[LootCrate]
nickname = ammo_crate
DA_archetype = Equipment\models\commodities\crates\crate_grey.3db
LODranges = 0, 50, 150
hit_pts = 25
mass = 10
explosion_arch = debris_normal

[LootCrate]
nickname = ammo_crate_SYSTEM_liquidator
DA_archetype = equipment\models\TURRET\New\megatorpedo.cmp
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
LODranges = 3000, 7500
hit_pts = 25
mass = 10000
explosion_arch = explosion_li_cruiser_rebirth

[CloakingDevice]
nickname = cloak_fighter
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect01
cloakout_fx = no_cloakeffect01

[CloakingDevice]
nickname = cloak_nomad
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect05
cloakout_fx = no_cloakeffect05

[CloakingDevice]
nickname = cloak_nomad_srtc
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 4
cloakout_time = 4
cloakin_fx = no_cloakeffect05srtc
cloakout_fx = no_cloakeffect05srtc

[CloakingDevice]
nickname = cloak_gunboat
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect02
cloakout_fx = no_cloakeffect02

[CloakingDevice]
nickname = cloak_cruiser
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect03
cloakout_fx = no_cloakeffect03

[CloakingDevice]
nickname = cloak_battleship
ids_name = 1
ids_info = 1
hit_pts = 10000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect04
cloakout_fx = no_cloakeffect04

[CloakingDevice]
nickname = cloak_nomad_gunboat
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_gunboat
cloakout_fx = no_cloakeffect_gunboat

[CloakingDevice]
nickname = cloak_nomad_battleship
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 10
cloakout_time = 10
cloakin_fx = no_cloakeffect_battleship
cloakout_fx = no_cloakeffect_battleship

[CloakingDevice]
nickname = cloak_osiris
ids_name = 1
ids_info = 1
hit_pts = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
mass = 1
volume = 2
power_usage = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = no_cloakeffect06
cloakout_fx = no_cloakeffect06

[Motor]
nickname = missile01_mark01_rtc_motor
lifetime = 1.250000
accel = 106.666702
delay = 0

[Explosion]
nickname = missile01_mark01_rtc_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 489
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark01_rtc_ammo
explosion_arch = missile01_mark01_rtc_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 6.250000
Motor = missile01_mark01_rtc_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265146
ids_info = 266146
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark01_rtc
ids_name = 263146
ids_info = 264146
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = missile01_mark01_rtc_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 8178
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark01_ammo
explosion_arch = missile01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265147
ids_info = 266147
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark01
ids_name = 263147
ids_info = 264147
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 2.400000
projectile_archetype = missile01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark02_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 9494
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark02_ammo
explosion_arch = missile01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265148
ids_info = 266148
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark02
ids_name = 263148
ids_info = 264148
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 3.700000
projectile_archetype = missile01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark03_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark03_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 9824
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark03_ammo
explosion_arch = missile01_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265149
ids_info = 266149
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark03
ids_name = 263149
ids_info = 264149
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 6.100000
projectile_archetype = missile01_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark04_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark04_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 10182
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark04_ammo
explosion_arch = missile01_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark04_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265150
ids_info = 266150
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark04
ids_name = 263150
ids_info = 264150
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 10.500000
projectile_archetype = missile01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark05_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark05_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 11180
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark05_ammo
explosion_arch = missile01_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark05_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265151
ids_info = 266151
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark05
ids_name = 263151
ids_info = 264151
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 6489
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark01_ammo
explosion_arch = missile02_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark01_motor
force_gun_ori = false
const_effect = li_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265152
ids_info = 266152
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile02_mark01
ids_name = 263152
ids_info = 264152
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 2.400000
projectile_archetype = missile02_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 6746
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark02_ammo
explosion_arch = missile02_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark02_motor
force_gun_ori = false
const_effect = br_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265153
ids_info = 266153
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile02_mark02
ids_name = 263153
ids_info = 264153
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 3.700000
projectile_archetype = missile02_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark03_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 7212
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark03_ammo
explosion_arch = missile02_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark03_motor
force_gun_ori = false
const_effect = ku_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265154
ids_info = 266154
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile02_mark03
ids_name = 263154
ids_info = 264154
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 6.100000
projectile_archetype = missile02_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark04_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark04_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 8090
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark04_ammo
explosion_arch = missile02_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark04_motor
force_gun_ori = false
const_effect = rh_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265155
ids_info = 266155
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile02_mark04
ids_name = 263155
ids_info = 264155
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 10.500000
projectile_archetype = missile02_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile02_mark05_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = missile02_mark05_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 8890
energy_damage = 0
impulse = 0

[Munition]
nickname = missile02_mark05_ammo
explosion_arch = missile02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = missile02_mark05_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265156
ids_info = 266156
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile02_mark05
ids_name = 263156
ids_info = 264156
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = missile02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 16.299999
energy_damage = 12104
impulse = 0

[Munition]
nickname = missile03_mark01_ammo
explosion_arch = missile03_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark01_motor
force_gun_ori = false
const_effect = li_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265157
ids_info = 266157
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile03_mark01
ids_name = 263157
ids_info = 264157
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 0.200000
projectile_archetype = missile03_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark02_explosion
effect = br_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 31.600000
energy_damage = 12528
impulse = 0

[Munition]
nickname = missile03_mark02_ammo
explosion_arch = missile03_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark02_motor
force_gun_ori = false
const_effect = br_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265158
ids_info = 266158
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile03_mark02
ids_name = 263158
ids_info = 264158
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 0.300000
projectile_archetype = missile03_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark03_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark03_explosion
effect = ku_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 69.699997
energy_damage = 13576
impulse = 0

[Munition]
nickname = missile03_mark03_ammo
explosion_arch = missile03_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark03_motor
force_gun_ori = false
const_effect = ku_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265159
ids_info = 266159
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile03_mark03
ids_name = 263159
ids_info = 264159
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 0.700000
projectile_archetype = missile03_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile03_mark04_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile03_mark04_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 195.600006
energy_damage = 15648
impulse = 0

[Munition]
nickname = missile03_mark04_ammo
explosion_arch = missile03_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = missile03_mark04_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265160
ids_info = 266160
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile03_mark04
ids_name = 263160
ids_info = 264160
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = missile03_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor01_mark01_motor
lifetime = 0.892500
accel = 523.085083
delay = 0

[Explosion]
nickname = cruise_disruptor01_mark01_explosion
effect = li_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 337.400002
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor01_mark01_ammo
explosion_arch = cruise_disruptor01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.462500
Motor = cruise_disruptor01_mark01_motor
force_gun_ori = false
const_effect = li_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265161
ids_info = 266161
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor01_mark01
ids_name = 263161
ids_info = 264161
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 233.399994
toughness = 0.400000
projectile_archetype = cruise_disruptor01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor01_mark02_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor01_mark02_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 369
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor01_mark02_ammo
explosion_arch = cruise_disruptor01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor01_mark02_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265162
ids_info = 266162
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor01_mark02
ids_name = 263162
ids_info = 264162
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo01_mark01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = torpedo01_mark01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 24848
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo01_mark01_ammo
explosion_arch = torpedo01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = torpedo01_mark01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo01_mark01
ids_name = 263163
ids_info = 264163
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = torpedo01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo01_mark02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo01_mark02_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 29472
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo01_mark02_ammo
explosion_arch = torpedo01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo01_mark02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265164
ids_info = 266164
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo01_mark02
ids_name = 263164
ids_info = 264164
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = torpedo01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark01_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 10000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark01_ammo
explosion_arch = mine01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265165
ids_info = 266165
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = li_mine01
ammo_limit = 100

[MineDropper]
nickname = mine01_mark01
ids_name = 263165
ids_info = 264165
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 3.300000
projectile_archetype = mine01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark02_explosion
effect = br_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 11000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark02_ammo
explosion_arch = mine01_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265166
ids_info = 266166
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = br_mine01
ammo_limit = 100

[MineDropper]
nickname = mine01_mark02
ids_name = 263166
ids_info = 264166
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 5.000000
projectile_archetype = mine01_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark03_explosion
effect = ku_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 12500
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark03_ammo
explosion_arch = mine01_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265167
ids_info = 266167
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = ku_mine01
ammo_limit = 100

[MineDropper]
nickname = mine01_mark03
ids_name = 263167
ids_info = 264167
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 8.100000
projectile_archetype = mine01_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark04_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 13900
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark04_ammo
explosion_arch = mine01_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265168
ids_info = 266168
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = rh_mine01
ammo_limit = 100

[MineDropper]
nickname = mine01_mark04
ids_name = 263168
ids_info = 264168
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 13.900000
projectile_archetype = mine01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine01_mark05_explosion
effect = pi_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 15000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine01_mark05_ammo
explosion_arch = mine01_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265169
ids_info = 266169
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 90
acceleration = 200
const_effect = pi_mine01
ammo_limit = 100

[MineDropper]
nickname = mine01_mark05
ids_name = 263169
ids_info = 264169
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 32.599998
projectile_archetype = mine01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark01_explosion
effect = li_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 13000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark01_ammo
explosion_arch = mine02_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265170
ids_info = 266170
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = li_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark01
ids_name = 263170
ids_info = 264170
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 4.100000
projectile_archetype = mine02_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark02_explosion
effect = br_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 14000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark02_ammo
explosion_arch = mine02_mark02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265171
ids_info = 266171
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = br_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark02
ids_name = 263171
ids_info = 264171
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 6.300000
projectile_archetype = mine02_mark02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark03_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 15000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark03_ammo
explosion_arch = mine02_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265172
ids_info = 266172
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = ku_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark03
ids_name = 263172
ids_info = 264172
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 10.500000
projectile_archetype = mine02_mark03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark04_explosion
effect = rh_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 16000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark04_ammo
explosion_arch = mine02_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265173
ids_info = 266173
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = rh_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark04
ids_name = 263173
ids_info = 264173
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 21.200001
projectile_archetype = mine02_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark05_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 17000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark05_ammo
explosion_arch = mine02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265174
ids_info = 266174
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark05
ids_name = 263174
ids_info = 264174
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = mine02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_j_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 187.600000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_j_gun01_mark01
ids_name = 263175
ids_info = 264175
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.180000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100

[Munition]
nickname = fc_j_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.400002
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_j_gun01_mark02
ids_name = 263176
ids_info = 264176
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 56.220000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100

[Munition]
nickname = fc_j_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_j_gun01_mark03
ids_name = 263177
ids_info = 264177
DA_archetype = equipment\models\weapons\li_auto_cannon.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.719999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100

[Munition]
nickname = fc_j_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 187.600000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_j_turret01_mark01
ids_name = 263178
ids_info = 264178
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 47.180000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_j_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.400002
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_j_turret01_mark02
ids_name = 263179
ids_info = 264179
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 56.220000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_j_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_j_turret01_mark03
ids_name = 263180
ids_info = 264180
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 69.719999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_j_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 274.600000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lr_gun01_mark01
ids_name = 263181
ids_info = 264181
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 59.110000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 362.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lr_gun01_mark02
ids_name = 263182
ids_info = 264182
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.340000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 208.900002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lr_gun01_mark03
ids_name = 263183
ids_info = 264183
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 50.850000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 278.500000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lr_gun01_mark04
ids_name = 263184
ids_info = 264184
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 59.150000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.900000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 372.599998
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lr_gun01_mark05
ids_name = 263185
ids_info = 264185
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 274.600000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lr_turret01_mark01
ids_name = 263186
ids_info = 264186
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 59.110000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 362.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lr_turret01_mark02
ids_name = 263187
ids_info = 264187
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 74.340000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 208.500000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lr_turret01_mark03
ids_name = 263188
ids_info = 264188
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.150000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.900000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lr_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 278.599998
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lr_turret01_mark04
ids_name = 263189
ids_info = 264189
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 59.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lr_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 513.400002
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_gun01_mark01
ids_name = 263190
ids_info = 264190
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.600000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726.600006
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_gun01_mark02
ids_name = 263191
ids_info = 264191
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.400002
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_gun01_mark03
ids_name = 263192
ids_info = 264192
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110.700001
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_gun01_mark04
ids_name = 263193
ids_info = 264193
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91
refire_delay = 0.330000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1183
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_gun01_mark05
ids_name = 263194
ids_info = 264194
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 303.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_gun02_mark01
ids_name = 263195
ids_info = 264195
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.700001
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 4.600000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.399994
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_gun02_mark02
ids_name = 263196
ids_info = 264196
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.299999
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 5.800000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.699997
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = pi_plasma_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_gun02_mark03
ids_name = 263197
ids_info = 264197
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.520000
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 7.600000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461.600006
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_gun02_mark04
ids_name = 263198
ids_info = 264198
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.500000
refire_delay = 0.250000
muzzle_velocity = 850
toughness = 15.300000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.799988
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_gun02_mark05
ids_name = 263199
ids_info = 264199
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 850
toughness = 23.500000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726.600006
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_turret01_mark01
ids_name = 263200
ids_info = 264200
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.700001
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_turret01_mark02
ids_name = 263201
ids_info = 264201
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.520000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1183
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_turret01_mark03
ids_name = 263202
ids_info = 264202
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.500000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 303.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_turret02_mark01
ids_name = 263203
ids_info = 264203
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 78.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.600000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.699997
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_turret02_mark02
ids_name = 263204
ids_info = 264204
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.520000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_ou_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.600006
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_turret02_mark03
ids_name = 263205
ids_info = 264205
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.500000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 15.300000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 80, 100

[Munition]
nickname = fc_c_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 303.199997
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_gun01_mark01
ids_name = 263206
ids_info = 264206
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.240000
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 4.800000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.399994
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_gun01_mark02
ids_name = 263207
ids_info = 264207
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.620001
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 6.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.100006
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_gun01_mark03
ids_name = 263208
ids_info = 264208
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.820000
refire_delay = 0.250000
muzzle_velocity = 900
toughness = 8.400000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_04_impact
const_effect = pi_neutron_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_gun01_mark04
ids_name = 263209
ids_info = 264209
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.599998
refire_delay = 0.250000
muzzle_velocity = 850
toughness = 12.700000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_04_impact
const_effect = pi_neutron_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_gun01_mark05
ids_name = 263210
ids_info = 264210
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.800003
refire_delay = 0.250000
muzzle_velocity = 850
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79.100000
energy_damage = 2028
weapon_type = W_Pulse01
one_shot_sound = fire_pulse3
munition_hit_effect = pi_pulse_01_impact
const_effect = pi_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_gun02_mark01
ids_name = 263211
ids_info = 264211
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 75.240000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 0.400000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.400000
energy_damage = 1998
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_gun02_mark02
ids_name = 263212
ids_info = 264212
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.820000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 0.700000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84.799999
energy_damage = 2891
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_gun02_mark03
ids_name = 263213
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.800003
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.199997
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_turret01_mark01
ids_name = 263214
ids_info = 264214
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.240000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.100006
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_turret01_mark02
ids_name = 263215
ids_info = 264215
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.820000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_turret01_mark03
ids_name = 263216
ids_info = 264216
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.800003
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79.100000
energy_damage = 2028
weapon_type = W_Pulse01
one_shot_sound = fire_pulse3
munition_hit_effect = pi_pulse_01_impact
const_effect = pi_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_turret02_mark01
ids_name = 263217
ids_info = 264217
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 75.620001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 0.500000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_c_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.400000
energy_damage = 1998
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = pi_pulse_02_impact
const_effect = pi_pulse_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_turret02_mark02
ids_name = 263218
ids_info = 264218
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 94.599998
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 1.100000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun01_mark01_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 198.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_or_gun01_mark01_m1
ids_name = 263219
ids_info = 264219
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 50.090000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark01_m1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 198.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_or_gun01_mark01
ids_name = 263220
ids_info = 264220
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 50.620000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 264.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_or_gun01_mark02
ids_name = 263221
ids_info = 264221
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 62.469999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350.699997
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_or_gun01_mark03
ids_name = 263222
ids_info = 264222
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.780001
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_or_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 306
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_or_gun02_mark01
ids_name = 263223
ids_info = 264223
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 79.200001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 443.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_or_gun02_mark02
ids_name = 263224
ids_info = 264224
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.350000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 893.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_or_gun02_mark03
ids_name = 263225
ids_info = 264225
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.849998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 264.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_or_turret01_mark01
ids_name = 263226
ids_info = 264226
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 62.620000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350.699997
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_or_turret01_mark02
ids_name = 263227
ids_info = 264227
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.780001
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 443
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_or_turret02_mark01
ids_name = 263228
ids_info = 264228
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.200001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_or_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 893.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_or_turret02_mark02
ids_name = 263229
ids_info = 264229
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.849998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_or_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 286.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ci_photon_01_impact
const_effect = ci_photon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_gun01_mark01
ids_name = 263230
ids_info = 264230
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 51.760000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = ci_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 408.599998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ci_photon_02_impact
const_effect = ci_photon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_gun01_mark02
ids_name = 263231
ids_info = 264231
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 68.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = ci_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 290
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ci_photon_03_impact
const_effect = ci_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_gun01_mark03
ids_name = 263232
ids_info = 264232
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 52.750000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = ci_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 416.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_04_impact
const_effect = ci_photon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_gun01_mark04
ids_name = 263233
ids_info = 264233
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 71.119999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 286.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ci_photon_01_impact
const_effect = ci_photon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_turret01_mark01
ids_name = 263234
ids_info = 264234
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 51.760000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = ci_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 290
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ci_photon_02_impact
const_effect = ci_photon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_turret01_mark02
ids_name = 263235
ids_info = 264235
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 52.750000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = ci_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 416.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_03_impact
const_effect = ci_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_turret01_mark03
ids_name = 263236
ids_info = 264236
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 71.119999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_transport_turret01_mark01
ids_name = 263237
ids_info = 264237
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_transport_turret01_mark02
ids_name = 263238
ids_info = 264238
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_transport_turret01_mark03
ids_name = 263239
ids_info = 264239
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_transport_turret02_mark01
ids_name = 263240
ids_info = 264240
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 561
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_transport_turret02_mark02
ids_name = 263241
ids_info = 264241
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 598.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_transport_turret02_mark03
ids_name = 263242
ids_info = 264242
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_train_turret01_mark01
ids_name = 263243
ids_info = 264243
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_train_turret01_mark02
ids_name = 263244
ids_info = 264244
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_train_turret01_mark03
ids_name = 263245
ids_info = 264245
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 526.900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_train_turret02_mark01
ids_name = 263246
ids_info = 264246
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 533.700001
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_train_turret02_mark02
ids_name = 263247
ids_info = 264247
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 541.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_train_turret02_mark03
ids_name = 263248
ids_info = 264248
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_train_turret03_mark01
ids_name = 263249
ids_info = 264249
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 551
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_train_turret03_mark02
ids_name = 263250
ids_info = 264250
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_gm_train_turret03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 562.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_train_turret03_mark03
ids_name = 263251
ids_info = 264251
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461.799999
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_gun01_mark01
ids_name = 263252
ids_info = 264252
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.940000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = ci_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 932.200001
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_gun01_mark02
ids_name = 263253
ids_info = 264253
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.959999
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 312.400002
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = ci_tachyon_03_impact
const_effect = ci_tachyon_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_gun01_mark03
ids_name = 263254
ids_info = 264254
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.620001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = ci_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 447.399994
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = ci_tachyon_04_impact
const_effect = ci_tachyon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_gun01_mark04
ids_name = 263255
ids_info = 264255
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.820000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = ci_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 894
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = ci_tachyon_04_impact
const_effect = ci_tachyon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_gun01_mark05
ids_name = 263256
ids_info = 264256
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.599998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = ci_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 932.799999
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = ci_tachyon_01_impact
const_effect = ci_tachyon_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_turret01_mark01
ids_name = 263257
ids_info = 264257
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.940000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = ci_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 312.400002
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_turret01_mark02
ids_name = 263258
ids_info = 264258
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 78.620001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 447
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = ci_tachyon_03_impact
const_effect = ci_tachyon_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_turret01_mark03
ids_name = 263259
ids_info = 264259
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.599998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = ci_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_im_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_transport_turret01_mark01
ids_name = 263260
ids_info = 264260
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_transport_turret01_mark02
ids_name = 263261
ids_info = 264261
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_transport_turret01_mark03
ids_name = 263262
ids_info = 264262
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_transport_turret02_mark01
ids_name = 263263
ids_info = 264263
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 551
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_transport_turret02_mark02
ids_name = 263264
ids_info = 264264
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 598.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_transport_turret02_mark03
ids_name = 263265
ids_info = 264265
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_train_turret01_mark01
ids_name = 263266
ids_info = 264266
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_train_turret01_mark02
ids_name = 263267
ids_info = 264267
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_train_turret01_mark03
ids_name = 263268
ids_info = 264268
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 526.900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_train_turret02_mark01
ids_name = 263269
ids_info = 264269
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 533.700001
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_train_turret02_mark02
ids_name = 263270
ids_info = 264270
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 541.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_train_turret02_mark03
ids_name = 263271
ids_info = 264271
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_train_turret03_mark01
ids_name = 263272
ids_info = 264272
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 551
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_train_turret03_mark02
ids_name = 263273
ids_info = 264273
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_train_turret03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 562.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_train_turret03_mark03
ids_name = 263274
ids_info = 264274
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_miner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 624.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_miner_turret01
ids_name = 263275
ids_info = 264275
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_miner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_miner_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 641.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_miner_turret02
ids_name = 263276
ids_info = 264276
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_miner_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_im_miner_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 662.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_im_miner_turret03
ids_name = 263277
ids_info = 264277
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_im_miner_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = gd_bh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 278.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_gun01_mark01
ids_name = 263278
ids_info = 264278
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 59.650000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 372.600000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_gun01_mark02
ids_name = 263279
ids_info = 264279
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.850000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 262.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_gun01_mark03
ids_name = 263280
ids_info = 264280
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 62.760000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348.699997
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_gun01_mark04
ids_name = 263281
ids_info = 264281
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.139999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 288
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_gun01_mark05
ids_name = 263282
ids_info = 264282
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 63.750000
refire_delay = 0.120000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 382
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_gun01_mark06
ids_name = 263283
ids_info = 264283
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.119999
refire_delay = 0.120000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_gun02_mark01
ids_name = 263284
ids_info = 264284
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.300000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_gun02_mark02
ids_name = 263285
ids_info = 264285
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 410.500000
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_gun02_mark03
ids_name = 263286
ids_info = 264286
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.520000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.100000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860.300003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_gun02_mark04
ids_name = 263287
ids_info = 264287
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.279999
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.200012
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_gun02_mark05
ids_name = 263288
ids_info = 264288
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 278.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_turret01_mark01
ids_name = 263289
ids_info = 264289
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 59.650000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 372.600000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_turret01_mark02
ids_name = 263290
ids_info = 264290
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 74.850000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_turret01_mark03
ids_name = 263291
ids_info = 264291
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.760000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 382
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_turret01_mark04
ids_name = 263292
ids_info = 264292
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 74.750000
refire_delay = 0.120000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_turret02_mark01
ids_name = 263293
ids_info = 264293
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860.300003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle4
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_turret02_mark02
ids_name = 263294
ids_info = 264294
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.279999
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_bh_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.200012
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_bh_turret02_mark03
ids_name = 263295
ids_info = 527956
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_bh_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.900002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_gun01_mark01
ids_name = 263296
ids_info = 264296
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58.830000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_gun01_mark02
ids_name = 263297
ids_info = 264297
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.959999
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 490.900002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_gun01_mark03
ids_name = 263298
ids_info = 264298
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 75.040001
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 236.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_gun01_mark04
ids_name = 263299
ids_info = 264299
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 55.169998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.900002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_turret01_mark01
ids_name = 263300
ids_info = 264300
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.830000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 490.900002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_turret01_mark02
ids_name = 263301
ids_info = 264301
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 75.040001
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 362.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_bd_gun01_mark01
ids_name = 263302
ids_info = 264302
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.620000
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 372.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_bd_gun01_mark02
ids_name = 263303
ids_info = 264303
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.469999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348.699997
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_03_impact
const_effect = pi_laser_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_bd_gun01_mark03
ids_name = 263304
ids_info = 264304
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.780001
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 382
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_bd_gun01_mark04
ids_name = 263305
ids_info = 264305
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 74.119999
refire_delay = 0.120000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 362.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = pi_laser_01_impact
const_effect = pi_laser_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_bd_turret01_mark01
ids_name = 263306
ids_info = 264306
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 74.469999
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = pi_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_bd_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_bd_turret01_mark02
ids_name = 263307
ids_info = 264307
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 74.119999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_bd_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 513.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_b_gun01_mark01
ids_name = 263308
ids_info = 264308
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.700001
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726.799988
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_b_gun01_mark02
ids_name = 263309
ids_info = 264309
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.699997
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_b_gun01_mark03
ids_name = 263310
ids_info = 264310
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_b_turret01_mark01
ids_name = 263311
ids_info = 264311
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.700001
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_b_turret01_mark02
ids_name = 263312
ids_info = 264312
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_z_gun01_mark01
ids_name = 263313
ids_info = 264313
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58.450000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.700001
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_z_gun01_mark02
ids_name = 263314
ids_info = 264314
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.800000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 196.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_z_gun01_mark03
ids_name = 263315
ids_info = 264315
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 50.350000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 292.199997
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_z_gun01_mark04
ids_name = 263316
ids_info = 264316
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 60.849998
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502.699997
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_z_gun01_mark05
ids_name = 263317
ids_info = 264317
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 77
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.700001
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_z_turret01_mark01
ids_name = 263318
ids_info = 264318
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.800000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 292.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_z_turret01_mark02
ids_name = 263319
ids_info = 264319
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 60.350000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_z_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502.699997
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_z_turret01_mark03
ids_name = 263320
ids_info = 264320
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 77
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_z_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 310
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lh_gun01_mark01
ids_name = 263321
ids_info = 264321
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 60.700001
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 485
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lh_gun01_mark02
ids_name = 263322
ids_info = 264322
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 77.299999
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 947.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lh_gun01_mark03
ids_name = 263323
ids_info = 264323
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 95.520000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 485
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lh_turret01_mark01
ids_name = 263324
ids_info = 264324
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 77.700001
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 947.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lh_turret01_mark02
ids_name = 263325
ids_info = 264325
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 95.520000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 313.100006
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = pi_plasma_01_impact
const_effect = pi_plasma_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_h_gun01_mark01
ids_name = 263326
ids_info = 264326
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.939999
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450.100006
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = pi_plasma_02_impact
const_effect = pi_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_h_gun01_mark02
ids_name = 263327
ids_info = 264327
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.560001
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = pi_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = pi_plasma_03_impact
const_effect = pi_plasma_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_h_gun01_mark03
ids_name = 263328
ids_info = 264328
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450.100006
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = pi_plasma_01_impact
const_effect = pi_plasma_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_h_turret01_mark01
ids_name = 263329
ids_info = 264329
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.939999
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_h_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = pi_plasma_02_impact
const_effect = pi_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_h_turret01_mark02
ids_name = 263330
ids_info = 264330
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_h_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 303
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_m_gun01_mark01
ids_name = 263331
ids_info = 264331
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.200001
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_m_gun01_mark02
ids_name = 263332
ids_info = 264332
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.350000
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_m_gun01_mark03
ids_name = 263333
ids_info = 264333
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.849998
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_m_turret01_mark01
ids_name = 263334
ids_info = 264334
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.200001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_m_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_m_turret01_mark02
ids_name = 263335
ids_info = 264335
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.849998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_m_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_g_gun01_mark01
ids_name = 263336
ids_info = 264336
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58.960000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.700001
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_g_gun01_mark02
ids_name = 263337
ids_info = 264337
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.640000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 269.300003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_g_gun01_mark03
ids_name = 263338
ids_info = 264338
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58.160000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 478.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_g_gun01_mark04
ids_name = 263339
ids_info = 264339
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.080000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_u_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 303
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron2
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_u_gun01_mark01
ids_name = 263340
ids_info = 264340
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.800000
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_u_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron2
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_u_gun01_mark02
ids_name = 263341
ids_info = 264341
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.350000
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_u_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_u_gun01_mark03
ids_name = 263342
ids_info = 264342
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_gc_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 194.700001
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_gc_gun01_mark01
ids_name = 263343
ids_info = 264343
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 50.800000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_gc_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_gc_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 290.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_02_impact
const_effect = pi_photon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_gc_gun01_mark02
ids_name = 263344
ids_info = 264344
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 60.350000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_gc_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_gc_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 499.699997
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_gc_gun01_mark03
ids_name = 263345
ids_info = 264345
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 77
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_gc_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 706.699997
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lwb_gun01_mark01
ids_name = 263346
ids_info = 264346
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.320000
refire_delay = 0.330000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1189.699997
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lwb_gun01_mark02
ids_name = 263347
ids_info = 264347
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110.160000
refire_delay = 0.330000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lwb_gun01_mark03
ids_name = 263348
ids_info = 264348
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.759998
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = pi_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209.299988
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lwb_gun01_mark04
ids_name = 263349
ids_info = 264349
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110.800003
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_fa_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 523.400002
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_01_impact
const_effect = pi_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_fa_gun01_mark01
ids_name = 263350
ids_info = 264350
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 78.070000
refire_delay = 0.330000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_fa_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_fa_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 736.600006
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_02_impact
const_effect = pi_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_fa_gun01_mark02
ids_name = 263351
ids_info = 264351
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91.930000
refire_delay = 0.330000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = pi_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_fa_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_fa_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1219.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_fa_gun01_mark03
ids_name = 263352
ids_info = 264352
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110.130001
refire_delay = 0.330000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_fa_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 522.400002
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_01_impact
const_effect = pi_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_x_gun01_mark01
ids_name = 263353
ids_info = 264353
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 84.300000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.900000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 984.599998
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_02_impact
const_effect = pi_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_x_gun01_mark02
ids_name = 263354
ids_info = 264354
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 96.680000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.600000
flash_particle_name = pi_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 522.399994
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_x_gun01_mark03
ids_name = 263355
ids_info = 264355
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 84.299999
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 5.800000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_x_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 984.699997
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_x_gun01_mark04
ids_name = 263356
ids_info = 264356
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 96.520000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_x_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 196.299999
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun01_mark01
ids_name = 263357
ids_info = 264357
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 49.090000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 262.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun01_mark02
ids_name = 263358
ids_info = 264358
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 62.380000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun01_mark03
ids_name = 263359
ids_info = 264359
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.780000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200.600000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun01_mark04
ids_name = 263360
ids_info = 264360
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 49.880000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 268.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun01_mark05
ids_name = 263361
ids_info = 264361
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 62.620000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 356.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_04_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun01_mark06
ids_name = 263362
ids_info = 264362
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.469999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun01_mark06_m11_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 356.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_04_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun01_mark06_m11
ids_name = 263363
ids_info = 264363
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_5
damage_per_fire = 0
power_usage = 73.119999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark06_m11_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 744.800003
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma1
munition_hit_effect = li_plasma_01_impact
const_effect = li_plasma_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun02_mark01
ids_name = 263364
ids_info = 264364
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 89.379999
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 982.400002
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma1
munition_hit_effect = li_plasma_02_impact
const_effect = li_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun02_mark02
ids_name = 263365
ids_info = 264365
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 110.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = li_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1504.399994
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun02_mark03
ids_name = 263366
ids_info = 264366
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 148.120001
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = li_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 612.600006
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_03_impact
const_effect = li_plasma_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun02_mark04
ids_name = 263367
ids_info = 264367
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 89.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = li_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1004.399994
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_03_impact
const_effect = li_plasma_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun02_mark05
ids_name = 263368
ids_info = 264368
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 110.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = li_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_04_impact
const_effect = li_plasma_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun02_mark06
ids_name = 263369
ids_info = 264369
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 148.879997
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = li_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 262.299999
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_turret01_mark01
ids_name = 263370
ids_info = 264370
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 62.090000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 348.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_turret01_mark02
ids_name = 263371
ids_info = 264371
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.780000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 356.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_turret01_mark03
ids_name = 263372
ids_info = 264372
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.620000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 982.800003
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma1
munition_hit_effect = li_plasma_01_impact
const_effect = li_plasma_01_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_turret02_mark01
ids_name = 263373
ids_info = 264373
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.379999
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = li_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1504.399994
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma2
munition_hit_effect = li_plasma_02_impact
const_effect = li_plasma_02_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_turret02_mark02
ids_name = 263374
ids_info = 264374
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 148.120001
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = li_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560.399994
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = li_plasma_03_impact
const_effect = li_plasma_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_turret02_mark03
ids_name = 263375
ids_info = 264375
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 148.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = li_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 550.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_cruiser_turret01
ids_name = 263376
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 350

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = li_cruiser_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = li_cruiser_forward_gun01
ids_name = 263377
ids_info = 264377
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 4.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = li_cruiser_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_cruiser_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 4000.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_cruiser_missile_turret01_ammo
explosion_arch = li_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = li_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = li_cruiser_missile_turret01
ids_name = 263378
ids_info = 264378
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 1.600000
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = li_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_turret01
ids_name = 263379
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_turret02
ids_name = 263380
ids_info = 264380
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_turret03
ids_name = 263381
ids_info = 264381
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = li_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 650.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_turret04
ids_name = 263382
ids_info = 264382
DA_archetype = equipment\models\turret\li_turret04.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = li_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = li_battleship_flak_turret01_explosion
effect = li_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 810.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_battleship_flak_turret01_ammo
explosion_arch = li_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 4
lifetime = 5
Motor = li_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = li_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_flak_turret01
ids_name = 263383
ids_info = 264383
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 1.600000
flash_particle_name = li_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = li_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_battleship_missile_turret01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 81.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_battleship_missile_turret01_ammo
explosion_arch = li_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = li_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_missile_turret01
ids_name = 263384
ids_info = 264384
DA_archetype = equipment\models\turret\li_turret04b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 1.600000
light_anim = l_gun01_flash
projectile_archetype = li_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = li_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_prison_turret01
ids_name = 263385
ids_info = 264385
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = br_tachyon_01_impact
const_effect = br_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gun01_mark01
ids_name = 263386
ids_info = 264386
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.700001
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = br_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_02_impact
const_effect = br_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gun01_mark02
ids_name = 263387
ids_info = 264387
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.299999
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = br_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 451.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_03_impact
const_effect = br_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gun01_mark03
ids_name = 263388
ids_info = 264388
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.520000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = br_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = br_tachyon_04_impact
const_effect = br_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gun01_mark04
ids_name = 263389
ids_info = 264389
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.279999
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = br_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 441.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = br_particle_01_impact
const_effect = br_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gun02_mark01
ids_name = 263390
ids_info = 264390
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.700001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = br_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 888.199997
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_02_impact
const_effect = br_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gun02_mark02
ids_name = 263391
ids_info = 264391
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.299999
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = br_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 431.100006
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_03_impact
const_effect = br_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gun02_mark03
ids_name = 263392
ids_info = 264392
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.520000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = br_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 878.100006
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle4
munition_hit_effect = br_particle_04_impact
const_effect = br_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gun02_mark04
ids_name = 263393
ids_info = 264393
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.279999
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = br_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = br_tachyon_01_impact
const_effect = br_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_turret01_mark01
ids_name = 263394
ids_info = 264394
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.700001
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.200000
flash_particle_name = br_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_02_impact
const_effect = br_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_turret01_mark02
ids_name = 263395
ids_info = 264395
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.299999
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = br_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = br_tachyon_03_impact
const_effect = br_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_turret01_mark03
ids_name = 263396
ids_info = 264396
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.520000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = br_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 441.800003
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = br_particle_01_impact
const_effect = br_particle_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_turret02_mark01
ids_name = 263397
ids_info = 264397
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.700001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = br_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 888.199997
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_02_impact
const_effect = br_particle_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_turret02_mark02
ids_name = 263398
ids_info = 264398
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.299999
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 4.800000
flash_particle_name = br_particle_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 878.100006
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle3
munition_hit_effect = br_particle_03_impact
const_effect = br_particle_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_turret02_mark03
ids_name = 263399
ids_info = 264399
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.520000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = br_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = br_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_destroyer_turret01
ids_name = 263400
ids_info = 264400
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_destroyer_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_destroyer_turret02
ids_name = 263401
ids_info = 264401
DA_archetype = equipment\models\turret\br_turret02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = br_destroyer_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_destroyer_turret03
ids_name = 263402
ids_info = 264402
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_destroyer_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_destroyer_turret04
ids_name = 263403
ids_info = 264403
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = br_destroyer_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_destroyer_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_destroyer_missile_turret01_ammo
explosion_arch = br_destroyer_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = br_destroyer_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = br_destroyer_missile_turret01
ids_name = 263404
ids_info = 264404
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gunboat_turret01
ids_name = 263405
ids_info = 264405
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gunboat_turret02
ids_name = 263406
ids_info = 264406
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = br_gunboat_forward_gun01
ids_name = 263407
ids_info = 264407
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = br_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_gunboat_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_gunboat_missile_turret01_ammo
explosion_arch = br_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = br_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = br_gunboat_missile_turret01
ids_name = 263408
ids_info = 264408
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_battleship_turret01
ids_name = 263409
ids_info = 264409
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_battleship_turret02
ids_name = 263410
ids_info = 264410
DA_archetype = equipment\models\turret\br_turret02.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1000

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = br_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 102
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_battleship_turret03
ids_name = 263411
ids_info = 264411
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_battleship_turret04
ids_name = 263412
ids_info = 264412
DA_archetype = equipment\models\turret\br_turret04.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = br_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = br_battleship_flak_turret01_explosion
effect = br_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_battleship_flak_turret01_ammo
explosion_arch = br_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = br_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = br_battleship_flak_turret01
ids_name = 263413
ids_info = 264413
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 2.000000
flash_particle_name = br_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = br_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_battleship_missile_turret01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 102
energy_damage = 0
impulse = 0

[Munition]
nickname = br_battleship_missile_turret01_ammo
explosion_arch = br_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = br_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = br_battleship_missile_turret01
ids_name = 263414
ids_info = 264414
DA_archetype = equipment\models\turret\br_turret04b.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 2.000000
light_anim = l_gun01_flash
projectile_archetype = br_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = br_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 51
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_prison_turret01
ids_name = 263415
ids_info = 264415
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 550

[Munition]
nickname = ku_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_01_impact
const_effect = ku_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gun01_mark01
ids_name = 263416
ids_info = 264416
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.200001
refire_delay = 0.250000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_02_impact
const_effect = ku_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gun01_mark02
ids_name = 263417
ids_info = 264417
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.350000
refire_delay = 0.250000
muzzle_velocity = 850.400024
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 451.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = ku_neutron_03_impact
const_effect = ku_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gun01_mark03
ids_name = 263418
ids_info = 264418
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90.849998
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = ku_neutron_04_impact
const_effect = ku_neutron_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gun01_mark04
ids_name = 263419
ids_info = 264419
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ku_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_01_impact
const_effect = ku_photon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gun02_mark01
ids_name = 263420
ids_info = 264420
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 56.150000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.900002
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_02_impact
const_effect = ku_photon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gun02_mark02
ids_name = 263421
ids_info = 264421
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.760000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 264.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_03_impact
const_effect = ku_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gun02_mark03
ids_name = 263422
ids_info = 264422
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 56.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 346.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_04_impact
const_effect = ku_photon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gun02_mark04
ids_name = 263423
ids_info = 264423
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.750000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ku_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ku_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 461
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_01_impact
const_effect = ku_neutron_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_turret01_mark01
ids_name = 263424
ids_info = 264424
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90.200001
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_neutron_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.800003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_02_impact
const_effect = ku_neutron_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_turret01_mark02
ids_name = 263425
ids_info = 264425
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.350000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_neutron_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898.300003
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = ku_neutron_03_impact
const_effect = ku_neutron_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_turret01_mark03
ids_name = 263426
ids_info = 264426
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.849998
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_01_impact
const_effect = ku_photon_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_turret02_mark01
ids_name = 263427
ids_info = 264427
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 56.150000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.000000
flash_particle_name = ku_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.900002
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_02_impact
const_effect = ku_photon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_turret02_mark02
ids_name = 263428
ids_info = 264428
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 69.760000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 346.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon4
munition_hit_effect = ku_photon_03_impact
const_effect = ku_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_turret02_mark03
ids_name = 263429
ids_info = 264429
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 69.139999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = ku_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 463.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_destroyer_turret01
ids_name = 263430
ids_info = 264430
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ku_destroyer_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 463.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_destroyer_turret02
ids_name = 263431
ids_info = 264431
DA_archetype = equipment\models\turret\ku_turret02.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = ku_destroyer_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 463.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_destroyer_turret03
ids_name = 263432
ids_info = 264432
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 350

[Motor]
nickname = ku_destroyer_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_destroyer_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 263.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_destroyer_missile_turret01_ammo
explosion_arch = ku_destroyer_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = ku_destroyer_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = ku_destroyer_missile_turret01
ids_name = 263433
ids_info = 264433
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 5.300000
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = ku_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 363.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gunboat_turret01
ids_name = 263434
ids_info = 264434
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 350

[Munition]
nickname = ku_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2815
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gunboat_forward_gun01
ids_name = 263435
ids_info = 264435
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 81024
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 16.299999
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = ku_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_gunboat_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 263.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_gunboat_missile_turret01_ammo
explosion_arch = ku_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = ku_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gunboat_missile_turret01
ids_name = 263436
ids_info = 264436
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 5.300000
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = ku_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 563.500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_battleship_turret01
ids_name = 263437
ids_info = 264437
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 800

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ku_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 563.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_battleship_turret02
ids_name = 263438
ids_info = 264438
DA_archetype = equipment\models\turret\ku_turret02.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = ku_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 531.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_battleship_turret03
ids_name = 263439
ids_info = 264439
DA_archetype = equipment\models\turret\ku_turret03.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 600

[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = ku_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 263.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_battleship_turret04
ids_name = 263440
ids_info = 264440
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 350

[Motor]
nickname = ku_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = ku_battleship_flak_turret01_explosion
effect = ku_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 263.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_battleship_flak_turret01_ammo
explosion_arch = ku_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = ku_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = ku_battleship_flak_turret01
ids_name = 263441
ids_info = 264441
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 5.300000
flash_particle_name = ku_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 500

[LOD]
obj = barrel
LODranges = 0, 350

[Motor]
nickname = ku_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_battleship_missile_turret01_explosion
effect = ku_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 1264
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_battleship_missile_turret01_ammo
explosion_arch = ku_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = ku_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = ku_battleship_missile_turret01
ids_name = 263442
ids_info = 264442
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 66.699997
toughness = 3.200000
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = ku_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_prison_turret01
ids_name = 263443
ids_info = 264443
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 550

[Munition]
nickname = rh_gun01_mark01_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gun01_mark01_m1
ids_name = 263444
ids_info = 264444
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 58.150000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark01_m3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gun01_mark01_m3
ids_name = 263445
ids_info = 264445
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 58.450000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.000000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_m3_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gun01_mark01
ids_name = 263446
ids_info = 264446
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58.350000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.900002
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect = rh_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gun01_mark02
ids_name = 263447
ids_info = 264447
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.849998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 269.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect = rh_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gun01_mark03
ids_name = 263448
ids_info = 264448
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 478.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_04_impact
const_effect = rh_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gun01_mark04
ids_name = 263449
ids_info = 264449
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.500000
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = rh_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 982.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = rh_plasma_01_impact
const_effect = rh_plasma_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gun02_mark01
ids_name = 263450
ids_info = 264450
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 110.879997
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1504.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_02_impact
const_effect = rh_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gun02_mark02
ids_name = 263451
ids_info = 264451
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 148.120003
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = rh_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1004
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gun02_mark03
ids_name = 263452
ids_info = 264452
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 110.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = rh_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma5
munition_hit_effect = rh_plasma_04_impact
const_effect = rh_plasma_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gun02_mark04
ids_name = 263453
ids_info = 264453
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 148.750000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 279.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_turret01_mark01
ids_name = 263454
ids_info = 264454
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 58.350000
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 488.900002
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_02_impact
const_effect = rh_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_turret01_mark02
ids_name = 263455
ids_info = 264455
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73.849998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 5.600000
flash_particle_name = rh_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 478.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact
const_effect = rh_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_turret01_mark03
ids_name = 263456
ids_info = 264456
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73
refire_delay = 0.170000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 982.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = rh_plasma_01_impact
const_effect = rh_plasma_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_turret02_mark01
ids_name = 263457
ids_info = 264457
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.879997
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1504.200012
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_02_impact
const_effect = rh_plasma_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_turret02_mark02
ids_name = 263458
ids_info = 264458
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 148.120003
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = rh_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560
energy_damage = 0
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_turret02_mark03
ids_name = 263459
ids_info = 264459
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 148.500000
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = rh_plasma_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 452.099998
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_cruiser_turret01
ids_name = 263460
ids_info = 264460
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_cruiser_turret01_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100.400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_cruiser_turret01_rtc
ids_name = 263461
ids_info = 264461
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 0.400000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret01_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 479
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_cruiser_turret02
ids_name = 263462
ids_info = 264462
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_cruiser_turret02_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8.200000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_cruiser_turret02_rtc
ids_name = 263463
ids_info = 264463
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret02_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 479
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_cruiser_turret03
ids_name = 263464
ids_info = 264464
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_cruiser_turret03_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8.200000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_cruiser_turret03_rtc
ids_name = 263465
ids_info = 264465
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret03_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_cruiser_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 498
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_cruiser_turret04
ids_name = 263466
ids_info = 264466
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = rh_cruiser_turret04_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_cruiser_turret04_rtc
ids_name = 263467
ids_info = 264467
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5.090000
refire_delay = 0.120000
muzzle_velocity = 1222.199951
toughness = 1.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_turret04_rtc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_cruiser_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_cruiser_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 202
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_cruiser_missile_turret01_ammo
explosion_arch = rh_cruiser_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_cruiser_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_cruiser_missile_turret01
ids_name = 263468
ids_info = 264468
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 4.000000
light_anim = l_gun01_flash
projectile_archetype = rh_cruiser_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gunboat_turret01
ids_name = 263469
ids_info = 264469
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gunboat_turret02
ids_name = 263470
ids_info = 264470
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Munition]
nickname = rh_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gunboat_forward_gun01
ids_name = 263471
ids_info = 264471
DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 10.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = rh_gunboat_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_gunboat_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 2000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_gunboat_missile_turret01_ammo
explosion_arch = rh_gunboat_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_gunboat_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gunboat_missile_turret01
ids_name = 263472
ids_info = 264472
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 4.000000
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 552.099998
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret01
ids_name = 263473
ids_info = 264473
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 579
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret02
ids_name = 263474
ids_info = 264474
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 579
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret03
ids_name = 263475
ids_info = 264475
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret04
ids_name = 263476
ids_info = 264476
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_flak_turret01_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = rh_battleship_flak_turret01_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 858
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_flak_turret01_ammo
explosion_arch = rh_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = rh_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_flak_turret01
ids_name = 263477
ids_info = 264477
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 3.200000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_missile_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_battleship_missile_turret01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 348.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_missile_turret01_ammo
explosion_arch = rh_battleship_missile_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_battleship_missile_turret01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_missile_turret01
ids_name = 263478
ids_info = 264478
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 31584
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 7.000000
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret01_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 174.899994
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret01_a
ids_name = 263479
ids_info = 264479
DA_archetype = equipment\models\turret\rh_turret01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.500000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_battleship_turret02_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret02_a
ids_name = 263480
ids_info = 264480
DA_archetype = equipment\models\turret\rh_turret02.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret02_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_battleship_turret03_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret03_a
ids_name = 263481
ids_info = 264481
DA_archetype = equipment\models\turret\rh_turret03.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret03_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_battleship_turret04_a_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret04_a
ids_name = 263482
ids_info = 264482
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 10.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret04_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_flak_turret01_a_motor
lifetime = 1
accel = 166.666702
delay = 0

[Explosion]
nickname = rh_battleship_flak_turret01_a_explosion
effect = rh_flakcannon01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2
hull_damage = 530
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_flak_turret01_a_ammo
explosion_arch = rh_battleship_flak_turret01_a_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 0.500000
lifetime = 5
Motor = rh_battleship_flak_turret01_a_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_flak_turret01_a
ids_name = 263483
ids_info = 264483
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 83.300003
toughness = 10.600000
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_flak_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 300

[LOD]
obj = barrel
LODranges = 0, 400

[Motor]
nickname = rh_battleship_missile_turret01_a_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_battleship_missile_turret01_a_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 16
hull_damage = 815
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_battleship_missile_turret01_a_ammo
explosion_arch = rh_battleship_missile_turret01_a_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 9.375000
Motor = rh_battleship_missile_turret01_a_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_missile_turret01_a
ids_name = 263484
ids_info = 264484
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 81024
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 66.699997
toughness = 16.299999
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_missile_turret01_a_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = rh_prison_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 79
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_prison_turret01
ids_name = 263485
ids_info = 264485
DA_archetype = equipment\models\turret\prison_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_prison_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 450

[LOD]
obj = barrel
LODranges = 0, 550

[Munition]
nickname = co_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 187.700000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = ci_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun01_mark01
ids_name = 263486
ids_info = 264486
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.580000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun01_mark02
ids_name = 263487
ids_info = 264487
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 56.740000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.500000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun01_mark03
ids_name = 263488
ids_info = 264488
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 184.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser3
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun01_mark04
ids_name = 263489
ids_info = 264489
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 47.820000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun01_mark05
ids_name = 263490
ids_info = 264490
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 56.600000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 332.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_04_impact
const_effect = ci_laser_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun01_mark06
ids_name = 263491
ids_info = 264491
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.809999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.600000
energy_damage = 1998
weapon_type = W_Pulse01
one_shot_sound = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun02_mark01
ids_name = 263492
ids_info = 264492
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 75.180000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84.600000
energy_damage = 2891
weapon_type = W_Pulse01
one_shot_sound = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun02_mark02
ids_name = 263493
ids_info = 264493
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.210000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.200000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.700000
energy_damage = 1999.600000
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 0.822000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun02_mark03
ids_name = 263494
ids_info = 264494
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 75.360001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.600000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87.900000
energy_damage = 3040
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun02_mark04
ids_name = 263495
ids_info = 264495
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 254.700000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser1
munition_hit_effect = ci_laser_01_impact
const_effect = ci_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_turret01_mark01
ids_name = 263496
ids_info = 264496
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 56.580000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.400000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = ci_laser_02_impact
const_effect = ci_laser_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_turret01_mark02
ids_name = 263497
ids_info = 264497
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 69
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.800000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 340.700001
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = ci_laser_03_impact
const_effect = ci_laser_03_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_turret01_mark03
ids_name = 263498
ids_info = 264498
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 69.600000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84.600000
energy_damage = 2890
weapon_type = W_Pulse01
one_shot_sound = fire_pulse1
munition_hit_effect = ci_pulse_01_impact
const_effect = ci_pulse_01_proj
lifetime = 0.822000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_turret02_mark01
ids_name = 263499
ids_info = 264499
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 94.180000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.200000
flash_particle_name = ci_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 69.900000
energy_damage = 2068.299988
weapon_type = W_Pulse01
one_shot_sound = fire_pulse2
munition_hit_effect = ci_pulse_02_impact
const_effect = ci_pulse_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_turret02_mark02
ids_name = 263500
ids_info = 264500
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 75.719999
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.500000
flash_particle_name = ci_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 87.900000
energy_damage = 3040
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_03_impact
const_effect = ci_pulse_03_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_turret02_mark03
ids_name = 263501
ids_info = 264501
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 94.700001
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = co_transport_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_transport_turret01_mark01
ids_name = 263502
ids_info = 264502
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_transport_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_transport_turret01_mark02
ids_name = 263503
ids_info = 264503
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_transport_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_transport_turret01_mark03
ids_name = 263504
ids_info = 264504
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_transport_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_transport_turret02_mark01
ids_name = 263505
ids_info = 264505
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_transport_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 551
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_transport_turret02_mark02
ids_name = 263506
ids_info = 264506
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_transport_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 598.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_transport_turret02_mark03
ids_name = 263507
ids_info = 264507
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 581.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_train_turret01_mark01
ids_name = 263508
ids_info = 264508
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_train_turret01_mark02
ids_name = 263509
ids_info = 264509
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_train_turret01_mark03
ids_name = 263510
ids_info = 264510
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 526.900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_train_turret02_mark01
ids_name = 263511
ids_info = 264511
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 533.700001
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_train_turret02_mark02
ids_name = 263512
ids_info = 264512
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.700000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret02_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 541.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_train_turret02_mark03
ids_name = 263513
ids_info = 264513
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 540.799999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_train_turret03_mark01
ids_name = 263514
ids_info = 264514
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 551
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_train_turret03_mark02
ids_name = 263515
ids_info = 264515
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_train_turret03_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 562.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_train_turret03_mark03
ids_name = 263516
ids_info = 264516
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_train_turret03_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_miner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 624.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_miner_turret01
ids_name = 263517
ids_info = 264517
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_miner_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 641.099998
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_miner_turret02
ids_name = 263518
ids_info = 264518
DA_archetype = equipment\models\turret\utility_turret02.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 0.800000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_miner_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 662.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_miner_turret03
ids_name = 263519
ids_info = 264519
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_lifter_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 624.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_lifter_turret01
ids_name = 263520
ids_info = 264520
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_lifter_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_repair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 624.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_repair_turret01
ids_name = 263521
ids_info = 264521
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.500000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_repair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = co_liner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 662.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = co_liner_turret01
ids_name = 263522
ids_info = 264522
DA_archetype = equipment\models\turret\liner_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_liner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1200

[LOD]
obj = barrel
LODranges = 0, 300

[Munition]
nickname = nomad_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500.300003
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_gun01_mark01
ids_name = 263523
ids_info = 264523
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900
toughness = 7.000000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1630
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_gun01_mark02
ids_name = 263524
ids_info = 264524
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 900
toughness = 16.299999
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1956
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_gun01_mark03
ids_name = 263525
ids_info = 264525
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 900
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Motor]
nickname = nomad_cruise_disruptor01_motor
lifetime = 0.625000
accel = 1152.000000
delay = 0

[Explosion]
nickname = nomad_cruise_disruptor01_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 80
hull_damage = 530
energy_damage = 0
impulse = 0

[Munition]
nickname = nomad_cruise_disruptor01_ammo
explosion_arch = nomad_cruise_disruptor01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 6.250000
lifetime = 3.125000
Motor = nomad_cruise_disruptor01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_cruise_disruptor01
ids_name = 263526
ids_info = 264526
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 132.500000
refire_delay = 1.000000
muzzle_velocity = 360
toughness = 10.600000
projectile_archetype = nomad_cruise_disruptor01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_torpedo01_rtc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 163
energy_damage = 0
one_shot_sound = fire_no_torpedo
munition_hit_effect = rtc_nomadtorpedo_impact
const_effect = rtc_nomadtorpedo_proj
lifetime = 15
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_torpedo01_rtc
ids_name = 263527
ids_info = 264527
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 109
toughness = 1.600000
flash_particle_name = rtc_nomadtorpedo_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_torpedo01_rtc_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = nomad_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 697
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_turret01_mark01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 1000
toughness = 7.000000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = nomad_dyson_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_dyson_turret01
ids_name = 263529
ids_info = 264529
DA_archetype = Equipment\models\turret\dyson_turret01.cmp
material_library = Solar\Solar_mat_dyson_city.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1500
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_dyson_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000

[Munition]
nickname = nomad_lair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 530
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_lair_turret01
ids_name = 263530
ids_info = 264530
DA_archetype = Solar\dockable\nomad_lair_turret01.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1500
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_lair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000

[Munition]
nickname = nomad_lair_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 265
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 0.900000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_lair_turret02
ids_name = 263531
ids_info = 264531
DA_archetype = Solar\dockable\nomad_lair_turret02.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_lair_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10000

[Munition]
nickname = special_nomad_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 885.700012
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_nomad_gun01
ids_name = 263532
ids_info = 264532
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 704000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_nomad_gun02
ids_name = 263533
ids_info = 264533
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 704000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1302
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_nomad_gun03
ids_name = 263534
ids_info = 264534
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 704000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 500.299988
use_animation = Sc_fire
toughness = 9.100000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = loot_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350.400002
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_02_impact
const_effect = li_laser_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = loot_turret01
ids_name = 263535
ids_info = 264535
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.780000
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = loot_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1625.800049
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun01
ids_name = 263536
ids_info = 264536
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.950012
refire_delay = 0.500000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1615.200012
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_02_impact
const_effect = sp_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun02
ids_name = 263537
ids_info = 264537
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.050003
refire_delay = 0.500000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1225
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_03_impact
const_effect = sp_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun03
ids_name = 263538
ids_info = 264538
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 163
refire_delay = 0.330000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_annihilator_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600.599976
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_01_impact
const_effect = sp_bloodhound_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun04
ids_name = 263539
ids_info = 264539
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.399994
refire_delay = 0.500000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_bloodhound_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1550.200012
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_02_impact
const_effect = sp_bloodhound_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun05
ids_name = 263540
ids_info = 264540
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.050003
refire_delay = 0.500000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_bloodhound_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1210.200012
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_03_impact
const_effect = sp_bloodhound_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun06
ids_name = 263541
ids_info = 264541
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 163.300003
refire_delay = 0.330000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_bloodhound_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1490.400024
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_01_impact
const_effect = sp_destabilizer_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun07
ids_name = 263542
ids_info = 264542
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.600006
refire_delay = 0.500000
muzzle_velocity = 1000.299988
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = sp_destabilizer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1666.800049
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_02_impact
const_effect = sp_destabilizer_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun08
ids_name = 263543
ids_info = 264543
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.500000
refire_delay = 0.500000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_destabilizer_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun08_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_03_impact
const_effect = sp_destabilizer_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun09
ids_name = 263544
ids_info = 264544
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.950012
refire_delay = 0.500000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_destabilizer_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun09_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700.800049
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun10
ids_name = 263545
ids_info = 264545
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.050003
refire_delay = 0.500000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun10_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun11_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600.200012
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_02_impact
const_effect = sp_distortion_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun11
ids_name = 263546
ids_info = 264546
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.500000
refire_delay = 0.500000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_distortion_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun11_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun12_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1195.799988
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_03_impact
const_effect = sp_distortion_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun12
ids_name = 263547
ids_info = 264547
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 163.699997
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_distortion_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun12_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun13_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1550.800049
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_01_impact
const_effect = sp_doomsday_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun13
ids_name = 263548
ids_info = 264548
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.950012
refire_delay = 0.500000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun13_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun14_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1490.599976
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_02_impact
const_effect = sp_doomsday_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun14
ids_name = 263549
ids_info = 264549
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.399994
refire_delay = 0.500000
muzzle_velocity = 1000.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_doomsday_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun14_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun15_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1490
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun15
ids_name = 263550
ids_info = 264550
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.950012
refire_delay = 0.500000
muzzle_velocity = 1000.299988
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun15_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = small_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = small_station_turret
ids_name = 263551
ids_info = 264551
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 2000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = small_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = large_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 681.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = large_station_turret
ids_name = 263552
ids_info = 264552
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = large_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_small_station_turret01_mark01
ids_name = 263553
ids_info = 264553
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_large_station_turret01_mark01
ids_name = 263554
ids_info = 264554
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_small_station_turret01_mark02
ids_name = 263555
ids_info = 264555
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_large_station_turret01_mark02
ids_name = 263556
ids_info = 264556
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_small_station_turret01_mark03
ids_name = 263557
ids_info = 264557
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_large_station_turret01_mark03
ids_name = 263558
ids_info = 264558
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_small_station_turret01_mark01
ids_name = 263559
ids_info = 264559
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_large_station_turret01_mark01
ids_name = 263560
ids_info = 264560
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_small_station_turret01_mark02
ids_name = 263561
ids_info = 264561
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_large_station_turret01_mark02
ids_name = 263562
ids_info = 264562
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_small_station_turret01_mark03
ids_name = 263563
ids_info = 264563
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = br_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_large_station_turret01_mark03
ids_name = 263564
ids_info = 264564
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_small_station_turret01_mark01
ids_name = 263565
ids_info = 264565
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_large_station_turret01_mark01
ids_name = 263566
ids_info = 264566
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_small_station_turret01_mark02
ids_name = 263567
ids_info = 264567
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_large_station_turret01_mark02
ids_name = 263568
ids_info = 264568
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_small_station_turret01_mark03
ids_name = 263569
ids_info = 264569
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_large_station_turret01_mark03
ids_name = 263570
ids_info = 264570
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_small_station_turret01_mark01
ids_name = 263571
ids_info = 264571
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_large_station_turret01_mark01
ids_name = 263572
ids_info = 264572
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_small_station_turret01_mark02
ids_name = 263573
ids_info = 264573
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_large_station_turret01_mark02
ids_name = 263574
ids_info = 264574
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_small_station_turret01_mark03
ids_name = 263575
ids_info = 264575
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = rh_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_large_station_turret01_mark03
ids_name = 263576
ids_info = 264576
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_small_station_turret01_mark01
ids_name = 263577
ids_info = 264577
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_large_station_turret01_mark01
ids_name = 263578
ids_info = 264578
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_small_station_turret01_mark02
ids_name = 263579
ids_info = 264579
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_large_station_turret01_mark02
ids_name = 263580
ids_info = 264580
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_small_station_turret01_mark03
ids_name = 263581
ids_info = 264581
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = co_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_large_station_turret01_mark03
ids_name = 263582
ids_info = 264582
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_small_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_small_station_turret01_mark01
ids_name = 263583
ids_info = 264583
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_large_station_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 694
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_large_station_turret01_mark01
ids_name = 263584
ids_info = 264584
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_small_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_small_station_turret01_mark02
ids_name = 263585
ids_info = 264585
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_large_station_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 708
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_large_station_turret01_mark02
ids_name = 263586
ids_info = 264586
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_small_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 663.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_small_station_turret01_mark03
ids_name = 263587
ids_info = 264587
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_small_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = pi_large_station_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_large_station_turret01_mark03
ids_name = 263588
ids_info = 264588
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_large_station_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 1700

[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = li_wp_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 681.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_wp_turret01
ids_name = 263589
ids_info = 264589
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1100.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = li_wp_turret02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 644.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_ammo
explosion_arch = li_wp_turret02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = li_wp_turret02
ids_name = 263590
ids_info = 264590
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = li_wp_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = li_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_wp_turret01_mark01
ids_name = 263591
ids_info = 264591
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = li_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_wp_turret01_mark02
ids_name = 263592
ids_info = 264592
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = li_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_wp_turret01_mark03
ids_name = 263593
ids_info = 264593
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = li_wp_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_wp_turret01_mark04
ids_name = 263594
ids_info = 264594
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wp_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = li_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark01_ammo
explosion_arch = li_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = li_wp_turret02_mark01
ids_name = 263595
ids_info = 264595
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = li_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark02_ammo
explosion_arch = li_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = li_wp_turret02_mark02
ids_name = 263596
ids_info = 264596
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = li_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark03_ammo
explosion_arch = li_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = li_wp_turret02_mark03
ids_name = 263597
ids_info = 264597
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = li_wp_turret02_mark04_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wp_turret02_mark04_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wp_turret02_mark04_ammo
explosion_arch = li_wp_turret02_mark04_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wp_turret02_mark04_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = li_wp_turret02_mark04
ids_name = 263598
ids_info = 264598
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = li_wp_turret02_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = br_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_wp_turret01_mark01
ids_name = 263599
ids_info = 264599
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_wp_turret01_mark02
ids_name = 263600
ids_info = 264600
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = br_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_wp_turret01_mark03
ids_name = 263601
ids_info = 264601
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = br_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wp_turret02_mark01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wp_turret02_mark01_ammo
explosion_arch = br_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = br_wp_turret02_mark01
ids_name = 263602
ids_info = 264602
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = br_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = br_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wp_turret02_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wp_turret02_mark02_ammo
explosion_arch = br_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = br_wp_turret02_mark02
ids_name = 263603
ids_info = 264603
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = br_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = br_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wp_turret02_mark03_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wp_turret02_mark03_ammo
explosion_arch = br_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = br_wp_turret02_mark03
ids_name = 263604
ids_info = 264604
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = br_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ku_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wp_turret01_mark01
ids_name = 263605
ids_info = 264605
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = ku_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wp_turret01_mark02
ids_name = 263606
ids_info = 264606
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = ku_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wp_turret01_mark03
ids_name = 263607
ids_info = 264607
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = ku_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wp_turret02_mark01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wp_turret02_mark01_ammo
explosion_arch = ku_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wp_turret02_mark01
ids_name = 263608
ids_info = 264608
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = ku_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = ku_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wp_turret02_mark02_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wp_turret02_mark02_ammo
explosion_arch = ku_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wp_turret02_mark02
ids_name = 263609
ids_info = 264609
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = ku_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = ku_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wp_turret02_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wp_turret02_mark03_ammo
explosion_arch = ku_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wp_turret02_mark03
ids_name = 263610
ids_info = 264610
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = ku_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = rh_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wp_turret01_mark01
ids_name = 263611
ids_info = 264611
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wp_turret01_mark02
ids_name = 263612
ids_info = 264612
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = rh_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wp_turret01_mark03
ids_name = 263613
ids_info = 264613
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = rh_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wp_turret02_mark01_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wp_turret02_mark01_ammo
explosion_arch = rh_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wp_turret02_mark01
ids_name = 263614
ids_info = 264614
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = rh_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = rh_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wp_turret02_mark02_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wp_turret02_mark02_ammo
explosion_arch = rh_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wp_turret02_mark02
ids_name = 263615
ids_info = 264615
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = rh_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = rh_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wp_turret02_mark03_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wp_turret02_mark03_ammo
explosion_arch = rh_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wp_turret02_mark03
ids_name = 263616
ids_info = 264616
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = rh_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = co_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_wp_turret01_mark01
ids_name = 263617
ids_info = 264617
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = co_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_wp_turret01_mark02
ids_name = 263618
ids_info = 264618
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = co_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_wp_turret01_mark03
ids_name = 263619
ids_info = 264619
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = co_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wp_turret02_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wp_turret02_mark01_ammo
explosion_arch = co_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = co_wp_turret02_mark01
ids_name = 263620
ids_info = 264620
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = co_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = co_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wp_turret02_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wp_turret02_mark02_ammo
explosion_arch = co_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = co_wp_turret02_mark02
ids_name = 263621
ids_info = 264621
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = co_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = co_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wp_turret02_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wp_turret02_mark03_ammo
explosion_arch = co_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = co_wp_turret02_mark03
ids_name = 263622
ids_info = 264622
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = co_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = pi_wp_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 651
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wp_turret01_mark01
ids_name = 263623
ids_info = 264623
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = pi_wp_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 679
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wp_turret01_mark02
ids_name = 263624
ids_info = 264624
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = pi_wp_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 731.800003
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wp_turret01_mark03
ids_name = 263625
ids_info = 264625
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wp_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 700

[Motor]
nickname = pi_wp_turret02_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wp_turret02_mark01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wp_turret02_mark01_ammo
explosion_arch = pi_wp_turret02_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wp_turret02_mark01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wp_turret02_mark01
ids_name = 263626
ids_info = 264626
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = pi_wp_turret02_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = pi_wp_turret02_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wp_turret02_mark02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 874
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wp_turret02_mark02_ammo
explosion_arch = pi_wp_turret02_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wp_turret02_mark02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wp_turret02_mark02
ids_name = 263627
ids_info = 264627
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 4.700000
projectile_archetype = pi_wp_turret02_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = pi_wp_turret02_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wp_turret02_mark03_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 990.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wp_turret02_mark03_ammo
explosion_arch = pi_wp_turret02_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wp_turret02_mark03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wp_turret02_mark03
ids_name = 263628
ids_info = 264628
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 7.900000
projectile_archetype = pi_wp_turret02_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[LOD]
obj = Root
LODranges = 0, 400

[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = ge_wps_gun_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 681.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ge_wps_gun_01
ids_name = 263629
ids_info = 264629
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ge_wps_gun_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ge_wps_mlauncher_01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ge_wps_mlauncher_01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ge_wps_mlauncher_01_ammo
explosion_arch = ge_wps_mlauncher_01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ge_wps_mlauncher_01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = ge_wps_mlauncher_01
ids_name = 263630
ids_info = 264630
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = ge_wps_mlauncher_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = li_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_wps_gun01_mark01
ids_name = 263631
ids_info = 264631
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = li_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_wps_gun01_mark02
ids_name = 263632
ids_info = 264632
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = li_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_wps_gun01_mark03
ids_name = 263633
ids_info = 264633
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wps_mlauncher01_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wps_mlauncher01_mark01_ammo
explosion_arch = li_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = li_wps_mlauncher01_mark01
ids_name = 263634
ids_info = 264634
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = li_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wps_mlauncher01_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wps_mlauncher01_mark02_ammo
explosion_arch = li_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = li_wps_mlauncher01_mark02
ids_name = 263635
ids_info = 264635
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = li_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = li_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = li_wps_mlauncher01_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = li_wps_mlauncher01_mark03_ammo
explosion_arch = li_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = li_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = li_wps_mlauncher01_mark03
ids_name = 263636
ids_info = 264636
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = li_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = br_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_wps_gun01_mark01
ids_name = 263637
ids_info = 264637
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = br_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_wps_gun01_mark02
ids_name = 263638
ids_info = 264638
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = br_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_wps_gun01_mark03
ids_name = 263639
ids_info = 264639
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wps_mlauncher01_mark01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wps_mlauncher01_mark01_ammo
explosion_arch = br_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = br_wps_mlauncher01_mark01
ids_name = 263640
ids_info = 264640
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = br_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wps_mlauncher01_mark02_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wps_mlauncher01_mark02_ammo
explosion_arch = br_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = br_wps_mlauncher01_mark02
ids_name = 263641
ids_info = 264641
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = br_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = br_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = br_wps_mlauncher01_mark03_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = br_wps_mlauncher01_mark03_ammo
explosion_arch = br_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = br_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = br_wps_mlauncher01_mark03
ids_name = 263642
ids_info = 264642
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = br_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = ku_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wps_gun01_mark01
ids_name = 263643
ids_info = 264643
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = ku_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wps_gun01_mark02
ids_name = 263644
ids_info = 264644
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = ku_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wps_gun01_mark03
ids_name = 263645
ids_info = 264645
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wps_mlauncher01_mark01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wps_mlauncher01_mark01_ammo
explosion_arch = ku_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wps_mlauncher01_mark01
ids_name = 263646
ids_info = 264646
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = ku_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wps_mlauncher01_mark02_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wps_mlauncher01_mark02_ammo
explosion_arch = ku_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wps_mlauncher01_mark02
ids_name = 263647
ids_info = 264647
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = ku_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = ku_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = ku_wps_mlauncher01_mark03_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = ku_wps_mlauncher01_mark03_ammo
explosion_arch = ku_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = ku_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = ku_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = ku_wps_mlauncher01_mark03
ids_name = 263648
ids_info = 264648
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = ku_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = rh_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wps_gun01_mark01
ids_name = 263649
ids_info = 264649
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = rh_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wps_gun01_mark02
ids_name = 263650
ids_info = 264650
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = rh_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wps_gun01_mark03
ids_name = 263651
ids_info = 264651
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wps_mlauncher01_mark01_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wps_mlauncher01_mark01_ammo
explosion_arch = rh_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wps_mlauncher01_mark01
ids_name = 263652
ids_info = 264652
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = rh_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wps_mlauncher01_mark02_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wps_mlauncher01_mark02_ammo
explosion_arch = rh_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wps_mlauncher01_mark02
ids_name = 263653
ids_info = 264653
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = rh_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = rh_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rh_wps_mlauncher01_mark03_explosion
effect = rh_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rh_wps_mlauncher01_mark03_ammo
explosion_arch = rh_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rh_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rh_wps_mlauncher01_mark03
ids_name = 263654
ids_info = 264654
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = rh_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = co_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_wps_gun01_mark01
ids_name = 263655
ids_info = 264655
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = co_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_wps_gun01_mark02
ids_name = 263656
ids_info = 264656
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = co_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_wps_gun01_mark03
ids_name = 263657
ids_info = 264657
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wps_mlauncher01_mark01_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wps_mlauncher01_mark01_ammo
explosion_arch = co_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = co_wps_mlauncher01_mark01
ids_name = 263658
ids_info = 264658
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = co_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wps_mlauncher01_mark02_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wps_mlauncher01_mark02_ammo
explosion_arch = co_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = co_wps_mlauncher01_mark02
ids_name = 263659
ids_info = 264659
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = co_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = co_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = co_wps_mlauncher01_mark03_explosion
effect = li_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = co_wps_mlauncher01_mark03_ammo
explosion_arch = co_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = co_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = co_wps_mlauncher01_mark03
ids_name = 263660
ids_info = 264660
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = co_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = pi_wps_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 602
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wps_gun01_mark01
ids_name = 263661
ids_info = 264661
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 6576
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 2.000000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = pi_wps_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 658
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wps_gun01_mark02
ids_name = 263662
ids_info = 264662
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 12312
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 3.200000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = pi_wps_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 763.500000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = pi_capgun_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wps_gun01_mark03
ids_name = 263663
ids_info = 264663
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 23076
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 5.300000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pi_wps_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wps_mlauncher01_mark01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 744.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wps_mlauncher01_mark01_ammo
explosion_arch = pi_wps_mlauncher01_mark01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wps_mlauncher01_mark01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wps_mlauncher01_mark01
ids_name = 263664
ids_info = 264664
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = pi_wps_mlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wps_mlauncher01_mark02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 706
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wps_mlauncher01_mark02_ammo
explosion_arch = pi_wps_mlauncher01_mark02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wps_mlauncher01_mark02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wps_mlauncher01_mark02
ids_name = 263665
ids_info = 264665
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.100000
projectile_archetype = pi_wps_mlauncher01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Motor]
nickname = pi_wps_mlauncher01_mark03_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = pi_wps_mlauncher01_mark03_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 773.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = pi_wps_mlauncher01_mark03_ammo
explosion_arch = pi_wps_mlauncher01_mark03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = pi_wps_mlauncher01_mark03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = pi_wps_mlauncher01_mark03
ids_name = 263666
ids_info = 264666
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 3.700000
projectile_archetype = pi_wps_mlauncher01_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = lair_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 776.699997
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.650000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = lair_turret01
ids_name = 263667
ids_info = 264667
DA_archetype = Solar\dockable\nomad_lair_turret01.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.170000
muzzle_velocity = 1509.400024
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lair_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = lair_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 788.300003
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.650000
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = lair_turret02
ids_name = 263668
ids_info = 264668
DA_archetype = Solar\dockable\nomad_lair_turret02.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 50580
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.170000
muzzle_velocity = 1509.400024
toughness = 5.300000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lair_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = borg_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
hull_damage = 920
energy_damage = 100
one_shot_sound = Weapon_sound
munition_hit_effect = rh_plasma_03_impact
const_effect = borg_01_beam
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = borg_gun01
ids_name = 589825
ids_info = 589826
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 104
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 3.000000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = borg_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 200

[Munition]
nickname = sp_8472_powergun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
hull_damage = 910
energy_damage = 90
one_shot_sound = Weapon_sound2
munition_hit_effect = li_laser_02_impact
const_effect = sp_8472_power_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sp_8472_powergun
ids_name = 589863
ids_info = 589864
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 102
refire_delay = 0.232300
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 50.500000
flash_particle_name = br_particle_03_flash
flash_radius = 40
light_anim = l_gun01_flash
projectile_archetype = sp_8472_powergun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = sp_8472_powergun-b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
hull_damage = 1820
energy_damage = 180
one_shot_sound = Weapon_sound2
munition_hit_effect = li_laser_02_impact
const_effect = sp_8472_power_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sp_8472_powergun-b
ids_name = 538015
ids_info = 589864
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 204
refire_delay = 0.4646
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 50.500000
flash_particle_name = br_particle_03_flash
flash_radius = 40
light_anim = l_gun01_flash
projectile_archetype = sp_8472_powergun-b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = li_gunboat_forward_gun01
ids_name = 589977
ids_info = 589978
DA_archetype = equipment\models\turret\li_gunboat_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = li_gunboat_maingun
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gunboat_turret01
ids_name = 589849
ids_info = 589850
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Ageira_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 830.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Ageira gun
munition_hit_effect = pi_laser_02_impact
const_effect = sp_Ageira_power_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Ageira_gun
ids_name = 589895
ids_info = 589896
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100.340000
refire_delay = 0.240000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ageira_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Orden_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 430.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_orden
munition_hit_effect = pi_laser_02_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orden_gun
ids_name = 589881
ids_info = 589882
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 92.340000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orden_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Orden_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_orden
munition_hit_effect = pi_laser_02_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orden_gun2
ids_name = 589841
ids_info = 589882
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orden_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100


[Munition]
nickname = Orden_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880.600000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_orden
munition_hit_effect = pi_photon_01_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orden_gun3
ids_name = 589903
ids_info = 589904
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.180000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orden_gun3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Unknown_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1151.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = dsy_dulzian_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Unknown_gun
ids_name = 589853
ids_info = 589854
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.320000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Unknown_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Unknown_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 886.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = dsy_dulzian_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Unknown_gun2
ids_name = 589853
ids_info = 589854
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.300000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Unknown_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = nomad_turret0_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_turret0
ids_name = 534994
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_turret0_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = nomad_turret7_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 34000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_turret7
ids_name = 589977
ids_info = 589978
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_turret7_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = ga_mortar0_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 5.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ga_mortar0
ids_name = 589831
ids_info = 589832
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1900000
refire_delay = 3
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ga_mortar0_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = cou_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8400
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = dsy_council_capgun01_impact
const_effect = dsy_council_capgun01_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cou_battleship_turret01
ids_name = 503978
ids_info = 503979
DA_archetype = equipment\models\turret\galliabsprim_turret.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 22000
refire_delay = 0.50000
muzzle_velocity = 810
toughness = 20
flash_particle_name = dsy_council_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cou_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false

[Munition]
nickname = ga_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5200
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = dsy_grngb_01_impact
const_effect = dsy_grngb_01_proj
lifetime = 0.57000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ga_gunboat_turret01
ids_name = 589857
ids_info = 589858
DA_archetype = equipment\models\turret\galliagb_turret.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.300000
muzzle_velocity = 1800.299988
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ga_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false

[Munition]
nickname = special_gun20_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 717
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = dsy_del_01_impact
const_effect = dsy_del_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun20
ids_name = 602020
ids_info = 589902
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_del_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun20_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ga_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 0.57000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ga_gunboat_turret02
ids_name = 589857
ids_info = 589858
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 30.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7200
refire_delay = 0.300000
muzzle_velocity = 1400.299988
toughness = 5.2
flash_particle_name = dsy_hell_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ga_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false

[Munition]
nickname = kintano_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = ku_plasma_04_impact
const_effect = ku_plasma_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kintano
ids_name = 589847
ids_info = 589848
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_distortion_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kintano_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gunboat_forward_gun02
ids_name = 263471
ids_info = 264471
DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 320000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 18
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = fc_rh_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma2
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_gunboat_turret01
ids_name = 589849
ids_info = 264470
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800
toughness = 5.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = br_gunboat_forward_gun02
ids_name = 263407
ids_info = 264407
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 320000
refire_delay = 2.000000
muzzle_velocity = 500.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = br_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gunboat_turret03
ids_name = 535640
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = ku_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gunboat_forward_gun02
ids_name = 263435
ids_info = 264435
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 320000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 18
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = ku_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gunboat_turret02
ids_name = 535641
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 30.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 16
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350

[Munition]
nickname = co_transport_turret01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_transport_turret01_mark04
ids_name = 589839
ids_info = 589840
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 100
refire_delay = 0.330000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_transport_turret01_mark04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true

[Munition]
nickname = li_cruiser_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 470000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 3.8
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = li_cruiser_forward_gun02
ids_name = 263377
ids_info = 264377
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 120000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 700000
refire_delay = 2.000000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = li_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_cruiser_turret02
ids_name = 535004
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_destroyer_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_destroyer_turret05
ids_name = 535002
ids_info = 264400
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = fc_rh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_cruiser_turret01
ids_name = 535006
ids_info = 264460
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = ku_destroyer_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_destroyer_turret04
ids_name = 535008
ids_info = 264430
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = li_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_turret05
ids_name = 263379
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = rh_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_mk1_impact
const_effect = rh_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret05
ids_name = 535011
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_primary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = br_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_battleship_turret05
ids_name = 263379
ids_info = 264411
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = ku_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_mk1_impact
const_effect = ku_gunboat_maingun
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_battleship_turret05
ids_name = 263437
ids_info = 264437
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = special_gun16_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 90
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_blossom_01_impact
const_effect = dsy_blossom_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun16
ids_name = 589953
ids_info = 589954
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = dsy_blossom_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun16_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Fiery_kiss_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Fiery_kiss
ids_name = 589827
ids_info = 589828
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Fiery_kiss_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Destroy_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Destroy
ids_name = 589833
ids_info = 589834
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Destroy_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Kron_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_clay_01_impact
const_effect = dsy_clay_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Kron
ids_name = 589835
ids_info = 589836
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = dsy_clay_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Kron_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gold_worm_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_tref_01_impact
const_effect = dsy_tref_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gold_worm
ids_name = 589837
ids_info = 527025
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = dsy_tref_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gold_worm_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_b_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1254
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = pi_tachyon_03_impact
const_effect = pi_tachyon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_b_gun01_mark04
ids_name = 589843
ids_info = 589844
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 115
refire_delay = 0.330000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_b_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lwb_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 840
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lwb_gun01_mark05
ids_name = 589845
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.220000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lwb_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dsy_purpleblueturretb_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11200
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = ku_mk1_impact
const_effect = capgun_purpleblue_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dsy_purpleblueturretb
ids_name = 589851
ids_info = 589852
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.400000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 1.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dsy_purpleblueturretb_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Munition]
nickname = infernocannon_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 113750
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 5.250000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = infernocannon
ids_name = 589951
ids_info = 589952
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 1.340000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = infernocannon_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = cou_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1780
energy_damage = 0
weapon_type = W_Pulse01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_council_pulse_01_impact
const_effect = dsy_council_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cou_gun02_mark02
ids_name = 589923
ids_info = 589924
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 11.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cou_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = special_gun88_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860.200012
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_02_impact
const_effect = sp_bloodhound_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun88
ids_name = 589861
ids_info = 589861
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100.050003
refire_delay = 0.240000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_bloodhound_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun88_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Fc_lr_grp_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = ga_tachyon_01_impact
const_effect = ga_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Fc_lr_grp
ids_name = 589865
ids_info = 589866
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 58
refire_delay = 0.170000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ga_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Fc_lr_grp_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = Fc_lr_grp_MK2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = ga_tachyon_01_impact
const_effect = ga_tachyon_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Fc_lr_grp_MK2
ids_name = 589867
ids_info = 589868
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73
refire_delay = 0.170000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ga_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Fc_lr_grp_MK2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = Fc_lr_grp_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = ga_tachyon_01_impact
const_effect = ga_tachyon_01_proj
lifetime = 1.08
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Fc_lr_grp_turret
ids_name = 589871
ids_info = 589872
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 73
refire_delay = 0.170000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = ga_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Fc_lr_grp_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = fc_u_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron3
munition_hit_effect = pi_neutron_03_impact
const_effect = pi_neutron_03_proj
lifetime = 0.650000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_u_gun01_mark04
ids_name = 589955
ids_info = 589956
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 1000.400024
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_neutron_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_u_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dsy_kagutsuchi_forward_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 410000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 4.5
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = dsy_kagutsuchi_forward
ids_name = 589957
ids_info = 589958
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 120000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 680000
refire_delay = 4.000000
muzzle_velocity = 1000
toughness = 18
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dsy_kagutsuchi_forward_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = or_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_plasma2
munition_hit_effect = ku_capgun_01_impact
const_effect = or_mk1_proj
lifetime = 3.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = or_battleship_turret02
ids_name = 589879
ids_info = 589880
DA_archetype = equipment\models\turret\z_bs_turret.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = br_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 410
energy_damage = 0
weapon_type = W_Pulse01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_council_pulse_01_impact
const_effect = dsy_council_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gun
ids_name = 589859
ids_info = 589860
DA_archetype = equipment\models\weapons\br_mass_driver.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = br_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860
energy_damage = 0
weapon_type = W_Pulse01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_council_pulse_01_impact
const_effect = dsy_council_pulse_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_turret
ids_name = 591158
ids_info = 591159
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 11.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 600

[Munition]
nickname = lib_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 410
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = dsy_hell_01_impact
const_effect = dsy_hell_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = lib_gun
ids_name = 589855
ids_info = 589856
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = dsy_hell_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lib_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_lh_gun01_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = dsy_hell_01_impact
const_effect = dsy_hell_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_lh_gun01_mark04
ids_name = 591168
ids_info = 591168
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = dsy_hell_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_lh_gun01_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = lib_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 860
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = dsy_hell_01_impact
const_effect = dsy_hell_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = lib_turret
ids_name = 591166
ids_info = 591167
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = dsy_hell_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lib_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = pi_capgun_01_impact
const_effect = lh_capgun_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Am_gunboat_turret01
ids_name = 591188
ids_info = 591189
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2100
toughness = 15
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480
energy_damage = 50
one_shot_sound = fire_particle5
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_Am_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Am_gun
ids_name = 591198
ids_info = 591199
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 980
energy_damage = 50
one_shot_sound = fire_particle5
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_Am_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Am_gun2
ids_name = 591196
ids_info = 591197
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90.799999
energy_damage = 3040
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Am_gun3
ids_name = 591200
ids_info = 591201
DA_archetype = EQUIPMENT\MODELS\WEAPONS\hellspawn1.cmp
material_library = EQUIPMENT\MODELS\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145.800003
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gun3_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = cruise_disruptor_Am_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_Am_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 266
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_Am_ammo
explosion_arch = cruise_disruptor_Am_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_Am_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 591210
ids_info = 591211
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor_Am
ids_name = 591210
ids_info = 591211
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine_Am_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 18000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine_Am_ammo
explosion_arch = mine_Am_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 591206
ids_info = 591207
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = li_mine01
ammo_limit = 100

[MineDropper]
nickname = mine_Am
ids_name = 591206
ids_info = 591207
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_Am_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_Am_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 10100
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_Am_ammo
explosion_arch = missile_Am_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_Am_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 591216
ids_info = 591217
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile_Am
ids_name = 591216
ids_info = 591217
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460.599998
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Am_turret
ids_name = 591218
ids_info = 591219
DA_archetype = equipment\models\turret\350_msl_pod.cmp
material_library = equipment\models\turret\350_msl_pod.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 88.139999
refire_delay = 0.150000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_Am_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_Am_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 28400
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_Am_ammo
explosion_arch = torpedo_Am_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_Am_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2800
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 591156
ids_info = 591157
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo_Am
ids_name = 591156
ids_info = 591157
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = torpedo_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gun_speed_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 415
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_daito_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Am_gun_speed
ids_name = 591152
ids_info = 591153
DA_archetype = equipment\models\weapons\BG1.cmp
material_library = equipment\models\weapons\BG1.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.750000
refire_delay = 0.120000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gun_speed_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Am_gun_speed2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 292
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_02_impact
const_effect = pi_daito_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Am_gun_speed2
ids_name = 591150
ids_info = 591151
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 70.750000
refire_delay = 0.120000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Am_gun_speed2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hu_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480
energy_damage = 50
one_shot_sound = fire_collapser
munition_hit_effect = br_particle_04_impact
const_effect = punisher4_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_gun
ids_name = 589889
ids_info = 589890
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = br_particle_04_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = hu_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = hu_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 980
energy_damage = 50
one_shot_sound = fire_collapser
munition_hit_effect = br_particle_04_impact
const_effect = punisher4_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_gun2
ids_name = 589891
ids_info = 589892
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = br_particle_04_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = hu_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = hu_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 3040
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_gun3
ids_name = 591010
ids_info = 591011
DA_archetype = equipment\models\weapons\BG6.cmp
material_library = equipment\models\weapons\BG6.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145
refire_delay = 0.250000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = hu_gun3_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Explosion]
nickname = mine_hu_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 18000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine_hu_ammo
explosion_arch = mine_hu_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 589965
ids_info = 589966
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = li_mine01
ammo_limit = 100

