[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
space_farclip = 200000

[EncounterParameters]
nickname = area_one_battleship
filename = missions\encounters\area_one_battleship.ini

[EncounterParameters]
nickname = area_cube
filename = missions\encounters\area_two.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Doom_bar01
danger = Doom_bar02
battle = Painkiller_adm01

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\ARENA01_edge_nebula.ini
zone = ARENA02_dyson_nebula_zone

[Ambient]
color = 60, 20, 10

[Background]

[LightSource]
nickname = ARENA02_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 68000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = St03_dyson_1
ids_name = 10913
pos = 0, -175, 0
archetype = dyson
ids_info = 10914
spin = 0, 0, 0

[Object]
nickname = St03_dyson_airlock_1
ids_name = 10917
pos = 0, 0, 0
archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918

[Object]
nickname = St03_dyson_2
ids_name = 10913
pos = 0, 30000, -30000
rotate = 90, 0, 0
archetype = dyson
ids_info = 10914
spin = 0, 0, 0

[Object]
nickname = St03_dyson_airlock_2
ids_name = 10917
pos = 0, 30000, -29825
rotate = 90, 0, 0
archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918

[Object]
nickname = St03_dyson_3
ids_name = 10913
pos = 0, 30000, 30000
rotate = -90, 0, 0
archetype = dyson
ids_info = 10914
spin = 0, 0, 0

[Object]
nickname = St03_dyson_airlock_3
ids_name = 10917
pos = 0, 30000, 29825
rotate = -90, 0, 0
archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918

[Object]
nickname = St03_dyson_4
ids_name = 10913
pos = 0, 60000, 0
rotate = 0, 0, 180
archetype = dyson
ids_info = 10914
spin = 0, 0, 0

[Object]
nickname = St03_dyson_airlock_4
ids_name = 10917
pos = 0, 59825, 0
rotate = 0, 0, 180
archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918

[Object]
nickname = St03_dyson_5
ids_name = 10913
pos = -30000, 30000, 0
rotate = 0, 0, -90
archetype = dyson
ids_info = 10914
spin = 0, 0, 0

[Object]
nickname = St03_dyson_airlock_5
ids_name = 10917
pos = -29825, 30000, 0
rotate = 0, 0, -90
archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918

[Object]
nickname = St03_dyson_6
ids_name = 10913
pos = 30000, 30000, 0
rotate = 0, 0, 90
archetype = dyson
ids_info = 10914
spin = 0, 0, 0

[Object]
nickname = St03_dyson_airlock_6
ids_name = 10917
pos = 29825, 30000, 0
rotate = 0, 0, 90
archetype = dyson_airlock
dock_with = SF01_02_Base
base = SF01_02_Base
ids_info = 10918

[zone]
nickname = ARENA02_Sun1_death
pos = -25400, 4300, 25500
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ARENA02_Sun1
ids_name = 261008
pos = -25400, 4300, 25500
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161

[zone]
nickname = ARENA02_Sun2_death
pos = 25500, 4000, 25500
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ARENA02_Sun2
ids_name = 261008
pos = 25500, 4000, 25500
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161

[zone]
nickname = ARENA02_Sun3_death
pos = 25400, 4000, -25500
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ARENA02_Sun3
ids_name = 261008
pos = 25400, 4000, -25500
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161

[zone]
nickname = ARENA02_Sun4_death
pos = -25400, 4300, -25500
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ARENA02_Sun4
ids_name = 261008
pos = -25400, 4300, -25500
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161

[zone]
nickname = ARENA02_Sun5_death
pos = -25700, 56000, -26000
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ARENA02_Sun5
ids_name = 261008
pos = -25700, 56000, -26000
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161

[zone]
nickname = ARENA02_Sun6_death
pos = 25700, 56000, -26000
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ARENA02_Sun6
ids_name = 261008
pos = 25700, 56000, -26000
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161

[zone]
nickname = ARENA02_Sun7_death
pos = 25700, 56000, 26000
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ARENA02_Sun7
ids_name = 261008
pos = 25700, 56000, 26000
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161

[zone]
nickname = ARENA02_Sun8_death
pos = -25700, 56000, 26000
shape = SPHERE
size = 13500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = ARENA02_Sun8
ids_name = 261008
pos = -25700, 56000, 26000
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66161

[zone]
nickname = ARENA02_dyson_nebula_zone
pos = 0, 0, 0
shape = SPHERE
size = 150000, 150000, 150000
sort = 99.500000

[Object]
nickname = ARENA02_01
pos = 0, 30000, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = ARENA02_01_Base
base = ARENA02_01_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 534862
loadout = d_space_police01
difficulty_level = 1

