[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_torment_space
danger = music_li07_danger
battle = music_li07_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\LI07__01.ini
zone = Zone_LI07__01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_li06.cmp

[LightSource]
nickname = LI07_system_light
pos = 0, 0, -5000
color = 253, 230, 180
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = LI07_Sun1_death
pos = 0, 0, -5000
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = LI07_Sun1
ids_name = 1380
pos = 0, 0, -5000
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_white_sun
atmosphere_range = 12000
burn_color = 255, 255, 255
ids_info = 66162

[Object]
nickname = LI07_to_Li01
ids_name = 525012
pos = 60748, 0, 60748
rotate = 0, 34, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Li01, Li01_to_LI07, gate_tunnel_bretonia

[zone]
nickname = Zone_LI07_to_Li01
pos = 60749, 0, 60749
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = LI07_planet_1
ids_name = 525009
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 58893, 0, -63234
archetype = planet_earthgrncld2_4000
atmosphere_range = 4500
burn_color = 255, 222, 160
ids_info = 66069
base = LI07_02_Base
reputation = li_p_grp

[zone]
nickname = LI07_planet_1_death
pos = 58893, 0, -63234
shape = SPHERE
size = 4400
damage = 5000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = LI07_01
pos = 63068, 0, -57055
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI07_01_Base
base = LI07_01_Base
reputation = co_ic_grp
rotate = 0, 0, 0
archetype = largestation1_old
ids_name = 525016
loadout = space_station_old_co_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = LI07_02_dock_ring
ids_name = 525017
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI07_02_Base
pos = 58249, 0, -58729
rotate = 0, -8, 0
reputation = li_p_grp
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
reputation = li_p_grp

[Object]
nickname = LI07_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = LI07_02_Base
base = LI07_02_Base
pos = 58249, 350, -58729
rotate = 0, -8, 0
reputation = li_p_grp

[Object]
nickname = LI07_03
pos = -62355, 0, -57538
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI07_03_Base
base = LI07_03_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = space_factory01
ids_name = 60231
loadout = space_factory01_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = LI07_to_Li02
ids_name = 525018
pos = -61543, 0, 60645
rotate = 0, 0, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Li02, Li02_to_LI07, gate_tunnel_bretonia

[zone]
nickname = Zone_LI07_to_Li02
pos = -61542, 0, 60646
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Zone]
nickname = Zone_LI07_pop_ambient_01
pos = 58000, 0, -56000
rotate = 0, 0, 0
shape = SPHERE
size = 7000
comment = Ambient Pop
sort = 51
toughness = 1
density = 9
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = li_p_grp, 20
faction_weight = gd_bh_grp, 20
faction_weight = co_hsp_grp, 1
faction_weight = co_me_grp, 1
faction_weight = co_ss_grp, 1
faction_weight = co_vr_grp, 1
faction_weight = co_be_grp, 20
faction_weight = co_kt_grp, 20
faction_weight = co_nws_grp, 20
faction_weight = co_ni_grp, 20
faction_weight = co_os_grp, 20
encounter = area_defend, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.100000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.100000
faction = co_be_grp, 1.000000
faction = co_hsp_grp, 1.000000
faction = co_kt_grp, 1.000000
faction = co_me_grp, 1.000000
faction = co_nws_grp, 1.000000
faction = co_ni_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_vr_grp, 1.000000
encounter = area_trade_armored, 1, 0.100000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.100000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.100000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000

[Zone]
nickname = Zone_LI07_pop_ambient_02
pos = -61000, 0, -56000
rotate = 0, 0, 0
shape = SPHERE
size = 6000
comment = Ambient Pop
sort = 51
toughness = 19
density = 9
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = li_n_grp, 1
faction_weight = li_p_grp, 1
faction_weight = gd_bh_grp, 20
faction_weight = co_hsp_grp, 1
faction_weight = co_me_grp, 1
faction_weight = co_ss_grp, 1
faction_weight = co_vr_grp, 1
faction_weight = co_alg_grp, 1
faction_weight = co_be_grp, 1
faction_weight = co_kt_grp, 1
faction_weight = co_nws_grp, 1
faction_weight = co_ni_grp, 1
faction_weight = co_rs_grp, 1
faction_weight = co_shi_grp, 1
faction_weight = co_os_grp, 20
encounter = area_defend, 19, 0.100000
faction = li_n_grp, 0.940000
faction = li_p_grp, 0.600000
encounter = area_bh_defend, 19, 0.100000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 19, 0.100000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 19, 0.100000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 19, 0.100000
faction = co_alg_grp, 0.900000
faction = co_be_grp, 0.900000
faction = co_hsp_grp, 0.900000
faction = co_kt_grp, 0.900000
faction = co_me_grp, 0.900000
faction = co_nws_grp, 0.900000
faction = co_ni_grp, 0.900000
faction = co_rs_grp, 0.900000
faction = co_shi_grp, 0.900000
faction = co_ss_grp, 0.900000
faction = co_vr_grp, 0.700000
encounter = area_trade_armored, 19, 0.100000
faction = co_os_grp, 1.000000
encounter = area_lifter, 19, 0.100000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 19, 0.100000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000

