[SystemInfo]
name = Iw03
space_color = 0, 0, 0
local_faction = li_p_grp

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini

[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_iw_space
danger = music_iw_danger
battle = music_iw_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Iw03_Weddell_ice_asteroid_field.ini
zone = Zone_Iw03_Weddell_ice_field

[Asteroids]
file = solar\asteroids\Iw03_Barrier_ice_asteroid_field.ini
zone = Zone_Iw03_Barrier_ice_asteroids

[Nebula]
file = solar\nebula\Iw03_Barrier_ice_cloud.ini
zone = Zone_Iw03_Barrier_ice_cloud

[Ambient]
color = 65, 75, 85

[Background]
basic_stars = solar\starsphere\starsphere_stars_noband.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_iw03.cmp

[Object]
nickname = Iw03_to_Br02
ids_name = 260807
pos = -33959, 0, 10625
rotate = 0, -79, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 5
goto = Br02, Br02_to_Iw03, gate_tunnel_bretonia
loadout = jumpgate_li_02
pilot = pilot_solar_easiest

[Object]
nickname = Iw03_to_Li02
ids_name = 260811
pos = 36660, 0, -10170
rotate = 0, 115, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 5
goto = Li02, Li02_to_Iw03, gate_tunnel_bretonia
loadout = jumpgate_li_02
pilot = pilot_solar_easiest

[zone]
nickname = Zone_Iw03_to_Br02
pos = -33641, 0, 10584
rotate = 0, -79, 0
shape = SPHERE
size = 2000
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Iw03_to_Li02
pos = 36660, 0, -10170
rotate = 0, 114, 0
shape = SPHERE
size = 2000
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Iw03_003_Station_Iw03_01
pos = 6341, 0, 3045
rotate = 0, 107, 0
shape = SPHERE
size = 4000
comment = Freeport 4
sort = 3
toughness = 5
density = 9
repop_time = 10
max_battle_size = 0
pop_type = gd_im_grp, freeport_base
relief_time = 20
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_ti_grp, 4
faction_weight = gd_im_grp, 4
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.080000
faction = gd_im_grp, 1.000000
encounter = area_trade_transport, 5, 0.270000
faction = co_be_grp, 0.260000
faction = co_nws_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_ti_grp, 0.110000
faction = gd_im_grp, 0.110000

[zone]
nickname = Zone_Iw03_02
pos = -19793, 0, -10024
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Iw03_to_Li01
pos = -7901, 0, -11056
shape = SPHERE
size = 800
property_flags = 131072
visit = 128
sort = 99.500000

[LightSource]
nickname = Iw03_barrier_light
pos = 3087, 0, -5801
color = 100, 100, 190
range = 100000
type = DIRECTIONAL
direction = 1, 0, 0

[zone]
nickname = Zone_Iw03_to_Iw04_hole
pos = -19022, 0, -36919
shape = SPHERE
size = 300
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Iw03_to_Iw04_hole
ids_name = 260809
pos = -19131, 0, -36708
rotate = 0, 180, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Iw04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Iw04, Iw04_to_Iw03_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Iw03_Barrier_ice_cloud
ids_name = 261288
pos = -48554, 0, -5636
shape = ELLIPSOID
size = 45000, 30000, 80000
property_flags = 32768
property_fog_color = 65.000000, 80.000000, 160.000000
ids_info = 65979
visit = 36
sort = 99.500000
Music = zone_nebula_barrier

[zone]
nickname = Zone_Iw03_Barrier_ice_asteroids
ids_name = 261288
pos = -48554, 0, -5636
shape = ELLIPSOID
size = 42000, 27000, 77000
property_flags = 258
ids_info = 65979
visit = 128
spacedust = icedust
spacedust_maxparticles = 75
sort = 99.500000

[zone]
nickname = Zone_Iw03_Weddell_ice_field
ids_name = 261289
pos = 58768, 0, -4105
shape = ELLIPSOID
size = 45000, 10000, 70000
property_flags = 258
ids_info = 65980
visit = 36
spacedust = icedust
spacedust_maxparticles = 75
sort = 99.500000
Music = zone_field_asteroid_ice

