[SystemInfo]
space_color = 0, 0, 0
local_faction = br_p_grp

[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini

[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[EncounterParameters]
nickname = patrolp_gunboats
filename = missions\encounters\patrolp_gunboats.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_br_space
danger = music_br_danger
battle = music_br_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Br02_Birmingham_ice_asteroid_field.ini
zone = Zone_Br02_Birmingham_ice_asteroid_field

[Asteroids]
file = solar\asteroids\Br02_Sheffield_north_ice_asteroid_field.ini
zone = Zone_Br02_Sheffield_north_ice_asteroid_field

[Asteroids]
file = solar\asteroids\Br02_Sheffield_south_ice_asteroid_field.ini
zone = Zone_Br02_Sheffield_south_ice_asteroid_field

[Asteroids]
file = solar\asteroids\Br02_Newgate_minefield.ini
zone = Zone_Br02_Newgate_minefield

[Ambient]
color = 35, 30, 40

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_br02.cmp

[LightSource]
nickname = Br02_system_light
pos = -31, 0, -48
color = 255, 255, 255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Br02_Sun
ids_name = 261014
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = med_white_sun
atmosphere_range = 9000
burn_color = 160, 222, 245
visit = 0
ids_info = 66162

[Object]
nickname = Br02_to_Br01
ids_name = 260653
pos = -74267, 0, -28226
rotate = 0, -90, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 5
goto = Br01, Br01_to_Br02, gate_tunnel_bretonia
loadout = jumpgate_br_01
pilot = pilot_solar_hard

[Object]
nickname = Br02_to_Iw04
ids_name = 260655
pos = 41716, 0, -74170
rotate = 0, 135, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw04
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 6
goto = Iw04, Iw04_to_Br02, gate_tunnel_bretonia
loadout = jumpgate_br_01
pilot = pilot_solar_hardest

[Object]
nickname = Br02_to_Iw03
ids_name = 260654
pos = 90389, 0, -9412
rotate = 0, 85, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw03
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 5
goto = Iw03, Iw03_to_Br02, gate_tunnel_bretonia
loadout = jumpgate_br_01
pilot = pilot_solar_hard

[Object]
nickname = Br02_03
ids_name = 196668
pos = 34643, 0, -13224
rotate = 0, -135, 0
archetype = smallstation1
ids_info = 65695
base = Br02_03_Base
dock_with = Br02_03_Base
reputation = gd_bh_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = pl_female1_head, pl_female2_peasant_body
difficulty_level = 6
loadout = smallstation_co_01
pilot = pilot_solar_easy

[zone]
nickname = Zone_Br02_to_Br01
pos = -73723, 0, -28208
shape = SPHERE
size = 2000
sort = 99.500000

[zone]
nickname = Zone_Br02_to_Iw03
pos = 90217, 0, -9404
shape = SPHERE
size = 2000
sort = 99.500000

[zone]
nickname = Zone_Br02_003_Jumpgate_to_Li02
pos = 41716, 0, -74170
rotate = 0, 136, 0
shape = SPHERE
size = 2000
sort = 99.500000

[zone]
nickname = Zone_Br02_004_Station_Br02_01
pos = 35116, 0, -14333
rotate = 0, 69, 0
shape = SPHERE
size = 1500
sort = 99.500000

[zone]
nickname = Zone_Br02_Newgate
pos = 3562, 0, 30681
shape = SPHERE
size = 1500
property_flags = 131072
visit = 128
comment = Newgate
sort = 10
toughness = 6
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_p_grp, single_base_law
relief_time = 20
zone_creation_distance = 0
faction_weight = br_p_grp, 20
density_restriction = 4, unlawfuls
encounter = area_defend, 6, 0.400000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_007_Station_Br02_04
pos = -2592, 0, -28374
rotate = 0, -130, 0
shape = SPHERE
size = 2000
sort = 99.500000

[zone]
nickname = Zone_Br02_Birmingham_ice_asteroid_field
ids_name = 261232
pos = -25432, 0, -61275
shape = ELLIPSOID
size = 25000, 15000, 25000
property_flags = 258
ids_info = 65981
visit = 36
spacedust = icedust
spacedust_maxparticles = 50
comment = Birmingham field
sort = 12
toughness = 5
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_g_grp, 10
faction_weight = gd_bh_grp, 1
encounter = area_scout, 5, 0.610000
faction = fc_g_grp, 1
encounter = area_bh_assault, 5, 0.040000
faction = gd_bh_grp, 1
Music = zone_field_asteroid_ice

[zone]
nickname = Zone_Br02_Sheffield_north_ice_asteroid_field
ids_name = 261234
pos = 45457, 0, -44128
rotate = 0, 70, 0
shape = ELLIPSOID
size = 25000, 15000, 45000
property_flags = 258
ids_info = 65983
visit = 36
spacedust = icedust
spacedust_maxparticles = 50
comment = Sheffield North field
sort = 17
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lh_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 6, 0.560000
faction = fc_lh_grp, 1
encounter = area_bh_assault, 6, 0.070000
faction = gd_bh_grp, 1
Music = zone_field_asteroid_ice

[zone]
nickname = Zone_Br02_Sheffield_south_ice_asteroid_field
ids_name = 261235
pos = 46079, 0, 23375
shape = ELLIPSOID
size = 30000, 15000, 30000
property_flags = 258
ids_info = 65984
visit = 36
spacedust = icedust
spacedust_maxparticles = 50
comment = Sheffield South field
sort = 20
toughness = 5
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_m_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 5, 0.070000
faction = fc_m_grp, 1
encounter = area_bh_assault, 5, 0.040000
faction = gd_bh_grp, 1
encounter = area_scavenger, 5, 0.800000
faction = fc_m_grp, 1
Music = zone_field_asteroid_ice

[zone]
nickname = Zone_Br02_Newgate_minefield
ids_name = 261233
pos = 3681, 0, 30803
shape = SPHERE
size = 4000
property_flags = 4132
ids_info = 65982
visit = 32
sort = 99.500000
Music = zone_field_mine

[zone]
nickname = Zone_Br02_Exclusion_001
pos = 4934, 0, 28526
rotate = 0, -30, 0
shape = BOX
size = 1000, 1000, 3000
property_flags = 131072
comment = .             Newgate 2
sort = 11
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
zone_creation_distance = 0
faction_weight = br_p_grp, 20
encounter = area_scout, 6, 0.670000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_Exclusion_002
pos = -20983, 30, -51638
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br02_Exclusion_003
pos = -15394, 0, -45980
rotate = 0, 45, 0
shape = BOX
size = 800, 800, 15000
property_flags = 131072
sort = 99.500000