[Zone]
nickname = Zone_LI07_pop_ambient_03
pos = 57000, 0, 58000
rotate = 0, 0, 0
shape = SPHERE
size = 7000
comment = Ambient Pop
sort = 51
toughness = 1
density = 9
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = li_n_grp, 1
faction_weight = li_p_grp, 1
faction_weight = co_hsp_grp, 1
faction_weight = co_ss_grp, 1
faction_weight = co_vr_grp, 1
faction_weight = co_alg_grp, 1
faction_weight = co_be_grp, 1
faction_weight = co_nws_grp, 1
faction_weight = co_ni_grp, 1
faction_weight = co_os_grp, 20
encounter = area_defend, 1, 0.100000
faction = li_n_grp, 0.910000
faction = li_p_grp, 0.900000
encounter = area_armored_prisoner, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 1, 0.100000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
encounter = area_trade_armored, 1, 0.100000
faction = co_os_grp, 1.000000

[Zone]
nickname = Zone_LI07_pop_ambient_04
pos = -60000, 0, 57500
rotate = 0, 0, 0
shape = SPHERE
size = 5500
comment = Ambient Pop
sort = 51
toughness = 1
density = 9
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = li_n_grp, 1
faction_weight = li_p_grp, 1
faction_weight = co_hsp_grp, 1
faction_weight = co_ss_grp, 1
faction_weight = co_vr_grp, 1
faction_weight = co_alg_grp, 1
faction_weight = co_be_grp, 1
faction_weight = co_nws_grp, 1
faction_weight = co_ni_grp, 1
faction_weight = co_os_grp, 20
encounter = area_defend, 1, 0.100000
faction = li_n_grp, 0.910000
faction = li_p_grp, 0.900000
encounter = area_armored_prisoner, 1, 0.100000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 1, 0.100000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
encounter = area_trade_armored, 1, 0.100000
faction = co_os_grp, 1.000000

[Object]
nickname = LI07_shipyard_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -61550, 150, -57538
archetype = shipyard
parent = LI07_03
reputation = li_n_grp

[Object]
nickname = LI07_shipyard_02
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -61550, -220, -57538
archetype = shipyard
parent = LI07_03
reputation = li_n_grp

[Zone]
nickname = Zone_LI07__01
ids_name = 0
pos = -888, 0, 66524
rotate = 0, 0, 0
shape = ELLIPSOID
size = 45345, 17189, 17189
property_flags = 130
ids_info = 0
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 1
density = 2
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_lr_grp, 1
encounter = area_defend, 1, 0.200000
faction = fc_lr_grp, 0.200000

[Object]
nickname = LI07_freedom_01
ids_name = 601430
ids_info = 0
rotate = 0, 0, 0
pos = -61550, 150, -57538
archetype = freedom
parent = LI07_03
reputation = li_n_grp

[Object]
nickname = LI07_behemoth_01
ids_name = 237031
ids_info = 0
rotate = 0, 0, 0
pos = -61550, -220, -57538
archetype = behemoth
parent = LI07_03
reputation = li_n_grp

[Object]
nickname = LI07_04
pos = -11340, 0, 73087
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI07_04_Base
base = LI07_04_Base
reputation = fc_ou_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 525006
loadout = space_port_dmg_pi_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_LI07_vignette_01_exclusion
pos = -11358, 0, 73076
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 1120337920
toughness = 19
density = 6
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
comment = New Population Zone
faction_weight = fc_ou_grp, 20
faction_weight = fc_lr_grp, 1
encounter = area_defend, 19, 0.100000
faction = fc_ou_grp, 1.000000
faction = fc_lr_grp, 0.720000
encounter = area_trade_freighter, 19, 0.100000
faction = fc_ou_grp, 0.910000

