[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp

[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini

[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini

[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Li03_chrome_asteroids_01.ini
zone = Zone_Li03_chrome_asteroids_01

[Nebula]
file = solar\nebula\Li03_chrome_dust_01.ini
zone = Zone_Li03_chrome_dust_01

[Asteroids]
file = solar\asteroids\Li03_Silverton_rock_asteroid_field.ini
zone = Zone_Li03_silverton_field

[Asteroids]
file = solar\asteroids\Li03_Copperton_rock_asteroid_field.ini
zone = Zone_Li03_Copperton_field

[Asteroids]
file = solar\asteroids\Li03_Alamosa_rock_asteroid_field.ini
zone = Zone_Li03_Alamosa_field

[Asteroids]
file = solar\asteroids\Li03_Cheyenne_rock_asteroid_field.ini
zone = Zone_Li03_Cheyenne_field

[Ambient]
color = 45, 50, 75

[Background]
basic_stars = solar\starsphere\starsphere_stars_crow.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_li03.cmp

[Archetype]
ship = li_fighter
ship = pi_elite
ship = pi_fighter
ship = ge_transport

[LightSource]
nickname = Li03_system_light
pos = 0, 0, 0
color = 253, 180, 70
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Li03_Sun
ids_name = 261010
pos = 0, 0, 0
ambient_color = 255, 255, 255
Archetype = sun_1000
ids_info = 66163
star = med_yellow_sun
atmosphere_range = 14000
burn_color = 160, 222, 245

[Object]
nickname = Li03_to_Li01
ids_name = 260619
pos = 6728, 0, 86000
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
goto = Li01, Li01_to_Li03, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li03_to_Iw06
ids_name = 260618
pos = 12888, 0, -88028
rotate = 0, 180, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw06
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
goto = Iw06, Iw06_to_Li03, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_to_Iw05
ids_name = 260617
pos = -66586, 0, -47481
rotate = 0, -135, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw05
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
goto = Iw05, Iw05_to_Li03, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_01
ids_name = 196787
pos = 34547, 0, -24552
Archetype = planet_earthsnwcld_2500
ids_info = 65571
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 2700
burn_color = 160, 222, 245
base = Li03_01_Base
reputation = li_p_grp

[zone]
nickname = Zone_Li03_Denver_death
pos = 34547, 0, -24552
shape = SPHERE
size = 2600
damage = 1000000000
sort = 99
toughness = 3
density = 0
pop_type = exclusion
relief_time = 0
population_additive = false
zone_creation_distance = 0

[Object]
nickname = Li03_02
ids_name = 196788
pos = -43137, 0, -22305
Archetype = l_dreadnought
ids_info = 65569
base = Li03_02_Base
dock_with = Li03_02_Base
reputation = li_n_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = pl_female5_head, li_female_elite_body
difficulty_level = 4
loadout = li_n_li_dreadnought_base
pilot = pilot_solar_easy

[zone]
nickname = Zone_Li03_Jumpgate_to_Li01
pos = 6749, 0, 84344
rotate = 0, -13, 0
shape = SPHERE
size = 4500
comment = New York Gate
sort = 1
toughness = 2
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = li_p_grp, 10
faction_weight = li_p_grp_prisoners, 5
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 5
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 7
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.050000
faction = li_p_grp, 1
encounter = area_armored_prisoner, 2, 0.020000
faction = li_p_grp, 1
encounter = area_trade_freighter, 2, 0.080000
faction = co_hsp_grp, 0.370000
faction = co_ss_grp, 0.370000
faction = co_vr_grp, 0.260000
encounter = area_trade_transport, 2, 0.150000
faction = co_alg_grp, 0.100000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.070000
encounter = area_trade_armored, 2, 0.040000
faction = co_os_grp, 1

[zone]
nickname = Zone_Li03_Jumpgate_to_Ku02
pos = 12888, 0, -88028
rotate = 0, -163, 0
shape = SPHERE
size = 4000
comment = Kyushu Gate
sort = 11
toughness = 3
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = li_p_grp, 5
faction_weight = co_kt_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 5
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.060000
faction = li_p_grp, 1
encounter = area_trade_freighter, 3, 0.060000
faction = co_ss_grp, 1
encounter = area_trade_transport, 3, 0.140000
faction = co_kt_grp, 0.260000
faction = co_ni_grp, 0.260000
faction = co_shi_grp, 0.260000
faction = co_ss_grp, 0.210000
encounter = area_trade_armored, 3, 0.090000
faction = co_os_grp, 1

[zone]
nickname = Zone_Li03_Jumpgate_to_Iw04
pos = -65836, 0, -46697
shape = SPHERE
size = 4000
comment = Kepler Gate
sort = 13
toughness = 3
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = li_n_grp, 6
faction_weight = co_kt_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 7
density_restriction = 4, unlawfuls
encounter = area_defend, 3, 0.100000
faction = li_n_grp, 1
encounter = area_trade_freighter, 3, 0.070000
faction = co_ss_grp, 1
encounter = area_trade_transport, 3, 0.180000
faction = co_kt_grp, 0.270000
faction = co_ni_grp, 0.270000
faction = co_shi_grp, 0.270000
faction = co_ss_grp, 0.190000

[zone]
nickname = Zone_Li03_Planet_Li03_01
pos = 31499, 0, -25239
rotate = 0, 88, 0
shape = SPHERE
size = 4000
comment = Denver
sort = 3
toughness = 2
density = 9
repop_time = 10
max_battle_size = 6
pop_type = li_p_grp, single_base_law
relief_time = 20
faction_weight = li_p_grp, 5
faction_weight = li_p_grp_prisoners, 5
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 5
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 7
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.050000
faction = li_p_grp, 1
encounter = area_armored_prisoner, 2, 0.040000
faction = li_p_grp, 1
encounter = area_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.370000
faction = co_ss_grp, 0.370000
faction = co_vr_grp, 0.260000
encounter = area_trade_transport, 2, 0.110000
faction = co_hsp_grp, 0.180000
faction = co_kt_grp, 0.180000
faction = co_ni_grp, 0.180000
faction = co_shi_grp, 0.180000
faction = co_ss_grp, 0.180000
faction = co_vr_grp, 0.120000
encounter = area_trade_armored, 2, 0.050000
faction = co_os_grp, 1

[zone]
nickname = Zone_Li03_Pueblo
pos = -37201, 0, 27681
rotate = 0, 8, 0
shape = SPHERE
size = 5500
comment = Pueblo
sort = 9
toughness = 2
density = 9
repop_time = 10
max_battle_size = 6
pop_type = co_vr_grp, single_base_law
relief_time = 20
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 6
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.040000
faction = co_vr_grp, 1
encounter = area_trade_freighter, 2, 0.080000
faction = co_ss_grp, 0.620000
faction = co_vr_grp, 0.380000
encounter = area_trade_transport, 2, 0.220000
faction = co_alg_grp, 0.120000
faction = co_be_grp, 0.120000
faction = co_kt_grp, 0.120000
faction = co_nws_grp, 0.120000
faction = co_ni_grp, 0.120000
faction = co_rs_grp, 0.120000
faction = co_shi_grp, 0.120000
faction = co_ss_grp, 0.120000
faction = co_vr_grp, 0.070000