[zone]
nickname = Br02_zone_Sheffield_north_exclusion_004
pos = 19192, 0, -50924
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Br02_zone_Sheffield_north_exclusion_003
pos = 24381, 0, -56304
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Br02_zone_Sheffield_north_exclusion_002
pos = 29426, 0, -61693
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Br02_zone_Sheffield_north_exclusion_001
pos = 34821, 0, -67124
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Br02_zone_Sheffield_north_exclusion_005
pos = 14004, 0, -45540
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Br02_zone_Sheffield_north_exclusion_006
pos = 8775, 0, -40159
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Br02_to_Br04_hole
pos = -10783, 0, -61875
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br02_to_Br04_hole
ids_name = 260656
pos = -10769, 0, -61890
rotate = 0, -130, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br04, Br04_to_Br02_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Br02_to_Iw03_hole
pos = 39288, 0, -43818
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br02_to_Iw03_hole
ids_name = 260657
pos = 39396, 0, -43719
rotate = 0, 70, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Iw03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Iw03, Iw03_to_Br02_hole, gate_tunnel_bretonia

[Object]
nickname = Br02_planet_Jersey
ids_name = 261126
pos = 34031, 0, -8663
archetype = planet_ice_blue_2500
ids_info = 66066
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 2700
burn_color = 255, 222, 160

[Object]
nickname = Br02_05
ids_name = 196670
pos = 40998, 0, -72837
rotate = 0, 45, 0
archetype = space_police01
ids_info = 65691
base = Br02_05_Base
dock_with = Br02_05_Base
reputation = br_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_B
difficulty_level = 6
loadout = space_police01_br_01
pilot = pilot_solar_hard

[Object]
nickname = Br02_04
ids_name = 196669
pos = 89221, 0, -9974
archetype = space_police01
ids_info = 65693
base = Br02_04_Base
dock_with = Br02_04_Base
reputation = br_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_B
difficulty_level = 6
loadout = space_police01_br_01
pilot = pilot_solar_hard

[Object]
nickname = Br02_01
ids_name = 196666
pos = 3572, 0, 30750
rotate = 0, -45, 0
archetype = prison
ids_info = 65689
base = Br02_01_Base
dock_with = Br02_01_Base
reputation = br_p_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = pl_female2_head, br_female_guard_body
difficulty_level = 6
loadout = prison_br_01
pilot = pilot_solar_hardest

[Object]
nickname = Br02_small_wplatform_1
ids_name = 261164
pos = 5268, 0, 27071
rotate = 0, -30, 0
archetype = small_wplatform
reputation = br_p_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 6
loadout = small_weapon_platform_br_02
pilot = pilot_solar_hardest

[Object]
nickname = Br02_small_wplatform_2
ids_name = 261164
pos = 6032, 0, 27582
rotate = 0, -30, 0
archetype = small_wplatform
reputation = br_p_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 6
loadout = small_weapon_platform_br_02
pilot = pilot_solar_hardest

[Object]
nickname = Br02_02
ids_name = 196667
pos = -2772, 0, -29003
rotate = 0, 90, 0
archetype = space_factory01
ids_info = 65687
dock_with = Br02_02_Base
base = Br02_02_Base
reputation = br_m_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = ge_male1_head, pi_pirate6_body
difficulty_level = 6
loadout = space_factory01_co_02
pilot = pilot_solar_easy

[Object]
nickname = Br02_mplatform_1
ids_name = 60213
pos = -2517, -21, -29725
archetype = mplatform
reputation = br_m_grp
difficulty_level = 6
loadout = mplatform_red_co_02
pilot = pilot_solar_easiest
parent = Br02_02

[Object]
nickname = Br02_space_tankl4_1
ids_name = 60251
pos = -2544, -162, -29977
rotate = 0, 90, 0
archetype = space_tankl4
reputation = br_m_grp
parent = Br02_02

[Object]
nickname = Br02_space_tanklx4_1
pos = -2772, -193, -29977
archetype = space_tanklx4
parent = Br02_02

[LightSource]
nickname = Br02_wight_planet_light
pos = -4800, 0, -29147
color = 226, 194, 158
range = 4000
type = POINT
attenuation = 1, 0, 1

[LightSource]
nickname = Br02_Jersey_light
pos = 32624, 0, -9754
color = 226, 244, 254
range = 4000
type = POINT
attenuation = 1, 0, 1

[Object]
nickname = Br02_nav_buoy_1
ids_name = 261162
pos = 4063, 0, 29274
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br02_nav_buoy_2
ids_name = 261162
pos = 4671, 0, 29649
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br02_nav_buoy_3
ids_name = 261162
pos = 5148, 0, 28688
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br02_nav_buoy_4
ids_name = 261162
pos = 4600, 0, 28339
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br02_nav_buoy_5
ids_name = 261162
pos = 5041, 0, 27565
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br02_nav_buoy_6
ids_name = 261162
pos = 5649, 0, 27889
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br02_Roid_Miner_1
ids_name = 60225
pos = -20642, -120, -52347
rotate = 0, -30, 0
archetype = Roid_Miner2
reputation = br_m_grp
base = br_m_hydrocarbon_miner
dock_with = br_m_hydrocarbon_miner
ids_info = 66140
difficulty_level = 6
loadout = mining_co_01
pilot = pilot_solar_easiest
behavior = NOTHING

[Object]
nickname = Br02_Roid_Miner_2
ids_name = 60225
pos = -21614, 280, -52090
rotate = 0, 90, 0
archetype = Roid_Miner2
reputation = br_m_grp
base = br_m_hydrocarbon_miner
dock_with = br_m_hydrocarbon_miner
ids_info = 66140
difficulty_level = 6
loadout = mining_co_01
pilot = pilot_solar_easiest
behavior = NOTHING

[Object]
nickname = Br02_space_tanklx4_2
ids_name = 60251
pos = -20596, 90, -51604
archetype = space_tanklx4
reputation = br_m_grp
ids_info = 66150

[Object]
nickname = Br02_space_tankl4_2
ids_name = 60251
pos = -20596, 120, -51376
archetype = space_tankl4
reputation = br_m_grp
parent = Br02_space_tanklx4_2

[Object]
nickname = Br02_space_tankl4_3
ids_name = 60251
pos = -20825, 120, -51604
rotate = 0, 90, 0
archetype = space_tankl4
reputation = br_m_grp
parent = Br02_space_tanklx4_2

[Object]
nickname = Br02_space_tankl4_4
ids_name = 60251
pos = -20366, 120, -51604
rotate = 0, 90, 0
archetype = space_tankl4
reputation = br_m_grp
parent = Br02_space_tanklx4_2

[zone]
nickname = Zone_Br02_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Br02_Jersey_death
pos = 34031, 0, -8663
shape = SPHERE
size = 2600
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Br02_planet_Wight
ids_name = 261127
pos = -5844, 0, -30797
archetype = planet_icemoon_2000
ids_info = 66067
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 2150
burn_color = 255, 222, 160

