[SystemInfo]
space_color = 0, 0, 0
local_faction = fc_f_grp
space_farclip = 200000

[EncounterParameters]
nickname = area_two
filename = missions\encounters\area_two.ini

[EncounterParameters]
nickname = patrolp_assault_follow
filename = missions\encounters\patrolp_assault_follow.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_14_space
danger = music_14_space
battle = Hi03_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\HI03_Asteroids_01.ini
zone = Zone_HI03_Asteroids_01

[Asteroids]
file = solar\asteroids\HI03_aldramit_01.ini
zone = Zone_HI03_aldramit_01

[Nebula]
file = solar\nebula\HI03_Nebula_01.ini
zone = Zone_HI03_Nebula_01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = 
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae  = solar\starsphere\starsphere_Hi03.cmp

[LightSource]
nickname = HI03_system_light
pos = -26287, 0, 25751
color = 253, 230, 180
range = 170000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = HI03_system_light2
pos = 165719, 0, 8969
color = 155, 1, 1
range = 170000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = HI03_Sun1_death
pos = -26287, 0, 25751
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = HI03_Sun1
ids_name = 1380
pos = -26287, 0, 25751
ambient_color = 255, 255, 255
archetype = sun_1000
star = hi03_sun
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66162

[Object]
nickname = HI03_to_Hi02_hole
ids_name = 589885
pos = -18508, 0, -43723
rotate = 0, -150, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Hi02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Hi02, Hi02_to_HI03_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_HI03_to_Hi02_hole
pos = -18507, 0, -43722
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = HI03_planet_1
ids_name = 545463
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 32994, 0, 7779
archetype = planet_gaspurcld_5000_ex
atmosphere_range = 5500
burn_color = 255, 222, 160
ids_info = 530182
loadout = loadout_explosion_planet_gaspurcld_5000

[Zone]
nickname = Zone_HI03_explosion_planet01_radiation01
pos = 32994, 0, 7779
shape = SPHERE
size = 5500, 5500, 5500
visit = 32
sort = 99
damage = 10000
spacedust = gf_wormhole_red
spacedust_maxparticles = 50

[Zone]
nickname = Zone_HI03_explosion_planet01_radiation02
pos = 32994, 0, 7779
shape = SPHERE
size = 5300, 5300, 5300
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = HI03_01
pos = 32994, 8500, 7779
ids_info = 530180
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = HI03_01_Base
base = HI03_01_Base
reputation = bg_n_grp
rotate = 120, 120, 120
archetype = largestation1
ids_name = 589877
loadout = space_station_co_01
difficulty_level = 1

[Zone]
nickname = Zone_HI03_pop_ambient_01
pos = 33113, 0, 7925
rotate = 0, 0, 0
shape = SPHERE
size = 8482
comment = Ambient Pop
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = bg_n_grp, 20
encounter = area_defend, 19, 0.100000
faction = bg_n_grp, 1.000000

[Object]
nickname = HI03_suprise_bg_elite_01
pos = 12070, 0, 47747
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_bg_elite
ids_name = 601250
loadout = suprise_bg_elite

[Object]
nickname = HI03_suprise_Caiman_battleship_01
pos = -26287, -9000, 25751
visit = 16
ids_info = 528760
rotate = -5, -23, -49
archetype = suprise_Caiman_battleship
ids_name = 537707
loadout = SECRET_Caiman_battleship_1

[Object]
nickname = HI03_suprise_Mine_01
pos = -26587, -9500, 26151
visit = 16
ids_info = 0
rotate = 0, 0, 0
archetype = suprise_Mine_01
ids_name = 536479

[Object]
nickname = HI03_suprise_Mine_02
pos = -26087, -9900, 25751
visit = 16
ids_info = 0
rotate = 0, 0, 0
archetype = suprise_Mine_01
ids_name = 536479

[Object]
nickname = HI03_suprise_Mine_03
pos = -26287, -8700, 24751
visit = 16
ids_info = 0
rotate = 0, 0, 0
archetype = suprise_Mine_01
ids_name = 536479

[Object]
nickname = HI03_suprise_Mine_04
pos = -26287, -8300, 26751
visit = 16
ids_info = 0
rotate = 0, 0, 0
archetype = suprise_Mine_01
ids_name = 536479

[Object]
nickname = HI03_suprise_Mine_05
pos = -26287, -8500, 25751
visit = 16
ids_info = 0
rotate = 0, 0, 0
archetype = suprise_Mine_01
ids_name = 536479

[Object]
nickname = HI03_suprise_Mine_06
pos = -26287, -9400, 24951
visit = 16
ids_info = 0
rotate = 0, 0, 0
archetype = suprise_Mine_01
ids_name = 536479

[Object]
nickname = HI03_to_NA01_hole
ids_name = 525121
pos = -39700, 0, 40236
rotate = 0, -62, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_NA01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = NA01, NA01_to_HI03_hole, gate_tunnel_bretonia

[Object]
nickname = HI03_to_LP01_hole
ids_name = 525121
pos = 50429, 0, 50429
rotate = 0, 60, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_LP01
jump_effect = jump_effect_anomaly
ids_info = 66146
visit = 0
goto = LP01, LP01_to_HI03_hole, gate_tunnel_bretonia

[Object]
nickname = HI03_to_LP01_hole_anomaly
pos = 50429, 0, 50429
archetype = baxter_hazard
visit = 128

[Object]
nickname = HI03_03
pos = -100000, 0, -120000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = HI03_03_Base
base = HI03_03_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 1190
loadout = d_space_police01
difficulty_level = 1
visit = 128

[Object]
nickname = HI03_depot_water_1
reputation = fc_rs_grp
pos = 0, 0, 0
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = HI03_to_RD01_hole
ids_name = 535455
pos = -50000, 0, 0
rotate = 0, -98, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_RD01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = RD01, RD01_to_HI03_hole, gate_tunnel_bretonia

[Object]
nickname = HI03_Biodome_nychka01_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 32994, 8750, 14000
archetype = Biodome_nychka01
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_bk_rbalken_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 8250
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_bk_rbalken_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 8900
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_bk_rbalken_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 9550
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_bk_rbalken_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 10200
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_bk_rbalken_05
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 10850
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_bk_rbalken_06
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 11500
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_bk_rbalken_07
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 12150
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_bk_rbalken_08
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 12800
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = PY01_06
pos = 89000, 0, 9900
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY01_06_Base
base = PY01_06_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 534654
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Object]
nickname = PY01_01
pos = 0, 0, 120000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = PY01_01_Base
base = PY01_01_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 534654
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Object]
nickname = HI03_bk_rbalken_09
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 15300
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_bk_rbalken_10
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 15900
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_bk_rbalken_11
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 16500
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_bk_rbalken_12
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 32994, 8500, 17100
archetype = bk_rbalken
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = pvp_arena
ids_name = 0
ids_info = 0
rotate = 0, 40, 0
pos = 32994, 8500, 24510
archetype = pvp_arena

