[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = Nomad_b_g_c_b_wave
filename = missions\encounters\capitalships_nomad_wave.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_dangerous_chase
danger = music_dangerous_chase
battle = music_no_lair_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\EVENT01_Mine_01.ini
zone = Zone_EVENT01_Mine_01

[Ambient]
color = 0, 100, 255

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_br01_stars.cmp
nebulae = solar\starsphere\starsphere_intro4.cmp

[LightSource]
nickname = EVENT01_system_light
pos = -30000, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
;[Object]
;nickname = Event01_Barrier
;pos = 0, 0, 0
;visit = 16
;ids_info = 0
;rotate = 0, 0, 0
;archetype = Rebirth_Barrier
;ids_name = 536539
;loadout = Rebirth_Barrier_Ivent
;reputation = red_n_grp

[zone]
nickname = Zone_EVENT01_Mine_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 84000, 50000, 40000
property_flags = 4128
damage = 10000
visit = 36
ids_info = 0

[zone]
nickname = Zone_EVENT01_exclusion_01
pos = 4800, 0, 0
shape = BOX
size = 39500, 45000, 45000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
damage = 1
visit = 99
sort = 99.500000
;

[zone]
nickname = Zone_EVENT01_exclusion_02
pos = -48300, 0, 0
shape = SPHERE
size = 6000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
damage = 1
visit = 99
sort = 99.500000

[zone]
nickname = Zone_EVENT01_exclusion_02_2
pos = 48300, 0, 0
shape = SPHERE
size = 6000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
damage = 1
visit = 99
sort = 99.500000

[zone]
nickname = Zone_EVENT01_exclusion_03
pos = 0, 35800, 0
shape = BOX
size = 7500, 7000, 7500
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
damage = 1
visit = 99
sort = 99.500000
;

[zone]
nickname = Zone_EVENT01_Corridor_01
pos = -28700, 0, 0
shape = BOX
size = 28500, 3000, 3000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
damage = 1
visit = 99
sort = 99.500000

[zone]
nickname = Zone_EVENT01_Corridor_01_2
pos = 33700, 0, 0
shape = BOX
size = 20500, 3000, 3000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
damage = 1
visit = 99
sort = 99.500000

[zone]
nickname = Zone_EVENT01_Corridor_02
pos = 0, 27500, 0
rotate = 0, 0, 90
shape = BOX
size = 10000, 3000, 3000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
damage = 1
visit = 99
sort = 99.500000
;

[Object]
nickname = EVENT01_01
ids_name = 544125
pos = 0, 36000, 0
rotate = 0, -90, 0
archetype = nomad_hive
ids_info = 0
base = EVENT01_01_Base
dock_with = EVENT01_01_Base
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = nomad_hive
pilot = pilot_solar_easy
;

