[SystemInfo]
space_color = 0, 0, 0
local_faction = fc_cn_grp

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Cn02_space1
danger = Cn_danger01
battle = Cn_battle01

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\CN02_asteroids_03.ini
zone = Zone_CN02_asteroids_03

[Nebula]
file = solar\nebula\CN02_nebula_02.ini
zone = Zone_CN02_nebula_02

[Asteroids]
file = solar\asteroids\CN02_asteroids_02.ini
zone = Zone_CN02_asteroids_02

[Asteroids]
file = solar\asteroids\CN02_asteroids_01.ini
zone = Zone_CN02_asteroids_01

[Nebula]
file = solar\nebula\CN02_nebula_01.ini
zone = Zone_CN02_nebula_01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = 
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_cn01.cmp

[LightSource]
nickname = CN02_system_light01
pos = -650000, 0, 0
color = 253, 230, 180
range = 750000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = CN02_system_light02
pos = 650000, 0, 0
color = 253, 230, 180
range = 750000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = CN02_to_CN01_hole
ids_name = 535891
pos = 375000, 0, 0
rotate = 0, 90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_CN01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = CN01, CN01_to_CN02_hole, gate_tunnel_bretonia

[Object]
nickname = CN02_to_RU01_hole
ids_name = 535890
pos = 375000, 0, 1000
rotate = 0, 90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_RU01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = RU01, RU01_to_CN02_hole, gate_tunnel_bretonia

[Object]
nickname = CN02_planet_1
ids_name = 535892
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 0, 0, 0
archetype = planet_earth_100000
atmosphere_range = 115000
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_CN02_planet_1_ring, solar\rings\red_ring.ini

[zone]
nickname = Zone_CN02_planet_1_ring
pos = 0, 0, 0
rotate = 0, 0, 90
shape = ring
size = 240000, 170000, 20000
sort = 0.000000

[zone]
nickname = CN02_planet_1_death
pos = 0, 0, 0
shape = SPHERE
size = 110000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = CN02_Sun1_death
pos = -650000, 0, 0
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Sun_radioactive01
pos = -650000, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 100000, 100000, 100000
damage = 1000000000
spacedust = radioactivedust
spacedust_maxparticles = 100
sort = 99.500000
population_additive = false

[Object]
nickname = CN02_Sun1
ids_name = 1380
pos = -650000, 0, 0
ambient_color = 255, 255, 255
archetype = sun_large_yellow_red
star = Coalition1_sunsol
atmosphere_range = 150000
burn_color = 255, 255, 255
ids_info = 527714

[Object]
nickname = CN02_planet_2
ids_name = 535894
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -146000, 0, -1000
archetype = planet_earthgrncld_7000
atmosphere_range = 8000
burn_color = 255, 222, 160
ids_info = 0
base = CN02_01_Base
reputation = fc_cn_grp

[zone]
nickname = CN02_planet_2_death
pos = -146000, 0, -1000
shape = SPHERE
size = 7500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = CN02_01_dock_ring
ids_name = 535897
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = CN02_01_Base
pos = -154050, 0, -1000
rotate = 0, -90, 0
reputation = fc_cn_grp
difficulty_level = 1
space_costume = pi_pirate3_head_hurt, coalition_male_body
voice = atc_leg_m01
reputation = fc_cn_grp

[Object]
nickname = CN02_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = CN02_01_Base
base = CN02_01_Base
pos = -154050, 350, -1000
rotate = 0, -90, 0
reputation = fc_cn_grp

[Object]
nickname = CN02_Trade_Lane_Ring_01
reputation = fc_cn_grp
pos = 358504, 0, -569
rotate = 0, 66, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 534065
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
next_ring = CN02_Trade_Lane_Ring_02

[Object]
nickname = CN02_Trade_Lane_Ring_02
reputation = fc_cn_grp
pos = 281280, 0, -34380
rotate = 0, 66, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_01
next_ring = CN02_Trade_Lane_Ring_03