[Object]
nickname = HI03_hopping_lighthouse01
ids_name = 535978
pos = 9000, 0, 26500
archetype = hopping_lighthouse_small

[Object]
nickname = HI03_hopping_lighthouse02
ids_name = 535978
pos = 27300, 0, -7000
archetype = hopping_lighthouse_small

[Object]
nickname = HI03_hopping_lighthouse03
ids_name = 535978
pos = -36700, 0, -19500
archetype = hopping_lighthouse_small

[Object]
nickname = HI03_to_RU01_hole
ids_name = 535979
pos = -20654, 0, 47211
rotate = 0, -38, 0
archetype = jumpdrive_blue
msg_id_prefix = gcs_refer_system_RU01
jump_effect = jump_effect_blue
ids_info = 66146
visit = 0
goto = RU01, RU01_to_NA01_hole, gate_tunnel_bretonia

[Object]
nickname = HI03_space_solar_pnl_01
ids_name = 0
ids_info = 0
rotate = 180, 15, 0
pos = 32994, 8480, 10850
archetype = space_solar_pnl
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_space_solar_pnl_02
ids_name = 0
ids_info = 0
rotate = 180, 15, 0
pos = 32994, 8480, 11500
archetype = space_solar_pnl
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_space_solar_pnl_03
ids_name = 0
ids_info = 0
rotate = 180, 15, 0
pos = 32994, 8480, 10200
archetype = space_solar_pnl
parent = HI03_01
reputation = bg_n_grp

[Object]
nickname = HI03_to_Neutral01_hole
ids_name = 536048
pos = 21400, 0, -26550
rotate = 0, 138, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_BR07
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Neutral01, Neutral01_to_HI03_hole, gate_tunnel_bretonia

[Object]
nickname = HI03_to_SUPRISE01_hole
ids_name = 536105
pos = 19000, 0, 2000
rotate = 0, -107, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_SUPRISE01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = SUPRISE01, SUPRISE01_to_HI03_hole, gate_tunnel_bretonia

[Object]
nickname = HI03_to_Pr01_hole
ids_name = 537660
pos = 20000, 0, 3000
rotate = 0, -107, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Pr01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Pr01, Pr01_to_HI03_hole, gate_tunnel_bretonia

[Object]
nickname = Hi03_explosion_base01
pos = -90000, 0, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police_explosion04
ids_name = 535208
loadout = space_police_explosion06
difficulty_level = 1
visit = 128

[Zone]
nickname = Zone_Hi03_explosion_base01
pos = -90000, 0, 0
shape = BOX
size = 500, 500, 500
visit = 32
sort = 99
damage = 2000000000

[Zone]
nickname = Zone_HI03_explosion_base01_nebula_exclusion
pos = -90000, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 9500
sort = 99

[Object]
nickname = Hi03_explosion_base_space_dome_1
pos = -89630, -1005, 0
rotate = 0, 180, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01
ids_name = 536225

[Object]
nickname = Hi03_explosion_base_space_dome_2
pos = -90365, -1005, 0
rotate = 0, 0, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01
ids_name = 536225

[Object]
nickname = Hi03_explosion_base_space_dome_3
pos = -90375, -1005, 400
rotate = 0, 90, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01
ids_name = 536225

[Object]
nickname = Hi03_explosion_base_space_dome_4
pos = -90375, -1005, -400
rotate = 0, -90, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01
ids_name = 536225

[Object]
nickname = Hi03_explosion_base_space_dome_5
pos = -89625, -1005, -400
rotate = 0, -90, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01
ids_name = 536225

[Object]
nickname = Hi03_explosion_base_space_dome_6
pos = -89625, -1005, 400
rotate = 0, 90, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01
ids_name = 536225

[Object]
nickname = Hi03_explosion_base_space_dome_7
pos = -89225, -1005, 0
rotate = 0, 180, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01
ids_name = 536225

[Object]
nickname = Hi03_explosion_base_space_dome_8
pos = -90775, -1005, 0
rotate = 0, 0, 0
archetype = freeport7_space_dome2
reputation = red_n_grp
difficulty_level = 16
loadout = freeport7_space_dome2
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01
ids_name = 536225