[Object]
nickname = Iw03_02
ids_name = 196728
pos = -19724, 0, -10073
archetype = miningbase_small_ice
ids_info = 65685
dock_with = Iw03_02_Base
base = Iw03_02_Base
reputation = fc_lh_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = pl_male7_head, pi_pirate7_body, prop_neuralnet_A_combo
difficulty_level = 5
loadout = miningbase_small_ice_pi_01
pilot = pilot_solar_hard

[zone]
nickname = Zone_Weddell_ice_mining
pos = 23113, 0, -20487
shape = SPHERE
size = 1000
visit = 36
spacedust = icedust
spacedust_maxparticles = 75
sort = 99.500000

[zone]
nickname = Zone_Iw03_IMG_mining_access
pos = 18356, 0, -15952
rotate = 0, -45, 0
shape = BOX
size = 850, 850, 12000
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Iw03_to_Br02_hole
pos = -32638, 0, -9547
shape = SPHERE
size = 300
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Iw03_to_Br02_hole
ids_name = 260808
pos = -32638, 0, -9385
rotate = 0, -90, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Br02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br02, Br02_to_Iw03_hole, gate_tunnel_bretonia

[Object]
nickname = Iw03_Roid_Miner_1
ids_name = 60225
pos = 23248, 180, -20020
archetype = Roid_Miner
ids_info = 66140
reputation = gd_im_grp
difficulty_level = 6
loadout = mining_co_01
pilot = pilot_solar_easiest
behavior = NOTHING
dock_with = gd_im_water_miner
base = gd_im_water_miner

[Object]
nickname = Iw03_to_li01
ids_name = 260810
pos = -7706, 0, -11055
rotate = 0, 110, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_bretonia
ids_info = 66145
behavior = NOTHING
visit = 0
difficulty_level = 5
goto = Li01, Li01_to_Iw03, gate_tunnel_bretonia
loadout = jumpgate_co_01
pilot = pilot_solar_hardest

[Object]
nickname = Iw03_space_tankl4_1
ids_name = 261161
pos = 23619, 73, -19791
archetype = space_tankl4
reputation = gd_im_grp
ids_info = 66150

[Object]
nickname = Iw03_space_tankl4_2
ids_name = 60251
pos = 23517, 73, -19785
archetype = space_tankl4
reputation = gd_im_grp
parent = Iw03_space_tankl4_1

[Object]
nickname = Iw03_01
ids_name = 196727
pos = 6366, 0, 3462
rotate = 0, 10, 0
archetype = space_freeport01
ids_info = 65683
dock_with = Iw03_01_Base
base = Iw03_01_Base
reputation = gd_im_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = br_captain_head, sh_male1_body
difficulty_level = 7
loadout = space_freeport01_co_01
pilot = pilot_solar_hard

[zone]
nickname = zone_pop_machester_hole
pos = -32426, 0, -9484
shape = SPHERE
size = 4000
comment = .                Manchester hole
sort = 11
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_lh_grp, 7
faction_weight = fc_ou_grp, 5
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.210000
faction = fc_lh_grp, 0.580000
faction = fc_ou_grp, 0.420000
encounter = area_bh_assault, 7, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.380000
faction = fc_lh_grp, 0.580000
faction = fc_ou_grp, 0.420000

[zone]
nickname = zone_pop_hacker_base
pos = -19819, 0, -9978
shape = SPHERE
size = 4000
comment = .                Hacker base
sort = 12
toughness = 7
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_lh_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_lh_grp, 4
faction_weight = fc_ou_grp, 5
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_scout, 7, 0.150000
faction = fc_lh_grp, 0.440000
faction = fc_ou_grp, 0.560000
encounter = area_defend, 7, 0.120000
faction = fc_lh_grp, 1.000000
encounter = area_bh_assault, 7, 0.050000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.340000
faction = fc_lh_grp, 0.440000
faction = fc_ou_grp, 0.560000

