[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = patrolp_assault_follow_gb
filename = missions\encounters\patrolp_assault_follow_gb.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Cn_space01
danger = Cn_danger01
battle = Cn_battle01

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\CN01_asteroids_01.ini
zone = Zone_CN01_asteroids_01

[Ambient]
color = 0, 0, 0

[Background]
basic_stars = 
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_cn01.cmp

[LightSource]
nickname = CN01_system_light
pos = 0, 0, 0
color = 255, 255, 255
range = 600000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = CN01_to_RU01_hole
ids_name = 525121
pos = 0, 0, 150000
rotate = 0, 0, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_RU01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = RU01, RU01_to_CN01_hole, gate_tunnel_bretonia

[zone]
nickname = Cn01_Sun1_death
pos = 0, 0, 0
shape = SPHERE
size = 85000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Cn01_Sun1
ids_name = 535013
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_large_red
star = med_red_sunsol
atmosphere_range = 100000
burn_color = 255, 255, 255
ids_info = 0

[Zone]
nickname = Zone_CN01_asteroids_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 125000, 125000, 125000
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
damage = 500
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cn_grp, 20
faction_weight = fc_ru_grp, 20
faction_weight = fc_ue_grp, 20
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cn_grp, 1.000000
faction = fc_ru_grp, 1.000000
faction = fc_ue_grp, 1.000000
encounter = area_assault, 19, 0.100000
faction = fc_cn_grp, 0.800000
encounter = area_defend, 19, 0.100000
faction = fc_ru_grp, 0.800000

[Zone]
nickname = Zone_CN01_asteroids_01_exclusion
pos = 0, 0, 0
shape = SPHERE
size = 100000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Cn01_radioactive_sun01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 190000, 190000, 190000
damage = 100
spacedust = radioactivedust_red
spacedust_maxparticles = 50
sort = 99.500000
population_additive = false

[zone]
nickname = Zone_Cn01_radioactive_sun02
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 95000, 95000, 95000
damage = 1000
spacedust = radioactivedust
spacedust_maxparticles = 50
sort = 99.500000
population_additive = false

[Object]
nickname = CN01_planet_1
ids_name = 535014
spin = 0, 0.040000, 0
rotate = 0, 0, 0
pos = -271649, -200000, -262621
archetype = planet_rock01_100000
atmosphere_range = 115000
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_Cn01_planet_1_ring, solar\rings\red_ring.ini

[zone]
nickname = CN01_planet_1_death
pos = -271649, -200000, -262621
shape = SPHERE
size = 110000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Cn01_planet_1_ring
pos = -271649, -200000, -262621
rotate = -40, 0, 0
shape = ring
size = 250000, 300000, 200
sort = 0.000000

[Object]
nickname = CN01_planet_2
ids_name = 535197
spin = 0, 0.040000, 0
rotate = 0, 180, 0
pos = -153099, -220000, -132809
archetype = planet_rock02_40000
atmosphere_range = 45000
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = CN01_planet_2_death
pos = -153099, -220000, -132809
shape = SPHERE
size = 44000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = Zone_CN01_pop_ambient_01
pos = 0, 0, 157568
rotate = 0, 0, 0
shape = SPHERE
size = 30000
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cn_grp, 20
faction_weight = fc_ru_grp, 20
faction_weight = fc_ue_grp, 20
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cn_grp, 1.000000
faction = fc_ru_grp, 1.000000
faction = fc_ue_grp, 1.000000

[Object]
nickname = CN01_01
pos = -180669, -220000, -179880
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = CN01_01_Base
base = CN01_01_Base
reputation = fc_cn_grp
rotate = 0, 0, 0
archetype = coalition_station02
ids_name = 535015
loadout = coalition_station02_loadout
difficulty_level = 1

[Object]
nickname = CN01_ue_battleship_debris01_01
ids_name = 535016
ids_info = 0
rotate = 140, 40, 60
pos = -8629, 0, 142341
archetype = ue_battleship_debris01
loadout = ue_battleship_debris01_loadout

[Object]
nickname = CN01_cn_platform_1
reputation = fc_cn_grp
pos = 2500, 0, 150000
archetype = cn_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = cn_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = CN01_cn_platform_2
reputation = fc_cn_grp
pos = -2500, 0, 150000
archetype = cn_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = cn_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = CN01_cn_platform_3
reputation = fc_cn_grp
pos = 0, 0, 152500
archetype = cn_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = cn_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = CN01_cn_platform_4
reputation = fc_cn_grp
pos = 0, 0, 147500
archetype = cn_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = cn_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = CN01_02
pos = 150500, 0, -49720
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = CN01_02_Base
base = CN01_02_Base
reputation = fc_ru_grp
rotate = 0, 0, 0
archetype = Russian_station02
ids_name = 535017
loadout = Russian_station02_loadout
difficulty_level = 1

