[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90

[properties]
flag = rock_objects
flag = object_density_low

[DynamicAsteroids]
asteroid = Crystal01_Orange
count = 10
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Crystal02
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 3.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Crystal03
count = 5
placement_radius = 1900.000000
placement_offset = 0.000000
max_velocity = 10.000000
max_angular_velocity = 0.100000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = CrystalynCaveMedium01
count = 5
placement_radius = 700.000000
placement_offset = 0.000000
max_velocity = 3.000000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = dasteroid_red1
count = 3
placement_radius = 1000 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 100.000000
max_angular_velocity = 0.500000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_02
count = 5
placement_radius = 750.000000
placement_offset = 0.300000
max_velocity = 50.000000
max_angular_velocity = 0.700000
color_shift = 1.000000, 1.000000, 1.000000

[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.500000, 0.000000
ambient_intensity = 0.900000
size = 60, 120

[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 10000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000