[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_li08_space
danger = music_li08_danger
battle = music_li08_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\LI08_debris_dust_03.ini
zone = Zone_LI08_debris_dust_03

[Nebula]
file = solar\nebula\LI08_black_nebula_01.ini
zone = LI08_black_nebula_01

[Asteroids]
file = solar\asteroids\LI08_debris_dust_02.ini
zone = LI08_debris_dust_02

[Asteroids]
file = solar\asteroids\LI08_debris_dust_01.ini
zone = LI08_debris_dust_01

[Asteroids]
file = solar\asteroids\LI08_badlands_asteroids_02.ini
zone = LI08_badlands_asteroids_02

[Nebula]
file = solar\nebula\LI08_badlands_nebula_01.ini
zone = LI08_badlands_nebula_01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_crow.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_li08.cmp

[LightSource]
nickname = LI08_system_light01
pos = 86784, 0, -61932
color = 255, 255, 255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = LI08_system_light02
pos = 1182, -20000, 26035
color = 255, 255, 255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = LI08_system_light03
pos = -46800, 0, -52318
color = 255, 255, 255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = LI08_Sun1_death
pos = 86784, 0, -61932
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = LI08_Sun1
ids_name = 1380
pos = 86784, 0, -61932
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_white_sun
atmosphere_range = 12000
burn_color = 255, 255, 255
ids_info = 66162

[Zone]
nickname = LI08_badlands_nebula_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 98223, 11439, 11439
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 128.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
interference = 0.000000
sort = 20
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_lr_grp, 3
encounter = area_scout, 3, 0.200000
faction = fc_lr_grp, 1.000000

[Zone]
nickname = LI08_badlands_asteroids_02
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 95000, 10000, 10000
property_flags = 8200
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
Music = zone_badlands

[zone]
nickname = LI08_Sun2_death
pos = 1182, -20000, 26035
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = LI08_Sun2
ids_name = 1380
pos = 1182, -20000, 26035
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_white_sun
atmosphere_range = 12000
burn_color = 255, 255, 255
ids_info = 66162

[Object]
nickname = LI08_01
pos = 50586, 0, 25211
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI08_01_Base
base = LI08_01_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = outpost
ids_name = 533819
loadout = trading_outpost_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = LI08_planet_1
ids_name = 533820
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 55342, 0, 23522
archetype = planet_gasyelcld_3000
atmosphere_range = 3300
burn_color = 255, 222, 160
ids_info = 66069
ring = Zone_LI08_planet_1_ring, solar\rings\weisser.ini

[zone]
nickname = LI08_planet_1_death
pos = 55342, 0, 23522
shape = SPHERE
size = 3200
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_LI08_planet_1_ring
pos = 55342, 0, 23522
rotate = 15, 25, -5
shape = ring
size = 10000, 5000, 200
sort = 0.000000

[Object]
nickname = LI08_to_Li04
ids_name = 533818
pos = -53098, 0, 78994
rotate = 0, -47, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li04
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Li04, Li04_to_LI08, gate_tunnel_bretonia

[Object]
nickname = LI08_02
pos = -50000, 0, 27000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI08_02_Base
base = LI08_02_Base
reputation = li_p_grp
rotate = 0, -30, 0
archetype = smallstation1
ids_name = 533824
loadout = smallstation_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = LI08_planet_2
ids_name = 533825
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -52467, 0, -61721
archetype = planet_Miami_5000
atmosphere_range = 5300
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_LI08_planet_2_ring, solar\rings\weisser.ini
base = LI08_03_Base
reputation = li_p_grp

[zone]
nickname = LI08_planet_2_death
pos = -52467, 0, -61721
shape = SPHERE
size = 5200
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_LI08_planet_2_ring
pos = -52467, 0, -61721
rotate = 0, 0, 40
shape = ring
size = 14000, 7000, 200
sort = 0.000000

[Object]
nickname = LI08_03_dock_ring
ids_name = 533827
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI08_03_Base
pos = -49355, 0, -57368
rotate = 0, 35, 0
reputation = br_p_grp
difficulty_level = 1
voice = atc_leg_f01a
space_costume = , robot_body_A
reputation = li_p_grp

[Object]
nickname = LI08_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = LI08_03_Base
base = LI08_03_Base
pos = -49355, 350, -57368
rotate = 0, 35, 0
reputation = li_p_grp

