1.0
Main
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commit
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.gitattributes
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# Auto detect text files and perform LF normalization
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* text=auto
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4
.gitignore
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.gitignore
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UnityProject/Library
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UnityProject/.vs
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UnityProject/obj
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UnityProject/.vsconfig
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BIN
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Git/view.gif
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README.md
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README.md
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|||||||
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<p align="center">
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||||||
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<p align="center">
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||||||
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<img src="Git/gitPreview.png" width="100%" alt="Banner">
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||||||
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<a></a>
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||||||
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<p align="center">
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||||||
|
<a href="https://git.io/typing-svg"><img src="https://readme-typing-svg.demolab.com?font=Fira+Code&pause=1000¢er=true&vCenter=true&width=435&lines=%D0%9F%D0%BE%D0%B2%D1%82%D0%BE%D1%80%D0%B5%D0%BD%D0%B8%D0%B5+-+%D0%BC%D0%B0%D1%82%D1%8C+%D1%83%D1%87%D0%B5%D0%BD%D0%B8%D1%8F" alt="Typing SVG" /></a>
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||||||
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</p>
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||||||
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<p align="center">
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||||||
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<a href="https://sites.google.com/view/dvurechensky" target="_blank"><img alt="Static Badge" src="https://img.shields.io/badge/Dvurechensky-N-blue"></a>
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||||||
|
<img src="https://img.shields.io/badge/Csharp-VS2022-blue?logo=csharp&logoColor=FFFF00">
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||||||
|
<img src="https://img.shields.io/badge/Unity-2021.2.7f1-blue?logo=unity&logoColor=FFFF00">
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||||||
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</p>
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||||||
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</p>
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||||||
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||||||
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||||||
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||||||
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# Базовые знания Unity 👌
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||||||
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- В папке **Assets/Scripts** находятся ключевы скрипты
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||||||
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||||||
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1. 💥 Переменные и основные функции скрипта помещённого на объект
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||||||
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2. 💥 Объекты, компоненты, условные операции и циклы
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||||||
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3. 💥 Отслеживание нажатий от пользователя
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||||||
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4. 💥 Instantiate (Создание объектов)
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||||||
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5. 💥 Инициализация корутин (Coroutines)
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||||||
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6. 💥 События OnCollision и OnTrigger
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||||||
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7. 💥 GameObject.Find
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||||||
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||||||
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[Видео](https://www.youtube.com/watch?v=wiBYx7n6ey4&list=PL0lO_mIqDDFVNOKquWCHh4n-Ird5HRB_1) - мотивирующее на создание подобного проекта
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||||||
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||||||
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<p align="center">
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||||||
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<img src="Git/view.gif" height="100%" width="100%">
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</p>
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785
UnityProject/Assembly-CSharp.csproj
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UnityProject/Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
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<PropertyGroup>
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||||||
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<LangVersion>9.0</LangVersion>
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup>
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||||||
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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||||||
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<ProductVersion>10.0.20506</ProductVersion>
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||||||
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<SchemaVersion>2.0</SchemaVersion>
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||||||
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<RootNamespace></RootNamespace>
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||||||
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<ProjectGuid>{5B580621-09B4-68CB-B5F4-5B9DD210A60F}</ProjectGuid>
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||||||
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<OutputType>Library</OutputType>
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||||||
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<AppDesignerFolder>Properties</AppDesignerFolder>
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||||||
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<AssemblyName>Assembly-CSharp</AssemblyName>
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||||||
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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||||||
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>.</BaseDirectory>
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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||||||
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<DebugType>full</DebugType>
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||||||
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<Optimize>false</Optimize>
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||||||
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<OutputPath>Temp\Bin\Debug\</OutputPath>
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||||||
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<DefineConstants>UNITY_2021_2_7;UNITY_2021_2;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;USE_SEARCH_TABLE;USE_SEARCH_MODULE;USE_PROPERTY_DATABASE;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||||
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<ErrorReport>prompt</ErrorReport>
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||||||
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<WarningLevel>4</WarningLevel>
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||||||
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<NoWarn>0169</NoWarn>
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||||||
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||||
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<DebugType>pdbonly</DebugType>
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||||||
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<Optimize>true</Optimize>
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||||||
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<OutputPath>Temp\bin\Release\</OutputPath>
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||||||
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<ErrorReport>prompt</ErrorReport>
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||||||
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<WarningLevel>4</WarningLevel>
|
||||||
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<NoWarn>0169</NoWarn>
|
||||||
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup>
|
||||||
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<NoConfig>true</NoConfig>
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||||||
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<NoStdLib>true</NoStdLib>
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||||||
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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||||||
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<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||||
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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||||||
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</PropertyGroup>
|
||||||
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<PropertyGroup>
|
||||||
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||||
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<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||||
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<UnityProjectGeneratorVersion>2.0.12</UnityProjectGeneratorVersion>
|
||||||
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<UnityProjectType>Game:1</UnityProjectType>
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||||||
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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||||||
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<UnityVersion>2021.2.7f1</UnityVersion>
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||||||
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</PropertyGroup>
|
||||||
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<ItemGroup>
|
||||||
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<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||||
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</ItemGroup>
|
||||||
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<ItemGroup>
|
||||||
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<Compile Include="Assets\Scripts\Lesson_2.cs" />
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||||||
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<Compile Include="Assets\Scripts\Lesson4_2_Scale.cs" />
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||||||
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<Compile Include="Assets\Scripts\Lesson_3.cs" />
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<Compile Include="Assets\Scripts\Lesson_5.cs" />
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<Compile Include="Assets\Scripts\Lesson_7_2_Scale.cs" />
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||||||
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<Compile Include="Assets\Scripts\Lesson_4.cs" />
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||||||
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<Compile Include="Assets\Scripts\ControllerLessons.cs" />
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||||||
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<Compile Include="Assets\Scripts\Lesson_8.cs" />
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<Compile Include="Assets\Scripts\Lesson_7.cs" />
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||||||
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<Compile Include="Assets\Scripts\Lesson_6.cs" />
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||||||
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</ItemGroup>
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||||||
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<ItemGroup>
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<Reference Include="UnityEngine">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.AIModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.ARModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
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||||||
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</Reference>
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||||||
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<Reference Include="UnityEngine.AccessibilityModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.AndroidJNIModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.AnimationModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.AssetBundleModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.AudioModule">
|
||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.ClothModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.ClusterInputModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.ClusterRendererModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.CrashReportingModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.DSPGraphModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.DirectorModule">
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||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
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||||||
|
</Reference>
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||||||
|
<Reference Include="UnityEngine.GIModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.GameCenterModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.GridModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.HotReloadModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.IMGUIModule">
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||||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
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||||||
|
</Reference>
|
||||||
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<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SharedInternalsModule">
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||||||
|
</Reference>
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||||||
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
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||||||
|
</Reference>
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||||||
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
|
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SubstanceModule">
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|
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</Reference>
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<Reference Include="UnityEngine.SubsystemsModule">
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</Reference>
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m_GameObject: {fileID: 5329154897220881670}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!54 &3032394326467092281
|
||||||
|
Rigidbody:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 5329154897220881670}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Mass: 1
|
||||||
|
m_Drag: 0
|
||||||
|
m_AngularDrag: 0.05
|
||||||
|
m_UseGravity: 0
|
||||||
|
m_IsKinematic: 1
|
||||||
|
m_Interpolate: 0
|
||||||
|
m_Constraints: 0
|
||||||
|
m_CollisionDetection: 0
|
7
UnityProject/Assets/Prefabs/Wall.prefab.meta
Normal file
7
UnityProject/Assets/Prefabs/Wall.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b52189955cb8ca949b993c068015a227
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
UnityProject/Assets/Scenes.meta
Normal file
8
UnityProject/Assets/Scenes.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ea315d0fd7389c41b19996891e99ae3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
2240
UnityProject/Assets/Scenes/SampleScene.unity
Normal file
2240
UnityProject/Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
UnityProject/Assets/Scenes/SampleScene.unity.meta
Normal file
7
UnityProject/Assets/Scenes/SampleScene.unity.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
UnityProject/Assets/Scripts.meta
Normal file
8
UnityProject/Assets/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1667dc91b9c2a844c8bf22d0fc6b3fa0
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
18
UnityProject/Assets/Scripts/ControllerLessons.cs
Normal file
18
UnityProject/Assets/Scripts/ControllerLessons.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ControllerLessons : MonoBehaviour
|
||||||
|
{
|
||||||
|
private static ControllerLessons instance;
|
||||||
|
public static ControllerLessons Instance
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if(instance == null)
|
||||||
|
instance = FindObjectOfType<ControllerLessons>();
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Lesson_7 Lesson_7;
|
||||||
|
public Lesson_3 Lesson_3;
|
||||||
|
}
|
11
UnityProject/Assets/Scripts/ControllerLessons.cs.meta
Normal file
11
UnityProject/Assets/Scripts/ControllerLessons.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7703baa0755582e49b6961e676bce895
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
37
UnityProject/Assets/Scripts/Lesson4_2_Scale.cs
Normal file
37
UnityProject/Assets/Scripts/Lesson4_2_Scale.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Отслеживание нажатий от пользователя
|
||||||
|
*/
|
||||||
|
public class Lesson4_2_Scale : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Отправляется, когда пользователь нажимает кнопку мыши
|
||||||
|
/// в области GUIElement или Collider
|
||||||
|
/// </summary>
|
||||||
|
private void OnMouseDown()
|
||||||
|
{
|
||||||
|
transform.localScale = new Vector3(transform.localScale.x / 2, transform.localScale.y / 2, transform.localScale.z / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Отправляется, когда пользователь отпускает кнопку мыши.
