[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp

[Archetype]
ship = li_fighter
simple = li_fighter_dmg_portfin_cap
simple = li_fighter_dmg_starboardfin_cap
simple = li_fighter_dmg_engine_cap
ship = li_elite
simple = li_elite_dmg_star_wing_cap
simple = li_elite_dmg_port_wing_cap
simple = li_elite_dmg_Spoiler_cap
simple = li_elite2_dmg_Spoiler_cap
simple = li_elite_dmg_Engine01_cap
simple = li_elite_dmg_Engine02_cap
ship = li_elite2
ship = li_freighter
simple = li_freighter_dmg_starboard_sidepanel_cap
simple = li_freighter_dmg_port_sidepanel_cap
ship = li_cruiser
simple = l_cruiser_tower_cap
simple = l_cruiser_front_cap
simple = l_cruiser_engine01_cap
simple = l_cruiser_engine02_cap
simple = l_cruiser_engine03_cap
simple = l_cruiser_engine04_cap
ship = li_dreadnought
simple = li_dread_bottom_cap
simple = li_dread_tower_cap
simple = li_dread_engine_cap
simple = li_dread_front_cap
simple = li_dread_midsection_cap
simple = li_dread_port_skid_cap
simple = li_dread_rearsection_cap
simple = li_dread_starboard_skid_cap
ship = bh_fighter
simple = bh_fighter_dmg_topfin_cap
simple = bh_fighter_dmg_btmfin_cap
simple = bh_fighter_dmg_port_wing_cap
simple = bh_fighter_dmg_star_wing_cap
ship = pi_fighter
ship = pi_elite
ship = pi_freighter
ship = ge_fighter
ship = ge_fighter2
simple = cv_dmg_port_wing01_cap
simple = cv_dmg_starboard_wing01_cap
simple = cv_dmg_mid_wing_cap
ship = bw_fighter
simple = ew_dmg_portwing01_cap
simple = ew_dmg_portwing02_cap
simple = ew_dmg_starwing01_cap
simple = ew_dmg_starwing02_cap
simple = ew_dmg_engine01_cap
simple = ew_dmg_engine02_cap
ship = ge_armored
ship = ge_lifter
ship = ge_repair
ship = ge_transport
simple = transport_dmg_twr_cap
simple = transport_dmg_frnt_cap
simple = transport_dmg_fin_cap
simple = transport_dmg_main_cap
simple = transport_dmg_port_eng_cap
simple = transport_dmg_star_eng_cap
simple = transport_dmg_eng_cap
ship = ge_large_transport
ship = ge_csv
solar = d_depot
solar = wplatform_m01b
equipment = missile01_mark01
equipment = mine01_mark01
equipment = missile01_mark01
equipment = li_turret01_mark01
equipment = li_small_station_turret01_mark01
equipment = li_large_station_turret01_mark01
equipment = ge_s_thruster_01
equipment = ge_s_cm_01
equipment = shield01_mark01_lf
equipment = co_transport_turret01_mark01
equipment = co_transport_turret02_mark01
snd = engine_li_fighter_start
snd = engine_li_fighter_loop
snd = engine_li_fighter_kill
snd = engine_li_cruise_start
snd = engine_li_cruise_loop
snd = engine_li_cruise_stop
snd = engine_ci_fighter_start
snd = engine_ci_fighter_loop
snd = engine_ci_fighter_kill
snd = engine_ci_cruise_start
snd = engine_ci_cruise_loop
snd = engine_ci_cruise_stop
snd = engine_pi_fighter_start
snd = engine_pi_fighter_loop
snd = engine_pi_fighter_kill
snd = engine_bw_cruise_start
snd = engine_bw_cruise_loop
snd = engine_bw_cruise_stop

[EncounterParameters]
nickname = capitalships_Liberty
filename = missions\encounters\capitalships_Liberty.ini

[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini

[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = area_trade_smuggler
filename = missions\encounters\area_trade_smuggler.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_smuggler
filename = missions\encounters\tradep_trade_smuggler.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini

[EncounterParameters]
nickname = tradep_trade_freighter_smuggler
filename = missions\encounters\tradep_trade_freighter_smuggler.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Dust]
spacedust = Dust

[Music]
space = music_li_space
danger = music_li_danger
battle = music_li_battle

[Asteroids]
file = solar\asteroids\li01_Pittsburgh_debris_field_001.ini
zone = Zone_Li01_Pittsburgh_debris_001

[Asteroids]
file = solar\asteroids\Li01_Pittsburgh_high_density_debris.ini
zone = Zone_Li01_Pittsburgh_high_density_debris

[Asteroids]
file = solar\asteroids\Li01_Detroit_high_density_debris.ini
zone = Zone_Li01_Detroit_high_density_debris

[Asteroids]
file = solar\asteroids\Li01_Badlands_low_density_asteroids.ini
zone = Zone_Li01_Badlands_low_density_asteroids

[Nebula]
file = solar\nebula\li01_Pittsburgh_pirate_base_nebula.ini
zone = Zone_Li01_Pittsburgh_Pirate_Base_Nebula

[Asteroids]
file = solar\asteroids\Li01_Detroit_debris_field_001.ini
zone = Zone_Li01_Detroit_debris_001

[Asteroids]
file = solar\asteroids\Li01_Jersey_debris_field_001.ini
zone = Zone_Li01_Jersey_debris_001

[Asteroids]
file = solar\asteroids\Li01_debris_field_small.ini
zone = Zone_Li01_debris_practice_001

[Asteroids]
file = solar\asteroids\Li01_zone21_mine_field.ini
zone = Zone_Li01_zone21

[Asteroids]
file = solar\asteroids\Li01_Badlands_Asteroids.ini
zone = Zone_Li01_Badlands_Asteroids

[Nebula]
file = solar\nebula\Li01_Badlands_Nebula.ini
zone = Zone_Li01_Badlands_Nebula

[Ambient]
color = 30, 50, 80

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp

[Object]
nickname = Sun_Li01
ids_name = 261008
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
ids_info = 66162
star = med_white_sun
atmosphere_range = 11000
burn_color = 160, 222, 245

[LightSource]
nickname = System_LIGHT
pos = 642, 0, 198
color = 255, 255, 255
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Li01_01
ids_name = 196766
pos = -33270, 0, -33039
rotate = 0, -10, -10
ambient_color = 255, 0, 0
archetype = planet_earthgrncld_4000
ids_info = 65759
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 4200
burn_color = 160, 222, 245
base = Li01_01_Base
reputation = li_p_grp
visit = 1

[zone]
nickname = Zone_Li01_Manhattan_death
pos = -33270, 0, -33039
shape = SPHERE
size = 4100
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false

[zone]
nickname = Zone_Li01_001_Planet_Li01_01_atmosphere_burn
pos = -33270, 0, -33039
shape = SPHERE
size = 4600
edge_fraction = 0.070000
spacedust = atmosphere_gray
spacedust_maxparticles = 250
sort = 99

[Object]
nickname = Li01_to_Li02
ids_name = 260911
pos = -83176, 0, 44831
rotate = 0, -70, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li02, Li02_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_to_Li03
ids_name = 260912
pos = -12831, 0, -81511
rotate = 0, -152, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li03
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 3
goto = Li03, Li03_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li01_to_Li04
ids_name = 260913
pos = 68666, 0, 60396
rotate = 0, 20, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li04
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 4
goto = Li04, Li04_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hardest

[Object]
nickname = Li01_to_Li05
ids_name = 260914
pos = 80632, 0, 12299
rotate = 0, 105, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li05
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_n_grp
visit = 0
behavior = NOTHING
difficulty_level = 10
goto = Li05, Li05_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_li_03
pilot = pilot_solar_easy

[zone]
nickname = Zone_Li01_001_Planet_Li01_01
pos = -33020, 0, -27925
rotate = 0, 104, 0
shape = SPHERE
size = 7000
comment = Manhattan
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000

[Object]
nickname = Li01_11
ids_name = 196776
pos = 6173, 0, -50515
rotate = 0, 180, 0
archetype = smallstation1
ids_info = 65755
base = Li01_11_Base
dock_with = Li01_11_Base
voice = atc_leg_f01
space_costume = br_karina_head_gen, li_female_guard_body
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 2
loadout = smallstation_li_01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Li01_002_Station_Li01_11
pos = 5541, 0, -51581
rotate = 0, -60, 0
shape = SPHERE
size = 3000
comment = Ft. Bush
sort = 3
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_p_grp, 1.000000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_alg_grp, 0.090000
faction = co_be_grp, 0.090000
faction = co_hsp_grp, 0.090000
faction = co_kt_grp, 0.090000
faction = co_me_grp, 0.090000
faction = co_nws_grp, 0.090000
faction = co_ni_grp, 0.090000
faction = co_rs_grp, 0.090000
faction = co_shi_grp, 0.090000
faction = co_ss_grp, 0.090000
faction = co_vr_grp, 0.070000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000

[zone]
nickname = Zone_Li01_004_DockRing_Li01_01
pos = -33584, 0, -28227
shape = SPHERE
size = 1000
sort = 99

[LightSource]
nickname = Light_Li01_Manhattan
pos = -33520, 0, -30946
color = 184, 194, 218
range = 8000
type = POINT
attenuation = 1, 0, 0.000000

[Object]
nickname = Dock_Ring_Li01_01
ids_name = 261168
pos = -33267, 0, -28810
archetype = dock_ring
ids_info = 66141
dock_with = Li01_01_Base
voice = atc_leg_f01a
space_costume = , robot_body_A
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = docking_ring_li_01
pilot = pilot_solar_easiest

[zone]
nickname = Zone_Li01_005_Planet_Li01_02
pos = 54080, 0, -74878
rotate = 0, 50, 0
shape = ELLIPSOID
size = 6000, 6000, 10000
property_flags = 131072
comment = Pittsburg
sort = 17
toughness = 1
density = 9
repop_time = 10
max_battle_size = 6
pop_type = co_me_grp, single_base_law
relief_time = 20
faction_weight = li_p_grp, 9
faction_weight = co_me_grp, 5
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = fc_j_grp, 5
faction_weight = fc_lr_grp, 3
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.090000
faction = li_p_grp, 0.680000
faction = co_me_grp, 0.320000
encounter = area_bh_defend, 1, 0.050000
faction = gd_bh_grp, 1.000000
encounter = area_assault, 1, 0.020000
faction = fc_lr_grp, 1.000000
encounter = area_trade_freighter, 1, 0.060000
faction = co_me_grp, 0.330000
faction = co_ss_grp, 0.670000
encounter = area_trade_transport, 1, 0.050000
faction = co_me_grp, 0.200000
faction = co_rs_grp, 0.400000
faction = co_ss_grp, 0.400000
encounter = area_trade_armored, 1, 0.040000
faction = co_os_grp, 1.000000
encounter = area_trade_trader, 1, 0.090000
faction = fc_j_grp, 1.000000
encounter = area_trade_smuggler, 1, 0.040000
faction = fc_j_grp, 1.000000
encounter = area_lifter, 1, 0.040000
faction = co_me_grp, 1.000000
encounter = area_repair, 1, 0.040000
faction = co_me_grp, 1.000000
Music = music_li_space

[zone]
nickname = Zone_Li01_Pittsburgh_debris_001
ids_name = 261211
pos = 47675, 0, -63380
rotate = 0, 15, 0
shape = ELLIPSOID
size = 32500, 15000, 42000
property_flags = 128
Music = zone_field_debris
spacedust = debrisdust
spacedust_maxparticles = 50
ids_info = 65999
visit = 36
comment = Pittsburg debris
sort = 20
toughness = 1
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_j_grp, 5
faction_weight = fc_lr_grp, 11
faction_weight = gd_bh_grp, 2
encounter = area_scout, 1, 0.410000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 1, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_scavenger, 1, 0.280000
faction = fc_j_grp, 1.000000

[Object]
nickname = Li01_03
ids_name = 196768
pos = 48523, 50, 6690
archetype = l_dreadnought
ids_info = 65747
base = Li01_03_base
dock_with = Li01_03_base
voice = atc_leg_m01
space_costume = li_captain_head, li_male_elite_body
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = li_n_li_dreadnought_base
pilot = pilot_solar_easy

[zone]
nickname = Zone_Li01_011_Battleship_Li01_03
pos = 49541, 0, 7114
shape = SPHERE
size = 1000
sort = 99

[zone]
nickname = Zone_Li01_012_Station_li01_17
pos = -10844, 0, 78091
rotate = 0, 10, 0
shape = SPHERE
size = 3000
property_flags = 196608
property_fog_color = 10.000000, 7.000000, 30.000000
edge_fraction = 0.500000
sort = 99

[zone]
nickname = Zone_Li01_012_Station_Li01_04
pos = -10844, 0, 78091
rotate = 0, 10, 0
shape = SPHERE
size = 3000
property_flags = 196608
property_fog_color = 70.000000, 80.000000, 80.000000
edge_fraction = 0.500000
sort = 99

[zone]
nickname = Zone_Li01_013_Station_Li01_05
pos = -16608, 0, 74974
shape = SPHERE
size = 3000
property_flags = 196608
property_fog_color = 10.000000, 7.000000, 30.000000
edge_fraction = 0.500000
visit = 128
sort = 99

[zone]
nickname = Zone_Li01_014_Station_Li01_06
pos = -31837, 0, -29222
shape = SPHERE
size = 1000
sort = 99

[zone]
nickname = Zone_Li01_015_Station_Li01_07
pos = 47710, 0, 5464
shape = SPHERE
size = 3000
comment = Norfolk and Missouri
sort = 5
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_n_grp, base_cluster_law
relief_time = 10
faction_weight = li_n_grp, 12
faction_weight = li_p_grp, 1
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 3
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_n_grp, 0.940000
faction = li_p_grp, 0.060000
encounter = area_bh_defend, 1, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.010000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000
encounter = area_trade_transport, 1, 0.120000
faction = co_alg_grp, 0.090000
faction = co_be_grp, 0.090000
faction = co_hsp_grp, 0.090000
faction = co_kt_grp, 0.090000
faction = co_me_grp, 0.090000
faction = co_nws_grp, 0.090000
faction = co_ni_grp, 0.090000
faction = co_rs_grp, 0.090000
faction = co_shi_grp, 0.090000
faction = co_ss_grp, 0.090000
faction = co_vr_grp, 0.070000
encounter = area_trade_armored, 1, 0.020000
faction = co_os_grp, 1.000000
encounter = area_lifter, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000
encounter = area_repair, 1, 0.030000
faction = co_me_grp, 0.500000
faction = co_ss_grp, 0.500000

