[SystemInfo]
name = Br06
space_color = 0, 0, 0
local_faction = br_p_grp

[EncounterParameters]
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_br_space
danger = music_br_danger
battle = music_br_battle

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\Br06__01.ini
zone = Zone_Br06__01

[Nebula]
file = solar\nebula\Br06_Islay_ice_cloud.ini
zone = Zone_Br06_Islay_ice_cloud

[Nebula]
file = solar\nebula\Br06_Arran_ice_cloud.ini
zone = Zone_Br06_Arran_ice_cloud

[Asteroids]
file = solar\asteroids\Br06_Arran_ice_asteroid_field.ini
zone = Zone_Br06_Arran_ice_asteroids

[Asteroids]
file = solar\asteroids\Br06_Skye_ice_asteroid_field.ini
zone = Zone_Br06_Skye_ice_asteroid_field

[Asteroids]
file = solar\asteroids\Br06_Islay_ice_asteroid_field.ini
zone = Zone_Br06_Islay_ice_asteroids

[Ambient]
color = 55, 20, 30

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_br06.cmp

[LightSource]
nickname = Br06_system_light
pos = -31, 0, -48
color = 120, 170, 255
range = 80000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Br06_Sun1
ids_name = 261018
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_blue_sun
atmosphere_range = 9000
burn_color = 160, 222, 245
ids_info = 66158

[Object]
nickname = Br06_sun2
ids_name = 261019
pos = -7780, 0, -7462
archetype = sun_1000
star = med_blue_sun
atmosphere_range = 9000
burn_color = 160, 222, 245
ids_info = 66158

[Object]
nickname = Br06_to_Br04
ids_name = 260684
pos = 34475, 0, -970
rotate = 0, 65, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br04
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
goto = Br04, Br04_to_Br06, gate_tunnel_bretonia
loadout = jumpgate_br_02
pilot = pilot_solar_easiest

[zone]
nickname = Zone_Br06_to_Br04
pos = 34475, 0, -970
shape = SPHERE
size = 2000
sort = 99.500000

[Object]
nickname = Br06_to_Br04_hole
ids_name = 260685
pos = 31516, -139, -23373
rotate = 0, 90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Br04, Br04_to_Br06_hole, gate_tunnel_bretonia

[Object]
nickname = Br06_02
ids_name = 196687
pos = 32890, 0, -1091
archetype = space_police01
ids_info = 65599
base = Br06_02_Base
dock_with = Br06_02_Base
reputation = br_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_B
difficulty_level = 7
loadout = space_police01_br_01
pilot = pilot_solar_hardest

[Object]
nickname = Br06_planet_Gaia
ids_name = 261132
pos = 2261, 0, -27135
archetype = planet_earthgaia_1500
ids_info = 66059
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 1650
burn_color = 160, 222, 245
base = Br06_06_Base
reputation = co_os_grp

[Object]
nickname = Br06_01
ids_name = 196686
pos = 4189, 0, -25794
rotate = 0, -30, 0
archetype = luxury_liner
ids_info = 65605
dock_with = Br06_01_Base
base = Br06_01_Base
reputation = co_os_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male6_head, rh_deidrich_body
difficulty_level = 7
loadout = ge_liner_co_01
pilot = pilot_solar_easiest

[zone]
nickname = Zone_Br06_Islay_ice_cloud
ids_name = 261250
pos = 27336, 0, -25136
shape = ELLIPSOID
size = 10000, 8000, 10000
property_flags = 32768
property_fog_color = 70.000000, 50.000000, 120.000000
ids_info = 65946
visit = 36
comment = Islay field
sort = 6
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_g_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 7, 0.560000
faction = fc_g_grp, 1.000000
encounter = area_bh_assault, 7, 0.070000
faction = gd_bh_grp, 1.000000
Music = zone_field_ice

[zone]
nickname = Zone_Br06_Islay_ice_asteroids
pos = 27336, 0, -25136
shape = ELLIPSOID
size = 8000, 6000, 8000
property_flags = 258
ids_info = 65946
visit = 128
spacedust = icedust
spacedust_maxparticles = 75
sort = 99.500000

