[gate_tunnel]
nickname = default_jump_gate
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 500.000000
z_range = 20000.000000
min_radius = 50.000000
max_radius = 100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 5.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 0, 200, 255
near_alpha_factor = 0.800000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 100, 200, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = gate_tunnel_asteroid_belt
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 500.000000
z_range = 20000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 5.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 255, 0, 0
near_alpha_factor = 0.800000
far_alpha_factor = 1
radius_factor = 1.500000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 255, 0, 0
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = gate_tunnel_bretonia
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 100000.000000
min_radius = 90.000000
max_radius = 1100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 23.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 0.500000
num_t_steps = 200
num_s_steps = 12
min_rotation = 180
max_rotation = -180
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 0, 0, 200
near_alpha_factor = 0.800000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 1.000000

[layer]
texture = jumptube5
color = 100, 200, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 30.000000

[gate_tunnel]
nickname = gate_tunnel_asteroid_belt2
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.020000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 4
max_rotation = -4
min_rgb = 25, 10, 10
max_rgb = 255, 100, 100

[layer]
texture = jumptube
color = 255, 0, 0
near_alpha_factor = 0.800000
far_alpha_factor = 1
radius_factor = 1.500000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 255, 0, 0
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = gate_tunnel_asteroid_belt3
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.020000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 4
max_rotation = -4
min_rgb = 25, 70, 10
max_rgb = 100, 250, 100

[layer]
texture = jumptube
color = 255, 0, 0
near_alpha_factor = 0.800000
far_alpha_factor = 1
radius_factor = 1.500000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 255, 0, 0
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = gate_tunnel_asteroid_belt4
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.020000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 5
max_rotation = -5
min_rgb = 25, 70, 10
max_rgb = 100, 250, 100

[layer]
texture = jumptube
color = 15, 150, 0
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 1.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 25, 250, 0
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = gate_tunnel_asteroid_belt5
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 70, 70, 20
max_rgb = 150, 150, 50

[layer]
texture = jumptube
color = 150, 150, 50
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 160, 160, 60
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = gate_tunnel_nomads
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 100000.000000
min_radius = 90.000000
max_radius = 1100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.100000
time_to_max_speed = 1.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 25
max_rotation = -25
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptubeNomadLarge2
color = 255, 255, 255
near_alpha_factor = 0.25
far_alpha_factor = 0
radius_factor = 1
u_offset = 0
v_offset = 0
du = 0.200000
dv = -0.150000
v_scale = 1.000000

[layer]
texture = jumptubeNomadLarge
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 1
radius_factor = 1.5
u_offset = 0
v_offset = 0
du = 0.025000
dv = 0.450000
v_scale = 30.000000

[gate_tunnel]
nickname = jump_tunnel_Amazon
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 255, 70, 255
max_rgb = 255, 150, 255

[layer]
texture = jumptube
color = 255, 0, 255
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 255, 0, 255
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_nomad
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 255, 0, 255
max_rgb = 255, 0, 255

[layer]
texture = jumptube
color = 255, 0, 255
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 255, 0, 255
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_orange
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 255, 100, 0
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 255, 100, 0
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_red
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 255, 0, 0
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 255, 0, 0
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_purple
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 255, 0, 255
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 255, 0, 255
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_yellow
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 255, 255, 0
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 255, 255, 0
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_green
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 0, 150, 0
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 0, 150, 0
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_purple2
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 180, 0, 180
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 180, 0, 180
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = gate_tunnel_hyper_accelerator
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 50000.000000
y_range = 50000.000000
z_range = 100000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.050000
max_speed = 0.050000
time_to_max_speed = 20.000000
fade_distance = 0.500000
near_alpha = 1.000000
far_alpha = 0.500000
num_t_steps = 200
num_s_steps = 12
min_rotation = 12
max_rotation = -12
min_rgb = 100, 100, 100
max_rgb = 150, 150, 150