[MineDropper]
nickname = mine_hu
ids_name = 589965
ids_info = 589966
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_hu_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_hu_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 10840
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_hu_ammo
explosion_arch = missile_hu_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_hu_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 589969
ids_info = 589970
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile_hu
ids_name = 589969
ids_info = 589970
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_hu_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_hu_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 30000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_hu_ammo
explosion_arch = torpedo_hu_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_hu_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2800
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 589971
ids_info = 589972
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo_hu
ids_name = 589971
ids_info = 589972
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = torpedo_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_hu_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_hu_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 328
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_hu_ammo
explosion_arch = cruise_disruptor_hu_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_hu_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 589973
ids_info = 589974
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor_hu
ids_name = 589973
ids_info = 589974
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hu_gun_speed_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 292
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_samm_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_gun_speed
ids_name = 589975
ids_info = 589976
DA_archetype = equipment\models\weapons\hunters_gun.cmp
material_library = equipment\models\weapons\hunters_gun.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 70.750000
refire_delay = 0.120000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_gun_speed_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hu_gun_speed2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 415
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_samm_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_gun_speed2
ids_name = 589995
ids_info = 589996
DA_archetype = equipment\models\weapons\hunters_gun.cmp
material_library = equipment\models\weapons\hunters_gun.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.750000
refire_delay = 0.120000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_gun_speed2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = hu_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = br_particle_04_impact
const_effect = pi_samm_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_turret
ids_name = 589999
ids_info = 590000
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 88.750000
refire_delay = 0.150000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Munition]
nickname = hu_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = li_gunboat_1_impact
const_effect = li_gunboat_1_proj
lifetime = 0.5
force_gun_ori = false
mass = 1.2
volume = 0.000000

[Gun]
nickname = hu_gunboat_turret01
ids_name = 590007
ids_info = 590008
DA_archetype = equipment\models\turret\gunboat_turret3.cmp
material_library = equipment\models\turret\gunboat_turret3.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800
toughness = 15
flash_particle_name = li_gunboat_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = hu_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 750
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = li_sledgehammer_impact
const_effect = li_sledgehammer_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_gunboat_turret02
ids_name = 589917
ids_info = 589918
DA_archetype = equipment\models\turret\li_turret05.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 2500
refire_delay = 0.250000
muzzle_velocity = 2800
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_sledgehammer_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1000
dispersion_angle = 2

[Munition]
nickname = special_hu01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700.800049
energy_damage = 350
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_secret_01_impact
const_effect = hu_secret_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_hu01
ids_name = 591000
ids_info = 591001
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90.950012
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = hu_secret_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_hu01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_am01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700.800049
energy_damage = 350
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_prom_01_impact
const_effect = dsy_prom_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_am01
ids_name = 589913
ids_info = 589914
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90.950012
refire_delay = 0.250000
muzzle_velocity = 1000.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_prom_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_am01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = No_WP_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = No_WP_turret
ids_name = 263528
ids_info = 264528
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_WP_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = No_Gunboat_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = No_Gunboat_turret
ids_name = 534993
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Gunboat_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = No_Battleship_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = No_Battleship_turret
ids_name = 534991
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Battleship_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = li_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13800
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_primary_proj
lifetime = 3.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_turret06
ids_name = 263379
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_turret07
ids_name = 263380
ids_info = 264380
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.33000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = li_capgun_secondary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 12000
[LOD]
obj = barrel
LODranges = 0, 10000


[Munition]
nickname = or_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_plasma2
munition_hit_effect = ou_capgun_secondary_impact
const_effect = ou_capgun_secondary_proj 
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = or_battleship_turret03
ids_name = 589879
ids_info = 589880
DA_archetype = equipment\models\turret\z_bs_turret.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.600000
flash_particle_name = ou_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Munition]
nickname = rh_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret06
ids_name = 263476
ids_info = 264476
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = br_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_battleship_turret06
ids_name = 263412
ids_info = 264412
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ku_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_battleship_turret06
ids_name = 263438
ids_info = 264438
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = mortar2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460000
energy_damage = 0
one_shot_sound = mortar2
munition_hit_effect = dsy_lmortar_impact
const_effect = dsy_lmortar01_proj
DA_archetype = equipment\models\weapons\dsy_mortar.3db
material_library = equipment\models\weapons\dsy_mortar.mat
HP_trail_parent = HPExhaust
lifetime = 6.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mortar2
ids_name = 589927
ids_info = 589928
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2000000
refire_delay = 1.340000
muzzle_velocity = 800.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = dsy_lmortar01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = true
LODranges = 0, 3000

[Munition]
nickname = dsy_bsbh_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dsy_bsbh
ids_name = 591020
ids_info = 591021
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dsy_bsbh_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = shadows_battleship_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_particle3
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sw_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = shadows_battleship_turret
ids_name = 589933
ids_info = 589934
DA_archetype = equipment\models\turret\sw_turret.cmp
material_library = equipment\models\turret\sw_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_battleship_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = Xaak_gunboat_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Xaak_gunboat_laser
ids_name = 533052
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = kavash_laser_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_gunboat_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Xaak_cruiser_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Xaak_cruiser_laser
ids_name = 533053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = kavash_laser_2_flash;nomad_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_cruiser_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Xaak_fighter_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Xaak_fighter_laser
ids_name = 533054
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 90000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = nomad_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_fighter_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Xaak_fighter_laserNPS_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Xaak_fighter_laserNPS
ids_name = 533054
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = nomad_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_fighter_laserNPS_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Xaak_dreadnought_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4600
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Xaak_dreadnought_laser
ids_name = 533055
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = Xaak_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_dreadnought_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Explosion]
nickname = mine_xaak_explosion
effect = xaak_mine01_blast
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 20250
energy_damage = 0
impulse = 0

[Mine]
nickname = mine_xaak_ammo
explosion_arch = mine_xaak_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 533673
ids_info = 526173
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 105
acceleration = 200
const_effect = xaak_mine_ball01
ammo_limit = 100

[MineDropper]
nickname = mine_xaak
ids_name = 533673
ids_info = 526173
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_xaak_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_xaak01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_xaak01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 12060
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_xaak01_ammo
explosion_arch = missile_xaak01_explosion
loot_appearance = ammo_crate
units_per_container = 100
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_needle
detonation_dist = 4
lifetime = 13.750000
Motor = missile_xaak01_motor
force_gun_ori = false
const_effect = xaak_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.003330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533674
ids_info = 526174
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile_xaak01
ids_name = 533674
ids_info = 526174
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40.299999
toughness = 24.500000
projectile_archetype = missile_xaak01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_xaak_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_xaak_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 40000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_xaak_ammo
explosion_arch = torpedo_xaak_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_xaak_motor
force_gun_ori = false
const_effect = xaak_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 533675
ids_info = 526175
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo_xaak
ids_name = 533675
ids_info = 526175
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = torpedo_xaak_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_xaak_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_xaak_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 412
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_xaak_ammo
explosion_arch = cruise_disruptor_xaak_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_xaak_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 120
max_angular_velocity = 9.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533676
ids_info = 526176
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor_xaak
ids_name = 533676
ids_info = 526176
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 270.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_xaak_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Xaak_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 985
energy_damage = 50
one_shot_sound = fire_tachyon6
munition_hit_effect = xaak_gun_01_impact
const_effect = xaak_gun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Xaak_gun01
ids_name = 533677
ids_info = 526177
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = xaak_gun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine_guards_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 20250
energy_damage = 0
impulse = 0

[Mine]
nickname = mine_guards_ammo
explosion_arch = mine_guards_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 533679
ids_info = 526179
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 105
acceleration = 200
const_effect = ku_mine02
ammo_limit = 100

[MineDropper]
nickname = mine_guards
ids_name = 533679
ids_info = 526179
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_guards_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_guards_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_guards_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 12000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_guards_ammo
explosion_arch = missile_guards_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_guards_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533680
ids_info = 526180
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile_guards
ids_name = 533680
ids_info = 526180
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40.299999
toughness = 24.500000
projectile_archetype = missile_guards_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_guards_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_guards_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 39600
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_guards_ammo
explosion_arch = torpedo_guards_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_guards_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 533681
ids_info = 526181
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo_guards
ids_name = 533681
ids_info = 526181
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = torpedo_guards_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_guards_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_guards_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 406
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_guards_ammo
explosion_arch = cruise_disruptor_guards_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_guards_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533682
ids_info = 526182
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor_guards
ids_name = 533682
ids_info = 526182
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 270.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_guards_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = guards_E-2003_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_E-2003_laser
ids_name = 533686
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = guards_laser01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_E-2003_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = guards_E-2003_laserNPS_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_E-2003_laserNPS
ids_name = 533686
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = guards_laser01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_E-2003_laserNPS_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = guards_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_tachyon7
munition_hit_effect = sp_doomsday_01_impact
const_effect = sp_doomsday_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_gun01
ids_name = 533687
ids_info = 526186
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Xaak_turret_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 2000
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.6
force_gun_ori = false
mass = 1
volume = 100000

[Gun]
nickname = Xaak_turret_laser
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 500000
refire_delay = 0.250000
muzzle_velocity = 4800
toughness = 20
flash_particle_name = Xaak_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_turret_laser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = xaak_wps_mlauncher_01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = xaak_wps_mlauncher_01_explosion
effect = ku_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 10000.500000
energy_damage = 0
impulse = 0

[Munition]
nickname = xaak_wps_mlauncher_01_ammo
explosion_arch = xaak_wps_mlauncher_01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = xaak_wps_mlauncher_01_motor
force_gun_ori = false
const_effect = xaak_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_wps_mlauncher_01
ids_name = 263630
ids_info = 264630
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 86.699997
toughness = 2.400000
projectile_archetype = xaak_wps_mlauncher_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = xaak_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon6
munition_hit_effect = xaak_gun_01_impact
const_effect = xaak_gun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_turret01
ids_name = 533693
ids_info = 526190
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 120
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = xaak_gun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100


[Munition]
nickname = guards_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1090
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_01_impact
const_effect = sp_doomsday_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_turret01
ids_name = 533694
ids_info = 526191
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 140.000000
refire_delay = 0.250000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = beam_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = beam_laser_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = beam_gun01
ids_name = 533701
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40.000000
refire_delay = 0.100000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = beam_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = h_colossus_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = h_colossus_turret
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\turret\Big_canon.cmp
material_library = equipment\models\turret\Big_canon.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 60000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 150.000000
mass = 10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.400000
muzzle_velocity = 2000
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = h_colossus_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = torpedo_aka666_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_aka666_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 50000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_aka666_ammo
explosion_arch = torpedo_aka666_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_aka666_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 533722
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 150

[Gun]
nickname = torpedo_aka666
ids_name = 533722
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 60
toughness = 60.700001
projectile_archetype = torpedo_aka666_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_aka666_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_aka666_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 14000
energy_damage = 500
impulse = 0

[Munition]
nickname = missile_aka666_ammo
explosion_arch = missile_aka666_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_aka666_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533723
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 150

[Gun]
nickname = missile_aka666
ids_name = 533723
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 70.299999
toughness = 24.500000
projectile_archetype = missile_aka666_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_titanium_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = torpedo_titanium_explosion
effect = dsy_lmortar_impact
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 275
hull_damage = 390000
energy_damage = 195000
impulse = 0

[Munition]
nickname = torpedo_titanium_ammo
explosion_arch = torpedo_titanium_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_titanium_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6750
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 533726
ids_info = 526290
mass = 1
volume = 0.000000
ammo_limit = 300

[Gun]
nickname = torpedo_titanium
ids_name = 533726
ids_info = 526290
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 200000.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = torpedo_titanium_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3600
energy_damage = 600
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = hu_bomber_01_proj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = bomber_gun01
ids_name = 533728
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 190
refire_delay = 0.250000
muzzle_velocity = 500
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = hu_bomber_energo_torpedo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 666000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_energo_torpedo_impact
const_effect = hu_bomber_energo_torpedo_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_bomber_energo_torpedo
ids_name = 533729
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 14925
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_bomber_energo_torpedo_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = bomber_gun02_ammo
ids_name = 533730
ids_info = 537262
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 10
hull_damage = 5100
energy_damage = 1500
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = hu_bomber_gun02_proj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000
ammo_limit = 5000

[Gun]
nickname = bomber_gun02
ids_name = 533730
ids_info = 526198
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = hu_battleshipturret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_neutron_battleship
munition_hit_effect = li_mk1_impact
const_effect = hu_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_battleshipturret01
ids_name = 533758
ids_info = 526202
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 1.600000
flash_particle_name = hu_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_battleshipturret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Munition]
nickname = hu_cruiserturret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = hu_cruiser_primary_impact
const_effect = hu_cruiser_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_cruiserturret01
ids_name = 533759
ids_info = 526205
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_cruiserturret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = hu_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = hu_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 36000
energy_damage = 0
impulse = 5000

[Munition]
nickname = hu_battleship_flak_turret01_ammo
explosion_arch = hu_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = hu_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = hu_battleship_flak_turret01
ids_name = 533760
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 315000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = hu_battleshipturret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_neutron_battleship
munition_hit_effect = hu_cruiser_primary_impact
const_effect = hu_battleship_primary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_battleshipturret02
ids_name = 533761
ids_info = 526203
DA_archetype = equipment\models\turret\hu_battleship_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.33000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hu_battleshipturret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = torpedo_aka777_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_aka777_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 51000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_aka777_ammo
explosion_arch = torpedo_aka777_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_aka777_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 533764
ids_info = 526200
mass = 1
volume = 0.000000
ammo_limit = 150

[Gun]
nickname = torpedo_aka777
ids_name = 533764
ids_info = 526200
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 60
toughness = 60.700001
projectile_archetype = torpedo_aka777_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_aka777_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_aka777_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 15000
energy_damage = 500
impulse = 0

[Munition]
nickname = missile_aka777_ammo
explosion_arch = missile_aka777_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_aka777_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 533765
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 150

[Gun]
nickname = missile_aka777
ids_name = 533765
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 70.299999
toughness = 24.500000
projectile_archetype = missile_aka777_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = xs_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_battleship_turret01
ids_name = 533767
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = xenos_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = xs_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_battleship_turret02
ids_name = 533768
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = xenos_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = xs_capgun_01_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_cruiser_turret01
ids_name = 533769
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = xenos_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = xs_capgun_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_gunboat_turret01
ids_name = 533770
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600.000000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = xenos_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = xs_capgun_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_cruiser_turret02
ids_name = 533771
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = xenos_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = xs_capgun_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_gunboat_turret02
ids_name = 533772
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = xenos_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_wyrm_impact
const_effect = xenos_wyrm_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_gun01
ids_name = 533777
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 78
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xenos_wyrm_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 994
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_wyrm_impact
const_effect = xenos_wyrm_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_gun02
ids_name = 533778
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 99
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xenos_wyrm_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun03_ammo 
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 463
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_gun03
ids_name = 533781
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 68
refire_delay = 0.200000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun04_ammo 
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 786
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_gun04
ids_name = 533782
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 82
refire_delay = 0.200000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81
energy_damage = 2890
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = sp_doomsday_02_impact
const_effect = sp_doomsday_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_gun05
ids_name = 533783
ids_info = 0
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 96.360001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.600000
flash_particle_name = sp_doomsday_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 726
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_widow_01_impact
const_effect = pi_widow_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_gun06
ids_name = 533784
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 91
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_widow_mk2_impact
const_effect = pi_widow_mk2_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_gun07
ids_name = 533785
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 268
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = xenos_speed_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_gun08
ids_name = 533786
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 60
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun08_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_gun09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 344
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = xenos_speed_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_gun09
ids_name = 533787
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 75
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_gun09_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 455
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = br_particle_04_impact
const_effect = xenos_turret_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_turret01
ids_name = 533791
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 89.750000
refire_delay = 0.150000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = xenos_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Munition]
nickname = xenos_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_widow_mk2_impact
const_effect = pi_widow_mk2_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_turret02
ids_name = 533792
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.250000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Munition]
nickname = xenos_turret03_ammo 
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 786
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_turret03
ids_name = 533793
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 118
refire_delay = 0.200000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_turret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xenos_secret_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1255
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = xenos_secret_gun01_impact
const_effect = xenos_secret_gun01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xenos_secret_gun01
ids_name = 533800
ids_info = 0
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 115.250000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = xenos_secret_gun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xenos_secret_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 196.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_g_gun01_mark05
ids_name = 533878
ids_info = 526308
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 50.080000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 292.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_g_gun01_mark06
ids_name = 533879
ids_info = 526309
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 60.080000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_g_gun01_mark07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502.800003
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_04_impact
const_effect = pi_photon_04_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_g_gun01_mark07
ids_name = 533882
ids_info = 526310
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 77.080000
refire_delay = 0.170000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = pi_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_g_gun01_mark07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = orbital_turret01_ammo 
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_03_impact
const_effect = sp_destabilizer_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = orbital_turret01
ids_name = 533978
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_destabilizer_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = orbital_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Admin_gun01_mark10_ammo
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
HP_trail_parent = HPExhaust
requires_ammo = false
hit_pts = 2
hull_damage = 100000000
energy_damage = 50000000
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0.010000
weapon_type = W_Laser01

[Gun]
nickname = Admin_gun01_mark10
ids_name = 534009
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0.0
refire_delay = 0.12
muzzle_velocity = 3000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Admin_gun01_mark10_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = admin_beam_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 5000
one_shot_sound = fire_tachyon5
munition_hit_effect = li_laser_01_impact
const_effect = admin_beam_laser_01_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = admin_beam_gun01
ids_name = 534009
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 5000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0.000000
refire_delay = 0.10000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = admin_beam_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = admin_battleship_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150000
energy_damage = 750000
one_shot_sound = fire_particle3
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sw_capgun_primary_proj
lifetime = 4.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = admin_battleship_turret
ids_name = 534017
ids_info = 0
DA_archetype = equipment\models\turret\sw_turret.cmp
material_library = equipment\models\turret\no.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = admin_battleship_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = cruise_disruptor_admin_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_admin_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 3000
energy_damage = 1500
impulse = 0

[Munition]
nickname = cruise_disruptor_admin_ammo
explosion_arch = cruise_disruptor_admin_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_admin_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534018
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_admin
ids_name = 534018
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 0.5
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_admin_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_admin_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_admin_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 500000000
energy_damage = 250000000
impulse = 0

[Munition]
nickname = torpedo_admin_ammo
explosion_arch = torpedo_admin_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 60.250000
Motor = torpedo_admin_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 15000
seeker_fov_deg = 120
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\no.mat
ids_name = 534019
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_admin
ids_name = 534019
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 200.000000
toughness = 1.000000
projectile_archetype = torpedo_admin_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Abyss_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Weapon_sound
munition_hit_effect = rh_plasma_03_impact
const_effect = borg_01_beam
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Abyss_gun01
ids_name = 534067
ids_info = 526522
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Abyss_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Munition]
nickname = Abyss_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = Weapon_sound
munition_hit_effect = rh_plasma_03_impact
const_effect = borg_01_beam
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Abyss_turret01
ids_name = 534068
ids_info = 526523
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Abyss_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Munition]
nickname = bounty_hunters_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = bounty_hunters_gunboat_turret01
ids_name = 589849
ids_info = 526532
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bounty_hunters_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = No_Battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = No_Battleship_turret02
ids_name = 534992
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.33000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Monkeys_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Monkeys_gun01
ids_name = 534091
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Monkeys_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Monkeys_gun02
ids_name = 534092
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Monkeys_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 910
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Monkeys_turret01
ids_name = 534093
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Monkeys_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 490.900000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Monkeys_gun03
ids_name = 534094
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93.340000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Monkeys_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990.900000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Monkeys_gun04
ids_name = 534095
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107.340000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Monkeys_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900.900000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Monkeys_turret02
ids_name = 534096
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Monkeys_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Fiery_kiss_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = sp_distortion_01_impact
const_effect = sp_distortion_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Fiery_kiss_turret01
ids_name = 534101
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Fiery_kiss_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = monkeys_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = monkeys_battleship_turret01
ids_name = 534118
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = monkeys_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary02_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = monkeys_battleship_turret02
ids_name = 534119
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = monkeys_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_green_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = monkeys_battleship_turret03
ids_name = 534120
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = monkeys_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_orange
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = monkeys_gunboat_turret01
ids_name = 534121
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = monkeys_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_red
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = monkeys_gunboat_turret02
ids_name = 534122
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = monkeys_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_green
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = monkeys_gunboat_turret03
ids_name = 534123
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Robots_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 502.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_robots_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Robots01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Robots_gun01
ids_name = 534134
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Robots_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Robots_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_robots_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Robots01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Robots_gun02
ids_name = 534135
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Robots_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Robots_gun02_npc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_robots_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Robots01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Robots_gun02_npc
ids_name = 534135
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Robots_gun02_npc_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Robots_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 910
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_robots_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Robots01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Robots_turret01
ids_name = 534136
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Robots_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = robots_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = robots_battleship_turret01
ids_name = 534147
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = robots_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = robots_battleship_turret02
ids_name = 534148
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = robots_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = robots_battleship_turret03
ids_name = 534149
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = robots_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = robots_gunboat_maingun_orange
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = robots_gunboat_turret01
ids_name = 534150
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = robots_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = robots_gunboat_maingun_blue
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = robots_gunboat_turret02
ids_name = 534151
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = robots_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = robots_gunboat_maingun_green
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = robots_gunboat_turret03
ids_name = 534152
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = robots_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = robots_cruiser_turret01
ids_name = 534153
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = robots_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_green_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = robots_cruiser_turret02
ids_name = 534154
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = robots_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_blue_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = robots_cruiser_turret03
ids_name = 534155
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = robots_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = monkeys_secret_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = monkeys_secret_gun01_impact
const_effect = monkeys_secret_gun01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = monkeys_secret_gun01
ids_name = 534161
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 65.250000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = monkeys_secret_gun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_secret_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = monkeys_secret_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = monkeys_secret_gun01_impact
const_effect = monkeys_secret_gun01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = monkeys_secret_turret01
ids_name = 534162
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 65.250000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = monkeys_secret_gun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = monkeys_secret_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = red_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = red_laser01
ids_name = 534167
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Et_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 451
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Et_gun01
ids_name = 534194
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 90
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Et_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Et_gun02
ids_name = 534195
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Et_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Et_turret01
ids_name = 534196
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = et_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_battleship_turret01
ids_name = 534199
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = et_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_battleship_turret02
ids_name = 534200
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = et_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_battleship_turret03
ids_name = 534201
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = et_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_cruiser_turret01
ids_name = 534202
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = et_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_cruiser_turret02
ids_name = 534203
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = et_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_cruiser_turret03
ids_name = 534204
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = outcast_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ou_capgun_primary_white_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = outcast_battleship_turret01
ids_name = 534223
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = outcast_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ou_capgun_primary_pink_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = outcast_battleship_turret02
ids_name = 534225
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = outcast_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ou_capgun_primary_red_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = outcast_battleship_turret03
ids_name = 534226
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = outcast_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_purpleblue_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = outcast_gunboat_turret01
ids_name = 534227
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = outcast_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = outcast_gunboat_turret02
ids_name = 534228
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = outcast_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_bluewhite_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = outcast_gunboat_turret03
ids_name = 534229
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = outcast_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = outcast_cruiser_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = outcast_cruiser_turret01
ids_name = 534230
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = outcast_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = outcast_cruiser_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = outcast_cruiser_turret02
ids_name = 534231
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = outcast_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = outcast_cruiser_green_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = outcast_cruiser_turret03
ids_name = 534232
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = outcast_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = xaak_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_battleship_turret01
ids_name = 534236
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 10

[Munition]
nickname = xaak_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_battleship_turret02
ids_name = 534252
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = xaak_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_cruiser_turret01
ids_name = 534253
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = xaak_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_battleship_turret03
ids_name = 534254
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = xaak_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_battleship_turret04
ids_name = 534255
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = xaak_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_cruiser_turret02
ids_name = 534256
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = xaak_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_cruiser_turret03
ids_name = 534257
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = xaak_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = xaak_gunboat_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_gunboat_turret01
ids_name = 534259
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = xaak_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = xaak_gunboat_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_gunboat_turret02
ids_name = 534260
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = xaak_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = xaak_gunboat_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_gunboat_turret03
ids_name = 534261
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = guards_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_battleship02_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_battleship_turret01
ids_name = 534265
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = guards_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_battleship03_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_battleship_turret02
ids_name = 534266
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = guards_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_battleship04_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_battleship_turret03
ids_name = 534267
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = guards_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 31000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_battleship_turret04
ids_name = 534268
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 74000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = guards_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_cruiser01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_cruiser_turret01
ids_name = 534269
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = guards_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_cruiser02_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_cruiser_turret02
ids_name = 534270
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = guards_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = guards_cruiser03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_cruiser_turret03
ids_name = 534271
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = guards_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = guards_gunboat03_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_gunboat_turret01
ids_name = 534272
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = guards_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = guards_gunboat02_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_gunboat_turret02
ids_name = 534273
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = guards_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = guards_gunboat01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_gunboat_turret03
ids_name = 534274
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = bomber_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 9600
one_shot_sound = fire_tachyon5
munition_hit_effect = bomber_01_impact
const_effect = bomber_01_proj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = bomber_gun03
ids_name = 534288
ids_info = 526694
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 190
refire_delay = 0.250000
muzzle_velocity = 500
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bomber_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = co_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84.900000
energy_damage = 2890
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun02_mark05
ids_name = 534289
ids_info = 526693
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.700001
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = infernocannon_base_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 52000
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = infernocannon_base
ids_name = 589951
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 650000
refire_delay = 0.250000
muzzle_velocity = 850.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = infernocannon_base_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = corsair_wp_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = corsair_wp_turret01
ids_name = 263617
ids_info = 0
DA_archetype = equipment\models\turret\weapons_platform_turret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1100.199951
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_wp_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[Motor]
nickname = corsair_wps_mlauncher_01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = corsair_wps_mlauncher_01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 8
hull_damage = 5000
energy_damage = 0
impulse = 0

[Munition]
nickname = corsair_wps_mlauncher_01_ammo
explosion_arch = missile01_mark05_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = corsair_wps_mlauncher_01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = corsair_wps_mlauncher_01
ids_name = 265151
ids_info = 0
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 88.699997
toughness = 2.400000
projectile_archetype = corsair_wps_mlauncher_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = special_gun_pilot01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_01_impact
const_effect = sp_destabilizer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun_pilot01
ids_name = 534293
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_destabilizer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun_pilot01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_turret_pilot01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_01_impact
const_effect = sp_destabilizer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_turret_pilot01
ids_name = 534294
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_destabilizer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_turret_pilot01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun_pilot02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_blossom_01_impact
const_effect = dsy_blossom_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun_pilot02
ids_name = 534301
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = dsy_blossom_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun_pilot02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_turret_pilot02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_blossom_01_impact
const_effect = dsy_blossom_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_turret_pilot02
ids_name = 534302
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_blossom_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_turret_pilot02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = venator_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22260
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = venator_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = venator_battleship_turret01
ids_name = 534305
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 31500
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = venator_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = venator_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = venator_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = venator_battleship_turret02
ids_name = 534307
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = venator_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = venator_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = venator_battleship01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = venator_battleship_turret03
ids_name = 534308
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19500
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = venator_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = hu_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 980
energy_damage = 50
one_shot_sound = fire_collapser
munition_hit_effect = br_particle_04_impact
const_effect = punisher4_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hu_turret02
ids_name = 534312
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 107
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = br_particle_04_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = hu_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_snake_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 455
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_snake_gun01
ids_name = 534334
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 100
refire_delay = 0.220000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_snake_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rh_snake_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 840
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_snake_turret01
ids_name = 534335
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 100
refire_delay = 0.220000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_snake_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = infernocannon_cruiser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 75400
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = infernocannon_cruiser
ids_name = 534336
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 300000
refire_delay = 1.340000
muzzle_velocity = 1200.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = infernocannon_cruiser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = torpedo_guardian_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = torpedo_guardian_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 120000
energy_damage = 10000
impulse = 0

[Munition]
nickname = torpedo_guardian_ammo
explosion_arch = torpedo_guardian_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_guardian_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534349
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = torpedo_guardian
ids_name = 534349
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = torpedo_guardian_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mortar_weapon_platform_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460000
energy_damage = 0
one_shot_sound = mortar2
munition_hit_effect = dsy_lmortar_impact
const_effect = dsy_lmortar01_proj
lifetime = 6.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mortar_weapon_platform
ids_name = 589927
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.340000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = dsy_lmortar01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar_weapon_platform_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = mortar3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar_impact
const_effect = rb_hmortar01_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mortar3
ids_name = 534356
ids_info = 526765
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5500000
refire_delay = 4
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = special_unknown_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 1500
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = rb_dulzian_01_proj
lifetime = 1.300000
force_gun_ori = false
mass = 1
volume = 350

[Gun]
nickname = special_unknown_gun01
ids_name = 534362
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 350.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_unknown_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mortar4_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar02_impact
const_effect = rb_hmortar02_drive
lifetime = 8.400000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mortar4
ids_name = 534369
ids_info = 526777
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6800000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar4_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 20000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cruiser_mortar01
ids_name = 534370
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1500000
refire_delay = 4
muzzle_velocity = 1350.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = amazon_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = amazon_battleship_turret01
ids_name = 534371
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = amazon_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = amazon_battleship_turret02
ids_name = 534372
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = amazon_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = amazon_battleship_turret03
ids_name = 534373
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = amazon_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = amazon_cruiser_turret01
ids_name = 534374
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = amazon_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = amazon_cruiser_turret02
ids_name = 534375
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = amazon_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = amazon_cruiser_turret03
ids_name = 534376
ids_info = 0
DA_archetype = equipment\models\turret\hu_cr_turret.cmp
material_library = equipment\models\hu_cr_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = amazon_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = infernocannon_unknown_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 4000
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = infernocannon_unknown
ids_name = 589951
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 900.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = infernocannon_unknown_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = corsair_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = corsair_battleship_turret01
ids_name = 534411
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = corsair_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = corsair_battleship_turret02
ids_name = 534412
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = corsair_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = corsair_battleship_turret03
ids_name = 534413
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = corsair_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = corsair_cruiser_turret01
ids_name = 534414
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = corsair_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = corsair_cruiser_turret02
ids_name = 534415
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = corsair_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = corsair_cruiser_turret03
ids_name = 534416
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = corsair_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = corsair_gunboat_turret01
ids_name = 534418
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = corsair_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = corsair_gunboat_turret02
ids_name = 534419
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = corsair_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = corsair_gunboat_turret03
ids_name = 534420
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = corsair_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = kalashnikov01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 208.800049
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kalashnikov01
ids_name = 534453
ids_info = 526872
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 61.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kalashnikov01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = kalashnikov02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 296.800049
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kalashnikov02
ids_name = 534454
ids_info = 526873
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 71.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kalashnikov02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = kalashnikov03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 422.800049
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kalashnikov03
ids_name = 534455
ids_info = 526874
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kalashnikov03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = kalashnikov04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 485.800049
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kalashnikov04
ids_name = 534456
ids_info = 526875
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kalashnikov04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = quasar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94
energy_damage = 3042
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = quasar_pulse_01_impact
const_effect = quasar_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = quasar01
ids_name = 534457
ids_info = 526876
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = quasar01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = missile_drummer_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_drummer_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 13200
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_drummer_ammo
explosion_arch = missile_drummer_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile_drummer_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534458
ids_info = 526877
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile_drummer
ids_name = 534458
ids_info = 526877
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile_drummer_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = saiga_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 495
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_saiga_01_impact
const_effect = sp_saiga_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = saiga_gun01
ids_name = 534459
ids_info = 526878
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.000000
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_saiga_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = saiga_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = saiga_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_saiga_01_impact
const_effect = sp_saiga_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = saiga_gun02
ids_name = 534460
ids_info = 526879
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_saiga_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = saiga_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = disintegrator_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = disintegrator_missile01_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 224
energy_damage = 21966
impulse = 0

[Munition]
nickname = disintegrator_missile01_ammo
explosion_arch = disintegrator_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = disintegrator_missile01_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534461
ids_info = 526880
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = disintegrator_missile01
ids_name = 534461
ids_info = 526880
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = disintegrator_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_sniper_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_sniper_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 458
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_sniper_ammo
explosion_arch = cruise_disruptor_sniper_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_sniper_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3750
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534462
ids_info = 526881
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor_sniper
ids_name = 534462
ids_info = 526881
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_sniper_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_Suvorov_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = torpedo_Suvorov_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 49600
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_Suvorov_ammo
explosion_arch = torpedo_Suvorov_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_Suvorov_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534463
ids_info = 526882
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo_Suvorov
ids_name = 534463
ids_info = 526882
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = torpedo_Suvorov_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine_Razmolotitel_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 20000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine_Razmolotitel_ammo
explosion_arch = mine_Razmolotitel_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534464
ids_info = 526883
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = ku_mine02
ammo_limit = 100

[MineDropper]
nickname = mine_Razmolotitel
ids_name = 534464
ids_info = 526883
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_Razmolotitel_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine_Screamer_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 1000
energy_damage = 30000
impulse = 0

[Mine]
nickname = mine_Screamer_ammo
explosion_arch = mine_Screamer_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534465
ids_info = 526884
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = mine_Screamer
ids_name = 534465
ids_info = 526884
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = mine_Screamer_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = saiga_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_saiga_01_impact
const_effect = sp_saiga_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = saiga_turret01
ids_name = 534471
ids_info = 526885
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 106
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = sp_saiga_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = saiga_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Dragunov01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 214.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Dragunov01
ids_name = 534472
ids_info = 526886
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 61.950012
refire_delay = 0.120000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Dragunov01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Dragunov02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 302.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Dragunov02
ids_name = 534473
ids_info = 526887
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 71.950012
refire_delay = 0.120000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Dragunov02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Dragunov03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 428.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Dragunov03
ids_name = 534474
ids_info = 526888
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Dragunov03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Dragunov04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 491.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Dragunov04
ids_name = 534475
ids_info = 526889
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Dragunov04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Striking_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Striking_gun01
ids_name = 534476
ids_info = 526890
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.600000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Striking_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Striking_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 995
energy_damage = 55
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Striking_gun02
ids_name = 534477
ids_info = 526891
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.600000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Striking_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Striking_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 905
energy_damage = 55
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Striking_turret01
ids_name = 534478
ids_info = 526892
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 106.600000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Striking_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = rutile01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 99
energy_damage = 3060
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = rutile_pulse_01_impact
const_effect = rutile_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rutile01
ids_name = 534479
ids_info = 526893
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = rutile01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = scapolite01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 203.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = scapolite01
ids_name = 534485
ids_info = 526894
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 61.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = scapolite01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = scapolite02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 291.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = scapolite02
ids_name = 534486
ids_info = 526895
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 71.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = scapolite02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = scapolite03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = scapolite03
ids_name = 534487
ids_info = 526896
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = scapolite03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = scapolite04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = scapolite04
ids_name = 534488
ids_info = 526897
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = scapolite04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = flash01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 86
energy_damage = 3024
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = flash01
ids_name = 534489
ids_info = 526898
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = flash01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = mace_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 465
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mace_gun01
ids_name = 534490
ids_info = 526899
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mace_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mace_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mace_gun02
ids_name = 534491
ids_info = 526900
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mace_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mace_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 870
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mace_turret01
ids_name = 534492
ids_info = 526901
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 106
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mace_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ukraine_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ukraine_battleship_turret01
ids_name = 534511
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = ukraine_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ukraine_battleship_turret02
ids_name = 534512
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ukraine_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ukraine_battleship_turret03
ids_name = 534513
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ukraine_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ukraine_cruiser_turret01
ids_name = 534514
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ukraine_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ukraine_cruiser_turret02
ids_name = 534515
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ukraine_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ukraine_cruiser_turret03
ids_name = 534516
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ukraine_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1450
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ukraine_gunboat_turret01
ids_name = 534517
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 3000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = ukraine_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ukraine_gunboat_turret02
ids_name = 534518
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2200.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = ukraine_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2900
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ukraine_gunboat_turret03
ids_name = 534519
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = coalition_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = coalition_battleship_turret01
ids_name = 534520
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 750
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = coalition_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = coalition_battleship_turret02
ids_name = 534521
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 750
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = coalition_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = coalition_battleship_turret03
ids_name = 534522
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = coalition_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = coalition_cruiser_turret01
ids_name = 534523
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = coalition_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = coalition_cruiser_turret02
ids_name = 534524
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = coalition_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = coalition_cruiser_turret03
ids_name = 534525
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1450
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = coalition_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = coalition_gunboat_turret01
ids_name = 534526
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2700.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = coalition_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = coalition_gunboat_turret02
ids_name = 534527
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 1800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = coalition_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3100
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = coalition_gunboat_turret03
ids_name = 534528
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1400.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = russian_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = russian_battleship_turret01
ids_name = 534529
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = russian_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = russian_battleship_turret02
ids_name = 534530
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = russian_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = russian_battleship_turret03
ids_name = 534531
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = russian_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = russian_cruiser_turret01
ids_name = 534532
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = russian_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = russian_cruiser_turret02
ids_name = 534533
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = russian_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = russian_cruiser_turret03
ids_name = 534534
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = russian_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = robots_gunboat_maingun_orange
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = russian_gunboat_turret01
ids_name = 534535
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = russian_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = robots_gunboat_maingun_orange
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = russian_gunboat_turret02
ids_name = 534536
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = russian_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = robots_gunboat_maingun_orange
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = russian_gunboat_turret03
ids_name = 534537
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = nova_torpedo_bomber_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = nova_torpedo_bomber_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1200000
energy_damage = 0
impulse = 0

[Munition]
nickname = nova_torpedo_bomber_ammo
explosion_arch = nova_torpedo_bomber_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = nova_torpedo_bomber_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535847
ids_info = 526902
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = nova_torpedo_bomber
ids_name = 534538
ids_info = 526902
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = nova_torpedo_bomber_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_Apophis_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = torpedo_Apophis_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 250
hull_damage = 2000000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_Apophis_ammo
explosion_arch = torpedo_Apophis_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_Apophis_motor
force_gun_ori = false
const_effect = rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6600
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534539
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = torpedo_Apophis
ids_name = 534539
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 200000.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 7000000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = torpedo_Apophis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = Apophis_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_lmortar_impact
const_effect = Apophis_laser_01_proj
lifetime = 10.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Apophis_gun
ids_name = 534540
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 200000.000000
mass = 10
damage_per_fire = 0
power_usage = 2500000
refire_delay = 2
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Apophis_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = Lanchester_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 260000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_bh_destroyer
munition_hit_effect = dsy_lmortar_impact
const_effect = Lanchester_laser_01_proj
lifetime = 4.400000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Lanchester_gun
ids_name = 534541
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 200000.000000
mass = 10
damage_per_fire = 0
power_usage = 300000
refire_delay = 2
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Lanchester_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = mortar5_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1980000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mortar5
ids_name = 534544
ids_info = 526927
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7600000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar5_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = cruiser_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = 20000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cruiser_mortar02
ids_name = 534545
ids_info = 526928
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2500000
refire_delay = 4
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = special_russian_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1358.599976
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_ru01_impact
const_effect = sp_bloodhound_ru01_proj
lifetime = 1.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_russian_gun01
ids_name = 534551
ids_info = 526933
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 190.399994
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_bloodhound_ru01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_russian_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 290.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_gun01_mark05
ids_name = 534597
ids_info = 264299
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 63.169998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 490.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_gun01_mark06
ids_name = 534598
ids_info = 264299
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 70.169998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = fc_rh_turret01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 490.300003
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_turret01_mark03
ids_name = 534599
ids_info = 526940
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 70.169998
refire_delay = 0.170000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_turret01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = or_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = li_gunboat_maingun
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = or_gunboat_turret01
ids_name = 534607
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = or_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = li_gunboat_maingun
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = or_gunboat_turret02
ids_name = 534608
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = or_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = li_gunboat_maingun
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = or_gunboat_turret03
ids_name = 534609
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = special_nomad_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 408.700012
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_nomad_gun04
ids_name = 263532
ids_info = 264532
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 504.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_nomad_gun05
ids_name = 263533
ids_info = 264533
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_nomad_turret01
ids_name = 263528
ids_info = 264528
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = xaak_Hronfaus_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_pink_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_Hronfaus_turret01
ids_name = 534236
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 28000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_pink_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_Hronfaus_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 10

[Munition]
nickname = xaak_Vorganius_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = xaak_gunboat_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_Vorganius_turret01
ids_name = 534236
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.250000
muzzle_velocity = 2800
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_Vorganius_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 10

[Munition]
nickname = or_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = or_cruiser_turret01
ids_name = 534614
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = or_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = or_cruiser_turret02
ids_name = 534615
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = or_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = or_cruiser_turret03
ids_name = 534616
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = or_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = ukraine_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = russia_battleship_turret
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_blue_proj
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ukraine_battleship_turret04
ids_name = 534656
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 56000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = hu_cruiser_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ukraine_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = russian_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = russia_battleship_turret
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_green_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = russian_battleship_turret04
ids_name = 534657
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 56000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = russian_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = coalition_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = russia_battleship_turret
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = coalition_battleship_turret04
ids_name = 534658
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 55000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = coalition_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = interceptor_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = hu_cruiser_primary_impact
const_effect = interceptor_battleship_maingun_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = interceptor_battleship_turret01
ids_name = 534659
ids_info = 0
DA_archetype = equipment\models\turret\New\phalanx.cmp
material_library = equipment\models\turret\New\phalanx.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.050000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = interceptor_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = li_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_turret08
ids_name = 534660
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 20
flash_particle_name = li_capgun_secondary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 12000
[LOD]
obj = barrel
LODranges = 0, 10000

[Munition]
nickname = rh_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret07
ids_name = 534661
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = br_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_battleship_turret07
ids_name = 534662
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ku_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_battleship_turret07
ids_name = 534663
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = li_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_primary02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_turret09
ids_name = 534671
ids_info = 0
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 54000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = li_battleship_turret10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5600
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_battleship_turret10
ids_name = 534672
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.200000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_battleship_turret10_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = br_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = br_capgun_02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_battleship_turret08
ids_name = 534673
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 54000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = br_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_battleship_turret09
ids_name = 534674
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ku_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_mk1_impact
const_effect = ku_gunboat_maingun02
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_battleship_turret08
ids_name = 534675
ids_info = 0
DA_archetype = equipment\models\turret\ku_bs_primary.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 54000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ku_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_battleship_turret09
ids_name = 534676
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = rh_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_mk1_impact
const_effect = rh_capgun_02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret08
ids_name = 534677
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_primary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 54000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = rh_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5600
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_battleship_turret09
ids_name = 534678
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = race_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_particle_03_impact
const_effect = pi_particle_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = race_gun01
ids_name = 534683
ids_info = 527008
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 1500
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.299999
refire_delay = 0.250000
muzzle_velocity = 900.700012
use_animation = Sc_fire
toughness = 5.800000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = race_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dominator_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = dominator_battleship_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dominator_battleship_turret01
ids_name = 534685
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.500000
muzzle_velocity = 700
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dominator_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = dominator_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = dominator_battleship_proj
lifetime = 2.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dominator_battleship_turret02
ids_name = 534686
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 22000
refire_delay = 0.250000
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dominator_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = dominator_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = dominator_battleship_proj
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dominator_battleship_turret03
ids_name = 534687
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 42000
refire_delay = 0.330000
muzzle_velocity = 1400
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dominator_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = dominator_special_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1175
energy_damage = 63
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_01_impact
const_effect = sp_destabilizer_01_proj
lifetime = 1.400000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dominator_special_gun01
ids_name = 534690
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 180.399994
refire_delay = 0.330000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_destabilizer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dominator_special_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dominator_special_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 755
energy_damage = 73
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_destabilizer_02_impact
const_effect = sp_destabilizer_02_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dominator_special_gun02
ids_name = 534691
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 115.399994
refire_delay = 0.250000
muzzle_velocity = 850.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_destabilizer_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dominator_special_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = shadows_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600
energy_damage = 0
one_shot_sound = fire_shadows
munition_hit_effect = rs_capgun_primary_impact
const_effect = shadow_dulzian_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = shadows_gunboat_turret01
ids_name = 534698
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5500
refire_delay = 0.330000
muzzle_velocity = 2000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = Nomad_torpedo01_mark01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = Nomad_torpedo01_mark01_explosion
effect = rtc_nomadtorpedo_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 39800
energy_damage = 0
impulse = 0

[Munition]
nickname = Nomad_torpedo01_mark01_ammo
explosion_arch = Nomad_torpedo01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_no_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = Nomad_torpedo01_mark01_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263527
ids_info = 527020
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = Nomad_torpedo01_mark01
ids_name = 263527
ids_info = 527020
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = Nomad_torpedo01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Nomad_mine_explosion
effect = xaak_mine01_blast
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 20500
energy_damage = 0
impulse = 0

[Mine]
nickname = Nomad_mine_ammo
explosion_arch = Nomad_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534700
ids_info = 527017
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 100
acceleration = 200
const_effect = xaak_mine_ball01
ammo_limit = 100

[MineDropper]
nickname = Nomad_mine
ids_name = 534700
ids_info = 527017
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = Nomad_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = nomad_cruise_disruptor02_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = nomad_cruise_disruptor02_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 168
energy_damage = 0
impulse = 0

[Munition]
nickname = nomad_cruise_disruptor02_ammo
explosion_arch = nomad_cruise_disruptor02_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = nomad_cruise_disruptor02_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 263526
ids_info = 527021
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = nomad_cruise_disruptor02
ids_name = 263526
ids_info = 527021
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = nomad_cruise_disruptor02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gold_worm02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 475
energy_damage = 45
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_tref_01_impact
const_effect = dsy_tref_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gold_worm02
ids_name = 534713
ids_info = 527025
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 92
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = dsy_tref_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gold_worm02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gold_worm03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 315
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron4
munition_hit_effect = dsy_tref_01_impact
const_effect = dsy_tref_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gold_worm03
ids_name = 534714
ids_info = 527025
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 80
refire_delay = 0.250000
muzzle_velocity = 900.400024
use_animation = Sc_fire
toughness = 7.000000
flash_particle_name = dsy_tref_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gold_worm03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mining_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.3125
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mining_laser01
ids_name = 534718
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 1
refire_delay = 0.500000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mining_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Explosion]
nickname = conquistadors_mine01_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 19500
energy_damage = 0
impulse = 0

[Mine]
nickname = conquistadors_mine01_ammo
explosion_arch = conquistadors_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534767
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 120
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = conquistadors_mine01
ids_name = 534767
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = conquistadors_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = conquistadors_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = conquistadors_torpedo_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 80
hull_damage = 48000
energy_damage = 0
impulse = 0

[Munition]
nickname = conquistadors_torpedo_ammo
explosion_arch = conquistadors_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = conquistadors_torpedo_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534768
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = conquistadors_torpedo
ids_name = 534768
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = conquistadors_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = conquistadors_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = conquistadors_cruise_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 140
hull_damage = 450
energy_damage = 0
impulse = 0

[Munition]
nickname = conquistadors_cruise_disruptor_ammo
explosion_arch = conquistadors_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = conquistadors_cruise_disruptor_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3750
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534769
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = conquistadors_cruise_disruptor
ids_name = 534769
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = conquistadors_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = conquistadors_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = conquistadors_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 12800
energy_damage = 0
impulse = 0

[Munition]
nickname = conquistadors_missile_ammo
explosion_arch = conquistadors_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = conquistadors_missile_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534770
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = conquistadors_missile
ids_name = 534770
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = conquistadors_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Indians_mine01_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 19500
energy_damage = 0
impulse = 0

[Mine]
nickname = Indians_mine01_ammo
explosion_arch = Indians_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534773
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 120
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = Indians_mine01
ids_name = 534773
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Indians_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Indians_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = Indians_torpedo_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 48400
energy_damage = 0
impulse = 0

[Munition]
nickname = Indians_torpedo_ammo
explosion_arch = Indians_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Indians_torpedo_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534774
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = Indians_torpedo
ids_name = 534774
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = Indians_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Indians_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = Indians_cruise_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 135
hull_damage = 455
energy_damage = 0
impulse = 0

[Munition]
nickname = Indians_cruise_disruptor_ammo
explosion_arch = Indians_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = Indians_cruise_disruptor_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3750
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534775
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = Indians_cruise_disruptor
ids_name = 534775
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = Indians_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Indians_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = Indians_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 12980
energy_damage = 0
impulse = 0

[Munition]
nickname = Indians_missile_ammo
explosion_arch = Indians_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = Indians_missile_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534776
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = Indians_missile
ids_name = 534776
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = Indians_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_gun01
ids_name = 534784
ids_info = 527110
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 880.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_gun01
ids_name = 534785
ids_info = 527100
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 860.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94
energy_damage = 3010
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = rutile_pulse_01_impact
const_effect = rutile_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_gun02
ids_name = 534786
ids_info = 527101
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145
refire_delay = 0.250000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = Indians_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = conquistadors_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94
energy_damage = 3000
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_gun02
ids_name = 534787
ids_info = 527111
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145
refire_delay = 0.250000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = conquistadors_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Indians_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 415.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs2
munition_hit_effect = pi_photon_03_impact
const_effect = in_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_gun03
ids_name = 534788
ids_info = 527102
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 410.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs2
munition_hit_effect = li_laser_03_impact
const_effect = cs_laser_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_gun03
ids_name = 534789
ids_info = 527112
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.950012
refire_delay = 0.120000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_gun04
ids_name = 534790
ids_info = 527103
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 175.000000
refire_delay = 0.330000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1190
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_gun04
ids_name = 534791
ids_info = 527113
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 175.000000
refire_delay = 0.330000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_gun05
ids_name = 534792
ids_info = 527104
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 215.000000
refire_delay = 0.500000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_gun05
ids_name = 534793
ids_info = 527114
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 215.000000
refire_delay = 0.500000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 890
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound =fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_turret01
ids_name = 534794
ids_info = 527115
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 103.000000
refire_delay = 0.250000
muzzle_velocity = 880.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_turret01
ids_name = 534795
ids_info = 527105
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 860.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 3000
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = rutile_pulse_01_impact
const_effect = rutile_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_turret02
ids_name = 534796
ids_info = 527106
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 142
refire_delay = 0.250000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = Indians_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = conquistadors_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 2980
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_turret02
ids_name = 534797
ids_info = 527116
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 142
refire_delay = 0.250000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = conquistadors_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Indians_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 405.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs2
munition_hit_effect = pi_photon_03_impact
const_effect = in_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_turret03
ids_name = 534798
ids_info = 527107
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 77.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_turret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs2
munition_hit_effect = li_laser_03_impact
const_effect = cs_laser_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_turret03
ids_name = 534799
ids_info = 527117
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 77.950012
refire_delay = 0.120000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_turret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1160
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_turret04
ids_name = 534800
ids_info = 527108
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 170.000000
refire_delay = 0.330000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_turret04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1140
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_turret04
ids_name = 534801
ids_info = 527118
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 170.000000
refire_delay = 0.330000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_turret04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_01_impact
const_effect = in_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_turret05
ids_name = 534802
ids_info = 527109
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 210.000000
refire_delay = 0.500000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_turret05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = conquistadors_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1540
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_turret05
ids_name = 534803
ids_info = 527119
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 210.000000
refire_delay = 0.500000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_turret05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Indians_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_battleship_turret01
ids_name = 534804
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Indians_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_battleship_turret02
ids_name = 534805
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Indians_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_battleship_turret03
ids_name = 534806
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Indians_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_cruiser_turret01
ids_name = 534807
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = Indians_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_cruiser_turret02
ids_name = 534808
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = Indians_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Indians_cruiser_turret03
ids_name = 534809
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1700
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Indians_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = conquistadors_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_battleship_turret01
ids_name = 534810
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 1050
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = conquistadors_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 3.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_battleship_turret02
ids_name = 534811
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 1050
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = conquistadors_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_battleship_turret03
ids_name = 534812
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = conquistadors_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6700
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_cruiser_turret01
ids_name = 534813
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = conquistadors_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_cruiser_turret02
ids_name = 534814
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = conquistadors_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = cs_capgun_primary_blue_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = conquistadors_cruiser_turret03
ids_name = 534815
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1750
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = conquistadors_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = lost_paradise_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_lp01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = lost_paradise_battleship_turret01
ids_name = 534829
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lost_paradise_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = lost_paradise_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 32000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_lp02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = lost_paradise_battleship_turret02
ids_name = 534830
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 80000
refire_delay = 1
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lost_paradise_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = lost_paradise_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_lp03_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = lost_paradise_battleship_turret03
ids_name = 534831
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 32000
refire_delay = 0.330000
muzzle_velocity = 1900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lost_paradise_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = andromeda_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 10.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = andromeda_gun01
ids_name = 534544
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = andromeda_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Motor]
nickname = battleship_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1000000
energy_damage = 0
impulse = 0

[Munition]
nickname = battleship_missile01_ammo
explosion_arch = battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534832
ids_info = 527120
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = battleship_missile01
ids_name = 534832
ids_info = 527120
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = cruiser_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = cruiser_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 500000
energy_damage = 0
impulse = 0

[Munition]
nickname = cruiser_missile01_ammo
explosion_arch = cruiser_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = cruiser_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534833
ids_info = 527121
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = cruiser_missile01
ids_name = 534833
ids_info = 527121
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 800000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = cruiser_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = tornat_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = tornat_battleship_turret01
ids_name = 534836
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 66000
refire_delay = 0.500000
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tornat_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = tornat_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = tornat_battleship_turret02
ids_name = 534837
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 28000
refire_delay = 0.250000
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tornat_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = tornat_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = tornat_battleship_turret03
ids_name = 534838
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.330000
muzzle_velocity = 1800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tornat_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = shadows_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_particle3
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sw_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = shadows_battleship_turret02
ids_name = 534839
ids_info = 0
DA_archetype = equipment\models\turret\sw_turret.cmp
material_library = equipment\models\turret\sw_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = shadows_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_particle3
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sw_capgun_primary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = shadows_battleship_turret03
ids_name = 534840
ids_info = 0
DA_archetype = equipment\models\turret\sw_turret.cmp
material_library = equipment\models\turret\sw_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 600

[Motor]
nickname = battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 2000000
energy_damage = 0
impulse = 0

[Munition]
nickname = battleship_torpedo01_ammo
explosion_arch = battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534852
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = battleship_torpedo01
ids_name = 534852
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Big_daddy_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Big_daddy
ids_name = 534853
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3800000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Big_daddy_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 700000
energy_damage = 0
impulse = 0

[Munition]
nickname = cruiser_torpedo01_ammo
explosion_arch = cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534854
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = cruiser_torpedo01
ids_name = 534854
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = cruiser_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar01_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cruiser_mortar03
ids_name = 534855
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2200000
refire_delay = 2
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = avenger_cruiser_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = indian_cruiser01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = avenger_cruiser_turret
ids_name = 534863
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 50000
refire_delay = 1
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = avenger_cruiser_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = secret_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22020
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = rh_capgun_secondary_impact
const_effect = secret_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = secret_battleship_turret01
ids_name = 534865
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 64000
refire_delay = 0.665000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = secret_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13200
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = secret_battleship_turret02
ids_name = 534866
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38400
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = minigun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 25
weapon_type = W_Laser01
one_shot_sound = minigun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = minigun01
ids_name = 534868
ids_info = 527134
DA_archetype = equipment\models\weapons\minigun01.cmp
material_library = equipment\models\weapons\minigun01.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.000000
refire_delay = 0.120000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = minigun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = minigun_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 25
weapon_type = W_Laser01
one_shot_sound = minigun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = minigun_turret01
ids_name = 534869
ids_info = 527134
DA_archetype = equipment\models\weapons\minigun01.cmp
material_library = equipment\models\weapons\minigun01.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.000000
refire_delay = 0.120000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = minigun_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Shock_pulse_generator01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Shock_pulse_generator01_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 2000
energy_damage = 1000
impulse = 2000

[Munition]
nickname = Shock_pulse_generator01_ammo
explosion_arch = Shock_pulse_generator01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2
Motor = Shock_pulse_generator01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Shock_pulse_generator01
ids_name = 534870
ids_info = 527135
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 300
refire_delay = 1.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Shock_pulse_generator01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = junkers_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = razor_proj_red
lifetime = 4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_gunboat_forward_gun01
ids_name = 534893
ids_info = 0
DA_archetype = equipment\models\turret\li_gunboat_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 300000
refire_delay = 2.000000
muzzle_velocity = 700
toughness = 10.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1500

[Munition]
nickname = junkers_battleship_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2200000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = gf_piratestationexplode#3
const_effect = sr_cruiser_maingun
lifetime = 9
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_battleship_forward_gun01
ids_name = 534895
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 2.000000
muzzle_velocity = 700
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_battleship_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = interceptor_base_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = hu_cruiser_primary_impact
const_effect = interceptor_battleship_maingun_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = interceptor_base_turret01
ids_name = 534659
ids_info = 0
DA_archetype = equipment\models\turret\New\phalanx.cmp
material_library = equipment\models\turret\New\phalanx.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.050000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = interceptor_base_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = junkers_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_battleship_turret01
ids_name = 534906
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = junkers_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_battleship_turret02
ids_name = 534907
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = junkers_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_battleship_turret03
ids_name = 534908
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = junkers_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_cruiser_turret01
ids_name = 534909
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = junkers_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_cruiser_turret02
ids_name = 534910
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = junkers_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = in_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_cruiser_turret03
ids_name = 534911
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = junkers_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = monkeys_gunboat_maingun_red
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_gunboat_turret01
ids_name = 534912
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = junkers_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_red
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_gunboat_turret02
ids_name = 534913
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2000.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = junkers_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_red
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_gunboat_turret03
ids_name = 534914
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = junkers_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = js_capgun_primary_red_proj
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = junkers_battleship_turret04
ids_name = 534915
ids_info = 0
DA_archetype = equipment\models\turret\New\yamato_turret1.cmp
material_library = equipment\models\turret\New\yamato_turret1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.330000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = secret_battleship_turretSR_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = st_capgun_primary_red_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = secret_battleship_turretSR
ids_name = 534916
ids_info = 0
DA_archetype = equipment\models\turret\New\mk110_57mm.cmp
material_library = equipment\models\turret\New\mk110_57mm.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 60000
refire_delay = 1
muzzle_velocity = 3000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_mk1_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_battleship_turretSR_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = ironDJ_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_collapser
munition_hit_effect = pi_photon_01_impact
const_effect = ironDJ_capgun_primary_red_proj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ironDJ_gun
ids_name = 534921
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 1
muzzle_velocity = 500.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ci_photon_04_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = ironDJ_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = torpedo_stars_ships_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = torpedo_stars_ships_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 290
hull_damage = 600000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_stars_ships_ammo
explosion_arch = torpedo_stars_ships_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_stars_ships_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534923
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_stars_ships
ids_name = 534922
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 2000000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = torpedo_stars_ships_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = npc_xenos_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 81
energy_damage = 2890
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = sp_doomsday_02_impact
const_effect = sp_doomsday_02_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_xenos_gun05
ids_name = 533783
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 96.360001
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 0.600000
flash_particle_name = sp_doomsday_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_xenos_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_xenos_gun04_ammo 
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 786
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_xenos_gun04
ids_name = 533782
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 82
refire_delay = 0.200000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_xenos_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_xenos_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 994
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_wyrm_impact
const_effect = xenos_wyrm_proj
lifetime = 0.850000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_xenos_gun02
ids_name = 533778
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 99
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xenos_wyrm_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_xenos_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_xenos_gun07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_widow_mk2_impact
const_effect = pi_widow_mk2_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_xenos_gun07
ids_name = 533785
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_xenos_gun07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_xenos_gun09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 344
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser5
munition_hit_effect = pi_laser_04_impact
const_effect = xenos_speed_01_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_xenos_gun09
ids_name = 533787
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 75
refire_delay = 0.120000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_xenos_gun09_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_fc_j_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 336.099998
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon3
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_fc_j_gun01_mark03
ids_name = 263177
ids_info = 264177
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.719999
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_fc_j_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 60, 100

[Munition]
nickname = npc_Et_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Et_gun02
ids_name = 534195
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Et_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Et_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 898
energy_damage = 0
one_shot_sound = Destroy
munition_hit_effect = dsy_excal_01_impact
const_effect = dsy_excal_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Et_turret01
ids_name = 534196
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = dsy_excal_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Et_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_disintegrator_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_disintegrator_missile01_explosion
effect = rh_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 224
energy_damage = 21966
impulse = 0

[Munition]
nickname = npc_disintegrator_missile01_ammo
explosion_arch = npc_disintegrator_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = npc_disintegrator_missile01_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534461
ids_info = 526880
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_disintegrator_missile01
ids_name = 534461
ids_info = 526880
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = npc_disintegrator_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_cruise_disruptor_sniper_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = npc_cruise_disruptor_sniper_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 458
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_cruise_disruptor_sniper_ammo
explosion_arch = npc_cruise_disruptor_sniper_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = npc_cruise_disruptor_sniper_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3750
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534462
ids_info = 526881
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_cruise_disruptor_sniper
ids_name = 534462
ids_info = 526881
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = npc_cruise_disruptor_sniper_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = npc_mine_Razmolotitel_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 20000
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_mine_Razmolotitel_ammo
explosion_arch = npc_mine_Razmolotitel_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534464
ids_info = 526883
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = ku_mine02
ammo_limit = 100

[MineDropper]
nickname = npc_mine_Razmolotitel
ids_name = 534464
ids_info = 526883
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = npc_mine_Razmolotitel_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = npc_mine_Screamer_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 1000
energy_damage = 30000
impulse = 0

[Mine]
nickname = npc_mine_Screamer_ammo
explosion_arch = npc_mine_Screamer_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534465
ids_info = 526884
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = npc_mine_Screamer
ids_name = 534465
ids_info = 526884
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = npc_mine_Screamer_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_scapolite03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_scapolite03
ids_name = 534487
ids_info = 526896
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_scapolite03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_scapolite04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle1
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_scapolite04
ids_name = 534488
ids_info = 526897
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_scapolite04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_flash01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 86
energy_damage = 3024
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_flash01
ids_name = 534489
ids_info = 526898
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_flash01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_mace_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 50
weapon_type = W_Plasma01
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_mace_gun02
ids_name = 534491
ids_info = 526900
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_mace_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_missile_drummer_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_missile_drummer_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 13200
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_missile_drummer_ammo
explosion_arch = npc_missile_drummer_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = npc_missile_drummer_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534458
ids_info = 526877
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_missile_drummer
ids_name = 534458
ids_info = 526877
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = npc_missile_drummer_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Dragunov03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 428.800049
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Dragunov03
ids_name = 534474
ids_info = 526888
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Dragunov03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_rutile01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 99
energy_damage = 3060
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = rutile_pulse_01_impact
const_effect = rutile_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_rutile01
ids_name = 534479
ids_info = 526893
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_rutile01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_Striking_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 995
energy_damage = 55
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon2
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Striking_gun02
ids_name = 534477
ids_info = 526891
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.600000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Striking_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_torpedo01_mark01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = npc_torpedo01_mark01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 24848
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_torpedo01_mark01_ammo
explosion_arch = npc_torpedo01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = npc_torpedo01_mark01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_torpedo01_mark01
ids_name = 263163
ids_info = 264163
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = npc_torpedo01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_missile01_mark04_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_missile01_mark04_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 10182
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_missile01_mark04_ammo
explosion_arch = npc_missile01_mark04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = npc_missile01_mark04_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265150
ids_info = 266150
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_missile01_mark04
ids_name = 263150
ids_info = 264150
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 10.500000
projectile_archetype = npc_missile01_mark04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_cruise_disruptor01_mark01_motor
lifetime = 0.892500
accel = 523.085083
delay = 0

[Explosion]
nickname = npc_cruise_disruptor01_mark01_explosion
effect = li_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 337.400002
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_cruise_disruptor01_mark01_ammo
explosion_arch = npc_cruise_disruptor01_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.462500
Motor = npc_cruise_disruptor01_mark01_motor
force_gun_ori = false
const_effect = li_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 90
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265161
ids_info = 266161
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_cruise_disruptor01_mark01
ids_name = 263161
ids_info = 264161
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 233.399994
toughness = 0.400000
projectile_archetype = npc_cruise_disruptor01_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = npc_mine02_mark05_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 17000
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_mine02_mark05_ammo
explosion_arch = npc_mine02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265174
ids_info = 266174
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = npc_mine02_mark05
ids_name = 263174
ids_info = 264174
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = npc_mine02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_kalashnikov03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 422.800049
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_kalashnikov03
ids_name = 534455
ids_info = 526874
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_kalashnikov03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_quasar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94
energy_damage = 3042
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = quasar_pulse_01_impact
const_effect = quasar_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_quasar01
ids_name = 534457
ids_info = 526876
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 750.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_quasar01_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_saiga_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_saiga_01_impact
const_effect = sp_saiga_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_saiga_gun02
ids_name = 534460
ids_info = 526879
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_saiga_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_saiga_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3600
energy_damage = 600
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = hu_bomber_01_proj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_bomber_gun01
ids_name = 533728
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 190
refire_delay = 0.250000
muzzle_velocity = 500
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = npc_hu_bomber_energo_torpedo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 666000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_energo_torpedo_impact
const_effect = hu_bomber_energo_torpedo_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_hu_bomber_energo_torpedo
ids_name = 533729
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 14925
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_hu_bomber_energo_torpedo_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = npc_torpedo01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = npc_torpedo01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 24848
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_torpedo01_ammo
explosion_arch = npc_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = npc_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_torpedo01
ids_name = 263163
ids_info = 264163
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = npc_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_torpedo_Suvorov_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_torpedo_Suvorov_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 49600
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_torpedo_Suvorov_ammo
explosion_arch = npc_torpedo_Suvorov_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_torpedo_Suvorov_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534463
ids_info = 526882
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_torpedo_Suvorov
ids_name = 534463
ids_info = 526882
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = npc_torpedo_Suvorov_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_nova_torpedo_bomber_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_nova_torpedo_bomber_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1200000
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_nova_torpedo_bomber_ammo
explosion_arch = npc_nova_torpedo_bomber_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_nova_torpedo_bomber_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534538
ids_info = 526902
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_nova_torpedo_bomber
ids_name = 534538
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = npc_nova_torpedo_bomber_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = donat_torpedo_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 65000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_torpedo_ammo
explosion_arch = donat_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_torpedo_motor
force_gun_ori = false
const_effect = yellow_missile_drive ;ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 534946
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_torpedo
ids_name = 534945
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = donat_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 20000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_missile_ammo
explosion_arch = donat_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = donat_missile_motor
force_gun_ori = false
const_effect = red_blue_light_missile_drive ;pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 534948
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_missile
ids_name = 534947
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1650
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun01
ids_name = 534949
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1650
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_turret01
ids_name = 534950
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Am_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90.799999
energy_damage = 3040
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Am_gun3
ids_name = 591200
ids_info = 591201
DA_archetype = EQUIPMENT\MODELS\WEAPONS\hellspawn1.cmp
material_library = EQUIPMENT\MODELS\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145.800003
refire_delay = 0.250000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Am_gun3_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = npc_cruise_disruptor_Am_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = npc_cruise_disruptor_Am_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 266
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_cruise_disruptor_Am_ammo
explosion_arch = npc_cruise_disruptor_Am_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = npc_cruise_disruptor_Am_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 591210
ids_info = 591211
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_cruise_disruptor_Am
ids_name = 591210
ids_info = 591211
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = npc_cruise_disruptor_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = npc_mine_Am_explosion
effect = li_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 18000
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_mine_Am_ammo
explosion_arch = npc_mine_Am_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 591206
ids_info = 591207
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = li_mine01
ammo_limit = 100

[MineDropper]
nickname = npc_mine_Am
ids_name = 591206
ids_info = 591207
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = npc_mine_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Am_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 980
energy_damage = 50
one_shot_sound = fire_particle5
munition_hit_effect = pi_tachyon_01_impact
const_effect = pi_tachyon_Am_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Am_gun2
ids_name = 591196
ids_info = 591197
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Am_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Am_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460.599998
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_laser_04_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Am_turret
ids_name = 591218
ids_info = 591219
DA_archetype = equipment\models\turret\350_msl_pod.cmp
material_library = equipment\models\turret\350_msl_pod.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 88.139999
refire_delay = 0.150000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 6.700000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Am_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_hu_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90
energy_damage = 3040
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_hu_gun3
ids_name = 591010
ids_info = 591011
DA_archetype = equipment\models\weapons\BG6.cmp
material_library = equipment\models\weapons\BG6.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145
refire_delay = 0.250000
muzzle_velocity = 700.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_hu_gun3_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Explosion]
nickname = npc_mine_hu_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 18000
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_mine_hu_ammo
explosion_arch = npc_mine_hu_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 589965
ids_info = 589966
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = li_mine01
ammo_limit = 100

[MineDropper]
nickname = npc_mine_hu
ids_name = 589965
ids_info = 589966
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = npc_mine_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_missile_hu_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_missile_hu_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 10840
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_missile_hu_ammo
explosion_arch = npc_missile_hu_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = npc_missile_hu_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 589969
ids_info = 589970
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_missile_hu
ids_name = 589969
ids_info = 589970
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = npc_missile_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_hu_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 980
energy_damage = 50
one_shot_sound = fire_collapser
munition_hit_effect = br_particle_04_impact
const_effect = punisher4_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_hu_gun2
ids_name = 589891
ids_info = 589892
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = br_particle_04_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_hu_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = npc_cruise_disruptor_hu_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = npc_cruise_disruptor_hu_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 328
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_cruise_disruptor_hu_ammo
explosion_arch = npc_cruise_disruptor_hu_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = npc_cruise_disruptor_hu_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 589973
ids_info = 589974
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_cruise_disruptor_hu
ids_name = 589973
ids_info = 589974
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = npc_cruise_disruptor_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_hu_gun_speed2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 415
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = pi_laser_04_impact
const_effect = pi_samm_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_hu_gun_speed2
ids_name = 589995
ids_info = 589996
DA_archetype = equipment\models\weapons\hunters_gun.cmp
material_library = equipment\models\weapons\hunters_gun.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.750000
refire_delay = 0.120000
muzzle_velocity = 750.400024
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = pi_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_hu_gun_speed2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_hu_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_laser4
munition_hit_effect = br_particle_04_impact
const_effect = pi_samm_02_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_hu_turret
ids_name = 589999
ids_info = 590000
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 88.750000
refire_delay = 0.150000
muzzle_velocity = 800.400024
use_animation = Sc_fire
toughness = 6.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_hu_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 9999

[Motor]
nickname = npc_missile_Am_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_missile_Am_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 10100
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_missile_Am_ammo
explosion_arch = npc_missile_Am_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = npc_missile_Am_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 591216
ids_info = 591217
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_missile_Am
ids_name = 591216
ids_info = 591217
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = npc_missile_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_torpedo_hu_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_torpedo_hu_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 30000
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_torpedo_hu_ammo
explosion_arch = npc_torpedo_hu_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_torpedo_hu_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2800
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 589971
ids_info = 589972
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_torpedo_hu
ids_name = 589971
ids_info = 589972
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = npc_torpedo_hu_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_torpedo_Am_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_torpedo_Am_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 28400
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_torpedo_Am_ammo
explosion_arch = npc_torpedo_Am_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_torpedo_Am_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2800
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 591156
ids_info = 591157
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_torpedo_Am
ids_name = 591156
ids_info = 591157
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 20
toughness = 58.700001
projectile_archetype = npc_torpedo_Am_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_birdofprey_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = torpedo_birdofprey_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 600000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_birdofprey_ammo
explosion_arch = torpedo_birdofprey_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_birdofprey_motor
force_gun_ori = false
const_effect = rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 1.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534954
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_birdofprey
ids_name = 534953
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1000000
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = torpedo_birdofprey_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = birdofprey_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_green2_small
const_effect = birdofprey_laser_01_proj
lifetime = 7.5
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = birdofprey_gun
ids_name = 534955
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 4000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = explosion_rh_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = birdofprey_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = wp_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = wp_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 380000
energy_damage = 0
impulse = 0

[Munition]
nickname = wp_cruiser_torpedo01_ammo
explosion_arch = wp_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = wp_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534854
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = wp_cruiser_torpedo01
ids_name = 534854
ids_info = 0
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 90000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = wp_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = co_gun02_mark05_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84.900000
energy_damage = 2890
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_gun02_mark05_training
ids_name = 534289
ids_info = 526693
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.700001
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_gun02_mark05_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark04_training_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark04_training_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 10182
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark04_training_ammo
explosion_arch = missile01_mark04_training_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark04_training_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265150
ids_info = 266150
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark04_training
ids_name = 263150
ids_info = 264150
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 10.500000
projectile_archetype = missile01_mark04_training_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor01_mark02_training_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor01_mark02_training_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 369
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor01_mark02_training_ammo
explosion_arch = cruise_disruptor01_mark02_training_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor01_mark02_training_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265162
ids_info = 266162
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = cruise_disruptor01_mark02_training
ids_name = 263162
ids_info = 264162
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor01_mark02_training_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun05_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 504.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_nomad_gun05_training
ids_name = 263533
ids_info = 264533
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun05_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100


[Munition]
nickname = special_nomad_gun01_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 885.700012
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_nomad_gun01_training
ids_name = 263532
ids_info = 264532
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun01_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo01_mark01_training_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = torpedo01_mark01_training_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 24848
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo01_mark01_training_ammo
explosion_arch = torpedo01_mark01_training_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = torpedo01_mark01_training_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 265163
ids_info = 266163
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = torpedo01_mark01_training
ids_name = 263163
ids_info = 264163
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = torpedo01_mark01_training_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_turret01_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_nomad_turret01_training
ids_name = 263528
ids_info = 264528
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_turret01_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile01_mark05_training_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile01_mark05_training_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 11180
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark05_training_ammo
explosion_arch = missile01_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = missile01_mark05_training_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265151
ids_info = 266151
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = missile01_mark05_training
ids_name = 263151
ids_info = 264151
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile01_mark05_training_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun04_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 408.700012
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_nomad_gun04_training
ids_name = 263532
ids_info = 264532
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun04_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_nomad_gun02_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_nomad_gun02_training
ids_name = 263533
ids_info = 264533
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_nomad_gun02_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = mine02_mark05_training_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 17000
energy_damage = 0
impulse = 0

[Mine]
nickname = mine02_mark05_training_ammo
explosion_arch = mine02_mark05_training_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 265174
ids_info = 266174
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = mine02_mark05_training
ids_name = 263174
ids_info = 264174
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = mine02_mark05_training_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = shadows_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 1500
one_shot_sound = fire_shadows
munition_hit_effect = rs_capgun_primary_impact
const_effect = shadow_dulzian_01_proj
lifetime = 3.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = shadows_cruiser_turret01
ids_name = 534971
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.330000
muzzle_velocity = 1000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 10

[Munition]
nickname = shadows_cruiser_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = 150000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 3.8
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = shadows_cruiser_forward_gun01
ids_name = 534972
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1000000
refire_delay = 2.000000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shadows_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = shadows_cruiser_torpedo_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = shadows_cruiser_torpedo_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 590000
energy_damage = 0
impulse = 0

[Munition]
nickname = shadows_cruiser_torpedo_ammo
explosion_arch = shadows_cruiser_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = shadows_cruiser_torpedo_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5200
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534973
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = shadows_cruiser_torpedo
ids_name = 534973
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1900000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = shadows_cruiser_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = missile_bomber01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_bomber01_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1000
energy_damage = 47000
impulse = 0

[Munition]
nickname = missile_bomber01_ammo
explosion_arch = missile_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 53.750000
Motor = missile_bomber01_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534978
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 350

[Gun]
nickname = missile_bomber01
ids_name = 534977
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = missile_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_bomber02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = missile_bomber02_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 40000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_bomber02_ammo
explosion_arch = missile_bomber02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 53.750000
Motor = missile_bomber02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534980
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 350

[Gun]
nickname = missile_bomber02
ids_name = 534979
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = missile_bomber02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = missile_bomber_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = missile_bomber_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 112000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_bomber_torpedo01_ammo
explosion_arch = missile_bomber_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = missile_bomber_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534982
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 350

[Gun]
nickname = missile_bomber_torpedo01
ids_name = 534981
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = missile_bomber_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = nuclear_missile_bomber_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = nuclear_missile_bomber_explosion
effect = gf_explosion_li_battleship_wtfhuge
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2000
hull_damage = 5000000
energy_damage = 0
impulse = 0

[Munition]
nickname = nuclear_missile_bomber_ammo
explosion_arch = nuclear_missile_bomber_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 60.250000
Motor = nuclear_missile_bomber_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534984
ids_info = 529729
mass = 1
volume = 0.000000
ammo_limit = 5

[Gun]
nickname = nuclear_missile_bomber
ids_name = 534983
ids_info = 529729
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = nuclear_missile_bomber_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = meteor_strike_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = meteor_strike
munition_hit_effect = dsy_dulzian_02_impact
const_effect = dsy_dulzian_02_proj
lifetime = 0.948000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = meteor_strike_gun01
ids_name = 534985
ids_info = 527230
DA_archetype = equipment\models\weapons\BG6.cmp
material_library = equipment\models\weapons\BG6.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.500000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = meteor_strike_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Machine_gun_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1900
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Machine_gun_turret_battleship01
ids_name = 534987
ids_info = 527231
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.12500
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = Machine_gun_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 0.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Machine_gun_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 0.85
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Machine_gun_turret_cruiser01
ids_name = 534988
ids_info = 527232
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.12500
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = Machine_gun_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 0.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 5.571500
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Heavy_turret_battleship01
ids_name = 534989
ids_info = 527233
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 4.857500
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Heavy_turret_cruiser01
ids_name = 534990
ids_info = 527234
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 150000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = hunters_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hunters_battleship_turret01
ids_name = 534995
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.33000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hunters_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = npc_Monkeys_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Monkeys_gun02
ids_name = 534092
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Monkeys_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Monkeys_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 910
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Monkeys_turret01
ids_name = 534093
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Monkeys_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Monkeys_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990.900000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Monkeys_gun04
ids_name = 534095
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 107.340000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Monkeys_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Orden_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 430.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_orden
munition_hit_effect = pi_laser_02_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Orden_gun
ids_name = 589881
ids_info = 589882
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 92.340000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Orden_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Orden_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_orden
munition_hit_effect = pi_laser_02_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Orden_gun2
ids_name = 589841
ids_info = 589882
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Orden_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Orden_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 880.600000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_orden
munition_hit_effect = pi_photon_01_impact
const_effect = Orden_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Orden_gun3
ids_name = 589903
ids_info = 589904
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.180000
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_photon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Orden_gun3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_Monkeys_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900.900000
energy_damage = 50
weapon_type = W_Laser01
one_shot_sound = fire_monkeys_gun01
munition_hit_effect = pi_laser_02_impact
const_effect = Monkeys02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Monkeys_turret02
ids_name = 534096
ids_info = 0
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 105.340000
refire_delay = 0.250000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Monkeys_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Unknown_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1151.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = dsy_dulzian_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Unknown_gun
ids_name = 589853
ids_info = 589854
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.320000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Unknown_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Unknown_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 886.900000
energy_damage = 0
weapon_type = W_Laser01
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = dsy_dulzian_01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Unknown_gun2
ids_name = 589853
ids_info = 589854
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.300000
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Unknown_gun2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_nomad_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1956
energy_damage = 0
one_shot_sound = fire_no1
const_effect = no_gun01_rank01_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_nomad_gun01_mark03
ids_name = 263525
ids_info = 264525
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 900
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_nomad_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = npc_nomad_turret01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_nomad_turret01_mark01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 1000
toughness = 7.000000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_nomad_turret01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = br_destroyer_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_destroyer_turret06
ids_name = 535001
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_destroyer_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = li_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_cruiser_turret03
ids_name = 535003
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800


[Munition]
nickname = fc_rh_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_rh_cruiser_turret02
ids_name = 535005
ids_info = 0
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_rh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = ku_destroyer_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_destroyer_turret05
ids_name = 535007
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_destroyer_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = npc_mortar5_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 9.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_mortar5
ids_name = 534544
ids_info = 526927
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_mortar5_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = npc_mortar3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar_impact
const_effect = rb_hmortar01_drive
lifetime = 9.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_mortar3
ids_name = 534356
ids_info = 526765
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5500000
refire_delay = 4
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_mortar3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = npc_Big_daddy_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.510000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Big_daddy
ids_name = 534853
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3800000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Big_daddy_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = secret_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13600
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship03_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = secret_battleship_turret03
ids_name = 535024
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 39000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Motor]
nickname = cn_wps_tlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = cn_wps_tlauncher01_mark01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 100000
energy_damage = 0
impulse = 0

[Munition]
nickname = cn_wps_tlauncher01_mark01_ammo
explosion_arch = cn_wps_tlauncher01_mark01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = cn_wps_tlauncher01_mark01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = cn_wps_tlauncher01_mark01
ids_name = 263658
ids_info = 264658
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = cn_wps_tlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = gd_gm_gun01_mark04_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 416.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_04_impact
const_effect = ci_photon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_gun01_mark04_training
ids_name = 263233
ids_info = 264233
DA_archetype = equipment\models\weapons\li_laser_beam.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 71.119999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_gun01_mark04_training_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = gd_gm_turret01_mark03_training_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 416.500000
energy_damage = 0
weapon_type = W_Photon01
one_shot_sound = fire_photon5
munition_hit_effect = ci_photon_03_impact
const_effect = ci_photon_03_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gd_gm_turret01_mark03_training
ids_name = 263236
ids_info = 264236
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 71.119999
refire_delay = 0.120000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gd_gm_turret01_mark03_training_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = nomad_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = rb_hmortar04_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_battleship_mortar01
ids_name = 535036
ids_info = 527243
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5500000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = gf_explosion_no_battleship_neotokyobig
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = nomad_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 520000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_small_mortar01
const_effect = rb_hmortar05_drive
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_cruiser_mortar01
ids_name = 535037
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 3.3
muzzle_velocity = 1350.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = gf_explosion_no_battleship_neotokyobig
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = nomad_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3900
energy_damage = 600
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 2.16
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_bomber_gun01
ids_name = 535039
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 500
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nomad_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Motor]
nickname = nomad_nova_torpedo_bomber_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = nomad_nova_torpedo_bomber_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1120000
energy_damage = 0
impulse = 0

[Munition]
nickname = nomad_nova_torpedo_bomber_ammo
explosion_arch = nomad_nova_torpedo_bomber_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = nomad_nova_torpedo_bomber_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263527
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = nomad_nova_torpedo_bomber
ids_name = 535041
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = nomad_nova_torpedo_bomber_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = no_bomber_energo_torpedo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 666000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = no_snova_01_impact
const_effect = no_snova_01_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = no_bomber_energo_torpedo
ids_name = 535042
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 14925
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = no_bomber_energo_torpedo_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = dk_prototype_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dk_prototype_gun01
ids_name = 535047
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50
refire_delay = 0.110000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_prototype_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = dk_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800000
energy_damage = 0
lifetime = 0.04
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dk_weapon01
ids_name = 537066
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.3336
muzzle_velocity = 50000
toughness = 10.600000
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = dk_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1776
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.917000
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = dk_gun01
ids_name = 535096
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Explosion]
nickname = Dk_Mine01_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 23000
energy_damage = 0
impulse = 0

[Mine]
nickname = Dk_Mine01_ammo
explosion_arch = Dk_Mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 535101
ids_info = 0
mass = 0.100000
volume = 10000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 130
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = Dk_Mine01
ids_name = 535100
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = Dk_Mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 999

[Motor]
nickname = dk_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = dk_cruise_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 777
energy_damage = 0
impulse = 0

[Munition]
nickname = dk_cruise_disruptor_ammo
explosion_arch = dk_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = dk_cruise_disruptor_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 120
max_angular_velocity = 9.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535103
ids_info = 0
mass = 1
volume = 10000
ammo_limit = 100

[Gun]
nickname = dk_cruise_disruptor
ids_name = 535102
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 366.700012
toughness = 1.600000
projectile_archetype = dk_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = dk_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3300
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = dk_gunboat_turret01
ids_name = 535107
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 0.166700
muzzle_velocity = 2700
toughness = 5.2
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0
[LOD]
obj = barrel
LODranges = 0

[Munition]
nickname = dk_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_mk1_impact
const_effect = ku_capgun_secondary_proj
lifetime = 4.00
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = dk_battleship_turret01
ids_name = 535111
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0
[LOD]
obj = barrel
LODranges = 0

[Munition]
nickname = dk_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 34000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_mk1_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.000000
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = dk_cruiser_turret01
ids_name = 535113
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = dk_station_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_mk1_impact
const_effect = ku_capgun_secondary_proj
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = dk_station_turret01
ids_name = 535124
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1
refire_delay = 0.330000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_station_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = torpedo_coalition_cruiser_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = torpedo_coalition_cruiser_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 250
hull_damage = 550000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_coalition_cruiser_ammo
explosion_arch = torpedo_coalition_cruiser_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_coalition_cruiser_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5100
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535127
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_coalition_cruiser
ids_name = 535126
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 2800000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = torpedo_coalition_cruiser_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = gunboat_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = gunboat_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 80000
energy_damage = 0
impulse = 0

[Munition]
nickname = gunboat_missile01_ammo
explosion_arch = gunboat_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = gunboat_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535129
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = gunboat_missile01
ids_name = 535128
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = repair_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -1000
energy_damage = -500
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = repair_laser01
ids_name = 535131
ids_info = 529764
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = repair_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = repair_laser02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -10000
energy_damage = -5000
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.625000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = repair_laser02
ids_name = 535131
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = repair_laser02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = repair_laser03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -100000
energy_damage = -50000
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.625000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = repair_laser03
ids_name = 536981
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = repair_laser03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = repair_laser04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -50
energy_damage = -25
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = repair_laser04
ids_name = 536982
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 500
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = repair_laser04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = hessian_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hessian_gunboat_turret01
ids_name = 535134
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.0
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = hessian_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hessian_gunboat_turret02
ids_name = 535135
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2000.0
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = hessian_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hessian_gunboat_turret03
ids_name = 535136
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600.0
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = hessian_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hessian_cruiser_turret01
ids_name = 535137
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = hessian_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hessian_cruiser_turret02
ids_name = 535138
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = hessian_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hessian_cruiser_turret03
ids_name = 535139
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hessian_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = special_dkgun_secret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1377
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = pi_widow_01_impact
const_effect = dk_widow_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_dkgun_secret01
ids_name = 535141
ids_info = 527288
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 150
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_annihilator_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_dkgun_secret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_dkgun_secret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_dkgun_secret02
ids_name = 535142
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 40400
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_10
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1200
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_dkgun_secret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
dispersion_angle = 5

[Munition]
nickname = special_dkgun_secret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = dsy_clay_01_impact
const_effect = dk_clay_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_dkgun_secret03
ids_name = 535143
ids_info = 527290
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 15.600000
flash_particle_name = dsy_clay_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_dkgun_secret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Proteus_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Proteus_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = Proteus_battleship_torpedo01_ammo
explosion_arch = Proteus_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Proteus_battleship_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
;DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
;material_library = Equipment\models\hardware.mat
ids_name = 535177
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Proteus_battleship_torpedo01
ids_name = 535176
ids_info = 0
;DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
;material_library = equipment\models\TURRET\New\torpedo_frigate.mat
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1575000
refire_delay = 3
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = Proteus_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20

[Munition]
nickname = training_li_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = li_gunboat_maingun
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_li_gunboat_turret01
ids_name = 589849
ids_info = 589850
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = training_li_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_li_cruiser_turret02
ids_name = 535004
ids_info = 264376
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_li_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_capgun_01_impact
const_effect = li_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_li_cruiser_turret03
ids_name = 535003
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 350
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_li_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_li_battleship_turret05
ids_name = 263379
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 60
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = training_li_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13800
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_primary_proj
lifetime = 3.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_li_battleship_turret06
ids_name = 263379
ids_info = 264379
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = training_li_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_li_battleship_turret07
ids_name = 263380
ids_info = 264380
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.33000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = li_capgun_secondary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 12000
[LOD]
obj = barrel
LODranges = 0, 10000

