commit 2563d86a23c65dd487ac7e7c482083f2adcd5734
Author: Dvurechensky <46356631+Dvurechensky@users.noreply.github.com>
Date: Mon May 12 12:32:24 2025 +0300
1.0.0
all in
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..449d33e
--- /dev/null
+++ b/.gitignore
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+# This .gitignore file should be placed at the root of your Unity project directory
+#
+# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
+#
+pre_commit.log
+pre_commit.ps1
+BuildDetail/Media/
+BuildDetail/[Ll]ibrary/
+BuildDetail/[Tt]emp/
+BuildDetail/[Oo]bj/
+BuildDetail/[Bb]uild/
+BuildDetail/[Bb]uilds/
+BuildDetail/[Ll]ogs/
+BuildDetail/[Uu]ser[Ss]ettings/
+
+# MemoryCaptures can get excessive in size.
+# They also could contain extremely sensitive data
+BuildDetail/[Mm]emoryCaptures/
+
+# Recordings can get excessive in size
+BuildDetail/[Rr]ecordings/
+
+# Uncomment this line if you wish to ignore the asset store tools plugin
+# /[Aa]ssets/AssetStoreTools*
+
+# Autogenerated Jetbrains Rider plugin
+BuildDetail/[Aa]ssets/Plugins/Editor/JetBrains*
+
+# Visual Studio cache directory
+BuildDetail/.vs/
+
+# Gradle cache directory
+BuildDetail/.gradle/
+
+# Autogenerated VS/MD/Consulo solution and project files
+BuildDetail/ExportedObj/
+BuildDetail/.consulo/
+BuildDetail/*.csproj
+BuildDetail/*.unityproj
+BuildDetail/*.sln
+BuildDetail/*.suo
+BuildDetail/*.tmp
+BuildDetail/*.user
+BuildDetail/*.userprefs
+BuildDetail/*.pidb
+BuildDetail/*.booproj
+BuildDetail/*.svd
+BuildDetail/*.pdb
+BuildDetail/*.mdb
+BuildDetail/*.opendb
+BuildDetail/*.VC.db
+
+# Unity3D generated meta files
+BuildDetail/*.pidb.meta
+BuildDetail/*.pdb.meta
+BuildDetail/*.mdb.meta
+
+# Unity3D generated file on crash reports
+BuildDetail/sysinfo.txt
+
+# Builds
+BuildDetail/*.apk
+BuildDetail/*.aab
+BuildDetail/*.unitypackage
+BuildDetail/*.app
+
+# Crashlytics generated file
+BuildDetail/crashlytics-build.properties
+
+# Packed Addressables
+BuildDetail/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
+
+# Temporary auto-generated Android Assets
+BuildDetail/[Aa]ssets/[Ss]treamingAssets/aa.meta
+BuildDetail/[Aa]ssets/[Ss]treamingAssets/aa/*
diff --git a/BuildDetail/.vsconfig b/BuildDetail/.vsconfig
new file mode 100644
index 0000000..d70cd98
--- /dev/null
+++ b/BuildDetail/.vsconfig
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+{
+ "version": "1.0",
+ "components": [
+ "Microsoft.VisualStudio.Workload.ManagedGame"
+ ]
+}
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diff --git a/BuildDetail/Assets/Scenes/MainScene.unity.meta b/BuildDetail/Assets/Scenes/MainScene.unity.meta
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diff --git a/BuildDetail/Assets/Scripts.meta b/BuildDetail/Assets/Scripts.meta
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diff --git a/BuildDetail/Assets/Scripts/BuildController.cs b/BuildDetail/Assets/Scripts/BuildController.cs
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--- /dev/null
+++ b/BuildDetail/Assets/Scripts/BuildController.cs
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+/*
+ * Author: Nikolay Dvurechensky
+ * Site: https://www.dvurechensky.pro/
+ * Gmail: dvurechenskysoft@gmail.com
+ * Last Updated: 12 мая 2025 12:24:39
+ * Version: 1.0.
+ */
+
+using System.Collections;
+using System.Collections.Generic;
+using Assets.Scripts;
+using UnityEngine;
+using UnityEngine.UI;
+
+///
+/// Контроллер управления строительством объекта
+///
+public class BuildController : MonoBehaviour
+{
+ [SerializeField] private List details;
+
+ private Coroutine _moveDetailsCoroutine;
+ private Button _buildBtn;
+
+ private void Awake()
+ {
+ _buildBtn = GetComponent