[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp

[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini

[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[EncounterParameters]
nickname = patrolp_gunboats
filename = missions\encounters\patrolp_gunboats.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_br_space
danger = music_br_danger
battle = music_br_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Br03__01.ini
zone = Zone_Br03__01

[Asteroids]
file = solar\asteroids\Br03_Cardiff_rock_asteroid_field.ini
zone = Zone_Br03_Cardiff_rock_asteroid_field

[Asteroids]
file = solar\asteroids\Br03_Cardiff_beryllium_field.ini
zone = Zone_Br03_Cardiff_mine

[Asteroids]
file = solar\asteroids\Br03_Newcastle_rock_asteroid_field.ini
zone = Zone_Br03_Newcastle_rock_asteroid_field

[Asteroids]
file = solar\asteroids\Br03_Keswick_ice_asteroid_field.ini
zone = Zone_Br03_Keswick_ice_asteroids

[Asteroids]
file = solar\asteroids\Br03_Grasmere_ice_asteroid_field.ini
zone = Zone_Br03_Grasmere_ice_asteroids

[Nebula]
file = solar\nebula\Br03_Keswick_ice_cloud.ini
zone = Zone_Br03_Keswick_ice_cloud

[Nebula]
file = solar\nebula\Br03_Grasmere_ice_cloud.ini
zone = Zone_Br03_Grasmere_ice_cloud

[Ambient]
color = 40, 25, 55

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_br03.cmp

[LightSource]
nickname = Br03_system_light
pos = -31, 0, -48
color = 255, 255, 255
range = 150000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Br03_Sun
ids_name = 261015
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = med_white_sun
atmosphere_range = 11000
burn_color = 160, 222, 245
ids_info = 66157

[Object]
nickname = Br03_to_Br01
ids_name = 260662
pos = -80688, 0, -45603
rotate = 0, -125, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_bretonia
info_card_ids = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
goto = Br01, Br01_to_Br03, gate_tunnel_bretonia
loadout = jumpgate_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_to_Bw01
ids_name = 260664
pos = 79443, 0, -18370
rotate = 0, 121, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Bw01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 7
goto = Bw01, Bw01_to_Br03, gate_tunnel_bretonia
loadout = jumpgate_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_01
ids_name = 196671
pos = -11141, 0, 39478
archetype = planet_earth_3000
ids_info = 65561
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 3200
burn_color = 160, 222, 245
base = Br03_01_Base
reputation = br_p_grp

[zone]
nickname = Zone_Br03_001_Jumpgate_to_Br01
pos = -80000, 0, -45000
rotate = 0, -139, 0
shape = SPHERE
size = 2000
sort = 99.500000

[zone]
nickname = Zone_Br03_to_Bw01
pos = 78639, 0, -17901
rotate = 0, 122, 0
shape = SPHERE
size = 2000
property_flags = 131072
sort = 99.500000

[Object]
nickname = Br03_dock_ring
ids_name = 261175
pos = -9073, 0, 36967
rotate = 0, 140, 0
archetype = dock_ring
ids_info = 66141
dock_with = Br03_01_Base
reputation = br_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_B
difficulty_level = 7
loadout = docking_ring_br_01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Br03_04
pos = 5839, 0, -39176
rotate = 0, -146, 0
shape = SPHERE
size = 1500
sort = 99.500000

[zone]
nickname = Zone_Br03_03
pos = 37232, 0, 7043
shape = SPHERE
size = 1500
sort = 99.500000

[zone]
nickname = Zone_Br03_to_Bw02_hole
pos = 42110, 0, 46565
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br03_to_Br01_hole
pos = -39265, 0, -59385
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br03_03
ids_name = 196673
pos = 37986, 0, 8129
rotate = 0, -60, 0
archetype = b_battleship
ids_info = 65559
base = Br03_03_Base
dock_with = Br03_03_Base
reputation = br_n_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = br_kaitlyn_head, br_female_elite_body
difficulty_level = 7
loadout = br_battleship_br_base
pilot = pilot_solar_easy

[zone]
nickname = Zone_Br03_Grasmere_ice_cloud
ids_name = 261237
pos = 36860, 0, 46980
rotate = 0, -40, 0
shape = ELLIPSOID
size = 25000, 15000, 30000
property_flags = 32768
property_fog_color = 60.000000, 80.000000, 130.000000
ids_info = 65926
visit = 36
comment = Grasmere field
sort = 19
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_c_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 7, 0.070000
faction = fc_c_grp, 1.000000
encounter = area_bh_assault, 7, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_scavenger, 7, 0.800000
faction = fc_c_grp, 1.000000
Music = zone_nebula_barrier

[zone]
nickname = Zone_Br03_Grasmere_ice_asteroids
pos = 36860, 0, 46980
rotate = 0, -40, 0
shape = ELLIPSOID
size = 23000, 13000, 28000
property_flags = 258
visit = 128
spacedust = icedust
spacedust_maxparticles = 100
sort = 99.500000

[zone]
nickname = Zone_Br03_Keswick_ice_cloud
ids_name = 261238
pos = 72659, 0, -15648
shape = ELLIPSOID
size = 25000, 15000, 40000
property_flags = 32768
property_fog_color = 80.000000, 90.000000, 130.000000
ids_info = 65927
visit = 36
comment = Keswick field
sort = 18
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_c_grp, 10
encounter = area_scout, 6, 0.070000
faction = fc_c_grp, 1.000000
encounter = area_scavenger, 6, 0.890000
faction = fc_c_grp, 1.000000
Music = zone_nebula_barrier

[zone]
nickname = Zone_Br03_Keswick_ice_asteroids
pos = 72659, 0, -15648
shape = ELLIPSOID
size = 23000, 13000, 38000
property_flags = 258
visit = 128
spacedust = icedust
spacedust_maxparticles = 100
sort = 99.500000

[zone]
nickname = Zone_Br03_Cardiff_rock_asteroid_field
ids_name = 261236
pos = 29064, 0, -65558
rotate = 0, 45, 0
shape = ELLIPSOID
size = 25000, 10000, 30000
property_flags = 66
ids_info = 65925
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = Cardiff field
sort = 15
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = gd_im_grp, 10
encounter = area_assault, 6, 0.290000
faction = gd_im_grp, 1.000000
Music = zone_field_asteroid_rock

[zone]
nickname = Zone_Br03_Newcastle_rock_asteroid_field
ids_name = 261239
pos = -32769, 0, -67689
rotate = 0, 90, 0
shape = ELLIPSOID
size = 20000, 10000, 30000
property_flags = 66
ids_info = 65928
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = Newcastle field
sort = 13
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_c_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 6, 0.560000
faction = fc_c_grp, 1.000000
encounter = area_bh_assault, 6, 0.070000
faction = gd_bh_grp, 1.000000
Music = zone_field_asteroid_rock

