using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace FLGenerateLibrary
{
    public class WeaponTypeStats
    {
        /// <summary>
        /// Уникальный идентификатор
        /// </summary>
        public string Nickname;

        /// <summary>
        /// Урон в соотношении 1 -> 100%
        /// </summary>
        public List<ShieldMod> ShieldMod;
    }
}