1.0
Main
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commit
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# Auto detect text files and perform LF normalization
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* text=auto
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UnityProject/Library
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UnityProject/.vs
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UnityProject/obj
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UnityProject/.vsconfig
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BIN
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README.md
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README.md
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<p align="center">
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<p align="center">
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<img src="Git/gitPreview.png" width="100%" alt="Banner">
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<a></a>
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<p align="center">
|
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<a href="https://git.io/typing-svg"><img src="https://readme-typing-svg.demolab.com?font=Fira+Code&pause=1000¢er=true&vCenter=true&width=435&lines=%D0%9F%D0%BE%D0%B2%D1%82%D0%BE%D1%80%D0%B5%D0%BD%D0%B8%D0%B5+-+%D0%BC%D0%B0%D1%82%D1%8C+%D1%83%D1%87%D0%B5%D0%BD%D0%B8%D1%8F" alt="Typing SVG" /></a>
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</p>
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<p align="center">
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<a href="https://sites.google.com/view/dvurechensky" target="_blank"><img alt="Static Badge" src="https://img.shields.io/badge/Dvurechensky-N-blue"></a>
|
||||
<img src="https://img.shields.io/badge/Csharp-VS2022-blue?logo=csharp&logoColor=FFFF00">
|
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<img src="https://img.shields.io/badge/Unity-2021.2.7f1-blue?logo=unity&logoColor=FFFF00">
|
||||
</p>
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
# Базовые знания Unity 👌
|
||||
- В папке **Assets/Scripts** находятся ключевы скрипты
|
||||
|
||||
1. 💥 Переменные и основные функции скрипта помещённого на объект
|
||||
2. 💥 Объекты, компоненты, условные операции и циклы
|
||||
3. 💥 Отслеживание нажатий от пользователя
|
||||
4. 💥 Instantiate (Создание объектов)
|
||||
5. 💥 Инициализация корутин (Coroutines)
|
||||
6. 💥 События OnCollision и OnTrigger
|
||||
7. 💥 GameObject.Find
|
||||
|
||||
[Видео](https://www.youtube.com/watch?v=wiBYx7n6ey4&list=PL0lO_mIqDDFVNOKquWCHh4n-Ird5HRB_1) - мотивирующее на создание подобного проекта
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||||
|
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<p align="center">
|
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<img src="Git/view.gif" height="100%" width="100%">
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||||
</p>
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785
UnityProject/Assembly-CSharp.csproj
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785
UnityProject/Assembly-CSharp.csproj
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<NoWarn>0169</NoWarn>
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||||
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||||
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UnityProject/Assets/Prefabs/Sphere.prefab.meta
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UnityProject/Assets/Prefabs/Sphere.prefab.meta
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116
UnityProject/Assets/Prefabs/Wall.prefab
Normal file
116
UnityProject/Assets/Prefabs/Wall.prefab
Normal file
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7
UnityProject/Assets/Prefabs/Wall.prefab.meta
Normal file
7
UnityProject/Assets/Prefabs/Wall.prefab.meta
Normal file
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fileFormatVersion: 2
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8
UnityProject/Assets/Scenes.meta
Normal file
8
UnityProject/Assets/Scenes.meta
Normal file
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fileFormatVersion: 2
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guid: 6ea315d0fd7389c41b19996891e99ae3
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2240
UnityProject/Assets/Scenes/SampleScene.unity
Normal file
2240
UnityProject/Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
UnityProject/Assets/Scenes/SampleScene.unity.meta
Normal file
7
UnityProject/Assets/Scenes/SampleScene.unity.meta
Normal file
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8
UnityProject/Assets/Scripts.meta
Normal file
8
UnityProject/Assets/Scripts.meta
Normal file
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fileFormatVersion: 2
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guid: 1667dc91b9c2a844c8bf22d0fc6b3fa0
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userData:
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18
UnityProject/Assets/Scripts/ControllerLessons.cs
Normal file
18
UnityProject/Assets/Scripts/ControllerLessons.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ControllerLessons : MonoBehaviour
|
||||
{
|
||||
private static ControllerLessons instance;
|
||||
public static ControllerLessons Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if(instance == null)
|
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instance = FindObjectOfType<ControllerLessons>();
|
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return instance;
|
||||
}
|
||||
}
|
||||
|
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public Lesson_7 Lesson_7;
|
||||
public Lesson_3 Lesson_3;
|
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}
|
11
UnityProject/Assets/Scripts/ControllerLessons.cs.meta
Normal file
11
UnityProject/Assets/Scripts/ControllerLessons.cs.meta
Normal file
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37
UnityProject/Assets/Scripts/Lesson4_2_Scale.cs
Normal file
37
UnityProject/Assets/Scripts/Lesson4_2_Scale.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
* Отслеживание нажатий от пользователя
|
||||
*/
|
||||
public class Lesson4_2_Scale : MonoBehaviour
|
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{
|
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/// <summary>
|
||||
/// Отправляется, когда пользователь нажимает кнопку мыши
|
||||
/// в области GUIElement или Collider
|
||||
/// </summary>
|
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private void OnMouseDown()
|
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{
|
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transform.localScale = new Vector3(transform.localScale.x / 2, transform.localScale.y / 2, transform.localScale.z / 2);
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// Отправляется, когда пользователь отпускает кнопку мыши.
|
||||
/// </summary>
|
||||
private void OnMouseUp()
|
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{
|
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transform.localScale = new Vector3(transform.localScale.x * 2f, transform.localScale.y * 2f, transform.localScale.z * 2f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается, когда пользователь щелкнул Collider и все еще удерживает мышь.
|
||||
/// </summary>
|
||||
private void OnMouseDrag()
|
||||
{
|
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// переменной записываються координаты мыши по X и Y
|
||||
var mousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 13f);
|
||||
// переменной - объекту присваиваеться переменная с координатами мыши
|
||||
var objPosition = Camera.main.ScreenToWorldPoint(mousePosition);
|
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//объекту записываються координаты
|
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transform.position = objPosition;
|
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}
|
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}
|
11
UnityProject/Assets/Scripts/Lesson4_2_Scale.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson4_2_Scale.cs.meta
Normal file
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357
UnityProject/Assets/Scripts/Lesson_2.cs
Normal file
357
UnityProject/Assets/Scripts/Lesson_2.cs
Normal file
@ -0,0 +1,357 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
* Переменные и основные функции
|
||||
* в порядке иерархии выполнения сверху вниз
|
||||
*/
|
||||
public class Lesson_2 : MonoBehaviour
|
||||
{
|
||||
#region Control State
|
||||
public bool ShowSceneRenderingString = false;
|
||||
public bool ShowMouseEventString = false;
|
||||
public bool ShowUpdateString = false;
|
||||
public bool ShowFixedUpdateString = false;
|
||||
public bool ShowLateUpdateString = false;
|
||||
#endregion
|
||||
|
||||
#region Поля
|
||||
/// <summary>
|
||||
/// Публичные поля
|
||||
/// </summary>
|
||||
public int PoleK = 0;
|
||||
/// <summary>
|
||||
/// Закрытые поля
|
||||
/// </summary>
|
||||
private int PoleI = 0;
|
||||
/// <summary>
|
||||
/// Поля публичные в рамках скрипта
|
||||
/// как для объектов скрипта так и для редактора Unity
|
||||
/// закрытые в рамках обращения из других скриптов
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
private int PoleG = 0;
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Свойства
|
||||
/// </summary>
|
||||
public bool StatusReset
|
||||
{
|
||||
get
|
||||
{
|
||||
print($"Reset {StatusReset}");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// (Больше работает в Unity)
|
||||
/// Сброс вызывается, когда пользователь нажимает
|
||||
/// кнопку «Сброс» в контекстном меню Инспектора
|
||||
/// или при первом добавлении компонента.