[zone]
nickname = Zone_Li03_Cheyenne_field
ids_name = 261217
pos = 61910, 0, -39659
rotate = 0, 30, 0
shape = ELLIPSOID
size = 17000, 10000, 30000
property_flags = 64
Music = zone_field_asteroid_rock
ids_info = 65930
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = Cheyenne field
sort = 25
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_lr_grp, 3
faction_weight = gd_bh_grp, 2
encounter = area_scout, 3, 0.400000
faction = fc_lr_grp, 1
encounter = area_bh_assault, 3, 0.160000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_Alamosa_field
ids_name = 261216
pos = -16915, 0, -63997
rotate = 0, 20, 0
shape = ELLIPSOID
size = 30000, 15000, 30000
property_flags = 64
Music = zone_field_asteroid_rock
ids_info = 65929
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = Alamosa field
sort = 15
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = gd_bh_grp, 2
encounter = area_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_Copperton_field
ids_name = 261218
pos = -69529, 0, 799
shape = ELLIPSOID
size = 20000, 10000, 30000
property_flags = 64
Music = zone_field_asteroid_rock
ids_info = 65931
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = Copperton field
sort = 20
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_x_grp, 5
faction_weight = gd_bh_grp, 2
encounter = area_scout, 3, 0.480000
faction = fc_x_grp, 1
encounter = area_bh_assault, 3, 0.110000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_silverton_field
ids_name = 261219
pos = -7102, 0, 51434
rotate = 0, 15, 0
shape = ELLIPSOID
size = 50000, 15000, 30000
property_flags = 64
Music = zone_field_asteroid_rock
ids_info = 65932
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = Silverton field
sort = 22
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_x_grp, 6
faction_weight = gd_bh_grp, 2
encounter = area_scout, 3, 0.500000
faction = fc_x_grp, 1
encounter = area_bh_assault, 3, 0.100000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_Exclusion_001
pos = -22219, -200, 77043
rotate = 0, 84, 0
shape = SPHERE
size = 1500
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_004
pos = -9101, 0, 80837
rotate = 0, -106, 0
shape = BOX
size = 839, 839, 25000
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_002
pos = -29056, 0, 53747
rotate = 0, 18, 0
shape = BOX
size = 839, 839, 47000
property_flags = 131072
sort = 99.500000

[Object]
nickname = Li03_planet_moonblu_2000_1
ids_name = 261151
pos = -45386, 0, -21920
Archetype = planet_moonblu_2000
ids_info = 66057
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 2150
burn_color = 255, 222, 160

[zone]
nickname = Zone_Li03_Gunnison_death
pos = -45386, 0, -21920
shape = SPHERE
size = 2075
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false

[zone]
nickname = Zone_Li03_Planet_002
pos = -42518, 0, -22533
rotate = 0, -92, 0
shape = SPHERE
size = 4000
comment = Rio Grande
sort = 6
toughness = 2
density = 9
repop_time = 10
max_battle_size = 6
pop_type = li_n_grp, single_base_law
relief_time = 20
faction_weight = li_n_grp, 6
faction_weight = co_alg_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 7
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = li_n_grp, 1
encounter = area_trade_freighter, 2, 0.100000
faction = co_ss_grp, 0.590000
faction = co_vr_grp, 0.410000
encounter = area_trade_transport, 2, 0.170000
faction = co_alg_grp, 0.180000
faction = co_kt_grp, 0.180000
faction = co_ni_grp, 0.180000
faction = co_shi_grp, 0.180000
faction = co_ss_grp, 0.180000
faction = co_vr_grp, 0.120000

[zone]
nickname = Zone_Li03_Exclusion_011
pos = -30045, 0, 33285
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_012
pos = -25628, 0, 39372
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_013
pos = -21262, 0, 45410
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_014
pos = -16937, 0, 51516
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_015
pos = -12523, 0, 57564
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_016
pos = -8181, 0, 63623
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_017
pos = -3783, 0, 69695
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_018
pos = 574, 0, 75819
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[Object]
nickname = Li03_01_dock_ring
ids_name = 261172
pos = 31888, 0, -24814
rotate = 0, -95, 0
Archetype = dock_ring
ids_info = 66141
dock_with = Li03_01_Base
reputation = li_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_A
difficulty_level = 4
loadout = docking_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_03
ids_name = 196789
pos = -33028, 0, 54687
Archetype = miningbase_mineableA
ids_info = 65573
base = Li03_03_Base
dock_with = Li03_03_Base
reputation = fc_x_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male3_head, pi_pirate5_body
visit = 0
difficulty_level = 4
loadout = miningbase_mineableA_pi_01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Li03_Exclusion_003
pos = -33084, 0, 54678
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Li03_planet_mercury_200_1
ids_name = 261121
pos = -20930, 0, 18333
Archetype = planet_mercury_200
ids_info = 66056
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 300
burn_color = 255, 222, 160

[zone]
nickname = Zone_Li03_Durango_death
pos = -20930, 0, 18333
shape = SPHERE
size = 250
damage = 1000000000
sort = 99.500000
density = 0
pop_type = exclusion
relief_time = 0
population_additive = false
zone_creation_distance = 0

[zone]
nickname = Zone_Li03_Exclusion_019
pos = 9704, 0, 72711
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_020
pos = 11315, 0, 65337
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_021
pos = 12949, 0, 58065
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_022
pos = 14654, 0, 50458
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_023
pos = 16233, 0, 43375
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_024
pos = 17833, 0, 36113
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li03_Exclusion_025
pos = 19532, 0, 28760
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[LightSource]
nickname = Gunnison_light
pos = -43670, 0, -21428
rotate = -10, 0, 0
color = 254, 240, 194
range = 4000
type = POINT
attenuation = 1, 0, 1

[Object]
nickname = Li03_to_Iw06_hole
ids_name = 260621
pos = -12517, 0, -61475
rotate = 0, -165, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Iw06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Iw06, Iw06_to_Li03_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Li03_to_Iw06_hole
pos = -12505, 0, -61487
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Li03_to_Iw05_hole
ids_name = 260620
pos = -71009, 0, -8447
rotate = 0, -135, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Iw05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Iw05, Iw05_to_Li03_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Li03_to_Iw05_hole
pos = -71443, 0, -8447
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Li03_to_Li01_hole
ids_name = 260622
pos = -26292, 0, 72476
rotate = 0, 20, 0
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li01, Li01_to_Li03_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Li03_to_Li01_hole
pos = -26205, 0, 72492
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Li03_04
ids_name = 196790
pos = -36818, 0, 26362
rotate = 0, 180, 0
Archetype = space_factory01
ids_info = 65575
base = Li03_04_Base
dock_with = Li03_04_Base
reputation = co_vr_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = li_rockford_head, sc_scientist2_body
difficulty_level = 3
loadout = space_factory01_co_01
pilot = pilot_solar_hard

[zone]
nickname = Zone_Li03_Copperton_exclusion
pos = -61250, 0, -5775
shape = SPHERE
size = 2000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Li03_Copperton_lane
pos = -57525, 0, 8233
rotate = 0, 15, 0
shape = BOX
size = 850, 850, 25000
property_flags = 131072
sort = 99.500000

[Object]
nickname = Li03_Pueblo_mplatform_1
pos = -37311, -21, 26902
rotate = 0, 180, 0
Archetype = mplatform
reputation = co_vr_grp
difficulty_level = 2
loadout = mplatform_red_co_01
pilot = pilot_solar_easiest
parent = Li03_04

[Object]
nickname = Li03_Pueblo_mplatform_2
pos = -37539, -21, 25516
rotate = 0, 90, 0
Archetype = mplatform
reputation = co_vr_grp
difficulty_level = 3
loadout = mplatform_red_co_01
pilot = pilot_solar_easy
parent = Li03_04

[Object]
nickname = Li03_space_tankl4x4_1
ids_name = 60251
pos = -37513, 0, 26361
rotate = 0, -90, 0
Archetype = space_tankl4x4
reputation = co_vr_grp
parent = Li03_04

[Object]
nickname = Li03_space_tankl2x2_1
ids_name = 60251
pos = -37446, 0, 26110
rotate = 0, 90, 0
Archetype = space_tankl2x2
reputation = co_vr_grp
parent = Li03_04

[Object]
nickname = Li03_space_tankl2x2_2
ids_name = 60251
pos = -37448, 0, 26616
rotate = 0, 90, 0
Archetype = space_tankl2x2
reputation = co_vr_grp
parent = Li03_04

[LightSource]
nickname = Li03_Denver_light
pos = 32848, 0, -23333
color = 255, 241, 210
range = 6000
type = POINT
attenuation = 1, 0, 0.000000

