[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Eden_space01
danger = Eden_space01
battle = Eden_space01

[Dust]
spacedust = Dust

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_br01_stars.cmp
nebulae = solar\starsphere\starsphere_127.3db

[LightSource]
nickname = System_LIGHT01
pos = 0, 50000, 0
color = 255, 255, 255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = System_LIGHT02
pos = -90000, 50000, -130000
color = 255, 255, 255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = EDEN01_to_Un02_hole
ids_name = 536075
pos = 4000, 0, 1300
rotate = 0, 54, 0
archetype = jumphole_anomaly
msg_id_prefix = gcs_refer_system_Un02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Un02, Un02_to_EDEN01_hole, gate_tunnel_bretonia

[Object]
nickname = terrain
pos = 0, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain_planet01
pos = 190000, 0, 55000
rotate = 20, 0, 30
archetype = planet_desert_150000
spin = 0, 0.004500, 0
atmosphere_range = 5100
burn_color = 255, 222, 160
ids_name = 533700

[zone]
nickname = Zone_damage1
pos = 0, 15500, 0
shape = ELLIPSOID
size = 190000, 10000, 190000
damage = 100000000
visit = 128
spacedust = atmosphere_burn
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_damage2
pos = 0, 15500, 0
shape = ELLIPSOID
size = 190000, 11000, 190000
damage = 2000
visit = 128
spacedust = atmosphere_burn
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_damage3
pos = 60000, 0, 0
shape = ELLIPSOID
size = 10000, 190000, 190000
damage = 100000000
visit = 128
spacedust = atmosphere_burn
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_damage4
pos = 60000, 0, 0
shape = ELLIPSOID
size = 11000, 190000, 190000
damage = 2000
visit = 128
spacedust = atmosphere_burn
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_damage5
pos = -60000, 0, 0
shape = ELLIPSOID
size = 10000, 190000, 190000
damage = 100000000
visit = 128
spacedust = atmosphere_burn
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_damage6
pos = -60000, 0, 0
shape = ELLIPSOID
size = 11000, 190000, 190000
damage = 2000
visit = 128
spacedust = atmosphere_burn
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_damage7
pos = 0, 0, 60000
shape = ELLIPSOID
size = 190000, 190000, 10000
damage = 100000000
visit = 128
spacedust = atmosphere_burn
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_damage8
pos = 0, 0, 60000
shape = ELLIPSOID
size = 190000, 190000, 11000
damage = 2000
visit = 128
spacedust = atmosphere_burn
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_damage9
pos = 0, 0, -60000
shape = ELLIPSOID
size = 190000, 190000, 10000
damage = 100000000
visit = 128
spacedust = atmosphere_burn
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_damage10
pos = 0, 0, -60000
shape = ELLIPSOID
size = 190000, 190000, 11000
damage = 2000
visit = 128
spacedust = atmosphere_burn
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_damage11
pos = 0, -4500, 0
shape = ELLIPSOID
size = 190000, 2000, 190000
damage = 100000000
visit = 128
spacedust = atmosphere_burn
sort = 99

[Object]
nickname = terrain
pos = -60000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = 60000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, 50000
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, 40000
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, 30000
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, 20000
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, 10000
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, 0
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, -10000
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, -20000
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, -30000
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, -40000
archetype = terrain01

[Object]
nickname = terrain
pos = -60000, -2000, -50000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, -60000
archetype = terrain01

[Object]
nickname = terrain
pos = -50000, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = -40000, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = -30000, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = -20000, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = -10000, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = 0, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = 10000, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = 20000, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = 30000, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = 40000, -2000, 60000
archetype = terrain01

[Object]
nickname = terrain
pos = 50000, -2000, 60000
archetype = terrain01

[Object]
nickname = Vegetation01_1
pos = -500, -2150, -3200
rotate = -10, 0, 0
archetype = Vegetation01

[Object]
nickname = Vegetation01_2
pos = -100, -2150, -3030
rotate = 0, 0, -5
archetype = Vegetation01

[Object]
nickname = Vegetation01_3
pos = 600, -2150, -3500
rotate = 10, 0, 20
archetype = Vegetation01

[Object]
nickname = Vegetation01_4
pos = 1000, -2120, -2500
rotate = 0, 0, 0
archetype = Vegetation01