[Object]
nickname = CN02_Trade_Lane_Ring_03
reputation = fc_cn_grp
pos = 204057, 0, -68191
rotate = 0, 66, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_02
next_ring = CN02_Trade_Lane_Ring_04

[Object]
nickname = CN02_Trade_Lane_Ring_04
reputation = fc_cn_grp
pos = 126833, 0, -102002
rotate = 0, 66, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_03
next_ring = CN02_Trade_Lane_Ring_05

[Object]
nickname = CN02_Trade_Lane_Ring_05
reputation = fc_cn_grp
pos = 49610, 0, -135813
rotate = 0, 66, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_04
next_ring = CN02_Trade_Lane_Ring_06

[Object]
nickname = CN02_Trade_Lane_Ring_06
reputation = fc_cn_grp
pos = -27613, 0, -169624
rotate = 0, 66, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 535896
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_05

[Object]
nickname = CN02_Trade_Lane_Ring_07
reputation = fc_cn_grp
pos = 358479, 0, 2913
rotate = 0, 112, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 534065
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
next_ring = CN02_Trade_Lane_Ring_08

[Object]
nickname = CN02_Trade_Lane_Ring_08
reputation = fc_cn_grp
pos = 279288, 0, 35466
rotate = 0, 112, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_07
next_ring = CN02_Trade_Lane_Ring_09

[Object]
nickname = CN02_Trade_Lane_Ring_09
reputation = fc_cn_grp
pos = 200097, 0, 68019
rotate = 0, 112, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_08
next_ring = CN02_Trade_Lane_Ring_10

[Object]
nickname = CN02_Trade_Lane_Ring_10
reputation = fc_cn_grp
pos = 120906, 0, 100573
rotate = 0, 112, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_09
next_ring = CN02_Trade_Lane_Ring_11

[Object]
nickname = CN02_Trade_Lane_Ring_11
reputation = fc_cn_grp
pos = 41715, 0, 133126
rotate = 0, 112, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_10
next_ring = CN02_Trade_Lane_Ring_12

[Object]
nickname = CN02_Trade_Lane_Ring_12
reputation = fc_cn_grp
pos = -37475, 0, 165680
rotate = 0, 112, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 535896
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_11

[Object]
nickname = CN02_Trade_Lane_Ring_13
reputation = fc_cn_grp
pos = -44042, 0, -164229
rotate = 0, 141, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 535896
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
next_ring = CN02_Trade_Lane_Ring_14

[Object]
nickname = CN02_Trade_Lane_Ring_14
reputation = fc_cn_grp
pos = -68314, 0, -134060
rotate = 0, 141, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_13
next_ring = CN02_Trade_Lane_Ring_15

[Object]
nickname = CN02_Trade_Lane_Ring_15
reputation = fc_cn_grp
pos = -92586, 0, -103892
rotate = 0, 141, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_14
next_ring = CN02_Trade_Lane_Ring_16

[Object]
nickname = CN02_Trade_Lane_Ring_16
reputation = fc_cn_grp
pos = -116858, 0, -73723
rotate = 0, 141, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_15
next_ring = CN02_Trade_Lane_Ring_17

[Object]
nickname = CN02_Trade_Lane_Ring_17
reputation = fc_cn_grp
pos = -141130, 0, -43555
rotate = 0, 141, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_16
next_ring = CN02_Trade_Lane_Ring_18

[Object]
nickname = CN02_Trade_Lane_Ring_18
reputation = fc_cn_grp
pos = -165402, 0, -13386
rotate = 0, 141, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 535894
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_17

[Object]
nickname = CN02_Trade_Lane_Ring_19
reputation = fc_cn_grp
pos = -56119, 0, 159634
rotate = 0, 36, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 535896
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
next_ring = CN02_Trade_Lane_Ring_20

[Object]
nickname = CN02_Trade_Lane_Ring_20
reputation = fc_cn_grp
pos = -78031, 0, 129950
rotate = 0, 36, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_19
next_ring = CN02_Trade_Lane_Ring_21

