[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = BSG03_Space
danger = BSG_danger_and_battle
battle = BSG_danger_and_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\BSG03_asteroids_01.ini
zone = Zone_BSG03_asteroids_01

[Ambient]
color = 0, 0, 0

[Background]
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_BSG03.cmp

[LightSource]
nickname = BSG03_system_light01
pos = 0, 0, -220118
color = 253, 230, 180
range = 600000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = BSG03_system_light02
pos = 600000, 0, 0
color = 253, 230, 180
range = 700000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = BSG03_to_BSG01_hole
ids_name = 535282
pos = 2366, 0, 218934
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_BSG01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BSG01, BSG01_to_BSG03_hole, gate_tunnel_bretonia

[zone]
nickname = BSG03_Sun1_death
pos = 0, 0, -220118
shape = SPHERE
size = 85000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BSG03_Sun1
ids_name = 1380
pos = 0, 0, -220118
ambient_color = 255, 255, 255
archetype = sun_large
star = bsg_3_sunsol
atmosphere_range = 100000
burn_color = 255, 255, 255
ids_info = 0

[Object]
nickname = BSG03_planet_1
ids_name = 536090
spin = 0.000000, 0.020000, 0.000000
rotate = 0, 0, 0
pos = -147929, 0, 76923
archetype = planet_rckdes_30000
atmosphere_range = 32000
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_BSG03_planet_1_ring, solar\rings\lava.ini

[zone]
nickname = BSG03_planet_1_death
pos = -147929, 0, 76923
shape = SPHERE
size = 31000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_BSG03_planet_1_ring
pos = -147929, 0, 76923
rotate = 0, 0, 90
shape = ring
size = 90000, 60000, 200
sort = 0.000000

[Object]
nickname = BSG03_planet_2
ids_name = 535285
spin = 0.000000, 0.020000, 0.000000
rotate = 0, 0, 0
pos = -227218, 40000, 2366
archetype = planet_gasyelcld_80000
atmosphere_range = 88000
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = BSG03_planet_2_death
pos = -227218, 40000, 2366
shape = SPHERE
size = 85000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = BSG03_Sun2_death
pos = 600000, 0, 0
shape = SPHERE
size = 85000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BSG03_Sun2
ids_name = 1380
pos = 600000, 0, 0
ambient_color = 255, 255, 255
archetype = sun_large_orange
star = bsg_4_sunsol
atmosphere_range = 100000
burn_color = 255, 255, 255
ids_info = 0

[Object]
nickname = BSG03_01
pos = -124984, 0, 32384
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BSG03_01_Base
base = BSG03_01_Base
reputation = fc_cy_grp
rotate = 0, 0, 0
archetype = cylonbase
ids_name = 535291
loadout = cylonbase_loadout
difficulty_level = 1

[Object]
nickname = BSG03_cylondock_01
ids_name = 0
ids_info = 0
rotate = 0, -50, 0
pos = -124984, 3500, 32384
archetype = cylondock
parent = BSG03_01
reputation = fc_cy_grp

[Object]
nickname = BSG03_cylondock_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -124984, -3500, 32384
archetype = cylondock
parent = BSG03_01
reputation = fc_cy_grp

[Object]
nickname = BSG03_02
pos = 76923, 0, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BSG03_02_Base
base = BSG03_02_Base
reputation = fc_cy_grp
rotate = 0, 0, 0
archetype = cylonbase2
ids_name = 535294
loadout = cylonbase2_loadout
difficulty_level = 1

[Zone]
nickname = Zone_BSG03_asteroids_01
ids_name = 0
pos = 207100, 0, -1183
rotate = 0, -90, 0
shape = ELLIPSOID
size = 180000, 100000, 90000
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
toughness = 19
density = 9
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 1
faction_weight = fc_cl_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_cy_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_cl_grp, 0.900000
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cy_grp, 0.900000
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Zone]
nickname = Zone_BSG03_pop_ambient_01
pos = -90000, 0, 20000
rotate = 0, 0, 0
shape = SPHERE
size = 67000
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 20
encounter = area_assault, 19, 0.100000
faction = fc_cy_grp, 1.000000

