[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_fighters_gunboat_guard
filename = missions\encounters\area_fighters_gunboat_guard.ini

[EncounterParameters]
nickname = area_gunboats_cruiser_guard
filename = missions\encounters\area_gunboats_cruiser_guard.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_omega_space
danger = music_omega_danger
battle = music_omega_battle

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\bw15_nebula_04.ini
zone = Zone_bw15_nebula_04

[Nebula]
file = solar\nebula\bw15_nebula_03.ini
zone = Zone_bw15_nebula_03

[Nebula]
file = solar\nebula\bw15_nebula_02.ini
zone = Zone_bw15_nebula_02

[Nebula]
file = solar\nebula\bw15_nebula_01.ini
zone = Zone_bw15_nebula_01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_noband.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_bw01.cmp

[LightSource]
nickname = bw15_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 68000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = bw15_to_Br03_hole
ids_name = 260642
pos = 0, 0, -43500
rotate = 0, 179, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br03, Br03_to_bw15_hole, gate_tunnel_bretonia

[Object]
nickname = bw15_to_BW12_hole
ids_name = 525092
pos = 0, 0, 43500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_BW12
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BW12, BW12_to_bw15_hole, gate_tunnel_bretonia

[Object]
nickname = bw15_to_Bw01_hole
ids_name = 260841
pos = 43500, 0, 0
rotate = 0, 90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Bw01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Bw01, Bw01_to_bw15_hole, gate_tunnel_bretonia

[zone]
nickname = bw15_Sun1_death
pos = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = bw15_Sun1
ids_name = 1380
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_blue_sun
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66158

[Zone]
nickname = Zone_bw15_nebula_01
ids_name = 0
pos = -56000, 0, -50000
rotate = 0, 55, 0
shape = ELLIPSOID
size = 43000, 35000, 35000
property_flags = 32768
property_fog_color = 170.000000, 200.000000, 255.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50

[Zone]
nickname = Zone_bw15_nebula_02
ids_name = 0
pos = 56000, 0, -50000
rotate = 0, -55, 0
shape = ELLIPSOID
size = 43000, 35000, 35000
property_flags = 32768
property_fog_color = 170.000000, 200.000000, 255.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50

[Zone]
nickname = Zone_bw15_nebula_03
ids_name = 0
pos = -56000, 0, 50000
rotate = 0, -55, 0
shape = ELLIPSOID
size = 43000, 35000, 35000
property_flags = 32768
property_fog_color = 170.000000, 200.000000, 255.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50

[Zone]
nickname = Zone_bw15_nebula_04
ids_name = 0
pos = 56000, 0, 50000
rotate = 0, 55, 0
shape = ELLIPSOID
size = 43000, 35000, 35000
property_flags = 32768
property_fog_color = 170.000000, 200.000000, 255.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50

[Zone]
nickname = Zone_bw15_01_exclusion
pos = -46000, 0, -40000
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_bw15_02_exclusion
pos = 45000, 0, 48000
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_bw15_pop_gunboats_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 68000
sort = 99
toughness = 19
density = 14
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_c2_grp, 20
faction_weight = gd_bh2_grp, 20
encounter = area_gunboats_cruiser_guard, 19, 0.100000
faction = fc_c2_grp, 1.000000
encounter = area_fighters_gunboat_guard, 19, 0.100000
faction = gd_bh2_grp, 1.000000

[Object]
nickname = bw15_01
pos = 45049, 0, 47956
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = bw15_01_Base
base = bw15_01_Base
reputation = fc_c2_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 458885
loadout = space_port_dmg_pi_01
difficulty_level = 1

[Object]
nickname = bw15_02
pos = -46092, 0, -40008
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = bw15_02_Base
base = bw15_02_Base
reputation = gd_bh2_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 535218
loadout = space_port_dmg_pi_01
difficulty_level = 1

[Zone]
nickname = Zone_bw15_destroy_vignette_01
pos = -54026, 0, -31246
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_bw15_destroy_vignette_02
pos = -43064, 0, -26075
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_bw15_destroy_vignette_03
pos = -32205, 0, -34142
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_bw15_destroy_vignette_04
pos = -32825, 0, -47483
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_bw15_destroy_vignette_05
pos = 46039, 0, 34369
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_bw15_destroy_vignette_06
pos = 33774, 0, 38306
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_bw15_destroy_vignette_07
pos = 28626, 0, 52085
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_bw15_pop_ambient_01
pos = -111696, 0, -1072
rotate = 0, 0, 0
shape = SPHERE
size = 5000
sort = 51
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = gd_bh_grp, 1
faction_weight = fc_c_grp, 1
encounter = area_assault, 19, 0.100000
faction = gd_bh_grp, 0.800000
faction = fc_c_grp, 0.800000