[zone]
nickname = zone_pop_denver_police
pos = 26191, 0, -20988
shape = SPHERE
size = 12000
comment = .           Denver extended
sort = 4
toughness = 2
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = li_p_grp, 10
encounter = area_scout, 2, 0.670000
faction = li_p_grp, 1

[zone]
nickname = zone_pop_riogrande_military
pos = -39233, 0, -23649
shape = SPHERE
size = 12000
comment = .           Rio grande extended
sort = 7
toughness = 2
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = li_n_grp, 20
encounter = area_scout, 2, 0.670000
faction = li_n_grp, 1

[zone]
nickname = zone_pop_leadville
pos = -33634, 0, 55626
shape = SPHERE
size = 13000
comment = .           Leadville area
sort = 24
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_x_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_x_grp, 20
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_scout, 4, 0.110000
faction = fc_x_grp, 1
encounter = area_defend, 4, 0.200000
faction = fc_x_grp, 1
encounter = area_bh_assault, 4, 0.030000
faction = gd_bh_grp, 1
encounter = area_trade_trader, 4, 0.250000
faction = fc_x_grp, 1

[zone]
nickname = zone_pop_hole_NY
pos = -26353, 0, 72545
shape = SPHERE
size = 4000
comment = .           NY hole
sort = 23
toughness = 4
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_x_grp, 18
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 4, 0.210000
faction = fc_x_grp, 1
encounter = area_bh_assault, 4, 0.050000
faction = gd_bh_grp, 1
encounter = area_trade_trader, 4, 0.360000
faction = fc_x_grp, 1

[zone]
nickname = zone_pop_hole_kepler
pos = -71259, 0, -8287
shape = SPHERE
size = 4000
comment = .           Kepler hole
sort = 21
toughness = 4
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_x_grp, 15
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 4, 0.200000
faction = fc_x_grp, 1
encounter = area_bh_assault, 4, 0.050000
faction = gd_bh_grp, 1
encounter = area_trade_trader, 4, 0.360000
faction = fc_x_grp, 1

[zone]
nickname = zone_pop_hole_galileo
pos = -12437, 0, -61746
shape = SPHERE
size = 4000
comment = .           Galileo hole
sort = 16
toughness = 4
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_lh_grp, 5
faction_weight = fc_lr_grp, 5
faction_weight = fc_x_grp, 5
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 4, 0.180000
faction = fc_lh_grp, 0.330000
faction = fc_lr_grp, 0.330000
faction = fc_x_grp, 0.330000
encounter = area_bh_assault, 4, 0.050000
faction = gd_bh_grp, 1
encounter = area_trade_freighter_pirate, 4, 0.060000
faction = fc_lr_grp, 1
encounter = area_trade_trader, 4, 0.220000
faction = fc_lh_grp, 0.500000
faction = fc_x_grp, 0.500000
encounter = area_trade_freighter_smuggler, 4, 0.020000
faction = fc_lr_grp, 1

[zone]
nickname = zone_li03_pop_field4_police
pos = 556, 0, -67935
rotate = 0, 15, 0
shape = ELLIPSOID
size = 11000, 9000, 20000
comment = .           East
sort = 19
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = li_p_grp, 10
faction_weight = gd_bh_grp, 4
encounter = area_assault, 3, 0.200000
faction = li_p_grp, 1
encounter = area_bh_assault, 3, 0.110000
faction = gd_bh_grp, 1

[zone]
nickname = zone_li03_pop_rogues
pos = -28227, 0, -60891
rotate = 0, 15, 0
shape = ELLIPSOID
size = 16000, 9000, 26000
comment = .           West
sort = 18
toughness = 4
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_x_grp, 5
faction_weight = gd_bh_grp, 2
encounter = area_scout, 4, 0.480000
faction = fc_x_grp, 1
encounter = area_bh_assault, 4, 0.110000
faction = gd_bh_grp, 1

[zone]
nickname = zone_li03_pop_hackers
pos = -8484, 0, -51131
shape = SPHERE
size = 9000
comment = .           South
sort = 17
toughness = 4
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = li_p_grp, 10
faction_weight = fc_lh_grp, 5
faction_weight = fc_lr_grp, 5
faction_weight = fc_x_grp, 5
faction_weight = gd_bh_grp, 1
encounter = area_scout, 4, 0.380000
faction = fc_lh_grp, 0.330000
faction = fc_lr_grp, 0.330000
faction = fc_x_grp, 0.330000
encounter = area_assault, 4, 0.110000
faction = li_p_grp, 1
encounter = area_bh_assault, 4, 0.020000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_xenos1_1
pos = -29657, 0, 63580
rotate = 90, -21, 180
shape = CYLINDER
size = 750, 18157
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = xenos1, 1
usage = trade
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 3, 1
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos2_1
pos = -17989, 0, 63749
rotate = 90, -59, 180
shape = CYLINDER
size = 750, 36414
attack_ids = 7
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos2_2
pos = -15498, 0, 54702
rotate = -90, 36, 0
shape = CYLINDER
size = 750, 45124
attack_ids = 7
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos2_3
pos = -30646, 0, 36885
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 3737
attack_ids = 7
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos2_4
pos = -30974, 0, 42249
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 9900
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 4
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos2_5
pos = -31369, 0, 51054
rotate = 90, 26, 180
shape = CYLINDER
size = 750, 8705
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 5
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos3_1
pos = -12336, 0, 63757
rotate = 90, -67, 180
shape = CYLINDER
size = 750, 46129
attack_ids = 7, 3
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos3_2
pos = 13534, 0, 52391
rotate = -90, -12, 0
shape = CYLINDER
size = 750, 41259
attack_ids = 3
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos3_3
pos = 7383, 0, 31407
rotate = -90, 86, 0
shape = CYLINDER
size = 750, 21101
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos3_4
pos = -18523, 0, 42777
rotate = 90, 52, 180
shape = CYLINDER
size = 750, 38797
attack_ids = 7
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos3, 4
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos4_1
pos = -52074, 0, 23018
rotate = -90, 31, 0
shape = CYLINDER
size = 750, 72539
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = xenos4, 1
usage = trade
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 3, 1
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos5_1
pos = -54524, 0, 4482
rotate = 90, -52, 180
shape = CYLINDER
size = 750, 42712
attack_ids = 9
tradelane_attack = 10
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos5, 1
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos5_2
pos = -39337, 0, 5718
rotate = -90, 8, 0
shape = CYLINDER
size = 750, 23927
attack_ids = 9
tradelane_attack = 10
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos5, 2
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos5_3
pos = -56611, 0, -7232
rotate = -90, 86, 0
shape = CYLINDER
size = 750, 30912
attack_ids = 9
tradelane_attack = 10
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos5, 3
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos6_1
pos = -60187, 0, -18330
rotate = -90, -48, 0
shape = CYLINDER
size = 750, 30297
attack_ids = 10
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos6, 1
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos6_2
pos = -55536, 0, -35238
rotate = -90, 45, 0
shape = CYLINDER
size = 750, 18464
attack_ids = 10
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos6, 2
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos6_3
pos = -66695, 0, -24913
rotate = 90, 15, 180
shape = CYLINDER
size = 750, 34874
attack_ids = 10
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos6, 3
usage = patrol
mission_eligible = true
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos7_1
pos = -57629, 0, -32190
rotate = -90, -30, 0
shape = CYLINDER
size = 750, 56272
attack_ids = 10
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos7, 1, 6
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos7_2
pos = -14183, 0, -67223
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 62258
attack_ids = 11
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos7, 2
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos7_3
pos = 20772, 0, -59756
rotate = 90, -17, 180
shape = CYLINDER
size = 750, 37490
attack_ids = 11
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos7, 3
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos7_4
pos = 10209, 0, -42332
rotate = -90, 88, 0
shape = CYLINDER
size = 750, 32061
attack_ids = 11
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos7, 4
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_xenos7_5
pos = -24740, 0, -49859
rotate = -90, 70, 0
shape = CYLINDER
size = 750, 39937
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos7, 5
usage = patrol
mission_eligible = false
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1