[Object]
nickname = Li01_09
ids_name = 196774
pos = -35488, -300, 28321
rotate = 0, 45, 0
archetype = outpost
ids_info = 65771
base = Li01_09_base
dock_with = Li01_09_base
voice = atc_leg_f01
space_costume = li_newscaster_head_gen, li_female_elite_body
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = trading_outpost_li_01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Li01_017_Station_Li01_09
pos = -35771, 0, 28416
rotate = 0, -75, 0
shape = SPHERE
size = 2500
comment = West point
sort = 7
toughness = 1
density = 9
repop_time = 10
max_battle_size = 6
pop_type = li_n_grp, single_base_law
relief_time = 20
faction_weight = li_n_grp, 10
faction_weight = li_p_grp, 1
faction_weight = li_p_grp_prisoners, 6
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
faction_weight = gd_bh_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.080000
faction = li_n_grp, 0.930000
faction = li_p_grp, 0.070000
encounter = area_bh_defend, 1, 0.060000
faction = gd_bh_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.030000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 1, 0.100000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
encounter = area_trade_armored, 1, 0.030000
faction = co_os_grp, 1.000000

[Object]
nickname = Li01_12
ids_name = 196777
pos = 25390, 0, 74163
archetype = miningbase_badlands
ids_info = 65751
base = Li01_12_base
dock_with = Li01_12_base
voice = atc_leg_m01
space_costume = pi_pirate2_head, pi_pirate8_body, prop_neuralnet_B
visit = 0
reputation = fc_lr_grp
behavior = NOTHING
difficulty_level = 4
loadout = miningbase_badlands_pi_01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Li01_018_Station_Li01_13
pos = 25390, 0, 74163
shape = SPHERE
size = 3000
visit = 128
comment = .         rogue base
sort = 30
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_lr_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_lr_grp, 12
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_scout, 4, 0.140000
faction = fc_lr_grp, 0.550000
faction = fc_ou_grp, 0.450000
encounter = area_defend, 4, 0.130000
faction = fc_lr_grp, 1.000000
encounter = area_bh_assault, 4, 0.020000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 4, 0.090000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 4, 0.140000
faction = fc_ou_grp, 1.000000
encounter = area_trade_freighter_smuggler, 4, 0.020000
faction = fc_lr_grp, 1.000000

[Object]
nickname = Li01_10
ids_name = 196775
pos = -92447, 0, -12925
archetype = depot
ids_info = 65753
base = Li01_10_base
dock_with = Li01_10_base
voice = atc_leg_f01
space_costume = pl_female5_head, sc_female1_body
reputation = co_vr_grp
behavior = NOTHING
difficulty_level = 3
loadout = depot_co_01
pilot = pilot_solar_easy

[zone]
nickname = Zone_Li01_021_Station_Li01_10
pos = -92430, 0, -12918
shape = SPHERE
size = 3000
comment = Detroit
sort = 9
toughness = 1
density = 9
repop_time = 10
max_battle_size = 6
pop_type = co_vr_grp, single_base_law
relief_time = 20
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.100000
faction = co_vr_grp, 1.000000
encounter = area_trade_freighter, 1, 0.160000
faction = co_ss_grp, 0.560000
faction = co_vr_grp, 0.440000
encounter = area_trade_transport, 1, 0.080000
faction = co_ss_grp, 0.560000
faction = co_vr_grp, 0.440000

[zone]
nickname = Zone_Li01_022_Station_Li01_14
pos = 7856, 0, -53664
shape = SPHERE
size = 3000
sort = 99.500000

[zone]
nickname = Zone_Li01_Station_001
pos = 4146, 0, -50833
shape = SPHERE
size = 3000
sort = 99

[zone]
nickname = Zone_Li01_Jumpgate_001
pos = -12815, 0, -81081
shape = SPHERE
size = 3000
comment = Colorado Gate
sort = 13
toughness = 1
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.060000
faction = li_p_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 1, 0.150000
faction = co_alg_grp, 0.100000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.030000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Li01_Planet_002
pos = 47503, 0, 6508
rotate = 0, 37, 0
shape = SPHERE
size = 1500
sort = 99

[zone]
nickname = Zone_Li01_Jersey_debris_001
ids_name = 261210
pos = -44666, 0, -60261
rotate = 0, -60, 0
shape = ELLIPSOID
size = 18000, 10000, 30000
property_flags = 128
Music = zone_field_debris
spacedust = debrisdust
spacedust_maxparticles = 50
ids_info = 65998
visit = 36
comment = Jersey debris
sort = 22
toughness = 2
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_j_grp, 12
faction_weight = fc_lr_grp, 12
faction_weight = fc_x_grp, 20
faction_weight = gd_bh_grp, 5
encounter = area_scout, 2, 0.440000
faction = fc_lr_grp, 0.380000
faction = fc_x_grp, 0.620000
encounter = area_bh_assault, 2, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_scavenger, 2, 0.240000
faction = fc_j_grp, 1.000000

[Object]
nickname = Li01_02
ids_name = 196767
pos = 52238, 0, -78213
rotate = 0, 0, 20
archetype = planet_desored_1500
ids_info = 65765
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 1650
burn_color = 255, 222, 160
base = Li01_02_Base
ambient_color = 35, 35, 45
reputation = co_me_grp

[zone]
nickname = Zone_Li01_Pittsburgh_death
pos = 52238, 0, -78213
shape = SPHERE
size = 1600
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false

[Object]
nickname = Li01_02_dock_ring
ids_name = 261169
pos = 50655, 0, -77595
rotate = 0, -70, 0
archetype = dock_ring
ids_info = 66141
dock_with = Li01_02_Base
voice = atc_leg_f01a
space_costume = , robot_body_A
reputation = co_me_grp
behavior = NOTHING
difficulty_level = 3
loadout = docking_ring_co_01
pilot = pilot_solar_easy

[zone]
nickname = Zone_Li01_Jumpgate_003
pos = -82319, 0, 44579
shape = SPHERE
size = 2000
comment = California Gate
sort = 11
toughness = 1
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = li_n_grp, 10
faction_weight = li_p_grp, 1
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.070000
faction = li_n_grp, 0.910000
faction = li_p_grp, 0.090000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 1, 0.120000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
encounter = area_trade_armored, 1, 0.040000
faction = co_os_grp, 1.000000

[zone]
nickname = Zone_Li01_to_Li05
pos = 80122, 0, 12444
shape = ELLIPSOID
size = 10000, 2000, 12000
property_flags = 131072
sort = 99

[Object]
nickname = Li01_to_Iw03
ids_name = 260910
pos = -16055, 0, 85125
rotate = 0, -30, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw03
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_n_grp
difficulty_level = 3
goto = Iw03, Iw03_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_hard
visit = 0

[zone]
nickname = Zone_Li01_Jumpgate_to_Iw03
pos = -16161, 0, 85302
shape = SPHERE
size = 3000
property_flags = 196608
property_fog_color = 10.000000, 7.000000, 30.000000
edge_fraction = 0.700000
visit = 128
comment = .         jumpgate
sort = 28
toughness = 3
density = 6
repop_time = 17
max_battle_size = 4
pop_type = nonlootable_core_ast_field
relief_time = 30
faction_weight = fc_lr_grp, 5
encounter = area_scout, 3, 0.670000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_zone21
ids_name = 261212
pos = 81640, 0, 2050
shape = ELLIPSOID
size = 20000, 20000, 30000
property_flags = 4128
Music = zone_field_mine
ids_info = 66000
visit = 32
sort = 99

[zone]
nickname = Zone_Li01_Badlands_Nebula
ids_name = 261208
pos = -7460, 0, 63000
shape = ELLIPSOID
size = 55000, 20000, 35000
property_flags = 32768
property_fog_color = 10.000000, 7.000000, 30.000000
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
Music = zone_badlands
ids_info = 65996
visit = 32
comment = Badlands
sort = 25
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_lr_grp, 10
encounter = area_scout, 3, 0.670000
faction = fc_lr_grp, 1.000000

[LightSource]
nickname = Light_Pittsburgh
pos = 51340, 0, -77763
color = 251, 218, 181
range = 5000
type = POINT
attenuation = 1, 0, 0.000001

[Object]
nickname = Li01_planet_icemoon_800_1
ids_name = 261119
pos = 55763, 0, -69135
archetype = planet_icemoon_800
ids_info = 66074
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 900
burn_color = 255, 222, 160
ambient_color = 30, 25, 35

[zone]
nickname = Zone_Li01_Maine_death
pos = 55763, 0, -69135
shape = SPHERE
size = 850
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[LightSource]
nickname = pittsburgh_moon_light
pos = 55266, 0, -68720
color = 211, 244, 254
range = 3000
type = POINT
attenuation = 1, 0, 0.000002

[zone]
nickname = Zone_Li01_Exclusion_Tradelane_001
pos = 17743, 0, -58524
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li01_Exclusion_Tradelane_002
pos = 14637, 0, -56776
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li01_Exclusion_Tradelane_003
pos = 21184, 0, -60471
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li01_Exclusion_Tradelane_004
pos = 27669, 0, -64216
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li01_Exclusion_Tradelane_005
pos = 34192, 0, -67928
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li01_Exclusion_Tradelane_006
pos = 40636, 0, -71707
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li01_Exclusion_Tradelane_007
pos = 47271, 0, -75500
shape = SPHERE
size = 850
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li01_Exclusion_depot
pos = 56328, 0, -52363
shape = SPHERE
size = 2000
property_flags = 196608
property_fog_color = 20.000000, 18.000000, 24.000000
edge_fraction = 0.300000
sort = 99.500000

[zone]
nickname = Zone_Li01_debris_practice_001
pos = 117, 0, -51293
shape = SPHERE
size = 2000
property_flags = 132
Music = zone_field_debris
spacedust = debrisdust
spacedust_maxparticles = 150
sort = 99.500000

[Object]
nickname = Li01_14_shipyard_1
pos = 6003, -210, -53089
rotate = 0, 180, 0
archetype = shipyard
ids_info = 60232
visit = 0
reputation = co_me_grp
behavior = NOTHING
parent = li01_14

[Object]
nickname = Li01_07_shipyard2
pos = 48190, 103, 5328
rotate = 0, 130, 0
archetype = shipyard
visit = 0
parent = li01_07

[Object]
nickname = Li01_07_shipyard3
pos = 47856, 103, 4950
rotate = 0, 130, 0
archetype = shipyard
visit = 0
parent = li01_07

[Object]
nickname = Li01_l_dreadnought_3
pos = 47823, 120, 4991
rotate = 0, 130, 0
archetype = l_dreadnought_nodock
visit = 0
parent = li01_07
loadout = li_dreadnought_no_bag

[zone]
nickname = Zone_Li01_Detroit_debris_001
ids_name = 261209
pos = -53865, 0, 4297
rotate = 0, -15, 0
shape = ELLIPSOID
size = 17000, 9000, 26000
property_flags = 129
Music = zone_field_debris
spacedust = debrisdust
spacedust_maxparticles = 50
ids_info = 65997
visit = 36
comment = Detroit debris
sort = 32
toughness = 3
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = li_p_grp, 3
faction_weight = fc_j_grp, 7
faction_weight = fc_lr_grp, 13
faction_weight = gd_bh_grp, 2
encounter = area_scout, 3, 0.350000
faction = fc_lr_grp, 1.000000
encounter = area_assault, 3, 0.030000
faction = li_p_grp, 1.000000
encounter = area_bh_assault, 3, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_scavenger, 3, 0.280000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_Badlands_Asteroids
pos = -7460, 0, 63000
shape = ELLIPSOID
size = 54000, 19000, 34000
property_flags = 8200
Music = zone_badlands
visit = 128
sort = 99.500000

[Object]
nickname = Li01_08
ids_name = 196773
pos = -35763, 0, -25450
rotate = 0, 40, 0
archetype = largestation1
ids_info = 65761
base = Li01_08_base
dock_with = Li01_08_base
voice = atc_leg_f01
space_costume = br_karina_head, br_karina_body
reputation = co_ic_grp
behavior = NOTHING
difficulty_level = 3
loadout = space_station_co_01
pilot = pilot_solar_easy

[zone]
nickname = Zone_Li01_Badlands_exclusion_asteroids_01
pos = -13883, 0, 76719
rotate = 0, -30, 0
shape = BOX
size = 1200, 1200, 2400
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li01_Pittsburgh_Pirate_Base_Nebula
pos = 52628, 0, -49035
shape = ELLIPSOID
size = 10000, 5000, 8000
property_flags = 32768
property_fog_color = 20.000000, 18.000000, 24.000000
Music = zone_field_debris
sort = 99

[zone]
nickname = Zone_Li01_Pittsburgh_exclusion_pirate_run_01
pos = 54457, -444, -66129
rotate = -4, 10, 1
shape = BOX
size = 1800, 1500, 15000
property_flags = 131072
sort = 99

[zone]
nickname = Zone_Li01_Pittsburgh_exclusion_pirate_run_02
pos = 55330, 237, -56083
rotate = -5, -5, 1
shape = BOX
size = 1500, 1000, 6000
property_flags = 131072
sort = 99

[Object]
nickname = Li01_blhazard_1
ids_name = 55022
pos = -8483, 0, 76817
archetype = blhazard
atmosphere_range = 600
burn_color = 225, 200, 255
ids_info = 55023
visit = 128

[Object]
nickname = Li01_06
ids_name = 196771
pos = -30642, 0, -29671
rotate = 0, 32, 0
archetype = space_shipping02
ids_info = 65769
base = Li01_06_base
dock_with = Li01_06_base
voice = atc_leg_m01
space_costume = pl_male1_head, li_tilton_body
reputation = co_ss_grp
behavior = NOTHING
difficulty_level = 3
loadout = space_shipping01_co_01
pilot = pilot_solar_easy

[Object]
nickname = li01_14
ids_name = 196779
pos = 5752, 0, -52385
rotate = 0, 90, 0
archetype = space_factory01
ids_info = 65745
base = Li01_14_base
dock_with = Li01_14_base
voice = atc_leg_m01
space_costume = pl_male7_head, sc_scientist3_body
reputation = co_me_grp
behavior = NOTHING
difficulty_level = 2
loadout = space_factory01_co_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_14_shipyard_2
pos = 5492, -210, -53078
rotate = 0, 180, 0
archetype = shipyard
reputation = co_me_grp
parent = li01_14