[Zone]
nickname = Zone_BSG03_pop_ambient_02
pos = 0, 0, 180000
rotate = 0, 0, 0
shape = SPHERE
size = 60000
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 1
faction_weight = fc_cl_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_cy_grp, 0.950000
encounter = area_defend, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Zone]
nickname = Zone_BSG03_destroy_vignette_01
pos = -103255, 0, 32232
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_02
pos = -111106, 0, 15950
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_03
pos = -112123, 0, 48079
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_04
pos = -127970, 0, 11588
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_05
pos = -119392, 0, 13769
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_06
pos = -107035, 0, 23945
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_07
pos = -108198, 0, 39792
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_08
pos = 98530, 0, 359
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_09
pos = 54872, 0, -280
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_10
pos = 76621, 0, -21549
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_11
pos = 76621, 0, 20188
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_12
pos = 61109, 0, -14673
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_13
pos = 91973, 0, -15153
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_14
pos = 61269, 0, 14591
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_15
pos = 91174, 0, 14751
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_pop_ambient_03
pos = 76923, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 38800
sort = 51
toughness = 19
density = 9
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 20
encounter = area_assault, 19, 0.100000
faction = fc_cy_grp, 1.000000

[Zone]
nickname = Zone_BSG03_pop_ambient_04
pos = 17439, 0, 70770
rotate = 0, 0, 0
shape = SPHERE
size = 48000
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 1
faction_weight = fc_cl_grp, 1
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cy_grp, 0.900000
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Zone]
nickname = Zone_BSG03_pop_ambient_05
pos = -110059, 0, -108875
rotate = 0, 0, 0
shape = SPHERE
size = 60355
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 1
faction_weight = fc_cl_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_cy_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Zone]
nickname = Zone_BSG03_pop_ambient_06
pos = 6170, 0, -9194
rotate = 0, 0, 0
shape = SPHERE
size = 29392
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 1
faction_weight = fc_cl_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_cy_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Zone]
nickname = Zone_BSG03_pop_ambient_07
pos = 45115, 0, -82676
rotate = 0, 0, 0
shape = SPHERE
size = 47763
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 1
faction_weight = fc_cl_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_cy_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Zone]
nickname = Zone_BSG03_pop_ambient_08
pos = -30807, 0, -58735
rotate = 0, 0, 0
shape = SPHERE
size = 28744
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 1
faction_weight = fc_cl_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_cy_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Zone]
nickname = Zone_BSG03_pop_ambient_09
pos = -136094, 0, 186982
rotate = 0, 0, 0
shape = SPHERE
size = 73372
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 1
faction_weight = fc_cl_grp, 1
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cy_grp, 0.900000
encounter = battleship_cruisers, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Zone]
nickname = Zone_BSG03_pop_ambient_10
pos = 96679, 0, 135414
rotate = 0, 0, 0
shape = SPHERE
size = 44089
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 1
faction_weight = fc_cl_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_cy_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Zone]
nickname = Zone_BSG03_pop_ambient_11
pos = -54037, 0, 110315
rotate = 0, 0, 0
shape = SPHERE
size = 26738
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_cy_grp, 1
faction_weight = fc_cl_grp, 1
encounter = area_assault, 19, 0.100000
faction = fc_cy_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_cl_grp, 0.900000

[Object]
nickname = BSG03_suprise_red_viper_01
pos = -184615, 0, 101775
visit = 16
ids_info = 66401
rotate = 20, 60, 90
archetype = suprise_red_viper
ids_name = 535290
loadout = suprise_colonial_fighter_secret1

[Object]
nickname = BSG03_suprise_red_viper_02
pos = 204733, 0, 123076
visit = 16
ids_info = 66401
rotate = 60, 50, 10
archetype = suprise_red_viper
ids_name = 535290
loadout = suprise_colonial_fighter_secret2

[Object]
nickname = BSG03_suprise_colonial_battleship_01
pos = 130000, -3000, -165000
visit = 16
ids_info = 0
rotate = 10, 50, 8
archetype = suprise_colonial_battleship
ids_name = 534834
loadout = SECRET_cl_colonial_battleship_BSG03

[Object]
nickname = BSG03_03
pos = 190532, 0, -33136
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BSG03_03_Base
base = BSG03_03_Base
reputation = fc_cl_grp
rotate = 0, 0, 0
archetype = bsggalactica
ids_name = 535363
loadout = bsggalactica_loadout
difficulty_level = 1