[zone]
nickname = zone_pop_cortez_hole
pos = -18961, 0, -36571
shape = SPHERE
size = 4000
comment = .                Cortez hole
sort = 9
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_lh_grp, 7
faction_weight = fc_lr_grp, 6
faction_weight = fc_ou_grp, 5
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.190000
faction = fc_lh_grp, 0.390000
faction = fc_lr_grp, 0.330000
faction = fc_ou_grp, 0.280000
encounter = area_bh_assault, 7, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 7, 0.060000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 7, 0.220000
faction = fc_lh_grp, 0.580000
faction = fc_ou_grp, 0.420000
encounter = area_trade_freighter_smuggler, 7, 0.020000
faction = fc_lr_grp, 1.000000

[zone]
nickname = zone_pop_barrier_core
pos = -26339, 0, -9724
shape = SPHERE
size = 12000
comment = Barrier Center
sort = 10
toughness = 6
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = fc_lh_grp, 7
faction_weight = fc_ou_grp, 5
faction_weight = gd_bh_grp, 2
encounter = area_scout, 6, 0.570000
faction = fc_lh_grp, 0.580000
faction = fc_ou_grp, 0.420000
encounter = area_bh_assault, 6, 0.060000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_pop_manchester_gate
pos = -32904, 0, 10605
shape = SPHERE
size = 4000
comment = Manchester Jumpgate
sort = 5
toughness = 5
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_ti_grp, 4
density_restriction = 4, unlawfuls
encounter = area_trade_transport, 5, 0.330000
faction = co_be_grp, 0.290000
faction = co_nws_grp, 0.290000
faction = co_ss_grp, 0.290000
faction = co_ti_grp, 0.120000

[zone]
nickname = zone_pop_mining_NY
pos = 24733, 0, -21911
shape = SPHERE
size = 6000
comment = story NY Jumpgate and Mining
sort = 7
toughness = 6
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = gd_im_grp, 10
encounter = area_assault, 6, 0.060000
faction = gd_im_grp, 1.000000
encounter = area_scavenger, 6, 0.800000
faction = gd_im_grp, 1.000000

[zone]
nickname = zone_pop_barrier_north
pos = -25394, 0, -30151
rotate = 0, -20, 0
shape = ELLIPSOID
size = 12000, 9000, 18000
comment = Barrier North
sort = 8
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lh_grp, 7
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 5
faction_weight = gd_bh_grp, 4
encounter = area_scout, 6, 0.560000
faction = fc_lh_grp, 0.320000
faction = fc_lr_grp, 0.450000
faction = fc_ou_grp, 0.230000
encounter = area_bh_assault, 6, 0.060000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_pop_barrier_south
pos = -17441, 0, 5983
rotate = 0, 20, 0
shape = ELLIPSOID
size = 12000, 9000, 12000
comment = Barrier South
sort = 13
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lh_grp, 15
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 5
encounter = area_scout, 6, 0.670000
faction = fc_lh_grp, 0.500000
faction = fc_lr_grp, 0.330000
faction = fc_ou_grp, 0.170000

[zone]
nickname = zone_pop_weddell_core
pos = 25913, 0, 7055
shape = ELLIPSOID
size = 10000, 7000, 20000
comment = Weddell core
sort = 6
toughness = 6
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = fc_lr_grp, 10
faction_weight = gd_bh_grp, 3
encounter = area_scout, 6, 0.510000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 6, 0.090000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_pop_California_gate
pos = 36153, 0, -9998
shape = SPHERE
size = 4000
comment = California Jumpgate
sort = 1
toughness = 5
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = li_n_grp, 5
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_ti_grp, 4
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.120000
faction = li_n_grp, 1.000000
encounter = area_trade_transport, 5, 0.240000
faction = co_be_grp, 0.290000
faction = co_nws_grp, 0.290000
faction = co_ss_grp, 0.290000
faction = co_ti_grp, 0.120000

