[Power]
nickname = infinite_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1000000000
charge_rate = 100000000
thrust_capacity = 10000000
thrust_charge_rate = 1000000
;thrust_capacity = 1000
;thrust_charge_rate = 1000
lootable = false

[Power]
nickname = ge_fighter_power01
ids_name = 263705
ids_info = 526317
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ge_fighter2_power01
ids_name = 533883
ids_info = 526311
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ge_fighter4_power01
ids_name = 263707
ids_info = 526318
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ge_fighter5_power01
ids_name = 263708
ids_info = 526319
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ge_fighter6_power01
ids_name = 263709
ids_info = 526320
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bw_fighter_power01
ids_name = 263710
ids_info = 526321
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bw_elite_power01
ids_name = 263711
ids_info = 526322
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bw_elite2_power01
ids_name = 263712
ids_info = 526323
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bw_freighter_power01
ids_name = 263713
ids_info = 526324
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = co_fighter_power01
ids_name = 263714
ids_info = 526325
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = co_elite_power01
ids_name = 263715
ids_info = 526326
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = co_elite2_power01
ids_name = 263716
ids_info = 526327
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bh_fighter_power01
ids_name = 263717
ids_info = 526328
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bh_elite_power01
ids_name = 263718
ids_info = 526329
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bh_elite2_power01
ids_name = 263719
ids_info = 526330
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = li_fighter_power01
ids_name = 263720
ids_info = 526331
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = li_elite_power01
ids_name = 263721
ids_info = 526332
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = li_freighter_power01
ids_name = 263722
ids_info = 526333
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = br_fighter_power01
ids_name = 263723
ids_info = 526334
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = br_elite_power01
ids_name = 263724
ids_info = 526335
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = br_freighter_power01
ids_name = 263725
ids_info = 526336
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ku_fighter_power01
ids_name = 263726
ids_info = 526337
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ku_elite_power01
ids_name = 263727
ids_info = 526338
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ku_freighter_power01
ids_name = 263728
ids_info = 526339
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_fighter_power01
ids_name = 263729
ids_info = 526340
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_elite_power01
ids_name = 263730
ids_info = 526341
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_freighter_power01
ids_name = 263731
ids_info = 526342
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pi_fighter_power01
ids_name = 263732
ids_info = 526343
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pi_elite_power01
ids_name = 263733
ids_info = 526344
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pi_freighter_power01
ids_name = 263734
ids_info = 526345
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = or_elite_power01
ids_name = 263735
ids_info = 526346
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = ge_s_scanner_01
ids_name = 263750
ids_info = 264750
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 2500
cargo_scan_range = 2000
lootable = false

[Scanner]
nickname = ge_s_scanner_02
ids_name = 263751
ids_info = 264751
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 5000
cargo_scan_range = 2500
lootable = false

[Tractor]
nickname = ge_s_tractor_01
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[LootCrate]
nickname = ge_s_repair_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[RepairKit]
nickname = ge_s_repair_01
ids_name = 263746
ids_info = 264746
volume = 0.000000
mass = 10
hit_pts = 1000
loot_appearance = ge_s_repair_01_loot
units_per_container = 500
lootable = true

[LootCrate]
nickname = ge_s_cm_01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_01_ammo
hit_pts = 2
loot_appearance = ge_s_cm_01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = li_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265753
ids_info = 266753
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 70
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_01
ids_name = 263753
ids_info = 264753
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 50
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_01_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[LootCrate]
nickname = ge_s_cm_02_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_02_ammo
hit_pts = 2
loot_appearance = ge_s_cm_02_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265754
ids_info = 266754
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 80
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_02
ids_name = 263754
ids_info = 264754
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 50
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_02_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[LootCrate]
nickname = ge_s_cm_03_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_03_ammo
hit_pts = 2
loot_appearance = ge_s_cm_03_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265755
ids_info = 266755
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 90
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_03
ids_name = 263755
ids_info = 264755
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 50
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_03_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[LootCrate]
nickname = ge_s_battery_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[ShieldBattery]
nickname = ge_s_battery_01
ids_name = 263748
ids_info = 264748
volume = 0.000000
mass = 10
hit_pts = 700
loot_appearance = ge_s_battery_01_loot
units_per_container = 500
lootable = true

[Power]
nickname = dsy_armored_power
ids_name = 533934
ids_info = 526397
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = no_gunboat_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = gunboat_power2
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Ageira_power
ids_name = 533933
ids_info = 526396
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 120
lootable = false

[Power]
nickname = ge_liner_power01
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = trade_power
ids_name = 533935
ids_info = 526390
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = bheliteheavy_power01
ids_name = 263705
ids_info = 264705
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_gunboat_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_rg_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_lg_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_transport_power
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 200000
charge_rate = 20000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_lc_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_rc_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_kd_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_bb_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_battleship_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_large_transport_power
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 45000
charge_rate = 5000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = tractor_rh
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 0.500000, 100.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = tractor_br
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 253, 172, 91
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = tractor_ku
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 0, 0, 200
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = tractor_ku_dr
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 250, 0, 0
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = tractor_hunters
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 0, 0, 255
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = tractor_nomad
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 255, 0, 255
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Power]
nickname = paladin_power01
ids_name = 533932
ids_info = 526395
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hellhound_power01
ids_name = 533931
ids_info = 526394
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Outcast_power
ids_name = 533930
ids_info = 526393
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_lc2_power
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = zsoca_03_power
ids_name = 533929
ids_info = 526391
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = starlifterII_power
ids_name = 533928
ids_info = 526392
volume = 0
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = or_osiris_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dsy_transport_power2
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 260000
charge_rate = 26000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_demon01
ids_name = 533927
ids_info = 526389
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Deimos01
ids_name = 533926
ids_info = 526388
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Eradicator01
ids_name = 533925
ids_info = 526387
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Doom01
ids_name = 533924
ids_info = 526386
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = belerathon_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Hunter_elite
ids_name = 533923
ids_info = 526385
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Hunter_fighter
ids_name = 533922
ids_info = 526384
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Hunter_fighter2
ids_name = 533921
ids_info = 526383
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_Am_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_Am_ammo
hit_pts = 2
loot_appearance = ge_s_cm_Am_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 591212
ids_info = 591213
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1200
diversion_pctg = 95
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_Am
ids_name = 591212
ids_info = 591213
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 50
flash_particle_name = li_laser_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_Am_ammo
separation_explosion = sever_debris
AI_range = 1200
lootable = true

[Power]
nickname = Hunter_centaur_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Nomad_Fighter_power01
ids_name = 533920
ids_info = 526382
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Nomad_Fighter_power02
ids_name = 533920
ids_info = 526381
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = no_battleship_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = csv_power
ids_name = 533919
ids_info = 526380
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Hunters_elite
ids_name = 263719
ids_info = 526379
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Hunter_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_shadows_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_Fighter_power01
ids_name = 533918
ids_info = 526378
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_interceptor_power01
ids_name = 533917
ids_info = 526377
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 25000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_scout_power01
ids_name = 533916
ids_info = 526376
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = xaak_improved_power01
ids_name = 533915
ids_info = 526375
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 35000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_gunboat_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2600000
charge_rate = 260000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_cruiser_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_dreadnought_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pirate_power01
ids_name = 533914
ids_info = 526374
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 25000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pirate_power02
ids_name = 533914
ids_info = 526373
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_xaak_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_xaak_ammo
hit_pts = 2
loot_appearance = ge_s_cm_xaak_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 533678
ids_info = 526178
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1200
diversion_pctg = 98
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_xaak
ids_name = 533678
ids_info = 526178
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 50
flash_particle_name = li_laser_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_xaak_ammo
separation_explosion = sever_debris
AI_range = 1200
lootable = true

[LootCrate]
nickname = ge_s_cm_guards_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_guards_ammo
hit_pts = 2
loot_appearance = ge_s_cm_guards_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 533683
ids_info = 526183
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1200
diversion_pctg = 98
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_guards
ids_name = 533683
ids_info = 526183
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 50
flash_particle_name = li_laser_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_guards_ammo
separation_explosion = sever_debris
AI_range = 1200
lootable = true

[Power]
nickname = Xaak_cluster_power01
ids_name = 533913
ids_info = 526372
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 25000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = tractor_guards
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 200, 100, 0
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Scanner]
nickname = ge_s_scanner_guards
ids_name = 533695
ids_info = 526192
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 10000
cargo_scan_range = 2500
lootable = false

[Tractor]
nickname = tractor_xaak
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 190, 0, 190
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Scanner]
nickname = ge_s_scanner_xaak
ids_name = 533696
ids_info = 526193
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 9000
cargo_scan_range = 2500
lootable = false

[Tractor]
nickname = tractor_guards2
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 200, 100, 0
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete2
lootable = false

[Power]
nickname = hu_bomber_power01
ids_name = 533912
ids_info = 526371
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 38000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_hunters_titanium_capital
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = pi_transport_power
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 70000
charge_rate = 6000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = CV_STARBLAZER_power01
ids_name = 533911
ids_info = 526370
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = gold_eagle_power01
ids_name = 533910
ids_info = 526369
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ga_fighter_power01
ids_name = 533909
ids_info = 526368
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xenos_fighter_power01
ids_name = 533908
ids_info = 526367
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xenos_fighter_power02
ids_name = 533908
ids_info = 526366
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xenos_fighter_power03
ids_name = 533907
ids_info = 526365
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = x_trade_power01
ids_name = 533906
ids_info = 526364
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Hunter_trade_power01
ids_name = 533905
ids_info = 526363
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = mercury_heavy_power01
ids_name = 533904
ids_info = 526362
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hu_elite_power01
ids_name = 533903
ids_info = 526361
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hu_gladiator_power01
ids_name = 533902
ids_info = 526360
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 28000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Eclipse_prototype_power01
ids_name = 533901
ids_info = 526359
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hu_fighter_power01
ids_name = 533900
ids_info = 526358
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hu_elite2_power01
ids_name = 533899
ids_info = 526357
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = amazon_elite_power01
ids_name = 533898
ids_info = 526356
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = nova_power01
ids_name = 533897
ids_info = 526355
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20800
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = KU_1_power01
ids_name = 533896
ids_info = 526354
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = LI_1_power01
ids_name = 533895
ids_info = 526353
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = LI_2_power01
ids_name = 533894
ids_info = 526352
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = LI_3_power01
ids_name = 533893
ids_info = 526351
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = zoner_fighter_power01
ids_name = 533892
ids_info = 526350
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = BOUNTY_fighter_power01
ids_name = 533891
ids_info = 526349
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = player_wraith_dart_power01
ids_name = 533890
ids_info = 526348
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 25500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = powercapacitor_gf2
ids_name = 533883
ids_info = 526311
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = true

[Power]
nickname = chaffee_power
ids_name = 533977
ids_info = 526435
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = admin_scanner_01
ids_name = 534010
ids_info = 526454
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 50000
cargo_scan_range = 50000
lootable = false

[Power]
nickname = ark-170_power01
ids_name = 534037
ids_info = 526491
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = tie_adv_power01
ids_name = 534036
ids_info = 526490
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = e3jedi_power01
ids_name = 534035
ids_info = 526489
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = norexant_power01
ids_name = 534034
ids_info = 526487
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ragnarok_power01
ids_name = 534034
ids_info = 526488
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = admin_cloak
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect_adm01
cloakout_fx = no_cloakeffect_adm01
lootable = false

