[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_omega_space
danger = music_omega_danger
battle = music_omega_battle

[Dust]
spacedust = Dust

[asteroids]
file = solar\asteroids\Bw02_ice_asteroid_field.ini
zone = Zone_Bw02_ice_asteroids

[asteroids]
file = solar\asteroids\Bw02_minefield.ini
zone = Zone_Bw02_minefield

[Ambient]
color = 20, 50, 60

[Background]
basic_stars = solar\starsphere\starsphere_stars_noband.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_bw02.cmp

[LightSource]
nickname = Bw02_system_light
pos = 0, 0, -7812
color = 80, 88, 135
range = 50000
type = DIRECTIONAL
direction = 0.259161, -0.431934, 0.863868

[Object]
nickname = Bw02_02_Base
ids_name = 196696
pos = 11560, 0, -4979
archetype = miningbase_small_ice
ids_info = 65793
dock_with = Bw02_02_Base
base = Bw02_02_Base
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = pi_pirate2_head, pi_pirate2_body, prop_neuralnet_C_right
difficulty_level = 14
loadout = miningbase_small_ice_pi_03
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Bw02_02_exclusion
pos = 11578, 0, -4985
shape = SPHERE
size = 200
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Bw02_Hammen_hole
ids_name = 261304
pos = 4174, 0, 5038
shape = SPHERE
size = 6000
property_flags = 131072
ids_info = 66013
sort = 99

[zone]
nickname = Zone_Bw02_minefield
pos = 3632, 0, 2547
rotate = 0, -50, 0
shape = ELLIPSOID
size = 16000, 10000, 9000
property_flags = 274
comment = Ambient (sorta)
sort = 9
toughness = 12
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_c_grp, 10
faction_weight = fc_rh_grp, 10
encounter = area_scout, 12, 0.670000
faction = fc_c_grp, 0.500000
faction = fc_rh_grp, 0.500000
Music = zone_field_asteroid_mine

[zone]
nickname = Zone_Bw02_01_exclusion
pos = -7863, 100, 10593
shape = ELLIPSOID
size = 1500, 1000, 1000
property_flags = 131072
visit = 128
sort = 99

[Object]
nickname = Bw02_01
ids_name = 196695
pos = -7861, 0, 10585
archetype = co_base_ice_large02
ids_info = 65791
dock_with = Bw02_01_Base
base = Bw02_01_Base
reputation = fc_c_grp
behavior = NOTHING
visit = 0
voice = atc_leg_f01
space_costume = sh_female2_head_gen, pl_female1_journeyman_body
difficulty_level = 14
loadout = co_base_ice_large02_pi_01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Bw02_ice_asteroids
pos = 466, 0, -346
shape = SPHERE
size = 90000, 90000, 90000
property_flags = 258
visit = 32
spacedust = icedust
spacedust_maxparticles = 100
sort = 99
Music = zone_field_asteroid_ice

[Object]
nickname = Bw02_to_Bw01_hole
ids_name = 260841
pos = -9094, 0, -15706
rotate = 0, -140, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Bw01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Bw01, Bw01_to_Bw02_hole, gate_tunnel_bretonia

[Object]
nickname = Bw02_to_Br03_hole
ids_name = 260840
pos = -15991, 0, 8815
rotate = 0, -90, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Br03
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Br03, Br03_to_Bw02_hole, gate_tunnel_bretonia

[Object]
nickname = Bw02_to_Ew03_hole
ids_name = 260844
pos = -1324, 0, 17110
rotate = 0, 45, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ew03
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew03, Ew03_to_Bw02_hole, gate_tunnel_bretonia

[Object]
nickname = Bw02_to_Bw04_hole
ids_name = 260843
pos = 17622, 0, -4038
rotate = 0, 90, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Bw04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Bw04, Bw04_to_Bw02_hole, gate_tunnel_bretonia

