[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000 ;355
fill_dist = 5000 ;1250
tint_field = 15, 15, 15
max_alpha = 1.000000
;empty_cube_frequency = 0.200000

[properties]
flag = badland_danger_objects
flag = danger_density_low

[DynamicAsteroids]
asteroid = badlands_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = badlands_medium2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = badlands_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

;[DynamicAsteroids]
;asteroid = dasteroid_badlands_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;150.000000
;max_velocity = 50.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_everlasting_gobstopper
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_everlasting_gobstopper
asteroid_loot_count = 0, 0
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

[FlExplorer]
template = solar\asteroids\li01_badlands_asteroids.ini