[Munition]
nickname = training_ga_mortar0_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 5.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_ga_mortar0
ids_name = 589831
ids_info = 589832
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1900000
refire_delay = 3
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ga_mortar0_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_infernocannon_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 113750
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 5.250000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_infernocannon
ids_name = 589951
ids_info = 589952
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 1.340000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_infernocannon_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = training_li_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_li_battleship_turret08
ids_name = 534660
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 20
flash_particle_name = li_capgun_secondary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 12000
[LOD]
obj = barrel
LODranges = 0, 10000

[Munition]
nickname = training_li_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_mk1_impact
const_effect = li_capgun_primary02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_li_battleship_turret09
ids_name = 534671
ids_info = 0
DA_archetype = equipment\models\turret\li_turret02.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 54000
refire_delay = 1
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_li_battleship_turret10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = li_capgun_secondary_impact
const_effect = li_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_li_battleship_turret10
ids_name = 534672
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.200000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_battleship_turret10_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_Big_daddy_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_Big_daddy
ids_name = 534853
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3800000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_Big_daddy_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = training_mortar2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460000
energy_damage = 0
one_shot_sound = mortar2
munition_hit_effect = dsy_lmortar_impact
const_effect = dsy_lmortar01_proj
DA_archetype = equipment\models\weapons\dsy_mortar.3db
material_library = equipment\models\weapons\dsy_mortar.mat
HP_trail_parent = HPExhaust
lifetime = 6.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_mortar2
ids_name = 589927
ids_info = 589928
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2000000
refire_delay = 1.340000
muzzle_velocity = 800.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = dsy_lmortar01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_mortar2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 30
lootable = true
LODranges = 0, 3000

[Munition]
nickname = training_cruiser_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar01_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_cruiser_mortar03
ids_name = 534855
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2200000
refire_delay = 2
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_cruiser_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_mortar4_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar02_impact
const_effect = rb_hmortar02_drive
lifetime = 8.400000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_mortar4
ids_name = 534369
ids_info = 526777
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6800000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_mortar4_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = training_mortar5_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1980000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_mortar5
ids_name = 534544
ids_info = 526927
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7600000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_mortar5_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = training_cruiser_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = 10000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_cruiser_mortar02
ids_name = 534545
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2500000
refire_delay = 4
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_cruiser_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_Machine_gun_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1900
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_Machine_gun_turret_battleship01
ids_name = 534987
ids_info = 527231
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.12500
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = training_Machine_gun_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 1.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_Machine_gun_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 0.85
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_Machine_gun_turret_cruiser01
ids_name = 534988
ids_info = 527232
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 8000
refire_delay = 0.12500
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = training_Machine_gun_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 1.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 5.571500
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = training_Heavy_turret_battleship01
ids_name = 534989
ids_info = 527233
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 4.857500
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = training_Heavy_turret_cruiser01
ids_name = 534990
ids_info = 527234
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 150000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = training_hu_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = training_hu_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 36000
energy_damage = 0
impulse = 5000

[Munition]
nickname = training_hu_battleship_flak_turret01_ammo
explosion_arch = training_hu_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = training_hu_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = training_hu_battleship_flak_turret01
ids_name = 533760
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 315000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_hu_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = training_br_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = br_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_br_battleship_turret05
ids_name = 263379
ids_info = 264411
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = training_br_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_br_battleship_turret06
ids_name = 263412
ids_info = 264412
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_br_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_br_gunboat_turret03
ids_name = 535640
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.000000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = training_br_destroyer_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_br_destroyer_turret05
ids_name = 535002
ids_info = 264400
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_destroyer_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = training_br_destroyer_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_br_destroyer_turret06
ids_name = 535001
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_destroyer_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 700

[Munition]
nickname = training_br_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_br_battleship_turret07
ids_name = 534662
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_br_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = br_mk1_impact
const_effect = br_capgun_02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_br_battleship_turret08
ids_name = 534673
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 54000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_br_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_secondary_impact
const_effect = br_capgun_secondary_proj 
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_br_battleship_turret09
ids_name = 534674
ids_info = 0
DA_archetype = equipment\models\turret\br_turret03.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 1.000000
flash_particle_name = br_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_ku_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_particle5
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_ku_gunboat_turret02
ids_name = 535641
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret04.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 30.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800.0
toughness = 16
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 500
[LOD]
obj = barrel
LODranges = 0, 350

[Munition]
nickname = training_ku_destroyer_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_ku_destroyer_turret04
ids_name = 535008
ids_info = 264430
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_destroyer_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = training_ku_destroyer_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_ku_destroyer_turret05
ids_name = 535007
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_destroyer_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 600

[Munition]
nickname = training_ku_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_mk1_impact
const_effect = ku_gunboat_maingun
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_ku_battleship_turret05
ids_name = 263437
ids_info = 264437
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = training_ku_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_ku_battleship_turret06
ids_name = 263438
ids_info = 264438
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_ku_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_ku_battleship_turret07
ids_name = 534663
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_ku_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_mk1_impact
const_effect = ku_gunboat_maingun02
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_ku_battleship_turret08
ids_name = 534675
ids_info = 0
DA_archetype = equipment\models\turret\ku_bs_primary.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 54000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_ku_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_secondary_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_ku_battleship_turret09
ids_name = 534676
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 5.300000
flash_particle_name = ku_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_fc_rh_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_plasma2
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_fc_rh_gunboat_turret01
ids_name = 589849
ids_info = 0
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800
toughness = 5.200000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_fc_rh_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_fc_rh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.60
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_fc_rh_cruiser_turret01
ids_name = 535006
ids_info = 264460
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 15
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_fc_rh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_fc_rh_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_fc_rh_cruiser_turret02
ids_name = 535005
ids_info = 0
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_fc_rh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_rh_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_mk1_impact
const_effect = rh_capgun_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_rh_battleship_turret05
ids_name = 535011
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_primary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 800

[Munition]
nickname = training_rh_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_rh_battleship_turret06
ids_name = 263476
ids_info = 264476
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_rh_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_rh_battleship_turret07
ids_name = 534661
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_rh_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_mk1_impact
const_effect = rh_capgun_02_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_rh_battleship_turret08
ids_name = 534677
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_primary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 54000
refire_delay = 1
muzzle_velocity = 900
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_rh_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_capgun_secondary_impact
const_effect = rh_capgun_secondary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_rh_battleship_turret09
ids_name = 534678
ids_info = 0
DA_archetype = equipment\models\turret\rh_bs_secondary.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.200000
muzzle_velocity = 800
toughness = 20
flash_particle_name = rh_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = training_infernocannon_cruiser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 75400
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_infernocannon_cruiser
ids_name = 534336
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 1200.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_infernocannon_cruiser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = training_battleship_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = training_battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = training_battleship_missile01_ammo
explosion_arch = training_battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = training_battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534832
ids_info = 527120
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = training_battleship_missile01
ids_name = 534832
ids_info = 527120
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = training_battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = training_cruiser_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = training_cruiser_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 200000
energy_damage = 0
impulse = 0

[Munition]
nickname = training_cruiser_missile01_ammo
explosion_arch = training_cruiser_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = training_cruiser_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534833
ids_info = 527121
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = training_cruiser_missile01
ids_name = 534833
ids_info = 527121
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 800000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = training_cruiser_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = training_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = training_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 800000
energy_damage = 0
impulse = 0

[Munition]
nickname = training_battleship_torpedo01_ammo
explosion_arch = training_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = training_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534852
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = training_battleship_torpedo01
ids_name = 534852
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = training_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = training_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = training_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 380000
energy_damage = 0
impulse = 0

[Munition]
nickname = training_cruiser_torpedo01_ammo
explosion_arch = training_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = training_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534854
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = training_cruiser_torpedo01
ids_name = 534854
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = training_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = training_gunboat_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = training_gunboat_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 80000
energy_damage = 0
impulse = 0

[Munition]
nickname = training_gunboat_missile01_ammo
explosion_arch = gunboat_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = training_gunboat_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535129
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = training_gunboat_missile01
ids_name = 535128
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = training_gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = training_rh_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_gunboat_maingun
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = training_rh_gunboat_forward_gun02
ids_name = 263471
ids_info = 264471
DA_archetype = equipment\models\turret\rh_gunboat_gun01.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 18
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_rh_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_ku_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_gunboat_maingun
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = training_ku_gunboat_forward_gun02
ids_name = 263435
ids_info = 264435
DA_archetype = equipment\models\turret\ku_gunboat_gun01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 18
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_ku_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_br_gunboat_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = training_br_gunboat_forward_gun02
ids_name = 263407
ids_info = 264407
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_br_gunboat_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = training_li_cruiser_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 470000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 3.8
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = training_li_cruiser_forward_gun02
ids_name = 263377
ids_info = 264377
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 120000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 700000
refire_delay = 2.000000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_cruiser_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = training_li_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 3
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = training_li_gunboat_forward_gun01
ids_name = 589977
ids_info = 589978
DA_archetype = equipment\models\turret\li_gunboat_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 160000
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_li_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = training_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 10000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 4.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_cruiser_mortar01
ids_name = 534370
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1500000
refire_delay = 4
muzzle_velocity = 1350.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = No_Cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = No_Cruiser_turret01
ids_name = 535191
ids_info = 0
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = No_Cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = No_Cruiser_turret02
ids_name = 535192
ids_info = 0
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = No_Cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = No_Cruiser_turret03
ids_name = 535193
ids_info = 0
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fighter_energo_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = fighter_energo_gun_blast01
const_effect = fighter_energo_gun01
lifetime = 3.250
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fighter_energo_gun01
ids_name = 535198
ids_info = 0
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 13500
refire_delay = 3
muzzle_velocity = 400
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fighter_energo_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = npc_conquistadors_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_conquistadors_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 12800
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_conquistadors_missile_ammo
explosion_arch = npc_conquistadors_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = npc_conquistadors_missile_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534770
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_conquistadors_missile
ids_name = 534770
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = npc_conquistadors_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_conquistadors_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 94
energy_damage = 3000
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_conquistadors_gun02
ids_name = 534787
ids_info = 527111
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 145
refire_delay = 0.250000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ga_pulse_01_flash
flash_radius = 150
light_anim = l_gun01_flash
projectile_archetype = npc_conquistadors_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
dispersion_angle = 0.6 ;special
turn_rate = 75
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_conquistadors_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950
energy_damage = 50
weapon_type = W_Particle01
one_shot_sound = fire_saiga_gun01
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_conquistadors_gun01
ids_name = 534784
ids_info = 527110
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.000000
refire_delay = 0.250000
muzzle_velocity = 880.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_conquistadors_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_conquistadors_gun05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1560
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_conquistadors_gun05
ids_name = 534793
ids_info = 527114
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 215.000000
refire_delay = 0.500000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_conquistadors_gun05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_conquistadors_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = npc_conquistadors_cruise_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 110
hull_damage = 450
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_conquistadors_cruise_disruptor_ammo
explosion_arch = npc_conquistadors_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = npc_conquistadors_cruise_disruptor_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3750
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 534769
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_conquistadors_cruise_disruptor
ids_name = 534769
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = npc_conquistadors_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = npc_conquistadors_mine01_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 19500
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_conquistadors_mine01_ammo
explosion_arch = npc_conquistadors_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534767
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 120
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = npc_conquistadors_mine01
ids_name = 534767
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = npc_conquistadors_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_conquistadors_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1190
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs1
munition_hit_effect = sp_annihilator_02_impact
const_effect = cs_annihilator_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_conquistadors_gun04
ids_name = 534791
ids_info = 527113
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 175.000000
refire_delay = 0.330000
muzzle_velocity = 850
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_annihilator_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_conquistadors_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_conquistadors_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 410.800049
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_incs2
munition_hit_effect = li_laser_03_impact
const_effect = cs_laser_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_conquistadors_gun03
ids_name = 534789
ids_info = 527112
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80.950012
refire_delay = 0.120000
muzzle_velocity = 780.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_conquistadors_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_conquistadors_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_conquistadors_torpedo_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 80
hull_damage = 48000
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_conquistadors_torpedo_ammo
explosion_arch = npc_conquistadors_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_conquistadors_torpedo_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534768
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_conquistadors_torpedo
ids_name = 534768
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = npc_conquistadors_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_fc_ou_gun01_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1183
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon5
munition_hit_effect = pi_tachyon_04_impact
const_effect = pi_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_fc_ou_gun01_mark05
ids_name = 263194
ids_info = 264194
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 110
refire_delay = 0.330000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_fc_ou_gun01_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_fc_ou_turret01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1209.800003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_fc_ou_turret01_mark02
ids_name = 263201
ids_info = 264201
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 110.520000
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_fc_ou_turret01_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_fc_ou_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 908.799988
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_fc_ou_gun02_mark05
ids_name = 263199
ids_info = 264199
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.250000
refire_delay = 0.250000
muzzle_velocity = 850
toughness = 23.500000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_fc_ou_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_missile02_mark05_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = npc_missile02_mark05_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 8890
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_missile02_mark05_ammo
explosion_arch = npc_missile02_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = npc_missile02_mark05_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265156
ids_info = 266156
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_missile02_mark05
ids_name = 263156
ids_info = 264156
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = npc_missile02_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_sp_8472_powergun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
hull_damage = 910
energy_damage = 90
one_shot_sound = Weapon_sound2
munition_hit_effect = li_laser_02_impact
const_effect = sp_8472_power_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_sp_8472_powergun
ids_name = 589863
ids_info = 589864
DA_archetype = equipment\models\weapons\rh_proton_blaster.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 102
refire_delay = 0.232300
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 50.500000
flash_particle_name = br_particle_03_flash
flash_radius = 40
light_anim = l_gun01_flash
projectile_archetype = npc_sp_8472_powergun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = npc_special_nomad_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_special_nomad_gun02
ids_name = 263533
ids_info = 264533
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_special_nomad_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_special_nomad_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150.599976
energy_damage = 0
one_shot_sound = fire_no1
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_special_nomad_turret01
ids_name = 263528
ids_info = 264528
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_special_nomad_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_nomad_cruise_disruptor02_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = npc_nomad_cruise_disruptor02_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 168
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_nomad_cruise_disruptor02_ammo
explosion_arch = npc_nomad_cruise_disruptor02_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = npc_nomad_cruise_disruptor02_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 120
max_angular_velocity = 8.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 263526
ids_info = 527021
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = npc_nomad_cruise_disruptor02
ids_name = 263526
ids_info = 527021
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = npc_nomad_cruise_disruptor02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = bh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = bh_cruiser_turret01
ids_name = 535211
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = bh_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = bh_cruiser_turret02
ids_name = 535212
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bh_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = bh_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = bh_cruiser_turret03
ids_name = 535213
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bh_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1200

[Munition]
nickname = dk_prototype_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dk_prototype_turret01
ids_name = 535221
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.110000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dk_prototype_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Motor]
nickname = donat_missile_bomber01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_missile_bomber01_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1000
energy_damage = 68000
impulse = 0

[Munition]
nickname = donat_missile_bomber01_ammo
explosion_arch = donat_missile_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 53.750000
Motor = donat_missile_bomber01_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535224
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_missile_bomber01
ids_name = 535224
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = donat_missile_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_missile_bomber02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_missile_bomber02_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 0
impulse = 0
critical_hit = 5, 1.1

[Munition]
nickname = donat_missile_bomber02_ammo
explosion_arch = donat_missile_bomber02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 53.750000
Motor = donat_missile_bomber02_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535225
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_missile_bomber02
ids_name = 535225
ids_info = 528666
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_missile_bomber02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_missile_bomber_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = donat_missile_bomber_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 150000
energy_damage = 0
impulse = 0
critical_hit = 5, 1.1

[Munition]
nickname = donat_missile_bomber_torpedo01_ammo
explosion_arch = donat_missile_bomber_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_missile_bomber_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535226
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_missile_bomber_torpedo01
ids_name = 535226
ids_info = 528667
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\hardware.mat
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = donat_missile_bomber_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 17600
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_battleship_turret01
ids_name = 535228
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = secret_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15200
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship04_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = secret_battleship_turret04
ids_name = 535231
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8800
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_battleship_turret02
ids_name = 535238
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12800
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_battleship_turret03
ids_name = 535239
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 26000
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = donat_battleship01_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_cruiser_turret01
ids_name = 535240
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 26000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = donat_battleship01_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_cruiser_turret02
ids_name = 535241
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 13000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7200
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = donat_battleship01_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_cruiser_turret03
ids_name = 535242
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4950
energy_damage = 750
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = d_bomber_01_proj
lifetime = 2.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_bomber_gun01
ids_name = 535243
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = donat_bomber_gun02_ammo
ids_name = 533730
ids_info = 0
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
hull_damage = 300
energy_damage = 12600
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = d_bomber_02_proj
lifetime = 2.334
force_gun_ori = false
mass = 1
volume = 0.000

[Gun]
nickname = donat_bomber_gun02
ids_name = 535244
ids_info = 526694
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = beam_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 0
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = beam_laser_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = beam_turret01
ids_name = 535250
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 40.000000
refire_delay = 0.100000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = beam_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = torpedo_Riddick_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = torpedo_Riddick_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 280
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_Riddick_ammo
explosion_arch = torpedo_Riddick_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_Riddick_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5300
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535254
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_Riddick
ids_name = 535253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = torpedo_Riddick_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = vidar_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = vidar_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 295000
energy_damage = 0
impulse = 0

[Munition]
nickname = vidar_missile01_ammo
explosion_arch = vidar_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 40.000000
Motor = vidar_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535259
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = vidar_missile01
ids_name = 535257
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 350000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = vidar_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 1200

[Motor]
nickname = vidar_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = vidar_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 590000
energy_damage = 0
impulse = 0

[Munition]
nickname = vidar_torpedo01_ammo
explosion_arch = vidar_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 40.000000
Motor = vidar_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535260
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = vidar_torpedo01
ids_name = 535258
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = vidar_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 1200

[Motor]
nickname = Spring_flower_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Spring_flower_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 0
impulse = 0

[Munition]
nickname = Spring_flower_missile01_ammo
explosion_arch = Spring_flower_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 40.000000
Motor = Spring_flower_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535264
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Spring_flower_missile01
ids_name = 535262
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 150000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = Spring_flower_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = Spring_flower_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = Spring_flower_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 120000
energy_damage = 0
impulse = 0

[Munition]
nickname = Spring_flower_torpedo01_ammo
explosion_arch = Spring_flower_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 40.000000
Motor = Spring_flower_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535265
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Spring_flower_torpedo01
ids_name = 535263
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 150000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = Spring_flower_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = donat_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gunboat_turret01
ids_name = 535266
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 3000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1500

[Munition]
nickname = donat_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gunboat_turret02
ids_name = 535267
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.166800
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1500

[Munition]
nickname = donat_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3900
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gunboat_turret03
ids_name = 535268
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.500000
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1500

[Munition]
nickname = donat_transport_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.6251
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_transport_turret
ids_name = 535272
ids_info = 0
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 90
refire_delay = 0.330000
muzzle_velocity = 1600
toughness = 1.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_transport_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[Munition]
nickname = colonial_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 291.800049
energy_damage = 0
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_gun01
ids_name = 535301
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 71.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_gun02
ids_name = 535302
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480.800049
energy_damage = 0
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_turret01
ids_name = 535303
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 291.800049
energy_damage = 0
one_shot_sound = fire_dragunov
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_gun01
ids_name = 535304
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 71.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
one_shot_sound = fire_dragunov
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_gun02
ids_name = 535305
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480.800049
energy_damage = 0
one_shot_sound = fire_dragunov
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_turret01
ids_name = 535306
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 91.950012
refire_delay = 0.150000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_gun001_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 465
energy_damage = 50
one_shot_sound = fire_plasma3
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_gun001
ids_name = 535307
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_gun001_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_gun002_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 50
one_shot_sound = fire_plasma3
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_gun002
ids_name = 535308
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_gun002_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_turret001_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 870
energy_damage = 50
one_shot_sound = fire_plasma3
munition_hit_effect = pi_tachyon_02_impact
const_effect = coalition_tachyon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_turret001
ids_name = 535309
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 106
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_turret001_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_gun001_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 465
energy_damage = 50
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_gun001
ids_name = 535310
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_gun001_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_gun002_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960
energy_damage = 50
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_gun002
ids_name = 535311
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 108.000000
refire_delay = 0.250000
muzzle_velocity = 950.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_gun002_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = cylon_turret001_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 870
energy_damage = 50
one_shot_sound = fire_plasma3
munition_hit_effect = sp_doomsday_03_impact
const_effect = sp_doomsday_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_turret001
ids_name = 535312
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 106
refire_delay = 0.250000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 12.700000
flash_particle_name = sp_doomsday_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_turret001_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_colonial_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
one_shot_sound = fire_dragunov
munition_hit_effect = pi_photon_03_impact
const_effect = pi_photon_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_colonial_gun02
ids_name = 535302
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_photon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_colonial_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_cylon_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 417.800049
energy_damage = 0
one_shot_sound = fire_dragunov
munition_hit_effect = li_laser_03_impact
const_effect = li_laser_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_cylon_gun02
ids_name = 535305
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 81.950012
refire_delay = 0.120000
muzzle_velocity = 800.299988
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_cylon_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = colonial_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_battleship_turret01
ids_name = 535319
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = colonial_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_battleship_turret02
ids_name = 535320
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = colonial_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_battleship_turret03
ids_name = 535321
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = colonial_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_cruiser_turret01
ids_name = 535322
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = colonial_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_cruiser_turret02
ids_name = 535323
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = colonial_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = colonial_cruiser_turret03
ids_name = 535324
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = colonial_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = cylon_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_battleship_turret01
ids_name = 535325
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 850
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = cylon_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_battleship_turret02
ids_name = 535326
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = cylon_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_battleship_turret03
ids_name = 535327
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = cylon_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_cruiser_turret01
ids_name = 535328
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = cylon_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_cruiser_turret02
ids_name = 535329
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = cylon_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = bh_capgun_primary_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cylon_cruiser_turret03
ids_name = 535330
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cylon_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = andromeda_battleship_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj ;andromeda_battleship01_proj
lifetime = 2.3336
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = andromeda_battleship_turret
ids_name = 535338
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = andromeda_battleship_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = andromeda_mortar_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = andromeda_mortar
ids_name = 536280
ids_info = 0
DA_archetype = equipment\models\turret\heavymortar.cmp
material_library = equipment\models\lightmortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = andromeda_mortar_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = andromeda_torpedo_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = andromeda_torpedo_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 5900000
energy_damage = 0
impulse = 10000

[Munition]
nickname = andromeda_torpedo_ammo
explosion_arch = andromeda_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = andromeda_torpedo_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535340
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = andromeda_torpedo
ids_name = 535339
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 13000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = andromeda_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = andromeda_missile_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = andromeda_missile_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 500000
energy_damage = 0
impulse = 0

[Munition]
nickname = andromeda_missile_ammo
explosion_arch = andromeda_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = andromeda_missile_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535342
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = andromeda_missile
ids_name = 535341
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = andromeda_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Explosion]
nickname = Barrier_mine_explosion
effect = ku_mine02_blast25_b
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 20000
energy_damage = 10000
impulse = 10000

[Mine]
nickname = Barrier_mine_ammo
explosion_arch = Barrier_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 10000
one_shot_sound = fire_mine_regular
detonation_dist = 30
lifetime = 180
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 535358
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 5
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = ku_mine02

[MineDropper]
nickname = Barrier_mine
ids_name = 535358
ids_info = 527856
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 204000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.500000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Barrier_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = akkan_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue2_small
const_effect = akkan_laser_01_proj
lifetime = 3.333600
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = akkan_gun
ids_name = 535360
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 1500000
refire_delay = 4
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = explosion_br_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = akkan_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 24000
energy_damage = 0
impulse = 5000

[Munition]
nickname = cruiser_flak_turret01_ammo
explosion_arch = cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = cruiser_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = cruiser_flak_turret01
ids_name = 535364
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 205000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = training_cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = training_cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 24000
energy_damage = 0
impulse = 5000

[Munition]
nickname = training_cruiser_flak_turret01_ammo
explosion_arch = training_cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = training_hu_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = training_cruiser_flak_turret01
ids_name = 535364
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 205000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = training_cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = donat_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 48000
energy_damage = 0
impulse = 5000

[Munition]
nickname = donat_battleship_flak_turret01_ammo
explosion_arch = donat_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = donat_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_battleship_flak_turret01
ids_name = 535365
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = donat_cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 36000
energy_damage = 0
impulse = 5000

[Munition]
nickname = donat_cruiser_flak_turret01_ammo
explosion_arch = donat_cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = donat_cruiser_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_cruiser_flak_turret01
ids_name = 535366
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 245000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = donat_cruiser_flak_turret01_n_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_cruiser_flak_turret01_n_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 36000
energy_damage = 0
impulse = 5000

[Munition]
nickname = donat_cruiser_flak_turret01_n_ammo
explosion_arch = donat_cruiser_flak_turret01_n_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = donat_cruiser_flak_turret01_n_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_cruiser_flak_turret01_n
ids_name = 535366
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 245000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cruiser_flak_turret01_n_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = private_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_gun01
ids_name = 535380
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = private_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = private_torpedo01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 65006
energy_damage = 0
impulse = 0

[Munition]
nickname = private_torpedo01_ammo
explosion_arch = private_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = private_torpedo01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535382
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = private_torpedo01
ids_name = 535381
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = private_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = andromeda_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = andromeda_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 50000
energy_damage = 0
impulse = 5000

[Munition]
nickname = andromeda_flak_turret01_ammo
explosion_arch = andromeda_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = andromeda_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = andromeda_flak_turret01
ids_name = 533760
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = andromeda_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = private_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = private_missile01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 18018
energy_damage = 0
impulse = 0

[Munition]
nickname = private_missile01_ammo
explosion_arch = private_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = private_missile01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535392
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = private_missile01
ids_name = 535391
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1000
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = private_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = vitoniz_battleship_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = beam_fire
lifetime = 0
force_gun_ori = true
mass = 1

[Gun]
nickname = vitoniz_battleship_forward_gun01
ids_name = 535442
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.15
muzzle_velocity = 600
toughness = 1.6
flash_particle_name = beam_effect_fire
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vitoniz_battleship_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_gun02
ids_name = 535403
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = private_torpedo02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = private_torpedo02_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 70000
energy_damage = 0
impulse = 0

[Munition]
nickname = private_torpedo02_ammo
explosion_arch = private_torpedo02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = private_torpedo02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535405
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = private_torpedo02
ids_name = 535404
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = private_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = private_missile02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = private_missile02_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 20000
energy_damage = 0
impulse = 0

[Munition]
nickname = private_missile02_ammo
explosion_arch = private_missile02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = private_missile02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535408
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = private_missile02
ids_name = 535407
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = private_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = private_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_battleship_turret01
ids_name = 535410
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = private_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = private_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 50000
energy_damage = 0
impulse = 5000

[Munition]
nickname = private_battleship_flak_turret01_ammo
explosion_arch = private_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = private_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = private_battleship_flak_turret01
ids_name = 535412
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 160000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 5.715
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = donat_Heavy_turret_battleship01
ids_name = 535414
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 225000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 5
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = donat_Heavy_turret_cruiser01
ids_name = 535415
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 125000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 17800
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_battleship_turret02
ids_name = 535417
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = private_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_battleship01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_battleship_turret03
ids_name = 535418
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19500
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = private_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 155000
energy_damage = 97500
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_capgun_primary_red_proj
lifetime = 1.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_battleship_turret04
ids_name = 535419
ids_info = 529769
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 130000
refire_delay = 1.110000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = private_battleship_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 115000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_capgun_primary_red_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_battleship_turret05
ids_name = 535420
ids_info = 529739
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 160000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = excalibur_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 3000000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = excalibur_laser_01_proj
lifetime = 8.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = excalibur_gun
ids_name = 535421
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7250000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = excalibur_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = repair_laser05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 100000
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.625000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = repair_laser05
ids_name = 535422
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100
refire_delay = 2
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = kavash_laser_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = repair_laser05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Scorchlord_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120000
energy_damage = 0
one_shot_sound = mortar2
munition_hit_effect = gf_misc_miningship_electricity02
;const_effect = razor_proj_red
lifetime = 0.3752
;1800
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Scorchlord_gun01
ids_name = 535427
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 50000
refire_delay = 2.000000
muzzle_velocity = 4800
toughness = 10.600000
flash_particle_name = shockcannon_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Scorchlord_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = donat_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1250000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_cruiser_torpedo01_ammo
explosion_arch = donat_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535428
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_cruiser_torpedo01
ids_name = 535428
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_cruiser_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_cruiser_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 750000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_cruiser_missile01_ammo
explosion_arch = donat_cruiser_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_cruiser_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535429
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = donat_cruiser_missile01
ids_name = 535429
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 800000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_cruiser_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 2250000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_battleship_torpedo01_ammo
explosion_arch = donat_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535430
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = donat_battleship_torpedo01
ids_name = 535430
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_battleship_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1250000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_battleship_missile01_ammo
explosion_arch = donat_battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535431
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = donat_battleship_missile01
ids_name = 535431
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = private_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = private_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 900010
energy_damage = 0
impulse = 0

[Munition]
nickname = private_battleship_torpedo01_ammo
explosion_arch = private_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = private_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535435
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = private_battleship_torpedo01
ids_name = 535435
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = private_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = private_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = private_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 500010
energy_damage = 0
impulse = 0

[Munition]
nickname = private_cruiser_torpedo01_ammo
explosion_arch = private_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = private_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535436
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = private_cruiser_torpedo01
ids_name = 535436
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = private_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = vitoniz_battleship_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = beam_charge
lifetime = 0
force_gun_ori = true
mass = 1

[Gun]
nickname = vitoniz_battleship_forward_gun02
ids_name = 535442
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 10
muzzle_velocity = 600
toughness = 1.6
flash_particle_name = beam_effect_charge
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vitoniz_battleship_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = vitoniz_battleship_forward_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
munition_hit_effect = beam_effect_proj
const_effect = beam_effect_proj
lifetime = 0.0625
force_gun_ori = true
mass = 1

[Gun]
nickname = vitoniz_battleship_forward_gun03
ids_name = 535442
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.001
muzzle_velocity = 100000
toughness = 1.6
flash_particle_name = beam_effect_charge
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vitoniz_battleship_forward_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = missile_frigate_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 86000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile01_ammo
explosion_arch = missile_frigate_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile01
ids_name = 535439
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 260000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = missile_frigate_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 1200

[Motor]
nickname = missile_frigate_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 172000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo01_ammo
explosion_arch = missile_frigate_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo01
ids_name = 535440
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 260000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 1200

[Motor]
nickname = missile_frigate_missile01_n_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile01_n_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 86000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile01_n_ammo
explosion_arch = missile_frigate_missile01_n_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_missile01_n_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile01_n
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 260000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = missile_frigate_missile01_n_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_torpedo01_n_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo01_n_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 172000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo01_n_ammo
explosion_arch = missile_frigate_torpedo01_n_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_torpedo01_n_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo01_n
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 260000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo01_n_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = proteus_battleship_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = beam_fire
lifetime = 0
force_gun_ori = true
mass = 1

[Gun]
nickname = proteus_battleship_forward_gun01
ids_name = 534895
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 0.15
muzzle_velocity = 600
toughness = 1.6
flash_particle_name = beam_effect_fire
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = proteus_battleship_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = proteus_battleship_forward_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = beam_charge2
lifetime = 0
force_gun_ori = true
mass = 1

[Gun]
nickname = proteus_battleship_forward_gun02
ids_name = 534895
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 10
muzzle_velocity = 600
toughness = 1.6
flash_particle_name = beam_effect_charge
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = proteus_battleship_forward_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = proteus_battleship_forward_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
munition_hit_effect = beam_effect_proj2
const_effect = beam_effect_proj2
lifetime = 0.0700
force_gun_ori = true
mass = 1

[Gun]
nickname = proteus_battleship_forward_gun03
ids_name = 534895
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.001
muzzle_velocity = 100000
toughness = 1.6
flash_particle_name = beam_effect_charge
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = proteus_battleship_forward_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = private_battleship_turret06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13010
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_capgun_primary_red_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_battleship_turret06
ids_name = 535443
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 19500
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = private_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10790
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_capgun_primary_red_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_cruiser_turret01
ids_name = 535446
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 19500
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = private_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5390
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_capgun_primary_red_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_cruiser_turret02
ids_name = 535447
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 9750
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = private_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4962
energy_damage = 750
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = d_bomber_01_proj
lifetime = 2.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_bomber_gun01
ids_name = 535448
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = private_bomber_energo_torpedo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 680000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_energo_torpedo_impact
const_effect = hu_bomber_energo_torpedo_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_bomber_energo_torpedo01
ids_name = 535451
ids_info = 527460
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 14925
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_bomber_energo_torpedo01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = private_torpedo_bomber01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = private_torpedo_bomber01_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1240000
energy_damage = 0
impulse = 0

[Munition]
nickname = private_torpedo_bomber01_ammo
explosion_arch = private_torpedo_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = private_torpedo_bomber01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534538
ids_info = 526902
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = private_torpedo_bomber01
ids_name = 535452
ids_info = 527461
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = private_torpedo_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Big_mama_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 760000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet2_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.364
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Big_mama
ids_name = 535458
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3250000
refire_delay = 1.300000
muzzle_velocity = 1100.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Big_mama_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = cruiser_mortar04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar02_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.8187
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cruiser_mortar04
ids_name = 535459
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2050000
refire_delay = 1.3
muzzle_velocity = 1650.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_mortar04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = build_bomber_gun01_ammo
ids_name = 535463
ids_info = 527469
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 10
hull_damage = 5250
energy_damage = 1500
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = build_bomber_gun01_proj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000
ammo_limit = 5000

[Gun]
nickname = build_bomber_gun01
ids_name = 535462
ids_info = 527468
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = private_battleship_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11396
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_battleship_turret07
ids_name = 535478
ids_info = 527472
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 18750
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = private_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1340000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet3_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_mortar01
ids_name = 535480
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4050000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = private_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5400
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_battleship01_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_cruiser_turret03
ids_name = 535487
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 13000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = private_cruiser_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7600
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = pe_battleship01_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_cruiser_turret04
ids_name = 535488
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = private_cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = private_cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 36800
energy_damage = 0
impulse = 5000

[Munition]
nickname = private_cruiser_flak_turret01_ammo
explosion_arch = private_cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = private_cruiser_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = private_cruiser_flak_turret01
ids_name = 535492
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 245000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = private_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar03_impact
const_effect = dsy_mortar_proj_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_cruiser_mortar01
ids_name = 535491
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2500000
refire_delay = 2
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = npc_b_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = capship_proj_03
lifetime = 1.512
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_b_turret01
ids_name = 537523
ids_info = 528686
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_b_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = private_battleship_turret08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = pe_crbs01_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_battleship_turret08
ids_name = 535498
ids_info = 528619
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
;DA_archetype = equipment\models\turret\New\bigship_turret.cmp
;material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = private_cruiser_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6400
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = pe_crbs01_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_cruiser_turret05
ids_name = 535497
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 9570
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_cruiser_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = li_gun01_mark07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 356.700001
energy_damage = 0
one_shot_sound = fire_laser3
munition_hit_effect = li_laser_04_impact
const_effect = li_laser_04_proj
lifetime = 0.983000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = li_gun01_mark07
ids_name = 535501
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.469999
refire_delay = 0.104700
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 4.200000
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gun01_mark07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = br_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 878.100006
energy_damage = 0
one_shot_sound = fire_particle4
munition_hit_effect = br_particle_04_impact
const_effect = br_particle_04_proj
lifetime = 0.659000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = br_gun02_mark05
ids_name = 535502
ids_info = 0
DA_archetype = equipment\models\weapons\br_railgun.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 105.279999
refire_delay = 0.250000
muzzle_velocity = 1214
use_animation = Sc_fire
toughness = 8.400000
flash_particle_name = br_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = br_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ku_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 442
energy_damage = 0
one_shot_sound = fire_photon3
munition_hit_effect = ku_photon_02_impact
const_effect = ku_photon_02_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ku_gun02_mark05
ids_name = 535503
ids_info = 0
DA_archetype = equipment\models\weapons\ku_ion_blaster.cmp
material_library = equipment\models\ku_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 69.760000
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 5.300000
flash_particle_name = ku_photon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ku_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = rh_gun01_mark07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = rh_tachyon_04_impact
const_effect = rh_tachyon_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rh_gun01_mark07
ids_name = 535504
ids_info = 0
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 73.500000
refire_delay = 0.164200
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 13.000000
flash_particle_name = rh_tachyon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = special_pulse01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 308
energy_damage = 6130
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.979000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_pulse01
ids_name = 535505
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 224
refire_delay = 0.500000
muzzle_velocity = 920
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_pulse01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = private_battleship_turret09_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = ku_capgun_01_impact
const_effect = pe_crbs01_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = private_battleship_turret09
ids_name = 535506
ids_info = 528618
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
;DA_archetype = equipment\models\turret\New\bigship_turret.cmp
;material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_turret09_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = private_battleship_flak_turret02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = private_battleship_flak_turret02_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 50000
energy_damage = 0
impulse = 5000

[Munition]
nickname = private_battleship_flak_turret02_ammo
explosion_arch = private_battleship_flak_turret02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = private_battleship_flak_turret02_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = private_battleship_flak_turret02
ids_name = 535507
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
;DA_archetype = equipment\models\turret\z_bs_flak.cmp
;material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_battleship_flak_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = private_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 165000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 5.715
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = private_Heavy_turret_battleship01
ids_name = 535508
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
;DA_archetype = equipment\models\turret\Heavy_turret.cmp
;material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 225000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = private_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = red_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = red_capgun_primary_red_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = red_battleship_turret01
ids_name = 535509
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = red_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = red_capgun_primary_red_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = red_battleship_turret02
ids_name = 535510
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 34000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_gun_pulse01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 4500
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun_pulse01
ids_name = 535512
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_turret_pulse01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 4500
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_turret_pulse01
ids_name = 535513
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret_pulse01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = keepers_gun_pilot01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_secret_01_impact
const_effect = hu_secret_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_gun_pilot01
ids_name = 535516
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50.500000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = hu_secret_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_gun_pilot01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = keepers_turret_pilot01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_secret_01_impact
const_effect = hu_secret_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_turret_pilot01
ids_name = 535517
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50.100000
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = hu_secret_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_turret_pilot01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = keepers_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rh_plasma_02_impact
const_effect = rh_plasma_02_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_gunboat_turret01
ids_name = 535518
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.166800
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = rh_plasma_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Motor]
nickname = jumper_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = jumper_missile_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 20000
energy_damage = 0
impulse = 0

[Munition]
nickname = jumper_missile_ammo
explosion_arch = jumper_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = jumper_missile_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535522
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = jumper_missile
ids_name = 535522
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = jumper_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = beech_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = beech_missile_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 5000
energy_damage = 0
impulse = 0

[Munition]
nickname = beech_missile_ammo
explosion_arch = beech_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = beech_missile_motor
force_gun_ori = false
const_effect = rh_missile02_drive_sound
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535526
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 150

[Gun]
nickname = beech_missile
ids_name = 535525
ids_info = 527508
DA_archetype = equipment\models\weapons\rh_seeker_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 120400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = beech_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_poltergeist_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_poltergeist_missile_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 8200
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_poltergeist_missile_ammo
explosion_arch = donat_poltergeist_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = donat_poltergeist_missile_motor
force_gun_ori = false
const_effect = rh_missile02_drive_sound
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535528
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_poltergeist_missile
ids_name = 535527
ids_info = 527509
DA_archetype = equipment\models\weapons\rh_seeker_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 900
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_poltergeist_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Xaak_bomber_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 1250
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Xaak_bomber_laser
ids_name = 535535
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 90000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 190
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = kavash_laser_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Xaak_bomber_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = xaak_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3900
energy_damage = 750
one_shot_sound = fire_tachyon6
munition_hit_effect = xaak_gun_01_impact
const_effect = xaak_gun_01_proj
lifetime = 2.08
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_bomber_gun01
ids_name = 535536
ids_info = 526197
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 500
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak_gun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = hybrid_angels_darkness_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 888
energy_damage = 306
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = rb_dulzian_02_proj
lifetime = 1.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = hybrid_angels_darkness_gun01
ids_name = 535541
ids_info = 527507
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 98
refire_delay = 0.250000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = hybrid_angels_darkness_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = gunboat_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = gunboat_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 160000
energy_damage = 0
impulse = 0

[Munition]
nickname = gunboat_torpedo01_ammo
explosion_arch = gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535542
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = gunboat_torpedo01
ids_name = 535542
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 600000
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Motor]
nickname = keepers_gunboat_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = keepers_gunboat_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 145000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_gunboat_missile01_ammo
explosion_arch = keepers_gunboat_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_gunboat_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535543
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_gunboat_missile01
ids_name = 535543
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = keepers_gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = keepers_gunboat_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = keepers_gunboat_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 245000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_gunboat_torpedo01_ammo
explosion_arch = keepers_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535544
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = keepers_gunboat_torpedo01
ids_name = 535544
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 600000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = keepers_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Motor]
nickname = keepers_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = keepers_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1300000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_cruiser_torpedo01_ammo
explosion_arch = keepers_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535546
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = keepers_cruiser_torpedo01
ids_name = 535546
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = keepers_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = keepers_cruiser_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = keepers_cruiser_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 301000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_cruiser_missile01_ammo
explosion_arch = keepers_cruiser_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_cruiser_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535545
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_cruiser_missile01
ids_name = 535545
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 800000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = keepers_cruiser_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = keepers_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = keepers_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 901000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_battleship_torpedo01_ammo
explosion_arch = keepers_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535548
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = keepers_battleship_torpedo01
ids_name = 535548
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = keepers_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = keepers_battleship_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = keepers_battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1300000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_battleship_missile01_ammo
explosion_arch = keepers_battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535547
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_battleship_missile01
ids_name = 535547
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = keepers_battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = guards_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3900
energy_damage = 750
one_shot_sound = fire_tachyon7
munition_hit_effect = sp_doomsday_01_impact
const_effect = sp_doomsday_01_proj
lifetime = 2.08
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = guards_bomber_gun01
ids_name = 535553
ids_info = 526197
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 500
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = guards_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = keepers_mortar_battleship_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_mortar_battleship
ids_name = 535558
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7700000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_mortar_battleship_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = keepers_mortar_cruiser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_mortar_cruiser
ids_name = 535557
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 4500000
refire_delay = 4
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_mortar_cruiser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = keepers_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4950
energy_damage = 750
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = d_bomber_01_proj
lifetime = 2.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_bomber_gun01
ids_name = 535559
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = keepers_bomber_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
hull_damage = 300
energy_damage = 12600
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = d_bomber_02_proj
lifetime = 2.334
force_gun_ori = false
mass = 1
volume = 0.001

[Gun]
nickname = keepers_bomber_gun02
ids_name = 535560
ids_info = 526694
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = keepers_torpedo_bomber_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = keepers_torpedo_bomber_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1600000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_torpedo_bomber_ammo
explosion_arch = keepers_torpedo_bomber_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_torpedo_bomber_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535561
ids_info = 526902
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_torpedo_bomber
ids_name = 535561
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = keepers_torpedo_bomber_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = keepers_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = keepers_torpedo01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 70000
energy_damage = 0
impulse = 0

[Munition]
nickname = keepers_torpedo01_ammo
explosion_arch = keepers_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = keepers_torpedo01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535562
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_torpedo01
ids_name = 535562
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = keepers_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_gnat_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_gnat_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 50
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_gnat_ammo
explosion_arch = cruise_disruptor_gnat_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_gnat_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_gnat
ids_name = 535570
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_gnat_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_donat_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_donat_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_donat_ammo
explosion_arch = cruise_disruptor_donat_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_donat_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4200
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535571
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_donat
ids_name = 535571
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_donat_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = avenger_cruiser_turret_type2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = indian_cruiser01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = avenger_cruiser_turret_type2
ids_name = 535576
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 50000
refire_delay = 1
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = avenger_cruiser_turret_type2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = kasper_mortar_battleship_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kasper_mortar_battleship
ids_name = 535583
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
;DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
;material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7700000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kasper_mortar_battleship_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = starwolfs_mortar_battleship_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = starwolfs_mortar_battleship
ids_name = 535582
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7700000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_mortar_battleship_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[CloakingDevice]
nickname = cloak_Sale
ids_name = 536838
ids_info = 527542
hit_pts = 1000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = cloak_Sale_out
cloakout_fx = cloak_Sale_in
lootable = false

[Motor]
nickname = bomber_energo_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = bomber_energo_missile01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1000
energy_damage = 39000
impulse = 0

[Munition]
nickname = bomber_energo_missile01_ammo
explosion_arch = bomber_energo_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = bomber_energo_missile01_motor
force_gun_ori = false
const_effect = li_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535603
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = bomber_energo_missile01
ids_name = 535603
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = bomber_energo_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = bomber_hull_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = bomber_hull_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 28000
energy_damage = 0
impulse = 0

[Munition]
nickname = bomber_hull_missile01_ammo
explosion_arch = bomber_hull_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = bomber_hull_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535604
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = bomber_hull_missile01
ids_name = 535604
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = bomber_hull_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_bomber_energo_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_bomber_energo_missile01_explosion
effect = li_empmissile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1000
energy_damage = 51000
impulse = 0

[Munition]
nickname = donat_bomber_energo_missile01_ammo
explosion_arch = donat_bomber_energo_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = donat_bomber_energo_missile01_motor
force_gun_ori = false
const_effect = li_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535605
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_bomber_energo_missile01
ids_name = 535605
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 1500
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_bomber_energo_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_bomber_hull_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_bomber_hull_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 40000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_bomber_hull_missile01_ammo
explosion_arch = donat_bomber_hull_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = donat_bomber_hull_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535606
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_bomber_hull_missile01
ids_name = 535606
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 1500
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_bomber_hull_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_energo_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_energo_missile01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 500
energy_damage = 23500
impulse = 0

[Munition]
nickname = donat_energo_missile01_ammo
explosion_arch = donat_energo_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 13.750000
Motor = donat_energo_missile01_motor
force_gun_ori = false
const_effect = br_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535607
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_energo_missile01
ids_name = 535607
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1200
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = donat_energo_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_missile02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_missile02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 16000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_missile02_ammo
explosion_arch = donat_missile02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = donat_missile02_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535608
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_missile02
ids_name = 535608
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1200
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = donat_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = starwolfs_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2050
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = starwolfs_gunboat_turret01
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = starwolfs_gunboat_turret01
ids_name = 535610
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 3000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = starwolfs_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7600
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = venator_battleship01_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = starwolfs_cruiser_turret01
ids_name = 535610
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Explosion]
nickname = npc_Nomad_mine_explosion
effect = xaak_mine01_blast
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 20500
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_Nomad_mine_ammo
explosion_arch = npc_Nomad_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 534700
ids_info = 527017
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = xaak_mine_ball01
ammo_limit = 100

[MineDropper]
nickname = npc_Nomad_mine
ids_name = 534700
ids_info = 527017
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = npc_Nomad_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Nomad_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 5.714500
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Nomad_Heavy_turret_battleship01
ids_name = 535622
ids_info = 527233
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 125000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Nomad_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
dispersion_angle = 0.3
LODranges = 0, 3000

[Munition]
nickname = Nomad_Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 4.857500
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Nomad_Heavy_turret_cruiser01
ids_name = 535623
ids_info = 527234
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 75000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Nomad_Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_bomber_energo_torpedo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = bomber_snova02_impact
const_effect = bomber_snova02_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_bomber_energo_torpedo01
ids_name = 535624
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_bomber_energo_torpedo01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = donat_nova_torpedo_bomber01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = donat_nova_torpedo_bomber01_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1600000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_nova_torpedo_bomber01_ammo
explosion_arch = donat_nova_torpedo_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_nova_torpedo_bomber01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535625
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = donat_nova_torpedo_bomber01
ids_name = 535625
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = donat_nova_torpedo_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_bomber_energo_torpedo02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = bomber_snova03_impact
const_effect = bomber_snova03_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_bomber_energo_torpedo02
ids_name = 535626
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 8000
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_bomber_energo_torpedo02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = donat_nova_torpedo_bomber02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = donat_nova_torpedo_bomber02_explosion
effect = dsy_ltrebuchet_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 800000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_nova_torpedo_bomber02_ammo
explosion_arch = donat_nova_torpedo_bomber02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_nova_torpedo_bomber02_motor
force_gun_ori = false
const_effect = dsy_ltrebuchet01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535846
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = donat_nova_torpedo_bomber02
ids_name = 535627
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 8000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = donat_nova_torpedo_bomber02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = bomber_energo_torpedo02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 330000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = bomber_snova01_impact
const_effect = bomber_snova01_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = bomber_energo_torpedo02
ids_name = 535628
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 8000
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bomber_energo_torpedo02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Motor]
nickname = nova_torpedo_bomber02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = nova_torpedo_bomber02_explosion
effect = nova_bomber01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 600000
energy_damage = 0
impulse = 0

[Munition]
nickname = nova_torpedo_bomber02_ammo
explosion_arch = nova_torpedo_bomber02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = nova_torpedo_bomber02_motor
force_gun_ori = false
const_effect = nova_bomber01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535629
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = nova_torpedo_bomber02
ids_name = 535629
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 8000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = nova_torpedo_bomber02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = b_dragon_gunboat_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = razor_proj_red
lifetime = 4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = b_dragon_gunboat_forward_gun01
ids_name = 535636
ids_info = 0
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 300000
refire_delay = 2.000000
muzzle_velocity = 700
toughness = 10.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_dragon_gunboat_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1500

[Munition]
nickname = b_dragon_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = b_dragon_gunboat_turret01
ids_name = 535637
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 2800
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_dragon_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = b_dragon_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = b_dragon_gunboat_turret02
ids_name = 535638
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.166800
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_dragon_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = b_dragon_gunboat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = b_dragon_gunboat_turret03
ids_name = 535639
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.500000
muzzle_velocity = 1600
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_dragon_gunboat_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = mortar6_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mortar6
ids_name = 535642
ids_info = 526927
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mortar6_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = cruiser_mortar05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4300000
energy_damage = 10000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cruiser_mortar05
ids_name = 535643
ids_info = 529569
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7500000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_mortar05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = keepers_mortar_battleship02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_mortar_battleship02
ids_name = 535644
ids_info = 526927
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13410000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_mortar_battleship02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = keepers_mortar_cruiser02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6100000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = keepers_mortar_cruiser02
ids_name = 535645
ids_info = 526928
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7500000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = keepers_mortar_cruiser02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = kasper_mortar_battleship02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kasper_mortar_battleship02
ids_name = 535646
ids_info = 526927
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
;DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
;material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kasper_mortar_battleship02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = kasper_mortar_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6100000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kasper_mortar_cruiser01
ids_name = 535647
ids_info = 526928
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7500000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kasper_mortar_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = No_Battleship_turret_npc_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 200000
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = No_Battleship_turret_npc
ids_name = 534991
ids_info = 264528
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 2500
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_Battleship_turret_npc_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 10

[Munition]
nickname = Ranged_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6700
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 5.378000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Ranged_cruiser_turret01
ids_name = 535649
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 22000
refire_delay = 0.555556
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ranged_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = Ranged_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2800
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = Ranged_cap01_PROJ
lifetime = 2.0875
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Ranged_gunboat_turret01
ids_name = 535650
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6600
refire_delay = 0.555556
muzzle_velocity = 1600
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ranged_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = defender_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = defender_gunboat_turret01
ids_name = 535651
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 3600
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = defender_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1000

[Munition]
nickname = donat_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_b_mortar01
ids_name = 535652
ids_info = 526927
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_c_mortar01
ids_name = 535653
ids_info = 526928
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7500000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = gunboat_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 1.8
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = gunboat_mortar01
ids_name = 535654
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1000000
refire_delay = 2.000000
muzzle_velocity = 1400
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gunboat_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = donat_b_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet3_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_b_mortar02
ids_name = 535655
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4050000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_b_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_c_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar03_impact
const_effect = dsy_mortar_proj_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_c_mortar02
ids_name = 535656
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2500000
refire_delay = 2
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_c_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = salamander_cruiser_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 360000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = nova_bomber01_impact
const_effect = nova_bomber01_drive
lifetime = 4.223
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = salamander_cruiser_forward_gun01
ids_name = 263377
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 900000
refire_delay = 2.000000
muzzle_velocity = 1350
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = salamander_cruiser_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = gun_projector_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 595
energy_damage = 326
one_shot_sound = fire_tesla
munition_hit_effect = xenos_wyrm_impact
const_effect = xenos_wyrm_proj
lifetime = 0.480000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gun_projector
ids_name = 535664
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 70
refire_delay = 0.132450
muzzle_velocity = 1370.299988
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = xenos_wyrm_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gun_projector_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ID4_mothership_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = li_laser_01_impact
const_effect = mortar6_proj
lifetime = 10.510000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ID4_mothership_mortar01
ids_name = 535642
ids_info = 526927
DA_archetype = equipment\models\turret\New\BigShipMortar.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 21500000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ID4_mothership_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 5000

[Munition]
nickname = ID4_mothership_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = li_laser_01_impact
const_effect = cruiser_mortar05_proj
lifetime = 10.510000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ID4_mothership_mortar02
ids_name = 535642
ids_info = 526927
DA_archetype = equipment\models\turret\New\BigShipMortar.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 21500000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ID4_mothership_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 5000

[Munition]
nickname = Moderator_gun01_ammo
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
HP_trail_parent = HPExhaust
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 2500
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.500000
force_gun_ori = false
mass = 1
volume = 0.010000

[Gun]
nickname = Moderator_gun01
ids_name = 535695
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 5000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0.0000
refire_delay = 0.12000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Moderator_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Night_fury_turretB01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 46000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = Night_fury01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Night_fury_turretB01
ids_name = 535700
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 110000
refire_delay = 1.125000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Night_fury_turretB01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 10

[Munition]
nickname = Night_fury_turretC01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 24000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = Night_fury01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Night_fury_turretC01
ids_name = 535701
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 56000
refire_delay = 1.125000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Night_fury_turretC01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 10

[Munition]
nickname = Night_fury_turretC02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 24000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = Night_fury01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Night_fury_turretC02
ids_name = 535702
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 56000
refire_delay = 1.125000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Night_fury_turretC02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 10

[Munition]
nickname = Build_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 990000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet4_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Build_battleship_mortar01
ids_name = 535704
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3850000
refire_delay = 2
muzzle_velocity = 1000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = Build_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 640000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet4_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Build_cruiser_mortar01
ids_name = 535707
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2350000
refire_delay = 2
muzzle_velocity = 1500.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 10

[Munition]
nickname = donat_flak_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2400
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_flak_gun01
ids_name = 535708
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_10
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_flak_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = Build_dk_prototype_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.950000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Build_dk_prototype_gun01
ids_name = 535709
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50
refire_delay = 0.110000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_dk_prototype_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = Build_dk_prototype_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.950000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Build_dk_prototype_turret01
ids_name = 535710
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.110000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_dk_prototype_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Motor]
nickname = build_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = build_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 4000000
energy_damage = 0
impulse = 0

[Munition]
nickname = build_battleship_torpedo01_ammo
explosion_arch = build_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = build_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535711
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = build_battleship_torpedo01
ids_name = 535711
ids_info = 528892
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9500000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = build_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = build_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = build_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 2200000
energy_damage = 0
impulse = 0

[Munition]
nickname = build_cruiser_torpedo01_ammo
explosion_arch = build_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = build_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535712
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = build_cruiser_torpedo01
ids_name = 535712
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5300000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = build_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = donat_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 850
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun02
ids_name = 535715
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = donat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 850
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_turret02
ids_name = 535716
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Build_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 21000
energy_damage = 8500
weapon_type = W_Npc_2.1
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = Build_Battleship_turret01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Build_battleship_turret01
ids_name = 535723
ids_info = 529398
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 55000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 10

[Motor]
nickname = donat_gunboat_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_gunboat_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 140000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_gunboat_missile01_ammo
explosion_arch = donat_gunboat_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_gunboat_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535726
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gunboat_missile01
ids_name = 535726
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_gunboat_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_gunboat_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 240000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_gunboat_torpedo01_ammo
explosion_arch = donat_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535727
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_gunboat_torpedo01
ids_name = 535727
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 600000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Motor]
nickname = donat_battleship_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_battleship_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 6000000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_battleship_torpedo02_ammo
explosion_arch = donat_battleship_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_battleship_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535729
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_battleship_torpedo02
ids_name = 535728
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_battleship_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_cruiser_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_cruiser_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 3500000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_cruiser_torpedo02_ammo
explosion_arch = donat_cruiser_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_cruiser_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535731
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_cruiser_torpedo02
ids_name = 535730
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5600000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_cruiser_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = build_triple_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = js_capgun_primary_red_proj
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_triple_battleship_turret01
ids_name = 535734
ids_info = 0
DA_archetype = equipment\models\turret\New\yamato_turret1.cmp
material_library = equipment\models\turret\New\yamato_turret1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.330000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_triple_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = build_infernocannon_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 129000
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 5.250000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_infernocannon_battleship01
ids_name = 535742
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 405000
refire_delay = 1.340000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_infernocannon_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = build_infernocannon_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 78650
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.125000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_infernocannon_cruiser01
ids_name = 535743
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 305000
refire_delay = 1.340000
muzzle_velocity = 1200.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_infernocannon_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = donat_infernocannon_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 176800
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_infernocannon_battleship01
ids_name = 535744
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 405000
refire_delay = 1.340000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_infernocannon_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = donat_infernocannon_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 126100
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_infernocannon_cruiser01
ids_name = 535745
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 305000
refire_delay = 1.340000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_infernocannon_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = starwolfs_flak_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2450
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = starwolfs_flak_gun01
ids_name = 535764
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_10
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_flak_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = donat_gun_pulse02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 2350
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun_pulse02
ids_name = 535765
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_turret_pulse02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 2350
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_turret_pulse02
ids_name = 535766
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret_pulse02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Motor]
nickname = donat_py2_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = donat_py2_missile_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 9200
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_py2_missile_ammo
explosion_arch = donat_py2_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = donat_py2_missile_motor
force_gun_ori = false
const_effect = rh_missile02_drive_sound
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535776
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_py2_missile
ids_name = 535776
ids_info = 527509
DA_archetype = equipment\models\weapons\rh_seeker_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 900
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = donat_py2_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py2_cruise_disruptor_donat_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py2_cruise_disruptor_donat_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py2_cruise_disruptor_donat_ammo
explosion_arch = py2_cruise_disruptor_donat_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py2_cruise_disruptor_donat_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535774
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py2_cruise_disruptor_donat
ids_name = 535774
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py2_cruise_disruptor_donat_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = andromeda_flak_turret02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = andromeda_flak_turret02_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 100000
energy_damage = 0
impulse = 4000

[Munition]
nickname = andromeda_flak_turret02_ammo
explosion_arch = andromeda_flak_turret02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 50
lifetime = 3.0
Motor = andromeda_flak_turret02_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 5

[Gun]
nickname = andromeda_flak_turret02
ids_name = 533760
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 2.000000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = andromeda_flak_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_Ranged_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 4.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_Ranged_cruiser_turret01
ids_name = 535785
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 34000
refire_delay = 0.555556
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Ranged_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = donat_Ranged_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4150
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = Ranged_cap01_PROJ
lifetime = 1.65
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_Ranged_gunboat_turret01
ids_name = 535786
ids_info = 0
DA_archetype = equipment\models\turret\Am_corvette_turret01.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6600
refire_delay = 0.555556
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Ranged_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_defender_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = bounty_gunboat_maingun
lifetime = 0.4168
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_defender_gunboat_turret01
ids_name = 535787
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.250000
muzzle_velocity = 3600
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_defender_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = starwolfs_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = starwolfs_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 50000
energy_damage = 0
impulse = 5000

[Munition]
nickname = starwolfs_battleship_flak_turret01_ammo
explosion_arch = starwolfs_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = starwolfs_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = starwolfs_battleship_flak_turret01
ids_name = 535791
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_fighter_energo_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 140000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = fighter_energo_gun_blast01
const_effect = fighter_energo_gun02
lifetime = 3.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_fighter_energo_gun01
ids_name = 535802
ids_info = 0
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 13500
refire_delay = 3
muzzle_velocity = 450
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_fighter_energo_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = donat_fighter_energo_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 160000
one_shot_sound = fire_plasma3
munition_hit_effect = fighter_energo_gun_blast01
const_effect = fighter_energo_gun03
lifetime = 3.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_fighter_energo_gun02
ids_name = 535803
ids_info = 0
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 13500
refire_delay = 3
muzzle_velocity = 450
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_fighter_energo_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = fighter_energo_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460
energy_damage = 122940
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = fighter_energo_gun02a
lifetime = 3.200
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fighter_energo_gun02
ids_name = 535807
ids_info = 0
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 14500
refire_delay = 3
muzzle_velocity = 400
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 25
light_anim = l_gun01_flash
projectile_archetype = fighter_energo_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600


[Munition]
nickname = fighter_energo_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 39500
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = rtc_nomadtorpedo_impact
const_effect = no_capgun01_proj
lifetime = 2.750
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fighter_energo_gun03
ids_name = 535806
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 11500
refire_delay = 3
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rtc_nomadtorpedo_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fighter_energo_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = py9_private_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11380
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = capship_proj_01
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py9_private_battleship_turret01
ids_name = 535808
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 25000
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py9_private_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = npc_Big_daddy2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.510000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Big_daddy2
ids_name = 534853
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Big_daddy2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = npc_Ranged_building_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Ranged_building_turret01
ids_name = 535649
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 0
refire_delay = 0.400000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Ranged_building_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = ph_bomber_energo_torpedo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = bomber_snova02_impact
const_effect = bomber_snova02_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_bomber_energo_torpedo01
ids_name = 535834
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_bomber_energo_torpedo01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = ph_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5100
energy_damage = 750
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = d_bomber_01_proj
lifetime = 2.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_bomber_gun01
ids_name = 535835
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = ph_bomber_gun02_ammo
ids_name = 533730
ids_info = 0
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
hull_damage = 300
energy_damage = 12600
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = d_bomber_02_proj
lifetime = 2.334
force_gun_ori = false
mass = 1
volume = 0.000

[Gun]
nickname = ph_bomber_gun02
ids_name = 535836
ids_info = 526694
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = ph_torpedo_bomber01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = ph_torpedo_bomber01_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1600000
energy_damage = 0
impulse = 0

[Munition]
nickname = ph_torpedo_bomber01_ammo
explosion_arch = ph_torpedo_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = ph_torpedo_bomber01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535837
ids_info = 526902
mass = 1
volume = 0.000000

[Gun]
nickname = ph_torpedo_bomber01
ids_name = 535837
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = ph_torpedo_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = ph_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = ph_torpedo01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 70000
energy_damage = 0
impulse = 0

[Munition]
nickname = ph_torpedo01_ammo
explosion_arch = ph_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = ph_torpedo01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535838
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = ph_torpedo01
ids_name = 535838
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = ph_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_py2_missile02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_py2_missile02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 16000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_py2_missile02_ammo
explosion_arch = donat_py2_missile02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = donat_py2_missile02_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535849
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = donat_py2_missile02
ids_name = 535849
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 600
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = donat_py2_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = ph_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_gun01
ids_name = 535851
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = ph_gun_pulse01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 950
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_gun_pulse01
ids_name = 535852
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = ga_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_gun_pulse01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ph_Ranged_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 4.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_Ranged_cruiser_turret01
ids_name = 535853
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 34000
refire_delay = 0.555556
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_Ranged_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = ph_Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 85000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun2
lifetime = 5
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = ph_Heavy_turret_cruiser01
ids_name = 535854
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 125000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ph_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5400
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = ph_capital_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_cruiser_turret01
ids_name = 535855
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 13000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ph_mortar_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = dsy_ltrebuchet01_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_mortar_cruiser01
ids_name = 535856
ids_info = 0
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 4500000
refire_delay = 4
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_mortar_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = ph_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 165000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun2
lifetime = 5.715
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = ph_Heavy_turret_battleship01
ids_name = 535857
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 225000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ph_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8900
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = ph_capital_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_battleship_turret01
ids_name = 535858
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ph_mortar_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_mortar_battleship01
ids_name = 535859
ids_info = 529515
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13410000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_mortar_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = kasper_infernocannon_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 179400
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kasper_infernocannon_battleship01
ids_name = 535873
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 405000
refire_delay = 1.340000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kasper_infernocannon_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = ph_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = ph_missile01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 21000
energy_damage = 0
impulse = 0

[Munition]
nickname = ph_missile01_ammo
explosion_arch = ph_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = ph_missile01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535879
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = ph_missile01
ids_name = 535879
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = ph_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = ph_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = ph_disruptor01_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = ph_disruptor01_ammo
explosion_arch = ph_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = ph_disruptor01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535880
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = ph_disruptor01
ids_name = 535880
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 2812.5
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = ph_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = defender_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1110
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 0.4028
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = defender_gunboat_turret02
ids_name = 535909
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.250000
muzzle_velocity = 3600
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = defender_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Explosion]
nickname = donat_barrier_mine_explosion
effect = br_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 30000
energy_damage = 15000
impulse = 10000

[Mine]
nickname = donat_barrier_mine_ammo
explosion_arch = donat_barrier_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 10000
one_shot_sound = fire_mine_regular
detonation_dist = 30
lifetime = 180
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 535925
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 5
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = donat_barrier_mine
ids_name = 535925
ids_info = 527856
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 204000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.500000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_barrier_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3300
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun03
ids_name = 535928
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.50
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3300
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_turret03
ids_name = 535929
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 100
refire_delay = 0.50
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun_pulse03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 9000
one_shot_sound = fire_pulse5
munition_hit_effect = dsy_del_01_impact
const_effect = dsy_del_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun_pulse03
ids_name = 535930
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.5
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = dsy_del_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_turret_pulse03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 9000
one_shot_sound = fire_pulse5
munition_hit_effect = dsy_del_01_impact
const_effect = dsy_del_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_turret_pulse03
ids_name = 535931
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 100
refire_delay = 0.50
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = dsy_del_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret_pulse03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = special_coalition_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1363
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_cn01_impact
const_effect = sp_bloodhound_cn01_proj
lifetime = 1.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_coalition_gun01
ids_name = 535932
ids_info = 527723
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_bloodhound_cn01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_coalition_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_coalition_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1363
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_cn01_impact
const_effect = sp_bloodhound_cn01_proj
lifetime = 1.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_coalition_turret01
ids_name = 535933
ids_info = 527723
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.330000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_bloodhound_cn01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_coalition_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = starwolfs_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = starwolfs_torpedo01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 70000
energy_damage = 0
impulse = 0

[Munition]
nickname = starwolfs_torpedo01_ammo
explosion_arch = starwolfs_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = starwolfs_torpedo01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535939
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = starwolfs_torpedo01
ids_name = 535939
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = starwolfs_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = starwolfs_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4950
energy_damage = 750
one_shot_sound = fire_tachyon5
munition_hit_effect = hu_bomber_01_impact
const_effect = d_bomber_01_proj
lifetime = 2.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = starwolfs_bomber_gun01
ids_name = 535940
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = starwolfs_bomber_gun02_ammo
ids_name = 533730
ids_info = 0
hp_type = hp_gun
requires_ammo = false
hit_pts = 10
hull_damage = 300
energy_damage = 12600
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = d_bomber_02_proj
lifetime = 2.334
force_gun_ori = false
mass = 1
volume = 0.000

[Gun]
nickname = starwolfs_bomber_gun02
ids_name = 535941
ids_info = 526694
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.250000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = sw_nova_torpedo_bomber01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = sw_nova_torpedo_bomber01_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1600000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_nova_torpedo_bomber01_ammo
explosion_arch = sw_nova_torpedo_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_nova_torpedo_bomber01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535942
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = sw_nova_torpedo_bomber01
ids_name = 535942
ids_info = 526902
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = sw_nova_torpedo_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = reward_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8060000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = reward_battleship_mortar01
ids_name = 535948
ids_info = 527727
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = reward_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = reward_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4400000
energy_damage = 10000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 5.834000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = reward_cruiser_mortar01
ids_name = 535949
ids_info = 527727
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7500000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = reward_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 3000

[Motor]
nickname = sw_bomber_hull_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = sw_bomber_hull_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 40000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_bomber_hull_missile01_ammo
explosion_arch = sw_bomber_hull_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = sw_bomber_hull_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535953
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sw_bomber_hull_missile01
ids_name = 535953
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 1500
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = sw_bomber_hull_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Machine_gun_turret_gunboat01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 550
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 0.375
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Machine_gun_turret_gunboat01
ids_name = 535957
ids_info = 527232
DA_archetype = equipment\models\turret\New\bigship_turret3.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
;DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
;material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 2600
refire_delay = 0.12500
muzzle_velocity = 4000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = Machine_gun_turret_gunboat01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 0.5
LODranges = 0, 2000

[Munition]
nickname = training_Machine_gun_turret_gunboat01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 550
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 0.375
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = training_Machine_gun_turret_gunboat01
ids_name = 535957
ids_info = 527232
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 2600
refire_delay = 0.12500
muzzle_velocity = 4000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = training_Machine_gun_turret_gunboat01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 0.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = plasmoid_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 900
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = plasmoid_gunboat_turret01
ids_name = 535958
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 10000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = plasmoid_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Gauss_Cannon_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = -350000
one_shot_sound = Gauss_Cannon01
munition_hit_effect = br_tachyon_01_impact
const_effect = Gauss_Cannon_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Gauss_Cannon_gunboat_turret01
ids_name = 535959
ids_info = 0
DA_archetype = equipment\models\turret\New\Gauss_Cannon.cmp
material_library = equipment\models\turret\New\Gauss_Cannon.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1900000
refire_delay = 30
muzzle_velocity = 10000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Gauss_Cannon_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = build_plasmoid_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 1100
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.1786
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_plasmoid_gunboat_turret01
ids_name = 535960
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 14000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_plasmoid_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = build_Gauss_Cannon_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = -450000
one_shot_sound = Gauss_Cannon01
munition_hit_effect = br_tachyon_01_impact
const_effect = Gauss_Cannon_proj
lifetime = 0.1786
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_Gauss_Cannon_gunboat_turret01
ids_name = 535961
ids_info = 0
DA_archetype = equipment\models\turret\New\Gauss_Cannon.cmp
material_library = equipment\models\turret\New\Gauss_Cannon.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1900000
refire_delay = 30
muzzle_velocity = 14000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_Gauss_Cannon_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = donat_plasmoid_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 1300
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.1667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_plasmoid_gunboat_turret01
ids_name = 535962
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 18000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_plasmoid_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_Gauss_Cannon_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100000
energy_damage = -550000
one_shot_sound = Gauss_Cannon01
munition_hit_effect = br_tachyon_01_impact
const_effect = Gauss_Cannon_proj
lifetime = 0.1667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_Gauss_Cannon_gunboat_turret01
ids_name = 535963
ids_info = 0
DA_archetype = equipment\models\turret\New\Gauss_Cannon.cmp
material_library = equipment\models\turret\New\Gauss_Cannon.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1900000
refire_delay = 30
muzzle_velocity = 18000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Gauss_Cannon_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = da_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_mk1_impact
const_effect = br_capgun_secondary_proj
lifetime = 3.3334
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = da_battleship_turret01
ids_name = 535987
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10500000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.500000
muzzle_velocity = 1800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = da_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0
[LOD]
obj = barrel
LODranges = 0

[Munition]
nickname = da2_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_mk1_impact
const_effect = br_capgun_secondary_proj
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = da2_battleship_turret01
ids_name = 535987
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10500000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = da2_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0
[LOD]
obj = barrel
LODranges = 0

[Munition]
nickname = da_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar_impact
const_effect = rb_hmortar01_drive
lifetime = 6.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = da_mortar01
ids_name = 535988
ids_info = 526765
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 10500000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 4
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = da_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = da2_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar_impact
const_effect = rb_hmortar01_drive
lifetime = 8.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = da2_mortar01
ids_name = 535988
ids_info = 526765
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 10500000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 4
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = da2_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = DA_torpedo01_motor
lifetime = 7.500000
accel = 4.444400
delay = 0

[Explosion]
nickname = DA_torpedo01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 54000
energy_damage = 0
impulse = 0

[Munition]
nickname = DA_torpedo01_ammo
explosion_arch = DA_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 37.500000
Motor = DA_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.580670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536014
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = DA_torpedo01
ids_name = 536013
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 16.700001
toughness = 12.100000
projectile_archetype = DA_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = DA_battleship_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = DA_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 2000000
energy_damage = 0
impulse = 0

[Munition]
nickname = DA_battleship_torpedo01_ammo
explosion_arch = DA_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = DA_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536014
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = DA_battleship_torpedo01
ids_name = 536013
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = DA_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = DA_proto_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.167
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = DA_proto_mortar01
ids_name = 536020
ids_info = 526927
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7600000
refire_delay = 4
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = DA_proto_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = DA_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = DA_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 60000
energy_damage = 0
impulse = 10000

[Munition]
nickname = DA_flak_turret01_ammo
explosion_arch = DA_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = DA_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = DA_flak_turret01
ids_name = 536027
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 2.000000
muzzle_velocity = 1950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = DA_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = osiris_battleship_turret_ST1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_plasma2
munition_hit_effect = ou_capgun_secondary_impact
const_effect = ou_capgun_secondary_proj 
lifetime = 5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = osiris_battleship_turret_ST1
ids_name = 589879
ids_info = 589880
DA_archetype = equipment\models\turret\z_bs_turret.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.600000
flash_particle_name = ou_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = osiris_battleship_turret_ST1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Motor]
nickname = or_torpedo_ST1_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = or_torpedo_ST1_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1500000
energy_damage = 0
impulse = 0

[Munition]
nickname = or_torpedo_ST1_ammo
explosion_arch = or_torpedo_ST1_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = or_torpedo_ST1_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534854
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = or_torpedo_ST1
ids_name = 534854
ids_info = 0
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = or_torpedo_ST1_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Motor]
nickname = OR_impulse_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = OR_impulse_turret01_explosion
effect = rb_hmortar02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 0
energy_damage = 1000000
impulse = 500000

[Munition]
nickname = OR_impulse_turret01_ammo
explosion_arch = OR_impulse_turret01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_flak
detonation_dist = 6.250000
lifetime = 56.250000
Motor = OR_impulse_turret01_motor
force_gun_ori = false
const_effect = rb_hmortar02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.6
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = OR_impulse_turret01
ids_name = 536027
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 4
muzzle_velocity = 1000
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = OR_impulse_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Navi_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 50
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 1.167
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Navi_gun01
ids_name = 536034
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 25
refire_delay = 0.130000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Navi_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = RDA_AT99_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 250
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = RDA_AT99_gun01
ids_name = 536035
ids_info = 0
DA_archetype = equipment\models\weapons\minigun01.cmp
material_library = equipment\models\weapons\minigun01.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 40
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = RDA_AT99_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = RDA_AT99_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = RDA_AT99_missile01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 10
hull_damage = 15000
energy_damage = 0
impulse = 0

[Munition]
nickname = RDA_AT99_missile01_ammo
explosion_arch = RDA_AT99_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = RDA_AT99_missile01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536036
ids_info = 536036
mass = 1
volume = 0.000000

[Gun]
nickname = RDA_AT99_missile01
ids_name = 536036
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 2.400000
projectile_archetype = RDA_AT99_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = DA_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = DA_cruise_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 700
energy_damage = 0
impulse = 0

[Munition]
nickname = DA_cruise_disruptor_ammo
explosion_arch = DA_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = DA_cruise_disruptor_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 120
max_angular_velocity = 9.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535103
ids_info = 0
mass = 1
volume = 10000

[Gun]
nickname = DA_cruise_disruptor
ids_name = 536046
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 366.700012
toughness = 1.600000
projectile_archetype = DA_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = wp_station_very_heavy_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = wp_station_very_heavy_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 500
hull_damage = 2000000
energy_damage = 500000
impulse = 0

[Munition]
nickname = wp_station_very_heavy_torpedo01_ammo
explosion_arch = wp_station_very_heavy_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = wp_station_very_heavy_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 0
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = wp_station_very_heavy_torpedo01
ids_name = 534854
ids_info = 0
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = wp_station_very_heavy_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = wp_station_very_heavy_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 10000
one_shot_sound = fire_plasma2
munition_hit_effect = ou_capgun_secondary_impact
const_effect = ou_capgun_secondary_proj 
lifetime = 5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = wp_station_very_heavy_turret01
ids_name = 263552
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.600000
flash_particle_name = ou_capgun_secondary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = wp_station_very_heavy_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Munition]
nickname = wp_station_very_heavy_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 5000
one_shot_sound = fire_plasma2
munition_hit_effect = ou_capgun_secondary_impact
const_effect = pe2_capgun_primary_red_proj 
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = wp_station_very_heavy_turret02
ids_name = 263552
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.250000
muzzle_velocity = 4000
toughness = 1.600000
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = wp_station_very_heavy_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 80
lootable = false
[LOD]
obj = Root
LODranges = 0, 6000
[LOD]
obj = barrel
LODranges = 0, 6000

[Munition]
nickname = Guardian_suprise_laser_wplatform01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = xaak_gunboat_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Guardian_suprise_laser_wplatform01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 0.120000
muzzle_velocity = 15000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Guardian_suprise_laser_wplatform01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = MadKettle_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 10.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_gun01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Motor]
nickname = MadKettle_gun02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = MadKettle_gun02_explosion
effect = rb_hmortar02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 20000
energy_damage = 4000000
impulse = 500000

[Munition]
nickname = MadKettle_gun02_ammo
explosion_arch = MadKettle_gun02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_flak
detonation_dist = 6.250000
lifetime = 56.250000
Motor = MadKettle_gun02_motor
force_gun_ori = false
const_effect = rb_hmortar02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.6
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = MadKettle_gun02
ids_name = 536054
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1200
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = MadKettle_flak_gun01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = MadKettle_flak_gun01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 100000
energy_damage = 0
impulse = 4000

[Munition]
nickname = MadKettle_flak_gun01_ammo
explosion_arch = MadKettle_flak_gun01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 50
lifetime = 2.0
Motor = MadKettle_flak_gun01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 5

[Gun]
nickname = MadKettle_flak_gun01
ids_name = 536055
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 2.000000
muzzle_velocity = 1450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_flak_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = MadKettle_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_gun03
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.570000
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_gun03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = MadKettle_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 20000
;one_shot_sound = Flame_Thrower
munition_hit_effect = br_tachyon_01_impact
const_effect = MadKettle_gun04_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_gun04
ids_name = 536057
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.135800
muzzle_velocity = 1000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_gun04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
dispersion_angle = 3
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = cruise_disruptor_MadKettle01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_MadKettle01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 500
energy_damage = 250
impulse = 0

[Munition]
nickname = cruise_disruptor_MadKettle01_ammo
explosion_arch = cruise_disruptor_MadKettle01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_MadKettle01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_MadKettle01
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_MadKettle01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = MadKettle_barrier_mine01_explosion
effect = ku_mine02_blast25_b
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 15000
energy_damage = 7500
impulse = 5000

[Mine]
nickname = MadKettle_barrier_mine01_ammo
explosion_arch = MadKettle_barrier_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_mine_regular
detonation_dist = 30
lifetime = 300
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 535358
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 5
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = ku_mine02

[MineDropper]
nickname = MadKettle_barrier_mine01
ids_name = 535358
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.250000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = MadKettle_barrier_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = MadKettle_Attack_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Attack_sound01
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_Attack_sound01
ids_name = 536061
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Attack_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_Comeon_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Comeon_comeon
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_Comeon_sound01
ids_name = 536062
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Comeon_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_Paskuda_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Paskuda
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_Paskuda_sound01
ids_name = 536063
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Paskuda_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_These_guys_is_not_suckers_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = These_guys_is_not_suckers
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_These_guys_is_not_suckers_sound01
ids_name = 536064
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_These_guys_is_not_suckers_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_Anger_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Anger
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_Anger_sound01
ids_name = 536065
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Anger_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_Yeah_good_luck_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Yeah_good_luck
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_Yeah_good_luck_sound01
ids_name = 536066
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Yeah_good_luck_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_Curse_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Curse
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_Curse_sound01
ids_name = 536067
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_Curse_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_flame_on_the_enemy_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = flame_on_the_enemy
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_flame_on_the_enemy_sound01
ids_name = 536068
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_flame_on_the_enemy_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = Santa_Claus_gun01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Santa_Claus_gun01_explosion
effect = rb_hmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 500
hull_damage = 1000
energy_damage = 5000000
impulse = 500000

[Munition]
nickname = Santa_Claus_gun01_ammo
explosion_arch = Santa_Claus_gun01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_capship_forward_gun_new
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Santa_Claus_gun01_motor
force_gun_ori = false
const_effect = rb_hmortar01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.6
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Santa_Claus_gun01
ids_name = 536070
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1200
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Santa_Claus_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Laugh_Santa01_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Laugh_Santa01
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Laugh_Santa01_sound01
ids_name = 536072
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Laugh_Santa01_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Laugh_Santa01_sound02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Laugh_Santa02
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Laugh_Santa01_sound02
ids_name = 536073
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Laugh_Santa01_sound02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = torpedo_Nebuchadnezzar_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = torpedo_Nebuchadnezzar_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = torpedo_Nebuchadnezzar_ammo
explosion_arch = torpedo_Nebuchadnezzar_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = torpedo_Nebuchadnezzar_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536116
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = torpedo_Nebuchadnezzar
ids_name = 536115
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 900000
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = torpedo_Nebuchadnezzar_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = project_Ranged_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 10
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = project_Ranged_turret01
ids_name = 536117
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = project_Ranged_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = ONeill_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 5.6
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = ONeill_forward_gun01
ids_name = 536120
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7500000
refire_delay = 6
muzzle_velocity = 1000
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ONeill_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = eclipse_battleship_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = gf_piratestationexplode#3
const_effect = sr_cruiser_maingun
lifetime = 6.5
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = eclipse_battleship_forward_gun01
ids_name = 536122
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 13500000
refire_delay = 12
muzzle_velocity = 1000
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = eclipse_battleship_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = hellstorm01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = hellstorm01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 12000
energy_damage = 0
impulse = 0

[Munition]
nickname = hellstorm01_ammo
explosion_arch = hellstorm01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = hellstorm01_motor
force_gun_ori = true
const_effect = hellstorm_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 180
max_angular_velocity = 6.955000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536126
ids_info = 527824
mass = 1
volume = 0.000000
ammo_limit = 500

[Gun]
nickname = hellstorm01
ids_name = 536125
ids_info = 527822
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 83.599999
toughness = 24.500000
projectile_archetype = hellstorm01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
dispersion_angle = 15

[Motor]
nickname = donat_hellstorm01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_hellstorm01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 17000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_hellstorm01_ammo
explosion_arch = donat_hellstorm01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = donat_hellstorm01_motor
force_gun_ori = true
const_effect = hellstorm_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 180
max_angular_velocity = 6.955000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536128
ids_info = 527825
mass = 1
volume = 0.000000
ammo_limit = 1000
lootable = false

[Gun]
nickname = donat_hellstorm01
ids_name = 536127
ids_info = 527823
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 83.599999
toughness = 24.500000
projectile_archetype = donat_hellstorm01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 15

[Munition]
nickname = sw_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1340000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_b_mortar01
ids_name = 536131
ids_info = 526927
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4050000
refire_delay = 2
muzzle_velocity = 700.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = sw_battleship_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1300000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_battleship_missile01_ammo
explosion_arch = sw_battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536133
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = sw_battleship_missile01
ids_name = 536132
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sw_battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sw_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 2300000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_battleship_torpedo01_ammo
explosion_arch = sw_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536135
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_battleship_torpedo01
ids_name = 536134
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sw_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Nemesis_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2084
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Nemesis_laser
ids_name = 536139
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = nomad_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Nemesis_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = sw_hellstorm01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_hellstorm01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 18000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_hellstorm01_ammo
explosion_arch = sw_hellstorm01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = sw_hellstorm01_motor
force_gun_ori = false
const_effect = hellstorm_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 6.955000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536142
ids_info = 527835
mass = 1
volume = 0.000000
ammo_limit = 1000
lootable = false

[Gun]
nickname = sw_hellstorm01
ids_name = 536141
ids_info = 527834
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 83.599999
toughness = 24.500000
projectile_archetype = sw_hellstorm01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 15

[Munition]
nickname = salamander_cruiser_forward_gun_purple_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = explosion_nomad_small_mortar01
const_effect = rb_hmortar05_drive
lifetime = 4.223
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = salamander_cruiser_forward_gun_purple
ids_name = 263377
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 900000
refire_delay = 2.000000
muzzle_velocity = 1350
toughness = 20
flash_particle_name = gf_explosion_no_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = salamander_cruiser_forward_gun_purple_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = salamander_cruiser_forward_gun_red_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_piratestationexplode#3
const_effect = sr_cruiser_maingun
lifetime = 5
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = salamander_cruiser_forward_gun_red
ids_name = 536144
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 4 ;0.25
muzzle_velocity = 1350
toughness = 20
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = salamander_cruiser_forward_gun_red_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = sw_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_c_mortar01
ids_name = 536145
ids_info = 529523
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 3600000
refire_delay = 2
muzzle_velocity = 1500.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sw_c_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_c_mortar02
ids_name = 536146
ids_info = 530300
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_c_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = sw_Ranged_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = Ranged_cap01_PROJ
lifetime = 4.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_Ranged_cruiser_turret01
ids_name = 536147
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 34000
refire_delay = 0.555556
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Ranged_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = special_dkturret_secret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_dkturret_secret01
ids_name = 536148
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 40400
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_turret_special_6
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1200
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_dkturret_secret01_ammo 
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
dispersion_angle = 5

[Munition]
nickname = donat_flak_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2400
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_flak_turret01
ids_name = 536149
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_turret_special_6
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = sw_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11380
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = Capgun_LBlue_Impact
const_effect = venator_battleship01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_battleship_turret01
ids_name = 536152
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 18750
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_flak_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2450
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_flak_turret01
ids_name = 536157
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_turret_special_6
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Explosion]
nickname = plasma_bomb_explosion
effect = gf_capital_explode_red2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 5500000
energy_damage = 0
impulse = 10000

[Mine]
nickname = plasma_bomb_ammo
explosion_arch = plasma_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 10000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536160
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 20
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = ku_mine02

[MineDropper]
nickname = plasma_bomb
ids_name = 536158
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 60
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = plasma_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Shtormageddon_minigun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = minigun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.500000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Shtormageddon_minigun01
ids_name = 536164
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 90000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Shtormageddon_minigun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Shtormageddon_plasma_bomb_explosion
effect = gf_capital_explode_red2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Shtormageddon_plasma_bomb_ammo
explosion_arch = Shtormageddon_plasma_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536160
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = ku_mine02

[MineDropper]
nickname = Shtormageddon_plasma_bomb
ids_name = 536162
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 15000
refire_delay = 180
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Shtormageddon_plasma_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Shtormageddon_pulse_bomb_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000
energy_damage = 6995000
impulse = 10000

[Mine]
nickname = Shtormageddon_pulse_bomb_ammo
explosion_arch = Shtormageddon_pulse_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536165
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = Shtormageddon_pulse_bomb
ids_name = 536163
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 15000
refire_delay = 180
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Shtormageddon_pulse_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = build_pulse_bomb_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000
energy_damage = 4995000
impulse = 10000

[Mine]
nickname = build_pulse_bomb_ammo
explosion_arch = build_pulse_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536165
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = build_pulse_bomb
ids_name = 536166
ids_info = 527854
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 204000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 30000
refire_delay = 600
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = build_pulse_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = donat_pulse_bomb_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000
energy_damage = 6995000
impulse = 10000

[Mine]
nickname = donat_pulse_bomb_ammo
explosion_arch = donat_pulse_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536165
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = donat_pulse_bomb
ids_name = 536167
ids_info = 527855
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 30000
refire_delay = 300
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_pulse_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Shtormageddon_warning_Siren_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Siren01
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Shtormageddon_warning_Siren_sound01
ids_name = 536168
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 180
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Shtormageddon_warning_Siren_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Vossk_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Vossk_turret01
ids_name = 536200
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 500000
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Vossk_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Pirate_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Pirate_turret01
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 32
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Pirate_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = Npc_Blaster_Hnook01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = Blaster_Hnook
munition_hit_effect = rh_plasma_03_impact
const_effect = Vossk_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Npc_Blaster_Hnook01
ids_name = 536180
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.200000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Npc_Blaster_Hnook01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Motor]
nickname = Npc_Vossk_cruise_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = Npc_Vossk_cruise_disruptor01_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000000
energy_damage = 0
impulse = 0