[Object]
nickname = Cn01_ru_platform_1
reputation = fc_ru_grp
pos = 153500, 0, -49720
archetype = ru_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = ru_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Cn01_ru_platform_2
reputation = fc_ru_grp
pos = 147500, 0, -49720
archetype = ru_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = ru_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Cn01_ru_platform_3
reputation = fc_ru_grp
pos = 150500, 0, -52720
archetype = ru_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = ru_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Cn01_ru_platform_4
reputation = fc_ru_grp
pos = 150500, 0, -46720
archetype = ru_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = ru_weapon_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[zone]
nickname = Zone_CN01_02_no_damage
pos = 150500, 0, -49720
rotate = 0, -25, 0
shape = SPHERE
size = 15000
property_flags = 131072
sort = 99
damage = 1
toughness = 19
density = 9
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cn_grp, 20
faction_weight = fc_ru_grp, 20
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cn_grp, 1.000000
faction = fc_ru_grp, 1.000000
encounter = area_assault, 19, 0.100000
faction = fc_cn_grp, 0.800000
faction = fc_ru_grp, 0.800000
encounter = area_defend, 19, 0.100000
faction = fc_ru_grp, 0.800000

[zone]
nickname = Zone_CN01_01_no_damage
pos = -180669, -220000, -179880
rotate = 0, -25, 0
shape = SPHERE
size = 15000
property_flags = 131072
sort = 99
damage = 1
toughness = 19
density = 9
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cn_grp, 20
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cn_grp, 1.000000
encounter = area_assault, 19, 0.100000
faction = fc_cn_grp, 0.800000

[Object]
nickname = CN01_planet_3
ids_name = 535018
spin = 0.000000, 0.020000, 0.000000
rotate = 0, 0, 0
pos = 158338, 0, -2202
archetype = planet_rckdes_30000
atmosphere_range = 32000
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = CN01_planet_3_death
pos = 158338, 0, -2202
shape = SPHERE
size = 31000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = CN01_ue_battleship_debris01_02
ids_name = 535016
ids_info = 0
rotate = 20, 40, 50
pos = 4128, 0, 147239
archetype = ue_battleship_debris01
loadout = ue_battleship_debris01_loadout

[Object]
nickname = CN01_cn_debris01_01
ids_name = 535016
ids_info = 0
rotate = 60, 20, 5
pos = -1243, 0, 145199
archetype = cn_debris01

[Object]
nickname = CN01_cn_debris02_01
ids_name = 535016
ids_info = 0
rotate = 20, 40, 9
pos = -4512, 0, 148057
archetype = cn_debris02

[Object]
nickname = CN01_debris_large01_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 1961, 0, 143837
archetype = debris_large01

[Object]
nickname = CN01_debris_xlarge01_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -3644, 0, 151990
archetype = debris_xlarge01

[Object]
nickname = CN01_debris_med01_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 2266, 0, 151787
archetype = debris_med01

[Object]
nickname = CN01_debris_med02_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -5682, 0, 145468
archetype = debris_med02

[Object]
nickname = Cn01_suprise_ue_battleship_01
pos = -109212, 0, 27841
visit = 16
ids_info = 0
rotate = 150, 90, 60
archetype = suprise_ukraine_battleship02
ids_name = 535016
loadout = SECRET_ue_ue_ukraine_battleship_Cn01_01

[Object]
nickname = Cn01_suprise_ue_battleship_02
pos = -111007, 0, -26068
visit = 16
ids_info = 0
rotate = 60, 30, 60
archetype = suprise_ukraine_battleship02
ids_name = 535016
loadout = SECRET_ue_ue_ukraine_battleship_Cn01_02

[Object]
nickname = Cn01_suprise_ue_battleship_03
pos = 110027, 0, 28700
visit = 16
ids_info = 0
rotate = 80, 50, 10
archetype = suprise_ukraine_battleship02
ids_name = 535016
loadout = SECRET_ue_ue_ukraine_battleship_Cn01_01

[Zone]
nickname = Zone_CN01_destroy_vignette_06
pos = -166646, -220000, -179314
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_07
pos = -166646, -220000, -179314
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_08
pos = -166646, -220000, -179314
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_09
pos = -166646, -220000, -179314
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_10
pos = -192197, -220000, -171824
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_11
pos = -170434, -220000, -189446
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = Cn01_suprise_su-10_01
pos = -92521, 0, -64765
visit = 16
ids_info = 0
rotate = 160, 20, 40
archetype = suprise_su-10
ids_name = 535019
loadout = SECRET_ru_ru_su-10_Ru01

[Object]
nickname = Cn01_suprise_fang_01
pos = 96825, 0, -57593
visit = 16
ids_info = 0
rotate = 30, 40, 50
archetype = suprise_fang
ids_name = 535020
loadout = SECRET_ue_ue_fang_Ru01