[zone]
nickname = Zone_Br03_Cardiff_mine
pos = 32463, 0, -62723
shape = SPHERE
size = 6000
property_flags = 66
visit = 36
comment = .               Mining scene
sort = 17
toughness = 6
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = fc_c_grp, 1
faction_weight = gd_im_grp, 15
encounter = area_scout, 6, 0.010000
faction = fc_c_grp, 1.000000
encounter = area_assault, 6, 0.050000
faction = gd_im_grp, 1.000000
encounter = area_scavenger, 6, 0.810000
faction = fc_c_grp, 0.120000
faction = gd_im_grp, 0.880000

[zone]
nickname = Zone_Br03_Cardiff_lane
pos = 21292, 0, -53474
rotate = 0, 130, 0
shape = BOX
size = 850, 850, 22000
property_flags = 131072
sort = 99.500000

[Object]
nickname = Br03_Ross_planetoid
ids_name = 261129
pos = 38454, 0, 9370
rotate = 25, 0, 0
archetype = planet_ice_200
ids_info = 66054
atmosphere_range = 600
burn_color = 255, 222, 160
ring = Zone_Br03_ross_ring, solar\rings\ross.ini

[zone]
nickname = Zone_Br03_Ross_death
pos = 38454, 0, 9370
shape = SPHERE
size = 250
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Br03_ross_ring
pos = 38469, 0, 9334
rotate = -29, 16, 3
shape = ring
size = 3000, 700, 200
sort = 99.500000
Music = zone_field_asteroid_ice

[Object]
nickname = Br03_weapons platform_5
ids_name = 261164
pos = -6071, 0, 41737
rotate = 0, -56, 0
archetype = wplatform
reputation = co_hsp_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 5
loadout = weapon_platform_co_01
pilot = pilot_solar_hard

[Object]
nickname = Br03_weapons platform_6
ids_name = 261164
pos = -1479, 0, 37560
rotate = 0, -56, 0
archetype = wplatform
reputation = br_n_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 5
loadout = weapon_platform_br_01
pilot = pilot_solar_hard

[Object]
nickname = Br03_weapons platform_7
ids_name = 261164
pos = 2672, 0, 34774
rotate = 0, -56, 0
archetype = wplatform
reputation = br_n_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 7
loadout = weapon_platform_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_weapons platform_8
ids_name = 261164
pos = 6824, 0, 31988
rotate = 0, -56, 0
archetype = wplatform
reputation = br_n_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 7
loadout = weapon_platform_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_weapons platform_9
ids_name = 261164
pos = 10976, 0, 29201
rotate = 0, -56, 0
archetype = wplatform
reputation = br_n_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 7
loadout = weapon_platform_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_weapons platform_10
ids_name = 261164
pos = 15128, 0, 26415
rotate = 0, -56, 0
archetype = wplatform
reputation = br_n_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 7
loadout = weapon_platform_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_weapons platform_11
ids_name = 261164
pos = 19279, 0, 23629
rotate = 0, -56, 0
archetype = wplatform
reputation = br_n_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 7
loadout = weapon_platform_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_weapons platform_12
ids_name = 261164
pos = 23431, 0, 20842
rotate = 0, -56, 0
archetype = wplatform
reputation = br_n_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 7
loadout = weapon_platform_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_weapons platform_13
ids_name = 261164
pos = 27583, 0, 18056
rotate = 0, -56, 0
archetype = wplatform
reputation = br_n_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 7
loadout = weapon_platform_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_weapons platform_14
ids_name = 261164
pos = 31734, 0, 15270
rotate = 0, -56, 0
archetype = wplatform
reputation = br_n_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 5
loadout = weapon_platform_br_01
pilot = pilot_solar_hard

[Object]
nickname = Br03_weapons platform_15
ids_name = 261164
pos = 35886, 0, 12484
rotate = 0, -56, 0
archetype = wplatform
reputation = br_n_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 5
loadout = weapon_platform_br_01
pilot = pilot_solar_hard

[Object]
nickname = Br03_com sat_1
ids_name = 261165
pos = -5767, 0, 38302
rotate = 0, -57, 0
archetype = com_sat
reputation = br_n_grp
ids_info = 66148

[Object]
nickname = Br03_com sat_2
ids_name = 261165
pos = 111, 0, 34501
rotate = 0, -57, 0
archetype = com_sat
reputation = br_n_grp
ids_info = 66148

[Object]
nickname = Br03_com sat_3
ids_name = 261165
pos = 5989, 0, 30701
rotate = 0, -57, 0
archetype = com_sat
reputation = br_n_grp
ids_info = 66148

[Object]
nickname = Br03_com sat_4
ids_name = 261165
pos = 11868, 0, 26900
rotate = 0, -57, 0
archetype = com_sat
reputation = br_n_grp
ids_info = 66148

[Object]
nickname = Br03_com sat_5
ids_name = 261165
pos = 17746, 0, 23099
rotate = 0, -57, 0
archetype = com_sat
reputation = br_n_grp
ids_info = 66148

[Object]
nickname = Br03_com sat_6
ids_name = 261165
pos = 23624, 0, 19298
rotate = 0, -57, 0
archetype = com_sat
reputation = br_n_grp
ids_info = 66148

[Object]
nickname = Br03_com sat_7
ids_name = 261165
pos = 29502, 0, 15497
rotate = 0, -57, 0
archetype = com_sat
reputation = br_n_grp
ids_info = 66148

[Object]
nickname = Br03_com sat_8
ids_name = 261165
pos = 35380, 0, 11696
rotate = 0, -57, 0
archetype = com_sat
reputation = br_n_grp
ids_info = 66148

[Object]
nickname = Br03_planet_Sarum
ids_name = 261128
pos = 3945, 0, -43782
archetype = planet_gasblucld_3000
ids_info = 66055
atmosphere_range = 3200
burn_color = 255, 222, 160

[Object]
nickname = Br03_telescope_1
ids_name = 60233
pos = -7295, 0, 41351
archetype = telescope
reputation = co_hsp_grp
ids_info = 66169

[Object]
nickname = Br03_to_Br01_hole
ids_name = 260663
pos = -39265, 0, -59385
rotate = 0, -140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br01, Br01_to_Br03_hole, gate_tunnel_bretonia

