[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Ambient_in02
danger = Indian_danger01
battle = Indian_battle01

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\IN06_asteroids_01.ini
zone = Zone_IN06_asteroids_01

[Nebula]
file = solar\nebula\IN06_nebula_01.ini
zone = Zone_IN06_nebula_01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_br01_stars.cmp
nebulae = solar\starsphere\starsphere_in02.cmp

[LightSource]
nickname = IN06_system_light
pos = 0, 0, 0
color = 255, 0, 0
range = 68000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = IN06_to_IN05_hole
ids_name = 525121
pos = -41309, 0, 8315
rotate = 0, -83, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_IN05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = IN05, IN05_to_IN06_hole, gate_tunnel_bretonia

[Object]
nickname = IN01_to_IN05_hole_anomaly
pos = -41309, 0, 8315
Archetype = baxter_hazard
visit = 128

[Object]
nickname = IN06_to_IN01_hole
ids_name = 525121
pos = 43455, 0, -8047
rotate = 0, 140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_IN01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = IN01, IN01_to_IN06_hole, gate_tunnel_bretonia

[Object]
nickname = IN01_to_IN01_hole_anomaly
pos = 43455, 0, -8047
Archetype = baxter_hazard
visit = 128

[Zone]
nickname = Zone_IN06_nebula_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 200000, 200000, 200000
property_flags = 32768
property_fog_color = 255.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50

[Zone]
nickname = Zone_IN06_asteroids_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, -8, 0
shape = ELLIPSOID
size = 190000, 190000, 190000
property_flags = 66
ids_info = 0
visit = 36

[Object]
nickname = IN06_to_IN07_hole
ids_name = 525121
pos = 9388, 0, 45869
rotate = 0, 11, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_IN07
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = IN07, IN07_to_IN06_hole, gate_tunnel_bretonia

[Object]
nickname = IN06_to_IN07_hole_anomaly
pos = 9388, 0, 45869
Archetype = baxter_hazard
visit = 128

[Zone]
nickname = Zone_IN06_pop_ambient_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 70000
sort = 51
toughness = 19
density = 9
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_cs_grp, 1
encounter = area_assault, 17, 0.100000
faction = fc_cs_grp, 0.900000
encounter = area_assault, 19, 0.100000
faction = fc_cs_grp, 0.900000
encounter = area_assault, 19, 0.100000
faction = fc_cs_grp, 0.900000

[Object]
nickname = IN06_suprise_ObliterationX_01
pos = -7510, 0, -39968
visit = 16
ids_info = 0
rotate = 150, 70, 40
archetype = suprise_ObliterationX
ids_name = 534746
loadout = SECRET_in_in_ObliterationX01_In01

[Object]
nickname = IN06_suprise_ObliterationL_01
pos = -25214, 0, -24142
visit = 16
ids_info = 0
rotate = 50, 90, 30
archetype = suprise_ObliterationL
ids_name = 534747
loadout = SECRET_in_in_ObliterationL01_In01

[Object]
nickname = IN06_suprise_conquistadors_superheavy_fighter_01
pos = -24142, 0, 41846
visit = 16
ids_info = 0
rotate = 50, 90, 0
archetype = suprise_conquistadors_superheavy_fighter
ids_name = 534760
loadout = SECRET_in_in_conquistadors_superheavy_fighter07_In01

[Object]
nickname = IN06_suprise_conquistadors_light_fighter_01
pos = 42382, 0, 25214
visit = 16
ids_info = 0
rotate = 20, 60, 40
archetype = suprise_conquistadors_light_fighter
ids_name = 534758
loadout = SECRET_in_in_conquistadors_light_fighter01_In01

[Object]
nickname = IN06_suprise_conquistadors_heavy_fighter_01
pos = 26019, 0, -28970
visit = 16
ids_info = 0
rotate = 90, 60, 10
archetype = suprise_conquistadors_heavy_fighter
ids_name = 534759
loadout = SECRET_in_in_conquistadors_heavy_fighter01_In01

[Object]
nickname = IN06_suprise_ObliterationX_02
pos = 3755, 0, -19850
visit = 16
ids_info = 0
rotate = 90, 170, 0
archetype = suprise_ObliterationX
ids_name = 534746
loadout = SECRET_in_in_ObliterationX02_In01

[Object]
nickname = IN06_suprise_conquistadors_superheavy_fighter_02
pos = 12875, 0, -45601
visit = 16
ids_info = 0
rotate = 90, 40, 180
archetype = suprise_conquistadors_superheavy_fighter
ids_name = 534760
loadout = SECRET_in_in_conquistadors_superheavy_fighter04_In01

[Object]
nickname = IN06_suprise_robots_fighter_01
pos = 0, -6000, -40000
visit = 16
ids_info = 0
rotate = 36, 7, 29
archetype = suprise_robots_fighter
ids_name = 534128
loadout = suprise_robots_fighter_secret6