[Munition]
nickname = Npc_Vossk_cruise_disruptor01_ammo
explosion_arch = Npc_Vossk_cruise_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = Npc_Vossk_cruise_disruptor01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 9.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536182
ids_info = 0
mass = 1
volume = 10000
ammo_limit = 100

[Gun]
nickname = Npc_Vossk_cruise_disruptor01
ids_name = 536182
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 366.700012
toughness = 1.600000
projectile_archetype = Npc_Vossk_cruise_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Player_Blaster_Hnook01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 888
energy_damage = 0
one_shot_sound = Blaster_Hnook
munition_hit_effect = rh_plasma_03_impact
const_effect = Vossk_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Player_Blaster_Hnook01
ids_name = 536189
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Player_Blaster_Hnook01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Player_Blaster_Hnook02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 555
energy_damage = 0
one_shot_sound = Blaster_Hnook
munition_hit_effect = rh_plasma_03_impact
const_effect = Vossk_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Player_Blaster_Hnook02
ids_name = 536189
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 70
refire_delay = 0.200000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Player_Blaster_Hnook02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Player_Blaster_Hnook03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 888
energy_damage = 0
one_shot_sound = Blaster_Hnook
munition_hit_effect = rh_plasma_03_impact
const_effect = Vossk_01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Player_Blaster_Hnook03
ids_name = 536189
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Player_Blaster_Hnook03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Salvehn_minigun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.500000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Salvehn_minigun01
ids_name = 536197
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 50
refire_delay = 0.120000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Salvehn_minigun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Vossk_platform_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = fire_special1
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 0.730000
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Vossk_platform_turret01
ids_name = 536199
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 500000
refire_delay = 0.500000
muzzle_velocity = 10000
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Vossk_platform_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = gunboat_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = gunboat_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 6000
energy_damage = 0
impulse = 5000

[Munition]
nickname = gunboat_flak_turret01_ammo
explosion_arch = gunboat_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = gunboat_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = gunboat_flak_turret01
ids_name = 536204
ids_info = 526204
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 100000
refire_delay = 2.000000
muzzle_velocity = 900
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gunboat_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = donat_gunboat_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_gunboat_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 12000
energy_damage = 0
impulse = 5000

[Munition]
nickname = donat_gunboat_flak_turret01_ammo
explosion_arch = donat_gunboat_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = donat_gunboat_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_gunboat_flak_turret01
ids_name = 536205
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 100000
refire_delay = 2.000000
muzzle_velocity = 1100
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gunboat_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = build_gunboat_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = build_gunboat_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 7000
energy_damage = 0
impulse = 5000

[Munition]
nickname = build_gunboat_flak_turret01_ammo
explosion_arch = build_gunboat_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = build_gunboat_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = build_gunboat_flak_turret01
ids_name = 536206
ids_info = 526204
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 100000
refire_delay = 2.000000
muzzle_velocity = 900
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_gunboat_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Heavy_turret_gunboat01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 2.0715
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Heavy_turret_gunboat01
ids_name = 536207
ids_info = 527897
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 70000
refire_delay = 1
muzzle_velocity = 1400
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Heavy_turret_gunboat01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = build_Heavy_turret_gunboat01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12500
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 2.0715
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = build_Heavy_turret_gunboat01
ids_name = 536208
ids_info = 527897
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 70000
refire_delay = 1
muzzle_velocity = 1400
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_Heavy_turret_gunboat01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_Heavy_turret_gunboat01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 2.14325
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = donat_Heavy_turret_gunboat01
ids_name = 536209
ids_info = 527897
DA_archetype = equipment\models\turret\Heavy_turret2.cmp
material_library = equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 60000
refire_delay = 1
muzzle_velocity = 1400
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Heavy_turret_gunboat01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = krampus_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = krampus_Cannon_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = krampus_gunboat_turret01
ids_name = 536210
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 10000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = krampus_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = build_krampus_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 0
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = krampus_Cannon_proj
lifetime = 0.1786
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_krampus_gunboat_turret01
ids_name = 536211
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 14000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_krampus_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = donat_krampus_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300
energy_damage = 0
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = krampus_Cannon_proj
lifetime = 0.1667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_krampus_gunboat_turret01
ids_name = 536212
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 18000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_krampus_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = h_s_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = h_s_t01
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 500000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 32
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = h_s_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
LODranges = 0, 3000

[Munition]
nickname = npc_plasmoid_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 1100
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.1786
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_plasmoid_gunboat_turret01
ids_name = 535960
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 14000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_plasmoid_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = npc_krampus_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 0
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = krampus_Cannon_proj
lifetime = 0.1786
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_krampus_gunboat_turret01
ids_name = 536211
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.330000
muzzle_velocity = 14000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_krampus_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = npc_devourer_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = -5000
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.1786
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_devourer_gunboat_turret01
ids_name = 536213
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 500000
refire_delay = 0.330000
muzzle_velocity = 14000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_devourer_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = npc_shield_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 100000
one_shot_sound = plasmoid_gun01
munition_hit_effect = br_tachyon_01_impact
const_effect = plasmoid_Cannon_proj
lifetime = 0.1786
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_shield_gunboat_turret01
ids_name = 536214
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 500000
refire_delay = 0.330000
muzzle_velocity = 14000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_shield_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = Npc_gunboat_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Npc_gunboat_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 80000
energy_damage = 0
impulse = 0

[Munition]
nickname = Npc_gunboat_missile01_ammo
explosion_arch = Npc_gunboat_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Npc_gunboat_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 535129
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Npc_gunboat_missile01
ids_name = 535128
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = Npc_gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = gunboat_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = gunboat_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 2000
energy_damage = 0
impulse = 1000

[Munition]
nickname = gunboat_flak_cassette_turret01_ammo
explosion_arch = gunboat_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = gunboat_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536216
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = gunboat_flak_cassette_turret01
ids_name = 536216
ids_info = 527887
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 33333
refire_delay = 2
muzzle_velocity = 950
toughness = 20
projectile_archetype = gunboat_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 10

[Motor]
nickname = build_gunboat_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = build_gunboat_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 2333
energy_damage = 0
impulse = 1000

[Munition]
nickname = build_gunboat_flak_cassette_turret01_ammo
explosion_arch = build_gunboat_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = build_gunboat_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536217
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = build_gunboat_flak_cassette_turret01
ids_name = 536217
ids_info = 527888
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 33333
refire_delay = 2
muzzle_velocity = 950
toughness = 20
projectile_archetype = build_gunboat_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 10

[Motor]
nickname = donat_gunboat_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_gunboat_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 4000
energy_damage = 0
impulse = 1000

[Munition]
nickname = donat_gunboat_flak_cassette_turret01_ammo
explosion_arch = donat_gunboat_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = donat_gunboat_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536218
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_gunboat_flak_cassette_turret01
ids_name = 536218
ids_info = 527889
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 33333
refire_delay = 2
muzzle_velocity = 1150
toughness = 20
projectile_archetype = donat_gunboat_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Explosion]
nickname = sw_pulse_bomb01_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000
energy_damage = 6995000
impulse = 10000

[Mine]
nickname = sw_pulse_bomb01_ammo
explosion_arch = sw_pulse_bomb01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536165
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = sw_pulse_bomb01
ids_name = 536219
ids_info = 527890
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 30000
refire_delay = 300
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = sw_pulse_bomb01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_sw_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_sw_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_sw_ammo
explosion_arch = cruise_disruptor_sw_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_sw_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536220
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_sw
ids_name = 536220
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_sw_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = no2_artillery_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 4.666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = no2_artillery_turret01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret02_large.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = no2_artillery_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = no2_artillery_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 3000000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = rb_hmortar04_drive
lifetime = 9.999
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = no2_artillery_mortar01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret03_large.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = gf_explosion_no_battleship_neotokyobig
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = no2_artillery_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = no2_artillery_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = no2_artillery_flak_cassette_turret01_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 20000
energy_damage = 0
impulse = 1000

[Munition]
nickname = no2_artillery_flak_cassette_turret01_ammo
explosion_arch = no2_artillery_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = no2_artillery_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536218
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 5

[Gun]
nickname = no2_artillery_flak_cassette_turret01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret03_large2.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 550
toughness = 20
projectile_archetype = no2_artillery_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 20

[Munition]
nickname = Mamba_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 31000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Mamba_battleship_turret01
ids_name = 536227
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 80000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Mamba_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Mamba_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16400
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Mamba_cruiser_turret01
ids_name = 536228
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Mamba_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Mamba_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5400
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Mamba_gunboat_turret01
ids_name = 536229
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.800000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Mamba_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_Mamba_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 36000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_Mamba_battleship_turret01
ids_name = 536230
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 80000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Mamba_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_Mamba_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 21000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 2.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_Mamba_cruiser_turret01
ids_name = 536231
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Mamba_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_Mamba_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6400
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_Mamba_gunboat_turret01
ids_name = 536232
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.800000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Mamba_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = sw_Mamba_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 36000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_Mamba_battleship_turret01
ids_name = 536233
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 60000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Mamba_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_Mamba_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 21000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 2.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_Mamba_cruiser_turret01
ids_name = 536234
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Mamba_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_Mamba_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6500
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_Mamba_gunboat_turret01
ids_name = 536235
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 7500
refire_delay = 0.800000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Mamba_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = sw_gunboat_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sw_gunboat_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 4000
energy_damage = 0
impulse = 1000

[Munition]
nickname = sw_gunboat_flak_cassette_turret01_ammo
explosion_arch = sw_gunboat_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = sw_gunboat_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536236
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sw_gunboat_flak_cassette_turret01
ids_name = 536236
ids_info = 527898
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 33333
refire_delay = 2
muzzle_velocity = 1150
toughness = 20
projectile_archetype = sw_gunboat_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = Cerberon_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Cerberon_b_mortar01
ids_name = 536237
ids_info = 526927
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Cerberon_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Cerberon_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Cerberon_c_mortar01
ids_name = 536238
ids_info = 526928
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5000000
refire_delay = 6
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Cerberon_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Cerberon_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_green2_small
const_effect = rb_hmortar06small_drive
lifetime = 2.917
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Cerberon_g_mortar01
ids_name = 536239
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1000000
refire_delay = 6
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Cerberon_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = donat_cerberon_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1160000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_small
const_effect = rb_hmortar07small_drive
lifetime = 3.0835
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_cerberon_g_mortar01
ids_name = 536240
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1000000
refire_delay = 6
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cerberon_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py7_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7600
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = donat_battleship01_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py7_cruiser_turret01
ids_name = 536241
ids_info = 0
DA_archetype = equipment\models\turret\ku_turret01.cmp
material_library = equipment\models\ku_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10500
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py7_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Flame_world_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 36000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship07_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Flame_world_battleship_turret01
ids_name = 536252
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 80000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Flame_world_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Motor]
nickname = sw_nuclear_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = sw_nuclear_torpedo01_explosion
effect = gf_explosion_li_battleship_wtfhuge
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2000
hull_damage = 6500000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_nuclear_torpedo01_ammo
explosion_arch = sw_nuclear_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 60.250000
Motor = sw_nuclear_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536257
ids_info = 529729
mass = 1
volume = 0.000000
ammo_limit = 5
lootable = false

[Gun]
nickname = sw_nuclear_torpedo01
ids_name = 536256
ids_info = 529729
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = sw_nuclear_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sw_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 165000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun2
lifetime = 5.715
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = sw_Heavy_turret_battleship01
ids_name = 536258
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 225000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = sw_fighter_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_fighter_missile01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 16000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_fighter_missile01_ammo
explosion_arch = sw_fighter_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = sw_fighter_missile01_motor
force_gun_ori = false
const_effect = br_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535608
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sw_fighter_missile01
ids_name = 536261
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1200
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = sw_fighter_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Sakura_gun_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = SAKURA_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_1_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sakura_gun_speed01
ids_name = 536265
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sakura_gun_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Sakura_gun_speed02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
one_shot_sound = SAKURA_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_1_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sakura_gun_speed02
ids_name = 536317
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 70
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sakura_gun_speed02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Sakura_turret_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = SAKURA_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_1_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sakura_turret_speed01
ids_name = 536266
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sakura_turret_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = build_gun_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = SCEPTER_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_2_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_gun_speed01
ids_name = 536267
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_gun_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = build_gun_speed02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 0
one_shot_sound = SCEPTER_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_2_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_gun_speed02
ids_name = 536318
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 70
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_gun_speed02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = build_turret_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 0
one_shot_sound = SCEPTER_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_2_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_turret_speed01
ids_name = 536268
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 90
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_turret_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_3_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun_speed01
ids_name = 536263
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 45
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_turret_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_3_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_turret_speed01
ids_name = 536264
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 45
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sw_gun_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = OREOL_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_4_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_gun_speed01
ids_name = 536269
ids_info = 0
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 45
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_bloodhound_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_gun_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sw_turret_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = OREOL_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_4_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_turret_speed01
ids_name = 536270
ids_info = 0
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 45
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_bloodhound_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_turret_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = gold_eagle_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
weapon_type = W_Npc_2.0
one_shot_sound = fire_laser6
munition_hit_effect = ci_photon_04_impact
const_effect = gold_eagle_laser_01_proj
lifetime = 0.833900
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gold_eagle_gun01
ids_name = 536271
ids_info = 529289
DA_archetype = equipment\models\weapons\hunters_gun.cmp
material_library = equipment\models\weapons\hunters_gun.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 65
refire_delay = 0.165000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gold_eagle_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = gold_eagle_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
weapon_type = W_Npc_2.0
one_shot_sound = fire_laser6
munition_hit_effect = ci_photon_04_impact
const_effect = gold_eagle_laser_01_proj
lifetime = 0.833900
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gold_eagle_turret01
ids_name = 536272
ids_info = 529290
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 65
refire_delay = 0.165000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gold_eagle_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = Yamato_b_t01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Yamato_b_t01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = Yamato_b_t01_ammo
explosion_arch = Yamato_b_t01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Yamato_b_t01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536277
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = Yamato_b_t01
ids_name = 536277
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1575000
refire_delay = 3
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = Yamato_b_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = donat_cerberon_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_cerberon_b_mortar01
ids_name = 536278
ids_info = 526927
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cerberon_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_cerberon_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2450000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_cerberon_c_mortar01
ids_name = 536279
ids_info = 526928
DA_archetype = equipment\models\turret\galliacr_trebuchet.cmp
material_library = equipment\models\gallia_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5000000
refire_delay = 6
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cerberon_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sw_cerberon_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_cerberon_b_mortar01
ids_name = 536280
ids_info = 526927
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_cerberon_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_cerberon_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2450000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_cerberon_c_mortar01
ids_name = 536281
ids_info = 526928
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5000000
refire_delay = 6
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_cerberon_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = transport_defender_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = ku_capgun_01_proj
lifetime = 1.667000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = transport_defender_turret01
ids_name = 536285
ids_info = 0
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 100
refire_delay = 0.330000
muzzle_velocity = 1200
toughness = 1.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = transport_defender_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true

[Motor]
nickname = Titan_Aircraft_carrier_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Titan_Aircraft_carrier_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 900000
energy_damage = 0
impulse = 0

[Munition]
nickname = Titan_Aircraft_carrier_torpedo01_ammo
explosion_arch = Titan_Aircraft_carrier_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Titan_Aircraft_carrier_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = Titan_Aircraft_carrier_torpedo01
ids_name = 536298
ids_info = 0
DA_archetype = ships\gunboats\gunboats\li_gunship_w.cmp
material_library = ships\gunboats\gunboats\li_gunship.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = Titan_Aircraft_carrier_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Titan_Aircraft_carrier_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Titan_Aircraft_carrier_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 900000
energy_damage = 0
impulse = 0

[Munition]
nickname = Titan_Aircraft_carrier_torpedo02_ammo
explosion_arch = Titan_Aircraft_carrier_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Titan_Aircraft_carrier_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Titan_Aircraft_carrier_torpedo02
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = Titan_Aircraft_carrier_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Titan_Aircraft_carrier_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 72000
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = li_mk1_impact
const_effect = interceptor_battleship_maingun_proj
lifetime = 3.50
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Titan_Aircraft_carrier_turret01
ids_name = 536299
ids_info = 0
DA_archetype = ships\new\private\Titans\Aircraft_carrier_w.cmp
material_library = ships\new\private\Titans\Aircraft_carrier_w.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 80000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Titan_Aircraft_carrier_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Motor]
nickname = d_torpedo_frigate01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = d_torpedo_frigate01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = d_torpedo_frigate01_ammo
explosion_arch = d_torpedo_frigate01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = d_torpedo_frigate01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = d_torpedo_frigate01
;ids_name = 536302
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 700000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = d_torpedo_frigate01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = d_torpedo_frigate_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = d_torpedo_frigate_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 12000
energy_damage = 6000
impulse = 1000

[Munition]
nickname = d_torpedo_frigate_flak_cassette_turret01_ammo
explosion_arch = d_torpedo_frigate_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = d_torpedo_frigate_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
;ids_name = 0
;ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = d_torpedo_frigate_flak_cassette_turret01
ids_name = 536303
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher_n.cmp
;material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 80000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = d_torpedo_frigate_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = t_torpedo_frigate_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = t_torpedo_frigate_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 8000
energy_damage = 4000
impulse = 1000

[Munition]
nickname = t_torpedo_frigate_flak_cassette_turret01_ammo
explosion_arch = t_torpedo_frigate_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = t_torpedo_frigate_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
;ids_name = 0
;ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = t_torpedo_frigate_flak_cassette_turret01
ids_name = 536303
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 80000
refire_delay = 2
muzzle_velocity = 450
toughness = 20
projectile_archetype = t_torpedo_frigate_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 10

[Motor]
nickname = t_torpedo_frigate01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = t_torpedo_frigate01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 625000
energy_damage = 312500
impulse = 0

[Munition]
nickname = t_torpedo_frigate01_ammo
explosion_arch = t_torpedo_frigate01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = t_torpedo_frigate01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = t_torpedo_frigate01
ids_name = 536306
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1350000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = t_torpedo_frigate01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_Heavy_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 85000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun2
lifetime = 5
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = sw_Heavy_turret_cruiser01
ids_name = 536315
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 125000
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Heavy_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
LODranges = 0, 3000

[Motor]
nickname = sw_torpedo_frigate01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_torpedo_frigate01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1950000
energy_damage = 975000
impulse = 0

[Munition]
nickname = sw_torpedo_frigate01_ammo
explosion_arch = sw_torpedo_frigate01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = sw_torpedo_frigate01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_torpedo_frigate01
ids_name = 536321
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1350000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = sw_torpedo_frigate01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = MadKettle_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = MadKettle_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 700000
energy_damage = 0
impulse = 0

[Munition]
nickname = MadKettle_torpedo01_ammo
explosion_arch = MadKettle_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = MadKettle_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 534954
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = MadKettle_torpedo01
ids_name = 534954
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1
refire_delay = 6
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = MadKettle_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = Samovar_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Samovar_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 600000
energy_damage = 0
impulse = 0

[Munition]
nickname = Samovar_missile01_ammo
explosion_arch = Samovar_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Samovar_missile01_motor
force_gun_ori = true
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536325
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Samovar_missile01
ids_name = 536325
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = Samovar_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun01_makrk01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1250
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = xenos_sickle_impact
const_effect = xenos_sickle_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun01_makrk01
ids_name = 534949
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 40
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun01_makrk01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun_speed01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = gun_speed_3_PROJ
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun_speed01_mark01
ids_name = 536263
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 35
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_doomsday_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_speed01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_flak_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_flak_gun01_mark01
ids_name = 535708
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_9
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 200
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_flak_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = yamato_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3794
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_01
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = yamato_battleship_turret01
ids_name = 536345
ids_info = 0
DA_archetype = equipment\models\turret\New\yamato_turret1.cmp
material_library = equipment\models\turret\New\yamato_turret1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6250
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = yamato_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = yamato_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11380
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_02
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = yamato_battleship_turret02
ids_name = 536346
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 18750
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = yamato_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = build_gunboat_impulse_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 16250
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_gunboat_impulse_turret01
ids_name = 536347
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 100000
refire_delay = 1.340000
muzzle_velocity = 1600
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_gunboat_impulse_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = donat_gunboat_impulse_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 23750
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 1.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gunboat_impulse_turret01
ids_name = 536348
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 100000
refire_delay = 1.340000
muzzle_velocity = 2000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gunboat_impulse_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Explosion]
nickname = Titan_gunboat1_pulse_bomb_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 4000
hull_damage = 10000
energy_damage = 6995000
impulse = 10000

[Mine]
nickname = Titan_gunboat1_pulse_bomb_ammo
explosion_arch = Titan_gunboat1_pulse_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 5000000
one_shot_sound = Siren01
detonation_dist = 5
lifetime = 60
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 536165
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 1
linear_drag = 0.400000
seek_dist = 400
top_speed = 0
acceleration = 0
const_effect = br_mine01

[MineDropper]
nickname = Titan_gunboat1_pulse_bomb
ids_name = 536167
ids_info = 527855
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 30000
refire_delay = 300
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Titan_gunboat1_pulse_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = li_gunboat_forward_gun_upgrade01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = li_gunboat_forward_gun_upgrade01
ids_name = 589977
ids_info = 589978
DA_archetype = equipment\models\turret\li_gunboat_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 200000
refire_delay = 2
muzzle_velocity = 600
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_gunboat_forward_gun_upgrade01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200
[LOD]
obj = Root
LODranges = 0, 1000
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = li_cruiser_forward_gun_upgrade01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 3.8
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = li_cruiser_forward_gun_upgrade01
ids_name = 263377
ids_info = 264377
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 900000 ;-10%
refire_delay = 2.000000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = li_cruiser_forward_gun_upgrade01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = donat_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 630
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = dsy_destroyer_01_impact
const_effect = dsy_destroyer_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun02_mark01
ids_name = 535715
ids_info = 0
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 30
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = dsy_destroyer_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = donat_gun_pulse01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 3300
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun_pulse01_mark01
ids_name = 535512
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 40
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_gun_pulse02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 1950
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun_pulse02_mark01
ids_name = 535765
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 30
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun03_mark01
ids_name = 535928
ids_info = 0
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 80
refire_delay = 0.50
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun_pulse03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400
energy_damage = 8000
one_shot_sound = fire_pulse5
munition_hit_effect = dsy_del_01_impact
const_effect = dsy_del_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun_pulse03_mark01
ids_name = 535930
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 80
refire_delay = 0.5
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = dsy_del_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ONeill_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ONeill_turret01
ids_name = 536359
ids_info = 528593
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ONeill_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ONeill_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ONeill_mortar01
ids_name = 536360
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret03.cmp
material_library = equipment\models\turret\New\bigship_turret03.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 2
muzzle_velocity = 1000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ONeill_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = ONeill_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = ONeill_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 36000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = ONeill_flak_turret01_ammo
explosion_arch = ONeill_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = ONeill_flak_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = ONeill_flak_turret01
ids_name = 536361
ids_info = 528638
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 233333
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ONeill_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = Valhalla_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 16
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Valhalla_weapon01
ids_name = 536368
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Valhalla_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Valhalla_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 13.335
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Valhalla_mortar01
ids_name = 536369
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortar.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Valhalla_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000


[Munition]
nickname = Valhalla_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 3000
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = monkeys_gunboat_maingun_orange
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Valhalla_turret01
ids_name = 536370
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipTurret.cmp
material_library = equipment\models\turret\New\BigShipTurret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Valhalla_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_Shock_pulse_generator01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_Shock_pulse_generator01_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 3000
energy_damage = 1000
impulse = 2000

[Munition]
nickname = donat_Shock_pulse_generator01_ammo
explosion_arch = donat_Shock_pulse_generator01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.667
Motor = donat_Shock_pulse_generator01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_Shock_pulse_generator01
ids_name = 536371
ids_info = 527135
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 300
refire_delay = 1.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Shock_pulse_generator01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = donat_gun_pulse04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150
energy_damage = 3525
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun_pulse04
ids_name = 536372
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 45
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ga_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_gun_pulse04_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150
energy_damage = 3025
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gun_pulse04_mark01
ids_name = 536372
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 35
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ga_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gun_pulse04_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_turret_pulse04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150
energy_damage = 3525
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_turret_pulse04
ids_name = 536373
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 45
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ga_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_turret_pulse04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = sw_battleship_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_battleship_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 6050000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_battleship_torpedo02_ammo
explosion_arch = sw_battleship_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_battleship_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536375
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_battleship_torpedo02
ids_name = 536374
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sw_battleship_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_gun_pulse01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150
energy_damage = 1425
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_gun_pulse01
ids_name = 536455
ids_info = 0
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 45
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = ga_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_gun_pulse01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = py12_private_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11380
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = capship_proj_02
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py12_private_battleship_turret01
ids_name = 536392
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 25000
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py12_private_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = legacy_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 8.334
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = legacy_weapon01
ids_name = 536393
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = legacy_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 0
lootable = true
LODranges = 0, 1200

[Motor]
nickname = Shock_pulse_generator_bomber01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Shock_pulse_generator_bomber01_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 6900
energy_damage = 3000
impulse = 2000

[Munition]
nickname = Shock_pulse_generator_bomber01_ammo
explosion_arch = Shock_pulse_generator_bomber01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.4
Motor = Shock_pulse_generator_bomber01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1200
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Shock_pulse_generator_bomber01
ids_name = 536396
ids_info = 527135
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 300
refire_delay = 1.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Shock_pulse_generator_bomber01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = donat_Shock_pulse_generator_bomber01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_Shock_pulse_generator_bomber01_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 8400
energy_damage = 3000
impulse = 2000

[Munition]
nickname = donat_Shock_pulse_generator_bomber01_ammo
explosion_arch = donat_Shock_pulse_generator_bomber01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2
Motor = donat_Shock_pulse_generator_bomber01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1200
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_Shock_pulse_generator_bomber01
ids_name = 536397
ids_info = 527135
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 300
refire_delay = 1.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Shock_pulse_generator_bomber01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = npc_fc_rh_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_fc_rh_cruiser_turret01
ids_name = 535006
ids_info = 0
DA_archetype = equipment\models\turret\rh_turret04.cmp
material_library = equipment\models\rh_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1
refire_delay = 0.660000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_fc_rh_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
LODranges = 0, 3000

[Munition]
nickname = npc_red2_mortar_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_red2_mortar
ids_name = 534853
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_red2_mortar_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Flame_world_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16400
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship07_proj
lifetime = 2.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Flame_world_cruiser_turret01
ids_name = 536442
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Flame_world_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Titan_Aircraft_barge_repair_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -10000
energy_damage = -5000
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.625000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Titan_Aircraft_barge_repair_laser01
ids_name = 535131
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Titan_Aircraft_barge_repair_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Titan_Aircraft_barge_repair_laser02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -100000
energy_damage = -50000
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.625000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Titan_Aircraft_barge_repair_laser02
ids_name = 535131
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Titan_Aircraft_barge_repair_laser02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = sw_gun_pulse02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 750
one_shot_sound = fire_pulse5
munition_hit_effect = ga_pulse_01_impact
const_effect = ga_pulse_01_proj
lifetime = 0.792000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_gun_pulse02
ids_name = 536383
ids_info = 0
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 30
refire_delay = 0.135800
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = ga_pulse_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_gun_pulse02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fugitive_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fugitive_battleship_turret01
ids_name = 536460
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 38000
refire_delay = 0.500000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fugitive_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = fugitive_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fugitive_battleship_turret02
ids_name = 536461
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fugitive_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = fugitive_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.70
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fugitive_battleship_turret03
ids_name = 536462
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fugitive_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = fugitive_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fugitive_cruiser_turret01
ids_name = 536463
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fugitive_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = fugitive_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fugitive_cruiser_turret02
ids_name = 536464
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.250000
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fugitive_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = fugitive_cruiser_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fugitive_cruiser_turret03
ids_name = 536465
ids_info = 0
DA_archetype = equipment\models\turret\li_turret05b.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.330000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fugitive_cruiser_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Motor]
nickname = py5_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py5_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 2400000
energy_damage = 0
impulse = 0

[Munition]
nickname = py5_battleship_torpedo01_ammo
explosion_arch = py5_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py5_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py5_battleship_torpedo01
ids_name = 536468
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = py5_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = npc_br_destroyer_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_br_destroyer_turret01
ids_name = 535006
ids_info = 0
DA_archetype = equipment\models\turret\br_turret01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1
refire_delay = 0.660000
muzzle_velocity = 1500
toughness = 15
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_br_destroyer_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 40
lootable = false
LODranges = 0, 3000

[Munition]
nickname = npc_br_destroyer_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 7
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = npc_br_destroyer_forward_gun01
ids_name = 263407
ids_info = 264407
DA_archetype = equipment\models\turret\br_gunboat_gun01.cmp
material_library = equipment\models\br_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 0
refire_delay = 2.000000
muzzle_velocity = 500
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_br_destroyer_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Explosion]
nickname = donat_mine01_explosion
effect = pi_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 29000
energy_damage = 0
impulse = 0

[Mine]
nickname = donat_mine01_ammo
explosion_arch = donat_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 536479
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 120
acceleration = 200
const_effect = pi_mine01

[MineDropper]
nickname = donat_mine01
ids_name = 536477
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = donat_pulse_mine01_explosion
effect = br_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 1000
energy_damage = 45000
impulse = 0

[Mine]
nickname = donat_pulse_mine01_ammo
explosion_arch = donat_pulse_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 536479
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 120
acceleration = 200
const_effect = br_mine02

[MineDropper]
nickname = donat_pulse_mine01
ids_name = 536478
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_pulse_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = chieftain_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship07_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = chieftain_battleship_turret01
ids_name = 536481
ids_info = 0
DA_archetype = SHIPS\new\other\chieftain\chieftain_battleship_turret.cmp
material_library = SHIPS\new\other\chieftain\chieftain_battleship_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 80000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = chieftain_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2000

[Munition]
nickname = chieftain_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1040000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet4_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = chieftain_battleship_mortar01
ids_name = 536482
ids_info = 0
DA_archetype = SHIPS\new\other\chieftain\chieftain_battleship_turret.cmp
material_library = SHIPS\new\other\chieftain\chieftain_battleship_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3875000
refire_delay = 2
muzzle_velocity = 1000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = chieftain_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Motor]
nickname = chieftain_battleship_flak01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = chieftain_battleship_flak01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 38000
energy_damage = 0
impulse = 5000

[Munition]
nickname = chieftain_battleship_flak01_ammo
explosion_arch = chieftain_battleship_flak01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = chieftain_battleship_flak01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = chieftain_battleship_flak01
ids_name = 536483
ids_info = 526204
DA_archetype = SHIPS\new\other\chieftain\chieftain_battleship_turret.cmp
material_library = SHIPS\new\other\chieftain\chieftain_battleship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 315000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = chieftain_battleship_flak01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 2000

[Munition]
nickname = chieftain_battleship_satellite01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Ship_Whistle01
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = chieftain_battleship_satellite01
ids_name = 536484
ids_info = 0
DA_archetype = SHIPS\new\other\chieftain\chieftain_satellite.cmp
material_library = SHIPS\new\other\chieftain\chieftain_satellite.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = chieftain_battleship_satellite01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = chieftain_battleship_satellite02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = ku_01
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = chieftain_battleship_satellite02
ids_name = 536485
ids_info = 0
DA_archetype = SHIPS\new\other\chieftain\chieftain_satellite.cmp
material_library = SHIPS\new\other\chieftain\chieftain_satellite.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = chieftain_battleship_satellite02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = chieftain_battleship_satellite03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Laugh_01
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = chieftain_battleship_satellite03
ids_name = 536486
ids_info = 0
DA_archetype = SHIPS\new\other\chieftain\chieftain_satellite.cmp
material_library = SHIPS\new\other\chieftain\chieftain_satellite.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = chieftain_battleship_satellite03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = chieftain_battleship_satellite04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Laugh_02
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = chieftain_battleship_satellite04
ids_name = 536487
ids_info = 0
DA_archetype = SHIPS\new\other\chieftain\chieftain_satellite.cmp
material_library = SHIPS\new\other\chieftain\chieftain_satellite.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = chieftain_battleship_satellite04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = chieftain_battleship_satellite05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Laugh_03
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = chieftain_battleship_satellite05
ids_name = 536488
ids_info = 0
DA_archetype = SHIPS\new\other\chieftain\chieftain_satellite.cmp
material_library = SHIPS\new\other\chieftain\chieftain_satellite.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = chieftain_battleship_satellite05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = chieftain_battleship_satellite06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Well_you_got_01
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = chieftain_battleship_satellite06
ids_name = 536489
ids_info = 0
DA_archetype = SHIPS\new\other\chieftain\chieftain_satellite.cmp
material_library = SHIPS\new\other\chieftain\chieftain_satellite.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = chieftain_battleship_satellite06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = chieftain_battleship_satellite07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Music_01
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = chieftain_battleship_satellite07
ids_name = 536490
ids_info = 0
DA_archetype = SHIPS\new\other\chieftain\chieftain_satellite.cmp
material_library = SHIPS\new\other\chieftain\chieftain_satellite.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = chieftain_battleship_satellite07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = fatso_gunboat_gun_ammo
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
HP_trail_parent = HPExhaust
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 250
one_shot_sound = heavy_shoot1
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.667
force_gun_ori = true
mass = 1
volume = 0.010000

[Gun]
nickname = fatso_gunboat_gun
ids_name = 536512
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1750
refire_delay = 0.100000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fatso_gunboat_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = py13_nuclear_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = py13_nuclear_torpedo01_explosion
effect = gf_explosion_li_battleship_wtfhuge
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2000
hull_damage = 6500000
energy_damage = 0
impulse = 0

[Munition]
nickname = py13_nuclear_torpedo01_ammo
explosion_arch = py13_nuclear_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 60.250000
Motor = py13_nuclear_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534984
ids_info = 529729
mass = 1
volume = 0.000000
ammo_limit = 5
lootable = false

[Gun]
nickname = py13_nuclear_torpedo01
ids_name = 536517
ids_info = 529729
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 3
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = py13_nuclear_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = sw_missile_bomber01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = sw_missile_bomber01_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 65000
energy_damage = 0
impulse = 0
critical_hit = 5, 1.1

[Munition]
nickname = sw_missile_bomber01_ammo
explosion_arch = sw_missile_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 53.750000
Motor = sw_missile_bomber01_motor
force_gun_ori = false
const_effect = rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536521
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sw_missile_bomber01
ids_name = 536521
ids_info = 528668
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = sw_missile_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = sw_missile_bomber_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = sw_missile_bomber_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 160000
energy_damage = 0
impulse = 0
critical_hit = 5, 1.1

[Munition]
nickname = sw_missile_bomber_torpedo01_ammo
explosion_arch = sw_missile_bomber_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_missile_bomber_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 536522
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sw_missile_bomber_torpedo01
ids_name = 536522
ids_info = 528669
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\hardware.mat
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = sw_missile_bomber_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py7_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py7_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 3550000
energy_damage = 0
impulse = 0

[Munition]
nickname = py7_cruiser_torpedo01_ammo
explosion_arch = py7_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py7_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536325
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py7_cruiser_torpedo01
ids_name = 536541
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5600000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = py7_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py3_cerberon_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = dsy_mortar_proj_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py3_cerberon_b_mortar01
ids_name = 536548
ids_info = 526927
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py3_cerberon_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sw_missile_bomber02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = sw_missile_bomber02_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1000
energy_damage = 55000
impulse = 0

[Munition]
nickname = sw_missile_bomber02_ammo
explosion_arch = sw_missile_bomber02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 53.750000
Motor = sw_missile_bomber02_motor
force_gun_ori = false
const_effect = rh_empmissile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536549
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sw_missile_bomber02
ids_name = 536549
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = sw_missile_bomber02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = py8_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 17800
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py8_battleship_turret01
ids_name = 536551
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py8_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = cruiser_mortar06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 520000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar04_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cruiser_mortar06
ids_name = 536556
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_mortar06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = donat_c_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 620000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar04_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_c_mortar03
ids_name = 536557
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_c_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_c_mortar03_n_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 620000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar04_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_c_mortar03_n
ids_name = 536557
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_c_mortar03_n_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet5_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = battleship_mortar01
ids_name = 536558
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = npc_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet5_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_battleship_mortar01
ids_name = 536558
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = donat_b_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet5_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_b_mortar03
ids_name = 536559
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_b_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py16_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11380
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py16_battleship_turret01
ids_name = 536565
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 18750
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py3_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 930000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py3_b_mortar01
ids_name = 536568
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2790000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py3_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = starwolfs_flak_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2150
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = starwolfs_flak_gun02
ids_name = 536570
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_9
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 200
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = starwolfs_flak_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = sw_bomber_energo_torpedo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = bomber_snova02_impact
const_effect = bomber_snova02_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_bomber_energo_torpedo01
ids_name = 536574
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_bomber_energo_torpedo01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000, 2200, 2400, 2600

[Explosion]
nickname = sw_mine01_explosion
effect = pi_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 30000
energy_damage = 0
impulse = 0

[Mine]
nickname = sw_mine01_ammo
explosion_arch = sw_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 536479
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 120
acceleration = 200
const_effect = pi_mine01

[MineDropper]
nickname = sw_mine01
ids_name = 536575
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = sw_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = sw_pulse_mine01_explosion
effect = br_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 1000
energy_damage = 48000
impulse = 0

[Mine]
nickname = sw_pulse_mine01_ammo
explosion_arch = sw_pulse_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 536479
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 120
acceleration = 200
const_effect = br_mine02

[MineDropper]
nickname = sw_pulse_mine01
ids_name = 536576
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = sw_pulse_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = sw_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1300000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_cruiser_torpedo01_ammo
explosion_arch = sw_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_cruiser_torpedo01
ids_name = 536578
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2000000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sw_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sw_cruiser_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_cruiser_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 3550000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_cruiser_torpedo02_ammo
explosion_arch = sw_cruiser_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_cruiser_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_cruiser_torpedo02
ids_name = 536579
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5600000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sw_cruiser_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sw_cruiser_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_cruiser_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 800000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_cruiser_missile01_ammo
explosion_arch = sw_cruiser_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_cruiser_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536580
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = sw_cruiser_missile01
ids_name = 536580
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 800000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sw_cruiser_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sw_cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sw_cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 36800
energy_damage = 0
impulse = 5000

[Munition]
nickname = sw_cruiser_flak_turret01_ammo
explosion_arch = sw_cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = sw_cruiser_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sw_cruiser_flak_turret01
ids_name = 536581
ids_info = 526204
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 245000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = sw_c_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 640000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar01_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_c_mortar03
ids_name = 536582
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_c_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sw_b_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 930000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_b_mortar02
ids_name = 536583
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_b_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = h_s_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 3.0
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = h_s_t02
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 2000
toughness = 32
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = h_s_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
LODranges = 0, 3000

[Munition]
nickname = No_WP_turret2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 100000
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = No_WP_turret2
ids_name = 535622
ids_info = 264528
DA_archetype = equipment\models\turret\no_gunship_turret.cmp
material_library = ships\nomad\nomad_fx.txm
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = No_WP_turret2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = h_s_t03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15000
energy_damage = 5000
one_shot_sound = fire_plasma4
munition_hit_effect = li_mk1_impact
const_effect = razor_proj_red
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = h_s_t03
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 3000
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = h_s_t03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
LODranges = 0, 3000

[Munition]
nickname = light_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 26666
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = light_battleship_turret01
ids_name = 536593
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 66666
refire_delay = 0.665000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = light_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = light_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13672
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 2.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = light_cruiser_turret01
ids_name = 536594
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 33333
refire_delay = 0.665000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = light_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = light_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4500
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = light_gunboat_turret01
ids_name = 536595
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 8333
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = light_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = light_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 24444
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = light_battleship_turret02
ids_name = 536611
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 69999
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = light_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = npc_light_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 24444
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_light_battleship_turret02
ids_name = 536611
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 69999
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_light_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = light_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12444
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = light_cruiser_turret02
ids_name = 536612
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 35999
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = light_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = npc_light_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12444
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_light_cruiser_turret02
ids_name = 536612
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 34999
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_light_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = light_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4111
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 0.375
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = light_gunboat_turret02
ids_name = 536613
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 8749
refire_delay = 0.665000
muzzle_velocity = 4000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = light_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_light_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_light_battleship_turret01
ids_name = 536596
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 66666
refire_delay = 0.665000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_light_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_light_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 17500
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_light_cruiser_turret01
ids_name = 536597
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 33333
refire_delay = 0.665000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_light_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_light_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5333
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_light_gunboat_turret01
ids_name = 536598
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 8333
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_light_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_light_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 28000
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_light_battleship_turret02
ids_name = 536608
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 69999
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_light_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_light_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16000
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.25
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_light_cruiser_turret02
ids_name = 536609
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 34999
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_light_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_light_gunboat_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 0.375
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_light_gunboat_turret02
ids_name = 536610
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 8749
refire_delay = 0.665000
muzzle_velocity = 4000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_light_gunboat_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = h_s_t04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3
const_effect = sr_cruiser_maingun
lifetime = 14.6
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = h_s_t04
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = h_s_t04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
LODranges = 0, 3000

[Motor]
nickname = mordovorot_wp_turret01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = mordovorot_wp_turret01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 500
hull_damage = 15000
energy_damage = 15000
impulse = 50000

[Munition]
nickname = mordovorot_wp_turret01_ammo
explosion_arch = mordovorot_wp_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = mordovorot_wp_turret01_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 30.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = mordovorot_wp_turret01
ids_name = 263626
ids_info = 264590
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.100000
muzzle_velocity = 1000.000000
toughness = 2.400000
projectile_archetype = mordovorot_wp_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = mordovorot_wp_turret02_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = mordovorot_wp_turret02_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 500
hull_damage = 15000
energy_damage = 15000
impulse = 350000

[Munition]
nickname = mordovorot_wp_turret02_ammo
explosion_arch = mordovorot_wp_turret02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = mordovorot_wp_turret02_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 30.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = mordovorot_wp_turret02
ids_name = 263626
ids_info = 264590
DA_archetype = equipment\models\turret\weapons_platform_mturret.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.100000
muzzle_velocity = 1000.000000
toughness = 2.400000
projectile_archetype = mordovorot_wp_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = MinotaurMob_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3
const_effect = razor_proj_red
lifetime = 14.6
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = MinotaurMob_turret01
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 500
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MinotaurMob_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = MinotaurMob_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = MinotaurMob_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 900000
energy_damage = 0
impulse = 10000

[Munition]
nickname = MinotaurMob_missile01_ammo
explosion_arch = MinotaurMob_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = MinotaurMob_missile01_motor
force_gun_ori = true
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 4.000000
;cruise_disruptor = true
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536325
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = MinotaurMob_missile01
ids_name = 536325
ids_info = 0
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 150
toughness = 60.700001
projectile_archetype = MinotaurMob_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = MinotaurMob_cruise_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = MinotaurMob_cruise_disruptor01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 10000
energy_damage = 0
impulse = 0

[Munition]
nickname = MinotaurMob_cruise_disruptor01_ammo
explosion_arch = MinotaurMob_cruise_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = MinotaurMob_cruise_disruptor01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 10.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535571
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = MinotaurMob_cruise_disruptor01
ids_name = 535571
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 1
muzzle_velocity = 300
toughness = 1.600000
projectile_archetype = MinotaurMob_cruise_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sw_light_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_light_battleship_turret01
ids_name = 536605
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 49999.5
refire_delay = 0.665000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_light_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_light_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 17900
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 2.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_light_cruiser_turret01
ids_name = 536606
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 24999.5
refire_delay = 0.665000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_light_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_light_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5416
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_light_gunboat_turret01
ids_name = 536607
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6249.75
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_light_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = yamato_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8900
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_02_2
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = yamato_battleship_turret03
ids_name = 536614
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000
refire_delay = 0.200000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = yamato_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = kasper_mortar_battleship03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 930000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet5_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kasper_mortar_battleship03
ids_name = 536615
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
;DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
;material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kasper_mortar_battleship03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = donat_Chaos_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_Chaos_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9900000
energy_damage = 0
impulse = 10000

[Munition]
nickname = donat_Chaos_torpedo01_ammo
explosion_arch = donat_Chaos_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_Chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536635
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_Chaos_torpedo01
ids_name = 536635
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = donat_Chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_hellboy_launcher01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_hellboy_launcher01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 15000
energy_damage = 7500
impulse = 50

[Munition]
nickname = donat_hellboy_launcher01_ammo
explosion_arch = donat_hellboy_launcher01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = donat_hellboy_launcher01_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536636
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_hellboy_launcher01
ids_name = 536636
ids_info = 528110
DA_archetype = equipment\models\TURRET\New\hellboy_launcher.cmp
material_library = equipment\models\TURRET\New\hellboy_launcher.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_hellboy_launcher01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 4

[Motor]
nickname = donat_hellboy_launcher02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_hellboy_launcher02_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 10000
energy_damage = 5000
impulse = 50

[Munition]
nickname = donat_hellboy_launcher02_ammo
explosion_arch = donat_hellboy_launcher02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = donat_hellboy_launcher02_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536647
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_hellboy_launcher02
ids_name = 536647
ids_info = 528111
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small.cmp
material_library = equipment\models\TURRET\New\hellboy_launcher.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 200000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_hellboy_launcher02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 3

[Motor]
nickname = donat_hellboy_launcher02_n_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_hellboy_launcher02_n_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 10000
energy_damage = 5000
impulse = 50

[Munition]
nickname = donat_hellboy_launcher02_n_ammo
explosion_arch = donat_hellboy_launcher02_n_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = donat_hellboy_launcher02_n_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536647
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_hellboy_launcher02_n
ids_name = 536647
ids_info = 528111
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small_n.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 200000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_hellboy_launcher02_n_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 3

[Motor]
nickname = hellboy_launcher01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = hellboy_launcher01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 11250
energy_damage = 5625
impulse = 50

[Munition]
nickname = hellboy_launcher01_ammo
explosion_arch = hellboy_launcher01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = hellboy_launcher01_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 180
max_angular_velocity = 4.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536637
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = hellboy_launcher01
ids_name = 536637
ids_info = 528112
DA_archetype = equipment\models\TURRET\New\hellboy_launcher.cmp
material_library = equipment\models\TURRET\New\hellboy_launcher.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = hellboy_launcher01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000
dispersion_angle = 3

[Motor]
nickname = hellboy_launcher02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = hellboy_launcher02_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 7500
energy_damage = 3750
impulse = 50

[Munition]
nickname = hellboy_launcher02_ammo
explosion_arch = hellboy_launcher02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = hellboy_launcher02_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 180
max_angular_velocity = 4.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536648
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = hellboy_launcher02
ids_name = 536648
ids_info = 528113
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small.cmp
material_library = equipment\models\TURRET\New\hellboy_launcher.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 200000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = hellboy_launcher02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000
dispersion_angle = 4

[Motor]
nickname = hellboy_launcher_station01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = hellboy_launcher_station01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 50000
energy_damage = 25000
impulse = 50

[Munition]
nickname = hellboy_launcher_station01_ammo
explosion_arch = hellboy_launcher_station01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 33.000000
Motor = hellboy_launcher_station01_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536325
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = hellboy_launcher_station01
ids_name = 536637
ids_info = 0
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_large.cmp
material_library = equipment\models\TURRET\New\hellboy_launcher.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 183.360000
toughness = 60.700001
projectile_archetype = hellboy_launcher_station01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 8000
dispersion_angle = 4

[Motor]
nickname = admin_n_torp_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = admin_n_torp_explosion
effect = gf_capital_explode_red2_big_planet
;effect = rtc_spragueuptunnelexplarge
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 10000
hull_damage = 100000000
energy_damage = 0
impulse = 0

[Munition]
nickname = admin_n_torp_ammo
explosion_arch = admin_n_torp_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = admin_n_torp_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 10000
seeker_fov_deg = 180
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\megatorpedo.cmp
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536639
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = admin_n_torp
ids_name = 536639
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 25000000
refire_delay = 20
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = admin_n_torp_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = cruise_disruptor_py13_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_py13_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_py13_ammo
explosion_arch = cruise_disruptor_py13_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_py13_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536642
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_py13
ids_name = 536642
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_py13_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = aragorn_missile_bomber01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = aragorn_missile_bomber01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 600
energy_damage = 40000
impulse = 0

[Munition]
nickname = aragorn_missile_bomber01_ammo
explosion_arch = aragorn_missile_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 53.750000
Motor = aragorn_missile_bomber01_motor
force_gun_ori = false
const_effect = br_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536677
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = aragorn_missile_bomber01
ids_name = 536677
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = aragorn_missile_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = aragorn_missile_bomber02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = aragorn_missile_bomber02_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 34000
energy_damage = 0
impulse = 0

[Munition]
nickname = aragorn_missile_bomber02_ammo
explosion_arch = aragorn_missile_bomber02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 53.750000
Motor = aragorn_missile_bomber02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536677
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = aragorn_missile_bomber02
ids_name = 536677
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = aragorn_missile_bomber02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = aragorn_m_b_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = aragorn_m_b_torpedo01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 100000
energy_damage = 0
impulse = 0

[Munition]
nickname = aragorn_m_b_torpedo01_ammo
explosion_arch = aragorn_m_b_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = aragorn_m_b_torpedo01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536678
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = aragorn_m_b_torpedo01
ids_name = 536678
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = aragorn_m_b_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = AK-800M_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2300
energy_damage = 0
one_shot_sound = fire_heavy_capital1
munition_hit_effect = pi_laser_04_impact
const_effect = heavy_capital_01_proj
lifetime = 1.25
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AK-800M
ids_name = 536680
ids_info = 0
DA_archetype = equipment\models\turret\new\StarpointGenimi\SGGun1_small.cmp
material_library = equipment\models\turret\new\StarpointGenimi\SGGun1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.1429
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = AK-800M_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_AK-900M_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3200
energy_damage = 0
one_shot_sound = fire_heavy_capital1
munition_hit_effect = pi_laser_04_impact
const_effect = heavy_capital_01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_AK-900M
ids_name = 536682
ids_info = 0
DA_archetype = equipment\models\turret\new\StarpointGenimi\SGGun1_small.cmp
material_library = equipment\models\turret\new\StarpointGenimi\SGGun1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 8000
refire_delay = 0.1429
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = donat_AK-900M_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = AK-800L_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3100
energy_damage = 0
one_shot_sound = fire_heavy_capital1
munition_hit_effect = pi_laser_04_impact
const_effect = heavy_capital_01_proj
lifetime = 1.25
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AK-800L
ids_name = 536681
ids_info = 0
DA_archetype = equipment\models\turret\new\StarpointGenimi\SGGun1_large.cmp
material_library = equipment\models\turret\new\StarpointGenimi\SGGun1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.1429
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = AK-800L_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_AK-900L_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4300
energy_damage = 0
one_shot_sound = fire_heavy_capital1
munition_hit_effect = pi_laser_04_impact
const_effect = heavy_capital_01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_AK-900L
ids_name = 536683
ids_info = 0
DA_archetype = equipment\models\turret\new\StarpointGenimi\SGGun1_large.cmp
material_library = equipment\models\turret\new\StarpointGenimi\SGGun1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.1429
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = donat_AK-900L_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = Turok_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Turok_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 200000
energy_damage = 0
impulse = 0

[Munition]
nickname = Turok_torpedo01_ammo
explosion_arch = Turok_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 30.000000
Motor = Turok_torpedo01_motor
force_gun_ori = true
const_effect = rb_drive01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 180
max_angular_velocity = 1.000000
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 536686
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Turok_torpedo01
ids_name = 536686
ids_info = 0
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 150000
refire_delay = 10
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = Turok_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = gunboat_missile02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = gunboat_missile02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 12000
energy_damage = 6000
impulse = 0

[Munition]
nickname = gunboat_missile02_ammo
explosion_arch = gunboat_missile02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 16.666
Motor = gunboat_missile02_motor
force_gun_ori = true
const_effect = rb_drive02
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536688
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = gunboat_missile02
ids_name = 536688
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 250000
refire_delay = 8
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = gunboat_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = donat_gunboat_missile02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_gunboat_missile02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 20000
energy_damage = 10000
impulse = 0

[Munition]
nickname = donat_gunboat_missile02_ammo
explosion_arch = donat_gunboat_missile02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 16.666
Motor = donat_gunboat_missile02_motor
force_gun_ori = true
const_effect = rb_drive02
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536687
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_gunboat_missile02
ids_name = 536687
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 250000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = donat_gunboat_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = Morgenstern_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 100000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = dsy_lmortar_impact
const_effect = Morgenstern01_proj
lifetime = 4.0
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Morgenstern_gun01
ids_name = 536690
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 300000
refire_delay = 2.000000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = dsy_lmortar01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Morgenstern_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = npc_Morgenstern_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = dsy_lmortar_impact
const_effect = Morgenstern01_proj
lifetime = 4.0
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Morgenstern_gun01
ids_name = 536690
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 300000
refire_delay = 2.000000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = dsy_lmortar01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Morgenstern_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Governor_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 9.168
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Governor_gun01
ids_name = 536692
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Governor_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = npc_Governor_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 9.168
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Governor_gun01
ids_name = 536692
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Governor_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Lobster_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000000
energy_damage = 1500000
one_shot_sound = explosion_fighter_energo_gun01
munition_hit_effect = gf_piratestationexplode#3
const_effect = sr_cruiser_maingun
lifetime = 14
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Lobster_gun01
ids_name = 536694
ids_info = 0
DA_archetype = equipment\models\turret\New\junkers_forward_gun.cmp
material_library = equipment\models\turret\New\junkers_forward_gun.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 6
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Lobster_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3500

[Motor]
nickname = ra_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = ra_cruise_disruptor_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = ra_cruise_disruptor_ammo
explosion_arch = ra_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = ra_cruise_disruptor_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536711
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = ra_cruise_disruptor
ids_name = 536711
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = ra_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_galax_gun_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 850
energy_damage = 475
one_shot_sound = fighter_shot1
munition_hit_effect = xenos_wyrm_impact
const_effect = Galax_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_galax_gun_mark01
ids_name = 536717
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 120
refire_delay = 0.200000
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = xenos_wyrm_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_galax_gun_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_galax_gun_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150
energy_damage = 625
one_shot_sound = fighter_shot1
munition_hit_effect = xenos_wyrm_impact
const_effect = Galax_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_galax_gun_mark02
ids_name = 536717
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 150
refire_delay = 0.200000
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = xenos_wyrm_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_galax_gun_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_galax_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150
energy_damage = 625
one_shot_sound = fighter_shot1
munition_hit_effect = xenos_wyrm_impact
const_effect = Galax_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_galax_turret01
ids_name = 536718
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 150
refire_delay = 0.200000
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = xenos_wyrm_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_galax_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 320000
energy_damage = 0
one_shot_sound = g_mortar_shot1
munition_hit_effect = g_mortar_explosion01
const_effect = g_mortar01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_g_mortar01
ids_name = 536719
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 350000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = h_s_t05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 5000
one_shot_sound = fire_photon5
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = h_s_t05
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 32
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = h_s_t05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
LODranges = 0, 3000

[Motor]
nickname = Morgenstern2M_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Morgenstern2M_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 3550000
energy_damage = 0
impulse = 0

[Munition]
nickname = Morgenstern2M_torpedo01_ammo
explosion_arch = Morgenstern2M_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Morgenstern2M_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536720
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Morgenstern2M_torpedo01
ids_name = 536720
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5600000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = Morgenstern2M_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py7_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 960000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = g_mortar_explosion01
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py7_c_mortar01
ids_name = 536725
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2850000
refire_delay = 4
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py7_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Motor]
nickname = cruise_disruptor_py17_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_py17_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_py17_ammo
explosion_arch = cruise_disruptor_py17_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_py17_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536731
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_py17
ids_name = 536731
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_py17_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = py17_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7600
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = pi_capgun_01_impact
const_effect = xenium_battleship_proj_01 ;outcast_cruiser_green_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py17_cruiser_turret01
ids_name = 536732
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10500
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py17_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py17_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_rh_elite ;explosion_heavy_torpedo2
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py17_c_mortar01
ids_name = 536733
ids_info = 529519
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 3600000
refire_delay = 2
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py17_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = npc_cruiser_mortar06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 260000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar04_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_cruiser_mortar06
ids_name = 536556
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_cruiser_mortar06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Motor]
nickname = npc_hellboy_launcher02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = npc_hellboy_launcher02_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 7500
energy_damage = 3750
impulse = 50

[Munition]
nickname = npc_hellboy_launcher02_ammo
explosion_arch = npc_hellboy_launcher02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = npc_hellboy_launcher02_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 180
max_angular_velocity = 4.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536648
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = npc_hellboy_launcher02
ids_name = 536648
ids_info = 528113
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 200000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = npc_hellboy_launcher02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 4

[Munition]
nickname = npc_light_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13672
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 2.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_light_cruiser_turret01
ids_name = 536594
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 33333
refire_delay = 0.665000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_light_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = sw_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 330000
energy_damage = 0
one_shot_sound = g_mortar_shot1
munition_hit_effect = g_mortar_explosion01
const_effect = g_mortar01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_g_mortar01
ids_name = 536734
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 350000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sw_Gauss_Cannon_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1120000
energy_damage = -560000
one_shot_sound = Gauss_Cannon01
munition_hit_effect = br_tachyon_01_impact
const_effect = Gauss_Cannon_proj
lifetime = 0.1667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_Gauss_Cannon_gunboat_turret01
ids_name = 536735
ids_info = 0
DA_archetype = equipment\models\turret\New\Gauss_Cannon.cmp
material_library = equipment\models\turret\New\Gauss_Cannon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1900000
refire_delay = 30
muzzle_velocity = 18000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Gauss_Cannon_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Motor]
nickname = py5_hellboy_launcher01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py5_hellboy_launcher01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 16000
energy_damage = 8000
impulse = 50

[Munition]
nickname = py5_hellboy_launcher01_ammo
explosion_arch = py5_hellboy_launcher01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = py5_hellboy_launcher01_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536741
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py5_hellboy_launcher01
ids_name = 536741
ids_info = 528636 ;528110
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small_n.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 300000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = py5_hellboy_launcher01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 4

[Motor]
nickname = py5_Chaos_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py5_Chaos_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py5_Chaos_torpedo01_ammo
explosion_arch = py5_Chaos_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py5_Chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536742
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py5_Chaos_torpedo01
ids_name = 536742
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
;DA_archetype = equipment\models\TURRET\New\typhoon.cmp
;material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py5_Chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py5_AK-900L_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4500
energy_damage = 0
one_shot_sound = fire_heavy_capital1
munition_hit_effect = pi_laser_04_impact
const_effect = heavy_capital_01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py5_AK-900L
ids_name = 536743
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
;DA_archetype = equipment\models\turret\new\StarpointGenimi\SGGun1_large.cmp
;material_library = equipment\models\turret\new\StarpointGenimi\SGGun1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.1429
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = py5_AK-900L_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = npc_special_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600.599976
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_01_impact
const_effect = sp_bloodhound_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_special_gun04
ids_name = 263539
ids_info = 264539
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.399994
refire_delay = 0.500000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_bloodhound_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_special_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = sw_Chaos_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_Chaos_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = sw_Chaos_torpedo01_ammo
explosion_arch = sw_Chaos_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_Chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536747
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_Chaos_torpedo01
ids_name = 536747
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = sw_Chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_AK-900L_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4500
energy_damage = 0
one_shot_sound = fire_heavy_capital1
munition_hit_effect = pi_laser_04_impact
const_effect = heavy_capital_01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_AK-900L
ids_name = 536748
ids_info = 0
DA_archetype = equipment\models\turret\new\StarpointGenimi\SGGun1_large.cmp
material_library = equipment\models\turret\new\StarpointGenimi\SGGun1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 16000
refire_delay = 0.1429
muzzle_velocity = 2000
toughness = 10
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = sw_AK-900L_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = ra_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11380
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = capship_proj_03
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ra_battleship_turret01
ids_name = 536750
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 25000
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ra_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = capship_proj_04
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_battleship_turret04
ids_name = 536751
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_cruiser_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = capship_proj_04
lifetime = 2.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_cruiser_turret04
ids_name = 536752
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 60000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_cruiser_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_gunboat_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5500
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = capship_proj_04
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_gunboat_turret04
ids_name = 536753
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 17000
refire_delay = 0.500000
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_gunboat_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Motor]
nickname = cruise_disruptor_py5_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_py5_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_py5_ammo
explosion_arch = cruise_disruptor_py5_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_py5_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536755
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_py5
ids_name = 536755
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_py5_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_no2_artillery_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 4.666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_no2_artillery_turret01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret02_large.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_no2_artillery_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = npc_no2_artillery_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = npc_no2_artillery_flak_cassette_turret01_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 20000
energy_damage = 0
impulse = 1000

[Munition]
nickname = npc_no2_artillery_flak_cassette_turret01_ammo
explosion_arch = npc_no2_artillery_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = npc_no2_artillery_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536218
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 5

[Gun]
nickname = npc_no2_artillery_flak_cassette_turret01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret03_large2.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 550
toughness = 20
projectile_archetype = npc_no2_artillery_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 20

[Munition]
nickname = py19_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1175
energy_damage = 638
one_shot_sound = fire_photon3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = br_particle_03_proj ;hu_bomber_gun02_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py19_gun01
ids_name = 536757
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 112.5
refire_delay = 0.200000
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py19_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = heavy_solar_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 500000
one_shot_sound = mortar2
munition_hit_effect = dsy_lmortar_impact
const_effect = dsy_lmortar01_proj
lifetime = 7.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = heavy_solar_mortar01
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 60000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.340000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = dsy_lmortar01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = heavy_solar_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = heavy_solar_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = rb_dulzian_01_proj
lifetime = 3.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = heavy_solar_turret01
ids_name = 534362
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 5000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 60000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = heavy_solar_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = AOD_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 1500
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = rb_dulzian_01_proj
lifetime = 1.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AOD_bomber_gun01
ids_name = 534362
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 350
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 200
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AOD_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = AOD_fighter_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 400
one_shot_sound = fire_unknown
munition_hit_effect = dsy_dulzian_01_impact
const_effect = rb_dulzian_01_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AOD_fighter_gun01
ids_name = 534362
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 350
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AOD_fighter_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = AOD_fighter_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = AOD_fighter_missile01_explosion
effect = br_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 9000
energy_damage = 4500
impulse = 0

[Munition]
nickname = AOD_fighter_missile01_ammo
explosion_arch = AOD_fighter_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = AOD_fighter_missile01_motor
force_gun_ori = false
const_effect = br_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 3.003330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536793
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = AOD_fighter_missile01
ids_name = 536793
ids_info = 528215
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 350
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = AOD_fighter_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4920
energy_damage = 750
one_shot_sound = fire_bolt_med
munition_hit_effect = hu_bomber_01_impact
const_effect = special_bomber_01_proj
lifetime = 2.273
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_bomber_gun01
ids_name = 536800
ids_info = 528223
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 212
refire_delay = 0.330000
muzzle_velocity = 550
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = special_bomber_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 13560
one_shot_sound = fire_bolt_med
munition_hit_effect = bomber_01_impact
const_effect = special_bomber_02_proj
lifetime = 2.273
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_bomber_gun02
ids_name = 536801
ids_info = 528224
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 212
refire_delay = 0.330000
muzzle_velocity = 550
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = vega_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27400
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_vega_proj
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = vega_battleship_turret01
ids_name = 536803
ids_info = 528225
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vega_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = special_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 125000
energy_damage = 0
one_shot_sound = fire_nova
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_nova_proj
lifetime = 5.715
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_battleship_turret01
ids_name = 536804
ids_info = 528226
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 230000
refire_delay = 1
muzzle_velocity = 700
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = py7_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1175
energy_damage = 638
one_shot_sound = fire_incs2
munition_hit_effect = li_plasma_01_impact
const_effect = gun_speed_py7_PROJ
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py7_gun01
ids_name = 536805
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 150
refire_delay = 0.200000
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = li_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py7_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = PY20_gunboat_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = PY20_gunboat_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 21000
energy_damage = 10000
impulse = 0

[Munition]
nickname = PY20_gunboat_missile01_ammo
explosion_arch = PY20_gunboat_missile01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 16.666
Motor = PY20_gunboat_missile01_motor
force_gun_ori = true
const_effect = rb_drive02
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536822
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = PY20_gunboat_missile01
ids_name = 536822
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 250000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = PY20_gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = PY20_c_hellboy_launcher01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = PY20_c_hellboy_launcher01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 11000
energy_damage = 5500
impulse = 50

[Munition]
nickname = PY20_c_hellboy_launcher01_ammo
explosion_arch = PY20_c_hellboy_launcher01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = PY20_c_hellboy_launcher01_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536823
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = PY20_c_hellboy_launcher01
ids_name = 536823
ids_info = 528635
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small.cmp
material_library = equipment\models\TURRET\New\hellboy_launcher.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 175000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = PY20_c_hellboy_launcher01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 3

[Motor]
nickname = PY20_b_hellboy_launcher01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = PY20_b_hellboy_launcher01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 16000
energy_damage = 8000
impulse = 50

[Munition]
nickname = PY20_b_hellboy_launcher01_ammo
explosion_arch = PY20_b_hellboy_launcher01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = PY20_b_hellboy_launcher01_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536824
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = PY20_b_hellboy_launcher01
ids_name = 536824
ids_info = 528636
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small_n.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 300000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = PY20_b_hellboy_launcher01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 4

[CloakingDevice]
nickname = donat_cloak_unlimited
ids_name = 536837
ids_info = 528256
hit_pts = 1000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = ships\nomad\nomad_fx.txm
LODranges = 0, 20
MedmLODOp = 0, 200 ;LOD Fixme
HighLODOp = 0, 500000
HP_child = HPConnect
mass = 1
volume = 0
cloakin_time = 5
cloakout_time = 5
cloakin_fx = cloak_Sale_out
cloakout_fx = cloak_Sale_in
lootable = false

[Munition]
nickname = npc_special_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 30000
one_shot_sound = fire_bolt_med
munition_hit_effect = bomber_01_impact
const_effect = special_bomber_02_proj
lifetime = 8.182
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_special_bomber_gun01
ids_name = 536800
ids_info = 0
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 5000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 212
refire_delay = 0.330000
muzzle_velocity = 550
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_special_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = py20_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 330000
energy_damage = 0
one_shot_sound = g_mortar_shot1
munition_hit_effect = g_mortar_explosion01
const_effect = g_mortar01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_g_mortar01
ids_name = 536850
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 315000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py20_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27400
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_battleship_turret01
ids_name = 536852
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py20_cruise_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py20_cruise_disruptor01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py20_cruise_disruptor01_ammo
explosion_arch = py20_cruise_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py20_cruise_disruptor01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536851
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py20_cruise_disruptor01
ids_name = 536851
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py20_cruise_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = py20_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29200
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_battleship_turret02
ids_name = 536854
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 52499.25
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = flying_dutchman_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = flying_dutchman_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 2400000
energy_damage = 0
impulse = 0

[Munition]
nickname = flying_dutchman_battleship_torpedo01_ammo
explosion_arch = flying_dutchman_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = flying_dutchman_battleship_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536857
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = flying_dutchman_battleship_torpedo01
ids_name = 536857
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = flying_dutchman_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = h_s_t06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350000
energy_damage = 175000
one_shot_sound = fire_photon5
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = h_s_t06
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 2.000000
muzzle_velocity = 5000
toughness = 32
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = h_s_t06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
LODranges = 0, 3000

[Munition]
nickname = heavy_platform_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120000
energy_damage = 60000
one_shot_sound = fire_photon5
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_red_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = heavy_platform_turret01
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 2.000000
muzzle_velocity = 5000
toughness = 32
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = heavy_platform_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = h_s_t07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = li_mk1_impact
const_effect = sr_cruiser_maingun
lifetime = 14.6
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = h_s_t07
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 500
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = h_s_t07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
LODranges = 0, 3000

[Munition]
nickname = flying_dutchman_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
;munition_hit_effect = gf_capital_explode_green2_small
;const_effect = mortar7_proj
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 5.6
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = flying_dutchman_forward_gun01
ids_name = 536871
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7500000
refire_delay = 6
muzzle_velocity = 1000
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = flying_dutchman_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = manta_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 10
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = manta_gun01
ids_name = 536876
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = manta_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = manta_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = manta_mortar01
ids_name = 536877
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 12600000
refire_delay = 12
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = manta_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = manta_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80000
energy_damage = 16000
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj ;mega_dreadnought_blue_proj
lifetime = 4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = manta_turret01
ids_name = 536878
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 37500
refire_delay = 0.5718
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = manta_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py20_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 165000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_nova_proj
lifetime = 5.715
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = py20_Heavy_turret_battleship01
ids_name = 536882
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 202500
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
LODranges = 0, 3000

[Motor]
nickname = virgin_battlecruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = virgin_battlecruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 3550000
energy_damage = 0
impulse = 0

[Munition]
nickname = virgin_battlecruiser_torpedo01_ammo
explosion_arch = virgin_battlecruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = virgin_battlecruiser_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536891
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = virgin_battlecruiser_torpedo01
ids_name = 536891
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5600000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = virgin_battlecruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = large_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 35000
energy_damage = 0
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = L_capship_proj_01
lifetime = 4.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = large_battleship_turret01
ids_name = 536893
ids_info = 528295
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 45000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = large_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = large_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 70000
energy_damage = 0
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = L_capship_proj_01
lifetime = 4.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = large_battleship_turret02
ids_name = 536894
ids_info = 528295
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 90000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = large_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = small_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16000
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = S_capship_proj_01
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = small_battleship_turret01
ids_name = 536895
ids_info = 528296
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 45000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = small_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = small_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 32000
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = S_capship_proj_01
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = small_battleship_turret02
ids_name = 536896
ids_info = 528296
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = small_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = large_battleship_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = g_mortar_explosion01
const_effect = l_battleship_proj
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = large_battleship_mortar02
ids_name = 536899
ids_info = 528298
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 9500000
refire_delay = 4
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = l_battleship_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = large_battleship_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = large_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = g_mortar_explosion01
const_effect = l_battleship_proj
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = large_battleship_mortar01
ids_name = 536900
ids_info = 528297
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 4750000
refire_delay = 2
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = l_battleship_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = large_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = large_battleship_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600000
energy_damage = 100000
one_shot_sound = fire_plasma3
munition_hit_effect = gf_explosion_rh_cruiser_bigexplosion#1_2
const_effect = l_battleship_drive
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = large_battleship_mortar03
ids_name = 536906
ids_info = 528306
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 2500000
refire_delay = 1.340000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = large_battleship_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = s_battleship_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = s_battleship_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 400
hull_damage = 20000
energy_damage = 0
impulse = 1000

[Munition]
nickname = s_battleship_cassette_turret01_ammo
explosion_arch = s_battleship_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 0
lifetime = 2.0
Motor = s_battleship_cassette_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536217
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = s_battleship_cassette_turret01
ids_name = 536907
ids_info = 528307
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
flash_particle_name = flak_flash_01
flash_radius = 15
damage_per_fire = 0
power_usage = 300000
refire_delay = 2
muzzle_velocity = 950
toughness = 20
projectile_archetype = s_battleship_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
dispersion_angle = 10

[Motor]
nickname = s_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = s_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 60000
energy_damage = 0
impulse = 5000

[Munition]
nickname = s_battleship_flak_turret01_ammo
explosion_arch = s_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = s_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon01_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = s_battleship_flak_turret01
ids_name = 536908
ids_info = 528308
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 900000
refire_delay = 2.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = s_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
[LOD]
obj = Root
LODranges = 0, 1800
[LOD]
obj = barrel
LODranges = 0, 1500

[Motor]
nickname = l_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = l_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 2000000
energy_damage = 0
impulse = 0

[Munition]
nickname = l_battleship_torpedo01_ammo
explosion_arch = l_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = l_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536909
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = l_battleship_torpedo01
ids_name = 536909
ids_info = 528309
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 3600000
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = l_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = l_battleship_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = l_battleship_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 5000000
energy_damage = 0
impulse = 0

[Munition]
nickname = l_battleship_torpedo02_ammo
explosion_arch = l_battleship_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = l_battleship_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536910
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = l_battleship_torpedo02
ids_name = 536910
ids_info = 528310
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 10300000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = l_battleship_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Explosion]
nickname = Tengu_battleship_mine_explosion
effect = gf_capital_explode_red_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Tengu_battleship_mine_ammo
explosion_arch = Tengu_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Tengu_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Tengu_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_large_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 42000
energy_damage = 0
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = L_capship_proj_01
lifetime = 4.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_large_battleship_turret01
ids_name = 536913
ids_info = 528295
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 45000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_large_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_large_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84000
energy_damage = 0
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = L_capship_proj_01
lifetime = 4.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_large_battleship_turret02
ids_name = 536914
ids_info = 528295
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 90000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_large_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_small_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = S_capship_proj_01
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_small_battleship_turret01
ids_name = 536915
ids_info = 528296
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 45000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_small_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_small_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = S_capship_proj_01
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_small_battleship_turret02
ids_name = 536916
ids_info = 528296
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_small_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_small_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 36000
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = S_capship_proj_01
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_small_battleship_turret03
ids_name = 537004
ids_info = 528296
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.665000
muzzle_velocity = 3000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_small_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_large_battleship_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2880000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = g_mortar_explosion01
const_effect = l_battleship_proj
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_large_battleship_mortar02
ids_name = 536917
ids_info = 528298
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 9500000
refire_delay = 4
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = l_battleship_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_large_battleship_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_large_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1440000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = g_mortar_explosion01
const_effect = l_battleship_proj
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_large_battleship_mortar01
ids_name = 536918
ids_info = 528297
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 4750000
refire_delay = 2
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = l_battleship_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_large_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_large_battleship_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 720000
energy_damage = 100000
one_shot_sound = fire_plasma3
munition_hit_effect = gf_explosion_rh_cruiser_bigexplosion#1_2
const_effect = l_battleship_drive
lifetime = 2.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_large_battleship_mortar03
ids_name = 536919
ids_info = 528306
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 2500000
refire_delay = 1.340000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_large_battleship_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_large_battleship_mortar04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 660000
energy_damage = 100000
one_shot_sound = fire_plasma3
munition_hit_effect = gf_explosion_rh_cruiser_bigexplosion#1_2
const_effect = l_battleship_drive
lifetime = 1.3334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_large_battleship_mortar04
ids_name = 537005
ids_info = 528368
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 2500000
refire_delay = 1.340000
muzzle_velocity = 3000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_large_battleship_mortar04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_s_battleship_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_s_battleship_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 400
hull_damage = 32000
energy_damage = 0
impulse = 1000

[Munition]
nickname = donat_s_battleship_cassette_turret01_ammo
explosion_arch = donat_s_battleship_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 0
lifetime = 2.0
Motor = donat_s_battleship_cassette_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536920
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_s_battleship_cassette_turret01
ids_name = 536920
ids_info = 528318
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
flash_particle_name = flak_flash_01
flash_radius = 15
damage_per_fire = 0
power_usage = 300000
refire_delay = 2
muzzle_velocity = 950
toughness = 20
projectile_archetype = donat_s_battleship_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 10

[Motor]
nickname = donat_s_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_s_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 96000
energy_damage = 0
impulse = 5000

[Munition]
nickname = donat_s_battleship_flak_turret01_ammo
explosion_arch = donat_s_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = donat_s_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon01_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_s_battleship_flak_turret01
ids_name = 536921
ids_info = 528319
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 900000
refire_delay = 2.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_s_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1800
[LOD]
obj = barrel
LODranges = 0, 1500

[Motor]
nickname = donat_l_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_l_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 2400000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_l_battleship_torpedo01_ammo
explosion_arch = donat_l_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_l_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536922
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = donat_l_battleship_torpedo01
ids_name = 536922
ids_info = 528309
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 3600000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_l_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_l_battleship_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_l_battleship_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 6000000
energy_damage = 0
impulse = 0

[Munition]
nickname = donat_l_battleship_torpedo02_ammo
explosion_arch = donat_l_battleship_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_l_battleship_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536923
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = donat_l_battleship_torpedo02
ids_name = 536923
ids_info = 528310
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 10300000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = donat_l_battleship_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Explosion]
nickname = Order_battleship_mine_explosion
effect = gf_capital_explode_red_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1500000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Order_battleship_mine_ammo
explosion_arch = Order_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Order_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Order_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = py22_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7600
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 1.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_cruiser_turret01
ids_name = 536929
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10500
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py22_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 640000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar01_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_cruiser_mortar01
ids_name = 536930
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1710000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py22_cruiser_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6100000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_cruiser_mortar02
ids_name = 536931
ids_info = 526928
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_cruiser_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py22_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py22_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 3550000
energy_damage = 0
impulse = 0

[Munition]
nickname = py22_cruiser_torpedo01_ammo
explosion_arch = py22_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py22_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536932
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py22_cruiser_torpedo01
ids_name = 536932
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5600000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = py22_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = kamikaze_missile_motor
lifetime = 1.750000
accel = 1.038601
delay = 0

[Explosion]
nickname = kamikaze_missile_explosion
effect = kamikaze1
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 310
energy_damage = 0
impulse = 0

[Munition]
nickname = kamikaze_missile_ammo
explosion_arch = kamikaze_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = kamikaze1
detonation_dist = 4
lifetime = 0
Motor = kamikaze_missile_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 50
seeker_fov_deg = 35
max_angular_velocity = 1.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265147
ids_info = 266147
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = kamikaze_missile
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1.299999
toughness = 2.400000
projectile_archetype = kamikaze_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = kamikaze_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1
energy_damage = 0
one_shot_sound = fire_laser1
munition_hit_effect = li_laser_01_impact
const_effect = li_laser_01_proj
lifetime = 0.700000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kamikaze_gun
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 0.120000
muzzle_velocity = 150
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kamikaze_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = kamikaze_missile2_motor
lifetime = 1.750000
accel = 1.038601
delay = 0

[Explosion]
nickname = kamikaze_missile2_explosion
effect = kamikaze2
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 310
energy_damage = 0
impulse = 0

[Munition]
nickname = kamikaze_missile2_ammo
explosion_arch = kamikaze_missile2_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = kamikaze2
detonation_dist = 4
lifetime = 0
Motor = kamikaze_missile2_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 50
seeker_fov_deg = 35
max_angular_velocity = 1.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265147
ids_info = 266147
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = kamikaze_missile2
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1.299999
toughness = 2.400000
projectile_archetype = kamikaze_missile2_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = kamikaze_missile3_motor
lifetime = 1.750000
accel = 1.038601
delay = 0

[Explosion]
nickname = kamikaze_missile3_explosion
effect = kamikaze3
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 310
energy_damage = 0
impulse = 0

[Munition]
nickname = kamikaze_missile3_ammo
explosion_arch = kamikaze_missile3_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = kamikaze3
detonation_dist = 4
lifetime = 0
Motor = kamikaze_missile3_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 50
seeker_fov_deg = 35
max_angular_velocity = 1.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265147
ids_info = 266147
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = kamikaze_missile3
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1.299999
toughness = 2.400000
projectile_archetype = kamikaze_missile3_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = cruise_disruptor_py22_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_py22_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_py22_ammo
explosion_arch = cruise_disruptor_py22_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_py22_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536953
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_py22
ids_name = 536953
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_py22_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = l_heavy_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 0
one_shot_sound = fire_nova
munition_hit_effect = li_mk1_impact
const_effect = green_cap_gun_proj
lifetime = 6.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = l_heavy_battleship_turret01
ids_name = 536955
ids_info = 528340
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 250000
refire_delay = 1
muzzle_velocity = 700
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = l_heavy_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = donat_l_heavy_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250000
energy_damage = 0
one_shot_sound = fire_nova
munition_hit_effect = li_mk1_impact
const_effect = green_cap_gun_proj
lifetime = 6.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_l_heavy_battleship_turret01
ids_name = 536956
ids_info = 528341
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 250000
refire_delay = 1
muzzle_velocity = 700
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_l_heavy_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = kamikaze_missile4_motor
lifetime = 1.750000
accel = 1.038601
delay = 0

[Explosion]
nickname = kamikaze_missile4_explosion
effect = kamikaze4
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 310
energy_damage = 0
impulse = 0

[Munition]
nickname = kamikaze_missile4_ammo
explosion_arch = kamikaze_missile4_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = kamikaze4
detonation_dist = 4
lifetime = 0
Motor = kamikaze_missile4_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 50
seeker_fov_deg = 35
max_angular_velocity = 1.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 265147
ids_info = 266147
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = kamikaze_missile4
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1.299999
toughness = 2.400000
projectile_archetype = kamikaze_missile4_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = scarab_destroyer_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 4.5
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = scarab_destroyer_gun01
ids_name = 536972
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 4
muzzle_velocity = 1500.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = scarab_destroyer_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py20_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16400
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.25
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_cruiser_turret01
ids_name = 536974
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 26248.50
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py22_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11380
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_battleship_turret01
ids_name = 536976
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 18750
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Errant_fire_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 32100
energy_damage = 0
one_shot_sound = fire_capship3
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_ef_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Errant_fire_battleship_turret01
ids_name = 536977
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 80000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Errant_fire_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Errant_fire_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16450
energy_damage = 0
one_shot_sound = fire_capship3
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_ef_proj
lifetime = 2.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Errant_fire_cruiser_turret01
ids_name = 536978
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Errant_fire_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = npc_manta_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 13.335
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_manta_mortar01
ids_name = 536877
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortar.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_manta_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = npc_manta_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80000
energy_damage = 16000
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = mega_dreadnought_blue_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_manta_turret01
ids_name = 536878
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipTurret.cmp
material_library = equipment\models\turret\New\BigShipTurret.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 5000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_manta_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = repair_ship_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -50000
energy_damage = -25000
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.625000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = repair_ship_laser01
ids_name = 536981
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = repair_ship_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = repair_ship_laser02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -50
energy_damage = -25
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = repair_ship_laser02
ids_name = 536982
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 500
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = repair_ship_laser02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_Ranged_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rh_gunboat_maingun3
lifetime = 4.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_Ranged_battleship_turret01
ids_name = 537006
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 55000
refire_delay = 0.555556
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_Ranged_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = py3_Ranged_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_03
lifetime = 4.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py3_Ranged_battleship_turret01
ids_name = 537007
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 37500
refire_delay = 0.555556
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py3_Ranged_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = py20_Ranged_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23800
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rh_gunboat_maingun3
lifetime = 4.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_Ranged_battleship_turret01
ids_name = 537011
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 37500
refire_delay = 0.555556
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_Ranged_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = donat_imp_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 750000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion02
const_effect = cruiser_mortar06_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_imp_b_mortar01
ids_name = 537009
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_imp_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_imp_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 280000
energy_damage = 510000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion01
const_effect = cruiser_mortar06_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_imp_c_mortar01
ids_name = 537010
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_imp_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = Heavy_turret_npc01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300000
energy_damage = 500000
one_shot_sound = fire_capship4
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = npc_cruiser_mortar06_proj
lifetime = 13
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Heavy_turret_npc01
ids_name = 263552
ids_info = 264552
DA_archetype = equipment\models\turret\Heavy_turret_big.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 500
toughness = 32
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Heavy_turret_npc01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 20
lootable = false
dispersion_angle = 0.2
LODranges = 0, 50000

[Munition]
nickname = Heavy_turret_npc02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 750000
energy_damage = 100000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3
const_effect = razor_proj_red
lifetime = 1.4
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Heavy_turret_npc02
ids_name = 263552
ids_info = 264552
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 2500
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Heavy_turret_npc02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.2
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = Heavy_turret_npc03_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Heavy_turret_npc03_explosion
effect = rb_hmortar03_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 0
energy_damage = 1000000
impulse = 100

[Munition]
nickname = Heavy_turret_npc03_ammo
explosion_arch = Heavy_turret_npc03_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 50000000
one_shot_sound = fire_flak
detonation_dist = 6.250000
lifetime = 9.000000
Motor = Heavy_turret_npc03_motor
force_gun_ori = false
const_effect = rb_hmortar03_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.6
mass = 1
volume = 0.000000
owner_safe_time = 3
cruise_disruptor = true

[Gun]
nickname = Heavy_turret_npc03
ids_name = 263552
ids_info = 264552
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 6
muzzle_velocity = 1000
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Heavy_turret_npc03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = d_Machine_gun_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3800
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_Machine_gun_turret_battleship01
ids_name = 537017
ids_info = 527231
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.12500
muzzle_velocity = 2500
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = d_Machine_gun_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 0.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = d_Machine_gun_turret_cruiser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2800
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 0.92
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_Machine_gun_turret_cruiser01
ids_name = 537018
ids_info = 527232
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.12500
muzzle_velocity = 2500
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = d_Machine_gun_turret_cruiser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 0.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = d_Machine_gun_turret_gunboat01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = pi_laser_04_impact
const_effect = Machine_gun_proj
lifetime = 0.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_Machine_gun_turret_gunboat01
ids_name = 537019
ids_info = 527232
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
;DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
;material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 2500
refire_delay = 0.12500
muzzle_velocity = 5000
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = d_Machine_gun_turret_gunboat01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 0.5
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = py22_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2050
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = secret_battleship05_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_gunboat_turret01
ids_name = 537022
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4500
refire_delay = 0.250000
muzzle_velocity = 3000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Motor]
nickname = py22_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = py22_torpedo01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 70000
energy_damage = 0
impulse = 0

[Munition]
nickname = py22_torpedo01_ammo
explosion_arch = py22_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py22_torpedo01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 537023
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py22_torpedo01
ids_name = 537023
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 2000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = py22_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_Chaos_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_Chaos_cruiser_torpedo01_explosion
effect = explosion_heavy_torpedo3
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 7900000
energy_damage = 0
impulse = 10000

[Munition]
nickname = donat_Chaos_cruiser_torpedo01_ammo
explosion_arch = donat_Chaos_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_Chaos_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537024
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_Chaos_cruiser_torpedo01
ids_name = 537024
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 9000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = donat_Chaos_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_Chaos_gunboat_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_Chaos_gunboat_torpedo01_explosion
effect = explosion_heavy_torpedo4
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 2500000
energy_damage = 0
impulse = 10000

[Munition]
nickname = donat_Chaos_gunboat_torpedo01_ammo
explosion_arch = donat_Chaos_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_Chaos_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537025
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_Chaos_gunboat_torpedo01
ids_name = 537025
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1800000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = donat_Chaos_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py20_Chaos_gunboat_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py20_Chaos_gunboat_torpedo01_explosion
effect = explosion_heavy_torpedo4
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 2550000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py20_Chaos_gunboat_torpedo01_ammo
explosion_arch = py20_Chaos_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py20_Chaos_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537027
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py20_Chaos_gunboat_torpedo01
ids_name = 537027
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1620000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py20_Chaos_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ds_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18600
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = li_mk1_impact
const_effect = ds_battleship_proj01
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ds_battleship_turret01
ids_name = 537029
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 52500
refire_delay = 0.500000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ds_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = XaakM2_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200000
energy_damage = 0
one_shot_sound = xaak_laser1
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.7292
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = XaakM2_laser
ids_name = 537034
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 2000000
refire_delay = 2.000000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak2_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM2_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = XaakM2_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22222
energy_damage = 0
one_shot_sound = Xaak_turret1
munition_hit_effect = xaak_impact
const_effect = xaak_proj
lifetime = 2.2224
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = XaakM2_turret
ids_name = 537035
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 48000
refire_delay = 0.500000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM2_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = XaakM2_mortar_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 740000
energy_damage = 0
one_shot_sound = Xaak_turret1
munition_hit_effect = htrebuchet5_impact
const_effect = xaak2_proj
lifetime = 3.5334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = XaakM2_mortar
ids_name = 537036
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3300000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM2_mortar_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = XaakM2_flak_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = XaakM2_flak_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 38000
energy_damage = 0
impulse = 5000

