[SystemInfo]
name = Hi02
space_color = 0, 0, 0
local_faction = li_p_grp

[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[EncounterParameters]
nickname = area_nomads_m13
filename = missions\encounters\area_nomads_m13.ini

[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\Hi02_Malvada_edge_nebula.ini
zone = Zone_Hi02_Malvada_nube

[Nebula]
file = solar\nebula\Hi02_Gredos_walker_nebula.ini
zone = Zone_Hi02_Gredos_nube

[Asteroids]
file = solar\asteroids\Hi02_Malvada_nomad_asteroids.ini
zone = Zone_Hi02_Malvada_asteroids

[Asteroids]
file = solar\asteroids\Hi02_Gredos_lava_asteroids.ini
zone = Zone_Hi02_Gredos_asteroids

[Asteroids]
file = solar\asteroids\Hi02_Tenereife_rock_asteroids.ini
zone = Zone_Hi02_Tenereife_campo

[Asteroids]
file = solar\asteroids\Hi02_Tenereife_debris_field.ini
zone = Zone_Hi02_Tenereife_debris_field

[Ambient]
color = 40, 80, 50

[Background]
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_hi02.cmp

[LightSource]
nickname = Hi02_system_light
pos = -31, 0, -48
color = 232, 80, 0
range = 50000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Hi02_Sun
ids_name = 261051
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_red_sun
atmosphere_range = 8000
ids_info = 66153

[Object]
nickname = Hi02_01
ids_name = 196838
pos = 14472, 0, 11427
archetype = planet_rckmnt_1500
ids_info = 65805
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 1650
burn_color = 255, 222, 160
base = Hi02_01_Base
reputation = fc_c_grp

[zone]
nickname = Zone_Hi02_Malvada_nube
pos = 18178, 0, -34037
rotate = 0, 60, 0
shape = ELLIPSOID
size = 25000, 25000, 50000
property_flags = 32768
property_fog_color = 80.000000, 120.000000, 80.000000
damage = 10
visit = 32
spacedust = radioactivedust
spacedust_maxparticles = 35
sort = 99
Music = zone_nebula_nomad

[zone]
nickname = Zone_Hi02_Malvada_asteroids
pos = 18178, 0, -34037
rotate = 0, 60, 0
shape = ELLIPSOID
size = 22000, 22000, 45000
property_flags = 1026
visit = 128
sort = 1
toughness = 18
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_c_grp, 10
encounter = area_scout, 18, 0.670000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_Gredos_nube
pos = -23049, 0, 5865
rotate = 0, 20, 0
shape = ELLIPSOID
size = 10000, 10000, 15000
property_flags = 32768
property_fog_color = 150.000000, 100.000000, 20.000000
visit = 32
spacedust = lavaashdust
spacedust_maxparticles = 100
sort = 4
toughness = 18
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_c_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 18, 0.560000
faction = fc_c_grp, 1.000000
encounter = area_bh_assault, 18, 0.070000
faction = gd_bh_grp, 1.000000
Music = zone_nebula_walker

[zone]
nickname = Zone_Hi02_Tenereife_campo
pos = -5740, 0, 20939
shape = ELLIPSOID
size = 8000, 1500, 5000
property_flags = 66
spacedust = asteroiddust
spacedust_maxparticles = 75
sort = 6
toughness = 18
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_c_grp, 10
encounter = area_scout, 18, 0.670000
faction = fc_c_grp, 1.000000
Music = zone_field_debris

[Object]
nickname = Hi02_dock_ring_1
ids_name = 261191
pos = 12788, 0, 11400
rotate = 0, -90, 0
archetype = dock_ring
dock_with = Hi02_01_Base
ids_info = 66141
reputation = fc_c_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_E
difficulty_level = 19
loadout = docking_ring_pi_01
pilot = pilot_solar_hardest

[Object]
nickname = Hi02_docking_fixture_1
ids_name = 261166
pos = 12788, 300, 11400
rotate = 0, -90, 0
archetype = docking_fixture
ids_info = 66489
reputation = fc_c_grp
behavior = NOTHING
dock_with = Hi02_01_Base
base = Hi02_01_Base

[zone]
nickname = Zone_Hi02_02_exclusion
pos = -4690, 0, 20210
shape = SPHERE
size = 500
property_flags = 131072
sort = 99

