using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace FLGenerateLibrary
{
    public class FraneLA
    {
        /// <summary>
        /// время запуска
        /// </summary>
        public float StartTime;
        /// <summary>
        /// Цвет в R G B
        /// </summary>
        public Color32 Color;

        /// <summary>
        /// Время окончания
        /// </summary>
        public float StopTime;
    }
}