[Zone]
nickname = Zone_LI07_destroy_vignette_01
pos = -45984, 0, -42367
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_02
pos = -47208, 0, -81367
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_03
pos = 38420, 0, -38797
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_04
pos = 80521, 0, -27964
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_05
pos = 853, 0, 50837
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI07_destroy_vignette_06
pos = -19854, 0, 51061
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_07
pos = 23120, 0, 52174
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_08
pos = 16174, 0, 82361
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_09
pos = -101, 0, -31948
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_10
pos = 14595, 0, -76921
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_11
pos = -39841, 0, 11834
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_12
pos = 34318, 0, 11044
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_13
pos = -30999, 0, -14884
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_14
pos = -16654, 0, -77152
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Object]
nickname = LI07_05
pos = 10582, 0, 65795
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI07_05_Base
base = LI07_05_Base
reputation = fc_lr_grp
rotate = 0, 0, 0
archetype = DomBase
ids_name = 525007
loadout = DomBase
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_LI07_vignette_02_exclusion
pos = 10504, 0, 65561
shape = SPHERE
size = 3121
property_flags = 131072
visit = 128
sort = 99.500000
toughness = 19
density = 6
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = fc_lr_grp, 20
faction_weight = fc_ou_grp, 1
encounter = area_defend, 19, 0.100000
faction = fc_lr_grp, 1.000000
faction = fc_ou_grp, 0.720000
encounter = area_trade_freighter, 19, 0.100000
faction = fc_lr_grp, 0.910000

[Zone]
nickname = Zone_LI07_destroy_vignette_15
pos = 36763, 0, 71793
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_16
pos = 28399, 0, -14525
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_17
pos = -70000, 0, -57000
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Li07_pop_ambient_04
pos = -62335, 0, -57566
rotate = 0, 0, 0
shape = SPHERE
size = 2000
comment = Ambient Pop
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 25
population_additive = false
faction_weight = li_n_grp, 20
encounter = capitalships_Liberty, 19, 0.100000
faction = li_n_grp, 1.000000

[Zone]
nickname = Zone_LI07_destroy_vignette_18
pos = 36780, 0, -75432
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_pop_ambient_05
pos = 788, 0, 24851
rotate = 0, 0, 0
shape = SPHERE
size = 76150
sort = 51
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
comment = New Population Zone
faction_weight = li_p_grp, 1
faction_weight = fc_lr_grp, 1
faction_weight = gd_bh_grp, 1
faction_weight = li_n_grp, 1
encounter = area_scout, 17, 0.100000
faction = li_p_grp, 0.250000
faction = fc_lr_grp, 0.750000
encounter = area_bh_scout, 17, 0.100000
faction = gd_bh_grp, 0.550000
encounter = area_assault, 17, 0.100000
faction = li_n_grp, 0.200000

[Zone]
nickname = Zone_LI07_destroy_vignette_19
pos = 11769, 0, 50955
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI07_destroy_vignette_20
pos = -9597, 0, 48555
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_LI07_destroy_vignette_21
pos = 26842, 0, 63682
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI07_destroy_vignette_22
pos = 2283, 0, 82252
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_LI07_destroy_vignette_23
pos = 28047, 0, 80780
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = jumpole_to_Li02
ids_name = 458865
pos = -28541, 0, 72193
rotate = 0, -22, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li02, jumpole_to_LI07, gate_tunnel_bretonia

[Object]
nickname = Li07_to_Start01
ids_name = 537545
pos = 563, 0, 10500
rotate = 0, 180, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Start01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = Start01, Start01_to_Li07, gate_tunnel_bretonia

[Object]
nickname = LI07_Trade_Lane_Ring_01
reputation = li_p_grp
pos = 55671, 0, 52825
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196609
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI07_Trade_Lane_Ring_02

[Object]
nickname = LI07_Trade_Lane_Ring_02
reputation = li_p_grp
pos = 56033, 0, 41369
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_01
next_ring = LI07_Trade_Lane_Ring_03