[Munition]
nickname = XaakM2_flak_ammo
explosion_arch = XaakM2_flak_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = XaakM2_flak_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = XaakM2_flak
ids_name = 537037
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 330000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM2_flak_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = XaakM1_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = 0
one_shot_sound = xaak_laser1
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.7292
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = XaakM1_laser
ids_name = 537034
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 2.000000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak3_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM1_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = XaakM1_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11111
energy_damage = 0
one_shot_sound = Xaak_turret1
munition_hit_effect = xaak_impact
const_effect = xaak_proj
lifetime = 1.5554
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = XaakM1_turret
ids_name = 537035
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 24000
refire_delay = 0.500000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM1_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = XaakM1_mortar_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460000
energy_damage = 0
one_shot_sound = Xaak_turret1
munition_hit_effect = cr_lmortar04_impact
const_effect = xaak2_proj
lifetime = 2.4667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = XaakM1_mortar
ids_name = 537036
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 2000000
refire_delay = 1.340000
muzzle_velocity = 2250
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM1_mortar_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = XaakM1_flak_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = XaakM1_flak_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 26000
energy_damage = 0
impulse = 5000

[Munition]
nickname = XaakM1_flak_ammo
explosion_arch = XaakM1_flak_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = XaakM1_flak_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = XaakM1_flak
ids_name = 537037
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 220000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM1_flak_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = XaakM6_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 0
one_shot_sound = xaak_laser1
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2605
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = XaakM6_laser
ids_name = 537034
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 150000
refire_delay = 2.000000
muzzle_velocity = 9600
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak4_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM6_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = XaakM6_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3333
energy_damage = 0
one_shot_sound = Xaak_turret1
munition_hit_effect = xaak_impact
const_effect = xaak4_proj
lifetime = 0.5555
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = XaakM6_turret
ids_name = 537035
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.500000
muzzle_velocity = 3000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM6_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = XaakM6_mortar_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 0
one_shot_sound = Xaak_turret1
munition_hit_effect = cr_lmortar04_impact
const_effect = xaak3_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = XaakM6_mortar
ids_name = 537036
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 360000
refire_delay = 1.340000
muzzle_velocity = 3000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM6_mortar_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = XaakM6_flak_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = XaakM6_flak_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 8000
energy_damage = 0
impulse = 5000

[Munition]
nickname = XaakM6_flak_ammo
explosion_arch = XaakM6_flak_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = XaakM6_flak_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = XaakM6_flak
ids_name = 537037
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 110000
refire_delay = 2.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = XaakM6_flak_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = py22_Chaos_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py22_Chaos_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py22_Chaos_torpedo01_ammo
explosion_arch = py22_Chaos_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py22_Chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537041
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py22_Chaos_torpedo01
ids_name = 537041
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 11700000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py22_Chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py22_mortar_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_mortar_battleship01
ids_name = 537042
ids_info = 526927
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6930000
refire_delay = 4
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_mortar_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py22_mortar_battleship02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_mortar_battleship02
ids_name = 537043
ids_info = 529755
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13410000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_mortar_battleship02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py22_mortar_battleship03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_mortar_battleship03
ids_name = 537044
ids_info = 529756
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6300000
refire_delay = 2
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_mortar_battleship03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = py22_cruiser_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py22_cruiser_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1300000
energy_damage = 0
impulse = 0

[Munition]
nickname = py22_cruiser_torpedo02_ammo
explosion_arch = py22_cruiser_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py22_cruiser_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537047
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py22_cruiser_torpedo02
ids_name = 537047
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1800000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = py22_cruiser_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py22_destroyer_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py22_destroyer_disruptor_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py22_destroyer_disruptor_ammo
explosion_arch = py22_destroyer_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py22_destroyer_disruptor_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537048
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py22_destroyer_disruptor
ids_name = 537048
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py22_destroyer_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Mass_Effect_1_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Mass_Effect_1
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Mass_Effect_1_sound01
ids_name = 537053
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Mass_Effect_1_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = MadKettle_mortar1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MadKettle_mortar1
ids_name = 536053
ids_info = 526927
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 4
muzzle_velocity = 1000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MadKettle_mortar1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = build_faraon_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 220000
energy_damage = 0
one_shot_sound = g_mortar_shot1
munition_hit_effect = g_mortar_explosion02
const_effect = g_mortar02_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_faraon_mortar01
ids_name = 537059
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 350000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_faraon_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = player_dk_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 32000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_mk1_impact
const_effect = ku_capgun_secondary_proj
lifetime = 3.0
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = player_dk_battleship_turret01
ids_name = 535111
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
;material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 80000
refire_delay = 0.500000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = player_dk_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0
[LOD]
obj = barrel
LODranges = 0

[Motor]
nickname = disruptor_player_dk_cruiser01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = disruptor_player_dk_cruiser01_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 54
energy_damage = 0
impulse = 0

[Munition]
nickname = disruptor_player_dk_cruiser01_ammo
explosion_arch = disruptor_player_dk_cruiser01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = disruptor_player_dk_cruiser01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535103
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = disruptor_player_dk_cruiser01
ids_name = 535103
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = disruptor_player_dk_cruiser01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = ancient_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_green2_small
const_effect = mortar7_proj
lifetime = 10
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = ancient_weapon01
ids_name = 537066
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ancient_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 100

[Munition]
nickname = ancient_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 6.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ancient_mortar01
ids_name = 537067
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14000000
refire_delay = 12
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ancient_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 100

[Munition]
nickname = ancient_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27000
energy_damage = 1500
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = monkeys_gunboat_maingun_orange
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ancient_turret01
ids_name = 537068
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ancient_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = py22_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 5000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_battleship_turret02
ids_name = 537070
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20400
refire_delay = 0.285900
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Npc_andromeda_gun01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Npc_andromeda_gun01_explosion
effect = rb_hmortar02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 1000
hull_damage = 1000
energy_damage = 2000000
impulse = 500000

[Munition]
nickname = Npc_andromeda_gun01_ammo
explosion_arch = Npc_andromeda_gun01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000000
one_shot_sound = fire_flak
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Npc_andromeda_gun01_motor
force_gun_ori = false
const_effect = rb_hmortar02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.6
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Npc_andromeda_gun01
ids_name = 536054
ids_info = 0
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1200
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Npc_andromeda_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Npc_andromeda_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 1000000
one_shot_sound = fire_no_capship
munition_hit_effect = li_laser_01_impact
const_effect = Npc_andromeda_01_proj
lifetime = 7.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Npc_andromeda_gun02
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Npc_andromeda_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = py23_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23800
energy_damage = 0
one_shot_sound = fire_particle3_large
munition_hit_effect = hu_bomber_gun02_impact
const_effect = py23_battleship_proj_01 ;light_battleship01_proj
lifetime = 4.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py23_b_t01
ids_name = 537076
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 41250
refire_delay = 0.555556
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py22_mortar_battleship04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 930000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet5_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_mortar_battleship04
ids_name = 537078
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2790000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_mortar_battleship04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = build_imp_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 340000
energy_damage = 690000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion02
const_effect = cruiser_mortar06_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_imp_b_mortar01
ids_name = 537079
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_imp_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = build_imp_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 220000
energy_damage = 450000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion01
const_effect = cruiser_mortar06_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_imp_c_mortar01
ids_name = 537080
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_imp_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Motor]
nickname = Guardian_suprise_laser_wplatform02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Guardian_suprise_laser_wplatform02_explosion
effect = rb_hmortar02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 1000
hull_damage = 1000
energy_damage = 6000000
impulse = 5000000

[Munition]
nickname = Guardian_suprise_laser_wplatform02_ammo
explosion_arch = Guardian_suprise_laser_wplatform02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000000
one_shot_sound = fire_flak
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Guardian_suprise_laser_wplatform02_motor
force_gun_ori = false
const_effect = rb_hmortar02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.6
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Guardian_suprise_laser_wplatform02
ids_name = 536054
ids_info = 0
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 10000
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Guardian_suprise_laser_wplatform02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Guardian_suprise_laser_wplatform03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 1000000
one_shot_sound = fire_no_capship
munition_hit_effect = li_laser_01_impact
const_effect = Npc_andromeda_01_proj
lifetime = 7.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Guardian_suprise_laser_wplatform03
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 10000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Guardian_suprise_laser_wplatform03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = Sakura_ship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 3000
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = mega_dred_turret_purple
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sakura_ship_turret01
ids_name = 537084
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipTurret.cmp
material_library = equipment\models\turret\New\BigShipTurret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sakura_ship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Sakura_ship_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 10
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Sakura_ship_weapon01
ids_name = 537082
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sakura_ship_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Sakura_ship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sakura_ship_mortar01
ids_name = 537083
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortar.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14000000
refire_delay = 12
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sakura_ship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = py23_imp_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 1245000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion02
const_effect = cruiser_mortar06_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py23_imp_b_mortar01
ids_name = 537086
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2790000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_imp_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = Yamato_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 5.6
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Yamato_forward_gun01
ids_name = 537087
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 1
refire_delay = 3
muzzle_velocity = 1000
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Yamato_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Bonecrusher_Gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = razor_proj_red
lifetime = 4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Bonecrusher_Gun01
ids_name = 537120
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 230000
refire_delay = 2
muzzle_velocity = 600
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bonecrusher_Gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = mirage_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = mirage_torpedo_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 80000
energy_damage = 0
impulse = 0

[Munition]
nickname = mirage_torpedo_ammo
explosion_arch = mirage_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = mirage_torpedo_motor
force_gun_ori = false
const_effect = red_missile_drive ;ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 537122
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = mirage_torpedo
ids_name = 537122
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 4000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = mirage_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Hyperion_cruiser_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 4.0
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Hyperion_cruiser_gun
ids_name = 537128
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 4000000
refire_delay = 8
muzzle_velocity = 1500
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Hyperion_cruiser_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Pallant_Battleship_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = heavy_shoot1
munition_hit_effect = pi_photon_01_impact
const_effect = Pallant_proj
lifetime = 3.7
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Pallant_Battleship_gun01
ids_name = 537131
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 300000
refire_delay = 0.134000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Pallant_Battleship_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = Pallant_Battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Pallant_Battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 830000
energy_damage = 0
impulse = 0

[Munition]
nickname = Pallant_Battleship_torpedo01_ammo
explosion_arch = Pallant_Battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Pallant_Battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6200
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537132
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Pallant_Battleship_torpedo01
ids_name = 537132
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3400000
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = Pallant_Battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Pallant_Battleship_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Pallant_Battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 425000
energy_damage = 0
impulse = 0

[Munition]
nickname = Pallant_Battleship_missile01_ammo
explosion_arch = Pallant_Battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Pallant_Battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5200
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537133
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = Pallant_Battleship_missile01
ids_name = 537133
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1600000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = Pallant_Battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Leviathan_Battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 44872
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 2.3134
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Leviathan_Battleship_turret01
ids_name = 537135
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 95838
refire_delay = 0.500000
muzzle_velocity = 1516
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Leviathan_Battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = Leviathan_Battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 750836
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 3.5134
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Leviathan_Battleship_mortar01
ids_name = 537134
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3310073
refire_delay = 1.340000
muzzle_velocity = 1516
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Leviathan_Battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = Leviathan_Battleship_flak01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Leviathan_Battleship_flak01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 38736
energy_damage = 0
impulse = 5000

[Munition]
nickname = Leviathan_Battleship_flak01_ammo
explosion_arch = Leviathan_Battleship_flak01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = Leviathan_Battleship_flak01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Leviathan_Battleship_flak01
ids_name = 537136
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 331042
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Leviathan_Battleship_flak01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = Leviathan_Battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Leviathan_Battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 4000000
energy_damage = 0
impulse = 10000

[Munition]
nickname = Leviathan_Battleship_torpedo01_ammo
explosion_arch = Leviathan_Battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Leviathan_Battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6700
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537137
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Leviathan_Battleship_torpedo01
ids_name = 537137
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = Leviathan_Battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Brutalisk_Cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22876
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = ms_capgun_primary_proj
lifetime = 1.6054
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Brutalisk_Cruiser_turret01
ids_name = 537141
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 47852
refire_delay = 0.500000
muzzle_velocity = 1516
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Brutalisk_Cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = Brutalisk_Cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 470792
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 2.4567
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Brutalisk_Cruiser_mortar01
ids_name = 537139
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 2010666
refire_delay = 1.340000
muzzle_velocity = 2274
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Brutalisk_Cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = Brutalisk_Cruiser_flak01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Brutalisk_Cruiser_flak01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 26492
energy_damage = 0
impulse = 5000

[Munition]
nickname = Brutalisk_Cruiser_flak01_ammo
explosion_arch = Brutalisk_Cruiser_flak01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = Brutalisk_Cruiser_flak01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Brutalisk_Cruiser_flak01
ids_name = 537140
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 221093
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Brutalisk_Cruiser_flak01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = Brutalisk_Cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Brutalisk_Cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 2000000
energy_damage = 0
impulse = 10000

[Munition]
nickname = Brutalisk_Cruiser_torpedo01_ammo
explosion_arch = Brutalisk_Cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Brutalisk_Cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5700
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537142
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Brutalisk_Cruiser_torpedo01
ids_name = 537142
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = Brutalisk_Cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Ultralisk_gunboat_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Ultralisk_gunboat_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 190000
energy_damage = 0
impulse = 0

[Munition]
nickname = Ultralisk_gunboat_torpedo01_ammo
explosion_arch = Ultralisk_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Ultralisk_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537148
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Ultralisk_gunboat_torpedo01
ids_name = 537148
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 614038
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = Ultralisk_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = Ultralisk_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3998
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = ms_capgun_primary_proj
;const_effect = monkeys_gunboat_maingun_orange
lifetime = 0.5555
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Ultralisk_gunboat_turret01
ids_name = 537147
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 7073
refire_delay = 0.500000
muzzle_velocity = 3016
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ultralisk_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = Ultralisk_gunboat_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 209862
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Ultralisk_gunboat_mortar01
ids_name = 537145
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 363019
refire_delay = 1.340000
muzzle_velocity = 3016
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ultralisk_gunboat_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = Ultralisk_gunboat_flak01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Ultralisk_gunboat_flak01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 8096
energy_damage = 0
impulse = 5000

[Munition]
nickname = Ultralisk_gunboat_flak01_ammo
explosion_arch = Ultralisk_gunboat_flak01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = Ultralisk_gunboat_flak01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Ultralisk_gunboat_flak01
ids_name = 537146
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 110013
refire_delay = 2.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ultralisk_gunboat_flak01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Mutalisk_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = fighter_energo_gun_blast01
const_effect = fighter_energo_gun01
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Mutalisk_gun01
ids_name = 537150
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 13421
refire_delay = 3
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Mutalisk_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Artanis_Battleship_Gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar_impact
const_effect = rb_hmortar01_drive
lifetime = 7.500
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Artanis_Battleship_Gun01
ids_name = 537152
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7050000
refire_delay = 8
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Artanis_Battleship_Gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = Selendis_cruiser_Gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5980000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar_impact
const_effect = rb_hmortar01_drive
lifetime = 5.667
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Selendis_cruiser_Gun01
ids_name = 537154
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 4000000
refire_delay = 8
muzzle_velocity = 1125
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Selendis_cruiser_Gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = npc_missile_bomber_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_missile_bomber_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 168000
energy_damage = 84000
impulse = 0

[Munition]
nickname = npc_missile_bomber_torpedo01_ammo
explosion_arch = npc_missile_bomber_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 30000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_missile_bomber_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive ;rb_drive02
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534954
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = npc_missile_bomber_torpedo01
ids_name = 537158
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = npc_missile_bomber_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = npc_missile_bomber01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = npc_missile_bomber01_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 84000
energy_damage = 42000
impulse = 0

[Munition]
nickname = npc_missile_bomber01_ammo
explosion_arch = npc_missile_bomber01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 30000
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 53.750000
Motor = npc_missile_bomber01_motor
force_gun_ori = false
const_effect = rh_missile02_drive ;rb_drive02
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536325
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 350

[Gun]
nickname = npc_missile_bomber01
ids_name = 537158
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = npc_missile_bomber01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_bomber_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 21000
energy_damage = 10500
one_shot_sound = fire_capship_emp
munition_hit_effect = hu_bomber_01_impact
const_effect = dsy_del_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_bomber_gun02
ids_name = 533728
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.330000
muzzle_velocity = 1000
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Explosion]
nickname = npc_mine02_mark06_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 28000
energy_damage = 0
impulse = 0

[Mine]
nickname = npc_mine02_mark06_ammo
explosion_arch = npc_mine02_mark06_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 537162
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = npc_mine02_mark06
ids_name = 537161
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 30000
refire_delay = 2
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = npc_mine02_mark06_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Npc_cruise_disruptor02_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = Npc_cruise_disruptor02_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 14000
energy_damage = 14000
impulse = 0

[Munition]
nickname = Npc_cruise_disruptor02_ammo
explosion_arch = Npc_cruise_disruptor02_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = Npc_cruise_disruptor02_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 9.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536325
ids_info = 0
mass = 1
volume = 10000

[Gun]
nickname = Npc_cruise_disruptor02
ids_name = 537163
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 30000
refire_delay = 1
muzzle_velocity = 366.700012
toughness = 1.600000
projectile_archetype = Npc_cruise_disruptor02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_bomber_energo_torpedo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = 350000
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_energo_torpedo_impact
const_effect = hu_bomber_energo_torpedo_drive
lifetime = 4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_bomber_energo_torpedo01
ids_name = 533729
ids_info = 526199
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 100000
refire_delay = 6
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_bomber_energo_torpedo01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = npc_bomber_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 21000
energy_damage = 10500
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_bomber_gun03
ids_name = 533728
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.330000
muzzle_velocity = 1000
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_bomber_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = npc_bomber_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 21000
energy_damage = 10500
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_03_impact
const_effect = sp_bloodhound_03_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_bomber_gun04
ids_name = 533728
ids_info = 526197
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.330000
muzzle_velocity = 1000
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_bloodhound_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_bomber_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = pro_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 25000
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pro_gunboat_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 60000
refire_delay = 0.250000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pro_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = pro_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75000
energy_damage = 37500
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pro_cruiser_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.250000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pro_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = pro_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pro_battleship_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 120000
refire_delay = 0.250000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pro_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Motor]
nickname = npc_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = npc_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 56000
energy_damage = 0
impulse = 15000

[Munition]
nickname = npc_flak_cassette_turret01_ammo
explosion_arch = npc_flak_cassette_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = npc_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = npc_flak_cassette_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 2.000000
muzzle_velocity = 1950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_flak_cassette_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = npc_battleship_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100000
energy_damage = 1050000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar_impact
const_effect = rb_hmortar01_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_battleship_mortar02
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_battleship_mortar02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = zer_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 25000
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_orange
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = zer_gunboat_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 60000
refire_delay = 0.250000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = zer_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = zer_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75000
energy_damage = 37500
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship07_proj
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = zer_cruiser_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.250000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = zer_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = zer_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship07_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = zer_battleship_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 120000
refire_delay = 0.250000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = zer_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = ter_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 25000
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = outcast_cruiser_red_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ter_gunboat_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 60000
refire_delay = 0.250000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ter_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = ter_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75000
energy_damage = 37500
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = ou_capgun_primary_red_proj
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ter_cruiser_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.250000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ter_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = ter_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = ou_capgun_primary_red_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ter_battleship_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 120000
refire_delay = 0.250000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ter_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = npc_battleship_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100000
energy_damage = 1050000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar02_impact
const_effect = rb_hmortar02_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_battleship_mortar03
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_battleship_mortar03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = npc_battleship_mortar04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100000
energy_damage = 1050000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_battleship_mortar04
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_battleship_mortar04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Wraith_fighter_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = fighter_energo_gun_blast02
const_effect = fighter_energo_gun01
lifetime = 1.667
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Wraith_fighter_gun01
ids_name = 537186
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3375
refire_delay = 3
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Wraith_fighter_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1

[Munition]
nickname = Disintegrator_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 746
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_plasma_03_impact
const_effect = Disintegrator_01_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Disintegrator_gun01
ids_name = 537193
ids_info = 0
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 80
refire_delay = 0.166666
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Disintegrator_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = Disintegrator_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 464
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_plasma_03_impact
const_effect = Disintegrator_01_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Disintegrator_gun02
ids_name = 537193
ids_info = 0
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 60
refire_delay = 0.166666
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Disintegrator_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = Disintegrator_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 746
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_plasma_03_impact
const_effect = Disintegrator_01_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Disintegrator_turret01
ids_name = 537194
ids_info = 0
DA_archetype = equipment\models\weapons\BG10.cmp
material_library = equipment\models\weapons\BG10.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 80
refire_delay = 0.166666
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Disintegrator_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Vossk_bomber_gun01_ammo
ids_name = 537215
ids_info = 537263
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 10
hull_damage = 6000
energy_damage = 1500
one_shot_sound = fire_plasma3
munition_hit_effect = rh_plasma_01_impact
const_effect = rh_plasma_01_proj
lifetime = 2.5
force_gun_ori = false
mass = 1
volume = 0.000
ammo_limit = 5000

[Gun]
nickname = Vossk_bomber_gun01
ids_name = 537213
ids_info = 528518
DA_archetype = equipment\models\weapons\BG8.cmp
material_library = equipment\models\weapons\BG8.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Vossk_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000

[Munition]
nickname = donat_bomber_gun03_ammo
ids_name = 537217
ids_info = 537258
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 10
hull_damage = 7500
energy_damage = 1500
one_shot_sound = fire_tachyon3
munition_hit_effect = pi_tachyon_02_impact
const_effect = pi_tachyon_02_proj
lifetime = 2.417
force_gun_ori = false
mass = 1
volume = 0.000
ammo_limit = 5000
lootable = false

[Gun]
nickname = donat_bomber_gun03
ids_name = 537216
ids_info = 528522
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_bomber_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = Nemesis_fighter_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500
energy_damage = 0
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2710
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Nemesis_fighter_laser
ids_name = 536139
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Nemesis_fighter_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Explosion]
nickname = Vossk_mine01_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 23500
energy_damage = 0
impulse = 0

[Mine]
nickname = Vossk_mine01_ammo
explosion_arch = Vossk_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 537220
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 120
acceleration = 200
const_effect = rh_mine01
ammo_limit = 100

[MineDropper]
nickname = Vossk_mine01
ids_name = 537219
ids_info = 528526
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Vossk_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Vossk_transport_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 1.76950
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Vossk_transport_turret01
ids_name = 536200
ids_info = 528530
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 100
refire_delay = 0.500000
muzzle_velocity = 1300
toughness = 1.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Vossk_transport_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true

[Munition]
nickname = donat_b_mortar04_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = red_mortar_explosion02
const_effect = rb_hmortar03_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537222
ids_info = 537257
ammo_limit = 300
lootable = false

[Gun]
nickname = donat_b_mortar04
ids_name = 537221
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6200000
refire_delay = 2.680000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_b_mortar04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_c_mortar04_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1360000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = red_mortar_explosion02Medium
const_effect = rb_hmortar07small_drive
lifetime = 3.8
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537224
ids_info = 537256
ammo_limit = 300
lootable = false

[Gun]
nickname = donat_c_mortar04
ids_name = 537223
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 3800000
refire_delay = 2.680000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_c_mortar04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_g_mortar02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = red_mortar_explosion02Small
const_effect = rb_hmortar07small_drive
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537226
ids_info = 537255
ammo_limit = 300
lootable = false

[Gun]
nickname = donat_g_mortar02
ids_name = 537225
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 700000
refire_delay = 4
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_g_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_nightmare_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 5000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = nightmare01_proj
lifetime = 1.05
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537228
ids_info = 537254
ammo_limit = 10000
lootable = false

[Gun]
nickname = donat_nightmare_gunboat_turret01
ids_name = 537227
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6249
refire_delay = 0.500000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_nightmare_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = donat_nightmare_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 15000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = nightmare02_proj
lifetime = 2.60
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537230
ids_info = 537253
ammo_limit = 10000
lootable = false

[Gun]
nickname = donat_nightmare_cruiser_turret01
ids_name = 537229
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 24999
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_nightmare_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_nightmare_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = nightmare03_proj
lifetime = 3.60
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537232
ids_info = 537252
ammo_limit = 10000
lootable = false

[Gun]
nickname = donat_nightmare_battleship_turret01
ids_name = 537231
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 49999
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_nightmare_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py22_nightmare_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 5200
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 1.05
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537234
ids_info = 537261
ammo_limit = 10000
lootable = false

[Gun]
nickname = py22_nightmare_gunboat_turret01
ids_name = 537233
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 4686.75
refire_delay = 0.500000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_nightmare_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Munition]
nickname = py22_nightmare_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 15400
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 2.60
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537236
ids_info = 537260
ammo_limit = 10000
lootable = false

[Gun]
nickname = py22_nightmare_cruiser_turret01
ids_name = 537235
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 18748.50
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_nightmare_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py22_nightmare_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 25400
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 3.60
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537238
ids_info = 537259
ammo_limit = 10000
lootable = false

[Gun]
nickname = py22_nightmare_battleship_turret01
ids_name = 537237
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 37499.25
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_nightmare_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_enot_gun_mark01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1700
energy_damage = 800
one_shot_sound = fighter_shot1
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537241
ids_info = 537251
ammo_limit = 5000
lootable = false

[Gun]
nickname = donat_enot_gun_mark01
ids_name = 537239
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 240
refire_delay = 0.400000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_enot_gun_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_enot_gun_mark02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 2300
energy_damage = 1050
one_shot_sound = fighter_shot1
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537241
ids_info = 537250
ammo_limit = 5000
lootable = false

[Gun]
nickname = donat_enot_gun_mark02
ids_name = 537239
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.400000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_enot_gun_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_enot_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1900
energy_damage = 1050
one_shot_sound = fighter_shot1
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537241
ids_info = 537250
ammo_limit = 5000
lootable = false

[Gun]
nickname = donat_enot_turret01
ids_name = 537240
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 300
refire_delay = 0.400000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_enot_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_werewolf_gun_mark01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 4200
energy_damage = 2000
one_shot_sound = fighter_shot1
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.65
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537244
ids_info = 537249
ammo_limit = 1000
lootable = false

[Gun]
nickname = donat_werewolf_gun_mark01
ids_name = 537242
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 800
refire_delay = 1.000000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_werewolf_gun_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_werewolf_gun_mark02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 5700
energy_damage = 2625
one_shot_sound = fighter_shot1
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.65
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537244
ids_info = 537248
ammo_limit = 1000
lootable = false

[Gun]
nickname = donat_werewolf_gun_mark02
ids_name = 537242
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1000
refire_delay = 1.000000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_werewolf_gun_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_werewolf_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 5700
energy_damage = 2625
one_shot_sound = fighter_shot1
munition_hit_effect = ci_tachyon_02_impact
const_effect = ci_tachyon_02_proj
lifetime = 0.65
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537244
ids_info = 537248
ammo_limit = 1000
lootable = false

[Gun]
nickname = donat_werewolf_turret01
ids_name = 537243
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 1000
refire_delay = 1.000000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = ci_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_werewolf_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_bomber_gun04_ammo
ids_name = 537246
ids_info = 537247
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 10
hull_damage = 30300
energy_damage = 16650
one_shot_sound = fire_tachyon3
munition_hit_effect = bomber_01_impact
const_effect = pi_tachyon_02_proj
lifetime = 2.834
force_gun_ori = false
mass = 1
volume = 0.000
ammo_limit = 1000
lootable = false

[Gun]
nickname = donat_bomber_gun04
ids_name = 537245
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 1000
refire_delay = 1.000000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 20.000000
flash_particle_name = pi_tachyon_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_bomber_gun04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = secret_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1660000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = red_mortar_explosion02
const_effect = rb_hmortar03_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000
units_per_container = 10
ids_name = 537270
ids_info = 537267
ammo_limit = 300

[Gun]
nickname = secret_b_mortar01
ids_name = 537264
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6200000
refire_delay = 2.680000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = secret_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1070000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = red_mortar_explosion02Medium
const_effect = rb_hmortar07small_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000
units_per_container = 10
ids_name = 537271
ids_info = 537268
ammo_limit = 300

[Gun]
nickname = secret_c_mortar01
ids_name = 537265
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 3800000
refire_delay = 2.680000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = secret_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 630000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = red_mortar_explosion02Small
const_effect = rb_hmortar07small_drive
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000
units_per_container = 10
ids_name = 537272
ids_info = 537269
ammo_limit = 300

[Gun]
nickname = secret_g_mortar01
ids_name = 537266
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 700000
refire_delay = 4
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = secret_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Motor]
nickname = py23_Chaos_t01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py23_Chaos_t01_explosion
effect = Big_explosion01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py23_Chaos_t01_ammo
explosion_arch = py23_Chaos_t01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py23_Chaos_t01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537279
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py23_Chaos_t01
ids_name = 537279
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 11700000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py23_Chaos_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_b_dmg-500_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_b_dmg-500_torpedo01_explosion
effect = Big_explosion02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9900000
energy_damage = 0
impulse = 10000
critical_hit = 35, 1.02

[Munition]
nickname = donat_b_dmg-500_torpedo01_ammo
explosion_arch = donat_b_dmg-500_torpedo01_explosion
loot_appearance = ammo_crate
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_b_dmg-500_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537284
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 100
lootable = false

[Gun]
nickname = donat_b_dmg-500_torpedo01
ids_name = 537281
ids_info = 528672
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10400000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = donat_b_dmg-500_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_c_dmg-500_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_c_dmg-500_torpedo01_explosion
effect = Big_explosion02Mediumn
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 7900000
energy_damage = 0
impulse = 10000
critical_hit = 35, 1.02

[Munition]
nickname = donat_c_dmg-500_torpedo01_ammo
explosion_arch = donat_c_dmg-500_torpedo01_explosion
loot_appearance = ammo_crate
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_c_dmg-500_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537285
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 100
lootable = false

[Gun]
nickname = donat_c_dmg-500_torpedo01
ids_name = 537282
ids_info = 528674
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7200000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = donat_c_dmg-500_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_g_dmg-500_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_g_dmg-500_torpedo01_explosion
effect = Big_explosion02Mediumn
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 2500000
energy_damage = 0
impulse = 10000
critical_hit = 35, 1.02

[Munition]
nickname = donat_g_dmg-500_torpedo01_ammo
explosion_arch = donat_g_dmg-500_torpedo01_explosion
loot_appearance = ammo_crate
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_g_dmg-500_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537286
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 100
lootable = false

[Gun]
nickname = donat_g_dmg-500_torpedo01
ids_name = 537283
ids_info = 528676
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1440000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = donat_g_dmg-500_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py22_b_dmg-500_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py22_b_dmg-500_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000
critical_hit = 35, 1.02

[Munition]
nickname = py22_b_dmg-500_torpedo01_ammo
explosion_arch = py22_b_dmg-500_torpedo01_explosion
loot_appearance = ammo_crate
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py22_b_dmg-500_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537291
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 100
lootable = false

[Gun]
nickname = py22_b_dmg-500_torpedo01
ids_name = 537290
ids_info = 528678
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9360000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py22_b_dmg-500_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_b_dmg-500_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_b_dmg-500_torpedo02_explosion
effect = Big_explosion02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 4950000
energy_damage = 0
impulse = 10000
critical_hit = 35, 1.02

[Munition]
nickname = donat_b_dmg-500_torpedo02_ammo
explosion_arch = donat_b_dmg-500_torpedo02_explosion
loot_appearance = ammo_crate
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_b_dmg-500_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537284
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200
lootable = false

[Gun]
nickname = donat_b_dmg-500_torpedo02
ids_name = 537293
ids_info = 528673
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5200000
refire_delay = 8.000001
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = donat_b_dmg-500_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_c_dmg-500_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_c_dmg-500_torpedo02_explosion
effect = Big_explosion02Mediumn
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 3950000
energy_damage = 0
impulse = 10000
critical_hit = 35, 1.02

[Munition]
nickname = donat_c_dmg-500_torpedo02_ammo
explosion_arch = donat_c_dmg-500_torpedo02_explosion
loot_appearance = ammo_crate
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_c_dmg-500_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537285
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200
lootable = false

[Gun]
nickname = donat_c_dmg-500_torpedo02
ids_name = 537294
ids_info = 528675
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 3600000
refire_delay = 8.000001
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = donat_c_dmg-500_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = donat_g_dmg-500_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_g_dmg-500_torpedo02_explosion
effect = Big_explosion02Mediumn
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 1250000
energy_damage = 0
impulse = 10000
critical_hit = 35, 1.02

[Munition]
nickname = donat_g_dmg-500_torpedo02_ammo
explosion_arch = donat_g_dmg-500_torpedo02_explosion
loot_appearance = ammo_crate
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_g_dmg-500_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537286
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200
lootable = false

[Gun]
nickname = donat_g_dmg-500_torpedo02
ids_name = 537295
ids_info = 528677
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 720000
refire_delay = 8.000001
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = donat_g_dmg-500_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Vossk_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = Vossk_missile01_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 14000
energy_damage = 0
impulse = 0

[Munition]
nickname = Vossk_missile01_ammo
explosion_arch = Vossk_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = Vossk_missile01_motor
force_gun_ori = false
const_effect = green_missile_drive ;rh_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 537297
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 100

[Gun]
nickname = Vossk_missile01
ids_name = 537296
ids_info = 528532
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = Vossk_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_pro_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75000
energy_damage = 37500
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_pro_cruiser_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.500000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_pro_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = npc_pro_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_pro_battleship_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 120000
refire_delay = 0.500000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_pro_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = npc_pro_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 25000
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = bounty_gunboat_maingun
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_pro_gunboat_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 60000
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_pro_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = npc_zer_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75000
energy_damage = 37500
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship07_proj
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_zer_cruiser_turret01
ids_name = 537158
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.500000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_zer_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Motor]
nickname = npc_Brutalisk_Cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = npc_Brutalisk_Cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 2000000
energy_damage = 0
impulse = 10000

[Munition]
nickname = npc_Brutalisk_Cruiser_torpedo01_ammo
explosion_arch = npc_Brutalisk_Cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_Brutalisk_Cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5700
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537142
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = npc_Brutalisk_Cruiser_torpedo01
ids_name = 537142
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = npc_Brutalisk_Cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = npc_zer_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship07_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_zer_battleship_turret01
ids_name = 537158
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 120000
refire_delay = 0.500000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_zer_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Motor]
nickname = npc_Leviathan_Battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = npc_Leviathan_Battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 4000000
energy_damage = 0
impulse = 10000

[Munition]
nickname = npc_Leviathan_Battleship_torpedo01_ammo
explosion_arch = npc_Leviathan_Battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_Leviathan_Battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6700
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537137
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = npc_Leviathan_Battleship_torpedo01
ids_name = 537137
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = npc_Leviathan_Battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = npc_zer_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 25000
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = monkeys_gunboat_maingun_orange
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_zer_gunboat_turret01
ids_name = 537158
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 60000
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_zer_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Motor]
nickname = npc_Ultralisk_gunboat_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = npc_Ultralisk_gunboat_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 190000
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_Ultralisk_gunboat_torpedo01_ammo
explosion_arch = npc_Ultralisk_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_Ultralisk_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537148
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = npc_Ultralisk_gunboat_torpedo01
ids_name = 537148
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 614038
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = npc_Ultralisk_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = npc_ter_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75000
energy_damage = 37500
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = ou_capgun_primary_red_proj
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_ter_cruiser_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.500000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_ter_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = npc_Hyperion_cruiser_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 4.0
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Hyperion_cruiser_gun
ids_name = 537128
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 4000000
refire_delay = 8
muzzle_velocity = 1500
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Hyperion_cruiser_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = npc_Pallant_Battleship_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = npc_Pallant_Battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 425000
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_Pallant_Battleship_missile01_ammo
explosion_arch = npc_Pallant_Battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_Pallant_Battleship_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5200
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537133
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = npc_Pallant_Battleship_missile01
ids_name = 537133
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1600000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = npc_Pallant_Battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = npc_Pallant_Battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = npc_Pallant_Battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 830000
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_Pallant_Battleship_torpedo01_ammo
explosion_arch = npc_Pallant_Battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_Pallant_Battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6200
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537132
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = npc_Pallant_Battleship_torpedo01
ids_name = 537132
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3400000
refire_delay = 6
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = npc_Pallant_Battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = npc_Pallant_Battleship_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90000
energy_damage = 0
one_shot_sound = heavy_shoot1
munition_hit_effect = pi_photon_01_impact
const_effect = Pallant_proj
lifetime = 3.7
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Pallant_Battleship_gun01
ids_name = 537131
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 300000
refire_delay = 0.134000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Pallant_Battleship_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = npc_ter_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = ou_capgun_primary_red_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_ter_battleship_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 120000
refire_delay = 0.500000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_ter_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = npc_Bonecrusher_Gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = razor_proj_red
lifetime = 4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Bonecrusher_Gun01
ids_name = 537120
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 230000
refire_delay = 2
muzzle_velocity = 600
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Bonecrusher_Gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = npc_ter_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 25000
one_shot_sound = fire_pulse4
munition_hit_effect = li_capgun_01_impact
const_effect = outcast_cruiser_red_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_ter_gunboat_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 60000
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_ter_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
[LOD]
obj = Root
LODranges = 0, 1600
[LOD]
obj = barrel
LODranges = 0, 1500

[Munition]
nickname = Cronus_fighter_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500
energy_damage = 0
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2710
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Cronus_fighter_laser
ids_name = 536139
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Cronus_fighter_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Typhon_fighter_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.2710
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Typhon_fighter_laser
ids_name = 536139
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Typhon_fighter_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Build_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12420
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = b_battleship_proj01
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Build_battleship_turret02
ids_name = 537301
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret05_white_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_white
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_battleship_turret05_white
ids_name = 537302
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret05_white_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret05_red_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_red
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_battleship_turret05_red
ids_name = 537302
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret05_red_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret05_yellow_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_yellow
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_battleship_turret05_yellow
ids_name = 537302
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret05_yellow_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret05_orange_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_orange
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_battleship_turret05_orange
ids_name = 537302
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret05_orange_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret05_green_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_green
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_battleship_turret05_green
ids_name = 537302
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret05_green_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret05_blue_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_blue
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_battleship_turret05_blue
ids_name = 537302
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret05_blue_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_battleship_turret05_purple_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_purple
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_battleship_turret05_purple
ids_name = 537302
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_battleship_turret05_purple_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py19_flak_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2450
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py19_flak_gun01
ids_name = 537303
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_10
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 225
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py19_flak_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = donat_imp_b_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 1200000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion03
const_effect = cruiser_mortar06_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_imp_b_mortar02
ids_name = 537305
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_imp_b_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_imp_c_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 780000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion04
const_effect = cruiser_mortar06_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_imp_c_mortar02
ids_name = 537306
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_imp_c_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = ds_imp_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 1050000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = red_mortar_explosion01
const_effect = npc_cruiser_mortar06_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ds_imp_b_mortar01
ids_name = 537307
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ds_imp_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py22_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14200
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_green
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_battleship_turret03
ids_name = 537304
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 26250
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py3_imp_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 1245000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion03
const_effect = yamato_battleship_proj_02 ;cruiser_mortar06_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py3_imp_b_mortar01
ids_name = 537308
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2790000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py3_imp_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_large_battleship_mortar05_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 3744000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = purple_mortar_explosion01
const_effect = l_battleship_proj
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537310
ids_info = 537311
ammo_limit = 300
lootable = false

[Gun]
nickname = donat_large_battleship_mortar05
ids_name = 537309
ids_info = 528539
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 9500000
refire_delay = 4
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = l_battleship_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_large_battleship_mortar05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_small_battleship_turret04_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 46800
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = S_capship_proj_01
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537313
ids_info = 537314
ammo_limit = 7000
lootable = false

[Gun]
nickname = donat_small_battleship_turret04
ids_name = 537312
ids_info = 528540
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.665000
muzzle_velocity = 3000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_small_battleship_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_large_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 109200
energy_damage = 0
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = L_capship_proj_01
lifetime = 4.00
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537316
ids_info = 537317
ammo_limit = 7000
lootable = false

[Gun]
nickname = donat_large_battleship_turret03
ids_name = 537315
ids_info = 528541
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 90000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_large_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_l_heavy_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 299000
energy_damage = 0
one_shot_sound = fire_nova
munition_hit_effect = li_mk1_impact
const_effect = green_cap_gun_proj
lifetime = 6.143
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537319
ids_info = 537320
ammo_limit = 7000
lootable = false

[Gun]
nickname = donat_l_heavy_battleship_turret02
ids_name = 537318
ids_info = 528542
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 250000
refire_delay = 1
muzzle_velocity = 700
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_l_heavy_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Sucker_Punch_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = L_capship_proj_02
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537323
ids_info = 531061 ;537325
ammo_limit = 10000
units_per_container = 10000
lootable = true

[Gun]
nickname = Sucker_Punch_battleship_turret01
ids_name = 537321
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sucker_Punch_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Munition]
nickname = Sucker_Punch_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = red_mortar_explosion02
const_effect = rb_hmortar03_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537324
ids_info = 537326
ammo_limit = 300
lootable = false

[Gun]
nickname = Sucker_Punch_battleship_mortar01
ids_name = 537322
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4650000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sucker_Punch_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = liner_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ku_capgun_01_impact
const_effect = L_capship_proj_02
lifetime = 1.667000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = liner_turret01
ids_name = 263522
ids_info = 264522
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.330000
muzzle_velocity = 1500
toughness = 1.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = liner_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true

[Munition]
nickname = donat_large_battleship_mortar06_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1872000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = purple_mortar_explosion01
const_effect = l_battleship_proj
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537328
ids_info = 537329
ammo_limit = 300
lootable = false

[Gun]
nickname = donat_large_battleship_mortar06
ids_name = 537327
ids_info = 528543
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 4750000
refire_delay = 2
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = l_battleship_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_large_battleship_mortar06_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Explosion]
nickname = Sanctum_battleship_mine_explosion
effect = gf_capital_explode_blue2_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Sanctum_battleship_mine_ammo
explosion_arch = Sanctum_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Sanctum_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Sanctum_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Tetatron_battleship_mine_explosion
effect = gf_capital_explode_orange_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1500000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Tetatron_battleship_mine_ammo
explosion_arch = Tetatron_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Tetatron_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Tetatron_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Tetatron_Gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000000
energy_damage = 600000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 9.0
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Tetatron_Gun01
ids_name = 537334
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 7000000
refire_delay = 6
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Tetatron_Gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = Tetatron_Gun01A_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 6800000
energy_damage = 1020000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 9.0
force_gun_ori = true
mass = 1
volume = 0.000000
ids_name = 537335
ids_info = 537336
ammo_limit = 300
lootable = false

[Gun]
nickname = Tetatron_Gun01A
ids_name = 537334
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 7000000
refire_delay = 6
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Tetatron_Gun01A_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = mining_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = fire_turret
munition_hit_effect = mining01_impact
const_effect = mining01_proj
lifetime = 0.4167
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mining_turret01
ids_name = 537340
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 1
refire_delay = 0.500000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = mining01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mining_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = mining_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = fire_turret
munition_hit_effect = mining01_impact
const_effect = mining01_proj
lifetime = 0.6251
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mining_turret02
ids_name = 537341
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 1
refire_delay = 0.450000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = mining01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mining_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = donat_mining_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = fire_turret
munition_hit_effect = mining01_impact
const_effect = mining01_proj
lifetime = 0.7292
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_mining_turret01
ids_name = 537343
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 1
refire_delay = 0.333000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = mining01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_mining_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = py20_Chaos_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py20_Chaos_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py20_Chaos_torpedo01_ammo
explosion_arch = py20_Chaos_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py20_Chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537348
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py20_Chaos_torpedo01
ids_name = 537348
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 11700000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py20_Chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = xeno_l_heavy_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 304000
energy_damage = 0
one_shot_sound = fire_nova
munition_hit_effect = li_mk1_impact
const_effect = green_cap_gun_proj
lifetime = 6.143
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537350
ids_info = 537354
ammo_limit = 7000
lootable = false

[Gun]
nickname = xeno_l_heavy_battleship_turret01
ids_name = 537349
ids_info = 528340
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 225000
refire_delay = 1
muzzle_velocity = 700
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xeno_l_heavy_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Explosion]
nickname = Favorite_battleship_mine_explosion
effect = rebirth_mine_ex05cap
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 4000000
energy_damage = 0
impulse = 10000
critical_hit = 40, 1.3

[Mine]
nickname = Favorite_battleship_mine_ammo
explosion_arch = Favorite_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 3000
top_speed = 150
acceleration = 200
const_effect = rebirth_mine05cap
LODranges = 0, 5000

[MineDropper]
nickname = Favorite_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Favorite_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = xeno_l_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = xeno_l_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 6050000
energy_damage = 0
impulse = 0

[Munition]
nickname = xeno_l_battleship_torpedo01_ammo
explosion_arch = xeno_l_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = xeno_l_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537365
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = xeno_l_battleship_torpedo01
ids_name = 537365
ids_info = 528579
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 9270000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = xeno_l_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = xeno_small_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 48800
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = S_capship_proj_01
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537368
ids_info = 537367
ammo_limit = 7000
lootable = false

[Gun]
nickname = xeno_small_battleship_turret01
ids_name = 537366
ids_info = 528580
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 67500
refire_delay = 0.665000
muzzle_velocity = 3000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xeno_small_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 3000
[LOD]
obj = barrel
LODranges = 0, 3000

[Motor]
nickname = py23_cruise_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py23_cruise_disruptor01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py23_cruise_disruptor01_ammo
explosion_arch = py23_cruise_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py23_cruise_disruptor01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537370
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py23_cruise_disruptor01
ids_name = 537370
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py23_cruise_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = NORMANDRY_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = NORMANDRY_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = NORMANDRY_battleship_torpedo01_ammo
explosion_arch = NORMANDRY_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = NORMANDRY_battleship_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537372
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = NORMANDRY_battleship_torpedo01
ids_name = 537372
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1575000
refire_delay = 3
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = NORMANDRY_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = kgb_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kgb_b_mortar01
ids_name = 537376
ids_info = 526927
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13410000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kgb_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = transport_defender_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1666
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_capgun_01_impact
const_effect = br_capgun_01_proj
lifetime = 1.667000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = transport_defender_turret02
ids_name = 537377
ids_info = 0
DA_archetype = equipment\models\turret\utility_turret01.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 151
refire_delay = 0.500000
muzzle_velocity = 1200
toughness = 1.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = transport_defender_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true

[Munition]
nickname = yamato_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_02
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = yamato_H_turret01
ids_name = 537379
ids_info = 528590
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = yamato_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = yamato_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_02
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = yamato_H_turret02
ids_name = 537380
ids_info = 528591
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = yamato_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = m_corvette_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_corvette_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_corvette_missile01_ammo
explosion_arch = m_corvette_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_corvette_missile01_motor
force_gun_ori = false
const_effect = li_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537382
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_corvette_missile01
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 150000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_corvette_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 75

[Motor]
nickname = m_corvette_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_corvette_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 120000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_corvette_torpedo01_ammo
explosion_arch = m_corvette_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_corvette_torpedo01_motor
force_gun_ori = false
const_effect = li_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 537383
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_corvette_torpedo01
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 150000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_corvette_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 75

[Munition]
nickname = donat_H_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red-white_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret01
ids_name = 537388
ids_info = 528592
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red-white_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret02
ids_name = 537389
ids_info = 528593
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = yamato_H_turret01T_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 33333.3
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_02
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = yamato_H_turret01T
ids_name = 537379
ids_info = 528590
DA_archetype = equipment\models\turret\New\yamato_turret1.cmp
material_library = equipment\models\turret\New\yamato_turret1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20625
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = yamato_H_turret01T_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = yamato_H_turret02T_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_02
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = yamato_H_turret02T
ids_name = 537380
ids_info = 528591
DA_archetype = equipment\models\turret\New\yamato_turret1.cmp
material_library = equipment\models\turret\New\yamato_turret1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 20625
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = yamato_H_turret02T_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py23_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_special3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = py23_battleship_proj_02
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py23_H_turret01
ids_name = 537390
ids_info = 528594
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py3_b_mortar02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = red_mortar_explosion02
const_effect = yamato_battleship_proj_02 ;rb_hmortar03_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537393
ids_info = 537326
ammo_limit = 300
lootable = false

[Gun]
nickname = py3_b_mortar02
ids_name = 537392
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4185000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py3_b_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = Yamato_turret_decor01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_01
lifetime = 3.0
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Yamato_turret_decor01
ids_name = 537394
ids_info = 0
DA_archetype = equipment\models\turret\New\yamato_turret1.cmp
material_library = equipment\models\turret\New\yamato_turret1.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 1
refire_delay = 3
muzzle_velocity = 1000
toughness = 20
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Yamato_turret_decor01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3500

[Munition]
nickname = PY23_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = PY23_sound01
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = PY23_sound01
ids_name = 537053
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 9
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = PY23_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = kgb_Heavy_turret_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 165000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = rh_mk1_impact
const_effect = d_battleship_proj01_orange
lifetime = 5.715
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = kgb_Heavy_turret_battleship01
ids_name = 537406
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 202500
refire_delay = 1
muzzle_velocity = 700
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kgb_Heavy_turret_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
dispersion_angle = 0.3
LODranges = 0, 3000

[Munition]
nickname = kgb_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27400
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship07_proj
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kgb_battleship_turret01
ids_name = 537408
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kgb_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = kgb_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14200
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_blue
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kgb_battleship_turret02
ids_name = 537407
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 26250
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kgb_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py17_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 115000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = secret_battleship06_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py17_H_turret01
ids_name = 537415
ids_info = 528604
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py17_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py17_mortar_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet4_impact
const_effect = rb_hmortar03_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py17_mortar_battleship01
ids_name = 537416
ids_info = 529544
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13410000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py17_mortar_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Uroboros_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Uroboros_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = Uroboros_battleship_torpedo01_ammo
explosion_arch = Uroboros_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Uroboros_battleship_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537417
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Uroboros_battleship_torpedo01
ids_name = 537417
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1575000
refire_delay = 3
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = Uroboros_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = donat_H_battleship_turret01_orange_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_orange_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret01_orange
ids_name = 537388
ids_info = 528592
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret01_orange_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret02_orange_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_orange_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret02_orange
ids_name = 537389
ids_info = 528593
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret02_orange_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret01_red_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret01_red
ids_name = 537388
ids_info = 528592
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret01_red_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret02_red_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret02_red
ids_name = 537389
ids_info = 528593
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret02_red_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret01_blue_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_blue_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret01_blue
ids_name = 537388
ids_info = 528592
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret01_blue_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret02_blue_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_blue_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret02_blue
ids_name = 537389
ids_info = 528593
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret02_blue_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret01_yellow_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_yellow_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret01_yellow
ids_name = 537388
ids_info = 528592
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret01_yellow_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret02_yellow_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_yellow_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret02_yellow
ids_name = 537389
ids_info = 528593
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret02_yellow_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret01_green_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_green_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret01_green
ids_name = 537388
ids_info = 528592
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret01_green_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret02_green_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_green_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret02_green
ids_name = 537389
ids_info = 528593
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret02_green_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret01_white_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_white_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret01_white
ids_name = 537388
ids_info = 528592
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret01_white_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = donat_H_battleship_turret02_white_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_white_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_battleship_turret02_white
ids_name = 537389
ids_info = 528593
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 82500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_battleship_turret02_white_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = missile_frigate_missile02_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 200000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile02_ammo
explosion_arch = missile_frigate_missile02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_missile02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile02
ids_name = 535439
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 520000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = missile_frigate_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2
;dispersion_angle = 50

[Motor]
nickname = missile_frigate_torpedo02_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo02_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo02_ammo
explosion_arch = missile_frigate_torpedo02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_torpedo02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo02
ids_name = 535440
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 520000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2
;dispersion_angle = 50

[Motor]
nickname = m_corvette_missile02_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_corvette_missile02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 140000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_corvette_missile02_ammo
explosion_arch = m_corvette_missile02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_corvette_missile02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537382
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_corvette_missile02
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 300000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_corvette_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_corvette_torpedo02_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_corvette_torpedo02_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 280000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_corvette_torpedo02_ammo
explosion_arch = m_corvette_torpedo02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_corvette_torpedo02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 537383
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_corvette_torpedo02
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 300000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_corvette_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_missile02_n_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile02_n_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 200000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile02_n_ammo
explosion_arch = missile_frigate_missile02_n_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_missile02_n_motor
force_gun_ori = false
const_effect = pi_missile02_drive ;yellow_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile02_n
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 520000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = missile_frigate_missile02_n_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_torpedo02_n_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo02_n_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo02_n_ammo
explosion_arch = missile_frigate_torpedo02_n_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_torpedo02_n_motor
force_gun_ori = false
const_effect = pi_missile02_drive ;yellow_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo02_n
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 520000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo02_n_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = special_wild_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 929.100012
energy_damage = 0
one_shot_sound = fire_no_torpedo
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_wild_gun01
ids_name = 537421
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 6
refire_delay = 0.250000
muzzle_velocity = 1016.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_wild_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_wild_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1227.100012
energy_damage = 0
one_shot_sound = fire_no_torpedo
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_wild_gun02
ids_name = 537422
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 6
refire_delay = 0.330000
muzzle_velocity = 1016.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_wild_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_wild_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3736.100012
energy_damage = 0
one_shot_sound = fire_no_torpedo
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_wild_gun03
ids_name = 537422
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
material_library = Equipment\models\weapons\no_laser.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 6
refire_delay = 1.0
muzzle_velocity = 1016.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_wild_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_wild_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1227.100012
energy_damage = 0
one_shot_sound = fire_no_torpedo
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_wild_turret01
ids_name = 537423
ids_info = 0
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 6
refire_delay = 0.330000
muzzle_velocity = 1016.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_wild_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_wild_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 929.100012
energy_damage = 0
one_shot_sound = fire_no_torpedo
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_wild_turret02
ids_name = 537423
ids_info = 0
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 6
refire_delay = 0.250000
muzzle_velocity = 1016.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_wild_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_wild_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3736.100012
energy_damage = 0
one_shot_sound = fire_no_torpedo
munition_hit_effect = no_gun01_rank01_impact
const_effect = no_gun01_rank01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_wild_turret03
ids_name = 537423
ids_info = 0
DA_archetype = Equipment\models\weapons\nogun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 6
refire_delay = 1.0
muzzle_velocity = 1016.299988
use_animation = Sc_fire
toughness = 25.400000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_wild_turret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = py22_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 115000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = hu_bomber_gun02_impact
const_effect = secret_battleship05_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_H_turret01
ids_name = 537424
ids_info = 528612
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = cruise_disruptor_Sinister01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_Sinister01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 500
impulse = 0

[Munition]
nickname = cruise_disruptor_Sinister01_ammo
explosion_arch = cruise_disruptor_Sinister01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_Sinister01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_Sinister01
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_Sinister01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Sinister_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = sinister01_proj ;pe2_capgun_primary_red_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_gun01
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Sinister_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact ;rb_hmortar03_impact
const_effect = rb_hmortar07_drive ;rb_hmortar03_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_mortar01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Munition]
nickname = py17_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 125000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = secret_battleship06_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py17_H_turret02
ids_name = 537426
ids_info = 528615
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py17_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py17_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 930000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py17_b_mortar01
ids_name = 537427
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2790000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py17_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py17_imp_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 1245000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py17_imp_b_mortar01
ids_name = 537428
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2790000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py17_imp_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py9_H_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_blue_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py9_H_battleship_turret01
ids_name = 537429
ids_info = 528620
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py9_H_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py9_b_dmg-500_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py9_b_dmg-500_torpedo01_explosion
effect = Big_explosion02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000
critical_hit = 35, 1.02

[Munition]
nickname = py9_b_dmg-500_torpedo01_ammo
explosion_arch = py9_b_dmg-500_torpedo01_explosion
loot_appearance = ammo_crate
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py9_b_dmg-500_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537431
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 100
lootable = false

[Gun]
nickname = py9_b_dmg-500_torpedo01
ids_name = 537430
ids_info = 528679
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9360000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py9_b_dmg-500_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = kgb_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = hu_bomber_gun02_impact
const_effect = secondary_battleship_orange_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kgb_H_turret01
ids_name = 537437
ids_info = 528624
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kgb_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = kgb_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = kgb_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 50000
energy_damage = 0
impulse = 5000

[Munition]
nickname = kgb_battleship_flak_turret01_ammo
explosion_arch = kgb_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = kgb_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = kgb_battleship_flak_turret01
ids_name = 537438
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
;DA_archetype = equipment\models\turret\z_bs_flak.cmp
;material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 350000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kgb_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = py26_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27400
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_nova_proj
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_battleship_turret01
ids_name = 537441
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py26_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 330000
energy_damage = 0
one_shot_sound = g_mortar_shot1
munition_hit_effect = g_mortar_explosion01
const_effect = g_mortar01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_g_mortar01
ids_name = 537442
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 315000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Motor]
nickname = py26_Chaos_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py26_Chaos_cruiser_torpedo01_explosion
effect = explosion_heavy_torpedo3
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 7950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py26_Chaos_cruiser_torpedo01_ammo
explosion_arch = py26_Chaos_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py26_Chaos_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537443
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py26_Chaos_cruiser_torpedo01
ids_name = 537443
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 8100000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py26_Chaos_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Sinister_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_gun02
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Sinister_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_mortar02
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_mortar02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Munition]
nickname = py26_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = g_mortar_explosion01
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_c_mortar01
ids_name = 537450
ids_info = 529518
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 3600000
refire_delay = 2
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = py26_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 17400
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_nova_proj
lifetime = 2.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_cruiser_turret01
ids_name = 537451
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 45000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = PY26_c_hellboy_launcher01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = PY26_c_hellboy_launcher01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 11000
energy_damage = 5500
impulse = 50

[Munition]
nickname = PY26_c_hellboy_launcher01_ammo
explosion_arch = PY26_c_hellboy_launcher01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = PY26_c_hellboy_launcher01_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537452
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = PY26_c_hellboy_launcher01
ids_name = 537452
ids_info = 528635
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small.cmp
material_library = equipment\models\TURRET\New\hellboy_launcher.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 157500
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = PY26_c_hellboy_launcher01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 3

[Motor]
nickname = py26_cruise_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py26_cruise_disruptor01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py26_cruise_disruptor01_ammo
explosion_arch = py26_cruise_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py26_cruise_disruptor01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537458
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py26_cruise_disruptor01
ids_name = 537458
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py26_cruise_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py22_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py22_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 20000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = py22_battleship_flak_cassette_turret01_ammo
explosion_arch = py22_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = py22_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537462
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py22_battleship_flak_cassette_turret01
ids_name = 537462
ids_info = 528637
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 105000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = py22_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = donat_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 36000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = donat_battleship_flak_cassette_turret01_ammo
explosion_arch = donat_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = donat_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537463
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_battleship_flak_cassette_turret01
ids_name = 537463
ids_info = 528638
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 233333
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = donat_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = donat_battleship_flak_cassette_turret02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = donat_battleship_flak_cassette_turret02_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 18000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = donat_battleship_flak_cassette_turret02_ammo
explosion_arch = donat_battleship_flak_cassette_turret02_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = donat_battleship_flak_cassette_turret02_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537464
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = donat_battleship_flak_cassette_turret02
ids_name = 537464
ids_info = 528639
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 116666
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = donat_battleship_flak_cassette_turret02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = victory2_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = victory2_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = victory2_battleship_torpedo01_ammo
explosion_arch = victory2_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = victory2_battleship_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = victory2_battleship_torpedo01
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1575000
refire_delay = 3
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = victory2_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = py26_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py26_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 3550000
energy_damage = 0
impulse = 0

[Munition]
nickname = py26_cruiser_torpedo01_ammo
explosion_arch = py26_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py26_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536891
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py26_cruiser_torpedo01
ids_name = 536891
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5040000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = py26_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Santa_Claus_gun02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Santa_Claus_gun02_explosion
effect = rb_hmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 750
hull_damage = 10000
energy_damage = 5000000
impulse = 1000000

[Munition]
nickname = Santa_Claus_gun02_ammo
explosion_arch = Santa_Claus_gun02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_capship_forward_gun_new
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Santa_Claus_gun02_motor
force_gun_ori = false
const_effect = rb_hmortar01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 35
max_angular_velocity = 0.6
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Santa_Claus_gun02
ids_name = 536070
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1200
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Santa_Claus_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = kgb_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = kgb_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 40000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = kgb_battleship_flak_cassette_turret01_ammo
explosion_arch = kgb_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = kgb_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537462
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = kgb_battleship_flak_cassette_turret01
ids_name = 537470
ids_info = 528646
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 210000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = kgb_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = missile_frigate_missile02_n_yellow_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile02_n_yellow_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 200000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile02_n_yellow_ammo
explosion_arch = missile_frigate_missile02_n_yellow_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_missile02_n_yellow_motor
force_gun_ori = false
const_effect = yellow_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile02_n_yellow
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 520000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = missile_frigate_missile02_n_yellow_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_torpedo02_n_yellow_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo02_n_yellow_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo02_n_yellow_ammo
explosion_arch = missile_frigate_torpedo02_n_yellow_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_torpedo02_n_yellow_motor
force_gun_ori = false
const_effect = yellow_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo02_n_yellow
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 520000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo02_n_yellow_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_missile02_n_purple_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile02_n_purple_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 200000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile02_n_purple_ammo
explosion_arch = missile_frigate_missile02_n_purple_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_missile02_n_purple_motor
force_gun_ori = false
const_effect = purple_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile02_n_purple
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 520000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = missile_frigate_missile02_n_purple_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_torpedo02_n_purple_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo02_n_purple_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo02_n_purple_ammo
explosion_arch = missile_frigate_torpedo02_n_purple_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_torpedo02_n_purple_motor
force_gun_ori = false
const_effect = purple_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo02_n_purple
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 520000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo02_n_purple_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_missile02_n_blue_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile02_n_blue_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1150000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile02_n_blue_ammo
explosion_arch = missile_frigate_missile02_n_blue_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_missile02_n_blue_motor
force_gun_ori = false
const_effect = blue_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile02_n_blue
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = missile_frigate_missile02_n_blue_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_torpedo02_n_blue_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo02_n_blue_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2300000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo02_n_blue_ammo
explosion_arch = missile_frigate_torpedo02_n_blue_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_torpedo02_n_blue_motor
force_gun_ori = false
const_effect = blue_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo02_n_blue
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo02_n_blue_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_missile02_n_boggy_blue_light_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile02_n_boggy_blue_light_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1150000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile02_n_boggy_blue_light_ammo
explosion_arch = missile_frigate_missile02_n_boggy_blue_light_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_missile02_n_boggy_blue_light_motor
force_gun_ori = false
const_effect = boggy_blue_light_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile02_n_boggy_blue_light
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = missile_frigate_missile02_n_boggy_blue_light_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_torpedo02_n_boggy_blue_light_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo02_n_boggy_blue_light_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2300000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo02_n_boggy_blue_light_ammo
explosion_arch = missile_frigate_torpedo02_n_boggy_blue_light_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_torpedo02_n_boggy_blue_light_motor
force_gun_ori = false
const_effect = boggy_blue_light_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo02_n_boggy_blue_light
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo02_n_boggy_blue_light_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_missile02_n_red_blue_light_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile02_n_red_blue_light_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 200000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile02_n_red_blue_light_ammo
explosion_arch = missile_frigate_missile02_n_red_blue_light_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_missile02_n_red_blue_light_motor
force_gun_ori = false
const_effect = red_blue_light_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile02_n_red_blue_light
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 520000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = missile_frigate_missile02_n_red_blue_light_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_torpedo02_n_red_blue_light_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo02_n_red_blue_light_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo02_n_red_blue_light_ammo
explosion_arch = missile_frigate_torpedo02_n_red_blue_light_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_torpedo02_n_red_blue_light_motor
force_gun_ori = false
const_effect = red_blue_light_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo02_n_red_blue_light
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 520000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo02_n_red_blue_light_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_corvette_missile02_boggy_blue_light_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_corvette_missile02_boggy_blue_light_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 595000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_corvette_missile02_boggy_blue_light_ammo
explosion_arch = m_corvette_missile02_boggy_blue_light_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_corvette_missile02_boggy_blue_light_motor
force_gun_ori = false
const_effect = boggy_blue_light_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537382
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_corvette_missile02_boggy_blue_light
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 350000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_corvette_missile02_boggy_blue_light_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_corvette_torpedo02_boggy_blue_light_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_corvette_torpedo02_boggy_blue_light_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1190000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_corvette_torpedo02_boggy_blue_light_ammo
explosion_arch = m_corvette_torpedo02_boggy_blue_light_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_corvette_torpedo02_boggy_blue_light_motor
force_gun_ori = false
const_effect = boggy_blue_light_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 537383
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_corvette_torpedo02_boggy_blue_light
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_corvette_torpedo02_boggy_blue_light_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_missile02_red_blue_light_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile02_red_blue_light_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 200000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile02_red_blue_light_ammo
explosion_arch = missile_frigate_missile02_red_blue_light_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_missile02_red_blue_light_motor
force_gun_ori = false
const_effect = red_blue_light_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile02_red_blue_light
ids_name = 535439
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 520000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = missile_frigate_missile02_red_blue_light_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_torpedo02_red_blue_light_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo02_red_blue_light_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo02_red_blue_light_ammo
explosion_arch = missile_frigate_torpedo02_red_blue_light_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_torpedo02_red_blue_light_motor
force_gun_ori = false
const_effect = red_blue_light_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo02_red_blue_light
ids_name = 535440
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 520000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo02_red_blue_light_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = cruise_disruptor_Police_battleship_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_Police_battleship_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 10
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_Police_battleship_ammo
explosion_arch = cruise_disruptor_Police_battleship_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_Police_battleship_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_Police_battleship
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_Police_battleship_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = police_Chaos_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = police_Chaos_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 7600000
energy_damage = 0
impulse = 0

[Munition]
nickname = police_Chaos_torpedo01_ammo
explosion_arch = police_Chaos_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 56.250000
Motor = police_Chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 1.080670
ids_name = 537494
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = police_Chaos_torpedo01
ids_name = 537494
ids_info = 529374
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1560000
refire_delay = 4
muzzle_velocity = 30
toughness = 58.700001
projectile_archetype = police_Chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = police_Chaos_torpedo02_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = police_Chaos_torpedo02_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 7600000
energy_damage = 0
impulse = 0

[Munition]
nickname = police_Chaos_torpedo02_ammo
explosion_arch = police_Chaos_torpedo02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 56.250000
Motor = police_Chaos_torpedo02_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 1.080670
ids_name = 537495
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = police_Chaos_torpedo02
ids_name = 537495
ids_info = 529374
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1560000
refire_delay = 4
muzzle_velocity = 30
toughness = 58.700001
projectile_archetype = police_Chaos_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = police_Chaos_torpedo03_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = police_Chaos_torpedo03_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 7600000
energy_damage = 0
impulse = 0

[Munition]
nickname = police_Chaos_torpedo03_ammo
explosion_arch = police_Chaos_torpedo03_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 56.250000
Motor = police_Chaos_torpedo03_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 1.080670
ids_name = 537496
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = police_Chaos_torpedo03
ids_name = 537496
ids_info = 529374
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1560000
refire_delay = 4
muzzle_velocity = 30
toughness = 58.700001
projectile_archetype = police_Chaos_torpedo03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = police_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = secondary_battleship_green_proj
lifetime = 1.48
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = police_H_turret01
ids_name = 537497
ids_info = 528652
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = police_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = secondary_battleship_green_proj
lifetime = 1.48
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = police_H_turret02
ids_name = 537498
ids_info = 528653
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = police_H_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = secondary_battleship_green_proj
lifetime = 1.48
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = police_H_turret03
ids_name = 537499
ids_info = 528654
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_H_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = police_hellboy_launcher01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = police_hellboy_launcher01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2300000
energy_damage = 0
impulse = 0

[Munition]
nickname = police_hellboy_launcher01_ammo
explosion_arch = police_hellboy_launcher01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 56.250000
Motor = police_hellboy_launcher01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537500
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = police_hellboy_launcher01
ids_name = 537500
ids_info = 529373
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1560000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = police_hellboy_launcher01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = police_hellboy_launcher02_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = police_hellboy_launcher02_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2300000
energy_damage = 0
impulse = 0

[Munition]
nickname = police_hellboy_launcher02_ammo
explosion_arch = police_hellboy_launcher02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 56.250000
Motor = police_hellboy_launcher02_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537501
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = police_hellboy_launcher02
ids_name = 537501
ids_info = 529373
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1560000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = police_hellboy_launcher02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = police_hellboy_launcher03_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = police_hellboy_launcher03_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2300000
energy_damage = 0
impulse = 0

[Munition]
nickname = police_hellboy_launcher03_ammo
explosion_arch = police_hellboy_launcher03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 56.250000
Motor = police_hellboy_launcher03_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537502
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = police_hellboy_launcher03
ids_name = 537502
ids_info = 529373
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1560000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = police_hellboy_launcher03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = police_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = police_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 40000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = police_battleship_flak_cassette_turret01_ammo
explosion_arch = police_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = police_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537503
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = police_battleship_flak_cassette_turret01
ids_name = 537503
ids_info = 528655
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 210000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = police_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = police_battleship_flak_cassette_turret02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = police_battleship_flak_cassette_turret02_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 40000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = police_battleship_flak_cassette_turret02_ammo
explosion_arch = police_battleship_flak_cassette_turret02_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = police_battleship_flak_cassette_turret02_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537504
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = police_battleship_flak_cassette_turret02
ids_name = 537504
ids_info = 528656
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 210000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = police_battleship_flak_cassette_turret02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = police_battleship_flak_cassette_turret03_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = police_battleship_flak_cassette_turret03_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 40000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = police_battleship_flak_cassette_turret03_ammo
explosion_arch = police_battleship_flak_cassette_turret03_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = police_battleship_flak_cassette_turret03_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537505
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = police_battleship_flak_cassette_turret03
ids_name = 537505
ids_info = 528657
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 210000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = police_battleship_flak_cassette_turret03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = proteus_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sp_bloodhound_lp04_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = proteus_H_turret01
ids_name = 537508
ids_info = 528659
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = proteus_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = proteus_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sp_bloodhound_lp04_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = proteus_H_turret02
ids_name = 537508
ids_info = 528659
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = proteus_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = damage_per_fire_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 546
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_03_impact
const_effect = sp_annihilator_03_proj
lifetime = 0.833900
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = damage_per_fire_gun01
ids_name = 537510
ids_info = 528660
DA_archetype = equipment\models\weapons\hunters_gun.cmp
material_library = equipment\models\weapons\hunters_gun.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 100
power_usage = 111
refire_delay = 0.300000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = sp_bloodhound_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = damage_per_fire_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = damage_per_fire_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 546
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_03_impact
const_effect = sp_annihilator_03_proj
lifetime = 0.833900
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = damage_per_fire_turret01
ids_name = 537509
ids_info = 528660
DA_archetype = equipment\models\weapons\hunters_gun.cmp
material_library = equipment\models\weapons\hunters_gun.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 100
power_usage = 111
refire_delay = 0.300000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = sp_bloodhound_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = damage_per_fire_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Explosion]
nickname = donat_mine02_explosion
effect = pi_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 5000
energy_damage = 12500
impulse = 0
critical_hit = 10, 20

[Mine]
nickname = donat_mine02_ammo
explosion_arch = donat_mine02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 536479
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 150
acceleration = 200
const_effect = pi_mine01

[MineDropper]
nickname = donat_mine02
ids_name = 537513
ids_info = 528662
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_mine02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = special_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = special_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 8000
energy_damage = 0
impulse = 0
critical_hit = 7, 1.5

[Munition]
nickname = special_missile01_ammo
explosion_arch = special_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = special_missile01_motor
force_gun_ori = false
const_effect = boggy_blue_light_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 537515
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = special_missile01
ids_name = 537514
ids_info = 528663
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 500
power_usage = 1500
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 2.400000
projectile_archetype = special_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = special_missile02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = special_missile02_explosion
effect = purple_missile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 6000
energy_damage = 0
impulse = 0
critical_hit = 30, 1.2

[Munition]
nickname = special_missile02_ammo
explosion_arch = special_missile02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = special_missile02_motor
force_gun_ori = false
const_effect = purple_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 537517
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = special_missile02
ids_name = 537516
ids_info = 528664
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 400
power_usage = 900
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 2.400000
projectile_archetype = special_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = build_battleship_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = build_battleship_missile01_explosion
effect = purple_missile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 820000
energy_damage = 0
impulse = 0
critical_hit = 30, 1.05

[Munition]
nickname = build_battleship_missile01_ammo
explosion_arch = build_battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_homing_large
detonation_dist = 6.250000
lifetime = 56.250000
Motor = build_battleship_missile01_motor
force_gun_ori = false
const_effect = purple_missile_drive_large
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537517
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = build_battleship_missile01
ids_name = 537519
ids_info = 528671
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 40000
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = build_battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = SYSTEM_liquidator_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = SYSTEM_liquidator_explosion
effect = rtc_spragueuptunnelexplarge
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 2000
hull_damage = 1000000
energy_damage = 0
impulse = 1000000
critical_hit = 5, 1000

[Munition]
nickname = SYSTEM_liquidator_ammo
loot_appearance = ammo_crate_SYSTEM_liquidator
explosion_arch = SYSTEM_liquidator_explosion
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 1000000
one_shot_sound = fire_torpedo_cv
detonation_dist = 100.000000
lifetime = 56.250000
Motor = SYSTEM_liquidator_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7500
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\megatorpedo.cmp
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537520
ids_info = 528681
mass = 100
volume = 0.000000
ammo_limit = 1

[Gun]
nickname = SYSTEM_liquidator
ids_name = 537520
ids_info = 528680
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1000.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 9000000
power_usage = 15000000
refire_delay = 60
muzzle_velocity = 33.360000
toughness = 60.700001
flash_particle_name = flak_flash_01
projectile_archetype = SYSTEM_liquidator_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ra_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = capship_proj_03
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ra_H_turret01
ids_name = 537523
ids_info = 528686
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ra_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ra_H_turret01B_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = capship_proj_03
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ra_H_turret01B
ids_name = 537523
ids_info = 528686
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ra_H_turret01B_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = ra_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = ra_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 20000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = ra_battleship_flak_cassette_turret01_ammo
explosion_arch = ra_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = ra_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537524
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = ra_battleship_flak_cassette_turret01
ids_name = 537524
ids_info = 528687
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 105000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = ra_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = ra_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = red_mortar_explosion02
const_effect = rb_hmortar03_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537528
ids_info = 537326
ammo_limit = 300
lootable = false

[Gun]
nickname = ra_battleship_mortar01
ids_name = 537527
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4185000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ra_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = cruise_disruptor_valdore_10lvl_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_valdore_10lvl_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_valdore_10lvl_ammo
explosion_arch = cruise_disruptor_valdore_10lvl_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_valdore_10lvl_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_valdore_10lvl
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_valdore_10lvl_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = yamato_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = yamato_cruise_disruptor_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = yamato_cruise_disruptor_ammo
explosion_arch = yamato_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = yamato_cruise_disruptor_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = yamato_cruise_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = yamato_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = heavy_w_p_outpost01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = heavy_w_p_outpost01
ids_name = 263591
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5000.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.500000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = heavy_w_p_outpost01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py3_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py3_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 20000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = py3_battleship_flak_cassette_turret01_ammo
explosion_arch = py3_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = ra_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537588
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py3_battleship_flak_cassette_turret01
ids_name = 537588
ids_info = 528707
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 105000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = py3_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = police_member_Chaos_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = police_member_Chaos_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 7600000
energy_damage = 0
impulse = 0

[Munition]
nickname = police_member_Chaos_torpedo01_ammo
explosion_arch = police_member_Chaos_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 56.250000
Motor = police_member_Chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 1.080670
ids_name = 537599
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = police_member_Chaos_torpedo01
ids_name = 537599
ids_info = 529374
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1560000
refire_delay = 4
muzzle_velocity = 30
toughness = 58.700001
projectile_archetype = police_member_Chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = police_member_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = secondary_battleship_green_proj
lifetime = 1.48
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = police_member_H_turret01
ids_name = 537600
ids_info = 528712
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_member_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = police_member_hellboy_launcher01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = police_member_hellboy_launcher01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2300000
energy_damage = 0
impulse = 0

[Munition]
nickname = police_member_hellboy_launcher01_ammo
explosion_arch = police_member_hellboy_launcher01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 56.250000
Motor = police_member_hellboy_launcher01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537601
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = police_member_hellboy_launcher01
ids_name = 537601
ids_info = 529373
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1560000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = police_member_hellboy_launcher01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = police_member_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = police_member_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 40000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = police_member_battleship_flak_cassette_turret01_ammo
explosion_arch = police_member_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = police_member_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537602
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = police_member_battleship_flak_cassette_turret01
ids_name = 537602
ids_info = 528713
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 210000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = police_member_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = ShadowCrab_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 190000
energy_damage = 95000
one_shot_sound = Shadow-Beam
munition_hit_effect = purple_missile_impact
;const_effect = cat_proj
lifetime = 0.2692
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = ShadowCrab_laser01
ids_name = 537611
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 530000
refire_delay = 0.500000
muzzle_velocity = 15000
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak3_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ShadowCrab_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ShadowCrab_laser02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15000
energy_damage = 7500
one_shot_sound = Shadow-Beam
munition_hit_effect = purple_missile_impact
;const_effect = cat_proj
lifetime = 0.2692
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = ShadowCrab_laser02
ids_name = 537612
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 83000
refire_delay = 0.500000
muzzle_velocity = 15000
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak3_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ShadowCrab_laser02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = ShadowCrab_flak01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = ShadowCrab_flak01_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 12500
energy_damage = 0
impulse = 5000

[Munition]
nickname = ShadowCrab_flak01_ammo
explosion_arch = ShadowCrab_flak01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = ShadowCrab_flak01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = ShadowCrab_flak01
ids_name = 537613
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 215000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ShadowCrab_flak01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Npc_chaffee_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 5000
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Npc_chaffee_turret01
ids_name = 263580
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.665000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Npc_chaffee_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 30

[Munition]
nickname = py22_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537616
ids_info = 537326
ammo_limit = 300
lootable = false

[Gun]
nickname = py22_b_mortar01
ids_name = 537615
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4185000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py22_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 125000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_H_turret02
ids_name = 537614
ids_info = 528718
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_H_turret01
ids_name = 537621
ids_info = 528720
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_H_turret02
ids_name = 537622
ids_info = 528721
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sw_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sw_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 40000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = sw_battleship_flak_cassette_turret01_ammo
explosion_arch = sw_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = sw_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537623
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sw_battleship_flak_cassette_turret01
ids_name = 537623
ids_info = 528722
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 210000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = sw_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = sw_battleship_flak_cassette_turret02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sw_battleship_flak_cassette_turret02_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 20000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = sw_battleship_flak_cassette_turret02_ammo
explosion_arch = sw_battleship_flak_cassette_turret02_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = sw_battleship_flak_cassette_turret02_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537624
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sw_battleship_flak_cassette_turret02
ids_name = 537624
ids_info = 528723
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 105000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = sw_battleship_flak_cassette_turret02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = Venator_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Venator_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = Venator_battleship_torpedo01_ammo
explosion_arch = Venator_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Venator_battleship_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537625
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Venator_battleship_torpedo01
ids_name = 537625
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1575000
refire_delay = 3
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = Venator_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = Eclipse_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Eclipse_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = Eclipse_battleship_torpedo01_ammo
explosion_arch = Eclipse_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Eclipse_battleship_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537626
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Eclipse_battleship_torpedo01
ids_name = 537626
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1575000
refire_delay = 3
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = Eclipse_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = AndromedaSR3_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = AndromedaSR3_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = AndromedaSR3_battleship_torpedo01_ammo
explosion_arch = AndromedaSR3_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = AndromedaSR3_battleship_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537627
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = AndromedaSR3_battleship_torpedo01
ids_name = 537627
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1575000
refire_delay = 3
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = AndromedaSR3_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = py20_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 125000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_H_turret01
ids_name = 537628
ids_info = 528724
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Sniper_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 10000000
one_shot_sound = Gauss_Cannon02
munition_hit_effect = gf_piratestationexplode#3
const_effect = li_cruiser_maingun_large
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Sniper_gun01
ids_name = 537645
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 15000000
refire_delay = 60
muzzle_velocity = 10000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_br_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sniper_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = Sniper_flak01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Sniper_flak01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 18500
energy_damage = 0
impulse = 5000

[Munition]
nickname = Sniper_flak01_ammo
explosion_arch = Sniper_flak01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
;one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = Sniper_flak01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Sniper_flak01
ids_name = 537613
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
;DA_archetype = equipment\models\turret\z_bs_flak.cmp
;material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 319000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sniper_flak01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = sw_b_mortar03_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537651
ids_info = 537326
ammo_limit = 300
lootable = false

[Gun]
nickname = sw_b_mortar03
ids_name = 537650
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4185000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_br_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_b_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = station_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 500000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_inferno_impact
const_effect = fp7_laser_01_proj
lifetime = 5.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = station_gun01
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\New\mk110_57mm.cmp
material_library = equipment\models\turret\New\mk110_57mm.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 500000.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1000.000000
toughness = 20
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = station_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 5000

[Motor]
nickname = py23_st_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py23_st_turret01_explosion
effect = rb_hmortar02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 1000
hull_damage = 1000
energy_damage = 3000000
impulse = 5000000

[Munition]
nickname = py23_st_turret01_ammo
explosion_arch = py23_st_turret01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000000
one_shot_sound = fire_flak
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py23_st_turret01_motor
force_gun_ori = false
const_effect = rb_hmortar02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 180
max_angular_velocity = 0.6
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py23_st_turret01
ids_name = 536054
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
;DA_archetype = equipment\models\turret\z_bs_flak.cmp
;material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 500000.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 3
muzzle_velocity = 3000
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_st_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = py23_st_turret01_2_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py23_st_turret01_2_explosion
effect = rb_hmortar02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 1000
hull_damage = 1000
energy_damage = 3000000
impulse = 5000000

[Munition]
nickname = py23_st_turret01_2_ammo
explosion_arch = py23_st_turret01_2_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000000
one_shot_sound = fire_flak
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py23_st_turret01_2_motor
force_gun_ori = false
const_effect = rb_hmortar02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 180
max_angular_velocity = 0.6
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py23_st_turret01_2
ids_name = 536054
ids_info = 0
DA_archetype = Equipment\models\TURRET\New\typhoon180.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 500000.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 3
muzzle_velocity = 3000
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_st_turret01_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[Munition]
nickname = py23_st_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 1000000
one_shot_sound = fire_no_capship
munition_hit_effect = li_laser_01_impact
const_effect = Npc_andromeda_01_proj
lifetime = 7.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py23_st_turret02
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 500000.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 120
muzzle_velocity = 10000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_st_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Motor]
nickname = py25_cruise_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py25_cruise_disruptor01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py25_cruise_disruptor01_ammo
explosion_arch = py25_cruise_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py25_cruise_disruptor01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537676
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py25_cruise_disruptor01
ids_name = 537676
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py25_cruise_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py28_cruise_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py28_cruise_disruptor01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py28_cruise_disruptor01_ammo
explosion_arch = py28_cruise_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py28_cruise_disruptor01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537689
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py28_cruise_disruptor01
ids_name = 537689
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py28_cruise_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py28_chaos_t01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py28_chaos_t01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py28_chaos_t01_ammo
explosion_arch = py28_chaos_t01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py28_chaos_t01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537693
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py28_chaos_t01
ids_name = 537693
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 11700000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py28_chaos_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py28_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_b_mortar01
ids_name = 537694
ids_info = 530248
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13410000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = py28_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 125000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = secret_battleship05_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_H_turret01
ids_name = 537695
ids_info = 528754
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py28_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 115000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = secret_battleship05_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_H_turret02
ids_name = 537696
ids_info = 528755
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py28_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py28_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 20000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = py28_battleship_flak_cassette_turret01_ammo
explosion_arch = py28_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = py28_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537697
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py28_battleship_flak_cassette_turret01
ids_name = 537697
ids_info = 528756
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 105000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = py28_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = py28_b_mortar02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537699
ids_info = 537326
ammo_limit = 300
lootable = false

[Gun]
nickname = py28_b_mortar02
ids_name = 537698
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4185000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_b_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = py23_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py23_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 20000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = py23_battleship_flak_cassette_turret01_ammo
explosion_arch = py23_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = py23_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537701
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py23_battleship_flak_cassette_turret01
ids_name = 537701
ids_info = 528758
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 105000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = py23_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = Strekozel_Laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 0
one_shot_sound = fire_laser2
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.1000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Strekozel_Laser01
ids_name = 537710
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 6900
refire_delay = 0.500000
muzzle_velocity = 15000
use_animation = Sc_fire
toughness = 10
flash_particle_name = green_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Strekozel_Laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 10

[Motor]
nickname = Strekozel_flak01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Strekozel_flak01_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 7000
energy_damage = 0
impulse = 5000

[Munition]
nickname = Strekozel_flak01_ammo
explosion_arch = Strekozel_flak01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = Strekozel_flak01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Strekozel_flak01
ids_name = 537711
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = xaak_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Strekozel_flak01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 10

[Munition]
nickname = Strekozel_Weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 240000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = gf_capital_explode_green2_small
const_effect = outcast_cruiser_green_proj
lifetime = 1.6667
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Strekozel_Weapon01
ids_name = 537712
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Strekozel_Weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = py3_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 23000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = yamato_battleship_proj_01
lifetime = 1.30
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537714
ids_info = 537715
ammo_limit = 10000
lootable = false

[Gun]
nickname = py3_cruiser_turret01
ids_name = 537713
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 26248.50
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py3_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Anti_m_t_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 30000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = Anti_m_t_battleship01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Anti_m_t_battleship_turret01
ids_name = 537717
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 300000
refire_delay = 0.500000
muzzle_velocity = 10000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Anti_m_t_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Anti_m_t_battleship_flak_cassette01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Anti_m_t_battleship_flak_cassette01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 30000
energy_damage = 0
impulse = 5000
critical_hit = 10, 3

[Munition]
nickname = Anti_m_t_battleship_flak_cassette01_ammo
explosion_arch = Anti_m_t_battleship_flak_cassette01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.334
Motor = Anti_m_t_battleship_flak_cassette01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537716
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Anti_m_t_battleship_flak_cassette01
ids_name = 537716
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 300000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = Anti_m_t_battleship_flak_cassette01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = Errant_fire_cruiser_turret_blue01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16450
energy_damage = 0
one_shot_sound = fire_capship3
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_ef2_proj
lifetime = 2.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Errant_fire_cruiser_turret_blue01
ids_name = 537719
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Errant_fire_cruiser_turret_blue01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Anti_m_t_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 30000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = Anti_m_t_battleship02_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Anti_m_t_battleship_turret02
ids_name = 537717
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 300000
refire_delay = 0.500000
muzzle_velocity = 10000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Anti_m_t_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py28_imp_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 1245000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion02
const_effect = cruiser_mortar06_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_imp_b_mortar01
ids_name = 537731
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2790000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_imp_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = py28_b_dmg-500_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py28_b_dmg-500_torpedo01_explosion
effect = Big_explosion02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 4975000
energy_damage = 0
impulse = 10000
critical_hit = 35, 1.02

[Munition]
nickname = py28_b_dmg-500_torpedo01_ammo
explosion_arch = py28_b_dmg-500_torpedo01_explosion
loot_appearance = ammo_crate
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py28_b_dmg-500_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537756
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200
lootable = false

[Gun]
nickname = py28_b_dmg-500_torpedo01
ids_name = 537756
ids_info = 528774
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4680000
refire_delay = 8.000001
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py28_b_dmg-500_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = wp_st_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = wp_st_turret01_explosion
effect = rb_hmortar02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 1000
hull_damage = 1000
energy_damage = 6000000
impulse = 5000000

