[Room_Info]
set_script = Scripts\Bases\Pl_08_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Pl_08_bar_ambi_int_01.thn

[Room_Sound]
music = music_bar_generic05
ambient = ambience_bar_ground_smaller

[Camera]
name = Camera_0

[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Pl_08_bar_enter_01.thn

[PlayerShipPlacement]
name = X/Shipcentre/01

[ForSaleShipPlacement]
name = X/Shipcentre/02

[Hotspot]
name = IDS_HOTSPOT_PLANETSCAPE
behavior = ExitDoor
room_switch = Planetscape

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Planetscape
set_virtual_room = ShipDealer

;[Hotspot]
;name = IDS_HOTSPOT_NEWSVENDOR
;behavior = NewsVendor

;[Hotspot]
;name = IDS_HOTSPOT_MISSIONVENDOR
;behavior = MissionVendor

[FlashlightSet]
icolor = 55, 55, 150
scale = 1.500000
blink = 1.250000
endpause = 1
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03

[FlashlightSet]
icolor = 255, 255, 150
scale = 2.500000
blink = 2.000000
endpause = 0.500000
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03

[FlashlightSet]
icolor = 255, 55, 55
scale = 2
blink = 0.200000
endpause = 0.500000
hardpoint = HpLightC01
hardpoint = HpLightC02
hardpoint = HpLightC03
hardpoint = HpLightC04
hardpoint = HpLightC05

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD01

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD02

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD03

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD04

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD05

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD06

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD07

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD08

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD09

[FlashlightSet]
icolor = 55, 255, 55
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightD10

[FlashlightSet]
icolor = 165, 155, 255
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightE01

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE02

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE03

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE04

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE05

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE06

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE07

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE08

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE09

[FlashlightSet]
icolor = 255, 155, 55
scale = 1
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightE10