[zone]
nickname = Zone_Br02_wight_death
pos = -5844, 0, -30797
shape = SPHERE
size = 2075
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = zone_pop_br02_newlondon_gate
pos = -74032, 0, -28339
shape = SPHERE
size = 4000
comment = New London jumpgate
sort = 1
toughness = 4
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = br_p_grp, 1
faction_weight = br_p_grp_prisoners, 5
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.010000
faction = br_p_grp, 1
encounter = area_armored_prisoner, 4, 0.040000
faction = br_p_grp, 1
encounter = area_trade_freighter, 4, 0.150000
faction = co_be_grp, 0.330000
faction = br_m_grp, 0.330000
faction = co_nws_grp, 0.330000
encounter = area_trade_transport, 4, 0.100000
faction = co_be_grp, 0.250000
faction = br_m_grp, 0.250000
faction = co_nws_grp, 0.250000
faction = co_ss_grp, 0.250000
encounter = area_trade_armored, 4, 0.050000
faction = co_os_grp, 1

[zone]
nickname = zone_pop_br02_birmingham
pos = -2790, 0, -28463
shape = SPHERE
size = 5000
comment = Birmingham
sort = 3
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_m_grp, single_base_law
relief_time = 20
faction_weight = br_p_grp, 1
faction_weight = br_p_grp_prisoners, 5
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 7
faction_weight = co_nws_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_ss_grp, 10
faction_weight = co_ti_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.050000
faction = br_p_grp, 0.140000
faction = br_m_grp, 0.860000
encounter = area_armored_prisoner, 4, 0.030000
faction = br_p_grp, 1
encounter = area_trade_freighter, 4, 0.140000
faction = co_be_grp, 0.310000
faction = br_m_grp, 0.220000
faction = co_nws_grp, 0.310000
faction = co_ti_grp, 0.160000
encounter = area_trade_transport, 4, 0.090000
faction = co_be_grp, 0.240000
faction = br_m_grp, 0.170000
faction = co_nws_grp, 0.240000
faction = co_ss_grp, 0.240000
faction = co_ti_grp, 0.120000
encounter = area_trade_armored, 4, 0.040000
faction = co_os_grp, 1

[zone]
nickname = zone_pop_br02_jersey
pos = 35089, 0, -13367
shape = SPHERE
size = 5000
comment = Sheffield
sort = 5
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = gd_bh_grp, single_base_law
relief_time = 20
faction_weight = br_p_grp, 1
faction_weight = br_p_grp_prisoners, 5
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_ti_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.010000
faction = br_p_grp, 1
encounter = area_armored_prisoner, 4, 0.050000
faction = br_p_grp, 1
encounter = area_trade_freighter, 4, 0.160000
faction = co_be_grp, 0.400000
faction = co_nws_grp, 0.400000
faction = co_ti_grp, 0.200000
encounter = area_trade_transport, 4, 0.110000
faction = co_be_grp, 0.290000
faction = co_nws_grp, 0.290000
faction = co_ss_grp, 0.290000
faction = co_ti_grp, 0.140000

[zone]
nickname = zone_pop_br02_magellan_gate
pos = 90292, 0, -9414
shape = SPHERE
size = 4000
comment = Liverpool / Magellan Jumpgate
sort = 7
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_p_grp, single_base_law, jumpgate
relief_time = 20
faction_weight = br_p_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_ti_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.110000
faction = br_p_grp, 1
encounter = area_trade_freighter, 4, 0.140000
faction = co_be_grp, 0.400000
faction = co_nws_grp, 0.400000
faction = co_ti_grp, 0.200000
encounter = area_trade_transport, 4, 0.100000
faction = co_be_grp, 0.290000
faction = co_nws_grp, 0.290000
faction = co_ss_grp, 0.290000
faction = co_ti_grp, 0.140000

[zone]
nickname = zone_pop_br02_california_gate
pos = 41896, 0, -74385
shape = SPHERE
size = 4000
comment = Kingston / California Gate
sort = 8
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_p_grp, single_base_law, jumpgate
relief_time = 20
faction_weight = br_p_grp, 8
faction_weight = co_be_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.100000
faction = br_p_grp, 1
encounter = area_trade_freighter, 4, 0.120000
faction = co_be_grp, 0.500000
faction = co_nws_grp, 0.500000
encounter = area_trade_transport, 4, 0.090000
faction = co_be_grp, 0.330000
faction = co_nws_grp, 0.330000
faction = co_ss_grp, 0.330000
encounter = area_trade_armored, 4, 0.060000
faction = co_os_grp, 1

[zone]
nickname = zone_pop_br02_magellan_hole
pos = 39561, 0, -43759
shape = SPHERE
size = 4000
comment = .             Magellan hole
sort = 19
toughness = 6
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_g_grp, 10
faction_weight = fc_lh_grp, 6
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_defend, 6, 0.220000
faction = fc_g_grp, 0.620000
faction = fc_lh_grp, 0.380000
encounter = area_bh_assault, 6, 0.030000
faction = gd_bh_grp, 1
encounter = area_trade_trader, 6, 0.380000
faction = fc_g_grp, 0.620000
faction = fc_lh_grp, 0.380000

[zone]
nickname = zone_pop_br02_leeds_hole
pos = -10320, 0, -62134
shape = SPHERE
size = 4000
comment = .             Leeds hole
sort = 14
toughness = 6
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_g_grp, 20
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_defend, 6, 0.220000
faction = fc_g_grp, 1
encounter = area_bh_assault, 6, 0.020000
faction = gd_bh_grp, 1
encounter = area_trade_trader, 6, 0.390000
faction = fc_g_grp, 1

[zone]
nickname = zone_pop_br02_miners
pos = -21065, 0, -51944
shape = SPHERE
size = 3000
comment = .             Mining scene
sort = 16
toughness = 5
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = br_m_grp, 10
faction_weight = fc_g_grp, 3
faction_weight = gd_im_grp, 18
encounter = area_scout, 5, 0.060000
faction = fc_g_grp, 1
encounter = area_assault, 5, 0.050000
faction = br_m_grp, 0.360000
faction = gd_im_grp, 0.640000
encounter = area_scavenger, 5, 0.720000
faction = br_m_grp, 0.360000
faction = gd_im_grp, 0.640000

[zone]
nickname = zone_pop_br02_mining
pos = -18220, 0, -48382
rotate = 0, -45, 0
shape = ELLIPSOID
size = 10000, 7000, 7000
comment = .             South core
sort = 15
toughness = 5
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = br_m_grp, 30
faction_weight = fc_g_grp, 5
encounter = area_scout, 5, 0.100000
faction = fc_g_grp, 1
encounter = area_assault, 5, 0.050000
faction = br_m_grp, 1
encounter = area_scavenger, 5, 0.690000
faction = br_m_grp, 1