[Object]
nickname = CN02_Trade_Lane_Ring_21
reputation = fc_cn_grp
pos = -99944, 0, 100266
rotate = 0, 36, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_20
next_ring = CN02_Trade_Lane_Ring_22

[Object]
nickname = CN02_Trade_Lane_Ring_22
reputation = fc_cn_grp
pos = -121856, 0, 70582
rotate = 0, 36, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_21
next_ring = CN02_Trade_Lane_Ring_23

[Object]
nickname = CN02_Trade_Lane_Ring_23
reputation = fc_cn_grp
pos = -143769, 0, 40898
rotate = 0, 36, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_22
next_ring = CN02_Trade_Lane_Ring_24

[Object]
nickname = CN02_Trade_Lane_Ring_24
reputation = fc_cn_grp
pos = -165682, 0, 11213
rotate = 0, 36, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 535894
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_23

[Object]
nickname = CN02_cn_platform_1
reputation = fc_cn_grp
pos = 375000, 0, 3000
archetype = cn_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = cn_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = CN02_cn_platform_2
reputation = fc_cn_grp
pos = 375000, 0, -2000
archetype = cn_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = cn_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = CN02_cn_platform_3
reputation = fc_cn_grp
pos = 358504, 0, 1120
archetype = cn_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = cn_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = CN02_cn_platform_4
reputation = fc_cn_grp
pos = -154050, 0, -3000
archetype = cn_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = cn_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = CN02_cn_platform_5
reputation = fc_cn_grp
pos = -154050, 0, 1000
archetype = cn_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = cn_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = CN02_planet_3
ids_name = 535900
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 198784, 10000, 14889
archetype = planet_icewatind_3000
atmosphere_range = 4000
burn_color = 255, 222, 160
ids_info = 535901

[zone]
nickname = CN02_planet_3_death
pos = 198784, 10000, 14889
shape = SPHERE
size = 3500
damage = 500000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = CN02_planet_4
ids_name = 535898
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 88666, -3500, -112018
archetype = planet_gaspurcld_5000
atmosphere_range = 6000
burn_color = 255, 222, 160
ids_info = 535901

[zone]
nickname = CN02_planet_4_death
pos = 88666, -3500, -112018
shape = SPHERE
size = 5500
damage = 500000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = CN02_planet_5
ids_name = 226828
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -131657, 30000, 104070
archetype = planet_desert_2000
atmosphere_range = 3000
burn_color = 255, 222, 160
ids_info = 535901

[zone]
nickname = CN02_planet_5_death
pos = -131657, 30000, 104070
shape = SPHERE
size = 2500
damage = 500000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Sun_radioactive02
pos = 650000, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 100000, 100000, 100000
damage = 1000000000
spacedust = radioactivedust
spacedust_maxparticles = 100
sort = 99.500000
population_additive = false

[Object]
nickname = CN02_Sun2
ids_name = 1380
pos = 650000, 0, 0
ambient_color = 255, 255, 255
archetype = sun_large_white_red
star = Coalition2_sunsol
atmosphere_range = 150000
burn_color = 255, 255, 255
ids_info = 527715

[Zone]
nickname = Zone_CN02_nebula_01
ids_name = 535924
pos = -305000, 0, 335000
rotate = 0, -14, 0
shape = ELLIPSOID
size = 160000, 100000, 100000
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 255.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_blue
spacedust_maxparticles = 50

[Zone]
nickname = Zone_CN02_asteroids_01
ids_name = 0
pos = -305000, 0, 335000
rotate = 0, -14, 0
shape = ELLIPSOID
size = 155000, 95000, 95000
property_flags = 66
ids_info = 0
visit = 36

[Object]
nickname = CN02_planet_6
ids_name = 535903
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -331360, 0, 327415
archetype = planet_icewatind_3000
atmosphere_range = 4000
burn_color = 255, 222, 160
ids_info = 0
base = CN02_02_Base
reputation = fc_cn_grp