|
||||
/// Эта функция вызывается только в режиме редактора.
|
||||
/// Сброс чаще всего используется для получения
|
||||
/// хороших значений по умолчанию в Инспекторе.
|
||||
/// </summary>
|
||||
[ContextMenu("Reset")]
|
||||
private void Reset()
|
||||
{
|
||||
ShowSceneRenderingString = false;
|
||||
ShowMouseEventString = false;
|
||||
ShowFixedUpdateString = false;
|
||||
ShowUpdateString = false;
|
||||
ShowLateUpdateString = false;
|
||||
print($"Reset {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Всегда вызывается до любых функций Start
|
||||
/// и также после того, как префаб был вызван в сцену
|
||||
/// (если GameObject неактивен на момент старта,
|
||||
/// Awake не будет вызван,
|
||||
/// пока GameObject не будет активирован,
|
||||
/// или функция в каком-нибудь прикреплённом скрипте не вызовет Awake).
|
||||
/// </summary>
|
||||
private void Awake()
|
||||
{
|
||||
print($"Awake {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// (вызывается только если объект активен):
|
||||
/// Эта функция вызывается сразу после включения объекта.
|
||||
/// Это происходит при создании образца MonoBehaviour,
|
||||
/// например, при загрузке уровня или был вызван
|
||||
/// GameObject с компонентом скрипта.
|
||||
/// </summary>
|
||||
private void OnEnable()
|
||||
{
|
||||
print($"OnEnable {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается до обновления первого кадра(first frame)
|
||||
/// только если скрипт включен.
|
||||
/// </summary>
|
||||
private void Start()
|
||||
{
|
||||
print($"Start {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Зачастую случается, что FixedUpdate вызывается чаще чем Update.
|
||||
/// FU может быть вызван несколько раз за кадр, если FPS низок
|
||||
/// и функция может быть и вовсе не вызвана между кадрами, если FPS высок.
|
||||
/// Все физические вычисления и обновления происходят сразу после FixedUpdate.
|
||||
/// При применении расчётов передвижения внутри FixedUpdate,
|
||||
/// вам не нужно умножать ваши значения на Time.deltaTime.
|
||||
/// Потому что FixedUpdate вызывается в соответствии с надёжным таймером,
|
||||
/// независящим от частоты кадров.
|
||||
/// Другие методы физики:
|
||||
/// yield WaitForFixedUpdate
|
||||
/// OnTriggerXXX
|
||||
/// OnCollisionXXX
|
||||
/// </summary>
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if(ShowFixedUpdateString == true)
|
||||
Debug.Log($"FixedUpdate {this.GetType().Name} time: {PoleK++}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Отправляется, когда мышь входит в элемент.
|
||||
/// </summary>
|
||||
private void OnMouseOver()
|
||||
{
|
||||
if(ShowMouseEventString == true)
|
||||
Debug.Log($"OnMouseOver {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Отправляется, когда мышь входит в элемент или один из его потомков.
|
||||
/// </summary>
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
if (ShowMouseEventString == true)
|
||||
Debug.Log($"OnMouseEnter {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается, когда пользователь щелкнул Collider и все еще удерживает мышь.
|
||||
/// </summary>
|
||||
private void OnMouseDrag()
|
||||
{
|
||||
if (ShowMouseEventString == true)
|
||||
Debug.Log($"OnMouseDrag {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Отправляется, когда пользователь нажимает кнопку мыши
|
||||
/// в области GUIElement или Collider
|
||||
/// </summary>
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (ShowMouseEventString == true)
|
||||
Debug.Log($"OnMouseDown {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Отправляется, когда пользователь отпускает кнопку мыши.
|
||||
/// </summary>
|
||||
private void OnMouseUp()
|
||||
{
|
||||
if (ShowMouseEventString == true)
|
||||
Debug.Log($"OnMouseUp {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается, когда мышь больше не находится над Collider.
|
||||
/// </summary>
|
||||
private void OnMouseExit()
|
||||
{
|
||||
if (ShowMouseEventString == true)
|
||||
Debug.Log($"OnMouseExit {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается раз за кадр. Это главная функция для обновлений кадров.
|
||||
/// </summary>
|
||||
private void Update()
|
||||
{
|
||||
if (ShowUpdateString == true)
|
||||
Debug.Log($"Update {this.GetType().Name} time: {Time.deltaTime}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Game Logic - строго после Update и перед LateUpdate
|
||||
/// yield return null - Сопрограмма продолжит выполнение, после того, как все Update функции были вызваны в следующем кадре.
|
||||
/// yield return new WaitForSeconds() - Продолжает выполнение после заданной временной задержки, и после все Update функций, вызванных в итоговом кадре.
|
||||
/// yield WWW - продолжает выполнение после завершения WWW-загрузки.
|
||||
/// yield StartCoroutine() - сцепляет сопрограмму, и будет ждать, пока не завершится сопрограмма MyFunc.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private IEnumerator ShowGameLogic()
|
||||
{
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return StartCoroutine(ShowGameLogic());
|
||||
print(PoleI);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LateUpdate вызывается раз в кадр, после завершения Update.
|
||||
/// Любые вычисления произведённые в Update будут уже выполнены на момент начала LateUpdate.
|
||||
/// Часто LateUpdate используют для преследующей камеры от третьего лица.
|
||||
/// Если вы перемещаете и поворачиваете персонажа в Update,
|
||||
/// вы можете выполнить все вычисления перемещения и вращения камеры в LateUpdate.
|
||||
/// Это обеспечит то, что персонаж будет двигаться до того, как камера отследит его позицию.
|
||||
/// </summary>
|
||||
private void LateUpdate()
|
||||
{
|
||||
if(ShowLateUpdateString == true)
|
||||
Debug.Log($"LateUpdate {this.GetType().Name} time: {Time.deltaTime}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scene rendering - строго после выполнения LateUpdate
|
||||
/// Вызывается один раз для каждой камеры, если объект в поле зрения.
|
||||
/// </summary>
|
||||
private void OnWillRenderObject()
|
||||
{
|
||||
if(ShowSceneRenderingString == true)
|
||||
Debug.Log($"OnWillRenderObject {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается до того, как камера отсечёт сцену. Отсечение определяет,
|
||||
/// какие объекты будут видны в камере. OnPreCull вызывается прямо перед тем,
|
||||
/// как начинается отсечение.