[zone]
nickname = zone_pop_br02_birmingham_field_north
pos = -16390, 0, -66189
rotate = 0, -30, 0
shape = ELLIPSOID
size = 16000, 8000, 10000
comment = .             North core
sort = 13
toughness = 5
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = fc_g_grp, 10
faction_weight = gd_bh_grp, 1
encounter = area_scout, 5, 0.610000
faction = fc_g_grp, 1
encounter = area_bh_assault, 5, 0.040000
faction = gd_bh_grp, 1

[zone]
nickname = zone_pop_br02_sheffield_core
pos = 46422, 0, -40631
shape = ELLIPSOID
size = 25000, 8000, 18000
comment = .             Core
sort = 18
toughness = 6
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = fc_g_grp, 10
faction_weight = fc_lh_grp, 6
faction_weight = gd_bh_grp, 2
encounter = area_scout, 6, 0.590000
faction = fc_g_grp, 0.620000
faction = fc_lh_grp, 0.380000
encounter = area_bh_assault, 6, 0.040000
faction = gd_bh_grp, 1

[zone]
nickname = zone_pop_br02_sheffield_south_core
pos = 36665, 0, 21800
shape = ELLIPSOID
size = 14000, 8000, 24000
comment = .             Core
sort = 21
toughness = 6
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = fc_m_grp, 10
faction_weight = gd_bh_grp, 1
encounter = area_scout, 6, 0.070000
faction = fc_m_grp, 1
encounter = area_bh_assault, 6, 0.020000
faction = gd_bh_grp, 1
encounter = area_scavenger, 6, 0.840000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_bowex1_1
pos = 15291, 0, 9879
rotate = -90, -29, 0
shape = CYLINDER
size = 500, 46739
sort = 97
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = bowex1, 1
usage = trade, patrol
mission_eligible = True
faction_weight = br_p_grp, 1
faction_weight = br_p_grp_prisoners, 5
faction_weight = co_be_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = patrolp_gov_patrol, 4, 0.020000
faction = br_p_grp, 1
encounter = tradep_armored_prisoner, 4, 0.110000
faction = br_p_grp, 1
encounter = tradep_trade_freighter, 4, 0.090000
faction = co_be_grp, 1
encounter = tradep_trade_transport, 4, 0.100000
faction = co_be_grp, 1

[zone]
nickname = Zone_Br02_path_bowex1_2
pos = 30237, 0, -12029
rotate = -90, -66, 0
shape = CYLINDER
size = 750, 7639
sort = 97
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = bowex1, 2
usage = trade, patrol
mission_eligible = True
faction_weight = br_p_grp, 1
faction_weight = br_p_grp_prisoners, 5
faction_weight = co_be_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = patrolp_gov_patrol, 4, 0.020000
faction = br_p_grp, 1
encounter = tradep_armored_prisoner, 4, 0.110000
faction = br_p_grp, 1
encounter = tradep_trade_freighter, 4, 0.090000
faction = co_be_grp, 1
encounter = tradep_trade_transport, 4, 0.100000
faction = co_be_grp, 1

[zone]
nickname = Zone_Br02_path_bounty1_1
pos = 32829, 0, -22394
rotate = -90, 14, 0
shape = CYLINDER
size = 750, 18201
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1, 9
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty1_2
pos = 29109, 0, -39747
rotate = -90, 10, 0
shape = CYLINDER
size = 750, 17318
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty1_3
pos = 22825, 0, -55775
rotate = -90, 33, 0
shape = CYLINDER
size = 750, 17797
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty1_4
pos = 5676, 0, -65935
rotate = -90, 78, 0
shape = CYLINDER
size = 750, 25277
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty1_5
pos = -14135, 0, -65609
rotate = 90, 68, 180
shape = CYLINDER
size = 750, 16064
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty1_6
pos = -18768, 0, -55884
rotate = 90, -23, 180
shape = CYLINDER
size = 750, 14608
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty1_7
pos = -3697, 0, -51157
rotate = -90, -81, 0
shape = CYLINDER
size = 750, 24825
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 7
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty1_8
pos = 19576, 0, -42192
rotate = 90, -45, 180
shape = CYLINDER
size = 750, 31111
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 8
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty2_1
pos = -2506, 0, -32668
rotate = -90, -1, 0
shape = CYLINDER
size = 750, 7812
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty2_2
pos = -8599, 0, -47549
rotate = -90, 29, 0
shape = CYLINDER
size = 750, 25203
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty2_3
pos = -29533, 0, -51998
rotate = 90, 66, 180
shape = CYLINDER
size = 750, 32247
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty2_4
pos = -35653, 0, -39625
rotate = 90, -56, 180
shape = CYLINDER
size = 750, 20836
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty2_5
pos = -16374, 0, -31117
rotate = 90, -76, 180
shape = CYLINDER
size = 750, 21964
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty2_6
pos = -4138, 0, -28566
rotate = -90, -86, 0
shape = CYLINDER
size = 750, 3169
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty3_1
pos = 15444, 0, -43015
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 47609
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty3_2
pos = 30579, 0, -42771
rotate = 90, 13, 180
shape = CYLINDER
size = 750, 31061
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty3_3
pos = 12008, 0, -27940
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 30296
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty4_1
pos = 37467, 0, -26512
rotate = -90, -11, 0
shape = CYLINDER
size = 750, 26278
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty4_2
pos = 37062, 0, -41526
rotate = -90, 54, 0
shape = CYLINDER
size = 750, 7114
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty4_3
pos = 28576, 0, -43899
rotate = -90, 87, 0
shape = CYLINDER
size = 750, 11253
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty4_4
pos = 19814, 0, -38798
rotate = 90, 30, 180
shape = CYLINDER
size = 750, 12439
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty4_5
pos = 25867, 0, -23482
rotate = 90, -43, 180
shape = CYLINDER
size = 750, 27092
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty5_1
pos = 34830, 0, -25979
rotate = -90, -1, 0
shape = CYLINDER
size = 750, 24288
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty5_2
pos = 45009, 0, -34641
rotate = 90, -71, 180
shape = CYLINDER
size = 750, 21140
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty5_3
pos = 56775, 0, -24002
rotate = 90, -14, 180
shape = CYLINDER
size = 750, 14754
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty5_4
pos = 46302, 0, -15360
rotate = 90, 83, 180
shape = CYLINDER
size = 750, 24694
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty6_1
pos = 35344, 0, -13738
rotate = 90, -76, 180
shape = CYLINDER
size = 750, 2819
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 1, 9
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty6_2
pos = 40418, 0, -8080
rotate = 90, -35, 180
shape = CYLINDER
size = 750, 12946
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty6_3
pos = 44584, 0, 11325
rotate = 90, -2, 180
shape = CYLINDER
size = 750, 28214
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty6_4
pos = 35627, 0, 33873
rotate = 90, 48, 180
shape = CYLINDER
size = 750, 25297
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty6_5
pos = 23475, 0, 31834
rotate = -90, 15, 0
shape = CYLINDER
size = 750, 21678
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty6_6
pos = 29408, 0, 6490
rotate = -90, -30, 0
shape = CYLINDER
size = 750, 34405
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty6_7
pos = 37966, 0, -10174
rotate = -90, 4, 0
shape = CYLINDER
size = 750, 3386
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 7
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bounty6_8
pos = 37282, 0, -12679
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 1990
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 8
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Br02_path_bmm2_1
pos = -2577, 0, -36463
rotate = -90, -2, 0
shape = CYLINDER
size = 750, 16576
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 1
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm2_2
pos = -8599, 0, -51716
rotate = -90, 42, 0
shape = CYLINDER
size = 750, 18772
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 2
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm2_3
pos = -19932, 0, -58221
rotate = 90, 85, 180
shape = CYLINDER
size = 750, 10134
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 3
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm2_4
pos = -25681, 0, -52181
rotate = 90, 7, 180
shape = CYLINDER
size = 750, 11239
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 4
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm2_5
pos = -16251, 0, -36932
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 28018
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 5
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm2_6
pos = -4478, 0, -27724
rotate = -90, -74, 0
shape = CYLINDER
size = 750, 3406
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 6
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm3_1
pos = -12073, 0, -43184
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 26455
property_flags = 131072
sort = 99
toughness = 5
density = 5
repop_time = 90
max_battle_size = 4
pop_type = mining_path
relief_time = 20
path_label = bmm3, 1
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, unlawfuls
encounter = miningp_trade_transport, 5, 0.330000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm3_2
pos = -2597, 0, -31210
rotate = 90, 1, 180
shape = CYLINDER
size = 750, 5631
sort = 99
toughness = 5
density = 5
repop_time = 90
max_battle_size = 4
pop_type = mining_path
relief_time = 20
path_label = bmm3, 2
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, unlawfuls
encounter = miningp_trade_transport, 5, 0.330000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm1_1
pos = -2654, 0, -32520
rotate = -90, -2, 0
shape = CYLINDER
size = 750, 8165
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 1, 6
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm1_2
pos = -3122, 0, -50944
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 28709
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 2
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm1_3
pos = -12433, 0, -65827
rotate = -90, 86, 0
shape = CYLINDER
size = 750, 17471
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 3
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm1_4
pos = -27006, 0, -58926
rotate = 90, 38, 180
shape = CYLINDER
size = 750, 18936
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 4
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_bmm1_5
pos = -17695, 0, -44011
rotate = 90, -64, 180
shape = CYLINDER
size = 750, 33812
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 5
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_m_grp, 1