[zone]
nickname = Zone_Hi02_Tenereife_debris_field
pos = -4690, 0, 20036
shape = SPHERE
size = 3000
property_flags = 129
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 75
sort = 99
Music = zone_field_debris

[Object]
nickname = Hi02_02
ids_name = 196839
pos = -4419, 0, 20210
rotate = 0, 90, 0
archetype = miningbase_small_rock
ids_info = 65807
base = Hi02_02_Base
dock_with = Hi02_02_Base
reputation = fc_c_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pi_pirate2_head, pl_male1_journeyman_body, prop_neuralnet_F_right
difficulty_level = 19
loadout = miningbase_small_rock_pi_03
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Hi02_Gredos_asteroids
pos = -23049, 0, 5865
rotate = 0, 20, 0
shape = ELLIPSOID
size = 7000, 7000, 12000
property_flags = 514
visit = 128
sort = 99

[zone]
nickname = Zone_Hi02_to_Ew03_hole
pos = -23425, 0, 8134
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[Object]
nickname = Hi02_to_Ew03_hole
ids_name = 260908
pos = -23445, 0, 8177
rotate = 0, -90, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_Ew03
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew03, Ew03_to_Hi02_hole, gate_tunnel_bretonia

[Object]
nickname = Hi02_to_Ew04_hole
ids_name = 535511
pos = -3886, 0, -29147
rotate = 0, 180, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ew04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew04, Ew04_to_Hi02_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Hi02_to_Ew04_hole
pos = -3880, 0, -29111
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Hi02_Crete_death
pos = 14472, 0, 11427
shape = SPHERE
size = 1575
damage = 1000000000
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_Hi02_Malvada_artifacts1
pos = 20599, 0, -20281
shape = SPHERE
size = 10000
visit = 36
sort = 1
toughness = 18
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = fc_c_grp, 10
encounter = area_scout, 18, 0.070000
faction = fc_c_grp, 1.000000
encounter = area_scavenger, 18, 0.890000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_Malvada_artifacts2
pos = 36005, 0, -30928
shape = SPHERE
size = 6000
visit = 36
sort = 1
toughness = 18
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = fc_c_grp, 10
encounter = area_scout, 18, 0.070000
faction = fc_c_grp, 1.000000
encounter = area_scavenger, 18, 0.890000
faction = fc_c_grp, 1.000000

[Object]
nickname = Hi02_space_tankl2x2_2
ids_name = 60251
pos = -4911, 0, 20393
archetype = space_tankl2x2
reputation = fc_c_grp
parent = Hi02_02

[Object]
nickname = Hi02_space_industrial_1
pos = -4911, 0, 20124
rotate = 0, 90, 0
archetype = space_industrial
reputation = fc_c_grp
parent = Hi02_02

[Object]
nickname = Hi02_space_industrial_2
pos = -4912, 0, 20258
rotate = 0, 90, 0
archetype = space_industrial
reputation = fc_c_grp
parent = Hi02_02

[zone]
nickname = Zone_Hi02_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 7000
damage = 1000000000
sort = 99
density = 0
relief_time = 0

[LightSource]
nickname = Hi02_walkerlight
pos = -42229, -20000, -44366
color = 210, 118, 26
range = 70000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = zone_hi02_pop_corsairs_area
pos = -183, 0, 62
shape = ELLIPSOID
size = 80000, 15000, 80000
sort = 1
toughness = 18
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_c_grp, 10
encounter = area_scout, 18, 0.670000
faction = fc_c_grp, 1.000000

[zone]
nickname = zone_hi02_pop_crete
pos = 12549, 0, 11359
shape = SPHERE
size = 4000
sort = 8
toughness = 19
density = 3
repop_time = 10
max_battle_size = 6
pop_type = fc_c_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 19, 0.120000
faction = fc_c_grp, 1.000000
encounter = area_defend, 19, 0.220000
faction = fc_c_grp, 1.000000
encounter = area_trade_trader, 19, 0.270000
faction = fc_c_grp, 1.000000

