[SystemInfo]
space_color = 0, 0, 0
local_faction = ra_n_grp

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_twelve_assault.ini

[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini

[EncounterParameters]
nickname = patrolp_assault_follow
filename = missions\encounters\patrolp_assault_follow.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_li07_battle
danger = Zr_battle01
battle = music_darksoul_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\RA01_mine_01.ini
zone = Zone_RA01_mine_01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = 
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = 

[LightSource]
nickname = RA01_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 75000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = RA01_01
ids_name = 536706
pos = 30000, 0, 0
rotate = 0, 90, 0
archetype = space_police03
ids_info = 0
base = RA01_01_Base
dock_with = RA01_01_Base
reputation = ra_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police01
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Zone]
nickname = Zone_RA01_explosion_station01
pos = 30000, 0, 0
shape = BOX
size = 100, 100, 100
visit = 32
sort = 99
damage = 2000000000

[zone]
nickname = Zone_RA01_mine_01
ids_name = 0
pos = 30000, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 20000, 20000, 20000
property_flags = 4128
damage = 2000000000
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
ids_info = 0
sort = 99

[Object]
nickname = RA01_private_platform_1
ids_name = 261164
pos = 32000, 0, 0
archetype = private_platform01
ids_info = 66171
visit = 0
reputation = ra_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = private_weapon_platform_shield
pilot = pilot_solar_hardest

[Zone]
nickname = Zone_RA01_explosion_platform01
pos = 32000, 0, 0
shape = BOX
size = 100, 100, 100
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = RA01_private_platform_1_shield01
pos = 32000, -1800, 0
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = ra_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6

[Object]
nickname = RA01_private_platform_2
ids_name = 261164
pos = 30000, 0, 2000
archetype = private_platform01
ids_info = 66171
visit = 0
reputation = ra_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = private_weapon_platform_shield
pilot = pilot_solar_hardest

[Zone]
nickname = Zone_RA01_explosion_platform02
pos = 30000, 0, 2000
shape = BOX
size = 100, 100, 100
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = RA01_private_platform_1_shield02
pos = 30000, -1800, 2000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = ra_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6

[Object]
nickname = RA01_private_platform_3
ids_name = 261164
pos = 30000, 0, -2000
archetype = private_platform01
ids_info = 66171
visit = 0
reputation = ra_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = private_weapon_platform_shield
pilot = pilot_solar_hardest

[Zone]
nickname = Zone_RA01_explosion_platform03
pos = 30000, 0, -2000
shape = BOX
size = 100, 100, 100
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = RA01_private_platform_1_shield03
pos = 30000, -1800, -2000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = ra_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6

[Object]
nickname = RA01_private_platform_4
ids_name = 261164
pos = 28000, 0, 0
archetype = private_platform01
ids_info = 66171
visit = 0
reputation = ra_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = private_weapon_platform_shield
pilot = pilot_solar_hardest

[Zone]
nickname = Zone_RA01_explosion_platform04
pos = 28000, 0, 0
shape = BOX
size = 100, 100, 100
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = RA01_private_platform_1_shield04
pos = 28000, -1800, 0
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = ra_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6

[Object]
nickname = RA01_01_depot_water
ids_name = 261161
pos = 30000, -500, 0
archetype = depot_water
ids_info = 66150
reputation = ra_n_grp
behavior = NOTHING

[Object]
nickname = RA01_to_HI03_hole
ids_name = 535457
pos = 0, 0, 45443
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_HI03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = HI03, HI03_to_RA01_hole, gate_tunnel_bretonia

[Object]
nickname = RA01_to_Hi02_hole
ids_name = 260902
pos = 22958, 0, -37395
rotate = 0, -180, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Hi02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Hi02, Hi02_to_RA01_hole, gate_tunnel_bretonia

[Zone]
nickname = Zone_RA01_pop_ambient_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 160000
comment = NPC_zone
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 3
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = ra_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = ra_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ra_n_grp, 0.900000

[zone]
nickname = Zone_RA01_01_lane_access
pos = 18000, 0, 0
rotate = 0, 90, 0
shape = BOX
size = 2000, 2000, 18500
property_flags = 131072
damage = 50
sort = 99

[zone]
nickname = Zone_RA01_02_lane_access
pos = 30000, 0, 0
rotate = 0, 0, 0
shape = BOX
size = 6600, 5000, 5000
property_flags = 131072
damage = 50
sort = 99

[Object]
nickname = RA01_very_heavy_wplatform_suprise01
ids_name = 261164
pos = 18000, 0, 0
spin = 0.000000, 0.050000, 0.000000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = ra_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest

[Zone]
nickname = Zone_RA01_explosion_platform05
pos = 18000, 0, 0
shape = BOX
size = 100, 100, 100
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = RA01_very_heavy_wplatform_suprise02
ids_name = 261164
pos = 10500, 0, 0
spin = 0.000000, 0.050000, 0.000000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = ra_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest

[Zone]
nickname = Zone_RA01_explosion_platform06
pos = 10500, 0, 0
shape = BOX
size = 100, 100, 100
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = RA01_very_heavy_wplatform_suprise03
ids_name = 261164
pos = 25500, 0, 0
spin = 0.000000, 0.050000, 0.000000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = ra_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest

[Zone]
nickname = Zone_RA01_explosion_platform07
pos = 25500, 0, 0
shape = BOX
size = 100, 100, 100
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = RA01_very_heavy_wplatform_suprise04
ids_name = 261164
pos = 30000, 2000, 0
spin = 0.000000, 0.050000, 0.000000
rotate = 180, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = ra_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest

[Zone]
nickname = Zone_RA01_explosion_platform08
pos = 30000, 2000, 0
shape = BOX
size = 100, 100, 100
visit = 32
sort = 99
damage = 2000000000

[Object]
nickname = RA_suprise_01
pos = 30000, 2400, 0
visit = 16
ids_info = 0
rotate = 58, 18, 62
archetype = suprise_Quaker
ids_name = 536018
loadout = suprise_RA_01

[Object]
nickname = RA01_buoy_1
ids_name = 535804
pos = 27250, 0, 1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_2
ids_name = 535804
pos = 27250, 0, -1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_3
ids_name = 535804
pos = 27250, 250, -1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_4
ids_name = 535804
pos = 27250, 500, -1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_5
ids_name = 535804
pos = 27250, 750, -1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_6
ids_name = 535804
pos = 27250, 1000, -1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_7
ids_name = 535804
pos = 27250, -250, -1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_8
ids_name = 535804
pos = 27250, -500, -1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_9
ids_name = 535804
pos = 27250, -750, -1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_10
ids_name = 535804
pos = 27250, -1000, -1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_11
ids_name = 535804
pos = 27250, -1000, -750
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_12
ids_name = 535804
pos = 27250, -1000, -500
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_13
ids_name = 535804
pos = 27250, -1000, -250
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_14
ids_name = 535804
pos = 27250, -1000, 0
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_15
ids_name = 535804
pos = 27250, -1000, 250
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_16
ids_name = 535804
pos = 27250, -1000, 500
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_17
ids_name = 535804
pos = 27250, -1000, 750
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_18
ids_name = 535804
pos = 27250, -1000, 1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_19
ids_name = 535804
pos = 27250, 1000, 0
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_20
ids_name = 535804
pos = 27250, 1000, 250
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_21
ids_name = 535804
pos = 27250, 1000, 500
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_22
ids_name = 535804
pos = 27250, 1000, 750
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_23
ids_name = 535804
pos = 27250, 1000, 1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_24
ids_name = 535804
pos = 27250, 1000, -250
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_25
ids_name = 535804
pos = 27250, 1000, -500
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_26
ids_name = 535804
pos = 27250, 1000, -750
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_27
ids_name = 535804
pos = 27250, 750, 1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_28
ids_name = 535804
pos = 27250, 500, 1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_29
ids_name = 535804
pos = 27250, 250, 1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_30
ids_name = 535804
pos = 27250, -250, 1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_31
ids_name = 535804
pos = 27250, -500, 1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128
;

[Object]
nickname = RA01_buoy_32
ids_name = 535804
pos = 27250, -750, 1000
rotate = 0,0,90
archetype = hazard_buoy
loadout = hazard_buoy_light06
visit = 128

[Object]
nickname = RA01_01_explosion_outpost
pos = 30000, -35000, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 90, 0
archetype = outpost_explosion02
ids_name = 535208
loadout = red_station_explosion_ra01
difficulty_level = 1

[Object]
nickname = RA01_01_dock2
ids_name = 537643
pos = 30000, 0, 152
rotate = 0, 90, 0
archetype = space_police03
ids_info = 0
base = RA01_01_dock2_Base
dock_with = RA01_01_dock2_Base
reputation = ra_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police01
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Object]
nickname = RA01_01_dock3
ids_name = 544366
pos = 30000, 0, 304
rotate = 0, 90, 0
archetype = space_police02
ids_info = 0
base = RA01_01_dock3_Base
dock_with = RA01_01_dock3_Base
reputation = ra_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police01
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Zone]
nickname = Zone_RA01_RandomMission01
pos = 230000, 130000, 230000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 25
population_additive = false
faction_weight = red12_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = red12_n_grp, 1.000000

[Zone]
nickname = Zone_RA01_destroy_vignette_01
pos = 0, 0, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_RA01_destroy_vignette_02
pos = 0, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_RA01_destroy_vignette_03
pos = 0, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_RA01_destroy_vignette_04
pos = 0, 0, -10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_RA01_destroy_vignette_05
pos = 4000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_RA01_destroy_vignette_06
pos = 4000, 0, 15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_RA01_path_ra01
pos = 3314, 0, 22671
rotate = -90, -8, 0
shape = CYLINDER
size = 3750, 46112
sort = 99
toughness = 30
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = ra_01, 1
usage = patrol
mission_eligible = false
faction_weight = ra_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = ra_n_grp, 1.000000

