[SystemInfo]
space_color = 0, 0, 0
local_faction = bw_aln_grp

[EncounterParameters]
nickname = cruiser_fighters
filename = missions\encounters\cruiser_fighters.ini

[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = capitalships_shadows
filename = missions\encounters\capitalships_shadows.ini

[EncounterParameters]
nickname = area_shadows_gunboats
filename = missions\encounters\area_shadows_gunboats.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Shadows_space
danger = Shadows_danger
battle = Shadows_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Sw01_asteroids03.ini
zone = Zone_Sw01_asteroids03

[Asteroids]
file = solar\asteroids\Sw01_asteroids02.ini
zone = Zone_Sw01_asteroids02

[Asteroids]
file = solar\asteroids\Sw01_asteroids.ini
zone = Sw01_asteroids

[Nebula]
file = solar\nebula\SW03_red_cloud.ini
zone = SW03_red_cloud

[Nebula]
file = solar\nebula\SW02_red_cloud.ini
zone = SW02_red_cloud

[Asteroids]
file = solar\asteroids\SW01_debris.ini
zone = SW01_debris

[Nebula]
file = solar\nebula\SW01_red_cloud.ini
zone = SW01_red_cloud

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_SW01.cmp
nebulae = solar\starsphere\

[LightSource]
nickname = EW16_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 70000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = SW01_to_EW10_hole
ids_name = 458821
pos = -46666, 0, 12149
rotate = 0, -75, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_EW10
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = EW10, EW10_to_SW01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_SW01_to_EW10_hole
pos = -46665, 0, 12150
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[zone]
nickname = SW01_Sun1_death
pos = 0, 20000, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SW01_Sun1
ids_name = 523943
pos = 0, 20000, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66162

[zone]
nickname = SW01_Sun2_death
pos = 0, -20000, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SW01_Sun2
ids_name = 523943
pos = 0, -20000, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66162

[Zone]
nickname = SW01_red_cloud
ids_name = 0
pos = -276, 0, -276
rotate = 0, -90, 0
shape = ELLIPSOID
size = 70000, 15000, 10000
property_flags = 32768
property_fog_color = 255.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 19
density = 10
repop_time = 10
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 15
damage = 0
interference = 0.000000
faction_weight = fc_n_grp, 1
encounter = area_nomads, 18, 0.200000
faction = fc_n_grp, 0.200000
Music = zone_field_mine_asteroid

[Object]
nickname = SW01_planet_1
ids_name = 532641
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = -27613, 0, -30650
archetype = planet_shadows
atmosphere_range = 5500
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_SW01_planet_1_ring, solar\rings\ice.ini

[zone]
nickname = SW01_planet_1_death
pos = -27613, 0, -30650
shape = SPHERE
size = 5400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_SW01_planet_1_ring
pos = -27613, 0, -30650
rotate = 0, 0, 70
shape = ring
size = 20000, 2000, 500
sort = 99

[Object]
nickname = SW01_planet_2
ids_name = 532642
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = -34141, 5000, -31689
archetype = planet_ice_200
atmosphere_range = 350
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = SW01_planet_2_death
pos = -34141, 5000, -31689
shape = SPHERE
size = 250
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SW01_planet_3
ids_name = 532643
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 408, 0, 33916
archetype = planet_moonblu_1000
atmosphere_range = 1200
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = SW01_planet_3_death
pos = 408, 0, 33916
shape = SPHERE
size = 1100
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = Zone_SW01_vignette_01_exclusion
pos = 408, 0, 33916
shape = SPHERE
size = 2000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = SW01_planet_4
ids_name = 532644
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 50531, 0, 25128
archetype = planet_shadows02
atmosphere_range = 5350
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = SW01_planet_4_death
pos = 50531, 0, 25128
shape = SPHERE
size = 5250
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = SW01_debris
ids_name = 0
pos = 33659, 0, 21654
rotate = 0, 82, 0
shape = ELLIPSOID
size = 30690, 5143, 5143
property_flags = 130
ids_info = 0
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 50
sort = 20
toughness = 19
density = 9
repop_time = 10
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 15
faction_weight = fc_n_grp, 1
encounter = area_nomads, 18, 0.200000
faction = fc_n_grp, 0.200000

