[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
;space_farclip = 100000

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Intro_menu2
danger = dangerous_anomaly01
battle = dangerous_anomaly01

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\PT01_asteroids_01.ini
zone = Zone_PT01_mining_asteroids_01

[Ambient]
color = 150, 150, 150

[Background]
nebulae = solar\starsphere\starsphere_PT01.cmp

[LightSource]
nickname = PT_system_light
pos = 0, 0, 0
color = 255, 255, 255
range = 250000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = PT01_to_Am01_hole
ids_name = 544781
pos = 0, 0, -70000
rotate = 0, 180, 0
archetype = jumpdrive_blue
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = Am01, Am01_to_PT01_hole, gate_tunnel_bretonia

[Object]
nickname = PT01_to_Un03_hole
ids_name = 535687
pos = 0, 0, 70000
rotate = 0, 0, 0
archetype = jumpdrive_blue
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = Un03, Un03_to_PT01_hole, gate_tunnel_bretonia

[Object]
nickname = PY37_01
pos = 50000, 0, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY37_01_Base
base = PY37_01_Base
reputation = de_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 544645
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Object]
nickname = PY37_depot_1
reputation = de_n_grp
pos = 50000, 0, 2000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = PT01_bk_alager_01
ids_name = 0
pos = 50200, 0, 0
rotate = 0, 90, 0
archetype = bk_rlager
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_bk_alager_02
ids_name = 0
pos = 50440, 0, 0
rotate = 0, 90, 0
archetype = bk_rlager
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_bk_alager_03
ids_name = 0
pos = 50200, -360, -684
rotate = -30, 0, 0
archetype = bk_rlager
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_Modul_Balken_01
ids_name = 0
pos = 50200, -415, -1090
rotate = 0, 0, 0
archetype = Modul_Balken
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_bk_radarkontrolle_01
ids_name = 0
pos = 50440, 90, 0
rotate = 0, 0, 0
archetype = bk_radarkontrolle
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_bk_radarkontrolle_02
ids_name = 0
pos = 50200, 90, 0
rotate = 0, 0, 0
archetype = bk_radarkontrolle
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_bk_garten_01
ids_name = 0
pos = 50440, 30, 190
rotate = 0, 0, 0
archetype = bk_garten
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_bk_garten_02
ids_name = 0
pos = 50440, 30, -190
rotate = 0, 0, 0
archetype = bk_garten
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_bk_turm_01
ids_name = 0
pos = 50200, -97, -550
rotate = -30, 0, 0
archetype = bk_turm
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_bk_kuppel_01
ids_name = 0
pos = 50000, -105, 0
rotate = 0, 0, 0
archetype = bk_kuppel
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_tankl4x4_01
ids_name = 0
pos = 50440, -120, 420
rotate = 0, 0, 90
archetype = space_tankl4x4
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_tankl4x4_02
ids_name = 0
pos = -49310, 0, 0
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
parent = PT01_01
;

[Object]
nickname = PT01_space_tankl4x4_03
ids_name = 0
pos = -49310, 0, 252
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
parent = PT01_01
;

[Object]
nickname = PT01_space_tankl4x4_04
ids_name = 0
pos = -49310, 0, -252
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
parent = PT01_01
;

[Object]
nickname = PT01_space_tankl4x4_05
ids_name = 0
pos = -49050, 0, 0
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
parent = PT01_01
;

[Object]
nickname = PT01_space_tankl4x4_06
ids_name = 0
pos = -48781, 0, 0
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
parent = PT01_01
;

