[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90

[properties]
flag = rock_objects
flag = object_density_low

[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_01
count = 7
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_01
count = 5
placement_radius = 2700.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.250000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_02
count = 10
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_02
count = 8
placement_radius = 2500.000000
placement_offset = 0.700000
max_velocity = 0.000000
max_angular_velocity = 0.370000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_01
count = 50
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 20.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_01
count = 50
placement_radius = 2500.000000
placement_offset = 0.500000
max_velocity = 50.000000
max_angular_velocity = 0.650000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_02
count = 25
placement_radius = 750.000000
placement_offset = 0.000000
max_velocity = 30.000000
max_angular_velocity = 0.400000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_02
count = 25
placement_radius = 750.000000
placement_offset = 0.300000
max_velocity = 70.000000
max_angular_velocity = 0.700000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = dasteroid_unk01
count = 10
placement_radius = 750 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 300.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000

[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.500000, 0.000000
ambient_intensity = 0.900000
size = 60, 120

[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 10000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 0.000000, 0.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

[LootableZone]
zone = Zone_ET06_asteroids1_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

[LootableZone]
zone = Zone_ET06_asteroids1_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

[LootableZone]
zone = Zone_ET06_asteroids1_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0