[zone]
nickname = Zone_Br02_path_police1_1
pos = 24169, 0, -57076
rotate = 90, 44, 180
shape = CYLINDER
size = 750, 49242
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police1, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police1_2
pos = 6669, 0, -50635
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 22513
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police1, 2
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police1_3
pos = 14354, 0, -67483
rotate = -90, -55, 0
shape = CYLINDER
size = 750, 19628
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police1, 3
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police1_4
pos = 31975, 0, -74120
rotate = -90, -84, 0
shape = CYLINDER
size = 750, 19232
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police1, 4
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police2_1
pos = 29719, 0, -62848
rotate = 90, 44, 180
shape = CYLINDER
size = 750, 33584
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police2_2
pos = 20484, 0, -42594
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 16852
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 2
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police2_3
pos = 29087, 0, -36348
rotate = -90, -74, 0
shape = CYLINDER
size = 750, 12612
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 3
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police2_4
pos = 34597, 0, -48016
rotate = -90, 3, 0
shape = CYLINDER
size = 750, 19795
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 4
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police2_5
pos = 37641, 0, -66399
rotate = -90, -23, 0
shape = CYLINDER
size = 750, 18447
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 5
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police3_1
pos = 43126, 0, -17261
rotate = -90, -66, 0
shape = CYLINDER
size = 750, 17926
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police3, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police3_2
pos = 45619, 0, -30329
rotate = -90, 31, 0
shape = CYLINDER
size = 750, 21968
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police3, 2
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police3_3
pos = 30840, 0, -33812
rotate = 90, 57, 180
shape = CYLINDER
size = 750, 21699
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police3, 3
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police3_4
pos = 28457, 0, -20733
rotate = 90, -43, 180
shape = CYLINDER
size = 750, 19631
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police3, 4
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police4_1
pos = 76418, 0, -11395
rotate = -90, 86, 0
shape = CYLINDER
size = 750, 28333
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police4, 1, 6
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police4_2
pos = 60042, 0, -21045
rotate = -90, 15, 0
shape = CYLINDER
size = 750, 17705
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police4, 2
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police4_3
pos = 49167, 0, -27747
rotate = 90, 78, 180
shape = CYLINDER
size = 750, 17642
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police4, 3
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police4_4
pos = 45478, 0, -19724
rotate = 90, -39, 180
shape = CYLINDER
size = 750, 15791
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police4, 4
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police4_5
pos = 56353, 0, -13119
rotate = 90, -86, 180
shape = CYLINDER
size = 750, 12104
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police4, 5
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police5_1
pos = 33475, 0, -13236
rotate = 90, 63, 180
shape = CYLINDER
size = 750, 3750
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police5, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police5_2
pos = 28843, 0, -3931
rotate = 90, 19, 180
shape = CYLINDER
size = 750, 17924
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police5, 2
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police5_3
pos = 33042, 0, 10151
rotate = 90, -52, 180
shape = CYLINDER
size = 750, 18201
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police5, 3
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police5_4
pos = 43651, 0, 5347
rotate = -90, -18, 0
shape = CYLINDER
size = 750, 21966
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police5, 4
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police5_5
pos = 40899, 0, -9628
rotate = -90, 54, 0
shape = CYLINDER
size = 750, 15388
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police5, 5
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police6_1
pos = 4621, 0, 29029
rotate = -90, -30, 0
shape = CYLINDER
size = 500, 5489
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police6, 1, 6
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police6_2
pos = 15574, 0, 9351
rotate = -90, -29, 0
shape = CYLINDER
size = 750, 39551
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police6, 2
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police6_3
pos = 29710, 0, -4911
rotate = 90, -56, 180
shape = CYLINDER
size = 750, 10964
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police6, 3
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police6_4
pos = 28614, 0, 11554
rotate = 90, 23, 180
shape = CYLINDER
size = 750, 29135
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police6, 4
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police6_5
pos = 14385, 0, 25878
rotate = 90, 84, 180
shape = CYLINDER
size = 750, 17101
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police6, 5
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police7_1
pos = 18749, 0, -51733
rotate = -90, -44, 0
shape = CYLINDER
size = 750, 64700
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police7, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police8_1
pos = -5087, 0, -28448
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 5160
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police8, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police8_2
pos = -9616, 0, -28729
rotate = -90, 83, 0
shape = CYLINDER
size = 750, 3924
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police8, 2
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police8_3
pos = -43213, 0, -28977
rotate = -90, 90, 0
shape = CYLINDER
size = 750, 63295
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police8, 3
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police9_1
pos = 16241, 0, -22120
rotate = -90, 69, 0
shape = CYLINDER
size = 750, 42318
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police9, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_police10_1
pos = 62504, 0, -12576
rotate = 90, -85, 180
shape = CYLINDER
size = 750, 56480
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police10, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_p_grp, 1