|
||||||
|
/// </summary>
|
||||||
|
private void OnMouseUp()
|
||||||
|
{
|
||||||
|
transform.localScale = new Vector3(transform.localScale.x * 2f, transform.localScale.y * 2f, transform.localScale.z * 2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается, когда пользователь щелкнул Collider и все еще удерживает мышь.
|
||||||
|
/// </summary>
|
||||||
|
private void OnMouseDrag()
|
||||||
|
{
|
||||||
|
// переменной записываються координаты мыши по X и Y
|
||||||
|
var mousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 13f);
|
||||||
|
// переменной - объекту присваиваеться переменная с координатами мыши
|
||||||
|
var objPosition = Camera.main.ScreenToWorldPoint(mousePosition);
|
||||||
|
//объекту записываються координаты
|
||||||
|
transform.position = objPosition;
|
||||||
|
}
|
||||||
|
}
|
11
UnityProject/Assets/Scripts/Lesson4_2_Scale.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson4_2_Scale.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 815b3614ee6fb124a87f3072ae97f8e8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
357
UnityProject/Assets/Scripts/Lesson_2.cs
Normal file
357
UnityProject/Assets/Scripts/Lesson_2.cs
Normal file
@ -0,0 +1,357 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Переменные и основные функции
|
||||||
|
* в порядке иерархии выполнения сверху вниз
|
||||||
|
*/
|
||||||
|
public class Lesson_2 : MonoBehaviour
|
||||||
|
{
|
||||||
|
#region Control State
|
||||||
|
public bool ShowSceneRenderingString = false;
|
||||||
|
public bool ShowMouseEventString = false;
|
||||||
|
public bool ShowUpdateString = false;
|
||||||
|
public bool ShowFixedUpdateString = false;
|
||||||
|
public bool ShowLateUpdateString = false;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Поля
|
||||||
|
/// <summary>
|
||||||
|
/// Публичные поля
|
||||||
|
/// </summary>
|
||||||
|
public int PoleK = 0;
|
||||||
|
/// <summary>
|
||||||
|
/// Закрытые поля
|
||||||
|
/// </summary>
|
||||||
|
private int PoleI = 0;
|
||||||
|
/// <summary>
|
||||||
|
/// Поля публичные в рамках скрипта
|
||||||
|
/// как для объектов скрипта так и для редактора Unity
|
||||||
|
/// закрытые в рамках обращения из других скриптов
|
||||||
|
/// </summary>
|
||||||
|
[SerializeField]
|
||||||
|
private int PoleG = 0;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Свойства
|
||||||
|
/// </summary>
|
||||||
|
public bool StatusReset
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
print($"Reset {StatusReset}");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// (Больше работает в Unity)
|
||||||
|
/// Сброс вызывается, когда пользователь нажимает
|
||||||
|
/// кнопку «Сброс» в контекстном меню Инспектора
|
||||||
|
/// или при первом добавлении компонента.
|
||||||
|
/// Эта функция вызывается только в режиме редактора.
|
||||||
|
/// Сброс чаще всего используется для получения
|
||||||
|
/// хороших значений по умолчанию в Инспекторе.
|
||||||
|
/// </summary>
|
||||||
|
[ContextMenu("Reset")]
|
||||||
|
private void Reset()
|
||||||
|
{
|
||||||
|
ShowSceneRenderingString = false;
|
||||||
|
ShowMouseEventString = false;
|
||||||
|
ShowFixedUpdateString = false;
|
||||||
|
ShowUpdateString = false;
|
||||||
|
ShowLateUpdateString = false;
|
||||||
|
print($"Reset {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Всегда вызывается до любых функций Start
|
||||||
|
/// и также после того, как префаб был вызван в сцену
|
||||||
|
/// (если GameObject неактивен на момент старта,
|
||||||
|
/// Awake не будет вызван,
|
||||||
|
/// пока GameObject не будет активирован,
|
||||||
|
/// или функция в каком-нибудь прикреплённом скрипте не вызовет Awake).
|
||||||
|
/// </summary>
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
print($"Awake {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// (вызывается только если объект активен):
|
||||||
|
/// Эта функция вызывается сразу после включения объекта.
|
||||||
|
/// Это происходит при создании образца MonoBehaviour,
|
||||||
|
/// например, при загрузке уровня или был вызван
|
||||||
|
/// GameObject с компонентом скрипта.
|
||||||
|
/// </summary>
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
print($"OnEnable {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается до обновления первого кадра(first frame)
|
||||||
|
/// только если скрипт включен.
|
||||||
|
/// </summary>
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
print($"Start {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Зачастую случается, что FixedUpdate вызывается чаще чем Update.
|
||||||
|
/// FU может быть вызван несколько раз за кадр, если FPS низок
|
||||||
|
/// и функция может быть и вовсе не вызвана между кадрами, если FPS высок.
|
||||||
|
/// Все физические вычисления и обновления происходят сразу после FixedUpdate.
|
||||||
|
/// При применении расчётов передвижения внутри FixedUpdate,
|
||||||
|
/// вам не нужно умножать ваши значения на Time.deltaTime.
|
||||||
|
/// Потому что FixedUpdate вызывается в соответствии с надёжным таймером,
|
||||||
|
/// независящим от частоты кадров.
|
||||||
|
/// Другие методы физики:
|
||||||
|
/// yield WaitForFixedUpdate
|
||||||
|
/// OnTriggerXXX
|
||||||
|
/// OnCollisionXXX
|
||||||
|
/// </summary>
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
if(ShowFixedUpdateString == true)
|
||||||
|
Debug.Log($"FixedUpdate {this.GetType().Name} time: {PoleK++}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Отправляется, когда мышь входит в элемент.
|
||||||
|
/// </summary>
|
||||||
|
private void OnMouseOver()
|
||||||
|
{
|
||||||
|
if(ShowMouseEventString == true)
|
||||||
|
Debug.Log($"OnMouseOver {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Отправляется, когда мышь входит в элемент или один из его потомков.
|
||||||
|
/// </summary>
|
||||||
|
private void OnMouseEnter()
|
||||||
|
{
|
||||||
|
if (ShowMouseEventString == true)
|
||||||
|
Debug.Log($"OnMouseEnter {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается, когда пользователь щелкнул Collider и все еще удерживает мышь.
|
||||||
|
/// </summary>
|
||||||
|
private void OnMouseDrag()
|
||||||
|
{
|
||||||
|
if (ShowMouseEventString == true)
|
||||||
|
Debug.Log($"OnMouseDrag {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Отправляется, когда пользователь нажимает кнопку мыши
|
||||||
|
/// в области GUIElement или Collider
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
private void OnMouseDown()
|
||||||
|
{
|
||||||
|
if (ShowMouseEventString == true)
|
||||||
|
Debug.Log($"OnMouseDown {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Отправляется, когда пользователь отпускает кнопку мыши.
|
||||||
|
/// </summary>
|
||||||
|
private void OnMouseUp()
|
||||||
|
{
|
||||||
|
if (ShowMouseEventString == true)
|
||||||
|
Debug.Log($"OnMouseUp {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается, когда мышь больше не находится над Collider.
|
||||||
|
/// </summary>
|
||||||
|
private void OnMouseExit()
|
||||||
|
{
|
||||||
|
if (ShowMouseEventString == true)
|
||||||
|
Debug.Log($"OnMouseExit {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается раз за кадр. Это главная функция для обновлений кадров.
|
||||||
|
/// </summary>
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (ShowUpdateString == true)
|
||||||
|
Debug.Log($"Update {this.GetType().Name} time: {Time.deltaTime}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Game Logic - строго после Update и перед LateUpdate
|
||||||
|
/// yield return null - Сопрограмма продолжит выполнение, после того, как все Update функции были вызваны в следующем кадре.
|
||||||
|
/// yield return new WaitForSeconds() - Продолжает выполнение после заданной временной задержки, и после все Update функций, вызванных в итоговом кадре.
|
||||||
|
/// yield WWW - продолжает выполнение после завершения WWW-загрузки.
|
||||||
|
/// yield StartCoroutine() - сцепляет сопрограмму, и будет ждать, пока не завершится сопрограмма MyFunc.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
private IEnumerator ShowGameLogic()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
|
yield return StartCoroutine(ShowGameLogic());
|
||||||
|
print(PoleI);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// LateUpdate вызывается раз в кадр, после завершения Update.
|
||||||
|
/// Любые вычисления произведённые в Update будут уже выполнены на момент начала LateUpdate.
|
||||||
|
/// Часто LateUpdate используют для преследующей камеры от третьего лица.
|
||||||
|
/// Если вы перемещаете и поворачиваете персонажа в Update,
|
||||||
|
/// вы можете выполнить все вычисления перемещения и вращения камеры в LateUpdate.
|
||||||
|
/// Это обеспечит то, что персонаж будет двигаться до того, как камера отследит его позицию.
|
||||||
|
/// </summary>
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if(ShowLateUpdateString == true)
|
||||||
|
Debug.Log($"LateUpdate {this.GetType().Name} time: {Time.deltaTime}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Scene rendering - строго после выполнения LateUpdate
|
||||||
|
/// Вызывается один раз для каждой камеры, если объект в поле зрения.
|
||||||
|
/// </summary>
|
||||||
|
private void OnWillRenderObject()
|
||||||
|
{
|
||||||
|
if(ShowSceneRenderingString == true)
|
||||||
|
Debug.Log($"OnWillRenderObject {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается до того, как камера отсечёт сцену. Отсечение определяет,
|
||||||
|
/// какие объекты будут видны в камере. OnPreCull вызывается прямо перед тем,
|
||||||
|
/// как начинается отсечение.