[Object]
nickname = li01_07
ids_name = 196772
pos = 47551, -50, 5517
rotate = 0, 40, 0
archetype = space_factory01
ids_info = 65763
base = Li01_07_base
dock_with = Li01_07_base
voice = atc_leg_m01
space_costume = ge_male6_head, li_male_elite_body
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 3
loadout = space_factory01_li_01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Li01_Detroit_storage_area
pos = -47582, 0, 7812
shape = SPHERE
size = 1300
property_flags = 129
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Li01_pop_junker_base
pos = -30986, 0, -60746
shape = SPHERE
size = 3500
comment = .         junker base
sort = 23
toughness = 3
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_j_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_j_grp, 5
faction_weight = fc_lr_grp, 13
faction_weight = fc_x_grp, 10
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_scout, 3, 0.130000
faction = fc_lr_grp, 0.570000
faction = fc_x_grp, 0.430000
encounter = area_defend, 3, 0.050000
faction = fc_j_grp, 1.000000
encounter = area_bh_assault, 3, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 3, 0.090000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 3, 0.270000
faction = fc_j_grp, 0.540000
faction = fc_x_grp, 0.460000
encounter = area_trade_smuggler, 3, 0.060000
faction = fc_j_grp, 1.000000
encounter = area_trade_freighter_smuggler, 3, 0.020000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_pop_badlands_east
pos = 21387, 0, 64091
shape = ELLIPSOID
size = 25000, 10000, 25000
comment = .         east
sort = 29
toughness = 4
density = 6
repop_time = 17
max_battle_size = 4
pop_type = nonlootable_core_ast_field
relief_time = 30
faction_weight = fc_lr_grp, 5
faction_weight = fc_ou_grp, 11
faction_weight = gd_bh_grp, 2
encounter = area_scout, 4, 0.590000
faction = fc_lr_grp, 0.310000
faction = fc_ou_grp, 0.690000
encounter = area_bh_assault, 4, 0.040000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_pop_badlands_southeast
pos = 14739, 0, 84261
shape = SPHERE
size = 10000
comment = .         texas hole
sort = 31
toughness = 4
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_lr_grp, 5
faction_weight = fc_ou_grp, 11
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_defend, 4, 0.200000
faction = fc_lr_grp, 0.310000
faction = fc_ou_grp, 0.690000
encounter = area_bh_assault, 4, 0.020000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 4, 0.060000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 4, 0.240000
faction = fc_ou_grp, 1.000000
encounter = area_trade_freighter_smuggler, 4, 0.020000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_pop_badlands_southwest
pos = -25481, 0, 72130
shape = ELLIPSOID
size = 25000, 10000, 15000
comment = .         southwest
sort = 27
toughness = 3
density = 6
repop_time = 17
max_battle_size = 4
pop_type = nonlootable_core_ast_field
relief_time = 30
faction_weight = fc_lr_grp, 10
encounter = area_scout, 3, 0.670000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_to_Li04_hole
pos = 15425, 0, 83760
shape = SPHERE
size = 2000
property_flags = 131072
visit = 128
sort = 99

[Object]
nickname = Li01_to_Li04_hole
ids_name = 260916
pos = 15425, 0, 83760
archetype = jumphole
msg_id_prefix = gcs_refer_system_Li04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Li04, Li04_to_LI01_hole, gate_tunnel_bretonia

[Object]
nickname = Li01_space_tankl4_1
ids_name = 261161
pos = -47253, 0, 8079
rotate = 0, -20, 0
archetype = space_tankl4
ids_info = 66150
reputation = co_me_grp

[Object]
nickname = Li01_space_tankl4_2
ids_name = 261161
pos = -47110, 0, 7556
rotate = 0, -20, 0
archetype = space_tankl4
ids_info = 66150
reputation = co_me_grp

[Object]
nickname = Li01_small_wplatform_1
ids_name = 261164
pos = -47353, 0, 8279
archetype = small_wplatform
behavior = NOTHING
ids_info = 66171
visit = 0
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_co_02
pilot = pilot_solar_easy

[Object]
nickname = Li01_small_wplatform_2
ids_name = 261164
pos = -48043, 0, 8070
archetype = small_wplatform
behavior = NOTHING
ids_info = 66171
visit = 0
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_co_02
pilot = pilot_solar_easy

[Object]
nickname = Li01_small_wplatform_3
ids_name = 261164
pos = -47980, 0, 7587
archetype = small_wplatform
behavior = NOTHING
ids_info = 66171
visit = 0
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_co_02
pilot = pilot_solar_easy

[Object]
nickname = Li01_small_wplatform_4
ids_name = 261164
pos = -47076, 0, 7336
archetype = small_wplatform
behavior = NOTHING
ids_info = 66171
visit = 0
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_co_02
pilot = pilot_solar_easy

[Object]
nickname = Li01_space_tankl4_3
ids_name = 261161
pos = -47837, 0, 7380
rotate = 0, -20, 0
archetype = space_tankl4
ids_info = 66150
reputation = co_me_grp
behavior = NOTHING

[Object]
nickname = Li01_space_tankl4_4
ids_name = 261161
pos = -47971, 0, 7856
rotate = 0, -20, 0
archetype = space_tankl4
ids_info = 66150
reputation = co_me_grp
behavior = NOTHING

[Object]
nickname = Li01_small_wplatform_5
ids_name = 261164
pos = -47753, 0, 7136
archetype = small_wplatform
behavior = NOTHING
ids_info = 66171
visit = 0
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_co_02
pilot = pilot_solar_easy

[Object]
nickname = Li01_small_wplatform_6
ids_name = 261164
pos = -47090, 0, 7847
archetype = small_wplatform
behavior = NOTHING
ids_info = 66171
visit = 0
reputation = co_me_grp
difficulty_level = 3
loadout = small_weapon_platform_co_02
pilot = pilot_solar_easy

[Object]
nickname = Li01_14_large_transport_1
pos = 6020, -210, -52826
archetype = large_transport
parent = li01_14

[Object]
nickname = Li01_to_Li03_hole
ids_name = 260915
pos = -55281, 0, -61828
rotate = 0, 180, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Li03
ids_info = 66146
jump_effect = jump_effect_hole
goto = Li03, Li03_to_Li01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Li01_to_Li03_hole_exclusion
pos = -55283, 0, -61807
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Li01_13_exclusion
pos = -30743, 0, -60907
shape = SPHERE
size = 1000
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li01_path_outcasts1_1
pos = 20382, 0, 78960
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 13088
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 1
usage = trade
mission_eligible = True
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 4, 0.160000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_trader, 4, 0.410000
faction = fc_ou_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 4, 0.070000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_outcasts2_1
pos = 27736, 0, 51763
rotate = -90, -6, 0
shape = CYLINDER
size = 750, 46394
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Li01_path_outcasts2_2
pos = 40087, 0, 21446
rotate = -90, -54, 0
shape = CYLINDER
size = 750, 24250
attack_ids = 24
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Li01_path_outcasts2_3
pos = 52595, 0, 21186
rotate = 90, -21, 180
shape = CYLINDER
size = 750, 14729
attack_ids = 24
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Li01_path_outcasts2_4
pos = 48785, 0, 31648
rotate = 90, 62, 180
shape = CYLINDER
size = 750, 14664
attack_ids = 24
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts2, 4
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Li01_path_outcasts2_5
pos = 33523, 0, 54908
rotate = 90, 24, 180
shape = CYLINDER
size = 750, 43007
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = outcasts2, 5
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.400000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Li01_path_outcasts3_1
pos = 47038, 0, 66809
rotate = -90, -72, 0
shape = CYLINDER
size = 750, 46589
attack_ids = 24
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 1
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 0.500000
faction = fc_ou_grp, 0.500000

[zone]
nickname = Zone_Li01_path_outcasts3_2
pos = 67999, 0, 58384
rotate = -90, 50, 0
shape = CYLINDER
size = 750, 3048
attack_ids = 24
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 0.500000
faction = fc_ou_grp, 0.500000

[zone]
nickname = Zone_Li01_path_outcasts3_3
pos = 61910, 0, 45240
rotate = -90, 22, 0
shape = CYLINDER
size = 750, 25861
attack_ids = 24
tradelane_attack = 40
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 0.500000
faction = fc_ou_grp, 0.500000

[zone]
nickname = Zone_Li01_path_outcasts3_4
pos = 49174, 0, 38116
rotate = 90, 58, 180
shape = CYLINDER
size = 750, 18595
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 0.500000
faction = fc_ou_grp, 0.500000

[zone]
nickname = Zone_Li01_path_outcasts3_5
pos = 32948, 0, 59043
rotate = 90, 27, 180
shape = CYLINDER
size = 750, 35676
sort = 99
toughness = 4
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 4, 0.290000
faction = fc_lr_grp, 0.500000
faction = fc_ou_grp, 0.500000