[Object]
nickname = EVENT01_buoy_1
ids_name = 535804
pos = -43000, 0, 200
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_2
ids_name = 535804
pos = -43000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_3
ids_name = 535804
pos = -41000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_4
ids_name = 535804
pos = -39000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_5
ids_name = 535804
pos = -37000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_6
ids_name = 535804
pos = -35000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_7
ids_name = 535804
pos = -33000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_8
ids_name = 535804
pos = -31000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_9
ids_name = 535804
pos = -29000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_10
ids_name = 535804
pos = -27000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_11
ids_name = 535804
pos = -25000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_12
ids_name = 535804
pos = -23000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_13
ids_name = 535804
pos = -21000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_14
ids_name = 535804
pos = -19000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_15
ids_name = 535804
pos = -17000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_16
ids_name = 535804
pos = -15000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_17
ids_name = 535804
pos = -15000, 0, 200
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_18
ids_name = 535804
pos = -15000, 0, 400
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_19
ids_name = 535804
pos = -15000, 0, 600
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_20
ids_name = 535804
pos = -15000, 0, 800
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_21
ids_name = 535804
pos = -15000, 0, 1000
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_22
ids_name = 535804
pos = -15000, 0, -200
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_23
ids_name = 535804
pos = -15000, 0, -400
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_24
ids_name = 535804
pos = -15000, 0, -600
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_25
ids_name = 535804
pos = -15000, 0, -800
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_26
ids_name = 535804
pos = -15000, 0, -1000
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_27
ids_name = 535804
pos = -43000, 0, 400
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_28
ids_name = 535804
pos = -43000, 0, 600
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_29
ids_name = 535804
pos = -43000, 0, 800
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_30
ids_name = 535804
pos = -43000, 0, 1000
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_31
ids_name = 535804
pos = -43000, 0, -200
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_32
ids_name = 535804
pos = -43000, 0, -400
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_33
ids_name = 535804
pos = -43000, 0, -600
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_34
ids_name = 535804
pos = -43000, 0, -800
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_35
ids_name = 535804
pos = -43000, 0, -1000
archetype = hazard_buoy
loadout = hazard_buoy_light05
;[Zone]
;nickname = Zone_Event01_pop_01
;pos = 0, 0, 0
;rotate = 0, 0, 0
;shape = SPHERE
;size = 14500
;comment = dk_fullen_angel
;sort = 99
;toughness = 35
;density = 3
;repop_time = 15
;max_battle_size = 4
;pop_type = Background
;relief_time = 15
;population_additive = false
;faction_weight = Nomad_wave_grp, 20
;encounter = Nomad_b_g_c_b_wave, 15, 0.100000
;faction = Nomad_wave_grp, 1.000000

[Object]
nickname = EVENT01_buoy_36
ids_name = 535804
pos = 0, 32500, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05
;[Zone]
;nickname = Zone_Event01_pop_01
;pos = 0, 0, 0
;rotate = 0, 0, 0
;shape = SPHERE
;size = 14500
;comment = dk_fullen_angel
;sort = 99
;toughness = 35
;density = 3
;repop_time = 15
;max_battle_size = 4
;pop_type = Background
;relief_time = 15
;population_additive = false
;faction_weight = Nomad_wave_grp, 20
;encounter = Nomad_b_g_c_b_wave, 15, 0.100000
;faction = Nomad_wave_grp, 1.000000

[Object]
nickname = EVENT01_buoy_37
ids_name = 535804
pos = 0, 32500, 500
archetype = hazard_buoy
loadout = hazard_buoy_light05
;[Zone]
;nickname = Zone_Event01_pop_01
;pos = 0, 0, 0
;rotate = 0, 0, 0
;shape = SPHERE
;size = 14500
;comment = dk_fullen_angel
;sort = 99
;toughness = 35
;density = 3
;repop_time = 15
;max_battle_size = 4
;pop_type = Background
;relief_time = 15
;population_additive = false
;faction_weight = Nomad_wave_grp, 20
;encounter = Nomad_b_g_c_b_wave, 15, 0.100000
;faction = Nomad_wave_grp, 1.000000

[Object]
nickname = EVENT01_buoy_38
ids_name = 535804
pos = 0, 32500, 1000
archetype = hazard_buoy
loadout = hazard_buoy_light05
;[Zone]
;nickname = Zone_Event01_pop_01
;pos = 0, 0, 0
;rotate = 0, 0, 0
;shape = SPHERE
;size = 14500
;comment = dk_fullen_angel
;sort = 99
;toughness = 35
;density = 3
;repop_time = 15
;max_battle_size = 4
;pop_type = Background
;relief_time = 15
;population_additive = false
;faction_weight = Nomad_wave_grp, 20
;encounter = Nomad_b_g_c_b_wave, 15, 0.100000
;faction = Nomad_wave_grp, 1.000000

[Object]
nickname = EVENT01_buoy_39
ids_name = 535804
pos = 0, 32500, 1470
archetype = hazard_buoy
loadout = hazard_buoy_light05
;[Zone]
;nickname = Zone_Event01_pop_01
;pos = 0, 0, 0
;rotate = 0, 0, 0
;shape = SPHERE
;size = 14500
;comment = dk_fullen_angel
;sort = 99
;toughness = 35
;density = 3
;repop_time = 15
;max_battle_size = 4
;pop_type = Background
;relief_time = 15
;population_additive = false
;faction_weight = Nomad_wave_grp, 20
;encounter = Nomad_b_g_c_b_wave, 15, 0.100000
;faction = Nomad_wave_grp, 1.000000