[zone]
nickname = Zone_Br06_Arran_ice_cloud
ids_name = 261249
pos = -19864, 0, -30341
shape = ELLIPSOID
size = 10000, 10000, 15000
property_flags = 32768
property_fog_color = 70.000000, 50.000000, 120.000000
ids_info = 65945
visit = 32
comment = Arran Field
sort = 11
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = gd_bh_grp, 2
encounter = area_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000
Music = zone_field_ice

[zone]
nickname = Zone_Br06_Arran_ice_asteroids
pos = -19864, 0, -30341
shape = ELLIPSOID
size = 8000, 8000, 13000
property_flags = 258
ids_info = 65945
visit = 128
spacedust = icedust
spacedust_maxparticles = 75
comment = Arran Field
sort = 99.500000
Music = zone_field_asteroid_ice

[zone]
nickname = Zone_Br06_Skye_ice_asteroid_field
ids_name = 261251
pos = 24373, 0, 10530
rotate = 0, -30, 0
shape = ELLIPSOID
size = 5000, 2000, 8000
property_flags = 258
ids_info = 65947
visit = 36
spacedust = icedust
spacedust_maxparticles = 75
comment = Skye Field
sort = 2
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = co_ti_grp, 10
faction_weight = fc_g_grp, 2
encounter = area_scout, 6, 0.110000
faction = fc_g_grp, 1.000000
encounter = area_assault, 6, 0.240000
faction = co_ti_grp, 1.000000
Music = zone_field_asteroid_ice

[Object]
nickname = Br06_planet_Ayr
ids_name = 261131
pos = 11004, 0, 12860
archetype = planet_ice_purple_1500
ids_info = 66058
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 1650
burn_color = 160, 222, 245

[Object]
nickname = Br06_04
ids_name = 196689
pos = 14905, 0, 11568
archetype = space_mining01
ids_info = 65603
dock_with = Br06_04_Base
base = Br06_04_Base
reputation = co_ti_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = li_rockford_head, sc_scientist1_body
difficulty_level = 7
loadout = space_mining01_co_01
pilot = pilot_solar_easy

[Object]
nickname = Br06_space_tankl4_1
ids_name = 60251
pos = 14707, -155, 11944
rotate = 0, 90, 0
archetype = space_tankl4
reputation = co_ti_grp
parent = Br06_04

[Object]
nickname = Br06_space_tankl4_2
ids_name = 60251
pos = 15106, -155, 11943
rotate = 0, 90, 0
archetype = space_tankl4
reputation = co_ti_grp
parent = Br06_04

[Object]
nickname = Br06_Perth_Roid_Miner
ids_name = 60225
pos = 20026, -148, 9739
rotate = 0, -70, 0
archetype = Roid_Miner2
reputation = co_ti_grp
base = co_ti_water_miner
dock_with = co_ti_water_miner
difficulty_level = 6
loadout = mining_co_01
pilot = pilot_solar_easiest
behavior = NOTHING

[zone]
nickname = Zone_Br06_to_Br04_hole_exclusion
pos = 31485, 0, -23368
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br06_03
ids_name = 196688
pos = 24498, 0, -22438
archetype = miningbase_small_ice
ids_info = 65601
dock_with = Br06_03_Base
base = Br06_03_Base
reputation = fc_g_grp
visit = 0
behavior = NOTHING
voice = atc_leg_f01
space_costume = br_newscaster_head_gen, pl_female1_peasant_body
difficulty_level = 7
loadout = miningbase_small_ice_pi_02
pilot = pilot_solar_easiest

[zone]
nickname = Zone_Br06_03_exclusion
pos = 24504, 0, -22421
shape = SPHERE
size = 500
property_flags = 196608
property_fog_color = 70.000000, 50.000000, 120.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000

