[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
space_farclip = 300000

[EncounterParameters]
nickname = cruiser_fighters
filename = missions\encounters\cruiser_fighters.ini

[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_trade_smuggler
filename = missions\encounters\area_trade_smuggler.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Scavengers_space
danger = Scavengers_danger_and_battle
battle = Scavengers_battle01

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\SR01_green_nebula_01.ini
zone = Zone_SR01_green_nebula_01

[Asteroids]
file = solar\asteroids\SR01_debris_dust_04.ini
zone = Zone_SR01_debris_dust_04

[Asteroids]
file = solar\asteroids\SR01_debris_dust_03.ini
zone = Zone_SR01_debris_dust_03

[Asteroids]
file = solar\asteroids\SR01_debris_dust_02.ini
zone = Zone_SR01_debris_dust_02

[Asteroids]
file = solar\asteroids\SR01_debris_dust_01.ini
zone = Zone_SR01_debris_dust_01

[Ambient]
color = 0, 0, 0

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_sr01_stars.cmp
nebulae = solar\starsphere\starsphere_sr01.cmp

[LightSource]
nickname = SR01_system_light01
pos = -24636, 0, -23598
color = 180, 250, 180
range = 810000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = SR01_system_light02
pos = 14595, -30000, -74949
color = 180, 250, 180
range = 810000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = SR01_system_light03
pos = 0, 50000, 0
color = 180, 250, 180
range = 810000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = SR01_Sun1_death
pos = -24636, 0, -23598
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SR01_Sun1
ids_name = 1380
pos = -24636, 0, -23598
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_white_sun
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66166
ring = Zone_SR01_sun_1_ring, solar\rings\green_ring.ini

[zone]
nickname = Zone_SR01_sun_1_ring
pos = -24636, 0, -23598
rotate = 70, 60, 0
shape = ring
size = 20000, 30000, 200
sort = 0.000000

[Object]
nickname = SR01_dinamik_sun
pos = -24636, 0, -23598
archetype = sun_place
loadout = green_sun_fx

[Object]
nickname = SR01_to_ET01_hole
ids_name = 525121
pos = 63500, 0, 37400
rotate = 0, 69, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_ET01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = ET01, ET01_to_SR01_hole, gate_tunnel_bretonia

[Object]
nickname = SR01_to_ET01_hole_anomaly
pos = 63500, 0, 37400
Archetype = baxter_hazard
visit = 128

[Object]
nickname = SR01_planet_1
ids_name = 534884
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -37080, 0, 63510
archetype = SR_planet_green_20000
atmosphere_range = 21500
burn_color = 255, 222, 160
ids_info = 527642
base = SR01_01_Base
reputation = fc_j_grp

[zone]
nickname = SR01_planet_1_death
pos = -37080, 0, 63510
shape = SPHERE
size = 21000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SR01_planet_2
ids_name = 534885
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 788, 0, 50492
archetype = planet_hunters_4000
atmosphere_range = 4600
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = SR01_planet_2_death
pos = 788, 0, 50492
shape = SPHERE
size = 4500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = Zone_SR01_debris_dust_01
ids_name = 0
pos = 24457, 0, 1577
rotate = 0, -83, 0
shape = ELLIPSOID
size = 90334, 20907, 20907
property_flags = 130
ids_info = 0
visit = 36
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 75
damage = 100
sort = 20
toughness = 6
density = 6
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_j_grp, 1
faction_weight = fc_x_grp, 1
encounter = area_defend, 19, 0.200000
faction = fc_j_grp, 1.000000
encounter = area_assault, 19, 0.200000
faction = fc_x_grp, 1.000000

[Object]
nickname = SR01_planet_3
ids_name = 534886
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -133331, 50000, 85600
archetype = planet_desert_50000
atmosphere_range = 55000
burn_color = 255, 222, 160
ids_info = 528247
ring = Zone_SR01_planet_3_ring, solar\rings\green_ring.ini

[zone]
nickname = Zone_SR01_planet_3_ring
pos = -133331, 50000, 85600
rotate = 50, 70, 0
shape = ring
size = 50000, 75000, 200
sort = 0.000000

