[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90

[properties]
flag = rock_objects
flag = object_density_low

[Exclusion Zones]
exclusion = Zone_ET05_05
exclude_dynamic_asteroids = 1
exclude_billboards = 1

[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 8
placement_radius = 2000.000000
placement_offset = 0.100000
max_velocity = 50.000000
max_angular_velocity = 0.070000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 6
placement_radius = 2500.000000
placement_offset = 0.500000
max_velocity = 90.000000
max_angular_velocity = 0.190000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 4
placement_radius = 3000.000000
placement_offset = 0.300000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 4
placement_radius = 2750.000000
placement_offset = 0.700000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 4
placement_radius = 2850.000000
placement_offset = 0.100000
max_velocity = 0.000000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_2
count = 5
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.750000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_2
count = 7
placement_radius = 2600.000000
placement_offset = 0.450000
max_velocity = 30.000000
max_angular_velocity = 0.150000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_2
count = 3
placement_radius = 2000.000000
placement_offset = 0.170000
max_velocity = 60.000000
max_angular_velocity = 0.340000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_3
count = 9
placement_radius = 1700.000000
placement_offset = 0.290000
max_velocity = 100.000000
max_angular_velocity = 0.480000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_3
count = 8
placement_radius = 1500.000000
placement_offset = 0.460000
max_velocity = 50.000000
max_angular_velocity = 0.200000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_3
count = 4
placement_radius = 1300.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_4
count = 12
placement_radius = 1400.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_4
count = 10
placement_radius = 1000.000000
placement_offset = 0.250000
max_velocity = 80.000000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = Asteroid_standart8_4
count = 7
placement_radius = 900.000000
placement_offset = 0.650000
max_velocity = 130.000000
max_angular_velocity = 0.200000
color_shift = 1.000000, 1.000000, 1.000000

[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.000000
ambient_intensity = 0.800000
size = 60, 120

[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 0.000000, 0.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral5
asteroid_loot_commodity = commod_et_mineral5
dynamic_loot_container = lootcrate_ast_loot_et_mineral5
dynamic_loot_commodity = commod_et_mineral5
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2

[LootableZone]
zone = Zone_ET05_asteroids1_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral5
asteroid_loot_commodity = commod_et_mineral5
dynamic_loot_container = lootcrate_ast_loot_et_mineral5
dynamic_loot_commodity = commod_et_mineral5
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

[LootableZone]
zone = Zone_ET05_asteroids1_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral5
asteroid_loot_commodity = commod_et_mineral5
dynamic_loot_container = lootcrate_ast_loot_et_mineral5
dynamic_loot_commodity = commod_et_mineral5
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

[LootableZone]
zone = Zone_ET05_asteroids1_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral5
asteroid_loot_commodity = commod_et_mineral5
dynamic_loot_container = lootcrate_ast_loot_et_mineral5
dynamic_loot_commodity = commod_et_mineral5
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

[LootableZone]
zone = Zone_ET05_asteroids1_mining_area_04
asteroid_loot_container = lootcrate_ast_loot_et_mineral5
asteroid_loot_commodity = commod_et_mineral5
dynamic_loot_container = lootcrate_ast_loot_et_mineral5
dynamic_loot_commodity = commod_et_mineral5
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0