[Zone]
nickname = LI08_debris_dust_01
ids_name = 0
pos = 18145, 0, -50097
rotate = 0, 0, 0
shape = ELLIPSOID
size = 56804, 35502, 35502
property_flags = 130
ids_info = 0
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 50
interference = 0.000000
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_lr_grp, 3
faction_weight = li_p_grp, 3
faction_weight = gd_bh_grp, 3
faction_weight = fc_j_grp, 3
encounter = area_scout, 6, 0.200000
faction = fc_lr_grp, 1.000000
encounter = area_assault, 6, 0.200000
faction = li_p_grp, 1.000000
encounter = area_bh_assault, 6, 0.200000
faction = gd_bh_grp, 1.000000
encounter = area_scavenger, 6, 0.200000
faction = fc_j_grp, 1.000000
Music = zone_field_debris

[Object]
nickname = LI08_to_Iw01
ids_name = 533828
pos = 53283, 0, -57096
rotate = 0, 112, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Iw01, Iw01_to_LI08, gate_tunnel_bretonia

[Zone]
nickname = LI08_debris_dust_02
ids_name = 0
pos = -76526, 0, -50096
rotate = 0, 90, 0
shape = ELLIPSOID
size = 37474, 13017, 13017
property_flags = 130
ids_info = 0
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 50
interference = 0.000000
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_lr_grp, 3
faction_weight = li_p_grp, 3
faction_weight = gd_bh_grp, 3
faction_weight = fc_j_grp, 3
encounter = area_scout, 6, 0.200000
faction = fc_lr_grp, 1.000000
encounter = area_assault, 6, 0.200000
faction = li_p_grp, 1.000000
encounter = area_bh_assault, 6, 0.200000
faction = gd_bh_grp, 1.000000
encounter = area_scavenger, 6, 0.200000
faction = fc_j_grp, 1.000000
Music = zone_field_debris

[Object]
nickname = LI08_04
pos = -52654, 0, -54285
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI08_04_Base
base = LI08_04_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = l_dreadnought
ids_name = 533834
loadout = li_n_li_dreadnought_base
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_LI08_vignette_01_exclusion
pos = 49615, 0, -55021
shape = SPHERE
size = 6500
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = LI08_black_nebula_01
ids_name = 0
pos = 28796, 0, 74949
rotate = 0, 23, 0
shape = ELLIPSOID
size = 44969, 21696, 21696
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
interference = 0.000000
sort = 20
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_lr_grp, 3
encounter = area_scout, 3, 0.200000
faction = fc_lr_grp, 1.000000
Music = zone_field_debris

[Object]
nickname = LI08_05
pos = 36448, 0, 80487
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI08_05_Base
base = LI08_05_Base
reputation = fc_lr_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 533839
loadout = space_port_dmg_pi_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_LI08_vignette_02_exclusion
pos = 36448, 0, 80487
shape = SPHERE
size = 2500
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = LI08_to_Iw06_hole
ids_name = 533840
pos = 18540, 0, -73372
rotate = 0, 180, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Iw06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Iw06, Iw06_to_LI08_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_LI08_to_Iw06_hole
pos = 18541, 0, -73371
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Zone]
nickname = Zone_LI08_pop_ambient_01
pos = -49397, 0, -55667
rotate = 0, 0, 0
shape = SPHERE
size = 9500
comment = Ambient Pop
sort = 51
toughness = 1
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = gd_bh_grp, 20
faction_weight = co_hsp_grp, 1
faction_weight = co_me_grp, 1
faction_weight = co_ss_grp, 1
faction_weight = co_vr_grp, 1
faction_weight = co_be_grp, 20
faction_weight = co_kt_grp, 20
faction_weight = co_nws_grp, 20
faction_weight = co_ni_grp, 20
faction_weight = co_os_grp, 20
encounter = area_defend, 19, 0.100000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.100000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.100000
faction = co_be_grp, 1.000000
faction = co_hsp_grp, 1.000000
faction = co_kt_grp, 1.000000
faction = co_me_grp, 1.000000
faction = co_nws_grp, 1.000000
faction = co_ni_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_armored, 1, 0.100000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.100000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.100000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000

[Zone]
nickname = Zone_LI08_pop_ambient_02
pos = -49025, 0, 25092
rotate = 0, 0, 0
shape = SPHERE
size = 5500
comment = Ambient Pop
sort = 51
toughness = 1
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = gd_bh_grp, 20
faction_weight = co_hsp_grp, 1
faction_weight = co_me_grp, 1
faction_weight = co_ss_grp, 1
faction_weight = co_vr_grp, 1
faction_weight = co_be_grp, 20
faction_weight = co_kt_grp, 20
faction_weight = co_nws_grp, 20
faction_weight = co_ni_grp, 20
faction_weight = co_os_grp, 20
encounter = area_defend, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.100000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.100000
faction = co_be_grp, 1.000000
faction = co_hsp_grp, 1.000000
faction = co_kt_grp, 1.000000
faction = co_me_grp, 1.000000
faction = co_nws_grp, 1.000000
faction = co_ni_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_armored, 1, 0.100000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.100000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000