[Object]
nickname = Bw02_to_Bw03_hole
ids_name = 260842
pos = -6082, 0, -16123
rotate = 0, 140, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Bw03
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Bw03, Bw03_to_Bw02_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Bw02_to_Bw03_hole
pos = -6063, 0, -16065
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Bw02_to_Bw01_hole
pos = -9147, 0, -15599
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Bw02_to_Bw04_hole
pos = 17620, 0, -4038
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Bw02_to_Ew03_hole
pos = -1329, 0, 17150
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Bw02_to_Br03_hole
pos = -15997, 0, 8821
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[LightSource]
nickname = Bw02_walker_light
pos = 10828, 0, -226
color = 225, 100, 6
range = 100000
type = DIRECTIONAL
direction = -0.845085, 0.430582, 0.316907

[zone]
nickname = zone_bw02_pop_omega11_hole
pos = 17657, 0, -4038
shape = SPHERE
size = 3800
sort = 5
toughness = 13
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_rh_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 13, 0.240000
faction = fc_rh_grp, 1.000000
encounter = area_trade_trader, 13, 0.410000
faction = fc_rh_grp, 1.000000

[zone]
nickname = zone_bw02_pop_omega3_7_holes
pos = -7507, 0, -15845
shape = SPHERE
size = 4000
sort = 6
toughness = 13
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 10
faction_weight = fc_rh_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 13, 0.240000
faction = fc_c_grp, 0.500000
faction = fc_rh_grp, 0.500000
encounter = area_trade_trader, 13, 0.410000
faction = fc_c_grp, 0.500000
faction = fc_rh_grp, 0.500000

[zone]
nickname = zone_bw02_pop_omega41_hole
pos = -1277, 0, 17303
shape = SPHERE
size = 4000
sort = 7
toughness = 13
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 13, 0.240000
faction = fc_c_grp, 1.000000
encounter = area_trade_trader, 13, 0.410000
faction = fc_c_grp, 1.000000

[zone]
nickname = zone_bw02_pop_cadiz
pos = -7873, 0, 10688
shape = SPHERE
size = 4000
comment = Cadiz base
sort = 1
toughness = 14
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_c_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 14, 0.120000
faction = fc_c_grp, 1.000000
encounter = area_defend, 14, 0.220000
faction = fc_c_grp, 1.000000
encounter = area_trade_trader, 14, 0.270000
faction = fc_c_grp, 1.000000

[zone]
nickname = zone_bw02_pop_cambridge_hole
pos = -16081, 0, 8884
shape = SPHERE
size = 4000
sort = 2
toughness = 13
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 13, 0.240000
faction = fc_c_grp, 1.000000
encounter = area_trade_trader, 13, 0.410000
faction = fc_c_grp, 1.000000

[zone]
nickname = zone_bw02_pop_ronneburg
pos = 11549, 0, -4975
shape = SPHERE
size = 4000
comment = Ronneburb base
sort = 8
toughness = 14
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_rh_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_rh_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 14, 0.120000
faction = fc_rh_grp, 1.000000
encounter = area_defend, 14, 0.220000
faction = fc_rh_grp, 1.000000
encounter = area_trade_trader, 14, 0.270000
faction = fc_rh_grp, 1.000000

[zone]
nickname = zone_bw02_pop_corsairs_area
pos = 15513, 0, -8390
rotate = 0, 50, 0
shape = ELLIPSOID
size = 14000, 10000, 24000
sort = 3
toughness = 12
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
faction_weight = fc_c_grp, 10
encounter = area_scout, 12, 0.670000
faction = fc_c_grp, 1.000000