[Object]
nickname = EVENT01_buoy_41
ids_name = 535804
pos = 0, 32500, -1470
archetype = hazard_buoy
loadout = hazard_buoy_light05
;[Zone]
;nickname = Zone_Event01_pop_01
;pos = 0, 0, 0
;rotate = 0, 0, 0
;shape = SPHERE
;size = 14500
;comment = dk_fullen_angel
;sort = 99
;toughness = 35
;density = 3
;repop_time = 15
;max_battle_size = 4
;pop_type = Background
;relief_time = 15
;population_additive = false
;faction_weight = Nomad_wave_grp, 20
;encounter = Nomad_b_g_c_b_wave, 15, 0.100000
;faction = Nomad_wave_grp, 1.000000

[Object]
nickname = EVENT01_buoy_42
ids_name = 535804
pos = 0, 32500, -1000
archetype = hazard_buoy
loadout = hazard_buoy_light05
;[Zone]
;nickname = Zone_Event01_pop_01
;pos = 0, 0, 0
;rotate = 0, 0, 0
;shape = SPHERE
;size = 14500
;comment = dk_fullen_angel
;sort = 99
;toughness = 35
;density = 3
;repop_time = 15
;max_battle_size = 4
;pop_type = Background
;relief_time = 15
;population_additive = false
;faction_weight = Nomad_wave_grp, 20
;encounter = Nomad_b_g_c_b_wave, 15, 0.100000
;faction = Nomad_wave_grp, 1.000000

[Object]
nickname = EVENT01_buoy_43
ids_name = 535804
pos = 0, 32500, -500
archetype = hazard_buoy
loadout = hazard_buoy_light05
;[Zone]
;nickname = Zone_Event01_pop_01
;pos = 0, 0, 0
;rotate = 0, 0, 0
;shape = SPHERE
;size = 14500
;comment = dk_fullen_angel
;sort = 99
;toughness = 35
;density = 3
;repop_time = 15
;max_battle_size = 4
;pop_type = Background
;relief_time = 15
;population_additive = false
;faction_weight = Nomad_wave_grp, 20
;encounter = Nomad_b_g_c_b_wave, 15, 0.100000
;faction = Nomad_wave_grp, 1.000000