[Zone]
nickname = Zone_LI08_pop_ambient_03
pos = 49975, 0, 25122
rotate = 0, 0, 0
shape = SPHERE
size = 6000
comment = Ambient Pop
sort = 51
toughness = 1
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = gd_bh_grp, 20
faction_weight = co_hsp_grp, 1
faction_weight = co_me_grp, 1
faction_weight = co_ss_grp, 1
faction_weight = co_vr_grp, 1
faction_weight = co_be_grp, 20
faction_weight = co_kt_grp, 20
faction_weight = co_nws_grp, 20
faction_weight = co_ni_grp, 20
faction_weight = co_os_grp, 20
encounter = area_defend, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.100000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.100000
faction = co_be_grp, 1.000000
faction = co_hsp_grp, 1.000000
faction = co_kt_grp, 1.000000
faction = co_me_grp, 1.000000
faction = co_nws_grp, 1.000000
faction = co_ni_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_armored, 1, 0.100000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.100000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000

[Zone]
nickname = Zone_LI08_pop_ambient_04
pos = -51387, 0, 76933
rotate = 0, 0, 0
shape = SPHERE
size = 7500
comment = Ambient Pop
sort = 51
toughness = 1
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = gd_bh_grp, 20
faction_weight = co_hsp_grp, 1
faction_weight = co_me_grp, 1
faction_weight = co_ss_grp, 1
faction_weight = co_vr_grp, 1
faction_weight = co_be_grp, 20
faction_weight = co_kt_grp, 20
faction_weight = co_nws_grp, 20
faction_weight = co_ni_grp, 20
faction_weight = co_os_grp, 20
encounter = area_defend, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.100000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.100000
faction = co_be_grp, 1.000000
faction = co_hsp_grp, 1.000000
faction = co_kt_grp, 1.000000
faction = co_me_grp, 1.000000
faction = co_nws_grp, 1.000000
faction = co_ni_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_armored, 1, 0.100000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.100000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000

[Zone]
nickname = Zone_LI08_pop_ambient_05
pos = 49747, 0, -55217
rotate = 0, 0, 0
shape = SPHERE
size = 7000
comment = Ambient Pop
sort = 51
toughness = 1
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = gd_bh_grp, 20
faction_weight = co_hsp_grp, 1
faction_weight = co_me_grp, 1
faction_weight = co_ss_grp, 1
faction_weight = co_vr_grp, 1
faction_weight = co_be_grp, 20
faction_weight = co_kt_grp, 20
faction_weight = co_nws_grp, 20
faction_weight = co_ni_grp, 20
faction_weight = co_os_grp, 20
encounter = area_defend, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.100000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.100000
faction = co_be_grp, 1.000000
faction = co_hsp_grp, 1.000000
faction = co_kt_grp, 1.000000
faction = co_me_grp, 1.000000
faction = co_nws_grp, 1.000000
faction = co_ni_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_armored, 1, 0.100000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.100000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000

[Zone]
nickname = Zone_LI08_pop_ambient_06
pos = 36463, 0, 80483
rotate = 0, 0, 0
shape = SPHERE
size = 2346
comment = rogue base
sort = 30
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_lr_grp, single_base_unlaw
relief_time = 20
population_additive = false
faction_weight = fc_lr_grp, 1
faction_weight = fc_ou_grp, 1
faction_weight = gd_bh_grp, 20
density_restriction = 4, lawfuls
encounter = area_scout, 4, 0.100000
faction = fc_lr_grp, 0.550000
faction = fc_ou_grp, 0.450000
encounter = area_defend, 4, 0.100000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 4, 0.100000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 4, 0.100000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 4, 0.100000
faction = fc_ou_grp, 1.000000
encounter = area_trade_freighter_smuggler, 4, 0.100000
faction = fc_lr_grp, 1.000000

[Zone]
nickname = Zone_LI08_debris_dust_03
ids_name = 0
pos = 25308, 0, 70808
rotate = 0, 21, 0
shape = ELLIPSOID
size = 35633, 8532, 8532
property_flags = 130
ids_info = 0
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
Music = zone_field_debris

