Clear
This commit is contained in:
Dvurechensky 2024-10-05 08:57:50 +03:00
parent 522e14a555
commit 89b799f9d1
3609 changed files with 3 additions and 884506 deletions

3
.gitignore vendored Normal file

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.vs
FLCompanionByDvurechensky/obj
FLCompanionByDvurechensky/bin/Debug

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[TexturePanels]
file = solar\asteroids\mine_shapes.ini
[Field]
cube_size = 1000
fill_dist = 6000
diffuse_color = 110, 110, 100
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
[properties]
flag = mine_danger_objects
flag = danger_density_high
[Exclusion Zones]
exclusion = Zone_AD01_vignette_01_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_02_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_03_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_04_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_05_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_06_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_07_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_08_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_09_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_10_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_11_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_12_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_13_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_14_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_15_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD01_vignette_16_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_spike1, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
asteroid = mine_spike1, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
asteroid = mine_spike1, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
asteroid = mine_spike1, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
asteroid = mine_spike1, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
asteroid = mine_spike1, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
[Band]
render_parts = 10
shape = asteroid_belt_mines
height = 7000
offset_dist = 6000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 10000
start_dist = 2500
fade_dist_percent = 0.500000
shape = spike_mine_tri
size = 200, 200

@ -1,60 +0,0 @@
[Field]
cube_size = 500 ;400
fill_dist = 5000 ;1100
diffuse_color = 210, 0, 0
ambient_color = 255, 225, 225
ambient_increase = 20, 30, 255
empty_cube_frequency = 0.100000
max_alpha = 0.900000
[properties]
flag = mine_danger_objects
flag = danger_density_high
[Exclusion Zones]
exclusion = Zone_AD02_vignette_01_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD02_vignette_02_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD02_vignette_03_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD02_01_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD02_02_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_AD02_03_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_spike2, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
asteroid = mine_spike2, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
asteroid = mine_spike2, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
asteroid = mine_spike2, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
asteroid = mine_spike2, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
asteroid = mine_spike2, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
[Band]
render_parts = 10
shape = asteroid_belt_mines
height = 7000
offset_dist = 6000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 10000
start_dist = 2500
fade_dist_percent = 0.500000
shape = spike_mine_tri
size = 200, 200

@ -1,201 +0,0 @@
[TexturePanels]
file = solar\asteroids\mine_shapes.ini
[Field]
cube_size = 500 ;400
fill_dist = 5000 ;1100
diffuse_color = 1, 255, 255
ambient_color = 1, 225, 255
ambient_increase = 1, 255, 255
empty_cube_frequency = 0.100000
max_alpha = 1.000000
[properties]
flag = mine_danger_objects
flag = danger_density_high
[Exclusion Zones]
exclusion = Zone_ALDRIN01_mine_01_exclusion_01
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_01_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_02_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_03_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_04_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_05_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_06_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_07_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_08_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_09_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_10_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_11_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_12_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_13_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_14_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_15_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_16_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_17_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_18_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_19_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_20_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_21_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_22_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_23_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_24_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_25_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_26_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_27_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_28_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_29_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_30_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_31_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_32_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_33_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_34_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_35_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_36_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_37_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_38_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_39_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_40_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_41_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_42_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_43_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_44_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_45_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_46_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_47_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_48_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_49_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_50_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ALDRIN01_51_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_spike3, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
asteroid = mine_spike3, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
asteroid = mine_spike3, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
asteroid = mine_spike3, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
asteroid = mine_spike3, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
asteroid = mine_spike3, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
[Band]
render_parts = 10
shape = asteroid_belt_mines
height = 7000
offset_dist = 6000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.950000
color_shift = 0.600000, 0.690000, 0.690000
vert_increase = 1
[AsteroidBillboards]
count = 10000
start_dist = 2500
fade_dist_percent = 0.500000
shape = spike_mine_tri
size = 200, 200

@ -1,32 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commod_Space_beetle01
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commod_Space_beetle01
asteroid_loot_count = 0, 0
dynamic_loot_count = 5, 10
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[DynamicAsteroids]
asteroid = dasteroid_Space_beetle1
count = 500
placement_radius = 300 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 50.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commod_Space_beetle02
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commod_Space_beetle02
asteroid_loot_count = 0, 0
dynamic_loot_count = 5, 10
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[DynamicAsteroids]
asteroid = dasteroid_Space_beetle2
count = 500
placement_radius = 300 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 50.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000

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[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1500
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[DynamicAsteroids]
asteroid = SG_Necalli_Asteroid01
count = 7
placement_radius = 1600.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = SG_Necalli_Asteroid02
count = 7
placement_radius = 1600.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = SG_Necalli_Asteroid03
count = 5
placement_radius = 1600.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = SG_Necalli_Asteroid04
count = 5
placement_radius = 1600.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = SG_Necalli_Asteroid01
count = 5
placement_radius = 1600.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
;[Band]
;render_parts = 6
;shape = asteroid_belt_04
;height = 6000
;offset_dist = 3000
;fade = 0.800000, 1.250000, 15, 17
;texture_aspect = 1.000000
;ambient_intensity = 2
;vert_increase = 2
;color_shift = 0.000000, 0.700000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commod_AOD_ore
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commod_AOD_ore
asteroid_loot_count = 0, 0
dynamic_loot_count = 10, 25
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[Cube]
xaxis_rotation = 0, 0, 180, 180
yaxis_rotation = 0, 30, 90, 195
zaxis_rotation = 0, 0, 180, 180
asteroid = badlands_large1_01, -0.7, 0.5, 0.5, 3, 35, 0
asteroid = badlands_medium2_01, -0.4, -0.4, -0.7, 5, 0, 0
asteroid = badlands_small1_01, 0.3, -0.65, 0.2, 0, 50, 8
[DynamicAsteroids]
asteroid = dasteroid_badlands_small1
count = 50
placement_radius = 300 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 50.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000

@ -1,65 +0,0 @@
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;2000
diffuse_color = 255, 255, 255
ambient_color = 120, 140, 120
ambient_increase = 70, 70, 70
;empty_cube_frequency = 0.500000
[Exclusion Zones]
exclusion = Zone_AR01_city_exclusion
exclude_dynamic_asteroids = 1
exclusion = AR01_to_AR02_exclusion
exclude_dynamic_asteroids = 1
[properties]
flag = nomad_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = nomad01_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad01_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad01_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad01_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_nomad_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;

@ -1,74 +0,0 @@
[Field]
cube_size = 1000 ;500
fill_dist = 5000 ;2400
diffuse_color = 255, 255, 255
ambient_color = 130, 130, 130
ambient_increase = 50, 80, 80
;empty_cube_frequency = 0.500000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = AR02_to_AR01_exclusion
exclude_dynamic_asteroids = 1
exclusion = AR02_planet_1_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = ice_spike_asteroid200
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid125
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid200
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid125
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid50
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;

@ -1,72 +0,0 @@
[Field]
cube_size = 1000 ;500
fill_dist = 5000 ;2400
diffuse_color = 255, 255, 255
ambient_color = 130, 130, 130
ambient_increase = 50, 80, 80
;empty_cube_frequency = 0.500000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = AR03_to_AR02_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = ice_spike_asteroid200
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid125
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid200
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid125
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid50
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;

@ -1,65 +0,0 @@
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;2000
diffuse_color = 255, 255, 255
ambient_color = 120, 140, 120
ambient_increase = 70, 70, 70
;empty_cube_frequency = 0.500000
[Exclusion Zones]
exclusion = AR03_01_exclusion
exclude_dynamic_asteroids = 1
exclusion = AR03_to_AR04_exclusion
exclude_dynamic_asteroids = 1
[properties]
flag = nomad_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = nomad01_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad01_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad01_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nomad01_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_nomad_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;

@ -1,88 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = AR04_to_AR03_exclusion
exclude_dynamic_asteroids = 1
exclusion = AR04_to_AR05_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_AR04_planet_3_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_AR04_planet_1_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_AR04_02_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid90
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 60, 120

@ -1,97 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.600000
[properties]
flag = Debris_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = AR05_to_AR06_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_AR05_04_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = debris_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 10
shape = debris_belt_04
height = 6000
offset_dist = 2500
fade = 1.100000, 1.450000, 10, 11
texture_aspect = 1.000000
color_shift = 0.900000, 0.900000, 0.900000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;150
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.300000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 50, 130
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 5
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 8.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2

