[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
space_farclip = 200000

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Indian_space01
danger = Indian_danger01
battle = Indian_battle01

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\IN01_asteroids_02.ini
zone = Zone_IN01_asteroids_02

[Nebula]
file = solar\nebula\IN01_nebula_02.ini
zone = Zone_IN01_nebula_02

[Nebula]
file = solar\nebula\IN01_nebula_01.ini
zone = Zone_IN01_nebula_01

[Asteroids]
file = solar\asteroids\IN01_asteroids_01.ini
zone = Zone_IN01_asteroids_01

[Ambient]
color = 60, 10, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_br01_stars.cmp
nebulae = solar\starsphere\starsphere_in01.cmp

[LightSource]
nickname = IN01_system_light
pos = 43241, 0, 0
color = 255, 50, 50
range = 98000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = IN01_to_LP01_hole
ids_name = 525121
pos = -6406, 0, -36378
rotate = 0, -174, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_LP01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LP01, LP01_to_IN01_hole, gate_tunnel_bretonia

[Object]
nickname = IN01_to_LP01_hole_anomaly
pos = -6406, 0, -36378
Archetype = baxter_hazard
visit = 128

[zone]
nickname = IN01_Sun1_death
pos = 43241, 0, 0
shape = SPHERE
size = 7000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = IN01_Sun1
ids_name = 261025
pos = 43241, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = hu01_sun3
atmosphere_range = 6000
burn_color = 255, 255, 255
ids_info = 66153

[Object]
nickname = IN01_dinamik_sun
pos = 43241, 0, 0
archetype = sun_place
loadout = Red_sun_fx

[Zone]
nickname = Zone_IN01_asteroids_01
ids_name = 0
pos = -6634, 0, -35920
rotate = 0, 3, 0
shape = ELLIPSOID
size = 40000, 14600, 14000
property_flags = 66
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
Music = zone_field_asteroid_rock

[Zone]
nickname = Zone_IN01_nebula_01
ids_name = 0
pos = -450, -50000, 14400
rotate = 0, 0, 0
shape = ELLIPSOID
size = 47131, 28370, 28370
property_flags = 32768
property_fog_color = 255.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50

[Zone]
nickname = Zone_IN01_nebula_02
ids_name = 0
pos = -450, 50000, 14400
rotate = 0, 0, 0
shape = ELLIPSOID
size = 47131, 28370, 28370
property_flags = 32768
property_fog_color = 255.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50

[Object]
nickname = IN01_planet_1
ids_name = 261807
spin = 0.000000, 0.020000, 0.000000
rotate = 0, 0, 0
pos = -20362, 0, 22421
archetype = planet_gasblucld_red_5000
atmosphere_range = 5500
burn_color = 255, 222, 160
ids_info = 528313
ring = Zone_IN01_planet_1_ring, solar\rings\red_ring.ini

[zone]
nickname = IN01_planet_1_death
pos = -20362, 0, 22421
shape = SPHERE
size = 5400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_IN01_planet_1_ring
pos = -20362, 0, 22421
rotate = -40, 0, 0
shape = ring
size = 20000, 9000, 200
sort = 0.000000

[Object]
nickname = IN01_neutron_star_fx_01
ids_name = 261048
pos = 8007, 0, 7550
orientation = 1, 0, 90, 0
rotate = -20, 0, 10
spin = 0, 0, 0
Archetype = neutron_star
loadout = neutron_star
ids_info = 66164

[Object]
nickname = IN01_neutron_star
ids_name = 261048
pos = 8007, 0, 7550
rotate = 0, 0, 0
archetype = planet_neutron_800
spin = 0.010000, 0.010000, 0.010000
atmosphere_range = 1100
burn_color = 255, 222, 160
ids_info = 528276

[zone]
nickname = IN01_neutron_star_death
pos = 8007, 0, 7550
shape = SPHERE
size = 1000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = Zone_IN01_damage_01
pos = 8007, 0, 7550
rotate = 0, 0, 0
shape = ELLIPSOID
size = 6000, 6000, 6000
damage = 2000

[Zone]
nickname = Zone_IN01_asteroids_02
ids_name = 0
pos = 23336, 0, 37064
rotate = 0, 18, 0
shape = ELLIPSOID
size = 26768, 12354, 12354
property_flags = 66
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50

