[SystemInfo]
space_color = 0, 0, 0
local_faction = fc_rs_grp
space_farclip = 200000

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = UD01
danger = UD01
battle = UD01b

[Dust]
spacedust = Dust

[Ambient]
color = 60, 20, 1

[Background]
;nebulae = 

[LightSource]
nickname = UD01_system_light
pos = -150000, 0, 0
color = 199, 199, 199
range = 255000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = UD01_to_HELL01_hole
ids_name = 544136
pos = -15500, 0, -17500
rotate = 0, -150, 0
archetype = jumphole_rebirth
msg_id_prefix = gcs_refer_system_HELL01
jump_effect = jump_effect_orange2
ids_info = 66146
visit = 0
goto = HELL01, HELL01_to_UD01_hole, gate_tunnel_bretonia

[Object]
nickname = UD01_to_RL01_hole
ids_name = 544136
pos = 17000, 0, 17500
rotate = 0, 45, 0
archetype = jumphole_rebirth
msg_id_prefix = gcs_refer_system_RL01
jump_effect = jump_effect_orange2
ids_info = 66146
visit = 0
goto = RL01, RL01_to_UD01_hole, gate_tunnel_bretonia

[Object]
nickname = UD01_Sun1
ids_name = 544141
pos = -550000, 0, 0
ambient_color = 255, 255, 255
archetype = UD_sun
star = UD_star
atmosphere_range = 9000
ids_info = 0

[zone]
nickname = Zone_UD01_Sun1_death
pos = -550000, 0, 0
shape = SPHERE
size = 7500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = UD01_planet1
ids_name = 544143
pos = 100000, 0, -800000
ambient_color = 255, 255, 255
archetype = planet_UD01
star = planet4
burn_color = 255, 255, 255
ids_info = 0

[Object]
nickname = UD01_planet2
ids_name = 544144
pos = -200000, 0, 750000
ambient_color = 255, 255, 255
archetype = planet_UD02
star = planet5
burn_color = 255, 255, 255
ids_info = 0

[Object]
nickname = UD01_planet3
ids_name = 544145
pos = 100000, 50000, 650000
ambient_color = 255, 255, 255
archetype = planet_UD03
star = planet6
burn_color = 255, 255, 255
ids_info = 0

[zone]
nickname = Zone_UD01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 59000, 59000, 59000
sort = 99
damage = 1

[zone]
nickname = Zone_UD02
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 900000, 900000, 900000
sort = 99
damage = 2000000000

[Object]
nickname = UD01_Robots_hybrid_bomber_suprise_01
pos = -15821, -2771, 32089
visit = 0
ids_info = 0
rotate = 23, 17, 56
archetype = Robots_hybrid_bomber_suprise_h
ids_name = 544188
loadout = Robots_hybrid_bomber_suprise_ud01

[Object]
nickname = UD01_Pirate_very_heavy_fighter_suprise_01
pos = 29000, -3965, -13000
visit = 0
ids_info = 0
rotate = -2, -5, 24
archetype = Pirate_very_heavy_fighter_suprise_h
ids_name = 544189
loadout = Pirate_very_heavy_fighter_suprise_ud01

[Object]
nickname = UD01_suprise_Bio_Container_Medium_01
pos = -22821, -4627, -37089
visit = 0
ids_info = 0
rotate = 28, 4, -16
archetype = suprise_Bio_Container_Medium_h
ids_name = 544175
loadout = SECRET_Bio_Container_Medium_UD01_1