[zone]
nickname = Zone_Iw03_path_img1_1
pos = 10269, 0, -4923
rotate = -90, -29, 0
shape = CYLINDER
size = 750, 15467
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img1, 1
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_img1_2
pos = 18415, 0, -16118
rotate = -90, -45, 0
shape = CYLINDER
size = 750, 12100
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img1, 2
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_linavy1_1
pos = 27190, 0, -9426
rotate = 90, 83, 180
shape = CYLINDER
size = 750, 16900
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = linavy1, 1
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_linavy1_2
pos = 9616, 0, -13395
rotate = -90, 61, 0
shape = CYLINDER
size = 750, 20555
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = linavy1, 2
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_linavy1_3
pos = 276, 0, 2448
rotate = 90, 1, 180
shape = CYLINDER
size = 750, 41511
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = linavy1, 3
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_linavy1_4
pos = 11888, 0, 19949
rotate = -90, -74, 0
shape = CYLINDER
size = 750, 24458
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = linavy1, 4
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_linavy1_5
pos = 29559, 0, 3038
rotate = -90, -23, 0
shape = CYLINDER
size = 750, 29299
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = linavy1, 5
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_bounty1_1
pos = -11677, 0, 11540
rotate = 90, 69, 180
shape = CYLINDER
size = 750, 40098
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_bounty1_2
pos = -30892, 0, 1292
rotate = -90, 1, 0
shape = CYLINDER
size = 750, 34696
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_bounty1_3
pos = -19960, 0, -22600
rotate = -90, -60, 0
shape = CYLINDER
size = 750, 25865
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_bounty1_4
pos = -971, 0, -12410
rotate = 90, -25, 180
shape = CYLINDER
size = 750, 36435
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_bounty2_1
pos = -2830, 0, 15224
rotate = 90, 42, 180
shape = CYLINDER
size = 750, 29017
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_bounty2_2
pos = -10888, 0, 1695
rotate = -90, -4, 0
shape = CYLINDER
size = 750, 48736
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_bounty2_3
pos = -1083, 0, -9071
rotate = 90, -31, 180
shape = CYLINDER
size = 750, 31549
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_bounty3_1
pos = 21174, 0, -953
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 30216
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_bounty3_2
pos = 32219, 0, 6991
rotate = 90, 14, 180
shape = CYLINDER
size = 750, 27050
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_bounty3_3
pos = 18019, 0, 12346
rotate = -90, 54, 0
shape = CYLINDER
size = 750, 26851
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_outcasts1_1
pos = -25990, 0, -23348
rotate = -90, -27, 0
shape = CYLINDER
size = 750, 28818
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 1
usage = trade
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_outcasts2_1
pos = -19510, 0, -23578
rotate = 90, 2, 180
shape = CYLINDER
size = 750, 25028
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts2, 1
usage = trade
mission_eligible = True
faction_weight = fc_lh_grp, 6
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_lh_grp, 0.380000
faction = fc_ou_grp, 0.620000

[zone]
nickname = Zone_Iw03_path_outcasts3_1
pos = -26440, 0, -9934
rotate = 90, 88, 180
shape = CYLINDER
size = 750, 10853
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts3, 1
usage = trade
mission_eligible = True
faction_weight = fc_lh_grp, 6
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_lh_grp, 0.380000
faction = fc_ou_grp, 0.620000