|
||||
/// </summary>
|
||||
private void OnPreCull()
|
||||
{
|
||||
if (ShowSceneRenderingString == true)
|
||||
Debug.Log($"OnPreCull {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается тогда, когда объект становится видимым любой камере.
|
||||
/// </summary>
|
||||
private void OnBecameVisible()
|
||||
{
|
||||
if (ShowSceneRenderingString == true)
|
||||
Debug.Log($"OnBecameVisible {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается тогда, когда объект становится невидимым любой камере.
|
||||
/// </summary>
|
||||
private void OnBecameInvisible()
|
||||
{
|
||||
if (ShowSceneRenderingString == true)
|
||||
Debug.Log($"OnBecameInvisible {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается перед тем, как камера начнёт рендерить сцену.
|
||||
/// </summary>
|
||||
private void OnPreRender()
|
||||
{
|
||||
if (ShowSceneRenderingString == true)
|
||||
Debug.Log($"OnPreRender {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается, после того, как все обычные рендеры сцены завершатся.
|
||||
/// Вы можете использовать класс GL или Graphics.DrawMeshNow,
|
||||
/// чтобы рисовать пользовательскую геометрию в данной точке.
|
||||
/// </summary>
|
||||
private void OnRenderObject()
|
||||
{
|
||||
if (ShowSceneRenderingString == true)
|
||||
Debug.Log($"OnRenderObject {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается после того, как камера завершит рендер сцены.
|
||||
/// </summary>
|
||||
private void OnPostRender()
|
||||
{
|
||||
if (ShowSceneRenderingString == true)
|
||||
Debug.Log($"OnPostRender {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается после завершения рендера сцены,
|
||||
/// для возможности пост-обработки изображения экрана.
|
||||
/// </summary>
|
||||
/// <param name="source">текущий экран</param>
|
||||
/// <param name="destination">куда сохранить</param>
|
||||
private void OnRenderImage(RenderTexture source, RenderTexture destination)
|
||||
{
|
||||
if (ShowSceneRenderingString == true)
|
||||
Debug.Log($"OnRenderImage {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Используется для отрисовки гизмо в окне Scene View в целях визуализации.
|
||||
/// Только в Editor Unity
|
||||
/// </summary>
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
if (ShowSceneRenderingString == true)
|
||||
Debug.Log($"OnDrawGizmos {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается несколько раз за кадр и отвечает за элементы интерфейса (GUI).
|
||||
/// Сначала обрабатываются события макета и раскраски,
|
||||
/// после чего идут события клавиатуры/мышки для каждого события.
|
||||
/// </summary>
|
||||
private void OnGUI()
|
||||
{
|
||||
if (ShowSceneRenderingString == true)
|
||||
Debug.Log($"OnGUI {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// (Работает один раз)
|
||||
/// Вызывается также после yield WaitForEndFrame
|
||||
/// Отправляется всем GameObjects, когда приложение приостанавливается.
|
||||
/// </summary>
|
||||
/// <param name="pause"></param>
|
||||
private void OnApplicationPause(bool pause)
|
||||
{
|
||||
Debug.Log($"OnApplicationPause {pause} {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается, когда объект отключается или становится неактивным.
|
||||
/// </summary>
|
||||
private void OnDisable()
|
||||
{
|
||||
Debug.Log($"OnDisable {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Вызывается для всех игровых объектов перед тем,
|
||||
/// как приложение закрывается. В редакторе вызывается тогда,
|
||||
/// когда игрок останавливает игровой режим.
|
||||
/// В веб-плеере вызывается по закрытия веб окна.
|
||||
/// </summary>
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
Debug.Log($"OnApplicationQuit {this.GetType().Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Эта функция вызывается после всех обновлений кадра
|
||||
/// в последнем кадре объекта, пока он ещё существует
|
||||
/// (объект может быть уничтожен при помощи Object.Destroy или при закрытии сцены).
|
||||
/// </summary>
|
||||
private void OnDestroy()
|
||||
{
|
||||
Debug.Log($"OnDestroy {this.GetType().Name}");
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Scripts/Lesson_2.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_2.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3295bdcb912d88d4f96e37dc622b19fe
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
73
UnityProject/Assets/Scripts/Lesson_3.cs
Normal file
73
UnityProject/Assets/Scripts/Lesson_3.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
* Îáúåêòû, êîìïîíåíòû, óñëîâíûå îïåðàöèè è öèêëû
|
||||
*/
|
||||
public class Lesson_3 : MonoBehaviour
|
||||
{
|
||||
private Light Light;
|
||||
private readonly int numEnemis = 2;
|
||||
public List<GameObject> createObjList;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Light = GetComponent<Light>();
|
||||
createObjList = new List<GameObject>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyUp(KeyCode.K))
|
||||
{
|
||||
for (int i = 0; i < numEnemis; i++)
|
||||
{
|
||||
var tC = Instantiate(ControllerLessons.Instance.Lesson_7.Cilinder, new Vector3(Random.Range(-5f, 7f), Random.Range(1f, 7f)), Quaternion.identity);
|
||||
tC.name = createObjList.Count.ToString();
|
||||
createObjList.Add(tC);
|
||||
Debug.Log(createObjList.Count);
|
||||
}
|
||||
}
|
||||
|
||||
var obj = ControllerLessons.Instance.Lesson_7.CloneObj;
|
||||
if (obj == null && createObjList.Count == 0)
|
||||
return;
|
||||
|
||||
//åñëè îáúåêò Lesson_7 ñóùåñòâóåò â ñïèñêå Lesson_3
|
||||
var existObjLs7 = createObjList.FindIndex((ob) => ob.name == "Cylinder(Clone)");
|
||||
if(existObjLs7 == -1 && obj != null)
|
||||
createObjList.Add(obj);
|
||||
|
||||
if(Input.GetKeyUp(KeyCode.Space))
|
||||
Light.enabled = !Light.enabled;
|
||||
if (Input.GetKeyUp(KeyCode.A))
|
||||
SetActiveListObj(ref createObjList);
|
||||
if (Input.GetKeyUp(KeyCode.V))
|
||||
DestroyObhs(ref createObjList);
|
||||
if (Input.GetKeyUp(KeyCode.R))
|
||||
SetColorObjs(ref createObjList, Color.red);
|
||||
if (Input.GetKeyUp(KeyCode.G))
|
||||
SetColorObjs(ref createObjList, Color.green);
|
||||
if (Input.GetKeyUp(KeyCode.B))
|
||||
SetColorObjs(ref createObjList, Color.blue);
|
||||
}
|
||||
|
||||
private void SetActiveListObj(ref List<GameObject> objs)
|
||||
{
|
||||
foreach (var tC in objs)
|
||||
tC.SetActive(!tC.activeSelf);
|
||||
}
|
||||
|
||||
private void SetColorObjs(ref List<GameObject> objs, Color color)
|
||||
{
|
||||
foreach (var tC in objs)
|
||||
tC.GetComponent<Renderer>().material.color = color;
|
||||
}
|
||||
|
||||
private void DestroyObhs(ref List<GameObject> objsList)
|
||||
{
|
||||
foreach(var tC in objsList)
|
||||
Destroy(tC);
|
||||
objsList.Clear();
