[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1650
tint_field = 255, 255, 255
;empty_cube_frequency = 0.600000

[properties]
flag = rock_objects
flag = Object_density_med
flag = DANGER_DENSITY_MED

[DynamicAsteroids]
asteroid = mineable2_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = mineable2_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = mineable2_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[Cube]
asteroid = mine_spike_mineable, -0.200000, -0.100000, -0.600000, 105, 160, 25, mine
asteroid = mine_spike_mineable, 0.500000, -0.200000, -0.600000, 75, 30, 70, mine
asteroid = mine_spike_mineable, -0.900000, 0.600000, -0.800000, 75, 30, 70, mine

[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 2000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
vert_increase = 2

[AsteroidBillboards]
count = 1000 ;400
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = mine_rock_tri
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 60, 70

;[DynamicAsteroids]
;asteroid = dasteroid_gold
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;40
dynamic_loot_difficulty = 9 ;2

[FlExplorer]
template = solar\asteroids\br05_molly_gold_field.ini
