[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000 ;355
fill_dist = 5000 ;1400
tint_field = 15, 15, 15
max_alpha = 1.000000
;empty_cube_frequency = 0.500000

[properties]
flag = badland_danger_objects
flag = danger_density_low

[Exclusion Zones]
exclusion = ZONE_Ch06_vignette31_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette33_exclusion
exclude_dynamic_asteroids = 1

[DynamicAsteroids]
asteroid = badlands_medium2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = badlands_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = badlands_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

;[DynamicAsteroids]
;asteroid = dasteroid_badlands_small1
;count = 8
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;150.000000
;max_velocity = 30.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;