[zone]
nickname = Zone_RA01_path_ra02
pos = 19500, 0, -59
rotate = 90, -89, 180
shape = CYLINDER
size = 3750, 26500
sort = 99
toughness = 30
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = ra_01, 2
usage = patrol
mission_eligible = false
faction_weight = ra_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = ra_n_grp, 1.000000

[Zone]
nickname = Zone_RA01_path_ra03
pos = -4531, 0, 22701
rotate = -90, 11, 0
shape = CYLINDER
size = 3750, 46271
sort = 99
toughness = 30
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = ra_02, 1
usage = patrol
mission_eligible = false
faction_weight = ra_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = ra_n_grp, 1.000000

[Zone]
nickname = Zone_RA01_path_ra04
pos = 6981, 0, -18704
rotate = -90, -40, 0
shape = CYLINDER
size = 3750, 49194
sort = 99
toughness = 30
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = ra_02, 2
usage = patrol
mission_eligible = false
faction_weight = ra_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = ra_n_grp, 1.000000

[Object]
nickname = RA01_suprise_01
ids_name = 536087
pos = 30000, -500, 50
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_01
visit = 0
;

[Object]
nickname = RA01_suprise_02
ids_name = 536087
pos = 30000, -500, -50
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_03
visit = 0
;

[Object]
nickname = RA01_suprise_03
ids_name = 536087
pos = 30000, -500, -75
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_05
visit = 0
;

[Object]
nickname = RA01_suprise_04
ids_name = 536087
pos = 30000, -500, -100
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_07
visit = 0
;

[Object]
nickname = RA01_suprise_05
ids_name = 536087
pos = 30000, -500, -125
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_08
visit = 0
;

[Object]
nickname = RA01_suprise_06
ids_name = 536087
pos = 30000, -500, 75
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_09
visit = 0
;

[Object]
nickname = RA01_suprise_07
ids_name = 536087
pos = 30000, -500, 100
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_10
visit = 0
;

[Object]
nickname = RA01_suprise_08
ids_name = 536087
pos = 30000, -500, 125
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_11
visit = 0
;

[Object]
nickname = RA01_suprise_09
ids_name = 536087
pos = 30000, -500, 150
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_14
visit = 0
;

[Object]
nickname = RA01_suprise_10
ids_name = 536087
pos = 30000, -500, -150
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_15
visit = 0
;

[Object]
nickname = RA01_suprise_11
ids_name = 536087
pos = 30000, -455, 0
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_16
visit = 0

[Object]
nickname = RA01_suprise_12
ids_name = 536087
pos = -8620, 0, -144
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_02
visit = 0

[Object]
nickname = RA01_suprise_13
ids_name = 536087
pos = 7076, 0, -92
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_04
visit = 0

[Object]
nickname = RA01_suprise_14
ids_name = 536087
pos = -1874, 0, -10069
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_06
visit = 0

[Object]
nickname = RA01_suprise_15
ids_name = 536087
pos = 7809, 0, -19919
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_12
visit = 0

[Object]
nickname = RA01_suprise_16
ids_name = 536087
pos = -6047, 0, 14937
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_13
visit = 0

[Object]
nickname = RA01_suprise_17
ids_name = 536087
pos = -569, 0, 29511
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_17
visit = 0

[Object]
nickname = RA01_suprise_18
ids_name = 536087
pos = -1031, 0, 5197
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_18
visit = 0

[Object]
nickname = RA01_suprise_19
ids_name = 536087
pos = 2166, 0, -6428
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_19
visit = 0

[Object]
nickname = RA01_suprise_20
ids_name = 536087
pos = 3105, 0, 16038
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_20
visit = 0

[Object]
nickname = RA01_suprise_21
ids_name = 536087
pos = -2192, 0, -2858
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_21
visit = 0

[Object]
nickname = RA01_suprise_22
ids_name = 536087
pos = 4826, 0, 7529
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_22
visit = 0

[Object]
nickname = RA01_suprise_23
ids_name = 536087
pos = 14060, 0, -252
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_23
visit = 0

[Object]
nickname = RA01_suprise_24
ids_name = 536087
pos = 22627, 0, 290
archetype = suprise_container_ex_small
ids_info = 0
behavior = NOTHING
loadout = RA01_container_24
visit = 0

[zone]
nickname = Zone_RA01_path_ra_ex_base01
pos = 15134, -18000, 22603
rotate = -125, -33, 0
shape = CYLINDER
size = 3750, 63618
sort = 99
toughness = 30
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = ra_ex_base_01, 1
usage = patrol
mission_eligible = false
faction_weight = ra_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.500000
faction = ra_n_grp, 1.000000
;

[zone]
nickname = Zone_RA01_path_ra_ex_base02
pos = 26535, -18000, -18798
rotate = -45, 11, 0
shape = CYLINDER
size = 3750, 51881
sort = 99
toughness = 30
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = ra_ex_base_01, 2
usage = patrol
mission_eligible = false
faction_weight = ra_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.500000
faction = ra_n_grp, 1.000000