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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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file = audio\sounds\rtc\sfx_deskbell01.wav
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[Sound]
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file = audio\sounds\rtc\shorter_loop_klaxon.wav
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crv_pitch = 10
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[Sound]
nickname = rtc_klaxon_loop
file = audio\sounds\rtc\2_second_loop_klaxon.wav
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[Sound]
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file = audio\sounds\weapons\by_placeholder.wav
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[Sound]
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[Sound]
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[Sound]
nickname = rtc_fire_shotgun_esu
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[Sound]
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file = audio\sounds\weapons\fire_placeholder.wav
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crv_pitch = 10
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[Sound]
nickname = rtc_fire_vulcan
file = audio\sounds\weapons\fire_placeholder.wav
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crv_pitch = 10
is_2d = true

[Sound]
nickname = rtc_med_explosion1
file = audio\sounds\fx\med explo 1.wav
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is_2d = true
crv_pitch = 15

[Sound]
nickname = rtc_fire_plasma1
file = audio\sounds\weapons\fire_plasma1.wav
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crv_pitch = 10
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[Sound]
nickname = rtc_fire_plasma2
file = audio\sounds\weapons\fire_plasma2.wav
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crv_pitch = 10
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[Sound]
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file = audio\sounds\weapons\fire_plasma3.wav
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crv_pitch = 10
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[Sound]
nickname = rtc_fire_plasma4
file = audio\sounds\weapons\fire_plasma4.wav
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crv_pitch = 10
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[Sound]
nickname = rtc_thunder
type = ambience
file = audio\sounds\fx\lightning1.wav
attenuation = -6
is_2d = true
crv_pitch = 10

[Sound]
nickname = rtc_r_missile_launch
file = audio\sounds\weapons\l_missile_launch.wav
attenuation = -6
is_2d = true
crv_pitch = 4

[Sound]
nickname = rtc_med_explosion2
file = audio\sounds\fx\med explo 2.wav
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is_2d = true
crv_pitch = 15

[Sound]
nickname = rtc_med_explosion3
file = audio\sounds\fx\med explo 3.wav
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is_2d = true
crv_pitch = 15

[Sound]
nickname = rtc_med_explosion4
file = audio\sounds\fx\med explo 4.wav
attenuation = -3
is_2d = true
crv_pitch = 12

[Sound]
nickname = rtc_laser_impact
file = audio\sounds\fx\wvf_g20.wav
attenuation = -6
is_2d = true
crv_pitch = 5

[Sound]
nickname = rtc_l_missile_launch
file = audio\sounds\weapons\l_missile_launch.wav
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is_2d = true
crv_pitch = 4

[Sound]
nickname = sfx_syd_clang
file = audio\sounds\rtc\sfx_syd_clang.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_steam01
file = audio\sounds\rtc\sfx_steam01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_steam02
file = audio\sounds\rtc\sfx_steam02.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_equip_wallah
file = audio\sounds\rtc\sfx_equip_wallah.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_breaker
file = audio\sounds\rtc\sfx_breaker.wav
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is_2d = true

[Sound]
nickname = sfx_dkv_map_crystal
file = audio\sounds\rtc\dkv_map_crystal.wav
attenuation = 0
range = 50, 3000

[Sound]
nickname = fs_fl_steel01
file = audio\sounds\rtc\fs_fl_steel01.wav
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[Sound]
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file = audio\sounds\rtc\fs_fl_steel02.wav
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[Sound]
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file = audio\sounds\rtc\fs_fl_steel03.wav
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[Sound]
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file = audio\sounds\rtc\fs_fl_steel04.wav
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[Sound]
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file = audio\sounds\rtc\fs_fr_steel01.wav
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[Sound]
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file = audio\sounds\rtc\fs_fr_steel02.wav
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[Sound]
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file = audio\sounds\rtc\fs_fr_steel03.wav
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[Sound]
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file = audio\sounds\rtc\fs_fr_steel04.wav
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[Sound]
nickname = fs_fl_stone01
file = audio\sounds\rtc\fs_fl_stone01.wav
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is_2d = true