[zone]
nickname = CN02_planet_6_death
pos = -331360, 0, 327415
shape = SPHERE
size = 3500
damage = 705032704
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = CN02_02_dock_ring
ids_name = 535897
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = CN02_02_Base
pos = -327983, 0, 325179
rotate = 0, 123, 0
reputation = fc_cn_grp
difficulty_level = 1
space_costume = benchmark_female_head, coalition_female_body, prop_shades_02_fem
voice = atc_leg_f01
reputation = fc_cn_grp

[Object]
nickname = CN02_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = CN02_02_Base
base = CN02_02_Base
pos = -327983, 350, 325179
rotate = 0, 123, 0
reputation = fc_cn_grp

[Object]
nickname = CN02_Trade_Lane_Ring_25
reputation = fc_cn_grp
pos = -173632, 0, 11407
rotate = 0, 154, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 535894
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
next_ring = CN02_Trade_Lane_Ring_26

[Object]
nickname = CN02_Trade_Lane_Ring_26
reputation = fc_cn_grp
pos = -202415, 0, 71403
rotate = 0, 154, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_25
next_ring = CN02_Trade_Lane_Ring_27

[Object]
nickname = CN02_Trade_Lane_Ring_27
reputation = fc_cn_grp
pos = -231198, 0, 131399
rotate = 0, 154, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_26
next_ring = CN02_Trade_Lane_Ring_28

[Object]
nickname = CN02_Trade_Lane_Ring_28
reputation = fc_cn_grp
pos = -259981, 0, 191395
rotate = 0, 154, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_27
next_ring = CN02_Trade_Lane_Ring_29

[Object]
nickname = CN02_Trade_Lane_Ring_29
reputation = fc_cn_grp
pos = -288764, 0, 251391
rotate = 0, 154, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_28
next_ring = CN02_Trade_Lane_Ring_30

[Object]
nickname = CN02_Trade_Lane_Ring_30
reputation = fc_cn_grp
pos = -317547, 0, 311387
rotate = 0, 154, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 535903
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = CN02_Trade_Lane_Ring_29

[Object]
nickname = CN02_suprise_Bomber_coalition_01
pos = -183206, 0, 359027
visit = 16
ids_info = 0
rotate = 37, 16, 2
archetype = suprise_Bomber_coalition
ids_name = 535905
loadout = SECRET_cn_Bomber_coalition_Cn02_1

[Object]
nickname = CN02_suprise_Bomber_coalition_02
pos = 78644, -4000, -106229
visit = 16
ids_info = 0
rotate = 6, 28, 14
archetype = suprise_Bomber_coalition
ids_name = 535905
loadout = SECRET_cn_Bomber_coalition_Cn02_2

[Object]
nickname = Cn01_suprise_cn_dreadnought_01
pos = 180617, 9000, 18886
visit = 16
ids_info = 0
rotate = 10, 20, 30
archetype = suprise_coalition_dreadnought
ids_name = 535905
loadout = SECRET_cn_coalition_dreadnought_Cn02_01

[Object]
nickname = CN02_suprise_coalition_gunboat_01
pos = -134697, 23000, 113404
visit = 16
ids_info = 0
rotate = 36, 23, 69
archetype = suprise_coalition_gunboat
ids_name = 535905
loadout = SECRET_cn_coalition_gunboat_Cn02_01

[Zone]
nickname = Zone_CN02_asteroids_02
ids_name = 0
pos = 0, 0, -370000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 375000, 115000, 145000
property_flags = 66
ids_info = 0
visit = 36
interference = 0.500000

[Zone]
nickname = Zone_CN02_nebula_02
ids_name = 535922
pos = 0, 0, -370000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 380000, 130000, 150000
property_flags = 32768
property_fog_color = 158.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
music = Intro_menu2

[Object]
nickname = CN02_03
pos = 69000, 45000, -320000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = CN02_03_Base
base = CN02_03_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 535927
loadout = space_port_dmg
difficulty_level = 1