[Object]
nickname = Br03_to_Bw02_hole
ids_name = 535540
pos = 42152, 0, 46565
rotate = 0, 65, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Bw02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Bw02, Bw02_to_Br03_hole, gate_tunnel_bretonia

[Object]
nickname = Br03_02
ids_name = 196672
pos = -6909, 0, 39325
rotate = 0, 180, 0
archetype = space_factory01
ids_info = 65563
dock_with = Br03_02_Base
base = Br03_02_Base
reputation = co_hsp_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male6_head, br_shipdealer_body
difficulty_level = 7
loadout = space_factory01_co_02
pilot = pilot_solar_hard

[Object]
nickname = Br03_space_tanksx4_1
ids_name = 60251
pos = -7009, -80, 40210
archetype = space_tanksx4
reputation = co_hsp_grp

[Object]
nickname = Br03_04
ids_name = 196674
pos = 6204, 0, -39285
rotate = 0, 180, 0
archetype = space_mining01
ids_info = 65565
base = Br03_04_Base
dock_with = Br03_04_Base
reputation = gd_im_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = ge_male4_head, sh_male1_body
difficulty_level = 6
loadout = space_mining01_co_01
pilot = pilot_solar_easiest

[Object]
nickname = Br03_space_tanklx4_1
ids_name = 60251
pos = 6204, -300, -39285
archetype = space_tanklx4
reputation = gd_im_grp
behavior = NOTHING
parent = Br03_04

[Object]
nickname = Br03_space_tankl4_1
ids_name = 60251
pos = 6204, -270, -39515
archetype = space_tankl4
reputation = gd_im_grp
behavior = NOTHING
parent = Br03_04

[Object]
nickname = Br03_space_tankl4_2
ids_name = 60251
pos = 6204, -270, -39781
archetype = space_tankl4
reputation = gd_im_grp
behavior = NOTHING
parent = Br03_04

[zone]
nickname = Zone_Br03_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Br03_Sarum_death
pos = 3945, 0, -43782
shape = SPHERE
size = 3100
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Br03_01_death
pos = -11141, 0, 39478
shape = SPHERE
size = 3100
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = zone_pop_br03_newlondon_gate
pos = -80370, 0, -45417
shape = SPHERE
size = 4000
comment = New london jumpgate
sort = 4
toughness = 5
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = br_p_grp, 20
faction_weight = br_p_grp_prisoners, 5
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_rs_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.150000
faction = br_p_grp, 1.000000
encounter = area_armored_prisoner, 5, 0.030000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 5, 0.090000
faction = co_be_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.090000
faction = co_be_grp, 0.250000
faction = co_hsp_grp, 0.250000
faction = co_nws_grp, 0.250000
faction = co_rs_grp, 0.250000

[zone]
nickname = zone_pop_br03_cambridge
pos = -7075, 0, 36431
shape = SPHERE
size = 4000
comment = Cabridge / Kingston
sort = 1
toughness = 5
density = 12
repop_time = 10
max_battle_size = 8
pop_type = br_p_grp, base_cluster_law
relief_time = 10
faction_weight = br_p_grp, 10
faction_weight = br_p_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_rs_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.120000
faction = br_p_grp, 1.000000
encounter = area_armored_prisoner, 5, 0.040000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 5, 0.100000
faction = co_be_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.100000
faction = co_be_grp, 0.250000
faction = co_hsp_grp, 0.250000
faction = co_nws_grp, 0.250000
faction = co_rs_grp, 0.250000

[zone]
nickname = zone_pop_br03_cambridge_extend
pos = -8541, 0, 36503
shape = SPHERE
size = 8000
comment = .               extend
sort = 2
toughness = 5
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = br_p_grp, 10
encounter = area_scout, 5, 0.670000
faction = br_p_grp, 1.000000

[zone]
nickname = zone_pop_br03_cardiff
pos = 6071, 0, -39050
shape = SPHERE
size = 4100
comment = Cardiff
sort = 6
toughness = 5
density = 9
repop_time = 10
max_battle_size = 6
pop_type = gd_im_grp, single_base_law
relief_time = 20
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_rs_grp, 10
density_restriction = 4, unlawfuls
encounter = area_trade_freighter, 5, 0.190000
faction = co_be_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.140000
faction = co_be_grp, 0.330000
faction = co_nws_grp, 0.330000
faction = co_rs_grp, 0.330000

[zone]
nickname = zone_pop_br03_norfolk
pos = 37355, 0, 7004
shape = SPHERE
size = 5000
comment = Norfolk
sort = 8
toughness = 5
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_n_grp, single_base_law
relief_time = 20
faction_weight = br_n_grp, 15
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_rs_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.180000
faction = br_n_grp, 1.000000
encounter = area_trade_freighter, 5, 0.100000
faction = co_be_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 5, 0.080000
faction = co_be_grp, 0.330000
faction = co_nws_grp, 0.330000
faction = co_rs_grp, 0.330000

[zone]
nickname = zone_pop_br03_norfolk_extend
pos = 36738, 0, 6155
shape = SPHERE
size = 8000
comment = .               extend
sort = 9
toughness = 5
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = br_n_grp, 15
encounter = area_scout, 5, 0.670000
faction = br_n_grp, 1.000000

[zone]
nickname = zone_pop_br03_omega3_gate
pos = 78724, 0, -17615
shape = SPHERE
size = 4000
comment = Omega3 jumpgate
sort = 12
toughness = 6
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = br_n_grp, 15
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_rs_grp, 10
faction_weight = fc_c_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 6, 0.140000
faction = br_n_grp, 1.000000
encounter = area_assault, 6, 0.030000
faction = fc_c_grp, 1.000000
encounter = area_trade_freighter, 6, 0.110000
faction = co_be_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 6, 0.080000
faction = co_be_grp, 0.330000
faction = co_nws_grp, 0.330000
faction = co_rs_grp, 0.330000

[zone]
nickname = zone_pop_br03_omega5_hole
pos = 42089, 0, 46478
shape = SPHERE
size = 4000
comment = .               Omega5 hole
sort = 20
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 10
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.210000
faction = fc_c_grp, 1.000000
encounter = area_bh_assault, 7, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.370000
faction = fc_c_grp, 1.000000

[zone]
nickname = zone_pop_br03_newlondon_hole
pos = -39002, 0, -59636
shape = SPHERE
size = 4000
comment = .               New london hole
sort = 14
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 20
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.210000
faction = fc_c_grp, 1.000000
encounter = area_bh_assault, 7, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.370000
faction = fc_c_grp, 1.000000

