[SystemInfo]
space_color = 0, 0, 0
local_faction = police_n_grp

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_torment_space
danger = music_ew10d
battle = music_ew10d

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\POLICE01_mine_01.ini
zone = Zone_POLICE01_mine_01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = 
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_li05.cmp

[LightSource]
nickname = POLICE01_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = Zone_POLICE01_mine_01
ids_name = 0
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 750000, 750000, 750000
property_flags = 4128
damage = 2000000000
visit = 36
spacedust = radioactivedust
spacedust_maxparticles = 50
ids_info = 0
sort = 99

[zone]
nickname = Zone_POLICE01_Centre01_exclusion
pos = 0, 0, 0
shape = SPHERE
size = 4000
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
visit = 99
sort = 99.500000
damage = 10
interference = 0.500000

[Object]
nickname = POLICE01_to_Hi03_hole
ids_name = 589873 ;537483
pos = 0, -1000, 2000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Hi03
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Hi03, Hi03_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation1
;pos = 0, -1000, 2000
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_Ku02_hole
ids_name = 196627 ;537474
pos = 1500, -2500, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Ku02
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Ku02, Ku02_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation2
;pos = 1500, -2500, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_RL01_hole
ids_name = 538020 ;537475
pos = -1500, -2500, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_RL01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = RL01, RL01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation3
;pos = -1500, -2500, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_AR09_hole
ids_name = 535070 ;537476
pos = 0, -1000, -2000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_AR09
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = AR09, AR09_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation4
;pos = 0, -1000, -2000
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_IN07_hole
ids_name = 534735 ;537477
pos = 0, 0, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_IN07
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = IN07, IN07_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation5
;pos = 0, 0, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_XK01_hole
ids_name = 533046 ;537478
pos = 1500, -1000, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_XK01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = XK01, XK01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation6
;pos = 1500, -1000, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_Hu01_hole
ids_name = 531851 ;537479
pos = 1500, 0, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Hu01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Hu01, Hu01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation7
;pos = 1500, 0, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_CN02_hole
ids_name = 535888 ;537480
pos = -1500, -1000, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_CN02
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = CN02, CN02_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation8
;pos = -1500, -1000, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_PRO01_hole
ids_name = 537092 ;537481
pos = -1500, 0, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_PRO01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = PRO01, PRO01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation9
;pos = -1500, 0, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_BSG01_hole
ids_name = 535277 ;537482
pos = 0, -2500, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_PRO01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = BSG01, BSG01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation10
;pos = 0, -2500, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_very_heavy_wplatform_suprise01
ids_name = 261164
pos = -2500, -500, 0
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = police_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform_heavy_scanner
pilot = pilot_solar_hardest

[zone]
nickname = Zone_POLICE01_very_heavy_wplatform_suprise01_radiation
pos = -2500, -500, 0
rotate = 0,0,0
shape = BOX
size = 150, 150, 150
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_POLICE01_Station01_radiation
pos = 0,500,0
rotate = 0,0,0
shape = BOX
size = 450, 100, 100
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_POLICE01_Station02_radiation
pos = 0,630,0
rotate = 0,0,0
shape = BOX
size = 50, 190, 50
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_POLICE01_Station03_radiation
pos = 150,630,0
rotate = 0,0,0
shape = BOX
size = 50, 190, 50
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_POLICE01_Station04_radiation
pos = 0,500,0
rotate = 0,0,0
shape = BOX
size = 70, 100, 220
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_POLICE01_Station05_radiation
pos = 150,500,0
rotate = 0,0,0
shape = BOX
size = 70, 100, 220
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = POLICE01_very_heavy_wplatform_suprise02
ids_name = 261164
pos = 2500, -500, 0
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = police_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform_heavy_scanner
pilot = pilot_solar_hardest

[zone]
nickname = Zone_POLICE01_very_heavy_wplatform_suprise02_radiation
pos = 2500, -500, 0
rotate = 0,0,0
shape = BOX
size = 150, 150, 150
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = POLICE01_very_heavy_wplatform_suprise03
ids_name = 261164
pos = 0, 2000, 0
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = police_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform_heavy_scanner
pilot = pilot_solar_hardest