[Zone]
nickname = Zone_CN02_vignette_02_exclusion
pos = 69000, 0, -320000
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = CN02_suprise_coalition_cruiser_01
pos = -167652, 0, -313608
visit = 16
ids_info = 0
rotate = 34, 67, 13
archetype = suprise_coalition_cruiser
ids_name = 535905
loadout = SECRET_cn_coalition_cruiser_Cn02_01

[Object]
nickname = CN02j0_to_CN02j1_hole
ids_name = 535908
pos = -33731, 0, -269997
rotate = 0, 179, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_CN02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = CN02, CN02j1_to_CN02j0_hole, gate_tunnel_bretonia

[Object]
nickname = CN02j1_to_CN02j0_hole
ids_name = 535907
pos = 163000, 0, -47000
rotate = 0, -80, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_CN02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = CN02, CN02j0_to_CN02j1_hole, gate_tunnel_bretonia

[Object]
nickname = CN02_depot_water_1
reputation = fc_rs_grp
pos = -154050, -500, -1000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = CN02_suprise_terran_gunboat_01
pos = 238000, -5000, -357000
visit = 16
ids_info = 0
rotate = 56, 12, 63
archetype = suprise_terran_gunboat
ids_name = 535906
loadout = SECRET_cn_terran_gunboat_Cn02_02

[Zone]
nickname = Zone_CN02_path_coalition01
pos = -247287, 0, 162910
rotate = -90, -25, 0
shape = CYLINDER
size = 10000, 360817
sort = 99
toughness = 0
density = 3
repop_time = 20
max_battle_size = 6
pop_type = lane_patrol
relief_time = 15
path_label = coalition_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_cn_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_cn_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_coalition02
pos = -102232, 0, -86715
rotate = -90, -37, 0
shape = CYLINDER
size = 10000, 219226
sort = 99
toughness = 0
density = 3
repop_time = 20
max_battle_size = 6
pop_type = lane_patrol
relief_time = 15
path_label = coalition_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_cn_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_cn_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_coalition03
pos = 161317, 0, -86489
rotate = 90, -66, 180
shape = CYLINDER
size = 10000, 431805
sort = 99
toughness = 0
density = 3
repop_time = 20
max_battle_size = 6
pop_type = lane_patrol
relief_time = 15
path_label = coalition_01, 3
usage = patrol
mission_eligible = false
faction_weight = fc_cn_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_cn_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_coalition04
pos = 157867, 0, 84362
rotate = 90, 67, 180
shape = CYLINDER
size = 10000, 434741
sort = 99
toughness = 0
density = 3
repop_time = 20
max_battle_size = 6
pop_type = lane_patrol
relief_time = 15
path_label = coalition_01, 4
usage = patrol
mission_eligible = false
faction_weight = fc_cn_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_cn_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_coalition05
pos = -106517, 0, 86448
rotate = -90, 38, 0
shape = CYLINDER
size = 10000, 206249
sort = 99
toughness = 0
density = 3
repop_time = 20
max_battle_size = 6
pop_type = lane_patrol
relief_time = 15
path_label = coalition_01, 5
usage = patrol
mission_eligible = false
faction_weight = fc_cn_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_cn_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_coalition_06
pos = -34550, 0, -222146
rotate = -90, -1, 0
shape = CYLINDER
size = 10000, 95617
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 6
pop_type = lane_patrol
relief_time = 15
path_label = coalition_01, 6
usage = patrol
mission_eligible = false
faction_weight = fc_cn_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_cn_grp, 1.000000

[Zone]
nickname = Zone_CN02_pop_ambient_01
pos = -166623, 0, 268
rotate = 0, 0, 0
shape = ELLIPSOID
size = 15000, 15000, 20000
comment = coalition_planet
sort = 51
toughness = 19
density = 5
repop_time = 20
max_battle_size = 6
pop_type = major_tradelane
relief_time = 15
population_additive = false
faction_weight = fc_cn_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_cn_grp, 1.000000

