[Room_Info]
set_script = Scripts\Bases\sl_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\sl_bar_ambi_int_01.thn
scene = all, ambient, Scripts\Bases\Pl_03_bar_traffic_01.thn, TRAFFIC_PRIORITY

[Room_Sound]
music = Scavengers_battle02
ambient = ambience_bar_ground_smaller

[Camera]
name = Camera_0

[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Pl_03_bar_enter_01.thn

[PlayerShipPlacement]
name = X/Shipcentre/01

[ForSaleShipPlacement]
name = X/Shipcentre/02

[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = ShipDealer

[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

[FlashlightSet]
icolor = 1, 100, 255
scale = 8
gap = 0
blink = 5
endpause = 0.250000
hardpoint = HPLightA01
hardpoint = HPLightA02
hardpoint = HPLightA03
hardpoint = HPLightA04
hardpoint = HPLightA05

[FlashlightSet]
icolor = 1, 100, 255
scale = 3.7
gap = 0
blink = 3
endpause = 0.250000
hardpoint = HPLightBar01