[zone]
nickname = Zone_POLICE01_very_heavy_wplatform_suprise03_radiation
pos = 0, 2000, 0
rotate = 0,0,0
shape = BOX
size = 150, 150, 150
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = POLICE01_very_heavy_wplatform_suprise04
ids_name = 261164
pos = 0, -1800, 0
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = police_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform_heavy_scanner
pilot = pilot_solar_hardest

[zone]
nickname = Zone_POLICE01_very_heavy_wplatform_suprise04_radiation
pos = 0, -1800, 0
rotate = 0,0,0
shape = BOX
size = 150, 150, 150
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = POLICE01_very_heavy_wplatform_suprise05
ids_name = 261164
pos = 0, -500, 2900
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = police_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform_heavy_scanner
pilot = pilot_solar_hardest

[zone]
nickname = Zone_POLICE01_very_heavy_wplatform_suprise05_radiation
pos = 0, -500, 2900
rotate = 0,0,0
shape = BOX
size = 150, 150, 150
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = POLICE01_very_heavy_wplatform_suprise06
ids_name = 261164
pos = 0, -500, -2900
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = police_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform_heavy_scanner
pilot = pilot_solar_hardest

[zone]
nickname = Zone_POLICE01_very_heavy_wplatform_suprise06_radiation
pos = 0, -500, -2900
rotate = 0,0,0
shape = BOX
size = 150, 150, 150
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = POLICE01_very_heavy_wplatform_pulse01
ids_name = 261164
pos = 2500, 0, 2500
spin = 0.000000, 0.090000, 0.000000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = police_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[zone]
nickname = Zone_POLICE01_very_heavy_wplatform_pulse01_radiation
pos = 2500, 0, 2500
rotate = 0,0,0
shape = BOX
size = 150, 150, 150
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = POLICE01_very_heavy_wplatform_pulse02
ids_name = 261164
pos = -2500, 0, -2500
spin = 0.000000, 0.090000, 0.000000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = police_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[zone]
nickname = Zone_POLICE01_very_heavy_wplatform_pulse02_radiation
pos = -2500, 0, -2500
rotate = 0,0,0
shape = BOX
size = 150, 150, 150
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = POLICE01_01
ids_name = 544480
pos = 0, 500, 0
rotate = 0, 0, 0
archetype = space_police01
ids_info = 0
base = POLICE01_01_Base
dock_with = POLICE01_01_Base
reputation = police_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police01
pilot = pilot_solar_hardest

[Object]
nickname = POLICE01_01_dock2
ids_name = 537598
pos = 150, 500, 0
rotate = 0, 0, 0
archetype = space_police01
ids_info = 0
base = POLICE01_01_dock2_Base
dock_with = POLICE01_01_dock2_Base
reputation = police_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police01
pilot = pilot_solar_hardest

[Object]
nickname = POLICE01_01_dock3
ids_name = 544481
pos = -150, 500, 0
rotate = 0, 0, 0
archetype = space_police01
ids_info = 0
base = POLICE01_01_dock3_Base
dock_with = POLICE01_01_dock3_Base
reputation = rd_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_POLICE01_01_dock3_radiation01
pos = -150,630,0
rotate = 0,0,0
shape = BOX
size = 50, 190, 50
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_POLICE01_01_dock3_radiation02
pos = -150,500,0
rotate = 0,0,0
shape = BOX
size = 70, 100, 220
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = POLICE01_to_RU01_hole
ids_name = 534421 ;537639
pos = -1500, 1000, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_PRO01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = RU01, RU01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation11
;pos = -1500, 1000, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = Police01_to_Ew05_hole
ids_name = 534696 ;535120
pos = 1500, 1000, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Ew05
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Ew05, Ew05_to_Police01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_hole_radiation12
;pos = 1500, 1000, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_POLICE02_hole
ids_name = 544491 ;544492
pos = 0, -1000, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Am01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE02, POLICE02_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_POLICE02_hole_radiation
;pos = 0, -1000, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_SR01_hole
ids_name = 534883
pos = 1500, 2000, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_SR01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = SR01, SR01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_SR01_hole_radiation1
;pos = 1500, 2000, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000