[Object]
nickname = Event01_explosion_base_space_dome_1
ids_name = 536225
pos = 0, 375, -18650
rotate = 0, 90, 0
archetype = freeport7_space_dome_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_dome_2
ids_name = 536225
pos = 0, 375, 19350
rotate = 0, 90, 0
archetype = freeport7_space_dome_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_dome_3
ids_name = 536225
pos = 0, 375, -19350
rotate = 0, -90, 0
archetype = freeport7_space_dome_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_dome_4
ids_name = 536225
pos = 0, 375, 18650
rotate = 0, -90, 0
archetype = freeport7_space_dome_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_dome_5
ids_name = 536225
pos = 350, 375, -19000
rotate = 0, 180, 0
archetype = freeport7_space_dome_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_dome_6
ids_name = 536225
pos = -350, 375, 19000
rotate = 0, 0, 0
archetype = freeport7_space_dome_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_dome_7
ids_name = 536225
pos = -350, 375, -19000
rotate = 0, 0, 0
archetype = freeport7_space_dome_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_dome_8
ids_name = 536225
pos = 350, 375, 19000
rotate = 0, 180, 0
archetype = freeport7_space_dome_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_industrial_1
pos = 0, -500, 0
rotate = -90, 0, 0
archetype = space_industrial_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_industrial_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_solar_plant_4
pos = 0, -700, -19000
rotate = 0, 90, 0
archetype = space_solar_plant_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_solar_plant_14
pos = 0, 1100, 19000
rotate = 0, -50, 0
archetype = space_solar_plant_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_solar_plant_5
pos = 800, 630, -19000
rotate = 0, 90, 0
archetype = space_solar_plant_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_solar_plant_10
pos = 800, 630, 19000
rotate = 0, -50, 0
archetype = space_solar_plant_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_solar_plant_6
pos = -800, 630, -19000
rotate = 0, 90, 0
archetype = space_solar_plant_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_solar_plant_9
pos = -800, 630, 19000
rotate = 0, -50, 0
archetype = space_solar_plant_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_solar_plant_7
pos = 0, 1100, -19000
rotate = 0, 90, 0
archetype = space_solar_plant_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_solar_plant_8
pos = 0, -700, 19000
rotate = 0, -50, 0
archetype = space_solar_plant_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_1
pos = 0, -100, 900
rotate = 180, 0, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_3
pos = 0, -100, -5000
rotate = 0, 0, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_4
pos = 0, -100, 1150
rotate = 0, 0, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_5
pos = 0, -100, -2950
rotate = 0, 0, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_6
pos = 0, -100, -6950
rotate = 0, 0, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_7
pos = 0, -100, -8950
rotate = 0, 0, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_11
pos = 1730, -100, -7913
rotate = 0, -60, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_12
pos = 1930, -100, -7913
rotate = 0, 30, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_13
pos = 1930, -100, -7913
rotate = 60, 30, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_14
pos = 1930, -100, -7913
rotate = 0, 60, 90
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_15
pos = -190, -100, -7147
rotate = 0, -90, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_16
pos = -2220, -100, -7147
rotate = 0, -90, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_17
pos = -4250, -100, -7147
rotate = 0, -90, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_18
pos = -6290, -100, -7147
rotate = 0, -90, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_19
pos = -8150, -100, -7257
rotate = 0, -140, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_20
pos = -9380, -100, -8857
rotate = 0, -180, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_21
pos = 0, 1890, 7300
rotate = 90, -180, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_22
pos = 0, 1890, 7050
rotate = 90, -180, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_8
pos = 0, -100, 7300
rotate = 0, 0, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_9
pos = 0, -100, 5250
rotate = 0, 0, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_space_research_10
pos = 0, -700, 0
rotate = 90, 0, 0
archetype = space_research_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_1
pos = 0, -400, -5000
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_2
pos = 0, -400, -4500
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_3
pos = 0, -400, -4000
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_4
pos = 0, -400, -3500
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_5
pos = 0, -400, -3000
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_6
pos = 0, -400, -2500
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_7
pos = 0, -400, -2000
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_8
pos = 0, -400, 2000
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_9
pos = 0, -400, 5000
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_10
pos = 0, -400, 4500
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_11
pos = 0, -400, 4000
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_12
pos = 0, -400, 3500
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_13
pos = 0, -400, 3000
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_14
pos = 0, -400, 2500
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_15
pos = 0, -1300, 300
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_16
pos = 0, -1800, -300
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_17
pos = -6290, -400, -7147
rotate = 0, 0, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_18
pos = -4290, -400, -7147
rotate = 0, 0, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_shipyard_2x_19
pos = -4030, 100, -7147
rotate = 0, 90, 0
archetype = shipyard_2x_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_no2_artillery_ex_01
ids_name = 536224
pos = 0, -360, -5000
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_02
ids_name = 536224
pos = 0, -360, -4500
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_03
ids_name = 536224
pos = 0, -360, -4000
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_04
ids_name = 536224
pos = 0, -360, -3500
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_05
ids_name = 536224
pos = 0, -360, -3000
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_06
ids_name = 536224
pos = 0, -360, -2500
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_07
ids_name = 536224
pos = 0, -360, -2000
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_08
ids_name = 536224
pos = 0, -360, 5000
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_09
ids_name = 536224
pos = 0, -360, 4500
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_10
ids_name = 536224
pos = 0, -360, 4000
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_11
ids_name = 536224
pos = 0, -360, 3500
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_12
ids_name = 536224
pos = 0, -360, 3000
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_13
ids_name = 536224
pos = 0, -360, 2500
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_14
ids_name = 536224
pos = 0, -360, 2000
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_15
ids_name = 536224
pos = -4290, -400, -7147
rotate = 0, 0, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_16
ids_name = 536224
pos = 0, 1490, 7500
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_17
ids_name = 536224
pos = 0, 1090, 7500
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_no2_artillery_ex_18
ids_name = 536224
pos = 0, 690, 7500
rotate = 0, 90, 0
archetype = no2_artillery_ex_EVENT01
loadout = no2_artillery_ex_EVENT01
;

