[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_rh_space
danger = music_upcoming_action_light
battle = rtc_music_upcoming_action_heavy

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\Sp02_Crow_nebula.ini
zone = Zone_Sp02_Crow_nebula

[Asteroids]
file = solar\asteroids\Sp02_oxygen_pocket_field.ini
zone = Zone_Sp02_oxygen_pocket_001

[Asteroids]
file = solar\asteroids\Sp02_debris_field_01.ini
zone = Zone_Sp02_debris_01

[Asteroids]
file = solar\asteroids\Sp02_debris_field_01.ini
zone = Zone_Sp02_debris_02

[Asteroids]
file = solar\asteroids\Sp02_debris_field_01.ini
zone = Zone_Sp02_debris_03

[Asteroids]
file = solar\asteroids\Sp02_debris_field_01.ini
zone = Zone_Sp02_debris_04

[Asteroids]
file = solar\asteroids\Sp02_debris_field_01.ini
zone = Zone_Sp02_debris_05

[Asteroids]
file = solar\asteroids\Sp02_debris_field_01.ini
zone = Zone_Sp02_debris_06

[Asteroids]
file = solar\asteroids\Sp02_debris_field_01.ini
zone = Zone_Sp02_debris_07

[Asteroids]
file = solar\asteroids\Sp02_debris_field_01.ini
zone = Zone_Sp02_debris_08

[Asteroids]
file = solar\asteroids\Sp02_debris_field_01.ini
zone = Zone_Sp02_debris_09

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = 
complex_stars = solar\starsphere\cf_starsphere_stars2.cmp
nebulae = 

[LightSource]
nickname = SP02_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 192000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = SP02_Sun
ids_name = 261049
pos = 150000, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_red_sun
atmosphere_range = 10000
ids_info = 66155

[zone]
nickname = Zone_SP02_sun_death
pos = 150000, 0, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Sp02_Crow_nebula
ids_name = 261341
pos = 0, 0, 0
shape = SPHERE
size = 300000
property_flags = 32768
property_fog_color = 0.000000, 100.000000, 160.000000
visit = 32
ids_info = 66223
spacedust = attractdust
spacedust_maxparticles = 50
sort = 99
interference = 0.500000
Music = BN_AMBIENCES
interference = 0.700000
drag_modifier = 1.600000

[zone]
nickname = Zone_Sp02_oxygen_pocket_001
pos = 0, 0, 0
shape = SPHERE
size = 295000
property_flags = 16400
spacedust = oxygendust
spacedust_maxparticles = 150
sort = 99
damage = 300000000

[Zone]
nickname = Zone_SP02_exclusion01
pos = -110000, 0, 100000
shape = SPHERE
size = 25000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
visit = 99
sort = 99.500000
damage = 10

[Zone]
nickname = Zone_SP02_exclusion02
pos = 110000, 0, 100000
shape = SPHERE
size = 15000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
visit = 99
sort = 99.500000
damage = 10

[Zone]
nickname = Zone_SP02_exclusion03
pos = 110000, 0, -100000
shape = SPHERE
size = 15000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
visit = 99
sort = 99.500000
damage = 10

[Zone]
nickname = Zone_SP02_exclusion04
pos = 0, 0, -70000
shape = SPHERE
size = 15000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
visit = 99
sort = 99.500000
damage = 10

[Zone]
nickname = Zone_SP02_exclusion05
pos = 60000, 0, 0
shape = SPHERE
size = 15000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
visit = 99
sort = 99.500000
damage = 10

[Zone]
nickname = Zone_SP02_exclusion06
pos = -16000, 0, 50000
shape = SPHERE
size = 15000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
visit = 99
sort = 99.500000
damage = 10

[Zone]
nickname = Zone_SP02_exclusion07
pos = -51000, 0, -16000
shape = SPHERE
size = 25000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
visit = 99
sort = 99.500000
damage = 10

[Zone]
nickname = Zone_SP02_exclusion08
pos = -120000, 0, -120000
shape = SPHERE
size = 25000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
visit = 99
sort = 99.500000
damage = 10

