[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
tint_field = 255, 255, 255
;empty_cube_frequency = 0.500000

[Exclusion Zones]
exclusion = Zone_Br04_stokes_mine_exclusion_002
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Br04_path_bmm1_1
exclude_dynamic_asteroids = 1

[properties]
flag = rock_objects
flag = Object_density_high

[DynamicAsteroids]
asteroid = mineable1_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = mineable1_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = mineable1_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

;[DynamicAsteroids]
;asteroid = dasteroid_niobium
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