[CloakingDevice]
nickname = fighter_cloak
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
lootable = false

[Power]
nickname = bw_freighter_power02
ids_name = 534039
ids_info = 526493
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rh_elite2_power01
ids_name = 534040
ids_info = 526494
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = behemoth_power01
ids_name = 263713
ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 200000
charge_rate = 20000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_trade_power01
ids_name = 534057
ids_info = 526510
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20200
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_trade_power02
ids_name = 534049
ids_info = 526500
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunter_evr_power01
ids_name = 534051
ids_info = 526506
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 27000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_fighter_power01
ids_name = 534059
ids_info = 526514
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 28000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_scout_power01
ids_name = 534061
ids_info = 526518
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = psword_of_vengeance_power01
ids_name = 534070
ids_info = 526527
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Hyperion_power01
ids_name = 263704
ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = monkeys_elite_power
ids_name = 534103
ids_info = 526564
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = monkeys_elite2_power
ids_name = 534104
ids_info = 526565
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 21500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = ghoul_power01
ids_name = 534168
ids_info = 526606
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 40000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_hornet
ids_name = 534172
ids_info = 526610
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = robots_trade_power01
ids_name = 534174
ids_info = 526611
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_panther
ids_name = 534179
ids_info = 526624
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_vipermk2
ids_name = 534180
ids_info = 526625
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = heavy_power01
ids_name = 534224
ids_info = 526648
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = mercury_heavy2_power01
ids_name = 534239
ids_info = 526655
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 22500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_wolverine_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Xaak_freighter_power01
ids_name = 534285
ids_info = 526686
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 28000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = a_fighter_cloak
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect_adm01
cloakout_fx = no_cloakeffect_adm01
lootable = false

[CloakingDevice]
nickname = battleship_cloak01
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = battleship_cloakeffect01
cloakout_fx = battleship_cloakeffect01

[Power]
nickname = battlecruiser_power01
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12500000
charge_rate = 940000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_battlecruiser_power01
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12500000
charge_rate = 940000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_battlecruiser_power02
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12500000
charge_rate = 940000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hunters_battlecruiser_power03
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12500000
charge_rate = 940000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_odin_capital
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15050000
charge_rate = 1155000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = ge_s_scanner_unknown
ids_name = 263751
ids_info = 264751
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 20000
cargo_scan_range = 2500
lootable = false

[Power]
nickname = power_amazon_battleship01
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = amazon_cruiser_power01
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = cruise_liner_power
;ids_name = 263713
;ids_info = 264713
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 160000
charge_rate = 16000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = minotaur_power01
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_corsair_battleship01
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_corsair_cruiser01
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = x2_argon_centaur_power01
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_argon_titanium_capital
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_argon_collosus_capital
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Su-24_power01
;ids_name = 533912
;ids_info = 526371
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 38000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = coalition_battleship_power
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = coalition_cruiser_power
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = coalition_gunboat_power
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_mk5_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_mk5_ammo
hit_pts = 2
loot_appearance = ge_s_cm_mk5_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 534466
ids_info = 526906
mass = 1
volume = 0.000000
owner_safe_time = 3
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1500
diversion_pctg = 100
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_mk5
ids_name = 534466
ids_info = 526906
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 80
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_mk5_ammo
separation_explosion = sever_debris
AI_range = 1499
lootable = true

[LootCrate]
nickname = ge_s_battery_02
ids_name = 534500
ids_info = 264748
volume = 0.000000
mass = 10
hit_pts = 800
loot_appearance = ge_s_battery_02_loot
units_per_container = 1
lootable = false

[LootCrate]
nickname = ge_s_repair_02
ids_name = 534501
ids_info = 264746
volume = 0.000000
mass = 10
hit_pts = 1400
loot_appearance = ge_s_repair_02_loot
units_per_container = 1
lootable = false

[Scanner]
nickname = ge_s_scanner_powerful
ids_name = 534542
ids_info = 526925
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Power]
nickname = OR_HADES_power01
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2150000
charge_rate = 215000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = OR_POSEIDON_power
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_fortress_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 16500000
charge_rate = 1250000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = andromeda_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Eclipse_battleship_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000000
charge_rate = 1950000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Owl_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_nomad_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_nomad_ammo
hit_pts = 2
loot_appearance = ge_s_cm_nomad_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 534701
ids_info = 527018
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 90
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_nomad
ids_name = 534701
ids_info = 527018
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 50
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_nomad_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[Power]
nickname = ObliterationLX_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 40000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = indian_cruiser_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = indian_battlecruiser_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12500000
charge_rate = 940000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = indian_battleship_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = conquistadors_bomber_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 39800
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_seraph_battleship
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Galaxy_battleship_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1350000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = battleship_cloak02
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = battleship_cloak03
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[Power]
nickname = power_titaniumMKII_battleship
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15100000
charge_rate = 1160000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = hydra_gunboat_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Maritime_fox_cruiser_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = milfalcon_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3500000
charge_rate = 350000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = cruiser_cloak01
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03

[CloakingDevice]
nickname = cloak_gunboat01
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02

[LootCrate]
nickname = ge_s_cm_03_training_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_03_training_ammo
hit_pts = 2
loot_appearance = ge_s_cm_03_training_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265755
ids_info = 266755
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1000
diversion_pctg = 90
ammo_limit = 100

[CounterMeasureDropper]
nickname = ge_s_cm_03_training
ids_name = 263755
ids_info = 264755
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 50
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_03_training_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[Scanner]
nickname = ge_s_scanner_02_training
ids_name = 263751
ids_info = 264751
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 5000
cargo_scan_range = 2500
lootable = false

[Power]
nickname = power_sg1daedalus_battleship
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1350000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_ancientwarship_battleship
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = gunboat_power_01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = ge_s_tractor_01_red
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 254.500000, 0.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_01_yellow
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 254.500000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_01_green
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 0.000000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_01_blue
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 0.000000, 99.500000, 200.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_01_purple
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 199.500000, 0.000000, 199.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02_red
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 254.500000, 0.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02_yellow
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 254.500000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02_green
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 0.000000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02_blue
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 0.000000, 99.500000, 200.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_02_purple
ids_name = 535026
ids_info = 527240
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2000
reach_speed = 2000
color = 199.500000, 0.000000, 199.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03_red
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 254.500000, 0.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03_yellow
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 254.500000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03_green
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 0.000000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03_blue
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 0.000000, 99.500000, 200.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_03_purple
ids_name = 535027
ids_info = 527241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 199.500000, 0.000000, 199.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04_red
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 254.500000, 0.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04_yellow
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 254.500000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04_green
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 0.000000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04_blue
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 0.000000, 99.500000, 200.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = ge_s_tractor_04_purple
ids_name = 535028
ids_info = 527242
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3000
reach_speed = 2000
color = 199.500000, 0.000000, 199.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[CloakingDevice]
nickname = fighter_cloak_60
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
lootable = false

[CloakingDevice]
nickname = fighter_cloak_75
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
lootable = false

[CloakingDevice]
nickname = no_fighter_cloak_60
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect05
cloakout_fx = no_cloakeffect05
lootable = false

[CloakingDevice]
nickname = gunboat_cloak_50
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02

[CloakingDevice]
nickname = no_gunboat_cloak_50
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat

[CloakingDevice]
nickname = tundra_cloak
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat

[CloakingDevice]
nickname = cruiser_cloak_40
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03

[CloakingDevice]
nickname = cruiser_cloak_45
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03

[CloakingDevice]
nickname = or_cruiser_cloak_40
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[CloakingDevice]
nickname = cruiser_big_cloak_40
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = battleship_cloak_30
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = no_battleship_cloak_30
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship

[CloakingDevice]
nickname = or_battleship_cloak_30
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[CloakingDevice]
nickname = lightning_battleship_cloak_30
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = osl_cloakeffect01
cloakout_fx = osl_cloakeffect01

[Power]
nickname = power_EnterpriseF_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 24000000
charge_rate = 1800000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = cruisers_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = battleshi_heavy_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 16000000
charge_rate = 1125000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_NCC-7263_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_new_enterprise_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = unforgiven_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11000000
charge_rate = 825000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = vitoniz_battleship_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = kasper_Nautilus_power_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000000
charge_rate = 1950000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = no_battleship_cloak_permanent
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship

[CloakingDevice]
nickname = lightning_battleship_cloak_permanent
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = osl_cloakeffect01
cloakout_fx = osl_cloakeffect01

[Power]
nickname = power_Proteus_battleship_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000000
charge_rate = 1950000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = training_ge_s_tractor_01
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Scanner]
nickname = follow_scanner
ids_name = 0 ;GENERATESTRRES("NPC Magnet")
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>This will attract NPCs to follow you as wingmen. They will hail you announcing their assistance, and then form on you and valiently protect you - provided that they hate who hates you, of course.</TEXT><PARA/><PARA/><TEXT>These wingmen will shoot any of their faction's enemies, regardless of rather they're hostile to you or not - after all, you're hiring wingmen that belong to a faction. They will stay with you until you die, log out, land, or jump systems - wingmen, unlike previous versions, are actual wingmen that re-join you after a fight. Also, if you are far enough away, they will teleport to you. This is useful for when you are fleeing and they can not follow; they will rejoin you, provided they themselves were not killed.</TEXT><PARA/><PARA/><TEXT>A few words of warning:</TEXT><PARA/><TEXT>1. Do not hail them! They will all the sudden demand you drop the magnet, at which point if you do so they'll stare dumbly at it (however, do not worry! Other players hailing your wingmen do not affect them).</TEXT><PARA/><TEXT>2. If you launch from a base and everything's hostile all of the sudden (very rare occurance), just log out using "Select New Character" and re-log in.</TEXT><PARA/><TEXT>3. EVERY time you travel through a Jump Gate or Jump Hole, the next formation you receive may be a tad messed up with where your wingmen are placed relative to you; this only really matters if you're flying a larger craft, however if it is annoying you can just re-log in using "Select New Character" or land at a base to correct this.</TEXT><PARA/><PARA/><TEXT>Also, quite sadly, they do not form on you in SP. I am STILL trying to figure out a fix for this - because of that, buying of NPC Magnets in SP mode has been simply disabled for now. If you're playing in SP right now and grumbling, just start up a server and play by yourself on the same computer - as long as no-one else joins, the performance hit is near nothing, even on an old Pentium II.</TEXT><PARA/><PARA/><TEXT>Besides that, have fun with your wingmen. =P</TEXT><PARA/><PARA/><POP/></RDL>")
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
volume = 999.000000
mass = 10
range = 0
cargo_scan_range = 500000
lootable = false

[CloakingDevice]
nickname = cruiser_small_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03

[CloakingDevice]
nickname = or_cruiser_and_battleship_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[CloakingDevice]
nickname = battleship_and_big_cruiser_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = no_battleship_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship

[CloakingDevice]
nickname = gunboat_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02

[CloakingDevice]
nickname = no_fighter_cloak_120
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect05
cloakout_fx = no_cloakeffect05
lootable = false