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Scripts/Lesson_3.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_3.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fcb79f427fbdf94c9a9498cf4df00b2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
25
UnityProject/Assets/Scripts/Lesson_4.cs
Normal file
25
UnityProject/Assets/Scripts/Lesson_4.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
* Îòñëåæèâàíèå íàæàòèé îò ïîëüçîâàòåëÿ
|
||||
*/
|
||||
public class Lesson_4 : MonoBehaviour
|
||||
{
|
||||
public GameObject TransformObj;
|
||||
public float range = 5f, moveSpeed = 3f, turnSpeed = 40f;
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if(TransformObj == null) return;
|
||||
if (Input.GetKey(KeyCode.UpArrow))
|
||||
TransformObj.transform.Translate(Vector3.forward
|
||||
* moveSpeed);
|
||||
if (Input.GetKey(KeyCode.DownArrow))
|
||||
TransformObj.transform.Translate(-Vector3.forward
|
||||
* moveSpeed);
|
||||
if (Input.GetKey(KeyCode.LeftArrow))
|
||||
TransformObj.transform.Rotate(Vector3.up, -turnSpeed);
|
||||
if (Input.GetKey(KeyCode.RightArrow))
|
||||
TransformObj.transform.Rotate(Vector3.up, turnSpeed);
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Scripts/Lesson_4.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_4.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ac4917b6967040b4885332aaf1a85364
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
27
UnityProject/Assets/Scripts/Lesson_5.cs
Normal file
27
UnityProject/Assets/Scripts/Lesson_5.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
* Instantiate(Ñîçäàíèå îáúåêòîâ)
|
||||
*/
|
||||
public class Lesson_5 : MonoBehaviour
|
||||
{
|
||||
public GameObject[] gameObjects;
|
||||
private GameObject inst_Object;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
for(uint i = 0; i < gameObjects.Length; i++)
|
||||
{
|
||||
var clone = Instantiate(gameObjects[(int)Random.Range(0, 2f)],
|
||||
gameObjects[(int)Random.Range(0, 2f)].transform.position,
|
||||
Quaternion.identity);
|
||||
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone);
|
||||
}
|
||||
|
||||
//Ñîçäàíèå è âçàèìîäåéñòâèå ñ ñîçäàííûì
|
||||
inst_Object = Instantiate(gameObjects[2], new Vector3(10,10,10), Quaternion.identity);
|
||||
inst_Object.name = "my";
|
||||
inst_Object.GetComponent<Renderer>().material.color = Color.red;
|
||||
ControllerLessons.Instance.Lesson_3.createObjList.Add(inst_Object);
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Scripts/Lesson_5.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_5.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0a8ce2a9ca76534bb78bb503775248a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
60
UnityProject/Assets/Scripts/Lesson_6.cs
Normal file
60
UnityProject/Assets/Scripts/Lesson_6.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
* Êîðóòèíû (Coroutines)
|
||||
*/
|
||||
public class Lesson_6 : MonoBehaviour
|
||||
{
|
||||
public GameObject instObj;
|
||||
private void Start()
|
||||
{
|
||||
Invoke("CreateObj", 2f);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Y))
|
||||
{
|
||||
StartCoroutine(InstObjects());
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.U))
|
||||
{
|
||||
StopCoroutine(InstObjects());
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateObj()
|
||||
{
|
||||
var clone = Instantiate(instObj, new Vector3(-10, 10, 10), Quaternion.identity);
|
||||
clone.GetComponent<Renderer>().material.color = Color.green;
|
||||
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone);
|
||||
}
|
||||
|
||||
private IEnumerator InstObjects()
|
||||
{
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
var clone_1 = Instantiate(instObj, new Vector3(10, 10, 10), Quaternion.identity);
|
||||
clone_1.GetComponent<Renderer>().material.color = Color.red;
|
||||
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone_1);
|
||||
yield return new WaitForSeconds(1f);
|
||||
var clone_2 = Instantiate(instObj, new Vector3(-10, 10, 10), Quaternion.identity);
|
||||
clone_2.GetComponent<Renderer>().material.color = Color.green;
|
||||
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone_2);
|
||||
int k = 0;
|
||||
while (k < 2)
|
||||
{
|
||||
k++;
|
||||
var clone_3 = Instantiate(instObj,
|
||||
new Vector3(Random.Range(-10, 10), Random.Range(-10, 10), Random.Range(-10, 10)),
|
||||
Quaternion.identity);
|
||||
clone_3.GetComponent<Renderer>().material.color =
|
||||
new Color(Random.Range(0, 1f),
|
||||
Random.Range(0, 1f),
|
||||
Random.Range(0, 1f),
|
||||
Random.Range(0, 1f));
|
||||
ControllerLessons.Instance.Lesson_3.createObjList.Add(clone_3);
|
||||
yield return new WaitForSeconds(0.3f);
|
||||
}
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Scripts/Lesson_6.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_6.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f928cd1d3fd9ee4fbc68d7db9ed57ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
23
UnityProject/Assets/Scripts/Lesson_7.cs
Normal file
23
UnityProject/Assets/Scripts/Lesson_7.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
* Ñîçäà¸ò îáúåêò äëÿ Lesson_8
|
||||
* Ñîáûòèÿ OnCollision è OnTrigger
|
||||
* ïðîÿâëÿþùååñÿ íà îáúåêòå Cube
|
||||
* ïîñëå ñîïðèêîñíîâåíèÿ ñ Wall
|
||||
*/
|
||||
public class Lesson_7 : MonoBehaviour
|
||||
{
|
||||
public GameObject Cube;
|
||||
public GameObject Cilinder;
|
||||
[HideInInspector]
|
||||
public GameObject CloneObj;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Instantiate(Cube, Vector3.zero, Quaternion.identity);
|
||||
CloneObj = Instantiate(Cilinder, new Vector3(0, 7f), Quaternion.identity);
|
||||
Cube.SetActive(true);
|
||||
Cilinder.SetActive(true);
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Scripts/Lesson_7.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_7.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0290945ddc5f7e84ba8a558ee54744c5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
64
UnityProject/Assets/Scripts/Lesson_7_2_Scale.cs
Normal file
64
UnityProject/Assets/Scripts/Lesson_7_2_Scale.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
* Ñîáûòèÿ OnCollision è OnTrigger
|
||||
*/
|
||||
public class Lesson_7_2_Scale : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Âûçûâàåòñÿ êîãäà îáúåêò ñîïðèêàñàåòñÿ ñ äðóãèì
|
||||
/// îáúåêòîì (ñòðîãî íàëè÷èå RigitBody)
|
||||
/// </summary>
|
||||
/// <param name="collision">Collision</param>
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
print($"OnCollisionEnter {GetType().Name} {collision.gameObject.name} Enter");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnCollisionExit âûçûâàåòñÿ, êîãäà ýòîò êîëëàéäåð/æåñòêîå
|
||||
/// òåëî ïåðåñòàë êàñàòüñÿ äðóãîãî òâåðäîãî òåëà/êîëëàéäåðà.
