[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = gunboat_fighters
filename = missions\encounters\gunboat_fighters.ini

[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = li06_Space
danger = leonis_danger
battle = leonis_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\LI06__05.ini
zone = Zone_LI06__05

[Asteroids]
file = solar\asteroids\LI06__04.ini
zone = Zone_LI06__04

[Asteroids]
file = solar\asteroids\LI06__03.ini
zone = Zone_LI06__03

[Asteroids]
file = solar\asteroids\LI06__01.ini
zone = Zone_LI06__01

[Nebula]
file = solar\nebula\Li06_Badlands_Nebula.ini
zone = Zone_Li06_Badlands_Nebula

[Nebula]
file = solar\nebula\Li06_black_Nebula.ini
zone = Zone_Li06_black_Nebula

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_li06.cmp

[LightSource]
nickname = LI06_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = LI06_system_light_02
pos = 500, 0, 45500
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = LI06_Sun1_death
pos = 788, 0, -1577
shape = SPHERE
size = 5500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = LI06_Sun1
ids_name = 261008
pos = 788, 0, -1577
ambient_color = 255, 255, 255
archetype = sun_1000
star = CF14_sun
atmosphere_range = 7000
burn_color = 255, 255, 255
ids_info = 66162

[Zone]
nickname = Zone_LI06__01
ids_name = 0
pos = -74950, 0, 0
rotate = 0, 90, 0
shape = ELLIPSOID
size = 46942, 11834, 11834
property_flags = 66
ids_info = 0
visit = 36
spacedust = icedust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000

[Object]
nickname = LI06_01
pos = 394, 0, -24457
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_01_Base
base = LI06_01_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 458837
loadout = space_police01_br_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_LI06_pop_ambient_01
pos = 394, 0, -24457
rotate = 0, 0, 0
shape = SPHERE
size = 2555
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_n_grp, 20
faction_weight = co_vr_grp, 20
encounter = area_assault, 19, 0.100000
faction = li_n_grp, 1.000000
encounter = area_trade_transport, 19, 0.100000
faction = co_vr_grp, 1.000000

[Object]
nickname = LI06_planet_2
ids_name = 458840
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 789, 0, 51281
archetype = planet_mercury_5000
atmosphere_range = 5400
burn_color = 255, 222, 160
ids_info = 0
base = LI06_03_Base
reputation = li_n_grp

[zone]
nickname = LI06_planet_2_death
pos = 789, 0, 51281
shape = SPHERE
size = 5300
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = LI06_03_dock_ring
ids_name = 458841
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_03_Base
pos = 500, 0, 45800
rotate = 0, 180, 0
reputation = li_p_grp
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
reputation = li_n_grp

[Object]
nickname = LI06_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = LI06_03_Base
base = LI06_03_Base
pos = 500, 350, 45800
rotate = 0, 180, 0
reputation = li_p_grp

[Object]
nickname = LI06_planet_1
ids_name = 458838
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 63311, 0, 14468
archetype = planet_Ambrosia_3300
atmosphere_range = 1250
burn_color = 255, 222, 160
ids_info = 0
base = LI06_02_Base
reputation = li_n_grp

[zone]
nickname = LI06_planet_1_death
pos = 63311, 0, 14468
shape = SPHERE
size = 1150
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = LI06_02_dock_ring
ids_name = 458839
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_02_Base
pos = 62100, 0, 14672
rotate = 0, -82, 0
reputation = li_p_grp
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
reputation = li_n_grp

[Object]
nickname = LI06_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = LI06_02_Base
base = LI06_02_Base
pos = 62100, 350, 14672
rotate = 0, -82, 0
reputation = li_p_grp

[Zone]
nickname = Zone_LI06_pop_ambient_03
pos = -46683, 0, 387
rotate = 0, 0, 0
shape = SPHERE
size = 4000
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = co_vr_grp, 20
faction_weight = co_ss_grp, 20
faction_weight = co_rs_grp, 20
faction_weight = li_n_grp, 1
faction_weight = gd_bh_grp, 1
encounter = area_trade_armored, 19, 0.100000
faction = li_p_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_transport, 19, 0.100000
faction = co_vr_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_rs_grp, 1.000000
encounter = area_defend, 19, 0.100000
faction = li_n_grp, 0.700000
encounter = area_bh_scout, 19, 0.100000
faction = gd_bh_grp, 0.600000

[Zone]
nickname = Zone_LI06_pop_ambient_04
pos = 687, 0, 43188
rotate = 0, 0, 0
shape = SPHERE
size = 3500
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = co_vr_grp, 20
faction_weight = co_ss_grp, 20
faction_weight = co_rs_grp, 20
faction_weight = gd_bh_grp, 1
faction_weight = li_n_grp, 1
encounter = area_trade_armored, 19, 0.100000
faction = li_p_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_transport, 19, 0.100000
faction = co_vr_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_rs_grp, 1.000000
encounter = area_bh_scout, 19, 0.100000
faction = gd_bh_grp, 0.700000
encounter = area_defend, 19, 0.100000
faction = li_n_grp, 0.700000

