[Room_Info]
set_script = scripts\Bases\Br_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Br_01_equipment_ambi_int_01.thn
goodscart_script = scripts\Bases\Br_01_equipment_carts_01.thn
animation = Sc_loop

[Room_Sound]
music = hunters_bar
ambient = ambience_equip_ground_larger

[Camera]
name = Camera_0

[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand

[PlayerShipPlacement]
name = X/Shipcentre/01

[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair

[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1

[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

[FlashlightSet]
icolor = 255, 255, 100
scale = 0.500000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10

[FlashlightSet]
icolor = 255, 255, 100
scale = 0.250000
gap = 0.000000
blink = 2.000000
endpause = 2.000000
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10

[FlashlightSet]
icolor = 255, 255, 100
scale = 1.000000
blink = 2.000000
endpause = 1.000000
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04

[FlashlightSet]
icolor = 255, 255, 100
scale = 1.000000
blink = 2.000000
endpause = 1.000000
hardpoint = HpLightC05
hardpoint = HpLightC06
hardpoint = HpLightC07
hardpoint = HpLightC08
