[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_fighters_gunboat
filename = missions\encounters\area_fighters_gunboat.ini

[EncounterParameters]
nickname = area_one_cruiser
filename = missions\encounters\area_one_cruiser.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = dk_space01
danger = Dk_danger01
battle = Dk_battle01

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\AR06_nebula_01.ini
zone = Zone_AR06_nebula_01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_ar06.cmp

[LightSource]
nickname = AR06_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = AR06_to_AR05
ids_name = 535056
pos = 0, 0, -49700
rotate = 0, 178, 0
archetype = dk_gate
msg_id_prefix = gcs_refer_system_AR05
jump_effect = jump_effect_nomad_gate
ids_info = 0
reputation = fc_dk_grp
behavior = NOTHING
difficulty_level = 7
loadout = dk_gate
pilot = pilot_solar_easiest
goto = AR05, AR05_to_AR06, gate_tunnel_bretonia

[Zone]
nickname = Zone_AR06_nebula_01
ids_name = 0
pos = 0, 0, -24000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 100000, 80000, 80000
property_flags = 32768
property_fog_color = 0.000000, 128.000000, 64.000000
ids_info = 0
visit = 36
spacedust = attractdust_green
spacedust_maxparticles = 75
sort = 99
toughness = 36
density = 6
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_dk_grp, 20
encounter = area_assault, 36, 0.100000
faction = fc_dk_grp, 1.000000
encounter = area_defend, 33, 0.100000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = AR06_to_AR05_exclusion
pos = 0, 0, -49700
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = AR06_planet_1
ids_name = 535061
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 22879, 0, -27613
archetype = planet_moonred_1500
atmosphere_range = 2000
burn_color = 255, 222, 160
ids_info = 66069

[zone]
nickname = AR06_planet_1_death
pos = 22879, 0, -27613
shape = SPHERE
size = 1800
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = AR06_planet_2
ids_name = 535062
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -36686, 0, 13806
archetype = planet_crater_1000
atmosphere_range = 1600
burn_color = 255, 222, 160
ids_info = 66069

[zone]
nickname = AR06_planet_2_death
pos = -36686, 0, 13806
shape = SPHERE
size = 1500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = AR06_planet_1_exclusion
pos = 22879, 0, -27613
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = AR06_planet_2_exclusion
pos = -36686, 0, 13806
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = AR06_to_AR07
ids_name = 535067
pos = 55226, 0, 33530
rotate = 0, 38, 0
archetype = dk_gate
msg_id_prefix = gcs_refer_system_AR07
jump_effect = jump_effect_nomad_gate
ids_info = 0
reputation = fc_dk_grp
behavior = NOTHING
difficulty_level = 7
loadout = dk_gate
pilot = pilot_solar_easiest
goto = AR07, AR07_to_AR06, gate_tunnel_bretonia

[Object]
nickname = AR06_01
pos = 605, 0, -24458
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR06_01_Base
base = AR06_01_Base
reputation = fc_dk_grp
rotate = 0, 180, 0
archetype = domkavash_station01
ids_name = 535083
loadout = domkavash_station01
difficulty_level = 1

[Object]
nickname = AR06_02
pos = -28363, 0, 5216
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR06_02_Base
base = AR06_02_Base
reputation = fc_dk_grp
rotate = 0, 0, 0
archetype = dk_incubator01
ids_name = 535081
loadout = dk_incubator01
difficulty_level = 1

[Object]
nickname = AR06_03
pos = 37491, 0, -10106
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR06_03_Base
base = AR06_03_Base
reputation = fc_dk_grp
rotate = 0, 0, 0
archetype = dk_incubator01
ids_name = 535081
loadout = dk_incubator01
difficulty_level = 1

[Object]
nickname = AR06_04
pos = 49142, 0, 27413
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR06_04_Base
base = AR06_04_Base
reputation = fc_dk_grp
rotate = 0, -140, 0
archetype = domkavash_station02
ids_name = 535051
loadout = domkavash_station02
difficulty_level = 1