[Object]
nickname = SP02_rh_battleship_debris_frnt_1
rotate = -5, 0, 0
pos = -110000, -20, 100000
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_frnt_2
rotate = -65, 70, 0
pos = -110000, 600, 100900
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_rear_1
rotate = 0, 0, 0
pos = -110000, 0, 100350
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_battleship_debris_rear_2
rotate = -65, 80, 0
pos = -109850, 950, 100920
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_1
rotate = 30, -30, 0
pos = -111000, 200, 101000
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_3
rotate = 30, 30, 80
pos = -110500, 200, 100500
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_1
rotate = 30, 0, 0
pos = -111000, 240, 100900
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_frnt_3
rotate = 60, 0, -30
pos = -110700, 240, 100200
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_1
rotate = 30, 20, 0
pos = -111000, 150, 101100
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_rear_3
rotate = 30, -20, -30
pos = -110700, 100, 100400
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_2
rotate = 30, 180, 0
pos = -110500, -200, 99000
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_2
rotate = -20, 180, 20
pos = -110500, -200, 99100
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_2
rotate = 30, 180, 0
pos = -110500, -250, 98900
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_debris_large01_1
rotate = -5, 0, 0
pos = -110000, 8, 100210
archetype = debris_large01

[Object]
nickname = Sp02_lab
pos = -51000, 0, -16000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Sp02_lab_Base
base = Sp02_lab_Base
reputation = fc_rs_grp
rotate = 0, 90, 0
archetype = space_factory01_10strength
ids_name = 536402
loadout = space_factory01
difficulty_level = 1

[Object]
nickname = Sp02_lab_space_tanklx4_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -51000, -190, -16500
archetype = space_tanklx4
parent = Sp02_lab
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab_space_tanklx4_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -51250, -190, -16500
archetype = space_tanklx4
parent = Sp02_lab
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab_space_tanklx4_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -50750, -190, -16500
archetype = space_tanklx4
parent = Sp02_lab
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab_mplatform_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -51000, -20, -16720
archetype = mplatform
parent = Sp02_lab
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab_mplatform_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -51250, -20, -16720
archetype = mplatform
parent = Sp02_lab
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab_mplatform_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -50750, -20, -16720
archetype = mplatform
parent = Sp02_lab
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -50400, -300, -16495
archetype = shipyard_2x
parent = Sp02_lab
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab_bk_alager_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -51500, 0, -16495
archetype = bk_rlager
parent = Sp02_lab
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab_bk_alager_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -50500, 0, -16495
archetype = bk_rlager
parent = Sp02_lab
reputation = fc_rs_grp

[Object]
nickname = SP02_to_Bw06_hole
ids_name = 525120
pos = -122000, 0, 100000
rotate = 0, -90, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Bw06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = SP02, SP02_to_Bw06_hole, gate_tunnel_bretonia

[Object]
nickname = SP02_to_Am01_hole
ids_name = 525120
pos = -120000, 0, -120000
rotate = 0, -123, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Am01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am01, Am01_to_SP02_hole, gate_tunnel_bretonia

[Object]
nickname = SP02_to_SP01_hole
ids_name = 525120
pos = -32500, 0, -16000
rotate = 0, 90, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_SP01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = SP02, SP02_to_SP01_hole, gate_tunnel_bretonia

[Object]
nickname = Sp02_blockhouse
pos = -112500, 0, 100000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Sp02_blockhouse_Base
base = Sp02_blockhouse_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 536403
loadout = space_port_dmg
difficulty_level = 1

[Zone]
nickname = Zone_Sp02_RandomMission01
pos = -210000, 100000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 20000
sort = 51
toughness = 2
density = 3
repop_time = 30
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = red2_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = red2_n_grp, 1.000000

[Zone]
nickname = Zone_SP02_destroy_vignette_01
pos = -63500, 0, 100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
damage = 10

[Zone]
nickname = Zone_Sp02_explosion_base01
pos = -63500, 0, 100000
shape = BOX
size = 200, 200, 200
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = Sp02_blhazard_fx_01
pos = -63500, 0, 100000
Archetype = blhazardrb
loadout = blhazard

[Zone]
nickname = Zone_SP02_destroy_vignette_02
pos = -75000, 0, 75000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
damage = 10

[Zone]
nickname = Zone_Sp02_explosion_base02
pos = -75000, 0, 75000
shape = BOX
size = 200, 200, 200
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = Sp02_blhazard_fx_02
pos = -75000, 0, 75000
Archetype = blhazardrb
loadout = blhazard

[Zone]
nickname = Zone_SP02_destroy_vignette_03
pos = -75000, 0, 125000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
damage = 10

