[SystemInfo]
space_color = 0, 0, 0
local_faction = aen_n_grp

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = DA_assault
filename = missions\encounters\DA_assault.ini

[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini

[EncounterParameters]
nickname = patrolp_assault_follow
filename = missions\encounters\patrolp_assault_follow.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = MP11_space
danger = MP09+_danger
battle = MP09+_battle

[Dust]
spacedust = Dust

[Ambient]
color = 60, 60, 60

[Background]
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_MP11.cmp

[LightSource]
nickname = MP11_system_light
pos = 0, 0, 5550
color = 255, 255, 255
range = 500000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = MP11_to_MP10_hole
ids_name = 545609
pos = 380000, 0, -50000
rotate = 0, 90, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP10, MP10_to_MP11_hole, gate_tunnel_bretonia

[Object]
nickname = MP11_ancient_cube_1
ids_name = 545657
pos = 0, 0, 0
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_3
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_2
ids_name = 545657
pos = 0, 3700, 0
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_3
ids_name = 545657
pos = 0, 7400, 0
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_4
ids_name = 545657
pos = 0, 11100, 0
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_5
ids_name = 545657
pos = 0, -3700, 0
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_6
ids_name = 545657
pos = 0, -7400, 0
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_7
ids_name = 545657
pos = 0, -11100, 0
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_8
ids_name = 545657
pos = 0, 0, -3700
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_9
ids_name = 545657
pos = 0, 0, -7400
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_10
ids_name = 545657
pos = 0, 0, -11100
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_11
ids_name = 545657
pos = 0, -3700, -11100
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_12
ids_name = 545657
pos = 0, -7400, -11100
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_13
ids_name = 545657
pos = 0, 0, 3700
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_14
ids_name = 545657
pos = 0, 0, 7400
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_15
ids_name = 545657
pos = 0, 0, 11100
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_16
ids_name = 545657
pos = 0, 3700, 11100
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_17
ids_name = 545657
pos = 0, 7400, 11100
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_18
ids_name = 545657
pos = 0, 11100, 11100
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_19
ids_name = 545657
pos = 0, 11100, 7400
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_20
ids_name = 545657
pos = 0, 11100, 3700
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_21
ids_name = 545657
pos = 0, -11100, -11100
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_22
ids_name = 545657
pos = 0, -11100, -7400
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, -0.090000, 0.000000
;

[Object]
nickname = MP11_ancient_cube_23
ids_name = 545657
pos = 0, -11100, -3700
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_24
ids_name = 545657
pos = 0, -7400, 11100
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_25
ids_name = 545657
pos = 0, -11100, 11100
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_26
ids_name = 545657
pos = 0, -3700, 11100
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_27
ids_name = 545657
pos = 0, 0, 14800
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_28
ids_name = 545657
pos = 0, 0, 18500
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_29
ids_name = 545657
pos = 0, 0, 22200
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_30
ids_name = 545657
pos = 0, -3700, 22200
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_31
ids_name = 545657
pos = 0, -7400, 22200
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_32
ids_name = 545657
pos = 0, -11100, 22200
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_33
ids_name = 545657
pos = 0, -11100, 18500
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube_34
ids_name = 545657
pos = 0, -11100, 14800
rotate = 0, 0, 0
archetype = ancient_cube3
ids_info = 530334
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = ancient_cube_4
pilot = pilot_solar_hardest
;spin = 0.000000, 0.090000, 0.000000