[zone]
nickname = Zone_Li01_path_junkers1_1
pos = -40564, 0, -54407
rotate = 90, 57, 180
shape = CYLINDER
size = 750, 24343
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 1
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers1_2
pos = -52474, 0, -52014
rotate = -90, 21, 0
shape = CYLINDER
size = 750, 9092
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 2
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers1_3
pos = -52560, 0, -61585
rotate = -90, -17, 0
shape = CYLINDER
size = 750, 10715
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers1_4
pos = -44910, 0, -69739
rotate = -90, -64, 0
shape = CYLINDER
size = 750, 13303
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 4
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers1_5
pos = -34652, 0, -66593
rotate = 90, -35, 180
shape = CYLINDER
size = 750, 14532
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers2_1
pos = -41257, 0, -49327
rotate = 90, 42, 180
shape = CYLINDER
size = 750, 32123
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 1, 9
usage = patrol
mission_eligible = false
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers2_2
pos = -54904, 0, -26305
rotate = 90, 14, 180
shape = CYLINDER
size = 750, 22541
attack_ids = 18
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 2, 8
usage = patrol
mission_eligible = false
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers2_3
pos = -59508, 0, -8162
rotate = 90, 14, 180
shape = CYLINDER
size = 750, 14494
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 3
usage = patrol
mission_eligible = false
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers2_4
pos = -58800, 0, 3301
rotate = 90, -30, 180
shape = CYLINDER
size = 750, 9783
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 4
usage = patrol
mission_eligible = false
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers2_5
pos = -51628, 0, 7544
rotate = -90, -89, 0
shape = CYLINDER
size = 750, 9187
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 5
usage = patrol
mission_eligible = false
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers2_6
pos = -45784, 0, 1947
rotate = -90, -12, 0
shape = CYLINDER
size = 750, 11049
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 6
usage = patrol
mission_eligible = false
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers2_7
pos = -51185, 0, -9245
rotate = -90, 49, 0
shape = CYLINDER
size = 750, 17151
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers2, 7
usage = patrol
mission_eligible = false
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers3_1
pos = -35154, 0, -27736
rotate = 90, 88, 180
shape = CYLINDER
size = 750, 2673
attack_ids = 18, 22
sort = 99
toughness = 2
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = junkers3, 1
usage = trade
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 2, 0.700000
faction = fc_j_grp, 1.000000
encounter = tradep_trade_smuggler, 2, 0.300000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers3_2
pos = -38003, 0, -29528
rotate = -90, 39, 0
shape = CYLINDER
size = 750, 4564
attack_ids = 18
sort = 99
toughness = 2
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = junkers3, 2
usage = trade
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 2, 0.700000
faction = fc_j_grp, 1.000000
encounter = tradep_trade_smuggler, 2, 0.300000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers3_3
pos = -39367, 0, -34100
rotate = -90, -3, 0
shape = CYLINDER
size = 750, 5251
sort = 99
toughness = 2
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = junkers3, 3
usage = trade
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 2, 0.700000
faction = fc_j_grp, 1.000000
encounter = tradep_trade_smuggler, 2, 0.300000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers3_4
pos = -35050, 0, -48677
rotate = -90, -19, 0
shape = CYLINDER
size = 750, 25121
sort = 99
toughness = 2
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = junkers3, 4
usage = trade
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 2, 0.700000
faction = fc_j_grp, 1.000000
encounter = tradep_trade_smuggler, 2, 0.300000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers4_1
pos = -12637, 0, -57774
rotate = 90, -81, 180
shape = CYLINDER
size = 750, 37650
attack_ids = 3, 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers4, 1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers4_2
pos = 17784, 0, -56332
rotate = -90, -82, 0
shape = CYLINDER
size = 750, 23537
attack_ids = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers4, 2
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers4_3
pos = 28293, 0, -51592
rotate = 90, 11, 180
shape = CYLINDER
size = 750, 13003
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers4, 3
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers4_4
pos = 16487, 0, -49908
rotate = -90, 66, 0
shape = CYLINDER
size = 750, 22987
attack_ids = 3, 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers4, 4
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers5_1
pos = -3390, 0, -64477
rotate = -90, -83, 0
shape = CYLINDER
size = 750, 55876
attack_ids = 3
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers5, 1, 9
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers5_2
pos = 29328, 0, -62413
rotate = 90, -41, 180
shape = CYLINDER
size = 750, 14637
attack_ids = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers5, 2, 8
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers5_3
pos = 44809, 0, -57207
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 20973
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers5, 3
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers5_4
pos = 56352, 0, -51952
rotate = 90, -10, 180
shape = CYLINDER
size = 750, 11205
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers5, 4
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers5_5
pos = 49142, 0, -43310
rotate = 90, 70, 180
shape = CYLINDER
size = 750, 17228
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers5, 5
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers5_6
pos = 36713, 0, -42529
rotate = -90, 62, 0
shape = CYLINDER
size = 750, 9417
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers5, 6
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_junkers5_7
pos = 33381, 0, -50767
rotate = -90, -8, 0
shape = CYLINDER
size = 750, 12067
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = junkers5, 7
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos1_1
pos = -63256, 0, -47793
rotate = 90, 30, 180
shape = CYLINDER
size = 750, 32673
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 1, 6
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos1_2
pos = -67903, 0, -27104
rotate = 90, -29, 180
shape = CYLINDER
size = 750, 14445
attack_ids = 18
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 2
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos1_3
pos = -77599, 0, -17369
rotate = 90, 76, 180
shape = CYLINDER
size = 750, 27273
attack_ids = 18
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos1_4
pos = -92182, 0, -13397
rotate = 90, 61, 180
shape = CYLINDER
size = 750, 2641
attack_ids = 18
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 4
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos1_5
pos = -82414, 0, -23065
rotate = -90, -47, 0
shape = CYLINDER
size = 750, 30145
attack_ids = 18
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos2_1
pos = -55328, 0, -57784
rotate = 90, -1, 180
shape = CYLINDER
size = 750, 8309
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 1, 6
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos2_2
pos = -55466, 0, -38174
rotate = 90, 1, 180
shape = CYLINDER
size = 750, 30513
attack_ids = 18
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos2_3
pos = -46968, 0, -24805
rotate = -90, -78, 0
shape = CYLINDER
size = 750, 17833
attack_ids = 18
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos2_4
pos = -40532, 0, -34124
rotate = -90, 18, 0
shape = CYLINDER
size = 750, 15342
attack_ids = 18
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 4
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos2_5
pos = -49032, 0, -47415
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 17130
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos2, 5
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos3_1
pos = -49765, 0, -57046
rotate = 90, -50, 180
shape = CYLINDER
size = 750, 14918
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos3, 1
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos3_2
pos = -39909, 0, -52407
rotate = -90, -89, 0
shape = CYLINDER
size = 750, 7902
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos3, 2
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos3_3
pos = -35270, 0, -58189
rotate = -90, -5, 0
shape = CYLINDER
size = 750, 11365
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos3, 3
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos3_4
pos = -39619, 0, -65832
rotate = -90, 69, 0
shape = CYLINDER
size = 750, 10301
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos3, 4
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos3_5
pos = -49992, 0, -64665
rotate = 90, 61, 180
shape = CYLINDER
size = 750, 12332
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = xenos3, 5
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues1_1
pos = -25467, 0, -48666
rotate = 90, -24, 180
shape = CYLINDER
size = 750, 27184
attack_ids = 21
tradelane_attack = 5
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 1
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues1_2
pos = -13249, 0, -40361
rotate = -90, -58, 0
shape = CYLINDER
size = 750, 15611
attack_ids = 21
tradelane_attack = 5
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues1_3
pos = -18820, 0, -52962
rotate = -90, 56, 0
shape = CYLINDER
size = 750, 29496
attack_ids = 21
tradelane_attack = 5
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 2, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues2_1
pos = -36744, 0, -51627
rotate = 90, 34, 180
shape = CYLINDER
size = 750, 22976
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues2_2
pos = -43012, 0, -34013
rotate = 90, -1, 180
shape = CYLINDER
size = 750, 15746
attack_ids = 18
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues2_3
pos = -53575, 0, -23581
rotate = 90, 77, 180
shape = CYLINDER
size = 750, 21806
attack_ids = 18
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues2_4
pos = -61659, 0, -34702
rotate = -90, -11, 0
shape = CYLINDER
size = 750, 27471
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues2_5
pos = -44686, 0, -54746
rotate = -90, -66, 0
shape = CYLINDER
size = 750, 31242
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues2, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues3_1
pos = -43220, 0, -61244
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 23320
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues3, 1
usage = trade
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues4_1
pos = -37581, 0, -55407
rotate = 90, 52, 180
shape = CYLINDER
size = 750, 16168
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues4, 1
usage = trade
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues4_2
pos = -50116, 0, -17337
rotate = 90, 11, 180
shape = CYLINDER
size = 750, 66913
attack_ids = 18
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues4, 2
usage = trade
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues4_3
pos = -49872, 0, 31183
rotate = 90, -22, 180
shape = CYLINDER
size = 750, 33425
attack_ids = 19
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues4, 3
usage = trade
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues4_4
pos = -9534, 0, 60310
rotate = 90, -68, 180
shape = CYLINDER
size = 750, 73099
attack_ids = 20
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = rogues4, 4
usage = trade
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 3, 0.280000
faction = fc_lr_grp, 1.000000
encounter = tradep_trade_freighter_smuggler, 3, 0.120000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues5_1
pos = -41164, 0, -49121
rotate = 90, 42, 180
shape = CYLINDER
size = 750, 32079
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 1, 8
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues5_2
pos = -50993, 0, -27058
rotate = 90, -5, 180
shape = CYLINDER
size = 750, 19948
attack_ids = 18
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 2, 7
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues5_3
pos = -52029, 0, -6143
rotate = 90, 10, 180
shape = CYLINDER
size = 750, 21918
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 3
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues5_4
pos = -44814, 0, 8182
rotate = 90, -69, 180
shape = CYLINDER
size = 750, 19403
attack_ids = 22
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 4
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues5_5
pos = -35180, 0, 1298
rotate = -90, -3, 0
shape = CYLINDER
size = 750, 20470
attack_ids = 22
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 5
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues5_6
pos = -42394, 0, -12980
rotate = -90, 63, 0
shape = CYLINDER
size = 750, 17059
attack_ids = 22
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues5, 6
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_1
pos = -3470, 0, -74458
rotate = -90, -64, 0
shape = CYLINDER
size = 750, 61829
attack_ids = 3
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 1, 14
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_2
pos = 34261, 0, -82752
rotate = 90, -61, 180
shape = CYLINDER
size = 750, 21817
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 2, 13
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_3
pos = 48823, 0, -73177
rotate = 90, -49, 180
shape = CYLINDER
size = 750, 12846
attack_ids = 5
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 3
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_4
pos = 54582, 0, -63989
rotate = 90, -10, 180
shape = CYLINDER
size = 750, 9477
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 4
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_5
pos = 54963, 0, -54304
rotate = 90, 6, 180
shape = CYLINDER
size = 750, 9700
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 5
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_6
pos = 43009, 0, -32663
rotate = 90, 34, 180
shape = CYLINDER
size = 750, 40337
attack_ids = 25
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 6
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_7
pos = 35076, 0, -11188
rotate = 90, -37, 180
shape = CYLINDER
size = 750, 11654
attack_ids = 25
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 7
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_8
pos = 51268, 0, -21925
rotate = -90, -39, 0
shape = CYLINDER
size = 750, 39822
attack_ids = 25
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 8
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_9
pos = 65395, 0, -51868
rotate = -90, -6, 0
shape = CYLINDER
size = 750, 28839
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 9
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_10
pos = 60478, 0, -73427
rotate = -90, 42, 0
shape = CYLINDER
size = 750, 18916
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 10
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_11
pos = 52575, 0, -80765
rotate = -90, 82, 0
shape = CYLINDER
size = 750, 2922
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 11
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues6_12
pos = 47499, 0, -79244
rotate = 90, 64, 180
shape = CYLINDER
size = 750, 7678
attack_ids = 5
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues6, 12
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues7_1
pos = -14407, 0, -68918
rotate = -90, -64, 0
shape = CYLINDER
size = 750, 37641
attack_ids = 3
tradelane_attack = 30
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 1, 6
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues7_2
pos = 14476, 0, -70822
rotate = 90, -62, 180
shape = CYLINDER
size = 750, 26914
attack_ids = 5
tradelane_attack = 35
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues7_3
pos = 35132, 0, -69305
rotate = -90, -60, 0
shape = CYLINDER
size = 750, 19890
attack_ids = 5
tradelane_attack = 35
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues7_4
pos = 33329, 0, -80684
rotate = -90, 59, 0
shape = CYLINDER
size = 750, 24496
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues7_5
pos = 12634, 0, -82281
rotate = 90, 65, 180
shape = CYLINDER
size = 750, 22284
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues7, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues8_1
pos = -13404, 0, -67863
rotate = -90, -69, 0
shape = CYLINDER
size = 750, 38899
attack_ids = 3
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues8, 1, 11
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues8_2
pos = 9317, 0, -76813
rotate = -90, -66, 0
shape = CYLINDER
size = 750, 9557
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues8, 2
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues8_3
pos = 20897, 0, -71258
rotate = 90, -43, 180
shape = CYLINDER
size = 750, 20705
attack_ids = 5
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues8, 3
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues8_4
pos = 34651, 0, -67375
rotate = -90, -61, 0
shape = CYLINDER
size = 750, 14899
attack_ids = 5
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues8, 4
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues8_5
pos = 41992, 0, -60190
rotate = 90, -4, 180
shape = CYLINDER
size = 750, 21652
attack_ids = 5
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues8, 5
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues8_6
pos = 34872, 0, -35673
rotate = 90, 30, 180
shape = CYLINDER
size = 750, 31274
attack_ids = 25
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues8, 6
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues8_7
pos = 21835, 0, -28937
rotate = -90, 37, 0
shape = CYLINDER
size = 750, 16987
attack_ids = 25
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues8, 7
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues8_8
pos = 23819, 0, -42602
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 19488
attack_ids = 25
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues8, 8
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues8_9
pos = 23819, 0, -57085
rotate = -90, 43, 0
shape = CYLINDER
size = 750, 20790
attack_ids = 5
tradelane_attack = 5
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues8, 9
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues8_10
pos = 10876, 0, -69644
rotate = -90, 50, 0
shape = CYLINDER
size = 750, 15217
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues8, 10
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 1, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues9_1
pos = 22340, 0, 59975
rotate = -90, 13, 0
shape = CYLINDER
size = 750, 30830
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues9, 1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues9_2
pos = 21600, 0, 29106
rotate = -90, -10, 0
shape = CYLINDER
size = 750, 31697
attack_ids = 26
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues9, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues9_3
pos = 13372, 0, 16184
rotate = 90, 76, 180
shape = CYLINDER
size = 750, 22259
attack_ids = 26
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues9, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues9_4
pos = 10763, 0, 31948
rotate = 90, -33, 180
shape = CYLINDER
size = 750, 30539
attack_ids = 26
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues9, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues10_1
pos = 10955, 0, 55200
rotate = -90, 37, 0
shape = CYLINDER
size = 750, 49093
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues10, 1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues10_2
pos = -3230, 0, 28031
rotate = -90, -5, 0
shape = CYLINDER
size = 750, 14836
attack_ids = 26
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues10, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues10_3
pos = -11155, 0, 22788
rotate = 90, 75, 180
shape = CYLINDER
size = 750, 17535
attack_ids = 26
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues10, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues10_4
pos = -11727, 0, 30361
rotate = 90, -56, 180
shape = CYLINDER
size = 750, 19032
attack_ids = 26
tradelane_attack = 10
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues10, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues11_1
pos = 5274, 0, 64240
rotate = -90, 65, 0
shape = CYLINDER
size = 750, 45895
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues11, 1, 6
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues11_2
pos = -20484, 0, 52624
rotate = -90, 71, 0
shape = CYLINDER
size = 750, 10263
attack_ids = 20
tradelane_attack = 60
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues11, 2
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues11_3
pos = -28427, 0, 43320
rotate = -90, 22, 0
shape = CYLINDER
size = 750, 16091
attack_ids = 20
tradelane_attack = 60
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues11, 3
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues11_4
pos = -24001, 0, 34651
rotate = -90, -82, 0
shape = CYLINDER
size = 750, 14825
attack_ids = 20
tradelane_attack = 60
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues11, 4
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues11_5
pos = -16002, 0, 43955
rotate = 90, -3, 180
shape = CYLINDER
size = 750, 20635
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues11, 5
usage = patrol
mission_eligible = True
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues12_1
pos = -1891, 0, 63351
rotate = 90, -69, 180
shape = CYLINDER
size = 750, 59959
attack_ids = 20
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues12, 1, 7
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues12_2
pos = -36879, 0, 49655
rotate = 90, -69, 180
shape = CYLINDER
size = 750, 14788
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues12, 2
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues12_3
pos = -47608, 0, 40805
rotate = -90, 31, 0
shape = CYLINDER
size = 750, 14161
attack_ids = 19
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues12, 3
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues12_4
pos = -62064, 0, 38382
rotate = 90, 71, 180
shape = CYLINDER
size = 750, 22557
attack_ids = 19
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues12, 4
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues12_5
pos = -62094, 0, 52727
rotate = 90, -45, 180
shape = CYLINDER
size = 750, 29573
attack_ids = 19
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues12, 5
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_rogues12_6
pos = -40730, 0, 57899
rotate = -90, -64, 0
shape = CYLINDER
size = 750, 23988
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = rogues12, 6
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.400000
faction = fc_lr_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty1_1
pos = -32094, 0, -27667
rotate = -90, -45, 0
shape = CYLINDER
size = 750, 4878
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 1, 12
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty1_2
pos = -29428, 0, -29901
rotate = -90, -64, 0
shape = CYLINDER
size = 750, 1758
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 2, 11
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty1_3
pos = -27480, 0, -34534
rotate = -90, -14, 0
shape = CYLINDER
size = 750, 8473
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 3, 10
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty1_4
pos = -21318, 0, -50834
rotate = -90, -23, 0
shape = CYLINDER
size = 750, 26198
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty1_5
pos = -22289, 0, -68918
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 16755
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty1_6
pos = -33585, 0, -73759
rotate = 90, 78, 180
shape = CYLINDER
size = 750, 10456
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty1_7
pos = -38610, 0, -65189
rotate = 90, -1, 180
shape = CYLINDER
size = 750, 14802
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 7
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty1_8
pos = -33546, 0, -53484
rotate = 90, -49, 180
shape = CYLINDER
size = 750, 12667
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 8
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty1_9
pos = -27548, 0, -43962
rotate = 90, -12, 180
shape = CYLINDER
size = 750, 10670
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty1, 9
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty2_1
pos = -37276, 0, -28396
rotate = -90, 37, 0
shape = CYLINDER
size = 750, 7144
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty2_2
pos = -39298, 0, -33990
rotate = -90, -4, 0
shape = CYLINDER
size = 750, 5123
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty2_3
pos = -34976, 0, -42439
rotate = -90, -36, 0
shape = CYLINDER
size = 750, 14042
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty2_4
pos = -37352, 0, -53306
rotate = -90, 52, 0
shape = CYLINDER
size = 750, 16317
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty2_5
pos = -48223, 0, -59976
rotate = -90, 70, 0
shape = CYLINDER
size = 750, 9075