[CloakingDevice]
nickname = fighter_cloak_120
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
lootable = false

[CloakingDevice]
nickname = no_gunboat_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat

[Power]
nickname = power_forty_battleship
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000000
charge_rate = 1500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_power_cruiser
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 13000000
charge_rate = 975000
thrust_capacity = 200000
thrust_charge_rate = 20000
lootable = false

[Power]
nickname = donat_power_battleship
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000000
charge_rate = 1950000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = vidar_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 4000000
charge_rate = 400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Spring_flower_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3500000
charge_rate = 350000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_power_gunboat
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3500000
charge_rate = 350000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Power]
nickname = gunboat_power3
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2500000
charge_rate = 250000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = missile_frigate_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = fly_corvette_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3500000
charge_rate = 350000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = npc_ge_s_tractor_01
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 1500
reach_speed = 1000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete2
lootable = false

[LootCrate]
nickname = ge_s_cm_mk6_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_mk6_ammo
hit_pts = 2
loot_appearance = ge_s_cm_mk6_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1500
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_mk6
ids_name = 535569
ids_info = 529659
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 3000
refire_delay = 0.250000
muzzle_velocity = 80
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_mk6_ammo
separation_explosion = sever_debris
AI_range = 1499
lootable = true

[LootCrate]
nickname = ge_s_cm_donat_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_donat_ammo
hit_pts = 2
loot_appearance = ge_s_cm_donat_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1700
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_donat
ids_name = 535572
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_donat_ammo
separation_explosion = sever_debris
AI_range = 1699
lootable = false

[Tractor]
nickname = license_img
ids_name = 535585
ids_info = 527547
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = license_samura
ids_name = 535586
ids_info = 527548
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = license_bmm
ids_name = 535587
ids_info = 527549
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = licence_dse
ids_name = 535588
ids_info = 527550
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = licence_dhc
ids_name = 535589
ids_info = 527551
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = licence_kruger
ids_name = 535590
ids_info = 527552
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = license_gmg
ids_name = 535591
ids_info = 527553
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = license_j
ids_name = 535592
ids_info = 527554
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = license_z
ids_name = 535593
ids_info = 527555
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = licence_co
ids_name = 535594
ids_info = 527556
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = license_m
ids_name = 535595
ids_info = 527557
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = license_rh
ids_name = 535596
ids_info = 527558
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 178.500000, 178.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Power]
nickname = power_shadow_osiris01
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000000
charge_rate = 1950000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = fighter_cloak_unlimited
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01
lootable = false

[CloakingDevice]
nickname = no_fighter_cloak_unlimited
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect05
cloakout_fx = no_cloakeffect05
lootable = false

[CloakingDevice]
nickname = gunboat_cloak_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02

[CloakingDevice]
nickname = no_gunboat_cloak_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat

[CloakingDevice]
nickname = cruiser_small_cloak_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03

[CloakingDevice]
nickname = or_cruiser_and_battleship_cloak_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[CloakingDevice]
nickname = battleship_and_big_cruiser_cloak_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = no_battleship_cloak_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship

[Scanner]
nickname = license_py1
ids_name = 535668
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py2
ids_name = 535669
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py4
ids_name = 535670
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py5
ids_name = 535671
ids_info = 528632
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py6
ids_name = 535682
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py7
ids_name = 535683
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_chief_red
ids_name = 535675
ids_info = 530061
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Scanner]
nickname = license_member_red
ids_name = 535676
ids_info = 530060
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Scanner]
nickname = license_ally_red
ids_name = 535677
ids_info = 526925
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Scanner]
nickname = license_chief_jph
ids_name = 535672
ids_info = 527596
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Scanner]
nickname = license_member_jph
ids_name = 535673
ids_info = 527597
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Scanner]
nickname = license_ally_jph
ids_name = 535674
ids_info = 527598
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false
ally

[Scanner]
nickname = license_chief_sw
ids_name = 535678
ids_info = 527619
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_member_sw
ids_name = 535680
ids_info = 528631
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_chief_kr
ids_name = 535679
ids_info = 527623
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_member_kr
ids_name = 535681
ids_info = 527623
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_Tarr_Chronicles1
ids_name = 535692
ids_info = 527593
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_moderator
ids_name = 535697
ids_info = 527599
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 50000
cargo_scan_range = 25000
lootable = false

[Power]
nickname = battlecruiser_power02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = donat_scanner01
ids_name = 535736
ids_info = 527623
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Tractor]
nickname = donat_tractor01
ids_name = 535735
ids_info = 527620
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 4500
reach_speed = 3000
color = 254.500000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Scanner]
nickname = build_scanner01
ids_name = 535738
ids_info = 527623
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 12000
cargo_scan_range = 3500
lootable = false

[Tractor]
nickname = build_tractor01
ids_name = 535737
ids_info = 527622
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3300
reach_speed = 2200
color = 254.500000, 199.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = starwolfs_tractor01
ids_name = 535739
ids_info = 527621
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5000
reach_speed = 3000
color = 0.500000, 200.500000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = py5_tractor01
ids_name = 535748
ids_info = 527620
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5000
reach_speed = 3000
color = 254.500000, 0.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Scanner]
nickname = license_chief_sn
ids_name = 535760
ids_info = 530386
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_member_sn
ids_name = 535761
ids_info = 526925
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[LootCrate]
nickname = py2_ge_s_cm_donat_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = py2_ge_s_cm_donat_ammo
hit_pts = 2
loot_appearance = py2_ge_s_cm_donat_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = py2_ge_s_cm_donat
ids_name = 535775
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = py2_ge_s_cm_donat_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = gunboat_power4
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2500000
charge_rate = 250000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_power_battlecruiser
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 17000000
charge_rate = 1275000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Power]
nickname = donat_power_battlecruiser2
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 17500000
charge_rate = 1310000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Power]
nickname = donat_fighter_bomber_power
ids_name = 535805
ids_info = 527664 
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 45000
charge_rate = 20
thrust_capacity = 1200
thrust_charge_rate = 120
lootable = false

[Scanner]
nickname = license_chief_ph
ids_name = 535827
ids_info = 527684
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_member_ph
ids_name = 535828
ids_info = 527685
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Tractor]
nickname = ph_tractor01
ids_name = 535829
ids_info = 527620
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5000
reach_speed = 3000
color = 54.500000, 54.500000, 54.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = kr_tractor01
ids_name = 535848
ids_info = 527620
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5000
reach_speed = 3000
color = 254.500000, 150.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Power]
nickname = ph_fighter_bomber_power
ids_name = 544122
ids_info = 529076
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 20
thrust_capacity = 1250
thrust_charge_rate = 125
lootable = false

[LootCrate]
nickname = ge_s_cm_ph_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_ph_ammo
hit_pts = 2
loot_appearance = ge_s_cm_ph_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_ph
ids_name = 535881
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1687.5
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_ph_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = true

[Power]
nickname = sw_fighter_bomber_power
ids_name = 535883
ids_info = 527708 
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 20
thrust_capacity = 1250
thrust_charge_rate = 125
lootable = false

[Tractor]
nickname = jump_drive01
ids_name = 535976
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3500
reach_speed = 2500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Tractor]
nickname = donat_jump_drive01
ids_name = 535977
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Scanner]
nickname = DA_scanner01
ids_name = 535738
ids_info = 527623
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 25000
cargo_scan_range = 3500
lootable = false

[Tractor]
nickname = sw_jump_drive01
ids_name = 536019
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Scanner]
nickname = OR_scanner01
ids_name = 535738
ids_info = 527623
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 25000
cargo_scan_range = 3500
lootable = false

[Tractor]
nickname = kasper_jump_drive01
ids_name = 536045
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Power]
nickname = sw_missile_frigate_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 13500000
charge_rate = 1000000
thrust_capacity = 200000
thrust_charge_rate = 20000
lootable = false

[Power]
nickname = MadKettle_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 52000000
charge_rate = 5200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_MadKettle01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_MadKettle01_ammo
hit_pts = 2
loot_appearance = ge_s_cm_MadKettle01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_MadKettle01
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 100
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_MadKettle01_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Power]
nickname = power_Albatross_battleship
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15300000
charge_rate = 1170000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = destroyer_prototype_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 13500000
charge_rate = 1000000
thrust_capacity = 200000
thrust_charge_rate = 20000
lootable = false

[Power]
nickname = milfalcon_corvette_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 5750000
charge_rate = 575000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = Vossk_signature
ids_name = 536198
ids_info = 527880
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = Vossk_scanner
ids_name = 534542
ids_info = 526925
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 20000
cargo_scan_range = 3000
lootable = false

[LootCrate]
nickname = Npc_ge_s_cm_nomad_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = Npc_ge_s_cm_nomad_ammo
hit_pts = 2
loot_appearance = Npc_ge_s_cm_nomad_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 534701
ids_info = 527018
mass = 1
volume = 0.000000
owner_safe_time = 4
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1000
diversion_pctg = 90

[CounterMeasureDropper]
nickname = Npc_ge_s_cm_nomad
ids_name = 534701
ids_info = 527018
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 80
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Npc_ge_s_cm_nomad_ammo
separation_explosion = sever_debris
AI_range = 999
lootable = true

[Scanner]
nickname = Nomad_scanner01
ids_name = 536222
ids_info = 0
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 12000
cargo_scan_range = 3500
lootable = false

[Scanner]
nickname = license_chief_sp
ids_name = 536253
ids_info = 527901
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_member_sp
ids_name = 536254
ids_info = 527902
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_civilian_sp
ids_name = 536283
ids_info = 527914
volume = 10000.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Scanner]
nickname = license_pilot_sp_titan_barge
ids_name = 536284
ids_info = 527915
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_pilot_sp_light_fighter
ids_name = 536284
ids_info = 527916
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_pilot_sp_frigate
ids_name = 536284
ids_info = 527944
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_pilot_sp_Aircraft_carrier
ids_name = 536284
ids_info = 527945
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py8
ids_name = 536262
ids_info = 527906
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = Torpedo_frigate_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 13000000
charge_rate = 975000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = torpedo_frigate_ge_s_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 10000
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = torpedo_frigate_ge_s_cm_ammo
hit_pts = 2
loot_appearance = torpedo_frigate_ge_s_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = torpedo_frigate_ge_s_cm
ids_name = 536304
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 0
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = torpedo_frigate_ge_s_cm_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false
linear_drag = 3.5

[Power]
nickname = Torpedo_frigate_power02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = powerful_reactor01
ids_name = 536316
ids_info = 527948
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 38180
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = sw_torpedo_frigate_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 17500000
charge_rate = 1310000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Power]
nickname = Torpedo_frigate_power03
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11500000
charge_rate = 870000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Torpedo_frigate_power04
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 17000000
charge_rate = 1275000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Scanner]
nickname = license_py3
ids_name = 536344
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = d_torpedo_frigate_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 17000000
charge_rate = 1275000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Power]
nickname = Titan_gunboat_power_01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3500000
charge_rate = 350000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = chieftain_battleship_cloak_35
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = osl_cloakeffect01
cloakout_fx = osl_cloakeffect01