@ -1,105 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.600000
[properties]
flag = Debris_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = AR07_to_AR06_exclusion
exclude_dynamic_asteroids = 1
exclusion = AR07_Sun1_exclusion
exclude_dynamic_asteroids = 1
exclusion = AR07_01_exclusion
exclude_dynamic_asteroids = 1
exclusion = AR07_02_exclusion
exclude_dynamic_asteroids = 1
[Exclusion Zones]
exclusion = AR05_to_AR06_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = debris_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 10
shape = debris_belt_04
height = 6000
offset_dist = 2500
fade = 1.100000, 1.450000, 10, 11
texture_aspect = 1.000000
color_shift = 0.900000, 0.900000, 0.900000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;150
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.300000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 50, 130
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 5
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 8.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,91 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.600000
[properties]
flag = Debris_objects
flag = Object_density_low
[DynamicAsteroids]
asteroid = debris_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 10
shape = debris_belt_04
height = 6000
offset_dist = 2500
fade = 1.100000, 1.450000, 10, 11
texture_aspect = 1.000000
color_shift = 0.900000, 0.900000, 0.900000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;150
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.300000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 50, 130
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 5
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 8.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,88 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[DynamicAsteroids]
asteroid = rock_asteroid_x301
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_kaaron
asteroid_loot_commodity = commodity_kaaron
dynamic_loot_container = lootcrate_ast_loot_kaaron
dynamic_loot_commodity = commodity_kaaron
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 90
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,93 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = DK_Asteroid_exclusion01
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = rock_asteroid_x301
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_nukleon
asteroid_loot_commodity = commodity_nukleon
dynamic_loot_container = lootcrate_ast_loot_nukleon
dynamic_loot_commodity = commodity_nukleon
asteroid_loot_count = 0, 0
dynamic_loot_count = 100, 150
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,91 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.600000
[properties]
flag = Debris_objects
flag = Object_density_low
[DynamicAsteroids]
asteroid = debris_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 10
shape = debris_belt_04
height = 6000
offset_dist = 2500
fade = 1.100000, 1.450000, 10, 11
texture_aspect = 1.000000
color_shift = 0.900000, 0.900000, 0.900000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;150
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.300000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 50, 130
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 5
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 8.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,94 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = AR10_to_AR09_exclusion
exclude_dynamic_asteroids = 1
exclusion = AR10_01_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = rock_asteroid_x301
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 45, 65
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,62 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;355
fill_dist = 5000 ;1250
tint_field = 15, 15, 15
max_alpha = 1.000000
;empty_cube_frequency = 0.200000
[properties]
flag = badland_danger_objects
flag = danger_density_low
[DynamicAsteroids]
asteroid = badlands_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_medium2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_badlands_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;150.000000
;max_velocity = 50.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_everlasting_gobstopper
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_everlasting_gobstopper
asteroid_loot_count = 0, 0
dynamic_loot_count = 10, 17
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,88 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[DynamicAsteroids]
asteroid = rock_asteroid_x304
count = 10
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x305
count = 10
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x306
count = 10
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x307
count = 10
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x304
count = 10
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_Balagar
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_Balagar
asteroid_loot_count = 0, 0
dynamic_loot_count = 45, 65
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,91 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.600000
[properties]
flag = Debris_objects
flag = Object_density_low
[DynamicAsteroids]
asteroid = debris_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 10
shape = debris_belt_04
height = 6000
offset_dist = 2500
fade = 1.100000, 1.450000, 10, 11
texture_aspect = 1.000000
color_shift = 0.900000, 0.900000, 0.900000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;150
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.300000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 50, 130
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 5
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 8.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,91 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 170, 220, 255
ambient_color = 60, 60, 60
ambient_increase = 0, 0, 0
[properties]
flag = rock_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = mineable1_asteroid10
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid30
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
zone = zone_ew01_img_mining_area
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 20
dynamic_loot_difficulty = 2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 70
dynamic_loot_difficulty = 1
[FlExplorer]
template = solar\asteroids\ew01_malvinas_mineable_asteroids.ini

@ -1,65 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;355
fill_dist = 5000 ;1250
tint_field = 15, 15, 15
max_alpha = 1.000000
;empty_cube_frequency = 0.200000
[properties]
flag = badland_danger_objects
flag = danger_density_low
[DynamicAsteroids]
asteroid = badlands_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_medium2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_badlands_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;150.000000
;max_velocity = 50.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_everlasting_gobstopper
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_everlasting_gobstopper
asteroid_loot_count = 0, 0
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[FlExplorer]
template = solar\asteroids\li01_badlands_asteroids.ini

@ -1,87 +0,0 @@
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1500
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 40, 40, 40
;empty_cube_frequency = 0.400000
[properties]
flag = lava_objects
flag = object_density_med
[DynamicAsteroids]
asteroid = lava02_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = lava02_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = lava02_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = lava02_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = lava02_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = lava02_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_lava02
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 0.500000, 0
;
[LootableZone]
zone = zone_Rh05_Kruger_diamonds
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;70
dynamic_loot_difficulty = 9 ;10

@ -1,104 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1500
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
;empty_cube_frequency = 0.400000
[properties]
flag = rock_objects
flag = object_density_med
[Exclusion Zones]
exclusion = Zone_Am02_to_Am01_hole
exclude_billboards = 1
[DynamicAsteroids]
asteroid = rock_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 4
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1.000000, 1.350000, 10, 14
texture_aspect = 1.000000
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;1100
fade_dist_percent = 0.5 ;0.350000
shape = roid_rock_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 30, 110
;[DynamicAsteroids]
;asteroid = dasteroid_rock_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;

@ -1,20 +0,0 @@
[Field]
cube_size = 400
fill_dist = 1100
diffuse_color = 100, 150, 255
ambient_color = 100, 200, 255
ambient_increase = 20, 30, 255
empty_cube_frequency = 0
max_alpha = 0.4
[properties]
flag = danger_density_med
flag = gas_danger_objects
[Cube]
asteroid = mine_oxygen, 0.8, -0.5, -0.2, 15, 90, 120, mine
asteroid = mine_oxygen, -0.3, 0.6, 0.8, 85, 0, 185, mine
asteroid = mine_oxygen, 0.4, -0.7, -0.2, 15, 90, 120, mine
asteroid = mine_oxygen, -0.3, -0.3, 0.8, 85, 0, 185, mine
asteroid = mine_oxygen, -0.7, 0.4, -0.4, 75, 30, 70, mine

@ -1,49 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
tint_field = 15, 15, 15
max_alpha = 1.000000
[properties]
flag = badland_danger_objects
flag = danger_density_low
[DynamicAsteroids]
asteroid = badlands_large1
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_medium2
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_small1
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 90, 140
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2

@ -1,98 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1700
tint_field = 160, 225, 200
;empty_cube_frequency = 0.600000
[properties]
flag = rock_objects
flag = Object_density_med
flag = danger_density_low
[Exclusion Zones]
exclusion = Zone_BR08_pop_ambient_01
exclude_dynamic_asteroids = 1
exclusion = Zone_BR08_Tradelane_01
exclusion = Zone_BR08_Tradelane_02
[DynamicAsteroids]
asteroid = uranium_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;500
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.500000
shape = uranium_tri
color_shift = 0.750000, 0.750000, 0.750000
ambient_intensity = 1
size = 80, 110
;[DynamicAsteroids]
;asteroid = dasteroid_uranium
;count = 10
;placement_radius = 300 ;125.000000
;placement_offset = 0 ;80.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[Band]
render_parts = 4
shape = asteroid_belt_04
height = 8000
offset_dist = 5000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
color_shift = 1.050000, 0.850000, 0.850000
ambient_intensity = 1.000000
vert_increase = 2
[FlExplorer]
template = solar\asteroids\br04_ld14_rock_asteroid_field.ini

@ -1,96 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1700
tint_field = 160, 225, 200
;empty_cube_frequency = 0.600000
[properties]
flag = rock_objects
flag = Object_density_med
flag = danger_density_low
[Exclusion Zones]
exclusion = Zone_BR08_vignette_03_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = uranium_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;500
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.500000
shape = uranium_tri
color_shift = 0.750000, 0.750000, 0.750000
ambient_intensity = 1
size = 80, 110
;[DynamicAsteroids]
;asteroid = dasteroid_uranium
;count = 10
;placement_radius = 300 ;125.000000
;placement_offset = 0 ;80.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[Band]
render_parts = 4
shape = asteroid_belt_04
height = 8000
offset_dist = 5000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
color_shift = 1.050000, 0.850000, 0.850000
ambient_intensity = 1.000000
vert_increase = 2
[FlExplorer]
template = solar\asteroids\br04_ld14_rock_asteroid_field.ini

@ -1,116 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1550
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
;empty_cube_frequency = 0.600000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_BR10_vignette_01_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 4000
offset_dist = 2000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;300
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
size = 70, 100
;[DynamicAsteroids]
;asteroid = dasteroid_mineable_small1
;count = 9
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[FlExplorer]
template = solar\asteroids\br01_somerset_rock_asteroid_field.ini

@ -1,87 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1650
tint_field = 255, 255, 255
;empty_cube_frequency = 0.600000
[properties]
flag = rock_objects
flag = Object_density_med
flag = DANGER_DENSITY_MED
[DynamicAsteroids]
asteroid = mineable2_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable2_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable2_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[Cube]
asteroid = mine_spike_mineable, -0.200000, -0.100000, -0.600000, 105, 160, 25, mine
asteroid = mine_spike_mineable, 0.500000, -0.200000, -0.600000, 75, 30, 70, mine
asteroid = mine_spike_mineable, -0.900000, 0.600000, -0.800000, 75, 30, 70, mine
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 2000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;400
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = mine_rock_tri
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 60, 70
;[DynamicAsteroids]
;asteroid = dasteroid_gold
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;40
dynamic_loot_difficulty = 9 ;2
[FlExplorer]
template = solar\asteroids\br05_molly_gold_field.ini