[zone]
nickname = Zone_Iw03_path_outcasts4_1
pos = -18213, 0, -2335
rotate = 90, -11, 180
shape = CYLINDER
size = 750, 17851
attack_ids = 2
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 1
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_outcasts4_2
pos = -25291, 0, 8219
rotate = 90, 79, 180
shape = CYLINDER
size = 750, 17657
attack_ids = 2
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 2
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_outcasts4_3
pos = -26617, 0, -462
rotate = -90, -36, 0
shape = CYLINDER
size = 750, 25327
attack_ids = 2
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 3
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_hackers1_1
pos = -6821, 0, -3836
rotate = 90, -65, 180
shape = CYLINDER
size = 750, 27292
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = hackers1, 1
usage = trade
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_lh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_hackers2_1
pos = -12689, 0, -3232
rotate = 90, -44, 180
shape = CYLINDER
size = 750, 21159
attack_ids = 2
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_hackers2_2
pos = -19432, 0, 6961
rotate = 90, 80, 180
shape = CYLINDER
size = 750, 28473
attack_ids = 2
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_hackers2_3
pos = -26778, 0, -860
rotate = -90, -33, 0
shape = CYLINDER
size = 750, 24444
attack_ids = 2
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lh_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues1_2
pos = -10765, 0, -130
rotate = 90, 4, 180
shape = CYLINDER
size = 750, 11078
attack_ids = 2
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues1, 2, 6
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues1_3
pos = -11425, 0, 9408
rotate = 90, 5, 180
shape = CYLINDER
size = 750, 7644
attack_ids = 2
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues1_4
pos = -20707, 0, 11116
rotate = -90, 76, 0
shape = CYLINDER
size = 750, 18281
attack_ids = 2
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues1, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues1_5
pos = -20443, 0, 7206
rotate = -90, -80, 0
shape = CYLINDER
size = 750, 18590
attack_ids = 2
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues1_1
pos = -14856, 0, -21650
rotate = 90, -15, 180
shape = CYLINDER
size = 750, 32792
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues1, 1, 7
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues2_1
pos = -13712, 0, -18459
rotate = 90, -15, 180
shape = CYLINDER
size = 750, 36800
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues2_2
pos = -1482, 0, 913
rotate = 90, -78, 180
shape = CYLINDER
size = 750, 14808
attack_ids = 1, 2
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues3_1
pos = -12745, 0, -14189
rotate = 90, -15, 180
shape = CYLINDER
size = 750, 48555
attack_ids = 2
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues3, 1, 8
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues3_2
pos = 101, 0, 11880
rotate = 90, -69, 180
shape = CYLINDER
size = 750, 13843
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues3, 2, 7
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues3_3
pos = 19238, 0, 19207
rotate = 90, -69, 180
shape = CYLINDER
size = 750, 26739
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues3, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues3_4
pos = 31820, 0, 8375
rotate = -90, 0, 0
shape = CYLINDER
size = 750, 31082
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues3, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues3_5
pos = 23198, 0, -3446
rotate = 90, 66, 180
shape = CYLINDER
size = 750, 18662
attack_ids = 1
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues3, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Iw03_path_rogues3_6
pos = 10528, 0, 7431
rotate = 90, 28, 180
shape = CYLINDER
size = 750, 15813
attack_ids = 1
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = rogues3, 6
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_lr_grp, 1.000000

[Object]
nickname = Iw03_wplatform_ice_1
ids_name = 261164
pos = -18677, 0, -8364
archetype = wplatform_ice
ids_info = 66171
reputation = fc_lh_grp
behavior = NOTHING
visit = 0
difficulty_level = 7
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_easiest

[Object]
nickname = Iw03_wplatform_ice_2
ids_name = 261164
pos = -21584, 0, -8876
archetype = wplatform_ice
ids_info = 66171
reputation = fc_lh_grp
behavior = NOTHING
visit = 0
difficulty_level = 7
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_easiest

[Object]
nickname = Iw03_wplatform_ice_3
ids_name = 261164
pos = -20091, 0, -11758
archetype = wplatform_ice
ids_info = 66171
reputation = fc_lh_grp
behavior = NOTHING
visit = 0
difficulty_level = 7
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_easiest

[zone]
nickname = zone_iw03_pop_ambient
pos = -1548, 0, -5947
shape = ELLIPSOID
size = 47300, 13108, 58243
comment = Ambient Pop
sort = 50
toughness = 5
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 8
faction_weight = gd_bh_grp, 3
encounter = area_scout, 5, 0.570000
faction = fc_lr_grp, 0.560000
faction = fc_ou_grp, 0.440000
encounter = area_bh_scout, 5, 0.140000
faction = gd_bh_grp, 1.000000

[Object]
nickname = Iw03_ast_ice_largeB_1
pos = -31718, 0, 3567
rotate = 90, 40, 0
archetype = ast_ice_largeB

[Object]
nickname = Iw03_ast_ice_largeA_1
pos = -26378, 0, -3282
rotate = 0, 90, 0
archetype = ast_ice_largeA

[Object]
nickname = Iw03_ast_ice_largeA_2
pos = -15944, 200, -13601
rotate = 50, 0, 0
archetype = ast_ice_largeA

[Object]
nickname = Iw03_ast_ice_largeB_2
pos = -33662, 130, -10180
rotate = 20, 0, 180
archetype = ast_ice_largeB