[zone]
nickname = zone_bw02_pop_hessians_area
pos = -9576, 0, 7716
rotate = 0, 15, 0
shape = ELLIPSOID
size = 14000, 10000, 28000
sort = 4
toughness = 12
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
faction_weight = fc_rh_grp, 10
encounter = area_scout, 12, 0.670000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_zoners1_1
pos = -8358, 0, -2858
rotate = 90, -2, 180
shape = CYLINDER
size = 750, 24594
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners1, 1
usage = trade
mission_eligible = True
faction_weight = fc_c_grp, 10
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 12, 0.200000
faction = gd_z_grp, 1.000000
encounter = tradep_trade_trader, 12, 0.500000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_zoners2_1
pos = -4924, 0, 7367
rotate = 90, -21, 180
shape = CYLINDER
size = 750, 19914
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners2, 1
usage = trade
mission_eligible = True
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 12, 0.400000
faction = gd_z_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_zoners2_2
pos = -8787, 0, -8635
rotate = -90, 3, 0
shape = CYLINDER
size = 750, 13321
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners2, 2
usage = trade
mission_eligible = True
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 12, 0.400000
faction = gd_z_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians1_1
pos = 2855, 0, -10549
rotate = -90, 58, 0
shape = CYLINDER
size = 750, 20004
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = hessians1, 1
usage = trade
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 12, 1.000000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians2_1
pos = -7605, 0, -15802
rotate = 90, 82, 180
shape = CYLINDER
size = 750, 2143
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = hessians2, 1
usage = trade
mission_eligible = True
faction_weight = fc_c_grp, 10
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 12, 1.000000
faction = fc_c_grp, 0.500000
faction = fc_rh_grp, 0.500000