[Zone]
nickname = Zone_LI06_pop_ambient_05
pos = 58755, 0, 14782
rotate = 0, 0, 0
shape = SPHERE
size = 3640
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = co_vr_grp, 20
faction_weight = co_ss_grp, 20
faction_weight = co_rs_grp, 20
faction_weight = gd_bh_grp, 1
faction_weight = li_n_grp, 1
encounter = area_trade_armored, 19, 0.100000
faction = li_p_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_transport, 19, 0.100000
faction = co_vr_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_rs_grp, 1.000000
encounter = area_bh_scout, 19, 0.100000
faction = gd_bh_grp, 0.700000
encounter = area_defend, 19, 0.100000
faction = li_n_grp, 0.700000

[Object]
nickname = LI06_to_Iw03
ids_name = 458846
pos = -76072, 0, 618
rotate = 0, -90, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw03
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Iw03, Iw03_to_LI06, gate_tunnel_bretonia

[zone]
nickname = Zone_LI06_to_Iw03
pos = -76071, 0, 619
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = LI06_06
pos = -76213, 0, 30321
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_06_Base
base = LI06_06_Base
reputation = fc_lh_grp
rotate = 0, 0, 0
archetype = Malhideout01
ids_name = 458844
loadout = Malhideout01_Loadout
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_LI06_pop_ambient_06
pos = -76213, 0, 30321
rotate = 0, 0, 0
shape = SPHERE
size = 2050
comment = Ambient Pop
sort = 51
toughness = 12
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_lr_grp, 20
faction_weight = fc_lh_grp, 20
faction_weight = fc_ou_grp, 1
encounter = area_trade_freighter_pirate, 12, 0.100000
faction = fc_lr_grp, 1.000000
faction = fc_lh_grp, 1.000000
encounter = area_defend, 12, 0.100000
faction = fc_lr_grp, 1.000000
faction = fc_ou_grp, 0.800000
faction = fc_lh_grp, 1.000000

[Zone]
nickname = Zone_LI06__04
ids_name = 0
pos = 229, 0, 74818
rotate = 0, 0, 0
shape = ELLIPSOID
size = 52171, 11756, 11756
property_flags = 8200
ids_info = 0
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 1
density = 3
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
faction_weight = fc_lr_grp, 1
faction_weight = fc_x_grp, 1
encounter = area_defend, 1, 0.200000
faction = fc_lr_grp, 0.200000
faction = fc_x_grp, 0.200000

[Object]
nickname = LI06_07
pos = 14679, 0, 75686
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_07_Base
base = LI06_07_Base
reputation = fc_x_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 458845
loadout = space_port_dmg_pi_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_LI06_pop_ambient_07
pos = 14679, 0, 75686
rotate = 0, 0, 0
shape = SPHERE
size = 3166
comment = Ambient Pop
sort = 51
toughness = 11
density = 6
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = fc_x_grp, 20
encounter = area_defend, 11, 0.100000
faction = fc_x_grp, 1.000000
encounter = area_trade_freighter, 11, 0.100000
faction = fc_x_grp, 1.000000

[Zone]
nickname = Zone_LI06_destroy_vignette_40
pos = 16251, 0, -37653
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_42
pos = 16641, 0, -44659
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_45
pos = 33404, 0, -26296
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_46
pos = 49031, 0, -13363
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_47
pos = 62772, 0, -1778
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_49
pos = 39902, 0, 41202
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_50
pos = 54821, 0, 34967
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = LI06_08
pos = -46817, 0, 559
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_08_Base
base = LI06_08_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = largestation1_old
ids_name = 458842
loadout = space_station_old_co_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_LI06_destroy_vignette_01
pos = -64779, 0, 12692
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06__03
ids_name = 0
pos = 47258, 0, -28694
rotate = 0, -33, 0
shape = ELLIPSOID
size = 40525, 20040, 20040
property_flags = 130
ids_info = 0
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 3
density = 3
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_lr_grp, 1
faction_weight = fc_x_grp, 1
encounter = area_defend, 3, 0.200000
faction = fc_lr_grp, 0.200000
faction = fc_x_grp, 0.200000

[Object]
nickname = LI06_to_Iw02
ids_name = 458855
pos = 70110, 0, 63506
rotate = 0, 75, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Iw02, Iw02_to_LI06, gate_tunnel_bretonia

[zone]
nickname = Zone_LI06_to_Iw02
pos = 70111, 0, 63507
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Zone]
nickname = Zone_LI06_pop_ambient_08
pos = 69800, 0, 63506
rotate = 0, 0, 0
shape = SPHERE
size = 2900
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = co_vr_grp, 20
faction_weight = co_ss_grp, 20
faction_weight = co_rs_grp, 20
faction_weight = gd_bh_grp, 1
faction_weight = li_n_grp, 1
encounter = area_trade_armored, 19, 0.100000
faction = li_p_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_transport, 19, 0.100000
faction = co_vr_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_rs_grp, 1.000000
encounter = area_bh_scout, 19, 0.100000
faction = gd_bh_grp, 0.700000
encounter = area_defend, 19, 0.100000
faction = li_n_grp, 0.700000