[Object]
nickname = Hi03_explosion_base_space_industrial_1
pos = -90000, -500, 0
rotate = -90, 0, 0
archetype = space_industrial_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_industrial_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_industrial_2
pos = -90000, -1000, 0
rotate = -90, 0, 0
archetype = space_industrial_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_industrial_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_industrial_3
pos = -90000, -1500, 0
rotate = -90, 0, 0
archetype = space_industrial_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_industrial_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_industrial_4
pos = -90000, -2000, 0
rotate = -90, 0, 0
archetype = space_industrial_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_industrial_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_industrial_5
pos = -90000, -2500, 0
rotate = -90, 0, 0
archetype = space_industrial_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_industrial_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_industrial_6
pos = -90000, -3000, 0
rotate = -90, 0, 0
archetype = space_industrial_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_industrial_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_industrial_7
pos = -90000, -3500, 0
rotate = -90, 0, 0
archetype = space_industrial_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_industrial_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_tankl4x4_1
pos = -90000, -2000, 200
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_tankl4x4_2
pos = -90000, -2000, -200
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_tankl4x4_3
pos = -90000, -2000, 470
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_tankl4x4_4
pos = -90000, -2000, -470
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_tankl4x4_5
pos = -90000, -2000, -740
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_tankl4x4_6
pos = -90000, -2000, 740
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_tankl4x4_7
pos = -90000, -2000, 1010
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_tankl4x4_8
pos = -90000, -2000, -1010
rotate = 0, 0, 0
archetype = space_tankl4x4_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_tankl4x4_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_solar_plant_1
pos = -90000, -1500, 410
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_solar_plant_2
pos = -90000, -1500, -410
rotate = -90, 0, 0
archetype = space_solar_plant_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_solar_plant_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_research_1
pos = -90000, -3500, 190
rotate = 0, 0, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_research_2
pos = -90000, -3500, -190
rotate = 180, 0, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_research_3
pos = -90190, -3500, -1990
rotate = 180, 90, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_research_4
pos = -89810, -3500, -1990
rotate = 0, 90, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_research_5
pos = -89810, -3500, 1990
rotate = 0, 90, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_space_research_6
pos = -90190, -3500, 1990
rotate = 0, -90, 0
archetype = space_research_ex
reputation = red_n_grp
difficulty_level = 16
loadout = space_research_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_shipyard_2x_1
pos = -88510, -3300, -1990
rotate = 0, 0, 0
archetype = shipyard_2x_ex
reputation = red_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_shipyard_2x_2
pos = -88510, -3300, 1990
rotate = 0, 0, 0
archetype = shipyard_2x_ex
reputation = red_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_shipyard_2x_3
pos = -89310, -3300, 1990
rotate = 0, 0, 0
archetype = shipyard_2x_ex
reputation = red_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_shipyard_2x_4
pos = -89310, -3300, -1990
rotate = 0, 0, 0
archetype = shipyard_2x_ex
reputation = red_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_shipyard_2x_5
pos = -91510, -3300, -1990
rotate = 0, 0, 0
archetype = shipyard_2x_ex
reputation = red_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_shipyard_2x_6
pos = -90710, -3300, -1990
rotate = 0, 0, 0
archetype = shipyard_2x_ex
reputation = red_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_shipyard_2x_7
pos = -90710, -3300, 1990
rotate = 0, 0, 0
archetype = shipyard_2x_ex
reputation = red_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_shipyard_2x_8
pos = -91510, -3300, 1990
rotate = 0, 0, 0
archetype = shipyard_2x_ex
reputation = red_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_shipyard_2x_9
pos = -90000, -3900, 290
rotate = 0, 90, 0
archetype = shipyard_2x_ex
reputation = red_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_explosion_base_shipyard_2x_10
pos = -90000, -3900, -290
rotate = 0, 90, 0
archetype = shipyard_2x_ex
reputation = red_n_grp
difficulty_level = 16
loadout = shipyard_2x_ex
pilot = pilot_solar_hardest
parent = Hi03_explosion_base01

[Object]
nickname = Hi03_no2_artillery_ex_01
ids_name = 536224
rotate = 0, -90, 0
pos = -90000, -3900, 290
archetype = no2_artillery_ex
loadout = no2_artillery_ex

[Object]
nickname = Hi03_no2_artillery_ex_02
ids_name = 536224
rotate = 0, -90, 0
pos = -90000, -3900, -290
archetype = no2_artillery_ex
loadout = no2_artillery_ex

[Object]
nickname = Hi03_no2_artillery_ex_03
ids_name = 536224
rotate = 0, 180, 0
pos = -91510, -3300, 1990
archetype = no2_artillery_ex
loadout = no2_artillery_ex

[Object]
nickname = Hi03_no2_artillery_ex_04
ids_name = 536224
rotate = 0, 180, 0
pos = -90710, -3300, 1990
archetype = no2_artillery_ex
loadout = no2_artillery_ex

[Object]
nickname = Hi03_no2_artillery_ex_05
ids_name = 536224
rotate = 0, 0, 0
pos = -91510, -3300, -1990
archetype = no2_artillery_ex
loadout = no2_artillery_ex

[Object]
nickname = Hi03_no2_artillery_ex_06
ids_name = 536224
rotate = 0, 180, 0
pos = -88510, -3300, 1990
archetype = no2_artillery_ex
loadout = no2_artillery_ex

[Object]
nickname = Hi03_no2_artillery_ex_07
ids_name = 536224
rotate = 0, 0, 0
pos = -89310, -3300, -1990
archetype = no2_artillery_ex
loadout = no2_artillery_ex

[Object]
nickname = Hi03_explosion_base_residential_block_ex_1
pos = -95760, -2768, 0
rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
ids_name = 536226

[Object]
nickname = Hi03_explosion_base_residential_block_ex_2
pos = -95760, -2768, 500
rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
ids_name = 536226

[Object]
nickname = Hi03_explosion_base_residential_block_ex_3
pos = -95760, -2768, -500
rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
ids_name = 536226

[Object]
nickname = Hi03_explosion_base_residential_block_ex_4
pos = -96360, -2768, 0
rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
ids_name = 536226

[Object]
nickname = Hi03_explosion_base_residential_block_ex_5
pos = -95160, -2768, 0
rotate = 0, 90, 0
archetype = residential_block_ex
reputation = red_n_grp
difficulty_level = 16
loadout = residential_block_ex
pilot = pilot_solar_hardest
ids_name = 536226

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_1
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -90540, -2500, 0
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_2
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -91080, -2500, 0
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_3
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -91620, -2500, 0
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_4
ids_name = 0
ids_info = 0
rotate = 0, 90, 30
pos = -92100, -2706, 0
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_5
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -92640, -2768, 0
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_6
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -93180, -2768, 0
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_7
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -93720, -2768, 0
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_8
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -94260, -2768, 0
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_9
ids_name = 0
ids_info = 0
rotate = 0, 25, 0
pos = -94454, -2768, -480
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_10
ids_name = 0
ids_info = 0
rotate = 180, -25, 0
pos = -94454, -2768, 480
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_11
ids_name = 0
ids_info = 0
rotate = 0, 40, 0
pos = -94804, -2768, -945
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_12
ids_name = 0
ids_info = 0
rotate = 180, -40, 0
pos = -94804, -2768, 945
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_13
ids_name = 0
ids_info = 0
rotate = 0, 70, 0
pos = -95329, -2768, -1202
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_14
ids_name = 0
ids_info = 0
rotate = 180, -70, 0
pos = -95329, -2768, 1202
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_15
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -95920, -2768, -1244
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_16
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -95920, -2768, 1244
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_17
ids_name = 0
ids_info = 0
rotate = 0, 110, 0
pos = -96480, -2768, -1084
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_18
ids_name = 0
ids_info = 0
rotate = 0, 70, 0
pos = -96480, -2768, 1084
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_19
ids_name = 0
ids_info = 0
rotate = 0, 140, 0
pos = -96900, -2768, -678
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_20
ids_name = 0
ids_info = 0
rotate = 0, 40, 0
pos = -96900, -2768, 678
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_21
ids_name = 0
ids_info = 0
rotate = 0, 165, 0
pos = -97100, -2768, -128
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Object]
nickname = HI03_explosion_base_space_industrial2_ex_22
ids_name = 0
ids_info = 0
rotate = 0, 15, 0
pos = -97100, -2768, 128
archetype = space_industrial2_ex
parent = Hi03_explosion_base01
reputation = red_n_grp
loadout = space_industrial_ex