[zone]
nickname = Zone_Bw02_path_hessians3_1
pos = -4661, 0, -14082
rotate = 90, -73, 180
shape = CYLINDER
size = 750, 8479
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = hessians3, 1
usage = trade
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 12, 1.000000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians3_2
pos = 5326, 0, -9057
rotate = 90, -58, 180
shape = CYLINDER
size = 750, 14067
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = hessians3, 2
usage = trade
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 12, 1.000000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians4_1
pos = 14503, 0, -4471
rotate = 90, -81, 180
shape = CYLINDER
size = 750, 5371
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = hessians4, 1
usage = trade
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 12, 1.000000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians5_1
pos = 7236, 0, -6813
rotate = -90, 72, 0
shape = CYLINDER
size = 750, 9539
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians5, 1
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians5_2
pos = 2758, 0, -6725
rotate = 90, -2, 180
shape = CYLINDER
size = 750, 3138
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians5, 2
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians5_3
pos = 8026, 0, 967
rotate = 90, -40, 180
shape = CYLINDER
size = 750, 16082
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians5, 3
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians5_4
pos = 14176, 0, 4165
rotate = -90, -18, 0
shape = CYLINDER
size = 750, 6144
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians5, 4
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians5_5
pos = 13398, 0, -2047
rotate = -90, 28, 0
shape = CYLINDER
size = 750, 7415
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians5, 5
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians6_1
pos = 6003, 0, -2123
rotate = 90, 62, 180
shape = CYLINDER
size = 750, 13244
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians6, 1
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians6_2
pos = 4145, 0, 4951
rotate = 90, -45, 180
shape = CYLINDER
size = 750, 11299
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians6, 2
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians6_3
pos = 9984, 0, 1863
rotate = -90, -15, 0
shape = CYLINDER
size = 750, 14622
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians6, 3
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians7_1
pos = 5636, 0, -8829
rotate = -90, 57, 0
shape = CYLINDER
size = 750, 14775
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians7, 1
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians7_2
pos = -2082, 0, -14538
rotate = -90, 42, 0
shape = CYLINDER
size = 750, 4549
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians7, 2
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians7_3
pos = -7422, 0, -15346
rotate = 90, 77, 180
shape = CYLINDER
size = 750, 7848
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians7, 3
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians7_4
pos = -9969, 0, -12559
rotate = 90, -34, 180
shape = CYLINDER
size = 750, 4575
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians7, 4
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_hessians7_5
pos = -4654, 0, -11751
rotate = -90, -75, 0
shape = CYLINDER
size = 750, 8369
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians7, 5
usage = patrol
mission_eligible = True
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_rh_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs1_1
pos = -8052, 0, 551
rotate = -90, 4, 0
shape = CYLINDER
size = 750, 17871
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs1, 1
usage = trade
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 12, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs1_2
pos = -7403, 0, -11983
rotate = -90, -19, 0
shape = CYLINDER
size = 750, 7638
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs1, 2
usage = trade
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 12, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs3_1
pos = -12391, 0, 9829
rotate = -90, 75, 0
shape = CYLINDER
size = 750, 6596
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs3, 1
usage = trade
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 12, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs4_1
pos = -4355, 0, 14078
rotate = 90, -44, 180
shape = CYLINDER
size = 750, 7634
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs4, 1
usage = trade
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 12, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs5_1
pos = -8973, 0, 2160
rotate = -90, 7, 0
shape = CYLINDER
size = 750, 19431
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 1
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs5_2
pos = -7196, 0, -9691
rotate = -90, -53, 0
shape = CYLINDER
size = 750, 7376
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs5_3
pos = -1166, 0, -11582
rotate = 90, -84, 180
shape = CYLINDER
size = 750, 6181
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs5_4
pos = 2516, 0, -13675
rotate = -90, -14, 0
shape = CYLINDER
size = 750, 4966
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 4
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs5_5
pos = -247, 0, -16235
rotate = -90, 87, 0
shape = CYLINDER
size = 750, 6748
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 5
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs5_6
pos = -7436, 0, -15494
rotate = 90, 77, 180
shape = CYLINDER
size = 750, 7843
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 6
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs5_7
pos = -10736, 0, -11046
rotate = 90, -8, 180
shape = CYLINDER
size = 750, 7182
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs5, 7
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs6_2
pos = 722, 0, -1923
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 7457
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs6, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs7_1
pos = -391, 0, 11716
rotate = 90, -85, 180
shape = CYLINDER
size = 750, 17381
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs7, 1
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs7_2
pos = 10753, 0, 9846
rotate = -90, -43, 0
shape = CYLINDER
size = 750, 7351
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs7, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs7_3
pos = 15582, 0, 1361
rotate = -90, -22, 0
shape = CYLINDER
size = 750, 12476
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs7, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs7_4
pos = 14680, 0, -4927
rotate = -90, 81, 0
shape = CYLINDER
size = 750, 6555
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs7, 4
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs7_5
pos = 12340, 0, 881
rotate = 90, -8, 180
shape = CYLINDER
size = 750, 12749
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs7, 5
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs6_1
pos = -5360, 0, 5944
rotate = 90, 29, 180
shape = CYLINDER
size = 750, 12854
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs6, 1
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs6_3
pos = 7817, 0, -4808
rotate = -90, -83, 0
shape = CYLINDER
size = 750, 8527
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs6, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs8_1
pos = -5386, 0, 9933
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 7462
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 1
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs8_2
pos = -948, 0, 4775
rotate = -90, -13, 0
shape = CYLINDER
size = 750, 8014
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs8_3
pos = 4057, 0, 4915
rotate = 90, -45, 180
shape = CYLINDER
size = 750, 11477
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs8_4
pos = 3102, 0, 8869
rotate = -90, 88, 0
shape = CYLINDER
size = 750, 9956
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 4
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs9_1
pos = -3270, 0, 13914
rotate = 90, -60, 180
shape = CYLINDER
size = 750, 13541
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 1
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs9_2
pos = 3143, 0, 15568
rotate = -90, -18, 0
shape = CYLINDER
size = 750, 3714
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs9_3
pos = 414, 0, 11416
rotate = -90, 54, 0
shape = CYLINDER
size = 750, 8143
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs9_4
pos = -5625, 0, 3541
rotate = -90, 27, 0
shape = CYLINDER
size = 750, 12270
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 4
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Bw02_path_corsairs9_5
pos = -8748, 0, 4402
rotate = 90, 3, 180
shape = CYLINDER
size = 750, 12724
sort = 76
toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 5
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1.000000