[Object]
nickname = MP11_ancient_cube2_1
ids_name = 0
pos = 41400, 0, 7400
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_2
ids_name = 0
pos = 41400, 7420, 0
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_3
ids_name = 0
pos = 41400, 7420, 7400
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_4
ids_name = 0
pos = 41400, 7420, 14800
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_5
ids_name = 0
pos = 41400, 7420, 22200
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_6
ids_name = 0
pos = 41400, 7420, 29600
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_7
ids_name = 0
pos = 41400, 7420, 37000
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_8
ids_name = 0
pos = 41400, 7420, -7400
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_9
ids_name = 0
pos = 41400, 7420, -14800
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_10
ids_name = 0
pos = 41400, 7420, -22200
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_11
ids_name = 0
pos = 41400, 7420, -29600
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_12
ids_name = 0
pos = 41400, 7420, -37000
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_13
ids_name = 0
pos = 41400, 0, -37000
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_14
ids_name = 0
pos = 41400, 0, -29600
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_15
ids_name = 0
pos = 41400, 0, -22200
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_16
ids_name = 0
pos = 41400, 0, -14800
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_17
ids_name = 0
pos = 41400, 0, -7400
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_18
ids_name = 0
pos = 41400, 0, 14800
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_19
ids_name = 0
pos = 41400, 0, 22200
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_20
ids_name = 0
pos = 41400, 0, 29600
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_21
ids_name = 0
pos = 41400, 0, 37000
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_22
ids_name = 0
pos = 41400, -7420, 37000
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_23
ids_name = 0
pos = 41400, -7420, 29600
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_24
ids_name = 0
pos = 41400, -7420, 22200
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_25
ids_name = 0
pos = 41400, -7420, 14800
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_26
ids_name = 0
pos = 41400, -7420, 7400
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_27
ids_name = 0
pos = 41400, -7420, 0
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_28
ids_name = 0
pos = 41400, -7420, -7400
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_29
ids_name = 0
pos = 41400, -7420, -14800
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_30
ids_name = 0
pos = 41400, -7420, -22200
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_31
ids_name = 0
pos = 41400, -7420, -29600
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_32
ids_name = 0
pos = 41400, -7420, -37000
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
;

[Object]
nickname = MP11_ancient_cube2_33
ids_name = 0
pos = 41400, -14840, -37000
rotate = 0, 0, 0
archetype = ancient_cube4
ids_info = 530334
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[Object]
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base = MP11_01_Base
reputation = fc_rs_grp
ring = Zone_MP11_planet_1_ring, solar\rings\orange_ring.ini

[Object]
nickname = MP11_01_dock_ring
ids_name = 534426
archetype = Ru_dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP11_01_Base
pos = 0, -128000, 0
rotate = -90, 0, 0
reputation = fc_rs_grp
difficulty_level = 1
loadout = ru_dock_ring01

[zone]
nickname = Zone_MP11_planet_1_ring
pos = 0, -650000, 0
rotate = 0, 0, 0
shape = ring
size = 1200000, 630000, 150000
sort = 0.000000

[zone]
nickname = MP11_planet_1_death
pos = 0, -650000, 0
shape = SPHERE
size = 515000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = MP11_planet_2
ids_name = 545662
spin = 0.000000, -0.000000, 0.000000
rotate = 0, 0, 0
pos = 500000, 20000, 550000
archetype = planet_RL2_250000
atmosphere_range = 265000
burn_color = 255, 222, 160
ids_info = 530339
ring = Zone_MP11_planet_2_ring, solar\blackhole\bh.ini

[zone]
nickname = Zone_MP11_planet_2_ring
pos = 500000, 20000, 550000
rotate = 20, 0, 20
shape = ring
size = 450000, 390000, 100000
sort = 0.000000

[zone]
nickname = MP11_planet_2_death
pos = 500000, 20000, 550000
shape = SPHERE
size = 260000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = MP11_planet_3
ids_name = 545663
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 280000, 0, -300000
archetype = planet_gas01_90000
atmosphere_range = 96000
burn_color = 255, 222, 160
ids_info = 530340
ring = Zone_MP11_planet_3_ring, solar\BLACKHOLE\rebirth_ring1.ini

[zone]
nickname = MP11_planet_3_death
pos = 280000, 0, -300000
shape = SPHERE
size = 94000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_MP11_planet_3_ring
pos = 280000, 0, -300000
rotate = 40, 0, 15
shape = ring
size = 250000, 190000, 75000
sort = 0.000000

[Object]
nickname = MP11_planet_4
ids_name = 545664
spin = 0.005000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 0, 10000, 350000
archetype = planet_in0702_50000
atmosphere_range = 55000
burn_color = 255, 222, 160
ids_info = 530341

[zone]
nickname = MP11_planet_4_death
pos = 0, 10000, 350000
shape = SPHERE
size = 53500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Zone]
nickname = MP11_AEN_npc_zone_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 250000, 80000, 250000 ;690000, 690000, 690000
sort = 51
damage = 10
toughness = 19
density = 9
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = DA_assault, 15, 0.100000
faction = ps_n_grp, 1.000000
encounter = DA_assault, 15, 0.100000
faction = fc_un_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = aen_n_grp, 0.900000
faction = ps_n_grp, 0.900000
encounter = battleship_cruisers, 18, 0.100000
faction = ps_n_grp, 0.900000
faction = aen_n_grp, 0.900000

