[TexturePanels]
file = solar\asteroids\ice_shapes.ini

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
tint_field = 255, 255, 255
;empty_cube_frequency = 0.500000

[properties]
flag = object_density_low
flag = crystal_objects

[Exclusion Zones]
exclusion = Zone_Li02_to_Iw04_hole
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_001
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_002
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_003
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_004
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_005
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_006
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_007
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_008
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_009
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_010
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_011
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_012
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_exclusion_013
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_Station_Li02_04
exclude_dynamic_asteroids = 1
exclusion = ZONE_li02_tahoe_asteroid_exclusion_1
exclude_dynamic_asteroids = 1
exclusion = ZONE_li02_tahoe_asteroid_exclusion_2
exclude_dynamic_asteroids = 1
exclusion = ZONE_li02_tahoe_asteroid_exclusion_3
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li02_Tahoe_asteroid_exclusion_4
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li02_Tahoe_asteroid_exclusion_5
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li02_vignette33_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li02_vignette34_exclusion
exclude_dynamic_asteroids = 1

[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_crystal_asteroid120
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 0.700000, 0.700000, 0.700000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;50
dynamic_loot_difficulty = 9 ;8