[Sound]
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file = audio\sounds\rtc\fs_fl_stone02.wav
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[Sound]
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file = audio\sounds\rtc\fs_fl_stone03.wav
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[Sound]
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file = audio\sounds\rtc\fs_fl_stone04.wav
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[Sound]
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file = audio\sounds\rtc\fs_fr_stone01.wav
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[Sound]
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file = audio\sounds\rtc\fs_fr_stone02.wav
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[Sound]
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[Sound]
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file = audio\sounds\rtc\fs_fr_stone04.wav
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[Sound]
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file = audio\sounds\rtc\fs_fl_hard01.wav
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[Sound]
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file = audio\sounds\rtc\fs_fl_hard02.wav
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is_2d = true

[Sound]
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[Sound]
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[Sound]
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file = audio\sounds\rtc\fs_fr_hard01.wav
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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file = audio\sounds\rtc\fs_ml_hard01.wav
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[Sound]
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file = audio\sounds\rtc\fs_ml_hard02.wav
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[Sound]
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[Sound]
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file = audio\sounds\rtc\fs_ml_hard04.wav
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[Sound]
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file = audio\sounds\rtc\fs_mr_hard01.wav
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is_2d = true

[Sound]
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file = audio\sounds\rtc\fs_mr_hard02.wav
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[Sound]
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[Sound]
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[Sound]
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file = audio\sounds\rtc\fs_ml_steel01.wav
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[Sound]
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[Sound]
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[Sound]
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file = audio\sounds\rtc\fs_ml_steel04.wav
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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[Sound]
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file = audio\sounds\rtc\fs_mr_stone04.wav
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[Sound]
nickname = sfx_cork_close01
file = audio\sounds\rtc\sfx_cork_close01.wav
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is_2d = true

[Sound]
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file = audio\sounds\rtc\sfx_cork_close02.wav
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[Sound]
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file = audio\sounds\rtc\sfx_cork_close03.wav
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[Sound]
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file = audio\sounds\rtc\sfx_cork_close04.wav
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[Sound]
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file = audio\sounds\rtc\sfx_cork_open01.wav
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is_2d = true

[Sound]
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file = audio\sounds\rtc\sfx_cork_open02.wav
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[Sound]
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file = audio\sounds\rtc\sfx_cork_open03.wav
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[Sound]
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file = audio\sounds\rtc\sfx_cork_open04.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_open_beer01
file = audio\sounds\rtc\sfx_open_beer01.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_open_beer02
file = audio\sounds\rtc\sfx_open_beer02.wav
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is_2d = true

[Sound]
nickname = sfx_open_beer03
file = audio\sounds\rtc\sfx_open_beer03.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_beercap01
file = audio\sounds\rtc\sfx_put_down_beercap01.wav
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is_2d = true

[Sound]
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file = audio\sounds\rtc\sfx_put_down_beercap02.wav
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[Sound]
nickname = sfx_drinks_pouring01
file = audio\sounds\rtc\sfx_drinks_pouring01.wav
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is_2d = true

[Sound]
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file = audio\sounds\rtc\sfx_drinks_pouring02.wav
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[Sound]
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file = audio\sounds\rtc\sfx_drinks_pouring03.wav
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[Sound]
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file = audio\sounds\rtc\sfx_drinks_pouring04.wav
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is_2d = true

[Sound]
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file = audio\sounds\rtc\sfx_drinks_pouring05.wav
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is_2d = true

[Sound]
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file = audio\sounds\rtc\sfx_drinks_pouring06.wav
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is_2d = true

[Sound]
nickname = sfx_gulp01
file = audio\sounds\rtc\sfx_gulp01.wav
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is_2d = true