@ -1,89 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1700
tint_field = 160, 225, 200
;empty_cube_frequency = 0.600000
[properties]
flag = rock_objects
flag = Object_density_med
flag = danger_density_low
[DynamicAsteroids]
asteroid = uranium_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = uranium_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;500
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.500000
shape = uranium_tri
color_shift = 0.750000, 0.750000, 0.750000
ambient_intensity = 1
size = 80, 110
;[DynamicAsteroids]
;asteroid = dasteroid_uranium
;count = 10
;placement_radius = 300 ;125.000000
;placement_offset = 0 ;80.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[Band]
render_parts = 4
shape = asteroid_belt_04
height = 8000
offset_dist = 5000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
color_shift = 1.050000, 0.850000, 0.850000
ambient_intensity = 1.000000
vert_increase = 2

@ -1,93 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_BSG03_vignette_01_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = rock_asteroid_x301
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_Groytoz
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_Groytoz
asteroid_loot_count = 0, 0
dynamic_loot_count = 60, 80
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2

@ -1,62 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1800
diffuse_color = 150, 200, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 50, 80
;empty_cube_frequency = 0.700000
[properties]
flag = rock_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_BW11_vignette_01_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = rock_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 3000
offset_dist = 1000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;600
start_dist = 2500 ;800
fade_dist_percent = 0.5 ;0.200000
shape = roid_rock_tri
color_shift = 0.500000, 0.800000, 1
ambient_intensity = 2
size = 10, 40
;[DynamicAsteroids]
;asteroid = dasteroid_rock_small1
;count = 10
;placement_radius = 300 ;250.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 0.500000, 0.500000, 0.500000
;
[FlExplorer]
template = solar\asteroids\bw06_nemuro_dust_field.ini

@ -1,49 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
tint_field = 15, 15, 15
max_alpha = 1.000000
[properties]
flag = badland_danger_objects
flag = danger_density_low
[DynamicAsteroids]
asteroid = badlands_large1
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_medium2
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_small1
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_Titan
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_Titan
asteroid_loot_count = 0, 0
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,74 +0,0 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;500
fill_dist = 5000 ;2400
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 70, 120, 160
;empty_cube_frequency = 0.700000
[properties]
flag = ice_objects
flag = Object_density_low
[DynamicAsteroids]
asteroid = ice_block_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_ice_block
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
size = 20, 70
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;30
dynamic_loot_difficulty = 9 ;5
[FlExplorer]
template = solar\asteroids\ew01_torres_ice_crystal_field.ini

@ -1,107 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1200
diffuse_color = 170, 220, 255
ambient_color = 60, 60, 60
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.500000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_BW12_vignette_01_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = mineable1_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_mineable_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
zone = zone_ew01_img_mining_area
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;20
dynamic_loot_difficulty = 9 ;2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;70
dynamic_loot_difficulty = 9 ;1
[FlExplorer]
template = solar\asteroids\ew01_malvinas_mineable_asteroids.ini

@ -1,93 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_BW13_vignette_02_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;400
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = mine_rock_tri
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 60, 120
;[DynamicAsteroids]
;asteroid = dasteroid_rock_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;

@ -1,91 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.600000
[properties]
flag = Debris_objects
flag = Object_density_low
[DynamicAsteroids]
asteroid = debris_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 10
shape = debris_belt_04
height = 6000
offset_dist = 2500
fade = 1.100000, 1.450000, 10, 11
texture_aspect = 1.000000
color_shift = 0.900000, 0.900000, 0.900000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;150
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.300000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 50, 130
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 5
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 8.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;50
dynamic_loot_difficulty = 9 ;3

@ -1,47 +0,0 @@
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 0, 0, 0
[properties]
flag = debris_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = debris_small1
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 9
dynamic_loot_difficulty = 9

@ -1,112 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1550
diffuse_color = 220, 220, 180
ambient_color = 120, 120, 120
ambient_increase = 70, 40, 30
;empty_cube_frequency = 0.600000
[properties]
flag = rock_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 4000
offset_dist = 2000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;300
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
size = 70, 100
;[DynamicAsteroids]
;asteroid = dasteroid_mineable_small1
;count = 9
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[FlExplorer]
template = solar\asteroids\br01_somerset_rock_asteroid_field.ini

@ -1,49 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
tint_field = 15, 15, 15
max_alpha = 1.000000
[properties]
flag = badland_danger_objects
flag = danger_density_low
[DynamicAsteroids]
asteroid = badlands_large1
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_medium2
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_small1
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_GoldOre
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_GoldOre
asteroid_loot_count = 0, 0
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,73 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = badland_danger_objects
flag = danger_density_low
[DynamicAsteroids]
asteroid = badlands_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_medium2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 0.000000, 0.700000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_badlands_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;150.000000
;max_velocity = 50.000000
;max_angular_velocity = 3.000000
;color_shift = 0.000000, 0.700000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_tanzanite
asteroid_loot_commodity = commodity_tanzanite
dynamic_loot_container = lootcrate_ast_loot_tanzanite
dynamic_loot_commodity = commodity_tanzanite
asteroid_loot_count = 0, 0
dynamic_loot_count = 25, 50
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,83 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_CN01_asteroids_01_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = minedout_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid10
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid90
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = minedout_asteroid60
count = 100
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000

@ -1,93 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_CN02_pop_ambient_02
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = rock_asteroid_x301
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_Groytoz
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_Groytoz
asteroid_loot_count = 0, 0
dynamic_loot_count = 60, 80
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2

@ -1,93 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_CN02_vignette_02_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = rock_asteroid_x304
count = 10
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x305
count = 10
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x306
count = 10
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x307
count = 10
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x304
count = 10
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_Balagar
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_Balagar
asteroid_loot_count = 0, 0
dynamic_loot_count = 45, 65
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2

@ -1,88 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[DynamicAsteroids]
asteroid = rock_asteroid_x301
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_Groytoz
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_Groytoz
asteroid_loot_count = 0, 0
dynamic_loot_count = 70, 90
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2

@ -1,82 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;355
fill_dist = 5000 ;1250
tint_field = 15, 15, 15
max_alpha = 1.000000
;empty_cube_frequency = 0.200000
[properties]
flag = badland_danger_objects
flag = danger_density_low
[Exclusion Zones]
exclusion = Zone_Ch06_badlands_low_density_asteroids
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_to_Li04_hole
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Benford_to_Iw03_gate
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Tradelane_20
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_013_Station_Ch06_05
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_012_Station_Ch06_04
exclude_dynamic_asteroids = 1
exclusion = zone_Ch06_Jumpgate_to_Iw03
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Badlands_exclusion_asteroids_01
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_12_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette27_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette28_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette53_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette60_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06a_to_Ch06b_hole
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = badlands_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_medium2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_badlands_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;150.000000
;max_velocity = 50.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;

@ -1,58 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;355
fill_dist = 5000 ;1400
tint_field = 15, 15, 15
max_alpha = 1.000000
;empty_cube_frequency = 0.500000
[properties]
flag = badland_danger_objects
flag = danger_density_low
[Exclusion Zones]
exclusion = ZONE_Ch06_vignette31_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette33_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = badlands_medium2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = badlands_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_badlands_small1
;count = 8
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;150.000000
;max_velocity = 30.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;

@ -1,106 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.600000
[properties]
flag = Debris_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_Ch06_Detroit_high_density_debris
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ch06_Detroit_storage_area
exclude_dynamic_asteroids = 1
exclude_billboards = 1
;empty_cube_frequency = 0.750000
exclusion = ZONE_Ch06_vignette8_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette12_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette14_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = debris_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 10
shape = debris_belt_04
height = 6000
offset_dist = 2500
fade = 1.100000, 1.450000, 10, 11
texture_aspect = 1.000000
color_shift = 0.900000, 0.900000, 0.900000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;150
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.300000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 50, 130
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 5
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 8.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;50
dynamic_loot_difficulty = 9 ;3

@ -1,91 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;350
fill_dist = 5000 ;1200
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.200000
[properties]
flag = Debris_objects
flag = Object_density_med
[Exclusion Zones]
[DynamicAsteroids]
asteroid = debris_med1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;600
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.300000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 80, 200
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 8.000000
;max_angular_velocity = 4.000000
;color_shift = 0.900000, 0.900000, 0.900000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;10
dynamic_loot_difficulty = 9 ;2