[Zone]
nickname = Zone_MP11_off_npc_1
pos = 380000, 0, -50000
shape = SPHERE
size = 70000
property_flags = 32768
property_fog_color = 0.000000, 255.000000, 0.000000
visit = 32
sort = 51
max_battle_size = 4 ;npc_off_in_this_zone
ids_name = 545655

[Object]
nickname = MP11_planet_5
ids_name = 545665
pos = -350000, 0, 200000
rotate = 0, 0, 0
archetype = planet_MP2_30000
spin = 0.000000, -0.000000, 0.000000
atmosphere_range = 33000
burn_color = 255, 222, 160
ids_info = 530343
base = MP11_02_Base
reputation = fc_rs_grp
ring = Zone_MP11_planet_5_ring, solar\rings\green_ring2.ini

[Object]
nickname = MP11_02_dock_ring
ids_name = 534426
archetype = Ru_dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP11_02_Base
pos = -319500, 0, 185000
rotate = 0, 115, 0
reputation = fc_rs_grp
difficulty_level = 1
loadout = ru_dock_ring01

[zone]
nickname = Zone_MP11_planet_5_ring
pos = -350000, 0, 200000
rotate = 0, 0, -25
shape = ring
size = 70000, 45000, 15000
sort = 0.000000

[zone]
nickname = MP11_planet_5_death
pos = -350000, 0, 200000
shape = SPHERE
size = 32000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = MP11_suprise_terran_cruiser
pos = 400000, 0, 300000
visit = 0
rotate = 56, 28, 16
archetype = suprise_terran_cruiser_more_hull
ids_name = 545667
ids_info = 530345
loadout = SECRET_terran_cruiser_MP11

[Object]
nickname = MP11_planet_6
ids_name = 545670
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -300000, 0, -180000
archetype = planet_volcanic02_40000
atmosphere_range = 43500
burn_color = 255, 222, 160
ids_info = 530348

[zone]
nickname = MP11_planet_6_death
pos = -300000, 0, -180000
shape = SPHERE
size = 43000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = MP11_03
pos = -280000, 0, -110000
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP11_03_Base
base = MP11_03_Base
reputation = aen_n_grp
rotate = 0, 180, 0
archetype = AEN_ST01
ids_name = 545671
ids_info = 530349
loadout = AEN_ST01_loadout
difficulty_level = 1

[Zone]
nickname = Zone_MP11_path_aen01
pos = -141758, 0, 85977
rotate = 90, -35, 180
shape = CYLINDER
size = 9000, 475793
sort = 99
toughness = 30
density = 1
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = aen_01, 1
usage = patrol
mission_eligible = false
faction_weight = aen_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = aen_n_grp, 1.000000

[Zone]
nickname = Zone_MP11_path_aen02
pos = 198042, 0, 290209
rotate = 90, -87, 180
shape = CYLINDER
size = 9000, 404511
sort = 99
toughness = 30
density = 1
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = aen_01, 2
usage = patrol
mission_eligible = false
faction_weight = aen_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = aen_n_grp, 1.000000

[Zone]
nickname = Zone_MP11_path_aen03
pos = 389366, 0, 126277
rotate = -90, 3, 0
shape = CYLINDER
size = 9000, 349146
sort = 99
toughness = 30
density = 1
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = aen_01, 3
usage = patrol
mission_eligible = false
faction_weight = aen_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = aen_n_grp, 1.000000

[Zone]
nickname = Zone_MP11_path_aen04
pos = 221301, 0, -149745
rotate = -90, 57, 0
shape = CYLINDER
size = 9000, 374868
sort = 99
toughness = 30
density = 1
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = aen_01, 4
usage = patrol
mission_eligible = false
faction_weight = aen_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = aen_n_grp, 1.000000

[Zone]
nickname = Zone_MP11_path_aen05
pos = -105786, 0, -179155
rotate = 90, 66, 180
shape = CYLINDER
size = 9000, 368953
sort = 99
toughness = 30
density = 1
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = aen_01, 5
usage = patrol
mission_eligible = false
faction_weight = aen_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = aen_n_grp, 1.000000

[Object]
nickname = MP11_explosion_outpost_1
pos = 15000, 0, -359000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = outpost_explosion02
ids_name = 545676
ids_info = 545642
loadout = MP11_explosion_outpost_1
difficulty_level = 1

[zone]
nickname = Zone_MP11_explosion_outpost_1_radiation_01
pos = 15000, -20, -359000
rotate = 0,0,0
shape = BOX
size = 80, 400, 100
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_MP11_explosion_outpost_1_radiation_02
pos = 15000, 0, -359000
rotate = 0,0,0
shape = BOX
size = 500, 110, 210
damage = 2000000000
visit = 32
sort = 99