|
||||||
|
/// </summary>
|
||||||
|
private void OnPreCull()
|
||||||
|
{
|
||||||
|
if (ShowSceneRenderingString == true)
|
||||||
|
Debug.Log($"OnPreCull {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается тогда, когда объект становится видимым любой камере.
|
||||||
|
/// </summary>
|
||||||
|
private void OnBecameVisible()
|
||||||
|
{
|
||||||
|
if (ShowSceneRenderingString == true)
|
||||||
|
Debug.Log($"OnBecameVisible {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается тогда, когда объект становится невидимым любой камере.
|
||||||
|
/// </summary>
|
||||||
|
private void OnBecameInvisible()
|
||||||
|
{
|
||||||
|
if (ShowSceneRenderingString == true)
|
||||||
|
Debug.Log($"OnBecameInvisible {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается перед тем, как камера начнёт рендерить сцену.
|
||||||
|
/// </summary>
|
||||||
|
private void OnPreRender()
|
||||||
|
{
|
||||||
|
if (ShowSceneRenderingString == true)
|
||||||
|
Debug.Log($"OnPreRender {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается, после того, как все обычные рендеры сцены завершатся.
|
||||||
|
/// Вы можете использовать класс GL или Graphics.DrawMeshNow,
|
||||||
|
/// чтобы рисовать пользовательскую геометрию в данной точке.
|
||||||
|
/// </summary>
|
||||||
|
private void OnRenderObject()
|
||||||
|
{
|
||||||
|
if (ShowSceneRenderingString == true)
|
||||||
|
Debug.Log($"OnRenderObject {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается после того, как камера завершит рендер сцены.
|
||||||
|
/// </summary>
|
||||||
|
private void OnPostRender()
|
||||||
|
{
|
||||||
|
if (ShowSceneRenderingString == true)
|
||||||
|
Debug.Log($"OnPostRender {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается после завершения рендера сцены,
|
||||||
|
/// для возможности пост-обработки изображения экрана.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="source">текущий экран</param>
|
||||||
|
/// <param name="destination">куда сохранить</param>
|
||||||
|
private void OnRenderImage(RenderTexture source, RenderTexture destination)
|
||||||
|
{
|
||||||
|
if (ShowSceneRenderingString == true)
|
||||||
|
Debug.Log($"OnRenderImage {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Используется для отрисовки гизмо в окне Scene View в целях визуализации.
|
||||||
|
/// Только в Editor Unity
|
||||||
|
/// </summary>
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
if (ShowSceneRenderingString == true)
|
||||||
|
Debug.Log($"OnDrawGizmos {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается несколько раз за кадр и отвечает за элементы интерфейса (GUI).
|
||||||
|
/// Сначала обрабатываются события макета и раскраски,
|
||||||
|
/// после чего идут события клавиатуры/мышки для каждого события.
|
||||||
|
/// </summary>
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
if (ShowSceneRenderingString == true)
|
||||||
|
Debug.Log($"OnGUI {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// (Работает один раз)
|
||||||
|
/// Вызывается также после yield WaitForEndFrame
|
||||||
|
/// Отправляется всем GameObjects, когда приложение приостанавливается.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pause"></param>
|
||||||
|
private void OnApplicationPause(bool pause)
|
||||||
|
{
|
||||||
|
Debug.Log($"OnApplicationPause {pause} {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается, когда объект отключается или становится неактивным.
|
||||||
|
/// </summary>
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
Debug.Log($"OnDisable {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вызывается для всех игровых объектов перед тем,
|
||||||
|
/// как приложение закрывается. В редакторе вызывается тогда,
|
||||||
|
/// когда игрок останавливает игровой режим.
|
||||||
|
/// В веб-плеере вызывается по закрытия веб окна.
|
||||||
|
/// </summary>
|
||||||
|
private void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
Debug.Log($"OnApplicationQuit {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Эта функция вызывается после всех обновлений кадра
|
||||||
|
/// в последнем кадре объекта, пока он ещё существует
|
||||||
|
/// (объект может быть уничтожен при помощи Object.Destroy или при закрытии сцены).
|
||||||
|
/// </summary>
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
Debug.Log($"OnDestroy {this.GetType().Name}");
|
||||||
|
}
|
||||||
|
}
|
11
UnityProject/Assets/Scripts/Lesson_2.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_2.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3295bdcb912d88d4f96e37dc622b19fe
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
73
UnityProject/Assets/Scripts/Lesson_3.cs
Normal file
73
UnityProject/Assets/Scripts/Lesson_3.cs
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Îáúåêòû, êîìïîíåíòû, óñëîâíûå îïåðàöèè è öèêëû
|
||||||
|
*/
|
||||||
|
public class Lesson_3 : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Light Light;
|
||||||
|
private readonly int numEnemis = 2;
|
||||||
|
public List<GameObject> createObjList;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Light = GetComponent<Light>();
|
||||||
|
createObjList = new List<GameObject>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyUp(KeyCode.K))
|
||||||
|
{
|
||||||
|
for (int i = 0; i < numEnemis; i++)
|
||||||
|
{
|
||||||
|
var tC = Instantiate(ControllerLessons.Instance.Lesson_7.Cilinder, new Vector3(Random.Range(-5f, 7f), Random.Range(1f, 7f)), Quaternion.identity);
|
||||||
|
tC.name = createObjList.Count.ToString();
|
||||||
|
createObjList.Add(tC);
|
||||||
|
Debug.Log(createObjList.Count);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var obj = ControllerLessons.Instance.Lesson_7.CloneObj;
|
||||||
|
if (obj == null && createObjList.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
//åñëè îáúåêò Lesson_7 ñóùåñòâóåò â ñïèñêå Lesson_3
|
||||||
|
var existObjLs7 = createObjList.FindIndex((ob) => ob.name == "Cylinder(Clone)");
|
||||||
|
if(existObjLs7 == -1 && obj != null)
|
||||||
|
createObjList.Add(obj);
|
||||||
|
|
||||||
|
if(Input.GetKeyUp(KeyCode.Space))
|
||||||
|
Light.enabled = !Light.enabled;
|
||||||
|
if (Input.GetKeyUp(KeyCode.A))
|
||||||
|
SetActiveListObj(ref createObjList);
|
||||||
|
if (Input.GetKeyUp(KeyCode.V))
|
||||||
|
DestroyObhs(ref createObjList);
|
||||||
|
if (Input.GetKeyUp(KeyCode.R))
|
||||||
|
SetColorObjs(ref createObjList, Color.red);
|
||||||
|
if (Input.GetKeyUp(KeyCode.G))
|
||||||
|
SetColorObjs(ref createObjList, Color.green);
|
||||||
|
if (Input.GetKeyUp(KeyCode.B))
|
||||||
|
SetColorObjs(ref createObjList, Color.blue);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetActiveListObj(ref List<GameObject> objs)
|
||||||
|
{
|
||||||
|
foreach (var tC in objs)
|
||||||
|
tC.SetActive(!tC.activeSelf);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetColorObjs(ref List<GameObject> objs, Color color)
|
||||||
|
{
|
||||||
|
foreach (var tC in objs)
|
||||||
|
tC.GetComponent<Renderer>().material.color = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DestroyObhs(ref List<GameObject> objsList)
|
||||||
|
{
|
||||||
|
foreach(var tC in objsList)
|
||||||
|
Destroy(tC);
|
||||||
|
objsList.Clear();
|
||||||
|
}
|
||||||
|
}
|
11
UnityProject/Assets/Scripts/Lesson_3.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_3.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7fcb79f427fbdf94c9a9498cf4df00b2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
25
UnityProject/Assets/Scripts/Lesson_4.cs
Normal file
25
UnityProject/Assets/Scripts/Lesson_4.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Îòñëåæèâàíèå íàæàòèé îò ïîëüçîâàòåëÿ
|
||||||
|
*/
|
||||||
|
public class Lesson_4 : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject TransformObj;
|
||||||
|
public float range = 5f, moveSpeed = 3f, turnSpeed = 40f;
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
if(TransformObj == null) return;
|
||||||
|
if (Input.GetKey(KeyCode.UpArrow))
|
||||||
|
TransformObj.transform.Translate(Vector3.forward
|
||||||
|
* moveSpeed);
|
||||||
|
if (Input.GetKey(KeyCode.DownArrow))
|
||||||
|
TransformObj.transform.Translate(-Vector3.forward
|
||||||
|
* moveSpeed);
|
||||||
|
if (Input.GetKey(KeyCode.LeftArrow))
|
||||||
|
TransformObj.transform.Rotate(Vector3.up, -turnSpeed);
|
||||||
|
if (Input.GetKey(KeyCode.RightArrow))
|
||||||
|
TransformObj.transform.Rotate(Vector3.up, turnSpeed);
|
||||||
|
}
|
||||||
|
}
|
11
UnityProject/Assets/Scripts/Lesson_4.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_4.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ac4917b6967040b4885332aaf1a85364
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
27
UnityProject/Assets/Scripts/Lesson_5.cs
Normal file
27
UnityProject/Assets/Scripts/Lesson_5.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Instantiate(Ñîçäàíèå îáúåêòîâ)
|
||||||
|
*/
|
||||||
|
public class Lesson_5 : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject[] gameObjects;
|
||||||
|
private GameObject inst_Object;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
for(uint i = 0; i < gameObjects.Length; i++)
|
||||||
|
{
|
||||||
|
var clone = Instantiate(gameObjects[(int)Random.Range(0, 2f)],
|
||||||
|
gameObjects[(int)Random.Range(0, 2f)].transform.position,
|
||||||
|
Quaternion.identity);
|
||||||
|
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Ñîçäàíèå è âçàèìîäåéñòâèå ñ ñîçäàííûì
|
||||||
|
inst_Object = Instantiate(gameObjects[2], new Vector3(10,10,10), Quaternion.identity);
|
||||||
|
inst_Object.name = "my";
|
||||||
|
inst_Object.GetComponent<Renderer>().material.color = Color.red;
|
||||||
|
ControllerLessons.Instance.Lesson_3.createObjList.Add(inst_Object);
|
||||||
|
}
|
||||||
|
}
|
11