[Object]
nickname = Event01_rh_b_ex_1
ids_name = 544551
pos = 0, -1250, 300
rotate = 0, 90, 0
archetype = rh_b_ex_EVENT01
loadout = rh_b_ex_EVENT01
;

[Object]
nickname = Event01_rh_b_ex_2
ids_name = 544551
pos = 0, -1750, -300
rotate = 0, 90, 0
archetype = rh_b_ex_EVENT01
loadout = rh_b_ex_EVENT01
;

[Object]
nickname = Event01_rh_b_ex_3
ids_name = 544551
pos = -6290, -400, -7147
rotate = 0, 0, 0
archetype = rh_b_ex_EVENT01
loadout = rh_b_ex_EVENT01
;

[Object]
nickname = Event01_rh_b_ex_4
ids_name = 544551
pos = 0, 1490, 6850
rotate = 0, 90, 0
archetype = rh_b_ex_EVENT01
loadout = rh_b_ex_EVENT01
;

[Object]
nickname = Event01_rh_b_ex_5
ids_name = 544551
pos = 0, 890, 6850
rotate = 0, 90, 0
archetype = rh_b_ex_EVENT01
loadout = rh_b_ex_EVENT01
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_talon_1
ids_name = 536561
pos = 0, -300, 6500
rotate = 0, 90, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block2_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_talon_2
ids_name = 536561
pos = 0, -300, 6050
rotate = 0, 90, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block2_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_talon_3
ids_name = 536561
pos = 0, -300, 1025
rotate = 0, 0, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block2_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_talon_3_2
ids_name = 536561
pos = 0, -300, -1025
rotate = 0, 0, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block2_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_talon_4
ids_name = 536561
pos = 0, -300, -6050
rotate = 0, 90, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block2_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_talon_5
ids_name = 536561
pos = 0, -300, -6500
rotate = 0, 90, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block2_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_talon_6
ids_name = 536561
pos = 0, -200, 19000
rotate = 0, 50, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block2_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_talon_7
ids_name = 536561
pos = 0, -300, 5600
rotate = 0, 90, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block2_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_talon_8
ids_name = 536561
pos = 0, -200, -19000
rotate = 0, 90, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block2_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_talon_9
ids_name = 536561
pos = 0, -300, -5600
rotate = 0, 90, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block2_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_ex_base_space_industrial2_ex_talon_10
ids_name = 0
pos = 0, 380, -19000
rotate = 90, 0, 0
archetype = space_industrial2_ex_EVENT01
ids_info = 0
reputation = fc_n_grp
loadout = space_industrial_ex
;

[Object]
nickname = Event01_ex_base_space_industrial2_ex_talon_11
ids_name = 0
pos = 0, 380, 19000
rotate = 90, 180, 0
archetype = space_industrial2_ex_EVENT01
ids_info = 0
reputation = fc_n_grp
loadout = space_industrial_ex
;

[Object]
nickname = Event01_explosion_base_tankl4x4_1
pos = -90000, -2000, 200
rotate = 0, 0, 0
archetype = space_tankl4x4_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest

[Object]
nickname = Event01_explosion_base_tankl4x4_2
pos = 0, -300, 6270
rotate = 0, 90, 0
archetype = space_tankl4x4_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_tankl4x4_3
pos = 0, -300, -5825
rotate = 0, 90, 0
archetype = space_tankl4x4_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_tankl4x4_4
pos = 0, -500, 200
rotate = 0, 0, 0
archetype = space_tankl4x4_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_tankl4x4_4_2
pos = 0, -500, -200
rotate = 0, 0, 0
archetype = space_tankl4x4_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_tankl4x4_5
pos = 0, -300, -6270
rotate = 0, 90, 0
archetype = space_tankl4x4_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_tankl4x4_6
pos = 0, -300, 5825
rotate = 0, 90, 0
archetype = space_tankl4x4_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_mortar1
ids_name = 536560
pos = 0, 630, -19000
rotate = 0, 0, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block3_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_explosion_base_residential_block_ex_mortar2
ids_name = 536560
pos = 0, 630, 19000
rotate = 0, 0, 0
archetype = residential_block_ex_EVENT01
reputation = fc_n_grp
difficulty_level = 16
loadout = residential_block3_ex_EVENT01
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_nomad_weapon_platform1
ids_name = 261164
pos = -16000, 0, 1300
archetype = No_WP_EVENT01
ids_info = 65713
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 38
loadout = No_WP2
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_nomad_weapon_platform2
ids_name = 261164
pos = -16000, 0, -1300
archetype = No_WP_EVENT01
ids_info = 65713
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 38
loadout = No_WP2
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_nomad_weapon_platform3
ids_name = 261164
pos = -2500, 0, -19000
archetype = No_WP_EVENT01
ids_info = 65713
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 38
loadout = No_WP2
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_nomad_weapon_platform4
ids_name = 261164
pos = 2500, 0, -19000
archetype = No_WP_EVENT01
ids_info = 65713
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 38
loadout = No_WP2
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_nomad_weapon_platform5
ids_name = 261164
pos = -16000, 500, 0
rotate = 180,0,0
archetype = No_WP_EVENT01
ids_info = 65713
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 38
loadout = No_WP2
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_nomad_weapon_platform6
ids_name = 261164
pos = 2000, 0, 19000
rotate = 0,0,0
archetype = No_WP_EVENT01
ids_info = 65713
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 38
loadout = No_WP2
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_nomad_weapon_platform7
ids_name = 261164
pos = -2000, 0, 19000
rotate = 0,0,0
archetype = No_WP_EVENT01
ids_info = 65713
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 38
loadout = No_WP2
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_buoy_1_1
ids_name = 535804
pos = 5000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = Event01_No_Hatchery_01
ids_name = 544550
pos = 0, -100, -9450
rotate = -90, 0, 0
archetype = No_Hatchery_EVENT01
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Event01_No_Hatchery_01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_No_Hatchery_02
ids_name = 544550
pos = 0, -100, 9650
rotate = 90, 0, 0
archetype = No_Hatchery_EVENT01
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Event01_No_Hatchery_01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_No_Hive_01
ids_name = 544550
pos = 0, 1000, 45
rotate = 0, 0, 0
archetype = No_Hive_EVENT01
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Event01_No_Hive_01
pilot = pilot_solar_hardest
;

[Object]
nickname = Event01_nomad_lair01
ids_name = 544553
pos = -9380, -100, -10690
rotate = 180, 0, 0
archetype = nomad_lair01_EVENT01
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Event01_nomad_lair01
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_01_shieldgen01
ids_name = 536941
pos = 0, -100, -12130
rotate = 0, 0, 0
archetype = space_arch_generator3
behavior = NOTHING
loadout = space_arch_generator_EVENT01

[Object]
nickname = EVENT01_01_shieldgen02
ids_name = 536941
pos = 0, -100, 12330
rotate = 0, 0, 0
archetype = space_arch_generator3
behavior = NOTHING
loadout = space_arch_generator_EVENT02
;

[Object]
nickname = EVENT01_01_shieldgen03
ids_name = 536941
pos = 2920, -100, -6195
rotate = 0, 30, 0
archetype = space_arch_generator3
behavior = NOTHING
loadout = space_arch_generator_EVENT03
;

[Object]
nickname = EVENT01_01_shieldgen04
ids_name = 536941
pos = 2425, -1820, -7055
rotate = 60, 30, 0
archetype = space_arch_generator3
behavior = NOTHING
loadout = space_arch_generator_EVENT04
;