[Scanner]
nickname = license_py9
ids_name = 536362
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = power_20mil_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000000
charge_rate = 1500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_py10
ids_name = 536376
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Tractor]
nickname = py7_jump_drive01
ids_name = 536377
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Power]
nickname = missile_frigate_power_13mil
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 13500000
charge_rate = 1000000
thrust_capacity = 200000
thrust_charge_rate = 20000
lootable = false

[Scanner]
nickname = license_py11
ids_name = 536387
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_pilot_sp_light_missile_bomber
ids_name = 536284
ids_info = 528027
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_pilot_sp_light_bomber
ids_name = 536284
ids_info = 528028
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py12
ids_name = 536391
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py13
ids_name = 536447
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = py13_fighter_bomber_power
ids_name = 536448
ids_info = 528037
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 20
thrust_capacity = 1250
thrust_charge_rate = 125
lootable = false

[Tractor]
nickname = py3_jump_drive01
ids_name = 536469
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Scanner]
nickname = license_virgin_battlecruiser
ids_name = 536476
ids_info = 528051
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 10000
cargo_scan_range = 4000
lootable = false

[Scanner]
nickname = license_chief_vega
ids_name = 536495
ids_info = 528055
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_member_vega
ids_name = 536496
ids_info = 528056 
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_civilian_vega
ids_name = 536497
ids_info = 528057 
volume = 10000.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Scanner]
nickname = license_py14
ids_name = 536552
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py15
ids_name = 536562
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py16
ids_name = 536566
ids_info = 529600
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py17
ids_name = 536729
ids_info = 529349
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py18
ids_name = 536739
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py19
ids_name = 536762
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py20
ids_name = 536829
ids_info = 528345
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py21
ids_name = 536883
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py22
ids_name = 536884
ids_info = 528640
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py23
ids_name = 537075
ids_info = 528848
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py24
ids_name = 537374
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py25
ids_name = 537403
ids_info = 528751
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py26
ids_name = 537409
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py27
ids_name = 537432
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py28
ids_name = 537680
ids_info = 528912
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py29
ids_name = 537723
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py30
ids_name = 538185
ids_info = 529012
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py31
ids_name = 538227
ids_info = 529034
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py32
ids_name = 538252
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py34
ids_name = 544462
ids_info = 530369
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py35
ids_name = 544532
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py36
ids_name = 544568
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py37
ids_name = 544646
ids_info = 530134
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py38
ids_name = 544652
ids_info = 529763
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_py39
ids_name = 545033
ids_info = 529816
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = destroyer_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11000000
charge_rate = 825000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_sw_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_sw_ammo
hit_pts = 2
loot_appearance = ge_s_cm_sw_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_sw
ids_name = 536577
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_sw_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = CruiserMFrigate_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 13500000
charge_rate = 1000000
thrust_capacity = 200000
thrust_charge_rate = 20000
lootable = false

[Power]
nickname = gunboat_power_02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3500000
charge_rate = 350000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_py13_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_py13_ammo
hit_pts = 2
loot_appearance = ge_s_cm_py13_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_py13
ids_name = 536641
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_py13_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Tractor]
nickname = py13_jump_drive01
ids_name = 536644
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Power]
nickname = Governor_power_battleship
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15300000
charge_rate = 1170000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Lobster_power_battleship
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15300000
charge_rate = 1170000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Torpedo_frigate_power05
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 17500000
charge_rate = 1310000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Power]
nickname = battleship_power_01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15300000
charge_rate = 1170000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = ra_jump_drive01
ids_name = 536710
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 255.500000, 0.500000, 0.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Scanner]
nickname = license_chief_ra
ids_name = 536713
ids_info = 528182
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_member_ra
ids_name = 536714
ids_info = 528183
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[LootCrate]
nickname = ge_s_cm_py17_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_py17_ammo
hit_pts = 2
loot_appearance = ge_s_cm_py17_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_py17
ids_name = 536730
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_py17_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[LootCrate]
nickname = npc_ge_s_cm_mk6_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = npc_ge_s_cm_mk6_ammo
hit_pts = 2
loot_appearance = npc_ge_s_cm_mk6_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 265755
ids_info = 266755
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1500
diversion_pctg = 100

[CounterMeasureDropper]
nickname = npc_ge_s_cm_mk6
ids_name = 535569
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 3000
refire_delay = 0.250000
muzzle_velocity = 80
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = npc_ge_s_cm_mk6_ammo
separation_explosion = sever_debris
AI_range = 1499
lootable = true

[Power]
nickname = py19_fighter_bomber_power
ids_name = 536759
ids_info = 528037
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 20
thrust_capacity = 1250
thrust_charge_rate = 125
lootable = false

[Power]
nickname = d_power_gunboat
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 4500000
charge_rate = 450000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = MC_power5m
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 5000000
charge_rate = 500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_py20_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_py20_ammo
hit_pts = 2
loot_appearance = ge_s_cm_py20_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_py20
ids_name = 536833
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_py20_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = booster_reactor_gunboat01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 750000
charge_rate = 0
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Power]
nickname = generator_reactor_gunboat01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 75000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Power]
nickname = booster_reactor_cruiser_mf01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1500000
charge_rate = 0
thrust_capacity = 0
thrust_charge_rate = 0
lootable = false

[Power]
nickname = generator_reactor_cruiser_mf01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 150000
thrust_capacity = 0
thrust_charge_rate = 0
lootable = false

[Power]
nickname = booster_reactor_battlecruiser_tf01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 0
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = generator_reactor_battlecruiser_tf01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = booster_reactor_battleship01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3000000
charge_rate = 0
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = generator_reactor_battleship01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 300000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = booster_reactor_fighter_bomber01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000
charge_rate = 0
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_29mil_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 29000000
charge_rate = 2250000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Tengu_s1v2_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = destroyer_power02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 13500000
charge_rate = 1000000
thrust_capacity = 200000
thrust_charge_rate = 20000
lootable = false

[LootCrate]
nickname = Kamikaze_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 10000
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = Kamikaze_cm_ammo
hit_pts = 2
loot_appearance = Kamikaze_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1500
diversion_pctg = 100

[CounterMeasureDropper]
nickname = Kamikaze_cm
ids_name = 536945
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 100
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = Kamikaze_cm_ammo
separation_explosion = sever_debris
AI_range = 1499
lootable = false

[LootCrate]
nickname = Fugitive_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 10000
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = Fugitive_cm_ammo
hit_pts = 2
loot_appearance = Fugitive_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = Fugitive_cm
ids_name = 536945
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 100
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = Fugitive_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Tractor]
nickname = py22_jump_drive01
ids_name = 536951
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[LootCrate]
nickname = ge_s_cm_py22_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_py22_ammo
hit_pts = 2
loot_appearance = ge_s_cm_py22_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_py22
ids_name = 536952
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_py22_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Tractor]
nickname = py20_jump_drive01
ids_name = 536973
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 2.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Power]
nickname = power_Albatross_battleship_02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 17000000
charge_rate = 1275000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Scanner]
nickname = license_ds
ids_name = 536993
ids_info = 528363
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 12000
cargo_scan_range = 3500
lootable = false

[Power]
nickname = XaakM2_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15500000
charge_rate = 1180000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = XaakM1_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = XaakM6_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2000000
charge_rate = 200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = cruiser_power1
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_17mil_capital
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18000000
charge_rate = 1300000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Scanner]
nickname = license_mordok
ids_name = 537071
ids_info = 528414
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 12000
cargo_scan_range = 3500
lootable = false

[LootCrate]
nickname = npc_ge_s_cm_mk7_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = npc_ge_s_cm_mk7_ammo
hit_pts = 2
loot_appearance = npc_ge_s_cm_mk7_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 3
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 537164
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1600
diversion_pctg = 100

[CounterMeasureDropper]
nickname = npc_ge_s_cm_mk7
ids_name = 537164
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 100000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 30000
refire_delay = 0.250000
muzzle_velocity = 100
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = npc_ge_s_cm_mk7_ammo
separation_explosion = sever_debris
AI_range = 1599
lootable = true

[Scanner]
nickname = license_chief_Atrum_Exercitus
ids_name = 537196
ids_info = 528517
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Scanner]
nickname = license_member_Atrum_Exercitus
ids_name = 537195
ids_info = 528516
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Power]
nickname = Cronus_fighter_reactor01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 39000
charge_rate = 100
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = base_fighter_bomber_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 20
thrust_capacity = 1250
thrust_charge_rate = 125
lootable = false

[Power]
nickname = Sanctum_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Tetatron_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Tetatron10lvl_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000000
charge_rate = 1950000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Sinister_Fearless_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_aragorn_miner
ids_name = 537339
ids_info = 528557
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11500
cargo_scan_range = 3400
lootable = false

[Power]
nickname = Sinister_Sprut2_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_X3_Pirate_Nova
ids_name = 537353
ids_info = 528572
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_xeno
ids_name = 537363
ids_info = 528577
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = Sinister_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_py23_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_py23_ammo
hit_pts = 2
loot_appearance = ge_s_cm_py23_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_py23
ids_name = 537371
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_py23_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = missile_corvette_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 6000000
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_Ds_battleship_01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15900000
charge_rate = 1190000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_Sinister01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_Sinister01_ammo
hit_pts = 2
loot_appearance = ge_s_cm_Sinister01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_Sinister01
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_Sinister01_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Power]
nickname = Sinister_power02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1000000000
charge_rate = 100000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = py26_jump_drive01
ids_name = 537439
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[LootCrate]
nickname = ge_s_cm_py26_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_py26_ammo
hit_pts = 2
loot_appearance = ge_s_cm_py26_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_py26
ids_name = 537457
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_py26_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Tractor]
nickname = py25_jump_drive01
ids_name = 537461
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Scanner]
nickname = license_ally_ra
ids_name = 537468
ids_info = 528644
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = npc_scanner_01
ids_name = 534542
ids_info = 526925
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 50000
cargo_scan_range = 25000
lootable = false

[LootCrate]
nickname = ge_s_cm_Police_battleship_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_Police_battleship_ammo
hit_pts = 2
loot_appearance = ge_s_cm_Police_battleship_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_Police_battleship
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_Police_battleship_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Scanner]
nickname = license_police
ids_name = 537506
ids_info = 528658
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[LootCrate]
nickname = solar_ge_s_repair_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[RepairKit]
nickname = solar_ge_s_repair_01
ids_name = 537521
ids_info = 264746
volume = 200000.000000
mass = 10
hit_pts = 20000000
loot_appearance = solar_ge_s_repair_01_loot
units_per_container = 1
lootable = true

[LootCrate]
nickname = solar_ge_s_repair_02_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[RepairKit]
nickname = solar_ge_s_repair_02
ids_name = 537521
ids_info = 264746
volume = 200000.000000
mass = 10
hit_pts = 900000000
loot_appearance = solar_ge_s_repair_02_loot
units_per_container = 1
lootable = true

[LootCrate]
nickname = solar_ge_s_battery_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[ShieldBattery]
nickname = solar_ge_s_battery_01
ids_name = 537521
ids_info = 264748
volume = 0.000000
mass = 10
hit_pts = 100000000
loot_appearance = solar_ge_s_battery_01_loot
units_per_container = 1
lootable = true