[Object]
nickname = Bw02_wplatform_ice_2
ids_name = 261164
pos = 1654, 0, 13695
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_3
ids_name = 261164
pos = -1001, 0, 11669
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 13
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_hard

[Object]
nickname = Bw02_wplatform_ice_4
ids_name = 261164
pos = -2908, 0, 10107
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_5
ids_name = 261164
pos = -4317, 0, 8151
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_6
ids_name = 261164
pos = -5523, 0, 5803
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 13
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_hard

[Object]
nickname = Bw02_wplatform_ice_7
ids_name = 261164
pos = -6561, 0, 3609
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_9
ids_name = 261164
pos = 7111, 0, -1601
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_10
ids_name = 261164
pos = 5620, 0, -3360
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_11
ids_name = 261164
pos = 3962, 0, -5512
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_13
ids_name = 261164
pos = 8904, 0, 308
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_14
ids_name = 261164
pos = 10895, 0, 2786
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_16
ids_name = 261164
pos = 12545, 0, 4858
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 13
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_hard

[Object]
nickname = Bw02_wplatform_ice_17
ids_name = 261164
pos = -6116, 0, 4735
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_18
ids_name = 261164
pos = -6877, 0, 2643
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 13
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_hard

[Object]
nickname = Bw02_wplatform_ice_19
ids_name = 261164
pos = -5004, 0, 7048
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_20
ids_name = 261164
pos = -3673, 0, 9270
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 13
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_hard

[Object]
nickname = Bw02_wplatform_ice_21
ids_name = 261164
pos = -2080, 0, 10922
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 13
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_hard

[Object]
nickname = Bw02_wplatform_ice_22
ids_name = 261164
pos = 256, 0, 12733
archetype = wplatform_ice
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_23
ids_name = 261164
pos = 13616, 0, 6001
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 13
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_hard

[Object]
nickname = Bw02_wplatform_ice_24
ids_name = 261164
pos = 11712, 0, 3691
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_25
ids_name = 261164
pos = 9838, 0, 1381
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 13
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_hard

[Object]
nickname = Bw02_wplatform_ice_26
ids_name = 261164
pos = 7904, 0, -747
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw02_wplatform_ice_27
ids_name = 261164
pos = 6298, 0, -2632
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 13
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_hard

[Object]
nickname = Bw02_wplatform_ice_28
ids_name = 261164
pos = 4751, 0, -4425
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 13
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_hard

[Object]
nickname = Bw02_wplatform_ice_29
ids_name = 261164
pos = 3026, 0, -6006
archetype = wplatform_ice
ids_info = 66171
reputation = fc_rh_grp
behavior = NOTHING
visit = 0
difficulty_level = 13
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_hard

[zone]
nickname = zone_Bw02_destroy_vignette_1
pos = -12897, 0, -4667
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_Bw02_destroy_vignette_2
pos = 27054, 0, 6129
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_Bw02_destroy_vignette_3
pos = 6310, 0, -18424
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_Bw02_destroy_vignette_4
pos = 26029, 0, -15115
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_Bw02_destroy_vignette_5
pos = 11347, 0, 19799
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_Bw02_destroy_vignette_6
pos = -15116, 0, 22237
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = ZONE_Bw02_vignette1_exclusion
pos = -12894, 0, -4670
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Bw02_vignette2_exclusion
pos = 27062, 0, 6126
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Bw02_vignette3_exclusion
pos = 6307, 0, -18414
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Bw02_vignette5_exclusion
pos = 11338, 0, 19808
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Bw02_suprise_co_elite_1
ids_name = 261749
pos = 1335, 0, -4994
archetype = suprise_co_elite
visit = 16
ids_info = 66408

[Object]
nickname = Bw02_suprise_co_elite_2
ids_name = 261749
pos = 3959, 0, 564
archetype = suprise_co_elite
visit = 16
ids_info = 66408
loadout = SECRET_c_co_elite_bw02b