[Object]
nickname = Br06_to_Bw10_hole
ids_name = 260686
pos = -16932, 0, -33960
rotate = 0, -90, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Bw10
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Bw10, Bw10_to_Br06_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Br06_to_Bw10_hole_exclusion
pos = -17009, 0, -34038
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br06_sun1_death
pos = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Br06_sun2_death
pos = -7780, 0, -7462
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Br06_gaia_death
pos = 2261, 0, -27135
shape = SPHERE
size = 1575
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Br06_Ayr_death
pos = 11004, 0, 12860
shape = SPHERE
size = 1575
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = zone_pop_br06_islay
pos = 33528, 0, -913
shape = SPHERE
size = 4000
comment = Aberdeen and Leeds Jumpgate
sort = 4
toughness = 6
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_p_grp, single_base_law, jumpgate
relief_time = 20
faction_weight = br_p_grp, 20
faction_weight = co_os_grp, 4
faction_weight = co_ti_grp, 6
density_restriction = 4, unlawfuls
encounter = area_defend, 6, 0.270000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 6, 0.040000
faction = co_ti_grp, 1.000000
encounter = area_trade_transport, 6, 0.020000
faction = co_ti_grp, 1.000000
encounter = area_trade_armored, 6, 0.060000
faction = co_os_grp, 1.000000

[zone]
nickname = zone_pop_br06_islay_extend
pos = 31064, 0, -5655
shape = SPHERE
size = 10000
comment = .                   Extend
sort = 5
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = br_p_grp, 20
encounter = area_scout, 6, 0.670000
faction = br_p_grp, 1.000000

[zone]
nickname = zone_pop_br06_shetland
pos = 4706, 0, -25727
shape = SPHERE
size = 4000
comment = Shetland
sort = 9
toughness = 6
density = 9
repop_time = 10
max_battle_size = 6
pop_type = co_os_grp, single_base_law
relief_time = 20
faction_weight = co_os_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 6, 0.150000
faction = co_os_grp, 1.000000
encounter = area_trade_armored, 6, 0.250000
faction = co_os_grp, 1.000000

[zone]
nickname = zone_pop_br06_bh
pos = 5242, 0, -34219
shape = ELLIPSOID
size = 16000, 7000, 6000
comment = Bounty area
sort = 10
toughness = 6
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
faction_weight = gd_bh_grp, 2
encounter = area_bh_scout, 6, 1.000000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_pop_br06_tau31_hole
pos = -17152, 0, -33889
shape = SPHERE
size = 4000
comment = .                   Tau31 hole
sort = 12
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_pop_br06_perth
pos = 14939, 0, 11670
shape = SPHERE
size = 4000
comment = Perth
sort = 1
toughness = 6
density = 9
repop_time = 10
max_battle_size = 6
pop_type = co_ti_grp, single_base_law
relief_time = 20
faction_weight = co_ti_grp, 10
faction_weight = fc_g_grp, 4
density_restriction = 4, unlawfuls
encounter = area_defend, 6, 0.100000
faction = co_ti_grp, 1.000000
encounter = area_assault, 6, 0.050000
faction = fc_g_grp, 1.000000
encounter = area_trade_freighter, 6, 0.070000
faction = co_ti_grp, 1.000000
encounter = area_trade_transport, 6, 0.040000
faction = co_ti_grp, 1.000000
encounter = area_lifter, 6, 0.130000
faction = co_ti_grp, 1.000000
encounter = area_repair, 6, 0.130000
faction = co_ti_grp, 1.000000

[zone]
nickname = zone_pop_br06_leeds_hole
pos = 31707, 0, -23411
shape = SPHERE
size = 4000
comment = .                   Leeds hole
sort = 8
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_g_grp, 10
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.190000
faction = fc_g_grp, 1.000000
encounter = area_bh_assault, 7, 0.080000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.330000
faction = fc_g_grp, 1.000000