[zone]
nickname = Zone_Br02_path_mollys1_1
pos = 23198, 0, -45969
rotate = 90, -65, 180
shape = CYLINDER
size = 750, 76543
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 1, 8
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys1_2
pos = 51129, 0, -11883
rotate = 90, 21, 180
shape = CYLINDER
size = 750, 37960
attack_ids = br02_4
tradelane_attack = 5
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 2, 7
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys1_3
pos = 39002, 0, 18025
rotate = 90, 24, 180
shape = CYLINDER
size = 750, 26616
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 3
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys1_4
pos = 19781, 0, 28377
rotate = -90, 83, 0
shape = CYLINDER
size = 750, 27790
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 4
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys1_5
pos = 13374, 0, 15471
rotate = -90, -34, 0
shape = CYLINDER
size = 750, 26673
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 5
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys1_6
pos = 32595, 0, 5119
rotate = 90, -86, 180
shape = CYLINDER
size = 750, 23745
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 6
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys2_1
pos = -852, 0, -52267
rotate = 90, -45, 180
shape = CYLINDER
size = 750, 29134
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys2_2
pos = 3467, 0, -36236
rotate = 90, 46, 180
shape = CYLINDER
size = 750, 16531
attack_ids = br02_1, br02_2, br02_3
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys2_3
pos = -3341, 0, -33100
rotate = -90, 18, 0
shape = CYLINDER
size = 750, 5430
attack_ids = br02_1, br02_2, br02_3
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys2_4
pos = -7129, 0, -38250
rotate = -90, 49, 0
shape = CYLINDER
size = 750, 7820
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 4
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys2_5
pos = -14869, 0, -45566
rotate = -90, 45, 0
shape = CYLINDER
size = 750, 13490
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 5
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys2_6
pos = -15398, 0, -56476
rotate = -90, -35, 0
shape = CYLINDER
size = 750, 14981
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 6
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys3_1
pos = -6978, 0, -56886
rotate = 90, -34, 180
shape = CYLINDER
size = 750, 13678
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 1
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys3_2
pos = -2995, 0, -37403
rotate = 90, -1, 180
shape = CYLINDER
size = 750, 27673
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 2
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys3_3
pos = -12424, 0, -30266
rotate = -90, 55, 0
shape = CYLINDER
size = 750, 23339
attack_ids = br02_2
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 3
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys3_4
pos = -21600, 0, -44898
rotate = -90, -3, 0
shape = CYLINDER
size = 750, 15882
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 4
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys3_5
pos = -23062, 0, -55346
rotate = -90, 36, 0
shape = CYLINDER
size = 750, 6234
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 5
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys3_6
pos = -18020, 0, -60275
rotate = -90, -71, 0
shape = CYLINDER
size = 750, 14586
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 6
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys4_1
pos = -21222, 0, -56835
rotate = 90, 62, 180
shape = CYLINDER
size = 750, 24810
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys4, 1
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys4_2
pos = -29416, 0, -39970
rotate = 90, -14, 180
shape = CYLINDER
size = 750, 22924
attack_ids = br02_2
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys4, 2
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys4_3
pos = -41588, 0, -28891
rotate = -90, 90, 0
shape = CYLINDER
size = 750, 29941
attack_ids = br02_2
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys4, 3
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys4_4
pos = -51637, 0, -37307
rotate = -90, -30, 0
shape = CYLINDER
size = 750, 19435
attack_ids = br02_2
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys4, 4
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_mollys4_5
pos = -39425, 0, -48431
rotate = -90, -69, 0
shape = CYLINDER
size = 750, 15579
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys4, 5
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_m_grp, 1

[zone]
nickname = Zone_Br02_path_hackers1_1
pos = 32870, 0, -51409
rotate = -90, 41, 0
shape = CYLINDER
size = 750, 20706
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 1
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Br02_path_hackers1_2
pos = 19537, 0, -52404
rotate = 90, 44, 180
shape = CYLINDER
size = 750, 18979
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Br02_path_hackers1_3
pos = 26281, 0, -44619
rotate = 90, -86, 180
shape = CYLINDER
size = 750, 26700
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Br02_path_hackers2_1
pos = 22348, 0, -35190
rotate = 90, 62, 180
shape = CYLINDER
size = 750, 38545
attack_ids = br02_3
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Br02_path_hackers2_2
pos = 16616, 0, -21802
rotate = 90, -69, 180
shape = CYLINDER
size = 750, 24240
attack_ids = br02_3
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Br02_path_hackers2_3
pos = 33665, 0, -30769
rotate = -90, -23, 0
shape = CYLINDER
size = 750, 29051
attack_ids = br02_3
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Br02_path_hackers3_1
pos = 54096, 0, -28063
rotate = 90, -43, 180
shape = CYLINDER
size = 750, 44030
attack_ids = br02_4
tradelane_attack = 5
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 1
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Br02_path_hackers3_2
pos = 57533, 0, -12863
rotate = -90, 85, 0
shape = CYLINDER
size = 750, 23115
attack_ids = br02_4
tradelane_attack = 5
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Br02_path_hackers3_3
pos = 40431, 0, -21447
rotate = -90, 36, 0
shape = CYLINDER
size = 750, 18906
attack_ids = br02_4
tradelane_attack = 5
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Br02_path_hackers3_4
pos = 37074, 0, -36619
rotate = -90, -16, 0
shape = CYLINDER
size = 750, 15734
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hackers3, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_lh_grp, 1