[LootCrate]
nickname = ge_s_cm_yamato_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_yamato_ammo
hit_pts = 2
loot_appearance = ge_s_cm_yamato_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_yamato
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_yamato_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[CloakingDevice]
nickname = or_battleship_cloak_120
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[Power]
nickname = heavy_power02
ids_name = 537664
ids_info = 528738
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 22500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = heavy_power03
ids_name = 537665
ids_info = 528739
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 25000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = heavy_power04
ids_name = 537666
ids_info = 528740
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 27500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = heavy_power05
ids_name = 537667
ids_info = 528741
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = heavy_power06
ids_name = 537668
ids_info = 528742
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 35000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_py25_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_py25_ammo
hit_pts = 2
loot_appearance = ge_s_cm_py25_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_py25
ids_name = 537678
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_py25_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Tractor]
nickname = py28_jump_drive01
ids_name = 537685
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[LootCrate]
nickname = ge_s_cm_py28_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_py28_ammo
hit_pts = 2
loot_appearance = ge_s_cm_py28_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_py28
ids_name = 537690
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_py28_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = Caiman_power_battleship
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 14900000
charge_rate = 1140000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = heavy_power_suprise01
ids_name = 537708
ids_info = 528762
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Strekozel_gunboat_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1900000
charge_rate = 190000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Tetatron10lvl_anti_m_t_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000000
charge_rate = 5000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = Anti_m_t_battleship_ge_s_cm01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 10000
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = Anti_m_t_battleship_ge_s_cm01_ammo
hit_pts = 2
loot_appearance = Anti_m_t_battleship_ge_s_cm01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = Anti_m_t_battleship_ge_s_cm01
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 0
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = Anti_m_t_battleship_ge_s_cm01_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = Anti_m_t_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000000
charge_rate = 5000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = py22_missile_corvette_ge_s_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = py22_missile_corvette_ge_s_cm_ammo
hit_pts = 2
loot_appearance = py22_missile_corvette_ge_s_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = py22_missile_corvette_ge_s_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = py22_missile_corvette_ge_s_cm_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = Sinister_Collector_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 100000000
charge_rate = 10000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_BSG_PEGASUS
ids_name = 537758
ids_info = 528792
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[LootCrate]
nickname = kgb_ge_s_cm_factory01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = kgb_ge_s_cm_factory01_ammo
hit_pts = 2
loot_appearance = kgb_ge_s_cm_factory01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = kgb_ge_s_cm_factory01
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = kgb_ge_s_cm_factory01_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[LootCrate]
nickname = ge_s_cm_kgb_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_kgb_ammo
hit_pts = 2
loot_appearance = ge_s_cm_kgb_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_kgb
ids_name = 537780
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_kgb_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[LootCrate]
nickname = py28_ge_s_cm_factory01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = py28_ge_s_cm_factory01_ammo
hit_pts = 2
loot_appearance = py28_ge_s_cm_factory01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = py28_ge_s_cm_factory01
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = py28_ge_s_cm_factory01_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Tractor]
nickname = kgb_jump_drive01
ids_name = 537788
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Scanner]
nickname = license_member_kgb
ids_name = 537806
ids_info = 528812
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_chief_kgb
ids_name = 537807
ids_info = 528813
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = ge_s_scanner_npc01
ids_name = 534542
ids_info = 526925
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 50000
cargo_scan_range = 3000
lootable = false

[LootCrate]
nickname = sn_ge_s_cm_factory01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = sn_ge_s_cm_factory01_ammo
hit_pts = 2
loot_appearance = sn_ge_s_cm_factory01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = sn_ge_s_cm_factory01
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = sn_ge_s_cm_factory01_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[LootCrate]
nickname = ge_s_cm_sn_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_sn_ammo
hit_pts = 2
loot_appearance = ge_s_cm_sn_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_sn
ids_name = 537816
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_sn_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Tractor]
nickname = sn_jump_drive01
ids_name = 537817
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Tractor]
nickname = py16_jump_drive01
ids_name = 537840
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[LootCrate]
nickname = ge_s_cm_aldrin_ship_npc01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 10000
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_aldrin_ship_npc01_ammo
hit_pts = 2
loot_appearance = ge_s_cm_aldrin_ship_npc01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1500
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_aldrin_ship_npc01
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_aldrin_ship_npc01_ammo
separation_explosion = sever_debris
AI_range = 1499
lootable = false
linear_drag = 3.5

[Scanner]
nickname = donat_license_miner
ids_name = 537878
ids_info = 528845
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = Mutalisk_prototype_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 2500
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = sw_ge_s_cm_factory01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = sw_ge_s_cm_factory01_ammo
hit_pts = 2
loot_appearance = sw_ge_s_cm_factory01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = sw_ge_s_cm_factory01
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = sw_ge_s_cm_factory01_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = Sinister_Visitant_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1000000000
charge_rate = 100000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Cleric_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 16000000
charge_rate = 1200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = py23_jump_drive01
ids_name = 537978
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Power]
nickname = uber_corvette_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 70000000
charge_rate = 7000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = uber_corvette_power02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 80000000
charge_rate = 8000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = uber_corvette_power03
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 90000000
charge_rate = 9000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Razor_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 9000000
charge_rate = 900000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_cb
ids_name = 538001
ids_info = 528916
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[LootCrate]
nickname = ge_s_cm_py16_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_py16_ammo
hit_pts = 2
loot_appearance = ge_s_cm_py16_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_py16
ids_name = 538006
ids_info = 528924
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_py16_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[LootCrate]
nickname = py16_ge_s_cm_factory01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = py16_ge_s_cm_factory01_ammo
hit_pts = 2
loot_appearance = py16_ge_s_cm_factory01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = py16_ge_s_cm_factory01
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = py16_ge_s_cm_factory01_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = Luminaris_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_robots_miner
ids_name = 538064
ids_info = 528966
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11200
cargo_scan_range = 3300
lootable = false

[Power]
nickname = player_ge_miner_a_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000
charge_rate = 1000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_wc
ids_name = 538134
ids_info = 528985
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_pm
ids_name = 538142
ids_info = 528990
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[LootCrate]
nickname = ge_s_cm_Sinister_grasshopper_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_Sinister_grasshopper_ammo
hit_pts = 2
loot_appearance = ge_s_cm_Sinister_grasshopper_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 3000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_Sinister_grasshopper
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_Sinister_grasshopper_ammo
separation_explosion = sever_debris
AI_range = 2999
lootable = false

[LootCrate]
nickname = ge_s_cm_Sw_chief_uber_corvette_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_Sw_chief_uber_corvette_ammo
hit_pts = 2
loot_appearance = ge_s_cm_Sw_chief_uber_corvette_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 3000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_Sw_chief_uber_corvette
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_Sw_chief_uber_corvette_ammo
separation_explosion = sever_debris
AI_range = 2999
lootable = false

[Power]
nickname = armada_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = runka_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11000000
charge_rate = 825000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = flickering_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = alliance_flagship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_Torquemada_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_Torquemada_ammo
hit_pts = 2
loot_appearance = ge_s_cm_Torquemada_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_Torquemada
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_Torquemada_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Power]
nickname = Torquemada_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1000000000
charge_rate = 100000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = S_Friend_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 52000000
charge_rate = 5200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_S_Friend_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_S_Friend_ammo
hit_pts = 2
loot_appearance = ge_s_cm_S_Friend_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_S_Friend
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 100
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_S_Friend_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Scanner]
nickname = license_sd
ids_name = 538204
ids_info = 529022
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = Yamato_Anti_m_t_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000000
charge_rate = 5000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = Yamato_Anti_m_t_battleship_ge_s_cm01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 10000
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = Yamato_Anti_m_t_battleship_ge_s_cm01_ammo
hit_pts = 2
loot_appearance = Yamato_Anti_m_t_battleship_ge_s_cm01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = Yamato_Anti_m_t_battleship_ge_s_cm01
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 0
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = Yamato_Anti_m_t_battleship_ge_s_cm01_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = Uroboros_Anti_m_t_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000000
charge_rate = 5000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = Uroboros_Anti_m_t_battleship_ge_s_cm01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 10000
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = Uroboros_Anti_m_t_battleship_ge_s_cm01_ammo
hit_pts = 2
loot_appearance = Uroboros_Anti_m_t_battleship_ge_s_cm01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = Uroboros_Anti_m_t_battleship_ge_s_cm01
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 0
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = Uroboros_Anti_m_t_battleship_ge_s_cm01_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = Dark_gunboat_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2500000
charge_rate = 250000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = N_A_S_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 70000000
charge_rate = 7000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_ss
ids_name = 538224
ids_info = 529030
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = Green_stream_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000000
charge_rate = 1950000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_Orion_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_Orion_ammo
hit_pts = 2
loot_appearance = ge_s_cm_Orion_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_Orion
ids_name = 538254
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_Orion_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Scanner]
nickname = license_MPS_NEXUS
ids_name = 538263
ids_info = 529066
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Power]
nickname = player_no2_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 16000000
charge_rate = 1200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rebirth_li_dreadnought_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rebirth_ku_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15100000
charge_rate = 1160000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rebirth_rh_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15150000
charge_rate = 1165000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = rebirth_br_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15000000
charge_rate = 1150000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = rebirth_battleship_cloak_green_50
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = rebirth_battleship_cloak_green
cloakout_fx = rebirth_battleship_cloak_green

[CloakingDevice]
nickname = rebirth_battleship_cloak_red_50
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = rebirth_battleship_cloak_red
cloakout_fx = rebirth_battleship_cloak_red

[CloakingDevice]
nickname = rebirth_battleship_cloak_white_50
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = rebirth_battleship_cloak_white
cloakout_fx = rebirth_battleship_cloak_white

[CloakingDevice]
nickname = rebirth_battleship_cloak_orange_50
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = rebirth_battleship_cloak_orange
cloakout_fx = rebirth_battleship_cloak_orange

[CloakingDevice]
nickname = rebirth_battleship_cloak_nomad_50
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship

[Power]
nickname = rebirth_no_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15200000
charge_rate = 1165000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_fortress_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_Owl_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_Metatron_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_Destiny_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_incvizitor_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_NCC-7263_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_new_enterprise_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1400000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_normandySR1_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000000
charge_rate = 1500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_Proteus_battleship2_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000000
charge_rate = 1500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_akkan_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000000
charge_rate = 1500000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_unforgiven_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11000000
charge_rate = 825000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_fulgurating_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11000000
charge_rate = 825000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = donat_birdofprey_up_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11000000
charge_rate = 825000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = rebirth_battleship_cloak_orange_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = rebirth_battleship_cloak_orange
cloakout_fx = rebirth_battleship_cloak_orange

[CloakingDevice]
nickname = rebirth_battleship_cloak_red_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = rebirth_battleship_cloak_red
cloakout_fx = rebirth_battleship_cloak_red

[CloakingDevice]
nickname = rebirth_battleship_cloak_white_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = rebirth_battleship_cloak_white
cloakout_fx = rebirth_battleship_cloak_white

[CloakingDevice]
nickname = rebirth_battleship_cloak_green_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = rebirth_battleship_cloak_green
cloakout_fx = rebirth_battleship_cloak_green