[Zone]
nickname = Zone_LI08_destroy_vignette_01
pos = -35005, 0, -40956
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_02
pos = -61011, 0, -40956
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI08_destroy_vignette_03
pos = -69072, 0, -59967
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_04
pos = -39872, 0, -74718
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI08_destroy_vignette_05
pos = -62685, 0, -78521
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI08_destroy_vignette_06
pos = -17859, 0, -68091
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_07
pos = -16847, 0, -30440
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_08
pos = 3799, 0, -22141
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_09
pos = 26673, 0, -22342
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_10
pos = -28201, 0, 50
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_11
pos = 138, 0, 234
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_12
pos = 26453, 0, 50
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_13
pos = 62337, 0, -316
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_14
pos = 52338, 0, 41926
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI08_destroy_vignette_15
pos = 34743, 0, 53540
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_16
pos = 14143, 0, 62803
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_17
pos = 30884, 0, 71057
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_18
pos = 51495, 0, 60015
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_19
pos = 4738, 0, 78970
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_20
pos = 22773, 0, 89459
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI08_destroy_vignette_21
pos = 52401, 0, 78602
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI08_destroy_vignette_22
pos = -66305, 0, -149
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_23
pos = -29851, 0, 41342
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI08_destroy_vignette_24
pos = -62344, 0, 40922
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI08_destroy_vignette_25
pos = 867, 0, -44528
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_26
pos = 23688, 0, -44202
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI08_destroy_vignette_27
pos = -69209, 0, 20979
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI08_destroy_vignette_28
pos = -46886, 0, 56787
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI08_pop_ambient_07
pos = -7494, 0, -29979
rotate = 0, 0, 0
shape = SPHERE
size = 86400
sort = 51
toughness = 2
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = li_p_grp, 1
faction_weight = fc_lr_grp, 1
encounter = area_scout, 2, 0.100000
faction = li_p_grp, 0.250000
faction = fc_lr_grp, 0.750000

[Object]
nickname = LI08_06
pos = -45603, 0, -52318
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI08_06_Base
base = LI08_06_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = space_factory01
ids_name = 60231
loadout = space_factory01_li_01
difficulty_level = 1

[Object]
nickname = LI08_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -45200, -300, -52318
archetype = shipyard
parent = LI08_06
reputation = li_n_grp

[Object]
nickname = LI08_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -44800, -300, -52318
archetype = shipyard
parent = LI08_06
reputation = li_n_grp

[Object]
nickname = LI08_shipyard_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -45200, -600, -52318
archetype = shipyard
parent = LI08_06
reputation = li_n_grp

[Object]
nickname = LI08_shipyard_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -44800, -600, -52318
archetype = shipyard
parent = LI08_06
reputation = li_n_grp

[Object]
nickname = LI08_shipyard_05
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -44800, -900, -52318
archetype = shipyard
parent = LI08_06
reputation = li_n_grp

[Object]
nickname = LI08_shipyard_06
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -45200, -900, -52318
archetype = shipyard
parent = LI08_06
reputation = li_n_grp

[Object]
nickname = LI08_shipyard_2x_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -45300, -1300, -52318
archetype = shipyard_2x
parent = LI08_06
reputation = li_n_grp

[Object]
nickname = LI08_shipyard_2x_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -44700, -1300, -52318
archetype = shipyard_2x
parent = LI08_06
reputation = li_n_grp

[Object]
nickname = LI08_space_research_01
ids_name = 0
ids_info = 0
rotate = 90, 0, 0
pos = -45000, 0, -52318
archetype = space_research
parent = LI08_06
reputation = li_n_grp

[Object]
nickname = Li08_to_Start01
ids_name = 537630
pos = -54598, 0, 76844
rotate = 0, -65, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Start01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Start01, Start01_to_Li08, gate_tunnel_bretonia

[Object]
nickname = LI08_Trade_Lane_Ring_01
reputation = li_p_grp
pos = -45263, 0, 73340
rotate = 0, -63, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196612
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI08_Trade_Lane_Ring_02

[Object]
nickname = LI08_Trade_Lane_Ring_02
reputation = li_p_grp
pos = -35179, 0, 68234
rotate = 0, -63, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_01
next_ring = LI08_Trade_Lane_Ring_03

[Object]
nickname = LI08_Trade_Lane_Ring_03
reputation = li_p_grp
pos = -25095, 0, 63129
rotate = 0, -63, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_02
next_ring = LI08_Trade_Lane_Ring_04