[zone]
nickname = zone_hi02_pop_tripolis
pos = -4413, 0, 20224
shape = SPHERE
size = 4000
sort = 7
toughness = 19
density = 3
repop_time = 10
max_battle_size = 6
pop_type = fc_c_grp, single_base_unlaw, lootable_core_field
relief_time = 20
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 19, 0.090000
faction = fc_c_grp, 1.000000
encounter = area_defend, 19, 0.080000
faction = fc_c_grp, 1.000000
encounter = area_trade_trader, 19, 0.100000
faction = fc_c_grp, 1.000000
encounter = area_scavenger, 19, 0.550000
faction = fc_c_grp, 1.000000

[zone]
nickname = zone_hi02_pop_omega41_hole
pos = -23521, 0, 8249
shape = SPHERE
size = 4000
sort = 5
toughness = 18
density = 6
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 18, 0.240000
faction = fc_c_grp, 1.000000
encounter = area_trade_trader, 18, 0.410000
faction = fc_c_grp, 1.000000

[zone]
nickname = zone_hi02_pop_otheta_hole
pos = -3936, 0, -29112
shape = SPHERE
size = 4000
sort = 3
toughness = 18
density = 6
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = gd_bh_grp, 10
density_restriction = 4, lawfuls
encounter = area_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_hi02_pop_bounty_area
pos = 14946, 0, -24632
rotate = 0, -20, 0
shape = ELLIPSOID
size = 26000, 10000, 13000
sort = 2
toughness = 18
density = 3
repop_time = 17
max_battle_size = 4
pop_type = nonlootable_core_ast_field
relief_time = 30
faction_weight = gd_bh_grp, 10
encounter = area_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty1_1
pos = -7643, 0, -28621
rotate = 90, 76, 180
shape = CYLINDER
size = 750, 8184
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty1_2
pos = -7420, 0, -23503
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 11734
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty1_3
pos = -3390, 0, -24579
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 10371
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_1
pos = -10042, 0, -23308
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 18311
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_2
pos = -12345, 0, -17375
rotate = -90, -82, 0
shape = CYLINDER
size = 750, 8334
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_3
pos = 4062, 0, -12094
rotate = 90, -64, 180
shape = CYLINDER
size = 750, 27220
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_4
pos = 17206, 0, -8443
rotate = -90, -21, 0
shape = CYLINDER
size = 750, 4757
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_5
pos = 5373, 0, -17049
rotate = -90, 63, 0
shape = CYLINDER
size = 750, 28253
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_6
pos = -5373, 0, -26633
rotate = -90, -30, 0
shape = CYLINDER
size = 750, 7533
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty3_1
pos = -21363, 0, 6161
rotate = -90, -49, 0
shape = CYLINDER
size = 750, 6722
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty3_2
pos = -15863, 0, 5118
rotate = 90, -68, 180
shape = CYLINDER
size = 750, 6394
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty3_3
pos = -14072, 0, 11866
rotate = 90, 12, 180
shape = CYLINDER
size = 750, 11396
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty3_4
pos = -19636, 0, 12811
rotate = -90, 43, 0
shape = CYLINDER
size = 750, 12747
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs1_1
pos = 24071, 0, -9273
rotate = -90, -29, 0
shape = CYLINDER
size = 750, 47528
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs1, 1
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs2_1
pos = 16389, 0, -4008
rotate = -90, -14, 0
shape = CYLINDER
size = 750, 32111
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs3_1
pos = 13446, 0, 2173
rotate = -90, -7, 0
shape = CYLINDER
size = 750, 18355
sort = 74
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs3, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs3_2
pos = 3176, 0, -12499
rotate = -90, 64, 0
shape = CYLINDER
size = 750, 25261
sort = 74
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs3, 2
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs3_3
pos = -6083, 0, -23446
rotate = -90, -21, 0
shape = CYLINDER
size = 750, 11560
sort = 74
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs3, 3
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs4_1
pos = -10376, 0, -22786
rotate = 90, 46, 180
shape = CYLINDER
size = 750, 17612
sort = 74
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs4, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs4_2
pos = -10631, 0, 1613
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 38449
sort = 74
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs4, 2
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs5_1
pos = -5410, 0, 9747
rotate = -90, 85, 0
shape = CYLINDER
size = 750, 35604
sort = 74
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs5, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs6_1
pos = 4130, 0, 15676
rotate = -90, -63, 0
shape = CYLINDER
size = 750, 18702
sort = 74
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs6, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs7_1
pos = -13890, 0, 14015
rotate = -90, 58, 0
shape = CYLINDER
size = 750, 21869
sort = 74
toughness = 18
density = 3
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs7, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs8_1
pos = 12758, 0, 863
rotate = -90, -1, 0
shape = CYLINDER
size = 750, 21744
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 1
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs8_2
pos = 2868, 0, -16715
rotate = -90, 57, 0
shape = CYLINDER
size = 750, 24359
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 2
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs8_3
pos = -4750, 0, -25499
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 6568
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 3
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs8_4
pos = -3905, 0, -28849
rotate = -90, 53, 0
shape = CYLINDER
size = 750, 4252
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 4
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs8_5
pos = -11208, 0, -23425
rotate = 90, 40, 180
shape = CYLINDER
size = 750, 17465
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 5
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs8_6
pos = -12450, 0, -3575
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 27707
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 6
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs8_7
pos = 2165, 0, 10602
rotate = 90, -84, 180
shape = CYLINDER
size = 750, 20615
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 7
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs9_1
pos = -21240, 0, 6360
rotate = -90, -50, 0
shape = CYLINDER
size = 750, 6636
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 1
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs9_2
pos = -11544, 0, 12531
rotate = 90, -41, 180
shape = CYLINDER
size = 750, 21875
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 2
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs9_3
pos = -14110, 0, 15745
rotate = -90, 62, 0
shape = CYLINDER
size = 750, 21902
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 3
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs9_4
pos = -23888, 0, 9533
rotate = -90, 4, 0
shape = CYLINDER
size = 750, 2286
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 4
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs10_1
pos = 5221, 0, 16503
rotate = 90, 56, 180
shape = CYLINDER
size = 750, 17332
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 1
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs10_2
pos = -5107, 0, 20817
rotate = -90, 81, 0
shape = CYLINDER
size = 750, 6285
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 2
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs10_3
pos = -16005, 0, 15497
rotate = -90, 58, 0
shape = CYLINDER
size = 750, 18348
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 3
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs10_4
pos = -21250, 0, 7511
rotate = -90, -39, 0
shape = CYLINDER
size = 750, 8088
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 4
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_corsairs10_5
pos = -3111, 0, 8081
rotate = 90, -77, 180
shape = CYLINDER
size = 750, 32058
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 5
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_c_grp, 1.000000

