[TexturePanels]
file = solar\asteroids\ice_shapes.ini

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1400
tint_field = 255, 255, 255
;empty_cube_frequency = 0.500000

[Exclusion Zones]
exclusion = Zone_Br06_path_planetform2_1
exclude_dynamic_asteroids = 1

[properties]
flag = ice_objects
flag = Object_density_med

[DynamicAsteroids]
asteroid = ice_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

[AsteroidBillboards]
count = 1000 ;700
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_ice_4
color_shift = 0.500000, 0.500000, 0.500000
ambient_intensity = 1.500000
size = 60, 90

;[DynamicAsteroids]
;asteroid = dasteroid_ice_small1
;count = 15
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[Band]
render_parts = 8
shape = asteroid_icebelt_04
height = 2500
offset_dist = 1500
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 0.400000, 0.400000, 0.300000
ambient_intensity = 1.000000
vert_increase = 2

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;30
dynamic_loot_difficulty = 9 ;3