[zone]
nickname = zone_pop_br06_aberdeen
pos = 24528, 0, -22529
shape = SPHERE
size = 4000
comment = .                   Gaian base
sort = 7
toughness = 7
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_g_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_g_grp, 10
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_scout, 7, 0.100000
faction = fc_g_grp, 1.000000
encounter = area_defend, 7, 0.180000
faction = fc_g_grp, 1.000000
encounter = area_bh_assault, 7, 0.060000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.230000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_orbital1_1
pos = 7704, 0, -26771
rotate = -90, -78, 0
shape = CYLINDER
size = 750, 7229
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = orbital1, 1
usage = patrol
mission_eligible = true
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Br06_path_orbital1_2
pos = 18320, 0, -22619
rotate = 90, -55, 180
shape = CYLINDER
size = 750, 17222
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = orbital1, 2
usage = patrol
mission_eligible = true
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Br06_path_orbital2_1
pos = 17011, 0, -13692
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 34914
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = orbital2, 1
usage = trade
mission_eligible = true
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_armored, 6, 0.400000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Br06_path_orbital2_2
pos = 31121, 0, -1398
rotate = 90, -84, 180
shape = CYLINDER
size = 750, 3013
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = orbital2, 2
usage = trade
mission_eligible = true
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_armored, 6, 0.400000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Br06_path_orbital1_3
pos = 21060, 0, -15813
rotate = 90, 67, 180
shape = CYLINDER
size = 750, 9493
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = orbital1, 3
usage = patrol
mission_eligible = true
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Br06_path_orbital1_4
pos = 10451, 0, -19990
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 17425
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = orbital1, 4
usage = patrol
mission_eligible = true
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Br06_path_orbital3_1
pos = 13696, 0, -16896
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 25761
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = orbital3, 1
usage = trade
mission_eligible = true
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_armored, 6, 0.400000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Br06_path_orbital3_2
pos = 23227, 0, -2463
rotate = 90, -2, 180
shape = CYLINDER
size = 750, 11100
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = orbital3, 2
usage = trade
mission_eligible = true
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_armored, 6, 0.400000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Br06_path_orbital3_3
pos = 19263, 0, 7178
rotate = 90, 46, 180
shape = CYLINDER
size = 750, 11686
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = orbital3, 3
usage = trade
mission_eligible = true
faction_weight = co_os_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_armored, 6, 0.400000
faction = co_os_grp, 1.000000

[zone]
nickname = zone_pop_br06_perthminer
pos = 20400, 0, 9606
shape = SPHERE
size = 3000
comment = .                   Mining scene
sort = 3
toughness = 6
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = co_ti_grp, 10
faction_weight = fc_g_grp, 2
encounter = area_scout, 6, 0.110000
faction = fc_g_grp, 1.000000
encounter = area_assault, 6, 0.240000
faction = co_ti_grp, 1.000000

[zone]
nickname = Zone_Br06_path_planetform2_1
pos = 17675, 0, 10723
rotate = -90, -68, 0
shape = CYLINDER
size = 750, 5154
property_flags = 131072
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = mining_path
relief_time = 20
path_label = planetform2, 1
usage = trade
mission_eligible = true
faction_weight = co_ti_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, unlawfuls
encounter = miningp_trade_transport, 6, 0.330000
faction = co_ti_grp, 1.000000