[Object]
nickname = Hi02_moon_Kalhmera
ids_name = 261112
pos = 15486, 0, 17241
archetype = planet_icemoon_800
ids_info = 66136
atmosphere_range = 900

[zone]
nickname = Zone_Hi02_Kalhmera_death
pos = 15486, 0, 17241
shape = SPHERE
size = 850
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Hi02_planet_Cella_dor
ids_name = 261118
pos = -27287, 0, -14869
archetype = planet_moonred_1500
ids_info = 66135
atmosphere_range = 1650

[zone]
nickname = Zone_Hi02_Cella_dor_death
pos = -27287, 0, -14869
shape = SPHERE
size = 1575
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Hi02_wplatform_nomad_1
ids_name = 261164
pos = -4236, 0, -28478
rotate = 0, -40, 0
archetype = wplatform_nomad
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform_pi_05
pilot = pilot_solar_hardest

[Object]
nickname = Hi02_wplatform_nomad_2
ids_name = 261164
pos = -3390, 0, -28527
rotate = 0, 40, 0
archetype = wplatform_nomad
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform_pi_05
pilot = pilot_solar_hardest

[Object]
nickname = Hi02_wplatform_mineable_1
ids_name = 261164
pos = -22920, 0, 7846
archetype = wplatform_mineable
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform_pi_05
pilot = pilot_solar_hardest

[Object]
nickname = Hi02_wplatform_mineable_2
ids_name = 261164
pos = -22863, 0, 8481
archetype = wplatform_mineable
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform_pi_05
pilot = pilot_solar_hardest