[zone]
nickname = zone_pop_br03_cardiff_field_north
pos = 26344, 0, -78312
shape = ELLIPSOID
size = 24000, 1000, 12000
comment = .               Core
sort = 16
toughness = 6
density = 6
repop_time = 17
max_battle_size = 4
pop_type = nonlootable_core_ast_field
relief_time = 30
faction_weight = fc_c_grp, 15
faction_weight = gd_im_grp, 4
encounter = area_scout, 6, 0.530000
faction = fc_c_grp, 1.000000
encounter = area_assault, 6, 0.060000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br03_path_img1_1
pos = 9453, 0, -42974
rotate = -90, -42, 0
shape = CYLINDER
size = 750, 8222
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img1, 1
usage = patrol
mission_eligible = true
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br03_path_img1_2
pos = 22158, 0, -54308
rotate = -90, -50, 0
shape = CYLINDER
size = 750, 25890
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img1, 2
usage = patrol
mission_eligible = true
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br03_path_img2_1
pos = 22701, 0, -40126
rotate = -90, -87, 0
shape = CYLINDER
size = 750, 34151
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 1
usage = patrol
mission_eligible = true
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br03_path_img2_2
pos = 46532, 0, -55352
rotate = -90, -25, 0
shape = CYLINDER
size = 750, 31868
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 2
usage = patrol
mission_eligible = true
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br03_path_img2_3
pos = 39157, 0, -78184
rotate = -90, 59, 0
shape = CYLINDER
size = 750, 32917
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 3
usage = patrol
mission_eligible = true
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br03_path_img2_4
pos = 14957, 0, -83864
rotate = 90, 75, 180
shape = CYLINDER
size = 750, 20830
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 4
usage = patrol
mission_eligible = true
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br03_path_img2_5
pos = 6490, 0, -62758
rotate = 90, -5, 180
shape = CYLINDER
size = 750, 36889
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 5
usage = patrol
mission_eligible = true
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br03_path_img2_6
pos = 7015, 0, -41730
rotate = 90, 22, 180
shape = CYLINDER
size = 750, 5710
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 6
usage = patrol
mission_eligible = true
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty1_1
pos = -7499, 0, -72879
rotate = -90, -67, 0
shape = CYLINDER
size = 750, 70116
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty1_2
pos = 41780, 0, -59258
rotate = 90, -32, 180
shape = CYLINDER
size = 750, 64469
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty1_3
pos = 48387, 0, -11735
rotate = 90, 27, 180
shape = CYLINDER
size = 750, 45378
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty2_1
pos = 46065, 0, 11725
rotate = 90, -65, 180
shape = CYLINDER
size = 750, 18683
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1, 7
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty2_2
pos = 60363, 0, 18417
rotate = 90, -64, 180
shape = CYLINDER
size = 750, 12892
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty2_3
pos = 73273, 0, 14585
rotate = -90, -47, 0
shape = CYLINDER
size = 750, 19472
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty2_4
pos = 73454, 0, -10350
rotate = -90, 21, 0
shape = CYLINDER
size = 750, 39110
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty2_5
pos = 57645, 0, -28036
rotate = 90, 86, 180
shape = CYLINDER
size = 750, 17797
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty2_6
pos = 51620, 0, -5964
rotate = 90, -8, 180
shape = CYLINDER
size = 750, 43345
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty3_1
pos = 48582, 0, 12917
rotate = 90, -65, 180
shape = CYLINDER
size = 750, 24022
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty3_2
pos = 51989, 0, 33586
rotate = 90, 26, 180
shape = CYLINDER
size = 750, 34629
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty3_3
pos = 29563, 0, 47049
rotate = -90, 82, 0
shape = CYLINDER
size = 750, 30184
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_bounty3_4
pos = 26290, 0, 26198
rotate = -90, -32, 0
shape = CYLINDER
size = 750, 44082
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br03_path_navy1_1
pos = 54812, 0, -9079
rotate = -90, -45, 0
shape = CYLINDER
size = 750, 49083
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 1
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br03_path_navy1_2
pos = 83651, 0, -23622
rotate = 90, -76, 180
shape = CYLINDER
size = 750, 23730
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 2
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br03_path_navy1_3
pos = 79130, 0, -8714
rotate = 90, 53, 180
shape = CYLINDER
size = 750, 40139
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 3
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br03_path_navy1_4
pos = 50322, 0, 5635
rotate = 90, 80, 180
shape = CYLINDER
size = 750, 25941
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 4
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br03_path_navy2_1
pos = 44795, 0, 15486
rotate = 90, -42, 180
shape = CYLINDER
size = 750, 20634
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 1
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br03_path_navy2_2
pos = 51731, 0, 28791
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 11333
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 2
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br03_path_navy2_3
pos = 39675, 0, 38137
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 25210
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 3
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br03_path_navy2_4
pos = 13613, 0, 40124
rotate = -90, 83, 0
shape = CYLINDER
size = 750, 28215
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 4
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br03_path_navy2_5
pos = 18807, 0, 23080
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 49164
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 5
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br03_path_navy3_1
pos = 22227, 0, -15999
rotate = -90, 34, 0
shape = CYLINDER
size = 750, 58308
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy3, 1
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gunboats, 6, 1.000000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br03_path_navy4_1
pos = 57882, 0, -6086
rotate = -90, -59, 0
shape = CYLINDER
size = 750, 50160
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy4, 1
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gunboats, 6, 1.000000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police1_1
pos = -75573, 0, -45556
rotate = 90, -85, 180
shape = CYLINDER
size = 750, 9802
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police1, 1, 6
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police1_2
pos = -60026, 0, -49871
rotate = -90, -66, 0
shape = CYLINDER
size = 750, 23372
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police1, 2
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police1_3
pos = -36202, 0, -53550
rotate = 90, -85, 180
shape = CYLINDER
size = 750, 26403
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police1, 3
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police1_4
pos = -11557, 0, -46379
rotate = 90, -62, 180
shape = CYLINDER
size = 750, 25994
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police1, 4
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police1_5
pos = -35266, 0, -42676
rotate = 90, -86, 180
shape = CYLINDER
size = 750, 70836
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police1, 5
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police2_1
pos = -5843, 0, 38100
rotate = 90, -53, 180
shape = CYLINDER
size = 750, 6703
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 1, 6
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police2_2
pos = 13078, 0, 28719
rotate = -90, -55, 0
shape = CYLINDER
size = 750, 39703
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 2
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police2_3
pos = 30925, 0, 19849
rotate = 90, -32, 180
shape = CYLINDER
size = 750, 5992
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 3
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police2_4
pos = 21158, 0, 37318
rotate = 90, 37, 180
shape = CYLINDER
size = 750, 37534
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 4
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police2_5
pos = 3222, 0, 46279
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 17748
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 5
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs1_1
pos = -6878, 0, -73191
rotate = -90, -67, 0
shape = CYLINDER
size = 750, 69469
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs1, 1
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs1_2
pos = 48598, 0, -41200
rotate = 90, -27, 180
shape = CYLINDER
size = 750, 102517
attack_ids = br03_3
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs1, 2
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs1_3
pos = 57200, 0, 25275
rotate = 90, 35, 180
shape = CYLINDER
size = 750, 51364
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs1, 3
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs2_1
pos = -60187, 0, -52419
rotate = 90, 70, 180
shape = CYLINDER
size = 750, 44475
attack_ids = br03_1, br03_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs2_2
pos = -79543, 0, -45210
rotate = -90, -75, 0
shape = CYLINDER
size = 750, 3179
attack_ids = br03_1, br03_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs2_3
pos = -42642, 0, -43192
rotate = 90, -86, 180
shape = CYLINDER
size = 750, 70898
attack_ids = br03_1, br03_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs2_4
pos = -23302, 0, -50417
rotate = -90, 59, 0
shape = CYLINDER
size = 750, 37419
attack_ids = br03_1
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 4
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs3_1
pos = 50826, 0, 25538
rotate = -90, -23, 0
shape = CYLINDER
size = 750, 46708
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 1, 9
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs3_2
pos = 58206, 0, -3454
rotate = -90, 13, 0
shape = CYLINDER
size = 750, 15403
attack_ids = br03_3
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 2, 8
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs3_3
pos = 53608, 0, -19305
rotate = -90, 19, 0
shape = CYLINDER
size = 750, 17643
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 3
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs3_4
pos = 41236, 0, -38053
rotate = -90, 43, 0
shape = CYLINDER
size = 750, 28207
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 4
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs3_5
pos = 21116, 0, -41211
rotate = 90, 54, 180
shape = CYLINDER
size = 750, 26044
attack_ids = br03_2
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 5
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs3_6
pos = 19483, 0, -20385
rotate = 90, -34, 180
shape = CYLINDER
size = 750, 31981
attack_ids = br03_2
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 6
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs3_7
pos = 42434, 0, -9013
rotate = -90, -82, 0
shape = CYLINDER
size = 750, 28239
attack_ids = br03_2
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 7
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs4_1
pos = 56041, 0, 35313
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 37005
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs4, 1, 6
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs4_2
pos = 75524, 0, 20064
rotate = -90, -56, 0
shape = CYLINDER
size = 750, 12513
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs4, 2
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs4_3
pos = 79793, 0, -1122
rotate = -90, 3, 0
shape = CYLINDER
size = 750, 35385
attack_ids = br03_3
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs4, 3
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs4_4
pos = 64552, 0, -9971
rotate = 90, 58, 180
shape = CYLINDER
size = 750, 33665
attack_ids = br03_3
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs4, 4
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs4_5
pos = 60282, 0, 11215
rotate = 90, -39, 180
shape = CYLINDER
size = 750, 31980
attack_ids = br03_3
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs4, 5
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs5_1
pos = 18149, 0, 44623
rotate = -90, 86, 0
shape = CYLINDER
size = 750, 49549
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 1
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs5_2
pos = -6876, 0, 40040
rotate = -90, 5, 0
shape = CYLINDER
size = 750, 5729
attack_ids = br03_5, br03_4
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 2
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs5_3
pos = -8007, 0, 36004
rotate = -90, 37, 0
shape = CYLINDER
size = 750, 2942
attack_ids = br03_5, br03_4
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 3
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs5_4
pos = -23842, 0, 17816
rotate = -90, 41, 0
shape = CYLINDER
size = 750, 45298
attack_ids = br03_5, br03_4
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 4
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs5_5
pos = -25115, 0, 26031
rotate = 90, -28, 180
shape = CYLINDER
size = 750, 57391
attack_ids = br03_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 5
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs5_6
pos = 15717, 0, 48745
rotate = -90, -85, 0
shape = CYLINDER
size = 750, 54523
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 6
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs6_1
pos = 34407, 0, 31356
rotate = -90, 29, 0
shape = CYLINDER
size = 750, 35268
attack_ids = br03_4
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs6, 1
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs6_2
pos = 12671, 0, 24404
rotate = 90, 57, 180
shape = CYLINDER
size = 750, 31550
attack_ids = br03_4
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs6, 2
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_corsairs6_3
pos = 20868, 0, 39918
rotate = 90, -72, 180
shape = CYLINDER
size = 750, 45165
attack_ids = br03_4
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs6, 3
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police4_1
pos = 15552, 0, 22539
rotate = -90, -57, 0
shape = CYLINDER
size = 750, 54658
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police4, 1
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 6, 0.330000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br03_path_police3_1
pos = -43550, 0, -4608
rotate = -90, 42, 0
shape = CYLINDER
size = 750, 110869
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police3, 1
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_p_grp, 1.000000