[Sound]
nickname = sfx_ice_moving01
file = audio\sounds\rtc\sfx_ice_moving01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ice_moving02
file = audio\sounds\rtc\sfx_ice_moving02.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ice_moving03
file = audio\sounds\rtc\sfx_ice_moving03.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ice_moving04
file = audio\sounds\rtc\sfx_ice_moving04.wav
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range = 50, 300

[Sound]
nickname = sfx_ice_moving05
file = audio\sounds\rtc\sfx_ice_moving05.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ice_moving06
file = audio\sounds\rtc\sfx_ice_moving06.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ice_moving07
file = audio\sounds\rtc\sfx_ice_moving07.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ice_moving08
file = audio\sounds\rtc\sfx_ice_moving08.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_pick_up_bottle01
file = audio\sounds\rtc\sfx_pick_up_bottle01.wav
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is_2d = true

[Sound]
nickname = sfx_pick_up_bottle02
file = audio\sounds\rtc\sfx_pick_up_bottle02.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_pick_up_bottle03
file = audio\sounds\rtc\sfx_pick_up_bottle03.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_pick_up_bottle04
file = audio\sounds\rtc\sfx_pick_up_bottle04.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_pick_up_bottle05
file = audio\sounds\rtc\sfx_pick_up_bottle05.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_pick_up_bottle06
file = audio\sounds\rtc\sfx_pick_up_bottle06.wav
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is_2d = true

[Sound]
nickname = sfx_pick_up_bottle07
file = audio\sounds\rtc\sfx_pick_up_bottle07.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_pick_up_bottle08
file = audio\sounds\rtc\sfx_pick_up_bottle08.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_pick_up_glass01
file = audio\sounds\rtc\sfx_pick_up_glass01.wav
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is_2d = true

[Sound]
nickname = sfx_pick_up_glass02
file = audio\sounds\rtc\sfx_pick_up_glass02.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_pick_up_glass03
file = audio\sounds\rtc\sfx_pick_up_glass03.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_pick_up_glass04
file = audio\sounds\rtc\sfx_pick_up_glass04.wav
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is_2d = true

[Sound]
nickname = sfx_pick_up_glass05
file = audio\sounds\rtc\sfx_pick_up_glass05.wav
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is_2d = true