[Object]
nickname = Vegetation01_5
pos = 300, -2150, -4400
rotate = 0, 0, 15
archetype = Vegetation01

[Object]
nickname = Vegetation01_6
pos = 100, -2150, -2400
rotate = -10, 0, 0
archetype = Vegetation01

[Object]
nickname = Vegetation02_1
pos = -1000, -1798, -500
rotate = 0, 0, 0
archetype = Vegetation02

[Object]
nickname = Vegetation02_2
pos = -1000, -1950, -1500
rotate = 0, 0, 0
archetype = Vegetation02

[Object]
nickname = Vegetation02_3
pos = 0, -1950, -2000
rotate = 0, 0, 0
archetype = Vegetation02

[Object]
nickname = Vegetation02_4
pos = 0, -1950, -1200
rotate = 0, 0, 0
archetype = Vegetation02

[Object]
nickname = Vegetation02_5
pos = 0, -1448, 0
rotate = 0, 0, -30
archetype = Vegetation02

[Object]
nickname = Vegetation03_1
pos = 0, -1500, -6000
rotate = 0, 0, 0
archetype = Vegetation03

[Object]
nickname = Vegetation03_2
pos = -2300, -1450, -3500
rotate = 0, 0, 0
archetype = Vegetation03

[Object]
nickname = Vegetation03_3
pos = 1900, -1500, -5200
rotate = 0, 0, 0
archetype = Vegetation03

[Object]
nickname = EDEN01_01
pos = -800, -2200, -4400
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = EDEN01_01_Base
base = EDEN01_01_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = abandoned_warehouse
ids_name = 536076
loadout = abandoned_warehouse01
difficulty_level = 1

[Object]
nickname = PLANET_GASBLUCLD_RED
pos = -90000, -10000, -130000
rotate = 20, 0, 30
archetype = PLANET_GASBLUCLD_RED_30000
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 5100
burn_color = 255, 222, 160
ids_name = 261807
ring = PLANET_GASBLUCLD_RED_ring, solar\rings\red_ring.ini

[zone]
nickname = PLANET_GASBLUCLD_RED_ring
pos = -90000, -10000, -130000
rotate = 20, 0, 30
shape = ring
size = 90000, 70000, 250
sort = 99.500000

[Zone]
nickname = Zone_EDEN01_interference01
pos = -800, 2000, -4400
shape = BOX
size = 20000, 9000, 20000
rotate = 0, 0, 0
visit = 128
sort = 99
spacedust = atmosphere_gray
spacedust_maxparticles = 250
interference = 0.100000
drag_modifier = 1.500000

[Zone]
nickname = Zone_EDEN01_interference02
pos = 0, 2000, 0
shape = BOX
size = 110000, 9000, 110000
rotate = 0, 0, 0
visit = 128
sort = 99
interference = 0.100000
drag_modifier = 1.500000

[Object]
nickname = EDEN01_suprise_container_01
pos = -27800, -2007, -16000
visit = 16
ids_info = 0
rotate = 0, -35, 90
archetype = suprise_container
ids_name = 536087
loadout = SECRET_container_Eden01_01

[Object]
nickname = EDEN01_suprise_container_02
pos = 16962, -1325, -27218
visit = 16
ids_info = 0
rotate = 0, -3, 90
archetype = suprise_container
ids_name = 536087
loadout = SECRET_container_Eden01_02

[Object]
nickname = Vegetation04_1
pos = 1000, -2185, -5400
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_2
pos = 100, -2185, -5100
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_3
pos = -500, -2185, -6500
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_4
pos = 500, -2185, -5500
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_5
pos = -900, -2185, -5600
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_6
pos = -300, -2185, -5550
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_7
pos = 0, -2182, -3600
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_8
pos = 400, -2182, -2700
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_9
pos = -200, -2182, -2600
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_10
pos = -2700, -2182, -2600
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_11
pos = -3800, -2182, -2300
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_12
pos = -3200, -2182, -2800
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_13
pos = -2300, -2182, -3000
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_14
pos = -2000, -2182, -3700
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_15
pos = -2000, -2182, -4600
rotate = 0, 0, 0
archetype = Vegetation04

[Object]
nickname = Vegetation04_16
pos = -900, -2182, -3500
rotate = 0, 0, 0
archetype = Vegetation04