[zone]
nickname = Zone_Br02_path_outcasts1_1
pos = 11783, 0, -65188
rotate = -90, -82, 0
shape = CYLINDER
size = 750, 46810
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts1, 1
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Br02_path_outcasts1_2
pos = 29262, 0, -62591
rotate = 90, 44, 180
shape = CYLINDER
size = 750, 16403
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts1, 2
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Br02_path_outcasts1_3
pos = 31678, 0, -50097
rotate = 90, -51, 180
shape = CYLINDER
size = 750, 20895
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Br02_path_outcasts2_1
pos = -138, 0, -52940
rotate = 90, -50, 180
shape = CYLINDER
size = 750, 29125
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Br02_path_outcasts2_2
pos = 20402, 0, -53296
rotate = -90, -44, 0
shape = CYLINDER
size = 750, 27057
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Br02_path_outcasts2_3
pos = 34685, 0, -53186
rotate = 90, -26, 180
shape = CYLINDER
size = 750, 21975
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Br02_path_outcasts3_1
pos = 14280, 0, -52639
rotate = 90, -70, 180
shape = CYLINDER
size = 750, 52279
sort = 96
toughness = 5
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts3, 1
usage = trade
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 5, 1
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Br02_path_gaians1_1
pos = -16220, 0, -56959
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 15171
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians1, 1
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians1_2
pos = -15924, 0, -46242
rotate = 90, -47, 180
shape = CYLINDER
size = 750, 15595
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians1, 2
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians1_3
pos = -8890, 0, -33612
rotate = 90, -11, 180
shape = CYLINDER
size = 750, 14799
attack_ids = br02_2
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians1_4
pos = -5212, 0, -26914
rotate = -90, -76, 0
shape = CYLINDER
size = 750, 4758
attack_ids = br02_1, br02_2, br02_3
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians1, 4
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians1_5
pos = -2769, 0, -29238
rotate = -90, -4, 0
shape = CYLINDER
size = 750, 3509
attack_ids = br02_1, br02_2, br02_3
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians1_6
pos = -6769, 0, -46762
rotate = -90, 15, 0
shape = CYLINDER
size = 750, 32613
attack_ids = br02_1, br02_2
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians1, 6
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians2_1
pos = -1507, 0, -57560
rotate = 90, -65, 180
shape = CYLINDER
size = 750, 21842
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 1, 9
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians2_2
pos = 9608, 0, -38560
rotate = 90, -5, 180
shape = CYLINDER
size = 750, 29019
attack_ids = br02_1, br02_3
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 2
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians2_3
pos = 17744, 0, -21447
rotate = 90, -69, 180
shape = CYLINDER
size = 750, 14884
attack_ids = br02_3
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 3
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians2_4
pos = 29799, 0, -23989
rotate = -90, -44, 0
shape = CYLINDER
size = 750, 14560
attack_ids = br02_3
tradelane_attack = 10
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 4
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians2_5
pos = 44109, 0, -21201
rotate = 90, -49, 180
shape = CYLINDER
size = 750, 24374
attack_ids = br02_4
tradelane_attack = 5
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 5
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians2_6
pos = 63628, 0, -12398
rotate = 90, -85, 180
shape = CYLINDER
size = 750, 20684
attack_ids = br02_4
tradelane_attack = 5
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 6
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians2_7
pos = 65829, 0, -23279
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 28470
attack_ids = br02_4
tradelane_attack = 5
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 7
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[zone]
nickname = Zone_Br02_path_gaians2_8
pos = 33155, 0, -44028
rotate = -90, 70, 0
shape = CYLINDER
size = 750, 52561
attack_ids = br02_1
tradelane_attack = 20
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 8
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = fc_g_grp, 1

[LightSource]
nickname = barrier_light
pos = 117468, 0, -25118
color = 174, 167, 245
range = 200000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Br02_depot_boron_1
ids_name = 261161
pos = 33798, 0, -13537
archetype = depot_boron
reputation = gd_bh_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Br02_depot_hydrocarbons_3
ids_name = 261161
pos = 33673, 0, -13535
archetype = depot_hydrocarbons
reputation = gd_bh_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Br02_depot_Hfuel_1
ids_name = 261161
pos = 33546, 0, -13535
archetype = depot_Hfuel
reputation = gd_bh_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Br02_depot_optical_chips_1
ids_name = 261161
pos = 33601, 0, -13663
archetype = depot_optical_chips
reputation = gd_bh_grp
behavior = NOTHING
ids_info = 66150

[zone]
nickname = zone_br02_pop_ambient_n
pos = 10788, 0, -44066
rotate = 0, -5, 0
shape = ELLIPSOID
size = 115059, 20445, 48998
comment = Ambient Pop
sort = 50
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_g_grp, 5
faction_weight = fc_lh_grp, 5
faction_weight = gd_bh_grp, 6
encounter = area_scout, 4, 0.420000
faction = fc_g_grp, 0.500000
faction = fc_lh_grp, 0.500000
encounter = area_bh_scout, 4, 0.380000
faction = gd_bh_grp, 1

[zone]
nickname = zone_br02_pop_ambient_s
pos = 34187, 0, 19284
shape = ELLIPSOID
size = 66833, 19946, 35544
comment = Ambient Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = br_n_grp, 2
faction_weight = fc_m_grp, 6
faction_weight = gd_bh_grp, 3
encounter = area_scout, 4, 0.480000
faction = br_n_grp, 0.250000
faction = fc_m_grp, 0.750000
encounter = area_bh_scout, 4, 0.270000
faction = gd_bh_grp, 1

[Object]
nickname = Br02_space_industrial02_1
pos = -2770, 0, -29980
archetype = space_industrial02
reputation = br_m_grp
parent = Br02_02

[zone]
nickname = zone_br02_destroy_vignette_1
pos = -7262, 0, -49297
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br02_destroy_vignette_2
pos = -24538, 0, -13784
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br02_destroy_vignette_3
pos = -20869, 0, -39951
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br02_destroy_vignette_4
pos = 18881, 0, -34656
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br02_destroy_vignette_5
pos = 17352, 0, -8956
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br02_destroy_vignette_6
pos = 43343, 0, -1791
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br02_destroy_vignette_7
pos = 31112, 0, 1947
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br02_destroy_vignette_8
pos = 21480, 0, 30606
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br02_destroy_vignette_9
pos = 19340, 0, 42755
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br02_destroy_vignette_10
pos = 21022, 0, 17990
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br02_destroy_vignette_11
pos = 44260, 0, -26556
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br02_destroy_vignette_12
pos = 31265, 0, -27958
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br02_destroy_vignette_13
pos = 86456, 0, -21728
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br02_destroy_vignette_14
pos = 72544, 0, -22974
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br02_destroy_vignette_15
pos = 91960, 0, 4128
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br02_destroy_vignette_16
pos = -71321, 0, -42755
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br02_destroy_vignette_17
pos = -7721, 0, -15965
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br02_destroy_vignette_18
pos = 48211, 0, -65489
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br02_destroy_vignette_19
pos = 19418, 0, -73516
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br02_destroy_vignette_20
pos = 60898, 0, -67850
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br02_destroy_vignette_21
pos = 67065, 0, 7907
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br02_destroy_vignette_22
pos = 78460, 0, 1224
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = ZONE_Br02_vignette8_exclusion
pos = 21480, 0, 30606
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Br02_vignette14_exclusion
pos = 72540, 0, -22973
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br02_ast_solar_icecarbon_60_1
pos = -21754, 240, -52088
rotate = 65, 0, 0
archetype = ast_solar_icecarbon_60