[zone]
nickname = zone_Hi02_destroy_vignette_1
pos = 9790, 0, 26469
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Hi02_destroy_vignette_2
pos = -630, 0, 33991
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Hi02_destroy_vignette_3
pos = 23554, 0, 20399
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Hi02_destroy_vignette_4
pos = 26255, 0, 6147
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Hi02_destroy_vignette_5
pos = 21367, 0, -6257
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Hi02_destroy_vignette_6
pos = 13006, 0, -15890
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_Hi02_destroy_vignette_7
pos = -23270, 0, 22378
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Hi02_destroy_vignette_8
pos = -10149, 0, 7863
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Hi02_destroy_vignette_9
pos = -15295, 0, -21036
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Hi02_destroy_vignette_10
pos = -7062, 0, -44129
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_Hi02_destroy_vignette_11
pos = 7860, 0, -38191
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = ZONE_Hi02_Vignette6_exclusion
pos = 13013, 0, -15897
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Hi02_Vignette10_exclusion
pos = -7034, 0, -44081
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Hi02_suprise_bh_elite2_1
ids_name = 261775
pos = -21295, 0, 3134
rotate = -30, 45, 50
archetype = suprise_bh_elite2
visit = 16
ids_info = 66440
loadout = SECRET_bh_bh_elite2_Hi02

[zone]
nickname = Zone_Hi02_Malvada_graveyard
pos = 24406, 0, -43335
shape = SPHERE
size = 6000
interference = 0.500000
damage = 100
visit = 128
sort = 99.500000
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
faction_weight = fc_n_grp, 10
encounter = area_nomads, 18, 0.250000
faction = fc_n_grp, 1.000000

[Object]
nickname = Hi02_suprise_co_fighter_1
ids_name = 261749
pos = 26249, 0, -40376
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a

[Object]
nickname = Hi02_suprise_co_fighter_2
ids_name = 261749
pos = 22129, 0, -42348
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a

[Object]
nickname = Hi02_suprise_co_fighter_3
ids_name = 261749
pos = 21665, 0, -44547
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b

[Object]
nickname = Hi02_suprise_co_fighter_4
ids_name = 261749
pos = 23028, 0, -47231
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b

[Object]
nickname = Hi02_suprise_co_fighter_5
ids_name = 261749
pos = 24762, 0, -47296
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a

[Object]
nickname = Hi02_suprise_co_fighter_6
ids_name = 261749
pos = 26868, 0, -43610
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a

[Object]
nickname = Hi02_suprise_co_fighter_7
ids_name = 261749
pos = 26125, 0, -42995
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b

[Object]
nickname = Hi02_suprise_co_fighter_8
ids_name = 261749
pos = 24762, 0, -42607
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b

[Object]
nickname = Hi02_suprise_co_fighter_9
ids_name = 261749
pos = 23988, 0, -42413
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b

[Object]
nickname = Hi02_suprise_co_fighter_10
ids_name = 261749
pos = 23244, 0, -43157
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a

[Object]
nickname = Hi02_suprise_co_fighter_11
ids_name = 261749
pos = 23306, 0, -44386
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b

[Object]
nickname = Hi02_suprise_co_fighter_12
ids_name = 261749
pos = 24019, 0, -45517
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a

[Object]
nickname = Hi02_suprise_co_fighter_13
ids_name = 261749
pos = 25660, 0, -43868
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b

[Object]
nickname = Hi02_suprise_co_fighter_14
ids_name = 261749
pos = 25381, 0, -42478
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b

[Object]
nickname = Hi02_suprise_co_fighter_15
ids_name = 261749
pos = 25381, 0, -40537
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02b

[Object]
nickname = Hi02_suprise_co_fighter_16
ids_name = 261749
pos = 23988, 0, -38662
archetype = suprise_co_fighter
visit = 16
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02a

[Object]
nickname = Hi02_to_Ew06_hole
ids_name = 535121
pos = 24336, 0, -44216
rotate = 0, 130, 0
archetype = jumphole_green
visit = 0
ids_info = 66146
jump_effect = jump_effect_hole
goto = Ew06, Ew06_to_Hi02_hole, gate_tunnel_bretonia

[Object]
nickname = Hi02_to_EW08_hole
ids_name = 535119
pos = -38358, 0, -37285
rotate = 0, -138, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_EW08
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = EW08, EW08_to_Hi02_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Hi02_to_EW08_hole
pos = -38357, 0, -37284
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Hi02_suprise_bh_elite2_01
pos = 46140, 0, -22780
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_bh_elite2
ids_name = 261775
loadout = SECRET_bh_bh_elite2_ew01