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty2_6
pos = -54865, 0, -55316
rotate = 90, 20, 180
shape = CYLINDER
size = 750, 13119
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty2_7
pos = -56275, 0, -43796
rotate = 90, -9, 180
shape = CYLINDER
size = 750, 10476
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 7
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty2_8
pos = -47051, 0, -32912
rotate = 90, -56, 180
shape = CYLINDER
size = 750, 19923
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 8
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty2_9
pos = -36889, 0, -26391
rotate = 90, -64, 180
shape = CYLINDER
size = 750, 3852
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty2, 9
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty3_1
pos = -38464, 0, -9460
rotate = -90, -13, 0
shape = CYLINDER
size = 750, 32936
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty3_2
pos = -45500, 0, 9669
rotate = 90, 49, 180
shape = CYLINDER
size = 750, 8810
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty3_3
pos = -54954, 0, 11305
rotate = -90, 78, 0
shape = CYLINDER
size = 750, 12208
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty3_4
pos = -64257, 0, 2354
rotate = -90, 23, 0
shape = CYLINDER
size = 750, 16369
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty3_5
pos = -64499, 0, -9931
rotate = -90, -33, 0
shape = CYLINDER
size = 750, 10885
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty3_6
pos = -48192, 0, -20093
rotate = 90, 68, 180
shape = CYLINDER
size = 750, 28817
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty3, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty4_1
pos = -48796, 0, 25960
rotate = -90, 79, 0
shape = CYLINDER
size = 750, 28005
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 1
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.140000
faction = li_n_grp, 1.000000
encounter = patrolp_bh_assault, 2, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty4_2
pos = -65250, 0, 17940
rotate = -90, 26, 0
shape = CYLINDER
size = 750, 11742
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 2
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.140000
faction = li_n_grp, 1.000000
encounter = patrolp_bh_assault, 2, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty4_3
pos = -65882, 0, 11013
rotate = -90, -52, 0
shape = CYLINDER
size = 750, 4814
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 3
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.140000
faction = li_n_grp, 1.000000
encounter = patrolp_bh_assault, 2, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty4_4
pos = -56889, 0, 12111
rotate = 90, -69, 180
shape = CYLINDER
size = 750, 14812
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 4
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.140000
faction = li_n_grp, 1.000000
encounter = patrolp_bh_assault, 2, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty4_5
pos = -42433, 0, 21773
rotate = 90, -47, 180
shape = CYLINDER
size = 750, 20237
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty4, 5
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.140000
faction = li_n_grp, 1.000000
encounter = patrolp_bh_assault, 2, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty5_1
pos = -41051, 0, 35042
rotate = 90, 37, 180
shape = CYLINDER
size = 750, 18509
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty5_2
pos = -51177, 0, 52420
rotate = 90, 24, 180
shape = CYLINDER
size = 750, 21569
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty5_3
pos = -51233, 0, 67188
rotate = 90, -42, 180
shape = CYLINDER
size = 750, 12921
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty5_4
pos = -38526, 0, 71749
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 16378
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty5_5
pos = -31194, 0, 59376
rotate = -90, 5, 0
shape = CYLINDER
size = 750, 24049
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty5_6
pos = -33910, 0, 37425
rotate = -90, 10, 0
shape = CYLINDER
size = 750, 19839
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty5, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty6_1
pos = -24057, 0, 25966
rotate = -90, -76, 0
shape = CYLINDER
size = 750, 24837
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 1
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.140000
faction = li_n_grp, 1.000000
encounter = patrolp_bh_assault, 3, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty6_2
pos = -1396, 0, 26142
rotate = 90, -73, 180
shape = CYLINDER
size = 750, 21744
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 2
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.140000
faction = li_n_grp, 1.000000
encounter = patrolp_bh_assault, 3, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty6_3
pos = 8223, 0, 34061
rotate = 90, 11, 180
shape = CYLINDER
size = 750, 9467
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 3
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.140000
faction = li_n_grp, 1.000000
encounter = patrolp_bh_assault, 3, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty6_4
pos = -575, 0, 42662
rotate = 90, 64, 180
shape = CYLINDER
size = 750, 17399
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 4
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.140000
faction = li_n_grp, 1.000000
encounter = patrolp_bh_assault, 3, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty6_5
pos = -15988, 0, 43384
rotate = -90, 67, 0
shape = CYLINDER
size = 750, 16051
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 5
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.140000
faction = li_n_grp, 1.000000
encounter = patrolp_bh_assault, 3, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty6_6
pos = -29566, 0, 34047
rotate = -90, 44, 0
shape = CYLINDER
size = 750, 17179
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty6, 6
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.140000
faction = li_n_grp, 1.000000
encounter = patrolp_bh_assault, 3, 0.200000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty7_1
pos = 36574, 0, 10052
rotate = 90, 75, 180
shape = CYLINDER
size = 750, 26820
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty7_2
pos = 16898, 0, 28430
rotate = 90, 24, 180
shape = CYLINDER
size = 750, 32388
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty7_3
pos = 17037, 0, 47243
rotate = 90, -60, 180
shape = CYLINDER
size = 750, 15440
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty7_4
pos = 25401, 0, 41390
rotate = -90, -9, 0
shape = CYLINDER
size = 750, 19617
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty7_5
pos = 37428, 0, 18640
rotate = -90, -39, 0
shape = CYLINDER
size = 750, 33085
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty7, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty8_1
pos = 39109, 0, 20602
rotate = 90, 33, 180
shape = CYLINDER
size = 750, 34886
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty8, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty8_2
pos = 30807, 0, 40527
rotate = 90, -14, 180
shape = CYLINDER
size = 750, 10575
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty8, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty8_3
pos = 36105, 0, 52381
rotate = 90, -31, 180
shape = CYLINDER
size = 750, 15286
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty8, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty8_4
pos = 46378, 0, 56142
rotate = -90, -65, 0
shape = CYLINDER
size = 750, 13566
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty8, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty8_5
pos = 50374, 0, 29536
rotate = -90, 5, 0
shape = CYLINDER
size = 750, 47504
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty8, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty9_1
pos = 45211, 0, 25654
rotate = 90, 7, 180
shape = CYLINDER
size = 750, 42442
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty9, 1, 8
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty9_2
pos = 40353, 0, 53867
rotate = 90, 18, 180
shape = CYLINDER
size = 750, 14599
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty9, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty9_3
pos = 34142, 0, 68698
rotate = 90, 27, 180
shape = CYLINDER
size = 750, 17267
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty9, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty9_4
pos = 24265, 0, 80625
rotate = 90, 55, 180
shape = CYLINDER
size = 750, 14234
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty9, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty9_5
pos = 15509, 0, 83322
rotate = -90, 63, 0
shape = CYLINDER
size = 750, 6198
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty9, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty9_6
pos = 17749, 0, 76684
rotate = -90, -44, 0
shape = CYLINDER
size = 750, 14334
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty9, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty9_7
pos = 32716, 0, 59364
rotate = -90, -39, 0
shape = CYLINDER
size = 750, 31091
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty9, 7
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty10_1
pos = 12752, 0, -57817
rotate = -90, -41, 0
shape = CYLINDER
size = 750, 21107
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty10, 1, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty10_2
pos = 20140, 0, -72710
rotate = -90, -3, 0
shape = CYLINDER
size = 750, 13511
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty10, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty10_3
pos = 24815, 0, -81542
rotate = -90, -65, 0
shape = CYLINDER
size = 750, 9215
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty10, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty10_4
pos = 34757, 0, -78028
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 15608
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty10, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty10_5
pos = 30036, 0, -69242
rotate = 90, 72, 180
shape = CYLINDER
size = 750, 21603
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty10, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty11_1
pos = 17956, 0, -55115
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 28516
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty11, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty11_2
pos = 36903, 0, -58530
rotate = 90, -74, 180
shape = CYLINDER
size = 750, 11152
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty11, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty11_3
pos = 40403, 0, -53369
rotate = 90, 28, 180
shape = CYLINDER
size = 750, 8062
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty11, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty11_4
pos = 32703, 0, -47529
rotate = 90, 69, 180
shape = CYLINDER
size = 750, 12087
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty11, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty11_5
pos = 15836, 0, -47834
rotate = -90, 77, 0
shape = CYLINDER
size = 750, 22626
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty11, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty12_1
pos = 14297, 0, -43424
rotate = 90, -49, 180
shape = CYLINDER
size = 750, 24861
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty12, 1, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty12_2
pos = 30282, 0, -29359
rotate = 90, -48, 180
shape = CYLINDER
size = 750, 17323
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty12, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty12_3
pos = 42546, 0, -25694
rotate = -90, -69, 0
shape = CYLINDER
size = 750, 12038
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty12, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty12_4
pos = 47343, 0, -32579
rotate = -90, 11, 0
shape = CYLINDER
size = 750, 9419
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty12, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty12_5
pos = 35024, 0, -36299
rotate = 90, 85, 180
shape = CYLINDER
size = 750, 22671
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty12, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty13_1
pos = 49950, 0, -78368
rotate = -90, 14, 0
shape = CYLINDER
size = 750, 3138
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty13, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty13_2
pos = 51013, 0, -80331
rotate = -90, -72, 0
shape = CYLINDER
size = 750, 2868
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty13, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty13_3
pos = 52913, 0, -85628
rotate = -90, -5, 0
shape = CYLINDER
size = 750, 9463
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty13, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty13_4
pos = 50001, 0, -91982
rotate = -90, 63, 0
shape = CYLINDER
size = 750, 7348
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty13, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty13_5
pos = 41118, 0, -93616
rotate = 90, 89, 180
shape = CYLINDER
size = 750, 10852
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty13, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty13_6
pos = 32325, 0, -88502
rotate = 90, 33, 180
shape = CYLINDER
size = 750, 11785
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty13, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty13_7
pos = 34702, 0, -78032
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 15487
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty13, 7
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty13_8
pos = 45040, 0, -75006
rotate = -90, -63, 0
shape = CYLINDER
size = 750, 10362
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty13, 8
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty14_1
pos = 45032, 0, -75185
rotate = 90, 62, 180
shape = CYLINDER
size = 750, 10961
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty14, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty14_2
pos = 36949, 0, -70506
rotate = 90, 57, 180
shape = CYLINDER
size = 750, 7329
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty14, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty14_3
pos = 29860, 0, -66246
rotate = 90, 60, 180
shape = CYLINDER
size = 750, 8817
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty14, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty14_4
pos = 28673, 0, -62016
rotate = 90, -54, 180
shape = CYLINDER
size = 750, 6559
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty14, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty14_5
pos = 39648, 0, -65309
rotate = -90, -57, 0
shape = CYLINDER
size = 750, 19391
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty14, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty14_6
pos = 49118, 0, -73884
rotate = -90, -20, 0
shape = CYLINDER
size = 750, 6813
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty14, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 2, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty15_1
pos = 49529, 0, -52311
rotate = 90, -5, 180
shape = CYLINDER
size = 750, 36416
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty15, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty15_2
pos = 57501, 0, -35824
rotate = -90, -75, 0
shape = CYLINDER
size = 750, 12979
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty15, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty15_3
pos = 66430, 0, -48884
rotate = -90, -13, 0
shape = CYLINDER
size = 750, 23000
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty15, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty15_4
pos = 67918, 0, -62993
rotate = -90, 19, 0
shape = CYLINDER
size = 750, 6461
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty15, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty15_5
pos = 62383, 0, -67809
rotate = -90, 69, 0
shape = CYLINDER
size = 750, 9299
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty15, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_bounty15_6
pos = 53836, 0, -73658
rotate = -90, 44, 0
shape = CYLINDER
size = 750, 11513
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = bounty15, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 3, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy1_1
pos = -58625, 0, 37048
rotate = -90, -71, 0
shape = CYLINDER
size = 750, 50898
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy1, 1
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.330000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy2_1
pos = 6341, 0, 17908
rotate = -90, -75, 0
shape = CYLINDER
size = 750, 88880
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy2, 1
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 2, 0.330000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy3_1
pos = 57181, 0, 32931
rotate = 90, -21, 180
shape = CYLINDER
size = 750, 58467
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy3, 1
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 2, 0.330000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy4_1
pos = -25195, 0, 51688
rotate = 90, -22, 180
shape = CYLINDER
size = 750, 53265
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy4, 1
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.330000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy5_1
pos = 39582, 0, 11867
rotate = 90, 53, 180
shape = CYLINDER
size = 750, 23177
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 1
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy5_2
pos = 24526, 0, 31947
rotate = 90, 24, 180
shape = CYLINDER
size = 750, 28313
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 2
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy5_3
pos = 20288, 0, 51400
rotate = 90, -13, 180
shape = CYLINDER
size = 750, 12910
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 3
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy5_4
pos = 31024, 0, 58364
rotate = 90, -86, 180
shape = CYLINDER
size = 750, 18368
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 4
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy5_5
pos = 43680, 0, 52033
rotate = -90, -26, 0
shape = CYLINDER
size = 750, 15187
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 5
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy5_6
pos = 47891, 0, 25523
rotate = -90, -2, 0
shape = CYLINDER
size = 750, 39042
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy5, 6
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police1_1
pos = 26647, 0, -22573
rotate = 90, -37, 180
shape = CYLINDER
size = 750, 73789
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police1, 1
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.330000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police2_1
pos = -35006, 0, 535
rotate = -90, -2, 0
shape = CYLINDER
size = 750, 57293
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police2, 1
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.330000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police3_1
pos = -13854, 0, -39819
rotate = -90, -57, 0
shape = CYLINDER
size = 750, 48626
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police3, 1
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.330000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police4_1
pos = -63687, 0, -20878
rotate = 90, 76, 180
shape = CYLINDER
size = 750, 61408
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police4, 1
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 2, 0.330000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police5_1
pos = -2969, 0, -65457
rotate = -90, 30, 0
shape = CYLINDER
size = 750, 35931
sort = 99
toughness = 1
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police5, 1
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 1, 0.330000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police6_1
pos = 26860, 0, -64775
rotate = -90, -61, 0
shape = CYLINDER
size = 750, 52635
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police6, 1
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 2, 0.330000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police7_1
pos = -29590, 0, -29708
rotate = -90, -47, 0
shape = CYLINDER
size = 750, 2532
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police7, 1
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police7_2
pos = -27508, 0, -38823
rotate = -90, -7, 0
shape = CYLINDER
size = 750, 16692
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police7, 2
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police7_3
pos = -32631, 0, -47876
rotate = -90, 84, 0
shape = CYLINDER
size = 750, 12214
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police7, 3
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police7_4
pos = -41053, 0, -42736
rotate = 90, 21, 180
shape = CYLINDER
size = 750, 12264
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police7, 4
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police7_5
pos = -39004, 0, -30924
rotate = 90, -36, 180
shape = CYLINDER
size = 750, 14565
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police7, 5
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police8_1
pos = -37909, 0, -24200
rotate = 90, 50, 180
shape = CYLINDER
size = 750, 11195
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police8, 1
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police8_2
pos = -49732, 0, -18588
rotate = 90, 75, 180
shape = CYLINDER
size = 750, 15206
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police8, 2
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police8_3
pos = -58286, 0, -12750
rotate = 90, 16, 180
shape = CYLINDER
size = 750, 7864
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police8, 3
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police8_4
pos = -56035, 0, -6746
rotate = 90, -58, 180
shape = CYLINDER
size = 750, 7746
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police8, 4
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police8_5
pos = -48135, 0, -5495
rotate = -90, -79, 0
shape = CYLINDER
size = 750, 9054
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police8, 5
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police8_6
pos = -42539, 0, -10543
rotate = -90, -14, 0
shape = CYLINDER
size = 750, 8668
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police8, 6
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police8_7
pos = -37677, 0, -21454
rotate = -90, -30, 0
shape = CYLINDER
size = 750, 15040
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police8, 7
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police9_1
pos = -4350, 0, -65137
rotate = 90, -30, 180
shape = CYLINDER
size = 750, 34893
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police9, 1
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police9_2
pos = -1023, 0, -49950
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 10509
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police9, 2
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police9_3
pos = -12672, 0, -53205
rotate = -90, 63, 0
shape = CYLINDER
size = 750, 13916
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police9, 3
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police9_4
pos = -20677, 0, -57890
rotate = -90, 49, 0
shape = CYLINDER
size = 750, 4338
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police9, 4
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police9_5
pos = -22875, 0, -64524
rotate = -90, 5, 0
shape = CYLINDER
size = 750, 10128
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police9, 5
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police9_6
pos = -18479, 0, -74889
rotate = -90, -43, 0
shape = CYLINDER
size = 750, 14103
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police9, 6
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police10_1
pos = 9074, 0, -53737
rotate = -90, -7, 0
shape = CYLINDER
size = 750, 9770
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police10, 1
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police10_2
pos = 12893, 0, -66197
rotate = -90, -23, 0
shape = CYLINDER
size = 750, 16140
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police10, 2
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police10_3
pos = 22297, 0, -74355
rotate = -90, -84, 0
shape = CYLINDER
size = 750, 12246
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police10, 3
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police10_4
pos = 32031, 0, -68211
rotate = 90, -28, 180
shape = CYLINDER
size = 750, 15118
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police10, 4
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police10_5
pos = 33089, 0, -53123
rotate = 90, 17, 180
shape = CYLINDER
size = 750, 17126
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police10, 5
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police10_6
pos = 23302, 0, -44932
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 14402
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police10, 6
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_path_police10_7
pos = 11897, 0, -47799
rotate = -90, 56, 0
shape = CYLINDER
size = 750, 9692
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = police10, 7
usage = patrol
mission_eligible = True
faction_weight = li_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_p_grp, 1.000000

