[Exclusion Zones]
exclusion = Zone_Bw05_03_exclusion
exclude_dynamic_asteroids = 1

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1400
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.800000

[properties]
flag = debris_objects
flag = Object_density_med

[DynamicAsteroids]
asteroid = debris_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 10
;placement_radius = 300 ;125.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 5.000000
;color_shift = 0.900000, 0.900000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_valuable_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_valuable_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 10, 30
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