[LightSource]
nickname = barrier_light
pos = 46655, 20000, -92172
color = 187, 184, 216
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
behavior = NOTHING
behavior = NOTHING

[zone]
nickname = zone_br03_pop_ambient
pos = 9222, 0, -9297
shape = ELLIPSOID
size = 112252, 26171, 97825
comment = Ambient Pop
sort = 50
toughness = 5
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_c_grp, 3
faction_weight = gd_bh_grp, 2
encounter = area_scout, 5, 0.400000
faction = fc_c_grp, 1.000000
encounter = area_bh_scout, 5, 0.400000
faction = gd_bh_grp, 1.000000

[Object]
nickname = Br03_ast_icecrystal_largeA_1
pos = 53637, 0, -26391
rotate = 85, 10, 0
archetype = ast_icecrystal_largeA

[Object]
nickname = Br03_ast_icecrystal_largeA_2
pos = 57674, 0, 5794
rotate = -90, 10, 0
archetype = ast_icecrystal_largeA

[zone]
nickname = zone_Br03_large_icecrystal_1
pos = 57673, 0, 5787
rotate = 0, 10, 0
shape = BOX
size = 200, 250, 600
property_flags = 131072
sort = 99.500000

[Object]
nickname = Br03_ast_icecrystal_largeB_1
pos = 77430, -200, -5404
rotate = 90, 0, 0
archetype = ast_icecrystal_largeB

[Object]
nickname = Br03_ast_icecrystal_largeA_3
pos = 77582, 300, -6432
rotate = 90, -10, 0
archetype = ast_icecrystal_largeA

