[TexturePanels]
file = solar\asteroids\ice_shapes.ini

[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1800
diffuse_color = 140, 140, 140
ambient_color = 200, 200, 200
ambient_increase = 30, 40, 50
;empty_cube_frequency = 0.700000

[properties]
flag = object_density_medium
flag = ice_objects

[Exclusion Zones]
exclusion = Zone_Li02_Station_Li02_06
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_to_Li04_hole
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li02_whitney_density_1
exclude_dynamic_asteroids = 1
;empty_cube_frequency = 0.300000
billboard_count = 550
exclusion = ZONE_Li02_vignette24_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li02_vignette27_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Li02_vignette32_exclusion
exclude_dynamic_asteroids = 1

[DynamicAsteroids]
asteroid = ice_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

[DynamicAsteroids]
asteroid = ice_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000

;[Cube]

[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 5000
offset_dist = 5000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
vert_increase = 2

[AsteroidBillboards]
count = 1000 ;230
start_dist = 2500 ;1200
fade_dist_percent = 0.5 ;0.400000
shape = asteroid_ice_4
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 60, 140

;[DynamicAsteroids]
;asteroid = dasteroid_ice_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;90
dynamic_loot_difficulty = 9 ;9