[zone]
nickname = SR01_planet_3_death
pos = -133331, 50000, 85600
shape = SPHERE
size = 54000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = SR01_Sun2_death
pos = 14595, -30000, -74949
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SR01_Sun2
ids_name = 1380
pos = 14595, -30000, -74949
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_white_sun
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66166

[Object]
nickname = SR01_dinamik_sun2
pos = 14595, -30000, -74949
archetype = sun_place
loadout = green_sun_fx

[Zone]
nickname = Zone_SR01_debris_dust_02
ids_name = 0
pos = -46547, 0, 9072
rotate = 0, -4, 0
shape = ELLIPSOID
size = 39841, 20512, 20512
property_flags = 130
ids_info = 0
visit = 36
damage = 50
spacedust = attractdust_green
spacedust_maxparticles = 75
sort = 20
toughness = 6
density = 6
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_j_grp, 1
faction_weight = fc_x_grp, 1
encounter = area_defend, 19, 0.200000
faction = fc_j_grp, 1.000000
encounter = area_assault, 19, 0.200000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_SR01_debris_dust_03
ids_name = 0
pos = -71005, 0, -69032
rotate = 0, 34, 0
shape = ELLIPSOID
size = 76527, 44575, 44575
property_flags = 130
ids_info = 0
visit = 36
damage = 50
spacedust = attractdust_green
spacedust_maxparticles = 75
sort = 20
toughness = 6
density = 6
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_j_grp, 1
faction_weight = fc_x_grp, 1
encounter = area_defend, 19, 0.200000
faction = fc_j_grp, 1.000000
encounter = area_assault, 19, 0.200000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_SR01_debris_dust_04
ids_name = 0
pos = 93884, 0, -48914
rotate = 0, -90, 0
shape = ELLIPSOID
size = 71794, 39447, 39447
property_flags = 130
ids_info = 0
visit = 36
damage = 50
spacedust = attractdust_green
spacedust_maxparticles = 75
sort = 20
toughness = 6
density = 6
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_j_grp, 1
faction_weight = fc_x_grp, 1
encounter = area_defend, 19, 0.200000
faction = fc_j_grp, 1.000000
encounter = area_assault, 19, 0.200000
faction = fc_x_grp, 1.000000

[Object]
nickname = SR01_planet_4
ids_name = 534887
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -53648, -100000, -17751
archetype = planet_scorp_27000
atmosphere_range = 29000
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_SR01_planet_4_ring1, solar\rings\green_ring.ini
ring = Zone_SR01_planet_4_ring2, solar\rings\green_ring.ini

[zone]
nickname = Zone_SR01_planet_4_ring1
pos = -53648, -100000, -17751
rotate = -70, 80, 0
shape = ring
size = 45000, 60000, 200
sort = 0.000000

[zone]
nickname = Zone_SR01_planet_4_ring2
pos = -53648, -100000, -17751
rotate = 30, 40, 0
shape = ring
size = 35000, 40000, 200
sort = 0.000000

[zone]
nickname = SR01_planet_4_death
pos = -53648, -100000, -17751
shape = SPHERE
size = 28000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = Zone_SR01_green_nebula_01
ids_name = 0
pos = -50000, 100000, -90000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 52000, 40000, 50000
property_flags = 32768
property_fog_color = 0.000000, 128.000000, 0.000000
ids_info = 0
visit = 36
spacedust = attractdust_green
spacedust_maxparticles = 75
Music = zone_nebula_walker

[Object]
nickname = SR01_planet_5
ids_name = 534888
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -74555, 100000, -74555
archetype = planet_mercury_200
atmosphere_range = 400
burn_color = 255, 222, 160
ids_info = 0
visit = 128

[Object]
nickname = SR01_planet_5_ring01
pos = -74555, 100000, -74555
rotate = 60, 20, 0
Archetype = effect
loadout = black_hole_ring_loadout
visit = 1

[Object]
nickname = SR01_planet_5_ring02
pos = -74555, 100000, -74555
rotate = -60, -20, 0
Archetype = effect
loadout = black_hole_ring_loadout
visit = 1

[Object]
nickname = SR01_planet_5_ring03
pos = -74555, 100000, -74555
rotate = 0, 90, 0
Archetype = effect
loadout = black_hole_ring_loadout
visit = 1

