[Effect]
nickname = sever_debris
snd_effect = sever_debris

[Effect]
nickname = gf_explosion_no_fighter
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_fighter
snd_effect = med_explosion1

[Effect]
nickname = explosion_small_ship_breakoff
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_debris01
snd_effect = med_explosion1

[Effect]
nickname = explosion_small_debris
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_debris01
snd_effect = debris_explosion2

[Effect]
nickname = explosion_large_debris
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_large_debris01
snd_effect = debris_explosion2

[Effect]
nickname = explosion_li_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_li_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_li_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_br_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_br_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_br_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_ku_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_ku_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_ku_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_ku_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_rh_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_rh_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_rh_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_co_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 30
lgt_range_scale = 30

[Effect]
nickname = explosion_co_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_co_freighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_cv_fighter
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_cv_elite
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = gf_explosion_smallship03
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = gf_explosion_smallship04
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_smallship04
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_wplatform
effect_type = EFT_EXPLOSION_MEDIUM
vis_effect = gf_explosion_large01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 70
lgt_radius = 70

[Effect]
nickname = explosion_pirate_depot
effect_type = EFT_EXPLOSION_LARGE
snd_effect = debris_explosion4
lgt_effect = elite_flash_to_red
lgt_range_scale = 150
lgt_radius = 150

[Effect]
nickname = shatter_elite
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_ship02
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_radius = 50
lgt_range_scale = 50

[Effect]
nickname = explosion_sfx_debris_explosion3
effect_type = EFT_EXPLOSION_DEBRIS
snd_effect = debris_explosion3

[Effect]
nickname = explosion_sfx_csx_flash01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_flash01

[Effect]
nickname = explosion_sfx_csx_large02
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large02

[Effect]
nickname = explosion_sfx_csx_large03
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large03

[Effect]
nickname = explosion_sfx_csx_large04
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large04

[Effect]
nickname = explosion_sfx_csx_large05
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_large05

[Effect]
nickname = explosion_sfx_csx_monster01
effect_type = EFT_EXPLOSION_LARGE
snd_effect = csx_monster01

[Effect]
nickname = explosion_sfx_csx_sectional01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional01

[Effect]
nickname = explosion_sfx_csx_sectional02
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional02

[Effect]
nickname = explosion_sfx_csx_sectional03
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional03

[Effect]
nickname = explosion_sfx_csx_sectional04
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional04

[Effect]
nickname = explosion_sfx_csx_sectional05
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional05

[Effect]
nickname = debris_normal
effect_type = EFT_EXPLOSION_DEBRIS
vis_effect = gf_explosion_debris01
snd_effect = debris_explosion2

[Effect]
nickname = gf_explosion_rh_battleship_explosionsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_battleship_explosionsmall

[Effect]
nickname = gf_explosion_rh_battleship_bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_bigexplosion

[Effect]
nickname = gf_explosion_rh_battleship_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_flashbang

[Effect]
nickname = gf_explosion_rh_battleship_flashbang#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship_flashbang#1

[Effect]
nickname = gf_explosion_rh_battleship__gasgeyser
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_battleship__gasgeyser

[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#1

[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#2

[Effect]
nickname = gf_explosion_rh_cruiser_damage_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_cruiser_damage_fire

[Effect]
nickname = gf_explosion_rh_cruiser_damage_fire#1
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_cruiser_damage_fire#1

[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosionsmall
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosionsmall

[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosion#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_gunboat_bigexplosion#2

[Effect]
nickname = gf_explosion_rh_gunboat_bigexplosionsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_gunboat_bigexplosionsmall

[Effect]
nickname = gf_explosion_rh_gunboat_damage_fire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_rh_gunboat_damage_fire

[Effect]
nickname = gf_explosion_br_gunboat_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_flashbang#2

[Effect]
nickname = gf_explosion_br_gunboat_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_flashbang#3

[Effect]
nickname = gf_explosion_br_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_gunboat_bigexp

[Effect]
nickname = gf_explosion_br_gunboat_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_gunboat_damage

[Effect]
nickname = gf_explosion_br_gunboat_smallboom
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_gunboat_smallboom

[Effect]
nickname = gf_explosion_br_destroyer_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_bigexp

[Effect]
nickname = gf_explosion_br_destroyer_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_destroyer_damage

[Effect]
nickname = gf_explosion_br_destroyer_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_destroyer_smallexp

[Effect]
nickname = gf_explosion_br_destroyer_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_flashbang#2

[Effect]
nickname = gf_explosion_br_destroyer_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_destroyer_flashbang#3

[Effect]
nickname = gf_explosion_br_battleship_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_bigexp

[Effect]
nickname = gf_explosion_br_battleship_damage
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_br_battleship_damage