[Zone]
nickname = Zone_CN02_pop_ambient_02
pos = -327000, 0, 325800
rotate = 0, 0, 0
shape = SPHERE
size = 18500
property_flags = 65536
property_fog_color = 0.000000, 100.000000, 160.000000
comment = planet_tifa
sort = 99
toughness = 19
density = 5
repop_time = 20
max_battle_size = 6
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = fc_cn_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_cn_grp, 1.000000

[Zone]
nickname = Zone_CN02_pop_ambient_03
pos = -35000, 0, -169000
rotate = 0, -80, 0
shape = ELLIPSOID
size = 10000, 15000, 15000
comment = trade_lane01
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 6
pop_type = major_tradelane
relief_time = 15
population_additive = false
faction_weight = fc_cn_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_cn_grp, 1.000000

[Zone]
nickname = Zone_CN02_pop_ambient_04
pos = -47000, 0, 162000
rotate = 0, 70, 0
shape = ELLIPSOID
size = 10000, 15000, 15000
comment = trade_lane01
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 6
pop_type = major_tradelane
relief_time = 15
population_additive = false
faction_weight = fc_cn_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_cn_grp, 1.000000

[Zone]
nickname = Zone_CN02_pop_ambient_05
pos = 368000, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 13000, 15000, 15000
comment = trade_lane01
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 6
pop_type = major_tradelane
relief_time = 15
population_additive = false
faction_weight = fc_cn_grp, 20
faction_weight = fc_ru_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_cn_grp, 1.000000
encounter = area_assault, 19, 0.100000
faction = fc_ru_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_russian01
pos = 285496, 0, -138888
rotate = -90, 31, 0
shape = CYLINDER
size = 7500, 325065
sort = 99
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = russian_01, 1
usage = patrol
mission_eligible = True
faction_weight = fc_ru_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 19, 0.200000
faction = fc_ru_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_russian02
pos = 82634, 0, -272979
rotate = 90, 88, 180
shape = CYLINDER
size = 7500, 234020
sort = 99
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = russian_01, 2
usage = patrol
mission_eligible = True
faction_weight = fc_ru_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 19, 0.200000
faction = fc_ru_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_russian03
pos = -108628, 0, -172718
rotate = 90, 37, 180
shape = CYLINDER
size = 7500, 243415
sort = 99
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = russian_01, 3
usage = patrol
mission_eligible = True
faction_weight = fc_ru_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 19, 0.200000
faction = fc_ru_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_russian04
pos = -176162, 0, -37253
rotate = 90, -9, 180
shape = CYLINDER
size = 7500, 79329
sort = 99
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = russian_01, 4
usage = patrol
mission_eligible = True
faction_weight = fc_ru_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 19, 0.200000
faction = fc_ru_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_russian05
pos = -169022, 0, 82423
rotate = 90, 0, 180
shape = CYLINDER
size = 7500, 161194
sort = 99
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = russian_01, 5
usage = patrol
mission_eligible = True
faction_weight = fc_ru_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 19, 0.200000
faction = fc_ru_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_russian06
pos = -106760, 0, 163020
rotate = 90, -89, 180
shape = CYLINDER
size = 7500, 123807
sort = 99
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = russian_01, 6
usage = patrol
mission_eligible = True
faction_weight = fc_ru_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 19, 0.200000
faction = fc_ru_grp, 1.000000

[Zone]
nickname = Zone_CN02_path_russian07
pos = 164310, 0, 82111
rotate = -90, -68, 0
shape = CYLINDER
size = 7500, 448540
sort = 99
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = russian_01, 7
usage = patrol
mission_eligible = True
faction_weight = fc_ru_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 19, 0.200000
faction = fc_ru_grp, 1.000000