[Object]
nickname = POLICE01_to_Ew04_hole
ids_name = 196652
pos = -1500, 2000, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Ew04
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Ew04, Ew04_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_Ew04_hole_radiation1
;pos = -1500, 2000, 0
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_Br01_hole
ids_name = 196614
pos = 1500, 2000, 1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Br01, Br01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_Br01_hole_radiation1
;pos = 1500, 2000, 1500
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_Ew08_hole
ids_name = 458767
pos = -1500, 2000, 1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Ew08
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Ew08, Ew08_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_Ew08_hole_radiation1
;pos = -1500, 2000, 1500
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_Un05_hole
ids_name = 535984
pos = 0, 2000, 1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Un05
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Un05, Un05_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_Un05_hole_radiation1
;pos = 0, 2000, 1500
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_NOVA01_hole
ids_name = 536765
pos = 0, -2000, 1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_NOVA01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = NOVA01, NOVA01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_NOVA01_hole_radiation1
;pos = 0, -2000, 1500
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_VOSSK01_hole
ids_name = 536170
pos = 1500, -2000, 1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_VOSSK01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = VOSSK01, VOSSK01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_VOSSK01_hole_radiation1
;pos = 1500, -2000, 1500
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_SP01_hole
ids_name = 536246
pos = -1500, -2000, 1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_SP01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = SP01, SP01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_SP01_hole_radiation1
;pos = -1500, -2000, 1500
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_AOD01_hole
ids_name = 536783
pos = -1500, -2000, -1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_AOD01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = AOD01, AOD01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_AOD01_hole_radiation1
;pos = -1500, -2000, -1500
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_SW01_hole
ids_name = 532640
pos = 1500, -2000, -1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_SW01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = SW01, SW01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_SW01_hole_radiation1
;pos = 1500, -2000, -1500
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_Am01_hole
ids_name = 525117
pos = 0, -2000, -1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Am01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Am01, Am01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_Am01_hole_radiation1
;pos = 0, -2000, -1500
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_Li05_hole
ids_name = 196613
pos = 1500, 2000, -1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li05
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Li05, Li05_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_Li05_hole_radiation1
;pos = 1500, 2000, -1500
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_Li01_hole
ids_name = 196609
pos = -1500, 2000, -1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Li01, Li01_to_POLICE01_hole, gate_tunnel_bretonia

;[zone]
;nickname = POLICE01_to_Li01_hole_radiation1
;pos = -1500, 2000, -1500
;rotate = 0,0,0
;shape = BOX
;size = 50, 50, 50
;damage = 2000000000
;visit = 32
;sort = 99

[Object]
nickname = POLICE01_to_MA01_hole
ids_name = 536650
pos = 0, 2000, -1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_MA01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = MA01, MA01_to_POLICE01_hole, gate_tunnel_bretonia

[Object]
nickname = POLICE01_to_Bw12_hole
ids_name = 525088
pos = -1500, 1000, 1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Bw12
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Bw12, Bw12_to_POLICE01_hole, gate_tunnel_bretonia

[Object]
nickname = POLICE01_to_Bw08_hole
ids_name = 196640
pos = 0, 1000, 1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Bw08
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Bw08, Bw08_to_POLICE01_hole, gate_tunnel_bretonia

[Object]
nickname = POLICE01_to_Start01_hole
ids_name = 537529
pos = 1500, 1000, 1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Start01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Start01, Start01_to_POLICE01_hole, gate_tunnel_bretonia

[Object]
nickname = POLICE01_to_Bw05_hole
ids_name = 196637
pos = -1500, 1000, -1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Bw05
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Bw05, Bw05_to_POLICE01_hole, gate_tunnel_bretonia

[Object]
nickname = POLICE01_to_St01_hole
ids_name = 196655
pos = 0, 1000, -1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_St01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = St01, St01_to_POLICE01_hole, gate_tunnel_bretonia

[Object]
nickname = POLICE01_to_Ar01_hole
ids_name = 535022
pos = 1500, 1000, -1500
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Ar01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = Ar01, Ar01_to_POLICE01_hole, gate_tunnel_bretonia

[Object]
nickname = Police01_to_MP07_hole
ids_name = 544719
pos = 1500, -1000, 2000
rotate = 0, 0, 0
archetype = jumphole_red
jump_effect = jump_effect_yellow_long
ids_info = 60212
visit = 0
goto = Mp07, MP07_to_Police01_hole, gate_tunnel_bretonia

[Object]
nickname = POLICE01_01_depot_1
ids_name = 261161
pos = 500, 500, 0
archetype = depot_any
loadout = depot_any_2
reputation = police_n_grp
behavior = NOTHING
ids_info = 66150