[Object]
nickname = AR06_suprise_lifeboat_01
pos = -33407, 0, 13726
visit = 16
ids_info = 0
rotate = 20, 40, 0
archetype = suprise_lifeboat
ids_name = 535092
loadout = SUPRISE_dk_dk_lifeboat_dk01

[Object]
nickname = AR06_suprise_lifeboat_02
pos = 25319, 0, -25049
visit = 16
ids_info = 0
rotate = 0, 0, 80
archetype = suprise_lifeboat
ids_name = 535092
loadout = SUPRISE_dk_dk_lifeboat_dk01

[Object]
nickname = AR06_suprise_lifeboat_03
pos = -36512, 0, -36512
visit = 16
ids_info = 0
rotate = 10, 10, 10
archetype = suprise_lifeboat
ids_name = 535092
loadout = SUPRISE_dk_dk_lifeboat_dk01

[Object]
nickname = AR06_repair_buoy_01
ids_name = 535094
ids_info = 0
rotate = 0, 0, 0
pos = 13724, 0, 66534
archetype = repair_buoy

[Zone]
nickname = AR06_zone_repair_buoy
pos = 13724, 0, 66534
shape = SPHERE
size = 100
property_flags = 131072
visit = 128
sort = 99.500000
damage = -150000
music = dangerous_anomaly01

[Zone]
nickname = Zone_AR06_pop_dk_cruiser_01
pos = 0, 0, -49700
rotate = 0, 0, 0
shape = SPHERE
size = 8000
comment = dk_cruiser
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = Background
relief_time = 5
population_additive = false
faction_weight = fc_dk_grp, 20
encounter = area_one_cruiser, 30, 0.100000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR06_path_dk01
pos = -22079, 0, -40010
rotate = 90, 67, 180
shape = CYLINDER
size = 3500, 38255
sort = 99
toughness = 35
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = dk_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_fighters_gunboat, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_fighters_gunboat, 35, 0.200000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR06_path_dk02
pos = -42974, 0, -4890
rotate = 90, 6, 180
shape = CYLINDER
size = 3500, 55803
sort = 99
toughness = 35
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = dk_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_fighters_gunboat, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_fighters_gunboat, 35, 0.200000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR06_path_dk03
pos = -11707, 0, 33341
rotate = 90, -73, 180
shape = CYLINDER
size = 3500, 72189
sort = 99
toughness = 35
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = dk_01, 3
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_fighters_gunboat, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_fighters_gunboat, 35, 0.200000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR06_path_dk04
pos = 39565, 0, 38380
rotate = -90, -71, 0
shape = CYLINDER
size = 3500, 35239
sort = 99
toughness = 35
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = dk_01, 4
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_fighters_gunboat, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_fighters_gunboat, 35, 0.200000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR06_path_dk05
pos = 59515, 0, 2247
rotate = -90, -5, 0
shape = CYLINDER
size = 3500, 61633
sort = 99
toughness = 36
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = dk_01, 5
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_fighters_gunboat, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_fighters_gunboat, 35, 0.200000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR06_path_dk06
pos = 33924, 0, -37474
rotate = -90, 72, 0
shape = CYLINDER
size = 3500, 60383
sort = 99
toughness = 35
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = dk_01, 6
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_fighters_gunboat, 30, 0.200000
faction = fc_dk_grp, 1.000000
encounter = area_fighters_gunboat, 35, 0.200000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR06_pop_dk_cruiser_02
pos = 51492, 0, 30053
rotate = 0, 0, 0
shape = SPHERE
size = 11000
comment = dk_cruiser
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = Background
relief_time = 5
population_additive = false
faction_weight = fc_dk_grp, 20
encounter = area_one_cruiser, 30, 0.100000
faction = fc_dk_grp, 1.000000