[layer]
texture = jumptuberussia
color = 150, 150, 150
near_alpha_factor = 0.600000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 20.000000

[layer]
texture = jumptuberussia5
color = 160, 160, 160
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 25.000000

[gate_tunnel]
nickname = gate_tunnel_dangerous_anomaly01
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 1500000.000000
min_radius = 90.000000
max_radius = 1100.000000
far_radius_factor = 0.000000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 23.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 0.500000
num_t_steps = 200
num_s_steps = 12
min_rotation = 180
max_rotation = -180
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 0, 200, 0
near_alpha_factor = 0.800000
far_alpha_factor = 1
radius_factor = 1.500000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 8.000000

[layer]
texture = jumptube5
color = 0, 255, 0
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 12.000000

[gate_tunnel]
nickname = jump_tunnel_blue
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 0, 0, 100
max_rgb = 0, 0, 255

[layer]
texture = jumptube
color = 0, 255, 255
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 0, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_green2
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 25000.000000
y_range = 17000.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.050000
max_speed = 0.150000
time_to_max_speed = 7.000000
fade_distance = 0.500000
near_alpha = 1.000000
far_alpha = 0.500000
num_t_steps = 200
num_s_steps = 12
min_rotation = 12
max_rotation = -12
min_rgb = 0, 150, 0
max_rgb = 0, 250, 0

[layer]
texture = jumptube
color = 0, 150, 0
near_alpha_factor = 0.800000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 20.000000

[layer]
texture = jumptube5
color = 0, 230, 0
near_alpha_factor = 1
far_alpha_factor = 1.000000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 25.000000

[gate_tunnel]
nickname = gate_tunnel_long
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 500000.000000
min_radius = 900.000000
max_radius = 1200.000000
far_radius_factor = 0.050000
min_speed = 0.903090
max_speed = 0.970900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 1, 1, 1
max_rgb = 3, 3, 3

[layer]
texture = jumptube
color = 1, 1, 1
near_alpha_factor = 0.600000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 20.000000

[layer]
texture = jumptube
color = 1, 1, 1
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 25.000000

[gate_tunnel]
nickname = gate_tunnel_long2
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 5000.000000
y_range = 7000.000000
z_range = 200000.000000
min_radius = 900.000000
max_radius = 1200.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.270900
time_to_max_speed = 35.000000
fade_distance = 9.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 55
max_rotation = -55
min_rgb = 1, 1, 1
max_rgb = 3, 3, 3

[layer]
texture = jumptube
color = 1, 150, 255
near_alpha_factor = 0.600000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 20.000000

[layer]
texture = jumptube
color = 2, 2, 2
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 25.000000

[gate_tunnel]
nickname = gate_tunnel_new
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 700.000000
y_range = 900.000000
z_range = 100000.000000
min_radius = 90.000000
max_radius = 1300.000000
far_radius_factor = 0.500000
min_speed = 0.003000
max_speed = 0.080000
time_to_max_speed = 23.000000
fade_distance = 0.100000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 180
max_rotation = -180
min_rgb = 255, 255, 255
max_rgb = 255, 255, 255

[layer]
texture = jumptube_new
color = 200, 200, 200
near_alpha_factor = 1.000000
far_alpha_factor = 0
radius_factor = 1.500000
u_offset = 0.000000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 1.000000

[layer]
texture = jumptube_new
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 30.000000

[gate_tunnel]
nickname = jump_tunnel_orange2
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.000000
y_range = 700.000000
z_range = 90000.000000
min_radius = 800.000000
max_radius = 1000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.070900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 0, 0, 1
max_rgb = 255, 255, 255

[layer]
texture = jumptube
color = 255, 100, 0
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 255, 100, 0
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_orange3
write_depth_buffer = 1
num_spline_control_points = 9
x_range = 30000.000000
y_range = 10000.000000
z_range = 200000.000000
min_radius = 500.000000
max_radius = 3000.000000
far_radius_factor = 0.550000
min_speed = 0.003090
max_speed = 0.020000
time_to_max_speed = 20.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 20
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 255, 255, 255
max_rgb = 255, 255, 255