[Zone]
nickname = Zone_MP11_explosion_outpost_1_radiation_03
pos = 15000, 0, -359000
shape = SPHERE
size = 5500, 5500, 5500
visit = 32
sort = 99
damage = 10000
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 50

[Object]
nickname = MP11_explosion_outpost_2
pos = -5000, 10000, 280000
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = outpost_explosion02
ids_name = 545677
ids_info = 545642
loadout = MP11_explosion_outpost_2
difficulty_level = 1

[zone]
nickname = Zone_MP11_explosion_outpost_2_radiation_01
pos = -5000, 10000, 280000
rotate = 0,0,0
shape = BOX
size = 80, 400, 100
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_MP11_explosion_outpost_2_radiation_02
pos = -5000, 10000, 280000
rotate = 0,0,0
shape = BOX
size = 500, 110, 210
damage = 2000000000
visit = 32
sort = 99

[Zone]
nickname = Zone_MP11_explosion_outpost_2_radiation_03
pos = -5000, 10000, 280000
shape = SPHERE
size = 5500, 5500, 5500
visit = 32
sort = 99
damage = 10000
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 50

[Zone]
nickname = Zone_MP11_path_aenaen01
pos = -327181, 0, -49045
rotate = 90, 43, 180
shape = CYLINDER
size = 9000, 150031
sort = 99
toughness = 30
density = 1
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = aenaen_01, 1
usage = patrol
mission_eligible = false
faction_weight = aen_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = aen_n_grp, 1.000000

[Zone]
nickname = Zone_MP11_path_aenaen02
pos = -280831, 0, 167655
rotate = 90, -31, 180
shape = CYLINDER
size = 9000, 379245
sort = 99
toughness = 30
density = 1
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = aenaen_01, 2
usage = patrol
mission_eligible = false
faction_weight = aen_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = aen_n_grp, 1.000000

[Zone]
nickname = Zone_MP11_path_aenaen03
pos = -93895, 0, 305081
rotate = -90, -74, 0
shape = CYLINDER
size = 9000, 184665
sort = 99
toughness = 30
density = 1
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = aenaen_01, 3
usage = patrol
mission_eligible = false
faction_weight = aen_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = aen_n_grp, 1.000000

[Zone]
nickname = Zone_MP11_path_aenaen04
pos = 187007, 0, 116142
rotate = -90, -49, 0
shape = CYLINDER
size = 9000, 505055
sort = 99
toughness = 30
density = 1
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = aenaen_01, 4
usage = patrol
mission_eligible = false
faction_weight = aen_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = aen_n_grp, 1.000000

[Zone]
nickname = Zone_MP11_path_aenaen05
pos = 197080, 0, -204388
rotate = -90, 49, 0
shape = CYLINDER
size = 9000, 479921
sort = 99
toughness = 30
density = 1
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = aenaen_01, 5
usage = patrol
mission_eligible = false
faction_weight = aen_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = aen_n_grp, 1.000000

[Zone]
nickname = Zone_MP11_path_aenaen06
pos = -128729, 0, -232164
rotate = 90, 48, 180
shape = CYLINDER
size = 9000, 386119
sort = 99
toughness = 30
density = 1
repop_time = 30
max_battle_size = 4
pop_type = attack_patrol
relief_time = 20
path_label = aenaen_01, 6
usage = patrol
mission_eligible = false
faction_weight = aen_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = aen_n_grp, 1.000000

[Object]
nickname = MP11_container_cylindrical_01
pos = 187000, 0, 116000
spin = 0.050000, 0.030000, 0.015000
visit = 0
rotate = 15, 0, 25
archetype = Container_Cylindrical_01
ids_name = 545678
ids_info = 530350
loadout = Container_Cylindrical_MP11

[Object]
nickname = MP11_Osiris_01
pos = 198000, 0, 290000
visit = 0
rotate = 38, 47, 19
archetype = osiris_suprise_h
ids_name = 545679
ids_info = 545681
loadout = osiris_suprise_MP11

[Object]
nickname = MP11_Zerg_battleship_01
pos = -128000, 0, -232000
visit = 0
rotate = -11, 3, 29
archetype = suprise_Leviathan_Battleship
ids_name = 545680
ids_info = 545683
loadout = Leviathan_Battleship_suprise_MP11