[Zone]
nickname = Zone_Sp02_explosion_base03
pos = -75000, 0, 125000
shape = BOX
size = 200, 200, 200
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = Sp02_blhazard_fx_03
pos = -75000, 0, 125000
Archetype = blhazardrb
loadout = blhazard

;;;;;;;;;;;;;;;;;debris_exclusion02;;;;;;;;;;;;;;;;;

[Object]
nickname = SP02_rh_battleship_debris_frnt_1_02
rotate = -5, 0, 50
pos = 110000, 0, 100000
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_frnt_2_02
rotate = -65, 0, 0
pos = 111000, -200, 101000
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_rear_1_02
rotate = 50, 20, 70
pos = 110500, 200, 100500
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_battleship_debris_rear_2_02
rotate = -65, -80, 0
pos = 110000, -400, 99500
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_1_02
rotate = 30, -30, 0
pos = 110200, 0, 100600
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_3_02
rotate = 30, 0, 0
pos = 110700, 500, 100000
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_1_02
rotate = -30, 0, 0
pos = 109500, 0, 100800
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_frnt_3_02
rotate = 60, 0, 30
pos = 109000, 0, 100000
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_1_02
rotate = 30, 20, 0
pos = 110100, -600, 100200
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_rear_3_02
rotate = 30, 0, -10
pos = 110500, 250, 99000
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_2_02
rotate = 0, -40, 0
pos = 108900, -300, 98800
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_2_02
rotate = 20, 180, 20
pos = 109700, -100, 98500
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_2_02
rotate = 30, 180, 0
pos = 109500, 0, 99000
archetype = rh_cruiser_debris_rear

;;;;;;;;;;;;;;;;;debris_exclusion03;;;;;;;;;;;;;;;;;

[Object]
nickname = SP02_rh_battleship_debris_frnt_1_03
rotate = -5, 10, -50
pos = 110000, 600, -100000
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_frnt_2_03
rotate = -65, 30, 5
pos = 111000, -100, -101000
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_rear_1_03
rotate = -50, 10, 30
pos = 110500, 400, -100500
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_battleship_debris_rear_2_03
rotate = 65, 80, 0
pos = 110000, 400, -99500
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_1_03
rotate = -30, 30, 0
pos = 110200, -300, -100600
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_3_03
rotate = -30, 0, -20
pos = 110700, 500, -100000
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_1_03
rotate = 30, 25, 0
pos = 109500, 0, -100800
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_frnt_3_03
rotate = 60, 10, -30
pos = 109000, 0, -100000
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_1_03
rotate = 15, -20, 0
pos = 110100, -600, -100200
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_rear_3_03
rotate = 28, 0, 10
pos = 110500, 250, -99000
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_2_03
rotate = 0, 30, 0
pos = 108900, -250, -98800
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_2_03
rotate = 60, 80, -20
pos = 109700, -150, -98500
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_2_03
rotate = -30, 180, 0
pos = 109500, 50, -99000
archetype = rh_cruiser_debris_rear

;;;;;;;;;;;;;;;;;debris_exclusion04;;;;;;;;;;;;;;;;;

[Object]
nickname = SP02_rh_battleship_debris_frnt_1_04
rotate = -15, 60, -20
pos = 150, -600, -70000
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_frnt_2_04
rotate = -21, 34, 6
pos = 200, -100, -71000
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_rear_1_04
rotate = -27, 64, 73
pos = 350, -400, -70500
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_battleship_debris_rear_2_04
rotate = 63, 17, 46
pos = 100, -400, -69500
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_1_04
rotate = -68, 19, 7
pos = 200, -300, -70600
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_3_04
rotate = -28, 3, -62
pos = 700, -500, -70000
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_1_04
rotate = 52, -25, 47
pos = -500, -300, -70800
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_frnt_3_04
rotate = 27, 73, -62
pos = -1000, -250, -70000
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_1_04
rotate = 37, -50, 63
pos = 100, -600, -70200
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_rear_3_04
rotate = 27, 33, 76
pos = 500, -450, -69000
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_2_04
rotate = 56, 48, 39
pos = 1100, -450, -68800
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_2_04
rotate = 42, 37, -4
pos = 300, -150, -68500
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_2_04
rotate = -27, 58, 12
pos = 500, -550, -69000
archetype = rh_cruiser_debris_rear

;;;;;;;;;;;;;;;;;debris_exclusion05;;;;;;;;;;;;;;;;;