[Object]
nickname = Br02_ast_solar_icecarbon_60_2
pos = -20564, -160, -52472
archetype = ast_solar_icecarbon_60

[Object]
nickname = Br02_Trade_Lane_Ring_01
reputation = br_p_grp
pos = 86418, 0, -9229
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196645
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br02_Trade_Lane_Ring_02

[Object]
nickname = Br02_Trade_Lane_Ring_02
reputation = br_p_grp
pos = 78465, 0, -10023
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_01
next_ring = Br02_Trade_Lane_Ring_03

[Object]
nickname = Br02_Trade_Lane_Ring_03
reputation = br_p_grp
pos = 70513, 0, -10817
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_02
next_ring = Br02_Trade_Lane_Ring_04

[Object]
nickname = Br02_Trade_Lane_Ring_04
reputation = br_p_grp
pos = 62560, 0, -11612
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_03
next_ring = Br02_Trade_Lane_Ring_05

[Object]
nickname = Br02_Trade_Lane_Ring_05
reputation = br_p_grp
pos = 54608, 0, -12406
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_04
next_ring = Br02_Trade_Lane_Ring_06

[Object]
nickname = Br02_Trade_Lane_Ring_06
reputation = br_p_grp
pos = 46655, 0, -13200
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_05
next_ring = Br02_Trade_Lane_Ring_07

[Object]
nickname = Br02_Trade_Lane_Ring_07
reputation = br_p_grp
pos = 38703, 0, -13995
rotate = 0, 84, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196668
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_06

[Object]
nickname = Br02_Trade_Lane_Ring_08
reputation = br_p_grp
pos = 32164, 0, -15678
rotate = 0, 71, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196668
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br02_Trade_Lane_Ring_09

[Object]
nickname = Br02_Trade_Lane_Ring_09
reputation = br_p_grp
pos = 24350, 0, -18242
rotate = 0, 71, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_08
next_ring = Br02_Trade_Lane_Ring_10

[Object]
nickname = Br02_Trade_Lane_Ring_10
reputation = br_p_grp
pos = 16536, 0, -20807
rotate = 0, 71, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_09
next_ring = Br02_Trade_Lane_Ring_11

[Object]
nickname = Br02_Trade_Lane_Ring_11
reputation = br_p_grp
pos = 8722, 0, -23371
rotate = 0, 71, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_10
next_ring = Br02_Trade_Lane_Ring_12

[Object]
nickname = Br02_Trade_Lane_Ring_12
reputation = br_p_grp
pos = 909, 0, -25936
rotate = 0, 71, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196667
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_11

[Object]
nickname = Br02_Trade_Lane_Ring_13
reputation = br_p_grp
pos = -7045, 0, -26209
rotate = 0, 88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196667
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br02_Trade_Lane_Ring_14

[Object]
nickname = Br02_Trade_Lane_Ring_14
reputation = br_p_grp
pos = -14960, 0, -26429
rotate = 0, 88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_13
next_ring = Br02_Trade_Lane_Ring_15

[Object]
nickname = Br02_Trade_Lane_Ring_15
reputation = br_p_grp
pos = -22876, 0, -26649
rotate = 0, 88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_14
next_ring = Br02_Trade_Lane_Ring_16

[Object]
nickname = Br02_Trade_Lane_Ring_16
reputation = br_p_grp
pos = -30792, 0, -26870
rotate = 0, 88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_15
next_ring = Br02_Trade_Lane_Ring_17

[Object]
nickname = Br02_Trade_Lane_Ring_17
reputation = br_p_grp
pos = -38708, 0, -27090
rotate = 0, 88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_16
next_ring = Br02_Trade_Lane_Ring_18

[Object]
nickname = Br02_Trade_Lane_Ring_18
reputation = br_p_grp
pos = -46623, 0, -27310
rotate = 0, 88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_17
next_ring = Br02_Trade_Lane_Ring_19

[Object]
nickname = Br02_Trade_Lane_Ring_19
reputation = br_p_grp
pos = -54539, 0, -27531
rotate = 0, 88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_18
next_ring = Br02_Trade_Lane_Ring_20

[Object]
nickname = Br02_Trade_Lane_Ring_20
reputation = br_p_grp
pos = -62455, 0, -27751
rotate = 0, 88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_19
next_ring = Br02_Trade_Lane_Ring_21

[Object]
nickname = Br02_Trade_Lane_Ring_21
reputation = br_p_grp
pos = -70371, 0, -27972
rotate = 0, 88, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196614
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_20

[Object]
nickname = Br02_Trade_Lane_Ring_22
reputation = br_p_grp
pos = 758, 0, -31690
rotate = 0, -42, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196667
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br02_Trade_Lane_Ring_23

[Object]
nickname = Br02_Trade_Lane_Ring_23
reputation = br_p_grp
pos = 6163, 0, -37506
rotate = 0, -42, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_22
next_ring = Br02_Trade_Lane_Ring_24

[Object]
nickname = Br02_Trade_Lane_Ring_24
reputation = br_p_grp
pos = 11569, 0, -43322
rotate = 0, -42, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_23
next_ring = Br02_Trade_Lane_Ring_25

[Object]
nickname = Br02_Trade_Lane_Ring_25
reputation = br_p_grp
pos = 16975, 0, -49138
rotate = 0, -42, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_24
next_ring = Br02_Trade_Lane_Ring_26

[Object]
nickname = Br02_Trade_Lane_Ring_26
reputation = br_p_grp
pos = 22380, 0, -54955
rotate = 0, -42, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_25
next_ring = Br02_Trade_Lane_Ring_27

[Object]
nickname = Br02_Trade_Lane_Ring_27
reputation = br_p_grp
pos = 27786, 0, -60771
rotate = 0, -42, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_26
next_ring = Br02_Trade_Lane_Ring_28

[Object]
nickname = Br02_Trade_Lane_Ring_28
reputation = br_p_grp
pos = 33192, 0, -66587
rotate = 0, -42, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_27
next_ring = Br02_Trade_Lane_Ring_29

[Object]
nickname = Br02_Trade_Lane_Ring_29
reputation = br_p_grp
pos = 38598, 0, -72404
rotate = 0, -42, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196646
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br02_Trade_Lane_Ring_28

[Object]
nickname = PY32_01
ids_name = 538251
pos = -184000, -170000, 180000
rotate = 0, 0, 0
archetype = space_police01
ids_info = 0
base = PY32_01_Base
dock_with = PY32_01_Base
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police01
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01