[Object]
nickname = MP11_Cylon_battleship_01
pos = 197000, 0, -204000
visit = 0
rotate = 66, 16, 66
archetype = suprise_cylon_battleship2
ids_name = 545684
ids_info = 545682
loadout = Cylon_battleship_suprise_MP11

[Object]
nickname = MP11_to_Hi03_hole
ids_name = 545609
pos = -377000, 0, 7000
rotate = 0, -55, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = Hi03, HI03_to_Neutral01_hole, gate_tunnel_bretonia

[Object]
nickname = MP11_to_MP07_hole
ids_name = 545609
pos = -180000, 0, 327000
rotate = 0, -25, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP07, MP07_to_MP11_hole, gate_tunnel_bretonia

[Zone]
nickname = Zone_MP11_off_npc_2
pos = -377000, 0, 7000
shape = SPHERE
size = 70000
property_flags = 32768
property_fog_color = 0.000000, 255.000000, 0.000000
visit = 32
sort = 51
max_battle_size = 4 ;npc_off_in_this_zone
ids_name = 545655

[Zone]
nickname = Zone_MP11_off_npc_3
pos = -180000, 0, 327000
shape = SPHERE
size = 70000
property_flags = 32768
property_fog_color = 0.000000, 255.000000, 0.000000
visit = 32
sort = 51
max_battle_size = 4 ;npc_off_in_this_zone
ids_name = 545655

[Zone]
nickname = Zone_MP11_RandomMission01
pos = 610000, 610000, 610000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = red6_n_grp, 20
faction_weight = red13_n_grp, 20
faction_weight = red14_n_grp, 20
faction_weight = red15_n_grp, 20
faction_weight = fc_n3_grp, 20
encounter = area_assault, 19, 0.100000
faction = red6_n_grp, 1.000000
faction = red13_n_grp, 1.000000
faction = red14_n_grp, 1.000000
faction = red15_n_grp, 1.000000
faction = fc_n3_grp, 1.000000

[zone]
nickname = Zone_MP11_destroy_vignette_01
pos = -280000, 0, -85000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_02
pos = -285000, 0, -85000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_03
pos = -290000, 0, -85000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_04
pos = -295000, 0, -85000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_05
pos = -300000, 0, -85000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_06
pos = -305000, 0, -110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_07
pos = -310000, 0, -110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_08
pos = -310000, 0, -105000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_09
pos = -305000, 0, -105000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_10
pos = -305000, 0, -100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_11
pos = -310000, 0, -100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_12
pos = -255000, 0, -110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_13
pos = -250000, 0, -110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_14
pos = -250000, 0, -115000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_15
pos = -255000, 0, -115000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_16
pos = -255000, 0, -120000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_17
pos = -250000, 0, -120000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_18
pos = -255000, 0, -100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_19
pos = -255000, 0, -95000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_20
pos = -260000, 0, -90000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_21
pos = -265000, 0, -85000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_22
pos = -295500, 0, 185000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_23
pos = -295500, 0, 180000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_24
pos = -295500, 0, 175000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_25
pos = -300500, 0, 165000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_26
pos = -305500, 0, 160000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_27
pos = -310500, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_28
pos = -315500, 0, 150000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_29
pos = -320500, 0, 150000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_30
pos = -290500, 0, 195000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_31
pos = -290500, 0, 200000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_32
pos = -290500, 0, 205000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_33
pos = -292500, 0, 210000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_34
pos = -290500, 0, 185000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_35
pos = -290500, 0, 180000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_36
pos = -287500, 0, 175000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_37
pos = -289500, 0, 170000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_38
pos = -292500, 0, 165000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_39
pos = 0, -95000, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_40
pos = 5000, -95000, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_41
pos = -5000, -95000, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_42
pos = -10000, -95000, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_43
pos = 10000, -95000, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_44
pos = 0, -95000, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_45
pos = 5000, -95000, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_46
pos = 10000, -95000, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_47
pos = -5000, -95000, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_48
pos = -10000, -95000, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_49
pos = 0, -95000, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_50
pos = 5000, -95000, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_51
pos = -5000, -95000, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_52
pos = -10000, -95000, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP11_destroy_vignette_53
pos = 10000, -95000, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = MP11_03_AEN_npc_zone_01
pos = -270000, 0, -100000
rotate = 0, 35, 0
shape = ELLIPSOID
size = 50000, 80000, 35000
sort = 51
damage = 10
toughness = 19
density = 3
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = battleship_cruisers, 19, 0.100000
faction = aen_n_grp, 0.900000