[Zone]
nickname = Zone_HI03_Nebula_01
ids_name = 0
pos = -105000, 0, 0
rotate = 0, -90, 0
shape = ELLIPSOID
size = 37000, 35000, 35000
property_flags = 32768
property_fog_color = 0.000000, 50.000000, 255.000000
ids_info = 0
visit = 36
spacedust = gf_wormhole_blue
spacedust_maxparticles = 50

[Zone]
nickname = Zone_HI03_Asteroids_01
ids_name = 0
pos = -91500, 0, 0
rotate = 0, -4, 0
shape = ELLIPSOID
size = 21000, 21000, 21000
property_flags = 130
ids_info = 0
visit = 36

[Object]
nickname = Hi03_wormhole01
pos = -108000, -2768, 0
rotate = 0, 0, 0
archetype = Effect
loadout = nomad_jumphole
visit = 128

[Zone]
nickname = Zone_Hi03_wormhole01_exclusion
pos = -108000, -2768, 0
shape = SPHERE
size = 7000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = HI03_to_PY801_hole
ids_name = 536244
pos = 17167, 0, -50429
rotate = 0, 159, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_PY801
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = PY801, PY801_to_HI03_hole, gate_tunnel_bretonia

[Object]
nickname = Hi03_Red_planet_1
ids_name = 536457
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 65719, 0, -28969
archetype = planet_volcanic02_30000
atmosphere_range = 33500
burn_color = 255, 222, 160
ids_info = 530181
base = Hi03_02_Base
reputation = bg_n_grp

[zone]
nickname = Hi03_Red_planet_1_death
pos = 65719, 0, -28969
shape = SPHERE
size = 33000
damage = 2000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Hi03_Red_planet_dock_ring_1
ids_name = 536458
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hi03_02_Base
pos = 33000, 0, -20000
rotate = 0, -75, 0
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
reputation = bg_n_grp

[Object]
nickname = Hi03_Red_planet_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = Hi03_02_Base
base = Hi03_02_Base
pos = 33000, 600, -20000
rotate = 0, -75, 0
reputation = bg_n_grp

[Object]
nickname = Hi03_Red_planet_dock_ring_2
ids_name = 536458
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hi03_02_dock2_Base
pos = 34000, 0, -17000
rotate = 0, -70, 0
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
reputation = bg_n_grp

[Object]
nickname = Hi03_Red_planet_docking_fixture_2
ids_name = 536457
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = Hi03_02_dock2_Base
base = Hi03_02_dock2_Base
pos = 34000, 600, -17000
rotate = 0, -70, 0
reputation = bg_n_grp

[Object]
nickname = HI03_to_ARENA01_hole
ids_name = 536466
pos = -50000, 0, -16000
rotate = 0, -100, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_ARENA01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = ARENA01, ARENA01_to_HI03_hole, gate_tunnel_bretonia

[Zone]
nickname = Zone_Hi03_RandomMission01
pos = 200000, 100000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = red3_n_grp, 20
faction_weight = red4_n_grp, 20
faction_weight = red13_n_grp, 20
faction_weight = red14_n_grp, 20
faction_weight = red15_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = red3_n_grp, 1.000000
faction = red4_n_grp, 1.000000
faction = red13_n_grp, 1.000000
faction = red14_n_grp, 1.000000
faction = red15_n_grp, 1.000000

[Zone]
nickname = Zone_Hi03_destroy_vignette_01
pos = -10000, 0, -28969
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_02
pos = -10000, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_03
pos = -10000, 0, -36000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_04
pos = -10000, 0, -44000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_05
pos = -5000, 0, -52000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_06
pos = 0, 0, -52000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_07
pos = 5000, 0, -52000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_08
pos = -5000, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_09
pos = 0, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_10
pos = 5000, 0, -20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_11
pos = 5000, 0, -28969
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_12
pos = 5000, 0, -36000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hi03_destroy_vignette_13
pos = 5000, 0, -44000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = Hi03_04
pos = 25719, 0, -28969
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hi03_04_Base
base = Hi03_04_Base
reputation = bg_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 536473
loadout = d_space_police01
difficulty_level = 1

[Object]
nickname = HI03_bk_kuppel_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 25719, -100, -28969
archetype = bk_kuppel
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_rh_battleship_debris_frnt_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 27700, -190, -28990
archetype = rh_battleship_debris_frnt

[Object]
nickname = HI03_rh_battleship_debris_rear_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 27700, -190, -28800
archetype = rh_battleship_debris_rear

[Object]
nickname = HI03_br_debris_eng_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 28000, -180, -28700
archetype = br_debris_eng

[Object]
nickname = HI03_br_debris_hull01_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 28000, -180, -28820
archetype = br_debris_hull01

[Object]
nickname = HI03_br_debris_hull02_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 27940, -180, -28820
archetype = br_debris_hull02

[Object]
nickname = HI03_br_debris_hull03_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 28000, -150, -28820
archetype = br_debris_hull03

[Object]
nickname = HI03_br_debris_hull04_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 28000, -150, -28950
archetype = br_debris_hull04

[Object]
nickname = HI03_br_debris_hull05_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 28000, -180, -28950
archetype = br_debris_hull05

[Object]
nickname = HI03_br_debris_hull06_01
ids_name = 0
ids_info = 0
rotate = -30, 0, 0
pos = 28000, -180, -29030
archetype = br_debris_hull06