|
||||
/// </summary>
|
||||
/// <param name="collision">Collision</param>
|
||||
private void OnCollisionExit(Collision collision)
|
||||
{
|
||||
print($"OnCollisionExit {GetType().Name} {collision.gameObject.name} Exit");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnCollisionStay âûçûâàåò îäèí ðàç â êàäðå äëÿ êàæäîãî
|
||||
/// êîëëàéäåðà/æåñòêîãî òåëà, êîòîðûé êàñàåòñÿ âîïðîñà æåñòêîãî òåëà/êîëëàéäåðà.
|
||||
/// </summary>
|
||||
/// <param name="collision">Collision</param>
|
||||
private void OnCollisionStay(Collision collision)
|
||||
{
|
||||
print($"OnCollisionStay {GetType().Name} {collision.gameObject.name} Stay");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Âûçûâàåòñÿ êîãäà îáúåêò ñîïðèêàñàåòñÿ
|
||||
/// ñ äðóãèì îáúåêòîì (ñòðîãî íàëè÷èå Collider)
|
||||
/// </summary>
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
print($"OnTriggerEnter {GetType().Name} {other.gameObject.name} Collider Enter");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnTriggerExit âûçûâàåòñÿ, êîãäà êîëëàéäåð other ïåðåñòàë êàñàòüñÿ òðèããåðà.
|
||||
/// </summary>
|
||||
/// <param name="other">Collider</param>
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
print($"OnTriggerExit {GetType().Name} {other.gameObject.name} Collider Exit");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// OnTriggerStay âûçûâàåòñÿ ïî÷òè âî âñåõ êàäðàõ äëÿ êàæäîãî äðóãîãî êîëëàéäåðà, êàñàþùåãîñÿ òðèããåðà.
|
||||
/// </summary>
|
||||
/// <param name="other">Collider</param>
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
print($"OnTriggerStay {GetType().Name} {other.gameObject.name} Collider Stay");
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Scripts/Lesson_7_2_Scale.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_7_2_Scale.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7503e835ee849dc4d84ca6dcab83e881
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
38
UnityProject/Assets/Scripts/Lesson_8.cs
Normal file
38
UnityProject/Assets/Scripts/Lesson_8.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/*
|
||||
* Ñîáûòèÿ OnCollision è OnTrigger
|
||||
* ïðîÿâëÿþùååñÿ íà îáúåêòå Cube
|
||||
* ïîñëå ñîïðèêîñíîâåíèÿ ñ Wall
|
||||
* è GameObject.Find
|
||||
*/
|
||||
public class Lesson_8 : MonoBehaviour
|
||||
{
|
||||
public GameObject instObj;
|
||||
private int count = 0;
|
||||
[SerializeField]
|
||||
private float speed = 4f;
|
||||
private Text text;
|
||||
private float ZPos = .0f;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
text = GameObject.Find("Text").GetComponent<Text>();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
text.text = $"{other.gameObject.name} {count++}";
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ZPos = Input.GetAxis("Vertical");
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
instObj.transform.Translate(Vector3.forward * speed * ZPos);
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Scripts/Lesson_8.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Lesson_8.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f4a4cd9f186f524f83a92d7686fc2bd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
20
UnityProject/Base knowledge Unity.sln
Normal file
20
UnityProject/Base knowledge Unity.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{1687BA86-63F6-E5EA-B403-6864A10C9835}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1687BA86-63F6-E5EA-B403-6864A10C9835}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1687BA86-63F6-E5EA-B403-6864A10C9835}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1687BA86-63F6-E5EA-B403-6864A10C9835}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1687BA86-63F6-E5EA-B403-6864A10C9835}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
121
UnityProject/LICENCE
Normal file
121
UnityProject/LICENCE
Normal file
@ -0,0 +1,121 @@
|
||||
Creative Commons Legal Code
|
||||
|
||||
CC0 1.0 Universal
|
||||
|
||||
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
|
||||
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
|
||||
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
|
||||
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
|
||||
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
|
||||
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
|
||||
HEREUNDER.
|
||||
|
||||
Statement of Purpose
|
||||
|
||||
The laws of most jurisdictions throughout the world automatically confer
|
||||
exclusive Copyright and Related Rights (defined below) upon the creator
|
||||
and subsequent owner(s) (each and all, an "owner") of an original work of
|
||||
authorship and/or a database (each, a "Work").
|
||||
|
||||
Certain owners wish to permanently relinquish those rights to a Work for
|
||||
the purpose of contributing to a commons of creative, cultural and
|
||||
scientific works ("Commons") that the public can reliably and without fear
|
||||
of later claims of infringement build upon, modify, incorporate in other
|
||||
works, reuse and redistribute as freely as possible in any form whatsoever
|
||||
and for any purposes, including without limitation commercial purposes.
|
||||
These owners may contribute to the Commons to promote the ideal of a free
|
||||
culture and the further production of creative, cultural and scientific
|
||||
works, or to gain reputation or greater distribution for their Work in
|
||||
part through the use and efforts of others.
|
||||
|
||||
For these and/or other purposes and motivations, and without any
|
||||
expectation of additional consideration or compensation, the person
|
||||
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
|
||||
is an owner of Copyright and Related Rights in the Work, voluntarily
|
||||
elects to apply CC0 to the Work and publicly distribute the Work under its
|
||||
terms, with knowledge of his or her Copyright and Related Rights in the
|
||||
Work and the meaning and intended legal effect of CC0 on those rights.
|
||||
|
||||
1. Copyright and Related Rights. A Work made available under CC0 may be
|
||||
protected by copyright and related or neighboring rights ("Copyright and
|
||||
Related Rights"). Copyright and Related Rights include, but are not
|
||||
limited to, the following:
|
||||
|
||||
i. the right to reproduce, adapt, distribute, perform, display,
|
||||
communicate, and translate a Work;
|
||||
ii. moral rights retained by the original author(s) and/or performer(s);
|
||||
iii. publicity and privacy rights pertaining to a person's image or
|
||||
likeness depicted in a Work;
|
||||
iv. rights protecting against unfair competition in regards to a Work,
|
||||
subject to the limitations in paragraph 4(a), below;
|
||||
v. rights protecting the extraction, dissemination, use and reuse of data
|
||||
in a Work;
|
||||
vi. database rights (such as those arising under Directive 96/9/EC of the
|
||||
European Parliament and of the Council of 11 March 1996 on the legal
|
||||
protection of databases, and under any national implementation
|
||||
thereof, including any amended or successor version of such
|
||||
directive); and
|
||||
vii. other similar, equivalent or corresponding rights throughout the
|
||||
world based on applicable law or treaty, and any national
|
||||
implementations thereof.