[Object]
nickname = LI07_Trade_Lane_Ring_03
reputation = li_p_grp
pos = 56396, 0, 29913
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_02
next_ring = LI07_Trade_Lane_Ring_04

[Object]
nickname = LI07_Trade_Lane_Ring_04
reputation = li_p_grp
pos = 56759, 0, 18457
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_03
next_ring = LI07_Trade_Lane_Ring_05

[Object]
nickname = LI07_Trade_Lane_Ring_05
reputation = li_p_grp
pos = 57121, 0, 7000
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_04
next_ring = LI07_Trade_Lane_Ring_06

[Object]
nickname = LI07_Trade_Lane_Ring_06
reputation = li_p_grp
pos = 57484, 0, -4455
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_05
next_ring = LI07_Trade_Lane_Ring_07

[Object]
nickname = LI07_Trade_Lane_Ring_07
reputation = li_p_grp
pos = 57847, 0, -15911
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_06
next_ring = LI07_Trade_Lane_Ring_08

[Object]
nickname = LI07_Trade_Lane_Ring_08
reputation = li_p_grp
pos = 58209, 0, -27367
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_07
next_ring = LI07_Trade_Lane_Ring_09

[Object]
nickname = LI07_Trade_Lane_Ring_09
reputation = li_p_grp
pos = 58572, 0, -38823
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_08
next_ring = LI07_Trade_Lane_Ring_10

[Object]
nickname = LI07_Trade_Lane_Ring_10
reputation = li_p_grp
pos = 58935, 0, -50279
rotate = 0, -1, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 525009
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_09

[Object]
nickname = LI07_Trade_Lane_Ring_11
reputation = li_p_grp
pos = 51451, 0, -56199
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 525009
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI07_Trade_Lane_Ring_12

[Object]
nickname = LI07_Trade_Lane_Ring_12
reputation = li_p_grp
pos = 39478, 0, -56182
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_11
next_ring = LI07_Trade_Lane_Ring_13

[Object]
nickname = LI07_Trade_Lane_Ring_13
reputation = li_p_grp
pos = 27506, 0, -56166
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_12
next_ring = LI07_Trade_Lane_Ring_14

[Object]
nickname = LI07_Trade_Lane_Ring_14
reputation = li_p_grp
pos = 15533, 0, -56150
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_13
next_ring = LI07_Trade_Lane_Ring_15

[Object]
nickname = LI07_Trade_Lane_Ring_15
reputation = li_p_grp
pos = 3561, 0, -56134
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_14
next_ring = LI07_Trade_Lane_Ring_16

[Object]
nickname = LI07_Trade_Lane_Ring_16
reputation = li_p_grp
pos = -8411, 0, -56118
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_15
next_ring = LI07_Trade_Lane_Ring_17

[Object]
nickname = LI07_Trade_Lane_Ring_17
reputation = li_p_grp
pos = -20383, 0, -56102
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_16
next_ring = LI07_Trade_Lane_Ring_18

[Object]
nickname = LI07_Trade_Lane_Ring_18
reputation = li_p_grp
pos = -32356, 0, -56086
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_17
next_ring = LI07_Trade_Lane_Ring_19

[Object]
nickname = LI07_Trade_Lane_Ring_19
reputation = li_p_grp
pos = -44328, 0, -56070
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_18
next_ring = LI07_Trade_Lane_Ring_20

[Object]
nickname = LI07_Trade_Lane_Ring_20
reputation = li_p_grp
pos = -56301, 0, -56054
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 60231
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_19

[Object]
nickname = LI07_Trade_Lane_Ring_21
reputation = li_p_grp
pos = -61631, 0, -50966
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 60231
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI07_Trade_Lane_Ring_22

[Object]
nickname = LI07_Trade_Lane_Ring_22
reputation = li_p_grp
pos = -61625, 0, -39400
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_21
next_ring = LI07_Trade_Lane_Ring_23

[Object]
nickname = LI07_Trade_Lane_Ring_23
reputation = li_p_grp
pos = -61620, 0, -27835
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_22
next_ring = LI07_Trade_Lane_Ring_24

[Object]
nickname = LI07_Trade_Lane_Ring_24
reputation = li_p_grp
pos = -61615, 0, -16270
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_23
next_ring = LI07_Trade_Lane_Ring_25

[Object]
nickname = LI07_Trade_Lane_Ring_25
reputation = li_p_grp
pos = -61609, 0, -4705
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_24
next_ring = LI07_Trade_Lane_Ring_26