@ -1,114 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1550
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.500000
[properties]
flag = debris_objects
flag = object_density_medium
[Exclusion Zones]
exclusion = Zone_Ch06_to_Li03_hole_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ch06_13_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = ZONE_Ch06_vignette4_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette50_exclusion
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette57_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = debris_med1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 10
shape = debris_belt_04
height = 6000
offset_dist = 2500
fade = 1.100000, 1.450000, 10, 11
texture_aspect = 1.000000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;250
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.400000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 60, 150
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 7
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 5.000000
;color_shift = 0.900000, 0.900000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;80
dynamic_loot_difficulty = 9 ;4

@ -1,148 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1500
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.400000
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[Exclusion Zones]
exclusion = Zone_Ch06_005_Planet_Ch06_02
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ch06_Tradelane_5
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ch06_Pittsburgh_high_density_debris
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_001
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_002
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_003
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_004
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_005
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_006
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_Tradelane_007
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Exclusion_depot
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ch06_Pittsburgh_exclusion_pirate_run_01
exclude_dynamic_asteroids = 1
exclusion = Zone_Ch06_Pittsburgh_exclusion_pirate_run_02
exclude_dynamic_asteroids = 1
exclusion = ZONE_Ch06_vignette19_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = debris_large3
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1.000000, 1.350000, 10, 11
texture_aspect = 1.500000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
vert_increase = 2
[ExclusionBand]
zone = Zone_Ch06_005_Planet_Ch06_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1.000000, 1.500000, 15, 18
texture_aspect = 1.000000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;300
start_dist = 2500 ;900
fade_dist_percent = 0.5 ;0.500000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 70, 160
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;40
dynamic_loot_difficulty = 9 ;4

@ -1,91 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1400
diffuse_color = 130, 130, 110
ambient_color = 255, 255, 255
ambient_increase = 50, 50, 60
;empty_cube_frequency = 0.200000
[properties]
flag = object_density_medium
flag = debris_objects
[Exclusion Zones]
[DynamicAsteroids]
asteroid = debris_small1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large3
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;600
start_dist = 2500 ;900
fade_dist_percent = 0.5 ;0.500000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 80, 170
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;10
dynamic_loot_difficulty = 9 ;3

@ -1,67 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1100
tint_field = 120, 120, 120
;empty_cube_frequency = 0.200000
[properties]
flag = debris_objects
flag = object_density_high
[DynamicAsteroids]
asteroid = debris_med1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large3
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;700
fade_dist_percent = 0.5 ;0.700000
shape = debris_tri
color_shift = 1.100000, 1.100000, 1.100000
size = 120, 160

@ -1,49 +0,0 @@
[TexturePanels]
file = solar\asteroids\mine_shapes.ini
[Field]
cube_size = 1000 ;350
fill_dist = 6000 ;1000
diffuse_color = 110, 110, 100
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
[properties]
flag = mine_danger_objects
flag = danger_density_high
[Exclusion Zones]
exclusion = Zone_Ch06_to_Li05
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_Ch06_zone21_lane_access
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_spike1, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
asteroid = mine_spike1, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
asteroid = mine_spike1, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
asteroid = mine_spike1, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
asteroid = mine_spike1, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
asteroid = mine_spike1, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
[Band]
render_parts = 10
shape = asteroid_belt_mines
height = 7000
offset_dist = 6000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = spike_mine_tri
size = 200, 200