[Object]
nickname = PT01_space_tanklx4_01
ids_name = 0
pos = 50440, -150, -190
rotate = 0, 0, 0
archetype = space_tanklx4
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_tanklx4_02
ids_name = 0
pos = 50440, -150, 190
rotate = 0, 0, 0
archetype = space_tanklx4
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_tanklx4_03
ids_name = 0
pos = -49110, 0, -252
rotate = 0, 0, 90
archetype = space_tanklx4
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_tanklx4_04
ids_name = 0
pos = -49110, 0, 252
rotate = 0, 0, 90
archetype = space_tanklx4
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_dome_01
ids_name = 0
pos = 50840, 30, 0
rotate = 0, -90, 0
archetype = space_dome
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_industrial_01
ids_name = 0
pos = 50200, -235, -470
rotate = -30, 0, 0
archetype = space_industrial
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_habitat_wide_01
ids_name = 0
pos = 50200, -415, -1490
rotate = 90, 0, 0
archetype = space_habitat_wide
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_habitat_tall_01
ids_name = 0
pos = 50200, -415, -1690
rotate = -90, 0, 0
archetype = space_habitat_tall
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_solar_pnl_01
ids_name = 0
pos = 50200, -415, -1120
rotate = 0, 0, 0
archetype = space_solar_pnl
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_solar_pnl_02
ids_name = 0
pos = 50200, -415, -1325
rotate = 0, 0, 0
archetype = space_solar_pnl
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_solar_pnl_03
ids_name = 0
pos = 50200, -415, -915
rotate = 0, 0, 0
archetype = space_solar_pnl
ids_info = 0
parent = PY37_01
;

[Object]
nickname = PT01_space_solar_plant_01
ids_name = 0
pos = 50200, -715, -1120
rotate = 0, 0, 0
archetype = space_solar_plant
ids_info = 0
parent = PY37_01

[Object]
nickname = PT01_01
ids_name = 544783
pos = -50000, 0, 0
rotate = 0, 0, 0
archetype = space_factory01
ids_info = 0
base = PT01_01_Base
dock_with = PT01_01_Base
reputation = de_n_grp
behavior = NOTHING
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
difficulty_level = 1
loadout = space_factory01
pilot = pilot_solar_easy

[Zone]
nickname = Zone_PT01_mining_asteroids_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 19000, 19000, 19000
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50

[Object]
nickname = PT01_suprise_01
ids_name = 1191
pos = 5000, 0, 12000
rotate = 65, -18, 67
archetype = suprise_DA_battleship2
ids_info = 0
visit = 0
loadout = SECRET_DA_battleship_PT01_1

[Object]
nickname = PT01_suprise_02
ids_name = 1191
pos = -6000, 5000, -11000
rotate = 87, 9, 17
archetype = suprise_Tarr_Chronicles1_more_hull
ids_info = 0
visit = 0
loadout = SECRET_Tarr_Chronicles1_PT01_1

[Object]
nickname = PT01_explosion_base01
pos = -80000, -15000, 50000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police_explosion04
ids_name = 535208
loadout = space_police_explosion06
difficulty_level = 1
visit = 0

[Zone]
nickname = Zone_PT01_RandomMission01
pos = 200000, -150000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = fc_n3_grp, 20
faction_weight = red3_n_grp, 20
faction_weight = red4_n_grp, 20
faction_weight = pirate_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = red3_n_grp, 1.000000
faction = red4_n_grp, 1.000000
faction = fc_n3_grp, 1.000000
faction = pirate_n_grp, 1.000000
faction = fc_un3_grp, 1.000000

[zone]
nickname = Zone_PT01_destroy_vignette_01
pos = 20000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_02
pos = 20000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_03
pos = 20000, 0, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_04
pos = 15000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_05
pos = 20000, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_06
pos = 20000, 0, -10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_07
pos = 25000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_08
pos = 25000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_09
pos = 30000, 0, 20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_10
pos = 30000, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_11
pos = 50000, 0, -30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_12
pos = 50000, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_13
pos = 80000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_14
pos = 70000, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_15
pos = 70000, 0, -30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = PT01_Sun_1
ids_name = 1380
pos = -80000, -15000, -60000
ambient_color = 255, 255, 255
archetype = sun_2000
star = PT01_1_sun
atmosphere_range = 11000
ids_info = 66164
;

[zone]
nickname = PT01_sun_radiation1
pos = -80000, -15000, -60000
rotate = 0,0,0
shape = BOX
size = 35000, 35000, 35000
damage = 10000
visit = 32
sort = 99