[zone]
nickname = Zone_CN02_destroy_vignette_01
pos = -188000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_02
pos = -188000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_03
pos = -127000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_04
pos = -127000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_05
pos = -135000, 0, 22000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_06
pos = -135000, 0, 22000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_07
pos = -135000, 0, -22000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_08
pos = -135000, 0, -22000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_09
pos = -188000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_10
pos = -188000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_11
pos = -185000, 0, 7000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_12
pos = -185000, 0, 7000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_13
pos = -185000, 0, -7000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_14
pos = -185000, 0, -7000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_15
pos = -360000, 0, 327415
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_16
pos = -360000, 0, 327415
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_17
pos = -300000, 0, 327415
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_18
pos = -300000, 0, 327415
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_19
pos = -331360, 0, 357415
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_20
pos = -331360, 0, 357415
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_21
pos = -331360, 0, 296415
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_22
pos = -331360, 0, 296415
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_23
pos = -350000, 0, 346000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_24
pos = -308000, 0, 349000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_25
pos = -353000, 0, 306000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_26
pos = -353000, 0, 306000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_27
pos = -308000, 0, 349000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_CN02_destroy_vignette_28
pos = -350000, 0, 346000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_29
pos = -344000, 0, 299000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_30
pos = -358000, 0, 316000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_31
pos = -357000, 0, 337000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_32
pos = -341000, 0, 354000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_33
pos = -318000, 0, 356000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_34
pos = -300000, 0, 340000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_35
pos = -344000, 0, 299000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_36
pos = -358000, 0, 316000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_37
pos = -357000, 0, 337000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_38
pos = -341000, 0, 354000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_39
pos = -318000, 0, 356000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN02_destroy_vignette_40
pos = -300000, 0, 340000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = CN02_depot_water_2
reputation = fc_rs_grp
pos = -327983, -500, 325179
rotate = 0, 123, 0
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Zone]
nickname = Zone_Cn02_vignette_03_exclusion
pos = -360000, 0, 327415
shape = SPHERE
size = 5000
property_flags = 65536
property_fog_color = 0.000000, 100.000000, 160.000000
sort = 99

[Zone]
nickname = Zone_Cn02_vignette_04_exclusion
pos = -300000, 0, 327415
shape = SPHERE
size = 5000
property_flags = 65536
property_fog_color = 0.000000, 100.000000, 160.000000
sort = 99

[Zone]
nickname = Zone_Cn02_vignette_05_exclusion
pos = -331360, 0, 357415
shape = SPHERE
size = 5000
property_flags = 65536
property_fog_color = 0.000000, 100.000000, 160.000000
sort = 99

[Zone]
nickname = Zone_Cn02_vignette_06_exclusion
pos = -331360, 0, 296415
shape = SPHERE
size = 5000
property_flags = 65536
property_fog_color = 0.000000, 100.000000, 160.000000
sort = 99

[Zone]
nickname = Zone_Cn02_vignette_07_exclusion
pos = -350000, 0, 346000
shape = SPHERE
size = 5000
property_flags = 65536
property_fog_color = 0.000000, 100.000000, 160.000000
sort = 99

[Zone]
nickname = Zone_Cn02_vignette_08_exclusion
pos = -308000, 0, 349000
shape = SPHERE
size = 5000
property_flags = 65536
property_fog_color = 0.000000, 100.000000, 160.000000
sort = 99

[Zone]
nickname = Zone_Cn02_vignette_09_exclusion
pos = -353000, 0, 306000
shape = SPHERE
size = 5000
property_flags = 65536
property_fog_color = 0.000000, 100.000000, 160.000000
sort = 99

[Object]
nickname = CN02_suprise_coalition_superheavy_fighter_01
pos = 76922, -11500, 323470
visit = 16
ids_info = 0
rotate = 3, 45, 12
archetype = suprise_coalition_superheavy_fighter
ids_name = 535934
loadout = SECRET_cn_superheavy_fighter_Cn02_2

[Zone]
nickname = Zone_CN02_asteroids_03
ids_name = 535936
pos = 211000, 0, 276000
rotate = 0, 19, 0
shape = ELLIPSOID
size = 280000, 160000, 155000
property_flags = 66
ids_info = 0
visit = 36
spacedust = atmosphere_gray
spacedust_maxparticles = 200
interference = 1.000000
drag_modifier = 1.100000
music = intro5