[zone]
nickname = SR01_planet_5_death
pos = -74555, 100000, -74555
shape = SPHERE
size = 300
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = Zone_SR01_planet_5_exclusion
pos = -74555, 100000, -74555
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = SR01_planet_6
ids_name = 534889
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 700000, 0, 0
archetype = planet_earthgrncld_500000
atmosphere_range = 550000
burn_color = 255, 222, 160
ids_info = 528251

[zone]
nickname = SR01_planet_6_death
pos = 700000, 0, 0
shape = SPHERE
size = 540000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SR01_01_dock_ring
ids_name = 534890
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SR01_01_Base
pos = -24723, -350, 44331
rotate = 0, 148, 0
reputation = fc_j_grp
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
reputation = fc_j_grp

[Object]
nickname = SR01_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = SR01_01_Base
base = SR01_01_Base
pos = -24723, 0, 44331
rotate = 0, 148, 0
reputation = fc_j_grp

[Object]
nickname = SR01_02
pos = -12988, 0, 48283
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SR01_02_Base
base = SR01_02_Base
reputation = fc_j_grp
rotate = 0, 0, 0
archetype = junkers_station
ids_name = 534896
loadout = junkers_station_Loadout_loadout
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a

[Object]
nickname = SR01_03
pos = -53648, -60000, -17751
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SR01_03_Base
base = SR01_03_Base
reputation = fc_j_grp
rotate = 0, -90, 0
archetype = junkers_shipyard
ids_name = 534897
loadout = junkers_shipyard_Loadout_loadout
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a

[Object]
nickname = Sr01_01_explosion_outpost
pos = -69591, -20000, 70880
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = outpost_explosion
ids_name = 534898
loadout = trading_outpost_explosion
difficulty_level = 1

[Object]
nickname = Sr01_outpost_platform_1
reputation = red_n_grp
pos = -69591, -20000, 68880
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Sr01_outpost_platform_2
reputation = red_n_grp
pos = -69591, -20000, 72880
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Sr01_outpost_platform_3
reputation = red_n_grp
pos = -67591, -20000, 70880
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Sr01_outpost_platform_4
reputation = red_n_grp
pos = -71591, -20000, 70880
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Sr01_outpost_platform_5
reputation = red_n_grp
pos = -69591, -18000, 70880
archetype = wplatform_new
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = corsair_heavy_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = Sr01_outpost_platform_6
reputation = red_n_grp
pos = -69591, -22000, 70880
archetype = wplatform_new
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = corsair_heavy_platform
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = LP01_03_base_shield01
pos = -69591, -23800, 70880
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = red_n_grp
parent = Sr01_outpost_platform_6
behavior = NOTHING

[Object]
nickname = LP01_03_base_shield01
pos = -69591, -19800, 70880
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = red_n_grp
parent = Sr01_outpost_platform_5
behavior = NOTHING

[Object]
nickname = xenos_battleship_explosion
pos = -69591, -21000, 70880
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 90, 0
archetype = xenos_battleship_explosion
ids_name = 534899
loadout = xenos_battleship_explosion
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a

[Object]
nickname = xenos_constrictor2_explosion
pos = -68000, -20000, 68800
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 40, 0
archetype = xenos_constrictor2_explosion
ids_name = 601710
loadout = constrictor2_battleship
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a

[Object]
nickname = SR01_Am_platform_1
reputation = red_n_grp
pos = -71322, -20000, 69760
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = SR01_Am_platform_2
reputation = red_n_grp
pos = -68218, -20000, 69760
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = SR01_Am_platform_3
reputation = red_n_grp
pos = -71010, -20000, 72031
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = SR01_Am_platform_4
reputation = red_n_grp
pos = -68701, -20000, 72099
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Sr01_outpost_space_dome_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -70080, -20000, 70880
archetype = freeport7_space_dome2
parent = Sr01_01_explosion_outpost
reputation = red_n_grp

[Object]
nickname = Sr01_outpost_space_dome_02
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = -69100, -20000, 70880
archetype = freeport7_space_dome2
parent = Sr01_01_explosion_outpost
reputation = red_n_grp

[Object]
nickname = SR01_04
pos = -9600, 30000, -35695
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SR01_04_Base
base = SR01_04_Base
reputation = fc_j_grp
rotate = 0, 0, 0
archetype = space_shipping01
ids_name = 534901
loadout = space_shipping01
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a