[Zone]
nickname = Zone_LI06_destroy_vignette_02
pos = -15683, 0, 13292
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_03
pos = 19105, 0, 16165
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_04
pos = 1959, 0, 20819
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = LI06_09
pos = 55626, 0, -31294
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_09_Base
base = LI06_09_Base
reputation = fc_lr_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 458843
loadout = space_port_dmg_pi_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_LI06_pop_ambient_09
pos = 55734, 0, -31428
rotate = 0, 0, 0
shape = SPHERE
size = 2638
comment = Ambient Pop
sort = 51
toughness = 12
density = 3
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = fc_lr_grp, 20
encounter = area_defend, 12, 0.100000
faction = fc_lr_grp, 1.000000
encounter = area_trade_freighter_pirate, 12, 0.100000
faction = fc_lr_grp, 1.000000

[Zone]
nickname = Zone_LI06_destroy_vignette_05
pos = 24104, 0, -30541
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_06
pos = 39930, 0, -18395
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_07
pos = 64722, 0, 30737
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_15
pos = -32496, 0, 31375
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = LI06_suprise_li_elite_01
pos = 35658, 0, -40459
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_li_elite
ids_name = 458861
loadout = SECRET_li_n_li_elite_li01a

[Object]
nickname = LI06_suprise_li_elite_02
pos = 36638, 0, -38412
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_li_elite
ids_name = 458861
loadout = SECRET_li_n_li_elite_li01a

[Object]
nickname = LI06_suprise_li_elite_03
pos = 34794, 0, -38766
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_li_elite
ids_name = 458861
loadout = SECRET_li_n_li_elite_li01a

[Object]
nickname = LI06_suprise_pi_elite_01
pos = -78285, 0, 17915
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_pi_elite
ids_name = 261708
loadout = SECRET_m_pi_elite_br05

[Object]
nickname = LI06_10
pos = 59435, 0, 12820
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_10_Base
base = LI06_10_Base
reputation = li_n_grp
rotate = 0, 70, 0
archetype = l_dreadnought
ids_name = 458848
loadout = li_n_li_dreadnought_base
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_LI06_pop_ambient_10
pos = -76045, 0, 628
rotate = 0, 0, 0
shape = SPHERE
size = 3000
comment = Ambient Pop
sort = 51
toughness = 1
density = 3
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = co_vr_grp, 20
faction_weight = co_rs_grp, 20
faction_weight = co_ss_grp, 20
faction_weight = fc_lh_grp, 1
encounter = area_trade_armored, 1, 0.100000
faction = li_p_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_transport, 1, 0.100000
faction = co_vr_grp, 1.000000
faction = co_rs_grp, 1.000000
faction = co_ss_grp, 1.000000
encounter = area_defend, 1, 0.100000
faction = fc_lh_grp, 0.700000

[Zone]
nickname = Zone_LI06__05
ids_name = 0
pos = -34178, 0, -32875
rotate = 0, 23, 0
shape = ELLIPSOID
size = 29149, 14574, 14574
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
faction_weight = fc_lr_grp, 1
faction_weight = gd_bh_grp, 1
faction_weight = fc_j_grp, 1
encounter = area_assault, 6, 0.200000
faction = fc_lr_grp, 0.200000
encounter = area_bh_scout, 6, 0.200000
faction = gd_bh_grp, 0.200000
encounter = area_scout, 6, 0.200000
faction = fc_j_grp, 0.200000

[Object]
nickname = LI06_11
pos = -33212, 0, -38140
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_11_Base
base = LI06_11_Base
reputation = fc_j_grp
rotate = 0, 0, 0
archetype = miningbase_small_rock
ids_name = 458866
loadout = miningbase_small_rock_pi_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_LI06_pop_ambient_11
pos = -33212, 0, -38140
rotate = 0, 0, 0
shape = SPHERE
size = 4206
comment = Ambient Pop
sort = 51
toughness = 12
density = 3
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = fc_lr_grp, 1
faction_weight = fc_j_grp, 20
encounter = area_assault, 12, 0.100000
faction = fc_lr_grp, 0.900000
encounter = area_defend, 12, 0.100000
faction = fc_j_grp, 1.000000

[Object]
nickname = LI06_to_Li02_hole
ids_name = 458865
pos = -44575, 0, -31558
rotate = 0, -147, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li02, Li02_to_LI06_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_LI06_to_Li02_hole
pos = -44574, 0, -31557
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Zone]
nickname = Zone_LI06_destroy_vignette_22
pos = -60119, 0, -47098
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_23
pos = -43414, 0, -56528
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_24
pos = -23207, 0, -57876
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_25
pos = -12473, 0, -46310
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_08
pos = -51471, 0, -51558
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_09
pos = -33815, 0, -57865
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_26
pos = 74062, 0, -6593
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_30
pos = 2529, 0, 27145
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = li06_to_Li05_hole
ids_name = 534065
pos = 788, 20000, -1577
rotate = 0, 175, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Li05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li06, LI06_to_Iw03, gate_tunnel_bretonia