[Object]
nickname = SW01_01
pos = 41893, 0, 24966
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SW01_01_Base
base = SW01_01_Base
reputation = bw_aln_grp
rotate = 0, 0, 0
archetype = ShadowsStation
ids_name = 458822
loadout = ShadowsStation
difficulty_level = 1

[Object]
nickname = SW01_planet_5
ids_name = 532645
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 47771, 0, -43353
archetype = planet_shadows03
atmosphere_range = 5300
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = SW01_planet_5_death
pos = 47771, 0, -43353
shape = SPHERE
size = 5200
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = SW02_red_cloud
ids_name = 0
pos = 47754, 12000, -43514
rotate = 0, 0, 0
shape = ELLIPSOID
size = 21900, 7000, 7300
property_flags = 32768
property_fog_color = 255.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_n_grp, 1
encounter = area_nomads, 18, 0.200000
faction = fc_n_grp, 0.200000
Music = zone_field_mine_asteroid

[Zone]
nickname = SW03_red_cloud
ids_name = 0
pos = 47754, -12000, -43514
rotate = 0, 0, 0
shape = ELLIPSOID
size = 21900, 7000, 7300
property_flags = 32768
property_fog_color = 255.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_n_grp, 1
encounter = area_nomads, 18, 0.200000
faction = fc_n_grp, 0.200000
Music = zone_field_mine_asteroid

[Object]
nickname = SW01_02
pos = 47996, 0, -36824
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SW01_02_Base
base = SW01_02_Base
reputation = bw_aln_grp
rotate = 0, 0, 0
archetype = ShadowsStation02
ids_name = 532646
loadout = ShadowsStation02
difficulty_level = 1

[Object]
nickname = SW01_shipyard_2x_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 46600, -200, -36824
archetype = shipyard_2x
parent = SW01_02
reputation = bw_aln_grp

[Object]
nickname = SW01_shipyard_2x_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 46600, 200, -36824
archetype = shipyard_2x
parent = SW01_02
reputation = bw_aln_grp

[Object]
nickname = SW01_neutron_star
ids_name = 60249
spin = 0, 1, 0
rotate = 0, 0, 70
pos = 83667, 0, -3590
archetype = planet_shadows04
burn_color = 255, 222, 160
ring = Zone_SW01_gravity_ring, solar\rings\lava.ini
ids_info = 0
loadout = black_hole_sw01

[Object]
nickname = Sw01_neutron_star_fx_01
ids_name = 261048
pos = 83100, 0, -3590
orientation = 1, 0, 90, 0
rotate = 30, 90, 0
spin = 0, 0, 2
Archetype = blhazardrb
loadout = blhazard
ids_info = 66164

[zone]
nickname = Zone_SW01_gravity_ring
pos = 83667, 0, -3590
rotate = 0, 0, 70
shape = ring
size = 9000, 6000, 500
spin = 200, 200, 200
sort = 99.500000

[zone]
nickname = Zone_SW01_sun_exclusion
pos = 83667, 0, -3590
shape = SPHERE
size = 6000
property_flags = 65536
damage = 400
sort = 99
density = 0
edge_fraction = 0.200000
relief_time = 0

[Object]
nickname = Ku02_fuchu_planetoid
ids_name = 261137
pos = 83667, 0, -3590
archetype = fuchu_core
ring = Zone_SW01_Fuchu_ring, solar\rings\lava.ini

[zone]
nickname = Zone_SW01_Fuchu_ring
pos = 83667, 0, -3590
rotate = 0, 0, 70
shape = ring
size = 3000, 6000, 200
sort = 99.500000

[Object]
nickname = SW01_Shadows_battleship_01
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 46600, -200, -36824
archetype = Shadows_battleship
parent = SW01_02
reputation = bw_aln_grp

[Object]
nickname = SW01_Shadows_battleship_02
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 46600, 200, -36824
archetype = Shadows_battleship
parent = SW01_02
reputation = bw_aln_grp