[Zone]
nickname = Zone_CN02_windage_01
pos = -66000, 0, 344966
shape = ELLIPSOID
size = 50000, 100000, 10000
rotate = 0, 90, 0
visit = 128
sort = 51
spacedust = atmosphere_gray
spacedust_maxparticles = 150
drag_modifier = 1.100000

[Zone]
nickname = Zone_CN02_windage_02
pos = -25000, 0, 235000
shape = ELLIPSOID
size = 50000, 100000, 10000
rotate = 0, 55, 0
visit = 128
sort = 51
spacedust = atmosphere_gray
spacedust_maxparticles = 150
drag_modifier = 1.100000

[Zone]
nickname = Zone_CN02_windage_03
pos = 340000, 0, 95000
shape = ELLIPSOID
size = 50000, 100000, 10000
rotate = 0, -7, 0
visit = 128
sort = 51
spacedust = atmosphere_gray
spacedust_maxparticles = 150
drag_modifier = 1.100000

[Zone]
nickname = Zone_CN02_windage_04
pos = 100000, 0, 142000
shape = ELLIPSOID
size = 120000, 100000, 10000
rotate = 0, 23, 0
visit = 128
sort = 51
spacedust = atmosphere_gray
spacedust_maxparticles = 150
drag_modifier = 1.100000

[Object]
nickname = CN02_suprise_terran_gunboat_02
pos = 310000, 0, 190000
visit = 16
ids_info = 0
rotate = 23, 77, 23
archetype = suprise_terran_gunboat
ids_name = 535964
loadout = SECRET_cn_terran_gunboat_Cn02_03

[Object]
nickname = CN02_suprise_incomer_01
pos = 309664, 3000, 315581
visit = 16
ids_info = 0
rotate = 23, 76, 76
archetype = suprise_incomer
ids_name = 535690
loadout = suprise_incomer_secret7

[Object]
nickname = CN02_hopping_lighthouse01
ids_name = 535978
pos = -105000, 0, 342000
archetype = hopping_lighthouse_big

[Object]
nickname = CN02_hopping_lighthouse02
ids_name = 535978
pos = 200000, 0, -275000
archetype = hopping_lighthouse_big

[Object]
nickname = CN02_hopping_lighthouse03
ids_name = 535978
pos = -169000, 0, 160000
archetype = hopping_lighthouse_big

[Object]
nickname = CN02_hopping_lighthouse04
ids_name = 535978
pos = -66800, 0, -315000
archetype = hopping_lighthouse_big

[Object]
nickname = CN02_hopping_lighthouse05
ids_name = 535978
pos = -208000, 0, 1100
archetype = hopping_lighthouse_big

[Object]
nickname = CN02_hopping_lighthouse06
ids_name = 535978
pos = 150000, 0, 51000
archetype = hopping_lighthouse_big

[Object]
nickname = CN02_to_UN04_hole
ids_name = 535981
pos = 370807, 0, 244575
rotate = 0, 71, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_UN04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = UN04, UN04_to_CN02_hole, gate_tunnel_bretonia

[Object]
nickname = CN02_to_NOVA01_hole
ids_name = 536766
ids_name = 536766
pos = -112425, 0, -384614
rotate = 0, -154, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_NOVA01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = NOVA01, NOVA01_to_CN02_hole, gate_tunnel_bretonia

[Object]
nickname = CN02_to_POLICE01_hole
ids_name = 537473
pos = -191000, 0, -7600
rotate = 0, -90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_CN02_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_CN02_to_POLICE01_hole_interference
pos = -191000, 0, -7600
shape = SPHERE
size = 10500
visit = 128
sort = 99.500000
interference = 0.900000

[Object]
nickname = CN02_to_KGB01
ids_name = 537803
pos = -112425, 30000, -379000
rotate = 0, -154, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_KGB01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = KGB01, KGB01_to_CN02, gate_tunnel_bretonia