[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1400
diffuse_color = 150, 200, 255
ambient_color = 120, 140, 160
ambient_increase = 20, 30, 40
;empty_cube_frequency = 0.500000

[Exclusion Zones]
exclusion = Zone_Br03_to_Bw01
exclude_dynamic_asteroids = 1
exclusion = zone_Br03_large_icecrystal_1
exclude_dynamic_asteroids = 1
exclusion = zone_Br03_large_icecrystal_2
exclude_dynamic_asteroids = 1
exclusion = zone_Br03_large_icecrystal_3
exclude_dynamic_asteroids = 1
exclusion = Zone_Br03_to_Bw01_hole_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Br03_vignette15_exclusion
exclude_dynamic_asteroids = 1

[properties]
flag = ice_objects
flag = Object_density_med

[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_crystal_asteroid120
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_crystal_asteroid120
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 15
;placement_radius = 300 ;100.000000
;placement_offset = 0 ;70.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;80
dynamic_loot_difficulty = 9 ;10