[Munition]
nickname = wp_st_turret01_ammo
explosion_arch = wp_st_turret01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000000
one_shot_sound = fire_flak
detonation_dist = 6.250000
lifetime = 56.250000
Motor = wp_st_turret01_motor
force_gun_ori = false
const_effect = rb_hmortar02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 180
max_angular_velocity = 0.6
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = wp_st_turret01
ids_name = 536054
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
;DA_archetype = equipment\models\turret\z_bs_flak.cmp
;material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 500000.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 3
muzzle_velocity = 3000
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = wp_st_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = wp_st_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100
energy_damage = 1000000
one_shot_sound = fire_no_capship
munition_hit_effect = li_laser_01_impact
const_effect = Npc_andromeda_01_proj
lifetime = 7.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = wp_st_turret02
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 500000.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 120
muzzle_velocity = 10000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = wp_st_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = sn_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_green_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_H_turret01
ids_name = 537732
ids_info = 528777
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sn_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_green_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_H_turret02
ids_name = 537733
ids_info = 528778
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sn_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sn_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 40000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = sn_battleship_flak_cassette_turret01_ammo
explosion_arch = sn_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = sn_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537734
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sn_battleship_flak_cassette_turret01
ids_name = 537734
ids_info = 528779
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 233333
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = sn_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = sn_battleship_flak_cassette_turret02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sn_battleship_flak_cassette_turret02_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 20000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = sn_battleship_flak_cassette_turret02_ammo
explosion_arch = sn_battleship_flak_cassette_turret02_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = sn_battleship_flak_cassette_turret02_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537735
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sn_battleship_flak_cassette_turret02
ids_name = 537735
ids_info = 528780
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 116666
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = sn_battleship_flak_cassette_turret02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = sn_battleship_chaos_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sn_battleship_chaos_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = sn_battleship_chaos_torpedo01_ammo
explosion_arch = sn_battleship_chaos_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sn_battleship_chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537736
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sn_battleship_chaos_torpedo01
ids_name = 537736
ids_info = 528781
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 11700000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = sn_battleship_chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sn_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537738
ids_info = 537326
ammo_limit = 300
lootable = false

[Gun]
nickname = sn_b_mortar01
ids_name = 537737
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4185000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sn_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 640000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = cr_lmortar01_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_c_mortar01
ids_name = 537741
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sn_c_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 810000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion04
const_effect = cruiser_mortar06_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_c_mortar02
ids_name = 537742
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_c_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sn_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1175
energy_damage = 638
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_annihilator_01_impact
const_effect = sp_annihilator_01_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_gun01
ids_name = 537747
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
;DA_archetype = equipment\models\weapons\BG11.cmp
;material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 150
refire_delay = 0.200000
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = sp_annihilator_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = py16_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 115000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py16_H_turret01
ids_name = 537751
ids_info = 528785
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = d_weapon_platform01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600000
energy_damage = 0
one_shot_sound = mortar2
munition_hit_effect = dsy_lmortar_impact
const_effect = dsy_lmortar01_proj
lifetime = 6.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_weapon_platform01
ids_name = 263625
ids_info = 0
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.0
muzzle_velocity = 1000
toughness = 20
flash_particle_name = dsy_lmortar01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_weapon_platform01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = py23_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_special3
munition_hit_effect = hu_bomber_gun02_impact
const_effect = py23_battleship_proj_02
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py23_H_turret02
ids_name = 537752
ids_info = 528786
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py23_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1162500
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_htrebuchet_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py23_b_mortar01
ids_name = 537755
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3487500
refire_delay = 2
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py28_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 29200
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_white
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_battleship_turret01
ids_name = 537760
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 52499.25
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py28_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27400
energy_damage = 0
one_shot_sound = fire_destroyer ;fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_white
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_battleship_turret02
ids_name = 537761
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py22_cruiser_mortar03_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 2700000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 3.800000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537767
ids_info = 537768
ammo_limit = 300
lootable = false

[Gun]
nickname = py22_cruiser_mortar03
ids_name = 537766
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5130000
refire_delay = 4.000000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_cruiser_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = kgb_cruise_disruptor_factory01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = kgb_cruise_disruptor_factory01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = kgb_cruise_disruptor_factory01_ammo
explosion_arch = kgb_cruise_disruptor_factory01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = kgb_cruise_disruptor_factory01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = kgb_cruise_disruptor_factory01
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = kgb_cruise_disruptor_factory01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sn_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27400
energy_damage = 0
one_shot_sound = fire_destroyer ;fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_green
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_battleship_turret01
ids_name = 537772
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sn_hellboy_launcher01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sn_hellboy_launcher01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 16000
energy_damage = 8000
impulse = 50

[Munition]
nickname = sn_hellboy_launcher01_ammo
explosion_arch = sn_hellboy_launcher01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = sn_hellboy_launcher01_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537774
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sn_hellboy_launcher01
ids_name = 537774
ids_info = 528636
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small_n.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 300000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sn_hellboy_launcher01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 4

[Motor]
nickname = cruise_disruptor_kgb_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_kgb_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_kgb_ammo
explosion_arch = cruise_disruptor_kgb_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_kgb_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537779
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_kgb
ids_name = 537779
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_kgb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py28_cruise_disruptor_factory01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py28_cruise_disruptor_factory01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py28_cruise_disruptor_factory01_ammo
explosion_arch = py28_cruise_disruptor_factory01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py28_cruise_disruptor_factory01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py28_cruise_disruptor_factory01
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py28_cruise_disruptor_factory01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = build_imp_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 285000
one_shot_sound = g_mortar_shot1
munition_hit_effect = g_mortar_explosion03
const_effect = g_mortar03_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_imp_g_mortar01
ids_name = 537784
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 350000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_imp_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = donat_imp_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 435000
one_shot_sound = g_mortar_shot1
munition_hit_effect = g_mortar_explosion03
const_effect = g_mortar03_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_imp_g_mortar01
ids_name = 537783
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 350000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_imp_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = build_imp_b_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 1050000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion01
const_effect = cruiser_mortar06_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_imp_b_mortar02
ids_name = 537785
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_imp_b_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = Apollon_factory_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 100000
one_shot_sound = fire_nova
munition_hit_effect = explosion_br_elite
const_effect = br_gunboat_maingun
lifetime = 5.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Apollon_factory_turret01
ids_name = 537791
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid_big.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 1.340000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Apollon_factory_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3500

[Munition]
nickname = sn_flak_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2450
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_flak_gun01
ids_name = 537793
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_10
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 225
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_flak_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Motor]
nickname = sn_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sn_missile01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 16000
energy_damage = 0
impulse = 0

[Munition]
nickname = sn_missile01_ammo
explosion_arch = sn_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = sn_missile01_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537794
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sn_missile01
ids_name = 537794
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1200
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = sn_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Genesis_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 2999999
energy_damage = 1499999.1
one_shot_sound = Genesis_fire
munition_hit_effect = rebirth_mortar_explosion02
const_effect = genesis_battleship_proj
lifetime = 2.666666
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537811
ids_info = 528817
ammo_limit = 10000
lootable = false

[Gun]
nickname = Genesis_battleship_mortar01
ids_name = 537810
ids_info = 528816
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3333333
refire_delay = 2.000000
muzzle_velocity = 2500.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Genesis_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Genesis_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 2099999
energy_damage = 1049999.1
one_shot_sound = Genesis_fire
munition_hit_effect = rebirth_mortar_explosion02
const_effect = genesis_battleship_proj
lifetime = 1.777777
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537812
ids_info = 528818
ammo_limit = 10000
lootable = false

[Gun]
nickname = Genesis_cruiser_mortar01
ids_name = 537810
ids_info = 528816
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1999999
refire_delay = 2.000000
muzzle_velocity = 3750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Genesis_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Genesis_l_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 3199999
energy_damage = 1599999.1
one_shot_sound = Genesis_fire
munition_hit_effect = rebirth_mortar_explosion02
const_effect = genesis_battleship_proj
lifetime = 2.7998
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537813
ids_info = 528819
ammo_limit = 10000
lootable = false

[Gun]
nickname = Genesis_l_battleship_mortar01
ids_name = 537810
ids_info = 528816
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 3444444
refire_delay = 2.000000
muzzle_velocity = 2500.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Genesis_l_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = sn_cruise_disruptor_factory01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = sn_cruise_disruptor_factory01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = sn_cruise_disruptor_factory01_ammo
explosion_arch = sn_cruise_disruptor_factory01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = sn_cruise_disruptor_factory01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sn_cruise_disruptor_factory01
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = sn_cruise_disruptor_factory01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = sn_cruise_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = sn_cruise_disruptor01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = sn_cruise_disruptor01_ammo
explosion_arch = sn_cruise_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = sn_cruise_disruptor01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537815
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sn_cruise_disruptor01
ids_name = 537815
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = sn_cruise_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sn_b_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 930000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion03
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_b_mortar02
ids_name = 537818
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2790000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_b_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sn_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16400
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 1.25
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_cruiser_turret01
ids_name = 537819
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 26248.50
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py22_Genesis_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 3777777
energy_damage = 1888888.1
one_shot_sound = Genesis_fire
munition_hit_effect = rebirth_mortar_explosion02
const_effect = genesis_battleship_proj
lifetime = 2.666666
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537825
ids_info = 528825
ammo_limit = 10000
lootable = false

[Gun]
nickname = py22_Genesis_battleship_mortar01
ids_name = 537824
ids_info = 528826
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2999999.7
refire_delay = 2.000000
muzzle_velocity = 2500.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_Genesis_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = kgb_cruiser_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = kgb_cruiser_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 800000
energy_damage = 0
impulse = 0

[Munition]
nickname = kgb_cruiser_missile01_ammo
explosion_arch = kgb_cruiser_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = kgb_cruiser_missile01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537827
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = kgb_cruiser_missile01
ids_name = 537827
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 720000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = kgb_cruiser_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = kgb_cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = kgb_cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 36800
energy_damage = 0
impulse = 5000

[Munition]
nickname = kgb_cruiser_flak_turret01_ammo
explosion_arch = kgb_cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = kgb_cruiser_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = kgb_cruiser_flak_turret01
ids_name = 537828
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 245000
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kgb_cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = solar_Bulletstorm_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 30000
one_shot_sound = heavy_shoot2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 2.2
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = solar_Bulletstorm_turret01
ids_name = 537831
ids_info = 0
DA_archetype = Equipment\models\TURRET\New\Bulletstorm\Bulletstorm gun1.cmp
material_library = Equipment\models\TURRET\New\Bulletstorm\Bulletstorm gun.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.120000
muzzle_velocity = 2500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = solar_Bulletstorm_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 9999

[Munition]
nickname = py16_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 930000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion03
const_effect = dsy_mortar_proj_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py16_b_mortar01
ids_name = 537833
ids_info = 528837
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2790000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = py16_battleship_chaos_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py16_battleship_chaos_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py16_battleship_chaos_torpedo01_ammo
explosion_arch = py16_battleship_chaos_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py16_battleship_chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537736
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py16_battleship_chaos_torpedo01
ids_name = 537834
ids_info = 528832
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 11700000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py16_battleship_chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sn_chaos_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sn_chaos_cruiser_torpedo01_explosion
effect = explosion_heavy_torpedo3
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 7950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = sn_chaos_cruiser_torpedo01_ammo
explosion_arch = sn_chaos_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sn_chaos_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537842
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sn_chaos_cruiser_torpedo01
ids_name = 537842
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 9000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = sn_chaos_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = d_torpedo_frigate01_n_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = d_torpedo_frigate01_n_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = d_torpedo_frigate01_n_ammo
explosion_arch = d_torpedo_frigate01_n_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = d_torpedo_frigate01_n_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = d_torpedo_frigate01_n
;ids_name = 536302
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 700000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = d_torpedo_frigate01_n_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = py16_b_mortar02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537845
ids_info = 537326
ammo_limit = 300
lootable = false

[Gun]
nickname = py16_b_mortar02
ids_name = 537844
ids_info = 528836
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4185000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_b_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = no2_artillery_turret_adm01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = no2_artillery_turret_adm01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret02_large.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 2500
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = no2_artillery_turret_adm01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = no2_artillery_mortar_adm01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 3000000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = rb_hmortar04_drive
lifetime = 2.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = no2_artillery_mortar_adm01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret03_large.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 2500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = gf_explosion_no_battleship_neotokyobig
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = no2_artillery_mortar_adm01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = aldrin_ship_npc_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 50000000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_lp01_proj
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = aldrin_ship_npc_gun01
ids_name = 537852
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.665000
muzzle_velocity = 3000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = aldrin_ship_npc_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 30

[Munition]
nickname = aldrin_ship_npc_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 1000000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_capgun_01_impact
const_effect = li_cruiser_maingun
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = aldrin_ship_npc_gun02
ids_name = 537852
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.665000
muzzle_velocity = 3000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = aldrin_ship_npc_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 30

[Explosion]
nickname = aldrin_ship_npc_mine01_explosion
effect = gf_capital_explode_blue2_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 10000000
energy_damage = 0
impulse = 100000

[Mine]
nickname = aldrin_ship_npc_mine01_ammo
explosion_arch = aldrin_ship_npc_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 537853
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 340
acceleration = 340
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = aldrin_ship_npc_mine01
ids_name = 537853
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 3
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = aldrin_ship_npc_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_repair_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -7000000
energy_damage = -3500000
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_repair_laser01
ids_name = 536981
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.100000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = kavash_laser_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_repair_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = aldrin_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 780000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion04
const_effect = dsy_mortar_proj_drive
lifetime = 5.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = aldrin_battleship_mortar01
ids_name = 537855
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = aldrin_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = aldrin_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion04medium
const_effect = dsy_mortar_proj_drive
lifetime = 3.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = aldrin_cruiser_mortar01
ids_name = 537856
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = aldrin_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = aldrin_gunboat_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion04small
const_effect = dsy_mortar_proj_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = aldrin_gunboat_mortar01
ids_name = 537857
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 350000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = aldrin_gunboat_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Explosion]
nickname = aldrin_mine01_explosion
effect = ku_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 21000
energy_damage = 0
impulse = 0

[Mine]
nickname = aldrin_mine01_ammo
explosion_arch = aldrin_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 537865
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = ku_mine02
ammo_limit = 100

[MineDropper]
nickname = aldrin_mine01
ids_name = 537863
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = aldrin_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = aldrin_mine02_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 1000
energy_damage = 32000
impulse = 0

[Mine]
nickname = aldrin_mine02_ammo
explosion_arch = aldrin_mine02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 537866
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 110
acceleration = 200
const_effect = pi_mine02
ammo_limit = 100

[MineDropper]
nickname = aldrin_mine02
ids_name = 537864
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = aldrin_mine02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Explosion]
nickname = aldrin_mine03_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 15
hull_damage = 1500
energy_damage = 750
impulse = 0

[Mine]
nickname = aldrin_mine03_ammo
explosion_arch = aldrin_mine03_explosion
loot_appearance = ammo_crate
units_per_container = 50
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 15
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 537868
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 700
top_speed = 230
acceleration = 200
const_effect = rh_mine01
ammo_limit = 100

[MineDropper]
nickname = aldrin_mine03
ids_name = 537867
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = aldrin_mine03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = py22_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 330000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion04small2
const_effect = dsy_mortar_proj_drive
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_g_mortar01
ids_name = 537869
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 315000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = ds_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion_skull
const_effect = npc_cruiser_mortar06_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ds_b_mortar01
ids_name = 537870
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ds_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = aldrin_nuclear_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 10000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big2
const_effect = npc_cruiser_mortar06_proj
lifetime = 19.6667
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537872
ids_info = 537875
ammo_limit = 150
lootable = false
units_per_container = 50

[Gun]
nickname = aldrin_nuclear_mortar01
ids_name = 537871
ids_info = 528843
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 24
muzzle_velocity = 300.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = aldrin_nuclear_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = aldrin_nuclear_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = aldrin_nuclear_torpedo01_explosion
effect = gf_capital_explode_red_big2
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 7900000
energy_damage = 0
impulse = 10000

[Munition]
nickname = aldrin_nuclear_torpedo01_ammo
explosion_arch = aldrin_nuclear_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = aldrin_nuclear_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537874
ids_info = 0
mass = 100
volume = 0.000000
lootable = false
ammo_limit = 150
units_per_container = 50

[Gun]
nickname = aldrin_nuclear_torpedo01
ids_name = 537873
ids_info = 528842
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = aldrin_nuclear_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = wp_st_pulse_turret01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = wp_st_pulse_turret01_explosion
effect = rb_hmortar02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 1000
hull_damage = 10000000
energy_damage = 6000000
impulse = 15000000

[Munition]
nickname = wp_st_pulse_turret01_ammo
explosion_arch = wp_st_pulse_turret01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000000
one_shot_sound = fire_flak
detonation_dist = 6.250000
lifetime = 38.250000
Motor = wp_st_pulse_turret01_motor
force_gun_ori = false
const_effect = rb_hmortar02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 9000
seeker_fov_deg = 180
max_angular_velocity = 0.6
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = wp_st_pulse_turret01
ids_name = 536054
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
;DA_archetype = equipment\models\turret\z_bs_flak.cmp
;material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 500000.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1
refire_delay = 35
muzzle_velocity = 133.360000
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = wp_st_pulse_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD]
obj = Root
LODranges = 0, 800
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = solar_Bulletstorm_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 1000000
one_shot_sound = heavy_shoot2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 2.2
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = solar_Bulletstorm_turret02
ids_name = 537831
ids_info = 0
DA_archetype = Equipment\models\TURRET\New\Bulletstorm\Bulletstorm gun1.cmp
material_library = Equipment\models\TURRET\New\Bulletstorm\Bulletstorm gun.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.120000
muzzle_velocity = 2500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = solar_Bulletstorm_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 9999

[Munition]
nickname = skull_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion_skull2
const_effect = mortar6_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = skull_battleship_mortar01
ids_name = 537876
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3100000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = skull_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = skull_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 520000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion_skull2_medium
const_effect = mortar6_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = skull_cruiser_mortar01
ids_name = 537968
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = skull_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = skull_gunboat_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 220000
energy_damage = 0
one_shot_sound = g_mortar_shot1
munition_hit_effect = rebirth_mortar_explosion_skull2_medium
const_effect = g_mortar02_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = skull_gunboat_mortar01
ids_name = 537969
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 350000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = skull_gunboat_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = co_miner_turret04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3662.299999
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = ci_capgun_01_proj
lifetime = 1.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = co_miner_turret04
ids_name = 263519
ids_info = 264519
DA_archetype = equipment\models\turret\utility_turret03.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1222.199951
toughness = 1.200000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = co_miner_turret04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false

[Munition]
nickname = donat_mining_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = fire_Laser
munition_hit_effect = mining01_impact
const_effect = mining01_proj
lifetime = 0.62501
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_mining_laser01
ids_name = 537882
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 1
refire_delay = 0.333000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = mining01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_mining_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = kgb_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6100000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big3
const_effect = mortar_red_proj01
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kgb_c_mortar01
ids_name = 537884
ids_info = 526928
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kgb_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = kgb_battleship_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120400
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship07_proj
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kgb_battleship_turret03
ids_name = 537885
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 300000
refire_delay = 2
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kgb_battleship_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sn_imp_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 1245000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion05
const_effect = cruiser_mortar06_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_imp_b_mortar01
ids_name = 537887
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2790000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_imp_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = ds_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 520000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion_skull
const_effect = mortar_red_proj01
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ds_c_mortar01
ids_name = 537891
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ds_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = ds_imp_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 630000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = red_mortar_explosion01
const_effect = mortar_red_proj01
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ds_imp_c_mortar01
ids_name = 537890
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ds_imp_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Motor]
nickname = ds_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = ds_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 36000
energy_damage = 0
impulse = 5000

[Munition]
nickname = ds_battleship_flak_turret01_ammo
explosion_arch = ds_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = ds_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = ds_battleship_flak_turret01
ids_name = 537893
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 315000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ds_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 10

[Motor]
nickname = ds_cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = ds_cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 24000
energy_damage = 0
impulse = 5000

[Munition]
nickname = ds_cruiser_flak_turret01_ammo
explosion_arch = ds_cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = ds_cruiser_flak_turret01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = ds_cruiser_flak_turret01
ids_name = 537894
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 205000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ds_cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 10

[Munition]
nickname = py20_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion_skull3 ;gf_capital_explode_red_big4
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_b_mortar01
ids_name = 537904
ids_info = 529544
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13410000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Doomstar_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000000
energy_damage = 0
one_shot_sound = doomstar_fire
munition_hit_effect = gf_capital_explode_red_big4
const_effect = doomstar_maingun
lifetime = 20
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Doomstar_gun01
ids_name = 537907
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000.000000
mass = 10
damage_per_fire = 0
power_usage = 700000000
refire_delay = 60
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Doomstar_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Explosion]
nickname = Doomstar_mine01_explosion
effect = gf_capital_explode_orange_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 1000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Doomstar_mine01_ammo
explosion_arch = Doomstar_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 100
lifetime = 40
force_gun_ori = true
DA_archetype = equipment\models\mines\VeryBigMine.cmp
material_library = equipment\models\mines\VeryBigMine.mat
ids_name = 536479
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 40
linear_drag = 0.400000
seek_dist = 12000
top_speed = 300
acceleration = 300
const_effect = gf_continuous_damage
LODranges = 0, 9999

[MineDropper]
nickname = Doomstar_mine01
ids_name = 537908
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100000000
refire_delay = 5
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Doomstar_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Doomstar_pulse_mine01_explosion
effect = gf_capital_explode_blue2_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 10
energy_damage = 5
impulse = 15000000

[Mine]
nickname = Doomstar_pulse_mine01_ammo
explosion_arch = Doomstar_pulse_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 42
force_gun_ori = true
DA_archetype = equipment\models\mines\VeryBigMine.cmp
material_library = equipment\models\mines\VeryBigMine.mat
ids_name = 536479
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 42
linear_drag = 0.400000
seek_dist = 12600
top_speed = 300
acceleration = 300
const_effect = rebirth_mine07
LODranges = 0, 9999

[MineDropper]
nickname = Doomstar_pulse_mine01
ids_name = 537906
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100000000
refire_delay = 5
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Doomstar_pulse_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Doomstar_effect01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = doomstar_effect
lifetime = 0
force_gun_ori = true
mass = 1

[Gun]
nickname = Doomstar_effect01
ids_name = 537909
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 10
muzzle_velocity = 600
toughness = 1.6
flash_particle_name = beam_effect_charge_doomstar
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Doomstar_effect01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Mutalisk_prototype_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = fighter_energo_gun_blast01
const_effect = fighter_energo_gun01
lifetime = 1.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Mutalisk_prototype_gun01
ids_name = 537150
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 13421
refire_delay = 3
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Mutalisk_prototype_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Mutalisk_prototype_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_bloodhound_03_impact
const_effect = sp_bloodhound_03_proj
lifetime = 1.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Mutalisk_prototype_weapon01
ids_name = 537910
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 200
refire_delay = 0.400000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_bloodhound_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Mutalisk_prototype_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = Mutalisk_prototype_CD01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = Mutalisk_prototype_CD01_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 50
energy_damage = 0
impulse = 0

[Munition]
nickname = Mutalisk_prototype_CD01_ammo
explosion_arch = Mutalisk_prototype_CD01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = Mutalisk_prototype_CD01_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 537911
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Mutalisk_prototype_CD01
ids_name = 537911
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = Mutalisk_prototype_CD01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = sw_cruise_disruptor_factory01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = sw_cruise_disruptor_factory01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_cruise_disruptor_factory01_ammo
explosion_arch = sw_cruise_disruptor_factory01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = sw_cruise_disruptor_factory01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sw_cruise_disruptor_factory01
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = sw_cruise_disruptor_factory01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Sinister_Visitant_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = rh_tachyon_01_impact
const_effect = sinister02_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_Visitant_gun01
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_Visitant_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = Sinister_Visitant_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_Visitant_mortar01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_Visitant_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Explosion]
nickname = Saif_battleship_mine_explosion
effect = gf_capital_explode_blue2_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1500000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Saif_battleship_mine_ammo
explosion_arch = Saif_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Saif_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Saif_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = py23_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 330000
energy_damage = 0
one_shot_sound = g_mortar_shot1
munition_hit_effect = g_mortar_explosion01
const_effect = g_mortar01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py23_g_mortar01
ids_name = 537924
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 315000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Motor]
nickname = py23_gunboat_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py23_gunboat_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 4300
energy_damage = 0
impulse = 1000

[Munition]
nickname = py23_gunboat_flak_cassette_turret01_ammo
explosion_arch = py23_gunboat_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = py23_gunboat_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537924
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py23_gunboat_flak_cassette_turret01
ids_name = 537925
ids_info = 528865
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 29999.7
refire_delay = 2
muzzle_velocity = 1150
toughness = 20
projectile_archetype = py23_gunboat_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10
LODranges = 0, 10

[Motor]
nickname = py23_Chaos_gunboat_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py23_Chaos_gunboat_torpedo01_explosion
effect = explosion_heavy_torpedo4
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 2550000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py23_Chaos_gunboat_torpedo01_ammo
explosion_arch = py23_Chaos_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py23_Chaos_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537928
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py23_Chaos_gunboat_torpedo01
ids_name = 537928
ids_info = 528869
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1620000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py23_Chaos_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Explosion]
nickname = Cleric_battleship_mine_explosion
effect = gf_capital_explode_red_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Cleric_battleship_mine_ammo
explosion_arch = Cleric_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Cleric_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Cleric_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Nebecnoe_cijanie_battleship_mine_explosion
effect = gf_capital_explode_green2_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1500000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Nebecnoe_cijanie_battleship_mine_ammo
explosion_arch = Nebecnoe_cijanie_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Nebecnoe_cijanie_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Nebecnoe_cijanie_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Orion_small_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 48800
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = S_capship_proj_01
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537941
ids_info = 537942
ammo_limit = 7000
lootable = false

[Gun]
nickname = Orion_small_battleship_turret01
ids_name = 537935
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 67500
refire_delay = 0.665000
muzzle_velocity = 3000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orion_small_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Orion_large_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 111200
energy_damage = 0
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = L_capship_proj_01
lifetime = 4.00
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537939
ids_info = 537940
ammo_limit = 7000
lootable = false

[Gun]
nickname = Orion_large_battleship_turret01
ids_name = 537936
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 67500
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orion_large_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Orion_large_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1480000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = g_mortar_explosion01
const_effect = l_battleship_proj
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orion_large_battleship_mortar01
ids_name = 537938
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 4275000
refire_delay = 2
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = l_battleship_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orion_large_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Orion_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 537944
ids_info = 537325
ammo_limit = 10000
lootable = false

[Gun]
nickname = Orion_battleship_turret01
ids_name = 537943
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 70000
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orion_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Explosion]
nickname = Cube_ship_npc_mine01_explosion
effect = gf_capital_explode_red_big4
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 2000000
energy_damage = 0
impulse = 100000

[Mine]
nickname = Cube_ship_npc_mine01_ammo
explosion_arch = Cube_ship_npc_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 537853
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 4500
top_speed = 340
acceleration = 340
const_effect = sr_cruiser_maingun ;gf_continuous_damage
LODranges = 0, 10

[MineDropper]
nickname = Cube_ship_npc_mine01
ids_name = 537853
ids_info = 0
DA_archetype = Equipment\models\TURRET\New\typhoon180.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
damage_per_fire = 0
power_usage = 29500000
refire_delay = 3
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Cube_ship_npc_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Cube_ship_npc_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 450000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3
const_effect = cube_gun
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Cube_ship_npc_turret01
ids_name = 263552
ids_info = 0
DA_archetype = Equipment\models\TURRET\New\typhoon180.cmp
HP_child = HPConnect
hit_pts = 500000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Cube_ship_npc_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.1
LODranges = 0, 10

[Motor]
nickname = py22_gunboat_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py22_gunboat_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 145000
energy_damage = 0
impulse = 0

[Munition]
nickname = py22_gunboat_missile01_ammo
explosion_arch = py22_gunboat_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py22_gunboat_missile01_motor
force_gun_ori = false
const_effect = rh_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537950
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py22_gunboat_missile01
ids_name = 537950
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 360000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = py22_gunboat_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py22_gunboat_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py22_gunboat_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 245000
energy_damage = 0
impulse = 0

[Munition]
nickname = py22_gunboat_torpedo01_ammo
explosion_arch = py22_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py22_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537949
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py22_gunboat_torpedo01
ids_name = 537949
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 540000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = py22_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Motor]
nickname = Poison_ivy_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Poison_ivy_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 175
hull_damage = 4750000
energy_damage = 0
impulse = 0

[Munition]
nickname = Poison_ivy_battleship_torpedo01_ammo
explosion_arch = Poison_ivy_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Poison_ivy_battleship_torpedo01_motor
force_gun_ori = false
const_effect = rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6300
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537952
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Poison_ivy_battleship_torpedo01
ids_name = 537952
ids_info = 528890
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 8
muzzle_velocity = 98.360000
toughness = 60.700001
projectile_archetype = Poison_ivy_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = Poison_ivy_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Poison_ivy_cruiser_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 175
hull_damage = 2500000
energy_damage = 0
impulse = 0

[Munition]
nickname = Poison_ivy_cruiser_torpedo01_ammo
explosion_arch = Poison_ivy_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Poison_ivy_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5300
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537951
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Poison_ivy_cruiser_torpedo01
ids_name = 537951
ids_info = 528891
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5600000
refire_delay = 8
muzzle_velocity = 98.360000
toughness = 60.700001
projectile_archetype = Poison_ivy_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = Poison_ivy_gunboat_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Poison_ivy_gunboat_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 220000
energy_damage = 0
impulse = 0

[Munition]
nickname = Poison_ivy_gunboat_torpedo01_ammo
explosion_arch = Poison_ivy_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Poison_ivy_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537953
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Poison_ivy_gunboat_torpedo01
ids_name = 537953
ids_info = 528893
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 800000
refire_delay = 8
muzzle_velocity = 98.360000
toughness = 60.700001
projectile_archetype = Poison_ivy_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = Star_warrior_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship04_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Star_warrior_battleship_turret01
ids_name = 537954
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Star_warrior_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Star_warrior_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20600
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship04_proj
lifetime = 2.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Star_warrior_cruiser_turret01
ids_name = 537955
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 50000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Star_warrior_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Star_warrior_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6800
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship04_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Star_warrior_gunboat_turret01
ids_name = 537956
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 12500
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Star_warrior_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 3000

[Munition]
nickname = ra_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 640000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet3_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ra_c_mortar01
ids_name = 537963
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ra_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Explosion]
nickname = Cube_ship_npc_mine02_explosion
effect = gf_capital_explode_red_big4
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 500
hull_damage = 50000000
energy_damage = 75000000
impulse = 100000

[Mine]
nickname = Cube_ship_npc_mine02_ammo
explosion_arch = Cube_ship_npc_mine02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 537853
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 7000
top_speed = 540
acceleration = 540
const_effect = sr_cruiser_maingun ;gf_continuous_damage
LODranges = 0, 10

[MineDropper]
nickname = Cube_ship_npc_mine02
ids_name = 537853
ids_info = 0
DA_archetype = Equipment\models\TURRET\New\typhoon180.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
damage_per_fire = 0
power_usage = 29500000
refire_delay = 3
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Cube_ship_npc_mine02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Cube_ship_npc_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000000
energy_damage = 15000000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3
const_effect = cube_gun
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Cube_ship_npc_turret02
ids_name = 263552
ids_info = 0
DA_archetype = Equipment\models\TURRET\New\typhoon180.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50000.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 7000
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Cube_ship_npc_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.1
LODranges = 0, 10

[Munition]
nickname = skull_battleship_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion_skull4
const_effect = mortar6_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = skull_battleship_mortar02
ids_name = 537965
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3875000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = skull_battleship_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = skull_cruiser_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 650000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion_skull4_medium
const_effect = mortar6_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = skull_cruiser_mortar02
ids_name = 537966
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2375000
refire_delay = 2.000000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = skull_cruiser_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = skull_gunboat_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440000
energy_damage = 0
one_shot_sound = g_mortar_shot1
munition_hit_effect = rebirth_mortar_explosion_skull4_medium
const_effect = g_mortar02_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = skull_gunboat_mortar02
ids_name = 537967
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 700000
refire_delay = 4
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = skull_gunboat_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py20_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 115000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = light_battleship01_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_H_turret02
ids_name = 537976
ids_info = 528724
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Sinister_mortar02_Ivent_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_mortar02_Ivent
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_mortar02_Ivent_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Sinister_gun02_Ivent_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_gun02_Ivent
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_gun02_Ivent_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = cruise_disruptor_Sinister01_Ivent_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_Sinister01_Ivent_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 200
energy_damage = 100
impulse = 0

[Munition]
nickname = cruise_disruptor_Sinister01_Ivent_ammo
explosion_arch = cruise_disruptor_Sinister01_Ivent_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_Sinister01_Ivent_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_Sinister01_Ivent
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_Sinister01_Ivent_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = sw_large_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 44000
energy_damage = 0
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = L_capship_proj_01
lifetime = 4.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_large_battleship_turret01
ids_name = 537986
ids_info = 528295
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 45000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_large_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_small_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 42000
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = S_capship_proj_01
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_small_battleship_turret01
ids_name = 537987
ids_info = 528296
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_small_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Explosion]
nickname = sw_attack_battleship_mine_explosion
effect = gf_capital_explode_blue2_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1500000
energy_damage = 0
impulse = 10000

[Mine]
nickname = sw_attack_battleship_mine_ammo
explosion_arch = sw_attack_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = sw_attack_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = sw_attack_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = py28_b_t03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11380
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_red
lifetime = 2.00
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_b_t03
ids_name = 537991
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 18750
refire_delay = 0.250000
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_b_t03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 10

[Motor]
nickname = Razor_missile01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Razor_missile01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 140000
energy_damage = 0
impulse = 0

[Munition]
nickname = Razor_missile01_ammo
explosion_arch = Razor_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 56.250000
Motor = Razor_missile01_motor
force_gun_ori = false
const_effect = boggy_blue_light_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537994
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Razor_missile01
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 300000
refire_delay = 8
muzzle_velocity = 30
toughness = 60.700001
projectile_archetype = Razor_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = Razor_torpedo01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = Razor_torpedo01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 280000
energy_damage = 0
impulse = 0

[Munition]
nickname = Razor_torpedo01_ammo
explosion_arch = Razor_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 56.250000
Motor = Razor_torpedo01_motor
force_gun_ori = false
const_effect = boggy_blue_light_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 536300
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Razor_torpedo01
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 300000
refire_delay = 4
muzzle_velocity = 30
toughness = 58.700001
projectile_archetype = Razor_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = Razor_torpedo02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Razor_torpedo02_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 400000
energy_damage = 0
impulse = 0

[Munition]
nickname = Razor_torpedo02_ammo
explosion_arch = Razor_torpedo02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Razor_torpedo02_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Razor_torpedo02
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 700000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = Razor_torpedo02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = Razor_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = ku_capgun_01_impact
const_effect = Razor_ship_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Razor_turret01
ids_name = 537995
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Razor_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 10

[Munition]
nickname = py22_cb_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14200
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_orange
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_cb_battleship_turret01
ids_name = 537999
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 26250
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_cb_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 10

[Munition]
nickname = m_laser_u01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
const_effect = mining01_proj
lifetime = 0.6250
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = m_laser_u01
ids_name = 534718
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.033333
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = li_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = m_laser_u01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 10

[Motor]
nickname = py16_cruise_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py16_cruise_disruptor01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py16_cruise_disruptor01_ammo
explosion_arch = py16_cruise_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py16_cruise_disruptor01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 538005
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py16_cruise_disruptor01
ids_name = 538005
ids_info = 528923
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py16_cruise_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py16_cruise_disruptor_factory01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py16_cruise_disruptor_factory01_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py16_cruise_disruptor_factory01_ammo
explosion_arch = py16_cruise_disruptor_factory01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py16_cruise_disruptor_factory01_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py16_cruise_disruptor_factory01
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py16_cruise_disruptor_factory01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Unknown_creature_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Unknown_creature_mortar01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Unknown_creature_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Unknown_creature_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = br_tachyon_01_impact
const_effect = pe_crbs01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Unknown_creature_gun01
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Unknown_creature_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Motor]
nickname = Favorite_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Favorite_battleship_torpedo01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 6050000
energy_damage = 0
impulse = 0

[Munition]
nickname = Favorite_battleship_torpedo01_ammo
explosion_arch = Favorite_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Favorite_battleship_torpedo01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.600000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 537365
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Favorite_battleship_torpedo01
ids_name = 538012
ids_info = 528579
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
;hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 10300000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = Favorite_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Razor_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big4
const_effect = mortar6_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Razor_mortar01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Razor_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Munition]
nickname = fc_c_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1816
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_04_impact
const_effect = pi_neutron_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_gun01_mark06
ids_name = 538013
ids_info = 528932
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 211.600003
refire_delay = 0.500000
muzzle_velocity = 850
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_c_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 169
energy_damage = 5782
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_c_gun02_mark04
ids_name = 538014
ids_info = 528933
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 189.600006
refire_delay = 0.500000
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = fc_ou_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1817.599976
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = fc_ou_gun02_mark06
ids_name = 538016
ids_info = 528934
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 210.500000
refire_delay = 0.500000
muzzle_velocity = 850
toughness = 23.500000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_ou_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_fc_ou_gun02_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1817.599976
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = pi_particle_04_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_fc_ou_gun02_mark06
ids_name = 538016
ids_info = 528934
DA_archetype = equipment\models\weapons\co_raildaddy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 210.500000
refire_delay = 0.500000
muzzle_velocity = 850
toughness = 23.500000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_fc_ou_gun02_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_l_b_Chaos_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_l_b_Chaos_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 10000000
energy_damage = 0
impulse = 10000

[Munition]
nickname = donat_l_b_Chaos_torpedo01_ammo
explosion_arch = donat_l_b_Chaos_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = donat_l_b_Chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 538017
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = donat_l_b_Chaos_torpedo01
ids_name = 538017
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 13200000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = donat_l_b_Chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Sw_chief_uber_corvette_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet4_impact
const_effect = g_mortar02_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sw_chief_uber_corvette_mortar01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 3.3
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sw_chief_uber_corvette_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Sw_chief_uber_corvette_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = sinister03_proj ;pe2_capgun_primary_red_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sw_chief_uber_corvette_gun01
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.400000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sw_chief_uber_corvette_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
[LOD]
obj = Root
LODranges = 0, 600
[LOD]
obj = barrel
LODranges = 0, 500

[Munition]
nickname = twilight_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = twilight_sound01
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 0.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = twilight_sound01
ids_name = 537053
ids_info = 0
DA_archetype = equipment\models\weapons\li_heavy_ion_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 4
muzzle_velocity = 1
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = twilight_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = solar_Bulletstorm_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 30000
one_shot_sound = heavy_shoot2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 2.2
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = solar_Bulletstorm_turret03
ids_name = 537831
ids_info = 0
DA_archetype = Equipment\models\TURRET\New\Bulletstorm\Bulletstorm gun2.cmp
material_library = Equipment\models\TURRET\New\Bulletstorm\Bulletstorm gun.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.120000
muzzle_velocity = 2500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = solar_Bulletstorm_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 9999

[Munition]
nickname = Disintegrator_gun_mark2_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1499
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_plasma_03_impact
const_effect = Disintegrator_02_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Disintegrator_gun_mark2_01
ids_name = 538046
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 155
refire_delay = 0.333332
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Disintegrator_gun_mark2_01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = npc_Disintegrator_gun_mark2_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1499
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_plasma_03_impact
const_effect = Disintegrator_02_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Disintegrator_gun_mark2_01
ids_name = 538046
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 155
refire_delay = 0.333332
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Disintegrator_gun_mark2_01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Disintegrator_gun_mark2_02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 935
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_plasma_03_impact
const_effect = Disintegrator_02_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Disintegrator_gun_mark2_02
ids_name = 538046
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 115
refire_delay = 0.333332
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Disintegrator_gun_mark2_02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Disintegrator_turret_mark2_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1499
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_plasma_03_impact
const_effect = Disintegrator_02_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Disintegrator_turret_mark2_01
ids_name = 538047
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 155
refire_delay = 0.333332
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Disintegrator_turret_mark2_01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Disintegrator_gun_mark3_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2999
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_plasma_03_impact
const_effect = Disintegrator_03_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Disintegrator_gun_mark3_01
ids_name = 538048
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 305
refire_delay = 0.666664
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Disintegrator_gun_mark3_01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = npc_Disintegrator_gun_mark3_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2999
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_plasma_03_impact
const_effect = Disintegrator_03_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Disintegrator_gun_mark3_01
ids_name = 538048
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 305
refire_delay = 0.666664
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Disintegrator_gun_mark3_01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Disintegrator_gun_mark3_02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1871
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_plasma_03_impact
const_effect = Disintegrator_03_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Disintegrator_gun_mark3_02
ids_name = 538048
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 225
refire_delay = 0.666664
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Disintegrator_gun_mark3_02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = Disintegrator_turret_mark3_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2999
energy_damage = 0
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_plasma_03_impact
const_effect = Disintegrator_03_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Disintegrator_turret_mark3_01
ids_name = 538049
ids_info = 0
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 305
refire_delay = 0.666664
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Disintegrator_turret_mark3_01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Explosion]
nickname = Luminaris_battleship_mine_explosion
effect = gf_capital_explode_blue2_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Luminaris_battleship_mine_ammo
explosion_arch = Luminaris_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Luminaris_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Luminaris_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = special_gun_rl01_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = sp_distortion_01_impact
const_effect = rl01_01_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun_rl01_01
ids_name = 538057
ids_info = 528963
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 600
refire_delay = 1.333328
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun_rl01_01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = special_gun_rl01_02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 24000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = explosion_co_elite
const_effect = rl01_02_proj
lifetime = 6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_gun_rl01_02
ids_name = 538058
ids_info = 528964
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 2000
refire_delay = 2.0
muzzle_velocity = 200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun_rl01_02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = battleship_turret_rl01_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 46000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = rl01_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = battleship_turret_rl01_01
ids_name = 538061
ids_info = 528965
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 115000
refire_delay = 1.11
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = battleship_turret_rl01_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = cruiser_turret_rl01_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 24000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = rl01_cruiser01_proj
lifetime = 2.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = cruiser_turret_rl01_01
ids_name = 538080
ids_info = 528965
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 57500
refire_delay = 1.11
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cruiser_turret_rl01_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = gunboat_turret_rl01_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7700
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = rl01_gunboat01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gunboat_turret_rl01_01
ids_name = 538081
ids_info = 528965
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 14375
refire_delay = 1.11
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gunboat_turret_rl01_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 3000

[Motor]
nickname = rl_wps_tlauncher01_mark01_motor
lifetime = 1.875000
accel = 71.111099
delay = 0

[Explosion]
nickname = rl_wps_tlauncher01_mark01_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 500000
energy_damage = 0
impulse = 0

[Munition]
nickname = rl_wps_tlauncher01_mark01_ammo
explosion_arch = cn_wps_tlauncher01_mark01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 2
lifetime = 9.375000
Motor = rl_wps_tlauncher01_mark01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 3.110710
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = rl_wps_tlauncher01_mark01
ids_name = 263658
ids_info = 264658
DA_archetype = equipment\models\turret\weapons_platform_small_weapon.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 66.699997
toughness = 2.400000
projectile_archetype = rl_wps_tlauncher01_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = Ranged_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = rh_gunboat_maingun3
lifetime = 4.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Ranged_battleship_turret01
ids_name = 538094
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 55000
refire_delay = 0.555556
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ranged_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
[LOD]
obj = Root
LODranges = 0, 1200
[LOD]
obj = barrel
LODranges = 0, 1000

[Munition]
nickname = d_special_gun_rl01_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8500
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = sp_distortion_01_impact
const_effect = rl01_01_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_special_gun_rl01_01
ids_name = 538096
ids_info = 528963
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 600
refire_delay = 1.333328
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_special_gun_rl01_01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = d_special_gun_rl01_02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 35000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = explosion_co_elite
const_effect = rl01_02_proj
lifetime = 6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_special_gun_rl01_02
ids_name = 538097
ids_info = 528964
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 2000
refire_delay = 2.0
muzzle_velocity = 200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_special_gun_rl01_02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = d_battleship_turret_rl01_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 52000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = rl01_battleship01_proj
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_battleship_turret_rl01_01
ids_name = 538098
ids_info = 528965
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 115000
refire_delay = 1.11
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_battleship_turret_rl01_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = d_cruiser_turret_rl01_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = rl01_cruiser01_proj
lifetime = 2.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_cruiser_turret_rl01_01
ids_name = 538099
ids_info = 528965
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 57500
refire_delay = 1.11
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_cruiser_turret_rl01_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = d_gunboat_turret_rl01_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9500
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = rl01_gunboat01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_gunboat_turret_rl01_01
ids_name = 538100
ids_info = 528965
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 14375
refire_delay = 1.11
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_gunboat_turret_rl01_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 3000

[Munition]
nickname = special_b_gun_rl01_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = explosion_co_elite
const_effect = rl01_02_proj
lifetime = 7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_b_gun_rl01_01
ids_name = 538102
ids_info = 528964
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 2000
refire_delay = 2.0
muzzle_velocity = 200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_b_gun_rl01_01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = d_special_b_gun_rl01_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = explosion_co_elite
const_effect = rl01_02_proj
lifetime = 7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_special_b_gun_rl01_01
ids_name = 538101
ids_info = 528964
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 2000
refire_delay = 2.0
muzzle_velocity = 200
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = sp_distortion_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_special_b_gun_rl01_01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999

[Munition]
nickname = mamont_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 100000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = br_capgun_01_impact
const_effect = br_gunboat_maingun
lifetime = 1.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mamont_turret01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\turret\Big_canon.cmp
material_library = equipment\models\turret\Big_canon.mat
HP_child = HPConnect
hp_gun_type = hp_turret
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 150.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 2.000000
muzzle_velocity = 5000
toughness = 5.300000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mamont_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3500

[Munition]
nickname = mk110_57mm_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6944
energy_damage = 0
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = mk110_57mm_proj
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mk110_57mm
ids_name = 538107
ids_info = 0
DA_archetype = equipment\models\turret\New\mk110_57mm.cmp
material_library = equipment\models\turret\New\mk110_57mm.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 39652
refire_delay = 1
muzzle_velocity = 3569
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_mk1_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mk110_57mm_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = Bloody_Albatross_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big4
const_effect = npc_cruiser_mortar06_proj
lifetime = 10
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Bloody_Albatross_weapon01
ids_name = 538125
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bloody_Albatross_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 100

[Munition]
nickname = Bloody_Albatross_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big4
const_effect = npc_cruiser_mortar06_proj
lifetime = 6.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Bloody_Albatross_mortar01
ids_name = 538126
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14000000
refire_delay = 12
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bloody_Albatross_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 100

[Munition]
nickname = Bloody_Albatross_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27000
energy_damage = 1500
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = monkeys_gunboat_maingun_red
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Bloody_Albatross_turret01
ids_name = 538127
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bloody_Albatross_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 100

[Munition]
nickname = wild_tundra_forward_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 940000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = tundra_impact
const_effect = tundra_drive
lifetime = 3.8
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = wild_tundra_forward_gun01
ids_name = 538129
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1400000
refire_delay = 4.000000
muzzle_velocity = 1500
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = wild_tundra_forward_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = m_corvette_missile02_purple_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_corvette_missile02_purple_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 700000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_corvette_missile02_purple_ammo
explosion_arch = m_corvette_missile02_purple_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_corvette_missile02_purple_motor
force_gun_ori = false
const_effect = purple_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537382
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_corvette_missile02_purple ;frigate missile fix
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_corvette_missile02_purple_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_corvette_torpedo02_purple_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_corvette_torpedo02_purple_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1400000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_corvette_torpedo02_purple_ammo
explosion_arch = m_corvette_torpedo02_purple_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_corvette_torpedo02_purple_motor
force_gun_ori = false
const_effect = purple_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 537383
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_corvette_torpedo02_purple ;frigate torpedo fix
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_corvette_torpedo02_purple_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = py20_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py20_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 20000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = py20_battleship_flak_cassette_turret01_ammo
explosion_arch = py20_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = py20_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 538139
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py20_battleship_flak_cassette_turret01
ids_name = 538139
ids_info = 528989
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 105000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = py20_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = sw_s_battleship_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sw_s_battleship_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 100000
energy_damage = 0
impulse = 5000

[Munition]
nickname = sw_s_battleship_flak_turret01_ammo
explosion_arch = sw_s_battleship_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = sw_s_battleship_flak_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon01_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sw_s_battleship_flak_turret01
ids_name = 538153
ids_info = 528993
DA_archetype = equipment\models\turret\z_bs_flak.cmp
material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 900000
refire_delay = 2.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_s_battleship_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_large_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1480000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = g_mortar_explosion01
const_effect = l_battleship_proj
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_large_battleship_mortar01
ids_name = 538154
ids_info = 528994
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 4750000
refire_delay = 2
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = l_battleship_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_large_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_Genesis_l_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 3199999
energy_damage = 1599999.1
one_shot_sound = Genesis_fire
munition_hit_effect = rebirth_mortar_explosion02
const_effect = genesis_battleship_proj
lifetime = 2.7998
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 538156
ids_info = 528819
ammo_limit = 10000
lootable = false

[Gun]
nickname = sw_Genesis_l_battleship_mortar01
ids_name = 538155
ids_info = 528995
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 3444444
refire_delay = 2.000000
muzzle_velocity = 2500.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_Genesis_l_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = sw_l_b_Chaos_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_l_b_Chaos_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 10000000
energy_damage = 0
impulse = 10000

[Munition]
nickname = sw_l_b_Chaos_torpedo01_ammo
explosion_arch = sw_l_b_Chaos_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_l_b_Chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 538017
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_l_b_Chaos_torpedo01
ids_name = 538157
ids_info = 0
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 13200000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = sw_l_b_Chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Sinister_Plague_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = tundra_impact
const_effect = rb_hmortar04_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_Plague_mortar01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_Plague_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 1200

[Motor]
nickname = s_g_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = s_g_m01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = s_g_m01_ammo
explosion_arch = s_g_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = s_g_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
;material_library = equipment\models\TURRET\New\torpedo_frigate.mat
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = s_g_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = s_g_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = sw_c_u_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_c_u_m01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = sw_c_u_m01_ammo
explosion_arch = sw_c_u_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = sw_c_u_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
;material_library = equipment\models\TURRET\New\torpedo_frigate.mat
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_c_u_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = sw_c_u_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = s_g_cassette_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = s_g_cassette_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 2000000
energy_damage = 0
impulse = 5000
critical_hit = 10, 5.0

[Munition]
nickname = s_g_cassette_t01_ammo
explosion_arch = s_g_cassette_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = s_g_cassette_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = s_g_cassette_t01
ids_name = 538168
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1450
toughness = 20
projectile_archetype = s_g_cassette_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = sw_c_u_cassette_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sw_c_u_cassette_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 2000000
energy_damage = 0
impulse = 5000
critical_hit = 10, 5.0

[Munition]
nickname = sw_c_u_cassette_t01_ammo
explosion_arch = sw_c_u_cassette_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = sw_c_u_cassette_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sw_c_u_cassette_t01
ids_name = 538168
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1450
toughness = 20
projectile_archetype = sw_c_u_cassette_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = s_plague_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = s_plague_m01_explosion
effect = gf_capital_explode_red_big4
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = s_plague_m01_ammo
explosion_arch = s_plague_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = s_plague_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
;material_library = equipment\models\TURRET\New\torpedo_frigate.mat
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = s_plague_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = s_plague_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = inferno_gunboat_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = inferno_gunboat_torpedo01_explosion
effect = explosion_heavy_torpedo4
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 700000
energy_damage = 0
impulse = 10000

[Munition]
nickname = inferno_gunboat_torpedo01_ammo
explosion_arch = inferno_gunboat_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = inferno_gunboat_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 538171
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = inferno_gunboat_torpedo01
ids_name = 538171
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1900000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = inferno_gunboat_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = inferno_cruiser_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = inferno_cruiser_torpedo01_explosion
effect = explosion_heavy_torpedo3
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 2500000
energy_damage = 0
impulse = 10000

[Munition]
nickname = inferno_cruiser_torpedo01_ammo
explosion_arch = inferno_cruiser_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = inferno_cruiser_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 538172
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = inferno_cruiser_torpedo01
ids_name = 538172
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 9500000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = inferno_cruiser_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = inferno_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = inferno_battleship_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 4500000
energy_damage = 0
impulse = 10000

[Munition]
nickname = inferno_battleship_torpedo01_ammo
explosion_arch = inferno_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = inferno_battleship_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 538173
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = inferno_battleship_torpedo01
ids_name = 538173
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14500000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = inferno_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Orion_small_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 21000
energy_damage = 0
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = S_capship_proj_01
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orion_small_battleship_turret02
ids_name = 538174
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 33750
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orion_small_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Orion_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14200
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_green
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orion_battleship_turret02
ids_name = 538175
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 26250
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orion_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Orion_battleship_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Orion_battleship_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 20000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = Orion_battleship_flak_cassette_turret01_ammo
explosion_arch = Orion_battleship_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = Orion_battleship_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Orion_battleship_flak_cassette_turret01
ids_name = 538176
ids_info = 529004
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 105000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = Orion_battleship_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = Orion_H_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_green_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orion_H_battleship_turret01
ids_name = 538177
ids_info = 529005
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orion_H_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Orion_H_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_green_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orion_H_battleship_turret02
ids_name = 538178
ids_info = 529006
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orion_H_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Orion_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = Orion_cruise_disruptor_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = Orion_cruise_disruptor_ammo
explosion_arch = Orion_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = Orion_cruise_disruptor_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 538179
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Orion_cruise_disruptor
ids_name = 538179
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = Orion_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py30_Chaos_t01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py30_Chaos_t01_explosion
effect = Big_explosion01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py30_Chaos_t01_ammo
explosion_arch = py30_Chaos_t01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py30_Chaos_t01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 538186
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py30_Chaos_t01
ids_name = 538186
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 11700000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py30_Chaos_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py25_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = light_battleship_proj
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 0.4
force_gun_ori = false
mass = 1
volume = 0.000000
ammo_limit = 10000
ids_name = 538193
ids_info = 538194

[Gun]
nickname = py25_gunboat_turret01
ids_name = 538190
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6561.75
refire_delay = 0.665000
muzzle_velocity = 4000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py25_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 10

[Munition]
nickname = py25_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 470000
energy_damage = 0
one_shot_sound = g_mortar_shot1
munition_hit_effect = rebirth_mortar_explosion04small2
const_effect = mortar7_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000
ammo_limit = 300
ids_name = 538192
ids_info = 538195

[Gun]
nickname = py25_g_mortar01
ids_name = 538191
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 262500
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py25_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 10

[Motor]
nickname = Sinister_Visitant_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Sinister_Visitant_m01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = Sinister_Visitant_m01_ammo
explosion_arch = Sinister_Visitant_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = Sinister_Visitant_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
;material_library = equipment\models\TURRET\New\torpedo_frigate.mat
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Sinister_Visitant_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = Sinister_Visitant_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = cruise_disruptor_Torquemada_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_Torquemada_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 500
impulse = 0

[Munition]
nickname = cruise_disruptor_Torquemada_ammo
explosion_arch = cruise_disruptor_Torquemada_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_Torquemada_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_Torquemada
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_Torquemada_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Torquemada_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = rh_tachyon_01_impact
const_effect = sinister03_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Torquemada_gun01
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.400000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = ci_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Torquemada_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 20

[Munition]
nickname = Torquemada_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = g_mortar_shot1
munition_hit_effect = htrebuchet4_impact
const_effect = g_mortar02_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Torquemada_mortar01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 3.3
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Torquemada_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 20

[Munition]
nickname = py30_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27400
energy_damage = 0
one_shot_sound = fire_capship3
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sp_bloodhound_ef2_proj
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py30_battleship_turret01
ids_name = 538201
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py30_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = S_Friend_mortar_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_Friend_mortar
ids_name = 536053
ids_info = 526927
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 4
muzzle_velocity = 1000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_Friend_mortar_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = S_Friend_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_Friend_gun
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.570000
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_Friend_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 10

[Motor]
nickname = S_Friend_flak_gun_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = S_Friend_flak_gun_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 100000
energy_damage = 0
impulse = 4000

[Munition]
nickname = S_Friend_flak_gun_ammo
explosion_arch = S_Friend_flak_gun_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 50
lifetime = 2.0
Motor = S_Friend_flak_gun_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 5

[Gun]
nickname = S_Friend_flak_gun
ids_name = 536055
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 2.000000
muzzle_velocity = 1450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_Friend_flak_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 10

[Motor]
nickname = cruise_disruptor_S_Friend_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_S_Friend_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 500
energy_damage = 250
impulse = 0

[Munition]
nickname = cruise_disruptor_S_Friend_ammo
explosion_arch = cruise_disruptor_S_Friend_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_S_Friend_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_S_Friend
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_S_Friend_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Tencin_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Laugh_01
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Tencin_sound01
ids_name = 538206
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Tencin_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = Yamato_Anti_m_t_battleship_flak_cassette01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Yamato_Anti_m_t_battleship_flak_cassette01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 30000
energy_damage = 0
impulse = 5000
critical_hit = 10, 3

[Munition]
nickname = Yamato_Anti_m_t_battleship_flak_cassette01_ammo
explosion_arch = Yamato_Anti_m_t_battleship_flak_cassette01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.334
Motor = Yamato_Anti_m_t_battleship_flak_cassette01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537716
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Yamato_Anti_m_t_battleship_flak_cassette01
ids_name = 537716
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 300000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = Yamato_Anti_m_t_battleship_flak_cassette01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = Yamato_Anti_m_t_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 30000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = Yamato_Anti_m_t_battleship01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Yamato_Anti_m_t_battleship_turret01
ids_name = 537717
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 300000
refire_delay = 0.500000
muzzle_velocity = 10000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Yamato_Anti_m_t_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Uroboros_Anti_m_t_battleship_flak_cassette01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Uroboros_Anti_m_t_battleship_flak_cassette01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 30000
energy_damage = 0
impulse = 5000
critical_hit = 10, 3

[Munition]
nickname = Uroboros_Anti_m_t_battleship_flak_cassette01_ammo
explosion_arch = Uroboros_Anti_m_t_battleship_flak_cassette01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.334
Motor = Uroboros_Anti_m_t_battleship_flak_cassette01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537716
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Uroboros_Anti_m_t_battleship_flak_cassette01
ids_name = 537716
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 300000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = Uroboros_Anti_m_t_battleship_flak_cassette01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = Uroboros_Anti_m_t_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 30000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = Uroboros_Anti_m_t_battleship01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Uroboros_Anti_m_t_battleship_turret01
ids_name = 537717
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 300000
refire_delay = 0.500000
muzzle_velocity = 10000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Uroboros_Anti_m_t_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Dark_gunboat_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 0
one_shot_sound = mortar2
munition_hit_effect = gf_misc_miningship_electricity02
;const_effect = razor_proj_red
lifetime = 0.3752
;1800
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Dark_gunboat_gun01
ids_name = 535427
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 50000
refire_delay = 2.000000
muzzle_velocity = 4800
toughness = 10.600000
flash_particle_name = shockcannon_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Dark_gunboat_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = Orion_Chaos_t01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Orion_Chaos_t01_explosion
effect = Big_explosion01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = Orion_Chaos_t01_ammo
explosion_arch = Orion_Chaos_t01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Orion_Chaos_t01_motor
force_gun_ori = false
const_effect = rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 538214
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Orion_Chaos_t01
ids_name = 538214
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 11700000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = Orion_Chaos_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Orion_b_ranged_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 23800
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = hu_bomber_gun02_impact
const_effect = secret_battleship05_proj
lifetime = 4.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orion_b_ranged_t01
ids_name = 538215
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 37500
refire_delay = 0.555556
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orion_b_ranged_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sw_uber_corvette_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sw_uber_corvette_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 100000
energy_damage = 0
impulse = 5000
critical_hit = 5, 4

[Munition]
nickname = sw_uber_corvette_cassette_turret01_ammo
explosion_arch = sw_uber_corvette_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = sw_uber_corvette_cassette_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sw_uber_corvette_cassette_turret01
ids_name = 538217
ids_info = 529029
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 666666.6
refire_delay = 4
muzzle_velocity = 550
toughness = 20
projectile_archetype = sw_uber_corvette_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = sw_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27400
energy_damage = 0
one_shot_sound = fire_capship3
munition_hit_effect = Capgun_LBlue_Impact
const_effect = sp_bloodhound_ef2_proj
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_battleship_turret02
ids_name = 538218
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.500000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Laugh_sound_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Laugh_01
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Laugh_sound_01
ids_name = 538206
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Laugh_sound_01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = py22_gunboat_flak_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py22_gunboat_flak_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 4300
energy_damage = 0
impulse = 1000

[Munition]
nickname = py22_gunboat_flak_cassette_turret01_ammo
explosion_arch = py22_gunboat_flak_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = py22_gunboat_flak_cassette_turret01_motor
force_gun_ori = false
const_effect = flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 538232
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py22_gunboat_flak_cassette_turret01
ids_name = 538232
ids_info = 528865
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 29999.7
refire_delay = 2
muzzle_velocity = 1150
toughness = 20
projectile_archetype = py22_gunboat_flak_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10
LODranges = 0, 10

[Motor]
nickname = py22_cruiser_flak_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py22_cruiser_flak_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 36800
energy_damage = 0
impulse = 5000

[Munition]
nickname = py22_cruiser_flak_turret01_ammo
explosion_arch = py22_cruiser_flak_turret01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = py22_cruiser_flak_turret01_motor
force_gun_ori = false
const_effect = flak_blue_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py22_cruiser_flak_turret01
ids_name = 538233
ids_info = 529041
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 110250
refire_delay = 2.000000
muzzle_velocity = 550
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_cruiser_flak_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 10

[Munition]
nickname = py22_gun_speed01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_gun_speed01_mark01
ids_name = 538234
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 26.25
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_gun_speed01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = py22_gun_speed01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_gun_speed01_mark02
ids_name = 538235
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 33.75
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_gun_speed01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = py22_turret_speed01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = fire_tachyon3
munition_hit_effect = rh_tachyon_01_impact
const_effect = rh_tachyon_01_proj
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_turret_speed01
ids_name = 538236
ids_info = 0
DA_archetype = equipment\models\weapons\BG11.cmp
material_library = equipment\models\weapons\BG11.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 33.75
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_turret_speed01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py22_poltergeist_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = py22_poltergeist_missile_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 9200
energy_damage = 0
impulse = 0

[Munition]
nickname = py22_poltergeist_missile_ammo
explosion_arch = py22_poltergeist_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = py22_poltergeist_missile_motor
force_gun_ori = false
const_effect = rh_missile02_drive_sound
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536325
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py22_poltergeist_missile
ids_name = 538242
ids_info = 529045
DA_archetype = equipment\models\weapons\rh_seeker_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 810
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = py22_poltergeist_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = Yamato_Anti_m_t_b_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = Yamato_Anti_m_t_b_cruise_disruptor_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = Yamato_Anti_m_t_b_cruise_disruptor_ammo
explosion_arch = Yamato_Anti_m_t_b_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = Yamato_Anti_m_t_b_cruise_disruptor_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Yamato_Anti_m_t_b_cruise_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = Yamato_Anti_m_t_b_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = py22_mine01_explosion
effect = pi_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 5250
energy_damage = 15375
impulse = 0
critical_hit = 10, 20

[Mine]
nickname = py22_mine01_ammo
explosion_arch = py22_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 538244
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 150
acceleration = 200
const_effect = pi_mine01

[MineDropper]
nickname = py22_mine01
ids_name = 538244
ids_info = 529047 
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = py22_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = py22_mine02_explosion
effect = pi_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 30000
energy_damage = 0
impulse = 0

[Mine]
nickname = py22_mine02_ammo
explosion_arch = py22_mine02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 538245
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 120
acceleration = 200
const_effect = pi_mine01

[MineDropper]
nickname = py22_mine02
ids_name = 538245
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 4500
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = py22_mine02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = ss_mortar_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big2
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ss_mortar_battleship01
ids_name = 538249
ids_info = 526927
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14900000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ss_mortar_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = missile_frigate_missile02_n_purple_nomad_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = missile_frigate_missile02_n_purple_nomad_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1150000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_missile02_n_purple_nomad_ammo
explosion_arch = missile_frigate_missile02_n_purple_nomad_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_no_torpedo
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_missile02_n_purple_nomad_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_missile02_n_purple_nomad
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = missile_frigate_missile02_n_purple_nomad_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = missile_frigate_torpedo02_n_purple_nomad_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = missile_frigate_torpedo02_n_purple_nomad_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2300000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile_frigate_torpedo02_n_purple_nomad_ammo
explosion_arch = missile_frigate_torpedo02_n_purple_nomad_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_no_torpedo
detonation_dist = 16.250000
lifetime = 40.000000
Motor = missile_frigate_torpedo02_n_purple_nomad_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = missile_frigate_torpedo02_n_purple_nomad
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = missile_frigate_torpedo02_n_purple_nomad_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Explosion]
nickname = Green_stream_battleship_mine_explosion
effect = gf_capital_explode_green2_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1500000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Green_stream_battleship_mine_ammo
explosion_arch = Green_stream_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Green_stream_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Green_stream_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = Orion_battleship_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Orion_battleship_missile01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1300000
energy_damage = 0
impulse = 0

[Munition]
nickname = Orion_battleship_missile01_ammo
explosion_arch = Orion_battleship_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Orion_battleship_missile01_motor
force_gun_ori = false
const_effect = rh_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 538255
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Orion_battleship_missile01
ids_name = 538255
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1530000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = Orion_battleship_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Orion_infernocannon_battleship01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000
energy_damage = 179400
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 4.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orion_infernocannon_battleship01
ids_name = 538257
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 364500
refire_delay = 1.340000
muzzle_velocity = 1000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orion_infernocannon_battleship01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = Orion_uber_corvette_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Orion_uber_corvette_cassette_turret01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 100000
energy_damage = 0
impulse = 5000
critical_hit = 5, 4

[Munition]
nickname = Orion_uber_corvette_cassette_turret01_ammo
explosion_arch = Orion_uber_corvette_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = Orion_uber_corvette_cassette_turret01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Orion_uber_corvette_cassette_turret01
ids_name = 538256
ids_info = 529029
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 666666.6
refire_delay = 4
muzzle_velocity = 550
toughness = 20
projectile_archetype = Orion_uber_corvette_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = avenger_cruiser_turret_platform_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = indian_cruiser01_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = avenger_cruiser_turret_platform
ids_name = 534863
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 50000
refire_delay = 1
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = sw_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = avenger_cruiser_turret_platform_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = MPS_NEXUS_GUN01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 136500
energy_damage = 0
one_shot_sound = Gauss_Cannon01
munition_hit_effect = fighter_energo_gun_blast02
const_effect = sp_annihilator_03_proj
lifetime = 0.3506
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MPS_NEXUS_GUN01
ids_name = 538260
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
damage_per_fire = 0
power_usage = 19000
refire_delay = 6
muzzle_velocity = 1900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MPS_NEXUS_GUN01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1

[Munition]
nickname = MPS_NEXUS_GUN02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 22500
energy_damage = 0
one_shot_sound = fire_tesla
munition_hit_effect = sp_bloodhound_cn01_impact
const_effect = indian_cruiser01_proj ;sp_bloodhound_cn01_proj
lifetime = 0.3506
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = MPS_NEXUS_GUN02
ids_name = 538261
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
damage_per_fire = 0
power_usage = 3200
refire_delay = 1.000000
muzzle_velocity = 1900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = sp_bloodhound_cn01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = MPS_NEXUS_GUN02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1

[Munition]
nickname = ph_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 115000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_H_turret01
ids_name = 538264
ids_info = 529067
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py19_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Laugh_02
;munition_hit_effect = li_laser_01_impact
;const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = py19_sound01
ids_name = 538206
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py19_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = h_s_t08_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 150000
one_shot_sound = fire_photon5
munition_hit_effect = li_mk1_impact
const_effect = capgun_purpleblue_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = h_s_t08
ids_name = 263552
ids_info = 0
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 2.000000
muzzle_velocity = 5000
toughness = 32
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = h_s_t08_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.1
LODranges = 0, 10

[Munition]
nickname = ph_flak_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2450
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_flak_gun01
ids_name = 538268
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_10
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 225
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_flak_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = ph_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1175
energy_damage = 638
one_shot_sound = EXTREME_GUN
munition_hit_effect = br_tachyon_01_impact
const_effect = gun_speed_blue_PROJ
lifetime = 0.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_gun02
ids_name = 538269
ids_info = 0
DA_archetype = equipment\models\weapons\BG6.cmp
material_library = equipment\models\weapons\BG6.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 112.5
refire_delay = 0.200000
muzzle_velocity = 1400
use_animation = Sc_fire
toughness = 2.400000
flash_particle_name = br_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 75
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = ph_flak_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2150
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_flak_gun02
ids_name = 538271
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_9
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 150
refire_delay = 0.5
muzzle_velocity = 1300
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_flak_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = player_no2_artillery_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 26000
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = player_no2_artillery_turret01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret02_large.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.400000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = player_no2_artillery_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 20, 40, 80, 100

[Munition]
nickname = player_no2_artillery_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = rb_hmortar04_drive
lifetime = 7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = player_no2_artillery_mortar01
ids_name = 263528
ids_info = 264528
DA_archetype = equipment\models\turret\Nomad\no2_turret03_large.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7900000
refire_delay = 4
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = gf_explosion_no_battleship_neotokyobig
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = player_no2_artillery_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = player_no2_artillery_cassette_turret01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = player_no2_artillery_cassette_turret01_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 7000
energy_damage = 0
impulse = 1000

[Munition]
nickname = player_no2_artillery_cassette_turret01_ammo
explosion_arch = player_no2_artillery_cassette_turret01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = player_no2_artillery_cassette_turret01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536218
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 5

[Gun]
nickname = player_no2_artillery_cassette_turret01
ids_name = 544129
ids_info = 529082
DA_archetype = equipment\models\turret\Nomad\no2_turret03_large2.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 60000
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = player_no2_artillery_cassette_turret01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 20

[Munition]
nickname = ph_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 6600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 544131
ids_info = 544132
ammo_limit = 300
lootable = false

[Gun]
nickname = ph_b_mortar01
ids_name = 544130
ids_info = 529514
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7650000
refire_delay = 4.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_br_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = berserk_gunboat_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6600
energy_damage = 0
one_shot_sound = fire_berserk
munition_hit_effect = li_mk1_impact
const_effect = berserk_01_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = berserk_gunboat_turret01
ids_name = 544176
ids_info = 529095
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 12750
refire_delay = 1.000000
muzzle_velocity = 2400
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = berserk_gunboat_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1500

[Munition]
nickname = berserk_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20200
energy_damage = 0
one_shot_sound = fire_berserk
munition_hit_effect = li_mk1_impact
const_effect = berserk_01_proj
lifetime = 1.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = berserk_cruiser_turret01
ids_name = 544177
ids_info = 529095
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 51000
refire_delay = 1.000000
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = berserk_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = berserk_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 39600
energy_damage = 0
one_shot_sound = fire_berserk
munition_hit_effect = li_mk1_impact
const_effect = berserk_02_proj
lifetime = 2.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = berserk_battleship_turret01
ids_name = 544178
ids_info = 529095
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 101000
refire_delay = 1.000000
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = berserk_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = rubicon_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1040000
energy_damage = 0
one_shot_sound = fire_rubicon
munition_hit_effect = rubicon_01_explosion
const_effect = rubicon_01_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rubicon_battleship_mortar01
ids_name = 544181
ids_info = 529096
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4030000
refire_delay = 2.210000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rubicon_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = rubicon_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 676000
energy_damage = 0
one_shot_sound = fire_rubicon
munition_hit_effect = rubicon_01_explosion
const_effect = rubicon_01_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rubicon_cruiser_mortar01
ids_name = 544182
ids_info = 529096
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2470000
refire_delay = 2.210000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rubicon_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = rubicon_gunboat_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440000
energy_damage = 0
one_shot_sound = fire_rubicon
munition_hit_effect = rubicon_01_explosion
const_effect = rubicon_01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rubicon_gunboat_mortar01
ids_name = 544183
ids_info = 529096
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 700000
refire_delay = 4
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rubicon_gunboat_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = Special_rebirth_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1250
energy_damage = 0
one_shot_sound = fire_spec_gun1
munition_hit_effect = xenos_sickle_impact
const_effect = special_rebirth_gun01
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Special_rebirth_gun01_mark01
ids_name = 544190
ids_info = 529094
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 175
refire_delay = 0.500000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Special_rebirth_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Special_rebirth_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_spec_gun1
munition_hit_effect = xenos_sickle_impact
const_effect = special_rebirth_gun01
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Special_rebirth_gun01_mark02
ids_name = 544191
ids_info = 529094
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 225
refire_delay = 0.500000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Special_rebirth_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_Special_rebirth_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_spec_gun1
munition_hit_effect = xenos_sickle_impact
const_effect = special_rebirth_gun01
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_Special_rebirth_gun01_mark02
ids_name = 544191
ids_info = 529094
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 225
refire_delay = 0.500000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_Special_rebirth_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Special_rebirth_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000
energy_damage = 0
one_shot_sound = fire_spec_gun1
munition_hit_effect = xenos_sickle_impact
const_effect = special_rebirth_gun01
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Special_rebirth_turret01
ids_name = 544192
ids_info = 529094
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 225
refire_delay = 0.500000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Special_rebirth_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = Special_rebirth_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9840
energy_damage = 1500
one_shot_sound = fire_spec_gun2 ;fire_bolt_med
munition_hit_effect = hu_bomber_01_impact
const_effect = special_rebirth_bomber_gun01
lifetime = 2.267
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Special_rebirth_bomber_gun01
ids_name = 544193
ids_info = 529093
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 426
refire_delay = 0.660000
muzzle_velocity = 560
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Special_rebirth_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = npc_co_gun02_mark05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 84.900000
energy_damage = 2890
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 0.750000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_co_gun02_mark05
ids_name = 534289
ids_info = 526693
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 94.700001
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.000000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_co_gun02_mark05_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_special_dkgun_secret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = flak_blue_impact
const_effect = flak_blue_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_special_dkgun_secret02
ids_name = 535142
ids_info = 527289
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun.cmp
material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 10000000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_gun_special_10
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 300
refire_delay = 0.5
muzzle_velocity = 1200
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_special_dkgun_secret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
dispersion_angle = 5

[Munition]
nickname = npc_fighter_energo_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 104000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = fighter_energo_gun_blast01
const_effect = fighter_energo_gun01
lifetime = 3.250
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_fighter_energo_gun01
ids_name = 535198
ids_info = 0
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 13500
refire_delay = 3
muzzle_velocity = 400
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_fighter_energo_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2000, 2200, 2400, 2600

[Munition]
nickname = donat_H_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red-white_proj
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret01
ids_name = 544207
ids_info = 529130
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red-white_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret02
ids_name = 544208
ids_info = 529131
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret01_orange_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_orange_proj
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret01_orange
ids_name = 544207
ids_info = 529130
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret01_orange_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret02_orange_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_orange_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret02_orange
ids_name = 544208
ids_info = 529131
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret02_orange_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret01_red_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red_proj
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret01_red
ids_name = 544207
ids_info = 529130
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret01_red_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret02_red_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret02_red
ids_name = 544208
ids_info = 529131
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret02_red_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret01_blue_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_blue_proj
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret01_blue
ids_name = 544207
ids_info = 529130
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret01_blue_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret02_blue_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_blue_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret02_blue
ids_name = 544208
ids_info = 529131
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret02_blue_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret01_yellow_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_yellow_proj
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret01_yellow
ids_name = 544207
ids_info = 529130
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret01_yellow_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret02_yellow_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_yellow_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret02_yellow
ids_name = 544208
ids_info = 529131
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret02_yellow_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret01_green_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_green_proj
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret01_green
ids_name = 544207
ids_info = 529130
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret01_green_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret02_green_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_green_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret02_green
ids_name = 544208
ids_info = 529131
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret02_green_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret01_white_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_white_proj
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret01_white
ids_name = 544207
ids_info = 529130
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret01_white_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_H_cruiser_turret02_white_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_white_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_H_cruiser_turret02_white
ids_name = 544208
ids_info = 529131
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_H_cruiser_turret02_white_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = pm_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 660000
energy_damage = 0
one_shot_sound = fire_thunder
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pm_g_mortar01
ids_name = 544210
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 630000
refire_delay = 4
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pm_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = ra_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = capship_proj_03
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ra_H_turret02
ids_name = 544211
ids_info = 529135
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ra_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py26_H_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red_proj
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_H_cruiser_turret01
ids_name = 544212
ids_info = 529136
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 60000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_H_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py26_H_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 65000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_white_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_H_cruiser_turret02
ids_name = 544213
ids_info = 529137
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 60000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_H_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py17_H_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 65000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = Yamato_Anti_m_t_battleship01_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py17_H_cruiser_turret01
ids_name = 544215
ids_info = 529138
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 80000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py17_H_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py17_b_mortar02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 6600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = dsy_mortar_proj_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 544217
ids_info = 544218
ammo_limit = 300
lootable = false

[Gun]
nickname = py17_b_mortar02
ids_name = 544216
ids_info = 529513
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8500000
refire_delay = 4.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py17_b_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = Satana_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200000
energy_damage = 0
one_shot_sound = Genesis_fire
munition_hit_effect = satana_01_explosion
const_effect = satana_01_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Satana_battleship_mortar01
ids_name = 544219
ids_info = 529139
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4650000
refire_delay = 4.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Satana_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = py29_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 330000
energy_damage = 0
one_shot_sound = Genesis_fire
munition_hit_effect = purple_mortar_01_explosion
const_effect = purple_mortar_01_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py29_g_mortar01
ids_name = 544228
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 350000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py29_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py29_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 640000
energy_damage = 0
one_shot_sound = Genesis_fire
munition_hit_effect = purple_mortar_01_explosion
const_effect = purple_mortar_01_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py29_c_mortar01
ids_name = 544229
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py29_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py20_H_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 65000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship05_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_H_cruiser_turret01
ids_name = 544232
ids_info = 529150
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 60000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_H_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py20_missile01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py20_missile01_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 16000
energy_damage = 0
impulse = 0

[Munition]
nickname = py20_missile01_ammo
explosion_arch = py20_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = py20_missile01_motor
force_gun_ori = false
const_effect = pi_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 4.355000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535608
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py20_missile01
ids_name = 544234
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1200
refire_delay = 2
muzzle_velocity = 33.299999
toughness = 24.500000
projectile_archetype = py20_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = py28_b_mortar03_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 6600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar08_impact
const_effect = rb_hmortar08_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 544240
ids_info = 544218
ammo_limit = 300
lootable = false

[Gun]
nickname = py28_b_mortar03
ids_name = 544239
ids_info = 529522
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7650000
refire_delay = 4.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_b_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py29_H_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship04_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py29_H_cruiser_turret01
ids_name = 544241
ids_info = 529153
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py29_H_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = build_cruiser_mortar02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1100000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar08_impact
const_effect = rb_hmortar08_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000
units_per_container = 10
ids_name = 544255
ids_info = 544256
ammo_limit = 300

[Gun]
nickname = build_cruiser_mortar02
ids_name = 544254
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 3800000
refire_delay = 2.680000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_cruiser_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Munition]
nickname = lair_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15000
energy_damage = 7500
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 3
force_gun_ori = false
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000

[Gun]
nickname = lair_turret03
ids_name = 263667
ids_info = 264667
DA_archetype = Solar\dockable\nomad_lair_turret01.cmp
material_library = solar\nomad.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 500000.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 2000
toughness = 10.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = lair_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3500

[Motor]
nickname = Stalker_battleship_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Stalker_battleship_torpedo01_explosion
effect = rb_hmortar09_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 4900000
energy_damage = 0
impulse = 0

[Munition]
nickname = Stalker_battleship_torpedo01_ammo
explosion_arch = Stalker_battleship_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Stalker_battleship_torpedo01_motor
force_gun_ori = false
const_effect = rb_hmortar09_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6250
seeker_fov_deg = 35
max_angular_velocity = 0.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 544269
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Stalker_battleship_torpedo01
ids_name = 544269
ids_info = 529175 
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10050000
refire_delay = 8
muzzle_velocity = 88.360000
toughness = 60.700001
projectile_archetype = Stalker_battleship_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = mine_bomber_gun01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = mine_bomber_gun01_explosion
effect = rebirth_mine_ex01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 320
hull_damage = 260000
energy_damage = 0
impulse = 0
critical_hit = 15, 3.0

[Munition]
nickname = mine_bomber_gun01_ammo
explosion_arch = mine_bomber_gun01_explosion
DA_archetype = equipment\models\weapons\mortar_mine.3db
material_library = equipment\models\weapons\mortar_mine.3db
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = mortar_mine
detonation_dist = 0.000000
lifetime = 7.500000
Motor = mine_bomber_gun01_motor
force_gun_ori = false
const_effect = rebirth_mine01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 0
seeker_fov_deg = 0
max_angular_velocity = 0.0
ids_name = 544284
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 2000

[Gun]
nickname = mine_bomber_gun01
ids_name = 544283
ids_info = 529188
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 80000
refire_delay = 2.5
muzzle_velocity = 63.360000
toughness = 60.700001
projectile_archetype = mine_bomber_gun01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 3000

[Motor]
nickname = mine_bomber_gun02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = mine_bomber_gun02_explosion
effect = rebirth_mine_ex01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 320
hull_damage = 300000
energy_damage = 0
impulse = 0
critical_hit = 15, 3.0

[Munition]
nickname = mine_bomber_gun02_ammo
explosion_arch = mine_bomber_gun02_explosion
DA_archetype = equipment\models\weapons\mortar_mine.3db
material_library = equipment\models\weapons\mortar_mine.3db
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = mortar_mine
detonation_dist = 0.000000
lifetime = 7.500000
Motor = mine_bomber_gun02_motor
force_gun_ori = false
const_effect = rebirth_mine01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 0
seeker_fov_deg = 0
max_angular_velocity = 0.0
ids_name = 544290
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 2000

[Gun]
nickname = mine_bomber_gun02
ids_name = 544289
ids_info = 529192
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 80000
refire_delay = 2.5
muzzle_velocity = 63.360000
toughness = 60.700001
projectile_archetype = mine_bomber_gun02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 3000

[Explosion]
nickname = bomber_mine01_explosion
effect = rebirth_mine_ex02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 100000
energy_damage = 10000
impulse = 0

[Mine]
nickname = bomber_mine01_ammo
explosion_arch = bomber_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 5
lifetime = 7
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 544293
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 11
linear_drag = 0.400000
seek_dist = 1500
top_speed = 230
acceleration = 230
const_effect = rebirth_mine02
ammo_limit = 500

[MineDropper]
nickname = bomber_mine01
ids_name = 544291
ids_info = 529193
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 60000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = bomber_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = bomber_mine02_explosion
effect = rebirth_mine_ex04
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 200000
energy_damage = 0
impulse = 0
critical_hit = 10, 2.5

[Mine]
nickname = bomber_mine02_ammo
explosion_arch = bomber_mine02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 5
lifetime = 19
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 544294
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 11
linear_drag = 0.400000
seek_dist = 1900
top_speed = 100
acceleration = 100
const_effect = rebirth_mine03
ammo_limit = 500

[MineDropper]
nickname = bomber_mine02
ids_name = 544292
ids_info = 529194
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100000
refire_delay = 3
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = bomber_mine02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = bomber_mine03_explosion
effect = rebirth_mine_ex03
effect = gf_li_capexplosion03bigsparks, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 100
energy_damage = 139950
impulse = 0

[Mine]
nickname = bomber_mine03_ammo
explosion_arch = bomber_mine03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 5
lifetime = 7
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 544296
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 11
linear_drag = 0.400000
seek_dist = 1500
top_speed = 230
acceleration = 230
const_effect = rebirth_mine04
ammo_limit = 500

[MineDropper]
nickname = bomber_mine03
ids_name = 544295
ids_info = 529195
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 60000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = bomber_mine03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = donat_mine_bomber_gun01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = donat_mine_bomber_gun01_explosion
effect = rebirth_mine_ex01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 320
hull_damage = 380000
energy_damage = 0
impulse = 0
critical_hit = 15, 3.0

[Munition]
nickname = donat_mine_bomber_gun01_ammo
explosion_arch = donat_mine_bomber_gun01_explosion
DA_archetype = equipment\models\weapons\mortar_mine.3db
material_library = equipment\models\weapons\mortar_mine.3db
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = mortar_mine
detonation_dist = 0.000000
lifetime = 7.500000
Motor = donat_mine_bomber_gun01_motor
force_gun_ori = false
const_effect = rebirth_mine01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 0
seeker_fov_deg = 0
max_angular_velocity = 0.0
ids_name = 544299
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 2500

[Gun]
nickname = donat_mine_bomber_gun01
ids_name = 544298
ids_info = 529199
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 80000
refire_delay = 2.5
muzzle_velocity = 93.360000
toughness = 60.700001
projectile_archetype = donat_mine_bomber_gun01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 3000

[Explosion]
nickname = donat_bomber_mine01_explosion
effect = rebirth_mine_ex02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 140000
energy_damage = 10000
impulse = 0

[Mine]
nickname = donat_bomber_mine01_ammo
explosion_arch = donat_bomber_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 5
lifetime = 7
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 544301
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 11
linear_drag = 0.400000
seek_dist = 1500
top_speed = 230
acceleration = 230
const_effect = rebirth_mine02
ammo_limit = 750

[MineDropper]
nickname = donat_bomber_mine01
ids_name = 544300
ids_info = 529200
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 60000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_bomber_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = donat_bomber_mine02_explosion
effect = rebirth_mine_ex04
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 250000
energy_damage = 0
impulse = 0
critical_hit = 10, 2.5

[Mine]
nickname = donat_bomber_mine02_ammo
explosion_arch = donat_bomber_mine02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 5
lifetime = 19
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 544305
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 11
linear_drag = 0.400000
seek_dist = 1900
top_speed = 100
acceleration = 100
const_effect = rebirth_mine03
ammo_limit = 750

[MineDropper]
nickname = donat_bomber_mine02
ids_name = 544304
ids_info = 529201
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100000
refire_delay = 3
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_bomber_mine02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = donat_bomber_mine03_explosion
effect = rebirth_mine_ex03
effect = gf_li_capexplosion03bigsparks, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 100
energy_damage = 179950
impulse = 0

[Mine]
nickname = donat_bomber_mine03_ammo
explosion_arch = donat_bomber_mine03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 5
lifetime = 7
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 544303
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 11
linear_drag = 0.400000
seek_dist = 1500
top_speed = 230
acceleration = 230
const_effect = rebirth_mine04
ammo_limit = 750

[MineDropper]
nickname = donat_bomber_mine03
ids_name = 544302
ids_info = 529202
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 60000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_bomber_mine03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = ra_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 3900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = rebirth_explosion01
const_effect = rb_hmortar03_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 544313
ids_info = 544314
ammo_limit = 300
lootable = false

[Gun]
nickname = ra_b_mortar01
ids_name = 544312
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8370000
refire_delay = 4.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ra_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = ra_b_dmg-500_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = ra_b_dmg-500_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000
critical_hit = 35, 1.02

[Munition]
nickname = ra_b_dmg-500_torpedo01_ammo
explosion_arch = ra_b_dmg-500_torpedo01_explosion
loot_appearance = ammo_crate
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = ra_b_dmg-500_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544316
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 100
lootable = false

[Gun]
nickname = ra_b_dmg-500_torpedo01
ids_name = 544315
ids_info = 529211
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9360000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = ra_b_dmg-500_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py16_H_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 65000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = li_mk1_impact
const_effect = rebirth_cap_01_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py16_H_cruiser_turret01
ids_name = 544321
ids_info = 529216
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 60000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_H_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Motor]
nickname = ph_b_dmg-500_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = ph_b_dmg-500_torpedo01_explosion
effect = gf_capital_explode_red_big2_1
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 4975000
energy_damage = 0
impulse = 10000
critical_hit = 35, 1.02

[Munition]
nickname = ph_b_dmg-500_torpedo01_ammo
explosion_arch = ph_b_dmg-500_torpedo01_explosion
loot_appearance = ammo_crate
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = ph_b_dmg-500_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544323
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200
lootable = false

[Gun]
nickname = ph_b_dmg-500_torpedo01
ids_name = 544322
ids_info = 529217
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4680000
refire_delay = 8.000001
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = ph_b_dmg-500_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = npc_system_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_system_battleship_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 120000
refire_delay = 0.500000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_system_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2500