[Effect]
nickname = gf_explosion_br_battleship_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_br_battleship_smallexp

[Effect]
nickname = gf_explosion_br_battleship_flashbang#2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_flashbang#2

[Effect]
nickname = gf_explosion_br_battleship_flashbang#3
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_flashbang#3

[Effect]
nickname = gf_explosion_no_battleship
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_no_battleship

[Effect]
nickname = gf_explosion_no_battleship_big
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_big

[Effect]
nickname = gf_explosion_no_battleship_neotokyobig
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig
snd_effect = csx_large01

[Effect]
nickname = gf_explosion_no_battleship_neotokyobig2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig2

[Effect]
nickname = gf_li_capexplosion03bigcircles
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigcircles

[Effect]
nickname = gf_li_capexplosion03bigexplosion
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigexplosion

[Effect]
nickname = gf_li_capexplosion03bigflash
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigflash

[Effect]
nickname = gf_li_capexplosion03moving_rings
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03moving_rings

[Effect]
nickname = gf_li_capexplosion03moving_rings#1
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03moving_rings#1

[Effect]
nickname = gf_li_capexplosion03popper
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03popper

[Effect]
nickname = gf_explosion_li_battleship_damagefire
effect_type = EFT_DAMAGE_SMOKE
vis_effect = gf_explosion_li_battleship_damagefire

[Effect]
nickname = gf_explosion_li_battleship_mainexpsmall
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_li_battleship_mainexpsmall

[Effect]
nickname = gf_explosion_li_battleship_mainexpbig
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_li_battleship_mainexpbig

[Effect]
nickname = gf_explosion_ku_battleship_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_battleship_smallexp

[Effect]
nickname = gf_explosion_ku_battleship_damagestar
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_damagestar

[Effect]
nickname = gf_explosion_ku_battleship_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_flashbang

[Effect]
nickname = gf_explosion_ku_cruiser_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_flashbang

[Effect]
nickname = gf_explosion_ku_cruiser_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_bigexp

[Effect]
nickname = gf_explosion_ku_cruiser_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_cruiser_smallexp

[Effect]
nickname = gf_explosion_ku_cruiser_damage_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_damage_flashbang

[Effect]
nickname = gf_explosion_ku_cruiser_damagestar
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_cruiser_damagestar

[Effect]
nickname = gf_explosion_ku_gunboat_damage_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_damage_flashbang

[Effect]
nickname = gf_explosion_ku_gunboat_flashbang
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_flashbang

[Effect]
nickname = gf_explosion_ku_gunboat_smallexp
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_ku_gunboat_smallexp

[Effect]
nickname = gf_explosion_ku_gunboat_bigexp
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_gunboat_bigexp

[Effect]
nickname = explosion_large_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine01
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_nomad_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine03
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = dast_badlands_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_blsmallasteroidexplode
snd_effect = debris_explosion2

[Effect]
nickname = dast_asteroid_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_smallasteroidexplode
snd_effect = debris_explosion2

[Effect]
nickname = dast_debris_explosion
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_smalldebrisexplode
snd_effect = debris_explosion2

[Effect]
nickname = explosion_gas_mine
effect_type = EFT_EXPLOSION_SMALL
vis_effect = explosion_gas_mine
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_capital_short_small
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_capital_short_small

[Effect]
nickname = explosion_capital_short_medium
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_capital_short_medium
snd_effect = csx_sectional05

[Effect]
nickname = explosion_capital_short_large
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_capital_short_large
snd_effect = csx_large02

[Effect]
nickname = explosion_capital_projectiles
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_capital_projectiles
snd_effect = csx_large03

[Effect]
nickname = explosion_capital_large
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_capital_large
snd_effect = csx_large04

[Effect]
nickname = explosion_capital_xlarge
effect_type = EFT_EXPLOSION_LARGE
vis_effect = explosion_capital_xlarge
snd_effect = csx_flash01

[Effect]
nickname = huge_capital_explosion
effect_type = EFT_EXPLOSION_LARGE
snd_effect = med_explosion1 ;huge_capital_explosion

[Effect]
nickname = gf_li_capexplosion03bigsparks
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_li_capexplosion03bigsparks
alchemy = FX\explosions\gf_explosion_li_cruiser.ale
textures = fx\kioncannon.txm
textures = fx\standardeffects.txm
textures = fx\sarma.txm
textures = fx\planetflare.txm

[Effect]
nickname = explosion_sfx_csx_sectional01
effect_type = EFT_EXPLOSION_MEDIUM
snd_effect = csx_sectional01

[Effect]
nickname = gf_capital_explode_white
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gf_capital_explode_white

