[SystemInfo]
space_color = 0, 0, 0
local_faction = fc_n_grp

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini

[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_nomad
danger = music_stab_danger
battle = music_no_lair_battle

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\Zone_EW11_Nomad_Cloud.ini
zone = Zone_EW11__01

[Asteroids]
file = solar\asteroids\Zone_EW11_Nomad_Asteroids.ini
zone = Zone_EW11_Nomad_Asteroids

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = 
complex_stars = solar\starsphere\starsphere_ew11.cmp
nebulae = 

[LightSource]
nickname = EW11_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 30000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = EW11_to_EW10_hole
ids_name = 458826
pos = -20512, 0, -60274
rotate = 0, -162, 0
archetype = nomad_gate
msg_id_prefix = gcs_refer_system_EW10
jump_effect = jump_effect_nomad_gate
ids_info = 66146
visit = 0
goto = EW10, EW10_to_EW11_hole, gate_tunnel_nomads

[zone]
nickname = Zone_EW11_to_EW10_hole
pos = -20511, 0, -60273
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = EW11_01
pos = 118, 0, 7573
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = EW11_01_Base
base = EW11_01_Base
reputation = fc_n_grp
rotate = 0, 0, 0
archetype = lair
ids_name = 1187
loadout = lair_base
difficulty_level = 1
space_costume = benchmark_female_head, benchmark_female_body
voice = mc_leg_m01

[Zone]
nickname = Zone_EW11_vignette_01_exclusion
pos = 89, 0, 7477
shape = SPHERE
size = 6172
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_EW11_pop_ambient_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 110000
comment = Ambient Pop
sort = 51
toughness = 15
density = 9
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = fc_n_grp, 20
encounter = area_defend, 15, 0.100000
faction = fc_n_grp, 1.000000
encounter = area_gunboats, 15, 0.100000
faction = fc_n_grp, 0.800000

[Object]
nickname = Bw01_baxter_hazard_1
pos = 118, 1000, 7573
Archetype = baxter_hazard
visit = 128

[zone]
nickname = Zone_Bw01_Baxter_hazard
pos = 118, 1000, 7573
shape = SPHERE
size = 300
damage = 200
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_EW11_vignette_02_exclusion
pos = -20512, 0, -60274
shape = SPHERE
size = 2500
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = EW11_to_St01_hole
ids_name = 458826
pos = 20828, 0, 70689
rotate = 0, 18, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_St01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = St01, St01_to_EW11_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_EW11_to_St01_hole
pos = 20829, 0, 70690
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Zone]
nickname = Zone_EW11_Nomad_Asteroids
ids_name = 0
pos = 0, 0, 0
rotate = 0, 1, 0
shape = ELLIPSOID
size = 900000, 900000, 900000
property_flags = 1026
ids_info = 0
visit = 36
spacedust = attractdust_purple
spacedust_maxparticles = 120
comment = 
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35

[Zone]
nickname = Zone_EW11__01
ids_name = 0
pos = 118, 0, 7573
rotate = 0, 0, 0
shape = ELLIPSOID
size = 20000, 10000, 20000
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 255.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 15
density = 12
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
faction_weight = fc_n_grp, 1
encounter = area_assault, 15, 0.200000
faction = fc_n_grp, 0.200000
encounter = area_gunboats, 15, 0.200000
faction = fc_n_grp, 0.200000

[Object]
nickname = EW11_02
pos = 4141, 0, -32391
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = EW11_02_Base
base = EW11_02_Base
reputation = fc_n_grp
rotate = 0, 0, 0
archetype = No_Hatchery
ids_name = 532048
loadout = No_Hatchery
difficulty_level = 1

[Object]
nickname = EW11_03
pos = -32985, 0, -19351
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = EW11_03_Base
base = EW11_03_Base
reputation = fc_n_grp
rotate = 0, 0, 0
archetype = No_Hive
ids_name = 531840
loadout = No_Hive
difficulty_level = 1

[Zone]
nickname = Zone_EW11_vignette_03_exclusion
pos = 4141, 0, -32391
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_EW11_vignette_04_exclusion
pos = -32985, 0, -19351
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = EW11_Sun1_death
pos = 88992, 0, -46704
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = EW11_Sun1
ids_name = 1380
pos = 88992, 0, -46704
ambient_color = 255, 255, 255
archetype = sun_1000
star = ku02_sun
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66162

[Object]
nickname = EW11_dyson_city_platform_01
ids_name = 10903
ids_info = 0
rotate = 0, 40, 0
pos = -32985, 2300, -19351
archetype = dyson_city_platform
reputation = fc_n_grp

[Object]
nickname = EW11_dyson_city_platform_02
ids_name = 10903
ids_info = 0
rotate = 0, 40, 0
pos = 4141, 2750, -32391
archetype = dyson_city_platform
reputation = fc_n_grp

[Object]
nickname = Ew11_depot_generator_1
pos = -50000, 0, 50000
archetype = depot_generator
ids_name = 261161
ids_info = 66150
behavior = NOTHING