[Sound]
nickname = sfx_pick_up_glass06
file = audio\sounds\rtc\sfx_pick_up_glass06.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_pick_up_glass07
file = audio\sounds\rtc\sfx_pick_up_glass07.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_pick_up_glass08
file = audio\sounds\rtc\sfx_pick_up_glass08.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_bottle01
file = audio\sounds\rtc\sfx_put_down_bottle01.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_bottle02
file = audio\sounds\rtc\sfx_put_down_bottle02.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_bottle03
file = audio\sounds\rtc\sfx_put_down_bottle03.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_bottle04
file = audio\sounds\rtc\sfx_put_down_bottle04.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_bottle05
file = audio\sounds\rtc\sfx_put_down_bottle05.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_bottle06
file = audio\sounds\rtc\sfx_put_down_bottle06.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_bottle07
file = audio\sounds\rtc\sfx_put_down_bottle07.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_bottle08
file = audio\sounds\rtc\sfx_put_down_bottle08.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_glass01
file = audio\sounds\rtc\sfx_put_down_glass01.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_glass02
file = audio\sounds\rtc\sfx_put_down_glass02.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_glass03
file = audio\sounds\rtc\sfx_put_down_glass03.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_glass04
file = audio\sounds\rtc\sfx_put_down_glass04.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_glass05
file = audio\sounds\rtc\sfx_put_down_glass05.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_glass06
file = audio\sounds\rtc\sfx_put_down_glass06.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_glass07
file = audio\sounds\rtc\sfx_put_down_glass07.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_put_down_glass08
file = audio\sounds\rtc\sfx_put_down_glass08.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_slurp_bottle01
file = audio\sounds\rtc\sfx_slurp_bottle01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_bottle02
file = audio\sounds\rtc\sfx_slurp_bottle02.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_bottle03
file = audio\sounds\rtc\sfx_slurp_bottle03.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_bottle04
file = audio\sounds\rtc\sfx_slurp_bottle04.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_bottle05
file = audio\sounds\rtc\sfx_slurp_bottle05.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_bottle06
file = audio\sounds\rtc\sfx_slurp_bottle06.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_bottle07
file = audio\sounds\rtc\sfx_slurp_bottle07.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_bottle08
file = audio\sounds\rtc\sfx_slurp_bottle08.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_glass01
file = audio\sounds\rtc\sfx_slurp_glass01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_glass02
file = audio\sounds\rtc\sfx_slurp_glass02.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_glass03
file = audio\sounds\rtc\sfx_slurp_glass03.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_glass04
file = audio\sounds\rtc\sfx_slurp_glass04.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_glass05
file = audio\sounds\rtc\sfx_slurp_glass05.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_glass06
file = audio\sounds\rtc\sfx_slurp_glass06.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_glass07
file = audio\sounds\rtc\sfx_slurp_glass07.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_slurp_glass08
file = audio\sounds\rtc\sfx_slurp_glass08.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ui_react_accept01
file = audio\sounds\rtc\sfx_ui_react_accept01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ui_react_accept02
file = audio\sounds\rtc\sfx_ui_react_accept02.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ui_react_data01
file = audio\sounds\rtc\sfx_ui_react_data01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ui_react_data02
file = audio\sounds\rtc\sfx_ui_react_data02.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ui_react_denied01
file = audio\sounds\rtc\sfx_ui_react_denied01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ui_react_processing01
file = audio\sounds\rtc\sfx_ui_react_processing01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ui_react_request01
file = audio\sounds\rtc\sfx_ui_react_request01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_ui_react_error01
file = audio\sounds\rtc\sfx_ui_react_error01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_keyboard_enter01
file = audio\sounds\rtc\sfx_keyboard_enter01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_keyboard_flurry01
file = audio\sounds\rtc\sfx_keyboard_flurry01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_keyboard_flurry02
file = audio\sounds\rtc\sfx_keyboard_flurry02.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_keyboard_flurry03
file = audio\sounds\rtc\sfx_keyboard_flurry03.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_keyboard_flurry04
file = audio\sounds\rtc\sfx_keyboard_flurry04.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_keyboard_flurry05
file = audio\sounds\rtc\sfx_keyboard_flurry05.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_keyboard_number01
file = audio\sounds\rtc\sfx_keyboard_number01.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_keyboard_number02
file = audio\sounds\rtc\sfx_keyboard_number02.wav
attenuation = 0
range = 50, 300

[Sound]
nickname = sfx_fpat_on_arm01
file = audio\sounds\rtc\sfx_fpat_on_arm01.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fpat_on_arm02
file = audio\sounds\rtc\sfx_fpat_on_arm02.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fpat_on_back01
file = audio\sounds\rtc\sfx_fpat_on_back01.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fpat_on_back02
file = audio\sounds\rtc\sfx_fpat_on_back02.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fpat_on_back03
file = audio\sounds\rtc\sfx_fpat_on_back03.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fpat_two_hands01
file = audio\sounds\rtc\sfx_fpat_two_hands01.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fhandshake01
file = audio\sounds\rtc\sfx_fhandshake01.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fhandshake02
file = audio\sounds\rtc\sfx_fhandshake02.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fhandshake03
file = audio\sounds\rtc\sfx_fhandshake03.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_female01
file = audio\sounds\rtc\sfx_fstop_female01.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_female02
file = audio\sounds\rtc\sfx_fstop_female02.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_female03
file = audio\sounds\rtc\sfx_fstop_female03.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_steel_female01
file = audio\sounds\rtc\sfx_fstop_steel_female01.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_steel_female02
file = audio\sounds\rtc\sfx_fstop_steel_female02.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_steel_female03
file = audio\sounds\rtc\sfx_fstop_steel_female03.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_male01
file = audio\sounds\rtc\sfx_fstop_male01.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_male02
file = audio\sounds\rtc\sfx_fstop_male02.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_male03
file = audio\sounds\rtc\sfx_fstop_male03.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_male04
file = audio\sounds\rtc\sfx_fstop_male04.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_male05
file = audio\sounds\rtc\sfx_fstop_male05.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_steel_male01
file = audio\sounds\rtc\sfx_fstop_steel_male01.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fstop_steel_male02
file = audio\sounds\rtc\sfx_fstop_steel_male02.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fturn_male01
file = audio\sounds\rtc\sfx_fturn_male01.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fturn_male02
file = audio\sounds\rtc\sfx_fturn_male02.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fturn_male03
file = audio\sounds\rtc\sfx_fturn_male03.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fturn_male04
file = audio\sounds\rtc\sfx_fturn_male04.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fturn_female01
file = audio\sounds\rtc\sfx_fturn_female01.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fturn_female02
file = audio\sounds\rtc\sfx_fturn_female02.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fturn_female03
file = audio\sounds\rtc\sfx_fturn_female03.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_fturn_female04
file = audio\sounds\rtc\sfx_fturn_female04.wav
attenuation = -10
is_2d = true