[Object]
nickname = SR01_planet_7
ids_name = 534902
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -2500, 30000, -54575
archetype = planet_Rheinland_16000
atmosphere_range = 17500
burn_color = 255, 222, 160
ids_info = 528250
base = SR01_05_Base
reputation = fc_j_grp

[zone]
nickname = SR01_planet_7_death
pos = -2500, 30000, -54575
shape = SPHERE
size = 17000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = SR01_05_dock_ring
ids_name = 534903
archetype = dock_ring
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SR01_05_Base
pos = -3104, 30000, -37036
rotate = 0, -2, 0
reputation = fc_j_grp
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
reputation = fc_j_grp

[Object]
nickname = SR01_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = SR01_05_Base
base = SR01_05_Base
pos = -3104, 30350, -37036
rotate = 0, -2, 0
reputation = fc_j_grp

[Object]
nickname = SR01_bk_rbalken2_01
ids_name = 0
ids_info = 0
rotate = 90, 0, 0
pos = -10200, 29650, -35695
archetype = bk_rbalken2
parent = SR01_04
reputation = fc_j_grp

[Object]
nickname = SR01_bk_rbalken2_02
ids_name = 0
ids_info = 0
rotate = 90, 0, 0
pos = -9870, 29650, -35695
archetype = bk_rbalken2
parent = SR01_04
reputation = fc_j_grp

[Object]
nickname = SR01_bk_rbalken2_03
ids_name = 0
ids_info = 0
rotate = 90, 0, 0
pos = -9540, 29650, -35695
archetype = bk_rbalken2
parent = SR01_04
reputation = fc_j_grp

[Object]
nickname = SR01_bk_rbalken2_04
ids_name = 0
ids_info = 0
rotate = 90, 0, 0
pos = -9210, 29650, -35695
archetype = bk_rbalken2
parent = SR01_04
reputation = fc_j_grp

[Object]
nickname = SR01_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -10200, 29200, -35695
archetype = shipyard
parent = SR01_04
reputation = fc_j_grp

[Object]
nickname = SR01_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -9870, 29200, -35695
archetype = shipyard
parent = SR01_04
reputation = fc_j_grp

[Object]
nickname = SR01_shipyard_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -9540, 29200, -35695
archetype = shipyard
parent = SR01_04
reputation = fc_j_grp

[Object]
nickname = SR01_shipyard_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -9210, 29200, -35695
archetype = shipyard
parent = SR01_04
reputation = fc_j_grp

[Object]
nickname = Sr01_junkers_gunboat_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -10200, 29200, -35695
archetype = junkers_cruiser_shipyard
parent = Sr01_04
reputation = fc_j_grp

[Object]
nickname = Sr01_junkers_gunboat_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -9870, 29200, -35695
archetype = junkers_cruiser_shipyard
parent = Sr01_04
reputation = fc_j_grp

[Object]
nickname = Sr01_junkers_gunboat_shipyard_03
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = -9540, 29200, -35695
archetype = junkers_cruiser_shipyard
parent = Sr01_04
reputation = fc_j_grp

[Object]
nickname = Sr01_dinamik_sun3
pos = 0, 50000, 0
archetype = sun_place
loadout = blue_sun_fx

[zone]
nickname = Sr01_Sun3_death
pos = 0, 50000, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Sr01_Sun3
ids_name = 261023
pos = 0, 50000, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = hu01_sun1
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66151

[Object]
nickname = SR01_06
pos = -62469, 15000, -62719
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SR01_06_Base
base = SR01_06_Base
reputation = fc_x_grp
rotate = 0, 0, 0
archetype = miningbase_FragC
ids_name = 534905
loadout = miningbase_FragC_pi_01
difficulty_level = 1
visit = 128

[Zone]
nickname = Zone_SR01_06_exclusion
pos = -62469, 15000, -62719
shape = SPHERE
size = 2500
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = SR01_06_platform_1
reputation = fc_x_grp
pos = -61469, 15000, -62719
archetype = wplatform_new
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = corsair_platform
difficulty_level = 1
visit = 128
pilot = pilot_solar_easiest

[Object]
nickname = SR01_06_platform_2
reputation = fc_x_grp
pos = -63469, 15000, -62719
archetype = wplatform_new
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = corsair_platform
difficulty_level = 1
visit = 128
pilot = pilot_solar_easiest