[Object]
nickname = LI06_12
pos = 59845, 0, 16986
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_12_Base
base = LI06_12_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = space_factory02
ids_name = 60231
loadout = space_factory02_co_01
difficulty_level = 1
voice = atc_leg_m01
space_costume = ge_male6_head, li_male_elite_body

[Object]
nickname = LI06_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 60550, 0, 16969
archetype = shipyard
parent = LI06_12
reputation = li_n_grp

[Object]
nickname = LI06_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 60850, 0, 16969
archetype = shipyard
parent = LI06_12
reputation = li_n_grp

[Object]
nickname = LI06_shipyard_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 61150, 0, 16969
archetype = shipyard
parent = LI06_12
reputation = li_n_grp

[Object]
nickname = LI06_shipyard_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 61450, 0, 16969
archetype = shipyard
parent = LI06_12
reputation = li_n_grp

[Object]
nickname = LI06_l_dreadnought_nodock_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 60550, 25, 16969
archetype = l_dreadnought_nodock
parent = LI06_12
reputation = li_n_grp
loadout = li_dreadnought_no_bag

[Object]
nickname = LI06_l_dreadnought_nodock_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 60850, 25, 16969
archetype = l_dreadnought_nodock
parent = LI06_12
reputation = li_n_grp
loadout = li_dreadnought_no_bag

[Object]
nickname = LI06_l_dreadnought_nodock_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 61150, 25, 16969
archetype = l_dreadnought_nodock
parent = LI06_12
reputation = li_n_grp
loadout = li_dreadnought_no_bag

[Object]
nickname = LI06_l_dreadnought_nodock_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 61450, 25, 16969
archetype = l_dreadnought_nodock
parent = LI06_12
reputation = li_n_grp
loadout = li_dreadnought_no_bag

[Object]
nickname = LI06_space_tanklx4_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 59845, -350, 16986
archetype = space_tanklx4
parent = LI06_12
reputation = li_n_grp

[Object]
nickname = LI06_space_dome_01
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = 60230, -290, 16986
archetype = space_dome
parent = LI06_12
reputation = li_n_grp

[Object]
nickname = LI06_space_dome_02
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = 60630, -290, 16986
archetype = space_dome
parent = LI06_12
reputation = li_n_grp

[Object]
nickname = LI06_space_dome_03
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = 61030, -290, 16986
archetype = space_dome
parent = LI06_12
reputation = li_n_grp

[Object]
nickname = LI06_space_dome_04
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = 61430, -290, 16986
archetype = space_dome
parent = LI06_12
reputation = li_n_grp

[Object]
nickname = LI06_13
pos = -53200, 0, 46788
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_13_Base
base = LI06_13_Base
reputation = co_alg_grp
rotate = 0, 0, 0
archetype = depot
ids_name = 534083
loadout = depot
difficulty_level = 1
voice = atc_leg_f01
space_costume = pl_female5_head, sc_female1_body

[Object]
nickname = LI06_space_industrial_01
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = -53200, 0, 47300
archetype = space_industrial
parent = LI06_13
reputation = co_alg_grp

[Object]
nickname = LI06_space_dome_05
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = -53200, 30, 47700
archetype = space_dome
parent = LI06_13
reputation = co_alg_grp

[Object]
nickname = LI06_space_dome_07
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -53500, 30, 47300
archetype = space_dome
parent = LI06_13
reputation = co_alg_grp

[Object]
nickname = LI06_space_dome_08
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = -52900, 30, 47300
archetype = space_dome
parent = LI06_13
reputation = co_alg_grp

[Zone]
nickname = Zone_LI06_pop_ambient_12
pos = -52702, 0, 45715
rotate = 0, 0, 0
shape = SPHERE
size = 2961
comment = Ambient Pop
sort = 9
toughness = 4
density = 6
repop_time = 10
max_battle_size = 6
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = co_vr_grp, 20
faction_weight = co_ss_grp, 1
encounter = area_defend, 4, 0.100000
faction = co_vr_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_ss_grp, 0.560000
faction = co_vr_grp, 0.440000
encounter = area_trade_transport, 1, 0.100000
faction = co_ss_grp, 0.560000
faction = co_vr_grp, 0.440000

[Zone]
nickname = Zone_LI06_destroy_vignette_13
pos = -33023, 0, 74637
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_27
pos = -20554, 0, 74637
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_28
pos = -8084, 0, 75082
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_32
pos = 16568, 0, 17698
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_17
pos = 3946, 0, 21192
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_18
pos = -9119, 0, 18063
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_19
pos = -25497, 0, 36834
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_20
pos = -38562, 0, 25792
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_21
pos = -33777, 0, 56892
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_34
pos = -19239, 0, 56524
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_10
pos = -75122, 0, -34918
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_11
pos = -75675, 0, -17635
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_12
pos = -63232, 0, -25655
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_31
pos = 39162, 0, 74557
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_33
pos = 28251, 0, 62533
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_35
pos = 40498, 0, 61642
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_36
pos = -22496, 0, 7111
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI06_destroy_vignette_37
pos = 28156, 0, 10075
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = LI06_14
pos = -2000, 0, 45000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_14_Base
base = LI06_14_Base
reputation = co_ss_grp
rotate = 0, -90, 0
archetype = space_shipping01
ids_name = 534084
loadout = space_shipping01
difficulty_level = 1
voice = atc_leg_m01
space_costume = pl_male1_head, li_tilton_body

