[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000
fill_dist = 5000
tint_field = 100, 100, 100

[properties]
flag = rock_objects
flag = Object_density_med

[Exclusion Zones]
exclusion = Zone_Hu03_vignette_01_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1

[DynamicAsteroids]
asteroid = rock_asteroid30
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = rock_asteroid10
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = rock_asteroid30
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = rock_asteroid30
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1500
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
vert_increase = 2

[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = roid_rock_tri
color_shift = 1.500000, 1.500000, 1.500000
ambient_intensity = 1.000000
size = 45, 55

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30
asteroid_loot_difficulty = 9
dynamic_loot_difficulty = 9