[Object]
nickname = SR01_06_platform_3
reputation = fc_x_grp
pos = -62469, 15000, -63719
archetype = wplatform_new
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = corsair_platform
difficulty_level = 1
visit = 128
pilot = pilot_solar_easiest

[Object]
nickname = SR01_06_platform_4
reputation = fc_x_grp
pos = -62469, 15000, -61719
archetype = wplatform_new
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = corsair_platform
difficulty_level = 1
visit = 128
pilot = pilot_solar_easiest

[Object]
nickname = SR01_to_Iw05_hole
ids_name = 525121
pos = 65877, -12000, -61143
rotate = 0, 129, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Iw05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Iw05, Iw05_to_SR01_hole, gate_tunnel_bretonia

[Object]
nickname = SR01_to_Iw05_hole_anomaly
pos = 65877, -12000, -61143
Archetype = baxter_hazard
visit = 128

[Object]
nickname = SR01_07
pos = 18770, -15000, -55530
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SR01_07_Base
base = SR01_07_Base
reputation = fc_j_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128

[Object]
nickname = SR01_08
pos = -81053, 90000, -81177
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SR01_08_Base
base = SR01_08_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128

[Object]
nickname = SR01_09
pos = -82127, 110000, -63289
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SR01_09_Base
base = SR01_09_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128

[Object]
nickname = SR01_suprise_junkers_battleship_01
pos = -67632, -12000, 16068
visit = 16
ids_info = 0
rotate = 160, 80, 40
archetype = suprise_junkers_battleship
ids_name = 534894
loadout = SECRET_junkers_battleship_SR01

[Object]
nickname = SR01_suprise_junkers_battleship_02
pos = -33984, 6000, -68546
visit = 16
ids_info = 0
rotate = 60, 20, 80
archetype = suprise_junkers_battleship
ids_name = 534894
loadout = SECRET_junkers_battleship02_SR01

[Object]
nickname = SR01_suprise_junkers_elite_01
pos = 27799, 3000, 53761
visit = 16
ids_info = 0
rotate = 20, 70, 50
archetype = suprise_junkers_elite
ids_name = 534891
loadout = SECRET_in_in_junkers_elite02_SR01

[Object]
nickname = SR01_suprise_junkers_elite_02
pos = 71399, -3000, -33924
visit = 16
ids_info = 0
rotate = 90, 60, 0
archetype = suprise_junkers_elite
ids_name = 534891
loadout = SECRET_in_in_junkers_elite03_SR01

[Object]
nickname = SR01_suprise_junkers_elite_03
pos = -11789, 0, -12076
visit = 16
ids_info = 0
rotate = 30, 90, 70
archetype = suprise_junkers_elite
ids_name = 534891
loadout = SECRET_in_in_junkers_elite01_SR01

[Object]
nickname = SR01_suprise_junkers_cruiser_01
pos = 20495, 5000, -28391
visit = 16
ids_info = 0
rotate = 30, 60, 90
archetype = suprise_junkers_cruiser
ids_name = 534900
loadout = SECRET_junkers_cruiser01_SR01

[Object]
nickname = SR01_suprise_junkers_cruiser_02
pos = -59897, 0, -32944
visit = 16
ids_info = 0
rotate = 20, 70, 0
archetype = suprise_junkers_cruiser
ids_name = 534900
loadout = SECRET_junkers_cruiser02_SR01

[Object]
nickname = SR01_suprise_junkers_cruiser_03
pos = -14595, 2000, 12228
visit = 16
ids_info = 0
rotate = 90, 60, 0
archetype = suprise_junkers_cruiser
ids_name = 534900
loadout = SECRET_junkers_cruiser03_SR01

[Object]
nickname = SR01_suprise_junkers_gunboat_01
pos = 28402, 0, 2761
visit = 16
ids_info = 0
rotate = 20, 90, 30
archetype = suprise_junkers_gunboat
ids_name = 534892
loadout = SECRET_junkers_gunboat03_SR01

[Object]
nickname = SR01_suprise_junkers_gunboat_02
pos = -65482, -4000, 37474
visit = 16
ids_info = 0
rotate = 50, 20, 0
archetype = suprise_junkers_gunboat
ids_name = 534892
loadout = SECRET_junkers_gunboat01_SR01