[Object]
nickname = Hi02_to_HI03_hole
ids_name = 535457
pos = 54047, 0, -15399
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_HI03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = HI03, HI03_to_Hi02_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Hi02_to_HI03_hole
pos = 54048, 0, -15398
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Hi02_03
pos = -23465, 0, -12348
ids_info = 527643
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hi02_03_Base
base = Hi02_03_Base
reputation = fc_c_grp
rotate = 0, 0, 0
archetype = space_factory01
ids_name = 534406
loadout = space_factory01_co_01
difficulty_level = 1
voice = atc_leg_m01
space_costume = pi_pirate2_head, pl_male1_journeyman_body, prop_neuralnet_F_right

[Object]
nickname = Hi02_space_research_01
ids_name = 0
ids_info = 0
rotate = 90, 0, 0
pos = -22900, 800, -12348
archetype = space_research
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -22600, -200, -12348
archetype = shipyard
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -22600, 0, -12348
archetype = shipyard
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_shipyard_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -22600, 200, -12348
archetype = shipyard
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_shipyard_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -22600, 400, -12348
archetype = shipyard
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_shipyard_2x_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -23200, -600, -12348
archetype = shipyard_2x
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_shipyard_2x_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -22600, -600, -12348
archetype = shipyard_2x
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_space_solar_plant_01
ids_name = 0
ids_info = 0
rotate = 0, -30, 0
pos = -22600, 900, -12348
archetype = space_solar_plant
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_corsair_battleship_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -23200, -550, -12348
archetype = corsair_battleship_shipyard
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_corsair_battleship_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = -22600, -550, -12348
archetype = corsair_battleship_shipyard
parent = Hi02_03
reputation = fc_c_grp

[Zone]
nickname = Zone_Hi02_shipyards_erebor
pos = -23379, 0, -12476
shape = SPHERE
size = 1550
sort = 8
toughness = 19
density = 3
repop_time = 10
max_battle_size = 6
pop_type = fc_c_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 19, 0.120000
faction = fc_c_grp, 1.000000
encounter = area_defend, 19, 0.220000
faction = fc_c_grp, 1.000000
encounter = area_trade_trader, 19, 0.270000
faction = fc_c_grp, 1.000000

[Object]
nickname = Hi02_corsair_cruiser_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -22600, -180, -12348
archetype = corsair_cruiser_shipyard
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_corsair_cruiser_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = -22600, 0, -12348
archetype = corsair_cruiser_shipyard
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_corsair_gunboat_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = -22600, 220, -12348
archetype = corsair_gunboat_shipyard
parent = Hi02_03
reputation = fc_c_grp

[Object]
nickname = Hi02_04
pos = 3500, -30000, -49000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hi02_04_Base
base = Hi02_04_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 538228
loadout = d_space_police01
difficulty_level = 1

[Zone]
nickname = Zone_Hi02_05_exclusion
pos = -17000, 0, -51000
shape = ELLIPSOID
size = 3000, 3000, 3000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = hi02_explosion_base01
spin = 0.000000, 0.050000, 0.000000
pos = 10000, 0, 35000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_police_explosion02
ids_name = 535208
loadout = space_police_explosion02
difficulty_level = 1

[Object]
nickname = Hi02_05_platform_5
reputation = red_n_grp
pos = 11500, 0, 35000
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = Hi02_05_platform_6
reputation = red_n_grp
pos = 8500, 0, 35000
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex02_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = Hi02_05_platform_7
reputation = red_n_grp
pos = 10000, 0, 36500
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = Hi02_05_platform_8
reputation = red_n_grp
pos = 10000, 0, 33500
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = Hi02_05_platform_9
reputation = red_n_grp
pos = 10000, -1500, 35000
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = Hi02_05_platform_10
reputation = red_n_grp
pos = 10000, 1500, 35000
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = Hi02_freeport7_space_dome2_01
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = 10000, 0, 33200
archetype = freeport7_space_dome2
parent = hi02_explosion_base01
reputation = red_n_grp

