[TexturePanels]
file = solar\asteroids\debris_shapes.ini

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1500
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.400000
contains_fog_zone = true

[properties]
flag = object_density_medium
flag = debris_objects

[Exclusion Zones]
exclusion = Zone_Ch06_005_Planet_Ch06_02
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ch06_Tradelane_5
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ch06_Pittsburgh_high_density_debris
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_001
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_002
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_003
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_004
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_005
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_006
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_007
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_depot
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ch06_Pittsburgh_exclusion_pirate_run_01
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Pittsburgh_exclusion_pirate_run_02
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette19_exclusion
exclude_dynamic_asteroids = 1

[DynamicAsteroids]
asteroid = debris_large3
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_med1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1.000000, 1.350000, 10, 11
texture_aspect = 1.500000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
vert_increase = 2

[ExclusionBand]
zone = Zone_Ch06_005_Planet_Ch06_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1.000000, 1.500000, 15, 18
texture_aspect = 1.000000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
cull_mode = 0
vert_increase = 2

[AsteroidBillboards]
count = 1000 ;300
start_dist = 2500 ;900
fade_dist_percent = 0.5 ;0.500000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 70, 160

;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;40
dynamic_loot_difficulty = 9 ;4