[Object]
nickname = EVENT01_01_shieldgen05
ids_name = 536941
pos = 1930, 1620, -6925
rotate = 0, 60, 90
archetype = space_arch_generator3
behavior = NOTHING
loadout = space_arch_generator_EVENT05

[Object]
nickname = EVENT01_01_shieldgen06
ids_name = 536941
pos = 0, 3285, 0
rotate = 90, 0, 0
archetype = space_arch_generator3
behavior = NOTHING
loadout = space_arch_generator_EVENT06

[Object]
nickname = Event01_nomadmegabattleship
ids_name = 544552
pos = 20000, 15000, 0
rotate = 0, 0, 0
archetype = nomadmegabattleship
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = nomadmegabattleship_EVENT01
pilot = pilot_solar_hardest

[Object]
nickname = EVENT01_buoy_44
ids_name = 535804
pos = 43000, 0, 200
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_45
ids_name = 535804
pos = 43000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_46
ids_name = 535804
pos = 41000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_47
ids_name = 535804
pos = 39000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_48
ids_name = 535804
pos = 37000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_49
ids_name = 535804
pos = 35000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_50
ids_name = 535804
pos = 33000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_51
ids_name = 535804
pos = 31000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_52
ids_name = 535804
pos = 29000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_53
ids_name = 535804
pos = 27000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_54
ids_name = 535804
pos = 25000, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05

[Object]
nickname = EVENT01_buoy_55
ids_name = 535804
pos = 43000, 0, -200
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_56
ids_name = 535804
pos = 43000, 0, -400
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_57
ids_name = 535804
pos = 43000, 0, -600
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_58
ids_name = 535804
pos = 43000, 0, -800
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_59
ids_name = 535804
pos = 43000, 0, -1000
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_60
ids_name = 535804
pos = 43000, 0, 400
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_61
ids_name = 535804
pos = 43000, 0, 600
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_62
ids_name = 535804
pos = 43000, 0, 800
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_63
ids_name = 535804
pos = 43000, 0, 1000
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_64
ids_name = 535804
pos = 23500, 0, 0
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_65
ids_name = 535804
pos = 23500, 0, 400
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_66
ids_name = 535804
pos = 23500, 0, 800
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_67
ids_name = 535804
pos = 23500, 0, 1200
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_68
ids_name = 535804
pos = 23500, 0, -1200
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_69
ids_name = 535804
pos = 23500, 0, -800
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_buoy_70
ids_name = 535804
pos = 23500, 0, -400
archetype = hazard_buoy
loadout = hazard_buoy_light05
;

[Object]
nickname = EVENT01_nomad_weapon_platform1_2
ids_name = 261164
pos = 23000, 0, 1300
archetype = No_WP_EVENT01
ids_info = 65713
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 38
loadout = No_WP2
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_nomad_weapon_platform2_2
ids_name = 261164
pos = 23000, 0, -1300
archetype = No_WP_EVENT01
ids_info = 65713
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 38
loadout = No_WP2
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_nomad_weapon_platform3_2
ids_name = 261164
pos = 23000, 500, 0
rotate = 180, 0, 0
archetype = No_WP_EVENT01
ids_info = 65713
visit = 0
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 38
loadout = No_WP2
pilot = pilot_solar_hardest
;

[Object]
nickname = EVENT01_to_Arena01_hole
ids_name = 532850
pos = -47000, 0, 0
rotate = 0, -89, 0
archetype = jumphole_rebirth2
msg_id_prefix = gcs_refer_system_HI03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Arena01, ARENA01_to_HI03_hole, gate_tunnel_bretonia
;goto = Arena01, Arena01_to_EVENT01_hole, gate_tunnel_bretonia

[Object]
nickname = EVENT01_to_Arena01_hole2
ids_name = 532850
pos = 47000, 0, 0
rotate = 0, 89, 0
archetype = jumphole_rebirth2
msg_id_prefix = gcs_refer_system_HI03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Arena01, ARENA01_to_HI03_hole, gate_tunnel_bretonia
;goto = Arena01, Arena01_to_EVENT01_hole, gate_tunnel_bretonia