[zone]
nickname = Zone_Br06_path_planetform1_1
pos = 19248, 0, 7162
rotate = -90, -45, 0
shape = CYLINDER
size = 750, 11691
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = planetform1, 1
usage = trade
mission_eligible = true
faction_weight = co_ti_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 6, 0.160000
faction = co_ti_grp, 1.000000
encounter = tradep_trade_transport, 6, 0.180000
faction = co_ti_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty1_1
pos = 4468, 0, -27220
rotate = -90, -9, 0
shape = CYLINDER
size = 750, 3472
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty1_2
pos = -6383, 0, -31485
rotate = -90, 77, 0
shape = CYLINDER
size = 750, 22830
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty1_3
pos = -14454, 0, -35043
rotate = -90, -72, 0
shape = CYLINDER
size = 750, 6434
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty1_4
pos = -3258, 0, -32504
rotate = 90, -66, 180
shape = CYLINDER
size = 750, 17761
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty2_1
pos = 12900, 0, -23264
rotate = 90, -77, 180
shape = CYLINDER
size = 750, 18276
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty2_2
pos = 21592, 0, -24475
rotate = -90, 3, 0
shape = CYLINDER
size = 750, 6646
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty2_3
pos = 14558, 0, -30318
rotate = -90, 70, 0
shape = CYLINDER
size = 750, 14571
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty2_4
pos = 5968, 0, -29174
rotate = 90, 26, 180
shape = CYLINDER
size = 750, 8137
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_planetform1_2
pos = 27960, 0, 1053
rotate = -90, -66, 0
shape = CYLINDER
size = 750, 10011
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = planetform1, 2
usage = trade
mission_eligible = true
faction_weight = co_ti_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 6, 0.160000
faction = co_ti_grp, 1.000000
encounter = tradep_trade_transport, 6, 0.180000
faction = co_ti_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty3_1
pos = 32224, 0, -5876
rotate = -90, 7, 0
shape = CYLINDER
size = 750, 10818
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty3_2
pos = 30907, 0, -17210
rotate = -90, 6, 0
shape = CYLINDER
size = 750, 12003
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty3_3
pos = 25820, 0, -25527
rotate = -90, 62, 0
shape = CYLINDER
size = 750, 10065
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty3_4
pos = 21131, 0, -23583
rotate = 90, 3, 180
shape = CYLINDER
size = 750, 8600
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty3_5
pos = 26191, 0, -15293
rotate = 90, -53, 180
shape = CYLINDER
size = 750, 13358
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty4_1
pos = 27726, 0, 6163
rotate = 90, 35, 180
shape = CYLINDER
size = 750, 18499
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty4_2
pos = 19323, 0, 14491
rotate = 90, 76, 180
shape = CYLINDER
size = 750, 6345
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty4_3
pos = 17929, 0, 9168
rotate = -90, -15, 0
shape = CYLINDER
size = 750, 12632
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_bounty4_4
pos = 26353, 0, 823
rotate = -90, -71, 0
shape = CYLINDER
size = 750, 14212
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br06_path_police1_1
pos = 31412, 0, -1384
rotate = -90, 82, 0
shape = CYLINDER
size = 750, 3558
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police1, 1
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br06_path_police1_2
pos = 16974, 0, -13885
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 35257
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police1, 2
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br06_path_police2_1
pos = 28233, 0, 798
rotate = 90, 65, 180
shape = CYLINDER
size = 750, 10626
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 1
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br06_path_police2_2
pos = 18857, 0, 7585
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 12856
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police2, 2
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br06_path_outcasts1_1
pos = -6689, 0, -34355
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 20104
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 1
usage = trade
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br06_path_outcasts1_2
pos = 17276, 0, -29058
rotate = 90, -68, 180
shape = CYLINDER
size = 750, 30049
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 2
usage = trade
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br06_path_outcasts2_1
pos = 31144, 0, -21687
rotate = 90, 12, 180
shape = CYLINDER
size = 750, 4068
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br06_path_outcasts2_2
pos = 23773, 0, -16819
rotate = 90, 68, 180
shape = CYLINDER
size = 750, 15064
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br06_path_outcasts2_3
pos = 12917, 0, -17663
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 10771
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br06_path_outcasts2_4
pos = 9084, 0, -24196
rotate = -90, -1, 0
shape = CYLINDER
size = 750, 5628
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 4
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br06_path_outcasts2_5
pos = 6968, 0, -28010
rotate = -90, 65, 0
shape = CYLINDER
size = 750, 4792
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 5
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br06_path_outcasts2_6
pos = -6280, 0, -31571
rotate = -90, 77, 0
shape = CYLINDER
size = 750, 22725
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 6
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians1_1
pos = 28053, 0, -22870
rotate = -90, -83, 0
shape = CYLINDER
size = 750, 6539
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = gaians1, 1
usage = trade
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians2_1
pos = 29610, 0, -12144
rotate = 90, -26, 180
shape = CYLINDER
size = 750, 23768
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians2_2
pos = 29026, 0, 134
rotate = 90, 75, 180
shape = CYLINDER
size = 750, 11938
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians2_3
pos = 23863, 0, -10575
rotate = -90, -3, 0
shape = CYLINDER
size = 750, 24605
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians3_1
pos = 23145, 0, -16133
rotate = 90, 14, 180
shape = CYLINDER
size = 750, 13468
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians3_2
pos = 13011, 0, -17633
rotate = -90, 47, 0
shape = CYLINDER
size = 750, 23396
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians3_3
pos = 14635, 0, -24116
rotate = 90, -81, 180
shape = CYLINDER
size = 750, 20491
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians4_1
pos = 25972, 0, -8356
rotate = 90, -7, 180
shape = CYLINDER
size = 750, 28841
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 1, 5
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians4_2
pos = 22988, 0, 6987
rotate = 90, 78, 180
shape = CYLINDER
size = 750, 9800
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 2
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians4_3
pos = 20819, 0, 5468
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 7321
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 3
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians4_4
pos = 25632, 0, 4431
rotate = 90, -55, 180
shape = CYLINDER
size = 750, 5333
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 4
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians5_1
pos = 25390, 0, -7244
rotate = 90, -5, 180
shape = CYLINDER
size = 750, 30288
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians5, 1
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians5_2
pos = 25556, 0, 9262
rotate = 90, 37, 180
shape = CYLINDER
size = 750, 3524
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians5, 2
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br06_path_gaians5_3
pos = 19448, 0, 11240
rotate = 90, 84, 180
shape = CYLINDER
size = 750, 10166
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians5, 3
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[Object]
nickname = Br06_wplatform_ice_1
ids_name = 261164
pos = 22888, 0, -20898
archetype = wplatform_ice
ids_info = 66171
reputation = fc_g_grp
behavior = NOTHING
visit = 0
difficulty_level = 7
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_easiest

