[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = BSG02_Space
danger = BSG_danger_and_battle
battle = BSG_danger_and_battle

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\BSG02_blue_nebula_01.ini
zone = Zone_BSG02_blue_nebula_01

[Ambient]
color = 0, 0, 0

[Background]
basic_stars = 
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_BSG02.cmp

[LightSource]
nickname = BSG02_system_light
pos = 0, 0, 460000
color = 253, 230, 180
range = 1000000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = BSG02_to_BSG01_hole
ids_name = 535282
pos = 0, 0, -202366
rotate = 0, 179, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_BSG01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BSG01, BSG01_to_BSG02_hole, gate_tunnel_bretonia

[zone]
nickname = BSG02_Sun1_death
pos = 0, 0, 460000
shape = SPHERE
size = 85000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BSG02_Sun1
ids_name = 1380
pos = 0, 0, 460000
ambient_color = 255, 255, 255
archetype = sun_large_orange2
star = bsg_2_sunsol
atmosphere_range = 100000
burn_color = 255, 255, 255
ids_info = 0

[Object]
nickname = BSG02_planet_1
ids_name = 535283
spin = 0.005000, 0.030000, 0.000000
rotate = 0, 180, 0
pos = 0, -130000, -31952
archetype = BSG_planet_terran01_100000
atmosphere_range = 115000
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_BSG02_planet_1_ring, solar\rings\ross.ini

[zone]
nickname = BSG02_planet_1_death
pos = 0, -130000, -31952
shape = SPHERE
size = 110000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_BSG02_planet_1_ring
pos = 0, -130000, -31952
rotate = 0, 0, 0
shape = ring
size = 300000, 150000, 200
sort = 0.000000

[Object]
nickname = BSG02_planet_2
ids_name = 535284
spin = 0.005000, 0.030000, 0.000000
rotate = 0, 180, 0
pos = -228402, 50000, 74556
archetype = planet_watdrkcld_40000
atmosphere_range = 46000
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = BSG02_planet_2_death
pos = -228402, 50000, 74556
shape = SPHERE
size = 43000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BSG02_planet_3
ids_name = 261807
spin = 0.005000, 0.030000, 0.000000
rotate = 0, 180, 0
pos = 276923, 0, 42603
archetype = planet_gasgrncld_70000
atmosphere_range = 80000
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = BSG02_planet_3_death
pos = 276923, 0, 42603
shape = SPHERE
size = 75000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BSG02_01
pos = -160000, 0, 140000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BSG02_01_Base
base = BSG02_01_Base
reputation = fc_cl_grp
rotate = 0, 180, 0
archetype = BSG_dock01
ids_name = 535288
loadout = BSG_dock01_loadout
difficulty_level = 1

[Object]
nickname = BSG02_BSG_dock02_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -159000, 0, 149000
archetype = BSG_dock02
parent = BSG02_01
reputation = fc_cl_grp

[Object]
nickname = BSG02_BSG_dock03_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -161800, 0, 144200
archetype = BSG_dock03
parent = BSG02_01
reputation = fc_cl_grp

[Object]
nickname = BSG02_BSG_dock04_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -162500, 0, 148900
archetype = BSG_dock04
parent = BSG02_01
reputation = fc_cl_grp

[Object]
nickname = BSG02_BSG_prison_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -164700, 0, 159500
archetype = BSG_prison
parent = BSG02_01
reputation = fc_cl_grp

[Object]
nickname = BSG02_BSG_satellite_01
ids_name = 0
ids_info = 0
rotate = 180, -90, 0
pos = -159120, 850, 159500
archetype = BSG_satellite
parent = BSG02_01
reputation = fc_cl_grp

[Object]
nickname = BSG02_Bsg_galactica_01
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = -157000, 0, 149750
archetype = Bsg_galactica
parent = BSG02_01
reputation = fc_cl_grp

[Object]
nickname = BSG02_02
pos = 200000, 0, 100000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BSG02_02_Base
base = BSG02_02_Base
reputation = fc_cl_grp
rotate = 0, 180, 0
archetype = bsggalactica
ids_name = 535289
loadout = bsggalactica_loadout
difficulty_level = 1

[Zone]
nickname = Zone_BSG02_blue_nebula_01
ids_name = 0
pos = -255000, 0, -130000
rotate = 0, 90, 0
shape = ELLIPSOID
size = 150000, 100000, 100000
property_flags = 32768
property_fog_color = 0.000000, 55.000000, 255.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50

[Zone]
nickname = Zone_BSG02_pop_ambient_01
pos = -110000, 0, 140000
rotate = 0, 0, 0
shape = SPHERE
size = 83000
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cl_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_cl_grp, 1.000000

