[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000 ;300
fill_dist = 5000 ;1600
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 90, 60, 30
;empty_cube_frequency = 0.400000

[Exclusion Zones]
exclusion = Zone_Bw04_sun_death
exclude_dynamic_asteroids = 1
exclude_billboards = 1

[properties]
flag = lava_objects
flag = Object_density_low

[DynamicAsteroids]
asteroid = lava02_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = lava02_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = lava02_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = lava02_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = lava02_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

[AsteroidBillboards]
count = 1000 ;600
start_dist = 2500 ;900
fade_dist_percent = 0.5 ;0.500000
shape = asteroid_lava02
color_shift = 1, 1, 1
ambient_intensity = 1
size = 10, 50

;[DynamicAsteroids]
;asteroid = dasteroid_lava02
;count = 10
;placement_radius = 300 ;120.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[ExclusionBand]
zone = Zone_Bw04_sun_death
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = -300
fade = 1.000000, 1.500000, 15, 18
texture_aspect = 1.000000
color_shift = 0, 0, 0
ambient_intensity = 1.000000
cull_mode = 0
vert_increase = 2

[Band]
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = 300
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
color_shift = 0, 0, 0
ambient_intensity = 0.400000
vert_increase = 2

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