[zone]
nickname = Zone_Li01_Detroit_high_density_debris
pos = -55238, 0, -2532
shape = ELLIPSOID
size = 8000, 1000, 12000
property_flags = 130
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 150
sort = 99.500000

[zone]
nickname = Zone_Li01_Badlands_low_density_asteroids
pos = 6204, 0, 51761
rotate = 0, -10, 0
shape = ELLIPSOID
size = 30000, 5000, 20000
property_flags = 8200
spacedust = asteroiddust
spacedust_maxparticles = 25
sort = 99.500000

[zone]
nickname = Zone_Li01_Pittsburgh_high_density_debris
pos = 35679, 0, -46944
shape = ELLIPSOID
size = 7000, 2000, 10000
property_flags = 128
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 150
sort = 99

[zone]
nickname = Zone_Li01_zone21_lane_access
pos = 71890, 0, 15440
rotate = 0, -70, 0
shape = BOX
size = 2500, 1250, 18000
property_flags = 131072
sort = 99

[Object]
nickname = Li01_08_depot_hydrocarbons
ids_name = 261161
pos = -39235, 0, -27584
archetype = depot_hydrocarbons
reputation = li_p_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Li01_08_depot_polymers
ids_name = 261161
pos = -38970, 0, -27641
archetype = depot_polymers
reputation = li_p_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Li01_space_industrial_Detroit
pos = -92446, -25, -13451
archetype = space_industrial
parent = Li01_10

[Object]
nickname = Li01_14_depot_water
ids_name = 261161
pos = -38675, 0, -27705
archetype = depot_water
reputation = co_me_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Li01_14_depot_Hfuel
ids_name = 261161
pos = 6416, 100, -53784
archetype = depot_Hfuel
reputation = co_me_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Li01_14_depot_scrap_metal
ids_name = 261161
pos = 6419, 0, -53605
archetype = depot_scrap_metal
reputation = co_me_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Li01_large_transport_3
pos = 5535, -210, -52849
archetype = large_transport
parent = li01_14

[Object]
nickname = Li01_large_transport_2
pos = 5449, -210, -52809
archetype = large_transport
parent = li01_14

[zone]
nickname = zone_li01_pop_police_jersey
pos = -48569, 0, -50357
rotate = 0, -70, 0
shape = ELLIPSOID
size = 10000, 8000, 20000
comment = .         police
sort = 24
toughness = 2
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = li_p_grp, 7
faction_weight = fc_j_grp, 10
faction_weight = fc_lr_grp, 14
faction_weight = fc_x_grp, 20
faction_weight = gd_bh_grp, 4
encounter = area_scout, 2, 0.410000
faction = fc_lr_grp, 0.410000
faction = fc_x_grp, 0.590000
encounter = area_assault, 2, 0.040000
faction = li_p_grp, 1.000000
encounter = area_bh_assault, 2, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_scavenger, 2, 0.180000
faction = fc_j_grp, 1.000000

[zone]
nickname = zone_li01_pop_police_pittsburg
pos = 30575, 0, -66441
rotate = 0, -60, 0
shape = ELLIPSOID
size = 5250, 3000, 17500
comment = .         police
sort = 21
toughness = 1
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = li_p_grp, 3
faction_weight = fc_j_grp, 5
faction_weight = fc_lr_grp, 11
faction_weight = gd_bh_grp, 2
encounter = area_scout, 1, 0.350000
faction = fc_lr_grp, 1.000000
encounter = area_assault, 1, 0.040000
faction = li_p_grp, 1.000000
encounter = area_bh_assault, 1, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_scavenger, 1, 0.240000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos4_1
pos = -40710, 0, -67072
rotate = 90, 70, 180
shape = CYLINDER
size = 750, 31526
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos4, 1, 6
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos4_2
pos = -18796, 0, -77157
rotate = -90, -55, 0
shape = CYLINDER
size = 750, 16580
attack_ids = 3
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos4, 2
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos4_3
pos = -12242, 0, -80632
rotate = 90, 16, 180
shape = CYLINDER
size = 750, 2459
attack_ids = 3
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos4, 3
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos4_4
pos = -8980, 0, -73073
rotate = 90, -30, 180
shape = CYLINDER
size = 750, 14296
attack_ids = 3
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos4, 4
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_xenos4_5
pos = -15534, 0, -69598
rotate = -90, 75, 0
shape = CYLINDER
size = 750, 20908
attack_ids = 3
tradelane_attack = 30
sort = 99
toughness = 3
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = xenos4, 5
usage = patrol
mission_eligible = True
faction_weight = fc_x_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 3, 0.290000
faction = fc_x_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy6_1
pos = 54653, 0, -1861
rotate = -90, -37, 0
shape = CYLINDER
size = 750, 21184
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 1
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy6_2
pos = 63258, 0, -15575
rotate = -90, -23, 0
shape = CYLINDER
size = 750, 11002
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 2
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy6_3
pos = 69215, 0, -24498
rotate = -90, -45, 0
shape = CYLINDER
size = 750, 10446
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 3
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy6_4
pos = 77275, 0, -29852
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 8972
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 4
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy6_5
pos = 90291, 0, -26487
rotate = 90, -60, 180
shape = CYLINDER
size = 750, 19834
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 5
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy6_6
pos = 101756, 0, -9864
rotate = 90, -13, 180
shape = CYLINDER
size = 750, 23794
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 6
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy6_7
pos = 102206, 0, 13490
rotate = 90, 11, 180
shape = CYLINDER
size = 750, 23603
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 7
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy6_8
pos = 90842, 0, 30113
rotate = 90, 61, 180
shape = CYLINDER
size = 750, 20446
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 8
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy6_9
pos = 73320, 0, 30317
rotate = -90, 60, 0
shape = CYLINDER
size = 750, 19124
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 9
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_path_navy6_10
pos = 56641, 0, 16046
rotate = -90, 41, 0
shape = CYLINDER
size = 750, 24944
sort = 99
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = field_patrol
relief_time = 30
path_label = navy6, 10
usage = patrol
mission_eligible = True
faction_weight = li_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 2, 0.290000
faction = li_n_grp, 1.000000

[zone]
nickname = Zone_Li01_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false

[zone]
nickname = Zone_Li01_Benford_to_Iw03_gate
pos = -13577, 0, 81514
rotate = 0, -35, 0
shape = BOX
size = 400, 400, 5000
property_flags = 131072
sort = 99.500000

[zone]
nickname = Zone_Li01_12_exclusion
pos = 25403, 0, 74177
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = zone_li01_pop_ambient_badlands
pos = -15205, 0, 59240
rotate = 0, 15, 0
shape = ELLIPSOID
size = 101695, 16371, 55437
comment = Ambient Pop
sort = 50
toughness = 2
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = li_n_grp, 4
faction_weight = fc_lr_grp, 5
faction_weight = fc_ou_grp, 11
faction_weight = gd_bh_grp, 3
encounter = area_scout, 2, 0.580000
faction = li_n_grp, 0.200000
faction = fc_lr_grp, 0.250000
faction = fc_ou_grp, 0.550000
encounter = area_bh_scout, 2, 0.130000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_li01_pop_ambient_nw
pos = -48279, 0, -36149
rotate = 0, -50, 0
shape = ELLIPSOID
size = 53515, 20956, 69233
comment = Ambient Pop
sort = 52
toughness = 2
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = li_p_grp, 5
faction_weight = fc_lr_grp, 15
encounter = area_scout, 2, 0.670000
faction = li_p_grp, 0.250000
faction = fc_lr_grp, 0.750000

[zone]
nickname = zone_li01_pop_ambient_ne
pos = 38633, 0, -58321
shape = ELLIPSOID
size = 52210, 19460, 67545
comment = Ambient Pop
sort = 51
toughness = 1
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_lr_grp, 10
faction_weight = gd_bh_grp, 3
encounter = area_scout, 1, 0.510000
faction = fc_lr_grp, 1.000000
encounter = area_bh_scout, 1, 0.230000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_li01_destroy_vignette_1
pos = -23536, 0, -52599
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_2
pos = -34444, 0, -49466
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_3
pos = -44076, 0, -38951
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_4
pos = -57944, 0, -41678
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_6
pos = -85265, 0, -28995
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_8
pos = -45316, 0, -11857
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_9
pos = -60874, 0, -11018
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_10
pos = -67778, 0, -2012
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_12
pos = -46992, 0, 19898
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_13
pos = -59452, 0, 26158
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_14
pos = -68560, 0, 14776
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_15
pos = 25214, 0, -38418
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_16
pos = 20234, 0, -82297
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_17
pos = 17751, 0, -65798
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_18
pos = 59949, 0, -48367
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_19
pos = 46754, 0, -48633
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_20
pos = 53025, 0, -38521
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_21
pos = 46885, 0, -24284
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_22
pos = 34212, 0, -30005
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_23
pos = 53591, 0, -7516
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_26
pos = 71700, 0, 38634
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_27
pos = 768, 0, 84957
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_28
pos = 5210, 0, 74046
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_29
pos = -5764, 0, 69123
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_30
pos = 11350, 0, 61539
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_31
pos = 16445, 0, 50362
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_32
pos = 6124, 0, 43310
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_33
pos = 30554, 0, 50628
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_34
pos = 34343, 0, 63534
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_35
pos = 39569, 0, 74977
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_36
pos = 29509, 0, 87352
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_37
pos = -2106, 0, 53821
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_38
pos = -50183, 0, -732
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_39
pos = -58544, 0, 7384
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_40
pos = -14494, 0, -24076
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_41
pos = -22290, 0, -14895
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_42
pos = -22095, 0, 13505
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_44
pos = 27636, 0, -908
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_45
pos = 20810, 0, -10410
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_46
pos = 9096, 0, -25096
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_47
pos = 1100, 0, -34686
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_48
pos = 1290, 0, -85623
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_49
pos = 7497, 0, -72024
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_50
pos = -69448, 0, -45887
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_51
pos = -42538, 0, 42042
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_52
pos = -59874, 0, 49172
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_53
pos = -59274, 0, 62231
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[Object]
nickname = Alaska_jumphole_wplatform2
ids_name = 60243
pos = 79077, 0, 12058
archetype = wplatform
ids_info = 60244
reputation = li_n_grp
behavior = NOTHING
visit = 0
difficulty_level = 10
loadout = weapon_platform_li_02
pilot = pilot_solar_hardest

[Object]
nickname = Li01_Alaska_jumphole_wplatform1
ids_name = 60243
pos = 79435, 0, 13600
archetype = wplatform
ids_info = 60244
reputation = li_n_grp
behavior = NOTHING
visit = 0
difficulty_level = 10
loadout = weapon_platform_li_02
pilot = pilot_solar_hardest

[zone]
nickname = zone_li01_destroy_vignette_54
pos = -25892, 0, -66452
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_55
pos = -40773, 0, -66697
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_56
pos = -32972, 0, -76475
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_57
pos = -47373, 0, -57530
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_58
pos = -17011, 0, 36462
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_li01_destroy_vignette_59
pos = 44434, 0, 47217
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_60
pos = 24272, 0, 37928
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_li01_destroy_vignette_61
pos = 36273, 0, 38050
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_li01_destroy_vignette_62
pos = 12631, 0, 32673
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[Object]
nickname = Li01_13
ids_name = 196778
pos = -30763, 0, -60916
archetype = space_port_dmg
ids_info = 65767
base = Li01_13_base
dock_with = Li01_13_base
loadout = space_port_dmg_pi_01
voice = atc_leg_m01
space_costume = sc_scientist1_head, pl_male3_journeyman_body
visit = 0
reputation = fc_j_grp
behavior = NOTHING

[Object]
nickname = Li01_docking_fixture_1
ids_name = 261166
pos = -33268, 350, -28769
archetype = docking_fixture
ids_info = 66489
reputation = li_p_grp
behavior = NOTHING
dock_with = Li01_01_Base
base = Li01_01_Base

[Object]
nickname = Li01_docking_fixture_2
ids_name = 261166
pos = 50601, 350, -77603
rotate = 0, -75, 0
archetype = docking_fixture
ids_info = 66489
dock_with = Li01_02_Base
reputation = co_me_grp
behavior = NOTHING
base = Li01_02_Base

[zone]
nickname = zone_li01_pop_colorado_hole
pos = -55188, 0, -61333
shape = SPHERE
size = 4000
comment = .         Colorado hole
sort = 22.500000
toughness = 2
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_j_grp, 12
faction_weight = fc_lr_grp, 12
faction_weight = fc_x_grp, 20
faction_weight = gd_bh_grp, 3
density_restriction = 4, lawfuls
encounter = area_bh_scout, 2, 0.050000
faction = fc_j_grp, 1.000000
encounter = area_defend, 2, 0.140000
faction = fc_lr_grp, 0.380000
faction = fc_x_grp, 0.620000
encounter = area_bh_assault, 2, 0.030000
faction = gd_bh_grp, 1.000000
encounter = area_trade_freighter_pirate, 2, 0.050000
faction = fc_lr_grp, 1.000000
encounter = area_trade_trader, 2, 0.310000
faction = fc_j_grp, 0.510000
faction = fc_x_grp, 0.490000
encounter = area_trade_smuggler, 2, 0.050000
faction = fc_j_grp, 1.000000
encounter = area_trade_freighter_smuggler, 2, 0.020000
faction = fc_lr_grp, 1.000000

[Object]
nickname = Li01_suprise_lr_pi_freighter_drugs
ids_name = 261708
pos = -40793, 3000, 64562
rotate = 150, 55, 0
archetype = suprise_pi_freighter
visit = 16
ids_info = 66460
loadout = SECRET_lr_pi_freighter_li01

[zone]
nickname = Zone_li01_badlands_radiation1
pos = -40794, 3000, 64563
shape = SPHERE
size = 2000
damage = 50
edge_fraction = 0.400000
visit = 128
interference = 0.400000
sort = 99.500000

[Object]
nickname = Li01_suprise_bh_fighter_badlands
ids_name = 261709
pos = -4870, -1000, 39426
rotate = 6, 38, -61
archetype = suprise_bh_fighter
visit = 16
ids_info = 66458
loadout = SECRET_bh_bh_fighter_li01

[zone]
nickname = Zone_li01_badlands_radiation2
pos = -4869, -1000, 39427
shape = SPHERE
size = 2000
edge_fraction = 0.300000
damage = 50
visit = 128
interference = 0.400000
sort = 99.500000

[Object]
nickname = Li01_suprise_li_elite_badlands_01
ids_name = 261710
pos = 16385, 4000, 55038
rotate = -42, -14, 21
archetype = suprise_li_elite
visit = 16
ids_info = 66459
loadout = SECRET_li_n_li_elite_li01a

[Object]
nickname = Li01_suprise_li_elite_badlands_02
ids_name = 261710
pos = 16316, 3500, 55142
rotate = -106, 17, 9
archetype = suprise_li_elite
visit = 16
ids_info = 66459
loadout = SECRET_li_n_li_elite_li01b