[Sound]
nickname = sfx_weld1
file = audio\sounds\rtc\weld1.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_weld2
file = audio\sounds\rtc\weld2.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_weld3
file = audio\sounds\rtc\weld3.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_weld4
file = audio\sounds\rtc\weld4.wav
attenuation = 0
is_2d = true

[Sound]
nickname = sfx_weld5
file = audio\sounds\rtc\weld5.wav
attenuation = 0
is_2d = true

[Sound]
nickname = equipment_cart_start
file = audio\sounds\bases\equipment_cart_start.wav
crv_pitch = 5
attenuation = 0
range = 20, 150

[Sound]
nickname = equipment_cart_loop
file = audio\sounds\bases\equipment_cart_loop.wav
crv_pitch = 5
attenuation = 0
range = 20

[Sound]
nickname = equipment_cart_stop
file = audio\sounds\bases\equipment_cart_stop.wav
crv_pitch = 5
attenuation = 0
range = 20, 150

[Sound]
nickname = ambience_outside_traffic
file = Audio\sounds\bases\ambience_outside_traffic.wav
attenuation = -6
range = 20
type = ambience

[Sound]
nickname = ambience_cave
file = Audio\sounds\bases\ambience_cityscape_cave.wav
type = ambience
attenuation = -24

[Sound]
nickname = ambience_cityscape_heavy
file = Audio\sounds\bases\ambience_cityscape_heavy.wav
type = ambience
attenuation = -21

[Sound]
nickname = ambience_cityscape_medium
file = Audio\sounds\bases\ambience_cityscape_medium.wav
type = ambience
attenuation = -24

[Sound]
nickname = ambience_cityscape_light
file = Audio\sounds\bases\ambience_cityscape_light.wav
type = ambience
attenuation = -24

[Sound]
nickname = ambience_planetscape_rocky
file = Audio\sounds\bases\ambience_planetscape_rocky.wav
type = ambience
attenuation = -12

[Sound]
nickname = ambience_planetscape_icy
file = Audio\sounds\bases\ambience_planetscape_icy.wav
type = ambience
attenuation = -6

[Sound]
nickname = ambience_planetscape_water
file = Audio\sounds\bases\ambience_planetscape_water.wav
type = ambience
attenuation = -6

[Sound]
nickname = ambience_planetscape_forest
file = Audio\sounds\bases\ambience_planetscape_forest.wav
type = ambience
attenuation = -6

[Sound]
nickname = ambience_hispania
file = Audio\sounds\bases\ambience_hispania.wav
type = ambience
attenuation = -6

[Sound]
nickname = ambience_pirate
file = Audio\sounds\bases\ambience_pirate.wav
type = ambience
attenuation = -6

[Sound]
nickname = ambience_weather_rain
file = Audio\sounds\bases\ambience_weather_rain.wav
type = ambience
attenuation = -18

