[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1550
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 20, 30, 30
;empty_cube_frequency = 0.400000

[Exclusion Zones]
exclusion = Zone_Ku01_to_Ku04_hole
exclude_dynamic_asteroids = 1

[properties]
flag = rock_objects
flag = Object_density_low

[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

[Band]
render_parts = 8
shape = asteroid_belt_dust
height = 2000
offset_dist = 2000
fade = 1.500000, 2.000000, 10, 14
texture_aspect = 1.000000
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
vert_increase = 2

[AsteroidBillboards]
count = 1000 ;100
start_dist = 2500 ;1100
fade_dist_percent = 0.5 ;0.350000
shape = mine_rock_tri
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 20, 50

;[DynamicAsteroids]
;asteroid = dasteroid_mineable_small1
;count = 15
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;75.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;