[Object]
nickname = Br06_wplatform_ice_2
ids_name = 261164
pos = 25958, 0, -20422
archetype = wplatform_ice
ids_info = 66171
reputation = fc_g_grp
behavior = NOTHING
visit = 0
difficulty_level = 7
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_easiest

[Object]
nickname = Br06_wplatform_ice_3
ids_name = 261164
pos = 22471, 0, -23837
archetype = wplatform_ice
ids_info = 66171
reputation = fc_g_grp
behavior = NOTHING
visit = 0
difficulty_level = 7
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_easiest

[zone]
nickname = zone_br06_pop_ambient_se
pos = 33529, 0, 8292
shape = ELLIPSOID
size = 31862, 10240, 25784
comment = Ambient Pop
sort = 51
toughness = 6
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = br_p_grp, 4
faction_weight = co_ti_grp, 2
faction_weight = fc_g_grp, 5
encounter = area_scout, 6, 0.550000
faction = br_p_grp, 0.440000
faction = fc_g_grp, 0.560000
encounter = area_trade_freighter, 6, 0.060000
faction = co_ti_grp, 1.000000

[zone]
nickname = zone_br06_pop_ambient_n
pos = 2058, 0, -28158
shape = ELLIPSOID
size = 42851, 14469, 21162
comment = Ambient Pop
sort = 50
toughness = 6
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_c_grp, 3
faction_weight = fc_g_grp, 5
faction_weight = gd_bh_grp, 5
encounter = area_scout, 6, 0.410000
faction = fc_c_grp, 0.380000
faction = fc_g_grp, 0.620000
encounter = area_bh_scout, 6, 0.380000
faction = gd_bh_grp, 1.000000

[Object]
nickname = Br06_ast_ice_largeA_1
pos = -15160, 200, -32586
archetype = ast_ice_largeA

[Object]
nickname = Br06_ast_ice_largeA_2
pos = -12620, -200, -32033
rotate = 50, 20, 20
archetype = ast_ice_largeA

[Object]
nickname = Br06_ast_ice_largeB_1
pos = -15001, 0, -38541
archetype = ast_ice_largeB

[Object]
nickname = Br06_ast_ice_largeB_2
pos = -21761, 0, -34175
rotate = -110, 80, 180
archetype = ast_ice_largeB

[Object]
nickname = Br06_ast_ice_largeB_3
pos = 33028, 0, -26852
rotate = 180, 0, 0
archetype = ast_ice_largeB

[Object]
nickname = Br06_ast_ice_largeB_4
pos = 27562, 250, -23675
archetype = ast_ice_largeB

[Object]
nickname = Br06_ast_ice_largeA_3
pos = 20241, 300, -24378
rotate = 50, 0, 0
archetype = ast_ice_largeA

[Object]
nickname = Br06_ast_ice_largeA_4
pos = 21435, -300, -28753
rotate = 30, 30, 30
archetype = ast_ice_largeA

