[Room_Info]
set_script = Scripts\Bases\Pl_08_pad_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_08_pad_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\Pl_08_pad_traffic_01.thn, TRAFFIC_PRIORITY

[Room_Sound]
music = music_harris, oneshot
ambient = ambience_planetscape_rocky

[Camera]
name = Camera_0

[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand

[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = scripts\bases\Pl_08_pad_land_01.thn
launching_script = scripts\bases\Pl_08_pad_launch_01.thn

[ForSaleShipPlacement]
name = X/Shipcentre/02

[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment

[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

[FlashlightSet]
icolor = 55, 55, 150
scale = 1.500000
blink = 1.250000
endpause = 1
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03

[FlashlightSet]
icolor = 255, 255, 150
scale = 2.500000
blink = 2.000000
endpause = 0.500000
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03

[FlashlightSet]
icolor = 255, 55, 55
scale = 2
blink = 0.200000
endpause = 0.500000
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
hardpoint = HpLightC05

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD01

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD02

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD03

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD04

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD05

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD06

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD07

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD08

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD09

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD10

[FlashlightSet]
icolor = 165, 155, 255
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightE01

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE02

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE03

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE04

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE05

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE06

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE07

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE08

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE09

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE10