[layer]
texture = jumptube_new2
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0.001000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = 0.100000
dv = -0.100000
v_scale = 15.000000

[layer]
texture = jumptube_new3
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0.900000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.100000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_red3
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 30000.000000
y_range = 10000.000000
z_range = 200000.000000
min_radius = 1600.000000
max_radius = 2000.000000
far_radius_factor = 0.050000
min_speed = 0.003090
max_speed = 0.120900
time_to_max_speed = 7.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 200
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 1, 255, 1
near_alpha_factor = 0.600000
far_alpha_factor = 1
radius_factor = 5.700000
u_offset = 0.200000
v_offset = 0.000000
du = 0.100000
dv = 0.070000
v_scale = 10.000000

[layer]
texture = jumptube5
color = 255, 0, 0
near_alpha_factor = 1
far_alpha_factor = 0.100000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.200000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_orange4
write_depth_buffer = 1
num_spline_control_points = 9
x_range = 30000.000000
y_range = 10000.000000
z_range = 200000.000000
min_radius = 500.000000
max_radius = 3000.000000
far_radius_factor = 0.550000
min_speed = 0.003090
max_speed = 0.020000
time_to_max_speed = 20.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 20
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 255, 255, 255
max_rgb = 255, 255, 255

[layer]
texture = jumptube_new_orange_1
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0.001000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = 0.100000
dv = -0.100000
v_scale = 15.000000

[layer]
texture = jumptube_new_orange_2
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0.900000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.100000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_green3
write_depth_buffer = 1
num_spline_control_points = 9
x_range = 20000.000000
y_range = 1000.000000
z_range = 600000.000000
min_radius = 1500.000000
max_radius = 3000.000000
far_radius_factor = 0.550000
min_speed = 0.000090
max_speed = 0.250000
time_to_max_speed = 10.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 20
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 255, 255, 255
max_rgb = 255, 255, 255

[layer]
texture = jumptube_new_green_1
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0.001000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = 0.100000
dv = -0.100000
v_scale = 15.000000

[layer]
texture = jumptube_new_green_2
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0.900000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.100000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_green3_death
write_depth_buffer = 1
num_spline_control_points = 9
x_range = 20000.000000
y_range = 1000.000000
z_range = 1700000.000000
min_radius = 1500.000000
max_radius = 3000.000000
far_radius_factor = 0.550000
min_speed = 0.000000
max_speed = 0.350000
time_to_max_speed = 38.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 20
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 255, 255, 255
max_rgb = 255, 255, 255

[layer]
texture = jumptube_new_green_1
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0.001000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = 0.100000
dv = -0.100000
v_scale = 15.000000

[layer]
texture = jumptube_new_green_2
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0.900000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.100000
dv = 0.100000
v_scale = 15.000000

[gate_tunnel]
nickname = jump_tunnel_green3_death2
write_depth_buffer = 1
num_spline_control_points = 9
x_range = 20000.000000
y_range = 1000.000000
z_range = 2000000.000000
min_radius = 1500.000000
max_radius = 3000.000000
far_radius_factor = 0.550000
min_speed = 0.000000
max_speed = 0.350000
time_to_max_speed = 38.000000
fade_distance = 59.900000
near_alpha = 1.000000
far_alpha = 1.000000
num_t_steps = 20
num_s_steps = 12
min_rotation = 15
max_rotation = -15
min_rgb = 255, 255, 255
max_rgb = 255, 255, 255

[layer]
texture = jumptube_new_green_1
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0.001000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = 0.100000
dv = -0.100000
v_scale = 15.000000

[layer]
texture = jumptube_new_green_2
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0.900000
radius_factor = 1
u_offset = 0.500000
v_offset = 0.330000
du = -0.100000
dv = 0.100000
v_scale = 15.000000