|
||||
|
||||
2. Waiver. To the greatest extent permitted by, but not in contravention
|
||||
of, applicable law, Affirmer hereby overtly, fully, permanently,
|
||||
irrevocably and unconditionally waives, abandons, and surrenders all of
|
||||
Affirmer's Copyright and Related Rights and associated claims and causes
|
||||
of action, whether now known or unknown (including existing as well as
|
||||
future claims and causes of action), in the Work (i) in all territories
|
||||
worldwide, (ii) for the maximum duration provided by applicable law or
|
||||
treaty (including future time extensions), (iii) in any current or future
|
||||
medium and for any number of copies, and (iv) for any purpose whatsoever,
|
||||
including without limitation commercial, advertising or promotional
|
||||
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
|
||||
member of the public at large and to the detriment of Affirmer's heirs and
|
||||
successors, fully intending that such Waiver shall not be subject to
|
||||
revocation, rescission, cancellation, termination, or any other legal or
|
||||
equitable action to disrupt the quiet enjoyment of the Work by the public
|
||||
as contemplated by Affirmer's express Statement of Purpose.
|
||||
|
||||
3. Public License Fallback. Should any part of the Waiver for any reason
|
||||
be judged legally invalid or ineffective under applicable law, then the
|
||||
Waiver shall be preserved to the maximum extent permitted taking into
|
||||
account Affirmer's express Statement of Purpose. In addition, to the
|
||||
extent the Waiver is so judged Affirmer hereby grants to each affected
|
||||
person a royalty-free, non transferable, non sublicensable, non exclusive,
|
||||
irrevocable and unconditional license to exercise Affirmer's Copyright and
|
||||
Related Rights in the Work (i) in all territories worldwide, (ii) for the
|
||||
maximum duration provided by applicable law or treaty (including future
|
||||
time extensions), (iii) in any current or future medium and for any number
|
||||
of copies, and (iv) for any purpose whatsoever, including without
|
||||
limitation commercial, advertising or promotional purposes (the
|
||||
"License"). The License shall be deemed effective as of the date CC0 was
|
||||
applied by Affirmer to the Work. Should any part of the License for any
|
||||
reason be judged legally invalid or ineffective under applicable law, such
|
||||
partial invalidity or ineffectiveness shall not invalidate the remainder
|
||||
of the License, and in such case Affirmer hereby affirms that he or she
|
||||
will not (i) exercise any of his or her remaining Copyright and Related
|
||||
Rights in the Work or (ii) assert any associated claims and causes of
|
||||
action with respect to the Work, in either case contrary to Affirmer's
|
||||
express Statement of Purpose.
|
||||
|
||||
4. Limitations and Disclaimers.
|
||||
|
||||
a. No trademark or patent rights held by Affirmer are waived, abandoned,
|
||||
surrendered, licensed or otherwise affected by this document.
|
||||
b. Affirmer offers the Work as-is and makes no representations or
|
||||
warranties of any kind concerning the Work, express, implied,
|
||||
statutory or otherwise, including without limitation warranties of
|
||||
title, merchantability, fitness for a particular purpose, non
|
||||
infringement, or the absence of latent or other defects, accuracy, or
|
||||
the present or absence of errors, whether or not discoverable, all to
|
||||
the greatest extent permissible under applicable law.
|
||||
c. Affirmer disclaims responsibility for clearing rights of other persons
|
||||
that may apply to the Work or any use thereof, including without
|
||||
limitation any person's Copyright and Related Rights in the Work.
|
||||
Further, Affirmer disclaims responsibility for obtaining any necessary
|
||||
consents, permissions or other rights required for any use of the
|
||||
Work.
|
||||
d. Affirmer understands and acknowledges that Creative Commons is not a
|
||||
party to this document and has no duty or obligation with respect to
|
||||
this CC0 or use of the Work.
|
169
UnityProject/Logs/AssetImportWorker0.log
Normal file
169
UnityProject/Logs/AssetImportWorker0.log
Normal file
@ -0,0 +1,169 @@
|
||||
Using pre-set license
|
||||
Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release'
|
||||
OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'ru' Physical Memory: 65458 MB
|
||||
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0
|
||||
|
||||
COMMAND LINE ARGUMENTS:
|
||||
C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Unity.exe
|
||||
-adb2
|
||||
-batchMode
|
||||
-noUpm
|
||||
-name
|
||||
AssetImportWorker0
|
||||
-projectPath
|
||||
D:/Base knowledge Unity/UnityProject
|
||||
-logFile
|
||||
Logs/AssetImportWorker0.log
|
||||
-srvPort
|
||||
59924
|
||||
Successfully changed project path to: D:/Base knowledge Unity/UnityProject
|
||||
D:/Base knowledge Unity/UnityProject
|
||||
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
||||
"memorysetup-bucket-allocator-granularity=16"
|
||||
"memorysetup-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-bucket-allocator-block-count=8"
|
||||
"memorysetup-main-allocator-block-size=16777216"
|
||||
"memorysetup-thread-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-main-allocator-block-size=16777216"
|
||||
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
||||
"memorysetup-cache-allocator-block-size=4194304"
|
||||
"memorysetup-typetree-allocator-block-size=2097152"
|
||||
"memorysetup-profiler-bucket-allocator-granularity=16"
|
||||
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
||||
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
||||
"memorysetup-profiler-bucket-allocator-block-count=8"
|
||||
"memorysetup-profiler-allocator-block-size=16777216"
|
||||
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
||||
"memorysetup-temp-allocator-size-main=16777216"
|
||||
"memorysetup-job-temp-allocator-block-size=2097152"
|
||||
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
||||
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
||||
"memorysetup-temp-allocator-size-background-worker=32768"
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems
|
||||
[Subsystems] Discovering subsystems at path D:/Base knowledge Unity/UnityProject/Assets
|
||||
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|
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|
||||
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|
||||
Initialize mono
|
||||
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Managed'
|
||||
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
||||
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc'
|
||||
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56572
|
||||
Begin MonoManager ReloadAssembly
|
||||
Registering precompiled unity dll's ...
|
||||
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
|
||||
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|
||||
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|
||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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AwakeInstancesAfterBackupRestoration (0ms)
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|
||||
Registering precompiled user dll's ...
|
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|
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Symbol file LoadedFromMemory doesn't match image D:\Base knowledge Unity\UnityProject\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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||||
Symbol file LoadedFromMemory doesn't match image D:\Base knowledge Unity\UnityProject\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Refreshing native plugins compatible for Editor in 0.51 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
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|
||||
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ReloadAssembly (707ms)
|
||||
BeginReloadAssembly (97ms)
|
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BackupInstance (0ms)
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|
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|
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EndReloadAssembly (539ms)
|
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
||||
EditorAssembliesLoaded (0ms)
|
||||
ExecutionOrderSort2 (0ms)
|
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AwakeInstancesAfterBackupRestoration (5ms)
|
||||
Platform modules already initialized, skipping
|
||||
========================================================================
|
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Worker process is ready to serve import requests
|
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
|
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Refreshing native plugins compatible for Editor in 0.41 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
|
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Unloading 3224 Unused Serialized files (Serialized files now loaded: 0)
|
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Unloading 25 unused Assets / (87.5 KB). Loaded Objects now: 3704.
