[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = BSG01_Space
danger = BSG01_Space
battle = BSG01_Space

[Dust]
spacedust = Dust

[Ambient]
color = 0, 0, 0

[Background]
basic_stars = 
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_cn01.cmp

[LightSource]
nickname = BSG01_system_light
pos = 127021, 0, -29191
color = 253, 230, 180
range = 500000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = BSG01_Sun1_death
pos = 127021, 0, -29191
shape = SPHERE
size = 85000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BSG01_Sun1
ids_name = 1380
pos = 127021, 0, -29191
ambient_color = 255, 255, 255
archetype = sun_large
star = bsg_1_sunsol
atmosphere_range = 100000
burn_color = 255, 255, 255
ids_info = 0

[Object]
nickname = BSG01_to_CN01_hole
ids_name = 525121
pos = -149900, 0, 0
rotate = 0, -90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_CN01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = CN01, CN01_to_BSG01_hole, gate_tunnel_bretonia

[Object]
nickname = BSG01_planet_1
ids_name = 535278
spin = 0.005000, 0.035000, 0.000000
rotate = 0, 180, 0
pos = -3155, 50000, 197237
archetype = planet_earthgrncld_70000
atmosphere_range = 72000
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_BSG01_planet_1_ring, solar\rings\ross.ini

[zone]
nickname = BSG01_planet_1_death
pos = -3155, 50000, 197237
shape = SPHERE
size = 71000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_BSG01_planet_1_ring
pos = -3155, 50000, 197237
rotate = -40, 0, 0
shape = ring
size = 250000, 100000, 200
sort = 0.000000

[Object]
nickname = BSG01_planet_2
ids_name = 535279
spin = 0.005000, 0.035000, 0.000000
rotate = 0, 0, 0
pos = -87573, -10000, 93096
archetype = planet_earth_9000
atmosphere_range = 9600
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = BSG01_planet_2_death
pos = -87573, -10000, 93096
shape = SPHERE
size = 9400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BSG01_planet_3
ids_name = 261807
spin = 0.005000, 0.035000, 0.000000
rotate = 0, 0, 0
pos = -104141, 0, -148322
archetype = planet_gasorgcld_50000
atmosphere_range = 52000
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_BSG01_planet_3_ring, solar\rings\red_ring.ini

[zone]
nickname = BSG01_planet_3_death
pos = -104141, 0, -148322
shape = SPHERE
size = 51000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_BSG01_planet_3_ring
pos = -104141, 0, -148322
rotate = 40, 0, 0
shape = ring
size = 150000, 70000, 200
sort = 0.000000

[Object]
nickname = BSG01_to_BSG02_hole
ids_name = 535280
pos = 93096, 0, 142011
rotate = 0, 41, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_BSG02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BSG02, BSG02_to_BSG01_hole, gate_tunnel_bretonia

[Object]
nickname = BSG01_to_BSG03_hole
ids_name = 535281
pos = 43392, 0, -142800
rotate = 0, 144, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_BSG03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BSG03, BSG03_to_BSG01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_BSG01_to_BSG03_hole
pos = 43393, 0, -142799
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = BSG01_suprise_argon_cargo_01
pos = -90000, 6000, 140000
visit = 16
ids_info = 0
rotate = 10, 60, 40
archetype = suprise_argon_cargo
ids_name = 535355
loadout = SECRET_ue_argon_cargo_BSG01

[Object]
nickname = BSG01_01
pos = -110000, 50000, 150000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BSG01_01_Base
base = BSG01_01_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128

[Object]
nickname = BSG01_suprise_incomer_01
pos = -111515, 5000, -85015
visit = 16
ids_info = 0
rotate = 29, 34, 7
archetype = suprise_incomer
ids_name = 535690
loadout = suprise_incomer_secret6

[Object]
nickname = BSG01_hopping_lighthouse01
ids_name = 535978
pos = 14201, 0, 93885
archetype = hopping_lighthouse_big

[Object]
nickname = BSG01_hopping_lighthouse02
ids_name = 535978
pos = -41814, 0, -89151
archetype = hopping_lighthouse_big

[Object]
nickname = BSG01_hopping_lighthouse03
ids_name = 535978
pos = -14201, 0, 0
archetype = hopping_lighthouse_big

[Object]
nickname = BSG01_suprise_robots_fighter_01
pos = 126232, -3000, 84417
visit = 16
ids_info = 0
rotate = 56, 0, 23
archetype = suprise_robots_fighter
ids_name = 534128
loadout = suprise_robots_fighter_secret3

[Object]
nickname = BSG01_to_US01_Hole01
ids_name = 525120
pos = 139021, 87000, -29191
rotate = 0, 90, 0
archetype = jumphole_anomaly2
msg_id_prefix = gcs_refer_system_NO01
jump_effect = jump_effect_hole_long2
ids_info = 66146
visit = 128
goto = US01, US01_to_US01_Hole01, gate_tunnel_bretonia

[Object]
nickname = BSG01_to_POLICE01_hole
ids_name = 537473
pos = -125000, 0, 20000
rotate = 0, -90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_BSG01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_BSG01_to_POLICE01_hole_interference
pos = -125000, 0, 20000
shape = SPHERE
size = 10500
visit = 128
sort = 99.500000
interference = 0.900000