[Zone]
nickname = MP11_AEN_npc_zone_02
pos = 340000, 0, 190000
rotate = 0, -55, 0
shape = ELLIPSOID
size = 130000, 80000, 210000
sort = 51
damage = 10
toughness = 19
density = 9
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = DA_assault, 15, 0.100000
faction = ps_n_grp, 1.000000
encounter = DA_assault, 15, 0.100000
faction = fc_un_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = aen_n_grp, 0.900000
faction = ps_n_grp, 0.900000
encounter = battleship_cruisers, 18, 0.100000
faction = ps_n_grp, 0.900000
faction = aen_n_grp, 0.900000

[Zone]
nickname = MP11_AEN_npc_zone_03
pos = -50000, 0, -290000
rotate = 0, -70, 0
shape = ELLIPSOID
size = 110000, 80000, 180000
sort = 51
damage = 10
toughness = 19
density = 9
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = DA_assault, 15, 0.100000
faction = ps_n_grp, 1.000000
encounter = DA_assault, 15, 0.100000
faction = fc_un_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = aen_n_grp, 0.900000
faction = ps_n_grp, 0.900000
encounter = battleship_cruisers, 18, 0.100000
faction = ps_n_grp, 0.900000
faction = aen_n_grp, 0.900000

[Object]
nickname = MP11_dinamik_sun_01
pos = 61400, -6000, 20000
archetype = sun_place
loadout = Red_bigsun_fx
;

[Object]
nickname = MP11_dinamik_sun_01h
ids_name = 545685
pos = 61400, -6000, 20000
ambient_color = 255, 255, 255
archetype = sun_2000
atmosphere_range = 11000
burn_color = 255, 255, 255
ids_info = 545688
;star = rh05_sun

[zone]
nickname = MP11_dinamik_sun_01h_death
pos = 61400, -6000, 20000
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;

[Object]
nickname = MP11_dinamik_sun_02
pos = -67000, 12000, -24000
archetype = sun_place
loadout = Red_bigsun_fx
;

[Object]
nickname = MP11_dinamik_sun_02h
ids_name = 545686
pos = -67000, 12000, -24000
ambient_color = 255, 255, 255
archetype = sun_2000
atmosphere_range = 11000
burn_color = 255, 255, 255
ids_info = 545688
;star = rh05_sun

[zone]
nickname = MP11_dinamik_sun_02h_death
pos = -67000, 12000, -24000
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;

[Object]
nickname = MP11_dinamik_sun_03
pos = 0, -55000, 0
archetype = sun_place
loadout = Red_bigsun_fx
;

[Object]
nickname = MP11_dinamik_sun_03h
ids_name = 545687
pos = 0, -55000, 0
ambient_color = 255, 255, 255
archetype = sun_2000
atmosphere_range = 11000
burn_color = 255, 255, 255
ids_info = 545688
;star = rh05_sun

[zone]
nickname = MP11_dinamik_sun_03h_death
pos = 0, -55000, 0
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = MP11_neutron_star1_effect
ids_name = 0
pos = 0, 0, 60000
rotate = 90, 0, 0
Archetype = neutron_star_fx
loadout = rebirth_neutron_star_fx2
ids_info = 0

[Object]
nickname = MP11_neutron_star1
ids_name = 545689
pos = 0, 0, 60000
rotate = 90, 0, 0
archetype = planet_neutron_1600
spin = 0.010000, 0.390000, 0.010000
burn_color = 255, 222, 160
ids_info = 545692

[zone]
nickname = Zone_MP11_neutron_star1_radiation_01
pos = 0, 0, 60000
rotate = 0, 0, 0
shape = SPHERE
size = 9000, 9000, 9000
damage = 10000
visit = 32
sort = 99

[zone]
nickname = Zone_MP11_neutron_star1_radiation_02
pos = 0, 0, 60000
rotate = 0, 0, 0
shape = SPHERE
size = 6500, 6500, 6500
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = MP11_neutron_star2_effect
ids_name = 0
pos = 0, 0, -60000
rotate = -90, 0, 0
Archetype = neutron_star_fx
loadout = rebirth_neutron_star_fx2
ids_info = 0

[Object]
nickname = MP11_neutron_star2
ids_name = 545690
pos = 0, 0, -60000
rotate = -90, 0, 0
archetype = planet_neutron_1600
spin = 0.010000, 0.390000, 0.010000
burn_color = 255, 222, 160
ids_info = 545692