[Object]
nickname = IN01_to_IN02_hole
ids_name = 525121
pos = 26768, 0, 40953
rotate = 0, 34, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_IN02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = IN02, IN02_to_IN01_hole, gate_tunnel_bretonia

[Object]
nickname = IN01_to_IN02_hole_anomaly
pos = 26768, 0, 40953
Archetype = baxter_hazard
visit = 128

[Object]
nickname = IN01_to_IN06_hole
ids_name = 525121
pos = -35462, 25000, 21277
rotate = 0, 140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_IN06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = IN06, IN06_to_IN01_hole, gate_tunnel_bretonia

[Object]
nickname = IN01_to_IN06_hole_anomaly
pos = -35462, 25000, 21277
Archetype = baxter_hazard
visit = 128

[Object]
nickname = IN01_suprise_conquistadors_superheavy_fighter_01
pos = 24938, 5000, -39809
visit = 16
ids_info = 0
rotate = 180, 90, 20
archetype = suprise_conquistadors_superheavy_fighter
ids_name = 534760
loadout = SECRET_in_in_conquistadors_superheavy_fighter_In01

[Object]
nickname = IN01_suprise_conquistadors_superheavy_fighter_02
pos = 7598, 300, 10558
visit = 16
ids_info = 0
rotate = 50, 160, 0
archetype = suprise_conquistadors_superheavy_fighter
ids_name = 534760
loadout = SECRET_in_in_conquistadors_superheavy_fighter02_In01

[Object]
nickname = IN01_suprise_conquistadors_superheavy_fighter_03
pos = 9573, 900, 5167
visit = 16
ids_info = 0
rotate = 90, 60, 140
archetype = suprise_conquistadors_superheavy_fighter
ids_name = 534760
loadout = SECRET_in_in_conquistadors_superheavy_fighter03_In01

[Object]
nickname = IN01_suprise_conquistadors_superheavy_fighter_04
pos = 4265, -1000, 7060
visit = 16
ids_info = 0
rotate = 90, 140, 70
archetype = suprise_conquistadors_superheavy_fighter
ids_name = 534760
loadout = SECRET_in_in_conquistadors_superheavy_fighter04_In01

[Object]
nickname = IN01_suprise_conquistadors_superheavy_fighter_05
pos = 11013, 1000, 9035
visit = 16
ids_info = 0
rotate = 180, 60, 50
archetype = suprise_conquistadors_superheavy_fighter
ids_name = 534760
loadout = SECRET_in_in_conquistadors_superheavy_fighter05_In01

[Object]
nickname = IN01_suprise_conquistadors_superheavy_fighter_06
pos = -31115, -700, -27226
visit = 16
ids_info = 0
rotate = 0, 80, 90
archetype = suprise_conquistadors_superheavy_fighter
ids_name = 534760
loadout = SECRET_in_in_conquistadors_superheavy_fighter06_In01

[Object]
nickname = IN01_suprise_conquistadors_light_fighter_01
pos = 6516, 500, 4979
visit = 16
ids_info = 0
rotate = 90, 40, 20
archetype = suprise_conquistadors_light_fighter
ids_name = 534758
loadout = SECRET_in_in_conquistadors_light_fighter01_In01

[Object]
nickname = IN01_suprise_conquistadors_light_fighter_02
pos = 8697, -1000, 9465
visit = 16
ids_info = 0
rotate = 40, 170, 0
archetype = suprise_conquistadors_light_fighter
ids_name = 534758
loadout = SECRET_in_in_conquistadors_light_fighter02_In01

[Object]
nickname = IN01_suprise_conquistadors_heavy_fighter_01
pos = 10301, 200, 6872
visit = 16
ids_info = 0
rotate = 10, 30, 110
archetype = suprise_conquistadors_heavy_fighter
ids_name = 534759
loadout = SECRET_in_in_conquistadors_heavy_fighter02_In01

[Object]
nickname = IN01_suprise_conquistadors_heavy_fighter_02
pos = -31943, 1000, -27707
visit = 16
ids_info = 0
rotate = 90, 70, 90
archetype = suprise_conquistadors_heavy_fighter
ids_name = 534759
loadout = SECRET_in_in_conquistadors_heavy_fighter01_In01