[zone]
nickname = zone_br06_destroy_vignette_1
pos = 24244, 0, 19934
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br06_destroy_vignette_2
pos = 34250, 0, 12782
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br06_destroy_vignette_3
pos = 19166, 0, -3955
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br06_destroy_vignette_4
pos = 30964, 0, -12628
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br06_destroy_vignette_5
pos = 42314, 0, -11411
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br06_destroy_vignette_6
pos = 13790, 0, -14606
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br06_destroy_vignette_7
pos = 15433, 0, -32257
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br06_destroy_vignette_8
pos = -18319, 0, -20845
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br06_destroy_vignette_9
pos = -7118, 0, -26171
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br06_destroy_vignette_10
pos = -5177, 0, -38495
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br06_destroy_vignette_11
pos = 27977, 0, -36669
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[Object]
nickname = Br06_ast_solar_ice_60_1
pos = 20164, -188, 9686
archetype = ast_solar_ice_60

[Object]
nickname = Br06_05
pos = -28702, 0, 28233
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Br06_05_Base
base = Br06_05_Base
reputation = br_n_grp
rotate = 0, 0, 0
archetype = space_factory01
ids_name = 458890
loadout = space_factory01_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_Br06_pop_ambient_01
pos = -28702, 0, 28433
rotate = 0, 0, 0
shape = SPHERE
size = 3135
comment = Ambient Pop
sort = 51
toughness = 12
density = 10
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = br_n_grp, 20
encounter = area_defend, 12, 0.100000
faction = br_n_grp, 1.000000

[Zone]
nickname = Zone_Br06__01
ids_name = 0
pos = -28702, 0, 27897
rotate = 0, -27, 0
shape = ELLIPSOID
size = 19581, 14753, 14753
property_flags = 32768
property_fog_color = 0.000000, 128.000000, 255.000000
ids_info = 0
visit = 36
spacedust = attractdust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = br_n_grp, 1
encounter = area_defend, 6, 0.200000
faction = br_n_grp, 0.200000
Music = zone_nebula_crow

[Zone]
nickname = Zone_Br06_vignette_01_exclusion
pos = -28702, 0, 28433
shape = SPHERE
size = 3050
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br06_to_Br05_hole
ids_name = 260644
pos = -15021, 0, 34335
rotate = 0, 47, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Br05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br05, Br05_to_Br06_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Br06_to_Br05_hole
pos = -15020, 0, 34336
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Br06_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -28702, -100, 29133
archetype = shipyard

[Object]
nickname = Br06_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -28702, 200, 29133
archetype = shipyard

[Object]
nickname = Br06_shipyard_03
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -28302, -100, 29133
archetype = shipyard

[Object]
nickname = Br06_shipyard_04
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -28302, 200, 29133
archetype = shipyard

[Zone]
nickname = Zone_Br06_destroy_vignette_01
pos = -37722, 0, 13351
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Br06_destroy_vignette_02
pos = -27173, 0, 9111
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Br06_destroy_vignette_03
pos = -15177, 0, 16143
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Br06_destroy_vignette_04
pos = -9799, 0, 30829
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Br06_destroy_vignette_05
pos = -48374, 0, 25036
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Br06_destroy_vignette_06
pos = -44185, 0, 40658
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Br06_destroy_vignette_07
pos = -28795, 0, 46887
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Br06_destroy_vignette_08
pos = -16702, 0, 42673
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Object]
nickname = Br06_br_liner_nodock_01
ids_name = 601360
ids_info = 0
rotate = 0, 0, 0
pos = -28702, -50, 29133
archetype = br_liner_nodock

[Object]
nickname = Br06_br_liner_nodock_02
ids_name = 601360
ids_info = 0
rotate = 0, 0, 0
pos = -28702, 250, 29133
archetype = br_liner_nodock

[Object]
nickname = Br06_br_liner_nodock_03
ids_name = 601360
ids_info = 0
rotate = 0, 0, 0
pos = -28302, -50, 29133
archetype = br_liner_nodock

[Object]
nickname = Br06_br_liner_nodock_04
ids_name = 601360
ids_info = 0
rotate = 0, 0, 0
pos = -28302, 250, 29133
archetype = br_liner_nodock

[Object]
nickname = Br06_to_BR10
ids_name = 525041
pos = -41041, 0, -6169
rotate = 0, -65, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_BR10
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = BR10, BR10_to_Br06, gate_tunnel_bretonia