[Munition]
nickname = npc_system_battleship_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100000
energy_damage = 1050000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar08_impact
const_effect = rb_hmortar08_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_system_battleship_mortar01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_system_battleship_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2500

[Munition]
nickname = npc_system_cruiser_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75000
energy_damage = 37500
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_system_cruiser_turret01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.500000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_system_cruiser_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2500

[Munition]
nickname = npc_system_cruiser_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 750000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar08_impact
const_effect = rb_hmortar08_drive
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_system_cruiser_mortar01
ids_name = 537158
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_system_cruiser_mortar01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2500

[Explosion]
nickname = donat_bomber_mine04_explosion
effect = rebirth_mine_ex05
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 190
hull_damage = 900000
energy_damage = 0
impulse = 0
critical_hit = 50, 1.1111112

[Mine]
nickname = donat_bomber_mine04_ammo
explosion_arch = donat_bomber_mine04_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 200000
one_shot_sound = fire_mine_regular
detonation_dist = 9
lifetime = 24
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 544341
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 24
linear_drag = 0.400000
seek_dist = 2200
top_speed = 90
acceleration = 90
const_effect = rebirth_mine05
ammo_limit = 300

[MineDropper]
nickname = donat_bomber_mine04
ids_name = 544340
ids_info = 529232
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 300000
refire_delay = 9
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_bomber_mine04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = bomber_mine04_explosion
effect = rebirth_mine_ex05
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 190
hull_damage = 700000
energy_damage = 0
impulse = 0
critical_hit = 50, 1.1

[Mine]
nickname = bomber_mine04_ammo
explosion_arch = bomber_mine04_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 200000
one_shot_sound = fire_mine_regular
detonation_dist = 9
lifetime = 24
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 544339
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 24
linear_drag = 0.400000
seek_dist = 2200
top_speed = 90
acceleration = 90
const_effect = rebirth_mine05
ammo_limit = 250

[MineDropper]
nickname = bomber_mine04
ids_name = 544338
ids_info = 529231
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 300000
refire_delay = 9
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = bomber_mine04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = donat_battleship_mine01_explosion
effect = rebirth_mine_ex05cap
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 3500000
energy_damage = 0
impulse = 10000
critical_hit = 40, 1.2857143

[Mine]
nickname = donat_battleship_mine01_ammo
explosion_arch = donat_battleship_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 544343
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 3000
top_speed = 150
acceleration = 200
const_effect = rebirth_mine05cap
LODranges = 0, 5000

[MineDropper]
nickname = donat_battleship_mine01
ids_name = 544342
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_battleship_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = ra_Chaos_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = ra_Chaos_torpedo01_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 9950000
energy_damage = 0
impulse = 10000

[Munition]
nickname = ra_Chaos_torpedo01_ammo
explosion_arch = ra_Chaos_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = ra_Chaos_torpedo01_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6900
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544345
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = ra_Chaos_torpedo01
ids_name = 544345
ids_info = 529236
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 11700000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = ra_Chaos_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Explosion]
nickname = glow_bomber_mine01_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 10
energy_damage = 0
impulse = 0
critical_hit = 3, 100000

[Mine]
nickname = glow_bomber_mine01_ammo
explosion_arch = glow_bomber_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 10000000
one_shot_sound = fire_mine_regular
detonation_dist = 0
lifetime = 20
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 544348
ids_info = 0
mass = 100.000000
volume = 0.000000
owner_safe_time = 20
linear_drag = 0.400000
seek_dist = 3500
top_speed = 800
acceleration = 2000
const_effect = rebirth_glow01
ammo_limit = 50

[MineDropper]
nickname = glow_bomber_mine01
ids_name = 544348
ids_info = 529237
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 75000
refire_delay = 25
muzzle_velocity = 0
toughness = 45.599998
projectile_archetype = glow_bomber_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = build_glow_bomber_mine01_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 10
energy_damage = 0
impulse = 0
critical_hit = 6, 100000

[Mine]
nickname = build_glow_bomber_mine01_ammo
explosion_arch = build_glow_bomber_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 10000000
one_shot_sound = fire_mine_regular
detonation_dist = 0
lifetime = 20
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 544346
ids_info = 0
mass = 100.000000
volume = 0.000000
owner_safe_time = 20
linear_drag = 0.400000
seek_dist = 3500
top_speed = 900
acceleration = 2000
const_effect = rebirth_glow01

[MineDropper]
nickname = build_glow_bomber_mine01
ids_name = 544346
ids_info = 529238
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 75000
refire_delay = 25
muzzle_velocity = 0
toughness = 45.599998
projectile_archetype = build_glow_bomber_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = donat_glow_bomber_mine01_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 10
energy_damage = 0
impulse = 0
critical_hit = 9, 300000

[Mine]
nickname = donat_glow_bomber_mine01_ammo
explosion_arch = donat_glow_bomber_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 10000000
one_shot_sound = fire_mine_regular
detonation_dist = 0
lifetime = 20
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 544347
ids_info = 0
mass = 100.000000
volume = 0.000000
owner_safe_time = 20
linear_drag = 0.400000
seek_dist = 3500
top_speed = 1000
acceleration = 2000
const_effect = rebirth_glow01

[MineDropper]
nickname = donat_glow_bomber_mine01
ids_name = 544347
ids_info = 529239
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 65000
refire_delay = 20
muzzle_velocity = 0
toughness = 45.599998
projectile_archetype = donat_glow_bomber_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = mine_bomber_gun03_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 15000
energy_damage = 7500
one_shot_sound = bomber_gun01
munition_hit_effect = hu_bomber_01_impact
const_effect = bomber_02_proj
lifetime = 1.4
force_gun_ori = false
mass = 1
volume = 0.000000
ammo_limit = 4000
ids_name = 544359
ids_info = 544360

[Gun]
nickname = mine_bomber_gun03
ids_name = 544358
ids_info = 529255
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 13000
refire_delay = 1.107000
muzzle_velocity = 1250
dispersion_angle = 0.9
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mine_bomber_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = donat_mine_bomber_gun02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 20000
energy_damage = 10000
one_shot_sound = bomber_gun01
munition_hit_effect = hu_bomber_01_impact
const_effect = bomber_02_proj
lifetime = 1.4
force_gun_ori = false
mass = 1
volume = 0.000000
ammo_limit = 5000
ids_name = 544362
ids_info = 544363

[Gun]
nickname = donat_mine_bomber_gun02
ids_name = 544361
ids_info = 529256
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 13000
refire_delay = 1.107000
muzzle_velocity = 1250
dispersion_angle = 0.9
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_mine_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Explosion]
nickname = bomber_mine05_explosion
effect = rtc_nomadtorpedo_impact
effect = multi_sparks02, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 99
hull_damage = 20000
energy_damage = 20000
impulse = 0

[Mine]
nickname = bomber_mine05_ammo
explosion_arch = bomber_mine05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 0
lifetime = 15
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 544369
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 2
linear_drag = 0.400000
seek_dist = 1400
top_speed = 400
acceleration = 400
const_effect = rebirth_mine06
ammo_limit = 500

[MineDropper]
nickname = bomber_mine05
ids_name = 544368
ids_info = 529261
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 85000
refire_delay = 1.0
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = bomber_mine05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = build_bomber_mine05_explosion
effect = rtc_nomadtorpedo_impact
effect = multi_sparks02, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 99
hull_damage = 25000
energy_damage = 22500
impulse = 0

[Mine]
nickname = build_bomber_mine05_ammo
explosion_arch = build_bomber_mine05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 0
lifetime = 15
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 544371
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 2
linear_drag = 0.400000
seek_dist = 1400
top_speed = 450
acceleration = 450
const_effect = rebirth_mine06
ammo_limit = 500

[MineDropper]
nickname = build_bomber_mine05
ids_name = 544370
ids_info = 529262
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 85000
refire_delay = 1.0
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = build_bomber_mine05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = donat_bomber_mine05_explosion
effect = rtc_nomadtorpedo_impact
effect = multi_sparks02, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 99
hull_damage = 35000
energy_damage = 27500
impulse = 0

[Mine]
nickname = donat_bomber_mine05_ammo
explosion_arch = donat_bomber_mine05_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 0
lifetime = 15
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 544373
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 2
linear_drag = 0.400000
seek_dist = 1400
top_speed = 500
acceleration = 500
const_effect = rebirth_mine06
ammo_limit = 750

[MineDropper]
nickname = donat_bomber_mine05
ids_name = 544372
ids_info = 529263
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 85000
refire_delay = 1.0
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = donat_bomber_mine05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = donat_oblivion_b_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 15000
one_shot_sound = oblivion_fire
munition_hit_effect = li_mk1_impact
const_effect = oblivion_01_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_oblivion_b_turret01
ids_name = 544375
ids_info = 529265
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_oblivion_b_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = donat_oblivion_c_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 18000
energy_damage = 9000
one_shot_sound = oblivion_fire
munition_hit_effect = li_mk1_impact
const_effect = oblivion_02_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = donat_oblivion_c_turret01
ids_name = 544376
ids_info = 529266
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 35000
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_oblivion_c_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = doom_3_laugh_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = doom_3_laugh
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = doom_3_laugh
ids_name = 538206
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = doom_3_laugh_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = ph_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 125000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = rh_mk1_impact
const_effect = br_capgun_secondary_proj
lifetime = 3.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_H_turret02
ids_name = 544378
ids_info = 529268
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ra_H_turret01_non_destructible01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = capship_proj_03
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ra_H_turret01_non_destructible01
ids_name = 537523
ids_info = 528686
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ra_H_turret01_non_destructible01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = mine_bomber_scattergun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300
energy_damage = 0
one_shot_sound = fire_neutron3
munition_hit_effect = bomber_01_impact
const_effect = bomber_gun01_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000
;ids_name = 544380
;ids_info = 544381

[Gun]
nickname = mine_bomber_scattergun01
ids_name = 544379
ids_info = 529269
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun2.cmp
;material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_turret_special_5
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 1000
refire_delay = 0.1
muzzle_velocity = 1600
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mine_bomber_scattergun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 25

[Munition]
nickname = build_mine_bomber_scattergun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 0
one_shot_sound = fire_neutron3
munition_hit_effect = bomber_01_impact
const_effect = bomber_gun01_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_mine_bomber_scattergun01
ids_name = 544399
ids_info = 529282
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun2.cmp
;material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_turret_special_5
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 1000
refire_delay = 0.1
muzzle_velocity = 1600
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_mine_bomber_scattergun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 25

[Munition]
nickname = donat_mine_bomber_scattergun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1900
energy_damage = 0
one_shot_sound = fire_neutron3
munition_hit_effect = bomber_01_impact
const_effect = bomber_gun01_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000
;ids_name = 544383
;ids_info = 544384

[Gun]
nickname = donat_mine_bomber_scattergun01
ids_name = 544382
ids_info = 529270
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun2.cmp
;material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_turret_special_5
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 1000
refire_delay = 0.1
muzzle_velocity = 1600
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = donat_mine_bomber_scattergun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 25

[Motor]
nickname = mine_bomber_cruise_flakgun01_motor
lifetime = 0.892500
accel = 523.085083
delay = 0

[Explosion]
nickname = mine_bomber_cruise_flakgun01_explosion
effect = explosion_br_battleship_sound01
effect = gf_li_capexplosion03bigsparks, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 2000
energy_damage = 400
impulse = 100

[Munition]
nickname = mine_bomber_cruise_flakgun01_ammo
explosion_arch = mine_bomber_cruise_flakgun01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = bomber_gun03
detonation_dist = 25.000000
lifetime = 5
Motor = mine_bomber_cruise_flakgun01_motor
force_gun_ori = false
const_effect = rebirth_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 6
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
ids_name = 544386
ammo_limit = 300

[Gun]
nickname = mine_bomber_cruise_flakgun01
ids_name = 544385
ids_info = 529271
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 35000
refire_delay = 2
muzzle_velocity = 133.399994
toughness = 0.400000
projectile_archetype = mine_bomber_cruise_flakgun01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = build_mine_bomber_cruise_flakgun01_motor
lifetime = 0.892500
accel = 523.085083
delay = 0

[Explosion]
nickname = build_mine_bomber_cruise_flakgun01_explosion
effect = explosion_br_battleship_sound01
effect = gf_li_capexplosion03bigsparks, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 2400
energy_damage = 400
impulse = 100

[Munition]
nickname = build_mine_bomber_cruise_flakgun01_ammo
explosion_arch = build_mine_bomber_cruise_flakgun01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = bomber_gun03
detonation_dist = 25.000000
lifetime = 5
Motor = build_mine_bomber_cruise_flakgun01_motor
force_gun_ori = false
const_effect = rebirth_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 6
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
ids_name = 544388

[Gun]
nickname = build_mine_bomber_cruise_flakgun01
ids_name = 544387
ids_info = 529272
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 35000
refire_delay = 1
muzzle_velocity = 133.399994
toughness = 0.400000
projectile_archetype = build_mine_bomber_cruise_flakgun01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = donat_mine_bomber_cruise_flakgun01_motor
lifetime = 0.892500
accel = 523.085083
delay = 0

[Explosion]
nickname = donat_mine_bomber_cruise_flakgun01_explosion
effect = explosion_br_battleship_sound01
effect = gf_li_capexplosion03bigsparks, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 3200
energy_damage = 400
impulse = 100

[Munition]
nickname = donat_mine_bomber_cruise_flakgun01_ammo
explosion_arch = donat_mine_bomber_cruise_flakgun01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = bomber_gun03
detonation_dist = 25.000000
lifetime = 5.334
Motor = donat_mine_bomber_cruise_flakgun01_motor
force_gun_ori = false
const_effect = rebirth_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 180
max_angular_velocity = 6
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
ids_name = 544390

[Gun]
nickname = donat_mine_bomber_cruise_flakgun01
ids_name = 544389
ids_info = 529273
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 30000
refire_delay = 2
muzzle_velocity = 133.399994
toughness = 0.400000
projectile_archetype = donat_mine_bomber_cruise_flakgun01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = event_imp_b_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 2700000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion06
const_effect = dsy_mortar_proj_drive
lifetime = 8.176000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = event_imp_b_mortar01
ids_name = 544393
ids_info = 529277
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7000000
refire_delay = 2.680000
muzzle_velocity = 630
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = event_imp_b_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = event_s_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 750000
one_shot_sound = EXTREME_GUN_LARGE
munition_hit_effect = rebirth_mortar_explosion06
const_effect = li_cruiser_maingun
lifetime = 4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = event_s_g01
ids_name = 544398
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\n_g.cmp
material_library = Equipment\models\WEAPONS\n_g.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = event_s_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 5000

[Munition]
nickname = py26_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 74000
energy_damage = 37000
one_shot_sound = oblivion_fire
munition_hit_effect = li_mk1_impact
const_effect = oblivion_01_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_b_t01
ids_name = 544401
ids_info = 529285
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 97500
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = py26_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 25000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_c_t01
ids_name = 544402
ids_info = 529286
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 45000
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = py26_H_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 115000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_ef2_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_H_b_t01
ids_name = 544403
ids_info = 529287
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_H_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py26_b_m01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 6600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 544405
ids_info = 544406
ammo_limit = 300
lootable = false

[Gun]
nickname = py26_b_m01
ids_name = 544404
ids_info = 529517
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7650000
refire_delay = 4.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = sw_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14200
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_b_t01
ids_name = 544407
ids_info = 529288
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 26250
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = terran_g_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 50000
one_shot_sound = fire_plasma4
munition_hit_effect = li_torpedo01_impact
const_effect = razor_proj
lifetime = 3.9
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = terran_g_gun
ids_name = 544412
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1050000
refire_delay = 4.000000
muzzle_velocity = 500
toughness = 10.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = terran_g_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = halloween_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = halloween_01_explosion
const_effect = mortar6_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = halloween_b_m01
ids_name = 544414
ids_info = 529292
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4600000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = halloween_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = d_uber_c_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_uber_c_m1
ids_name = 544415
ids_info = 529293
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 2
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_uber_c_m1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = d_uber_c_m2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_uber_c_m2
ids_name = 544416
ids_info = 529294
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 4
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_uber_c_m2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = d_uber_c_t1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_uber_c_t1
ids_name = 544417
ids_info = 529295
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_uber_c_t1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = d_uber_c_t2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_uber_c_t2
ids_name = 544418
ids_info = 529296
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 200000
refire_delay = 1.140000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_uber_c_t2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py23_uber_c_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py23_uber_c_m1
ids_name = 544419
ids_info = 529297
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4500000
refire_delay = 2
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_uber_c_m1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = py23_uber_c_m2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py23_uber_c_m2
ids_name = 544420
ids_info = 529298
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9000000
refire_delay = 4
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_uber_c_m2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = py23_uber_c_t1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 260000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py23_uber_c_t1
ids_name = 544421
ids_info = 529299
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_uber_c_t1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py23_uber_c_t2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 520000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py23_uber_c_t2
ids_name = 544422
ids_info = 529300
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 150000
refire_delay = 1.140000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py23_uber_c_t2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = d_uber_c_torp_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = d_uber_c_torp_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 29000000
energy_damage = 0
impulse = 10000

[Munition]
nickname = d_uber_c_torp_ammo
explosion_arch = d_uber_c_torp_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = d_uber_c_torp_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544423
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = d_uber_c_torp
ids_name = 544423
ids_info = 529304
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 39000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = d_uber_c_torp_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py23_uber_c_torp_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py23_uber_c_torp_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 29900000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py23_uber_c_torp_ammo
explosion_arch = py23_uber_c_torp_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py23_uber_c_torp_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544424
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py23_uber_c_torp
ids_name = 544424
ids_info = 529303
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35100000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py23_uber_c_torp_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sw_uber_c_torp_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_uber_c_torp_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 29900000
energy_damage = 0
impulse = 10000

[Munition]
nickname = sw_uber_c_torp_ammo
explosion_arch = sw_uber_c_torp_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sw_uber_c_torp_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544429
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_uber_c_torp
ids_name = 544429
ids_info = 529309
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35100000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = sw_uber_c_torp_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_uber_c_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_uber_c_m1
ids_name = 544425
ids_info = 529305
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4500000
refire_delay = 2
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_uber_c_m1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = sw_uber_c_m2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_uber_c_m2
ids_name = 544426
ids_info = 529306
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9000000
refire_delay = 4
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_uber_c_m2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sw_uber_c_t1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 260000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = sinister01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_uber_c_t1
ids_name = 544427
ids_info = 529307
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_uber_c_t1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sw_uber_c_t2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 520000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = sinister01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_uber_c_t2
ids_name = 544428
ids_info = 529308
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 150000
refire_delay = 1.140000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_uber_c_t2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py20_uber_c_t1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 260000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = d_battleship_proj01_yellow
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_uber_c_t1
ids_name = 544431
ids_info = 529311
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_uber_c_t1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 10

[Munition]
nickname = py20_uber_c_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar02_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_uber_c_m1
ids_name = 544430
ids_info = 529310
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 2
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_uber_c_m1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = str_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big4
const_effect = sr_cruiser_maingun
lifetime = 7
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = str_g
ids_name = 544434
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 7500000
refire_delay = 6
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = str_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = m_f_m01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_f_m01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1150000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_m01_ammo
explosion_arch = m_f_m01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_m01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_m01
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_f_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_f_t01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_f_t01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2300000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_t01_ammo
explosion_arch = m_f_t01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_t01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_t01
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_f_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_m_p01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_c_m_p01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 595000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_m_p01_ammo
explosion_arch = m_c_m_p01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_m_p01_motor
force_gun_ori = false
const_effect = purple_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537382
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_m_p01
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_c_m_p01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_t_p01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_c_t_p01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1190000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_t_p01_ammo
explosion_arch = m_c_t_p01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_t_p01_motor
force_gun_ori = false
const_effect = purple_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 537383
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_t_p01
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_c_t_p01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_m01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_c_m01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 595000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_m01_ammo
explosion_arch = m_c_m01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_m01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537382
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_m01
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 700000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_c_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_t01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_c_t01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1190000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_t01_ammo
explosion_arch = m_c_t01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_t01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 537383
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_t01
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = py17_uber_c_torp_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py17_uber_c_torp_explosion
effect = explosion_heavy_torpedo2
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 29900000
energy_damage = 0
impulse = 10000

[Munition]
nickname = py17_uber_c_torp_ammo
explosion_arch = py17_uber_c_torp_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = py17_uber_c_torp_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544438
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py17_uber_c_torp
ids_name = 544438
ids_info = 529324
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35100000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py17_uber_c_torp_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py17_uber_c_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py17_uber_c_m1
ids_name = 544439
ids_info = 529325
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4500000
refire_delay = 2
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py17_uber_c_m1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = m_c_m_p02_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_c_m_p02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 445000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_m_p02_ammo
explosion_arch = m_c_m_p02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_m_p02_motor
force_gun_ori = false
const_effect = purple_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537382
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_m_p02
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_c_m_p02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_t_p02_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_c_t_p02_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 890000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_t_p02_ammo
explosion_arch = m_c_t_p02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_t_p02_motor
force_gun_ori = false
const_effect = purple_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 537383
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_t_p02
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_c_t_p02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = py_torpedo_frigate01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py_torpedo_frigate01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1950000
energy_damage = 975000
impulse = 0

[Munition]
nickname = py_torpedo_frigate01_ammo
explosion_arch = py_torpedo_frigate01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = py_torpedo_frigate01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py_torpedo_frigate01
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1350000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py_torpedo_frigate01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = d_m_d_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = d_m_d_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 60000
energy_damage = 0
impulse = 10000

[Munition]
nickname = d_m_d_c_t01_ammo
explosion_arch = d_m_d_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 300
lifetime = 4.0
Motor = d_m_d_c_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544440
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = d_m_d_c_t01
ids_name = 544441
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
flash_particle_name = flak_flash_01
flash_radius = 15
damage_per_fire = 0
power_usage = 500000
refire_delay = 1
muzzle_velocity = 1950
toughness = 20
projectile_archetype = d_m_d_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Motor]
nickname = p_m_d_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = p_m_d_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 30000
energy_damage = 0
impulse = 10000

[Munition]
nickname = p_m_d_c_t01_ammo
explosion_arch = p_m_d_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 300
lifetime = 4.0
Motor = p_m_d_c_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544440
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = p_m_d_c_t01
ids_name = 544441
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
flash_particle_name = flak_flash_01
flash_radius = 15
damage_per_fire = 0
power_usage = 500000
refire_delay = 1
muzzle_velocity = 1950
toughness = 20
projectile_archetype = p_m_d_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = sw_H_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_H_c_t01
ids_name = 544442
ids_info = 529334
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 60000
refire_delay = 1.000000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_H_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 30

[Munition]
nickname = sw_H_c_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 65000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_H_c_t02
ids_name = 544443
ids_info = 529335
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 60000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_H_c_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 30

[Motor]
nickname = m_f_m_b01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_f_m_b01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1000000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_m_b01_ammo
explosion_arch = m_f_m_b01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_m_b01_motor
force_gun_ori = false
const_effect = blue_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_m_b01
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_f_m_b01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_f_t_b01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_f_t_b01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2000000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_t_b01_ammo
explosion_arch = m_f_t_b01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_t_b01_motor
force_gun_ori = false
const_effect = blue_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_t_b01
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_f_t_b01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_f_m_p01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_f_m_p01_explosion
effect = rtc_nomadtorpedo_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 700000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_m_p01_ammo
explosion_arch = m_f_m_p01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_no_torpedo
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_m_p01_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_m_p01
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_f_m_p01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_f_t_p01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_f_t_p01_explosion
effect = rtc_nomadtorpedo_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1400000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_t_p01_ammo
explosion_arch = m_f_t_p01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_no_torpedo
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_t_p01_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_t_p01
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_f_t_p01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = py26_c_m01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 4600000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 3.800000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 544448
ids_info = 544449
ammo_limit = 300
lootable = false

[Gun]
nickname = py26_c_m01
ids_name = 544445
ids_info = 529516
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 4500000
refire_delay = 4.000000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = troll_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000000
energy_damage = 2000000
one_shot_sound = explosion_fighter_energo_gun01
munition_hit_effect = gf_capital_explode_green2_small
const_effect = genesis_battleship_proj
lifetime = 12
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = troll_gun01
ids_name = 544451
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 4500000
refire_delay = 6
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = troll_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = py_torpedo_frigate02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py_torpedo_frigate02_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1825000
energy_damage = 912500
impulse = 0

[Munition]
nickname = py_torpedo_frigate02_ammo
explosion_arch = py_torpedo_frigate02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = py_torpedo_frigate02_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py_torpedo_frigate02
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1350000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py_torpedo_frigate02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py_torpedo_frigate03_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py_torpedo_frigate03_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1575000
energy_damage = 787500
impulse = 0

[Munition]
nickname = py_torpedo_frigate03_ammo
explosion_arch = py_torpedo_frigate03_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = py_torpedo_frigate03_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py_torpedo_frigate03
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1350000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py_torpedo_frigate03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = py_torpedo_frigate04_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py_torpedo_frigate04_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1700000
energy_damage = 850000
impulse = 0

[Munition]
nickname = py_torpedo_frigate04_ammo
explosion_arch = py_torpedo_frigate04_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = py_torpedo_frigate04_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py_torpedo_frigate04
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1350000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py_torpedo_frigate04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = m_c_m02_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_c_m02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 220000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_m02_ammo
explosion_arch = m_c_m02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_m02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_m02
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_c_m02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_t02_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_c_t02_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 440000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_t02_ammo
explosion_arch = m_c_t02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_t02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_t02
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_c_t02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_f_m02_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_f_m02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 700000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_m02_ammo
explosion_arch = m_f_m02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_m02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_m02
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_f_m02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_f_t02_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_f_t02_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1400000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_t02_ammo
explosion_arch = m_f_t02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_t02_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_t02
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_f_t02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = py20_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 74000
energy_damage = 37000
one_shot_sound = oblivion_fire
munition_hit_effect = li_mk1_impact
const_effect = oblivion_01_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_b_t01
ids_name = 544455
ids_info = 529345
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 130000
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = py20_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 25000
one_shot_sound = oblivion_fire
munition_hit_effect = li_mk1_impact
const_effect = oblivion_02_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_c_t01
ids_name = 544454
ids_info = 529346
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 60000
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = new_year_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = new_year_01_explosion
const_effect = mortar_red_proj01
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = new_year_b_m01
ids_name = 544456
ids_info = 529347
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4600000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = new_year_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Motor]
nickname = L_s1v3_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = L_s1v3_m01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = L_s1v3_m01_ammo
explosion_arch = L_s1v3_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = L_s1v3_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = L_s1v3_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = L_s1v3_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = police_m_f_m01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = police_m_f_m01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1500000
energy_damage = 0
impulse = 0

[Munition]
nickname = police_m_f_m01_ammo
explosion_arch = police_m_f_m01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = police_m_f_m01_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = police_m_f_m01
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = police_m_f_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = police_m_f_t01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = police_m_f_t01_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 3000000
energy_damage = 0
impulse = 0

[Munition]
nickname = police_m_f_t01_ammo
explosion_arch = police_m_f_t01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = police_m_f_t01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = police_m_f_t01
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = police_m_f_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = police_frigate_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150000
energy_damage = 75000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 1.4287
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = police_frigate_turret01
ids_name = 544478
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_frigate_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = police_battleship_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150000
energy_damage = 75000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = bh_capgun_primary_proj
lifetime = 1.4287
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = police_battleship_turret01
ids_name = 544479
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_battleship_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Sinister_normandySR1C_mortar1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 1.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_normandySR1C_mortar1
ids_name = 544471
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_normandySR1C_mortar1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = Sinister_normandySR1C_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_normandySR1C_gun01
ids_name = 544472
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_normandySR1C_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 10

[Motor]
nickname = cruise_disruptor_police_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_police_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_police_ammo
explosion_arch = cruise_disruptor_police_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_police_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544474
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_police
ids_name = 544474
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_police_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py_torpedo_frigate03_n_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py_torpedo_frigate03_n_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1575000
energy_damage = 787500
impulse = 0

[Munition]
nickname = py_torpedo_frigate03_n_ammo
explosion_arch = py_torpedo_frigate03_n_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = py_torpedo_frigate03_n_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py_torpedo_frigate03_n
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1350000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py_torpedo_frigate03_n_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = police_sound1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = police_sound1
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 1.000000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = police_sound1
ids_name = 544485
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_sound1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = police_sound2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = police_sound2
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 1.000000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = police_sound2
ids_name = 544486
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_sound2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = police_sound3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = police_sound3
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 1.000000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = police_sound3
ids_name = 544487
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_sound3_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = police_sound4_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = police_sound4
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 1.000000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = police_sound4
ids_name = 544488
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_sound4_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = police_sound5_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = police_sound5
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 1.000000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = police_sound5
ids_name = 544489
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_sound5_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = police_sound6_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = police_sound6
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 1.000000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = police_sound6
ids_name = 544490
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_sound6_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Sinister_gurza_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_gurza_gun01
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_gurza_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 10

[Motor]
nickname = Sinister_gurza_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Sinister_gurza_m01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = Sinister_gurza_m01_ammo
explosion_arch = Sinister_gurza_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = Sinister_gurza_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Sinister_gurza_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = Sinister_gurza_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = Sinister_gurza_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Sinister_gurza_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 1000000
energy_damage = 0
impulse = 5000
critical_hit = 10, 5.0

[Munition]
nickname = Sinister_gurza_c_t01_ammo
explosion_arch = Sinister_gurza_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = Sinister_gurza_c_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Sinister_gurza_c_t01
ids_name = 538168
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1450
toughness = 20
projectile_archetype = Sinister_gurza_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = Torquemada_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Torquemada_m01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = Torquemada_m01_ammo
explosion_arch = Torquemada_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = Torquemada_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Torquemada_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = Torquemada_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = mission_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10
energy_damage = 1900000000
weapon_type = W_Npc_mission01
one_shot_sound = Gauss_Cannon01
munition_hit_effect = rebirth_mortar_explosion06
const_effect = Gauss_Cannon_proj
lifetime = 0.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mission_gun01
ids_name = 544511
ids_info = 529379
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 7000.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 1000000
power_usage = 25000
refire_delay = 4
muzzle_velocity = 30000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mission_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = special_l_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 40000
one_shot_sound = fire_capship_emp
munition_hit_effect = fighter_energo_gun_blast01
const_effect = l_b_proj
lifetime = 4.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_l_b_t01
ids_name = 544514
ids_info = 529380
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.900000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_l_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = true
LODranges = 0, 3000

[Munition]
nickname = ra_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80000
energy_damage = 60000
one_shot_sound = fire_capship_emp
munition_hit_effect = fighter_energo_gun_blast01
const_effect = l_b_proj
lifetime = 1.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ra_b_t01
ids_name = 544516
ids_info = 529385
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 67500
refire_delay = 0.900000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ra_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 3000

[Munition]
nickname = ra_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90000
energy_damage = 65000
one_shot_sound = fire_capship_emp
munition_hit_effect = fighter_energo_gun_blast01
const_effect = l_b_proj
lifetime = 3.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ra_b_t02
ids_name = 544517
ids_info = 529386
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 67500
refire_delay = 0.900000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ra_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 3000

[Motor]
nickname = torpedo_boat01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = torpedo_boat01_explosion
effect = gf_explosion_g_battleship_wtfhuge
effect = rb_ex02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 600
hull_damage = 2500000
energy_damage = 250000
impulse = 0

[Munition]
nickname = torpedo_boat01_ammo
explosion_arch = torpedo_boat01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 25.000000
Motor = torpedo_boat01_motor
force_gun_ori = true
const_effect = rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 10000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = torpedo_boat01
ids_name = 536300
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1000000.000000
mass = 10
damage_per_fire = 0
power_usage = 10000
refire_delay = 10
muzzle_velocity = 383.360000
toughness = 60.700001
projectile_archetype = torpedo_boat01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = heavy_b_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = heavy_b_torp01_explosion
effect = heavy_torp_ex01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 900
hull_damage = 10000000
energy_damage = 5000000
critical_hit = 13, 2
impulse = 15000

[Munition]
nickname = heavy_b_torp01_ammo
explosion_arch = heavy_b_torp01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 11.500000
lifetime = 56.250000
Motor = heavy_b_torp01_motor
force_gun_ori = false
const_effect = heavy_torp_drive01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7500
seeker_fov_deg = 35
max_angular_velocity = 0.000000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544528
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = heavy_b_torp01
ids_name = 544528
ids_info = 529399
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000000
refire_delay = 16
muzzle_velocity = 23.360000
toughness = 60.700001
projectile_archetype = heavy_b_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = d_heavy_b_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = d_heavy_b_torp01_explosion
effect = heavy_torp_ex01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 900
hull_damage = 15000000
energy_damage = 7500000
critical_hit = 13, 2
impulse = 15000

[Munition]
nickname = d_heavy_b_torp01_ammo
explosion_arch = d_heavy_b_torp01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 11.500000
lifetime = 56.250000
Motor = d_heavy_b_torp01_motor
force_gun_ori = false
const_effect = heavy_torp_drive01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7500
seeker_fov_deg = 35
max_angular_velocity = 0.000000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544529
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = d_heavy_b_torp01
ids_name = 544529
ids_info = 529400
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000000
refire_delay = 16
muzzle_velocity = 23.360000
toughness = 60.700001
projectile_archetype = d_heavy_b_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = py28_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80000
energy_damage = 60000
one_shot_sound = fire_capship_emp
munition_hit_effect = fighter_energo_gun_blast01
const_effect = l_b_proj
lifetime = 1.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_b_t01
ids_name = 544530
ids_info = 529401
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.900000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 3000

[Munition]
nickname = police_imp_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 1245000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion02
const_effect = cruiser_mortar06_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = police_imp_b_m01
ids_name = 544534
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2790000
refire_delay = 1.340000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_imp_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = police_b_m01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1900000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 5.400000
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 544536
ids_info = 544537
ammo_limit = 300
lootable = false

[Gun]
nickname = police_b_m01
ids_name = 544535
ids_info = 0
DA_archetype = equipment\models\turret\New\BigShipMortarMedium.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4185000
refire_delay = 2.000000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = police_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = Police_siren_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = Police_siren
;munition_hit_effect = li_laser_01_impact
;const_effect = li_laser_01_proj
lifetime = 1.000000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Police_siren_sound01
ids_name = 537507
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 16
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Police_siren_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = NX03_mortar1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 6.00000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = NX03_mortar1
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 4
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = NX03_mortar1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = NX03_gun1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = bh_capgun_primary_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = NX03_gun1
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.570000
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = NX03_gun1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 10

[Explosion]
nickname = r_i_k_mine_explosion
effect = gf_capital_explode_red_big4
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 900000
energy_damage = 200000
impulse = 10000

[Mine]
nickname = r_i_k_mine_ammo
explosion_arch = r_i_k_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 160
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = r_i_k_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = r_i_k_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Bazooka_gun1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000000
energy_damage = 2000000
one_shot_sound = Genesis_fire
munition_hit_effect = rb_hmortar06_impact
const_effect = genesis_battleship_proj
lifetime = 5.4
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = Bazooka_gun1
ids_name = 544572
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 12.000000 ;0.08
muzzle_velocity = 1250.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bazooka_gun1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Bazooka_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 1790000
one_shot_sound = fire_pulse4
munition_hit_effect = rebirth_mortar_explosion06
const_effect = br_effect2
lifetime = 3.688
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = Bazooka_gun2
ids_name = 544573
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 1.000000 ;1.00
muzzle_velocity = 1600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_effect1
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bazooka_gun2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Bazooka_weapon_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 200000
one_shot_sound = t_bs_s
munition_hit_effect = pi_mine01_blast25
const_effect = bomber_02_proj
lifetime = 4.694
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = Bazooka_weapon
ids_name = 544574
ids_info = 0
DA_archetype = equipment\models\turret\New\plasmoid_big.cmp
material_library = equipment\models\turret\New\plasmoid.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 125000
refire_delay = 0.28 ;3.57
muzzle_velocity = 490.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bazooka_weapon_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700000
energy_damage = 1450000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = rb_hmortar10_impact
const_effect = rb_hmortar10_drive
lifetime = 3.000000
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = b_m01
ids_name = 544581
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9500000
refire_delay = 0.3395
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = d_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2400000
energy_damage = 1800000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = rb_hmortar10_impact
const_effect = rb_hmortar10_drive
lifetime = 3.000000
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = d_b_m01
ids_name = 544580
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9500000
refire_delay = 0.3395
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = d_s_c_t01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 89999
energy_damage = 44999.1
one_shot_sound = fire_turret
munition_hit_effect = li_mk1_impact
const_effect = d_s_proj
lifetime = 1.33331
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 544585
ids_info = 529438 
ammo_limit = 10000
lootable = false

[Gun]
nickname = d_s_c_t01
ids_name = 544583
ids_info = 529436
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 44999
refire_delay = 0.570000
muzzle_velocity = 2500.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_s_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = d_s_b_t01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 129999
energy_damage = 64999.1
one_shot_sound = fire_turret
munition_hit_effect = li_mk1_impact
const_effect = d_s_proj
lifetime = 2.2221
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 544584
ids_info = 529439
ammo_limit = 10000
lootable = false

[Gun]
nickname = d_s_b_t01
ids_name = 544582
ids_info = 529437 
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 84999
refire_delay = 0.570000
muzzle_velocity = 2500.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_s_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = d_s_l_b_t01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 139999
energy_damage = 69999.1
one_shot_sound = fire_turret
munition_hit_effect = li_mk1_impact
const_effect = d_s_proj
lifetime = 2.3998
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 544587
ids_info = 529441 
ammo_limit = 10000
lootable = false

[Gun]
nickname = d_s_l_b_t01
ids_name = 544586
ids_info = 529440
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 89999
refire_delay = 0.570000
muzzle_velocity = 2500.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_s_l_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = F_U_C_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = F_U_C_m01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = F_U_C_m01_ammo
explosion_arch = F_U_C_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = F_U_C_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = F_U_C_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = F_U_C_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = F_U_C_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = sinister01_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = F_U_C_gun01
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = F_U_C_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Munition]
nickname = t_bs_gun1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000000
energy_damage = 2000000
one_shot_sound = Genesis_fire
munition_hit_effect = rb_hmortar03_impact
const_effect = sr_cruiser_maingun
lifetime = 5.4
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun1
ids_name = 544572
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 12.000000 ;0.08
muzzle_velocity = 1250.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = t_bs_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000000
energy_damage = 2000000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 5.4
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun2
ids_name = 544572
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 12.000000 ;0.08
muzzle_velocity = 1250.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = t_bs_weapon1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 200000
one_shot_sound = t_bs_s
munition_hit_effect = pi_mine01_blast25
const_effect = bomber_02_proj
lifetime = 4.694
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_weapon1
ids_name = 544574
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 125000
refire_delay = 0.28 ;3.57
muzzle_velocity = 490.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_weapon1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = t_bs_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 450000
one_shot_sound = fire_capship3
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = t_bs_drive
lifetime = 3.3143
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_turret
ids_name = 544612
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 750000
refire_delay = 1.17 ;0.85
muzzle_velocity = 1750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = tesla_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 116000
energy_damage = 10000
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = tesla_proj
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = tesla_t01
ids_name = 544613
ids_info = 529465
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 190000
refire_delay = 2.22
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tesla_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = d_tesla_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 146000
energy_damage = 10000
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = tesla_proj
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_tesla_t01
ids_name = 544614
ids_info = 529466
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 190000
refire_delay = 2.22
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_tesla_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = tesla_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 61400
energy_damage = 5300
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = tesla2_proj
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = tesla_t02
ids_name = 544620
ids_info = 529470
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 105000
refire_delay = 1.17
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tesla_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = d_tesla_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 77400
energy_damage = 5300
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = tesla2_proj
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_tesla_t02
ids_name = 544621
ids_info = 529471
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 105000
refire_delay = 1.17
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_tesla_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = bomber_p_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 737500
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_energo_torpedo_impact
const_effect = bomber_snova03_drive
lifetime = 4.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = bomber_p_t01
ids_name = 544618
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 5
muzzle_velocity = 300.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = bomber_p_t01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 2

[Munition]
nickname = d_bomber_p_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 925000
one_shot_sound = fire_plasma3
munition_hit_effect = hu_bomber_energo_torpedo_impact
const_effect = bomber_snova03_drive
lifetime = 4.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_bomber_p_t01
ids_name = 544617
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 5
muzzle_velocity = 300.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_bomber_p_t01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = p_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500000
energy_damage = 1850000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = rb_hmortar10_impact
const_effect = rb_hmortar10_drive
lifetime = 3.000000
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = p_b_m01
ids_name = 544625
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8550000
refire_delay = 0.3395
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = p_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = p_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80000
energy_damage = 60000
one_shot_sound = fire_capship_emp
munition_hit_effect = fighter_energo_gun_blast01
const_effect = l_b_proj
lifetime = 1.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = p_b_t01
ids_name = 544626
ids_info = 529475
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 67500
refire_delay = 0.900000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = p_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 3000

[Munition]
nickname = t_bs_gun1lvl3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000000
energy_damage = 2500000
one_shot_sound = Genesis_fire
munition_hit_effect = rb_hmortar06_impact
const_effect = genesis_battleship_proj
lifetime = 5.48
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun1lvl3
ids_name = 544572
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 12.000000 ;0.08
muzzle_velocity = 1250.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun1lvl3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = t_bs_gun2lvl3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 2090000
one_shot_sound = fire_pulse4
munition_hit_effect = rebirth_mortar_explosion06
const_effect = br_effect2
lifetime = 3.75
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun2lvl3
ids_name = 544573
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 1.000000 ;1.00
muzzle_velocity = 1600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_effect1
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun2lvl3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = t_bs_weapon1lvl3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 480000
energy_damage = 240000
one_shot_sound = t_bs_s
munition_hit_effect = pi_mine01_blast25
const_effect = bomber_02_proj
lifetime = 4.898
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_weapon1lvl3
ids_name = 544574
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 125000
refire_delay = 0.28 ;3.57
muzzle_velocity = 490.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_weapon1lvl3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = t_bs_turret1lvl3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050000
energy_damage = 525000
one_shot_sound = fire_capship3
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = t_bs_drive
lifetime = 3.3717
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_turret1lvl3
ids_name = 544612
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 750000
refire_delay = 1.17 ;0.85
muzzle_velocity = 1750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_turret1lvl3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = t_d_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800000
energy_damage = 100000
one_shot_sound = Shadow-Beam
munition_hit_effect = purple_missile_impact
;const_effect = cat_proj
lifetime = 0.075
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = t_d_laser01
ids_name = 544629
ids_info = 529481
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 500000
refire_delay = 1.100000
muzzle_velocity = 20000
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak5_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_d_laser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = t_d_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 250000
energy_damage = 75000
one_shot_sound = t_d_gun2
munition_hit_effect = li_mk1_impact
const_effect = t_d_gun2_rpoj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = t_d_gun01
ids_name = 544630
ids_info = 529482
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 250000
refire_delay = 0.700000
muzzle_velocity = 1500 
use_animation = Sc_fire
toughness = 10
flash_particle_name = br_empmissile_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_d_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = t_d_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 5000
one_shot_sound = t_d_gun
munition_hit_effect = li_mk1_impact
const_effect = t_d_gun_rpoj
lifetime = 2.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = t_d_gun02
ids_name = 544631
ids_info = 529483
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun2.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.600000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10
flash_particle_name = li_gunboat_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_d_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
dispersion_angle = 3
LODranges = 0, 2

[Munition]
nickname = d_t_d_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1100000
energy_damage = 250000
one_shot_sound = Shadow-Beam
munition_hit_effect = purple_missile_impact
;const_effect = cat_proj
lifetime = 0.075
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = d_t_d_laser01
ids_name = 544633
ids_info = 529487
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 500000
refire_delay = 1.100000
muzzle_velocity = 20000
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak5_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_t_d_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = false
LODranges = 0, 2

[Munition]
nickname = d_t_d_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 75000
one_shot_sound = t_d_gun2
munition_hit_effect = li_mk1_impact
const_effect = t_d_gun2_rpoj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_t_d_gun01
ids_name = 544634
ids_info = 529488
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 250000
refire_delay = 0.700000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = br_empmissile_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_t_d_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = false
LODranges = 0, 2

[Munition]
nickname = d_t_d_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90000
energy_damage = 5000
one_shot_sound = t_d_gun
munition_hit_effect = li_mk1_impact
const_effect = t_d_gun_rpoj
lifetime = 2.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_t_d_gun02
ids_name = 544635
ids_info = 529489
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun2.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.600000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10
flash_particle_name = li_gunboat_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_t_d_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = false
dispersion_angle = 3
LODranges = 0, 2

[Munition]
nickname = d_t_bs_beam1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000000
energy_damage = 7000000
one_shot_sound = fire_shadows
munition_hit_effect = rebirth_mortar_explosion04small2
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = d_t_bs_beam1
ids_name = 544638
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 12.000000 ;0.08
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_t_bs_beam1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = S_K_I_D_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = S_K_I_D_m01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = S_K_I_D_m01_ammo
explosion_arch = S_K_I_D_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = S_K_I_D_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = S_K_I_D_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = S_K_I_D_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = u_c_beam1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 10000000
one_shot_sound = fire_shadows
munition_hit_effect = htrebuchet5_impact
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = u_c_beam1
ids_name = 544638
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 20000000
refire_delay = 4.000000 ;0.25
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak7_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = u_c_beam1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = u_c_beam2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 10000000
one_shot_sound = fire_shadows
munition_hit_effect = rebirth_mortar_explosion04small2
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = u_c_beam2
ids_name = 544638
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 20000000
refire_delay = 4.000000 ;0.25
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = u_c_beam2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = t_d_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 2500000
one_shot_sound = t_d_gun3
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = t_d_gun3_rpoj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = t_d_gun03
ids_name = 544641
ids_info = 529494 
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.200000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 10
flash_particle_name = br_empmissile_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_d_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = d_t_d_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 3500000
one_shot_sound = t_d_gun3
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = t_d_gun3_rpoj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_t_d_gun03
ids_name = 544642
ids_info = 529495 
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.200000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 10
flash_particle_name = br_empmissile_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_t_d_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = S_NY_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = S_NY_m01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = S_NY_m01_ammo
explosion_arch = S_NY_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = S_NY_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = S_NY_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = S_NY_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = t_bs_gun1lvl1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000000
energy_damage = 2000000
one_shot_sound = Genesis_fire
munition_hit_effect = rb_hmortar06_impact
const_effect = genesis_battleship_proj
lifetime = 5.48
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun1lvl1
ids_name = 544572
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 12.000000 ;0.08
muzzle_velocity = 1250.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun1lvl1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = t_bs_gun2lvl1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 1890000
one_shot_sound = fire_pulse4
munition_hit_effect = rebirth_mortar_explosion06
const_effect = br_effect2
lifetime = 3.75
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun2lvl1
ids_name = 544573
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 1.000000 ;1.00
muzzle_velocity = 1600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_effect1
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun2lvl1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = t_bs_weapon1lvl1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440000
energy_damage = 220000
one_shot_sound = t_bs_s
munition_hit_effect = pi_mine01_blast25
const_effect = bomber_02_proj
lifetime = 4.898
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_weapon1lvl1
ids_name = 544574
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 125000
refire_delay = 0.28 ;3.57
muzzle_velocity = 490.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_weapon1lvl1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = t_bs_turret1lvl1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950000
energy_damage = 475000
one_shot_sound = fire_capship3
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = t_bs_drive
lifetime = 3.3717
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_turret1lvl1
ids_name = 544612
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 750000
refire_delay = 1.17 ;0.85
muzzle_velocity = 1750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_turret1lvl1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Motor]
nickname = t_d_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = t_d_m01_explosion
effect = new_missile01_ex
effect = gf_li_capexplosion03bigsparks, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 700000
energy_damage = 350000
impulse = 5000

[Munition]
nickname = t_d_m01_ammo
explosion_arch = t_d_m01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 10.000000
Motor = t_d_m01_motor
force_gun_ori = true
const_effect = new_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 180
max_angular_velocity = 7.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 544648
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = t_d_m01
ids_name = 544648
ids_info = 529507
DA_archetype = equipment\models\TURRET\New\h_l_s_nx5.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 1800000
refire_delay = 10
muzzle_velocity = 183.360000
toughness = 60.700001
projectile_archetype = t_d_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 150

[Motor]
nickname = d_t_d_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = d_t_d_m01_explosion
effect = new_missile01_ex
effect = gf_li_capexplosion03bigsparks, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 1000000
energy_damage = 500000
impulse = 5000

[Munition]
nickname = d_t_d_m01_ammo
explosion_arch = d_t_d_m01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 10.000000
Motor = d_t_d_m01_motor
force_gun_ori = true
const_effect = new_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 180
max_angular_velocity = 7.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 544649
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = d_t_d_m01
ids_name = 544649
ids_info = 529508
DA_archetype = equipment\models\TURRET\New\h_l_s_nx5.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 1800000
refire_delay = 10
muzzle_velocity = 183.360000
toughness = 60.700001
projectile_archetype = d_t_d_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 150

[Munition]
nickname = G_GUN01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = xaak_gunboat_proj
lifetime = 0.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = G_GUN01
ids_name = 0
ids_info = 0
DA_archetype = equipment\models\weapons\li_smlturret.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 0.200000
muzzle_velocity = 10000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = G_GUN01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 500

[Munition]
nickname = Doomstar_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000000
energy_damage = 0
one_shot_sound = doomstar_fire
munition_hit_effect = gf_capital_explode_red_big4
const_effect = doomstar_maingun2
lifetime = 20
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Doomstar_gun02
ids_name = 537907
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000.000000
mass = 10
damage_per_fire = 0
power_usage = 700000000
refire_delay = 60
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Doomstar_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Explosion]
nickname = Doomstar_mine02_explosion
effect = gf_capital_explode_orange_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 2000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Doomstar_mine02_ammo
explosion_arch = Doomstar_mine02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 100
lifetime = 40
force_gun_ori = true
DA_archetype = equipment\models\mines\VeryBigMine.cmp
material_library = equipment\models\mines\VeryBigMine.mat
ids_name = 536479
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 40
linear_drag = 0.400000
seek_dist = 12000
top_speed = 300
acceleration = 300
const_effect = gf_continuous_damage
LODranges = 0, 9999

[MineDropper]
nickname = Doomstar_mine02
ids_name = 537908
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100000000
refire_delay = 5
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Doomstar_mine02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Doomstar_effect02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = doomstar_effect
lifetime = 0
force_gun_ori = true
mass = 1

[Gun]
nickname = Doomstar_effect02
ids_name = 537909
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 10
muzzle_velocity = 600
toughness = 1.6
flash_particle_name = beam_effect_charge_doomstar2
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Doomstar_effect02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = min_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 92100
energy_damage = 1050
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3
const_effect = razor_proj_red
lifetime = 5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = min_t01
ids_name = 544681
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 157500
refire_delay = 1.39
muzzle_velocity = 800
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = min_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = py38_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 115000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py38_H_turret01
ids_name = 544684
ids_info = 529547
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py38_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = ds_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 115000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = li_mk1_impact
const_effect = ds_battleship_proj01
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ds_H_turret01
ids_name = 544685
ids_info = 529549
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ds_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = ds_m_b01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ds_m_b01
ids_name = 544686
ids_info = 529550
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13410000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ds_m_b01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = titan_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80000
energy_damage = 30000
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = titan_battleship01_proj
lifetime = 10.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = titan_b_t01
ids_name = 544733
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 1000000
refire_delay = 1.110000
muzzle_velocity = 500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = titan_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = titan_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600000
energy_damage = 600000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar11_impact
const_effect = titan_mortar_proj_drive
lifetime = 13.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = titan_b_m01
ids_name = 544734
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 30000000
refire_delay = 1.260000
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = titan_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = angels_gun_01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 200
one_shot_sound = Ageira gun
munition_hit_effect = xenos_sickle_impact
const_effect = anlegs_proj
lifetime = 0.913400
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = angels_gun_01
ids_name = 544741
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 175
refire_delay = 0.400000
muzzle_velocity = 1150
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = angels_gun_01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = special_angels_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 15000
one_shot_sound = fire_collapser
munition_hit_effect = li_mk1_impact
const_effect = anlegs_cap_proj
lifetime = 3.40
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = special_angels_b_t01
ids_name = 544742
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 70000
refire_delay = 0.770000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_angels_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Explosion]
nickname = Eureka_battleship_mine_explosion
effect = gf_capital_explode_orange_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Eureka_battleship_mine_ammo
explosion_arch = Eureka_battleship_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Eureka_battleship_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Eureka_battleship_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = ph_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 74000
energy_damage = 37000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = oblivion_01_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_b_t01
ids_name = 544748
ids_info = 529580
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 97500
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = vega_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 155000
energy_damage = 97500
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_vega_proj
lifetime = 1.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = vega_b_t01
ids_name = 544749
ids_info = 529581
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 97500
refire_delay = 1.110000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vega_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 3000

[Munition]
nickname = spec_titan_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 135000
one_shot_sound = fire_t_t
munition_hit_effect = li_mk1_impact
const_effect = titan_battleship02_proj
lifetime = 10.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_titan_b_t01
ids_name = 544750
ids_info = 529582
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 1100000
refire_delay = 1.230000
muzzle_velocity = 500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_titan_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_titan_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 2700000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion07
const_effect = titan_mortar_proj02_drive
lifetime = 13.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_titan_b_m01
ids_name = 544751
ids_info = 529583
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 33000000
refire_delay = 1.410000
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_titan_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = spec_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = spec_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 10000
impulse = 0

[Munition]
nickname = spec_missile_ammo
explosion_arch = spec_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = spec_missile_motor
force_gun_ori = false
const_effect = red_blue_light_missile_drive ;pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1600
seeker_fov_deg = 180
max_angular_velocity = 3.003330
ids_name = 544759
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = spec_missile
ids_name = 544759
ids_info = 529584
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 13000
refire_delay = 8.1
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = spec_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = d_spec_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = d_spec_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 90000
energy_damage = 15000
impulse = 0

[Munition]
nickname = d_spec_missile_ammo
explosion_arch = d_spec_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = d_spec_missile_motor
force_gun_ori = false
const_effect = red_blue_light_missile_drive ;pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1600
seeker_fov_deg = 180
max_angular_velocity = 3.003330
ids_name = 544760
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = d_spec_missile
ids_name = 544760
ids_info = 529585
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 13000
refire_delay = 8.1
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = d_spec_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = A_U_B_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = A_U_B_m01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = A_U_B_m01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = A_U_B_mis01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = A_U_B_mis01_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = A_U_B_mis01_ammo
explosion_arch = A_U_B_mis01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 16.000000
Motor = A_U_B_mis01_motor
force_gun_ori = true
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = A_U_B_mis01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = A_U_B_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = A_U_B_cassette_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = A_U_B_cassette_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 1000000
energy_damage = 0
impulse = 5000
critical_hit = 10, 5.0

[Munition]
nickname = A_U_B_cassette_t01_ammo
explosion_arch = A_U_B_cassette_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 75
lifetime = 2.0
Motor = A_U_B_cassette_t01_motor
force_gun_ori = false
const_effect = A_U_B_01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = A_U_B_cassette_t01
ids_name = 538168
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1450
toughness = 20
projectile_archetype = A_U_B_cassette_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10
LODranges = 0, 2

[Motor]
nickname = py38_cruise_disruptor01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py38_cruise_disruptor01_explosion
effect = li_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py38_cruise_disruptor01_ammo
explosion_arch = py20_cruise_disruptor01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py38_cruise_disruptor01_motor
force_gun_ori = false
const_effect = li_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
ids_name = 544769
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py38_cruise_disruptor01
ids_name = 544769
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py38_cruise_disruptor01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = py20_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105000
energy_damage = 62500
one_shot_sound = fire_capship_emp
munition_hit_effect = fighter_energo_gun_blast01
const_effect = l_b_proj
lifetime = 1.45
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_b_t02
ids_name = 544770
ids_info = 529593
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 70000
refire_delay = 1.110000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 2

[Munition]
nickname = py16_t_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 82600
energy_damage = 4700
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = outcast_cruiser_green_proj
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py16_t_t01
ids_name = 544775
ids_info = 529637
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 78750
refire_delay = 1.17
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_green_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_t_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = sw_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 25000
one_shot_sound = oblivion_fire
munition_hit_effect = li_mk1_impact
const_effect = oblivion_02_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_c_t01
ids_name = 544776
ids_info = 529601
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 45000
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = dn_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 74000
energy_damage = 37000
one_shot_sound = oblivion_fire
munition_hit_effect = li_mk1_impact
const_effect = oblivion_01_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dn_b_t01
ids_name = 544788
ids_info = 529607
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 97500
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dn_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = dn_H_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 115000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = secret_battleship07_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dn_H_turret01
ids_name = 544790
ids_info = 529608
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 120000
refire_delay = 1.000000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dn_H_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = dn_H_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = Capgun_LBlue_Impact
const_effect = secret_battleship07_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dn_H_turret02
ids_name = 544791
ids_info = 529609
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 61875
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dn_H_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = dn_m_b01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = dn_m_b01
ids_name = 544792
ids_info = 529610
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13410000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = dn_m_b01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = build_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = build_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 50
energy_damage = 0
impulse = 0

[Munition]
nickname = build_disruptor_ammo
explosion_arch = build_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = build_disruptor_motor
force_gun_ori = false
const_effect = ku_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = build_disruptor
ids_name = 544794
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 2
muzzle_velocity = 266.700012
toughness = 1.600000
projectile_archetype = build_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = F_U_C_mo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = F_U_C_mo01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = F_U_C_mo01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = F_U_C_cassette_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = F_U_C_cassette_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 1000000
energy_damage = 0
impulse = 5000
critical_hit = 10, 5.0

[Munition]
nickname = F_U_C_cassette_t01_ammo
explosion_arch = F_U_C_cassette_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = F_U_C_cassette_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = F_U_C_cassette_t01
ids_name = 538168
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1450
toughness = 20
projectile_archetype = F_U_C_cassette_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10
LODranges = 0, 2

[Munition]
nickname = A_U_B_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = A_U_B_gun01
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = A_U_B_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Munition]
nickname = L_U_B_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
one_shot_sound = mortar_beam
munition_hit_effect = htrebuchet5_impact
const_effect = xaak_torpedo01_drive
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = L_U_B_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 4
muzzle_velocity = 1000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = L_U_B_m_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = L_U_B_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = laser_gun
munition_hit_effect = li_mk1_impact
const_effect = red_beam_sw
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = L_U_B_gun
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.570000
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = L_U_B_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Motor]
nickname = disruptor_L_U_B_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = disruptor_L_U_B_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 500
energy_damage = 250
impulse = 0

[Munition]
nickname = disruptor_L_U_B_ammo
explosion_arch = disruptor_L_U_B_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = disruptor_L_U_B_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = disruptor_L_U_B
ids_name = 536059
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = disruptor_L_U_B_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = py38_b_cassette_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py38_b_cassette_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 40000
energy_damage = 0
impulse = 5000
critical_hit = 3, 3.5

[Munition]
nickname = py38_b_cassette_t01_ammo
explosion_arch = py38_b_cassette_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 75
lifetime = 3.0
Motor = py38_b_cassette_t01_motor
force_gun_ori = false
const_effect = A_U_B_02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544803
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py38_b_cassette_t01
ids_name = 544803
ids_info = 529619
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 233333
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = py38_b_cassette_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = u_c_beam3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 10000000
one_shot_sound = laser_beam_fire
munition_hit_effect = htrebuchet5_impact
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = u_c_beam3
ids_name = 544638
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 20000000
refire_delay = 4.000000 ;0.25
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak7_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = u_c_beam3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = S_K_I_D_mo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion03
const_effect = dsy_mortar_proj_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_K_I_D_mo01
ids_name = 544471
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_K_I_D_mo01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = titan_laser1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120000
energy_damage = 60000
one_shot_sound = laser_beam_fire
munition_hit_effect = rtc_nomadtorpedo_impact
;const_effect = genesis_battleship_proj
lifetime = 0.3
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = titan_laser1
ids_name = 544810
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 2000000
refire_delay = 1.000000 
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak7_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = titan_laser1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = titan_laser2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2400000
energy_damage = 1200000
one_shot_sound = laser_beam_fire
munition_hit_effect = rebirth_mortar_explosion04small2
;const_effect = genesis_battleship_proj
lifetime = 0.3
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = titan_laser2
ids_name = 544809
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 40000000
refire_delay = 2.000000 
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = titan_laser2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = laser_beam1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 150000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.25
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = laser_beam1
ids_name = 544819
ids_info = 529633
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = laser_beam1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = titan_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 85000
energy_damage = 32500
one_shot_sound = fire_capbeam
munition_hit_effect = li_mk1_impact
const_effect = titan_battleship01_proj2
lifetime = 10.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = titan_b_t02
ids_name = 544824
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 1050000
refire_delay = 1.180000
muzzle_velocity = 500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = titan_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = titan_b_m02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700000
energy_damage = 650000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big4
const_effect = titan_mortar_proj_drive2
lifetime = 13.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = titan_b_m02
ids_name = 544825
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 32000000
refire_delay = 1.360000
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = titan_b_m02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = titan_chaos_t01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = titan_chaos_t01_explosion
effect = heavy_torp_ex02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 400
hull_damage = 9000000
energy_damage = 500000
impulse = 10000

[Munition]
nickname = titan_chaos_t01_ammo
explosion_arch = titan_chaos_t01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = titan_chaos_t01_motor
force_gun_ori = false
const_effect = heavy_torp_drive02
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 35
max_angular_velocity = 0.120000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544828
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = titan_chaos_t01
ids_name = 544828
ids_info = 529641
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 120000000
refire_delay = 14
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = titan_chaos_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = guided_gun1_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = guided_gun1_explosion
effect = pi_mine02_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 5000
energy_damage = 147500
impulse = 0

[Munition]
nickname = guided_gun1_ammo
explosion_arch = guided_gun1_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = l_missile_launch
detonation_dist = 4
lifetime = 5.000000
Motor = guided_gun1_motor
force_gun_ori = false
const_effect = heavy_torp_drive03
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 180
max_angular_velocity = 3.503330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544829
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = guided_gun1
ids_name = 544829
ids_info = 529640
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 15000000
refire_delay = 0.5
muzzle_velocity = 940.299999
toughness = 24.500000
projectile_archetype = guided_gun1_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 75

[Munition]
nickname = py16_laser_beam1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = py16_laser_beam1
ids_name = 544831
ids_info = 529642
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 5400000
refire_delay = 0.665000 
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_laser_beam1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = npc_d_g1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000000
energy_damage = 0
one_shot_sound = doomstar_fire
munition_hit_effect = gf_capital_explode_red_big4
const_effect = doomstar_maingun2
lifetime = 20
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = npc_d_g1
ids_name = 537907
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1500000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_d_g1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = py28_laser_beam1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = py28_laser_beam1
ids_name = 544841
ids_info = 529651
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 5400000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_laser_beam1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = py26_laser_beam1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = py26_laser_beam1
ids_name = 544842
ids_info = 529652
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_laser_beam1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Anomalocaris_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 1700000
one_shot_sound = fire_plasma4
munition_hit_effect = purple_mortar_01_explosion
const_effect = purple_mortar_01_proj
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Anomalocaris_g01
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = gf_explosion_no_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Anomalocaris_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = build_disruptor2_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = build_disruptor2_explosion
effect = li_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 50
energy_damage = 0
impulse = 0

[Munition]
nickname = build_disruptor2_ammo
explosion_arch = build_disruptor2_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = build_disruptor2_motor
force_gun_ori = false
const_effect = li_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = build_disruptor2
ids_name = 544846
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 2.85
muzzle_velocity = 366.700012
toughness = 1.600000
projectile_archetype = build_disruptor2_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = a_d_l1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000000
energy_damage = 500000000
;one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
;const_effect = xaak_gunboat_proj
lifetime = 0.07
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = a_d_l1
ids_name = 0
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 500000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 0.120000
muzzle_velocity = 15000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = a_d_l1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Motor]
nickname = cassette_bomb_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = cassette_bomb_explosion
effect = gf_capital_explode_blue_small
debris_type = debris_cassette_bomb, 1.000000
debris_impulse = 300
innards_debris_start_time = 0.000000
innards_debris_num = 18
innards_debris_radius = 200
innards_debris_object = simple_ast_planet_frag_dynamic
lifetime = 0.000000, 0,100000
process = disappear
strength = 1000
radius = 1500
hull_damage = 1700000
energy_damage = 250000
impulse = 0

[Munition]
nickname = cassette_bomb_ammo
explosion_arch = cassette_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
;one_shot_sound = 
detonation_dist = 6.250000
lifetime = 30.000000
Motor = cassette_bomb_motor
force_gun_ori = false
const_effect = cassette_bomb_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.250000
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 544849
ids_info = 0
mass = 1
volume = 10.000000
ammo_limit = 100

[Gun]
nickname = cassette_bomb
ids_name = 544848
ids_info = 529661
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 6000
refire_delay = 3.3
muzzle_velocity = 8.360000
toughness = 58.700001
projectile_archetype = cassette_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
dispersion_angle = 30
LODranges = 0, 2

[Munition]
nickname = cyberdemon_g_ammo
hp_type = hp_gun
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_plasma5
munition_hit_effect = rh_capgun_01_impact
const_effect = rh_capgun_01_proj
lifetime = 2.250000
force_gun_ori = true
mass = 1
volume = 0.000000
requires_ammo = true
ammo_limit = 10000
ids_name = 544860
ids_info = 529672
lootable = false

[Gun]
nickname = cyberdemon_g
ids_name = 544859
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 150000.0
refire_delay = 0.066666
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = rh_plasma_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cyberdemon_g_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = BFG9000_motor
lifetime = 2.500000
accel = 26.666700
delay = 1.9

[Explosion]
nickname = BFG9000_explosion
effect = BFG9000_explode
effect = rebirth_mortar_explosion06
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 1600
hull_damage = 35000000
energy_damage = 17500000
critical_hit = 25, 2
impulse = 100000

[Munition]
nickname = BFG9000_ammo
explosion_arch = BFG9000_explosion
hp_type = hp_torpedo
requires_ammo = true
ammo_limit = 10000
hit_pts = 1000000
one_shot_sound = bfg_fire
detonation_dist = 25.000000
lifetime = 20.300000
Motor = BFG9000_motor
force_gun_ori = false
const_effect = BFG9000_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 7900
seeker_fov_deg = 35
max_angular_velocity = 0.000000
ids_name = 544862
ids_info = 529674
mass = 100
volume = 0.000000
lootable = false

[Gun]
nickname = BFG9000
ids_name = 544861
ids_info = 529673
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1000.000000
mass = 10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 32
muzzle_velocity = 184.360000
toughness = 60.700001
projectile_archetype = BFG9000_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = m_f_m01_da_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_f_m01_da_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1150000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_m01_da_ammo
explosion_arch = m_f_m01_da_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_m01_da_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_m01_da
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_f_m01_da_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_f_t01_da_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_f_t01_da_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2300000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_t01_da_ammo
explosion_arch = m_f_t01_da_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_t01_da_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_t01_da
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_f_t01_da_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = L_U_B_beam_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1900000
energy_damage = 0
one_shot_sound = L_U_B_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = L_U_B_beam
ids_name = 544885
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000 ;2.00
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak9_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = L_U_B_beam_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = L_U_B_mis_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = L_U_B_mis_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = L_U_B_mis_ammo
explosion_arch = L_U_B_mis_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = mortar_beam ;fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = L_U_B_mis_motor
force_gun_ori = true
const_effect = xaak_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
;material_library = equipment\models\TURRET\New\torpedo_frigate.mat
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = L_U_B_mis
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = L_U_B_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = galeon_beam_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 3000000
one_shot_sound = laser_beam_fire
munition_hit_effect = gf_capital_explode_red_small
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = galeon_beam
ids_name = 544638
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100000.000000
mass = 10
damage_per_fire = 0
power_usage = 45000000
refire_delay = 2.000000 ;0.50
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = galeon_beam_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = galeon_torpedo_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = galeon_torpedo_explosion
effect = gf_capital_explode_blue2_big
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 9000000
energy_damage = 0
impulse = 0

[Munition]
nickname = galeon_torpedo_ammo
explosion_arch = galeon_torpedo_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 10.000000
lifetime = 60.000000
Motor = galeon_torpedo_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 1.003330
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544899
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = galeon_torpedo
ids_name = 544899
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100000.000000
mass = 10
damage_per_fire = 0
power_usage = 70000000
refire_delay = 16 ;0.06
muzzle_velocity = 134 ;100
toughness = 60.700001
projectile_archetype = galeon_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = tesla_t03_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 30000
energy_damage = 85000
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = tesla3_proj
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000
ammo_limit = 10000
ids_name = 544902
ids_info = 529682

[Gun]
nickname = tesla_t03
ids_name = 544901
ids_info = 529681 
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 170000
refire_delay = 1.83 ;0.55
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = tesla_t03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = d_tesla_t03_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 40000
energy_damage = 110000
weapon_type = W_Npc_2.2
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = tesla3_proj
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000
ammo_limit = 10000
ids_name = 544904
ids_info = 529684

[Gun]
nickname = d_tesla_t03
ids_name = 544903
ids_info = 529683 
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 170000
refire_delay = 1.83 ;0.55
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_tesla_t03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = S_B_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = tundra_impact
const_effect = rb_hmortar04_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_B_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_B_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = S_B_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_white_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_B_g
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.400000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_B_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 20

[Motor]
nickname = S_B_mis_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = S_B_mis_explosion
effect = explosion_heavy_torpedo
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = S_B_mis_ammo
explosion_arch = S_B_mis_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = S_B_mis_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
;material_library = equipment\models\TURRET\New\torpedo_frigate.mat
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = S_B_mis
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = S_B_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = o_t_d_l_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150000
energy_damage = 275000
one_shot_sound = laser_beam_fire2
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = cat_proj
lifetime = 0.075
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = o_t_d_l
ids_name = 544629
ids_info = 529481
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 500000
refire_delay = 1.100000
muzzle_velocity = 20000
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak10_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = o_t_d_l_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 2

[Munition]
nickname = nf_t_d_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450000
energy_damage = 75000
one_shot_sound = t_d_gun2
munition_hit_effect = li_mk1_impact
const_effect = t_d_gun2_red_rpoj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = nf_t_d_gun01
ids_name = 544923
ids_info = 529482
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 250000
refire_delay = 0.700000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = br_empmissile_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nf_t_d_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = false
LODranges = 0, 2

[Munition]
nickname = nf_t_d_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 5000
one_shot_sound = t_d_gun
munition_hit_effect = li_mk1_impact
const_effect = t_d_gun_red_rpoj
lifetime = 2.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = nf_t_d_gun02
ids_name = 544922
ids_info = 529834
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun2.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.600000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10
flash_particle_name = li_gunboat_1_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = nf_t_d_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = false
dispersion_angle = 3
LODranges = 0, 2

[Motor]
nickname = nf_d_t_d_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = nf_d_t_d_m01_explosion
effect = gf_explosion_no_battleship_neotokyobig
effect = gf_li_capexplosion03bigsparks, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 1050000
energy_damage = 525000
impulse = 5000

[Munition]
nickname = nf_d_t_d_m01_ammo
explosion_arch = nf_d_t_d_m01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 10.000000
Motor = nf_d_t_d_m01_motor
force_gun_ori = true
const_effect = new_missile01cap_drivered
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 180
max_angular_velocity = 7.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 544924
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = nf_d_t_d_m01
ids_name = 544924
ids_info = 529692
DA_archetype = equipment\models\TURRET\New\h_l_s_nx5.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 1800000
refire_delay = 10
muzzle_velocity = 183.360000
toughness = 60.700001
projectile_archetype = nf_d_t_d_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 150

[Munition]
nickname = AE_b_e_t_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 250000
one_shot_sound = snac_fire
munition_hit_effect = AE_b_e_t_impact
const_effect = AE_b_e_t_drive
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AE_b_e_t
ids_name = 544926
ids_info = 526199
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AE_b_e_t_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 2

[Motor]
nickname = AE_d_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = AE_d_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 50
energy_damage = 0
impulse = 0

[Munition]
nickname = AE_d_ammo
explosion_arch = AE_d_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = AE_d_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3600
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 544927
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = AE_d
ids_name = 544927
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 2.2
muzzle_velocity = 296.700012
toughness = 1.600000
projectile_archetype = AE_d_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = AE_g1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 504
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = sp_bloodhound_02_impact
const_effect = dulzian_proj
lifetime = 0.950000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AE_g1
ids_name = 544929
ids_info = 529697
DA_archetype = equipment\models\weapons\BG2.cmp
material_library = equipment\models\weapons\BG2.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 50
refire_delay = 0.110000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = sp_bloodhound_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AE_g1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = AE_g2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6006
energy_damage = 0
one_shot_sound = fire_u_e
munition_hit_effect = sp_bloodhound_02_impact
const_effect = sp_bloodhound_02_proj
lifetime = 0.9099
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AE_g2
ids_name = 544930
ids_info = 529698
DA_archetype = equipment\models\weapons\BG7.cmp
material_library = equipment\models\weapons\BG7.mat
HP_child = HPConnect
hit_pts = 300000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 600
refire_delay = 1.333328
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 10.600000
flash_particle_name = sp_bloodhound_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AE_g2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 999

[Munition]
nickname = ph_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 155000
energy_damage = 97500
one_shot_sound = fire_cerberusbs
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun2
lifetime = 1.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_b_t02
ids_name = 544932
ids_info = 529700
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 97500
refire_delay = 1.110000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 2

[Munition]
nickname = ph_l_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = ph_l_b
ids_name = 544933
ids_info = 529701
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 5400000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak5_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_l_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Pepe_g01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 9000
energy_damage = 3000
one_shot_sound = pepe_fire
munition_hit_effect = rh_capgun_01_impact
const_effect = pepe_proj
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000
ammo_limit = 5000
ids_name = 544935
ids_info = 544936

[Gun]
nickname = Pepe_g01
ids_name = 544934
ids_info = 529708
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 0.330000
muzzle_velocity = 500
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Pepe_g01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = red_mis_b01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = red_mis_b01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 600
energy_damage = 40000
impulse = 0

[Munition]
nickname = red_mis_b01_ammo
explosion_arch = red_mis_b01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_emp
detonation_dist = 4
lifetime = 53.750000
Motor = red_mis_b01_motor
force_gun_ori = false
const_effect = br_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 544940
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = red_mis_b01
ids_name = 544940
ids_info = 529717
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 30.299999
toughness = 2.000000
projectile_archetype = red_mis_b01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 2

[Motor]
nickname = red_mis_b02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = red_mis_b02_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 34000
energy_damage = 0
impulse = 0

[Munition]
nickname = red_mis_b02_ammo
explosion_arch = red_mis_b02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 53.750000
Motor = red_mis_b02_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 544940
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = red_mis_b02
ids_name = 544940
ids_info = 529716
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = red_mis_b02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 2

[Motor]
nickname = red_m_b_t01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = red_m_b_t01_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 100000
energy_damage = 0
impulse = 0

[Munition]
nickname = red_m_b_t01_ammo
explosion_arch = red_m_b_t01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = red_m_b_t01_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 544939
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = red_m_b_t01
ids_name = 544939
ids_info = 529718
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = red_m_b_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 2

[Motor]
nickname = red_c_b_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = red_c_b_explosion
effect = gf_capital_explode_blue_small
debris_type = debris_cassette_bomb, 1.000000
debris_impulse = 300
innards_debris_start_time = 0.000000
innards_debris_num = 18
innards_debris_radius = 200
innards_debris_object = simple_ast_planet_frag_dynamic
lifetime = 0.000000, 0,100000
process = disappear
strength = 1000
radius = 1500
hull_damage = 1700000
energy_damage = 250000
impulse = 0

[Munition]
nickname = red_c_b_ammo
explosion_arch = red_c_b_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
;one_shot_sound = 
detonation_dist = 6.250000
lifetime = 30.000000
Motor = red_c_b_motor
force_gun_ori = false
const_effect = cassette_bomb_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.250000
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 544941
ids_info = 0
mass = 1
volume = 10.000000
ammo_limit = 100

[Gun]
nickname = red_c_b
ids_name = 544941
ids_info = 529711
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 6000
refire_delay = 3.3
muzzle_velocity = 8.360000
toughness = 58.700001
projectile_archetype = red_c_b_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
dispersion_angle = 30
LODranges = 0, 2

[Munition]
nickname = red_tesla_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 116000
energy_damage = 10000
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = tesla_proj
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = red_tesla_t01
ids_name = 544944
ids_info = 529714
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 190000
refire_delay = 2.22
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_tesla_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = red_tesla_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 61400
energy_damage = 5300
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = tesla2_proj
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = red_tesla_t02
ids_name = 544945
ids_info = 529715
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 105000
refire_delay = 1.17
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_tesla_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = red_b_m01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1660000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = red_mortar_explosion02
const_effect = rb_hmortar03_drive
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000
units_per_container = 10
ids_name = 544948
ids_info = 537267
ammo_limit = 300

[Gun]
nickname = red_b_m01
ids_name = 544946
ids_info = 529720
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6200000
refire_delay = 2.680000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = red_c_m01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1070000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = red_mortar_explosion02Medium
const_effect = rb_hmortar07small_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000
units_per_container = 10
ids_name = 544949
ids_info = 537268
ammo_limit = 300

[Gun]
nickname = red_c_m01
ids_name = 544947
ids_info = 529721
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 3800000
refire_delay = 2.680000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = red_l_b1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 150000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.25
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = red_l_b1
ids_name = 544950
ids_info = 529719
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_l_b1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = red_s_p_g_b01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = red_s_p_g_b01_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 6900
energy_damage = 3000
impulse = 2000

[Munition]
nickname = red_s_p_g_b01_ammo
explosion_arch = red_s_p_g_b01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.4
Motor = red_s_p_g_b01_motor
force_gun_ori = false
const_effect = br_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1200
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = red_s_p_g_b01
ids_name = 544951
ids_info = 529722
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 300
refire_delay = 1.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_s_p_g_b01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 2

[Motor]
nickname = red_h_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = red_h_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 12000
energy_damage = 0
impulse = 0

[Munition]
nickname = red_h_ammo
explosion_arch = red_h_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = red_h_motor
force_gun_ori = true
const_effect = hellstorm_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 180
max_angular_velocity = 6.955000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544954
ids_info = 529727
mass = 1
volume = 0.000000
ammo_limit = 500

[Gun]
nickname = red_h
ids_name = 544953
ids_info = 529726
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 83.599999
toughness = 24.500000
projectile_archetype = red_h_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 15

[Munition]
nickname = vega_l_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = vega_l_b
ids_name = 544959
ids_info = 529730
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak7_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vega_l_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = vega_c_d_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = vega_c_d_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = vega_c_d_ammo
explosion_arch = vega_c_d_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = vega_c_d_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544962
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = vega_c_d
ids_name = 544962
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = vega_c_d_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = d_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 85000
energy_damage = 42500
one_shot_sound = fire_turret
munition_hit_effect = li_mk1_impact
const_effect = d_s_proj
lifetime = 1.500
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_b_t01
ids_name = 544965
ids_info = 529733
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 80000
refire_delay = 0.665000
muzzle_velocity = 3000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = p_o_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = oblivion_fire
munition_hit_effect = li_mk1_impact
const_effect = oblivion_01_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = p_o_b_t01
ids_name = 544966
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = p_o_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = Pobeda_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 1700000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_capital_explode_blue_small
const_effect = li_cruiser_maingun
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Pobeda_g01
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_li_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Pobeda_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = py16_h_b_t01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py16_h_b_t01_explosion
effect = heavy_torp_ex01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 900
hull_damage = 16000000
energy_damage = 8000000
critical_hit = 13, 2
impulse = 15000

[Munition]
nickname = py16_h_b_t01_ammo
explosion_arch = py16_h_b_t01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 11.500000
lifetime = 56.250000
Motor = py16_h_b_t01_motor
force_gun_ori = false
const_effect = heavy_torp_drive01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7500
seeker_fov_deg = 35
max_angular_velocity = 0.000000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 544978
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py16_h_b_t01
ids_name = 544977
ids_info = 529849
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13500000
refire_delay = 16
muzzle_velocity = 23.360000
toughness = 60.700001
projectile_archetype = py16_h_b_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = py16_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py16_b_t01
ids_name = 544979
ids_info = 529746
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250000
refire_delay = 0.3336
muzzle_velocity = 6000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = py16_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500000
energy_damage = 1850000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = rb_hmortar10_impact
const_effect = rb_hmortar10_drive
lifetime = 3.000000
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = py16_b_m01
ids_name = 544980
ids_info = 528837
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8550000
refire_delay = 0.3395
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = py28_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_white_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_b_t02
ids_name = 544981
ids_info = 529946
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250000
refire_delay = 0.3336
muzzle_velocity = 6000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Motor]
nickname = py28_t_d_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py28_t_d_m01_explosion
effect = new_missile01_ex
effect = gf_li_capexplosion03bigsparks, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 1050000
energy_damage = 525000
impulse = 5000

[Munition]
nickname = py28_t_d_m01_ammo
explosion_arch = py28_t_d_m01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 10.000000
Motor = py28_t_d_m01_motor
force_gun_ori = true
const_effect = new_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 180
max_angular_velocity = 7.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 544986
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py28_t_d_m01
ids_name = 544986
ids_info = 529751
DA_archetype = equipment\models\TURRET\New\h_l_s_nx5.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 1620000
refire_delay = 10
muzzle_velocity = 183.360000
toughness = 60.700001
projectile_archetype = py28_t_d_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 150

[Munition]
nickname = py28_t_d_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450000
energy_damage = 75000
one_shot_sound = t_d_gun2
munition_hit_effect = li_mk1_impact
const_effect = t_d_gun2_rpoj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_t_d_gun01
ids_name = 544987
ids_info = 529752
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 225000
refire_delay = 0.700000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = br_empmissile_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_t_d_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = false
LODranges = 0, 2

[Munition]
nickname = py22_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 165000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_green_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py22_b_t01
ids_name = 544990
ids_info = 529947
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250000
refire_delay = 0.3336
muzzle_velocity = 6500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py22_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = eclipse_d_w_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact  
const_effect = genesis_battleship_proj
lifetime = 16
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = eclipse_d_w
ids_name = 544995
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = eclipse_d_w_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = eclipse_d_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = green_mortar_impact
const_effect = green_mortar_proj_drive
lifetime = 13.335
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = eclipse_d_m
ids_name = 544994
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = eclipse_d_m_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = eclipse_d_t_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 3000
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact 
const_effect = special_rebirth_gun38_medbig_green
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = eclipse_d_t
ids_name = 544993
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = eclipse_d_t_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = py16_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 165000
energy_damage = 102500
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red_proj
lifetime = 3.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py16_b_t02
ids_name = 544999
ids_info = 529767
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 97500
refire_delay = 1.110000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 2

[Munition]
nickname = py28_b_t04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 165000
energy_damage = 102500
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_red_proj
lifetime = 3.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_b_t04
ids_name = 545002
ids_info = 529771
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 97500
refire_delay = 1.110000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_b_t04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 2

[Munition]
nickname = py28_b_m_power_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -2
energy_damage = -1
one_shot_sound = fire_capship_emp
munition_hit_effect = rebirth_mortar_explosion06
const_effect = dsy_inferno_proj
lifetime = 20.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py28_b_m_power
ids_name = 545005
ids_info = 529772
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000000
refire_delay = 16
muzzle_velocity = 350
dispersion_angle = 0.2
toughness = 20
flash_particle_name = gf_li_capexplosion03bigsparks
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py28_b_m_power_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 2

[Munition]
nickname = ph_t_d_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450000
energy_damage = 75000
one_shot_sound = t_d_gun2
munition_hit_effect = rtc_nomadtorpedo_impact
const_effect = rtc_nomadtorpedo_proj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ph_t_d_g01
ids_name = 545010
ids_info = 529777
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 225000
refire_delay = 0.700000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 10
flash_particle_name = br_empmissile_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ph_t_d_g01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = false
LODranges = 0, 2

[Munition]
nickname = vs_t_d_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3250000
energy_damage = 3375000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = razor_proj_red
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = vs_t_d_g01
ids_name = 545015
ids_info = 529785
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 4500000
refire_delay = 1.200000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 10
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vs_t_d_g01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = false
LODranges = 0, 2

[Munition]
nickname = M_I_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = rh_tachyon_01_impact
const_effect = green_beam_sw
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = M_I_g
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = M_I_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = M_I_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 10000000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = M_I_b
ids_name = 544638
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 20000000
refire_delay = 4.000000 ;0.25
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser7k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = M_I_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = S_B_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000000
energy_damage = 2200000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_fighter_explode_white_small
const_effect = li_cruiser_maingun
lifetime = 6.507
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = S_B_g01
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_li_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_B_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = sp_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = hu_cruiser_primary_impact
const_effect = rs_cruiser_maingun_blue_proj
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sp_b_t01
ids_name = 545020
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 45000
refire_delay = 0.3336
muzzle_velocity = 2200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = bh_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sp_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = sp_l_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = sp_l_b
ids_name = 545021
ids_info = 529796
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak5_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sp_l_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = m_d_l_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 10000000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.45
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = m_d_l_b
ids_name = 545025
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 6
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak5md_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = m_d_l_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = M_I_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = M_I_m01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 48000000
energy_damage = 0
impulse = 0

[Munition]
nickname = M_I_m01_ammo
explosion_arch = M_I_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = M_I_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = M_I_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = M_I_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = A_M_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = A_M_g
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = A_M_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Motor]
nickname = A_M_m_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = A_M_m_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = A_M_m_ammo
explosion_arch = A_M_m_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = A_M_m_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = A_M_m
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = A_M_m_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = sw_h_b_t01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_h_b_t01_explosion
effect = heavy_torp_ex01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 900
hull_damage = 16000000
energy_damage = 8000000
critical_hit = 13, 2
impulse = 15000

[Munition]
nickname = sw_h_b_t01_ammo
explosion_arch = sw_h_b_t01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 11.500000
lifetime = 56.250000
Motor = sw_h_b_t01_motor
force_gun_ori = false
const_effect = heavy_torp_drive01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7500
seeker_fov_deg = 35
max_angular_velocity = 0.000000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 545029
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sw_h_b_t01
ids_name = 545029
ids_info = 529745  
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13500000
refire_delay = 16
muzzle_velocity = 23.360000
toughness = 60.700001
projectile_archetype = sw_h_b_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = SW_U_C_I_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000000
energy_damage = 25000000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = SW_U_C_I_b
ids_name = 544638
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 150000000
refire_delay = 1.0 
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser7k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = SW_U_C_I_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Steel_Hanter_Gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000000
energy_damage = 2200000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_fighter_explode_white_small
const_effect = li_cruiser_maingun
lifetime = 6.507
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Steel_Hanter_Gun
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_li_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Steel_Hanter_Gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = py39_cassette_bomb_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py39_cassette_bomb_explosion
effect = gf_capital_explode_blue_small
debris_type = debris_cassette_bomb, 1.000000
debris_impulse = 300
innards_debris_start_time = 0.000000
innards_debris_num = 18
innards_debris_radius = 200
innards_debris_object = simple_ast_planet_frag_dynamic
lifetime = 0.000000, 0,100000
process = disappear
strength = 1000
radius = 1500
hull_damage = 2300000
energy_damage = 250000
impulse = 0

[Munition]
nickname = py39_cassette_bomb_ammo
explosion_arch = py39_cassette_bomb_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
;one_shot_sound = 
detonation_dist = 6.250000
lifetime = 30.000000
Motor = py39_cassette_bomb_motor
force_gun_ori = false
const_effect = cassette_bomb_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.250000
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 545034
ids_info = 0
mass = 1
volume = 10.000000

[Gun]
nickname = py39_cassette_bomb
ids_name = 545034
ids_info = 529817 
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 6000
refire_delay = 3.3
muzzle_velocity = 8.360000
toughness = 58.700001
projectile_archetype = py39_cassette_bomb_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
dispersion_angle = 30
LODranges = 0, 2

[Motor]
nickname = py39_hellstorm_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py39_hellstorm_explosion
effect = pi_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 18000
energy_damage = 0
impulse = 0

[Munition]
nickname = py39_hellstorm_ammo
explosion_arch = py39_hellstorm_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = py39_hellstorm_motor
force_gun_ori = true
const_effect = hellstorm_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 180
max_angular_velocity = 6.955000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 545036
ids_info = 529819
mass = 1
volume = 0.000000
ammo_limit = 1000
lootable = false

