[SystemInfo]
space_color = 0, 0, 0
local_faction = red_n_grp
space_farclip = 900000

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = patrolp_assault_follow
filename = missions\encounters\patrolp_assault_follow.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = UB01_SPACE1
danger = UB01_DANGER_BATTLE1
battle = UB01_DANGER_BATTLE1

[Dust]
spacedust = Dust

[Ambient]
color = 150, 150, 150

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_UB01.cmp

[LightSource]
nickname = UB01_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 300000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = UB01_01
pos = 45000, -5000, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = UB01_01_Base
base = UB01_01_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 544676
loadout = space_port_dmg
difficulty_level = 1

[Object]
nickname = UB01_to_Neutral01_hole
ids_name = 544675
pos = 55000, 0, 0
rotate = 0, 0, 0
archetype = jumphole_aldrin
msg_id_prefix = gcs_refer_system_HI03
jump_effect = jump_effect_hole_long3
ids_info = 66146
visit = 0
goto = HI03, HI03_to_Neutral01_hole, gate_tunnel_bretonia

[Object]
nickname = UB01_event_shield_gen01
ids_name = 544677
pos = -60000, 30000, 0
rotate = 90, 0, 0
archetype = event_shield_gen03
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = event_shield_gen04
pilot = pilot_solar_hardest

[Object]
nickname = UB01_event_shield_gen02
ids_name = 216903
pos = 0, 10000, -70000
rotate = 0, 0, 0
archetype = event_shield_gen03
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = pirate_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = event_shield_gen05
pilot = pilot_solar_hardest

[Object]
nickname = UB01_explosion_station
pos = -7500, 10000, -70000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = pirate_n_grp
rotate = 0, 0, 0
archetype = rock_st_explosion
ids_name = 544678
loadout = rock_st_explosion
difficulty_level = 1

[Object]
nickname = UB01_suprise_minotaur_01
ids_name = 544680
pos = 14700, -3000, 47500
rotate = 2, 70, 31
archetype = suprise_minotaur
ids_info = 0
visit = 0
loadout = SECRET_suprise_minotaur_UB01_1

[Object]
nickname = UB01_suprise_minotaur_02
ids_name = 544680
pos = -49000, 2000, -37500
rotate = 11, -12, 30
archetype = suprise_minotaur
ids_info = 0
visit = 0
loadout = SECRET_suprise_minotaur_UB01_2

[Object]
nickname = UB01_suprise_container_01
ids_name = 536873
pos = -59000, 0, -57500
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_v_h
ids_info = 0
visit = 0
loadout = SECRET_suprise_container_UB01_1

[Object]
nickname = UB01_suprise_container_02
ids_name = 536873
pos = 59000, 2000, 57500
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_v_h
ids_info = 0
visit = 0
loadout = SECRET_suprise_container_UB01_2

[Object]
nickname = UB01_suprise_container_03
ids_name = 536873
pos = 9000, 4000, 37500
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_v_h
ids_info = 0
visit = 0
loadout = SECRET_suprise_container_UB01_3

[Object]
nickname = UB01_suprise_container_04
ids_name = 536873
pos = -9000, -2500, -37500
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_v_h
ids_info = 0
visit = 0
loadout = SECRET_suprise_container_UB01_4

[Object]
nickname = UB01_suprise_container_05
ids_name = 536873
pos = -27000, 0, -87500
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_v_h
ids_info = 0
visit = 0
loadout = SECRET_suprise_container_UB01_5

[Object]
nickname = UB01_suprise_container_06
ids_name = 536873
pos = -22000, 0, 80500
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_v_h
ids_info = 0
visit = 0
loadout = SECRET_suprise_container_UB01_6

[Object]
nickname = UB01_suprise_container_07
ids_name = 536873
pos = -80000, 0, 63000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_v_h
ids_info = 0
visit = 0
loadout = SECRET_suprise_container_UB01_7

[Object]
nickname = UB01_suprise_container_08
ids_name = 536873
pos = 85000, 0, -66000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_v_h
ids_info = 0
visit = 0
loadout = SECRET_suprise_container_UB01_8

[Object]
nickname = UB01_suprise_container_09
ids_name = 536873
pos = 5000, 5500, 9000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_v_h
ids_info = 0
visit = 0
loadout = SECRET_suprise_container_UB01_9

[Object]
nickname = UB01_suprise_container_10
ids_name = 536873
pos = 18000, -1000, 18000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_v_h
ids_info = 0
visit = 0
loadout = SECRET_suprise_container_UB01_10

[Object]
nickname = UB01_suprise_container_11
ids_name = 536873
pos = -17000, 1500, -19000
rotate = 0, 0, 0
archetype = suprise_Bio_Container_Medium_v_h
ids_info = 0
visit = 0
loadout = SECRET_suprise_container_UB01_11

[Object]
nickname = UB01_explosion_outpost
pos = -89000, -5000, 79000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = outpost_explosion02
ids_name = 535208
loadout = UB01_outpost_explosion
difficulty_level = 1

[zone]
nickname = Zone_UB01_pop_ambient_01
pos = -49000, 2000, -37500
rotate = 0, 0, 0
shape = BOX
size = 15000, 15000, 15000
comment = ub01_npc_zone1
sort = 51
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 25
population_additive = false
encounter = area_defend, 28, 0.100000
faction = red2_n_grp, 1.000000