[TexturePanels]
file = solar\asteroids\ice_shapes.ini

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1300
tint_field = 255, 255, 255
;empty_cube_frequency = 0.200000

[properties]
flag = ice_objects
flag = Object_density_med
flag = danger_density_med

[Exclusion Zones]
exclusion = Zone_Bw02_Hammen_hole
exclude_dynamic_asteroids = 1
exclude_billboards = 1

[ExclusionBand]
zone = Zone_Bw02_Hammen_hole
render_parts = 12
shape = asteroid_icebelt_04
height = 3000
offset_dist = -500
fade = 1.000000, 1.500000, 15, 18
texture_aspect = 1.000000
color_shift = 0.500000, 0.500000, 0.500000
ambient_intensity = 1.500000
cull_mode = 0
vert_increase = 2

[DynamicAsteroids]
asteroid = ice_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[Cube]
asteroid = mine_spike_minedout2, 0.200000, 0.800000, 0.300000, 45, 20, 0, mine
asteroid = mine_spike_minedout2, -0.200000, -0.100000, -0.600000, 105, 160, 25, mine
asteroid = mine_spike_minedout2, 0.500000, -0.200000, -0.600000, 75, 30, 70, mine

[AsteroidBillboards]
count = 1000 ;600
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_ice_4
color_shift = 0.500000, 0.500000, 0.500000
ambient_intensity = 1.500000
size = 90, 110

;[DynamicAsteroids]
;asteroid = dasteroid_ice_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 0.200000
;max_angular_velocity = 0.300000
;color_shift = 1.000000, 1.000000, 1.000000
;