[Object]
nickname = LI06_Trade_Lane_Ring_01
reputation = li_p_grp
pos = -1590, 0, 40885
rotate = 0, 48, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458840
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_02

[Object]
nickname = LI06_Trade_Lane_Ring_02
reputation = li_p_grp
pos = -7693, 0, 35468
rotate = 0, 48, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_01
next_ring = LI06_Trade_Lane_Ring_03

[Object]
nickname = LI06_Trade_Lane_Ring_03
reputation = li_p_grp
pos = -13797, 0, 30051
rotate = 0, 48, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_02
next_ring = LI06_Trade_Lane_Ring_04

[Object]
nickname = LI06_Trade_Lane_Ring_04
reputation = li_p_grp
pos = -19901, 0, 24634
rotate = 0, 48, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_03
next_ring = LI06_Trade_Lane_Ring_05

[Object]
nickname = LI06_Trade_Lane_Ring_05
reputation = li_p_grp
pos = -26004, 0, 19217
rotate = 0, 48, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_04
next_ring = LI06_Trade_Lane_Ring_06

[Object]
nickname = LI06_Trade_Lane_Ring_06
reputation = li_p_grp
pos = -32108, 0, 13799
rotate = 0, 48, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_05
next_ring = LI06_Trade_Lane_Ring_07

[Object]
nickname = LI06_Trade_Lane_Ring_07
reputation = li_p_grp
pos = -38212, 0, 8382
rotate = 0, 48, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_06
next_ring = LI06_Trade_Lane_Ring_08

[Object]
nickname = LI06_Trade_Lane_Ring_08
reputation = li_p_grp
pos = -44316, 0, 2965
rotate = 0, 48, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458842
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_07

[Object]
nickname = LI06_Trade_Lane_Ring_09
reputation = li_p_grp
pos = -49915, 0, 520
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458842
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_10

[Object]
nickname = LI06_Trade_Lane_Ring_10
reputation = li_p_grp
pos = -57698, 0, 554
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_09
next_ring = LI06_Trade_Lane_Ring_11

[Object]
nickname = LI06_Trade_Lane_Ring_11
reputation = li_p_grp
pos = -65481, 0, 588
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_10
next_ring = LI06_Trade_Lane_Ring_12

[Object]
nickname = LI06_Trade_Lane_Ring_12
reputation = li_p_grp
pos = -73265, 0, 622
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196645
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_11

[Object]
nickname = LI06_Trade_Lane_Ring_13
reputation = li_p_grp
pos = -44000, 0, -524
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458842
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_14

[Object]
nickname = LI06_Trade_Lane_Ring_14
reputation = li_p_grp
pos = -36851, 0, -4195
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_13
next_ring = LI06_Trade_Lane_Ring_15

[Object]
nickname = LI06_Trade_Lane_Ring_15
reputation = li_p_grp
pos = -29703, 0, -7866
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_14
next_ring = LI06_Trade_Lane_Ring_16

[Object]
nickname = LI06_Trade_Lane_Ring_16
reputation = li_p_grp
pos = -22554, 0, -11537
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_15
next_ring = LI06_Trade_Lane_Ring_17

[Object]
nickname = LI06_Trade_Lane_Ring_17
reputation = li_p_grp
pos = -15405, 0, -15208
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_16
next_ring = LI06_Trade_Lane_Ring_18

[Object]
nickname = LI06_Trade_Lane_Ring_18
reputation = li_p_grp
pos = -8257, 0, -18879
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_17
next_ring = LI06_Trade_Lane_Ring_19

[Object]
nickname = LI06_Trade_Lane_Ring_19
reputation = li_p_grp
pos = -1108, 0, -22551
rotate = 0, -62, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458837
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_18

[Object]
nickname = LI06_Trade_Lane_Ring_20
reputation = li_p_grp
pos = 2173, 0, -22730
rotate = 0, -123, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458837
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_21

[Object]
nickname = LI06_Trade_Lane_Ring_21
reputation = li_p_grp
pos = 8857, 0, -18229
rotate = 0, -123, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_20
next_ring = LI06_Trade_Lane_Ring_22

[Object]
nickname = LI06_Trade_Lane_Ring_22
reputation = li_p_grp
pos = 15542, 0, -13728
rotate = 0, -123, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_21
next_ring = LI06_Trade_Lane_Ring_23

[Object]
nickname = LI06_Trade_Lane_Ring_23
reputation = li_p_grp
pos = 22227, 0, -9227
rotate = 0, -123, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_22
next_ring = LI06_Trade_Lane_Ring_24

[Object]
nickname = LI06_Trade_Lane_Ring_24
reputation = li_p_grp
pos = 28912, 0, -4726
rotate = 0, -123, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_23
next_ring = LI06_Trade_Lane_Ring_25

[Object]
nickname = LI06_Trade_Lane_Ring_25
reputation = li_p_grp
pos = 35597, 0, -225
rotate = 0, -123, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_24
next_ring = LI06_Trade_Lane_Ring_26

