[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0

[properties]
flag = debris_objects
flag = Object_density_med

[DynamicAsteroids]
asteroid = debris_small1
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_small2
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_small2
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 9
dynamic_loot_difficulty = 9