[Object]
nickname = SP02_rh_battleship_debris_frnt_1_05
rotate = -23, 45, -27
pos = 60000, 600, 0
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_frnt_2_05
rotate = -48, 27, 73
pos = 61000, 100, 1000
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_rear_1_05
rotate = -52, 45, 47
pos = 60500, 400, 500
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_battleship_debris_rear_2_05
rotate = -63, -17, 89
pos = 60000, 400, -500
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_1_05
rotate = -44, 46, 27
pos = 60200, 300, 600
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_3_05
rotate = -49, -8, 73
pos = 60700, 500, 0
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_1_05
rotate = 14, -21, 75
pos = 59500, 300, 800
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_frnt_3_05
rotate = 18, 58, -62
pos = 59000, 250, 0
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_1_05
rotate = 28, -55, 68
pos = 60100, 600, 200
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_rear_3_05
rotate = 24, 57, 83
pos = 60500, 450, -1000
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_2_05
rotate = 68, 47, 72
pos = 58900, 450, -1100
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_2_05
rotate = 38, 58, -6
pos = 59700, 150, -1500
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_2_05
rotate = -82, 24, 64
pos = 59500, 550, -1000
archetype = rh_cruiser_debris_rear

;;;;;;;;;;;;;;;;;debris_exclusion06;;;;;;;;;;;;;;;;;

[Object]
nickname = SP02_rh_battleship_debris_frnt_1_06
rotate = -42, 25, -45
pos = -16000, 223, 50000
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_frnt_2_06
rotate = -28, 16, 52
pos = -16500, 0, 51000
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_rear_1_06
rotate = -51, 47, 83
pos = -17000, 472, 49800
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_battleship_debris_rear_2_06
rotate = -27, -85, 37
pos = -16800, 451, 50800
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_1_06
rotate = -64, 57, 72
pos = -15200, 83, 48800
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_3_06
rotate = -46, -76, 45
pos = -15600, 498, 50700
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_1_06
rotate = -14, -82, 57
pos = -17200, 307, 51300
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_frnt_3_06
rotate = -18, 53, 62
pos = -17600, 265, 49100
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_1_06
rotate = 74, 54, -68
pos = -16500, 600, 49400
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_rear_3_06
rotate = 43, 85, 72
pos = -17900, 444, 49000
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_2_06
rotate = 47,62, 17
pos = -17777, 452, 51200
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_2_06
rotate = 90, 21, -35
pos = -16666, 169, 51111
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_2_06
rotate = -12, 23, 53
pos = -15111, 559, 51111
archetype = rh_cruiser_debris_rear

;;;;;;;;;;;;;;;;;debris_exclusion08;;;;;;;;;;;;;;;;;

[Object]
nickname = SP02_rh_battleship_debris_frnt_1_08
rotate = -42, 25, -45
pos = -120500, 223, -120500
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_frnt_2_08
rotate = -28, 16, 52
pos = -119500, 0, -119500
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_rear_1_08
rotate = -51, 47, 83
pos = -121000, 472, -121000
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_battleship_debris_rear_2_08
rotate = -27, -85, 37
pos = -119000, 451, -119000
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_1_08
rotate = -64, 57, 72
pos = -120800, 83, -120800
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_3_08
rotate = -46, -76, 45
pos = -120300, 498, -120500
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_1_08
rotate = -14, -82, 57
pos = -121200,307, -121700
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_frnt_3_08
rotate = -18, 53, 62
pos = -118800, 265, -119300
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_1_08
rotate = 74, 54, -68
pos = -120900, 600, -119100
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_rear_3_08
rotate = 43, 85, 72
pos = -120700, 444, -120900
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_2_08
rotate = 47,62, 17
pos = -119999, 452, -120532
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_2_08
rotate = 90, 21, -35
pos = -121404, 169, -120306
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_2_08
rotate = -12, 23, 53
pos = -120300, 559, -119426
archetype = rh_cruiser_debris_rear

[Object]
nickname = Sp02_suprise_rh_elite_1
ids_name = 261752
pos = -110000, -110, 100300
rotate = -20, 30, -30
Archetype = suprise_rh_elite
visit = 16
ids_info = 0
loadout = SECRET_rh_n_rh_elite_Sp02a