[Object]
nickname = Bw02_suprise_co_elite_3
ids_name = 261749
pos = 6605, 0, 1941
archetype = suprise_co_elite
visit = 16
ids_info = 66408

[Object]
nickname = Bw02_suprise_co_elite_4
ids_name = 261749
pos = 7340, 0, -924
archetype = suprise_co_elite
visit = 16
ids_info = 66408

[Object]
nickname = Bw02_suprise_co_elite_5
ids_name = 261749
pos = 9565, 0, 3222
archetype = suprise_co_elite
visit = 16
ids_info = 66408

[Object]
nickname = Bw02_suprise_co_elite_9
ids_name = 261749
pos = 7688, 300, 3298
rotate = 70, 0, 0
archetype = suprise_co_elite
visit = 16
ids_info = 66408

[Object]
nickname = Bw02_suprise_co_elite_10
ids_name = 261749
pos = 3959, 0, 3428
archetype = suprise_co_elite
visit = 16
ids_info = 66408
loadout = SECRET_c_co_elite_bw02a

[Object]
nickname = Bw02_suprise_co_elite_12
pos = 10864, 0, 5936
archetype = suprise_co_elite
visit = 16
ids_info = 66408

[Object]
nickname = Bw02_suprise_bw_elite_1
ids_name = 261747
pos = -2853, 0, 4881
archetype = suprise_bw_elite
visit = 16
ids_info = 66409

[Object]
nickname = Bw02_suprise_bw_elite_2
ids_name = 261747
pos = -4224, 0, -2205
archetype = suprise_bw_elite
visit = 16
ids_info = 66409

[Object]
nickname = Bw02_suprise_bw_elite_3
ids_name = 261747
pos = 2732, 0, 2222
archetype = suprise_bw_elite
visit = 16
ids_info = 66409
loadout = SECRET_rh_bw_elite_bw02b

[Object]
nickname = Bw02_suprise_bw_elite_4
ids_name = 261747
pos = 3356, -200, 7067
rotate = 30, 0, 50
archetype = suprise_bw_elite
visit = 16

[Object]
nickname = Bw02_suprise_bw_elite_5
ids_name = 261747
pos = 468, 0, 5408
archetype = suprise_bw_elite
visit = 16
ids_info = 66409

[Object]
nickname = Bw02_suprise_bw_elite_6
ids_name = 261747
pos = 8049, 0, 10459
archetype = suprise_bw_elite
visit = 16
ids_info = 66409
loadout = SECRET_rh_bw_elite_bw02a

[Object]
nickname = Bw02_suprise_bw_elite_7
pos = 6099, 600, 14077
rotate = 30, 0, 10
archetype = suprise_bw_elite
visit = 16

[Object]
nickname = Bw02_suprise_bw_elite_8
ids_name = 261747
pos = 4511, 0, 7368
rotate = 50, 30, 0
archetype = suprise_bw_elite
visit = 16
ids_info = 66409

[Object]
nickname = Bw02_suprise_co_elite_13
ids_name = 261749
pos = 7089, 0, 7015
archetype = suprise_co_elite
visit = 16
ids_info = 66408

[Object]
nickname = Bw02_suprise_co_elite_14
ids_name = 261749
pos = 6075, 200, 4564
rotate = 40, 0, 20
archetype = suprise_co_elite
visit = 16
ids_info = 66408

[Object]
nickname = Bw02_suprise_co_elite_15
ids_name = 261749
pos = 4557, 0, 1425
archetype = suprise_co_elite
visit = 16
ids_info = 66408

[Object]
nickname = Bw02_suprise_co_elite_16
ids_name = 261749
pos = 1857, 300, 4070
rotate = 80, 0, 0
archetype = suprise_co_elite
visit = 16
ids_info = 66408

[Object]
nickname = Bw02_suprise_bw_elite_9
ids_name = 261747
pos = 3388, 0, 9616
archetype = suprise_bw_elite
visit = 16
ids_info = 66409

