[TexturePanels]
file = solar\nebula\generic_shapes.ini

[Fog]
fog_enabled = 1
near = 0
distance = 1250
color = 68, 33, 15

[properties]
flag = nebula

[Exclusion Zones]
exclusion = Zone_Hu03_vignette_01_exclusion
fog_far = 5000.000000
zone_shell = solar\nebula\walker_exclusion.3db
shell_scalar = 1.100000
max_alpha = 0.500000
exclusion_tint = 200, 200, 200

[Exterior]
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.200000
min_bits = 5
max_bits = 8
move_bit_percent = 0.750000
equator_bias = 0.500000
color = 100, 50, 20

[NebulaLight]
ambient = 68, 33, 15
sun_burnthrough_intensity = 0.700000
sun_burnthrough_scaler = 1.500000

[Clouds]
max_distance = 500
puff_count = 15
puff_radius = 100
puff_colora = 140, 30, 40
puff_colorb = 170, 90, 20
puff_max_alpha = 0.500000
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200

[BackgroundLightning]
duration = 0.000000
gap = 5.000000
color = 35, 15, 65