[Object]
nickname = Hi02_freeport7_space_dome2_02
ids_name = 0
ids_info = 0
rotate = 0, 180, 0
pos = 11850, 0, 35000
archetype = freeport7_space_dome2
parent = hi02_explosion_base01
reputation = red_n_grp

[Object]
nickname = Hi02_freeport7_space_dome2_03
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = 10000, 0, 36800
archetype = freeport7_space_dome2
parent = hi02_explosion_base01
reputation = red_n_grp

[Object]
nickname = Hi02_freeport7_space_dome2_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = 8150, 0, 35000
archetype = freeport7_space_dome2
parent = hi02_explosion_base01
reputation = red_n_grp

[Object]
nickname = Hi02_depot_diamonds_1
reputation = red_n_grp
pos = 10000, 300, 36800
archetype = depot_diamonds
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = Hi02_depot_ship_hull_panels_1
reputation = red_n_grp
pos = 10000, 300, 33200
archetype = depot_ship_hull_panels
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = Hi02_depot_construction_machinery_1
reputation = red_n_grp
pos = 11850, 300, 35000
archetype = depot_construction_machinery
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = Hi02_depot_optronics_1
reputation = red_n_grp
pos = 8150, 300, 35000
archetype = depot_optronics
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = Hi02_depot_superconductors_1
reputation = red_n_grp
pos = 10000, -500, 35000
archetype = depot_superconductors
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = Hi02_depot_water_1
reputation = fc_c_grp
pos = -22920, 1200, -12348
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = Hi02_to_PY02_hole
ids_name = 535473
pos = -17078, 0, -50988
rotate = 0, -177, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_PY02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = PY02, PY02_to_Hi02_hole, gate_tunnel_bretonia

[Object]
nickname = Hi02_heavy_platform_guard_1
reputation = fc_c_grp
pos = -20500, -500, -12348
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Hi02_heavy_platform_guard_2
reputation = fc_c_grp
pos = -25500, -500, -12348
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Hi02_heavy_platform_guard_3
reputation = fc_c_grp
pos = -22900, -500, -14848
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Hi02_heavy_platform_guard_4
reputation = fc_c_grp
pos = -22900, -500, -9848
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Hi02_heavy_platform_guard_5
reputation = fc_c_grp
pos = 12788, -500, 13400
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Hi02_heavy_platform_guard_6
reputation = fc_c_grp
pos = 12788, -500, 9400
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Hi02_heavy_platform_guard_7
reputation = fc_c_grp
pos = -6719, -500, 20210
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Hi02_heavy_platform_guard_8
reputation = fc_c_grp
pos = -2419, -500, 20210
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Hi02_heavy_platform_guard_9
reputation = fc_c_grp
pos = -4419, -500, 22210
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Object]
nickname = Hi02_heavy_platform_guard_10
reputation = fc_c_grp
pos = -4419, -500, 18210
archetype = heavy_platform_guard
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = complex04_weapon_platform_outpost
difficulty_level = 1
visit = 0
pilot = pilot_solar_easiest

[Zone]
nickname = Zone_Hi02_path_c01
pos = 3749, 0, 15858
rotate = 90, 62, 180
shape = CYLINDER
size = 1500, 19611
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = c_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_c_grp, 1.000000

[Zone]
nickname = Zone_Hi02_path_c02
pos = -14278, 0, 14189
rotate = -90, 56, 0
shape = CYLINDER
size = 1500, 22391
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = c_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_c_grp, 1.000000

[Zone]
nickname = Zone_Hi02_path_c03
pos = -23474, 0, -2333
rotate = -90, 0, 0
shape = CYLINDER
size = 1500, 20662
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = c_01, 3
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_c_grp, 1.000000

[Zone]
nickname = Zone_Hi02_path_c04
pos = -13566, 0, -20924
rotate = -90, -49, 0
shape = CYLINDER
size = 1500, 25595
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = c_01, 4
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_c_grp, 1.000000

[Zone]
nickname = Zone_Hi02_path_c05
pos = 4369, 0, -8840
rotate = 90, -21, 180
shape = CYLINDER
size = 1500, 43838
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = c_01, 5
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = battleship_cruisers, 19, 0.200000
faction = fc_c_grp, 1.000000