[Object]
nickname = Iw03_ast_ice_largeB_3
pos = -33912, 20, -8863
rotate = 0, 40, 180
archetype = ast_ice_largeB

[Object]
nickname = Iw03_ast_ice_largeA_3
pos = -17803, -20, -25340
rotate = 45, 0, 0
archetype = ast_ice_largeA

[Object]
nickname = Iw03_ast_ice_largeA_4
pos = -20508, 220, -31572
rotate = 2, 20, 60
archetype = ast_ice_largeA

[zone]
nickname = ZONE_Iw03_Large_asteroid_1
pos = -26365, 0, -3278
shape = SPHERE
size = 500
property_flags = 131072
sort = 99.500000

[zone]
nickname = ZONE_Iw03_Large_asteroid_2
pos = -15999, 200, -13607
shape = SPHERE
size = 500
property_flags = 131072
sort = 99.500000

[zone]
nickname = ZONE_Iw03_Large_asteroid_3
pos = -17851, -20, -25340
shape = SPHERE
size = 500
property_flags = 131072
sort = 99.500000

[zone]
nickname = ZONE_Iw03_Large_asteroid_4
pos = -20576, 220, -31605
shape = SPHERE
size = 500
property_flags = 131072
sort = 99.500000

[zone]
nickname = ZONE_Iw03_Large_asteroid_5
pos = -33651, 0, -10102
shape = SPHERE
size = 500
property_flags = 131072
sort = 99.500000

[zone]
nickname = ZONE_Iw03_Large_asteroid_6
pos = -33889, 0, -8821
shape = SPHERE
size = 500
property_flags = 131072
sort = 99.500000

[zone]
nickname = zone_iw03_destroy_vignette_1
pos = 37163, 0, 3459
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_iw03_destroy_vignette_2
pos = 20051, 0, 9979
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw03_destroy_vignette_3
pos = 8948, 0, 16764
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw03_destroy_vignette_4
pos = 12083, 0, -12373
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw03_destroy_vignette_5
pos = 40820, 0, -23549
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_iw03_destroy_vignette_6
pos = -30501, 0, 25678
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw03_destroy_vignette_7
pos = -43433, 0, 399
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw03_destroy_vignette_8
pos = -45000, 0, -24348
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_iw03_destroy_vignette_9
pos = -31285, 0, -22352
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_iw03_destroy_vignette_10
pos = -35856, 0, -34592
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw03_destroy_vignette_11
pos = -13650, 0, -23816
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw03_destroy_vignette_12
pos = -6727, 0, -10910
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw03_destroy_vignette_13
pos = -2155, 0, -29271
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw03_destroy_vignette_14
pos = -3462, 0, 22884
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw03_destroy_vignette_15
pos = -13258, 0, 31798
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw03_destroy_vignette_16
pos = 13128, 0, 30601
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_iw03_destroy_vignette_17
pos = 23970, 0, 23283
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_iw03_destroy_vignette_18
pos = -16655, 0, 19957
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[Object]
nickname = Iw03_to_Br04_hole
ids_name = 260685
pos = -21579, 75, -20000
rotate = 0, -150, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Br04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 128
goto = Br04, Br04_to_Iw03_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Iw03_to_Br04_hole_exclusion
pos = -21566, 75, -19985
shape = SPHERE
size = 200
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_iw03_surprise_interference
pos = -25640, 3000, 38045
shape = SPHERE
size = 800
interference = 0.600000
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Iw03_Vignette1_exclusion
pos = 37139, 0, 3451
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Iw03_Vignette5_exclusion
pos = 40771, 0, -23559
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Iw03_Vignette8_exclusion
pos = -44991, 0, -24339
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Iw03_Vignette9_exclusion
pos = -31379, 0, -22319
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Iw03_Vignette18_exclusion
pos = -16633, 0, 19934
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Iw03_suprise_transport_large_1
ids_name = 261740
pos = -25659, 3000, 38036
archetype = suprise_transport_large
visit = 16
loadout = SECRET_large_transport_iw03
ids_info = 66443