UnityProject/Assets/Scripts/Lesson_5.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_5.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b0a8ce2a9ca76534bb78bb503775248a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
60
UnityProject/Assets/Scripts/Lesson_6.cs
Normal file
60
UnityProject/Assets/Scripts/Lesson_6.cs
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Êîðóòèíû (Coroutines)
|
||||||
|
*/
|
||||||
|
public class Lesson_6 : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject instObj;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Invoke("CreateObj", 2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.Y))
|
||||||
|
{
|
||||||
|
StartCoroutine(InstObjects());
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.U))
|
||||||
|
{
|
||||||
|
StopCoroutine(InstObjects());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateObj()
|
||||||
|
{
|
||||||
|
var clone = Instantiate(instObj, new Vector3(-10, 10, 10), Quaternion.identity);
|
||||||
|
clone.GetComponent<Renderer>().material.color = Color.green;
|
||||||
|
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator InstObjects()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(1.5f);
|
||||||
|
var clone_1 = Instantiate(instObj, new Vector3(10, 10, 10), Quaternion.identity);
|
||||||
|
clone_1.GetComponent<Renderer>().material.color = Color.red;
|
||||||
|
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone_1);
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
|
var clone_2 = Instantiate(instObj, new Vector3(-10, 10, 10), Quaternion.identity);
|
||||||
|
clone_2.GetComponent<Renderer>().material.color = Color.green;
|
||||||
|
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone_2);
|
||||||
|
int k = 0;
|
||||||
|
while (k < 2)
|
||||||
|
{
|
||||||
|
k++;
|
||||||
|
var clone_3 = Instantiate(instObj,
|
||||||
|
new Vector3(Random.Range(-10, 10), Random.Range(-10, 10), Random.Range(-10, 10)),
|
||||||
|
Quaternion.identity);
|
||||||
|
clone_3.GetComponent<Renderer>().material.color =
|
||||||
|
new Color(Random.Range(0, 1f),
|
||||||
|
Random.Range(0, 1f),
|
||||||
|
Random.Range(0, 1f),
|
||||||
|
Random.Range(0, 1f));
|
||||||
|
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone_3);
|
||||||
|
yield return new WaitForSeconds(0.3f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
UnityProject/Assets/Scripts/Lesson_6.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_6.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1f928cd1d3fd9ee4fbc68d7db9ed57ab
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
23
UnityProject/Assets/Scripts/Lesson_7.cs
Normal file
23
UnityProject/Assets/Scripts/Lesson_7.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Ñîçäà¸ò îáúåêò äëÿ Lesson_8
|
||||||
|
* Ñîáûòèÿ OnCollision è OnTrigger
|
||||||
|
* ïðîÿâëÿþùååñÿ íà îáúåêòå Cube
|
||||||
|
* ïîñëå ñîïðèêîñíîâåíèÿ ñ Wall
|
||||||
|
*/
|
||||||
|
public class Lesson_7 : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject Cube;
|
||||||
|
public GameObject Cilinder;
|
||||||
|
[HideInInspector]
|
||||||
|
public GameObject CloneObj;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Instantiate(Cube, Vector3.zero, Quaternion.identity);
|
||||||
|
CloneObj = Instantiate(Cilinder, new Vector3(0, 7f), Quaternion.identity);
|
||||||
|
Cube.SetActive(true);
|
||||||
|
Cilinder.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
11
UnityProject/Assets/Scripts/Lesson_7.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_7.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0290945ddc5f7e84ba8a558ee54744c5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
64
UnityProject/Assets/Scripts/Lesson_7_2_Scale.cs
Normal file
64
UnityProject/Assets/Scripts/Lesson_7_2_Scale.cs
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Ñîáûòèÿ OnCollision è OnTrigger
|
||||||
|
*/
|
||||||
|
public class Lesson_7_2_Scale : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Âûçûâàåòñÿ êîãäà îáúåêò ñîïðèêàñàåòñÿ ñ äðóãèì
|
||||||
|
/// îáúåêòîì (ñòðîãî íàëè÷èå RigitBody)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="collision">Collision</param>
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
print($"OnCollisionEnter {GetType().Name} {collision.gameObject.name} Enter");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// OnCollisionExit âûçûâàåòñÿ, êîãäà ýòîò êîëëàéäåð/æåñòêîå
|
||||||
|
/// òåëî ïåðåñòàë êàñàòüñÿ äðóãîãî òâåðäîãî òåëà/êîëëàéäåðà.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="collision">Collision</param>
|
||||||
|
private void OnCollisionExit(Collision collision)
|
||||||
|
{
|
||||||
|
print($"OnCollisionExit {GetType().Name} {collision.gameObject.name} Exit");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// OnCollisionStay âûçûâàåò îäèí ðàç â êàäðå äëÿ êàæäîãî
|
||||||
|
/// êîëëàéäåðà/æåñòêîãî òåëà, êîòîðûé êàñàåòñÿ âîïðîñà æåñòêîãî òåëà/êîëëàéäåðà.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="collision">Collision</param>
|
||||||
|
private void OnCollisionStay(Collision collision)
|
||||||
|
{
|
||||||
|
print($"OnCollisionStay {GetType().Name} {collision.gameObject.name} Stay");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Âûçûâàåòñÿ êîãäà îáúåêò ñîïðèêàñàåòñÿ
|
||||||
|
/// ñ äðóãèì îáúåêòîì (ñòðîãî íàëè÷èå Collider)
|
||||||
|
/// </summary>
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
print($"OnTriggerEnter {GetType().Name} {other.gameObject.name} Collider Enter");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// OnTriggerExit âûçûâàåòñÿ, êîãäà êîëëàéäåð other ïåðåñòàë êàñàòüñÿ òðèããåðà.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="other">Collider</param>
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
print($"OnTriggerExit {GetType().Name} {other.gameObject.name} Collider Exit");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// OnTriggerStay âûçûâàåòñÿ ïî÷òè âî âñåõ êàäðàõ äëÿ êàæäîãî äðóãîãî êîëëàéäåðà, êàñàþùåãîñÿ òðèããåðà.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="other">Collider</param>
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
print($"OnTriggerStay {GetType().Name} {other.gameObject.name} Collider Stay");
|
||||||
|
}
|
||||||
|
}
|
11
UnityProject/Assets/Scripts/Lesson_7_2_Scale.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_7_2_Scale.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7503e835ee849dc4d84ca6dcab83e881
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
38
UnityProject/Assets/Scripts/Lesson_8.cs
Normal file
38
UnityProject/Assets/Scripts/Lesson_8.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Ñîáûòèÿ OnCollision è OnTrigger
|
||||||
|
* ïðîÿâëÿþùååñÿ íà îáúåêòå Cube
|
||||||
|
* ïîñëå ñîïðèêîñíîâåíèÿ ñ Wall
|
||||||
|
* è GameObject.Find
|
||||||
|
*/
|
||||||
|
public class Lesson_8 : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject instObj;
|
||||||
|
private int count = 0;
|
||||||
|
[SerializeField]
|
||||||
|
private float speed = 4f;
|
||||||
|
private Text text;
|
||||||
|
private float ZPos = .0f;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
text = GameObject.Find("Text").GetComponent<Text>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
text.text = $"{other.gameObject.name} {count++}";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
ZPos = Input.GetAxis("Vertical");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
instObj.transform.Translate(Vector3.forward * speed * ZPos);
|
||||||
|
}
|
||||||
|
}
|
11
UnityProject/Assets/Scripts/Lesson_8.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_8.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f4a4cd9f186f524f83a92d7686fc2bd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
20
UnityProject/Base knowledge Unity.sln
Normal file
20
UnityProject/Base knowledge Unity.sln
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{1687BA86-63F6-E5EA-B403-6864A10C9835}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{1687BA86-63F6-E5EA-B403-6864A10C9835}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{1687BA86-63F6-E5EA-B403-6864A10C9835}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{1687BA86-63F6-E5EA-B403-6864A10C9835}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{1687BA86-63F6-E5EA-B403-6864A10C9835}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
121
UnityProject/LICENCE
Normal file
121
UnityProject/LICENCE
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
Creative Commons Legal Code
|
||||||
|
|
||||||
|
CC0 1.0 Universal
|
||||||
|
|
||||||
|
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||||
|
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
|
||||||
|
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
||||||
|
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
||||||
|
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
|
||||||
|
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
|
||||||
|
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
|
||||||
|
HEREUNDER.
|
||||||
|
|
||||||
|
Statement of Purpose
|
||||||
|
|
||||||
|
The laws of most jurisdictions throughout the world automatically confer
|
||||||
|
exclusive Copyright and Related Rights (defined below) upon the creator
|
||||||
|
and subsequent owner(s) (each and all, an "owner") of an original work of
|
||||||
|
authorship and/or a database (each, a "Work").
|
||||||
|
|
||||||
|
Certain owners wish to permanently relinquish those rights to a Work for
|
||||||
|
the purpose of contributing to a commons of creative, cultural and
|
||||||
|
scientific works ("Commons") that the public can reliably and without fear
|
||||||
|
of later claims of infringement build upon, modify, incorporate in other
|
||||||
|
works, reuse and redistribute as freely as possible in any form whatsoever
|
||||||
|
and for any purposes, including without limitation commercial purposes.