[Power]
nickname = pm_gunboat_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2500000
charge_rate = 250000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = S_B_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = fiery_claw_gunboat_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 4500000
charge_rate = 450000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Helios_battleship_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15350000
charge_rate = 1175000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = vossk_helios_signature
ids_name = 544245
ids_info = 529162
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3300
reach_speed = 2200
color = 0.500000, 235.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Power]
nickname = Cleric_battleship_Tyrant_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 16000000
charge_rate = 1200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = mine_bomber_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 500000
charge_rate = 30000
thrust_capacity = 20000
thrust_charge_rate = 1500
lootable = false

[Power]
nickname = donat_mine_bomber_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 650000
charge_rate = 45000
thrust_capacity = 20000
thrust_charge_rate = 1600
lootable = false

[Power]
nickname = mine_bomber_power_factory
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 700000
charge_rate = 50000
thrust_capacity = 20000
thrust_charge_rate = 1700
lootable = false

[Power]
nickname = generator_reactor_mine_bomber01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 15000
thrust_capacity = 0
thrust_charge_rate = 0
lootable = false

[Power]
nickname = generator_reactor_mine_bomber02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 20000
thrust_capacity = 0
thrust_charge_rate = 0
lootable = false

[LootCrate]
nickname = ge_s_cm_ra_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_ra_ammo
hit_pts = 2
loot_appearance = ge_s_cm_ra_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_ra
ids_name = 544317
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_ra_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Tractor]
nickname = pm_jump_drive01
ids_name = 544318
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 218.000000, 112.000000, 214.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Power]
nickname = fulgurating_destroyer_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11000000
charge_rate = 825000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_eh
ids_name = 544327
ids_info = 529219
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = juggernaut_cruiser_power
;ids_name = 263704
;ids_info = 264704
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10000000
charge_rate = 750000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Robots_mine_bomber_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 500000
charge_rate = 30000
thrust_capacity = 20000
thrust_charge_rate = 1500
lootable = false

[Power]
nickname = Abhoth_mine_bomber_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 500000
charge_rate = 30000
thrust_capacity = 20000
thrust_charge_rate = 1500
lootable = false

[Power]
nickname = event_ship_power
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000000
charge_rate = 5000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = py17_jump_drive01
ids_name = 544436
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[LootCrate]
nickname = ge_s_cm_police_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_police_ammo
hit_pts = 2
loot_appearance = ge_s_cm_police_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_police
ids_name = 544475
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_police_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Tractor]
nickname = police_jump_drive01
ids_name = 544483
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 0.000000, 254.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[CloakingDevice]
nickname = cloak_100
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 0.3
cloakout_time = 0.3
cloakin_fx = cloak_efx01
cloakout_fx = cloak_efx02
lootable = false

[CloakingDevice]
nickname = cloak_unlimited
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 0.3
cloakout_time = 0.3
cloakin_fx = cloak_efx01
cloakout_fx = cloak_efx02
lootable = false

[Power]
nickname = police_fighter_bomber_power
ids_name = 544547
ids_info = 529409
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 20
thrust_capacity = 1250
thrust_charge_rate = 125
lootable = false

[LootCrate]
nickname = ge_s_cm_NX03_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_NX03_ammo
hit_pts = 2
loot_appearance = ge_s_cm_NX03_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_NX03
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 100
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_NX03_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = r_i_k_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15300000
charge_rate = 1090000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = t_bs_p01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 30000000
charge_rate = 900000
thrust_capacity = 6000000
thrust_charge_rate = 400000
lootable = false

[Power]
nickname = d_t_bs_p01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 36000000
charge_rate = 950000
thrust_capacity = 6500000
thrust_charge_rate = 400000
lootable = false

[Power]
nickname = d_t_bs_p02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 45000000
charge_rate = 1000000
thrust_capacity = 6900000
thrust_charge_rate = 400000
lootable = false

[Power]
nickname = booster_reactor_t_bs01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 4000000
charge_rate = 0
thrust_capacity = 0
thrust_charge_rate = 0
lootable = false

[Power]
nickname = generator_reactor_t_bs01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 200000
thrust_capacity = 0
thrust_charge_rate = 0

[Scanner]
nickname = license_admiral
ids_name = 544593
ids_info = 529446
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Power]
nickname = police_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 26000000
charge_rate = 2200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = police_power02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 13500000
charge_rate = 1100000
thrust_capacity = 200000
thrust_charge_rate = 20000
lootable = false

[Scanner]
nickname = doomstar_license
ids_name = 544657
ids_info = 0
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 40000
cargo_scan_range = 40000
lootable = false

[Tractor]
nickname = doomstar_jumpdrive
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 7000
reach_speed = 7000
color = 255.000000, 255.000000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Power]
nickname = titan_p1
;ids_name = 0
;ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 150000000
charge_rate = 10000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_py38_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_py38_ammo
hit_pts = 2
loot_appearance = ge_s_cm_py38_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_py38
ids_name = 544766
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_py38_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Tractor]
nickname = dn_jump_drive01
ids_name = 544789
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 254.500000, 1.500000, 1.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[LootCrate]
nickname = build_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = build_cm_ammo
hit_pts = 2
loot_appearance = build_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = ku_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1500
diversion_pctg = 100

[CounterMeasureDropper]
nickname = build_cm
ids_name = 544795
ids_info = 529657
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 3000
refire_delay = 0.250000
muzzle_velocity = 80
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = build_cm_ammo
separation_explosion = sever_debris
AI_range = 1499
lootable = true

[LootCrate]
nickname = ge_s_cm_L_U_B_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_L_U_B_ammo
hit_pts = 2
loot_appearance = ge_s_cm_L_U_B_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_L_U_B
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 100
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_L_U_B_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Power]
nickname = uber_corvette_power04
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 100000000
charge_rate = 10000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = power_17mil
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 17000000
charge_rate = 1250000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = build_cm2_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = build_cm2_ammo
hit_pts = 2
loot_appearance = build_cm2_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = li_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1600
diversion_pctg = 100

[CounterMeasureDropper]
nickname = build_cm2
ids_name = 544857
ids_info = 529668
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2900
refire_delay = 0.270000
muzzle_velocity = 80
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = build_cm2_ammo
separation_explosion = sever_debris
AI_range = 1599
lootable = true

[CloakingDevice]
nickname = private_cloak
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = private_cloak
cloakout_fx = private_cloak

[Scanner]
nickname = license_nf
ids_name = 544920
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[LootCrate]
nickname = AE_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = AE_cm_ammo
hit_pts = 2
loot_appearance = AE_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1650
diversion_pctg = 100

[CounterMeasureDropper]
nickname = AE_cm
ids_name = 544938
ids_info = 529710
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2950
refire_delay = 0.278000
muzzle_velocity = 83
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = AE_cm_ammo
separation_explosion = sever_debris
AI_range = 1599
lootable = true

[LootCrate]
nickname = ge_s_cm_vega_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_vega_ammo
hit_pts = 2
loot_appearance = ge_s_cm_vega_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_vega
ids_name = 544963
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_vega_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Tractor]
nickname = vega_jump_drive01
ids_name = 544964
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 154.500000, 0.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Power]
nickname = M_I_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 80000000
charge_rate = 8000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_member_victory
ids_name = 545006
ids_info = 529773
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_vip
ids_name = 545007
ids_info = 529775
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 20000
cargo_scan_range = 7000
lootable = false

[Scanner]
nickname = license_vrio_sp
ids_name = 545017
ids_info = 529789
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = R_B_S_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = s_b_p1
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 21000000
charge_rate = 1550000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = A_M_power01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_py39_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_py39_ammo
hit_pts = 2
loot_appearance = ge_s_cm_py39_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_py39
ids_name = 545041
ids_info = 529823
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_py39_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = void_battleship_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 80000000
charge_rate = 3000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = d_t_bs_p03
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 46000000
charge_rate = 1050000
thrust_capacity = 7000000
thrust_charge_rate = 470000
lootable = false

[Power]
nickname = d_t_bs_boost
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 4100000
charge_rate = 0
thrust_capacity = 0
thrust_charge_rate = 0
lootable = false

[Power]
nickname = d_t_bs_gen
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 210000
thrust_capacity = 0
thrust_charge_rate = 0

[Power]
nickname = diplomatic_p
ids_name = 534224
ids_info = 526648
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 300000
charge_rate = 9000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dreadnought_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 16500000
charge_rate = 1190000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = g_m_c_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3200000
charge_rate = 320000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = destroyer_power03
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11200000
charge_rate = 840000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_lancet
ids_name = 545212
ids_info = 529973 
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_kardinal
ids_name = 545213
ids_info = 529974 
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[LootCrate]
nickname = et_spec_ge_s_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = et_spec_ge_s_cm_ammo
hit_pts = 2
loot_appearance = et_spec_ge_s_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1550
diversion_pctg = 100

[CounterMeasureDropper]
nickname = et_spec_ge_s_cm
ids_name = 545216
ids_info = 529975
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2850
refire_delay = 0.260000
muzzle_velocity = 70
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = et_spec_ge_s_cm_ammo
separation_explosion = sever_debris
AI_range = 1549
lootable = true

[Scanner]
nickname = license_Et_t_bs
ids_name = 545253
ids_info = 530002
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_Et_battleship
ids_name = 545254
ids_info = 530003
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_Et_missile_corvette
ids_name = 545255
ids_info = 530004
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Tractor]
nickname = licence_egypt_miner
ids_name = 545257
ids_info = 530006
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 255.500000, 122.500000, 1.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Power]
nickname = SKAT_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = cruiser_power2
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 11800000
charge_rate = 860000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = battlecruiser_power03
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12900000
charge_rate = 970000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = gunboat_power_03
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2100000
charge_rate = 210000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_Pirate_cruiser
ids_name = 545378
ids_info = 530097
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_Pirate_battlecruiser
ids_name = 545379
ids_info = 530098
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_Pirate_gunboat2
ids_name = 545380
ids_info = 530099
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_Pirate_hf
ids_name = 545381
ids_info = 530100
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_Death_wing
ids_name = 545393
ids_info = 530110
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Power]
nickname = donat_power_battleship2
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 19000000
charge_rate = 1450000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = flagman_samovar_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 52000000
charge_rate = 5200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_Cat6_Gladius
ids_name = 545397
ids_info = 530121
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_py40
ids_name = 545400
ids_info = 529230
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_member_dn
ids_name = 545411
ids_info = 530133
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = S_A_M_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = S_C_E_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 52000000
charge_rate = 5200000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_py41
ids_name = 545418
ids_info = 530147
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_Fenrir_t_d
ids_name = 545422
ids_info = 530149
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_Ruorc_battleship
ids_name = 545423
ids_info = 530150
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[LootCrate]
nickname = ge_s_cm_sp_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_sp_ammo
hit_pts = 2
loot_appearance = ge_s_cm_sp_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_sp
ids_name = 545426
ids_info = 530155
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1800000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_sp_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Scanner]
nickname = license_Shadow_Scorpion
ids_name = 545435
ids_info = 530159
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[LootCrate]
nickname = ge_s_cm_S_A_M_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_S_A_M_ammo
hit_pts = 2
loot_appearance = ge_s_cm_S_A_M_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_S_A_M
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_S_A_M_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Power]
nickname = power_33m
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 33000000
charge_rate = 2700000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_zam_Atrum_Exercitus
ids_name = 545482
ids_info = 530208
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Power]
nickname = power_20m
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 20000000
charge_rate = 1600000
thrust_capacity = 200000
thrust_charge_rate = 20000
lootable = false