[Object]
nickname = HI03_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 27700, -200, -28969
archetype = shipyard
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 28000, -200, -28969
archetype = shipyard
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_research_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 25919, 0, -28969
archetype = space_research
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_research_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 27959, 0, -28969
archetype = space_research
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_research_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 29759, 0, -28780
archetype = space_research
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_research_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 29759, 0, -26730
archetype = space_research
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_research_05
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 29759, 0, -24690
archetype = space_research
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_research_06
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 29759, 0, -22695
archetype = space_research
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_research_07
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 29999, 0, -28969
archetype = space_research
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_research_08
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 32040, 0, -28969
archetype = space_research
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_research_09
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 34080, 0, -28969
archetype = space_research
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_research_10
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 36120, 0, -28969
archetype = space_research
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_virgin_battlecruiser_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 29690, -250, -26850
archetype = virgin_battlecruiser
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_shipyard_2x_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 29759, -300, -26850
archetype = shipyard_2x
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_freeport7_space_dome_01
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 31560, -4, -22330
archetype = freeport7_space_dome
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_freeport7_space_dome_02
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = 31560, -4, -23060
archetype = freeport7_space_dome
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_freeport7_space_dome_03
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 31990, -4, -22695
archetype = freeport7_space_dome
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 30050, -70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_02
ids_name = 0
ids_info = 0
rotate = 180, 0, 0
pos = 30050, 70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 30250, -70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_04
ids_name = 0
ids_info = 0
rotate = 180, 0, 0
pos = 30250, 70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_05
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 30450, -70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_06
ids_name = 0
ids_info = 0
rotate = 180, 0, 0
pos = 30450, 70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_07
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 30650, -70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_08
ids_name = 0
ids_info = 0
rotate = 180, 0, 0
pos = 30650, 70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_09
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 30850, -70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_10
ids_name = 0
ids_info = 0
rotate = 180, 0, 0
pos = 30850, 70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_11
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 31050, -70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_12
ids_name = 0
ids_info = 0
rotate = 180, 0, 0
pos = 31050, 70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_13
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 31250, -70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_space_tanksx4_14
ids_name = 0
ids_info = 0
rotate = 180, 0, 0
pos = 31250, 70, -22695
archetype = space_tanksx4
parent = Hi03_04
reputation = bg_n_grp

[Object]
nickname = HI03_to_SL01_hole
ids_name = 536504
pos = 46138, 0, 30579
rotate = 0, 68, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_SL01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = SL01, SL01_to_HI03_hole, gate_tunnel_bretonia

[Object]
nickname = HI03_to_RA01_hole
ids_name = 536708
pos = 50698, 0, 17972
rotate = 0, 60, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_RA01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = RA01, RA01_to_HI03_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_HI03_to_RA01_hole
pos = 50699, 0, 17973
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Hi03_to_CM01_hole
ids_name = 536811
pos = 32994, 8500, 24510
rotate = 0, 40, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_NO01
jump_effect = jump_effect_hole6
ids_info = 66146
visit = 0
goto = CM01, CM01_to_Hi03_hole, gate_tunnel_bretonia

[Zone]
nickname = Zone_HI03_path_kamikaze_fugitive01
pos = -34362, 0, -29796
rotate = 90, 48, 180
shape = CYLINDER
size = 5000, 42000
sort = 99
toughness = 24
density = 2
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = kamikaze_fugitive_01, 1
usage = patrol
mission_eligible = false
faction_weight = red7_n_grp, 10
faction_weight = red8_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 24, 0.200000
faction = red7_n_grp, 1.000000
encounter = patrolp_assault_follow, 30, 0.200000
faction = red8_n_grp, 1.000000

[Zone]
nickname = Zone_HI03_path_kamikaze_fugitive02
pos = -50088, 0, -7992
rotate = 90, 0, 180
shape = CYLINDER
size = 5000, 15825
sort = 99
toughness = 24
density = 2
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = kamikaze_fugitive_01, 2
usage = patrol
mission_eligible = false
faction_weight = red7_n_grp, 10
faction_weight = red8_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 24, 0.200000
faction = red7_n_grp, 1.000000
encounter = patrolp_assault_follow, 30, 0.200000
faction = red8_n_grp, 1.000000

[Zone]
nickname = Zone_HI03_path_kamikaze_fugitive03
pos = -44903, 0, 20053
rotate = 90, -14, 180
shape = CYLINDER
size = 5000, 41567
sort = 99
toughness = 24
density = 2
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = kamikaze_fugitive_01, 3
usage = patrol
mission_eligible = false
faction_weight = red7_n_grp, 10
faction_weight = red8_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 24, 0.200000
faction = red7_n_grp, 1.000000
encounter = patrolp_assault_follow, 30, 0.200000
faction = red8_n_grp, 1.000000

[Zone]
nickname = Zone_HI03_path_kamikaze_fugitive04
pos = -30267, 0, 43655
rotate = 90, -69, 180
shape = CYLINDER
size = 5000, 20179
sort = 99
toughness = 24
density = 2
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = kamikaze_fugitive_01, 4
usage = patrol
mission_eligible = false
faction_weight = red7_n_grp, 10
faction_weight = red8_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 24, 0.200000
faction = red7_n_grp, 1.000000
encounter = patrolp_assault_follow, 30, 0.200000
faction = red8_n_grp, 1.000000

[Zone]
nickname = Zone_HI03_path_kamikaze_fugitive05
pos = 14758, 0, 48728
rotate = 90, -87, 180
shape = CYLINDER
size = 5000, 71174
sort = 99
toughness = 24
density = 2
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = kamikaze_fugitive_01, 5
usage = patrol
mission_eligible = false
faction_weight = red7_n_grp, 10
faction_weight = red8_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 24, 0.200000
faction = red7_n_grp, 1.000000
encounter = patrolp_assault_follow, 30, 0.200000
faction = red8_n_grp, 1.000000

[Zone]
nickname = Zone_HI03_path_kamikaze_fugitive06
pos = 48190, 0, 40423
rotate = -90, 12, 0
shape = CYLINDER
size = 5000, 20263
sort = 99
toughness = 24
density = 2
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = kamikaze_fugitive_01, 6
usage = patrol
mission_eligible = false
faction_weight = red7_n_grp, 10
faction_weight = red8_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 24, 0.200000
faction = red7_n_grp, 1.000000
encounter = patrolp_assault_follow, 30, 0.200000
faction = red8_n_grp, 1.000000

[Zone]
nickname = Zone_HI03_path_kamikaze_fugitive07
pos = 48437, 0, 24194
rotate = -90, -20, 0
shape = CYLINDER
size = 5000, 13500
sort = 99
toughness = 24
density = 2
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = kamikaze_fugitive_01, 7
usage = patrol
mission_eligible = false
faction_weight = red7_n_grp, 10
faction_weight = red8_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 24, 0.200000
faction = red7_n_grp, 1.000000
encounter = patrolp_assault_follow, 30, 0.200000
faction = red8_n_grp, 1.000000

[Zone]
nickname = Zone_HI03_path_kamikaze_fugitive08
pos = 45479, 0, 7234
rotate = -90, 26, 0
shape = CYLINDER
size = 5000, 23792
sort = 99
toughness = 24
density = 2
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = kamikaze_fugitive_01, 8
usage = patrol
mission_eligible = false
faction_weight = red7_n_grp, 10
faction_weight = red8_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 24, 0.200000
faction = red7_n_grp, 1.000000
encounter = patrolp_assault_follow, 30, 0.200000
faction = red8_n_grp, 1.000000

