[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 355
fill_dist = 1250
tint_field = 15, 15, 15
max_alpha = 1
empty_cube_frequency = 0.2

[properties]
flag = badland_danger_objects
flag = danger_density_low

[Exclusion Zones]
exclusion = Zone_Li01_badlands_low_density_asteroids
exclusion = Zone_Li01_to_Li04_hole
exclusion = Zone_Li01_Benford_to_Iw03_gate
exclusion = Zone_Li01_Tradelane_20
exclusion = Zone_Li01_013_Station_Li01_05
exclusion = Zone_Li01_012_Station_Li01_04
exclusion = zone_Li01_Jumpgate_to_Iw03
exclusion = Zone_Li01_Badlands_exclusion_asteroids_01
exclusion = Zone_Li01_12_exclusion
exclusion = ZONE_Li01_vignette27_exclusion
exclusion = ZONE_Li01_vignette28_exclusion
exclusion = ZONE_Li01_vignette53_exclusion
exclusion = ZONE_Li01_vignette60_exclusion
exclusion = Zone_Li01a_to_Li01b_hole

[Cube]
xaxis_rotation = 0, 0, 180, 180
yaxis_rotation = 0, 30, 90, 195
zaxis_rotation = 0, 0, 180, 180
asteroid = badlands_large1, -0.7, 0.5, 0.5, 3, 35, 0
asteroid = badlands_medium2, -0.4, -0.4, -0.7, 5, 0, 0
asteroid = badlands_small1, 0.3, -0.65, 0.2, 0, 50, 8

[DynamicAsteroids]
asteroid = dasteroid_badlands_small1
count = 10
placement_radius = 200
placement_offset = 150
max_velocity = 50
max_angular_velocity = 3
color_shift = 1, 1, 1