[zone]
nickname = zone_Br03_large_icecrystal_2
pos = 77583, 300, -6437
rotate = 0, -10, 0
shape = BOX
size = 450, 450, 800
property_flags = 131072
sort = 99.500000

[zone]
nickname = zone_Br03_large_icecrystal_3
pos = 77428, -200, -5393
shape = BOX
size = 300, 200, 640
property_flags = 131072
sort = 99.500000

[Object]
nickname = Br03_ast_icecrystal_largeB_2
pos = 70185, 0, -22560
rotate = -90, 0, 90
archetype = ast_icecrystal_largeB

[Object]
nickname = Br03_ast_icecrystal_largeB_3
pos = 40490, 0, 45370
rotate = 35, -10, -10
archetype = ast_icecrystal_largeB

[Object]
nickname = Br03_ast_icecrystal_largeB_4
pos = 40483, 0, 44190
rotate = -35, 10, 170
archetype = ast_icecrystal_largeB

[Object]
nickname = Br03_ast_icecrystal_largeA_4
pos = 17490, 0, 43723
rotate = 35, -10, -10
archetype = ast_icecrystal_largeA

[Object]
nickname = Br03_ast_icecrystal_largeA_5
pos = 30122, 0, 41989
rotate = 35, -10, -20
archetype = ast_icecrystal_largeA

[Object]
nickname = Br03_ast_icecrystal_largeA_6
pos = 46947, -200, 36791
rotate = 35, -10, -10
archetype = ast_icecrystal_largeA

[Object]
nickname = Br03_ast_icecrystal_largeA_7
pos = 47615, -200, 36580
rotate = -155, -10, -10
archetype = ast_icecrystal_largeA

[Object]
nickname = Br03_ast_icecrystal_largeA_8
pos = 48351, -200, 36340
rotate = 35, -10, -10
archetype = ast_icecrystal_largeA

[zone]
nickname = zone_br03_destroy_vignette_1
pos = 20235, 0, -45878
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br03_destroy_vignette_2
pos = 27411, 0, -36347
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_3
pos = 10368, 0, -52928
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br03_destroy_vignette_4
pos = 2808, 0, -23031
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_5
pos = -8468, 0, -28645
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_6
pos = -8211, 0, -51884
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_7
pos = -139, 0, -61545
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_8
pos = 15090, 0, 49366
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br03_destroy_vignette_9
pos = 10319, 0, 38622
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_10
pos = 3164, 0, 54738
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_11
pos = 527, 0, 18028
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_12
pos = -11148, 0, 14191
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_13
pos = 41154, 0, -8882
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_14
pos = 59477, 0, 7518
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br03_destroy_vignette_15
pos = 40983, 0, 24442
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br03_destroy_vignette_16
pos = 52798, 0, 20080
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_17
pos = 28825, 0, 28630
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br03_destroy_vignette_18
pos = 20948, 0, 4378
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br03_destroy_vignette_19
pos = 71526, 0, -27617
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br03_destroy_vignette_20
pos = 83421, 0, -8467
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br03_destroy_vignette_21
pos = -75027, 0, -57917
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[Object]
nickname = Br03_docking_fixture_1
ids_name = 261166
pos = -9035, 350, 36918
rotate = 0, 140, 0
archetype = docking_fixture
ids_info = 66489
reputation = br_p_grp
behavior = NOTHING
dock_with = Br03_01_Base
base = Br03_01_Base

[Object]
nickname = Br03_to_Bw01_hole
ids_name = 260841
pos = 67584, 0, -49778
rotate = 0, 60, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Bw01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 128
goto = Bw01, Bw01_to_Br03_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Br03_to_Bw01_hole_exclusion
pos = 67590, 0, -49818
shape = SPHERE
size = 250
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br03_to_Br04_hole
ids_name = 260685
pos = 58094, 0, -60424
rotate = 0, -130, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Br04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 128
goto = Br04, Br04_to_Br03_hole, gate_tunnel_bretonia

[Object]
nickname = Br03_suprise_co_fighter_1
ids_name = 261719
pos = 30968, -500, 51574
rotate = 83, 42, 80
archetype = suprise_co_fighter
visit = 16
ids_info = 66403
loadout = SECRET_c_co_fighter_br03
ids_info = 66403

[zone]
nickname = Zone_Br03_Grasmere_interference
pos = 30968, -500, 51575
shape = SPHERE
size = 2000
edge_fraction = 0.200000
interference = 0.700000
visit = 128
sort = 99.500000

[Object]
nickname = Br03_suprise_ge_armored_1
ids_name = 261720
pos = 43680, 1000, 30171
rotate = -55, -6, -77
archetype = suprise_ge_armored
visit = 16
ids_info = 66402
loadout = SECRET_armored_br03

[zone]
nickname = Zone_Br03_Grasmere_interference_02
pos = 43686, 1000, 30175
shape = SPHERE
size = 1000
visit = 128
interference = 0.700000
sort = 99.500000

[zone]
nickname = ZONE_Br03_vignette15_exclusion
pos = 40971, 0, 24405
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Br03_vignette19_exclusion
pos = 71517, 0, -27646
shape = SPHERE
size = 600
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_Br03__01
ids_name = 0
pos = -68670, 0, 20386
rotate = 0, -59, 0
shape = ELLIPSOID
size = 41309, 20923, 20923
property_flags = 130
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_m_grp, 1
encounter = area_defend, 19, 0.200000
faction = fc_m_grp, 0.200000

[Object]
nickname = Br03_to_BR10_hole
ids_name = 525054
pos = -77790, 0, 16631
rotate = 0, -30, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_BR10
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BR10, BR10_to_Br03_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Br03_to_BR10_hole
pos = -77789, 0, 16632
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Br03_jumpgate_nodock_01
ids_name = 1278
ids_info = 0
rotate = 0, 9, 0
pos = -2665, 0, 90004
archetype = jumpgate_nodock

[Object]
nickname = Br03_06
pos = -3650, 0, 90004
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Br03_06_Base
base = Br03_06_Base
reputation = co_me_grp
rotate = 0, 9, 0
archetype = space_factory01
ids_name = 525108
loadout = space_factory01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_Br03_pop_ambient_01
pos = -2745, 0, 88608
rotate = 0, 0, 0
shape = SPHERE
size = 2148
comment = Ambient Pop
sort = 51
toughness = 12
density = 10
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = co_me_grp, 1
faction_weight = br_p_grp, 1
encounter = area_defend, 12, 0.100000
faction = co_me_grp, 0.500000
faction = br_p_grp, 0.910000
encounter = area_trade_transport, 12, 0.100000
faction = co_me_grp, 0.500000