[Effect]
nickname = gf_explosion_li_battleship01
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_capital_explode_white
snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = gf_explosion_li_battleship_wtfhuge
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gf_explosion_li_battleship_mainexpwtfbig

[Effect]
nickname = gf_capital_explode_white_small
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gf_capital_explode_white_small

[Effect]
nickname = rb_flak_impact
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_ku_battleship_flashbang ;explosion_gas_mine
snd_effect = csx_sectional02
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_nomad_heavy_mortar01
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine04
snd_effect = csx_sectional01
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_nomad_small_mortar01
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_mine05
snd_effect = csx_sectional01
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_large_mine_high_damage
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_piratestationexplode#3
snd_effect = med_explosion5
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = gf_explosion_rh_cruiser_bigexplosion#1_2
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_rh_cruiser_bigexplosion#1
snd_effect = med_explosion5
lgt_range_scale = 10000
lgt_radius = 10000

[Effect]
nickname = gf_explosion_y_battleship_wtfhuge
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gf_explosion_li_battleship_mainexpwtfbigy

[Effect]
nickname = gf_explosion_r_battleship_wtfhuge
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gf_explosion_li_battleship_mainexpwtfbigr

[Effect]
nickname = gf_explosion_g_battleship_wtfhuge
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gf_explosion_li_battleship_mainexpwtfbigg

[Effect]
nickname = gf_explosion_b_battleship_wtfhuge
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gf_explosion_li_battleship_mainexpwtfbigb

[Effect]
nickname = gf_explosion_p_battleship_wtfhuge
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gf_explosion_li_battleship_mainexpwtfbigp

[Effect]
nickname = gf_explosion_no_battleship_neotokyobig2s
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_neotokyobig2
snd_effect = med_explosion2_large

[Effect]
nickname = gf_explosion_no_battleship_big2s
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_no_battleship_big
snd_effect = med_explosion2_large

[Effect]
nickname = gf_explosion_p2_battleship_wtfhuge
effect_type = EFT_EXPLOSION_LARGE
snd_effect = torpedo_explosion
vis_effect = gf_explosion_li_battleship_mainexpwtfbigp2

[Effect]
nickname = gf_explosion_p2_battleship_wtfhuge2
effect_type = EFT_EXPLOSION_LARGE
snd_effect = debris_explosion5
vis_effect = gf_explosion_li_battleship_mainexpwtfbigp3

[Effect]
nickname = gf_explosion_r_battleship_wtfhuge_ds
effect_type = EFT_EXPLOSION_LARGE
snd_effect = Mass_Effect_1
vis_effect = gf_explosion_li_battleship_mainexpwtfbigr

[Effect]
nickname = explosion_large_mine_high_damage_visibility
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_piratestationexplode#3
snd_effect = med_explosion5
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_rh_fighter_new
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_rh_ship01
snd_effect = new_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_co_elite_new
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_co_ship02
snd_effect = new_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = gf_capital_explode_red2_big_ds
effect_type = EFT_EXPLOSION_LARGE
snd_effect = Mass_Effect_1
vis_effect = gfrb_capital_explode_red2_big

[Effect]
nickname = gf_explosion_electric_orange
effect_type = EFT_EXPLOSION_LARGE
vis_effect = electric_orange
snd_effect = Electric

[Effect]
nickname = gf_explosion_electric_green
effect_type = EFT_EXPLOSION_LARGE
vis_effect = electric_green
snd_effect = Electric

[Effect]
nickname = gf_explosion_electric_red
effect_type = EFT_EXPLOSION_LARGE
vis_effect = electric_red
snd_effect = Electric

[Effect]
nickname = helios_explosion01
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_battleship_explosionsmall
snd_effect = debris_explosion5

[Effect]
nickname = helios_explosion02
effect_type = EFT_EXPLOSION_SMALL
vis_effect = gf_explosion_rh_battleship_bigexplosion
snd_effect = debris_explosion5
snd_effect = csx_large05

[Effect]
nickname = explosion_br_battleship_sound01
effect_type = EFT_EXPLOSION_LARGE
vis_effect = gf_explosion_br_battleship_bigexp
snd_effect = csx_sectional05_2

[Effect]
nickname = br_effect1
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_gunboat_flashbang#2
;snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = br_effect2
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship01
;snd_effect = med_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

[Effect]
nickname = explosion_cassette_bomb
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_li_ship01
snd_effect = med_explosion4
lgt_effect = elite_flash_to_red
lgt_range_scale = 130
lgt_radius = 130

[Effect]
nickname = explosion_br_fighter_new
effect_type = EFT_EXPLOSION_SHIP
vis_effect = gf_explosion_br_ship01
snd_effect = new_explosion1
lgt_effect = elite_flash_to_red
lgt_range_scale = 30
lgt_radius = 30