[Sound]
nickname = ambience_weather_wind
file = Audio\sounds\bases\ambience_weather_wind.wav
type = ambience
attenuation = -11

[Sound]
nickname = ambience_bar_space
file = Audio\sounds\bases\ambience_bar_space.wav
type = ambience
attenuation = -12

[Sound]
nickname = ambience_deck_space_smaller
file = Audio\sounds\bases\ambience_deck_space_smaller.wav
type = ambience
attenuation = -12

[Sound]
nickname = ambience_deck_space_larger
type = ambience
file = Audio\sounds\bases\ambience_deck_space_larger.wav
attenuation = -12

[Sound]
nickname = ambience_hangar_space
file = Audio\sounds\bases\ambience_hangar_space.wav
type = ambience
attenuation = -12

[Sound]
nickname = ambience_base_space
type = ambience
file = Audio\sounds\bases\ambience_base_space.wav
attenuation = -12

[Sound]
nickname = ambience_bar_ground_smaller
type = ambience
file = Audio\sounds\bases\ambience_bar_ground_smaller.wav
attenuation = -12

[Sound]
nickname = ambience_bar_ground_larger
file = Audio\sounds\bases\ambience_bar_ground_larger.wav
type = ambience
attenuation = -14

[Sound]
nickname = ambience_equip_ground_smaller
file = Audio\sounds\bases\ambience_equip_ground_smaller.wav
attenuation = -10
type = ambience

[Sound]
nickname = ambience_equip_ground_larger
type = ambience
file = Audio\sounds\bases\ambience_equip_ground_larger.wav
attenuation = -12

[Sound]
nickname = ambience_shipbuy
type = ambience
file = Audio\sounds\bases\ambience_shipbuy.wav
attenuation = -16

[Sound]
nickname = ambience_comm
file = Audio\sounds\bases\ambience_comm_ground.wav
type = ambience
attenuation = -18

[Sound]
nickname = Space_siren1
file = audio\sounds\rtc\Space_siren1.wav
attenuation = -6
;crv_pitch = 10
range = 1500, 7500

[Sound]
nickname = Space_siren2
file = audio\sounds\rtc\Space_siren2.wav
attenuation = -6
;crv_pitch = 10
range = 1500, 7500

[Sound]
nickname = Space_siren3
file = audio\sounds\rtc\Space_siren3.wav
attenuation = -6
;crv_pitch = 10
range = 1500, 7500

[Sound]
nickname = Space_siren4
file = audio\sounds\rtc\Space_siren4.wav
attenuation = -6
;crv_pitch = 10
range = 5000, 9000

[Sound]
nickname = Space_siren5
file = audio\sounds\rtc\Space_siren5.wav
attenuation = -6
;crv_pitch = 10
range = 5000, 9000

[Sound]
nickname = kamikaze1
file = audio\sounds\rtc\kamikaze1.wav
attenuation = 0
;crv_pitch = 10
range = 1500, 3000

[Sound]
nickname = kamikaze2
file = audio\sounds\rtc\kamikaze2.wav
attenuation = 0
;crv_pitch = 10
range = 1500, 3000

[Sound]
nickname = kamikaze3
file = audio\sounds\rtc\kamikaze3.wav
attenuation = 0
;crv_pitch = 10
range = 1500, 3000

[Sound]
nickname = kamikaze4
file = audio\sounds\rtc\kamikaze4.wav
attenuation = 0
;crv_pitch = 10
range = 1500, 3000

[Sound]
nickname = Hogosha_planet_background
file = Audio\sounds\AMBIENCES\Hogosha_planet_background.wav
type = ambience
attenuation = -5

[Sound]
nickname = Solyma_planet_background
file = Audio\sounds\AMBIENCES\Solyma_planet_background.wav
type = ambience
attenuation = -3

[Sound]
nickname = mushroom_forest_ambience
file = Audio\sounds\AMBIENCES\mushroom_forest_ambience.wav
type = ambience
attenuation = -3