[Object]
nickname = Iw03_ast_solar_ice_60_1
pos = 23257, 140, -20166
archetype = ast_solar_ice_60

[Object]
nickname = Iw03_to_LI06
ids_name = 458847
pos = 38627, 0, 20923
rotate = 0, 60, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_LI06
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = LI06, LI06_to_Iw03, gate_tunnel_bretonia

[zone]
nickname = Zone_Iw03_to_LI06
pos = 38628, 0, 20924
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Zone]
nickname = Zone_Iw03_pop_ambient_01
pos = 38639, 0, 20955
rotate = 0, 0, 0
shape = SPHERE
size = 1964
comment = Ambient Pop
sort = 51
toughness = 1
density = 10
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = co_vr_grp, 20
faction_weight = co_ss_grp, 20
faction_weight = co_rs_grp, 20
faction_weight = li_n_grp, 1
faction_weight = gd_bh_grp, 1
encounter = area_trade_armored, 1, 0.100000
faction = li_p_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_transport, 1, 0.100000
faction = co_vr_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_rs_grp, 1.000000
encounter = area_defend, 1, 0.100000
faction = li_n_grp, 0.700000
encounter = area_bh_scout, 1, 0.100000
faction = gd_bh_grp, 0.700000

[Zone]
nickname = Zone_Iw03_vignette_01_exclusion
pos = 38543, 0, 20912
shape = SPHERE
size = 2205
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Iw03_Trade_Lane_Ring_01
reputation = li_p_grp
pos = 33692, 0, -8699
rotate = 0, 111, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196610
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Iw03_Trade_Lane_Ring_02

[Object]
nickname = Iw03_Trade_Lane_Ring_02
reputation = li_p_grp
pos = 25653, 0, -5462
rotate = 0, 111, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Iw03_Trade_Lane_Ring_01
next_ring = Iw03_Trade_Lane_Ring_03

[Object]
nickname = Iw03_Trade_Lane_Ring_03
reputation = li_p_grp
pos = 17614, 0, -2224
rotate = 0, 111, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Iw03_Trade_Lane_Ring_02
next_ring = Iw03_Trade_Lane_Ring_04

[Object]
nickname = Iw03_Trade_Lane_Ring_04
reputation = li_p_grp
pos = 9574, 0, 1012
rotate = 0, 111, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196727
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Iw03_Trade_Lane_Ring_03

[Object]
nickname = Iw03_Trade_Lane_Ring_05
reputation = li_p_grp
pos = 2962, 0, 1091
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196727
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Iw03_Trade_Lane_Ring_06

[Object]
nickname = Iw03_Trade_Lane_Ring_06
reputation = li_p_grp
pos = -5711, 0, 3380
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Iw03_Trade_Lane_Ring_05
next_ring = Iw03_Trade_Lane_Ring_07

[Object]
nickname = Iw03_Trade_Lane_Ring_07
reputation = li_p_grp
pos = -14385, 0, 5670
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Iw03_Trade_Lane_Ring_06
next_ring = Iw03_Trade_Lane_Ring_08

[Object]
nickname = Iw03_Trade_Lane_Ring_08
reputation = li_p_grp
pos = -23058, 0, 7960
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Iw03_Trade_Lane_Ring_07
next_ring = Iw03_Trade_Lane_Ring_09

[Object]
nickname = Iw03_Trade_Lane_Ring_09
reputation = li_p_grp
pos = -31732, 0, 10250
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196615
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Iw03_Trade_Lane_Ring_08

[Object]
nickname = Iw03_Trade_Lane_Ring_10
reputation = li_p_grp
pos = 8845, 0, 5985
rotate = 0, -116, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196727
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Iw03_Trade_Lane_Ring_11

[Object]
nickname = Iw03_Trade_Lane_Ring_11
reputation = li_p_grp
pos = 15773, 0, 9507
rotate = 0, -116, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Iw03_Trade_Lane_Ring_10
next_ring = Iw03_Trade_Lane_Ring_12

[Object]
nickname = Iw03_Trade_Lane_Ring_12
reputation = li_p_grp
pos = 22702, 0, 13029
rotate = 0, -116, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Iw03_Trade_Lane_Ring_11
next_ring = Iw03_Trade_Lane_Ring_13

