[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1550
tint_field = 255, 255, 255
;empty_cube_frequency = 0.600000

[properties]
flag = lava_objects
flag = object_density_med

[Exclusion Zones]
exclusion = Zone_Rh05_to_Bw04_hole
exclude_dynamic_asteroids = 1

[DynamicAsteroids]
asteroid = lava02_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = lava02_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = lava02_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = lava02_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = lava02_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = lava02_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

[AsteroidBillboards]
count = 1000 ;300
start_dist = 2500 ;1100
fade_dist_percent = 0.5 ;0.500000
shape = asteroid_lava02
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 90

;[DynamicAsteroids]
;asteroid = dasteroid_lava02
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 2000
offset_dist = 1000
fade = 1.000000, 1.400000, 15, 17
texture_aspect = 1.000000
color_shift = 0, 0, 0
ambient_intensity = 0
vert_increase = 2