|
||||||
|
These owners may contribute to the Commons to promote the ideal of a free
|
||||||
|
culture and the further production of creative, cultural and scientific
|
||||||
|
works, or to gain reputation or greater distribution for their Work in
|
||||||
|
part through the use and efforts of others.
|
||||||
|
|
||||||
|
For these and/or other purposes and motivations, and without any
|
||||||
|
expectation of additional consideration or compensation, the person
|
||||||
|
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
|
||||||
|
is an owner of Copyright and Related Rights in the Work, voluntarily
|
||||||
|
elects to apply CC0 to the Work and publicly distribute the Work under its
|
||||||
|
terms, with knowledge of his or her Copyright and Related Rights in the
|
||||||
|
Work and the meaning and intended legal effect of CC0 on those rights.
|
||||||
|
|
||||||
|
1. Copyright and Related Rights. A Work made available under CC0 may be
|
||||||
|
protected by copyright and related or neighboring rights ("Copyright and
|
||||||
|
Related Rights"). Copyright and Related Rights include, but are not
|
||||||
|
limited to, the following:
|
||||||
|
|
||||||
|
i. the right to reproduce, adapt, distribute, perform, display,
|
||||||
|
communicate, and translate a Work;
|
||||||
|
ii. moral rights retained by the original author(s) and/or performer(s);
|
||||||
|
iii. publicity and privacy rights pertaining to a person's image or
|
||||||
|
likeness depicted in a Work;
|
||||||
|
iv. rights protecting against unfair competition in regards to a Work,
|
||||||
|
subject to the limitations in paragraph 4(a), below;
|
||||||
|
v. rights protecting the extraction, dissemination, use and reuse of data
|
||||||
|
in a Work;
|
||||||
|
vi. database rights (such as those arising under Directive 96/9/EC of the
|
||||||
|
European Parliament and of the Council of 11 March 1996 on the legal
|
||||||
|
protection of databases, and under any national implementation
|
||||||
|
thereof, including any amended or successor version of such
|
||||||
|
directive); and
|
||||||
|
vii. other similar, equivalent or corresponding rights throughout the
|
||||||
|
world based on applicable law or treaty, and any national
|
||||||
|
implementations thereof.
|
||||||
|
|
||||||
|
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||||
|
of, applicable law, Affirmer hereby overtly, fully, permanently,
|
||||||
|
irrevocably and unconditionally waives, abandons, and surrenders all of
|
||||||
|
Affirmer's Copyright and Related Rights and associated claims and causes
|
||||||
|
of action, whether now known or unknown (including existing as well as
|
||||||
|
future claims and causes of action), in the Work (i) in all territories
|
||||||
|
worldwide, (ii) for the maximum duration provided by applicable law or
|
||||||
|
treaty (including future time extensions), (iii) in any current or future
|
||||||
|
medium and for any number of copies, and (iv) for any purpose whatsoever,
|
||||||
|
including without limitation commercial, advertising or promotional
|
||||||
|
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
|
||||||
|
member of the public at large and to the detriment of Affirmer's heirs and
|
||||||
|
successors, fully intending that such Waiver shall not be subject to
|
||||||
|
revocation, rescission, cancellation, termination, or any other legal or
|
||||||
|
equitable action to disrupt the quiet enjoyment of the Work by the public
|
||||||
|
as contemplated by Affirmer's express Statement of Purpose.
|
||||||
|
|
||||||
|
3. Public License Fallback. Should any part of the Waiver for any reason
|
||||||
|
be judged legally invalid or ineffective under applicable law, then the
|
||||||
|
Waiver shall be preserved to the maximum extent permitted taking into
|
||||||
|
account Affirmer's express Statement of Purpose. In addition, to the
|
||||||
|
extent the Waiver is so judged Affirmer hereby grants to each affected
|
||||||
|
person a royalty-free, non transferable, non sublicensable, non exclusive,
|
||||||
|
irrevocable and unconditional license to exercise Affirmer's Copyright and
|
||||||
|
Related Rights in the Work (i) in all territories worldwide, (ii) for the
|
||||||
|
maximum duration provided by applicable law or treaty (including future
|
||||||
|
time extensions), (iii) in any current or future medium and for any number
|
||||||
|
of copies, and (iv) for any purpose whatsoever, including without
|
||||||
|
limitation commercial, advertising or promotional purposes (the
|
||||||
|
"License"). The License shall be deemed effective as of the date CC0 was
|
||||||
|
applied by Affirmer to the Work. Should any part of the License for any
|
||||||
|
reason be judged legally invalid or ineffective under applicable law, such
|
||||||
|
partial invalidity or ineffectiveness shall not invalidate the remainder
|
||||||
|
of the License, and in such case Affirmer hereby affirms that he or she
|
||||||
|
will not (i) exercise any of his or her remaining Copyright and Related
|
||||||
|
Rights in the Work or (ii) assert any associated claims and causes of
|
||||||
|
action with respect to the Work, in either case contrary to Affirmer's
|
||||||
|
express Statement of Purpose.
|
||||||
|
|
||||||
|
4. Limitations and Disclaimers.
|
||||||
|
|
||||||
|
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||||
|
surrendered, licensed or otherwise affected by this document.
|
||||||
|
b. Affirmer offers the Work as-is and makes no representations or
|
||||||
|
warranties of any kind concerning the Work, express, implied,
|
||||||
|
statutory or otherwise, including without limitation warranties of
|
||||||
|
title, merchantability, fitness for a particular purpose, non
|
||||||
|
infringement, or the absence of latent or other defects, accuracy, or
|
||||||
|
the present or absence of errors, whether or not discoverable, all to
|
||||||
|
the greatest extent permissible under applicable law.
|
||||||
|
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||||
|
that may apply to the Work or any use thereof, including without
|
||||||
|
limitation any person's Copyright and Related Rights in the Work.
|
||||||
|
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||||
|
consents, permissions or other rights required for any use of the
|
||||||
|
Work.
|
||||||
|
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||||
|
party to this document and has no duty or obligation with respect to
|
||||||
|
this CC0 or use of the Work.
|
169
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169
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|
|||||||
|
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|
||||||
|
Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release'
|
||||||
|
OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'ru' Physical Memory: 65458 MB
|
||||||
|
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
||||||
|
|
||||||
|
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|
||||||
|
C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Unity.exe
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||||
|
"memorysetup-bucket-allocator-granularity=16"
|
||||||
|
"memorysetup-bucket-allocator-bucket-count=8"
|
||||||
|
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|
||||||
|
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|
||||||
|
"memorysetup-main-allocator-block-size=16777216"
|
||||||
|
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|
||||||
|
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|
||||||
|
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||||
|
"memorysetup-cache-allocator-block-size=4194304"
|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
||||||
|
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|
||||||
|
"memorysetup-profiler-allocator-block-size=16777216"
|
||||||
|
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
||||||
|
"memorysetup-temp-allocator-size-main=16777216"
|
||||||
|
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||||
|
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||||
|
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||||
|
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||||
|
"memorysetup-temp-allocator-size-job-worker=262144"
|
||||||
|
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
||||||
|
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
||||||
|
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||||
|
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||||
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||||
|
"memorysetup-temp-allocator-size-gfx=262144"
|
||||||
|
Refreshing native plugins compatible for Editor in 57.68 ms, found 3 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Initialize engine version: 2021.2.7f1 (6bd9e232123f)
|
||||||
|
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems
|
||||||
|
[Subsystems] Discovering subsystems at path D:/Base knowledge Unity/UnityProject/Assets
|
||||||
|
GfxDevice: creating device client; threaded=0; jobified=0
|
||||||
|
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|
||||||
|
Version: Direct3D 11.0 [level 11.1]
|
||||||
|
Renderer: NVIDIA GeForce RTX 4070 Ti (ID=0x2782)
|
||||||
|
Vendor: NVIDIA
|
||||||
|
VRAM: 12010 MB
|
||||||
|
Driver: 31.0.15.3640
|
||||||
|
Invalid texture used for cursor - check importer settings or texture creation. Texture must be RGBA32, readable, have alphaIsTransparency enabled and have no mip chain.
|
||||||
|
Initialize mono
|
||||||
|
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Managed'
|
||||||
|
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||||
|
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc'
|
||||||
|
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56572
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Registering precompiled unity dll's ...
|
||||||
|
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
|
||||||
|
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||||
|
Registered in 0.005543 seconds.