[Object]
nickname = Br03_Trade_Lane_Ring_23
ids_name = 260670
pos = 76103, 0, -16149
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
next_ring = Br03_Trade_Lane_Ring_24
reputation = br_n_grp
ids_info = 66170
tradelane_space_name = 261673
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest

[Object]
nickname = Br03_Trade_Lane_Ring_24
ids_name = 260670
pos = 70706, 0, -12908
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_23
next_ring = Br03_Trade_Lane_Ring_25
reputation = br_n_grp
ids_info = 66170
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest

[Object]
nickname = Br03_Trade_Lane_Ring_25
ids_name = 260670
pos = 64316, 0, -8981
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_24
next_ring = Br03_Trade_Lane_Ring_26
reputation = br_n_grp
ids_info = 66170
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_Trade_Lane_Ring_26
ids_name = 260670
pos = 57926, 0, -5054
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_25
next_ring = Br03_Trade_Lane_Ring_27
reputation = br_n_grp
ids_info = 66170
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_Trade_Lane_Ring_27
ids_name = 260670
pos = 51537, 0, -1127
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_26
next_ring = Br03_Trade_Lane_Ring_28
reputation = br_n_grp
ids_info = 66170
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_Trade_Lane_Ring_28
ids_name = 260670
pos = 45147, 0, 2800
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_27
next_ring = Br03_Trade_Lane_Ring_29
reputation = br_n_grp
ids_info = 66170
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard

[Object]
nickname = Br03_Trade_Lane_Ring_29
ids_name = 260670
pos = 40196, 0, 5793
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_28
reputation = br_n_grp
ids_info = 66170
tradelane_space_name = 196673
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_Trade_Lane_Ring_45
ids_name = 260667
pos = -5646, 0, 34997
rotate = 0, -57, 0
archetype = Trade_Lane_Ring
next_ring = Br03_Trade_Lane_Ring_46
reputation = br_n_grp
ids_info = 66170
tradelane_space_name = 196671
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_Trade_Lane_Ring_46
ids_name = 260667
pos = -1045, 0, 32320
rotate = 0, -57, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_45
next_ring = Br03_Trade_Lane_Ring_47
reputation = br_n_grp
ids_info = 66170
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard

[Object]
nickname = Br03_Trade_Lane_Ring_47
ids_name = 260667
pos = 5265, 0, 28265
rotate = 0, -57, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_46
next_ring = Br03_Trade_Lane_Ring_48
reputation = br_n_grp
ids_info = 66170
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard

[Object]
nickname = Br03_Trade_Lane_Ring_48
ids_name = 260667
pos = 11575, 0, 24211
rotate = 0, -57, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_47
next_ring = Br03_Trade_Lane_Ring_49
reputation = br_n_grp
ids_info = 66170
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_Trade_Lane_Ring_49
ids_name = 260667
pos = 17884, 0, 20157
rotate = 0, -57, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_48
next_ring = Br03_Trade_Lane_Ring_50
reputation = br_n_grp
ids_info = 66170
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_Trade_Lane_Ring_50
ids_name = 260667
pos = 24194, 0, 16102
rotate = 0, -57, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_49
next_ring = Br03_Trade_Lane_Ring_51
reputation = br_n_grp
ids_info = 66170
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_Trade_Lane_Ring_51
ids_name = 260667
pos = 30504, 0, 12048
rotate = 0, -57, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_50
next_ring = Br03_Trade_Lane_Ring_52
reputation = br_n_grp
ids_info = 66170
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest

[Object]
nickname = Br03_Trade_Lane_Ring_52
ids_name = 260667
pos = 35190, 0, 9223
rotate = 0, -57, 0
archetype = Trade_Lane_Ring
prev_ring = Br03_Trade_Lane_Ring_51
reputation = br_n_grp
ids_info = 66170
tradelane_space_name = 196673
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br03_Trade_Lane_Ring_01
reputation = br_p_grp
pos = -78079, 0, -42477
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196614
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br03_Trade_Lane_Ring_02

[Object]
nickname = Br03_Trade_Lane_Ring_02
reputation = br_p_grp
pos = -72871, 0, -36692
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_01
next_ring = Br03_Trade_Lane_Ring_03

[Object]
nickname = Br03_Trade_Lane_Ring_03
reputation = br_p_grp
pos = -67663, 0, -30908
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_02
next_ring = Br03_Trade_Lane_Ring_04

[Object]
nickname = Br03_Trade_Lane_Ring_04
reputation = br_p_grp
pos = -62456, 0, -25124
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_03
next_ring = Br03_Trade_Lane_Ring_05

[Object]
nickname = Br03_Trade_Lane_Ring_05
reputation = br_p_grp
pos = -57248, 0, -19340
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_04
next_ring = Br03_Trade_Lane_Ring_06

[Object]
nickname = Br03_Trade_Lane_Ring_06
reputation = br_p_grp
pos = -52041, 0, -13556
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_05
next_ring = Br03_Trade_Lane_Ring_07

[Object]
nickname = Br03_Trade_Lane_Ring_07
reputation = br_p_grp
pos = -46833, 0, -7772
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_06
next_ring = Br03_Trade_Lane_Ring_08

[Object]
nickname = Br03_Trade_Lane_Ring_08
reputation = br_p_grp
pos = -41626, 0, -1987
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_07
next_ring = Br03_Trade_Lane_Ring_09

[Object]
nickname = Br03_Trade_Lane_Ring_09
reputation = br_p_grp
pos = -36418, 0, 3796
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_08
next_ring = Br03_Trade_Lane_Ring_10

[Object]
nickname = Br03_Trade_Lane_Ring_10
reputation = br_p_grp
pos = -31211, 0, 9580
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_09
next_ring = Br03_Trade_Lane_Ring_11

[Object]
nickname = Br03_Trade_Lane_Ring_11
reputation = br_p_grp
pos = -26003, 0, 15364
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_10
next_ring = Br03_Trade_Lane_Ring_12

[Object]
nickname = Br03_Trade_Lane_Ring_12
reputation = br_p_grp
pos = -20796, 0, 21148
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_11
next_ring = Br03_Trade_Lane_Ring_13

[Object]
nickname = Br03_Trade_Lane_Ring_13
reputation = br_p_grp
pos = -15588, 0, 26932
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_12
next_ring = Br03_Trade_Lane_Ring_14

[Object]
nickname = Br03_Trade_Lane_Ring_14
reputation = br_p_grp
pos = -10380, 0, 32717
rotate = 0, -138, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261175
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_13