[Object]
nickname = ARENA02_depot_1
reputation = fc_rs_grp
pos = 0, 29500, 0
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = ARENA02_buoy_1
ids_name = 535804
pos = 2000, 30000, 0
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_2
ids_name = 535804
pos = -2000, 30000, 0
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_3
ids_name = 535804
pos = 0, 30000, 2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_4
ids_name = 535804
pos = 0, 30000, -2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_5
ids_name = 535804
pos = 2000, 30000, 500
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_6
ids_name = 535804
pos = -2000, 30000, 500
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_7
ids_name = 535804
pos = 2000, 30000, -500
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_8
ids_name = 535804
pos = -2000, 30000, -500
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_9
ids_name = 535804
pos = 2000, 30000, 1000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_10
ids_name = 535804
pos = -2000, 30000, 1000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_11
ids_name = 535804
pos = 2000, 30000, -1000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_12
ids_name = 535804
pos = -2000, 30000, -1000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_13
ids_name = 535804
pos = 2000, 30000, 1500
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_14
ids_name = 535804
pos = -2000, 30000, 1500
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_15
ids_name = 535804
pos = 2000, 30000, -1500
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_16
ids_name = 535804
pos = -2000, 30000, -1500
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_17
ids_name = 535804
pos = 2000, 30000, 2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_18
ids_name = 535804
pos = -2000, 30000, 2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_19
ids_name = 535804
pos = 2000, 30000, -2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_20
ids_name = 535804
pos = -2000, 30000, -2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_21
ids_name = 535804
pos = -1500, 30000, -2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_22
ids_name = 535804
pos = -1000, 30000, -2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_23
ids_name = 535804
pos = -500, 30000, -2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_24
ids_name = 535804
pos = 1500, 30000, -2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_25
ids_name = 535804
pos = 1000, 30000, -2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_26
ids_name = 535804
pos = 500, 30000, -2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_27
ids_name = 535804
pos = -1500, 30000, 2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_28
ids_name = 535804
pos = -1000, 30000, 2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_29
ids_name = 535804
pos = -500, 30000, 2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_30
ids_name = 535804
pos = 1500, 30000, 2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_31
ids_name = 535804
pos = 1000, 30000, 2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_buoy_32
ids_name = 535804
pos = 500, 30000, 2000
archetype = hazard_buoy
loadout = hazard_buoy_light02

[Object]
nickname = ARENA02_to_ARENA01_hole
ids_name = 536101
pos = 0, 30000, -27000
rotate = 0, 179, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_ARENA01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = ARENA01, ARENA01_to_ARENA02_hole, gate_tunnel_bretonia

[Zone]
nickname = Zone_ARENA02_pop_samover_mob_01
pos = 0, 30000, 15000
rotate = 0, 0, 0
shape = SPHERE
size = 7000
comment = dk_fullen_angel
sort = 99
toughness = 35
density = 1
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = red_n_grp, 20
encounter = area_one_battleship, 35, 0.100000
faction = red_n_grp, 1.000000

[Object]
nickname = ARENA02_Danger1
ids_name = 458825
ids_info = 0
rotate = 0, -90, 0
pos = 80, 29400, 7300
archetype = Danger2