[Object]
nickname = LI08_Trade_Lane_Ring_04
reputation = li_p_grp
pos = -15011, 0, 58024
rotate = 0, -63, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_03
next_ring = LI08_Trade_Lane_Ring_05

[Object]
nickname = LI08_Trade_Lane_Ring_05
reputation = li_p_grp
pos = -4927, 0, 52919
rotate = 0, -63, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_04
next_ring = LI08_Trade_Lane_Ring_06

[Object]
nickname = LI08_Trade_Lane_Ring_06
reputation = li_p_grp
pos = 5155, 0, 47813
rotate = 0, -63, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_05
next_ring = LI08_Trade_Lane_Ring_07

[Object]
nickname = LI08_Trade_Lane_Ring_07
reputation = li_p_grp
pos = 15239, 0, 42708
rotate = 0, -63, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_06
next_ring = LI08_Trade_Lane_Ring_08

[Object]
nickname = LI08_Trade_Lane_Ring_08
reputation = li_p_grp
pos = 25323, 0, 37603
rotate = 0, -63, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_07
next_ring = LI08_Trade_Lane_Ring_09

[Object]
nickname = LI08_Trade_Lane_Ring_09
reputation = li_p_grp
pos = 35407, 0, 32498
rotate = 0, -63, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_08
next_ring = LI08_Trade_Lane_Ring_10

[Object]
nickname = LI08_Trade_Lane_Ring_10
reputation = li_p_grp
pos = 45491, 0, 27393
rotate = 0, -63, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 533819
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_09

[Object]
nickname = LI08_Trade_Lane_Ring_11
reputation = li_p_grp
pos = 45384, 0, 25037
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 533819
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI08_Trade_Lane_Ring_12

[Object]
nickname = LI08_Trade_Lane_Ring_12
reputation = li_p_grp
pos = 35378, 0, 25033
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_11
next_ring = LI08_Trade_Lane_Ring_13

[Object]
nickname = LI08_Trade_Lane_Ring_13
reputation = li_p_grp
pos = 25372, 0, 25029
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_12
next_ring = LI08_Trade_Lane_Ring_14

[Object]
nickname = LI08_Trade_Lane_Ring_14
reputation = li_p_grp
pos = 15366, 0, 25026
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_13
next_ring = LI08_Trade_Lane_Ring_15

[Object]
nickname = LI08_Trade_Lane_Ring_15
reputation = li_p_grp
pos = 5360, 0, 25022
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_14
next_ring = LI08_Trade_Lane_Ring_16

[Object]
nickname = LI08_Trade_Lane_Ring_16
reputation = li_p_grp
pos = -4645, 0, 25018
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_15
next_ring = LI08_Trade_Lane_Ring_17

[Object]
nickname = LI08_Trade_Lane_Ring_17
reputation = li_p_grp
pos = -14651, 0, 25015
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_16
next_ring = LI08_Trade_Lane_Ring_18

[Object]
nickname = LI08_Trade_Lane_Ring_18
reputation = li_p_grp
pos = -24657, 0, 25011
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_17
next_ring = LI08_Trade_Lane_Ring_19

[Object]
nickname = LI08_Trade_Lane_Ring_19
reputation = li_p_grp
pos = -34663, 0, 25007
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_18
next_ring = LI08_Trade_Lane_Ring_20

[Object]
nickname = LI08_Trade_Lane_Ring_20
reputation = li_p_grp
pos = -44669, 0, 25004
rotate = 0, 89, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 533824
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_19

[Object]
nickname = LI08_Trade_Lane_Ring_21
reputation = li_p_grp
pos = -49031, 0, 20803
rotate = 0, 0, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 533824
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI08_Trade_Lane_Ring_22

[Object]
nickname = LI08_Trade_Lane_Ring_22
reputation = li_p_grp
pos = -49065, 0, 11058
rotate = 0, 0, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_21
next_ring = LI08_Trade_Lane_Ring_23

[Object]
nickname = LI08_Trade_Lane_Ring_23
reputation = li_p_grp
pos = -49099, 0, 1312
rotate = 0, 0, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_22
next_ring = LI08_Trade_Lane_Ring_24

[Object]
nickname = LI08_Trade_Lane_Ring_24
reputation = li_p_grp
pos = -49134, 0, -8432
rotate = 0, 0, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_23
next_ring = LI08_Trade_Lane_Ring_25