[Object]
nickname = HI02_hopping_lighthouse01
ids_name = 535978
pos = -11488, 0, 27018
archetype = hopping_lighthouse_small

[Object]
nickname = HI02_hopping_lighthouse02
ids_name = 535978
pos = 36501, 0, -15116
archetype = hopping_lighthouse_small

[Object]
nickname = HI02_hopping_lighthouse03
ids_name = 535978
pos = -40380, 0, -24768
archetype = hopping_lighthouse_small

[Object]
nickname = Hi02_to_RA01_hole
ids_name = 536708
pos = 39163, 0, -31652
rotate = 0, 130, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_RA01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = RA01, RA01_to_Hi02_hole, gate_tunnel_bretonia

[Object]
nickname = Hi02_to_Hi02_hole
ids_name = 544263
pos = 25336, 4000, -42216
rotate = 0, 130, 0
archetype = jumphole_rebirth2
ids_info = 60212
jump_effect = jump_effect_blue
goto = Hi02, Hi02_to_Hi02_hole, gate_tunnel_bretonia
visit = 0

[Object]
nickname = Hi02_to_PY23_hole
ids_name = 544713
pos = 45000, 0, 11000
rotate = 0, 60, 0
archetype = jumpdrive_blue
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = PY23, PY23_to_Hi02_hole, gate_tunnel_bretonia

[Object]
nickname = PY16_01
pos = -130000, 65000, 130000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY16_01_Base
base = PY16_01_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 537724
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Object]
nickname = PY16_01_dock2
pos = -130500, 65109, 130000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY16_01_dock2_Base
base = PY16_01_dock2_Base
reputation = pe_n_grp
rotate = 0, -30, 0
archetype = space_police01
ids_name = 537725
loadout = d_space_police01
difficulty_level = 1

[Object]
nickname = PY16_space_industrial_1
pos = -130500, 65000, 130000
rotate = 0, 90, 0
archetype = space_industrial
reputation = pe_n_grp
parent = PY16_01

[Object]
nickname = PY16_space_industrial_2
pos = -131100, 65000, 130000
rotate = 0, 90, 0
archetype = space_industrial
reputation = pe_n_grp
parent = PY16_01

[Object]
nickname = PY16_01_dock3
pos = -131100, 65109, 130000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY16_01_dock3_Base
base = PY16_01_dock3_Base
reputation = pe_n_grp
rotate = 0, -30, 0
archetype = space_police01
ids_name = 545552
loadout = d_space_police01
difficulty_level = 1

[Object]
nickname = Hi02_to_Sith01_hole
ids_name = 545882
ids_info = 66146
pos = 35000, 30000, -40000
rotate = 0, 150, 0
archetype = jumphole_no_effect
msg_id_prefix = gcs_refer_system_Sith01
jump_effect = jump_effect_hole
visit = 0
goto = Sith01, Sith01_to_Hi02_hole, gate_tunnel_bretonia

[Object]
nickname = Hi02_Imperial_s_1
ids_name = 544672
pos = 38000, 30000, -40000
rotate = 0, 100, 0
archetype = Imperial_s
ids_info = 529540
visit = 0

[Object]
nickname = Hi02_Imperial_s_2
ids_name = 544672
pos = 36500, 30000, -42000
rotate = 0, 145, 0
archetype = Imperial_s
ids_info = 529540
visit = 0

[Object]
nickname = Hi02_Eclipse_s_1
ids_name = 546067
pos = 35000, 30000, -44350
rotate = 0, 180, 0
archetype = Eclipse_s
ids_info = 530633
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = sh_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Eclipse_s
pilot = pilot_solar_hardest

[Object]
nickname = Hi02_suprise_co_fighter_xim
ids_name = 261749
pos = 26762, 0, -46296
rotate = 54, 13, 49
archetype = suprise_co_fighter
visit = 0
ids_info = 66441
loadout = SECRET_c_co_elite2_hi02him

[Object]
nickname = Hi02_depot_Victory_battlecruiser_1
ids_name = 545898
pos = 38200, 30000, -38300
rotate = 0, 80, 0
archetype = depot_Victory_battlecruiser
ids_info = 66150
reputation = sh_n_grp
behavior = NOTHING