[Object]
nickname = LI07_Trade_Lane_Ring_26
reputation = li_p_grp
pos = -61604, 0, 6860
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_25
next_ring = LI07_Trade_Lane_Ring_27

[Object]
nickname = LI07_Trade_Lane_Ring_27
reputation = li_p_grp
pos = -61599, 0, 18425
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_26
next_ring = LI07_Trade_Lane_Ring_28

[Object]
nickname = LI07_Trade_Lane_Ring_28
reputation = li_p_grp
pos = -61593, 0, 29990
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_27
next_ring = LI07_Trade_Lane_Ring_29

[Object]
nickname = LI07_Trade_Lane_Ring_29
reputation = li_p_grp
pos = -61588, 0, 41555
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_28
next_ring = LI07_Trade_Lane_Ring_30

[Object]
nickname = LI07_Trade_Lane_Ring_30
reputation = li_p_grp
pos = -61583, 0, 53121
rotate = 0, -179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196610
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_29

[Object]
nickname = LI07_Trade_Lane_Ring_31
reputation = li_p_grp
pos = -56279, 0, 56359
rotate = 0, -54, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196610
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI07_Trade_Lane_Ring_32

[Object]
nickname = LI07_Trade_Lane_Ring_32
reputation = li_p_grp
pos = -47335, 0, 49952
rotate = 0, -54, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_31
next_ring = LI07_Trade_Lane_Ring_33

[Object]
nickname = LI07_Trade_Lane_Ring_33
reputation = li_p_grp
pos = -38392, 0, 43546
rotate = 0, -54, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_32
next_ring = LI07_Trade_Lane_Ring_34

[Object]
nickname = LI07_Trade_Lane_Ring_34
reputation = li_p_grp
pos = -29449, 0, 37139
rotate = 0, -54, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_33
next_ring = LI07_Trade_Lane_Ring_35

[Object]
nickname = LI07_Trade_Lane_Ring_35
reputation = li_p_grp
pos = -20505, 0, 30733
rotate = 0, -54, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_34
next_ring = LI07_Trade_Lane_Ring_36

[Object]
nickname = LI07_Trade_Lane_Ring_36
reputation = li_p_grp
pos = -11562, 0, 24326
rotate = 0, -54, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_35
next_ring = LI07_Trade_Lane_Ring_37

[Object]
nickname = LI07_Trade_Lane_Ring_37
reputation = li_p_grp
pos = -2618, 0, 17919
rotate = 0, -54, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537529
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_36

[Object]
nickname = LI07_Trade_Lane_Ring_38
reputation = li_p_grp
pos = 51035, 0, 55194
rotate = 0, 51, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196609
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = LI07_Trade_Lane_Ring_39

[Object]
nickname = LI07_Trade_Lane_Ring_39
reputation = li_p_grp
pos = 43147, 0, 48979
rotate = 0, 51, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_38
next_ring = LI07_Trade_Lane_Ring_40

[Object]
nickname = LI07_Trade_Lane_Ring_40
reputation = li_p_grp
pos = 35259, 0, 42765
rotate = 0, 51, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_39
next_ring = LI07_Trade_Lane_Ring_41

[Object]
nickname = LI07_Trade_Lane_Ring_41
reputation = li_p_grp
pos = 27371, 0, 36550
rotate = 0, 51, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_40
next_ring = LI07_Trade_Lane_Ring_42

[Object]
nickname = LI07_Trade_Lane_Ring_42
reputation = li_p_grp
pos = 19483, 0, 30336
rotate = 0, 51, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_41
next_ring = LI07_Trade_Lane_Ring_43

[Object]
nickname = LI07_Trade_Lane_Ring_43
reputation = li_p_grp
pos = 11595, 0, 24121
rotate = 0, 51, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_42
next_ring = LI07_Trade_Lane_Ring_44

[Object]
nickname = LI07_Trade_Lane_Ring_44
reputation = li_p_grp
pos = 3707, 0, 17906
rotate = 0, 51, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 537529
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = LI07_Trade_Lane_Ring_43

[Zone]
nickname = Zone_Li07_Start01_gate
pos = 563, 0, 15000
rotate = 0, 0, 0
shape = SPHERE
size = 6000
comment = Start01_gate
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000