[TexturePanels]
file = solar\asteroids\debris_shapes.ini

[Field]
cube_size = 3000 ;400
fill_dist = 5000 ;1500
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.400000
contains_fog_zone = true

[properties]
flag = object_density_medium
flag = debris_objects

[DynamicAsteroids]
asteroid = debris_large3
count = 10 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_med1
count = 10 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_med2
count = 10 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_large1
count = 10 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = debris_small2
count = 10 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1.000000, 1.350000, 10, 11
texture_aspect = 1.500000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
vert_increase = 2

[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1.000000, 1.500000, 15, 18
texture_aspect = 1.000000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
cull_mode = 0
vert_increase = 2

[AsteroidBillboards]
count = 1000 ;300
start_dist = 2500 ;900
fade_dist_percent = 0.5 ;0.500000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 70, 160

;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[LootableZone]
zone = Zone_VK01_valuable_scrap_metal_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_valuable_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_valuable_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 10, 25
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2