[Object]
nickname = SW01_Shadows_battleship_03
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 46600, 200, -36424
archetype = Shadows_battleship
parent = SW01_02
reputation = bw_aln_grp

[Object]
nickname = SW01_Shadows_battleship_04
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 46600, 200, -37224
archetype = Shadows_battleship
parent = SW01_02
reputation = bw_aln_grp

[Object]
nickname = SW01_Shadows_battleship_05
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 46600, -200, -36424
archetype = Shadows_battleship
parent = SW01_02
reputation = bw_aln_grp

[Object]
nickname = SW01_Shadows_battleship_06
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 46600, -200, -37224
archetype = Shadows_battleship
parent = SW01_02
reputation = bw_aln_grp

[zone]
nickname = Zone_Sw01_East_Dallas_radioactive_area
pos = 83667, 0, -3590
shape = ELLIPSOID
size = 10000, 10000, 10000
damage = 1000
spacedust = radioactivedust
spacedust_maxparticles = 150
sort = 99.500000
population_additive = false

[zone]
nickname = Zone_Sw01_radiation
pos = 47218, 0, -827
rotate = 0, -90, 0
shape = ELLIPSOID
size = 65443, 26232, 26232
spacedust = radioactivedust_red
spacedust_maxparticles = 120
sort = 99.500000

[zone]
nickname = Sw01_asteroids
pos = -39708, 0, 11298
rotate = 0, 90, 0
shape = ELLIPSOID
size = 33016, 27064, 27064
property_flags = 66
spacedust = radioactivedust_red
spacedust_maxparticles = 120
sort = 99.500000
toughness = 19
density = 10
repop_time = 10
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 15
damage = 10
interference = 0.000000
faction_weight = fc_n_grp, 1
encounter = area_nomads, 18, 0.200000
faction = fc_n_grp, 0.200000

[Zone]
nickname = Zone_Sw01_asteroids02
ids_name = 0
pos = 63509, 0, -20985
rotate = 0, 0, 0
shape = ELLIPSOID
size = 52465, 100000, 6627
property_flags = 130
ids_info = 0
visit = 36
damage = 500000
spacedust = radioactivedust
spacedust_maxparticles = 150

[Zone]
nickname = Zone_Sw01_asteroids03
ids_name = 0
pos = 17723, 0, -54568
rotate = 0, 90, 0
shape = ELLIPSOID
size = 35320, 100000, 7201
property_flags = 130
ids_info = 0
visit = 36
damage = 500000
spacedust = radioactivedust
spacedust_maxparticles = 150

[Object]
nickname = SW01_suprise_shadow_01
pos = 85210, 0, -12113
visit = 16
ids_info = 0
rotate = 6, 38, -61
archetype = suprise_shadow
ids_name = 532648
loadout = suprise_shadow

[Object]
nickname = SW01_suprise_shadow_02
pos = 52189, 14000, 51637
visit = 16
ids_info = 0
rotate = 6, 40, -72
archetype = suprise_Scolopendra
ids_name = 532651
loadout = SECRET_sw_sw_scolopendra_Sw01

[Zone]
nickname = Zone_SW01_pop_ambient_02
pos = 41893, 0, 24966
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 19
density = 12
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = bw_aln_grp, 1
encounter = area_defend, 19, 0.200000
faction = bw_aln_grp, 0.200000

[Zone]
nickname = Zone_SW01_pop_ambient_03
pos = 47996, 0, -36824
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 19
density = 12
repop_time = 10
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 15
population_additive = false
faction_weight = bw_aln_grp, 1
encounter = area_defend, 19, 0.200000
faction = bw_aln_grp, 0.200000

[zone]
nickname = SW01_Sun3_death
pos = 33135, 0, 88637
shape = SPHERE
size = 7000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SW01_Sun3
ids_name = 523943
pos = 33135, 0, 88637
ambient_color = 255, 255, 255
archetype = sun_2000
star = SW_sun02
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66162

[Object]
nickname = SW01_suprise_nomad_01
pos = 84081, 0, 4651
visit = 16
ids_info = 0
rotate = 10, 23, -6
archetype = suprise_nomad
ids_name = 1034
loadout = suprise_nomad