[Object]
nickname = LI08_Trade_Lane_Ring_25
reputation = li_p_grp
pos = -49168, 0, -18177
rotate = 0, 0, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_24
next_ring = LI08_Trade_Lane_Ring_26

[Object]
nickname = LI08_Trade_Lane_Ring_26
reputation = li_p_grp
pos = -49203, 0, -27922
rotate = 0, 0, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_25
next_ring = LI08_Trade_Lane_Ring_27

[Object]
nickname = LI08_Trade_Lane_Ring_27
reputation = li_p_grp
pos = -49237, 0, -37667
rotate = 0, 0, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_26
next_ring = LI08_Trade_Lane_Ring_28

[Object]
nickname = LI08_Trade_Lane_Ring_28
reputation = li_p_grp
pos = -49272, 0, -47412
rotate = 0, 0, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 533825
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_27

[Object]
nickname = LI08_Trade_Lane_Ring_29
reputation = li_p_grp
pos = -40253, 0, -55436
rotate = 0, -90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 533825
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI08_Trade_Lane_Ring_30

[Object]
nickname = LI08_Trade_Lane_Ring_30
reputation = li_p_grp
pos = -30798, 0, -55436
rotate = 0, -90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_29
next_ring = LI08_Trade_Lane_Ring_31

[Object]
nickname = LI08_Trade_Lane_Ring_31
reputation = li_p_grp
pos = -21343, 0, -55436
rotate = 0, -90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_30
next_ring = LI08_Trade_Lane_Ring_32

[Object]
nickname = LI08_Trade_Lane_Ring_32
reputation = li_p_grp
pos = -11889, 0, -55436
rotate = 0, -90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_31
next_ring = LI08_Trade_Lane_Ring_33

[Object]
nickname = LI08_Trade_Lane_Ring_33
reputation = li_p_grp
pos = -2434, 0, -55436
rotate = 0, -90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_32
next_ring = LI08_Trade_Lane_Ring_34

[Object]
nickname = LI08_Trade_Lane_Ring_34
reputation = li_p_grp
pos = 7020, 0, -55436
rotate = 0, -90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_33
next_ring = LI08_Trade_Lane_Ring_35

[Object]
nickname = LI08_Trade_Lane_Ring_35
reputation = li_p_grp
pos = 16475, 0, -55436
rotate = 0, -90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_34
next_ring = LI08_Trade_Lane_Ring_36

[Object]
nickname = LI08_Trade_Lane_Ring_36
reputation = li_p_grp
pos = 25929, 0, -55436
rotate = 0, -90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_35
next_ring = LI08_Trade_Lane_Ring_37

[Object]
nickname = LI08_Trade_Lane_Ring_37
reputation = li_p_grp
pos = 35384, 0, -55436
rotate = 0, -90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_36
next_ring = LI08_Trade_Lane_Ring_38

[Object]
nickname = LI08_Trade_Lane_Ring_38
reputation = li_p_grp
pos = 44839, 0, -55436
rotate = 0, -90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196643
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_37

[Object]
nickname = LI08_Trade_Lane_Ring_39
reputation = li_p_grp
pos = 48909, 0, -50727
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196643
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI08_Trade_Lane_Ring_40

[Object]
nickname = LI08_Trade_Lane_Ring_40
reputation = li_p_grp
pos = 48916, 0, -40588
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_39
next_ring = LI08_Trade_Lane_Ring_41

[Object]
nickname = LI08_Trade_Lane_Ring_41
reputation = li_p_grp
pos = 48923, 0, -30449
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_40
next_ring = LI08_Trade_Lane_Ring_42

[Object]
nickname = LI08_Trade_Lane_Ring_42
reputation = li_p_grp
pos = 48930, 0, -20309
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_41
next_ring = LI08_Trade_Lane_Ring_43

[Object]
nickname = LI08_Trade_Lane_Ring_43
reputation = li_p_grp
pos = 48937, 0, -10170
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_42
next_ring = LI08_Trade_Lane_Ring_44

[Object]
nickname = LI08_Trade_Lane_Ring_44
reputation = li_p_grp
pos = 48944, 0, -31
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_43
next_ring = LI08_Trade_Lane_Ring_45

[Object]
nickname = LI08_Trade_Lane_Ring_45
reputation = li_p_grp
pos = 48951, 0, 10107
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_44
next_ring = LI08_Trade_Lane_Ring_46

[Object]
nickname = LI08_Trade_Lane_Ring_46
reputation = li_p_grp
pos = 48958, 0, 20246
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 533819
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI08_Trade_Lane_Ring_45

