[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_one_gunboat
filename = missions\encounters\area_one_gunboat.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = dangerous_anomaly01
danger = music_omicron_danger
battle = music_omicron_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\AR03_asteroids_02.ini
zone = Zone_AR03_asteroids_02

[Asteroids]
file = solar\asteroids\AR03_asteroids_01.ini
zone = Zone_AR03_asteroids_01

[Nebula]
file = solar\nebula\AR03_nebula_02.ini
zone = Zone_AR03_nebula_02

[Nebula]
file = solar\nebula\AR03_nebula_01.ini
zone = Zone_AR03_nebula_01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_ar03.cmp

[LightSource]
nickname = AR03_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = AR03_to_AR02
ids_name = 261793
pos = 0, 0, -61143
rotate = 0, 180, 0
archetype = nomad_gate
msg_id_prefix = gcs_refer_system_AR02
jump_effect = jump_effect_nomad_gate
ids_info = 66145
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = nomad_gate
pilot = pilot_solar_easiest
goto = AR02, AR02_to_AR03, gate_tunnel_bretonia

[Zone]
nickname = Zone_AR03_nebula_01
ids_name = 0
pos = 0, 0, -75700
rotate = 0, 0, 0
shape = ELLIPSOID
size = 100000, 50000, 50000
property_flags = 32768
property_fog_color = 0.000000, 128.000000, 128.000000
ids_info = 0
visit = 36
spacedust = attractdust_green
spacedust_maxparticles = 50
sort = 99.500000
toughness = 4
density = 3
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_dk_grp, 1
encounter = area_assault, 31, 0.100000
faction = fc_dk_grp, 0.800000
Music = zone_nebula_nomad

[Zone]
nickname = Zone_AR03_nebula_02
ids_name = 0
pos = 0, 0, 75700
rotate = 0, 0, 0
shape = ELLIPSOID
size = 100000, 50000, 50000
property_flags = 32768
property_fog_color = 0.000000, 128.000000, 128.000000
ids_info = 0
visit = 36
spacedust = attractdust_green
spacedust_maxparticles = 50
sort = 99.500000
toughness = 4
density = 3
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_dk_grp, 1
encounter = area_assault, 31, 0.100000
faction = fc_dk_grp, 0.800000
Music = zone_nebula_nomad

[zone]
nickname = AR03_Sun1_death
pos = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = AR03_Sun1
ids_name = 1380
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_112_sun_green
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 0

[Zone]
nickname = Zone_AR03_asteroids_01
ids_name = 0
pos = 0, 0, -75700
rotate = 0, 0, 0
shape = ELLIPSOID
size = 90000, 45000, 45000
property_flags = 66
ids_info = 0
visit = 36

[Zone]
nickname = Zone_AR03_asteroids_02
ids_name = 0
pos = 0, 0, 75700
rotate = 0, 0, 0
shape = ELLIPSOID
size = 90000, 45000, 45000
property_flags = 66
ids_info = 0
visit = 36

[Object]
nickname = AR03_01
pos = -62100, -15000, 63702
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = AR03_01_Base
base = AR03_01_Base
reputation = fc_or2_grp
rotate = 0, 0, 0
archetype = o_osiris
ids_name = 535045
loadout = osiris_newyork
difficulty_level = 1
visit = 128

[Zone]
nickname = AR03_to_AR02_exclusion
pos = 0, 0, -61143
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 4
density = 3
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_dk_grp, 1
encounter = area_assault, 31, 0.100000
faction = fc_dk_grp, 0.800000

[Zone]
nickname = AR03_01_exclusion
pos = -62100, -15000, 63702
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99
toughness = 4
density = 6
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_or2_grp, 1
faction_weight = fc_dk_grp, 1
encounter = area_assault, 31, 0.100000
faction = fc_dk_grp, 0.800000
encounter = area_defend, 19, 0.100000
faction = fc_or2_grp, 0.800000

[Object]
nickname = AR01_outpost_platform_1
reputation = fc_or2_grp
pos = -62100, -15000, 63250
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 128
pilot = pilot_solar_hardest

[Object]
nickname = AR01_outpost_platform_2
reputation = fc_or2_grp
pos = -62100, -15000, 64200
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 128
pilot = pilot_solar_hardest

[Object]
nickname = AR03_outpost_platform_3
reputation = fc_or2_grp
pos = -62100, -15000, 64400
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex_weapon_platform_outpost
difficulty_level = 1
visit = 128
pilot = pilot_solar_hardest

[Object]
nickname = AR03_outpost_platform_4
reputation = fc_or2_grp
pos = -62100, -15000, 63100
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex_weapon_platform_outpost
difficulty_level = 1
visit = 128
pilot = pilot_solar_hardest

[Object]
nickname = AR03_planet_1
ids_name = 535046
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -74949, 0, 0
archetype = planet_rckbrn_2000
atmosphere_range = 2500
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = AR03_planet_1_death
pos = -74949, 0, 0
shape = SPHERE
size = 2400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = AR03_to_AR04
ids_name = 535049
pos = 50000, 10000, 75000
rotate = 0, 52, 0
archetype = dk_gate
msg_id_prefix = gcs_refer_system_AR04
jump_effect = jump_effect_nomad_gate
ids_info = 66145
reputation = fc_dk_grp
behavior = NOTHING
difficulty_level = 7
visit = 128
loadout = dk_gate
pilot = pilot_solar_easiest
goto = AR04, AR04_to_AR03, gate_tunnel_bretonia

[Zone]
nickname = AR03_to_AR04_exclusion
pos = 50000, 10000, 75000
shape = SPHERE
size = 2500
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_AR03_path_no01
pos = -33993, 0, -30507
rotate = 90, 47, 180
shape = CYLINDER
size = 1500, 91733
sort = 99
toughness = 19
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = no_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n2_grp, 1.000000

[Zone]
nickname = Zone_AR03_path_no02
pos = -48484, 0, 34223
rotate = -90, 29, 0
shape = CYLINDER
size = 1500, 78707
sort = 99
toughness = 19
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = no_02, 1
usage = patrol
mission_eligible = false
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n2_grp, 1.000000

[Zone]
nickname = Zone_AR03_path_no03
pos = 5297, 0, 63340
rotate = -90, -81, 0
shape = CYLINDER
size = 1500, 69911
sort = 99
toughness = 19
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = no_03, 1
usage = patrol
mission_eligible = false
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n2_grp, 1.000000

[Zone]
nickname = Zone_AR03_path_no04
pos = 49992, 0, 23937
rotate = -90, -16, 0
shape = CYLINDER
size = 1500, 70474
sort = 99
toughness = 19
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = no_04, 1
usage = patrol
mission_eligible = false
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n2_grp, 1.000000

[Zone]
nickname = Zone_AR03_path_no05
pos = 29594, 0, -35451
rotate = -90, 49, 0
shape = CYLINDER
size = 1500, 78435
sort = 99
toughness = 19
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = no_05, 1
usage = patrol
mission_eligible = false
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_assault, 19, 0.200000
faction = fc_n2_grp, 1.000000

[Zone]
nickname = Zone_AR03_pop_dk_gunboats_01
pos = 50000, 10000, 75000
rotate = 0, 0, 0
shape = SPHERE
size = 7000
comment = dk_gunboats
sort = 99.500000
toughness = 30
density = 1
repop_time = 5
max_battle_size = 8
pop_type = Background
relief_time = 5
population_additive = false
faction_weight = fc_dk_grp, 1
encounter = area_one_gunboat, 30, 0.100000
faction = fc_dk_grp, 0.800000