[Object]
nickname = ARENA02_mob_buoy_01
ids_name = 535804
pos = 6829, 30000, 17144
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_02
ids_name = 535804
pos = 7085, 30000, 16007
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_03
ids_name = 535804
pos = 7099, 30000, 15742
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_04
ids_name = 535804
pos = 6893, 30000, 16864
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_05
ids_name = 535804
pos = 7037, 30000, 16283
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_06
ids_name = 535804
pos = 6965, 30000, 16585
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_07
ids_name = 535804
pos = 6728, 30000, 17430
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_08
ids_name = 535804
pos = 6628, 30000, 17695
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_09
ids_name = 535804
pos = 6513, 30000, 17996
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_10
ids_name = 535804
pos = 5763, 30000, 19246
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_11
ids_name = 535804
pos = 5582, 30000, 19494
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_12
ids_name = 535804
pos = 5925, 30000, 18998
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_13
ids_name = 535804
pos = 5388, 30000, 19715
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_14
ids_name = 535804
pos = 4992, 30000, 20158
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_15
ids_name = 535804
pos = 5207, 30000, 19937
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_16
ids_name = 535804
pos = 6369, 30000, 18267
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_17
ids_name = 535804
pos = 6207, 30000, 18515
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_18
ids_name = 535804
pos = 6066, 30000, 18763
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_19
ids_name = 535804
pos = 4489, 30000, 20605
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_20
ids_name = 535804
pos = 4748, 30000, 20369
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_21
ids_name = 535804
pos = 4205, 30000, 20833
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_22
ids_name = 535804
pos = 3889, 30000, 21046
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_23
ids_name = 535804
pos = 3496, 30000, 21291
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_24
ids_name = 535804
pos = 3133, 30000, 21503
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_25
ids_name = 535804
pos = 2675, 30000, 21701
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_26
ids_name = 535804
pos = 2140, 30000, 21905
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_27
ids_name = 535804
pos = 1564, 30000, 22086
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_28
ids_name = 535804
pos = 137, 30000, 22228
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_29
ids_name = 535804
pos = 839, 30000, 22204
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_30
ids_name = 535804
pos = -604, 30000, 22243
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_31
ids_name = 535804
pos = 7125, 30000, 15489
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_32
ids_name = 535804
pos = 7125, 30000, 15234
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_33
ids_name = 535804
pos = 7111, 30000, 14980
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_34
ids_name = 535804
pos = 7105, 30000, 14725
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_35
ids_name = 535804
pos = 7090, 30000, 14450
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_36
ids_name = 535804
pos = 7070, 30000, 14169
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_37
ids_name = 535804
pos = 7037, 30000, 13874
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_38
ids_name = 535804
pos = 6984, 30000, 13592
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_39
ids_name = 535804
pos = 6909, 30000, 13331
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_40
ids_name = 535804
pos = 6829, 30000, 13062
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_41
ids_name = 535804
pos = 6762, 30000, 12795
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_42
ids_name = 535804
pos = 6668, 30000, 12507
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_43
ids_name = 535804
pos = 6541, 30000, 12218
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_44
ids_name = 535804
pos = 6400, 30000, 11890
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_45
ids_name = 535804
pos = 6233, 30000, 11562
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_46
ids_name = 535804
pos = 6038, 30000, 11240
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_47
ids_name = 535804
pos = 5851, 30000, 10938
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_48
ids_name = 535804
pos = 5636, 30000, 10636
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_49
ids_name = 535804
pos = 5429, 30000, 10368
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_50
ids_name = 535804
pos = 5154, 30000, 10087
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_51
ids_name = 535804
pos = 4879, 30000, 9818
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_52
ids_name = 535804
pos = 4598, 30000, 9538
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = AARENA02_mob_buoy_53
ids_name = 535804
pos = 4282, 30000, 9316
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_54
ids_name = 535804
pos = 3981, 30000, 9102
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_55
ids_name = 535804
pos = 3680, 30000, 8881
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_56
ids_name = 535804
pos = 3344, 30000, 8666
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_57
ids_name = 535804
pos = 2961, 30000, 8512
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_58
ids_name = 535804
pos = 2587, 30000, 8338
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_59
ids_name = 535804
pos = 2144, 30000, 8224
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_60
ids_name = 535804
pos = 1715, 30000, 8096
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_61
ids_name = 535804
pos = 1226, 30000, 7989
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_62
ids_name = 535804
pos = 776, 30000, 7922
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_63
ids_name = 535804
pos = 347, 30000, 7882
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_64
ids_name = 535804
pos = -255, 30000, 7869
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_65
ids_name = 535804
pos = -697, 30000, 7923
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_66
ids_name = 535804
pos = -1127, 30000, 7983
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_67
ids_name = 535804
pos = -1528, 30000, 8056
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_68
ids_name = 535804
pos = -1877, 30000, 8137
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_69
ids_name = 535804
pos = -2266, 30000, 8264
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_70
ids_name = 535804
pos = -2634, 30000, 8392
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_71
ids_name = 535804
pos = -3083, 30000, 8567
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_72
ids_name = 535804
pos = -3458, 30000, 8754
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_73
ids_name = 535804
pos = -3773, 30000, 8962
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_74
ids_name = 535804
pos = -4115, 30000, 9189
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_75
ids_name = 535804
pos = -4423, 30000, 9424
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_76
ids_name = 535804
pos = -4778, 30000, 9678
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_77
ids_name = 535804
pos = -5032, 30000, 9939
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_78
ids_name = 535804
pos = -5301, 30000, 10208
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_79
ids_name = 535804
pos = -5595, 30000, 10523
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_80
ids_name = 535804
pos = -5862, 30000, 10858
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_81
ids_name = 535804
pos = -6090, 30000, 11220
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_82
ids_name = 535804
pos = -6285, 30000, 11554
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_83
ids_name = 535804
pos = -6499, 30000, 11890
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_84
ids_name = 535804
pos = -6667, 30000, 12272
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_85
ids_name = 535804
pos = -6814, 30000, 12667
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_86
ids_name = 535804
pos = -6948, 30000, 13130
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_87
ids_name = 535804
pos = -7068, 30000, 13565
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_88
ids_name = 535804
pos = -7149, 30000, 14102
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_89
ids_name = 535804
pos = -7229, 30000, 14658
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_90
ids_name = 535804
pos = -7262, 30000, 15140
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_91
ids_name = 535804
pos = -7216, 30000, 15683
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_92
ids_name = 535804
pos = -7143, 30000, 16206
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_93
ids_name = 535804
pos = -7016, 30000, 16756
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_94
ids_name = 535804
pos = -6862, 30000, 17285
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_95
ids_name = 535804
pos = -6682, 30000, 17828
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_96
ids_name = 535804
pos = -6475, 30000, 18337
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_97
ids_name = 535804
pos = -6180, 30000, 18860
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_98
ids_name = 535804
pos = -5804, 30000, 19356
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_99
ids_name = 535804
pos = -5422, 30000, 19872
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_100
ids_name = 535804
pos = -4927, 30000, 20381
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_101
ids_name = 535804
pos = -4343, 30000, 20823
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_102
ids_name = 535804
pos = -3700, 30000, 21212
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_103
ids_name = 535804
pos = -3144, 30000, 21494
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_104
ids_name = 535804
pos = -2601, 30000, 21742
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_105
ids_name = 535804
pos = -2078, 30000, 21963
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_mob_buoy_106
ids_name = 535804
pos = -1401, 30000, 22144
archetype = hazard_buoy
loadout = hazard_buoy_light04