[Zone]
nickname = Zone_BSG02_pop_ambient_02
pos = 0, 0, -180000
rotate = 0, 0, 0
shape = SPHERE
size = 40000
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 1
faction_weight = fc_cl_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_cy_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_cl_grp, 0.950000

[Zone]
nickname = Zone_BSG02_destroy_vignette_01
pos = -160289, 0, 118563
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_02
pos = -138336, 0, 140079
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_03
pos = -181513, 0, 139642
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_04
pos = -175407, 0, 125395
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_05
pos = -145023, 0, 125250
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_06
pos = -168283, 0, 121470
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_07
pos = -152582, 0, 122051
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_08
pos = -178750, 0, 132955
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_09
pos = -141824, 0, 132809
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_10
pos = 178851, 0, 100696
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_11
pos = 182369, 0, 88910
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_12
pos = 193803, 0, 79587
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_13
pos = 183788, 0, 115505
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_14
pos = 198935, 0, 121865
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_15
pos = 214766, 0, 115948
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_16
pos = 188380, 0, 84764
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_17
pos = 180064, 0, 96598
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_18
pos = 191578, 0, 118187
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_19
pos = 206451, 0, 118507
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_pop_ambient_03
pos = 186570, 0, 107814
rotate = 0, 0, 0
shape = SPHERE
size = 35000
sort = 51
toughness = 19
density = 9
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cl_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_cl_grp, 1.000000

[Zone]
nickname = Zone_BSG02_pop_ambient_04
pos = 69442, 0, 158025
rotate = 0, 0, 0
shape = SPHERE
size = 87296
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cl_grp, 1
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Zone]
nickname = Zone_BSG02_pop_ambient_05
pos = 93491, 0, -40236
rotate = 0, 0, 0
shape = SPHERE
size = 138461
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cl_grp, 1
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Zone]
nickname = Zone_BSG02_pop_ambient_06
pos = -169230, 0, -105325
rotate = 0, 0, 0
shape = SPHERE
size = 132544
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cl_grp, 1
faction_weight = fc_cy_grp, 1
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cl_grp, 0.900000
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cy_grp, 0.900000

[Object]
nickname = BSG02_suprise_cyloninvader_01
pos = -240000, -8000, -38000
visit = 16
ids_info = 0
rotate = 90, 30, 0
archetype = suprise_cyloninvader
ids_name = 535336
loadout = suprise_cylon_fighter_secret1

[Object]
nickname = BSG02_suprise_cyloninvader_02
pos = 186982, 0, 188165
visit = 16
ids_info = 0
rotate = 10, 10, 10
archetype = suprise_cyloninvader
ids_name = 535293
loadout = suprise_cylon_fighter_secret2

[Object]
nickname = BSG02_suprise_cylon_battleship_01
pos = -27000, 3000, 210000
visit = 16
ids_info = 0
rotate = 40, -30, 0
archetype = suprise_cylon_battleship
ids_name = 535292
loadout = SECRET_cy_cylon_battleship_BSG02

[Object]
nickname = BSG02_planet_4
ids_name = 261807
spin = 0.005000, 0.030000, 0.000000
rotate = 0, 140, 0
pos = -324378, -50000, 215294
archetype = planet_gas02_100000
atmosphere_range = 115000
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_BSG02_planet_4_01_ring, solar\rings\orange_ring.ini
ring = Zone_BSG02_planet_4_02_ring, solar\rings\red_ring.ini

[zone]
nickname = Zone_BSG02_planet_4_01_ring
pos = -324378, -35000, 215294
rotate = 140, 0, 0
shape = ring
size = 200000, 130000, 200
sort = 0.000000

[zone]
nickname = Zone_BSG02_planet_4_02_ring
pos = -324378, -50000, 215294
rotate = 140, 0, 0
shape = ring
size = 250000, 130000, 200
sort = 0.000000

[zone]
nickname = BSG02_planet_4_death
pos = -324378, -50000, 215294
shape = SPHERE
size = 110000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BSG02_03
pos = -224852, 0, -147929
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BSG02_03_Base
base = BSG02_03_Base
reputation = fc_cy_grp
rotate = 0, 0, 0
archetype = cylonbase2
ids_name = 535294
loadout = cylonbase2_loadout
difficulty_level = 1

[zone]
nickname = BSG02_Sun2_death
pos = 315975, 0, 750294
shape = SPHERE
size = 85000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BSG02_Sun2
ids_name = 1380
pos = 315975, 0, 750294
ambient_color = 255, 255, 255
archetype = bsg_starsol5
star = bsg_5_sunsol
atmosphere_range = 100000
burn_color = 255, 255, 255
ids_info = 0