[zone]
nickname = PT01_sun_radiation2
pos = -80000, -15000, -60000
rotate = 0,0,0
shape = BOX
size = 30000, 30000, 30000
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PT01_depot_1
reputation = de_n_grp
pos = -50000, 0, -2000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = PT01_depot_2
reputation = de_n_grp
pos = 0, 0, 0
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Zone]
nickname = Zone_PT01_planet_1_npc01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 150000, 150000, 150000
sort = 4
toughness = 19
density = 3
repop_time = 35
max_battle_size = 6
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = de_n_grp, 1
encounter = battleship_cruisers, 19, 0.200000
faction = de_n_grp, 0.400000

[Object]
nickname = devil_b_01
ids_name = 544786
pos = 0, 0, 67000
rotate = 0, 90, 0
archetype = devil_b_p
ids_info = 528282
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = de_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = devil_b_p_l
pilot = pilot_solar_hardest

[Object]
nickname = devil_b_02
ids_name = 544786
pos = 0, 0, -67000
rotate = 0, -90, 0
archetype = devil_b_p
ids_info = 528282
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = de_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = devil_b_p_l
pilot = pilot_solar_hardest

[zone]
nickname = Zone_PT01_destroy_vignette_16
pos = -20000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_17
pos = -20000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_18
pos = -20000, 0, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_19
pos = -15000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_20
pos = -20000, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_21
pos = -20000, 0, -10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_22
pos = -25000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_23
pos = -25000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_24
pos = -30000, 0, 20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_25
pos = -30000, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_26
pos = -50000, 0, -30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_27
pos = -50000, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_28
pos = -80000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_29
pos = -70000, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PT01_destroy_vignette_30
pos = -70000, 0, -30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = PT01_d_a_st_ex1
pos = 130000, 0, -30000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = fc_un_grp
rotate = 0, 90, 0
archetype = d_a_st_ex
ids_name = 544739
loadout = d_a_st_ex1
difficulty_level = 1

[Object]
nickname = PT01_planet_1
ids_name = 545407
pos = 75000, 0, 0
rotate = 180, 0, 0
archetype = planet_SL2_15000
spin = 0.000000, -0.010000, 0.000000
atmosphere_range = 18500
burn_color = 255, 222, 160
ids_info = 0
base = PT01_02_Base
reputation = de_n_grp
;

[zone]
nickname = PT01_planet_1_death
pos = 75000, 0, 0
shape = SPHERE
size = 18000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;

[Object]
nickname = PT01_01_dock_ring
ids_name = 534426
pos = 56500, 0, 0
rotate = 0, -90, 0
archetype = dock_ring
ids_info = 66141
dock_with = PT01_02_Base
reputation = de_n_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = ge_male3_head, pi_pirate1_body
difficulty_level = 1
pilot = pilot_solar_easy
;

[Object]
nickname = PT01_docking_fixture_0
ids_name = 261166
pos = 56500, 400, 0
rotate = 0, -90, 0
archetype = docking_fixture
ids_info = 66489
base = PT01_02_Base
dock_with = PT01_02_Base
reputation = de_n_grp
behavior = NOTHING
;

[Object]
nickname = PT01_01_dock_ring_1
ids_name = 534426
pos = 59500, 0, 10000
rotate = 0, -58, 0
archetype = dock_ring
ids_info = 66141
dock_with = PT01_02_dock2_Base
reputation = fc_rs_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = ge_male3_head, pi_pirate1_body
difficulty_level = 1
pilot = pilot_solar_easy
;

[Object]
nickname = PT01_docking_fixture_1
ids_name = 545408
pos = 59500, 400, 10000
rotate = 0, -58, 0
archetype = docking_fixture
ids_info = 66489
base = PT01_02_dock2_Base
dock_with = PT01_02_dock2_Base
reputation = fc_rs_grp
behavior = NOTHING

[Zone]
nickname = Zone_PT01_02_dock2_explosion
pos = 58500, 0, 11000
shape = SPHERE
size = 4500
;property_flags = 131072
visit = 128
sort = 51
max_battle_size = 4 ;npc_off_in_this_zone