@ -1,149 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ET02_03
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[Exclusion Zones]
exclusion = Zone_ET02_03
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = Asteroid_Long_L1
count = 10
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 10.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Long_L2
count = 13
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 25.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Long_L3
count = 8
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_01
count = 15
placement_radius = 750.000000
placement_offset = 0.000000
max_velocity = 100.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_02
count = 20
placement_radius = 1000.000000
placement_offset = 0.000000
max_velocity = 75.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_03
count = 25
placement_radius = 1250.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_04
count = 30
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 15.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.500000, 0.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 30000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 0.000000, 0.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral3
asteroid_loot_commodity = commod_et_mineral3
dynamic_loot_container = lootcrate_ast_loot_et_mineral3
dynamic_loot_commodity = commod_et_mineral3
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids1_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral3
asteroid_loot_commodity = commod_et_mineral3
dynamic_loot_container = lootcrate_ast_loot_et_mineral3
dynamic_loot_commodity = commod_et_mineral3
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids1_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral3
asteroid_loot_commodity = commod_et_mineral3
dynamic_loot_container = lootcrate_ast_loot_et_mineral3
dynamic_loot_commodity = commod_et_mineral3
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids1_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral3
asteroid_loot_commodity = commod_et_mineral3
dynamic_loot_container = lootcrate_ast_loot_et_mineral3
dynamic_loot_commodity = commod_et_mineral3
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,175 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ET02_mining_crystal_01
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = Crystal01_Orange
count = 10
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Crystal02
count = 15
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 3.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Crystal03
count = 15
placement_radius = 1900.000000
placement_offset = 0.000000
max_velocity = 10.000000
max_angular_velocity = 0.100000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = CrystalynCaveMedium01
count = 30
placement_radius = 700.000000
placement_offset = 0.000000
max_velocity = 3.000000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_red1
count = 3
placement_radius = 1500 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 10.000000
max_angular_velocity = 0.500000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_red1
count = 5
placement_radius = 1500 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 100.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_red1
count = 4
placement_radius = 1500 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 10.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_red1
count = 5
placement_radius = 1500 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 300.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.500000, 0.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 30000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 0.000000, 0.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral1
asteroid_loot_commodity = commod_et_mineral1
dynamic_loot_container = lootcrate_ast_loot_et_mineral1
dynamic_loot_commodity = commod_et_mineral1
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids2_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral1
asteroid_loot_commodity = commod_et_mineral1
dynamic_loot_container = lootcrate_ast_loot_et_mineral1
dynamic_loot_commodity = commod_et_mineral1
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids2_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral1
asteroid_loot_commodity = commod_et_mineral1
dynamic_loot_container = lootcrate_ast_loot_et_mineral1
dynamic_loot_commodity = commod_et_mineral1
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids2_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral1
asteroid_loot_commodity = commod_et_mineral1
dynamic_loot_container = lootcrate_ast_loot_et_mineral1
dynamic_loot_commodity = commod_et_mineral1
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids2_mining_area_04
asteroid_loot_container = lootcrate_ast_loot_et_mineral1
asteroid_loot_commodity = commod_et_mineral1
dynamic_loot_container = lootcrate_ast_loot_et_mineral1
dynamic_loot_commodity = commod_et_mineral1
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids2_mining_area_05
asteroid_loot_container = lootcrate_ast_loot_et_mineral1
asteroid_loot_commodity = commod_et_mineral1
dynamic_loot_container = lootcrate_ast_loot_et_mineral1
dynamic_loot_commodity = commod_et_mineral1
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,148 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_01
count = 7
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_01
count = 5
placement_radius = 2700.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.250000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_02
count = 10
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_02
count = 8
placement_radius = 2500.000000
placement_offset = 0.700000
max_velocity = 0.000000
max_angular_velocity = 0.370000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_01
count = 50
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 20.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_01
count = 50
placement_radius = 2500.000000
placement_offset = 0.500000
max_velocity = 50.000000
max_angular_velocity = 0.650000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_02
count = 25
placement_radius = 750.000000
placement_offset = 0.000000
max_velocity = 30.000000
max_angular_velocity = 0.400000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_02
count = 25
placement_radius = 750.000000
placement_offset = 0.300000
max_velocity = 70.000000
max_angular_velocity = 0.700000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.500000, 0.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 10000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 0.000000, 0.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral2
asteroid_loot_commodity = commod_et_mineral2
dynamic_loot_container = lootcrate_ast_loot_et_mineral2
dynamic_loot_commodity = commod_et_mineral2
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids3_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral2
asteroid_loot_commodity = commod_et_mineral2
dynamic_loot_container = lootcrate_ast_loot_et_mineral2
dynamic_loot_commodity = commod_et_mineral2
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids3_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral2
asteroid_loot_commodity = commod_et_mineral2
dynamic_loot_container = lootcrate_ast_loot_et_mineral2
dynamic_loot_commodity = commod_et_mineral2
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids3_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral2
asteroid_loot_commodity = commod_et_mineral2
dynamic_loot_container = lootcrate_ast_loot_et_mineral2
dynamic_loot_commodity = commod_et_mineral2
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,191 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ET02_07
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = XL_Standard1
count = 5
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 15.000000
max_angular_velocity = 0.600000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = XL_Standard1
count = 5
placement_radius = 2000.000000
placement_offset = 0.500000
max_velocity = 50.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = XL_Standard1
count = 5
placement_radius = 1700.000000
placement_offset = 0.200000
max_velocity = 0.000000
max_angular_velocity = 0.750000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = EVERSPACE_Ast_Rock_Generic3
count = 25
placement_radius = 1500.000000
placement_offset = 0.400000
max_velocity = 30.000000
max_angular_velocity = 0.600000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = EVERSPACE_Ast_Rock_Generic3
count = 30
placement_radius = 1800.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = EVERSPACE_Ast_Rock_Generic3
count = 35
placement_radius = 2200.000000
placement_offset = 0.800000
max_velocity = 25.000000
max_angular_velocity = 0.600000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = EVERSPACE_Ast_Rock_Generic3
count = 40
placement_radius = 600.000000
placement_offset = 0.800000
max_velocity = 25.000000
max_angular_velocity = 0.600000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_01
count = 30
placement_radius = 1500.000000
placement_offset = 0.100000
max_velocity = 15.000000
max_angular_velocity = 0.130000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_02
count = 30
placement_radius = 1000.000000
placement_offset = 0.250000
max_velocity = 30.000000
max_angular_velocity = 0.650000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_03
count = 30
placement_radius = 750.000000
placement_offset = 0.150000
max_velocity = 45.600000
max_angular_velocity = 0.450000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_04
count = 30
placement_radius = 500.000000
placement_offset = 0.330000
max_velocity = 60.000000
max_angular_velocity = 0.150000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.500000, 0.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 10000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 0.500000, 0.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids4_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids4_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids4_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET02_asteroids4_mining_area_04
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,140 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ET04_Pirate_Casino
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_ET04_to_ET02
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = rock_asteroid_x301
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1000.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral6
asteroid_loot_commodity = commod_et_mineral6
dynamic_loot_container = lootcrate_ast_loot_et_mineral6
dynamic_loot_commodity = commod_et_mineral6
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2
[LootableZone]
zone = Zone_ET04_asteroids1_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral6
asteroid_loot_commodity = commod_et_mineral6
dynamic_loot_container = lootcrate_ast_loot_et_mineral6
dynamic_loot_commodity = commod_et_mineral6
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET04_asteroids1_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral6
asteroid_loot_commodity = commod_et_mineral6
dynamic_loot_container = lootcrate_ast_loot_et_mineral6
dynamic_loot_commodity = commod_et_mineral6
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET04_asteroids1_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral6
asteroid_loot_commodity = commod_et_mineral6
dynamic_loot_container = lootcrate_ast_loot_et_mineral6
dynamic_loot_commodity = commod_et_mineral6
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET04_asteroids1_mining_area_04
asteroid_loot_container = lootcrate_ast_loot_et_mineral6
asteroid_loot_commodity = commod_et_mineral6
dynamic_loot_container = lootcrate_ast_loot_et_mineral6
dynamic_loot_commodity = commod_et_mineral6
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,135 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ET04_fuel_depot
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid01
count = 3
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 250.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid01
count = 4
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 1.500000
max_angular_velocity = 0.250000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid01
count = 3
placement_radius = 4000.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid01
count = 4
placement_radius = 1750.000000
placement_offset = 0.000000
max_velocity = 25.600000
max_angular_velocity = 0.150000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid01
count = 2
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 0.300000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid01
count = 3
placement_radius = 1550.000000
placement_offset = 0.000000
max_velocity = 250.200000
max_angular_velocity = 0.200000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1500
start_dist = 2000
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral7
asteroid_loot_commodity = commod_et_mineral7
dynamic_loot_container = lootcrate_ast_loot_et_mineral7
dynamic_loot_commodity = commod_et_mineral7
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2
[LootableZone]
zone = Zone_ET04_asteroids2_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral7
asteroid_loot_commodity = commod_et_mineral7
dynamic_loot_container = lootcrate_ast_loot_et_mineral7
dynamic_loot_commodity = commod_et_mineral7
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET04_asteroids2_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral7
asteroid_loot_commodity = commod_et_mineral7
dynamic_loot_container = lootcrate_ast_loot_et_mineral7
dynamic_loot_commodity = commod_et_mineral7
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET04_asteroids2_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral7
asteroid_loot_commodity = commod_et_mineral7
dynamic_loot_container = lootcrate_ast_loot_et_mineral7
dynamic_loot_commodity = commod_et_mineral7
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,119 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ET04_06
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid02
count = 6
placement_radius = 4000.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid05
count = 3
placement_radius = 3500.000000
placement_offset = 0.500000
max_velocity = 90.000000
max_angular_velocity = 0.190000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Rebel_Galaxy_asteroid05
count = 3
placement_radius = 3000.000000
placement_offset = 0.250000
max_velocity = 35.000000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.000000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 0.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral8
asteroid_loot_commodity = commod_et_mineral8
dynamic_loot_container = lootcrate_ast_loot_et_mineral8
dynamic_loot_commodity = commod_et_mineral8
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2
[LootableZone]
zone = Zone_ET04_asteroids3_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral8
asteroid_loot_commodity = commod_et_mineral8
dynamic_loot_container = lootcrate_ast_loot_et_mineral8
dynamic_loot_commodity = commod_et_mineral8
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET04_asteroids3_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral8
asteroid_loot_commodity = commod_et_mineral8
dynamic_loot_container = lootcrate_ast_loot_et_mineral8
dynamic_loot_commodity = commod_et_mineral8
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET04_asteroids3_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral8
asteroid_loot_commodity = commod_et_mineral8
dynamic_loot_container = lootcrate_ast_loot_et_mineral8
dynamic_loot_commodity = commod_et_mineral8
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET04_asteroids3_mining_area_04
asteroid_loot_container = lootcrate_ast_loot_et_mineral8
asteroid_loot_commodity = commod_et_mineral8
dynamic_loot_container = lootcrate_ast_loot_et_mineral8
dynamic_loot_commodity = commod_et_mineral8
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,218 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ET05_05
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 8
placement_radius = 2000.000000
placement_offset = 0.100000
max_velocity = 50.000000
max_angular_velocity = 0.070000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 6
placement_radius = 2500.000000
placement_offset = 0.500000
max_velocity = 90.000000
max_angular_velocity = 0.190000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 4
placement_radius = 3000.000000
placement_offset = 0.300000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 4
placement_radius = 2750.000000
placement_offset = 0.700000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 4
placement_radius = 2850.000000
placement_offset = 0.100000
max_velocity = 0.000000
max_angular_velocity = 0.050000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_2
count = 5
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.750000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_2
count = 7
placement_radius = 2600.000000
placement_offset = 0.450000
max_velocity = 30.000000
max_angular_velocity = 0.150000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_2
count = 3
placement_radius = 2000.000000
placement_offset = 0.170000
max_velocity = 60.000000
max_angular_velocity = 0.340000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_3
count = 9
placement_radius = 1700.000000
placement_offset = 0.290000
max_velocity = 100.000000
max_angular_velocity = 0.480000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_3
count = 8
placement_radius = 1500.000000
placement_offset = 0.460000
max_velocity = 50.000000
max_angular_velocity = 0.200000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_3
count = 4
placement_radius = 1300.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_4
count = 12
placement_radius = 1400.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_4
count = 10
placement_radius = 1000.000000
placement_offset = 0.250000
max_velocity = 80.000000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_4
count = 7
placement_radius = 900.000000
placement_offset = 0.650000
max_velocity = 130.000000
max_angular_velocity = 0.200000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.000000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 0.000000, 0.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral5
asteroid_loot_commodity = commod_et_mineral5
dynamic_loot_container = lootcrate_ast_loot_et_mineral5
dynamic_loot_commodity = commod_et_mineral5
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2
[LootableZone]
zone = Zone_ET05_asteroids1_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral5
asteroid_loot_commodity = commod_et_mineral5
dynamic_loot_container = lootcrate_ast_loot_et_mineral5
dynamic_loot_commodity = commod_et_mineral5
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET05_asteroids1_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral5
asteroid_loot_commodity = commod_et_mineral5
dynamic_loot_container = lootcrate_ast_loot_et_mineral5
dynamic_loot_commodity = commod_et_mineral5
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET05_asteroids1_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral5
asteroid_loot_commodity = commod_et_mineral5
dynamic_loot_container = lootcrate_ast_loot_et_mineral5
dynamic_loot_commodity = commod_et_mineral5
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET05_asteroids1_mining_area_04
asteroid_loot_container = lootcrate_ast_loot_et_mineral5
asteroid_loot_commodity = commod_et_mineral5
dynamic_loot_container = lootcrate_ast_loot_et_mineral5
dynamic_loot_commodity = commod_et_mineral5
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,126 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ET05_Asteroid_Spaceport
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = rock_asteroid_x301
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x302
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1000.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral4
asteroid_loot_commodity = commod_et_mineral4
dynamic_loot_container = lootcrate_ast_loot_et_mineral4
dynamic_loot_commodity = commod_et_mineral4
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 2
[LootableZone]
zone = Zone_ET05_asteroids2_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral4
asteroid_loot_commodity = commod_et_mineral4
dynamic_loot_container = lootcrate_ast_loot_et_mineral4
dynamic_loot_commodity = commod_et_mineral4
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET05_asteroids2_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral4
asteroid_loot_commodity = commod_et_mineral4
dynamic_loot_container = lootcrate_ast_loot_et_mineral4
dynamic_loot_commodity = commod_et_mineral4
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET05_asteroids2_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral4
asteroid_loot_commodity = commod_et_mineral4
dynamic_loot_container = lootcrate_ast_loot_et_mineral4
dynamic_loot_commodity = commod_et_mineral4
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,157 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_01
count = 7
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_01
count = 5
placement_radius = 2700.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.250000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_02
count = 10
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_02
count = 8
placement_radius = 2500.000000
placement_offset = 0.700000
max_velocity = 0.000000
max_angular_velocity = 0.370000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_01
count = 50
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 20.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_01
count = 50
placement_radius = 2500.000000
placement_offset = 0.500000
max_velocity = 50.000000
max_angular_velocity = 0.650000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_02
count = 25
placement_radius = 750.000000
placement_offset = 0.000000
max_velocity = 30.000000
max_angular_velocity = 0.400000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_02
count = 25
placement_radius = 750.000000
placement_offset = 0.300000
max_velocity = 70.000000
max_angular_velocity = 0.700000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_unk01
count = 10
placement_radius = 750 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 300.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.500000, 0.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 10000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 0.000000, 0.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET06_asteroids1_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET06_asteroids1_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET06_asteroids1_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,87 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[DynamicAsteroids]
asteroid = Crystal01_Orange
count = 10
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Crystal02
count = 5
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 3.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Crystal03
count = 5
placement_radius = 1900.000000
placement_offset = 0.000000
max_velocity = 10.000000
max_angular_velocity = 0.100000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = CrystalynCaveMedium01
count = 5
placement_radius = 700.000000
placement_offset = 0.000000
max_velocity = 3.000000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_red1
count = 3
placement_radius = 1000 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 100.000000
max_angular_velocity = 0.500000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_02
count = 5
placement_radius = 750.000000
placement_offset = 0.300000
max_velocity = 50.000000
max_angular_velocity = 0.700000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.500000, 0.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 10000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000

