[Room_Info]
set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn
scene = ambient, scripts\bases\li_09_bar_ambi_Li03_03.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D01.thn
scene = ambient, scripts\bases\Ambi_Terrain_Static_D02.thn
scene = ambient, scripts\bases\Ambi_Terrain_Dynamic.thn
scene = ambient, scripts\bases\Ambi_Terrain_Distant.thn

[Room_Sound]
music = music_bar_generic04
ambient = ambience_bar_space

[Camera]
name = Camera_0

[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_09_Bar_enter_01.thn

[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment

[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