[Object]
nickname = Sp02_suprise_rh_elite_2
ids_name = 261752
pos = 110000, 30, 100150
rotate = 10, 180, -40
Archetype = suprise_rh_elite
visit = 16
ids_info = 0
loadout = SECRET_rh_n_rh_elite_Sp02b

[Object]
nickname = Sp02_suprise_rh_elite_3
ids_name = 261752
pos = 109500, 0, -100000
rotate = 25, 77, 0
Archetype = suprise_rh_elite
visit = 16
ids_info = 0
loadout = SECRET_rh_n_rh_elite_Sp02c

[Object]
nickname = Sp02_suprise_rh_elite_4
ids_name = 261752
pos = 0, -500, -70000
rotate = 20, 60, 30
Archetype = suprise_rh_elite
visit = 16
ids_info = 0
loadout = SECRET_rh_n_rh_elite_Sp02d

[Object]
nickname = Sp02_suprise_rh_elite_5
ids_name = 261752
pos = 60000, 900, 0
rotate = -90, 0, 20
Archetype = suprise_rh_elite
visit = 16
ids_info = 0
loadout = SECRET_rh_n_rh_elite_Sp02e

[Object]
nickname = Sp02_suprise_rh_elite_6
ids_name = 261752
pos = -16500, 400, 50000
rotate = 3, 50, 26
Archetype = suprise_rh_elite
visit = 16
ids_info = 0
loadout = SECRET_rh_n_rh_elite_Sp02f

[Object]
nickname = Sp02_suprise_rh_elite_7
ids_name = 261752
pos = -42000, 1000, -16000
rotate = 33, -60, -70
Archetype = suprise_rh_elite
visit = 16
ids_info = 0
loadout = SECRET_rh_n_rh_elite_Sp02g

[Object]
nickname = Sp02_suprise_rh_battleship_1
ids_name = 237049
pos = -5000, 0, 151000
rotate = -20, 90, 0
Archetype = suprise_rh_battleship
visit = 16
ids_info = 0
loadout = SECRET_rh_n_rh_battleship_Sp02a

[Zone]
nickname = Zone_SP02_suprise_rh_battleship_1
pos = -5000, 0, 150000
shape = SPHERE
size = 10000
property_flags = 131072
visit = 128
sort = 99.500000
damage = 10

[Object]
nickname = Sp02_lab2
pos = -150000, 0, -16000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Sp02_lab2_Base
base = Sp02_lab2_Base
reputation = fc_rs_grp
rotate = 0, 90, 0
archetype = space_factory01_10strength
ids_name = 536440
loadout = space_factory01
difficulty_level = 1

[Object]
nickname = Sp02_lab2_space_tanklx4_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -150000, -190, -16500
archetype = space_tanklx4
parent = Sp02_lab2
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab2_space_tanklx4_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -150250, -190, -16500
archetype = space_tanklx4
parent = Sp02_lab2
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab2_space_tanklx4_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -149750, -190, -16500
archetype = space_tanklx4
parent = Sp02_lab2
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab2_mplatform_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -150000, -20, -16720
archetype = mplatform
parent = Sp02_lab2
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab2_mplatform_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -150250, -20, -16720
archetype = mplatform
parent = Sp02_lab2
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab2_mplatform_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -149750, -20, -16720
archetype = mplatform
parent = Sp02_lab2
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab2_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -149400, -300, -16495
archetype = shipyard_2x
parent = Sp02_lab2
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab2_bk_alager_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -150500, 0, -16495
archetype = bk_rlager
parent = Sp02_lab2
reputation = fc_rs_grp

[Object]
nickname = Sp02_lab2_bk_alager_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -149500, 0, -16495
archetype = bk_rlager
parent = Sp02_lab2
reputation = fc_rs_grp

[Zone]
nickname = Zone_SP02_lab2_exclusion01
pos = -150000, 0, -16000
shape = SPHERE
size = 15000
property_flags = 131072
visit = 128
sort = 99.500000
damage = 10

;;;;;;;;;;;;;;;;;debris_exclusion07;;;;;;;;;;;;;;;;;

[Object]
nickname = SP02_rh_battleship_debris_frnt_1_07
rotate = -2, 25, -45
pos = -41000, 0, -16500
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_frnt_2_07
rotate = -28, 16, 52
pos = -42400, 300, -15500
archetype = rh_battleship_debris_frnt