[Object]
nickname = Bw02_suprise_bw_elite_10
ids_name = 261747
pos = 1492, 0, 4528
rotate = 60, -10, 10
archetype = suprise_bw_elite
visit = 16

[Object]
nickname = Bw02_suprise_bw_elite_11
ids_name = 261747
pos = 630, -400, 525
rotate = 25, 9, 4
archetype = suprise_bw_elite
visit = 16
ids_info = 66409

[Object]
nickname = Bw02_suprise_bw_elite_12
ids_name = 261747
pos = 2989, 0, -2113
archetype = suprise_bw_elite
visit = 16
ids_info = 66409

[Object]
nickname = Bw02_suprise_bw_elite_13
ids_name = 261747
pos = 5044, -200, 236
rotate = 20, 0, 30
archetype = suprise_bw_elite
visit = 16
ids_info = 66409

[Object]
nickname = Bw02_suprise_bw_elite_14
ids_name = 261747
pos = 7149, 0, 4779
rotate = 0, 0, 90
archetype = suprise_bw_elite
visit = 16
ids_info = 66409

[Object]
nickname = Bw02_suprise_bw_elite_15
ids_name = 261747
pos = 8936, 0, 5543
archetype = suprise_bw_elite
visit = 16
ids_info = 66409

[Object]
nickname = Bw02_suprise_bw_elite2_01
pos = -2476, 0, -5362
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_bw_elite2
ids_name = 261747
loadout = SECRET_ou_bw_elite2_hi01a

[Object]
nickname = Bw02_to_BW12_hole
ids_name = 525092
pos = -5364, 0, 31921
rotate = 0, 140, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_BW12
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BW12, BW12_to_Bw02_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Bw02_to_BW12_hole
pos = -5363, 0, 31922
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Bw02_to_BW13_hole
ids_name = 532448
pos = -28165, 0, 26287
rotate = 0, -58, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_BW13
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BW13, BW13_to_Bw02_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Bw02_to_BW13_hole
pos = -28164, 0, 26288
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = PY29_01
ids_name = 534654
pos = 50000, 0, 0
rotate = 0, 0, 0
archetype = space_police01
ids_info = 0
base = PY29_01_Base
dock_with = PY29_01_Base
reputation = pe_n_grp
behavior = NOTHING
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
difficulty_level = 1
loadout = py29_space_police_shield01
pilot = pilot_solar_easy

[zone]
nickname = Zone_PY29_01_radiation_01
pos = 50000, 0, 0
rotate = 0,0,0
shape = BOX
size = 140, 100, 220
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY29_01_radiation_02
pos = 50000, 120, 0
rotate = 0,0,0
shape = BOX
size = 70, 140, 70
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY29_01_radiation_03
pos = 50000, -200, 0
rotate = 0,0,0
shape = BOX
size = 170, 170, 170
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY29_01_radiation_04
pos = 50225, 0, 0
rotate = 0,0,0
shape = BOX
size = 310, 35, 35
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY29_01_radiation_05
pos = 50500, 0, 0
rotate = 0,0,0
shape = BOX
size = 250, 150, 170
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY29_01_radiation_06
pos = 50000, -80, 0
rotate = 0,0,0
shape = BOX
size = 35, 70, 35
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY29_01_radiation_07
pos = 50500, 18, -368
rotate = 0,0,0
shape = BOX
size = 250, 100, 230
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY29_01_radiation_08
pos = 50500, 0, -168
rotate = 0,0,0
shape = BOX
size = 35, 35, 175
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY29_01_radiation_09
pos = 50500, -200, 0
rotate = 0,0,0
shape = BOX
size = 85, 85, 175
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY29_01_radiation_10
pos = 50500, -100, -100
rotate = 0,0,0
shape = BOX
size = 155, 55, 475
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY29_01_radiation_11
pos = 50500, -295, 0
rotate = 0,0,0
shape = BOX
size = 155, 55, 275
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PY29_depot_1
ids_name = 261161
pos = 49500, -300, 0
archetype = depot_water
ids_info = 66150
reputation = pe_n_grp
behavior = NOTHING