[Zone]
nickname = Zone_HI03_path_kamikaze_fugitive09
pos = 20881, 0, -6140
rotate = -90, 81, 0
shape = CYLINDER
size = 5000, 38931
sort = 99
toughness = 24
density = 2
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = kamikaze_fugitive_01, 9
usage = patrol
mission_eligible = false
faction_weight = red7_n_grp, 10
faction_weight = red8_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 24, 0.200000
faction = red7_n_grp, 1.000000
encounter = patrolp_assault_follow, 30, 0.200000
faction = red8_n_grp, 1.000000

[Zone]
nickname = Zone_HI03_path_kamikaze_fugitive10
pos = 9323, 0, -29496
rotate = -90, -20, 0
shape = CYLINDER
size = 5000, 44029
sort = 99
toughness = 24
density = 2
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = kamikaze_fugitive_01, 10
usage = patrol
mission_eligible = false
faction_weight = red7_n_grp, 10
faction_weight = red8_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 24, 0.200000
faction = red7_n_grp, 1.000000
encounter = patrolp_assault_follow, 30, 0.200000
faction = red8_n_grp, 1.000000

[Zone]
nickname = Zone_HI03_path_kamikaze_fugitive11
pos = -852, 0, -46832
rotate = 90, 79, 180
shape = CYLINDER
size = 5000, 36378
sort = 99
toughness = 24
density = 2
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = kamikaze_fugitive_01, 11
usage = patrol
mission_eligible = false
faction_weight = red7_n_grp, 10
faction_weight = red8_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 24, 0.200000
faction = red7_n_grp, 1.000000
encounter = patrolp_assault_follow, 30, 0.200000
faction = red8_n_grp, 1.000000

[Object]
nickname = DS01_01
pos = 0, 90000, 0
ids_info = 528361
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = DS01_01_Base
base = DS01_01_Base
reputation = ds_n_grp
rotate = 0, 0, 0
archetype = space_police02
ids_name = 1190
loadout = ds_space_police01
difficulty_level = 1
visit = 128

[zone]
nickname = Zone_Hi03_drag_m02
pos = 0, 90000, 0
rotate = 0, 0, 0
shape = SPHERE
size = 8000, 8000, 8000
property_flags = 66
sort = 99
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
spacedust = gf_wormhole_red
spacedust_maxparticles = 50
interference = 0.010000
drag_modifier = 1.500000
visit = 128

[Zone]
nickname = Zone_DS01_explosion_base01
pos = 0, 90000, 0
shape = BOX
size = 100, 100, 100
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = Hi03_to_POLICE01_hole
ids_name = 537473
pos = 0, 20000, 0
rotate = 0, -90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_Hi03_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Hi03_to_POLICE01_hole_interference
pos = 0, 20000, 0
shape = SPHERE
size = 10500
visit = 128
sort = 99.500000
interference = 0.900000

[Object]
nickname = Hi03_01_hostile_station
pos = 60000, 0, 40000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest_repair
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 90, 0
archetype = hostile_outpost_explosion01
ids_name = 535208
loadout = hostile_outpost_explosion01
difficulty_level = 1

[zone]
nickname = HI03_Sun2_death
pos = 165719, 0, 8969
shape = SPHERE
size = 18000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = HI03_Sun2
ids_name = 1380
pos = 165719, 0, 8969
ambient_color = 255, 255, 255
archetype = sun_medium_red
star = hi03_sun2
atmosphere_range = 20000
burn_color = 255, 255, 255
ids_info = 528685

[Zone]
nickname = Zone_HI03_Sun2_radiation_warning01
pos = 165719, 0, 8969
shape = SPHERE
size = 62000, 62000, 62000
visit = 32
sort = 99
damage = 10000
spacedust = gf_wormhole_red
spacedust_maxparticles = 50

[Zone]
nickname = Zone_HI03_Sun2_radiation01
pos = 165719, 0, 8969
shape = SPHERE
size = 60000, 60000, 60000
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = Hi03_05
pos = 26759, -190, -32020
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hi03_05_Base
base = Hi03_05_Base
reputation = fc_rs_grp
rotate = 0, 90, 0
archetype = space_police01
ids_name = 537705
loadout = d_space_police01
difficulty_level = 1

[Object]
nickname = Hi03_06
pos = 26759, -190, -32620
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hi03_06_Base
base = Hi03_06_Base
reputation = fc_rs_grp
rotate = 0, 90, 0
archetype = space_police01
ids_name = 537702
loadout = d_space_police01
difficulty_level = 1

[Object]
nickname = Hi03_07
pos = 26759, -190, -33220
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hi03_07_Base
base = Hi03_07_Base
reputation = fc_rs_grp
rotate = 0, 90, 0
archetype = space_police01
ids_name = 537704
loadout = d_space_police01
difficulty_level = 1

[Object]
nickname = Hi03_08
pos = 26759, -190, -33820
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hi03_08_Base
base = Hi03_08_Base
reputation = fc_rs_grp
rotate = 0, 90, 0
archetype = space_police01
ids_name = 537703
loadout = d_space_police01
difficulty_level = 1

[Object]
nickname = HI03_space_research_11
ids_name = 537706
ids_info = 0
rotate = 0, 0, 0
pos = 26759, 0, -30910
archetype = space_research_n_t
reputation = fc_rs_grp

[Object]
nickname = HI03_space_industrial01_01
ids_name = 0
ids_info = 0
rotate = -30, 0, 0
pos = 26759, -235, -31440
archetype = space_industrial_n_t01

[Object]
nickname = HI03_space_industrial01_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 26759, -296, -32020
archetype = space_industrial_n_t01

[Object]
nickname = HI03_space_industrial01_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 26759, -296, -32620
archetype = space_industrial_n_t01

[Object]
nickname = HI03_space_industrial01_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 26759, -296, -33220
archetype = space_industrial_n_t01

[Object]
nickname = HI03_space_industrial01_05
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 26759, -296, -33820
archetype = space_industrial_n_t01

[Object]
nickname = HI03_shipyard_03
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 26759, -490, -32020
archetype = shipyard

[Object]
nickname = HI03_shipyard_04
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 26759, -490, -32620
archetype = shipyard

[Object]
nickname = HI03_shipyard_05
ids_name = 0
ids_info = 0
rotate = 90, 0, 90
pos = 26759, -490, -33220
archetype = shipyard

