[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 255, 255, 255

[properties]
flag = rock_objects
flag = object_density_low

[DynamicAsteroids]
asteroid = ice_chunks1
count = 20
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 700.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_chunks1
count = 10
placement_radius = 1900.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.600000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_chunks2
count = 15
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 10.000000
max_angular_velocity = 0.250000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_chunks2
count = 7
placement_radius = 2100.000000
placement_offset = 0.000000
max_velocity = 150.000000
max_angular_velocity = 0.490000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_chunks3
count = 25
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_chunks3
count = 10
placement_radius = 1750.000000
placement_offset = 0.000000
max_velocity = 90.600000
max_angular_velocity = 0.250000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_chunks4
count = 30
placement_radius = 2000.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.150000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_chunks4
count = 15
placement_radius = 1300.000000
placement_offset = 0.000000
max_velocity = 1.600000
max_angular_velocity = 0.650000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_chunks5
count = 35
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.300000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_chunks5
count = 25
placement_radius = 1000.000000
placement_offset = 0.000000
max_velocity = 250.000000
max_angular_velocity = 0.150000
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_chunks5
count = 25
placement_radius = 800.000000
placement_offset = 0.000000
max_velocity = 222.000000
max_angular_velocity = -0.350000
color_shift = 1.000000, 1.000000, 1.000000

[AsteroidBillboards]
count = 1000
start_dist = 2000
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120

[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_isitrin
asteroid_loot_commodity = commod_isitrin
dynamic_loot_container = lootcrate_ast_loot_isitrin
dynamic_loot_commodity = commod_isitrin
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

[LootableZone]
zone = Zone_PIRATE01_asteroids6_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_isitrin
asteroid_loot_commodity = commod_isitrin
dynamic_loot_container = lootcrate_ast_loot_isitrin
dynamic_loot_commodity = commod_isitrin
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0