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Native extension for WebGL target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 56.49 ms, found 3 plugins.
|
||||||
|
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|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 0.433 seconds
|
||||||
|
Domain Reload Profiling:
|
||||||
|
ReloadAssembly (434ms)
|
||||||
|
BeginReloadAssembly (51ms)
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
LoadAssemblies (50ms)
|
||||||
|
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|
||||||
|
SetupTypeCache (71ms)
|
||||||
|
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|
||||||
|
RebuildScriptCaches (18ms)
|
||||||
|
SetupLoadedEditorAssemblies (200ms)
|
||||||
|
LogAssemblyErrors (0ms)
|
||||||
|
InitializePlatformSupportModulesInManaged (12ms)
|
||||||
|
SetLoadedEditorAssemblies (0ms)
|
||||||
|
RefreshPlugins (57ms)
|
||||||
|
BeforeProcessingInitializeOnLoad (1ms)
|
||||||
|
ProcessInitializeOnLoadAttributes (94ms)
|
||||||
|
ProcessInitializeOnLoadMethodAttributes (35ms)
|
||||||
|
AfterProcessingInitializeOnLoad (0ms)
|
||||||
|
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|
||||||
|
ExecutionOrderSort2 (0ms)
|
||||||
|
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|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002925 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image D:\Base knowledge Unity\UnityProject\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image D:\Base knowledge Unity\UnityProject\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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|
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|
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|
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|
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|
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|
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|
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|
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|
Mono: successfully reloaded assembly
|
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|
- Completed reload, in 0.707 seconds
|
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|
Domain Reload Profiling:
|
||||||
|
ReloadAssembly (707ms)
|
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|
BeginReloadAssembly (97ms)
|
||||||
|
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|
||||||
|
DisableScriptedObjects (4ms)
|
||||||
|
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|
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|
||||||
|
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||||||
|
EndReloadAssembly (539ms)
|
||||||
|
LoadAssemblies (52ms)
|
||||||
|
RebuildTransferFunctionScriptingTraits (0ms)
|
||||||
|
SetupTypeCache (167ms)
|
||||||
|
ReleaseScriptCaches (0ms)
|
||||||
|
RebuildScriptCaches (34ms)
|
||||||
|
SetupLoadedEditorAssemblies (255ms)
|
||||||
|
LogAssemblyErrors (0ms)
|
||||||
|
InitializePlatformSupportModulesInManaged (11ms)
|
||||||
|
SetLoadedEditorAssemblies (0ms)
|
||||||
|
RefreshPlugins (1ms)
|
||||||
|
BeforeProcessingInitializeOnLoad (58ms)
|
||||||
|
ProcessInitializeOnLoadAttributes (162ms)
|
||||||
|
ProcessInitializeOnLoadMethodAttributes (16ms)
|
||||||
|
AfterProcessingInitializeOnLoad (6ms)
|
||||||
|
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|
||||||
|
ExecutionOrderSort2 (0ms)
|
||||||
|
AwakeInstancesAfterBackupRestoration (5ms)
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
========================================================================
|
||||||
|
Worker process is ready to serve import requests
|
||||||
|
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
|
||||||
|
Refreshing native plugins compatible for Editor in 0.41 ms, found 3 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 3224 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
Unloading 25 unused Assets / (87.5 KB). Loaded Objects now: 3704.
|
||||||
|
Memory consumption went from 131.9 MB to 131.8 MB.
|
||||||
|
Total: 2.835800 ms (FindLiveObjects: 0.247900 ms CreateObjectMapping: 0.078900 ms MarkObjects: 2.412700 ms DeleteObjects: 0.095400 ms)
|
||||||
|
|
||||||
|
AssetImportParameters requested are different than current active one (requested -> active):
|
||||||
|
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||||
|
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
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|
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||||
|
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||||
|
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||||
|
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||||
|
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||||
|
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||||
|
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||||
|
========================================================================
|
||||||
|
Received Import Request.
|
||||||
|
Time since last request: 760467.674424 seconds.
|
||||||
|
path: Assets/Scripts/Lesson4_2_Scale.cs
|
||||||
|
artifactKey: Guid(815b3614ee6fb124a87f3072ae97f8e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
|
||||||
|
Start importing Assets/Scripts/Lesson4_2_Scale.cs using Guid(815b3614ee6fb124a87f3072ae97f8e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '760e56be294ab46408846b59de813047') in 0.029883 seconds
|
163
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163
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@ -0,0 +1,163 @@
|
|||||||
|
Using pre-set license
|
||||||
|
Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release'
|
||||||
|
OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'ru' Physical Memory: 65458 MB
|
||||||
|
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
||||||
|
|
||||||
|
COMMAND LINE ARGUMENTS:
|
||||||
|
C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Unity.exe
|
||||||
|
-adb2
|
||||||
|
-batchMode
|
||||||
|
-noUpm
|
||||||
|
-name
|
||||||
|
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|
||||||
|
-projectPath
|
||||||
|
D:/Base knowledge Unity/UnityProject
|
||||||
|
-logFile
|
||||||
|
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|
||||||
|
-srvPort
|
||||||
|
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|
||||||
|
Successfully changed project path to: D:/Base knowledge Unity/UnityProject
|
||||||
|
D:/Base knowledge Unity/UnityProject
|
||||||
|
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||||
|
"memorysetup-bucket-allocator-granularity=16"
|
||||||
|
"memorysetup-bucket-allocator-bucket-count=8"
|
||||||
|
"memorysetup-bucket-allocator-block-size=33554432"
|
||||||
|
"memorysetup-bucket-allocator-block-count=8"
|
||||||
|
"memorysetup-main-allocator-block-size=16777216"
|
||||||
|
"memorysetup-thread-allocator-block-size=16777216"
|
||||||
|
"memorysetup-gfx-main-allocator-block-size=16777216"
|
||||||
|
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||||
|
"memorysetup-cache-allocator-block-size=4194304"
|
||||||
|
"memorysetup-typetree-allocator-block-size=2097152"
|
||||||
|
"memorysetup-profiler-bucket-allocator-granularity=16"
|
||||||
|
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
||||||
|
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
||||||
|
"memorysetup-profiler-bucket-allocator-block-count=8"
|
||||||
|
"memorysetup-profiler-allocator-block-size=16777216"
|
||||||
|
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
||||||
|
"memorysetup-temp-allocator-size-main=16777216"
|
||||||
|
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||||
|
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||||
|
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||||
|
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||||
|
"memorysetup-temp-allocator-size-job-worker=262144"
|
||||||
|
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
||||||
|
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
||||||
|
"memorysetup-temp-allocator-size-audio-worker=65536"
|
||||||
|
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
||||||
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
||||||
|
"memorysetup-temp-allocator-size-gfx=262144"
|
||||||
|
Refreshing native plugins compatible for Editor in 57.98 ms, found 3 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Initialize engine version: 2021.2.7f1 (6bd9e232123f)
|
||||||
|
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems
|
||||||
|
[Subsystems] Discovering subsystems at path D:/Base knowledge Unity/UnityProject/Assets
|
||||||
|
GfxDevice: creating device client; threaded=0; jobified=0
|
||||||
|
Direct3D:
|
||||||
|
Version: Direct3D 11.0 [level 11.1]
|
||||||
|
Renderer: NVIDIA GeForce RTX 4070 Ti (ID=0x2782)
|
||||||
|
Vendor: NVIDIA
|
||||||
|
VRAM: 12010 MB
|
||||||
|
Driver: 31.0.15.3640
|
||||||
|
Invalid texture used for cursor - check importer settings or texture creation. Texture must be RGBA32, readable, have alphaIsTransparency enabled and have no mip chain.
|
||||||
|
Initialize mono
|
||||||
|
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Managed'
|
||||||
|
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||||
|
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc'
|
||||||
|
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56080
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Registering precompiled unity dll's ...
|
||||||
|
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
|
||||||
|
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
||||||
|
Registered in 0.006384 seconds.
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Native extension for WebGL target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 57.94 ms, found 3 plugins.
|
||||||
|
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|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 0.427 seconds
|
||||||
|
Domain Reload Profiling:
|
||||||
|
ReloadAssembly (427ms)
|
||||||
|
BeginReloadAssembly (50ms)
|
||||||
|
ExecutionOrderSort (0ms)
|
||||||
|
DisableScriptedObjects (0ms)
|
||||||
|
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|
||||||
|
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|
||||||
|
CreateAndSetChildDomain (1ms)
|
||||||
|
EndReloadAssembly (322ms)
|
||||||
|
LoadAssemblies (48ms)
|
||||||
|
RebuildTransferFunctionScriptingTraits (0ms)
|
||||||
|
SetupTypeCache (67ms)
|
||||||
|
ReleaseScriptCaches (0ms)
|
||||||
|
RebuildScriptCaches (19ms)
|
||||||
|
SetupLoadedEditorAssemblies (200ms)
|
||||||
|
LogAssemblyErrors (0ms)
|
||||||
|
InitializePlatformSupportModulesInManaged (13ms)
|
||||||
|
SetLoadedEditorAssemblies (0ms)
|
||||||
|
RefreshPlugins (58ms)
|
||||||
|
BeforeProcessingInitializeOnLoad (1ms)
|
||||||
|
ProcessInitializeOnLoadAttributes (93ms)
|
||||||
|
ProcessInitializeOnLoadMethodAttributes (36ms)
|
||||||
|
AfterProcessingInitializeOnLoad (0ms)
|
||||||
|
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|
||||||
|
ExecutionOrderSort2 (0ms)
|
||||||
|
AwakeInstancesAfterBackupRestoration (0ms)
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
Registering precompiled user dll's ...
|
||||||
|
Registered in 0.002876 seconds.
|
||||||
|
Begin MonoManager ReloadAssembly
|
||||||
|
Symbol file LoadedFromMemory doesn't match image D:\Base knowledge Unity\UnityProject\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
|
||||||
|
Symbol file LoadedFromMemory doesn't match image D:\Base knowledge Unity\UnityProject\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
|
||||||
|
Native extension for WindowsStandalone target not found
|
||||||
|
Native extension for WebGL target not found
|
||||||
|
Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Mono: successfully reloaded assembly
|
||||||
|
- Completed reload, in 0.698 seconds
|
||||||
|
Domain Reload Profiling:
|
||||||
|
ReloadAssembly (698ms)
|
||||||
|
BeginReloadAssembly (79ms)
|
||||||
|
ExecutionOrderSort (0ms)
|
||||||
|
DisableScriptedObjects (5ms)
|
||||||
|
BackupInstance (0ms)
|
||||||
|
ReleaseScriptingObjects (0ms)
|
||||||
|
CreateAndSetChildDomain (15ms)
|
||||||
|
EndReloadAssembly (551ms)
|
||||||
|
LoadAssemblies (53ms)
|
||||||
|
RebuildTransferFunctionScriptingTraits (0ms)
|
||||||
|
SetupTypeCache (172ms)
|
||||||
|
ReleaseScriptCaches (0ms)
|
||||||
|
RebuildScriptCaches (35ms)
|
||||||
|
SetupLoadedEditorAssemblies (256ms)
|
||||||
|
LogAssemblyErrors (0ms)
|
||||||
|
InitializePlatformSupportModulesInManaged (10ms)
|
||||||
|
SetLoadedEditorAssemblies (0ms)
|
||||||
|
RefreshPlugins (1ms)
|
||||||
|
BeforeProcessingInitializeOnLoad (59ms)
|
||||||
|
ProcessInitializeOnLoadAttributes (165ms)
|
||||||
|
ProcessInitializeOnLoadMethodAttributes (16ms)
|
||||||
|
AfterProcessingInitializeOnLoad (6ms)
|
||||||
|
EditorAssembliesLoaded (0ms)
|
||||||
|
ExecutionOrderSort2 (0ms)
|
||||||
|
AwakeInstancesAfterBackupRestoration (6ms)
|
||||||
|
Platform modules already initialized, skipping
|
||||||
|
========================================================================
|
||||||
|
Worker process is ready to serve import requests
|
||||||
|
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
|
||||||
|
Refreshing native plugins compatible for Editor in 0.52 ms, found 3 plugins.