[Object]
nickname = LI06_Trade_Lane_Ring_26
reputation = li_p_grp
pos = 42282, 0, 4275
rotate = 0, -123, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_25
next_ring = LI06_Trade_Lane_Ring_27

[Object]
nickname = LI06_Trade_Lane_Ring_27
reputation = li_p_grp
pos = 48967, 0, 8776
rotate = 0, -123, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_26
next_ring = LI06_Trade_Lane_Ring_28

[Object]
nickname = LI06_Trade_Lane_Ring_28
reputation = li_p_grp
pos = 55652, 0, 13277
rotate = 0, -123, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458838
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_27

[Object]
nickname = LI06_Trade_Lane_Ring_29
reputation = li_p_grp
pos = 55449, 0, 16091
rotate = 0, 115, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458838
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_30

[Object]
nickname = LI06_Trade_Lane_Ring_30
reputation = li_p_grp
pos = 47998, 0, 19672
rotate = 0, 115, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_29
next_ring = LI06_Trade_Lane_Ring_31

[Object]
nickname = LI06_Trade_Lane_Ring_31
reputation = li_p_grp
pos = 40548, 0, 23254
rotate = 0, 115, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_30
next_ring = LI06_Trade_Lane_Ring_32

[Object]
nickname = LI06_Trade_Lane_Ring_32
reputation = li_p_grp
pos = 33098, 0, 26836
rotate = 0, 115, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_31
next_ring = LI06_Trade_Lane_Ring_33

[Object]
nickname = LI06_Trade_Lane_Ring_33
reputation = li_p_grp
pos = 25648, 0, 30418
rotate = 0, 115, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_32
next_ring = LI06_Trade_Lane_Ring_34

[Object]
nickname = LI06_Trade_Lane_Ring_34
reputation = li_p_grp
pos = 18198, 0, 34000
rotate = 0, 115, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_33
next_ring = LI06_Trade_Lane_Ring_35

[Object]
nickname = LI06_Trade_Lane_Ring_35
reputation = li_p_grp
pos = 10748, 0, 37582
rotate = 0, 115, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_34
next_ring = LI06_Trade_Lane_Ring_36

[Object]
nickname = LI06_Trade_Lane_Ring_36
reputation = li_p_grp
pos = 3297, 0, 41164
rotate = 0, 115, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458840
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_35

[Object]
nickname = LI06_Trade_Lane_Ring_37
reputation = li_p_grp
pos = 3791, 0, 44185
rotate = 0, -106, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458840
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_38

[Object]
nickname = LI06_Trade_Lane_Ring_38
reputation = li_p_grp
pos = 11701, 0, 46523
rotate = 0, -106, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_37
next_ring = LI06_Trade_Lane_Ring_39

[Object]
nickname = LI06_Trade_Lane_Ring_39
reputation = li_p_grp
pos = 19611, 0, 48861
rotate = 0, -106, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_38
next_ring = LI06_Trade_Lane_Ring_40

[Object]
nickname = LI06_Trade_Lane_Ring_40
reputation = li_p_grp
pos = 27521, 0, 51199
rotate = 0, -106, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_39
next_ring = LI06_Trade_Lane_Ring_41

[Object]
nickname = LI06_Trade_Lane_Ring_41
reputation = li_p_grp
pos = 35432, 0, 53537
rotate = 0, -106, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_40
next_ring = LI06_Trade_Lane_Ring_42

[Object]
nickname = LI06_Trade_Lane_Ring_42
reputation = li_p_grp
pos = 43342, 0, 55875
rotate = 0, -106, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_41
next_ring = LI06_Trade_Lane_Ring_43

[Object]
nickname = LI06_Trade_Lane_Ring_43
reputation = li_p_grp
pos = 51252, 0, 58213
rotate = 0, -106, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_42
next_ring = LI06_Trade_Lane_Ring_44

[Object]
nickname = LI06_Trade_Lane_Ring_44
reputation = li_p_grp
pos = 59162, 0, 60551
rotate = 0, -106, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_43
next_ring = LI06_Trade_Lane_Ring_45

[Object]
nickname = LI06_Trade_Lane_Ring_45
reputation = li_p_grp
pos = 67073, 0, 62890
rotate = 0, -106, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196644
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_44

[Object]
nickname = LI06_Trade_Lane_Ring_46
reputation = li_p_grp
pos = -2672, 0, 42936
rotate = 0, 92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458840
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_47

[Object]
nickname = LI06_Trade_Lane_Ring_47
reputation = li_p_grp
pos = -10571, 0, 43294
rotate = 0, 92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_46
next_ring = LI06_Trade_Lane_Ring_48

[Object]
nickname = LI06_Trade_Lane_Ring_48
reputation = li_p_grp
pos = -18470, 0, 43652
rotate = 0, 92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_47
next_ring = LI06_Trade_Lane_Ring_49

[Object]
nickname = LI06_Trade_Lane_Ring_49
reputation = li_p_grp
pos = -26369, 0, 44010
rotate = 0, 92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_48
next_ring = LI06_Trade_Lane_Ring_50