[Object]
nickname = Li01_suprise_li_elite_badlands_03
ids_name = 261710
pos = 16561, 3000, 55325
rotate = 124, 18, -4
archetype = suprise_li_elite
visit = 16
ids_info = 66459
loadout = SECRET_li_n_li_elite_li01a

[zone]
nickname = Zone_li01_badlands_radiation
pos = 16310, 3500, 55141
shape = SPHERE
size = 1200
edge_fraction = 0.300000
damage = 40
interference = 0.500000
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette4_exclusion
pos = -57959, 0, -41683
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette8_exclusion
pos = -45310, 0, -11863
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette12_exclusion
pos = -46984, 0, 19924
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette14_exclusion
pos = -68551, 0, 14786
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette19_exclusion
pos = 46751, 0, -48629
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette27_exclusion
pos = 759, 0, 84984
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette28_exclusion
pos = 5196, 0, 74071
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette31_exclusion
pos = 16425, 0, 50355
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette33_exclusion
pos = 30547, 0, 50621
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette50_exclusion
pos = -69454, 0, -45881
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette53_exclusion
pos = -59287, 0, 62236
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette57_exclusion
pos = -47380, 0, -57527
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Li01_vignette60_exclusion
pos = 24272, 0, 37928
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Li01a_to_Li01b_hole
ids_name = 260622
pos = 36040, 0, 76380
rotate = 0, 50, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Li01, Li01b_to_Li01a_hole, gate_tunnel_bretonia

[Object]
nickname = Li01b_to_Li01a_hole
ids_name = 260622
pos = 68033, -5000, 36720
archetype = jumphole
msg_id_prefix = gcs_refer_system_Li01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 128
goto = Li01, Li01a_to_Li01b_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Li01a_to_Li01b_hole
pos = 36000, 0, 76363
shape = SPHERE
size = 800
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Li01_space_habitat_dmg_2
pos = -16227, 30, 75062
rotate = 85, 90, 0
archetype = space_habitat_dmg
parent = Li01_space_police_dmg_1

[Object]
nickname = Li01_space_tankl4_dmg_1
pos = -16416, -50, 75139
archetype = space_tankl4_dmg
parent = Li01_space_police_dmg_1

[Object]
nickname = Li01_Ithaca_station_1
ids_name = 196770
pos = -16419, 0, 75074
archetype = Ithaca_station
ids_info = 65757

[Object]
nickname = Li01_planet_1
ids_name = 458819
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -105576, 0, 18547
archetype = planet_earth_333
atmosphere_range = 4230
burn_color = 255, 222, 160
ids_info = 66069
base = li01_17_Base
reputation = co_vr_grp

[zone]
nickname = Li01_planet_1_death
pos = -105576, 0, 18547
shape = SPHERE
size = 4150
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = li01_17_dock_ring
ids_name = 458820
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = li01_17_Base
pos = -101326, 0, 18546
rotate = 0, 90, 0
reputation = co_vr_grp
difficulty_level = 1
space_costume = benchmark_female_head, benchmark_female_body
voice = mc_leg_m01
reputation = co_vr_grp

[Object]
nickname = Li01_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = li01_17_Base
base = li01_17_Base
pos = -101326, 350, 18546
rotate = 0, 90, 0

[Zone]
nickname = Zone_Li01_pop_ambient_03
pos = -100631, 0, 18235
rotate = 0, 0, 0
shape = SPHERE
size = 6090
comment = Ambient Pop
sort = 9
toughness = 2
density = 12
repop_time = 10
max_battle_size = 6
pop_type = co_vr_grp, single_base_law
relief_time = 10
population_additive = false
faction_weight = co_vr_grp, 20
faction_weight = fc_x_grp, 1
faction_weight = co_ss_grp, 1
encounter = area_defend, 2, 0.100000
faction = co_vr_grp, 1.000000
faction = fc_x_grp, 0.350000
encounter = area_trade_freighter, 2, 0.100000
faction = co_ss_grp, 0.560000
faction = co_vr_grp, 0.440000
encounter = area_trade_transport, 2, 0.100000
faction = co_ss_grp, 0.560000
faction = co_vr_grp, 0.440000

[Zone]
nickname = Zone_Li01_destroy_vignette_01
pos = -80562, 0, 4994
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = Zone_Li01_Jumpgate_paris
pos = -70952, 0, 93439
shape = SPHERE
size = 2500
comment = Paris Gate
sort = 11
toughness = 1
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
density_restriction = 4, unlawfuls
population_additive = false
faction_weight = li_n_grp, 1
faction_weight = li_p_grp, 1
faction_weight = co_hsp_grp, 1
faction_weight = co_ss_grp, 1
faction_weight = co_vr_grp, 1
faction_weight = co_alg_grp, 1
faction_weight = co_be_grp, 1
faction_weight = co_nws_grp, 1
faction_weight = co_ni_grp, 1
faction_weight = co_os_grp, 20
encounter = area_defend, 1, 0.070000
faction = li_n_grp, 0.910000
faction = li_p_grp, 0.090000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 1, 0.120000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
encounter = area_trade_armored, 1, 0.040000
faction = co_os_grp, 1.000000

[Zone]
nickname = Zone_Li01_pop_ambient_04
pos = -32801, 0, -28177
rotate = 0, 0, 0
shape = SPHERE
size = 6256
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 25
population_additive = false
faction_weight = li_n_grp, 20
encounter = capitalships_Liberty, 19, 0.100000
faction = li_n_grp, 1.000000

[Zone]
nickname = Zone_Li01_pop_ambient_07
pos = 47227, 0, 6524
rotate = 0, 0, 0
shape = SPHERE
size = 2114
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 25
population_additive = false
faction_weight = li_n_grp, 20
encounter = capitalships_Liberty, 19, 0.100000
faction = li_n_grp, 1.000000

[Object]
nickname = Li01_to_LI07
ids_name = 525011
pos = -70729, 0, 94124
rotate = 0, 14, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_LI07
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = LI07, LI07_to_Li01, gate_tunnel_bretonia

[zone]
nickname = Zone_Li01_to_LI07
pos = -70728, 0, 94125
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[zone]
nickname = Li01_Sun1_death
pos = 97104, 30000, -32190
shape = SPHERE
size = 6000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Li01_Sun1
ids_name = 1380
pos = 97104, 30000, -32190
ambient_color = 255, 255, 255
archetype = sun_2000
star = med_white_sun
atmosphere_range = 12000
burn_color = 255, 255, 255
ids_info = 66162

[Object]
nickname = Li01_18
pos = -27950, 0, -27155
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li01_18_Base
base = Li01_18_Base
reputation = li_n_grp
rotate = 0, 70, 0
archetype = space_factory02
ids_name = 533998
loadout = space_factory02_co_01
difficulty_level = 1
space_costume = benchmark_female_head, benchmark_female_body
voice = atc_leg_f01

[Object]
nickname = Li01_new_space_tankl2x2_01
ids_name = 0
ids_info = 0
rotate = 90, 70, 0
pos = -27950, -322, -27155
archetype = new_space_tankl2x2
parent = Li01_18
reputation = li_n_grp

[Object]
nickname = Li01_new_space_tankl2x2_02
ids_name = 0
ids_info = 0
rotate = 90, 170, 0
pos = -27950, -458, -27155
archetype = new_space_tankl2x2
parent = Li01_18
reputation = li_n_grp

[Object]
nickname = Li01_new_space_industrial_01
ids_name = 0
ids_info = 0
rotate = 0, 185, 0
pos = -27950, 0, -26800
archetype = new_space_industrial
parent = Li01_18
reputation = li_n_grp

[Object]
nickname = Li01_new_space_industrial_02
ids_name = 0
ids_info = 0
rotate = 0, 170, 0
pos = -27950, 0, -26350
archetype = new_space_industrial
parent = Li01_18
reputation = li_n_grp

[Object]
nickname = Li01_bk_turm_01
ids_name = 0
ids_info = 0
rotate = 0, 70, 0
pos = -27780, 160, -27620
archetype = bk_turm
parent = Li01_18
reputation = li_n_grp

[Object]
nickname = Li01_bk_turm_02
ids_name = 0
ids_info = 0
rotate = 0, 70, 0
pos = -27520, 160, -28330
archetype = bk_turm
parent = Li01_18
reputation = li_n_grp

[Object]
nickname = Li01_bk_vlager_01
ids_name = 0
ids_info = 0
rotate = 0, 70, 0
pos = -27520, 0, -28330
archetype = bk_vlager
parent = Li01_18
reputation = li_n_grp

[Object]
nickname = Li01_Modul_Balken_01
ids_name = 0
ids_info = 0
rotate = 0, 160, 0
pos = -27652, 0, -27970
archetype = Modul_Balken
parent = Li01_18
reputation = li_n_grp

[Object]
nickname = Li01_space_solar_plant_01
ids_name = 0
ids_info = 0
rotate = 0, 170, 0
pos = -28000, 0, -25800
archetype = space_solar_plant
parent = Li01_18
reputation = li_n_grp

[Object]
nickname = Li01_bk_zentrale_01
ids_name = 0
ids_info = 0
rotate = 180, -110, 0
pos = -27520, -100, -28330
archetype = bk_zentrale
parent = Li01_18
reputation = li_n_grp

[Object]
nickname = Li01_planet_2
ids_name = 261807
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -87426, -10000, -46154
archetype = planet_gasblucld_5000
atmosphere_range = 5300
burn_color = 255, 222, 160
ids_info = 66069
ring = Zone_Li01_planet_2_ring, solar\rings\weisser.ini

[zone]
nickname = Li01_planet_2_death
pos = -87426, -10000, -46154
shape = SPHERE
size = 5200
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Li01_planet_2_ring
pos = -87426, -10000, -46154
rotate = 35, 0, -35
shape = ring
size = 14000, 5000, 200
sort = 0.000000

[Object]
nickname = Li01_19
pos = -87860, 0, -48125
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li01_19_Base
base = Li01_19_Base
reputation = co_vr_grp
rotate = 0, 0, 0
archetype = depot_explosion
ids_name = 534000
loadout = depot_co_01
difficulty_level = 1
voice = atc_leg_f01
space_costume = pl_female5_head, sc_female1_body

[Object]
nickname = Li01_space_dome_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -87860, -10, -49050
archetype = space_dome
parent = Li01_19
reputation = co_vr_grp

[Object]
nickname = Li01_space_dome_02
ids_name = 0
ids_info = 0
rotate = 0, 90, 0
pos = -88160, -10, -48650
archetype = space_dome
parent = Li01_19
reputation = co_vr_grp

[Object]
nickname = Li01_space_dome_03
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = -87560, -10, -48650
archetype = space_dome
parent = Li01_19
reputation = co_vr_grp

[Object]
nickname = Li01_space_industrial_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -87860, -40, -48650
archetype = space_industrial
parent = Li01_19
reputation = co_vr_grp

[Zone]
nickname = Zone_Li01_pop_ambient_01
pos = -88477, 0, -47755
rotate = 0, 0, 0
shape = SPHERE
size = 3310
comment = 
sort = 9
toughness = 1
density = 9
repop_time = 10
max_battle_size = 6
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = co_vr_grp, 20
faction_weight = co_ss_grp, 1
encounter = area_defend, 1, 0.100000
faction = co_vr_grp, 1.000000
encounter = area_trade_freighter, 1, 0.100000
faction = co_ss_grp, 0.560000
faction = co_vr_grp, 0.440000
encounter = area_trade_transport, 1, 0.100000
faction = co_ss_grp, 0.560000
faction = co_vr_grp, 0.440000

[Object]
nickname = Li01_space_solar_pnl_01
ids_name = 0
ids_info = 0
rotate = 0, 0, 0
pos = -87860, 24, -48650
archetype = space_solar_pnl
parent = Li01_19
reputation = co_vr_grp

[Object]
nickname = Li01_space_habitat_tall_01
ids_name = 0
ids_info = 0
rotate = 180, 0, 0
pos = -87860, -245, -48650
archetype = space_habitat_tall
parent = Li01_19
reputation = co_vr_grp

[Object]
nickname = Li01_19_shipyard_dock
ids_name = 533750
ids_info = 525186
spin = 0, 0, 0
rotate = 0, 90, 0
pos = -87860, -400, -48125
burn_color = 255, 222, 160
archetype = shipyard_2x2
base = li01_19_Base
dock_with = li01_19_Base
reputation = co_vr_grp

[Object]
nickname = Li01_20
pos = -69094, 0, 92535
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li01_20_Base
base = Li01_20_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = l_dreadnought
ids_name = 534997
loadout = li_n_li_dreadnought_base
difficulty_level = 1
space_costume = br_karina_head_gen, li_female_guard_body
voice = atc_leg_f01

[Object]
nickname = Li01_Trade_Lane_Ring_16
ids_name = 260920
pos = 2759, 0, -53662
rotate = 0, 30, 0
archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li01_Trade_Lane_Ring_17
behavior = NOTHING
tradelane_space_name = 196776
reputation = li_p_grp
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Trade_Lane_Ring_17
ids_name = 260920
pos = -70, 0, -58894
rotate = 0, 30, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_16
next_ring = Li01_Trade_Lane_Ring_18
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Trade_Lane_Ring_18
ids_name = 260920
pos = -3768, 0, -65419
rotate = 0, 30, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_17
next_ring = Li01_Trade_Lane_Ring_19
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Trade_Lane_Ring_19
ids_name = 260920
pos = -7466, 0, -71944
rotate = 0, 30, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_18
next_ring = Li01_Trade_Lane_Ring_20
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 3
loadout = trade_lane_ring_li_01
pilot = pilot_solar_hard