@ -1,158 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1550
diffuse_color = 200, 255, 255
ambient_color = 20, 30, 40
ambient_increase = 30, 40, 50
;empty_cube_frequency = 0.500000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_ET06_08_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = Asteroid_Long_L1
count = 7
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 10.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Long_L2
count = 10
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 25.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Long_L3
count = 5
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_01
count = 12
placement_radius = 750.000000
placement_offset = 0.000000
max_velocity = 100.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_02
count = 15
placement_radius = 1000.000000
placement_offset = 0.000000
max_velocity = 75.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_03
count = 20
placement_radius = 1250.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_04
count = 25
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 15.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = planet_frag_asteroid10
count = 50 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = planet_frag_asteroid60
count = 50 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = planet_frag_asteroid10
count = 50 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = planet_frag_asteroid30
count = 50 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = planet_frag_asteroid90
count = 50 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = planet_frag_asteroid60
count = 50 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 3000
offset_dist = 1000
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 0.500000, 0.500000, 0.500000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;300
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_planet_frag
color_shift = 0.500000, 0.600000, 0.700000
ambient_intensity = 1.000000
size = 60, 110

@ -1,81 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1100
tint_field = 120, 120, 120
;empty_cube_frequency = 0.200000
[properties]
flag = debris_objects
flag = object_density_high
[Exclusion Zones]
exclusion = Zone_ET06_07_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = debris_med1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large3
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 10 ;LAst
placement_radius = 1100.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 95.000000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;700
fade_dist_percent = 0.5 ;0.700000
shape = debris_tri
color_shift = 1.100000, 1.100000, 1.100000
size = 120, 160

@ -1,228 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 90, 90, 90
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ET07_planet_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_01
count = 7
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_01
count = 5
placement_radius = 2700.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.250000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_02
count = 10
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Large_02
count = 8
placement_radius = 2500.000000
placement_offset = 0.700000
max_velocity = 0.000000
max_angular_velocity = 0.370000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_01
count = 50
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 20.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_01
count = 50
placement_radius = 2500.000000
placement_offset = 0.500000
max_velocity = 50.000000
max_angular_velocity = 0.650000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_02
count = 25
placement_radius = 750.000000
placement_offset = 0.000000
max_velocity = 30.000000
max_angular_velocity = 0.400000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_02
count = 25
placement_radius = 750.000000
placement_offset = 0.300000
max_velocity = 70.000000
max_angular_velocity = 0.700000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = dasteroid_unk01
count = 10
placement_radius = 750 ;200.000000
placement_offset = 0 ;150.000000
max_velocity = 300.000000
max_angular_velocity = 0.000000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 1.000000, 0.500000, 0.000000
ambient_intensity = 0.900000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04 ;asteroid_belt_dust
height = 10000
offset_dist = 100
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 50
vert_increase = 2
color_shift = 1.000000, 0.100000, 0.000000
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 30, 60
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET07_asteroids1_mining_area_01
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET07_asteroids1_mining_area_02
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET07_asteroids1_mining_area_03
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET07_asteroids1_mining_area_04
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET07_asteroids1_mining_area_05
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET07_asteroids1_mining_area_06
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET07_asteroids1_mining_area_07
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET07_asteroids1_mining_area_08
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0
[LootableZone]
zone = Zone_ET07_asteroids1_mining_area_09
asteroid_loot_container = lootcrate_ast_loot_et_mineral9
asteroid_loot_commodity = commod_et_mineral9
dynamic_loot_container = lootcrate_ast_loot_et_mineral9
dynamic_loot_commodity = commod_et_mineral9
asteroid_loot_count = 0, 0
dynamic_loot_count = 50, 100
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 0

@ -1,67 +0,0 @@
[Field]
cube_size = 1000 ;500
fill_dist = 5000 ;2400
diffuse_color = 255, 255, 255
ambient_color = 130, 130, 130
ambient_increase = 50, 80, 80
;empty_cube_frequency = 0.500000
[properties]
flag = ice_objects
flag = Object_density_low
[DynamicAsteroids]
asteroid = ice_spike_asteroid200
count = 50 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid125
count = 50 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid200
count = 50 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid125
count = 50 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_spike_asteroid50
count = 50 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000

@ -1,242 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 255, 51, 1
ambient_increase = 255, 255, 255
empty_cube_frequency = 0.100000
max_alpha = 1.00
[properties]
flag = rock_objects
flag = object_density_low
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_01
count = 5
placement_radius = 950.000000
placement_offset = 0.000000
max_velocity = 25.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Pyros_Medium_01
count = 5
placement_radius = 990.000000
placement_offset = 0.000000
max_velocity = 155.000000
max_angular_velocity = 0.350000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 8
placement_radius = 2000.000000
placement_offset = 0.100000
max_velocity = 50.000000
max_angular_velocity = 0.070000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 6
placement_radius = 2500.000000
placement_offset = 0.500000
max_velocity = 90.000000
max_angular_velocity = 0.190000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 4
placement_radius = 3000.000000
placement_offset = 0.300000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 4
placement_radius = 2750.000000
placement_offset = 0.700000
max_velocity = 900.000000
max_angular_velocity = 0.000000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_1
count = 4
placement_radius = 2850.000000
placement_offset = 0.100000
max_velocity = 0.000000
max_angular_velocity = 0.050000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_2
count = 5
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.750000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_2
count = 7
placement_radius = 2600.000000
placement_offset = 0.450000
max_velocity = 30.000000
max_angular_velocity = 0.150000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_2
count = 3
placement_radius = 2000.000000
placement_offset = 0.170000
max_velocity = 60.000000
max_angular_velocity = 0.340000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_3
count = 9
placement_radius = 1700.000000
placement_offset = 0.290000
max_velocity = 100.000000
max_angular_velocity = 0.480000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_3
count = 8
placement_radius = 1500.000000
placement_offset = 0.460000
max_velocity = 50.000000
max_angular_velocity = 0.200000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_3
count = 4
placement_radius = 1300.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_4
count = 12
placement_radius = 1400.000000
placement_offset = 0.000000
max_velocity = 0.000000
max_angular_velocity = 0.000000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_4
count = 10
placement_radius = 1000.000000
placement_offset = 0.250000
max_velocity = 80.000000
max_angular_velocity = 0.300000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_standart8_4
count = 7
placement_radius = 900.000000
placement_offset = 0.650000
max_velocity = 130.000000
max_angular_velocity = 0.200000
color_shift = 0.000000, 1.000000, 0.000000
[DynamicAsteroids]
asteroid = Asteroid_Long_L1
count = 5
placement_radius = 3500.000000
placement_offset = 0.000000
max_velocity = 10.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Long_L2
count = 6
placement_radius = 3000.000000
placement_offset = 0.000000
max_velocity = 25.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Asteroid_Long_L3
count = 4
placement_radius = 2500.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_01
count = 7
placement_radius = 750.000000
placement_offset = 0.000000
max_velocity = 100.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_02
count = 10
placement_radius = 1000.000000
placement_offset = 0.000000
max_velocity = 75.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_03
count = 17
placement_radius = 1250.000000
placement_offset = 0.000000
max_velocity = 50.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = Chunk_04
count = 15
placement_radius = 1500.000000
placement_offset = 0.000000
max_velocity = 25.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000