[zone]
nickname = Zone_Li03_path_hackers1_2
pos = -59466, 0, -7357
rotate = 90, -1, 180
shape = CYLINDER
size = 750, 65136
attack_ids = 10
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers1_1
pos = -35971, 0, -50935
rotate = -90, -66, 0
shape = CYLINDER
size = 750, 53125
attack_ids = 10
tradelane_attack = 50
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers1_3
pos = -46592, 0, 25631
rotate = 90, -88, 180
shape = CYLINDER
size = 750, 23814
attack_ids = 7, 9
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers2_1
pos = -37034, 0, -51852
rotate = 90, 69, 180
shape = CYLINDER
size = 750, 54034
attack_ids = 10
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = hackers2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lh_grp, 0.500000
faction = fc_lr_grp, 0.500000

[zone]
nickname = Zone_Li03_path_hackers2_2
pos = -55457, 0, -35153
rotate = 90, -45, 180
shape = CYLINDER
size = 750, 19111
attack_ids = 10
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = hackers2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lh_grp, 0.500000
faction = fc_lr_grp, 0.500000

[zone]
nickname = Zone_Li03_path_hackers2_3
pos = -30421, 0, -45248
rotate = -90, -47, 0
shape = CYLINDER
size = 750, 49502
attack_ids = 10
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = hackers2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lh_grp, 0.500000
faction = fc_lr_grp, 0.500000

[zone]
nickname = Zone_Li03_path_hackers3_1
pos = -9513, 0, -52305
rotate = 90, -21, 180
shape = CYLINDER
size = 750, 19520
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers3_2
pos = 9012, 0, -46136
rotate = -90, -79, 0
shape = CYLINDER
size = 750, 30396
attack_ids = 11
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers3_3
pos = 18503, 0, -67073
rotate = -90, 17, 0
shape = CYLINDER
size = 750, 37251
attack_ids = 11
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers3_4
pos = 13551, 0, -86467
rotate = -90, -20, 0
shape = CYLINDER
size = 750, 2987
attack_ids = 11
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers3_5
pos = 621, 0, -74503
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 37899
attack_ids = 11
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 5
usage = patrol
mission_eligible = true
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers4_1
pos = 22729, 0, -58697
rotate = 90, -85, 180
shape = CYLINDER
size = 750, 71778
attack_ids = 11
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = hackers4, 1, 7
usage = patrol
mission_eligible = false
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers4_2
pos = 54921, 0, -35707
rotate = 90, 10, 180
shape = CYLINDER
size = 750, 40448
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = hackers4, 2, 6
usage = patrol
mission_eligible = false
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_rogues1_1
pos = -18742, 0, 66733
rotate = -90, -53, 0
shape = CYLINDER
size = 750, 19277
attack_ids = 7
tradelane_attack = 40
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 1, 6
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues1_2
pos = -3825, 0, 55665
rotate = -90, -54, 0
shape = CYLINDER
size = 750, 17476
attack_ids = 7
tradelane_attack = 40
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues1_3
pos = -4399, 0, 38627
rotate = -90, 33, 0
shape = CYLINDER
size = 750, 28184
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues1_4
pos = -19221, 0, 33181
rotate = 90, 48, 180
shape = CYLINDER
size = 750, 18921
attack_ids = 7
tradelane_attack = 40
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues1_5
pos = -18761, 0, 50337
rotate = 90, -35, 180
shape = CYLINDER
size = 750, 26119
attack_ids = 7
tradelane_attack = 40
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 5
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues2_1
pos = -12155, 0, 67082
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 30867
attack_ids = 7
tradelane_attack = 40
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 1, 6
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues2_2
pos = 7722, 0, 58183
rotate = -90, -56, 0
shape = CYLINDER
size = 750, 12557
attack_ids = 3
tradelane_attack = 40
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues2_3
pos = 16454, 0, 38861
rotate = -90, -12, 0
shape = CYLINDER
size = 750, 32046
attack_ids = 3
tradelane_attack = 40
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues2_4
pos = 6401, 0, 26272
rotate = 90, 77, 180
shape = CYLINDER
size = 750, 27530
attack_ids = 3
tradelane_attack = 40
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues2_5
pos = -2274, 0, 45477
rotate = 90, -17, 180
shape = CYLINDER
size = 750, 33306
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 5
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues3_1
pos = 2918, 0, 64125
rotate = -90, -75, 0
shape = CYLINDER
size = 750, 60685
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues3, 1
usage = trade
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues3_2
pos = 41034, 0, 6543
rotate = -90, -10, 0
shape = CYLINDER
size = 750, 100343
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues3, 2
usage = trade
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues3_3
pos = 18670, 0, -52067
rotate = -90, 74, 0
shape = CYLINDER
size = 750, 64670
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues3, 3
usage = trade
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues4_1
pos = -10190, 0, -54204
rotate = 90, -20, 180
shape = CYLINDER
size = 750, 16064
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues4_2
pos = 8854, 0, -46233
rotate = 90, -89, 180
shape = CYLINDER
size = 750, 32202
attack_ids = 11
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues4_3
pos = 20147, 0, -61807
rotate = -90, 17, 0
shape = CYLINDER
size = 750, 33131
attack_ids = 11
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues4_4
pos = 1070, 0, -69644
rotate = 90, 60, 180
shape = CYLINDER
size = 750, 32438
attack_ids = 11
tradelane_attack = 50
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues4, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues5_1
pos = -1922, 0, -43465
rotate = 90, -31, 180
shape = CYLINDER
size = 750, 43257
attack_ids = 4
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 1
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues5_2
pos = -7616, 0, -24148
rotate = 90, 88, 180
shape = CYLINDER
size = 750, 33405
attack_ids = 4
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 2
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues5_3
pos = -24158, 0, -34950
rotate = -90, -1, 0
shape = CYLINDER
size = 750, 22680
attack_ids = 4
tradelane_attack = 20
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 3
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_rogues5_4
pos = -18007, 0, -54225
rotate = -90, -37, 0
shape = CYLINDER
size = 750, 19420
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 4
usage = patrol
mission_eligible = true
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lr_grp, 1