[Object]
nickname = ARENA02_to_LAB01_hole
ids_name = 536590
pos = 0, 20000, 0
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_LAB01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LAB01, LAB01_to_ARENA02_hole, gate_tunnel_bretonia


;;;;;;;;;;;;;;;;;;Cube_Npc;;;;;;;;;;;;;;;;;;

[Zone]
nickname = Zone_ARENA02_path_Cube01
pos = -12434, 14000, -4636
rotate = 90, 0, 180
shape = CYLINDER
size = 2750, 16495
sort = 99
toughness = 30
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = Cube_01, 1
usage = patrol
mission_eligible = false
faction_weight = Cube_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_cube, 28, 0.200000
faction = Cube_n_grp, 1.000000

[Zone]
nickname = Zone_ARENA02_path_Cube02
pos = 101, 14000, 3579
rotate = -90, -90, 0
shape = CYLINDER
size = 2750, 25070
sort = 99
toughness = 30
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = Cube_01, 2
usage = patrol
mission_eligible = false
faction_weight = Cube_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_cube, 28, 0.200000
faction = Cube_n_grp, 1.000000

[Zone]
nickname = Zone_ARENA02_path_Cube03
pos = 12609, 14000, -4751
rotate = -90, 0, 0
shape = CYLINDER
size = 2750, 16598
sort = 99
toughness = 30
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = Cube_01, 3
usage = patrol
mission_eligible = false
faction_weight = Cube_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_cube, 28, 0.200000
faction = Cube_n_grp, 1.000000

[Zone]
nickname = Zone_ARENA02_path_Cube04
pos = 71, 14000, -13033
rotate = 90, 89, 180
shape = CYLINDER
size = 2750, 25023
sort = 99
toughness = 30
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = Cube_01, 4
usage = patrol
mission_eligible = false
faction_weight = Cube_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_cube, 28, 0.200000
faction = Cube_n_grp, 1.000000

;;;;;;;;;;;;;;;;;;Uber_Cube_Npc;;;;;;;;;;;;;;;;;;

[Zone]
nickname = Zone_ARENA02_path_Cube01_uber
pos = -12434, 46000, -4636
rotate = 90, 0, 180
shape = CYLINDER
size = 2750, 16495
sort = 99
toughness = 30
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = Cube_01_uber, 1
usage = patrol
mission_eligible = false
faction_weight = Cube_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_cube, 30, 0.200000
faction = Cube_n_grp, 1.000000

[Zone]
nickname = Zone_ARENA02_path_Cube02_uber
pos = 101, 46000, 3579
rotate = -90, -90, 0
shape = CYLINDER
size = 2750, 25070
sort = 99
toughness = 30
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = Cube_01_uber, 2
usage = patrol
mission_eligible = false
faction_weight = Cube_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_cube, 30, 0.200000
faction = Cube_n_grp, 1.000000

[Zone]
nickname = Zone_ARENA02_path_Cube03_uber
pos = 12609, 46000, -4751
rotate = -90, 0, 0
shape = CYLINDER
size = 2750, 16598
sort = 99
toughness = 30
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = Cube_01_uber, 3
usage = patrol
mission_eligible = false
faction_weight = Cube_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_cube, 30, 0.200000
faction = Cube_n_grp, 1.000000

[Zone]
nickname = Zone_ARENA02_path_Cube04_uber
pos = 71, 46000, -13033
rotate = 90, 89, 180
shape = CYLINDER
size = 2750, 25023
sort = 99
toughness = 30
density = 1
repop_time = 15
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = Cube_01_uber, 4
usage = patrol
mission_eligible = false
faction_weight = Cube_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_cube, 30, 0.200000
faction = Cube_n_grp, 1.000000