[Room_Info]
set_script = scripts\bases\custom01_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\PY14_bar_ambi_n01.thn

[Room_Sound]
ambient = ambience_bar_space
music = py9_01_bar

[Camera]
name = Camera_0

[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn

[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer

[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

[FlashlightSet]
icolor = 0, 225, 0
scale = 3.0
gap = 0
blink = 3
endpause = 0.250000
hardpoint = HPLightBar01