[Object]
nickname = Br03_Trade_Lane_Ring_15
reputation = br_p_grp
pos = -3839, 0, 41585
rotate = 0, -178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261175
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br03_Trade_Lane_Ring_16

[Object]
nickname = Br03_Trade_Lane_Ring_16
reputation = br_p_grp
pos = -3685, 0, 49087
rotate = 0, -178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_15
next_ring = Br03_Trade_Lane_Ring_17

[Object]
nickname = Br03_Trade_Lane_Ring_17
reputation = br_p_grp
pos = -3532, 0, 56590
rotate = 0, -178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_16
next_ring = Br03_Trade_Lane_Ring_18

[Object]
nickname = Br03_Trade_Lane_Ring_18
reputation = br_p_grp
pos = -3379, 0, 64092
rotate = 0, -178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_17
next_ring = Br03_Trade_Lane_Ring_19

[Object]
nickname = Br03_Trade_Lane_Ring_19
reputation = br_p_grp
pos = -3226, 0, 71595
rotate = 0, -178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_18
next_ring = Br03_Trade_Lane_Ring_20

[Object]
nickname = Br03_Trade_Lane_Ring_20
reputation = br_p_grp
pos = -3073, 0, 79097
rotate = 0, -178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_19
next_ring = Br03_Trade_Lane_Ring_21

[Object]
nickname = Br03_Trade_Lane_Ring_21
reputation = br_p_grp
pos = -2920, 0, 86600
rotate = 0, -178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 525108
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_20

[Object]
nickname = Br03_Trade_Lane_Ring_22
reputation = br_p_grp
pos = -76617, 0, -46288
rotate = 0, -95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196614
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br03_Trade_Lane_Ring_30

[Object]
nickname = Br03_Trade_Lane_Ring_30
reputation = br_p_grp
pos = -68703, 0, -45494
rotate = 0, -95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_22
next_ring = Br03_Trade_Lane_Ring_31

[Object]
nickname = Br03_Trade_Lane_Ring_31
reputation = br_p_grp
pos = -60790, 0, -44701
rotate = 0, -95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_30
next_ring = Br03_Trade_Lane_Ring_32

[Object]
nickname = Br03_Trade_Lane_Ring_32
reputation = br_p_grp
pos = -52877, 0, -43908
rotate = 0, -95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_31
next_ring = Br03_Trade_Lane_Ring_33

[Object]
nickname = Br03_Trade_Lane_Ring_33
reputation = br_p_grp
pos = -44964, 0, -43115
rotate = 0, -95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_32
next_ring = Br03_Trade_Lane_Ring_34

[Object]
nickname = Br03_Trade_Lane_Ring_34
reputation = br_p_grp
pos = -37051, 0, -42322
rotate = 0, -95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_33
next_ring = Br03_Trade_Lane_Ring_35

[Object]
nickname = Br03_Trade_Lane_Ring_35
reputation = br_p_grp
pos = -29137, 0, -41529
rotate = 0, -95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_34
next_ring = Br03_Trade_Lane_Ring_36

[Object]
nickname = Br03_Trade_Lane_Ring_36
reputation = br_p_grp
pos = -21224, 0, -40736
rotate = 0, -95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_35
next_ring = Br03_Trade_Lane_Ring_37

[Object]
nickname = Br03_Trade_Lane_Ring_37
reputation = br_p_grp
pos = -13311, 0, -39943
rotate = 0, -95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_36
next_ring = Br03_Trade_Lane_Ring_38

[Object]
nickname = Br03_Trade_Lane_Ring_38
reputation = br_p_grp
pos = -5398, 0, -39150
rotate = 0, -95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_37
next_ring = Br03_Trade_Lane_Ring_39

[Object]
nickname = Br03_Trade_Lane_Ring_39
reputation = br_p_grp
pos = 2515, 0, -38357
rotate = 0, -95, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196674
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_38

[Object]
nickname = Br03_Trade_Lane_Ring_40
reputation = br_p_grp
pos = 7397, 0, -35398
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196674
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br03_Trade_Lane_Ring_41

[Object]
nickname = Br03_Trade_Lane_Ring_41
reputation = br_p_grp
pos = 12154, 0, -28598
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_40
next_ring = Br03_Trade_Lane_Ring_42

[Object]
nickname = Br03_Trade_Lane_Ring_42
reputation = br_p_grp
pos = 16912, 0, -21798
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_41
next_ring = Br03_Trade_Lane_Ring_43

[Object]
nickname = Br03_Trade_Lane_Ring_43
reputation = br_p_grp
pos = 21669, 0, -14997
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_42
next_ring = Br03_Trade_Lane_Ring_44

[Object]
nickname = Br03_Trade_Lane_Ring_44
reputation = br_p_grp
pos = 26427, 0, -8197
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_43
next_ring = Br03_Trade_Lane_Ring_53

[Object]
nickname = Br03_Trade_Lane_Ring_53
reputation = br_p_grp
pos = 31184, 0, -1397
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_44
next_ring = Br03_Trade_Lane_Ring_54

[Object]
nickname = Br03_Trade_Lane_Ring_54
reputation = br_p_grp
pos = 35942, 0, 5402
rotate = 0, -145, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196673
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br03_Trade_Lane_Ring_53

[Object]
nickname = Br03_to_bw15_hole
ids_name = 535153
pos = 34569, 0, 68324
rotate = 0, 24, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_bw15
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = bw15, bw15_to_Br03_hole, gate_tunnel_bretonia

[Object]
nickname = Br03_depot_1
reputation = co_hsp_grp
pos = -7400, 0, 38500
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = Br03_to_Sith01_hole
ids_name = 545882
ids_info = 66146
pos = 46739, 11997, 34659
rotate = 0, 65, 0
archetype = jumphole_no_effect
msg_id_prefix = gcs_refer_system_Sith01
jump_effect = jump_effect_hole
visit = 0
goto = Sith01, Sith01_to_Br03_hole, gate_tunnel_bretonia

[Object]
nickname = Br03_Imperial_s_1
ids_name = 544672
pos = 46300, 11997, 36000
rotate = 0, 65, 0
archetype = Imperial_s
ids_info = 530661
visit = 0

[Object]
nickname = Br03_Imperial_s_2
ids_name = 544672
pos = 47000, 11997, 33300
rotate = 0, 65, 0
archetype = Imperial_s
ids_info = 530661
visit = 0

[Object]
nickname = Br03_depot_Victory_battlecruiser_1
ids_name = 545898
pos = 46739, 13500, 34659
rotate = 0, 65, 0
archetype = depot_Victory_battlecruiser
ids_info = 66150
reputation = sh_n_grp
behavior = NOTHING