[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1700
tint_field = 160, 225, 200
;empty_cube_frequency = 0.600000

[properties]
flag = rock_objects
flag = Object_density_med
flag = danger_density_low

[Exclusion Zones]
exclusion = Zone_BR08_pop_ambient_01
exclude_dynamic_asteroids = 1
exclusion = Zone_BR08_Tradelane_01
exclusion = Zone_BR08_Tradelane_02

[DynamicAsteroids]
asteroid = uranium_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = uranium_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

[AsteroidBillboards]
count = 1000 ;500
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.500000
shape = uranium_tri
color_shift = 0.750000, 0.750000, 0.750000
ambient_intensity = 1
size = 80, 110

;[DynamicAsteroids]
;asteroid = dasteroid_uranium
;count = 10
;placement_radius = 300 ;125.000000
;placement_offset = 0 ;80.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[Band]
render_parts = 4
shape = asteroid_belt_04
height = 8000
offset_dist = 5000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
color_shift = 1.050000, 0.850000, 0.850000
ambient_intensity = 1.000000
vert_increase = 2

[FlExplorer]
template = solar\asteroids\br04_ld14_rock_asteroid_field.ini