@ -1,76 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000
fill_dist = 5000
diffuse_color = 255, 255, 255
ambient_color = 255, 255, 255
ambient_increase = 255, 255, 255
empty_cube_frequency = 0.100000
max_alpha = 0.99
[properties]
flag = rock_objects
flag = object_density_low
[Exclusion Zones]
exclusion = Zone_ETXE01_exclusion_01
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 15
placement_radius = 1250.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x303
count = 5
placement_radius = 1100.000000
placement_offset = 0.000000
max_velocity = 90.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x306
count = 15
placement_radius = 1250.000000
placement_offset = 0.000000
max_velocity = 0.600000
max_angular_velocity = 0.300000
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid_x306
count = 5
placement_radius = 900.000000
placement_offset = 0.000000
max_velocity = 120.600000
max_angular_velocity = 0.500000
color_shift = 1.000000, 1.000000, 1.000000
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = mine_rock_tri
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 0.800000
size = 60, 120
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 6000
offset_dist = 3000
fade = 0.800000, 1.250000, 15, 17
texture_aspect = 1.000000
ambient_intensity = 2
vert_increase = 2
color_shift = 1.000000, 1.000000, 1.000000

@ -1,64 +0,0 @@
[TexturePanels]
file = solar\asteroids\mine_shapes.ini
[Field]
cube_size = 500 ;400
fill_dist = 5000 ;1100
diffuse_color = 110, 110, 100
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
[properties]
flag = mine_danger_objects
flag = danger_density_high
[Exclusion Zones]
exclusion = Zone_EVENT01_exclusion_01
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_EVENT01_exclusion_02
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_EVENT01_exclusion_02_2
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_EVENT01_exclusion_03
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_EVENT01_Corridor_01
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_EVENT01_Corridor_01_2
exclude_dynamic_asteroids = 1
exclude_billboards = 1
exclusion = Zone_EVENT01_Corridor_02
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_spike1, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
asteroid = mine_spike1, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
asteroid = mine_spike1, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
asteroid = mine_spike1, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
asteroid = mine_spike1, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
asteroid = mine_spike1, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
[Band]
render_parts = 10
shape = asteroid_belt_mines
height = 7000
offset_dist = 6000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = spike_mine_tri
size = 200, 200

@ -1,49 +0,0 @@
[TexturePanels]
file = solar\asteroids\mine_shapes.ini
[Field]
cube_size = 1000 ;350
fill_dist = 6000 ;1000
diffuse_color = 110, 110, 100
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
[properties]
flag = mine_danger_objects
flag = danger_density_high
[Exclusion Zones]
exclusion = Zone_EW07_01_lane_access
exclusion = Zone_EW07_vignette_07_exclusion
exclusion = Zone_EW07_to_Li05_hole
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_spike1, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
asteroid = mine_spike1, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
asteroid = mine_spike1, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
asteroid = mine_spike1, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
asteroid = mine_spike1, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
asteroid = mine_spike1, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
[Band]
render_parts = 10
shape = asteroid_belt_mines
height = 7000
offset_dist = 6000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = spike_mine_tri
size = 200, 200
[FlExplorer]
template = solar\asteroids\li01_zone21_mine_field.ini

@ -1,80 +0,0 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_Ew01_to_Hi01_hole
exclude_dynamic_asteroids = 1
Zone_EW07_vignette_02_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;4, 10
asteroid_loot_difficulty = 9 ;50
dynamic_loot_difficulty = 9 ;10
[FlExplorer]
template = solar\asteroids\ew01_torres_ice_crystal_field.ini

@ -1,80 +0,0 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_EW07_pop_ambient_12
exclude_dynamic_asteroids = 1
exclusion = Zone_EW07_vignette_09_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;4, 10
asteroid_loot_difficulty = 9 ;50
dynamic_loot_difficulty = 9 ;10
[FlExplorer]
template = solar\asteroids\Ew01_Torres_ice_crystal_field.ini

@ -1,107 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1200
diffuse_color = 170, 220, 255
ambient_color = 60, 60, 60
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.500000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_EW07_vignette_06_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = mineable1_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_mineable_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
zone = zone_ew01_img_mining_area
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;20
dynamic_loot_difficulty = 9 ;2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;70
dynamic_loot_difficulty = 9 ;1
[FlExplorer]
template = solar\asteroids\ew01_malvinas_mineable_asteroids.ini

@ -1,49 +0,0 @@
[TexturePanels]
file = solar\asteroids\mine_shapes.ini
[Field]
cube_size = 1000 ;350
fill_dist = 6000 ;1000
diffuse_color = 110, 110, 100
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
[properties]
flag = mine_danger_objects
flag = danger_density_high
[Exclusion Zones]
exclusion = Zone_EW07_01_lane_access
exclusion = Zone_EW07_vignette_07_exclusion
exclusion = Zone_EW07_to_Li05_hole
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_spike1, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
asteroid = mine_spike1, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
asteroid = mine_spike1, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
asteroid = mine_spike1, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
asteroid = mine_spike1, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
asteroid = mine_spike1, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
[Band]
render_parts = 10
shape = asteroid_belt_mines
height = 7000
offset_dist = 6000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = spike_mine_tri
size = 200, 200
[FlExplorer]
template = solar\asteroids\li01_zone21_mine_field.ini

@ -1,80 +0,0 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_Ew01_to_Hi01_hole
exclude_dynamic_asteroids = 1
Zone_EW07_vignette_02_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;4, 10
asteroid_loot_difficulty = 9 ;50
dynamic_loot_difficulty = 9 ;10
[FlExplorer]
template = solar\asteroids\ew01_torres_ice_crystal_field.ini

@ -1,80 +0,0 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_EW07_pop_ambient_12
exclude_dynamic_asteroids = 1
exclusion = Zone_EW07_vignette_09_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;4, 10
asteroid_loot_difficulty = 9 ;50
dynamic_loot_difficulty = 9 ;10
[FlExplorer]
template = solar\asteroids\Ew01_Torres_ice_crystal_field.ini

@ -1,107 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1200
diffuse_color = 170, 220, 255
ambient_color = 60, 60, 60
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.500000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_EW07_vignette_06_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = mineable1_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_mineable_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
zone = zone_ew01_img_mining_area
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;20
dynamic_loot_difficulty = 9 ;2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;70
dynamic_loot_difficulty = 9 ;1
[FlExplorer]
template = solar\asteroids\ew01_malvinas_mineable_asteroids.ini

@ -1,49 +0,0 @@
[TexturePanels]
file = solar\asteroids\mine_shapes.ini
[Field]
cube_size = 1000 ;350
fill_dist = 6000 ;1000
diffuse_color = 110, 110, 100
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
[properties]
flag = mine_danger_objects
flag = danger_density_high
[Exclusion Zones]
exclusion = Zone_EW07_01_lane_access
exclusion = Zone_EW07_vignette_07_exclusion
exclusion = Zone_EW07_to_Li05_hole
[Cube]
xaxis_rotation = 8, 40, 90, 158
yaxis_rotation = 5, 45, 100, 135
zaxis_rotation = 355, 45, 78, 145
asteroid = mine_spike1, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine
asteroid = mine_spike1, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine
asteroid = mine_spike1, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine
asteroid = mine_spike1, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine
asteroid = mine_spike1, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine
asteroid = mine_spike1, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine
[Band]
render_parts = 10
shape = asteroid_belt_mines
height = 7000
offset_dist = 6000
fade = 0.800000, 1.000000, 10, 11
texture_aspect = 0.750000
color_shift = 0.600000, 0.600000, 0.700000
vert_increase = 1
[AsteroidBillboards]
count = 1000
start_dist = 2500
fade_dist_percent = 0.500000
shape = spike_mine_tri
size = 200, 200
[FlExplorer]
template = solar\asteroids\li01_zone21_mine_field.ini

@ -1,80 +0,0 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_Ew01_to_Hi01_hole
exclude_dynamic_asteroids = 1
Zone_EW07_vignette_02_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;4, 10
asteroid_loot_difficulty = 9 ;50
dynamic_loot_difficulty = 9 ;10
[FlExplorer]
template = solar\asteroids\ew01_torres_ice_crystal_field.ini

@ -1,80 +0,0 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_EW07_pop_ambient_12
exclude_dynamic_asteroids = 1
exclusion = Zone_EW07_vignette_09_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid40
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_crystal_asteroid80
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;4, 10
asteroid_loot_difficulty = 9 ;50
dynamic_loot_difficulty = 9 ;10
[FlExplorer]
template = solar\asteroids\Ew01_Torres_ice_crystal_field.ini

