[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 30, 20
ambient_increase = 50, 50, 50

[properties]
flag = rock_objects
flag = Object_density_med

[Exclusion Zones]
exclusion = Zone_RH09_planet_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1

[DynamicAsteroids]
asteroid = planet_frag_asteroid10
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = planet_frag_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = planet_frag_asteroid10
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = planet_frag_asteroid30
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = planet_frag_asteroid90
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = planet_frag_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = asteroid_planet_frag
color_shift = 1, 1, 1
ambient_intensity = 1
size = 40, 110

[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
color_shift = 0.500000, 0.500000, 0.500000
ambient_intensity = 1
vert_increase = 2