[Zone]
nickname = Zone_BSG02_destroy_vignette_20
pos = -224693, 0, -125105
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_21
pos = -203317, 0, -148027
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_22
pos = -247100, 0, -148027
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_23
pos = -225466, 0, -169919
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_24
pos = -239374, 0, -161420
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_25
pos = -210786, 0, -162192
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_26
pos = -238344, 0, -133347
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_27
pos = -210271, 0, -132574
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_28
pos = -232739, 0, -165672
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_29
pos = -218053, 0, -165885
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_30
pos = -231462, 0, -129701
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_31
pos = -217627, 0, -129062
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_32
pos = -242530, 0, -140769
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_33
pos = -207197, 0, -140556
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_34
pos = -243595, 0, -154817
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG02_destroy_vignette_35
pos = -207623, 0, -154391
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = BSG02_04
pos = -250000, -50000, 120000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BSG02_04_Base
base = BSG02_04_Base
reputation = fc_cl_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 535371
loadout = space_port_dmg
difficulty_level = 1
visit = 128

[Object]
nickname = UNKNOWN_suprise_container_05
pos = -228852, 6780, -69735
visit = 0
ids_info = 0
rotate = 64, 12, 64
archetype = suprise_container
ids_name = 536087
loadout = SECRET_container_UNKNOWN05

[Object]
nickname = BSG02_depot_water_1
reputation = fc_rs_grp
pos = -150000, 0, 140000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = BSG02_Trade_Lane_Ring_01
reputation = fc_cl_grp
pos = 175891, 0, 104472
rotate = 0, 95, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 534834
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
next_ring = BSG02_Trade_Lane_Ring_02

[Object]
nickname = BSG02_Trade_Lane_Ring_02
reputation = fc_cl_grp
pos = 141146, 0, 107697
rotate = 0, 95, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG02_Trade_Lane_Ring_01
next_ring = BSG02_Trade_Lane_Ring_03

[Object]
nickname = BSG02_Trade_Lane_Ring_03
reputation = fc_cl_grp
pos = 106402, 0, 110923
rotate = 0, 95, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG02_Trade_Lane_Ring_02
next_ring = BSG02_Trade_Lane_Ring_04

[Object]
nickname = BSG02_Trade_Lane_Ring_04
reputation = fc_cl_grp
pos = 71658, 0, 114148
rotate = 0, 95, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG02_Trade_Lane_Ring_03
next_ring = BSG02_Trade_Lane_Ring_05

[Object]
nickname = BSG02_Trade_Lane_Ring_05
reputation = fc_cl_grp
pos = 36913, 0, 117374
rotate = 0, 95, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG02_Trade_Lane_Ring_04
next_ring = BSG02_Trade_Lane_Ring_06

[Object]
nickname = BSG02_Trade_Lane_Ring_06
reputation = fc_cl_grp
pos = 2169, 0, 120599
rotate = 0, 95, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG02_Trade_Lane_Ring_05
next_ring = BSG02_Trade_Lane_Ring_07

[Object]
nickname = BSG02_Trade_Lane_Ring_07
reputation = fc_cl_grp
pos = -32575, 0, 123825
rotate = 0, 95, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG02_Trade_Lane_Ring_06
next_ring = BSG02_Trade_Lane_Ring_08

[Object]
nickname = BSG02_Trade_Lane_Ring_08
reputation = fc_cl_grp
pos = -67319, 0, 127050
rotate = 0, 95, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG02_Trade_Lane_Ring_07
next_ring = BSG02_Trade_Lane_Ring_09

[Object]
nickname = BSG02_Trade_Lane_Ring_09
reputation = fc_cl_grp
pos = -102063, 0, 130276
rotate = 0, 95, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG02_Trade_Lane_Ring_08
next_ring = BSG02_Trade_Lane_Ring_10

[Object]
nickname = BSG02_Trade_Lane_Ring_10
reputation = fc_cl_grp
pos = -136808, 0, 133502
rotate = 0, 95, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 535288
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG02_Trade_Lane_Ring_09

[Object]
nickname = BSG02_hopping_lighthouse01
ids_name = 535978
pos = -204733, 0, -73372
archetype = hopping_lighthouse_big

[Object]
nickname = BSG02_hopping_lighthouse02
ids_name = 535978
pos = -127959, 0, 44397
archetype = hopping_lighthouse_big

[Object]
nickname = BSG02_hopping_lighthouse03
ids_name = 535978
pos = 68049, 0, 187857
archetype = hopping_lighthouse_big