[zone]
nickname = Zone_Li03_path_bounty1_1
pos = -44303, 0, 5427
rotate = 90, 3, 180
shape = CYLINDER
size = 750, 55998
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 1, 7
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_bounty1_2
pos = -45855, 0, 41971
rotate = 90, 1, 180
shape = CYLINDER
size = 750, 16765
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_bounty1_3
pos = -32102, 0, 59745
rotate = 90, -56, 180
shape = CYLINDER
size = 750, 33151
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_bounty1_4
pos = -15787, 0, 63588
rotate = -90, -24, 0
shape = CYLINDER
size = 750, 11764
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_bounty1_5
pos = -21477, 0, 52828
rotate = -90, 57, 0
shape = CYLINDER
size = 750, 19266
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_bounty1_6
pos = -37586, 0, 40462
rotate = -90, 48, 0
shape = CYLINDER
size = 750, 21062
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_bounty3_1
pos = -35478, 0, -38422
rotate = -90, -24, 0
shape = CYLINDER
size = 750, 35952
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_bounty3_2
pos = -18098, 0, -54998
rotate = -90, -89, 0
shape = CYLINDER
size = 750, 19664
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_bounty3_3
pos = 206, 0, -63436
rotate = -90, -45, 0
shape = CYLINDER
size = 750, 23424
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_bounty3_4
pos = 10889, 0, -65653
rotate = 90, -21, 180
shape = CYLINDER
size = 750, 12875
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_bounty3_5
pos = 302, 0, -47270
rotate = 90, 46, 180
shape = CYLINDER
size = 750, 35399
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_bounty3_6
pos = -27788, 0, -28587
rotate = 90, 67, 180
shape = CYLINDER
size = 750, 32784
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 4, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers4_3
pos = 36313, 0, 686
rotate = 90, 43, 180
shape = CYLINDER
size = 750, 44119
attack_ids = 3
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = hackers4, 3
usage = patrol
mission_eligible = false
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers4_4
pos = 24178, 0, 4551
rotate = -90, -13, 0
shape = CYLINDER
size = 750, 25370
attack_ids = 3
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = hackers4, 4
usage = patrol
mission_eligible = false
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_hackers4_5
pos = 39062, 0, -11780
rotate = -90, -72, 0
shape = CYLINDER
size = 750, 25090
attack_ids = 3
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = hackers4, 5
usage = patrol
mission_eligible = false
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Li03_path_police1_1
pos = 18274, 0, 30346
rotate = -90, -13, 0
shape = CYLINDER
size = 750, 114482
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police1, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 4, 0.330000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police2_1
pos = 21893, 0, -56191
rotate = -90, 17, 0
shape = CYLINDER
size = 750, 65948
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police2, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police3_1
pos = 26013, 0, -34352
rotate = -90, 30, 0
shape = CYLINDER
size = 750, 22694
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 1
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police3_2
pos = 12715, 0, -51294
rotate = -90, 47, 0
shape = CYLINDER
size = 750, 20464
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 2
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police3_3
pos = -1402, 0, -51621
rotate = 90, 44, 180
shape = CYLINDER
size = 750, 18537
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 3
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police3_4
pos = -16178, 0, -36580
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 23233
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 4
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police3_5
pos = -18891, 0, -26083
rotate = 90, -69, 180
shape = CYLINDER
size = 750, 11650
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 5
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police3_6
pos = 9094, 0, -24725
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 44761
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police3, 6
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police4_1
pos = 31828, 0, -26585
rotate = -90, -23, 0
shape = CYLINDER
size = 750, 3971
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police4, 1, 8
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police4_2
pos = 35180, 0, -30387
rotate = -90, -54, 0
shape = CYLINDER
size = 750, 6131
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police4, 2, 7
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police4_3
pos = 45950, 0, -31714
rotate = 90, -86, 180
shape = CYLINDER
size = 750, 16277
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police4, 3
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police4_4
pos = 51169, 0, -43937
rotate = -90, 13, 0
shape = CYLINDER
size = 750, 26043
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police4, 4
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police4_5
pos = 44640, 0, -53116
rotate = 90, 44, 180
shape = CYLINDER
size = 750, 9872
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police4, 5
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_police4_6
pos = 39387, 0, -41030
rotate = 90, 11, 180
shape = CYLINDER
size = 750, 17127
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police4, 6
usage = patrol
mission_eligible = true
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = li_p_grp, 1

[zone]
nickname = Zone_Li03_path_navy1_1
pos = -54872, 0, -34718
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 34409
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy1, 1
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy2_1
pos = -5730, 0, -24331
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 74659
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy2, 1
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy3_1
pos = -39723, 0, 1419
rotate = 90, -8, 180
shape = CYLINDER
size = 750, 48452
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy3, 1
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy3_2
pos = -14298, 0, 55740
rotate = 90, -36, 180
shape = CYLINDER
size = 750, 74664
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy3, 2
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 3, 0.330000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy4_1
pos = -39584, 0, 2442
rotate = 90, -8, 180
shape = CYLINDER
size = 750, 50214
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 1
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy4_2
pos = -40855, 0, 30871
rotate = 90, 52, 180
shape = CYLINDER
size = 750, 11481
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 2
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy4_3
pos = -51220, 0, 33838
rotate = -90, 84, 0
shape = CYLINDER
size = 750, 11337
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 3
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy4_4
pos = -62672, 0, 28519
rotate = -90, 50, 0
shape = CYLINDER
size = 750, 14626
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 4
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy4_5
pos = -70291, 0, 14824
rotate = -90, 12, 0
shape = CYLINDER
size = 750, 18144
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 5
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy4_6
pos = -67151, 0, -235
rotate = -90, -40, 0
shape = CYLINDER
size = 750, 15611
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 6
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy4_7
pos = -53766, 0, -9732
rotate = -90, -68, 0
shape = CYLINDER
size = 750, 17820
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 7
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy4_8
pos = -43997, 0, -18009
rotate = -90, -16, 0
shape = CYLINDER
size = 750, 9942
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy4, 8
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy5_1
pos = -44849, 0, -31952
rotate = -90, 12, 0
shape = CYLINDER
size = 750, 20651
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 1
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy5_2
pos = -43527, 0, -50147
rotate = -90, -23, 0
shape = CYLINDER
size = 750, 17170
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 2
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy5_3
pos = -31242, 0, -59475
rotate = -90, -81, 0
shape = CYLINDER
size = 750, 17728
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 3
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy5_4
pos = -17721, 0, -53299
rotate = 90, -32, 180
shape = CYLINDER
size = 750, 17492
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 4
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy5_5
pos = -13929, 0, -40022
rotate = 90, 9, 180
shape = CYLINDER
size = 750, 11441
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 5
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[zone]
nickname = Zone_Li03_path_navy5_6
pos = -28868, 0, -28158
rotate = 90, 67, 180
shape = CYLINDER
size = 750, 30482
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 6
usage = patrol
mission_eligible = true
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1

[Object]
nickname = Li03_debris_large01_1
pos = 8066, 0, 52018
Archetype = debris_large01

[Object]
nickname = Li03_debris_large01_2
pos = -14140, 0, 44247
Archetype = debris_large01

[Object]
nickname = Li03_debris_large01_3
pos = -36782, 0, 35912
rotate = -30, 0, 0
Archetype = debris_large01

[Object]
nickname = Li03_debris_large01_4
pos = -26977, 300, 53795
rotate = -59, 23, 12
Archetype = debris_large01

[Object]
nickname = Li03_debris_large01_5
pos = 16098, 0, 56351
Archetype = debris_large01

[Object]
nickname = Li03_debris_med01_1
pos = 12830, -150, 28642
Archetype = debris_med01

[Object]
nickname = Li03_debris_med01_2
pos = 3640, -300, 39772
rotate = 45, -35, 0
Archetype = debris_med01

[Object]
nickname = Li03_debris_med01_3
pos = -12872, 0, 44777
Archetype = debris_med01

[Object]
nickname = Li03_debris_med01_4
pos = -17128, 0, 75953
Archetype = debris_med01

[Object]
nickname = Li03_debris_med01_5
pos = -39591, 0, 68227
rotate = 95, -15, 0
Archetype = debris_med01

[Object]
nickname = Li03_debris_med01_6
pos = -41302, 0, 67973
rotate = 25, 0, 0
Archetype = debris_med01

[Object]
nickname = Li03_debris_med01_7
pos = -40295, 0, 58239
Archetype = debris_med01

[Object]
nickname = Li03_debris_med02_1
pos = -25059, 0, 30200
rotate = 65, -40, -77
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_2
pos = -2681, 0, 22494
rotate = -60, 30, 90
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_3
pos = 4621, 100, 39618
rotate = -21, 14, -5
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_4
pos = 13341, 0, 39607
rotate = 10, -25, -1
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_5
pos = -7483, 0, 76660
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_6
pos = -22294, 0, 77039
Archetype = debris_med02

[Object]
nickname = Li03_debris_xlarge01_1
pos = 4342, 20, 38931
rotate = 95, -65, 180
Archetype = debris_xlarge01

[Object]
nickname = Li03_debris_xlarge01_2
pos = -12872, 0, 44777
Archetype = debris_xlarge01

[Object]
nickname = Li03_debris_xlarge01_3
pos = -22082, -200, 76124
Archetype = debris_xlarge01

[Object]
nickname = Li03_debris_xlarge01_4
pos = -39438, 0, 66067
Archetype = debris_xlarge01