[zone]
nickname = Zone_MP11_neutron_star2_radiation_01
pos = 0, 0, -60000
rotate = 0, 0, 0
shape = SPHERE
size = 9000, 9000, 9000
damage = 10000
visit = 32
sort = 99

[zone]
nickname = Zone_MP11_neutron_star2_radiation_02
pos = 0, 0, -60000
rotate = 0, 0, 0
shape = SPHERE
size = 6500, 6500, 6500
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = MP11_neutron_star3_effect
ids_name = 0
pos = 0, 40000, 0
rotate = 0, 0, 0
Archetype = neutron_star_fx
loadout = rebirth_neutron_star_fx2
ids_info = 0

[Object]
nickname = MP11_neutron_star3
ids_name = 545691
pos = 0, 40000, 0
rotate = 0, 0, 0
archetype = planet_neutron_1600
spin = 0.010000, 0.390000, 0.010000
burn_color = 255, 222, 160
ids_info = 545692

[zone]
nickname = Zone_MP11_neutron_star3_radiation_01
pos = 0, 40000, 0
rotate = 0, 0, 0
shape = SPHERE
size = 9000, 9000, 9000
damage = 10000
visit = 32
sort = 99

[zone]
nickname = Zone_MP11_neutron_star3_radiation_02
pos = 0, 40000, 0
rotate = 0, 0, 0
shape = SPHERE
size = 6500, 6500, 6500
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = MP11_Trade_Lane_Ring_01
ids_name = 0
pos = -309309, -12000, 180049
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
next_ring = MP11_Trade_Lane_Ring_02
ids_info = 530326
reputation = aen_n_grp
tradelane_space_name = 545665
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_02
ids_name = 0
pos = -293439, -18000, 170829
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_01
next_ring = MP11_Trade_Lane_Ring_03
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_03
ids_name = 0
pos = -277570, -24000, 161610
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_02
next_ring = MP11_Trade_Lane_Ring_04
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_04
ids_name = 0
pos = -261701, -30000, 152391
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_03
next_ring = MP11_Trade_Lane_Ring_05
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_05
ids_name = 0
pos = -245832, -36000, 143172
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_04
next_ring = MP11_Trade_Lane_Ring_06
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_06
ids_name = 0
pos = -229963, -42000, 133952
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_05
next_ring = MP11_Trade_Lane_Ring_07
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_07
ids_name = 0
pos = -214094, -48000, 124733
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_06
next_ring = MP11_Trade_Lane_Ring_08
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_08
ids_name = 0
pos = -198224, -54000, 115514
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_07
next_ring = MP11_Trade_Lane_Ring_09
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_09
ids_name = 0
pos = -182355, -60000, 106295
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_08
next_ring = MP11_Trade_Lane_Ring_10
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_10
ids_name = 0
pos = -166486, -66000, 97076
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_09
next_ring = MP11_Trade_Lane_Ring_11
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_11
ids_name = 0
pos = -150617, -72000, 87856
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_10
next_ring = MP11_Trade_Lane_Ring_12
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_12
ids_name = 0
pos = -134748, -78000, 78637
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_11
next_ring = MP11_Trade_Lane_Ring_13
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_13
ids_name = 0
pos = -118879, -84000, 69418
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_12
next_ring = MP11_Trade_Lane_Ring_14
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_14
ids_name = 0
pos = -103009, -90000, 60199
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_13
next_ring = MP11_Trade_Lane_Ring_15
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_15
ids_name = 0
pos = -87140, -96000, 50980
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_14
next_ring = MP11_Trade_Lane_Ring_16
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_16
ids_name = 0
pos = -71271, -102000, 41760
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_15
next_ring = MP11_Trade_Lane_Ring_17
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_17
ids_name = 0
pos = -55402, -108000, 32541
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_16
next_ring = MP11_Trade_Lane_Ring_18
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_18
ids_name = 0
pos = -39533, -114000, 23322
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_17
next_ring = MP11_Trade_Lane_Ring_19
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_19
ids_name = 0
pos = -23664, -120000, 14103
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_18
next_ring = MP11_Trade_Lane_Ring_20
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_20
ids_name = 0
pos = -7794, -126000, 4883
rotate = -20, -59, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_19
ids_info = 530326
reputation = aen_n_grp
tradelane_space_name = 545661
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_21
ids_name = 0
pos = -265526, 0, -100441
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
next_ring = MP11_Trade_Lane_Ring_22
ids_info = 530326
reputation = aen_n_grp
tradelane_space_name = 545671
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_22
ids_name = 0
pos = -247114, -8000, -93511
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_21
next_ring = MP11_Trade_Lane_Ring_23
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_23
ids_name = 0
pos = -228703, -16000, -86581
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_22
next_ring = MP11_Trade_Lane_Ring_24
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_24
ids_name = 0
pos = -210291, -24000, -79652
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_23
next_ring = MP11_Trade_Lane_Ring_25
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_25
ids_name = 0
pos = -191880, -32000, -72722
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_24
next_ring = MP11_Trade_Lane_Ring_26
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_26
ids_name = 0
pos = -173468, -40000, -65792
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_25
next_ring = MP11_Trade_Lane_Ring_27
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_27
ids_name = 0
pos = -155057, -48000, -58863
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_26
next_ring = MP11_Trade_Lane_Ring_28
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_28
ids_name = 0
pos = -136645, -56000, -51933
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_27
next_ring = MP11_Trade_Lane_Ring_29
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_29
ids_name = 0
pos = -118233, -64000, -45003
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_28
next_ring = MP11_Trade_Lane_Ring_30
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_30
ids_name = 0
pos = -99822, -72000, -38074
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_29
next_ring = MP11_Trade_Lane_Ring_31
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_31
ids_name = 0
pos = -81410, -80000, -31144
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_30
next_ring = MP11_Trade_Lane_Ring_32
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_32
ids_name = 0
pos = -62999, -88000, -24214
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_31
next_ring = MP11_Trade_Lane_Ring_33
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_33
ids_name = 0
pos = -44587, -96000, -17285
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_32
next_ring = MP11_Trade_Lane_Ring_34
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_34
ids_name = 0
pos = -26176, -104000, -10355
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_33
next_ring = MP11_Trade_Lane_Ring_35
ids_info = 530326
reputation = aen_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest
;