[Object]
nickname = Li01_Trade_Lane_Ring_20
ids_name = 260920
pos = -11163, 0, -78469
rotate = 0, 30, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_19
behavior = NOTHING
tradelane_space_name = 261658
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_30
ids_name = 260921
pos = 9665, 0, -53943
rotate = 0, -60, 0
archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li01_Trade_Lane_Ring_31
behavior = NOTHING
tradelane_space_name = 196776
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_31
ids_name = 260921
pos = 14655, 0, -56794
rotate = 0, -60, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_30
next_ring = Li01_Trade_Lane_Ring_32
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_32
ids_name = 260921
pos = 21165, 0, -60518
rotate = 0, -60, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_31
next_ring = Li01_Trade_Lane_Ring_33
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_33
ids_name = 260921
pos = 27676, 0, -64242
rotate = 0, -60, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_32
next_ring = Li01_Trade_Lane_Ring_34
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_34
ids_name = 260921
pos = 34186, 0, -67965
rotate = 0, -60, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_33
next_ring = Li01_Trade_Lane_Ring_35
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_35
ids_name = 260921
pos = 40696, 0, -71689
rotate = 0, -60, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_34
next_ring = Li01_Trade_Lane_Ring_36
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_36
ids_name = 260921
pos = 46807, 0, -75013
rotate = 0, -60, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_35
behavior = NOTHING
tradelane_space_name = 196767
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_134
ids_name = 260924
pos = -34808, 0, 29961
rotate = 0, -158, 0
archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li01_Trade_Lane_Ring_135
behavior = NOTHING
tradelane_space_name = 196800
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_135
ids_name = 260924
pos = -31990, 0, 36911
rotate = 0, -158, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_134
next_ring = Li01_Trade_Lane_Ring_136
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_136
ids_name = 260924
pos = -29171, 0, 43862
rotate = 0, -158, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_135
next_ring = Li01_Trade_Lane_Ring_137
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_137
ids_name = 260924
pos = -26353, 0, 50812
rotate = 0, -158, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_136
next_ring = Li01_Trade_Lane_Ring_138
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_138
ids_name = 260924
pos = -23535, 0, 57762
rotate = 0, -158, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_137
next_ring = Li01_Trade_Lane_Ring_139
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_139
ids_name = 260924
pos = -20982, 0, 64456
rotate = 0, -158, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_138
next_ring = Li01_Trade_Lane_Ring_140
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_140
ids_name = 260924
pos = -17899, 0, 71663
rotate = 0, -158, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_139
behavior = NOTHING
tradelane_space_name = 196770
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_141
ids_name = 260917
pos = 2360, 0, -49173
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li01_Trade_Lane_Ring_142
tradelane_space_name = 5621
behavior = NOTHING
tradelane_space_name = 196776
reputation = li_p_grp
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Trade_Lane_Ring_142
ids_name = 260917
pos = -2826, 0, -46003
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_141
next_ring = Li01_Trade_Lane_Ring_143
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_143
ids_name = 260917
pos = -9187, 0, -42028
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_142
next_ring = Li01_Trade_Lane_Ring_144
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Trade_Lane_Ring_144
ids_name = 260917
pos = -15547, 0, -38053
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_143
next_ring = Li01_Trade_Lane_Ring_145
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Trade_Lane_Ring_145
ids_name = 260917
pos = -21907, 0, -34079
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_144
next_ring = Li01_Trade_Lane_Ring_146
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_146
ids_name = 260917
pos = -28267, 0, -30104
rotate = 0, 122, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_145
tradelane_space_name = 5611
behavior = NOTHING
tradelane_space_name = 196766
reputation = li_p_grp
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Trade_Lane_Ring_147
ids_name = 260918
pos = -33356, 0, -24000
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li01_Trade_Lane_Ring_148
behavior = NOTHING
tradelane_space_name = 196766
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_148
ids_name = 260918
pos = -33669, 0, -18340
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_147
next_ring = Li01_Trade_Lane_Ring_149
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_149
ids_name = 260918
pos = -33981, 0, -10847
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_148
next_ring = Li01_Trade_Lane_Ring_150
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_150
ids_name = 260918
pos = -34293, 0, -3353
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_149
next_ring = Li01_Trade_Lane_Ring_151
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_151
ids_name = 260918
pos = -34605, 0, 4140
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_150
next_ring = Li01_Trade_Lane_Ring_152
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_152
ids_name = 260918
pos = -34918, 0, 11634
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_151
next_ring = Li01_Trade_Lane_Ring_153
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_153
ids_name = 260918
pos = -35230, 0, 19127
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_152
next_ring = Li01_Trade_Lane_Ring_154
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_154
ids_name = 260918
pos = -35542, 0, 26621
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_153
behavior = NOTHING
tradelane_space_name = 196800
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_169
ids_name = 260922
pos = 45390, 0, 4015
rotate = 0, 37, 0
archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li01_Trade_Lane_Ring_170
behavior = NOTHING
tradelane_space_name = 196772
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_170
ids_name = 260922
pos = 41759, 0, -958
rotate = 0, 37, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_169
next_ring = Li01_Trade_Lane_Ring_171
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_171
ids_name = 260922
pos = 37280, 0, -6974
rotate = 0, 37, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_170
next_ring = Li01_Trade_Lane_Ring_172
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_172
ids_name = 260922
pos = 32801, 0, -12989
rotate = 0, 37, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_171
next_ring = Li01_Trade_Lane_Ring_173
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Trade_Lane_Ring_173
ids_name = 260922
pos = 28322, 0, -19005
rotate = 0, 37, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_172
next_ring = Li01_Trade_Lane_Ring_174
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_174
ids_name = 260922
pos = 23844, 0, -25021
rotate = 0, 37, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_173
next_ring = Li01_Trade_Lane_Ring_175
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Trade_Lane_Ring_175
ids_name = 260922
pos = 19365, 0, -31037
rotate = 0, 37, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_174
next_ring = Li01_Trade_Lane_Ring_176
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 2
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easy

[Object]
nickname = Li01_Trade_Lane_Ring_176
ids_name = 260922
pos = 14886, 0, -37053
rotate = 0, 37, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_175
next_ring = Li01_Trade_Lane_Ring_177
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_177
ids_name = 260922
pos = 10408, 0, -43069
rotate = 0, 37, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_176
next_ring = Li01_Trade_Lane_Ring_178
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_178
ids_name = 260922
pos = 7285, 0, -47348
rotate = 0, 37, 0
archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li01_Trade_Lane_Ring_177
behavior = NOTHING
tradelane_space_name = 196776
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest

[Object]
nickname = Li01_Trade_Lane_Ring_01
reputation = li_p_grp
pos = 48951, 0, 10247
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196768
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_02

[Object]
nickname = Li01_Trade_Lane_Ring_02
reputation = li_p_grp
pos = 51907, 0, 17972
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_01
next_ring = Li01_Trade_Lane_Ring_03

[Object]
nickname = Li01_Trade_Lane_Ring_03
reputation = li_p_grp
pos = 54863, 0, 25698
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_02
next_ring = Li01_Trade_Lane_Ring_04

[Object]
nickname = Li01_Trade_Lane_Ring_04
reputation = li_p_grp
pos = 57819, 0, 33424
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_03
next_ring = Li01_Trade_Lane_Ring_05

[Object]
nickname = Li01_Trade_Lane_Ring_05
reputation = li_p_grp
pos = 60775, 0, 41150
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_04
next_ring = Li01_Trade_Lane_Ring_06

[Object]
nickname = Li01_Trade_Lane_Ring_06
reputation = li_p_grp
pos = 63731, 0, 48876
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_05
next_ring = Li01_Trade_Lane_Ring_07

[Object]
nickname = Li01_Trade_Lane_Ring_07
reputation = li_p_grp
pos = 66687, 0, 56602
rotate = 0, -159, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196612
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_06

[Object]
nickname = Li01_Trade_Lane_Ring_08
reputation = li_p_grp
pos = 43852, 0, 8591
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196768
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_09

[Object]
nickname = Li01_Trade_Lane_Ring_09
reputation = li_p_grp
pos = 36286, 0, 10511
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_08
next_ring = Li01_Trade_Lane_Ring_10

[Object]
nickname = Li01_Trade_Lane_Ring_10
reputation = li_p_grp
pos = 28720, 0, 12431
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_09
next_ring = Li01_Trade_Lane_Ring_11

[Object]
nickname = Li01_Trade_Lane_Ring_11
reputation = li_p_grp
pos = 21154, 0, 14352
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_10
next_ring = Li01_Trade_Lane_Ring_12

[Object]
nickname = Li01_Trade_Lane_Ring_12
reputation = li_p_grp
pos = 13588, 0, 16272
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_11
next_ring = Li01_Trade_Lane_Ring_13

[Object]
nickname = Li01_Trade_Lane_Ring_13
reputation = li_p_grp
pos = 6022, 0, 18193
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_12
next_ring = Li01_Trade_Lane_Ring_14

[Object]
nickname = Li01_Trade_Lane_Ring_14
reputation = li_p_grp
pos = -1542, 0, 20113
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_13
next_ring = Li01_Trade_Lane_Ring_15

[Object]
nickname = Li01_Trade_Lane_Ring_15
reputation = li_p_grp
pos = -9108, 0, 22033
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_14
next_ring = Li01_Trade_Lane_Ring_21

[Object]
nickname = Li01_Trade_Lane_Ring_21
reputation = li_p_grp
pos = -16674, 0, 23954
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_15
next_ring = Li01_Trade_Lane_Ring_22

[Object]
nickname = Li01_Trade_Lane_Ring_22
reputation = li_p_grp
pos = -24240, 0, 25874
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_21
next_ring = Li01_Trade_Lane_Ring_23

[Object]
nickname = Li01_Trade_Lane_Ring_23
reputation = li_p_grp
pos = -31806, 0, 27795
rotate = 0, 104, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196774
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_22

[Object]
nickname = Li01_Trade_Lane_Ring_24
reputation = li_p_grp
pos = -38816, 0, 29148
rotate = 0, 109, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196774
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_25

[Object]
nickname = Li01_Trade_Lane_Ring_25
reputation = li_p_grp
pos = -47154, 0, 32169
rotate = 0, 109, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_24
next_ring = Li01_Trade_Lane_Ring_26

[Object]
nickname = Li01_Trade_Lane_Ring_26
reputation = li_p_grp
pos = -55492, 0, 35191
rotate = 0, 109, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_25
next_ring = Li01_Trade_Lane_Ring_27

[Object]
nickname = Li01_Trade_Lane_Ring_27
reputation = li_p_grp
pos = -63830, 0, 38212
rotate = 0, 109, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_26
next_ring = Li01_Trade_Lane_Ring_28

[Object]
nickname = Li01_Trade_Lane_Ring_28
reputation = li_p_grp
pos = -72168, 0, 41234
rotate = 0, 109, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_27
next_ring = Li01_Trade_Lane_Ring_29

[Object]
nickname = Li01_Trade_Lane_Ring_29
reputation = li_p_grp
pos = -80506, 0, 44256
rotate = 0, 109, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196610
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_28

[Object]
nickname = Li01_Trade_Lane_Ring_37
reputation = li_p_grp
pos = -81173, 0, 47181
rotate = 0, -168, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196610
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_38

[Object]
nickname = Li01_Trade_Lane_Ring_38
reputation = li_p_grp
pos = -79629, 0, 54537
rotate = 0, -168, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_37
next_ring = Li01_Trade_Lane_Ring_39

[Object]
nickname = Li01_Trade_Lane_Ring_39
reputation = li_p_grp
pos = -78085, 0, 61893
rotate = 0, -168, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_38
next_ring = Li01_Trade_Lane_Ring_40

[Object]
nickname = Li01_Trade_Lane_Ring_40
reputation = li_p_grp
pos = -76541, 0, 69249
rotate = 0, -168, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_39
next_ring = Li01_Trade_Lane_Ring_41

[Object]
nickname = Li01_Trade_Lane_Ring_41
reputation = li_p_grp
pos = -74997, 0, 76605
rotate = 0, -168, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_40
next_ring = Li01_Trade_Lane_Ring_42

[Object]
nickname = Li01_Trade_Lane_Ring_42
reputation = li_p_grp
pos = -73453, 0, 83961
rotate = 0, -168, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_41
next_ring = Li01_Trade_Lane_Ring_43

[Object]
nickname = Li01_Trade_Lane_Ring_43
reputation = li_p_grp
pos = -71910, 0, 91317
rotate = 0, -168, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 525008
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_42

[Object]
nickname = Li01_Trade_Lane_Ring_44
reputation = li_p_grp
pos = -83251, 0, 41678
rotate = 0, 33, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196610
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_45

[Object]
nickname = Li01_Trade_Lane_Ring_45
reputation = li_p_grp
pos = -87821, 0, 34690
rotate = 0, 33, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_44
next_ring = Li01_Trade_Lane_Ring_46

[Object]
nickname = Li01_Trade_Lane_Ring_46
reputation = li_p_grp
pos = -92391, 0, 27703
rotate = 0, 33, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_45
next_ring = Li01_Trade_Lane_Ring_47

[Object]
nickname = Li01_Trade_Lane_Ring_47
reputation = li_p_grp
pos = -96962, 0, 20716
rotate = 0, 33, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458819
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_46

[Object]
nickname = Li01_Trade_Lane_Ring_48
reputation = li_p_grp
pos = -98621, 0, 12876
rotate = 0, -16, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 458819
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_49

[Object]
nickname = Li01_Trade_Lane_Ring_49
reputation = li_p_grp
pos = -96400, 0, 5228
rotate = 0, -16, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_48
next_ring = Li01_Trade_Lane_Ring_50

[Object]
nickname = Li01_Trade_Lane_Ring_50
reputation = li_p_grp
pos = -94179, 0, -2420
rotate = 0, -16, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_49
next_ring = Li01_Trade_Lane_Ring_51

[Object]
nickname = Li01_Trade_Lane_Ring_51
reputation = li_p_grp
pos = -91958, 0, -10068
rotate = 0, -16, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196775
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_50

[Object]
nickname = Li01_Trade_Lane_Ring_52
reputation = li_p_grp
pos = -92849, 0, -16862
rotate = 0, -7, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196775
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_53

[Object]
nickname = Li01_Trade_Lane_Ring_53
reputation = li_p_grp
pos = -91701, 0, -26160
rotate = 0, -7, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_52
next_ring = Li01_Trade_Lane_Ring_54

[Object]
nickname = Li01_Trade_Lane_Ring_54
reputation = li_p_grp
pos = -90553, 0, -35459
rotate = 0, -7, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_53
next_ring = Li01_Trade_Lane_Ring_55

[Object]
nickname = Li01_Trade_Lane_Ring_55
reputation = li_p_grp
pos = -89405, 0, -44758
rotate = 0, -7, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 534000
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_54

[Object]
nickname = Li01_Trade_Lane_Ring_56
reputation = li_p_grp
pos = -39644, 0, -26113
rotate = 0, 103, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261168
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Li01_Trade_Lane_Ring_57

[Object]
nickname = Li01_Trade_Lane_Ring_57
reputation = li_p_grp
pos = -47992, 0, -24056
rotate = 0, 103, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_56
next_ring = Li01_Trade_Lane_Ring_58

[Object]
nickname = Li01_Trade_Lane_Ring_58
reputation = li_p_grp
pos = -56340, 0, -22000
rotate = 0, 103, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_57
next_ring = Li01_Trade_Lane_Ring_59

[Object]
nickname = Li01_Trade_Lane_Ring_59
reputation = li_p_grp
pos = -64688, 0, -19943
rotate = 0, 103, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_58
next_ring = Li01_Trade_Lane_Ring_60

[Object]
nickname = Li01_Trade_Lane_Ring_60
reputation = li_p_grp
pos = -73036, 0, -17887
rotate = 0, 103, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_59
next_ring = Li01_Trade_Lane_Ring_61

[Object]
nickname = Li01_Trade_Lane_Ring_61
reputation = li_p_grp
pos = -81384, 0, -15830
rotate = 0, 103, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_60
next_ring = Li01_Trade_Lane_Ring_62

[Object]
nickname = Li01_Trade_Lane_Ring_62
reputation = li_p_grp
pos = -89733, 0, -13774
rotate = 0, 103, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196775
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Li01_Trade_Lane_Ring_61

[Object]
nickname = Li01_to_POLICE01_hole
ids_name = 537471 
pos = -57000, 0, -6300
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_Li01_hole, gate_tunnel_bretonia