[Object]
nickname = PY29_private_platform_1
ids_name = 261164
pos = 53200, 700, 0
archetype = Am_platform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = d_weapon_platform01
pilot = pilot_solar_hardest

[Object]
nickname = PY29_private_platform_1_shield01
pos = 53200, -1100, 0
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = pe_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6

[Object]
nickname = PY29_private_platform_2
ids_name = 261164
pos = 47200, 700, 0
archetype = Am_platform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = d_weapon_platform01
pilot = pilot_solar_hardest

[Object]
nickname = PY29_private_platform_1_shield02
pos = 47200, -1100, 0
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = pe_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6

[Object]
nickname = PY29_private_platform_3
ids_name = 261164
pos = 50500, 0, 3500
archetype = Am_platform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = d_weapon_platform01
pilot = pilot_solar_hardest

[Object]
nickname = PY29_private_platform_1_shield03
pos = 50500, -1800, 3500
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = pe_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6

[Object]
nickname = Bw02_shipyard_01
ids_name = 0
pos = 50500, -230, 0
rotate = 0, 0, 0
archetype = shipyard
ids_info = 0
reputation = pe_n_grp
parent = PY29_01

[Object]
nickname = Bw02_telescope_01
ids_name = 0
pos = 49500, 0, 0
rotate = 0, 0, 0
archetype = telescope
ids_info = 0
reputation = pe_n_grp
parent = PY29_01

[Object]
nickname = Bw02_space_tanklx4_01
ids_name = 0
pos = 50000, -168, 0
rotate = 0, 0, 0
archetype = space_tanklx4
ids_info = 0
reputation = pe_n_grp
parent = PY29_01

[Object]
nickname = Bw02_space_industrial01_01
ids_name = 0
pos = 50500, 0, 0
rotate = 0, -90, 0
archetype = space_industrial01
ids_info = 0
reputation = pe_n_grp
parent = PY29_01

[Object]
nickname = Bw02_space_dome_01
ids_name = 0
pos = 50500, 30, -368
rotate = 0, 0, 0
archetype = space_dome
ids_info = 0
reputation = pe_n_grp
parent = PY29_01

[Object]
nickname = Bw02_runka_cruiser_01
ids_name = 538183
pos = 50500, -200, 0
rotate = 0, 180, 0
archetype = solar_runka
ids_info = 0

[Object]
nickname = PY29_01_dock2
ids_name = 544226
pos = 50699, 0, 0
rotate = 0, 0, 0
archetype = space_police01
ids_info = 0
base = PY29_01_dock2_Base
dock_with = PY29_01_dock2_Base
reputation = pe_n_grp
behavior = NOTHING
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
difficulty_level = 1
loadout = py29_space_police_shield01
pilot = pilot_solar_easy

[Object]
nickname = PY29_private_platform_4
ids_name = 261164
pos = 50500, 0, -3500
archetype = Am_platform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = d_weapon_platform01
pilot = pilot_solar_hardest

[Object]
nickname = PY29_private_platform_1_shield04
pos = 50500, -1800, -3500
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = pe_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6

[Zone]
nickname = Zone_PY29_exclusion_01
pos = 50000, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 6000
sort = 99
property_flags = 131072

[Zone]
nickname = Zone_PY29_mining_area_01
ids_name = 0
pos = 50000, 0, -9500
rotate = 0, 0, 0
shape = ELLIPSOID
size = 3000, 3000, 3000
ids_info = 0
visit = 36
sort = 99.500000
spacedust = golddust
spacedust_maxparticles = 100

[zone]
nickname = Zone_PY29_01_radiation_12
pos = 50699, 0, 0
rotate = 0,0,0
shape = BOX
size = 140, 100, 220
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY29_01_radiation_13
pos = 50699, 120, 0
rotate = 0,0,0
shape = BOX
size = 70, 140, 70
damage = 2000000000
visit = 32
sort = 99