[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = cruiser_and_gunboat
filename = missions\encounters\cruiser_and_gunboat.ini

[EncounterParameters]
nickname = battleship_and_gunboat
filename = missions\encounters\battleship_and_gunboat.ini

[EncounterParameters]
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_nomad
danger = music_stab_danger
battle = music_no_lair_battle

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\li09_nebula.ini
zone = Zone_Li09_nebula

[Asteroids]
file = solar\asteroids\Li09_ice_asteroids.ini
zone = Zone_li09_artifacts

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = 
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = 

[LightSource]
nickname = LI09_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Sun_Li09
ids_name = 261008
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
ids_info = 66162
star = med_white_sun
atmosphere_range = 11000
burn_color = 160, 222, 245

[zone]
nickname = Zone_Li09_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false

[zone]
nickname = Zone_Li09_nebula
pos = 0, 0, 0
shape = SPHERE
size = 130000, 130000, 130000
property_flags = 33025
property_fog_color = 20.000000, 60.000000, 60.000000
Music = zone_nebula_nomad
visit = 32
spacedust = organismdust
spacedust_maxparticles = 125
sort = 4
toughness = 15
density = 9
repop_time = 20
max_battle_size = 6
relief_time = 30
faction_weight = fc_or2_grp, 1
faction_weight = fc_n_grp, 1
encounter = battleship_and_gunboat, 19, 0.200000
faction = fc_or2_grp, 0.400000
encounter = battleship_and_gunboat, 15, 0.200000
faction = fc_n_grp, 0.400000
encounter = area_gunboats, 15, 0.100000
faction = fc_n_grp, 0.800000
encounter = cruiser_and_gunboat, 19, 0.100000
faction = fc_or2_grp, 0.800000

[zone]
nickname = Zone_li09_artifacts
pos = 0, 0, 0
rotate = 0, -80, 0
shape = ELLIPSOID
size = 130000, 130000, 130000
sort = 99.500000

[Object]
nickname = LI09_to_Li05_hole
ids_name = 534605
pos = -36685, 0, 7573
rotate = 0, -78, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Li05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li05, Li05_to_LI09_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Li09_to_St01_hole_exclusion
pos = 27218, 0, -11360
shape = SPHERE
size = 7500
property_flags = 65536
property_fog_color = 40.000000, 85.000000, 70.000000
edge_fraction = 0.100000

[Object]
nickname = LI09_to_St01_hole
ids_name = 261793
pos = 27218, 0, -11360
rotate = 0, 106, 0
archetype = nomad_gate
msg_id_prefix = gcs_refer_system_St01
jump_effect = jump_effect_bretonia
goto = St01, St01_to_LI09_hole, gate_tunnel_bretonia

[Object]
nickname = LI09_suprise_Anubis_elite_01
pos = -6627, 0, 37632
visit = 16
ids_info = 0
rotate = 90, 0, 50
archetype = suprise_Anubis_elite
ids_name = 1191
loadout = suprise_Anubis_elite

[Object]
nickname = LI09_suprise_nomad_01
pos = -6390, 0, -36922
visit = 16
ids_info = 0
rotate = 70, 0, 0
archetype = suprise_nomad
ids_name = 1191
loadout = suprise_nomad

[Object]
nickname = LI09_suprise_nomad_02
pos = -4970, 0, -35975
visit = 16
ids_info = 0
rotate = 30, 0, 60
archetype = suprise_nomad
ids_name = 1191
loadout = suprise_nomad

[Object]
nickname = LI09_suprise_nomad_03
pos = 37869, 0, 22958
visit = 16
ids_info = 0
rotate = 90, 0, 20
archetype = suprise_nomad
ids_name = 1191
loadout = suprise_nomad

[Object]
nickname = LI09_01
pos = 0, -30000, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI09_01_Base
base = LI09_01_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128

[Object]
nickname = LI09_suprise_incomer_01
pos = -38342, -2500, -32425
visit = 16
ids_info = 0
rotate = 34, 66, 12
archetype = suprise_incomer
ids_name = 535689
loadout = suprise_incomer_secret9