[Object]
nickname = Cn01_suprise_cn_battleship_01
pos = 18145, 0, -108875
visit = 16
ids_info = 0
rotate = 60, 70, 60
archetype = suprise_coalition_battleship
ids_name = 535025
loadout = SECRET_cn_cn_coalition_battleship_Cn01_01

[Zone]
nickname = Zone_CN01_path_follow01
pos = 56970, 0, 91230
rotate = -90, -44, 0
shape = CYLINDER
size = 7000, 163639
sort = 99
toughness = 19
density = 2
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = follow_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_ru_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow_gb, 19, 0.200000
faction = fc_ru_grp, 1.000000

[Zone]
nickname = Zone_CN01_path_follow02
pos = 113850, 0, 3760
rotate = -90, 0, 0
shape = CYLINDER
size = 7000, 57462
sort = 99
toughness = 19
density = 2
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = follow_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_ru_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow_gb, 19, 0.200000
faction = fc_ru_grp, 1.000000

[Zone]
nickname = Zone_CN01_path_follow03
pos = 132411, 0, -37467
rotate = -90, -56, 0
shape = CYLINDER
size = 7000, 44881
sort = 99
toughness = 19
density = 2
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = follow_01, 3
usage = patrol
mission_eligible = false
faction_weight = fc_ru_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow_gb, 19, 0.900000
faction = fc_ru_grp, 1.000000

[Zone]
nickname = Zone_CN01_destroy_vignette_12
pos = 138000, 0, -49600
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_13
pos = 138000, 0, -49600
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_14
pos = 138000, 0, -49600
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_15
pos = 138000, 0, -49600
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_16
pos = 138000, 0, -49600
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_17
pos = 165000, 0, -49600
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_18
pos = 165000, 0, -49600
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_19
pos = 165000, 0, -49600
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_20
pos = 165000, 0, -49600
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_21
pos = 165000, 0, -49600
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_22
pos = 151500, 0, -64000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_23
pos = 151500, 0, -64000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_24
pos = 151500, 0, -64000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_25
pos = 151500, 0, -64000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_26
pos = 151500, 0, -64000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_27
pos = 140600, 0, -60400
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_28
pos = 140600, 0, -60400
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_29
pos = 140600, 0, -60400
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_30
pos = 140600, 0, -60400
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_31
pos = 140600, 0, -60400
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_32
pos = 161100, 0, -59500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_33
pos = 161100, 0, -59500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_34
pos = 161100, 0, -59500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_35
pos = 161100, 0, -59500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_36
pos = 161100, 0, -59500
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_37
pos = 143000, 0, -37000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_38
pos = 143000, 0, -37000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_39
pos = 143000, 0, -37000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_40
pos = 143000, 0, -37000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_CN01_destroy_vignette_41
pos = 143000, 0, -37000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = CN01_to_BSG01_hole
ids_name = 525121
pos = -180669, -216100, -179880
rotate = 0, -137, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_BSG01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BSG01, BSG01_to_CN01_hole, gate_tunnel_bretonia

[Object]
nickname = CN01_depot_water_1
reputation = fc_rs_grp
pos = 130000, 0, -26000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = CN01_to_CN02_hole
ids_name = 535889
pos = -150245, 0, 733
rotate = 0, -90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_CN02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = CN02, CN02_to_CN01_hole, gate_tunnel_bretonia

[Zone]
nickname = Zone_CN01_pop_ambient_02
pos = -150095, 0, 655
rotate = 0, 0, 0
shape = ELLIPSOID
size = 15000, 20000, 25000
comment = Coalition_Pop
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cn_grp, 20
encounter = area_assault, 19, 0.100000
faction = fc_cn_grp, 1.000000

[Object]
nickname = CN01_hopping_lighthouse01
ids_name = 535978
pos = 140837, 0, 59494
archetype = hopping_lighthouse_big

[Object]
nickname = CN01_hopping_lighthouse02
ids_name = 535978
pos = 23137, 0, 108703
archetype = hopping_lighthouse_big

[Object]
nickname = CN01_hopping_lighthouse03
ids_name = 535978
pos = -140261, 0, -52221
archetype = hopping_lighthouse_big

[Object]
nickname = CN01_hopping_lighthouse04
ids_name = 535978
pos = 67527, 0, -88534
archetype = hopping_lighthouse_big

[Object]
nickname = CN01_hopping_lighthouse05
ids_name = 535978
pos = -126232, 0, 78895
archetype = hopping_lighthouse_big

[Object]
nickname = CN01_hopping_lighthouse06
ids_name = 535978
pos = -57617, 0, -93949
archetype = hopping_lighthouse_big

[Object]
nickname = CN01_to_UN04_hole
ids_name = 535981
pos = 51281, 0, -149111
rotate = 0, 161, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_UN04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = UN04, UN04_to_CN01_hole, gate_tunnel_bretonia

[Object]
nickname = CN01_03
pos = -140400, 0, 142800
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = CN01_03_Base
base = CN01_03_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 1190
loadout = d_space_police01
difficulty_level = 1