|
||||||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||||
|
Unloading 3224 Unused Serialized files (Serialized files now loaded: 0)
|
||||||
|
Unloading 25 unused Assets / (87.5 KB). Loaded Objects now: 3704.
|
||||||
|
Memory consumption went from 131.9 MB to 131.8 MB.
|
||||||
|
Total: 3.692900 ms (FindLiveObjects: 0.549000 ms CreateObjectMapping: 0.165900 ms MarkObjects: 2.862000 ms DeleteObjects: 0.114100 ms)
|
||||||
|
|
||||||
|
AssetImportParameters requested are different than current active one (requested -> active):
|
||||||
|
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
|
||||||
|
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
||||||
|
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||||
|
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||||
|
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||||
|
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||||
|
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||||
|
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||||
|
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
46
UnityProject/Logs/Packages-Update.log
Normal file
46
UnityProject/Logs/Packages-Update.log
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
|
||||||
|
=== Thu Mar 24 05:41:55 2022
|
||||||
|
|
||||||
|
Packages were changed.
|
||||||
|
Update Mode: mergeDefaultDependencies
|
||||||
|
|
||||||
|
The following packages were added:
|
||||||
|
com.unity.ide.rider@3.0.7
|
||||||
|
com.unity.ide.visualstudio@2.0.12
|
||||||
|
com.unity.ide.vscode@1.2.4
|
||||||
|
com.unity.modules.ai@1.0.0
|
||||||
|
com.unity.modules.androidjni@1.0.0
|
||||||
|
com.unity.modules.animation@1.0.0
|
||||||
|
com.unity.modules.assetbundle@1.0.0
|
||||||
|
com.unity.modules.audio@1.0.0
|
||||||
|
com.unity.modules.cloth@1.0.0
|
||||||
|
com.unity.modules.director@1.0.0
|
||||||
|
com.unity.modules.imageconversion@1.0.0
|
||||||
|
com.unity.modules.imgui@1.0.0
|
||||||
|
com.unity.modules.jsonserialize@1.0.0
|
||||||
|
com.unity.modules.particlesystem@1.0.0
|
||||||
|
com.unity.modules.physics@1.0.0
|
||||||
|
com.unity.modules.physics2d@1.0.0
|
||||||
|
com.unity.modules.screencapture@1.0.0
|
||||||
|
com.unity.modules.terrain@1.0.0
|
||||||
|
com.unity.modules.terrainphysics@1.0.0
|
||||||
|
com.unity.modules.tilemap@1.0.0
|
||||||
|
com.unity.modules.ui@1.0.0
|
||||||
|
com.unity.modules.uielements@1.0.0
|
||||||
|
com.unity.modules.umbra@1.0.0
|
||||||
|
com.unity.modules.unityanalytics@1.0.0
|
||||||
|
com.unity.modules.unitywebrequest@1.0.0
|
||||||
|
com.unity.modules.unitywebrequestassetbundle@1.0.0
|
||||||
|
com.unity.modules.unitywebrequestaudio@1.0.0
|
||||||
|
com.unity.modules.unitywebrequesttexture@1.0.0
|
||||||
|
com.unity.modules.unitywebrequestwww@1.0.0
|
||||||
|
com.unity.modules.vehicles@1.0.0
|
||||||
|
com.unity.modules.video@1.0.0
|
||||||
|
com.unity.modules.vr@1.0.0
|
||||||
|
com.unity.modules.wind@1.0.0
|
||||||
|
com.unity.modules.xr@1.0.0
|
||||||
|
com.unity.test-framework@1.1.29
|
||||||
|
com.unity.visualscripting@1.7.6
|
||||||
|
The following packages were updated:
|
||||||
|
com.unity.collab-proxy from version 1.13.5 to 1.15.4
|
||||||
|
com.unity.timeline from version 1.6.2 to 1.6.3
|
6
UnityProject/Logs/shadercompiler-AssetImportWorker0.log
Normal file
6
UnityProject/Logs/shadercompiler-AssetImportWorker0.log
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines'
|
||||||
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
||||||
|
|
||||||
|
Quitting shader compiler process
|
@ -0,0 +1,4 @@
|
|||||||
|
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines'
|
||||||
|
Cmd: initializeCompiler
|
||||||
|
|
||||||
|
Cmd: shutdown
|
45
UnityProject/Packages/manifest.json
Normal file
45
UnityProject/Packages/manifest.json
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.collab-proxy": "1.15.4",
|
||||||
|
"com.unity.feature.development": "1.0.1",
|
||||||
|
"com.unity.ide.rider": "3.0.7",
|
||||||
|
"com.unity.ide.visualstudio": "2.0.12",
|
||||||
|
"com.unity.ide.vscode": "1.2.4",
|
||||||
|
"com.unity.test-framework": "1.1.29",
|
||||||
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
|
"com.unity.timeline": "1.6.3",
|
||||||
|
"com.unity.ugui": "1.0.0",
|
||||||
|
"com.unity.visualscripting": "1.7.6",
|
||||||
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.cloth": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.physics2d": "1.0.0",
|
||||||
|
"com.unity.modules.screencapture": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.terrainphysics": "1.0.0",
|
||||||
|
"com.unity.modules.tilemap": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
|
"com.unity.modules.video": "1.0.0",
|
||||||
|
"com.unity.modules.vr": "1.0.0",
|
||||||
|
"com.unity.modules.wind": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
412
UnityProject/Packages/packages-lock.json
Normal file
412
UnityProject/Packages/packages-lock.json
Normal file
@ -0,0 +1,412 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.collab-proxy": {
|
||||||
|
"version": "1.15.4",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.nuget.newtonsoft-json": "2.0.0",
|
||||||
|
"com.unity.services.core": "1.0.1"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.editorcoroutines": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ext.nunit": {
|
||||||
|
"version": "1.0.6",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.feature.development": {
|
||||||
|
"version": "1.0.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ide.visualstudio": "2.0.12",
|
||||||
|
"com.unity.ide.rider": "3.0.7",
|
||||||
|
"com.unity.ide.vscode": "1.2.4",
|
||||||
|
"com.unity.editorcoroutines": "1.0.0",
|
||||||
|
"com.unity.performance.profile-analyzer": "1.1.1",
|
||||||
|
"com.unity.test-framework": "1.1.29",
|
||||||
|
"com.unity.testtools.codecoverage": "1.0.1"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.ide.rider": {
|
||||||
|
"version": "3.0.7",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "1.0.6"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ide.visualstudio": {
|
||||||
|
"version": "2.0.12",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.1.9"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ide.vscode": {
|
||||||
|
"version": "1.2.4",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.nuget.newtonsoft-json": {
|
||||||
|
"version": "2.0.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.performance.profile-analyzer": {
|
||||||
|
"version": "1.1.1",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.services.core": {
|
||||||
|
"version": "1.0.1",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.settings-manager": {
|
||||||
|
"version": "1.0.3",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.test-framework": {
|
||||||
|
"version": "1.1.29",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ext.nunit": "1.0.6",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.testtools.codecoverage": {
|
||||||
|
"version": "1.0.1",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.test-framework": "1.0.16",
|
||||||
|
"com.unity.settings-manager": "1.0.1"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.textmeshpro": {
|
||||||
|
"version": "3.0.6",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ugui": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.timeline": {
|
||||||
|
"version": "1.6.3",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.ugui": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"com.unity.visualscripting": {
|
||||||
|
"version": "1.7.6",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.ugui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.modules.ai": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.androidjni": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
|
"com.unity.modules.animation": {
|
||||||
|
"version": "1.0.0",
|
||||||
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||||||
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|
"depth": 0,
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|
"source": "builtin",
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"dependencies": {}
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|
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"com.unity.modules.audio": {
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||||||
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"depth": 0,
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"source": "builtin",
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"dependencies": {}
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"com.unity.modules.cloth": {
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||||||
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||||||
|
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|
||||||
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||||||
|
},
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|
"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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||||||
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"dependencies": {
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"com.unity.modules.audio": "1.0.0",
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||||||
|
"com.unity.modules.animation": "1.0.0"
|
||||||
|
}
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||||||
|
},
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"com.unity.modules.imageconversion": {
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||||||
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"version": "1.0.0",
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|
"depth": 0,
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|
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"depth": 0,
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"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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}
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"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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"com.unity.modules.assetbundle": "1.0.0",
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"com.unity.modules.imageconversion": "1.0.0"
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}
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},
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"com.unity.modules.vehicles": {
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"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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}
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"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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"com.unity.modules.ui": "1.0.0",
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"com.unity.modules.unitywebrequest": "1.0.0"
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}
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"com.unity.modules.vr": {
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"version": "1.0.0",
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"depth": 0,
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"source": "builtin",
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"dependencies": {
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"com.unity.modules.jsonserialize": "1.0.0",
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|
"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.xr": "1.0.0"
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|
}
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},
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"com.unity.modules.wind": {
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|
"version": "1.0.0",
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|
"depth": 0,
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|
"source": "builtin",
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"dependencies": {}
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"depth": 0,
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"source": "builtin",
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"dependencies": {
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}
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}
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19
UnityProject/ProjectSettings/AudioManager.asset
Normal file
19
UnityProject/ProjectSettings/AudioManager.asset
Normal file
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|
%YAML 1.1
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6
UnityProject/ProjectSettings/ClusterInputManager.asset
Normal file
6
UnityProject/ProjectSettings/ClusterInputManager.asset
Normal file
@ -0,0 +1,6 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
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|
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|
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34
UnityProject/ProjectSettings/DynamicsManager.asset
Normal file
34
UnityProject/ProjectSettings/DynamicsManager.asset
Normal file
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|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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8
UnityProject/ProjectSettings/EditorBuildSettings.asset