[Object]
nickname = Li03_debris_xlarge01_5
pos = 9938, 0, 63619
Archetype = debris_xlarge01

[Object]
nickname = Li03_debris_large01_6
pos = -60908, 100, -4768
rotate = 70, -65, 0
Archetype = debris_large01

[Object]
nickname = Li03_debris_med01_8
pos = -61843, -200, -4717
Archetype = debris_med01

[Object]
nickname = Li03_debris_xlarge01_6
pos = -61080, 54, -5116
Archetype = debris_xlarge01

[Object]
nickname = Li03_debris_med02_7
pos = -61530, 0, -4612
rotate = 75, 75, 0
Archetype = debris_med02

[Object]
nickname = Li03_debris_med01_10
pos = -61409, -100, -5361
rotate = 65, -85, 0
Archetype = debris_med01

[Object]
nickname = Li03_debris_med02_8
pos = -60879, 0, -5623
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_9
pos = -60543, -200, -4987
rotate = -76, 5, 161
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_10
pos = -61262, 0, 3752
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_11
pos = -69760, 0, 5711
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_12
pos = -65345, 0, -6273
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_13
pos = -66008, 0, -10076
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_14
pos = -66008, 0, -14800
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_15
pos = -70201, 0, -17451
Archetype = debris_med02

[Object]
nickname = Li03_debris_med02_16
pos = -71967, 0, -13072
Archetype = debris_med02

[Object]
nickname = Li03_debris_large01_7
pos = -70532, 0, -3853
Archetype = debris_large01

[Object]
nickname = Li03_debris_large01_8
pos = -72188, 0, -6734
Archetype = debris_large01

[Object]
nickname = Li03_debris_large01_9
pos = -64242, 0, -6043
Archetype = debris_large01

[Object]
nickname = Li03_debris_large01_10
pos = -60820, 0, -3507
Archetype = debris_large01

[Object]
nickname = Li03_debris_large01_11
pos = -56516, 0, 6518
Archetype = debris_large01

[Object]
nickname = Li03_debris_med01_12
pos = -61483, 0, -2931
Archetype = debris_med01

[Object]
nickname = Li03_debris_med01_13
pos = -60931, 0, 4559
Archetype = debris_med01

[Object]
nickname = Li03_debris_xlarge01_8
pos = -60820, 0, 2254
Archetype = debris_xlarge01

[zone]
nickname = Zone_Li03_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 13000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false

[LightSource]
nickname = crow_light
pos = 38368, 0, -131794
color = 50, 50, 150
range = 130000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Li03_space_tankl_3dmg_1
pos = -57079, -200, -11648
rotate = 20, 90, 0
Archetype = space_tankl_3dmg

[Object]
nickname = Li03_space_tankl_3dmg_2
pos = -57376, 0, -12000
rotate = 30, 30, 30
Archetype = space_tankl_3dmg

[Object]
nickname = Li03_space_tankl_1dmg_1
pos = -57858, -100, -12125
rotate = 0, 0, 50
Archetype = space_tankl_1dmg

[Object]
nickname = Li03_space_beaml_dmg_1
pos = -57865, 200, 13435
rotate = 180, -2, 150
Archetype = space_beaml_dmg

[Object]
nickname = Li03_space_beaml_dmg_2
pos = -57630, 200, 13620
rotate = 0, 40, 140
Archetype = space_beaml_dmg

[Object]
nickname = Li03_space_beamx_dmg_1
pos = -77568, 0, 776
rotate = 70, 70, 70
Archetype = space_beamx_dmg

[Object]
nickname = Li03_space_tankl4x4_dmg_1
pos = 19481, 500, 36308
rotate = -15, 0, -25
Archetype = space_tankl4x4_dmg

[Object]
nickname = Li03_space_tankl4x4_dmg_2
pos = 19509, 560, 36556
rotate = 15, 0, 155
Archetype = space_tankl4x4_dmg

[Object]
nickname = Li03_space_industrial_dmg_1
pos = -13254, -359, 59873
rotate = 10, 10, 10
Archetype = space_industrial_dmg

[Object]
nickname = Li03_space_beamx_dmg_2
pos = -24405, -559, 70268
rotate = 0, 0, -20
Archetype = space_beamx_dmg

[Object]
nickname = Li03_space_tanks_3dmg_1
pos = -24310, -630, 70270
rotate = -22, -70, 0
Archetype = space_tanks_3dmg

[Object]
nickname = Li03_space_tanks_3dmg_2
pos = -24242, -679, 70268
rotate = -19, -71, -15
Archetype = space_tanks_3dmg

[Object]
nickname = Li03_space_tanks_3dmg_3
pos = -24408, -570, 70114
rotate = 1, 21, -19
Archetype = space_tanks_3dmg

[Object]
nickname = Li03_space_tanks_2dmg_1
pos = -24399, -559, 70020
rotate = -5, 0, -20
Archetype = space_tanks_2dmg

[Object]
nickname = Li03_space_tankl_2dmg_1
pos = 32847, -359, 43171
rotate = 30, 0, 30
Archetype = space_tankl_2dmg

[zone]
nickname = zone_li03_pop_ambient_sw
pos = -30616, 0, 21016
rotate = 0, 45, 0
shape = ELLIPSOID
size = 60548, 16780, 105347
comment = Ambient Pop
sort = 50
toughness = 3
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_x_grp, 5
faction_weight = gd_bh_grp, 3
encounter = area_scout, 3, 0.420000
faction = fc_x_grp, 1
encounter = area_bh_scout, 3, 0.380000
faction = gd_bh_grp, 1

[zone]
nickname = zone_li02_pop_ambient_ne
pos = 21861, 0, -47799
rotate = 0, 55, 0
shape = ELLIPSOID
size = 40786, 15582, 95439
comment = Ambient Pop
sort = 51
toughness = 3
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_lh_grp, 3
faction_weight = fc_lr_grp, 3
faction_weight = fc_x_grp, 5
faction_weight = gd_bh_grp, 5
encounter = area_scout, 3, 0.460000
faction = fc_lh_grp, 0.270000
faction = fc_lr_grp, 0.270000
faction = fc_x_grp, 0.450000
encounter = area_bh_scout, 3, 0.310000
faction = gd_bh_grp, 1

[Object]
nickname = Li03_wplatform_mineable_1
ids_name = 261164
pos = -33102, 0, 53364
Archetype = wplatform_mineable
ids_info = 66171
reputation = fc_x_grp
behavior = NOTHING
visit = 0
difficulty_level = 4
loadout = pirate_weapon_platform_pi_02
pilot = pilot_solar_easy

[Object]
nickname = Li03_wplatform_mineable_2
ids_name = 261164
pos = -32262, 0, 56074
Archetype = wplatform_mineable
ids_info = 66171
reputation = fc_x_grp
behavior = NOTHING
visit = 0
difficulty_level = 4
loadout = pirate_weapon_platform_pi_02
pilot = pilot_solar_easy

[Object]
nickname = Li03_wplatform_mineable_3
ids_name = 261164
pos = -34502, 0, 55422
Archetype = wplatform_mineable
ids_info = 66171
reputation = fc_x_grp
behavior = NOTHING
visit = 0
difficulty_level = 4
loadout = pirate_weapon_platform_pi_02
pilot = pilot_solar_easy