@ -1,107 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1200
diffuse_color = 170, 220, 255
ambient_color = 60, 60, 60
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.500000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_EW07_vignette_06_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = mineable1_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = mineable1_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
;[DynamicAsteroids]
;asteroid = dasteroid_mineable_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 2.000000
;color_shift = 1, 1, 1
;
[LootableZone]
zone = zone_ew01_img_mining_area
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;20
dynamic_loot_difficulty = 9 ;2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;70
dynamic_loot_difficulty = 9 ;1
[FlExplorer]
template = solar\asteroids\ew01_malvinas_mineable_asteroids.ini

@ -1,77 +0,0 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;500
fill_dist = 5000 ;2400
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 70, 120, 160
;empty_cube_frequency = 0.700000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_EW08_to_EW07_hole
[DynamicAsteroids]
asteroid = ice_block_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_ice_block
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
size = 20, 70
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;30
dynamic_loot_difficulty = 9 ;5
[FlExplorer]
template = solar\asteroids\ew01_torres_ice_crystal_field.ini

@ -1,120 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1500
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.400000
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[Exclusion Zones]
exclusion = Zone_EW08_vignette_01_exclusion
[DynamicAsteroids]
asteroid = debris_large3
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1.000000, 1.350000, 10, 11
texture_aspect = 1.500000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
vert_increase = 2
[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1.000000, 1.500000, 15, 18
texture_aspect = 1.000000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;300
start_dist = 2500 ;900
fade_dist_percent = 0.5 ;0.500000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 70, 160
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;40
dynamic_loot_difficulty = 9 ;4
[FlExplorer]
template = solar\asteroids\li01_pittsburgh_debris_field_001.ini

@ -1,77 +0,0 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;500
fill_dist = 5000 ;2400
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 70, 120, 160
;empty_cube_frequency = 0.700000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_EW08_to_EW07_hole
[DynamicAsteroids]
asteroid = ice_block_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_ice_block
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
size = 20, 70
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;30
dynamic_loot_difficulty = 9 ;5
[FlExplorer]
template = solar\asteroids\ew01_torres_ice_crystal_field.ini

@ -1,120 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1500
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.400000
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[Exclusion Zones]
exclusion = Zone_EW08_vignette_01_exclusion
[DynamicAsteroids]
asteroid = debris_large3
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1.000000, 1.350000, 10, 11
texture_aspect = 1.500000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
vert_increase = 2
[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1.000000, 1.500000, 15, 18
texture_aspect = 1.000000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;300
start_dist = 2500 ;900
fade_dist_percent = 0.5 ;0.500000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 70, 160
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;40
dynamic_loot_difficulty = 9 ;4
[FlExplorer]
template = solar\asteroids\li01_pittsburgh_debris_field_001.ini

@ -1,77 +0,0 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;500
fill_dist = 5000 ;2400
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 70, 120, 160
;empty_cube_frequency = 0.700000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_EW08_to_EW07_hole
[DynamicAsteroids]
asteroid = ice_block_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_ice_block
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
size = 20, 70
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;30
dynamic_loot_difficulty = 9 ;5
[FlExplorer]
template = solar\asteroids\ew01_torres_ice_crystal_field.ini

@ -1,120 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1500
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
;empty_cube_frequency = 0.400000
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[Exclusion Zones]
exclusion = Zone_EW08_vignette_01_exclusion
[DynamicAsteroids]
asteroid = debris_large3
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_med2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_large1
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = debris_small2
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1.000000, 1.350000, 10, 11
texture_aspect = 1.500000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
vert_increase = 2
[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1.000000, 1.500000, 15, 18
texture_aspect = 1.000000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;300
start_dist = 2500 ;900
fade_dist_percent = 0.5 ;0.500000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 70, 160
;[DynamicAsteroids]
;asteroid = dasteroid_debris_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 10.000000
;max_angular_velocity = 3.000000
;color_shift = 1, 1, 1
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;40
dynamic_loot_difficulty = 9 ;4
[FlExplorer]
template = solar\asteroids\li01_pittsburgh_debris_field_001.ini

@ -1,74 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;500
fill_dist = 5000 ;2400
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 70, 120, 160
;empty_cube_frequency = 0.700000
[properties]
flag = ice_objects
flag = Object_density_low
[DynamicAsteroids]
asteroid = ice_block_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_ice_block
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
size = 20, 70
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;30
dynamic_loot_difficulty = 9 ;5
[FlExplorer]
template = solar\asteroids\br04_radioactive_dust_field.ini

@ -1,78 +0,0 @@
[TexturePanels]
file = solar\asteroids\ice_shapes.ini
[Field]
cube_size = 1000 ;500
fill_dist = 5000 ;2400
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 70, 120, 160
;empty_cube_frequency = 0.700000
[properties]
flag = ice_objects
flag = Object_density_low
[Exclusion Zones]
exclusion = Zone_EW12_vignette_01_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = ice_block_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_ice_block
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
size = 20, 70
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;30
dynamic_loot_difficulty = 9 ;5
[FlExplorer]
template = solar\asteroids\ew01_torres_ice_crystal_field.ini

@ -1,74 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;500
fill_dist = 5000 ;2400
diffuse_color = 170, 220, 255
ambient_color = 60, 70, 100
ambient_increase = 70, 120, 160
;empty_cube_frequency = 0.700000
[properties]
flag = ice_objects
flag = Object_density_low
[DynamicAsteroids]
asteroid = ice_block_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = ice_block_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = asteroid_ice_block
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
size = 20, 70
;[DynamicAsteroids]
;asteroid = dasteroid_ice_crystal_small1
;count = 10
;placement_radius = 300 ;200.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 1, 30
dynamic_loot_count = 1, 30 ;1, 1
asteroid_loot_difficulty = 9 ;30
dynamic_loot_difficulty = 9 ;5
[FlExplorer]
template = solar\asteroids\ew01_malvinas_mineable_asteroids.ini

@ -1,112 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_EW13_vignette_01_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_EW13_vignette_02_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_EW13_vignette_03_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_EW13_vignette_04_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_EW13_Tradelane_01
exclusion = Zone_EW13_Tradelane_02
exclusion = Zone_EW13_vignette_05_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_EW13_vignette_06_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_EW13_vignette_07_exclusion
exclude_dynamic_asteroids = 1
exclusion = Zone_EW13_vignette_08_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;400
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = mine_rock_tri
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 60, 120
;[DynamicAsteroids]
;asteroid = dasteroid_rock_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[FlExplorer]
template = solar\asteroids\bw08_rock_asteroid_field.ini

@ -1,92 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = rock_objects
flag = Object_density_med
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;400
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = mine_rock_tri
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 60, 120
;[DynamicAsteroids]
;asteroid = dasteroid_rock_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[FlExplorer]
template = solar\asteroids\bw08_rock_asteroid_field.ini

@ -1,96 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1600
diffuse_color = 255, 255, 255
ambient_color = 30, 30, 30
ambient_increase = 0, 0, 0
;empty_cube_frequency = 0.400000
[properties]
flag = rock_objects
flag = Object_density_med
[Exclusion Zones]
exclusion = Zone_EW15_vignette_01_exclusion
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid90
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = nonmineable_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[AsteroidBillboards]
count = 1000 ;400
start_dist = 2500 ;1000
fade_dist_percent = 0.5 ;0.350000
shape = mine_rock_tri
color_shift = 0.700000, 0.700000, 0.700000
ambient_intensity = 1.000000
size = 60, 120
;[DynamicAsteroids]
;asteroid = dasteroid_rock_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;
[FlExplorer]
template = solar\asteroids\bw08_rock_asteroid_field.ini

@ -1,105 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 1000 ;400
fill_dist = 5000 ;1500
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
;empty_cube_frequency = 0.400000
[properties]
flag = rock_objects
flag = object_density_med
[Exclusion Zones]
exclusion = Zone_EW16_vignette_01_exclusion
exclude_dynamic_asteroids = 1
exclude_billboards = 1
[DynamicAsteroids]
asteroid = rock_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid60
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid30
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
[DynamicAsteroids]
asteroid = rock_asteroid10
count = 100 ;LAst
placement_radius = 1500.000000 ;LAst
placement_offset = 0.000000 ;LAst
max_velocity = 0.600000 ;LAst
max_angular_velocity = 0.300000 ;LAst
color_shift = 1.000000, 1.000000, 1.000000
;[Cube]
[Band]
render_parts = 4
shape = asteroid_belt_04
height = 5000
offset_dist = 3000
fade = 1.000000, 1.350000, 10, 14
texture_aspect = 1.000000
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
vert_increase = 2
[AsteroidBillboards]
count = 1000 ;200
start_dist = 2500 ;1100
fade_dist_percent = 0.5 ;0.350000
shape = roid_rock_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 30, 110
;[DynamicAsteroids]
;asteroid = dasteroid_rock_small1
;count = 10
;placement_radius = 300 ;150.000000
;placement_offset = 0 ;90.000000
;max_velocity = 15.000000
;max_angular_velocity = 3.000000
;color_shift = 1.000000, 1.000000, 1.000000
;

Some files were not shown because too many files have changed in this diff Show More