|
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Memory consumption went from 131.9 MB to 131.8 MB.
|
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Total: 2.835800 ms (FindLiveObjects: 0.247900 ms CreateObjectMapping: 0.078900 ms MarkObjects: 2.412700 ms DeleteObjects: 0.095400 ms)
|
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|
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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||||
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
||||
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
========================================================================
|
||||
Received Import Request.
|
||||
Time since last request: 760467.674424 seconds.
|
||||
path: Assets/Scripts/Lesson4_2_Scale.cs
|
||||
artifactKey: Guid(815b3614ee6fb124a87f3072ae97f8e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Scripts/Lesson4_2_Scale.cs using Guid(815b3614ee6fb124a87f3072ae97f8e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '760e56be294ab46408846b59de813047') in 0.029883 seconds
|
163
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Normal file
163
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Using pre-set license
|
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Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'ru' Physical Memory: 65458 MB
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C:\Program Files\Unity\Hub\Editor\2021.2.7f1\Editor\Unity.exe
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59924
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Successfully changed project path to: D:/Base knowledge Unity/UnityProject
|
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D:/Base knowledge Unity/UnityProject
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Initialize engine version: 2021.2.7f1 (6bd9e232123f)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/Base knowledge Unity/UnityProject/Assets
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56080
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
|
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.006384 seconds.
|
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|
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Native extension for WebGL target not found
|
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Refreshing native plugins compatible for Editor in 57.94 ms, found 3 plugins.
|
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
|
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|
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|
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AwakeInstancesAfterBackupRestoration (0ms)
|
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Platform modules already initialized, skipping
|
||||
Registering precompiled user dll's ...
|
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Registered in 0.002876 seconds.
|
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Begin MonoManager ReloadAssembly
|
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Symbol file LoadedFromMemory doesn't match image D:\Base knowledge Unity\UnityProject\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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Symbol file LoadedFromMemory doesn't match image D:\Base knowledge Unity\UnityProject\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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||||
Native extension for WindowsStandalone target not found
|
||||
Native extension for WebGL target not found
|
||||
Refreshing native plugins compatible for Editor in 0.59 ms, found 3 plugins.
|
||||
Preloading 0 native plugins for Editor in 0.00 ms.
|
||||
Mono: successfully reloaded assembly
|
||||
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|
||||
Domain Reload Profiling:
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ReloadAssembly (698ms)
|
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|
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (6ms)
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Platform modules already initialized, skipping
|
||||
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|
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|
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
|
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Refreshing native plugins compatible for Editor in 0.52 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 3224 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 25 unused Assets / (87.5 KB). Loaded Objects now: 3704.
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Memory consumption went from 131.9 MB to 131.8 MB.
|
||||
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|
||||
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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||||
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
|
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
|
||||
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
|
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
||||
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
|
||||
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
|
||||
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
|
||||
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
|
46
UnityProject/Logs/Packages-Update.log
Normal file
46
UnityProject/Logs/Packages-Update.log
Normal file
@ -0,0 +1,46 @@
|
||||
|
||||
=== Thu Mar 24 05:41:55 2022
|
||||
|
||||
Packages were changed.
|
||||
Update Mode: mergeDefaultDependencies
|
||||
|
||||
The following packages were added:
|
||||
com.unity.ide.rider@3.0.7
|
||||
com.unity.ide.visualstudio@2.0.12
|
||||
com.unity.ide.vscode@1.2.4
|
||||
com.unity.modules.ai@1.0.0
|
||||
com.unity.modules.androidjni@1.0.0
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||||
com.unity.modules.animation@1.0.0
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||||
com.unity.modules.assetbundle@1.0.0
|
||||
com.unity.modules.audio@1.0.0
|
||||
com.unity.modules.cloth@1.0.0
|
||||
com.unity.modules.director@1.0.0
|
||||
com.unity.modules.imageconversion@1.0.0
|
||||
com.unity.modules.imgui@1.0.0
|
||||
com.unity.modules.jsonserialize@1.0.0
|
||||
com.unity.modules.particlesystem@1.0.0
|
||||
com.unity.modules.physics@1.0.0
|
||||
com.unity.modules.physics2d@1.0.0
|
||||
com.unity.modules.screencapture@1.0.0
|
||||
com.unity.modules.terrain@1.0.0
|
||||
com.unity.modules.terrainphysics@1.0.0
|
||||
com.unity.modules.tilemap@1.0.0
|
||||
com.unity.modules.ui@1.0.0
|
||||
com.unity.modules.uielements@1.0.0
|
||||
com.unity.modules.umbra@1.0.0
|
||||
com.unity.modules.unityanalytics@1.0.0
|
||||
com.unity.modules.unitywebrequest@1.0.0
|
||||
com.unity.modules.unitywebrequestassetbundle@1.0.0
|
||||
com.unity.modules.unitywebrequestaudio@1.0.0
|
||||
com.unity.modules.unitywebrequesttexture@1.0.0
|
||||
com.unity.modules.unitywebrequestwww@1.0.0
|
||||
com.unity.modules.vehicles@1.0.0
|
||||
com.unity.modules.video@1.0.0
|
||||
com.unity.modules.vr@1.0.0
|
||||
com.unity.modules.wind@1.0.0
|
||||
com.unity.modules.xr@1.0.0
|
||||
com.unity.test-framework@1.1.29
|
||||
com.unity.visualscripting@1.7.6
|
||||
The following packages were updated:
|
||||
com.unity.collab-proxy from version 1.13.5 to 1.15.4
|
||||
com.unity.timeline from version 1.6.2 to 1.6.3
|
6
UnityProject/Logs/shadercompiler-AssetImportWorker0.log
Normal file
6
UnityProject/Logs/shadercompiler-AssetImportWorker0.log
Normal file
@ -0,0 +1,6 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
|
||||
|
||||
Quitting shader compiler process
|
@ -0,0 +1,4 @@
|
||||
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines'
|
||||
Cmd: initializeCompiler
|
||||
|
||||
Cmd: shutdown
|
45
UnityProject/Packages/manifest.json
Normal file
45
UnityProject/Packages/manifest.json
Normal file
@ -0,0 +1,45 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.15.4",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.ide.rider": "3.0.7",
|
||||
"com.unity.ide.visualstudio": "2.0.12",
|
||||
"com.unity.ide.vscode": "1.2.4",
|
||||
"com.unity.test-framework": "1.1.29",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.3",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.7.6",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
412
UnityProject/Packages/packages-lock.json
Normal file
412
UnityProject/Packages/packages-lock.json
Normal file
@ -0,0 +1,412 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.15.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.nuget.newtonsoft-json": "2.0.0",
|
||||
"com.unity.services.core": "1.0.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.editorcoroutines": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.feature.development": {
|
||||
"version": "1.0.1",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.12",
|
||||
"com.unity.ide.rider": "3.0.7",
|
||||
"com.unity.ide.vscode": "1.2.4",
|
||||
"com.unity.editorcoroutines": "1.0.0",
|
||||
"com.unity.performance.profile-analyzer": "1.1.1",
|
||||
"com.unity.test-framework": "1.1.29",
|
||||
"com.unity.testtools.codecoverage": "1.0.1"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.12",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.nuget.newtonsoft-json": {
|
||||
"version": "2.0.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.performance.profile-analyzer": {
|
||||
"version": "1.1.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.0.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "1.0.3",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.29",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.testtools.codecoverage": {
|
||||
"version": "1.0.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.0.16",
|
||||
"com.unity.settings-manager": "1.0.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.6.3",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.visualscripting": {
|
||||