[zone]
nickname = zone_li03_destroy_vignette_1
pos = -12957, 0, 77440
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li03_destroy_vignette_2
pos = -41985, 0, 70625
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li03_destroy_vignette_3
pos = -52236, 0, 61502
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li03_destroy_vignette_4
pos = -56128, 0, 45413
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li03_destroy_vignette_5
pos = -62378, 0, 24063
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li03_destroy_vignette_6
pos = -50924, 0, 17911
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li03_destroy_vignette_7
pos = -53423, 0, 2637
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li03_destroy_vignette_8
pos = -57796, 0, -11152
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li03_destroy_vignette_9
pos = -63419, 0, -28759
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li03_destroy_vignette_10
pos = -19268, 0, 27245
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li03_destroy_vignette_11
pos = -25308, 0, 8789
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li03_destroy_vignette_12
pos = -23850, 0, -11364
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li03_destroy_vignette_13
pos = -20726, 0, -39578
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li03_destroy_vignette_14
pos = -36762, 0, -47426
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li03_destroy_vignette_15
pos = -47800, 0, -54215
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li03_destroy_vignette_16
pos = -1150, 0, -35759
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li03_destroy_vignette_17
pos = 4265, 0, -48911
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li03_destroy_vignette_18
pos = 6764, 0, -63973
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li03_destroy_vignette_19
pos = 41543, 0, -37032
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li03_destroy_vignette_20
pos = 52164, 0, -28971
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li03_destroy_vignette_21
pos = 56121, 0, -17516
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li03_destroy_vignette_22
pos = 44042, 0, -49972
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[Object]
nickname = Li03_space_industrial01_1
pos = -37312, 0, 25515
Archetype = space_industrial01
reputation = co_vr_grp
parent = Li03_04

[Object]
nickname = Li03_docking_fixture_1
ids_name = 261166
pos = 31830, 350, -24819
rotate = 0, -95, 0
Archetype = docking_fixture
ids_info = 66489
reputation = li_p_grp
behavior = NOTHING
dock_with = Li03_01_Base
base = Li03_01_Base

[Object]
nickname = Li03_miningbase_abandoned_1
pos = -29171, 0, 48602
Archetype = miningbase_abandoned

[Object]
nickname = Li03_space_tankl_1dmg_2
pos = -29462, -100, 48626
Archetype = space_tankl_1dmg

[Object]
nickname = Li03_space_beamx_dmg_3
pos = -28940, 0, 48507
Archetype = space_beamx_dmg

[Object]
nickname = Li03_space_beaml_dmg_3
pos = -28991, -70, 48379
rotate = -50, 55, 0
Archetype = space_beaml_dmg

[Object]
nickname = Li03_space_tankl4_dmg_1
pos = -29290, -200, 48400
Archetype = space_tankl4_dmg

[Object]
nickname = Li03_space_tankl4x4_dmg_3
pos = -22099, 0, 47789
Archetype = space_tankl4x4_dmg

[Object]
nickname = Li03_space_habitat_dmg_1
pos = -21942, 0, 47698
rotate = -21, -5, -13
Archetype = space_habitat_dmg

[Object]
nickname = Li03_space_beaml_dmg_4
pos = -22255, 0, 47673
rotate = 35, 85, 10
Archetype = space_beaml_dmg

[Object]
nickname = Li03_space_tankl_2dmg_2
pos = -22483, 0, 47830
Archetype = space_tankl_2dmg

[zone]
nickname = ZONE_Li03_vignette1_exclusion
pos = -12950, 0, 77461
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li03_vignette3_exclusion
pos = -52233, 0, 61510
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li03_vignette5_exclusion
pos = -62388, 0, 24067
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li03_vignette7_exclusion
pos = -53426, 0, 2655
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li03_vignette8_exclusion
pos = -57794, 0, -11149
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li03_vignette10_exclusion
pos = -19273, 0, 27261
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li03_vignette18_exclusion
pos = 6767, 0, -63970
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li03_vignette22_exclusion
pos = 44026, 0, -49956
shape = SPHERE
size = 600
property_flags = 131072
sort = 99.500000
visit = 128

[Object]
nickname = Li03_to_ET01
ids_name = 534186
pos = -56581, 0, -97660
rotate = 0, -101, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_ET01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = ET01, ET01_to_Li03, gate_tunnel_bretonia

[Zone]
nickname = Zone_Li03_chrome_dust_01
ids_name = 0
pos = -13847, 0, 14737
rotate = 0, -59, 0
shape = ELLIPSOID
size = 6800, 4300, 4300
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 160.000000
ids_info = 0
visit = 36
spacedust = dust

[Zone]
nickname = Zone_Li03_chrome_asteroids_01
ids_name = 544335
pos = -13847, 0, 14737
rotate = 0, -59, 0
shape = ELLIPSOID
size = 6600, 4100, 4100
property_flags = 130
ids_info = 529228
visit = 36
spacedust = lavaashdust
spacedust_maxparticles = 75