[Zone]
nickname = Zone_BSG03_destroy_vignette_16
pos = 168847, 0, -33253
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_17
pos = 211225, 0, -33253
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_18
pos = 189685, 0, -54794
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_19
pos = 190855, 0, -11947
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_20
pos = 174934, 0, -47067
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_21
pos = 204435, 0, -47536
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_22
pos = 175871, 0, -19205
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_23
pos = 204904, 0, -19205
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_24
pos = 182192, 0, -51048
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_25
pos = 196943, 0, -51516
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_26
pos = 183363, 0, -15927
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_27
pos = 197645, 0, -15459
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_28
pos = 172593, 0, -26698
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_29
pos = 207245, 0, -26698
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_30
pos = 171656, 0, -40277
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_destroy_vignette_31
pos = 207479, 0, -40512
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_BSG03_vignette_01_exclusion
pos = 190532, 0, -33136
shape = SPHERE
size = 7000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = BSG03_04
pos = -180000, 50000, -185000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BSG03_04_Base
base = BSG03_04_Base
reputation = fc_cy_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 535372
loadout = space_port_dmg
difficulty_level = 1
visit = 128

[Object]
nickname = BSG03_depot_water_1
reputation = fc_rs_grp
pos = -135000, 0, 38000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = BSG03_Trade_Lane_Ring_01
reputation = fc_cy_grp
pos = 51431, 0, 10096
rotate = 0, 96, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 535294
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
next_ring = BSG03_Trade_Lane_Ring_02

[Object]
nickname = BSG03_Trade_Lane_Ring_02
reputation = fc_cy_grp
pos = 34777, 0, 11921
rotate = 0, 96, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG03_Trade_Lane_Ring_01
next_ring = BSG03_Trade_Lane_Ring_03

[Object]
nickname = BSG03_Trade_Lane_Ring_03
reputation = fc_cy_grp
pos = 18123, 0, 13746
rotate = 0, 96, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG03_Trade_Lane_Ring_02
next_ring = BSG03_Trade_Lane_Ring_04

[Object]
nickname = BSG03_Trade_Lane_Ring_04
reputation = fc_cy_grp
pos = 1469, 0, 15572
rotate = 0, 96, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG03_Trade_Lane_Ring_03
next_ring = BSG03_Trade_Lane_Ring_05

[Object]
nickname = BSG03_Trade_Lane_Ring_05
reputation = fc_cy_grp
pos = -15184, 0, 17397
rotate = 0, 96, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG03_Trade_Lane_Ring_04
next_ring = BSG03_Trade_Lane_Ring_06

[Object]
nickname = BSG03_Trade_Lane_Ring_06
reputation = fc_cy_grp
pos = -31837, 0, 19223
rotate = 0, 96, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG03_Trade_Lane_Ring_05
next_ring = BSG03_Trade_Lane_Ring_07

[Object]
nickname = BSG03_Trade_Lane_Ring_07
reputation = fc_cy_grp
pos = -48491, 0, 21048
rotate = 0, 96, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG03_Trade_Lane_Ring_06
next_ring = BSG03_Trade_Lane_Ring_08

[Object]
nickname = BSG03_Trade_Lane_Ring_08
reputation = fc_cy_grp
pos = -65145, 0, 22874
rotate = 0, 96, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG03_Trade_Lane_Ring_07
next_ring = BSG03_Trade_Lane_Ring_09

[Object]
nickname = BSG03_Trade_Lane_Ring_09
reputation = fc_cy_grp
pos = -81799, 0, 24699
rotate = 0, 96, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG03_Trade_Lane_Ring_08
next_ring = BSG03_Trade_Lane_Ring_10

[Object]
nickname = BSG03_Trade_Lane_Ring_10
reputation = fc_cy_grp
pos = -98453, 0, 26525
rotate = 0, 96, 0
archetype = Trade_Lane_Ring_x3
ids_name = 0
ids_info = 66170
tradelane_space_name = 535291
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_x3
pilot = pilot_solar_easiest
prev_ring = BSG03_Trade_Lane_Ring_09

[Object]
nickname = BSG03_hopping_lighthouse01
ids_name = 535978
pos = 181035, 0, 56256
archetype = hopping_lighthouse_big

[Object]
nickname = BSG03_hopping_lighthouse02
ids_name = 535978
pos = 49704, 0, -98224
archetype = hopping_lighthouse_big

[Object]
nickname = BSG03_hopping_lighthouse03
ids_name = 535978
pos = -110323, 0, -108268
archetype = hopping_lighthouse_big