[Object]
nickname = LI06_Trade_Lane_Ring_50
reputation = li_p_grp
pos = -34268, 0, 44368
rotate = 0, 92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_49
next_ring = LI06_Trade_Lane_Ring_51

[Object]
nickname = LI06_Trade_Lane_Ring_51
reputation = li_p_grp
pos = -42167, 0, 44726
rotate = 0, 92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_50
next_ring = LI06_Trade_Lane_Ring_52

[Object]
nickname = LI06_Trade_Lane_Ring_52
reputation = li_p_grp
pos = -50067, 0, 45084
rotate = 0, 92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 534083
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_51

[Object]
nickname = LI06_Trade_Lane_Ring_53
reputation = li_p_grp
pos = -52960, 0, 42957
rotate = 0, -7, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 534083
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_54

[Object]
nickname = LI06_Trade_Lane_Ring_54
reputation = li_p_grp
pos = -51977, 0, 35027
rotate = 0, -7, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_53
next_ring = LI06_Trade_Lane_Ring_55

[Object]
nickname = LI06_Trade_Lane_Ring_55
reputation = li_p_grp
pos = -50994, 0, 27098
rotate = 0, -7, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_54
next_ring = LI06_Trade_Lane_Ring_56

[Object]
nickname = LI06_Trade_Lane_Ring_56
reputation = li_p_grp
pos = -50011, 0, 19168
rotate = 0, -7, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_55
next_ring = LI06_Trade_Lane_Ring_57

[Object]
nickname = LI06_Trade_Lane_Ring_57
reputation = li_p_grp
pos = -49028, 0, 11239
rotate = 0, -7, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_56
next_ring = LI06_Trade_Lane_Ring_58

[Object]
nickname = LI06_Trade_Lane_Ring_58
reputation = li_p_grp
pos = -48046, 0, 3309
rotate = 0, -7, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458842
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_57

[Object]
nickname = li06_01_explosion_base01
pos = 0, 0, 60500
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police_explosion01
ids_name = 535208
loadout = space_police_explosion01
difficulty_level = 1

[Object]
nickname = li06_01_explosion_base02
pos = 2501, 0, -46386
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police_explosion01
ids_name = 535208
loadout = space_police_explosion01
difficulty_level = 1

[Object]
nickname = li06_01_explosion_base03
pos = 28693, 0, -10773
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police_explosion01
ids_name = 535208
loadout = space_police_explosion01
difficulty_level = 1

[Object]
nickname = LI06_depot_water_1
reputation = gd_z_grp
pos = 900, 0, 40400
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Zone]
nickname = Zone_LI06_path_li_n_gunboat_fighters01
pos = 43948, 0, 2550
rotate = -90, 48, 0
shape = CYLINDER
size = 2000, 42916
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 1
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000

[Zone]
nickname = Zone_LI06_path_li_n_gunboat_fighters02
pos = 8165, 0, -17339
rotate = -90, 74, 0
shape = CYLINDER
size = 2000, 41113
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 2
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000

[Zone]
nickname = Zone_LI06_path_li_n_gunboat_fighters03
pos = -34882, 0, -13469
rotate = 90, 67, 180
shape = CYLINDER
size = 2000, 50233
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 3
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000

[Zone]
nickname = Zone_LI06_path_li_n_gunboat_fighters04
pos = -52623, 0, 20093
rotate = 90, -12, 180
shape = CYLINDER
size = 2000, 49452
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 4
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000

[Zone]
nickname = Zone_LI06_path_li_n_gunboat_fighters05
pos = -23007, 0, 43625
rotate = -90, -88, 0
shape = CYLINDER
size = 2000, 48193
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 5
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000

[Zone]
nickname = Zone_LI06_path_li_n_gunboat_fighters06
pos = 30534, 0, 29999
rotate = -90, -66, 0
shape = CYLINDER
size = 2000, 64432
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = li_n_gunboat_fighters_01, 6
usage = patrol
mission_eligible = false
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = li_n_grp, 1.000000