[Object]
nickname = HI03_shipyard_06
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 26759, -490, -33820
archetype = shipyard

[Object]
nickname = HI03_Nemesis_fighter_01
ids_name = 536138
ids_info = 0
rotate = 0, 90, 0
pos = 26759, -490, -32020
archetype = Nemesis_fighter

[Object]
nickname = HI03_Nemesis_fighter_02
ids_name = 536138
ids_info = 0
rotate = 0, -90, 0
pos = 26799, -490, -32020
archetype = Nemesis_fighter

[Object]
nickname = HI03_Ataman_battleship_01
ids_name = 536355
ids_info = 0
rotate = 0, 90, 0
pos = 26759, -460, -32620
archetype = Ataman_battleship

[Object]
nickname = HI03_Governor_battleship_01
ids_name = 536691
ids_info = 0
rotate = 0, 90, 0
pos = 26759, -495, -33195
archetype = Governor_battleship

[Object]
nickname = HI03_Lobster_battleship_01
ids_name = 536693
ids_info = 0
rotate = 0, 90, 0
pos = 26759, -460, -33820
archetype = Lobster_battleship

[Zone]
nickname = Zone_HI03_aldramit_01
ids_name = 545464
pos = 9000, 0, 35000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 11000, 11000, 11000
property_flags = 66
ids_info = 530183
visit = 36
spacedust = organismdust_rebirth
spacedust_maxparticles = 45

[Zone]
nickname = Zone_aldramit_Npc01
pos = 9000, 0, 35000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 10500, 10500, 10500
sort = 51
toughness = 2
density = 2
repop_time = 5
max_battle_size = 4
pop_type = Background
relief_time = 5
population_additive = false
faction_weight = miner_n_grp, 20
encounter = area_defend, 1, 0.100000
faction = miner_n_grp, 1.000000

[Object]
nickname = Hi03_Roid_Miner_1
ids_name = 261159
pos = 8950, 0, 34650
rotate = 20, -179, 0
archetype = Roid_Miner2
reputation = miner_n_grp
ids_info = 66140
dock_with = gd_im_silver_miner
base = gd_im_silver_miner
difficulty_level = 12
loadout = mining_co_02
pilot = pilot_solar_hard
behavior = NOTHING

[Object]
nickname = Hi03_ast_1
ids_name = 0
ids_info = 0
rotate = 0, 0, 50
pos = 9000, 0, 35000
archetype = ast_mineable_largeA

[Object]
nickname = Invincible_Part1_01
pos = 25000, 0, 7779
rotate = 0, 0, 0
archetype = Invincible_Part1
difficulty_level = 16

[Object]
nickname = Invincible_Part2_01
ids_name = 537979
ids_info = 537980
pos = 25000, 0, 7779
rotate = 0, 0, 0
archetype = Invincible_Part2
difficulty_level = 16
loadout = Invincible

[Object]
nickname = HI03_to_dream_system01_hole
ids_name = 544258
pos = 130500, -50500, -120500
rotate = 0, 150, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_dream_system01
jump_effect = jump_effect_hole3
ids_info = 66146
visit = 0
goto = dream_system01, dream_system01_to_HI03_hole, gate_tunnel_bretonia

[Object]
nickname = Hi03_to_Psy01_hole
ids_name = 544263
pos = -108000, -2768, 0
archetype = jumphole_rebirth2
ids_info = 60212
jump_effect = jump_effect_nomad_gate
goto = Psy01, Psy01_to_Psy01_hole, gate_tunnel_bretonia
visit = 0

[Object]
nickname = Hi03_to_POLICE02_hole
ids_name = 544492
pos = 0, -30000, 10000
rotate = 0, -90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE02
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE02, POLICE02_to_Hi03_hole, gate_tunnel_bretonia

[Object]
nickname = PY35_01
pos = 120000, 13000, -52000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY35_01_Base
base = PY35_01_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 544531
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Object]
nickname = Hi03_doomstar_base
ids_name = 544655
ids_info = 0
rotate = 0, 0, 0
pos = 75000, 0, 20000
archetype = doomstar_base
dock_with = doomstar01_01_Base
base = doomstar01_01_Base
reputation = doomstar_n_grp

[Object]
nickname = Hi03_doomstar_buoy_1
ids_name = 535804
pos = 75000, 0, 24000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_2
ids_name = 535804
pos = 75000, 0, 16000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_3
ids_name = 535804
pos = 79000, 0, 20000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_4
ids_name = 535804
pos = 71000, 0, 20000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_5
ids_name = 535804
pos = 71000, 0, 21000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_6
ids_name = 535804
pos = 71000, 0, 22000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_7
ids_name = 535804
pos = 71000, 0, 23000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_8
ids_name = 535804
pos = 71000, 0, 24000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_9
ids_name = 535804
pos = 72000, 0, 24000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_9
ids_name = 535804
pos = 73000, 0, 24000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_10
ids_name = 535804
pos = 74000, 0, 24000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_11
ids_name = 535804
pos = 76000, 0, 24000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_12
ids_name = 535804
pos = 77000, 0, 24000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_13
ids_name = 535804
pos = 78000, 0, 24000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_14
ids_name = 535804
pos = 79000, 0, 24000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_15
ids_name = 535804
pos = 79000, 0, 23000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_16
ids_name = 535804
pos = 79000, 0, 22000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_17
ids_name = 535804
pos = 79000, 0, 21000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_18
ids_name = 535804
pos = 79000, 0, 19000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_19
ids_name = 535804
pos = 79000, 0, 18000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_20
ids_name = 535804
pos = 79000, 0, 17000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_21
ids_name = 535804
pos = 79000, 0, 16000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_22
ids_name = 535804
pos = 78000, 0, 16000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_23
ids_name = 535804
pos = 77000, 0, 16000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_24
ids_name = 535804
pos = 76000, 0, 16000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_25
ids_name = 535804
pos = 74000, 0, 16000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_26
ids_name = 535804
pos = 73000, 0, 16000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_27
ids_name = 535804
pos = 72000, 0, 16000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_28
ids_name = 535804
pos = 71000, 0, 16000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_29
ids_name = 535804
pos = 71000, 0, 17000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_30
ids_name = 535804
pos = 71000, 0, 18000
archetype = hazard_buoy
loadout = hazard_buoy_light08
;

[Object]
nickname = Hi03_doomstar_buoy_31
ids_name = 535804
pos = 71000, 0, 19000
archetype = hazard_buoy
loadout = hazard_buoy_light08