"version": "1.7.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.androidjni": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.assetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.audio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.director": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.imageconversion": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics2d": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.screencapture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.subsystems": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.terrain": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.terrainphysics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.tilemap": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics2d": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.ui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.uielements": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.uielementsnative": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.uielementsnative": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.umbra": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.unityanalytics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequest": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestassetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestaudio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequesttexture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestwww": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.vehicles": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.video": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.vr": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
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19
UnityProject/ProjectSettings/AudioManager.asset
Normal file
19
UnityProject/ProjectSettings/AudioManager.asset
Normal file
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6
UnityProject/ProjectSettings/ClusterInputManager.asset
Normal file
6
UnityProject/ProjectSettings/ClusterInputManager.asset
Normal file
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34
UnityProject/ProjectSettings/DynamicsManager.asset
Normal file
34
UnityProject/ProjectSettings/DynamicsManager.asset
Normal file
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8
UnityProject/ProjectSettings/EditorBuildSettings.asset
Normal file
8
UnityProject/ProjectSettings/EditorBuildSettings.asset
Normal file
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30
UnityProject/ProjectSettings/EditorSettings.asset
Normal file
30
UnityProject/ProjectSettings/EditorSettings.asset
Normal file
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63
UnityProject/ProjectSettings/GraphicsSettings.asset
Normal file
63
UnityProject/ProjectSettings/GraphicsSettings.asset
Normal file
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295
UnityProject/ProjectSettings/InputManager.asset
Normal file
295
UnityProject/ProjectSettings/InputManager.asset
Normal file
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UnityProject/ProjectSettings/MemorySettings.asset
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35
UnityProject/ProjectSettings/MemorySettings.asset
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Rendering.VolumeProfile",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEditor.SceneAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": false
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Shader",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.ShaderVariantCollection",
|
||||
"ignore": true,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Texture2D",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
},
|
||||
{
|
||||
"userAdded": false,
|
||||
"type": "UnityEngine.Timeline.TimelineAsset",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 0,
|
||||
"supportsModification": true
|
||||
}
|
||||
],
|
||||
"defaultDependencyTypeInfo": {
|
||||
"userAdded": false,
|
||||
"type": "<default_scene_template_dependencies>",
|
||||
"ignore": false,
|
||||
"defaultInstantiationMode": 1,
|
||||
"supportsModification": true
|
||||
},
|
||||
"newSceneOverride": 0
|
||||
}
|
43
UnityProject/ProjectSettings/TagManager.asset
Normal file
43
UnityProject/ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
9
UnityProject/ProjectSettings/TimeManager.asset
Normal file
9
UnityProject/ProjectSettings/TimeManager.asset
Normal file
@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
16
UnityProject/ProjectSettings/TimelineSettings.asset
Normal file
16
UnityProject/ProjectSettings/TimelineSettings.asset
Normal file
@ -0,0 +1,16 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 61
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
assetDefaultFramerate: 60
|
||||
m_DefaultFrameRate: 60
|
35
UnityProject/ProjectSettings/UnityConnectSettings.asset
Normal file
35
UnityProject/ProjectSettings/UnityConnectSettings.asset
Normal file
@ -0,0 +1,35 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
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m_Enabled: 0
|
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m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_DashboardUrl: https://dashboard.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
12
UnityProject/ProjectSettings/VFXManager.asset
Normal file
12
UnityProject/ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,12 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
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VFXManager:
|
||||
m_ObjectHideFlags: 0
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||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_StripUpdateShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
@ -0,0 +1,8 @@
|
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%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!890905787 &1
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VersionControlSettings:
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||||
m_ObjectHideFlags: 0
|
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m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
10
UnityProject/ProjectSettings/XRSettings.asset
Normal file
10
UnityProject/ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
0
UnityProject/ProjectSettings/boot.config
Normal file
0
UnityProject/ProjectSettings/boot.config
Normal file
20
UnityProject/UnityProject.sln
Normal file
20
UnityProject/UnityProject.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5B580621-09B4-68CB-B5F4-5B9DD210A60F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
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EndGlobalSection
|
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EndGlobal
|
28
UnityProject/UserSettings/EditorUserSettings.asset
Normal file
28
UnityProject/UserSettings/EditorUserSettings.asset
Normal file
@ -0,0 +1,28 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!162 &1
|
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EditorUserSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 4
|
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m_ConfigSettings:
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RecentlyUsedSceneGuid-0:
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value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
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flags: 0
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vcSharedLogLevel:
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value: 0d5e400f0650
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flags: 0
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m_VCAutomaticAdd: 1
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m_VCDebugCom: 0
|
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m_VCDebugCmd: 0
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m_VCDebugOut: 0
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m_SemanticMergeMode: 2
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m_DesiredImportWorkerCount: 4
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m_StandbyImportWorkerCount: 2
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m_IdleImportWorkerShutdownDelay: 60000
|
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m_VCShowFailedCheckout: 1
|
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m_VCOverwriteFailedCheckoutAssets: 1
|
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m_VCProjectOverlayIcons: 1
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m_VCHierarchyOverlayIcons: 1
|
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m_VCOtherOverlayIcons: 1
|
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m_VCAllowAsyncUpdate: 1
|
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m_ArtifactGarbageCollection: 1
|
1023
UnityProject/UserSettings/Layouts/default-2021.dwlt
Normal file
1023
UnityProject/UserSettings/Layouts/default-2021.dwlt
Normal file
File diff suppressed because it is too large
Load Diff
1
UnityProject/UserSettings/Search.settings
Normal file
1
UnityProject/UserSettings/Search.settings
Normal file
@ -0,0 +1 @@
|
||||
{}
|
20
UnityProject/iTProger_Lessons_Unity.sln
Normal file
20
UnityProject/iTProger_Lessons_Unity.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
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||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{95E297AA-0841-502A-A68B-29FA617E9484}"
|
||||
EndProject
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Global
|
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
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Debug|Any CPU = Debug|Any CPU
|
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Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{95E297AA-0841-502A-A68B-29FA617E9484}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{95E297AA-0841-502A-A68B-29FA617E9484}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{95E297AA-0841-502A-A68B-29FA617E9484}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{95E297AA-0841-502A-A68B-29FA617E9484}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
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GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in New Issue
Block a user