[CloakingDevice]
nickname = Xaak_elite_cloak_90
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = elite_cloakeffect01
cloakout_fx = elite_cloakeffect01

[CloakingDevice]
nickname = Xaak_cruiser_cloak_40
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = elite_cloakeffect01
cloakout_fx = elite_cloakeffect01

[CloakingDevice]
nickname = Xaak_battleship_cloak_30
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = elite_cloakeffect01
cloakout_fx = elite_cloakeffect01

[CloakingDevice]
nickname = Xaak_cruiser_cloak_50
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = elite_cloakeffect01
cloakout_fx = elite_cloakeffect01

[CloakingDevice]
nickname = Xaak_battleship_cloak_40
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = elite_cloakeffect01
cloakout_fx = elite_cloakeffect01

[CloakingDevice]
nickname = Egypt_elite_cloak_90
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = mod_cloakeffect01
cloakout_fx = mod_cloakeffect01

[CloakingDevice]
nickname = Egypt_large_elite_cloak_90
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = mod_cloakeffect01_large
cloakout_fx = mod_cloakeffect01_large

[CloakingDevice]
nickname = Egypt_cruiser_cloak_40
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = mod_cloakeffect01
cloakout_fx = mod_cloakeffect01

[CloakingDevice]
nickname = Egypt_battleship_cloak_30
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = mod_cloakeffect01
cloakout_fx = mod_cloakeffect01

[CloakingDevice]
nickname = Egypt_cruiser_cloak_50
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = mod_cloakeffect01
cloakout_fx = mod_cloakeffect01

[CloakingDevice]
nickname = Egypt_battleship_cloak_40
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = mod_cloakeffect01
cloakout_fx = mod_cloakeffect01

[CloakingDevice]
nickname = Egypt_mega_dreadnought_cloak_50
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = mod_cloakeffect01_large
cloakout_fx = mod_cloakeffect01_large

[CloakingDevice]
nickname = Egypt_mega_dreadnought_cloak_60
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = mod_cloakeffect01_large
cloakout_fx = mod_cloakeffect01_large

[CloakingDevice]
nickname = Coalition_elite_cloak_95
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 15
cloakout_time = 15
cloakin_fx = mod_cloakeffect02
cloakout_fx = mod_cloakeffect02

[CloakingDevice]
nickname = Coalition_dreadnought_cloak_35
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 15
cloakout_time = 15
cloakin_fx = mod_cloakeffect02
cloakout_fx = mod_cloakeffect02

[CloakingDevice]
nickname = Coalition_dreadnought_cloak_45
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 15
cloakout_time = 15
cloakin_fx = mod_cloakeffect02
cloakout_fx = mod_cloakeffect02

[LootCrate]
nickname = red_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = red_cm_ammo
hit_pts = 2
loot_appearance = red_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1650
diversion_pctg = 100

[CounterMeasureDropper]
nickname = red_cm
ids_name = 545493
ids_info = 530219
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2950
refire_delay = 0.278000
muzzle_velocity = 83
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = red_cm_ammo
separation_explosion = sever_debris
AI_range = 1599
lootable = false

[Power]
nickname = booster_reactor_battleship02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 6000000
charge_rate = 0
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = generator_reactor_battleship02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 600000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_Et_battleship2
ids_name = 545526
ids_info = 530241
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[LootCrate]
nickname = py16_ge_s_cm_factory02_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = py16_ge_s_cm_factory02_ammo
hit_pts = 2
loot_appearance = py16_ge_s_cm_factory02_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = py16_ge_s_cm_factory02
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = py16_ge_s_cm_factory02_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[CloakingDevice]
nickname = Xaak_battleship_cloak_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = elite_cloakeffect01
cloakout_fx = elite_cloakeffect01

[CloakingDevice]
nickname = Egypt_battleship_cloak_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = mod_cloakeffect01
cloakout_fx = mod_cloakeffect01

[CloakingDevice]
nickname = Coalition_dreadnought_cloak_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 15
cloakout_time = 15
cloakin_fx = mod_cloakeffect02
cloakout_fx = mod_cloakeffect02

[LootCrate]
nickname = Crus_Q_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = Crus_Q_cm_ammo
hit_pts = 2
loot_appearance = Crus_Q_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = Crus_Q_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = Crus_Q_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Power]
nickname = Garmur_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 100000000
charge_rate = 10000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = booster_reactor_cruiser_mf02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3000000
charge_rate = 0
thrust_capacity = 0
thrust_charge_rate = 0
lootable = false

[Power]
nickname = generator_reactor_cruiser_mf02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 300000
thrust_capacity = 0
thrust_charge_rate = 0
lootable = false

[LootCrate]
nickname = ge_s_cm_sn2_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_sn2_ammo
hit_pts = 2
loot_appearance = ge_s_cm_sn2_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_sn2
ids_name = 545571
ids_info = 529658
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_sn2_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Scanner]
nickname = license_py42
ids_name = 545587
ids_info = 530287
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Tractor]
nickname = py42_jump_drive01
ids_name = 545588
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 240.500000, 165.500000, 244.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Scanner]
nickname = license_py43
ids_name = 545598
ids_info = 530294
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = titan_p2
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 250000000
charge_rate = 20000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = booster_reactor_titan01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 25000000
charge_rate = 0
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = generator_reactor_titan01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 2000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_kibisis
ids_name = 545702
ids_info = 530360
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_cybertech
ids_name = 545704
ids_info = 530364
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Scanner]
nickname = license_typhius
ids_name = 545706
ids_info = 530368
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[Power]
nickname = vs_f_b_power
ids_name = 545712
ids_info = 530377
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 20
thrust_capacity = 1250
thrust_charge_rate = 125
lootable = false

[Scanner]
nickname = license_py45
ids_name = 545732
ids_info = 530394
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = dreadnought_spec_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 16900000
charge_rate = 1250000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_Et_spec_dreadnought
ids_name = 545736
ids_info = 530399
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Scanner]
nickname = special_scanner01
ids_name = 545757
ids_info = 530412
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11500
cargo_scan_range = 3600
lootable = true

[Tractor]
nickname = special_tractor01
ids_name = 545758
ids_info = 530413
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 3100
reach_speed = 2300
color = 103.000000, 246.500000, 246.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = true

[Scanner]
nickname = license_py46
ids_name = 545761
ids_info = 530422
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Tractor]
nickname = sp_jump_drive01
ids_name = 545764
ids_info = 527738
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 5500
reach_speed = 3500
color = 255.000000, 137.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Power]
nickname = Machete_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 100000000
charge_rate = 10000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_py47
ids_name = 545787
ids_info = 530439
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = dreadnought_power2
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 16000000
charge_rate = 1170000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Pirate_flying_dutchman_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15400000
charge_rate = 1180000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Pirate_prigovor_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10050000
charge_rate = 755000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = licence_flying_dutchman
ids_name = 545833
ids_info = 530491
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 255.000000, 94.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = licence_prigovor
ids_name = 545834
ids_info = 530492
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 0.000000, 255.000000, 218.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Tractor]
nickname = donat_jump_drive02
ids_name = 545845
ids_info = 530505
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 6000
reach_speed = 4000
color = 84.000000, 0.000000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Tractor]
nickname = vip_jump_drive
ids_name = 545846
ids_info = 530506
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 7000
reach_speed = 5000
color = 255.000000, 0.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Power]
nickname = venator_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 15060000
charge_rate = 1156000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = jump_drive02
ids_name = 545849
ids_info = 530510
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 4000
reach_speed = 3000
color = 0.000000, 0.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Tractor]
nickname = donat_jump_drive03
ids_name = 545857
ids_info = 530513
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 6500
reach_speed = 4500
color = 255.000000, 1.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Tractor]
nickname = sn_jump_drive02
ids_name = 545858
ids_info = 530514
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 6500
reach_speed = 4500
color = 255.000000, 1.500000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Tractor]
nickname = sw_jump_drive02
ids_name = 545865
ids_info = 530516 
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 6000
reach_speed = 4000
color = 0.000000, 0.500000, 254.500000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Power]
nickname = d_t_bs_p04
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 55000000
charge_rate = 1550000
thrust_capacity = 7000000
thrust_charge_rate = 470000
lootable = false

[Power]
nickname = d_t_bs_boost02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 8200000
charge_rate = 0
thrust_capacity = 0
thrust_charge_rate = 0
lootable = false

[Power]
nickname = d_t_bs_gen02
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 0
charge_rate = 420000
thrust_capacity = 0
thrust_charge_rate = 0

[Tractor]
nickname = victory_jump_drive01
ids_name = 545867
ids_info = 530516 
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 6000
reach_speed = 4000
color = 245.000000, 245.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Scanner]
nickname = license_vrio_kr
ids_name = 545868
ids_info = 530517
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = cleric_t_f_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 12000000
charge_rate = 890000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = cleric_m_c_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 3300000
charge_rate = 330000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = cleric_m_f_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 10250000
charge_rate = 760000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = or_cruiser_battleship_cloak_100
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[Tractor]
nickname = sh_jump_drive01
ids_name = 545904
ids_info = 530516 
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 6000
reach_speed = 4000
color = 245.000000, 245.000000, 245.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Power]
nickname = diplomat_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 16100000
charge_rate = 1180000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = dreadnought_spec_power2
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 17000000
charge_rate = 1300000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Tractor]
nickname = license_cleric_spec_dreadnought
ids_name = 545911
ids_info = 530560
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 2500
reach_speed = 2000
color = 255.000000, 0.000000, 255.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false

[Scanner]
nickname = license_vrio_sn
ids_name = 545936
ids_info = 530569
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_milano
ids_name = 546015
ids_info = 530604 
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Scanner]
nickname = license_private48
ids_name = 546019
ids_info = 530607
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = U_B_R_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = d_repair_power
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 100000000
charge_rate = 10000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_private49
ids_name = 546068
ids_info = 530634
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_DK4
ids_name = 546073
ids_info = 530639
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[Scanner]
nickname = license_DK5
ids_name = 546074
ids_info = 530640
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[LootCrate]
nickname = drone_ge_s_battery_01_loot
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[ShieldBattery]
nickname = drone_ge_s_battery_01
ids_name = 546083
ids_info = 264748
volume = 0.000000
mass = 10
hit_pts = 10000
loot_appearance = drone_ge_s_battery_01_loot
units_per_container = 0
lootable = false

[Scanner]
nickname = license_drone_v1.0
ids_name = 546085
ids_info = 530645
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = false

[LootCrate]
nickname = ge_s_cm_drone_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_drone_ammo
hit_pts = 2
loot_appearance = ge_s_cm_drone_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 546087
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3
force_gun_ori = true
requires_ammo = true
linear_drag = 0.500000
range = 1500
diversion_pctg = 100
ammo_limit = 100
lootable = false

[CounterMeasureDropper]
nickname = ge_s_cm_drone
ids_name = 546086
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1000000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1.880000
refire_delay = 0.250000
muzzle_velocity = 80
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_drone_ammo
separation_explosion = sever_debris
AI_range = 1499
lootable = false