[Object]
nickname = SW01_to_NO01_hole
ids_name = 532850
pos = 83100, 0, -3590
rotate = 0, 89, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_NO01
jump_effect = jump_effect_nomad
ids_info = 66146
visit = 0
goto = NO01, NO01_to_SW01_hole, gate_tunnel_bretonia

[Object]
nickname = Sw01_depot_red_1
ids_name = 261161
pos = 57754, -39000, -94514
archetype = depot_red_1
ids_info = 66150
reputation = fc_n_grp
behavior = NOTHING
loadout = sw01_depot_red_1
visit = 128

[zone]
nickname = Zone_SW01_to_NO01_hole
pos = 83100, 0, -3590
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Sw01_neutron_star_fx_02
ids_name = 261048
pos = 83100, 0, -3590
orientation = 1, 0, 90, 0
rotate = 0, 89, 0
spin = 0, 0, 2
Archetype = blhazardrb
loadout = blhazard
ids_info = 66164

[Zone]
nickname = Zone_SW01_pop_ambient_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 100000
sort = 51
toughness = 19
density = 12
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = bw_aln_grp, 1
faction_weight = fc_n_grp, 1
encounter = area_defend, 19, 0.200000
faction = bw_aln_grp, 0.200000
encounter = capitalships_shadows, 19, 0.100000
faction = bw_aln_grp, 1.000000
encounter = area_shadows_gunboats, 19, 0.100000
faction = bw_aln_grp, 1.000000
encounter = cruiser_fighters, 19, 0.100000
faction = bw_aln_grp, 1.000000
encounter = area_defend, 19, 0.100000
faction = fc_n_grp, 1.000000

[Zone]
nickname = Zone_SW01_destroy_vignette_01
pos = 42879, 0, 38944
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SW01_destroy_vignette_02
pos = 29857, 0, 33577
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SW01_destroy_vignette_03
pos = 27394, 0, 19148
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SW01_destroy_vignette_04
pos = 36721, 0, 5511
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SW01_destroy_vignette_05
pos = 52204, 0, 11054
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SW01_pop_ambient_04
pos = -68204, 0, 91400
rotate = 0, 0, 0
shape = SPHERE
size = 1000
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_n2_grp, 1
encounter = area_defend, 19, 0.100000
faction = fc_n2_grp, 0.800000

[Zone]
nickname = Zone_SW01_destroy_vignette_06
pos = 31160, 0, -32699
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SW01_destroy_vignette_07
pos = 43718, 0, -29100
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SW01_destroy_vignette_08
pos = 56915, 0, -29500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SW01_destroy_vignette_09
pos = 62098, 0, -44047
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SW01_destroy_vignette_10
pos = 33523, 0, -46975
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = SW01_depot_water_1
reputation = fc_rs_grp
pos = -37000, 0, -27000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = SW01_hopping_lighthouse01
ids_name = 535978
pos = 48000, 0, -2000
archetype = hopping_lighthouse_small

[Object]
nickname = SW01_hopping_lighthouse02
ids_name = 535978
pos = -30000, 0, -4000
archetype = hopping_lighthouse_small

[Object]
nickname = SW01_hopping_lighthouse03
ids_name = 535978
pos = 33000, 0, -40000
archetype = hopping_lighthouse_small

[Object]
nickname = SW01_03
pos = 47754, 13000, -46514
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SW01_03_Base
base = SW01_03_Base
reputation = bw_aln_grp
rotate = 0, 0, 0
archetype = ShadowsStation
ids_name = 458822
loadout = ShadowsStation
difficulty_level = 1

[Zone]
nickname = Zone_SW01_03_base_pop_ambient_01
pos = 47754, 13000, -46514
rotate = 0, 0, 0
shape = SPHERE
size = 6000
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = bw_aln_grp, 1
encounter = cruiser_fighters, 19, 0.100000
faction = bw_aln_grp, 1.000000

[Object]
nickname = SW01_to_POLICE01_hole
ids_name = 537471 
pos = 30000, 0, 26000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_SW01_hole, gate_tunnel_bretonia