[Object]
nickname = SR01_suprise_junkers_gunboat_03
pos = -3155, 2000, 68243
visit = 16
ids_info = 0
rotate = 80, 30, 40
archetype = suprise_junkers_gunboat
ids_name = 534892
loadout = SECRET_junkers_gunboat02_SR01

[Object]
nickname = SR01_10
pos = 0, 60000, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SR01_10_Base
base = SR01_10_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1

[Zone]
nickname = Zone_SR01_pop_ambient_01
pos = -10855, 0, 45081
rotate = 0, 0, 0
shape = SPHERE
size = 20000
comment = planet_meringa_zone
sort = 51
toughness = 19
density = 9
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_j_grp, 20
faction_weight = et_n_grp, 1
encounter = area_trade_smuggler, 19, 0.100000
faction = fc_j_grp, 1.000000
encounter = area_defend, 19, 0.100000
faction = fc_j_grp, 1.000000
encounter = area_trade_trader, 19, 0.100000
faction = fc_j_grp, 1.000000
faction = et_n_grp, 0.800000
encounter = area_assault, 19, 0.100000
faction = fc_j_grp, 0.900000

[Zone]
nickname = Zone_SR01_pop_ambient_02
pos = 62114, 0, 37102
rotate = 0, 0, 0
shape = SPHERE
size = 13500
comment = jump_hole_zone_to_egypt
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = et_n_grp, 1
faction_weight = fc_j_grp, 1
encounter = area_trade_trader, 19, 0.100000
faction = et_n_grp, 0.800000
faction = fc_j_grp, 0.800000
encounter = area_defend, 19, 0.100000
faction = fc_j_grp, 1.000000

[Zone]
nickname = Zone_SR01_pop_ambient_03
pos = -5784, 30000, -30193
rotate = 0, 0, 0
shape = SPHERE
size = 11500
comment = planet_shishalla_zone
sort = 51
toughness = 19
density = 9
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_j_grp, 20
faction_weight = et_n_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_j_grp, 1.000000
encounter = area_trade_trader, 19, 0.100000
faction = fc_j_grp, 1.000000
faction = et_n_grp, 1.000000
encounter = area_trade_smuggler, 19, 0.100000
faction = fc_j_grp, 1.000000
encounter = cruiser_fighters, 19, 0.100000
faction = fc_j_grp, 0.900000

[Zone]
nickname = Zone_SR01_pop_ambient_04
pos = -62469, 15000, -62719
rotate = 0, 0, 0
shape = SPHERE
size = 4500
comment = xenos_secret_base
sort = 51
toughness = 19
density = 9
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_x_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_SR01_pop_ambient_05
pos = -53648, -60000, -17751
rotate = 0, 0, 0
shape = SPHERE
size = 7500
comment = junkers_shipyard_zone
sort = 51
toughness = 19
density = 9
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_j_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_j_grp, 1.000000
encounter = area_trade_trader, 19, 0.100000
faction = fc_j_grp, 1.000000
encounter = area_trade_smuggler, 19, 0.100000
faction = fc_j_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = fc_j_grp, 1.000000

[Zone]
nickname = Zone_SR01_destroy_vignette_01
pos = -33615, 0, 30308
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_destroy_vignette_02
pos = -20688, 0, 20878
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_03
pos = -1525, 0, 22247
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_destroy_vignette_04
pos = 15051, 0, 35326
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_05
pos = 10489, 0, 58138
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_destroy_vignette_06
pos = -38638, 0, 11125
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_07
pos = -22411, 0, -83
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_08
pos = -3672, 0, 4116
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_09
pos = 14975, 0, 15219
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_10
pos = -21724, 30000, -37495
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_destroy_vignette_11
pos = -22067, 30000, -20927
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_destroy_vignette_12
pos = 1015, 30000, -13494
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_destroy_vignette_13
pos = -72296, -60000, -13610
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_destroy_vignette_14
pos = -37468, -60000, -20599
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_destroy_vignette_15
pos = -53808, -60000, -1368
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_16
pos = -67535, 15000, -48750
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_destroy_vignette_17
pos = -46977, 15000, -54071
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_18
pos = -56542, 15000, -49104
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_19
pos = -52428, 15000, -74928
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_20
pos = -47514, 15000, -65102
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_21
pos = -77996, 15000, -66362
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_22
pos = -67780, 15000, -76492
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_destroy_vignette_23
pos = -28263, 0, 27572
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_SR01_destroy_vignette_24
pos = -11264, 0, 23417
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_destroy_vignette_25
pos = 2757, 0, 33816
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_SR01_pop_ambient_06
pos = -67704, -15000, 54275
rotate = 0, 0, 0
shape = SPHERE
size = 10000
comment = capital_ships_zone
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_j_grp, 1
faction_weight = fc_x_grp, 1
encounter = battleship_cruisers, 19, 0.100000
faction = fc_x_grp, 0.900000
faction = fc_j_grp, 0.900000

