[Room_Info]
set_script = Scripts\Bases\Pl_11_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_11_bar_ambi_int_01.thn

[Room_Sound]
music = music_bar_generic01
ambient = ambience_bar_ground_smaller

[Camera]
name = Camera_0

[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Pl_11_bar_enter_01.thn

[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = ShipDealer

[FlashlightSet]
icolor = 55, 255, 140
scale = 0.750000
blink = 2.000000
endpause = 2.000000
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12

[FlashlightSet]
icolor = 155, 155, 155
scale = 1.750000
gap = 0.000000
blink = 0.600000
endpause = 1.000000
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
hardpoint = HpLightG05
hardpoint = HpLightG06
hardpoint = HpLightG07
hardpoint = HpLightG08
hardpoint = HpLightG09
hardpoint = HpLightG10
hardpoint = HpLightG11
hardpoint = HpLightG12
hardpoint = HpLightG13
hardpoint = HpLightG14
hardpoint = HpLightG15
hardpoint = HpLightG16