[zone]
nickname = Zone_Br06_to_BR10
pos = -41040, 0, -6168
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Br06_06_dock_ring
ids_name = 533964
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Br06_06_Base
pos = 2261, 0, -25435
rotate = 0, 0, 0
reputation = co_os_grp
difficulty_level = 1
space_costume = benchmark_female_head, benchmark_female_body
voice = atc_leg_f01
reputation = co_os_grp

[Object]
nickname = Br06_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = Br06_06_Base
base = Br06_06_Base
pos = 2261, 350, -25435
rotate = 0, 0, 0

[Object]
nickname = Br06_Trade_Lane_Ring_01
reputation = br_p_grp
pos = 7216, 0, -22805
rotate = 0, -128, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261132
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br06_Trade_Lane_Ring_02

[Object]
nickname = Br06_Trade_Lane_Ring_02
reputation = br_p_grp
pos = 13143, 0, -18039
rotate = 0, -128, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br06_Trade_Lane_Ring_01
next_ring = Br06_Trade_Lane_Ring_03

[Object]
nickname = Br06_Trade_Lane_Ring_03
reputation = br_p_grp
pos = 19070, 0, -13273
rotate = 0, -128, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br06_Trade_Lane_Ring_02
next_ring = Br06_Trade_Lane_Ring_04

[Object]
nickname = Br06_Trade_Lane_Ring_04
reputation = br_p_grp
pos = 24997, 0, -8507
rotate = 0, -128, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br06_Trade_Lane_Ring_03
next_ring = Br06_Trade_Lane_Ring_05

[Object]
nickname = Br06_Trade_Lane_Ring_05
reputation = br_p_grp
pos = 30925, 0, -3742
rotate = 0, -128, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196617
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br06_Trade_Lane_Ring_04

[Object]
nickname = Br06_to_ML01_hole
ids_name = 534707
pos = 11802, 0, 45333
rotate = 0, 20, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_ML01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = ML01, ML01_to_Br06_hole, gate_tunnel_bretonia

[Object]
nickname = Br06_to_BR11_hole
ids_name = 533866
pos = 27849, 0, -29697
rotate = 0, 173, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_BR11
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BR11, BR11_to_Br06_hole, gate_tunnel_bretonia

[Object]
nickname = Br06_Trade_Lane_Ring_06
reputation = br_p_grp
pos = -100, 0, -21904
rotate = 0, 111, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261132
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br06_Trade_Lane_Ring_07

[Object]
nickname = Br06_Trade_Lane_Ring_07
reputation = br_p_grp
pos = -12690, 0, -16984
rotate = 0, 111, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br06_Trade_Lane_Ring_06
next_ring = Br06_Trade_Lane_Ring_08

[Object]
nickname = Br06_Trade_Lane_Ring_08
reputation = br_p_grp
pos = -25280, 0, -12065
rotate = 0, 111, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br06_Trade_Lane_Ring_07
next_ring = Br06_Trade_Lane_Ring_09

[Object]
nickname = Br06_Trade_Lane_Ring_09
reputation = br_p_grp
pos = -37870, 0, -7145
rotate = 0, 111, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 202657
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br06_Trade_Lane_Ring_08

[Zone]
nickname = Zone_Br06_pop_ambient_02
pos = -40244, 0, -6426
rotate = 0, 0, 0
shape = SPHERE
size = 3000
comment = br10gate
sort = 9
toughness = 6
density = 9
repop_time = 10
max_battle_size = 6
pop_type = jumpgate
relief_time = 20
population_additive = false
faction_weight = co_os_grp, 20
faction_weight = br_p_grp, 20
faction_weight = fc_c_grp, 20
faction_weight = fc_g_grp, 20
faction_weight = gd_bh_grp, 20
encounter = area_defend, 6, 0.150000
faction = co_os_grp, 1.000000
faction = br_p_grp, 1.000000
encounter = area_trade_armored, 6, 0.250000
faction = co_os_grp, 1.000000
encounter = area_scout, 6, 0.380000
faction = fc_c_grp, 0.380000
faction = fc_g_grp, 0.620000
encounter = area_bh_assault, 6, 0.100000
faction = gd_bh_grp, 1.000000