Normal file
8
UnityProject/ProjectSettings/EditorBuildSettings.asset
Normal file
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|
%YAML 1.1
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30
UnityProject/ProjectSettings/EditorSettings.asset
Normal file
30
UnityProject/ProjectSettings/EditorSettings.asset
Normal file
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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63
UnityProject/ProjectSettings/GraphicsSettings.asset
Normal file
63
UnityProject/ProjectSettings/GraphicsSettings.asset
Normal file
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|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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295
UnityProject/ProjectSettings/InputManager.asset
Normal file
295
UnityProject/ProjectSettings/InputManager.asset
Normal file
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35
UnityProject/ProjectSettings/MemorySettings.asset
Normal file
35
UnityProject/ProjectSettings/MemorySettings.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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91
UnityProject/ProjectSettings/NavMeshAreas.asset
Normal file
91
UnityProject/ProjectSettings/NavMeshAreas.asset
Normal file
@ -0,0 +1,91 @@
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|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!126 &1
|
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|
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lodBias: 1
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streamingMipmapsMemoryBudget: 512
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Lumin: 5
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Nintendo 3DS: 5
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Nintendo Switch: 5
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PS4: 5
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167
UnityProject/ProjectSettings/SceneTemplateSettings.json
Normal file
167
UnityProject/ProjectSettings/SceneTemplateSettings.json
Normal file
@ -0,0 +1,167 @@
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{
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"userAdded": false,
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"type": "UnityEngine.GameObject",
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"ignore": false,
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"supportsModification": true
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"type": "UnityEditor.LightingDataAsset",
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"ignore": false,
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},
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"userAdded": false,
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"type": "UnityEngine.Material",
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"ignore": false,
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"type": "UnityEditor.MonoScript",
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"ignore": true,
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"ignore": false,
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"userAdded": false,
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"type": "UnityEngine.PhysicsMaterial2D",
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"ignore": false,
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"supportsModification": true
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"type": "UnityEngine.Rendering.VolumeProfile",
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"ignore": false,
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{
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"type": "UnityEditor.SceneAsset",
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"ignore": false,
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"ignore": true,
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{
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"type": "UnityEngine.ShaderVariantCollection",
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"ignore": true,
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"supportsModification": true
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|
},
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{
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|
{
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|
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|
"type": "UnityEngine.Texture2D",
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|
"ignore": false,
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|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
|
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Timeline.TimelineAsset",
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|
"ignore": false,
|
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|
"defaultInstantiationMode": 0,
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|
"supportsModification": true
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|
}
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|
],
|
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|
"defaultDependencyTypeInfo": {
|
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|
"userAdded": false,
|
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|
"type": "<default_scene_template_dependencies>",
|
||||||
|
"ignore": false,
|
||||||
|
"defaultInstantiationMode": 1,
|
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|
"supportsModification": true
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|
},
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|
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}
|
43
UnityProject/ProjectSettings/TagManager.asset
Normal file
43
UnityProject/ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!78 &1
|
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|
TagManager:
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|
serializedVersion: 2
|
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|
tags: []
|
||||||
|
layers:
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||||||
|
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|
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|
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|
- Ignore Raycast
|
||||||
|
-
|
||||||
|
- Water
|
||||||
|
- UI
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||||||
|
-
|
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|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
-
|
||||||
|
m_SortingLayers:
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|
- name: Default
|
||||||
|
uniqueID: 0
|
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|
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|
9
UnityProject/ProjectSettings/TimeManager.asset
Normal file
9
UnityProject/ProjectSettings/TimeManager.asset
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!5 &1
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|
TimeManager:
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|
m_ObjectHideFlags: 0
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|
Fixed Timestep: 0.02
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|
Maximum Allowed Timestep: 0.33333334
|
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|
m_TimeScale: 1
|
||||||
|
Maximum Particle Timestep: 0.03
|
16
UnityProject/ProjectSettings/TimelineSettings.asset
Normal file
16
UnityProject/ProjectSettings/TimelineSettings.asset
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &1
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|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
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|
m_Name:
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|
m_EditorClassIdentifier:
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|
assetDefaultFramerate: 60
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|
m_DefaultFrameRate: 60
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35
UnityProject/ProjectSettings/UnityConnectSettings.asset
Normal file
35
UnityProject/ProjectSettings/UnityConnectSettings.asset
Normal file
@ -0,0 +1,35 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!310 &1
|
||||||
|
UnityConnectSettings:
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||||||
|
m_ObjectHideFlags: 0
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||||||
|
serializedVersion: 1
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|
m_Enabled: 0
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m_TestMode: 0
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|
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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|
m_ConfigUrl: https://config.uca.cloud.unity3d.com
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|
m_DashboardUrl: https://dashboard.unity3d.com
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m_TestInitMode: 0
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CrashReportingSettings:
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UnityPurchasingSettings:
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UnityAnalyticsSettings:
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UnityAdsSettings:
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|
m_Enabled: 0
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m_InitializeOnStartup: 1
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m_IosGameId:
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|
m_AndroidGameId:
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|
m_GameIds: {}
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m_GameId:
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PerformanceReportingSettings:
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m_Enabled: 0
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12
UnityProject/ProjectSettings/VFXManager.asset
Normal file
12
UnityProject/ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,12 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!937362698 &1
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|
VFXManager:
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m_IndirectShader: {fileID: 0}
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m_StripUpdateShader: {fileID: 0}
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m_MaxDeltaTime: 0.05
|
@ -0,0 +1,8 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!890905787 &1
|
||||||
|
VersionControlSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Mode: Visible Meta Files
|
||||||
|
m_CollabEditorSettings:
|
||||||
|
inProgressEnabled: 1
|
10
UnityProject/ProjectSettings/XRSettings.asset
Normal file
10
UnityProject/ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"m_SettingKeys": [
|
||||||
|
"VR Device Disabled",
|
||||||
|
"VR Device User Alert"
|
||||||
|
],
|
||||||
|
"m_SettingValues": [
|
||||||
|
"False",
|
||||||
|
"False"
|
||||||
|
]
|
||||||
|
}
|
0
UnityProject/ProjectSettings/boot.config
Normal file
0
UnityProject/ProjectSettings/boot.config
Normal file
20
UnityProject/UnityProject.sln
Normal file
20
UnityProject/UnityProject.sln
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
28
UnityProject/UserSettings/EditorUserSettings.asset
Normal file
28
UnityProject/UserSettings/EditorUserSettings.asset
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!162 &1
|
||||||
|
EditorUserSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 4
|
||||||
|
m_ConfigSettings:
|
||||||
|
RecentlyUsedSceneGuid-0:
|
||||||
|
value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
|
||||||
|
flags: 0
|
||||||
|
vcSharedLogLevel:
|
||||||
|
value: 0d5e400f0650
|
||||||
|
flags: 0
|
||||||
|
m_VCAutomaticAdd: 1
|
||||||
|
m_VCDebugCom: 0
|
||||||
|
m_VCDebugCmd: 0
|
||||||
|
m_VCDebugOut: 0
|
||||||
|
m_SemanticMergeMode: 2
|
||||||
|
m_DesiredImportWorkerCount: 4
|
||||||
|
m_StandbyImportWorkerCount: 2
|
||||||
|
m_IdleImportWorkerShutdownDelay: 60000
|
||||||
|
m_VCShowFailedCheckout: 1
|
||||||
|
m_VCOverwriteFailedCheckoutAssets: 1
|
||||||
|
m_VCProjectOverlayIcons: 1
|
||||||
|
m_VCHierarchyOverlayIcons: 1
|
||||||
|
m_VCOtherOverlayIcons: 1
|
||||||
|
m_VCAllowAsyncUpdate: 1
|
||||||
|
m_ArtifactGarbageCollection: 1
|
1023
UnityProject/UserSettings/Layouts/default-2021.dwlt
Normal file
1023
UnityProject/UserSettings/Layouts/default-2021.dwlt
Normal file
File diff suppressed because it is too large
Load Diff
1
UnityProject/UserSettings/Search.settings
Normal file
1
UnityProject/UserSettings/Search.settings
Normal file
@ -0,0 +1 @@
|
|||||||
|
{}
|
20
UnityProject/iTProger_Lessons_Unity.sln
Normal file
20
UnityProject/iTProger_Lessons_Unity.sln
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 15
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{95E297AA-0841-502A-A68B-29FA617E9484}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{95E297AA-0841-502A-A68B-29FA617E9484}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{95E297AA-0841-502A-A68B-29FA617E9484}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{95E297AA-0841-502A-A68B-29FA617E9484}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{95E297AA-0841-502A-A68B-29FA617E9484}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
Loading…
Reference in New Issue
Block a user