[Object]
nickname = SP02_rh_battleship_debris_rear_1_07
rotate = 51, 47, 83
pos = -42000, 500, -15500
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_battleship_debris_rear_2_07
rotate = -27, -85, -37
pos = -42000, 650, -16700
archetype = rh_battleship_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_1_07
rotate = 64, 97, 2
pos = -42200, -100, -16700
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_3_07
rotate = 0, 0, 70
pos = -41500, -400, -16100
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_1_07
rotate = -14, -82, 57
pos = -41700, -200, -16100
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_frnt_3_07
rotate = -18, 53, 62
pos = -41800, 800, -16100
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_1_07
rotate = 74, 54, -68
pos = -42500, 1100, -16100
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_rear_3_07
rotate = 43, 85, 72
pos = -42500, 900, -15900
archetype = rh_cruiser_debris_rear

[Object]
nickname = SP02_rh_cruiser_debris_2_07
rotate = 47, 62, 17
pos = -42500, 500, -15900
archetype = rh_cruiser_debris

[Object]
nickname = SP02_rh_cruiser_debris_frnt_2_07
rotate = 90, 21, -35
pos = -41500, 550, -16300
archetype = rh_cruiser_debris_frnt

[Object]
nickname = SP02_rh_cruiser_debris_rear_2_07
rotate = -12, 23, 53
pos = -42400, 200, -16300
archetype = rh_cruiser_debris_rear

[zone]
nickname = Zone_Sp02_debris_01
pos = -42000, 1000, -16000
shape = SPHERE
size = 4000
property_flags = 16400
spacedust = oxygendust
spacedust_maxparticles = 150
sort = 99
damage = 10

[zone]
nickname = Zone_Sp02_debris_02
pos = -5000, 0, 150000
shape = SPHERE
size = 9000
property_flags = 16400
spacedust = gf_wormhole_green
spacedust_maxparticles = 150
sort = 99
damage = 10
music = music_discordant_psychosis

[zone]
nickname = Zone_Sp02_debris_03
pos = 110000, 0, 100000
shape = SPHERE
size = 14000
property_flags = 16400
spacedust = oxygendust
spacedust_maxparticles = 150
sort = 99
damage = 10
music = music_discordant_psychosis

[zone]
nickname = Zone_Sp02_debris_04
pos = 110000, 0, -100000
shape = SPHERE
size = 14000
property_flags = 16400
spacedust = oxygendust
spacedust_maxparticles = 150
sort = 99
damage = 10
music = music_discordant_psychosis

[zone]
nickname = Zone_Sp02_debris_05
pos = 0, 0, -70000
shape = SPHERE
size = 14000
property_flags = 16400
spacedust = oxygendust
spacedust_maxparticles = 150
sort = 99
damage = 10
music = music_discordant_psychosis

[zone]
nickname = Zone_Sp02_debris_06
pos = 60000, 0, 0
shape = SPHERE
size = 14000
property_flags = 16400
spacedust = oxygendust
spacedust_maxparticles = 150
sort = 99
damage = 10
music = music_discordant_psychosis

[zone]
nickname = Zone_Sp02_debris_07
pos = -16000, 0, 50000
shape = SPHERE
size = 14000
property_flags = 16400
spacedust = gf_wormhole_green
spacedust_maxparticles = 150
sort = 99
damage = 10
music = music_discordant_psychosis

[zone]
nickname = Zone_Sp02_debris_08
pos = -120000, 0, -120000
shape = SPHERE
size = 15000
property_flags = 16400
spacedust = oxygendust
spacedust_maxparticles = 150
sort = 99
damage = 10

[zone]
nickname = Zone_Sp02_debris_09
pos = -110200, -110, 100200
shape = BOX
size = 2000, 2000, 4000
property_flags = 16400
spacedust = gf_wormhole_green
spacedust_maxparticles = 150
sort = 99
damage = 10
music = music_discordant_psychosis

[Object]
nickname = SP02_lab_dock2
pos = -51600, -300, -16495
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP02_lab_dock2_Base
base = SP02_lab_dock2_Base
reputation = pe_n_grp
rotate = 0, 180, 0
archetype = shipyard_2x2
ids_name = 536445
difficulty_level = 1

[Object]
nickname = SP02_lab2_dock2
pos = -150600, -300, -16495
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SP02_lab2_dock2_Base
base = SP02_lab2_dock2_Base
reputation = pe_n_grp
rotate = 0, 180, 0
archetype = shipyard_2x2
ids_name = 536446
difficulty_level = 1