[Room_Info]
set_script = Scripts\Bases\sl_planet_cityscape_hardpoint_01.thn
scene = all, ambient, Scripts\bases\sl_01_cityscape_ambi_day_01.thn

[Room_Sound]
music = cityscape_rain, repeat
ambient = ambience_pirate

[Camera]
name = Camera_0

[PlayerShipPlacement]
name = X/Shipcentre/01
;landing_script = Scripts\Bases\red_planet_cityscape_land_01.thn
;launching_script = Scripts\Bases\red_planet_cityscape_launch_01.thn

[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair

[FlashlightSet]
icolor = 255, 100, 0
scale = 10
blink = 10.6
endpause = 2.5
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04

[FlashlightSet]
icolor = 5, 100, 255
scale = 9
blink = 9.6
endpause = 0.3
hardpoint = HpLightB01

[FlashlightSet]
icolor = 5, 255, 5
scale = 10
blink = 10.6
endpause = 1.5
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