[Object]
nickname = Hi03_explosion_planet01
ids_name = 544659
pos = 100000, -25000, -7000
rotate = 0, 0, 0
archetype = explosion_planet_moonred_1500_2
spin = 0.000000, 0.010000, 0.000000
burn_color = 255, 222, 160
ids_info = 0
loadout = loadout_explosion_planet_moonred_1500_hi03
;

[zone]
nickname = Zone_Hi03_explosion_planet01_radiation01
pos = 100000, -25000, -7000
shape = SPHERE
size = 1700, 1700, 1700
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_Hi03_explosion_planet01_radiation02
pos = 100000, -25000, -7000
shape = SPHERE
size = 2000, 2000, 2000
damage = 10000
visit = 32
spacedust = gf_wormhole_red
spacedust_maxparticles = 50
sort = 99
;

[Object]
nickname = Hi03_explosion_planet02
ids_name = 544660
pos = 100000, 10000, -17000
rotate = 0, 0, 0
archetype = explosion_planet_icemoon_1500
spin = 0.000000, 0.010000, 0.000000
burn_color = 255, 222, 160
ids_info = 0
loadout = loadout_explosion_planet_icemoon_1500_hi03
;

[zone]
nickname = Zone_Hi03_explosion_planet02_radiation01
pos = 100000, 10000, -17000
shape = SPHERE
size = 1700, 1700, 1700
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_Hi03_explosion_planet02_radiation02
pos = 100000, 10000, -17000
shape = SPHERE
size = 2000, 2000, 2000
damage = 10000
visit = 32
spacedust = gf_wormhole_red
spacedust_maxparticles = 50
sort = 99
;

[Object]
nickname = Hi03_explosion_planet03
ids_name = 544661
pos = 115000, 0, -37000
rotate = 0, 0, 0
archetype = explosion_planet_mercury_1500
spin = 0.000000, 0.010000, 0.000000
burn_color = 255, 222, 160
ids_info = 0
loadout = loadout_explosion_planet_mercury_1500_hi03
;

[zone]
nickname = Zone_Hi03_explosion_planet03_radiation01
pos = 115000, 0, -37000
shape = SPHERE
size = 1700, 1700, 1700
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_Hi03_explosion_planet03_radiation02
pos = 115000, 0, -37000
shape = SPHERE
size = 2000, 2000, 2000
damage = 10000
visit = 32
spacedust = gf_wormhole_red
spacedust_maxparticles = 50
sort = 99
;

[Object]
nickname = Hi03_explosion_planet04
ids_name = 544662
pos = 110000, -10000, -57000
rotate = 0, 0, 0
archetype = explosion_planet_ice_purple_1500
spin = 0.000000, 0.010000, 0.000000
burn_color = 255, 222, 160
ids_info = 0
loadout = loadout_explosion_planet_ice_purple_1500_hi03
;

[zone]
nickname = Zone_Hi03_explosion_planet04_radiation01
pos = 110000, -10000, -57000
shape = SPHERE
size = 1700, 1700, 1700
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_Hi03_explosion_planet04_radiation02
pos = 110000, -10000, -57000
shape = SPHERE
size = 2000, 2000, 2000
damage = 10000
visit = 32
spacedust = gf_wormhole_red
spacedust_maxparticles = 50
sort = 99

[Object]
nickname = Hi03_dinamik_sun1
ids_name = 544669
ids_info = 66151
pos = 105000, -13000, -30000
archetype = sun_place_ex_blue
loadout = blue_sun_fx_ex

[Zone]
nickname = Zone_Hi03_dinamik_sun1_radiation_warning01
pos = 105000, -13000, -30000
shape = SPHERE
size = 6500, 6500, 6500
visit = 32
sort = 99
damage = 10000
spacedust = gf_wormhole_red
spacedust_maxparticles = 50

[Zone]
nickname = Zone_Hi03_dinamik_sun1_radiation01
pos = 105000, -13000, -30000
shape = SPHERE
size = 5000, 5000, 5000
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = Hi03_to_PY23_hole
ids_name = 544713
pos = -105000, -15000, 25000
rotate = 0, -90, 0
archetype = jumpdrive_blue
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = PY23, PY23_to_Hi03_hole, gate_tunnel_bretonia

[Object]
nickname = Hi03_doomstar_base_repair
ids_name = 544746
ids_info = 0
rotate = 0, 0, 0
pos = 75000, 0, 20000
archetype = doomstar_base
dock_with = doomstar01_02_Base
base = doomstar01_02_Base
reputation = doomstar_n_grp

[Object]
nickname = PY42_01
pos = 110000, -30000, -45000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY42_01_Base
base = PY42_01_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 545595
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Object]
nickname = GAGARIN01_01
pos = -48000, 60000, -35000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = GAGARIN01_01_Base
base = GAGARIN01_01_Base
reputation = gl_n_grp
rotate = 0, 0, 0
archetype = space_police03
ids_name = 546154
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[zone]
nickname = Zone_GAGARIN01_01_radiation_01
pos = -48000, 60000, -35000
rotate = 0,90,0
shape = BOX
size = 220, 100, 135
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_GAGARIN01_01_radiation_02
pos = -48000, 60135, -35000
rotate = 0,90,0
shape = BOX
size = 50, 200, 50
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = EXPLORERS01_01
pos = -41000, 100000, 20000
rotate = 0, -60, 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = EXPLORERS01_01_Base
base = EXPLORERS01_01_Base
reputation = ex_n_grp
archetype = PRIVATE_STATION02
loadout = PRIVATE_STATION02
ids_name = 546158
ids_info = 0
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[zone]
nickname = Zone_EXPLORERS01_01_radiation_01
pos = -41000, 100200, 20000
rotate = 0,-60,0
shape = BOX
size = 400, 900, 400
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = XAOC01_01
pos = 113000, -3500, -45000
rotate = 0, 0, 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = XAOC01_01_Base
base = XAOC01_01_Base
reputation = ch_n_grp
archetype = Gothic_station
loadout = Gothic_station
ids_name = 546180
ids_info = 0
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Object]
nickname = XAOC01_01_platform_1
ids_name = 261164
pos = 113000, -5500, -45000
archetype = Am_platform
ids_info = 66171
visit = 0
reputation = ch_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = d_weapon_platform01
pilot = pilot_solar_hardest

[Object]
nickname = XAOC01_01_platform_1_shield01
pos = 113000, -7300, -45000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = ch_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6