[Object]
nickname = MP11_Trade_Lane_Ring_35
ids_name = 0
pos = -7764, -112000, -3425
rotate = -25, -110, 0
archetype = trade_lane_ring_xaak
prev_ring = MP11_Trade_Lane_Ring_34
ids_info = 530326
reputation = aen_n_grp
tradelane_space_name = 545661
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_xaak
pilot = pilot_solar_easiest

[Object]
nickname = MP11_to_MP11_hole1
ids_name = 545609
pos = 63965, 0, -253871
rotate = 0, 166, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP11, MP11_to_MP11_hole2, gate_tunnel_bretonia

[Object]
nickname = MP11_to_MP11_hole2
ids_name = 545609
pos = 275851, 0, 188603
rotate = 0, 54, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP11, MP11_to_MP11_hole1, gate_tunnel_bretonia

[Object]
nickname = MP11_to_MP11_hole3
ids_name = 545609
pos = -117028, 0, 123397
rotate = 0, -43, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP11, MP11_to_MP11_hole4, gate_tunnel_bretonia

[Object]
nickname = MP11_to_MP11_hole4
ids_name = 545609
pos = -204029, 0, -237337
rotate = 0, -138, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP11, MP11_to_MP11_hole3, gate_tunnel_bretonia

[Object]
nickname = MP11_to_MP11_hole5
ids_name = 545609
pos = 139644, 0, -78106
rotate = 0, 120, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP11, MP11_to_MP11_hole1, gate_tunnel_bretonia

[Object]
nickname = MP11_Tengu_battleship_01
pos = 6500, 43000, 3000
visit = 0
rotate = 14, 36, 21
archetype = suprise_Tengu_battleship
ids_name = 545746
ids_info = 530409
loadout = SECRET_Tengu_suprise_MP11

[Object]
nickname = MP11_01_depot_1
ids_name = 261161
pos = -280000, 0, -120000
archetype = depot_water
ids_info = 66150
reputation = aen_n_grp
behavior = NOTHING
loadout = depot_aen1

[Object]
nickname = MP11_Sanctum_battleship_01
pos = 5000, -2000, -65000
visit = 0
rotate = 67, 14, 39
archetype = suprise_Sanctum_battleship
ids_name = 545756
ids_info = 530415
loadout = SECRET_Sanctum_suprise_MP11

[Object]
nickname = MP11_suprise_aen_titan_01
pos = -300000, -5000, -300000
visit = 0
ids_info = 530352
rotate = 76, 66, 99
archetype = suprise_aen_titan
ids_name = 545693
loadout = SUPRISE_MP11_aen_titan