[LootCrate]
nickname = V_K_A_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = V_K_A_cm_ammo
hit_pts = 2
loot_appearance = V_K_A_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = V_K_A_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = V_K_A_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Scanner]
nickname = license_vakanda
ids_name = 546121
ids_info = 530665
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[LootCrate]
nickname = G_T_R_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = G_T_R_cm_ammo
hit_pts = 2
loot_appearance = G_T_R_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = G_T_R_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = G_T_R_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[LootCrate]
nickname = S_N_R_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = S_N_R_cm_ammo
hit_pts = 2
loot_appearance = S_N_R_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = S_N_R_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = S_N_R_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[LootCrate]
nickname = SF_414_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = SF_414_cm_ammo
hit_pts = 2
loot_appearance = SF_414_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = SF_414_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = SF_414_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Scanner]
nickname = license_private50
ids_name = 546143
ids_info = 530674
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_gagarins_legacy
ids_name = 546155
ids_info = 530679 
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = license_explorers
ids_name = 546157
ids_info = 530680
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[LootCrate]
nickname = K_N_T_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = K_N_T_cm_ammo
hit_pts = 2
loot_appearance = K_N_T_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = K_N_T_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = K_N_T_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[LootCrate]
nickname = D_A_N_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = D_A_N_cm_ammo
hit_pts = 2
loot_appearance = D_A_N_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = D_A_N_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2250
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = D_A_N_cm_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Scanner]
nickname = license_chaos
ids_name = 546181
ids_info = 530712
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = sith_build_power01
ids_name = 546222
ids_info = 530753
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 38500
charge_rate = 20
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[LootCrate]
nickname = ge_s_cm_Archon_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_Archon_ammo
hit_pts = 2
loot_appearance = ge_s_cm_Archon_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_Archon
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_Archon_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[LootCrate]
nickname = ge_s_cm_S_R_S_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_S_R_S_ammo
hit_pts = 2
loot_appearance = ge_s_cm_S_R_S_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_S_R_S
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 100
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_S_R_S_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Power]
nickname = Orchid_m_d_p01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 18500000
charge_rate = 1350000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Power]
nickname = Orchid_g_p01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2100000
charge_rate = 210000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Power]
nickname = Orchid_s_b_p01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 17500000
charge_rate = 1300000
thrust_capacity = 1100
thrust_charge_rate = 110
lootable = false

[Power]
nickname = Orchid_a_bs_p01
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 16500000
charge_rate = 1250000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[CloakingDevice]
nickname = Orchid_fighter_cloak
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = orchid_cloak01
cloakout_fx = orchid_cloak01
lootable = false

[CloakingDevice]
nickname = Orchid_destroyer_cloak
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = orchid_cloak02
cloakout_fx = orchid_cloak02
lootable = false

[CloakingDevice]
nickname = Orchid_battleship_cloak
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = orchid_cloak03
cloakout_fx = orchid_cloak03
lootable = false

[CloakingDevice]
nickname = Orchid_mega_dreadnought_cloak
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = orchid_cloak04
cloakout_fx = orchid_cloak04
lootable = false

[LootCrate]
nickname = spec_orh_ge_s_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = spec_orh_ge_s_cm_ammo
hit_pts = 2
loot_appearance = spec_orh_ge_s_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures2 ;greenpurple
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1600
diversion_pctg = 100

[CounterMeasureDropper]
nickname = spec_orh_ge_s_cm
ids_name = 546324
ids_info = 530892
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 3000
refire_delay = 0.250000
muzzle_velocity = 75
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = spec_orh_ge_s_cm_ammo
separation_explosion = sever_debris
AI_range = 1599
lootable = true

[LootCrate]
nickname = Orchid_npc_ge_s_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = Orchid_npc_ge_s_cm_ammo
hit_pts = 2
loot_appearance = Orchid_npc_ge_s_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures2 ;greenpurple
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = Orchid_npc_ge_s_cm
ids_name = 546325
ids_info = 530893
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 2000000000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 100
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = Orchid_npc_ge_s_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[RepairKit]
nickname = solar_ge_s_repair_03
ids_name = 546345
ids_info = 264746
volume = 200000.000000
mass = 10
hit_pts = 100000
loot_appearance = solar_ge_s_repair_01_loot
units_per_container = 1
lootable = false

[RepairKit]
nickname = solar_ge_s_repair_04
ids_name = 546345
ids_info = 264746
volume = 200000.000000
mass = 10
hit_pts = 1000000
loot_appearance = solar_ge_s_repair_01_loot
units_per_container = 1
lootable = false

[RepairKit]
nickname = npc_ge_s_repair_01
ids_name = 546345
ids_info = 264746
volume = 200000.000000
mass = 10
hit_pts = 2000
loot_appearance = ge_s_repair_01_loot
units_per_container = 500
lootable = false

[RepairKit]
nickname = npc_ge_s_repair_02
ids_name = 546345
ids_info = 264746
volume = 200000.000000
mass = 10
hit_pts = 20000
loot_appearance = ge_s_repair_01_loot
units_per_container = 500
lootable = false

[LootCrate]
nickname = Ascar_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = Ascar_cm_ammo
hit_pts = 2
loot_appearance = Ascar_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 3000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = Ascar_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = Ascar_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Power]
nickname = sh_fb_power
ids_name = 546384
ids_info = 530930
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 50000
charge_rate = 20
thrust_capacity = 1200
thrust_charge_rate = 120
lootable = false

[Scanner]
nickname = license_sailon
ids_name = 546390
ids_info = 530933
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[LootCrate]
nickname = ge_s_cm_S_P_C_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_S_P_C_ammo
hit_pts = 2
loot_appearance = ge_s_cm_S_P_C_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = br_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_S_P_C
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 100
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_S_P_C_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[LootCrate]
nickname = ge_s_cm_D_R_N_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_D_R_N_ammo
hit_pts = 2
loot_appearance = ge_s_cm_D_R_N_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures2 ;greenpurple
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_D_R_N
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 100
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_D_R_N_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Scanner]
nickname = license_guardian
ids_name = 546420
ids_info = 530968 
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[CloakingDevice]
nickname = Orchid_destroyer_cloak_red
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = orchid_cloak02_red
cloakout_fx = orchid_cloak02_red
lootable = false

[CloakingDevice]
nickname = Orchid_destroyer_cloak_red2
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = orchid_cloak02_red2
cloakout_fx = orchid_cloak02_red2
lootable = false

[CloakingDevice]
nickname = cloak_unlimited_red
ids_name = 0
ids_info = 0
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 0.3
cloakout_time = 0.3
cloakin_fx = orchid_cloak02_red2
cloakout_fx = orchid_cloak02_red2
lootable = false

[LootCrate]
nickname = ge_s_cm_A_T_W_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_A_T_W_ammo
hit_pts = 2
loot_appearance = ge_s_cm_A_T_W_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_A_T_W
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_A_T_W_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[Scanner]
nickname = license_private51
ids_name = 546452
ids_info = 531012
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Scanner]
nickname = Unk_signature
ids_name = 546472
ids_info = 531023
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 12000
cargo_scan_range = 3500
lootable = false

[Tractor]
nickname = sa_jump_drive01
ids_name = 546492
ids_info = 530516 
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 6000
reach_speed = 4000
color = 245.000000, 150.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Tractor]
nickname = sa_jump_drive02
ids_name = 546493
ids_info = 530514
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
max_length = 6500
reach_speed = 4500
color = 245.000000, 150.000000, 0.000000
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
hit_pts = 1

[Scanner]
nickname = Replicator_signature
ids_name = 546560
ids_info = 531048
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 12000
cargo_scan_range = 3500
lootable = false

[LootCrate]
nickname = A_S_T_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = A_S_T_cm_ammo
hit_pts = 2
loot_appearance = A_S_T_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = A_S_T_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = A_S_T_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[LootCrate]
nickname = ge_s_cm_sa_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = ge_s_cm_sa_ammo
hit_pts = 2
loot_appearance = ge_s_cm_sa_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures3
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3_n.cmp
;material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1800
diversion_pctg = 100

[CounterMeasureDropper]
nickname = ge_s_cm_sa
ids_name = 546620
ids_info = 532677
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1687.5
refire_delay = 0.232500
muzzle_velocity = 90
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = ge_s_cm_sa_ammo
separation_explosion = sever_debris
AI_range = 1799
lootable = false

[Power]
nickname = raven_specops_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 60000000
charge_rate = 6000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = license_destiny
ids_name = 546647
ids_info = 532703
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 11000
cargo_scan_range = 3000
lootable = true

[LootCrate]
nickname = spec_sa_cm01_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = spec_sa_cm01_ammo
hit_pts = 2
loot_appearance = spec_sa_cm01_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = mod_countermeasures4
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 1600
diversion_pctg = 100

[CounterMeasureDropper]
nickname = spec_sa_cm01
ids_name = 546683
ids_info = 532728
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 700400
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 2800
refire_delay = 0.265000
muzzle_velocity = 80
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = spec_sa_cm01_ammo
separation_explosion = sever_debris
AI_range = 1599
lootable = true

[Scanner]
nickname = deathstar_license
ids_name = 544657
ids_info = 0
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 50000
cargo_scan_range = 50000
lootable = false

[Scanner]
nickname = license_private52
ids_name = 546688
ids_info = 532732
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 15000
cargo_scan_range = 5000
lootable = false

[Power]
nickname = O_N_L_p
ids_name = 0
ids_info = 0
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 1000000000
charge_rate = 100000000
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false

[Scanner]
nickname = deathstar_license_b
ids_name = 544657
ids_info = 0
volume = 0.000000
mass = 10
material_library = equipment\models\hardware.mat
DA_archetype = equipment\models\hardware\br_protective_armor.3db
range = 40000
cargo_scan_range = 40000
lootable = false

[CloakingDevice]
nickname = Egypt_mega_dreadnought_cloak_unlimited
ids_name = 1
ids_info = 1
hit_pts = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = mod_cloakeffect01_large
cloakout_fx = mod_cloakeffect01_large

[LootCrate]
nickname = O_N_L_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = O_N_L_cm_ammo
hit_pts = 2
loot_appearance = O_N_L_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 2000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = O_N_L_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = O_N_L_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

[LootCrate]
nickname = G_A_L_cm_ammo_crate
DA_archetype = equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 250
mass = 10
explosion_arch = debris_normal

[CounterMeasure]
nickname = G_A_L_cm_ammo
hit_pts = 2
loot_appearance = G_A_L_cm_ammo_crate
units_per_container = 10
one_shot_sound = fire_countermeasure
force_gun_ori = false
const_effect = xaak_countermeasures
lifetime = 10
DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 2
force_gun_ori = true
requires_ammo = false
linear_drag = 0.500000
range = 3000
diversion_pctg = 100

[CounterMeasureDropper]
nickname = G_A_L_cm
ids_name = 536058
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HpConnect
hit_pts = 0
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
power_usage = 1
refire_delay = 0.232500
muzzle_velocity = 150
flash_particle_name = li_laser_01_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = G_A_L_cm_ammo
separation_explosion = sever_debris
AI_range = 1999
lootable = false