[Object]
nickname = Li03_Trade_Lane_Ring_57
ids_name = 260624
pos = 4997, 0, 81909
rotate = 0, 36, 0
Archetype = Trade_Lane_Ring
next_ring = Li03_Trade_Lane_Ring_58
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 261663
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_58
ids_name = 260624
pos = 618, 0, 75821
rotate = 0, 36, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_57
next_ring = Li03_Trade_Lane_Ring_59
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_59
ids_name = 260624
pos = -3762, 0, 69732
rotate = 0, 36, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_58
next_ring = Li03_Trade_Lane_Ring_60
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_60
ids_name = 260624
pos = -8142, 0, 63644
rotate = 0, 36, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_59
next_ring = Li03_Trade_Lane_Ring_61
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_61
ids_name = 260624
pos = -12521, 0, 57555
rotate = 0, 36, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_60
next_ring = Li03_Trade_Lane_Ring_62
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_62
ids_name = 260624
pos = -16901, 0, 51467
rotate = 0, 36, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_61
next_ring = Li03_Trade_Lane_Ring_63
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_63
ids_name = 260624
pos = -21281, 0, 45379
rotate = 0, 36, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_62
next_ring = Li03_Trade_Lane_Ring_64
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_64
ids_name = 260624
pos = -25660, 0, 39290
rotate = 0, 36, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_63
next_ring = Li03_Trade_Lane_Ring_65
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_65
ids_name = 260624
pos = -30040, 0, 33202
rotate = 0, 36, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_64
next_ring = Li03_Trade_Lane_Ring_66
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_66
ids_name = 260624
pos = -34420, 0, 27113
rotate = 0, 36, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_65
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 196790
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_95
ids_name = 260625
pos = -35816, 0, 24567
rotate = 0, 8, 0
Archetype = Trade_Lane_Ring
next_ring = Li03_Trade_Lane_Ring_96
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 196790
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_96
ids_name = 260625
pos = -36887, 0, 17144
rotate = 0, 8, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_95
next_ring = Li03_Trade_Lane_Ring_97
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_97
ids_name = 260625
pos = -37959, 0, 9721
rotate = 0, 8, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_96
next_ring = Li03_Trade_Lane_Ring_98
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_98
ids_name = 260625
pos = -39031, 0, 2298
rotate = 0, 8, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_97
next_ring = Li03_Trade_Lane_Ring_99
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_99
ids_name = 260625
pos = -40103, 0, -5125
rotate = 0, 8, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_98
next_ring = Li03_Trade_Lane_Ring_100
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_100
ids_name = 260625
pos = -41175, 0, -12548
rotate = 0, 8, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_99
next_ring = Li03_Trade_Lane_Ring_101
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_101
ids_name = 260625
pos = -42247, 0, -19971
rotate = 0, 8, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_100
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 196788
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_102
ids_name = 260628
pos = -43333, 0, -24118
rotate = 0, 45, 0
Archetype = Trade_Lane_Ring
next_ring = Li03_Trade_Lane_Ring_103
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 196788
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_103
ids_name = 260628
pos = -48626, 0, -29431
rotate = 0, 45, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_102
next_ring = Li03_Trade_Lane_Ring_104
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_104
ids_name = 260628
pos = -53920, 0, -34744
rotate = 0, 45, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_103
next_ring = Li03_Trade_Lane_Ring_105
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_105
ids_name = 260628
pos = -59213, 0, -40058
rotate = 0, 45, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_104
next_ring = Li03_Trade_Lane_Ring_106
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_106
ids_name = 260628
pos = -64506, 0, -45371
rotate = 0, 45, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_105
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 261665
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_111
ids_name = 260626
pos = 13769, 0, -85160
rotate = 0, -163, 0
Archetype = Trade_Lane_Ring
next_ring = Li03_Trade_Lane_Ring_112
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 261664
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_112
ids_name = 260626
pos = 15971, 0, -77990
rotate = 0, -163, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_111
next_ring = Li03_Trade_Lane_Ring_113
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_113
ids_name = 260626
pos = 18173, 0, -70821
rotate = 0, -163, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_112
next_ring = Li03_Trade_Lane_Ring_114
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_114
ids_name = 260626
pos = 20375, 0, -63652
rotate = 0, -163, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_113
next_ring = Li03_Trade_Lane_Ring_115
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_115
ids_name = 260626
pos = 22577, 0, -56482
rotate = 0, -163, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_114
next_ring = Li03_Trade_Lane_Ring_116
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_116
ids_name = 260626
pos = 24779, 0, -49313
rotate = 0, -163, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_115
next_ring = Li03_Trade_Lane_Ring_117
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_117
ids_name = 260626
pos = 26981, 0, -42143
rotate = 0, -163, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_116
next_ring = Li03_Trade_Lane_Ring_118
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_118
ids_name = 260626
pos = 29183, 0, -34974
rotate = 0, -163, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_117
next_ring = Li03_Trade_Lane_Ring_119
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_119
ids_name = 260626
pos = 31385, 0, -27804
rotate = 0, -163, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_118
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 196787
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_120
ids_name = 260623
pos = 8105, 0, 80033
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
next_ring = Li03_Trade_Lane_Ring_121
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 261663
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_121
ids_name = 260623
pos = 9738, 0, 72713
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_120
next_ring = Li03_Trade_Lane_Ring_122
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_122
ids_name = 260623
pos = 11371, 0, 65392
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_121
next_ring = Li03_Trade_Lane_Ring_123
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_123
ids_name = 260623
pos = 13004, 0, 58072
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_122
next_ring = Li03_Trade_Lane_Ring_124
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_124
ids_name = 260623
pos = 14637, 0, 50752
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_123
next_ring = Li03_Trade_Lane_Ring_125
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_125
ids_name = 260623
pos = 16269, 0, 43432
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_124
next_ring = Li03_Trade_Lane_Ring_126
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_126
ids_name = 260623
pos = 17902, 0, 36112
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_125
next_ring = Li03_Trade_Lane_Ring_127
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_127
ids_name = 260623
pos = 19535, 0, 28792
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_126
next_ring = Li03_Trade_Lane_Ring_128
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_128
ids_name = 260623
pos = 21168, 0, 21472
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_127
next_ring = Li03_Trade_Lane_Ring_129
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li03_Trade_Lane_Ring_129
ids_name = 260623
pos = 22801, 0, 14152
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_128
next_ring = Li03_Trade_Lane_Ring_130
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_130
ids_name = 260623
pos = 24434, 0, 6832
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_129
next_ring = Li03_Trade_Lane_Ring_131
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_131
ids_name = 260623
pos = 26066, 0, -488
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_130
next_ring = Li03_Trade_Lane_Ring_132
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_132
ids_name = 260623
pos = 27699, 0, -7809
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_131
next_ring = Li03_Trade_Lane_Ring_133
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_133
ids_name = 260623
pos = 29332, 0, -15129
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_132
next_ring = Li03_Trade_Lane_Ring_134
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_134
ids_name = 260623
pos = 30965, 0, -22449
rotate = 0, -13, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_133
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 196787
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_135
ids_name = 260627
pos = -40988, 0, -22259
rotate = 0, -88, 0
Archetype = Trade_Lane_Ring
next_ring = Li03_Trade_Lane_Ring_136
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 196788
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_136
ids_name = 260627
pos = -35825, 0, -22406
rotate = 0, -88, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_135
next_ring = Li03_Trade_Lane_Ring_137
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li03_Trade_Lane_Ring_137
ids_name = 260627
pos = -28329, 0, -22672
rotate = 0, -88, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_136
next_ring = Li03_Trade_Lane_Ring_138
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li03_Trade_Lane_Ring_138
ids_name = 260627
pos = -20834, 0, -22939
rotate = 0, -88, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_137
next_ring = Li03_Trade_Lane_Ring_139
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_139
ids_name = 260627
pos = -13339, 0, -23205
rotate = 0, -88, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_138
next_ring = Li03_Trade_Lane_Ring_140
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_140
ids_name = 260627
pos = -5843, 0, -23472
rotate = 0, -88, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_139
next_ring = Li03_Trade_Lane_Ring_141
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_141
ids_name = 260627
pos = 1652, 0, -23739
rotate = 0, -88, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_140
next_ring = Li03_Trade_Lane_Ring_142
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_142
ids_name = 260627
pos = 9147, 0, -24005
rotate = 0, -88, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_141
next_ring = Li03_Trade_Lane_Ring_143
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_143
ids_name = 260627
pos = 16642, 0, -24272
rotate = 0, -88, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_142
next_ring = Li03_Trade_Lane_Ring_144
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_144
ids_name = 260627
pos = 24138, 0, -24538
rotate = 0, -88, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_143
next_ring = Li03_Trade_Lane_Ring_145
ids_info = 66170
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_145
ids_name = 260627
pos = 30024, 0, -24747
rotate = 0, -88, 0
Archetype = Trade_Lane_Ring
prev_ring = Li03_Trade_Lane_Ring_144
ids_info = 66170
reputation = li_p_grp
tradelane_space_name = 196787
behavior = NOTHING
difficulty_level = 4
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li03_Trade_Lane_Ring_01
reputation = li_p_grp
pos = 9254, 0, -87198
rotate = 0, 81, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196648
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li03_Trade_Lane_Ring_02

[Object]
nickname = Li03_Trade_Lane_Ring_02
reputation = li_p_grp
pos = 1537, 0, -88402
rotate = 0, 81, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li03_Trade_Lane_Ring_01
next_ring = Li03_Trade_Lane_Ring_03

[Object]
nickname = Li03_Trade_Lane_Ring_03
reputation = li_p_grp
pos = -6179, 0, -89606
rotate = 0, 81, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li03_Trade_Lane_Ring_02
next_ring = Li03_Trade_Lane_Ring_04

[Object]
nickname = Li03_Trade_Lane_Ring_04
reputation = li_p_grp
pos = -13896, 0, -90810
rotate = 0, 81, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li03_Trade_Lane_Ring_03
next_ring = Li03_Trade_Lane_Ring_05

[Object]
nickname = Li03_Trade_Lane_Ring_05
reputation = li_p_grp
pos = -21613, 0, -92015
rotate = 0, 81, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li03_Trade_Lane_Ring_04
next_ring = Li03_Trade_Lane_Ring_06

[Object]
nickname = Li03_Trade_Lane_Ring_06
reputation = li_p_grp
pos = -29329, 0, -93219
rotate = 0, 81, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li03_Trade_Lane_Ring_05
next_ring = Li03_Trade_Lane_Ring_07

[Object]
nickname = Li03_Trade_Lane_Ring_07
reputation = li_p_grp
pos = -37046, 0, -94423
rotate = 0, 81, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li03_Trade_Lane_Ring_06
next_ring = Li03_Trade_Lane_Ring_08

[Object]
nickname = Li03_Trade_Lane_Ring_08
reputation = li_p_grp
pos = -44763, 0, -95627
rotate = 0, 81, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li03_Trade_Lane_Ring_07
next_ring = Li03_Trade_Lane_Ring_09

[Object]
nickname = Li03_Trade_Lane_Ring_09
reputation = li_p_grp
pos = -52480, 0, -96832
rotate = 0, 81, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 534176
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li03_Trade_Lane_Ring_08

[Object]
nickname = Li03_suprise_li_gunboat_01
pos = -14200, 0, 11500
visit = 16
ids_info = 529229
rotate = 23, 67, 17
archetype = suprise_li_gunboat
ids_name = 544336 ;534338
loadout = SECRET_li_gunboat01
