[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1700
diffuse_color = 255, 230, 140
ambient_color = 140, 140, 140
ambient_increase = 50, 50, 120
;empty_cube_frequency = 0.600000

[properties]
flag = object_density_medium
flag = rock_objects

[Exclusion Zones]
exclusion = Zone_Li03_Exclusion_001
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_002
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_003
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_004
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_to_Li01_hole
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_011
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_012
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_013
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_014
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_015
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_016
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_017
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_018
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_019
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_020
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_021
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_022
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_023
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_024
exclude_dynamic_asteroids = 1
exclusion = Zone_Li03_Exclusion_025
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li03_vignette1_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li03_vignette3_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li03_vignette10_exclusion
exclude_dynamic_asteroids = 1

[DynamicAsteroids]
asteroid = minedout_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = minedout_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = minedout_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = minedout_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

[Band]
render_parts = 6
shape = asteroid_belt_04
height = 8000
offset_dist = 5000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
vert_increase = 2

[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;1200
fade_dist_percent = 0.5 ;0.400000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
size = 75, 120

;[DynamicAsteroids]
;asteroid = dasteroid_mineable_small1
;count = 15
;placement_radius = 300 ;130.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_silver
asteroid_loot_commodity = commodity_silver
dynamic_loot_container = lootcrate_ast_loot_silver
dynamic_loot_commodity = commodity_silver
asteroid_loot_count = 0, 0
dynamic_loot_count = 25, 50 
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 0