[Object]
nickname = Iw03_Trade_Lane_Ring_13
reputation = li_p_grp
pos = 29630, 0, 16551
rotate = 0, -116, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Iw03_Trade_Lane_Ring_12
next_ring = Iw03_Trade_Lane_Ring_14

[Object]
nickname = Iw03_Trade_Lane_Ring_14
reputation = li_p_grp
pos = 36559, 0, 20073
rotate = 0, -116, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458834
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Iw03_Trade_Lane_Ring_13

[Object]
nickname = PY21_01
pos = 6366, -50000, 3462
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY21_01_Base
base = PY21_01_Base
reputation = pe_n_grp
rotate = 0, 80, 0
archetype = space_police01
ids_name = 536885
loadout = p_space_police01
difficulty_level = 1

[Object]
nickname = py38_02
pos = -20000, 10000, 52000
rotate = 0, 0, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = py38_02_Base
base = py38_02_Base
reputation = sh_n_grp
archetype = PRIVATE_STATION01_D4
ids_name = 544970
loadout = PRIVATE_STATION01_D4
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[zone]
nickname = Zone_py38_02_radiation_1
pos = -20000, 10000, 51750
rotate = 0,0,0
shape = BOX
size = 700, 150, 1650
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PY38_Imperial_b_platform1_iw03
pos = -23000, 11000, 52000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = sh_n_grp
rotate = 0, 0, 0
archetype = Imperial_b_platform
ids_name = 544672
loadout = Resurgent_b_platform_l
difficulty_level = 1

[Object]
nickname = PY38_Imperial_b_platform2_iw03
pos = -17000, 11000, 52000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = sh_n_grp
rotate = 0, 0, 0
archetype = Imperial_b_platform
ids_name = 544672
loadout = Resurgent_b_platform_l
difficulty_level = 1

[Object]
nickname = PY38_Imperial_b_platform3_iw03
pos = -20000, 12000, 53000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = sh_n_grp
rotate = 0, 0, 0
archetype = Imperial_b_platform
ids_name = 544672
loadout = Resurgent_b_platform_l
difficulty_level = 1

[zone]
nickname = PY38_Imperial_b_platform1_iw03_radiation_1
pos = -23000, 11020, 52000
rotate = 0,0,0
shape = BOX
size = 200, 100, 350
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = PY38_Imperial_b_platform2_iw03_radiation_2
pos = -17000, 11020, 52000
rotate = 0,0,0
shape = BOX
size = 200, 100, 350
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = PY38_Imperial_b_platform3_iw03_radiation_3
pos = -20000, 12020, 53000
rotate = 0,0,0
shape = BOX
size = 200, 100, 350
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PY38_depot_venator_1
reputation = sh_n_grp
pos = -20000, 8000, 52500
archetype = depot_venator
ids_name = 544971
ids_info = 66150
behavior = NOTHING

[zone]
nickname = Zone_Iw03_destroy_vignette_19
pos = -20000, 0, 64000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_Iw03_destroy_vignette_20
pos = -20000, 0, 69000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_Iw03_destroy_vignette_21
pos = -25000, 0, 69000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_Iw03_destroy_vignette_22
pos = -25000, 0, 64000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_Iw03_destroy_vignette_23
pos = -15000, 0, 69000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_Iw03_destroy_vignette_24
pos = -15000, 0, 64000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Iw03_RandomMission01
pos = -205000, -179000, 209000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = red6_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = red6_n_grp, 1.000000

[Zone]
nickname = Zone_Iw03_RandomMission02
pos = 225000, 150000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 120
population_additive = false
faction_weight = fc_n3_grp, 20
encounter = area_assault, 19, 0.100000
faction = fc_n3_grp, 1.000000

[Zone]
nickname = Zone_Iw03_RandomMission03
pos = -280000, -180000, 210000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 120
population_additive = false
faction_weight = red13_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = red13_n_grp, 1.000000

[Zone]
nickname = Zone_Iw03_RandomMission04
pos = -215000, 235000, -155000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 120
population_additive = false
faction_weight = red5_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = red5_n_grp, 1.000000