[Object]
nickname = li06_suprise_Bio_Container_Small_01
ids_name = 536873
pos = 229, 0, 74818
rotate = -8, 67, 45
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_02
ids_name = 536873
pos = 5229, 0, 79818
rotate = 43, 19, -32
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_03
ids_name = 536873
pos = 8229, 0, 69818
rotate = 34, -54, 43
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun2_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_04
ids_name = 536873
pos = 21229, 0, 74818
rotate = 87, 42, 54
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun3_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_05
ids_name = 536873
pos = -73213, 0, 34321
rotate = 12, 54, 23
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun4_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_06
ids_name = 536873
pos = -74213, 0, 36321
rotate = 1, 75, 54
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun5_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_07
ids_name = 536873
pos = -75213, 0, 35321
rotate = 4, 53, 32
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun6_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_08
ids_name = 536873
pos = -70213, 0, 25321
rotate = -43, 65, -77
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_09
ids_name = 536873
pos = -73213, 0, 23321
rotate = 74, 43, 23
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_10
ids_name = 536873
pos = -79213, 0, 13321
rotate = 11, 12, 75
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_11
ids_name = 536873
pos = -34178, 0, -32875
rotate = 23, 45, 54
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_12
ids_name = 536873
pos = -27178, 0, -25875
rotate = 43, 12, 76
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_13
ids_name = 536873
pos = -20178, 0, -32875
rotate = 36, 2, 6
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_14
ids_name = 536873
pos = -40178, 0, -27875
rotate = 3, 9, 4
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_15
ids_name = 536873
pos = 45258, 0, -28694
rotate = -24, 17, -42
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_16
ids_name = 536873
pos = 60258, 0, -20694
rotate = 23, 19, -46
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_17
ids_name = 536873
pos = 40258, 0, -40694
rotate = 33, 32, -26
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_18
ids_name = 536873
pos = 2222, 0, 20111
rotate = 33, 32, -26
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits1_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_19
ids_name = 536873
pos = -71000, 0, -10000
rotate = -12, 45, 65
archetype = suprise_Bio_Container_very_Medium
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits2_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_20
ids_name = 536873
pos = 70258, 0, -18694
rotate = -12, 45, 65
archetype = suprise_Bio_Container_very_Medium
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits2_li06

[Object]
nickname = li06_suprise_Bio_Container_Small_21
ids_name = 536873
pos = 32029, 0, 78818
rotate = -12, 45, 65
archetype = suprise_Bio_Container_very_Medium
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_credits2_li06

[zone]
nickname = Zone_Li06_Badlands_Nebula
ids_name = 0
pos = 229, 0, 74818
rotate = 0, 0, 0
shape = ELLIPSOID
size = 53171, 16756, 12756
property_flags = 32768
property_fog_color = 10.000000, 7.000000, 30.000000
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
Music = zone_field03
ids_info = 0
visit = 32

[zone]
nickname = Zone_Li06_black_Nebula
ids_name = 0
pos = 47258, 0, -28694
rotate = 0, -33, 0
shape = ELLIPSOID
size = 41525, 30040, 21040
property_flags = 32768
property_fog_color = 25.000000, 25.000000, 25.000000
;spacedust = radioactivedust_blue
;spacedust_maxparticles = 50
Music = zone_field01
ids_info = 0
visit = 32

[Zone]
nickname = Zone_li06_RandomMission01
pos = 200000, -150000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 120
population_additive = false
faction_weight = rms_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = rms_n_grp, 1.000000

[Object]
nickname = FY01_01
ids_name = 536994
pos = -4000, 0, 46800
rotate = 0, 22, 0
archetype = depot
ids_info = 0
base = FY01_01_Base
dock_with = FY01_01_Base
reputation = fy_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = depot
pilot = pilot_solar_easy

[zone]
nickname = Zone_li06_text1
ids_name = 537015
pos = 687, 0, 44000
shape = ELLIPSOID
size = 2300, 2300, 2300
property_flags = 200
;property_fog_color = 10.000000, 7.000000, 30.000000
ids_info = 0
visit = 128

[Object]
nickname = li06_suprise_Bio_Container_Small_22
ids_name = 537511
pos = -15229, -1500, 78818
rotate = -7, 0, 23
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun7_li06_01

[Object]
nickname = li06_suprise_Bio_Container_Small_23
ids_name = 537511
pos = 67258, 1750, -27694
rotate = -12, -6, 65
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun7_li06_02

[Object]
nickname = li06_suprise_Bio_Container_Small_24
ids_name = 537511
pos = -76000, 0, -23000
rotate = 3, 11, 44
archetype = suprise_Bio_Container_very_Small
ids_info = 0
visit = 16
loadout = SECRET_Bio_Container_Small_gun7_li06_02

[Object]
nickname = LI06_to_Start01
ids_name = 537537
pos = 29996, 0, -52763
rotate = 0, 130, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw03
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Start01, Start01_to_LI06, gate_tunnel_bretonia

[Zone]
nickname = Zone_LI06_pop_ambient_13
pos = 29096, 0, -52063
rotate = 0, 0, 0
shape = SPHERE
size = 5000
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_n_grp, 20
faction_weight = co_vr_grp, 20
encounter = area_assault, 19, 0.100000
faction = li_n_grp, 1.000000
encounter = area_trade_transport, 19, 0.100000
faction = co_vr_grp, 1.000000

[Object]
nickname = LI06_Trade_Lane_Ring_59
reputation = li_p_grp
pos = 25796, 0, -49763
rotate = 0, 132, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537537
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI06_Trade_Lane_Ring_60

[Object]
nickname = LI06_Trade_Lane_Ring_60
reputation = li_p_grp
pos = 14426, 0, -39491
rotate = 0, 132, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_59
next_ring = LI06_Trade_Lane_Ring_61

[Object]
nickname = LI06_Trade_Lane_Ring_61
reputation = li_p_grp
pos = 3056, 0, -29220
rotate = 0, 132, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458837
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI06_Trade_Lane_Ring_60

[Object]
nickname = LI06_to_Start01_hole
ids_name = 537556
pos = 65877, 0, -22090
rotate = 0, 110, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Start01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Start01, Start01_to_LI06_hole, gate_tunnel_bretonia