[Zone]
nickname = Zone_SR01_outpost_01
pos = -69591, -20000, 70880
rotate = 0, 0, 0
shape = SPHERE
size = 3000
comment = capital_ships_zone02
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_j_grp, 1
encounter = cruiser_fighters, 19, 0.100000
faction = fc_j_grp, 0.900000

[Object]
nickname = SR01_heavy_wplatform_1
reputation = red_n_grp
pos = -69591, -19400, 70880
rotate = 0, 180, 0
archetype = heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = SR01_heavy_wplatform_2
reputation = red_n_grp
pos = -69591, -19000, 70880
rotate = 0, 0, 0
archetype = heavy_wplatform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = heavy_wplatform
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = SR01_suprise_chimera_01
pos = -24697, -8000, -74608
visit = 16
ids_info = 0
rotate = 30, 80, 10
archetype = suprise_chimera
ids_name = 601620
loadout = suprise_chimera

[Zone]
nickname = Zone_SR01_destroy_vignette_26
pos = -8881, 0, 57778
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = SR01_depot_water_1
reputation = fc_j_grp
pos = -24723, -600, 44331
rotate = 0, -32, 0
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Zone]
nickname = Zone_SR01_J_valuable_scrap_metal_mining_area_01
pos = 75500, 0, -15000
shape = SPHERE
size = 2500
comment = mining_zone
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 150
sort = 99.500000

[Zone]
nickname = Zone_SR01_J_valuable_scrap_metal_mining_area_02
pos = 70000, 0, -20000
shape = SPHERE
size = 4500
comment = mining_zone
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 150
sort = 99.500000

[Zone]
nickname = Zone_SR01_J_valuable_scrap_metal_mining_area_03
pos = 81500, 0, -23000
shape = SPHERE
size = 6800
comment = mining_zone
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 150
sort = 99.500000

[Object]
nickname = SR01_suprise_junkers_gunboat_04
pos = -75000, 9000, -38000
visit = 16
ids_info = 0
rotate = 32, 34, 36
archetype = suprise_junkers_gunboat
ids_name = 534892
loadout = SECRET_junkers_gunboat04_SR01

[Object]
nickname = SR01_hopping_lighthouse_small_01
ids_name = 535978
ids_info = 0
rotate = 0, 0, 0
pos = 34713, 0, 71005
archetype = hopping_lighthouse_small

[Object]
nickname = SR01_hopping_lighthouse_small_02
ids_name = 535978
ids_info = 0
rotate = 0, 0, 0
pos = -38014, 0, -4890
archetype = hopping_lighthouse_small

[Object]
nickname = SR01_hopping_lighthouse_small_03
ids_name = 535978
ids_info = 0
rotate = 0, 0, 0
pos = 44969, 0, -38263
archetype = hopping_lighthouse_small

[Object]
nickname = SR01_to_XENO01_hole
ids_name = 537358
pos = 0, 40000, 0
rotate = 0, 0, 0
archetype = jumphole_anomaly2
msg_id_prefix = gcs_refer_system_NO01
jump_effect = jump_effect_blue
ids_info = 66146
visit = 0
goto = XENO01, XENO01_to_SR01_hole, gate_tunnel_bretonia

[Object]
nickname = SR01_to_POLICE01_hole
ids_name = 537471 
pos = 7200, 0, 28000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_SR01_hole, gate_tunnel_bretonia

[Object]
nickname = SR01_to_IW04_hole
ids_name = 545066
pos = 27000, 0, -40000
rotate = 0, 180, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_ET01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = IW04, IW04_to_SR01_hole, gate_tunnel_bretonia