[Gun]
nickname = py39_hellstorm
ids_name = 545035
ids_info = 529818
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 83.599999
toughness = 24.500000
projectile_archetype = py39_hellstorm_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 15

[Explosion]
nickname = py39_glow_bomber_mine01_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 10
energy_damage = 0
impulse = 0
critical_hit = 10, 350000

[Mine]
nickname = py39_glow_bomber_mine01_ammo
explosion_arch = py39_glow_bomber_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 10000000
one_shot_sound = fire_mine_regular
detonation_dist = 0
lifetime = 20
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 545037
ids_info = 0
mass = 100.000000
volume = 0.000000
owner_safe_time = 20
linear_drag = 0.400000
seek_dist = 3500
top_speed = 1100
acceleration = 2000
const_effect = rebirth_glow01

[MineDropper]
nickname = py39_glow_bomber_mine01
ids_name = 545037
ids_info = 529820 
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 65000
refire_delay = 20
muzzle_velocity = 0
toughness = 45.599998
projectile_archetype = py39_glow_bomber_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = py39_mine_bomber_gun01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py39_mine_bomber_gun01_explosion
effect = rebirth_mine_ex01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 320
hull_damage = 390000
energy_damage = 0
impulse = 0
critical_hit = 15, 3.0

[Munition]
nickname = py39_mine_bomber_gun01_ammo
explosion_arch = py39_mine_bomber_gun01_explosion
DA_archetype = equipment\models\weapons\mortar_mine.3db
material_library = equipment\models\weapons\mortar_mine.3db
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = mortar_mine
detonation_dist = 0.000000
lifetime = 7.500000
Motor = py39_mine_bomber_gun01_motor
force_gun_ori = false
const_effect = rebirth_mine01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 0
seeker_fov_deg = 0
max_angular_velocity = 0.0
ids_name = 545038
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 2500

[Gun]
nickname = py39_mine_bomber_gun01
ids_name = 545039
ids_info = 529821
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 80000
refire_delay = 2.5
muzzle_velocity = 93.360000
toughness = 60.700001
projectile_archetype = py39_mine_bomber_gun01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 2

[Motor]
nickname = py39_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py39_cruise_disruptor_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = py39_cruise_disruptor_ammo
explosion_arch = py39_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py39_cruise_disruptor_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536953
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py39_cruise_disruptor
ids_name = 545042
ids_info = 529824
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py39_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = void_battleship_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000000
energy_damage = 0
one_shot_sound = fire_plasma4
munition_hit_effect = gf_capital_explode_red_big4
const_effect = sr_cruiser_maingun
lifetime = 7
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = void_battleship_gun
ids_name = 534895
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 17500000
refire_delay = 1.000000
muzzle_velocity = 1000
toughness = 10.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = void_battleship_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = red_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = li_mk1_impact
const_effect = red_cap_proj
lifetime = 5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = red_b_t01
ids_name = 545059
ids_info = 0
DA_archetype = equipment\models\turret\li_turret03.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 101000.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.200000
muzzle_velocity = 750
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = red_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = t_bs_gun1lvl5_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11000000
energy_damage = 3000000
one_shot_sound = Genesis_fire
munition_hit_effect = rb_hmortar06_impact
const_effect = genesis_battleship_proj
lifetime = 5.48
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun1lvl5 ;-10%power
ids_name = 544572
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 11700000 ;-10%
refire_delay = 12.000000 ;0.08
muzzle_velocity = 1250.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun1lvl5_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = t_bs_gun2lvl5_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 2295000
one_shot_sound = fire_pulse4
munition_hit_effect = rebirth_mortar_explosion06
const_effect = br_effect2
lifetime = 3.75
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun2lvl5 ;-10%power
ids_name = 544573
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 900000
refire_delay = 1.000000 ;1.00
muzzle_velocity = 1600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_effect1
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun2lvl5_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = t_bs_weapon1lvl5_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 520000
energy_damage = 260000
one_shot_sound = t_bs_s
munition_hit_effect = pi_mine01_blast25
const_effect = bomber_02_proj
lifetime = 4.898
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_weapon1lvl5 ;-10%power
ids_name = 544574
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 112500 ;-10%
refire_delay = 0.28 ;3.57
muzzle_velocity = 490.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_weapon1lvl5_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 1.0

[Munition]
nickname = t_bs_turret1lvl5_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1150000
energy_damage = 575000
one_shot_sound = fire_capship3
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = t_bs_drive
lifetime = 3.3717
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_turret1lvl5 ;-10%power
ids_name = 544612
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 675000 ;-10%
refire_delay = 1.17 ;0.85
muzzle_velocity = 1750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_turret1lvl5_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 1.0

[Munition]
nickname = d_t_bs_beam2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000000
energy_damage = 7000000
one_shot_sound = fire_shadows
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = d_t_bs_beam2
ids_name = 544638
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 9000000
refire_delay = 12.000000 ;0.08
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser7k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_t_bs_beam2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Et_solar_t_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 5000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = explosion_co_elite
const_effect = razor_proj_red
lifetime = 6
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Et_solar_t
ids_name = 263552
ids_info = 0
DA_archetype = SHIPS\new\Scifi\Scifi_gun_turret.cmp
material_library = SHIPS\new\Scifi\Scifi_gun_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_solar_t_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.1
LODranges = 0, 3500

[Munition]
nickname = Et_cruiser_bgun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3
const_effect = razor_proj_red
lifetime = 5
force_gun_ori = true
mass = 1
volume = 0

[Gun]
nickname = Et_cruiser_bgun
ids_name = 545142
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 2.000000
muzzle_velocity = 750
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_cruiser_bgun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.1
LODranges = 0, 2

[Munition]
nickname = Et_cruiser_mgun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 475000
one_shot_sound = fire_tesla
munition_hit_effect = rebirth_mortar_explosion06
const_effect = guards_battleship01_proj
lifetime = 5
force_gun_ori = true
mass = 1
volume = 0

[Gun]
nickname = Et_cruiser_mgun
ids_name = 545143
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 1500000
refire_delay = 1.000000
muzzle_velocity = 750
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_cruiser_mgun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.1
LODranges = 0, 2

[Munition]
nickname = Et_cruiser_sgun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150000
energy_damage = 0
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = monkeys_gunboat_maingun_orange
lifetime = 3.077
force_gun_ori = true
mass = 1
volume = 0

[Gun]
nickname = Et_cruiser_sgun
ids_name = 545144
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 300000
refire_delay = 0.200000
muzzle_velocity = 975
toughness = 32
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_cruiser_sgun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.5
LODranges = 0, 2

[Motor]
nickname = Et_gunboat_m_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Et_gunboat_m_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 20000
energy_damage = 30000
impulse = 0

[Munition]
nickname = Et_gunboat_m_ammo
explosion_arch = Et_gunboat_m_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 10.0
Motor = Et_gunboat_m_motor
force_gun_ori = true
const_effect = rb_drive02
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 180
max_angular_velocity = 4.500000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536325
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Et_gunboat_m
ids_name = 545146
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 500000
refire_delay = 7
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = Et_gunboat_m_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Et_battleship_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 100000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3
const_effect = razor_proj_red_two_guns
lifetime = 7
force_gun_ori = true
mass = 1
volume = 0

[Gun]
nickname = Et_battleship_gun
ids_name = 545142
ids_info = 0
DA_archetype = SHIPS\new\Scifi\K8_cannon.cmp
material_library = SHIPS\new\Scifi\K8_cannon.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1750000
refire_delay = 2.000000
muzzle_velocity = 750
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_battleship_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
dispersion_angle = 0.1
LODranges = 0, 6000

[Munition]
nickname = Et_s_b_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 650000
energy_damage = 50000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3
const_effect = razor_proj_red_two_guns
lifetime = 7
force_gun_ori = true
mass = 1
volume = 0

[Gun]
nickname = Et_s_b_gun
ids_name = 545142
ids_info = 0
DA_archetype = SHIPS\new\Scifi\K8_cannon.cmp
material_library = SHIPS\new\Scifi\K8_cannon.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 975000
refire_delay = 2.000000
muzzle_velocity = 900
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_s_b_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
dispersion_angle = 0.1
LODranges = 0, 6000

[Munition]
nickname = Et_mhf_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 6900
weapon_type = W_Pulse01
one_shot_sound = fire_pulse4
munition_hit_effect = mod_pulse_01_impact
const_effect = mod_pulse_01_proj
lifetime = 0.900000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Et_mhf_gun
ids_name = 545153
ids_info = 0
DA_archetype = SHIPS\new\Scifi\Aquitaine_cannon.cmp
material_library = SHIPS\new\Scifi\Matsushima.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 250
refire_delay = 0.500000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 0.400000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_mhf_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 70
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_transport_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = et_capgun_01_proj
lifetime = 1.8463
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_transport_t01
ids_name = 545155
ids_info = 529889
DA_archetype = SHIPS\new\Scifi\Aquitaine_cannon_big.cmp
material_library = SHIPS\new\Scifi\Matsushima.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 105
refire_delay = 0.330000
muzzle_velocity = 1300
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_transport_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = true
LODranges = 0, 3500

[Munition]
nickname = Pirate_bomber_g1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10
energy_damage = 80000
one_shot_sound = fire_pulse3
munition_hit_effect = ci_pulse_04_impact
const_effect = ci_pulse_04_proj
lifetime = 2.500000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Pirate_bomber_g1
ids_name = 545153
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 700
refire_delay = 1.000000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_laser_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Pirate_bomber_g1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 2

[Munition]
nickname = Pirate_bomber_g2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.876
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Pirate_bomber_g2
ids_name = 545165
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 250
refire_delay = 0.200000
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Pirate_bomber_g2_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 2

[Munition]
nickname = Et_dreadnought_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3
const_effect = razor_proj_red_two_guns
lifetime = 10.364
force_gun_ori = true
mass = 1
volume = 0

[Gun]
nickname = Et_dreadnought_gun
ids_name = 545142
ids_info = 0
DA_archetype = SHIPS\new\Scifi\K8_cannon.cmp
material_library = SHIPS\new\Scifi\K8_cannon.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 4.000000
muzzle_velocity = 550
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_dreadnought_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
dispersion_angle = 0.1
LODranges = 0, 6000

[Motor]
nickname = g_m_c_m01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = g_m_c_m01_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 165000
energy_damage = 0
impulse = 0

[Munition]
nickname = g_m_c_m01_ammo
explosion_arch = g_m_c_m01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = g_m_c_m01_motor
force_gun_ori = false
const_effect = red_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = g_m_c_m01
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = g_m_c_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = g_m_c_t01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = g_m_c_t01_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 330000
energy_damage = 0
impulse = 0

[Munition]
nickname = g_m_c_t01_ammo
explosion_arch = g_m_c_t01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = g_m_c_t01_motor
force_gun_ori = false
const_effect = red_missile_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = g_m_c_t01
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = g_m_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_f_m03_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_f_m03_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 850000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_m03_ammo
explosion_arch = m_f_m03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_m03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_m03
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_f_m03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_f_t03_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_f_t03_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1700000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_t03_ammo
explosion_arch = m_f_t03_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_t03_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_t03
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_f_t03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_m03_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_c_m03_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 295000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_m03_ammo
explosion_arch = m_c_m03_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_m03_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_m03
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_c_m03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_t03_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_c_t03_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 590000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_t03_ammo
explosion_arch = m_c_t03_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_t03_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_t03
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_c_t03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_m04_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_c_m04_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 445000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_m04_ammo
explosion_arch = m_c_m04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_m04_motor
force_gun_ori = false
const_effect = pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537382
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_m04
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 700000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_c_m04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_t04_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_c_t04_explosion
effect = explosion_li_fighter
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 890000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_t04_ammo
explosion_arch = m_c_t04_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_t04_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 537383
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_t04
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_c_t04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = et_platform_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 30000
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = platform_proj
lifetime = 5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_platform_gun
ids_name = 545169
ids_info = 0
DA_archetype = solar\new\StarpointGenimi\DT_Liberland_WP_G.cmp
material_library = solar\new\StarpointGenimi\DT_Liberland_WP.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 0.330000
debris_type = debris_turret_et
parent_impulse = 100
child_impulse = 400
volume = 500000.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 0.540000
muzzle_velocity = 850
toughness = 20
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_platform_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 15000

[Munition]
nickname = Pirate_vhf_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 0
weapon_type = W_Particle01
one_shot_sound = fire_particle2
munition_hit_effect = pi_widow_mk2_impact
const_effect = pi_widow_mk2_proj
lifetime = 1.000000
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Pirate_vhf_gun
ids_name = 545177
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 200
refire_delay = 0.250000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 7.600000
flash_particle_name = pi_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Pirate_vhf_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = et_special_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 103
energy_damage = 2993
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = mod_pulse_02_proj
lifetime = 0.800000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_gun01
ids_name = 545180
ids_info = 529948 
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 102
refire_delay = 0.260000
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Motor]
nickname = et_special_missile01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = et_special_missile01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 8400
energy_damage = 1200
impulse = 0

[Munition]
nickname = et_special_missile01_ammo
explosion_arch = et_special_missile01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = et_special_missile01_motor
force_gun_ori = false
const_effect = mod_missile_drive01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1450
seeker_fov_deg = 35
max_angular_velocity = 2.933330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 545181
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_missile01
ids_name = 545181
ids_info = 529949
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 2050
refire_delay = 4
muzzle_velocity = 32.299999
toughness = 24.500000
projectile_archetype = et_special_missile01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Motor]
nickname = et_special_missile02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = et_special_missile02_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 12800
energy_damage = 2000
impulse = 0

[Munition]
nickname = et_special_missile02_ammo
explosion_arch = et_special_missile02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = et_special_missile02_motor
force_gun_ori = false
const_effect = mod_missile_drive01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1450
seeker_fov_deg = 35
max_angular_velocity = 2.933330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 545182
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_missile02
ids_name = 545182
ids_info = 529950
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 2250
refire_delay = 4
muzzle_velocity = 32.299999
toughness = 24.500000
projectile_archetype = et_special_missile02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_spec_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 450000
energy_damage = 50000
one_shot_sound = mortar_mine
munition_hit_effect = vivianit_01_explosion
const_effect = vivianit_01_proj
lifetime = 5.100000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_mortar01
ids_name = 545185
ids_info = 529953
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 2015000
refire_delay = 1.105000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = et_spec_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 50000
one_shot_sound = mortar_mine
munition_hit_effect = vivianit_01_explosion
const_effect = vivianit_01_proj
lifetime = 3.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_mortar02
ids_name = 545186
ids_info = 529954
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1235000
refire_delay = 1.105000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1200

[Motor]
nickname = et_spec_battleship_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = et_spec_battleship_torp01_explosion
effect = mod_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 235
hull_damage = 3300000
energy_damage = 300000
impulse = 0

[Munition]
nickname = et_spec_battleship_torp01_ammo
explosion_arch = et_spec_battleship_torp01_explosion
hp_type = hp_torpedo
requires_ammo = true
units_per_container = 5
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 7.500000
lifetime = 56.250000
Motor = et_spec_battleship_torp01_motor
force_gun_ori = false
const_effect = mod_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.650000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 545190
ids_info = 529958
mass = 100
volume = 0.000000
ammo_limit = 1000

[Gun]
nickname = et_spec_battleship_torp01
ids_name = 545188
ids_info = 529955 
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4950000
refire_delay = 7
muzzle_velocity = 103.360000
toughness = 60.700001
projectile_archetype = et_spec_battleship_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = et_spec_cruiser_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = et_spec_cruiser_torp01_explosion
effect = mod_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 235
hull_damage = 2200000
energy_damage = 300000
impulse = 0

[Munition]
nickname = et_spec_cruiser_torp01_ammo
explosion_arch = et_spec_cruiser_torp01_explosion
hp_type = hp_torpedo
requires_ammo = true
units_per_container = 5
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 7.500000
lifetime = 56.250000
Motor = et_spec_cruiser_torp01_motor
force_gun_ori = false
const_effect = mod_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 0.650000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 545189
ids_info = 529957
mass = 100
volume = 0.000000
ammo_limit = 1000

[Gun]
nickname = et_spec_cruiser_torp01
ids_name = 545187
ids_info = 529956
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2750000
refire_delay = 7
muzzle_velocity = 103.360000
toughness = 60.700001
projectile_archetype = et_spec_cruiser_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Explosion]
nickname = et_spec_mine01_explosion
effect = mod_mine_blast01
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 65
hull_damage = 29500
energy_damage = 2750
impulse = 0

[Mine]
nickname = et_spec_mine01_ammo
explosion_arch = et_spec_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 5
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 135
acceleration = 200
const_effect = mod_mine01

[MineDropper]
nickname = et_spec_mine01
ids_name = 545191
ids_info = 529959
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 25000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 7500
refire_delay = 2.0
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = et_spec_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_spec_b_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000
energy_damage = 2500
one_shot_sound = fire_bolt_med
munition_hit_effect = li_mk1_impact
const_effect = lotos_proj
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_b_turret01
ids_name = 545192
ids_info = 529960
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35000
refire_delay = 0.266667
muzzle_velocity = 1250
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_spec_c_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 1500
one_shot_sound = fire_bolt_med
munition_hit_effect = li_mk1_impact
const_effect = lotos_proj
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_c_turret01
ids_name = 545193
ids_info = 529961
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 21000
refire_delay = 0.266667
muzzle_velocity = 1250
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_c_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_special_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 666
energy_damage = 0
one_shot_sound = OREOL_GUN
munition_hit_effect = xenos_sickle_impact
const_effect = special_rebirth_gun02
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_gun02
ids_name = 545195
ids_info = 529962
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90
refire_delay = 0.166667
muzzle_velocity = 1230
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_spec_g_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 50
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = mod_gunboat_proj
lifetime = 0.35
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_g_turret01
ids_name = 545197
ids_info = 529963
DA_archetype = equipment\models\turret\New\bigship_turret02.cmp
material_library = ships\new\X3_terran_conflict_ships\Argon\capital\argon_capital_ships.mat
HP_child = HPConnect
hit_pts = 500000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 3500
refire_delay = 0.147009
muzzle_velocity = 3900
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_g_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
dispersion_angle = 0.5
LODranges = 0, 3000

[Munition]
nickname = et_spec_transport_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800
energy_damage = 100
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = robots_gunboat_maingun_orange
lifetime = 1.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_transport_t01
ids_name = 545199
ids_info = 529964
DA_archetype = SHIPS\new\Scifi\Aquitaine_cannon_big.cmp
material_library = SHIPS\new\Scifi\Matsushima.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 195
refire_delay = 0.500000
muzzle_velocity = 1900
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_transport_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = true
LODranges = 0, 3500

[Motor]
nickname = et_spec_cruise_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = et_spec_cruise_disruptor_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 45
energy_damage = 0
impulse = 0

[Munition]
nickname = et_spec_cruise_disruptor_ammo
explosion_arch = et_spec_cruise_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = et_spec_cruise_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3650
seeker_fov_deg = 120
max_angular_velocity = 7.910000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 545217
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_cruise_disruptor
ids_name = 545217
ids_info = 529976
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5150
refire_delay = 2
muzzle_velocity = 271.700012
toughness = 1.600000
projectile_archetype = et_spec_cruise_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = et_spec_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800000
energy_damage = 100000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = flame_anger_ex
const_effect = flame_anger_proj
lifetime = 8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_mortar03
ids_name = 545219
ids_info = 529977
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4500000
refire_delay = 3
muzzle_velocity = 650
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_special_gun03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1846
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_no_capship
munition_hit_effect = no_gun01_rank01_impact
const_effect = special_rebirth_gun03
lifetime = 0.77
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_gun03_mark01
ids_name = 545223
ids_info = 529978
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 284
refire_delay = 0.334000
muzzle_velocity = 1280
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_gun03_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_special_gun03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2664
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_no_capship
munition_hit_effect = no_gun01_rank01_impact
const_effect = special_rebirth_gun03
lifetime = 0.77
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_gun03_mark02
ids_name = 545224
ids_info = 529979
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 398
refire_delay = 0.334000
muzzle_velocity = 1280
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_special_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2664
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_no_capship
munition_hit_effect = no_gun01_rank01_impact
const_effect = special_rebirth_gun03
lifetime = 0.77
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_turret01
ids_name = 545225
ids_info = 529980
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 398
refire_delay = 0.334000
muzzle_velocity = 1280
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_special_gun04_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 390
energy_damage = 15
one_shot_sound = fire_tachyon4
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun04
lifetime = 0.6154
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_gun04_mark01
ids_name = 545226
ids_info = 529981
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 56
refire_delay = 0.130000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_gun04_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_special_gun04_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460
energy_damage = 20
one_shot_sound = fire_tachyon4
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun04
lifetime = 0.6154
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_gun04_mark02
ids_name = 545227
ids_info = 529982
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 71
refire_delay = 0.130000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_gun04_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_special_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 460
energy_damage = 20
one_shot_sound = fire_tachyon4
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun04
lifetime = 0.6154
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_turret02
ids_name = 545228
ids_info = 529983
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 71
refire_delay = 0.130000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_special_gun05_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2300
energy_damage = 50
one_shot_sound = fire_plasma2
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun05
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_gun05_mark01
ids_name = 545229
ids_info = 529984
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 384
refire_delay = 0.650000
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_gun05_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_special_gun05_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 100
one_shot_sound = fire_plasma2
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun05
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_gun05_mark02
ids_name = 545230
ids_info = 529985
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 496
refire_delay = 0.650000
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_gun05_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_special_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 100
one_shot_sound = fire_plasma2
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun05
lifetime = 0.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_turret03
ids_name = 545231
ids_info = 529986
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 496
refire_delay = 0.650000
muzzle_velocity = 1100
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_turret03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_spec_b_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 500
one_shot_sound = fear_sound
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun06
lifetime = 3.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_b_turret02
ids_name = 545235
ids_info = 529988
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 70000
refire_delay = 0.35
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_spec_c_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15000
energy_damage = 500
one_shot_sound = fear_sound
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun06
lifetime = 2.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_c_turret02
ids_name = 545234
ids_info = 529987
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 45000
refire_delay = 0.35
muzzle_velocity = 900
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_c_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_spec_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 350
energy_damage = 13325
one_shot_sound = fire_plasma3
munition_hit_effect = bomber_01_impact
const_effect = special_rebirth_gun07
lifetime = 2.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_bomber_gun01
ids_name = 545238
ids_info = 529989
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 250
refire_delay = 0.330000
muzzle_velocity = 550
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = Build_battleship_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = fire_cerberusbs
munition_hit_effect = special_rebirth_gun08_impact
const_effect = special_rebirth_gun08
lifetime = 6.200000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Build_battleship_mortar02
ids_name = 545252
ids_info = 530001
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7300000
refire_delay = 2.5
muzzle_velocity = 800.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_battleship_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = Build_cruiser_mortar03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1300000
energy_damage = 150000
one_shot_sound = fire_cerberusbs
munition_hit_effect = special_rebirth_gun08_impact
const_effect = special_rebirth_gun08
lifetime = 7.188
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Build_cruiser_mortar03
ids_name = 545251
ids_info = 530000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 4400000
refire_delay = 2.5
muzzle_velocity = 800.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Build_cruiser_mortar03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 10

[Munition]
nickname = et_spec_b_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150000
energy_damage = 5000
one_shot_sound = fire_nova
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun09
lifetime = 5.587
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_b_turret03_mark01
ids_name = 545260
ids_info = 530013
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 285000
refire_delay = 1
muzzle_velocity = 725
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_spec_b_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 160000
energy_damage = 5000
one_shot_sound = fire_nova
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun09
lifetime = 5.587
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_b_turret03_mark02
ids_name = 545261
ids_info = 530014
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 285000
refire_delay = 1
muzzle_velocity = 725
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_spec_c_turret03_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 11000
energy_damage = 5000
one_shot_sound = fire_laser5_long
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun10
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_c_turret03_mark01
ids_name = 545263
ids_info = 530015
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.750000
muzzle_velocity = 1080
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_c_turret03_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_spec_c_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12000
energy_damage = 5000
one_shot_sound = fire_laser5_long
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun10
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_c_turret03_mark02
ids_name = 545264
ids_info = 530016
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.750000
muzzle_velocity = 1080
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_c_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_spec_b_turret04_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 5000
one_shot_sound = fire_laser5_long
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun10
lifetime = 3.223
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_b_turret04_mark01
ids_name = 545265
ids_info = 530017
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 79000
refire_delay = 0.750000
muzzle_velocity = 1080
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret04_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_spec_b_turret04_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 26000
energy_damage = 5000
one_shot_sound = fire_laser5_long
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun10
lifetime = 3.223
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_b_turret04_mark02
ids_name = 545266
ids_info = 530018
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 79000
refire_delay = 0.750000
muzzle_velocity = 1080
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret04_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = SKAT_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = rh_tachyon_01_impact
const_effect = sinister01_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = SKAT_gun01
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = SKAT_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Munition]
nickname = et_spec_b_turret05_mark01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 2200
energy_damage = 200
one_shot_sound = fire_cap_defender
munition_hit_effect = bomber_01_impact
const_effect = special_rebirth_gun11
lifetime = 0.9568
force_gun_ori = false
mass = 1
volume = 0.000000
units_per_container = 750
ammo_limit = 20000
ids_name = 545278
ids_info = 530031

[Gun]
nickname = et_spec_b_turret05_mark01
ids_name = 545274
ids_info = 530028
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14000
refire_delay = 0.13500
muzzle_velocity = 2300
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret05_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 0.6
LODranges = 0, 2

[Munition]
nickname = et_spec_c_turret04_mark01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1700
energy_damage = 150
one_shot_sound = fire_cap_defender
munition_hit_effect = bomber_01_impact
const_effect = special_rebirth_gun11
lifetime = 0.8262
force_gun_ori = false
mass = 1
volume = 0.000000
units_per_container = 750
ammo_limit = 20000
ids_name = 545277
ids_info = 530032

[Gun]
nickname = et_spec_c_turret04_mark01
ids_name = 545273
ids_info = 530027
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 8000
refire_delay = 0.13500
muzzle_velocity = 2300
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = et_spec_c_turret04_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 0.6
LODranges = 0, 2

[Munition]
nickname = et_spec_b_turret05_mark02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 2300
energy_damage = 200
one_shot_sound = fire_cap_defender
munition_hit_effect = bomber_01_impact
const_effect = special_rebirth_gun11
lifetime = 0.9568
force_gun_ori = false
mass = 1
volume = 0.000000
units_per_container = 750
ammo_limit = 20000
ids_name = 545280
ids_info = 530033

[Gun]
nickname = et_spec_b_turret05_mark02
ids_name = 545276
ids_info = 530030
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13000
refire_delay = 0.13500
muzzle_velocity = 2300
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret05_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 0.6
LODranges = 0, 2

[Munition]
nickname = et_spec_c_turret04_mark02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 1800
energy_damage = 150
one_shot_sound = fire_cap_defender
munition_hit_effect = bomber_01_impact
const_effect = special_rebirth_gun11
lifetime = 0.8262
force_gun_ori = false
mass = 1
volume = 0.000000
units_per_container = 750
ammo_limit = 20000
ids_name = 545279
ids_info = 530034

[Gun]
nickname = et_spec_c_turret04_mark02
ids_name = 545275
ids_info = 530029
DA_archetype = equipment\models\turret\Machine_gun_turret.cmp
material_library = equipment\models\Machine_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 7000
refire_delay = 0.13500
muzzle_velocity = 2300
toughness = 10
flash_particle_name = rh_capgun_01_flash
flash_radius = 20
light_anim = l_gun01_flash
projectile_archetype = et_spec_c_turret04_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 0.6
LODranges = 0, 2

[Munition]
nickname = et_m_d_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = special_rebirth_gun08_impact
const_effect = special_rebirth_gun08_snd
lifetime = 6.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_m_d_m01
ids_name = 537067
ids_info = 0
DA_archetype = SHIPS\new\Scifi\K8_cannon_big.cmp
material_library = SHIPS\new\Scifi\K8_cannon.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_m_d_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = true
LODranges = 0, 9000

[Munition]
nickname = et_m_d_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27000
energy_damage = 1500
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = monkeys_gunboat_maingun_orange
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_m_d_t01
ids_name = 537068
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_m_d_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = et_m_d_w01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 10
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = et_m_d_w01
ids_name = 537066
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_m_d_w01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = npc_special_gun14_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1490.599976
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_doomsday_02_impact
const_effect = sp_doomsday_02_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_special_gun14
ids_name = 263549
ids_info = 264549
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 200.399994
refire_delay = 0.500000
muzzle_velocity = 1000.299988
use_animation = Sc_fire
toughness = 23.500000
flash_particle_name = sp_doomsday_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_special_gun14_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = npc_special_gun12_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1195.799988
energy_damage = 0
one_shot_sound = fire_tachyon5
munition_hit_effect = sp_distortion_03_impact
const_effect = sp_distortion_03_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_special_gun12
ids_name = 263547
ids_info = 264547
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 163.699997
refire_delay = 0.330000
muzzle_velocity = 900.299988
use_animation = Sc_fire
toughness = 17.600000
flash_particle_name = sp_distortion_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_special_gun12_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = mp_spec_battleship_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = mp_spec_battleship_torp01_explosion
effect = mod_torpedo02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 359
hull_damage = 5000000
energy_damage = 1000000
impulse = 0

[Munition]
nickname = mp_spec_battleship_torp01_ammo
explosion_arch = mp_spec_battleship_torp01_explosion
hp_type = hp_torpedo
requires_ammo = true
units_per_container = 10
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 9.000000
lifetime = 56.250000
Motor = mp_spec_battleship_torp01_motor
force_gun_ori = false
const_effect = mod_torpedo02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6300
seeker_fov_deg = 35
max_angular_velocity = 0.310000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 545291
ids_info = 530041 
mass = 100
volume = 0.000000
ammo_limit = 1000

[Gun]
nickname = mp_spec_battleship_torp01
ids_name = 545290
ids_info = 530040 
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7000000
refire_delay = 5.4 
muzzle_velocity = 23.360000
toughness = 60.700001
projectile_archetype = mp_spec_battleship_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = mp_spec_b_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15000
energy_damage = 7500
one_shot_sound = fire_plasma2_large
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun12
lifetime = 3.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_spec_b_turret01
ids_name = 545302
ids_info = 530047
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 60000
refire_delay = 0.29
muzzle_velocity = 888
dispersion_angle = 0.1
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_spec_b_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = mp_spec_c_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 500
one_shot_sound = fire_photon5
munition_hit_effect = mod_pulse_01_impact
const_effect = special_rebirth_gun13
lifetime = 1.75
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_spec_c_turret01
ids_name = 545304
ids_info = 530048
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 12000
refire_delay = 0.18
muzzle_velocity = 1300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_spec_c_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true

[Munition]
nickname = mp_spec_b_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4500
energy_damage = 15750
one_shot_sound = fire_capship_emp
munition_hit_effect = capital_blue_impact
const_effect = special_rebirth_gun14
lifetime = 3.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_spec_b_turret02
ids_name = 545306
ids_info = 530049
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 52000
refire_delay = 0.280000
muzzle_velocity = 1140.000000
toughness = 20
flash_particle_name = capital_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_spec_b_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = mp_spec_c_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 9500
one_shot_sound = fire_capship_emp
munition_hit_effect = capital_blue_impact
const_effect = special_rebirth_gun14
lifetime = 2.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_spec_c_turret02
ids_name = 545307
ids_info = 530050
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 37000
refire_delay = 0.280000
muzzle_velocity = 1140.000000
toughness = 20
flash_particle_name = capital_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_spec_c_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = mp_spec_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 210000
energy_damage = 55000
one_shot_sound = r_fire4
munition_hit_effect = rebirth_mortar_explosion08
const_effect = special_rebirth_gun15
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_spec_g_mortar01
ids_name = 545310
ids_info = 530051
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 400000
refire_delay = 1.250000
muzzle_velocity = 1800
toughness = 10.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_spec_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 1200

[Munition]
nickname = mp_spec_b_turret03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 17000
energy_damage = 4500
one_shot_sound = SAKURA_GUN_LARGE
munition_hit_effect = ci_laser_01_impact
const_effect = special_rebirth_gun16
lifetime = 3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_spec_b_turret03
ids_name = 545312
ids_info = 530052
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 55000
refire_delay = 0.140000
muzzle_velocity = 1000.000000
dispersion_angle = 3
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_spec_b_turret03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = mp_special_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600
energy_damage = 100
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = special_rebirth_gun17
lifetime = 0.719000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_special_gun01_mark01
ids_name = 545313
ids_info = 530053
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 93
refire_delay = 0.185000
muzzle_velocity = 1350
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_special_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mp_special_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 100
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = special_rebirth_gun17
lifetime = 0.719000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_special_gun01_mark02
ids_name = 545314
ids_info = 530054
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 113
refire_delay = 0.185000
muzzle_velocity = 1350
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_special_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mp_special_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 100
one_shot_sound = fire_particle5
munition_hit_effect = pi_particle_04_impact
const_effect = special_rebirth_gun17
lifetime = 0.719000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_special_turret01
ids_name = 545315
ids_info = 530055
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 113
refire_delay = 0.185000
muzzle_velocity = 1350
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_special_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mp_special_gun02_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 690
one_shot_sound = r_fire5
munition_hit_effect = pi_particle_03_impact
const_effect = special_rebirth_gun18
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_special_gun02_mark01
ids_name = 545318
ids_info = 530056
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 234
refire_delay = 0.365
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_special_gun02_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mp_special_gun02_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1330
energy_damage = 790
one_shot_sound = r_fire5
munition_hit_effect = pi_particle_03_impact
const_effect = special_rebirth_gun18
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_special_gun02_mark02
ids_name = 545319
ids_info = 530057
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 278
refire_delay = 0.365
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_special_gun02_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mp_special_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1330
energy_damage = 790
one_shot_sound = r_fire5
munition_hit_effect = pi_particle_03_impact
const_effect = special_rebirth_gun18
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_special_turret02
ids_name = 545320
ids_info = 530058
DA_archetype = equipment\models\weapons\li_smlturret.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 278
refire_delay = 0.365
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_particle_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_special_turret02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = mp_transport_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 800
energy_damage = 200
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = special_rebirth_gun19
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_transport_t01
ids_name = 545322
ids_info = 0
DA_archetype = SHIPS\new\Scifi\Aquitaine_cannon_big.cmp
material_library = SHIPS\new\Scifi\Matsushima.mat
HP_child = HPConnect
hit_pts = 80000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 99
refire_delay = 0.230000
muzzle_velocity = 2000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_transport_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = true
LODranges = 0, 3500

[Munition]
nickname = sp_g_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 450000
one_shot_sound = fire_capbeam
munition_hit_effect = rebirth_mortar_explosion09
const_effect = special_rebirth_gun20
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sp_g_mortar01
ids_name = 545338
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 315000
refire_delay = 2.000000
muzzle_velocity = 2000
toughness = 10.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sp_g_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = sp_g_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 940000
energy_damage = 0
one_shot_sound = fire_capbeam
munition_hit_effect = rebirth_mortar_explosion10
const_effect = special_rebirth_gun21
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sp_g_mortar02
ids_name = 545340
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 630000
refire_delay = 4.000000
muzzle_velocity = 2000
toughness = 10.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sp_g_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = et_spec_b_turret06_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 140000
energy_damage = 70000
one_shot_sound = r_fire1
munition_hit_effect = capital_blue_impact
const_effect = special_rebirth_gun22
lifetime = 4.68
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_b_turret06_mark01
ids_name = 545341
ids_info = 530062
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 320000
refire_delay = 0.95
muzzle_velocity = 875
dispersion_angle = 0.2
toughness = 20
flash_particle_name = capital_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret06_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_spec_b_turret06_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 280000
energy_damage = 140000
one_shot_sound = r_fire2
munition_hit_effect = capital_blue_impact
const_effect = special_rebirth_gun23
lifetime = 4.68
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_b_turret06_mark02
ids_name = 545343
ids_info = 530063
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 640000
refire_delay = 1.9
muzzle_velocity = 875
dispersion_angle = 0.2
toughness = 20
flash_particle_name = capital_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret06_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_spec_b_turret06_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = 350000
one_shot_sound = r_fire2
munition_hit_effect = rebirth_mortar_explosion11
const_effect = special_rebirth_gun24
lifetime = 4.68
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_b_turret06_mark03
ids_name = 545345
ids_info = 530064
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4980000
refire_delay = 2.3
muzzle_velocity = 875
dispersion_angle = 0.2
toughness = 20
flash_particle_name = capital_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret06_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Motor]
nickname = et_spec_battleship_torp02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = et_spec_battleship_torp02_explosion
effect = mod_torpedo03_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 165
hull_damage = 2800000
energy_damage = 500000
impulse = 0

[Munition]
nickname = et_spec_battleship_torp02_ammo
explosion_arch = et_spec_battleship_torp02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = r_fire3
detonation_dist = 6.750000
lifetime = 56.250000
Motor = et_spec_battleship_torp02_motor
force_gun_ori = false
const_effect = mod_torpedo03_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5950
seeker_fov_deg = 35
max_angular_velocity = 0.550000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
mass = 100
volume = 0.000000
ids_name = 534954
ids_info = 0

[Gun]
nickname = et_spec_battleship_torp02
ids_name = 545348
ids_info = 530065
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5400000
refire_delay = 8.5
muzzle_velocity = 88.360000
toughness = 60.700001
projectile_archetype = et_spec_battleship_torp02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = et_spec_cruiser_torp02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = et_spec_cruiser_torp02_explosion
effect = mod_torpedo03_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 165
hull_damage = 1700000
energy_damage = 500000
impulse = 0

[Munition]
nickname = et_spec_cruiser_torp02_ammo
explosion_arch = et_spec_cruiser_torp02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = r_fire3
detonation_dist = 6.750000
lifetime = 56.250000
Motor = et_spec_cruiser_torp02_motor
force_gun_ori = false
const_effect = mod_torpedo03_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4950
seeker_fov_deg = 35
max_angular_velocity = 0.550000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
mass = 100
volume = 0.000000
ids_name = 534954
ids_info = 0

[Gun]
nickname = et_spec_cruiser_torp02
ids_name = 545347
ids_info = 530066
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 3200000
refire_delay = 8.5
muzzle_velocity = 88.360000
toughness = 60.700001
projectile_archetype = et_spec_cruiser_torp02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_special_gun06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500
energy_damage = 150
one_shot_sound = bomber_gun02
munition_hit_effect = li_laser_01_impact
const_effect = special_rebirth_gun25
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_gun06
ids_name = 545351
ids_info = 0
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 20000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 90.000000
refire_delay = 0.090000
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_gun06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Munition]
nickname = sw_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 74000
energy_damage = 37000
one_shot_sound = oblivion_fire
munition_hit_effect = li_mk1_impact
const_effect = oblivion_01_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_b_t02
ids_name = 545353
ids_info = 530067
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 97500
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = et_spec_bomber_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7900
energy_damage = 1950
one_shot_sound = r_fire6
munition_hit_effect = capital_blue_impact
const_effect = special_rebirth_gun26
lifetime = 3.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_bomber_gun02
ids_name = 545361
ids_info = 530069
DA_archetype = equipment\models\weapons\bomber_autocannon.cmp
material_library = equipment\models\weapons\hardware.mat
HP_child = HPConnect
hit_pts = 60400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 425
refire_delay = 0.235000
muzzle_velocity = 400
dispersion_angle = 1.2
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_bomber_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 500

[Munition]
nickname = et_spec_b_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 36000
energy_damage = 20000
one_shot_sound = r_fire7
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun27
lifetime = 8.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_b_turret07
ids_name = 545363
ids_info = 530070
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 150000
refire_delay = 1.0664
muzzle_velocity = 600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_b_turret07_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = et_spec_c_turret05_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 12000
one_shot_sound = r_fire7
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun27
lifetime = 6.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_c_turret05
ids_name = 545362
ids_info = 530071
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 94000
refire_delay = 1.0664
muzzle_velocity = 600
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_c_turret05_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = winged_fighter_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 35000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = pi_capgun_01_impact
const_effect = outcast_cruiser_red_proj
lifetime = 0.3506
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = winged_fighter_gun01
ids_name = 545368
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
damage_per_fire = 0
power_usage = 4800
refire_delay = 3
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = winged_fighter_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1

[Munition]
nickname = winged_fighter_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2300
energy_damage = 0
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 0.3506
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = winged_fighter_gun02
ids_name = 545369
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
damage_per_fire = 0
power_usage = 325
refire_delay = 0.100000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = winged_fighter_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1

[Munition]
nickname = S_X-W_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = rh_tachyon_01_impact
const_effect = sinister01_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_X-W_gun
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_X-W_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 1

[Motor]
nickname = build_b_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = build_b_torp01_explosion
effect = mod_torpedo04_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 240
hull_damage = 3350000
energy_damage = 325000
impulse = 0

[Munition]
nickname = build_b_torp01_ammo
explosion_arch = build_b_torp01_explosion
hp_type = hp_torpedo
requires_ammo = true
units_per_container = 5
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 7.600000
lifetime = 56.250000
Motor = build_b_torp01_motor
force_gun_ori = false
const_effect = mod_torpedo04_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6060
seeker_fov_deg = 35
max_angular_velocity = 0.690000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 545387
ids_info = 530104
mass = 100
volume = 0.000000
ammo_limit = 1000

[Gun]
nickname = build_b_torp01
ids_name = 545385
ids_info = 530102
DA_archetype = equipment\models\TURRET\New\typhoon.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4960
refire_delay = 1
muzzle_velocity = 108.360000
toughness = 60.700001
projectile_archetype = build_b_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Motor]
nickname = build_c_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = build_c_torp01_explosion
effect = mod_torpedo04_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 240
hull_damage = 2250000
energy_damage = 325000
impulse = 0

[Munition]
nickname = build_c_torp01_ammo
explosion_arch = build_c_torp01_explosion
hp_type = hp_torpedo
requires_ammo = true
units_per_container = 5
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 7.600000
lifetime = 56.250000
Motor = build_c_torp01_motor
force_gun_ori = false
const_effect = mod_torpedo04_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5050
seeker_fov_deg = 35
max_angular_velocity = 0.690000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 545386
ids_info = 530103
mass = 100
volume = 0.000000
ammo_limit = 1000

[Gun]
nickname = build_c_torp01
ids_name = 545384
ids_info = 530101
DA_archetype = equipment\models\TURRET\New\typhoon2.cmp
material_library = equipment\models\TURRET\New\typhoon.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2760000
refire_delay = 7
muzzle_velocity = 108.360000
toughness = 60.700001
projectile_archetype = build_c_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000

[Munition]
nickname = flagman_samovar_beam_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = flagman_samovar_beam
ids_name = 544885
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000 ;2.00
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = flagman_samovar_beam_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = flagman_samovar_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = flagman_samovar_m01_explosion
effect = mod_torpedo04_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = flagman_samovar_m01_ammo
explosion_arch = flagman_samovar_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = flagman_samovar_m01_motor
force_gun_ori = true
const_effect = mod_torpedo04_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = flagman_samovar_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = flagman_samovar_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = sp_c_mortar01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_ku_fighter
const_effect = cruiser_mortar05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sp_c_mortar01
ids_name = 545395
ids_info = 530117
DA_archetype = equipment\models\turret\New\EWP-1C.cmp
material_library = equipment\models\turret\New\EWP-1C.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sp_c_mortar01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = npc_et_spec_b_turret06_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 280000
energy_damage = 140000
one_shot_sound = r_fire1
munition_hit_effect = capital_blue_impact
const_effect = special_rebirth_gun22
lifetime = 2.34
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_et_spec_b_turret06_mark01
ids_name = 545341
ids_info = 530062
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 320000
refire_delay = 0.95
muzzle_velocity = 1750
dispersion_angle = 0.2
toughness = 20
flash_particle_name = capital_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_et_spec_b_turret06_mark01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = npc_et_spec_b_turret06_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 560000
energy_damage = 280000
one_shot_sound = r_fire2
munition_hit_effect = capital_blue_impact
const_effect = special_rebirth_gun23
lifetime = 2.34
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_et_spec_b_turret06_mark02
ids_name = 545343
ids_info = 530063
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 70000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 640000
refire_delay = 1.9
muzzle_velocity = 1750
dispersion_angle = 0.2
toughness = 20
flash_particle_name = capital_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_et_spec_b_turret06_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = npc_et_spec_b_turret06_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400000
energy_damage = 700000
one_shot_sound = r_fire2
munition_hit_effect = rebirth_mortar_explosion11
const_effect = special_rebirth_gun24
lifetime = 2.34
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_et_spec_b_turret06_mark03
ids_name = 545345
ids_info = 530064
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 70000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4980000
refire_delay = 2.3
muzzle_velocity = 1750
dispersion_angle = 0.2
toughness = 20
flash_particle_name = capital_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_et_spec_b_turret06_mark03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = Cat6_Gladius_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 850000
one_shot_sound = fire_plasma4
munition_hit_effect = gf_capital_explode_blue2_small
const_effect = li_cruiser_maingun
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Cat6_Gladius_g01
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 2500000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_br_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Cat6_Gladius_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = py40_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 28750
energy_damage = 0
one_shot_sound = fire_no_capship
munition_hit_effect = no_capgun01_impact
const_effect = no_capgun01_proj
lifetime = 1.55
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py40_b_t01
ids_name = 263528
ids_info = 530126
DA_archetype = equipment\models\turret\Nomad\no2_turret02_large.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.250000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py40_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py40_l_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = rtc_nomadtorpedo_impact
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = py40_l_b
ids_name = 545401
ids_info = 530127
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 5400000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak5_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py40_l_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = py40_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_no_annihilator
munition_hit_effect = tundra_impact
const_effect = tundra_drive
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py40_c_m01
ids_name = 545402
ids_info = 530128
DA_archetype = equipment\models\turret\Nomad\no2_turret03_large.cmp
material_library = ships\nomad\no2_playerships.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 4000000
refire_delay = 2
muzzle_velocity = 1500.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py40_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sp_f_e_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = mod_mine02
const_effect = fighter_energo_gun02
lifetime = 3.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sp_f_e_g01
ids_name = 545404
ids_info = 0
DA_archetype = equipment\models\weapons\co_shock_therapy.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 13500
refire_delay = 3
muzzle_velocity = 450
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sp_f_e_g01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1000

[Motor]
nickname = sw_cassette_b_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sw_cassette_b_explosion
effect = gf_capital_explode_blue_small
debris_type = debris_cassette_bomb, 1.000000
debris_impulse = 300
innards_debris_start_time = 0.000000
innards_debris_num = 18
innards_debris_radius = 200
innards_debris_object = simple_ast_planet_frag_dynamic
lifetime = 0.000000, 0,100000
process = disappear
strength = 1000
radius = 1500
hull_damage = 2300000
energy_damage = 250000
impulse = 0

[Munition]
nickname = sw_cassette_b_ammo
explosion_arch = sw_cassette_b_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
;one_shot_sound = 
detonation_dist = 6.250000
lifetime = 30.000000
Motor = sw_cassette_b_motor
force_gun_ori = false
const_effect = cassette_bomb_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.250000
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 545034
ids_info = 0
mass = 1
volume = 10.000000

[Gun]
nickname = sw_cassette_b
ids_name = 545406
ids_info = 530130
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 5400
refire_delay = 3.3
muzzle_velocity = 8.360000
toughness = 58.700001
projectile_archetype = sw_cassette_b_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
dispersion_angle = 30
LODranges = 0, 2

[Motor]
nickname = S_A_M_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = S_A_M_m01_explosion
effect = mod_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 48000000
energy_damage = 0
impulse = 0

[Munition]
nickname = S_A_M_m01_ammo
explosion_arch = S_A_M_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = S_A_M_m01_motor
force_gun_ori = true
const_effect = mod_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = S_A_M_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = S_A_M_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = Dark_Knight_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 1700000
one_shot_sound = fire_no_capship
munition_hit_effect = tundra_impact
const_effect = tundra_drive
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Dark_Knight_g01
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = gf_explosion_no_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Dark_Knight_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Shadow_Scorpion_beam_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600000
energy_damage = 300000
one_shot_sound = laser_beam_fire
munition_hit_effect = purple_missile_impact
;const_effect = genesis_battleship_proj
lifetime = 0.25
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = Shadow_Scorpion_beam
ids_name = 544819
ids_info = 529633
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 2000000
refire_delay = 1.000000 
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak3_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Shadow_Scorpion_beam_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = AE_l_b1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 150000
one_shot_sound = laser_beam_fire
munition_hit_effect = rtc_nomadtorpedo_impact
;const_effect = genesis_battleship_proj
lifetime = 0.25
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = AE_l_b1
ids_name = 545436
ids_info = 530160
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak7_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AE_l_b1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = AE_imp_g_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 285000
one_shot_sound = g_mortar_shot1
munition_hit_effect = purple_mortar_explosion04
const_effect = g_mortar03_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AE_imp_g_m01
ids_name = 545439
ids_info = 530163
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 350000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AE_imp_g_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = AE_imp_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 220000
energy_damage = 450000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = purple_mortar_explosion02
const_effect = cruiser_mortar06purple_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AE_imp_c_m01
ids_name = 545440
ids_info = 530164
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1900000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AE_imp_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Motor]
nickname = cruise_disruptor_sp_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_sp_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = cruise_disruptor_sp_ammo
explosion_arch = cruise_disruptor_sp_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_sp_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
ids_name = 545441
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_sp
ids_name = 545441
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_sp_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 200

[Munition]
nickname = AE_Cruiser_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 90000
one_shot_sound = laser_beam_fire
munition_hit_effect = rtc_nomadtorpedo_impact
;const_effect = genesis_battleship_proj
lifetime = 0.25
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = AE_Cruiser_g01
ids_name = 545451
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 0.665000 
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak7_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AE_Cruiser_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = AE_gunboat_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90000
energy_damage = 9000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.125
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = AE_gunboat_g01
ids_name = 545453
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 500000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak7g_laser_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AE_gunboat_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = AE_g_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 230000
energy_damage = 0
one_shot_sound = g_mortar_shot1
munition_hit_effect = purple_mortar_explosion03
const_effect = g_mortar03_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AE_g_m01
ids_name = 545454
ids_info = 530171
DA_archetype = equipment\models\turret\New\BigShipMortarSmall.cmp
material_library = equipment\models\turret\New\BigShipMortar.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 365000
refire_delay = 2
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AE_g_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 1200

[Munition]
nickname = AE_с_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 650000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = tundra_impact
const_effect = cruiser_mortar06purple_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AE_с_m01
ids_name = 545455
ids_info = 530172
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 2375000
refire_delay = 2.000000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AE_с_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 3000

[Motor]
nickname = AE_c_b_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = AE_c_b_explosion
effect = gf_explosion_no_battleship_neotokyobig
debris_type = debris_cassette_bomb, 1.000000
debris_impulse = 300
innards_debris_start_time = 0.000000
innards_debris_num = 18
innards_debris_radius = 200
innards_debris_object = simple_ast_planet_frag_dynamic
lifetime = 0.000000, 0,100000
process = disappear
strength = 1000
radius = 1500
hull_damage = 1700000
energy_damage = 250000
impulse = 0

[Munition]
nickname = AE_c_b_ammo
explosion_arch = AE_c_b_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
;one_shot_sound = 
detonation_dist = 6.250000
lifetime = 30.000000
Motor = AE_c_b_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_s_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.250000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 545457
ids_info = 0
mass = 1
volume = 10.000000
ammo_limit = 100

[Gun]
nickname = AE_c_b
ids_name = 545456
ids_info = 530173
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 6000
refire_delay = 3.3
muzzle_velocity = 8.360000
toughness = 58.700001
projectile_archetype = AE_c_b_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
dispersion_angle = 30
LODranges = 0, 2

[Munition]
nickname = pm_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13800000
energy_damage = 0
one_shot_sound = fire_pm_softness
munition_hit_effect = tundra_impact
const_effect = tundra_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pm_c_m01
ids_name = 545458
ids_info = 530177
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pm_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 3000

[Munition]
nickname = titan_battlecruiser_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 8.334
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = titan_battlecruiser_gun
ids_name = 544845
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 2
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = titan_battlecruiser_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 0
lootable = true
LODranges = 0, 2

[Munition]
nickname = Titan_cruiser_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 6
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Titan_cruiser_gun
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 2500000
refire_delay = 2
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Titan_cruiser_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = v_torpedo_frigate01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = v_torpedo_frigate01_explosion
effect = gf_capital_explode_orange_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 625000
energy_damage = 312500
impulse = 0

[Munition]
nickname = v_torpedo_frigate01_ammo
explosion_arch = v_torpedo_frigate01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = v_torpedo_frigate01_motor
force_gun_ori = true
const_effect = mod_torpedo05_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = v_torpedo_frigate01
ids_name = 536306
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1350000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = v_torpedo_frigate01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = A_M_mo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = htrebuchet4_impact
const_effect = g_mortar02_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = A_M_mo
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = A_M_mo_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = sp_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6100000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sp_c_m01
ids_name = 545483
ids_info = 526928
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sp_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = sw_uber_c_m3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sw_uber_c_m3
ids_name = 545484
ids_info = 530209
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 36000000
refire_delay = 8
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_uber_c_m3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = red_d_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = red_d_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 50
energy_damage = 0
impulse = 0

[Munition]
nickname = red_d_ammo
explosion_arch = red_d_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = red_d_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3600
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 545494
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = red_d
ids_name = 545494
ids_info = 530220
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 2.2
muzzle_velocity = 296.700012
toughness = 1.600000
projectile_archetype = red_d_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = Sinister_Sn_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Sinister_Sn_m01_explosion
effect = mod_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 80000000
energy_damage = 0
impulse = 0

[Munition]
nickname = Sinister_Sn_m01_ammo
explosion_arch = Sinister_Sn_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = Sinister_Sn_m01_motor
force_gun_ori = true
const_effect = mod_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Sinister_Sn_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = Sinister_Sn_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = Sinister_Sn_cassette_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Sinister_Sn_cassette_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 2000000
energy_damage = 0
impulse = 5000
critical_hit = 10, 5.0

[Munition]
nickname = Sinister_Sn_cassette_t01_ammo
explosion_arch = Sinister_Sn_cassette_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = Sinister_Sn_cassette_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Sinister_Sn_cassette_t01
ids_name = 538168
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1450
toughness = 20
projectile_archetype = Sinister_Sn_cassette_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = sn_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 170000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_blue_proj
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_b_t01
ids_name = 545495
ids_info = 530222
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250000
refire_delay = 0.3336
muzzle_velocity = 6350
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = DO_Goliath1_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 90000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_lmortar_impact
;const_effect = genesis_battleship_proj
lifetime = 0.25
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = DO_Goliath1_g01
ids_name = 544638
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak5_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = DO_Goliath1_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = DO_Goliath2_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 90000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.25
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = DO_Goliath2_g01
ids_name = 544638
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = DO_Goliath2_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = halloween_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 780000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = halloween_01_explosion
const_effect = mortar6_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = halloween_c_m01
ids_name = 545498
ids_info = 530227
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1850000
refire_delay = 2.000000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = halloween_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = new_year_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 780000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = new_year_01_explosion
const_effect = mortar_red_proj01
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = new_year_c_m01
ids_name = 545499
ids_info = 530228
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1850000
refire_delay = 2.000000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = new_year_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Et_battleship2_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = 70000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3
const_effect = razor_proj_red_two_guns
lifetime = 6.8
force_gun_ori = true
mass = 1
volume = 0

[Gun]
nickname = Et_battleship2_gun
ids_name = 545142
ids_info = 0
DA_archetype = SHIPS\new\Scifi\yamato_cruiser_cannon.cmp
material_library = ships\new\Scifi\Matsushima.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1200000
refire_delay = 2.000000
muzzle_velocity = 750
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Et_battleship2_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
dispersion_angle = 0.1
LODranges = 0, 6000

[Motor]
nickname = Et_battleship2_m_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Et_battleship2_m_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 40000
energy_damage = 60000
impulse = 0

[Munition]
nickname = Et_battleship2_m_ammo
explosion_arch = Et_battleship2_m_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000000
one_shot_sound = fire_missile_cap
detonation_dist = 6.250000
lifetime = 21.8
Motor = Et_battleship2_m_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 180
max_angular_velocity = 3.000000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536325
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Et_battleship2_m
ids_name = 545146
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 9
muzzle_velocity = 48.360000
toughness = 60.700001
projectile_archetype = Et_battleship2_m_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Speed_battleship_g_red_ammo ; upgrade no spin
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3200000
energy_damage = 1700000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_piratestationexplode#3
const_effect = sr_cruiser_maingun
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Speed_battleship_g_red
ids_name = 544845
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 4900000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Speed_battleship_g_red_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Speed_battleship_g_orange_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 1700000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_capital_explode_orange_small
const_effect = orange_cruiser_maingun
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Speed_battleship_g_orange
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Speed_battleship_g_orange_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = py17_ub_f_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py17_ub_f_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 100000
energy_damage = 0
impulse = 5000
critical_hit = 5, 4

[Munition]
nickname = py17_ub_f_c_t01_ammo
explosion_arch = py17_ub_f_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = py17_ub_f_c_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py17_ub_f_c_t01
ids_name = 545528
ids_info = 530243
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 600000
refire_delay = 4
muzzle_velocity = 550
toughness = 20
projectile_archetype = py17_ub_f_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = py17_uber_c_m2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 4400000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_rh_elite ;explosion_heavy_torpedo2
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py17_uber_c_m2
ids_name = 545529
ids_info = 530244
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4050000
refire_delay = 2
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py17_uber_c_m2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = py16_cruise_disruptor_factory02_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = py16_cruise_disruptor_factory02_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 0
impulse = 0

[Munition]
nickname = py16_cruise_disruptor_factory02_ammo
explosion_arch = py16_cruise_disruptor_factory02_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = py16_cruise_disruptor_factory02_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py16_cruise_disruptor_factory02
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = py16_cruise_disruptor_factory02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = py16_s_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = rb_hmortar04_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py16_s_m01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_s_m01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = py16_s_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = li_mk1_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py16_s_gun01
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_s_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true

[Munition]
nickname = py16_m_b01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = rb_hmortar04_drive
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py16_m_b01
ids_name = 545551
ids_info = 529515
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13410000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_m_b01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = py16_s_mis01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py16_s_mis01_explosion
effect = mod_torpedo02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = py16_s_mis01_ammo
explosion_arch = py16_s_mis01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = py16_s_mis01_motor
force_gun_ori = true
const_effect = mod_torpedo02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py16_s_mis01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = py16_s_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = py16_s_l01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000000
energy_damage = 25000000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = py16_s_l01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 150000000
refire_delay = 1
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak11_laser8k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py16_s_l01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = vs_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500000
energy_damage = 1850000
one_shot_sound = fire_bh_destroyer
munition_hit_effect = rb_hmortar10_impact
const_effect = rb_hmortar10_drive
lifetime = 3.000000
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = vs_b_m01
ids_name = 545557
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8550000
refire_delay = 0.3395
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vs_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = vs_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 74000
energy_damage = 37000
one_shot_sound = oblivion_fire
munition_hit_effect = li_mk1_impact
const_effect = oblivion_01_proj
lifetime = 2.143
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = vs_b_t01
ids_name = 545558
ids_info = 530249
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 97500
refire_delay = 0.665000
muzzle_velocity = 3500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = vs_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = titan_t_bs_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 150000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.25
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = titan_t_bs_laser
ids_name = 544819
ids_info = 529633
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = titan_t_bs_laser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = d_torpedo_boat01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = d_torpedo_boat01_explosion
effect = gf_explosion_g_battleship_wtfhuge
effect = rb_ex02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 600
hull_damage = 4500000
energy_damage = 250000
impulse = 0

[Munition]
nickname = d_torpedo_boat01_ammo
explosion_arch = d_torpedo_boat01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 25.000000
Motor = d_torpedo_boat01_motor
force_gun_ori = true
const_effect = rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 10000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = d_torpedo_boat01
ids_name = 536300
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1000000.000000
mass = 10
damage_per_fire = 0
power_usage = 10000
refire_delay = 10
muzzle_velocity = 433.360000
toughness = 60.700001
projectile_archetype = d_torpedo_boat01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = SKAT_mis01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = SKAT_mis01_explosion
effect = mod_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = SKAT_mis01_ammo
explosion_arch = SKAT_mis01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = SKAT_mis01_motor
force_gun_ori = true
const_effect = mod_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = SKAT_mis01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = SKAT_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = SKAT_mo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big4
const_effect = mortar6_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = SKAT_mo01
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = SKAT_mo01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = Crus_Q_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = Crus_Q_disruptor_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 0
impulse = 0

[Munition]
nickname = Crus_Q_disruptor_ammo
explosion_arch = Crus_Q_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = Crus_Q_disruptor_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Crus_Q_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = Crus_Q_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Crus_Q_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Crus_Q_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Crus_Q_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = Crus_Q_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = li_mk1_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Crus_Q_gun
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Crus_Q_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true

[Munition]
nickname = Garmur_beam1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 10000000
one_shot_sound = fire_shadows
munition_hit_effect = htrebuchet5_impact
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = Garmur_beam1
ids_name = 544638
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 20000000
refire_delay = 4.000000 ;0.25
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak7_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Garmur_beam1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Sinister_sn_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = rb_hmortar04_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_sn_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_sn_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = sn_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 99000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = secondary_battleship_orange_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_c_t01
ids_name = 545566
ids_info = 530268
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 125000
refire_delay = 0.3336
muzzle_velocity = 4500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Motor]
nickname = sn_cruise_disruptor02_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = sn_cruise_disruptor02_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = sn_cruise_disruptor02_ammo
explosion_arch = sn_cruise_disruptor02_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = sn_cruise_disruptor02_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537815
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sn_cruise_disruptor02
ids_name = 545570
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = sn_cruise_disruptor02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sn_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6100000
energy_damage = 0
one_shot_sound = fire_cerberusbs
munition_hit_effect = special_rebirth_gun08_impact
const_effect = special_rebirth_gun08
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_c_m01
ids_name = 545574
ids_info = 526928
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Motor]
nickname = sn_c_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sn_c_torp01_explosion
effect = mod_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 3550000
energy_damage = 0
impulse = 0

[Munition]
nickname = sn_c_torp01_ammo
explosion_arch = sn_c_torp01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sn_c_torp01_motor
force_gun_ori = false
const_effect = mod_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536325
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sn_c_torp01
ids_name = 545577
ids_info = 0
DA_archetype = equipment\models\TURRET\gunboat_m_turret01.cmp
material_library = equipment\models\gunboat_m_turret01.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5040000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sn_c_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = sn_c_m02_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 2099999
energy_damage = 1049999.1
one_shot_sound = Genesis_fire
munition_hit_effect = rebirth_mortar_explosion02
const_effect = genesis_battleship_proj
lifetime = 1.777777
force_gun_ori = false
mass = 1
volume = 0.000000
ids_name = 545579
ids_info = 530281
ammo_limit = 10000
lootable = false

[Gun]
nickname = sn_c_m02
ids_name = 545578
ids_info = 530280
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1999999
refire_delay = 2.000000
muzzle_velocity = 3750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_c_m02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = manta_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = manta_disruptor_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = manta_disruptor_ammo
explosion_arch = manta_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 5.3334
Motor = manta_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 537048
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = manta_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 1.340000
muzzle_velocity = 966.700012
toughness = 1.600000
projectile_archetype = manta_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = py20_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = special_rebirth_gun08_impact
const_effect = special_rebirth_gun08
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py20_c_m01
ids_name = 545602
ids_info = 530299
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py20_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = AE_imp_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 120900
one_shot_sound = fire_capship_emp
munition_hit_effect = li_mk1_impact
const_effect = sp_bloodhound_nova_proj
lifetime = 5.250000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = AE_imp_b_t01
ids_name = 545583
ids_info = 530285
DA_archetype = equipment\models\turret\oc_turret_destroyer.cmp
material_library = equipment\models\ge_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 405000
refire_delay = 1.340000
muzzle_velocity = 800.000000
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = AE_imp_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Motor]
nickname = AE_nova_t_b_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = AE_nova_t_b_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 50000
energy_damage = 1375000
impulse = 0

[Munition]
nickname = AE_nova_t_b_ammo
explosion_arch = AE_nova_t_b_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = AE_nova_t_b_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263527
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = AE_nova_t_b
ids_name = 545584
ids_info = 530286
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = AE_nova_t_b_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = py42_m_b01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = py42_m_b01_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 65000
energy_damage = 0
impulse = 0
critical_hit = 5, 1.1

[Munition]
nickname = py42_m_b01_ammo
explosion_arch = py42_m_b01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 53.750000
Motor = py42_m_b01_motor
force_gun_ori = false
const_effect = mod_missile_drive01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536521
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py42_m_b01
ids_name = 545589
ids_info = 530288
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = py42_m_b01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = py42_laser_beam1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.3
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = py42_laser_beam1
ids_name = 545590
ids_info = 530289
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 5400000
refire_delay = 0.500000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py42_laser_beam1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = py42_uber_c_t1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 260000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = Capgun_LBlue_Impact
const_effect = donat_battleship01_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py42_uber_c_t1
ids_name = 545591
ids_info = 530290
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py42_uber_c_t1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 10

[Motor]
nickname = py42_ub_f_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = py42_ub_f_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 100000
energy_damage = 0
impulse = 5000
critical_hit = 5, 4

[Munition]
nickname = py42_ub_f_c_t01_ammo
explosion_arch = py42_ub_f_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = py42_ub_f_c_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = py42_ub_f_c_t01
ids_name = 545592
ids_info = 530291
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 600000
refire_delay = 4
muzzle_velocity = 550
toughness = 20
projectile_archetype = py42_ub_f_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = py42_uber_c_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py42_uber_c_m1
ids_name = 545594
ids_info = 530293
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9000000
refire_delay = 4
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py42_uber_c_m1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Crus_Q_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Crus_Q_laser01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak11_laser8k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Crus_Q_laser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = py43_uber_c_t1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 260000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = Capgun_LBlue_Impact
const_effect = secret_battleship04_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py43_uber_c_t1
ids_name = 545599
ids_info = 530296
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py43_uber_c_t1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 10

[Munition]
nickname = py26_c_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105000
energy_damage = 62500
one_shot_sound = fire_cerberusbs
munition_hit_effect = li_mk1_impact
const_effect = rs_capgun_primary_white_proj
lifetime = 1.45
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_c_t02
ids_name = 545601
ids_info = 530298
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 52500
refire_delay = 1.110000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_c_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 2

[Munition]
nickname = py26_c_m02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = special_rebirth_gun08_impact
const_effect = special_rebirth_gun08
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_c_m02
ids_name = 545602
ids_info = 526928
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_c_m02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = py26_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 155000
energy_damage = 97500
one_shot_sound = fire_cerberusbs
munition_hit_effect = pi_capgun_01_impact
const_effect = secondary_battleship_red_proj
lifetime = 1.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_b_t02
ids_name = 545604
ids_info = 530302
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
linear_drag = 100
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 97500
refire_delay = 1.110000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 2

[Munition]
nickname = py26_b_m02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 19800000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun2
munition_hit_effect = special_rebirth_gun08_impact
const_effect = special_rebirth_gun08
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py26_b_m02
ids_name = 545605
ids_info = 530303
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = Equipment\models\hardware.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 13410000
refire_delay = 12
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py26_b_m02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Motor]
nickname = py42_spec_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = py42_spec_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 100000
energy_damage = 20000
impulse = 0

[Munition]
nickname = py42_spec_missile_ammo
explosion_arch = py42_spec_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = py42_spec_missile_motor
force_gun_ori = false
const_effect = red_blue_light_missile_drive ;pi_missile02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1600
seeker_fov_deg = 180
max_angular_velocity = 3.003330
ids_name = 545610
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = py42_spec_missile
ids_name = 545610
ids_info = 530305
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 11700
refire_delay = 8.1
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = py42_spec_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = py42_uber_c_m2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = dsy_mortar_proj_drive
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py42_uber_c_m2
ids_name = 545611
ids_info = 530306
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 36000000
refire_delay = 8
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py42_uber_c_m2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = Crus_Q_mis01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Crus_Q_mis01_explosion
effect = mod_torpedo03_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = Crus_Q_mis01_ammo
explosion_arch = Crus_Q_mis01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = Crus_Q_mis01_motor
force_gun_ori = true
const_effect = mod_torpedo03_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Crus_Q_mis01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = Crus_Q_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = npc_system_battleship_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fear_sound
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun06
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_system_battleship_turret02
ids_name = 537158
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 120000
refire_delay = 0.500000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_system_battleship_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = npc_system_battleship_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2100000
energy_damage = 1050000
one_shot_sound = r_fire2
munition_hit_effect = rebirth_mortar_explosion11
const_effect = special_rebirth_gun24
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_system_battleship_mortar02
ids_name = 537158
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_system_battleship_mortar02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = npc_system_cruiser_turret02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 75000
energy_damage = 37500
one_shot_sound = fear_sound
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun06
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_system_cruiser_turret02
ids_name = 537158
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 90000
refire_delay = 0.500000
muzzle_velocity = 2500
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_system_cruiser_turret02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = npc_system_cruiser_mortar02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 750000
one_shot_sound = r_fire2
munition_hit_effect = rebirth_mortar_explosion11
const_effect = special_rebirth_gun24
lifetime = 8.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_system_cruiser_mortar02
ids_name = 537158
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 10000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_system_cruiser_mortar02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = laser_beam2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2300000
energy_damage = 150000
one_shot_sound = laser_beam_fire
munition_hit_effect = purple_missile_impact
;const_effect = genesis_battleship_proj
lifetime = 0.25
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = laser_beam2
ids_name = 545669
ids_info = 530347
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 9000000
refire_delay = 1.000000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak7_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = laser_beam2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = aen_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = aen_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = aen_disruptor_ammo
explosion_arch = aen_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = aen_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 545695
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = aen_disruptor
ids_name = 545695
ids_info = 530355
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = aen_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = aen_t_l_b01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 190000
energy_damage = 95000
one_shot_sound = laser_beam_fire
munition_hit_effect = rtc_nomadtorpedo_impact
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = aen_t_l_b01
ids_name = 545696
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 1800000
refire_delay = 1.000000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak7_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = aen_t_l_b01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = aen_t_l_b02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3500000
energy_damage = 1750000
one_shot_sound = laser_beam_fire
munition_hit_effect = rebirth_mortar_explosion04small2
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = aen_t_l_b02
ids_name = 545697
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 36000000
refire_delay = 2.000000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = aen_t_l_b02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = aen_tesla_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 312000
energy_damage = 20000
one_shot_sound = fire_tesla
munition_hit_effect = li_mk1_impact
const_effect = tesla_proj
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = aen_tesla_t01
ids_name = 545698
ids_info = 530356
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 285000
refire_delay = 2.22
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = aen_tesla_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = aen_t_m_power_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -2
energy_damage = -1
one_shot_sound = fire_capship_emp
munition_hit_effect = rebirth_mortar_explosion06
const_effect = dsy_inferno_proj
lifetime = 7.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = aen_t_m_power
ids_name = 545700
ids_info = 530358
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 63000000
refire_delay = 2
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = gf_li_capexplosion03bigsparks
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = aen_t_m_power_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 2

[Munition]
nickname = Speed_battleship_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 1700000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_capital_explode_blue_small
const_effect = li_cruiser_maingun
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Speed_battleship_gun01
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_li_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Speed_battleship_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = t_bs_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000000
energy_damage = 2000000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = orange_cruiser_maingun
lifetime = 5.4
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun3
ids_name = 544572
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 12.000000 ;0.08
muzzle_velocity = 1250.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = d_s_b_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000000
energy_damage = 2200000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_capital_explode_green2_small
const_effect = genesis_battleship_proj
lifetime = 6.507
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = d_s_b_gun01
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_s_b_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = sn_uber_c_m1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8400000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 3.500000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sn_uber_c_m1
ids_name = 545718
ids_info = 530381
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 9000000
refire_delay = 4
muzzle_velocity = 2000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sn_uber_c_m1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = sn_c_mis01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sn_c_mis01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 800000
energy_damage = 0
impulse = 0

[Munition]
nickname = sn_c_mis01_ammo
explosion_arch = sn_c_mis01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sn_c_mis01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 545721
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = sn_c_mis01
ids_name = 545721
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 720000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sn_c_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = sn_b_mis01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sn_b_mis01_explosion
effect = bp_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1300000
energy_damage = 0
impulse = 0

[Munition]
nickname = sn_b_mis01_ammo
explosion_arch = sn_b_mis01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sn_b_mis01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 545723
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = sn_b_mis01
ids_name = 545723
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1530000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sn_b_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = kcafan_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000000
energy_damage = 0
one_shot_sound = fire_cerberusbs
munition_hit_effect = special_rebirth_gun28_impact
const_effect = special_rebirth_gun28
lifetime = 7.509
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = kcafan_b_m01
ids_name = 545725
ids_info = 530389 ;530387
DA_archetype = SHIPS\new\Scifi\Scifi_gun_turret_med.cmp
material_library = SHIPS\new\Scifi\Scifi_gun_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 7600000
refire_delay = 6
muzzle_velocity = 666
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = kcafan_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 3500

[Munition]
nickname = Sinister_Sn_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = ku_capgun_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Sinister_Sn_g
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sinister_Sn_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Motor]
nickname = sn_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = sn_torpedo_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 70000
energy_damage = 0
impulse = 0

[Munition]
nickname = sn_torpedo_ammo
explosion_arch = sn_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sn_torpedo_motor
force_gun_ori = false
const_effect = yellow_missile_drive ;ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 545727
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sn_torpedo
ids_name = 545727
ids_info = 0
DA_archetype = Equipment\models\WEAPONS\ge_torpedo_launcher.cmp
material_library = Equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1800
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = sn_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = sn_spec_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = sn_spec_missile_explosion
effect = pi_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 100000
energy_damage = 20000
impulse = 0

[Munition]
nickname = sn_spec_missile_ammo
explosion_arch = sn_spec_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = sn_spec_missile_motor
force_gun_ori = false
const_effect = mod_missile_drive01
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1600
seeker_fov_deg = 180
max_angular_velocity = 3.003330
ids_name = 545728
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sn_spec_missile
ids_name = 545728
ids_info = 530390
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 11700
refire_delay = 8.1
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = sn_spec_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = xaak_special_gun01_mark01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2789
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_xaak_turret
munition_hit_effect = no_gun01_rank01_impact
const_effect = special_rebirth_gun29
lifetime = 0.76
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_special_gun01_mark01
ids_name = 545741
ids_info = 530402
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 428
refire_delay = 0.502000
muzzle_velocity = 1280
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_special_gun01_mark01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = xaak_special_gun01_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4026
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_xaak_turret
munition_hit_effect = no_gun01_rank01_impact
const_effect = special_rebirth_gun29
lifetime = 0.76
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_special_gun01_mark02
ids_name = 545742
ids_info = 530403
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 599
refire_delay = 0.502000
muzzle_velocity = 1280
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_special_gun01_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = xaak_special_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4026
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_xaak_turret
munition_hit_effect = no_gun01_rank01_impact
const_effect = special_rebirth_gun29
lifetime = 0.76
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = xaak_special_turret01
ids_name = 545743
ids_info = 530404
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 599
refire_delay = 0.502000
muzzle_velocity = 1280
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = xaak_special_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = mp_spec_l_b_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 55000
energy_damage = 0
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun30
lifetime = 4.30
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_spec_l_b_turret01
ids_name = 545745
ids_info = 530411
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 67500
refire_delay = 0.680000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_spec_l_b_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Motor]
nickname = rebirth_fireworks_1_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = rebirth_fireworks_1_explosion
effect = rebirth_fireworks1
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 0
hull_damage = 0
energy_damage = 0
impulse = 500

[Munition]
nickname = rebirth_fireworks_1_ammo
explosion_arch = rebirth_fireworks_1_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cerberusbs
detonation_dist = 0
lifetime = 3.0
Motor = rebirth_fireworks_1_motor
force_gun_ori = false
const_effect = special_rebirth_gun32
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = rebirth_fireworks_1 
ids_name = 545747
ids_info = 530405
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rebirth_fireworks_1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = rebirth_fireworks_2_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = rebirth_fireworks_2_explosion
effect = rebirth_fireworks2
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 0
hull_damage = 0
energy_damage = 0
impulse = 500

[Munition]
nickname = rebirth_fireworks_2_ammo
explosion_arch = rebirth_fireworks_2_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cerberusbs
detonation_dist = 0
lifetime = 3.5
Motor = rebirth_fireworks_2_motor
force_gun_ori = false
const_effect = special_rebirth_gun33
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 3500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = rebirth_fireworks_2 
ids_name = 545748
ids_info = 530405
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rebirth_fireworks_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = rebirth_fireworks_3_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = rebirth_fireworks_3_explosion
effect = rebirth_fireworks3
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 0
hull_damage = 0
energy_damage = 0
impulse = 500

[Munition]
nickname = rebirth_fireworks_3_ammo
explosion_arch = rebirth_fireworks_3_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cerberusbs
detonation_dist = 0
lifetime = 4.0
Motor = rebirth_fireworks_3_motor
force_gun_ori = false
const_effect = special_rebirth_gun31
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 4000
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = rebirth_fireworks_3 
ids_name = 545749
ids_info = 530405
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rebirth_fireworks_3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = rebirth_fireworks_4_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = rebirth_fireworks_4_explosion
effect = rebirth_fireworks4
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 0
hull_damage = 0
energy_damage = 0
impulse = 500

[Munition]
nickname = rebirth_fireworks_4_ammo
explosion_arch = rebirth_fireworks_4_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cerberusbs
detonation_dist = 0
lifetime = 2.5
Motor = rebirth_fireworks_4_motor
force_gun_ori = false
const_effect = special_rebirth_gun34
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = rebirth_fireworks_4
ids_name = 545750
ids_info = 530405
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rebirth_fireworks_4_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = rebirth_fireworks_5_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = rebirth_fireworks_5_explosion
effect = rebirth_fireworks5
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 0
hull_damage = 0
energy_damage = 0
impulse = 500

[Munition]
nickname = rebirth_fireworks_5_ammo
explosion_arch = rebirth_fireworks_5_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cerberusbs
detonation_dist = 0
lifetime = 2.5
Motor = rebirth_fireworks_5_motor
force_gun_ori = false
const_effect = special_rebirth_gun34
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = rebirth_fireworks_5
ids_name = 545751
ids_info = 530405
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rebirth_fireworks_5_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = rebirth_fireworks_6_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = rebirth_fireworks_6_explosion
effect = rebirth_fireworks6
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 0
hull_damage = 0
energy_damage = 0
impulse = 500

[Munition]
nickname = rebirth_fireworks_6_ammo
explosion_arch = rebirth_fireworks_6_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cerberusbs
detonation_dist = 0
lifetime = 2.5
Motor = rebirth_fireworks_6_motor
force_gun_ori = false
const_effect = special_rebirth_gun34
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 2500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = rebirth_fireworks_6
ids_name = 545752
ids_info = 530405
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rebirth_fireworks_6_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = rebirth_fireworks_7_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = rebirth_fireworks_7_explosion
effect = rebirth_fireworks7
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 0
hull_damage = 0
energy_damage = 0
impulse = 500

[Munition]
nickname = rebirth_fireworks_7_ammo
explosion_arch = rebirth_fireworks_7_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cerberusbs
detonation_dist = 0
lifetime = 3.5
Motor = rebirth_fireworks_7_motor
force_gun_ori = false
const_effect = special_rebirth_gun34
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 3500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = rebirth_fireworks_7
ids_name = 545753
ids_info = 530405
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5.000000
muzzle_velocity = 950
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rebirth_fireworks_7_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = mp_spec_l_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1250000
energy_damage = 5000
one_shot_sound = fire_rubicon
munition_hit_effect = rebirth_mortar_explosion12
const_effect = special_rebirth_gun35
lifetime = 5.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mp_spec_l_b_m01
ids_name = 545755
ids_info = 530410
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_4
damage_per_fire = 0
power_usage = 4700000
refire_delay = 1.95
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mp_spec_l_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = Xaak_dreadnought_cassette01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Xaak_dreadnought_cassette01_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 10000
energy_damage = 0
impulse = 5000

[Munition]
nickname = Xaak_dreadnought_cassette01_ammo
explosion_arch = Xaak_dreadnought_cassette01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = Xaak_dreadnought_cassette01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 5

[Gun]
nickname = Xaak_dreadnought_cassette01
ids_name = 545760
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 290000
refire_delay = 2
muzzle_velocity = 450
toughness = 20
projectile_archetype = Xaak_dreadnought_cassette01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 15

[Motor]
nickname = Xaak_Hronfaus_cassette01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Xaak_Hronfaus_cassette01_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 7000
energy_damage = 0
impulse = 5000

[Munition]
nickname = Xaak_Hronfaus_cassette01_ammo
explosion_arch = Xaak_Hronfaus_cassette01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = Xaak_Hronfaus_cassette01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 5

[Gun]
nickname = Xaak_Hronfaus_cassette01
ids_name = 545760
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 190000
refire_delay = 2
muzzle_velocity = 450
toughness = 20
projectile_archetype = Xaak_Hronfaus_cassette01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 15

[Motor]
nickname = Xaak_Vorganius_cassette01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Xaak_Vorganius_cassette01_explosion
effect = gf_explosion_no_battleship_neotokyobig
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 2500
energy_damage = 0
impulse = 5000

[Munition]
nickname = Xaak_Vorganius_cassette01_ammo
explosion_arch = Xaak_Vorganius_cassette01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = Xaak_Vorganius_cassette01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 5

[Gun]
nickname = Xaak_Vorganius_cassette01
ids_name = 545760
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 90000
refire_delay = 2
muzzle_velocity = 950
toughness = 20
projectile_archetype = Xaak_Vorganius_cassette01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 15

[Munition]
nickname = m_d_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_red_big
const_effect = mortar6_proj
lifetime = 10
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = m_d_g01
ids_name = 537066
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = m_d_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 100

[Motor]
nickname = m_c_mis01_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_c_mis01_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 175000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_mis01_ammo
explosion_arch = m_c_mis01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_mis01_motor
force_gun_ori = false
const_effect = mod_torpedo07_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_mis01
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_c_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_torp01_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_c_torp01_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 350000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_torp01_ammo
explosion_arch = m_c_torp01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_torp01_motor
force_gun_ori = false
const_effect = mod_torpedo06_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_torp01
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_c_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = py47_h_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 0
one_shot_sound = fear_sound
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun06
lifetime = 1.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py47_h_c_t01
ids_name = 545783
ids_info = 530433
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 42500
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py47_h_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py46_uber_c_t1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 260000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship04_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = py46_uber_c_t1
ids_name = 545786
ids_info = 530438
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py46_uber_c_t1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = Speed_battleship_g_red2_ammo ; spin true
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 1700000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_piratestationexplode#3
const_effect = sr_cruiser_maingun
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Speed_battleship_g_red2
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Speed_battleship_g_red2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = et_special_gun07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 206
energy_damage = 5965
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = mod_pulse_03_proj
lifetime = 0.811000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_gun07
ids_name = 545840
ids_info = 530502
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 204
refire_delay = 0.52
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_gun07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = et_special_turret07_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 206
energy_damage = 5965
one_shot_sound = fire_pulse5
munition_hit_effect = ci_pulse_04_impact
const_effect = mod_pulse_03_proj
lifetime = 0.811000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_special_turret07
ids_name = 545841
ids_info = 530502
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 204
refire_delay = 0.52
muzzle_velocity = 950
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_special_turret07_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 120, 200

[Munition]
nickname = sp_b_exclusive_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 175000
energy_damage = 0
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = L_capship_proj_01
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sp_b_exclusive_t01
ids_name = 545843
ids_info = 530503
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250000
refire_delay = 0.3336
muzzle_velocity = 6150
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sp_b_exclusive_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = npc_et_transport_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = ci_capgun_01_impact
const_effect = et_capgun_01_proj
lifetime = 1.8463
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_et_transport_t01
ids_name = 545155
ids_info = 529889
DA_archetype = SHIPS\new\Scifi\Aquitaine_cannon_big.cmp
material_library = SHIPS\new\Scifi\Matsushima.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 105
refire_delay = 0.330000
muzzle_velocity = 1300
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_et_transport_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = false
LODranges = 0, 3500

[Munition]
nickname = interceptor_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200
energy_damage = 0
one_shot_sound = russia_battleship_turret2
munition_hit_effect = hu_cruiser_primary_impact
const_effect = interceptor_battleship_maingun_proj2
lifetime = 0.9001
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = interceptor_b_t02
ids_name = 545856
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.050000
muzzle_velocity = 2222
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = interceptor_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Munition]
nickname = sw_l_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = sw_l_b
ids_name = 545859
ids_info = 530515
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 5400000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak5_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sw_l_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = npc_rubicon_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1040000
energy_damage = 0
one_shot_sound = fire_rubicon
munition_hit_effect = rubicon_01_explosion
const_effect = rubicon_01_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_rubicon_b_m01
ids_name = 544181
ids_info = 529096
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 700000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 4030000
refire_delay = 2.210000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_rubicon_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 1200

[Munition]
nickname = npc_et_spec_c_turret03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12000
energy_damage = 5000
one_shot_sound = fire_laser5_long
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun10
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_et_spec_c_turret03_mark02
ids_name = 545264
ids_info = 530016
DA_archetype = equipment\models\turret\New\bigship_turret2.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 700000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 20000
refire_delay = 0.750000
muzzle_velocity = 1080
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_et_spec_c_turret03_mark02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Munition]
nickname = py5_s_l01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000000
energy_damage = 25000000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = py5_s_l01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 150000000
refire_delay = 1
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak11_laser8k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = py5_s_l01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = t_bs_gun2lvl10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 2795000
one_shot_sound = fire_pulse4
munition_hit_effect = rebirth_mortar_explosion06
const_effect = br_effect2
lifetime = 3.75
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun2lvl10 ;-10%power
ids_name = 544573
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 900000
refire_delay = 1.000000 ;1.00
muzzle_velocity = 1600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_effect1
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun2lvl10_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = t_bs_weapon1lvl10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 620000
energy_damage = 310000
one_shot_sound = t_bs_s
munition_hit_effect = pi_mine01_blast25
const_effect = bomber_02_proj
lifetime = 4.898
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_weapon1lvl10 ;-10%power
ids_name = 544574
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 112500 ;-10%
refire_delay = 0.28 ;3.57
muzzle_velocity = 490.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_weapon1lvl10_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 1.0

[Munition]
nickname = t_bs_turret1lvl10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400000
energy_damage = 700000
one_shot_sound = fire_capship3
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = t_bs_drive
lifetime = 3.3717
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_turret1lvl10 ;-10%power
ids_name = 544612
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 675000 ;-10%
refire_delay = 1.17 ;0.85
muzzle_velocity = 1750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_turret1lvl10_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 1.0

[Motor]
nickname = cleric_m_f_m_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = cleric_m_f_m_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 600000
energy_damage = 0
impulse = 0

[Munition]
nickname = cleric_m_f_m_ammo
explosion_arch = cleric_m_f_m_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 35.000000
Motor = cleric_m_f_m_motor
force_gun_ori = false
const_effect = mod_torpedo09_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cleric_m_f_m
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = cleric_m_f_m_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = cleric_m_f_t_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = cleric_m_f_t_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1200000
energy_damage = 0
impulse = 0

[Munition]
nickname = cleric_m_f_t_ammo
explosion_arch = cleric_m_f_t_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 35.000000
Motor = cleric_m_f_t_motor
force_gun_ori = false
const_effect = mod_torpedo10_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cleric_m_f_t
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = cleric_m_f_t_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = cleric_m_c_m_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = cleric_m_c_m_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 180000
energy_damage = 0
impulse = 0

[Munition]
nickname = cleric_m_c_m_ammo
explosion_arch = cleric_m_c_m_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = cleric_m_c_m_motor
force_gun_ori = false
const_effect = mod_torpedo09_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cleric_m_c_m
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = cleric_m_c_m_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = cleric_m_c_t_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = cleric_m_c_t_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 360000
energy_damage = 0
impulse = 0

[Munition]
nickname = cleric_m_c_t_ammo
explosion_arch = cleric_m_c_t_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = cleric_m_c_t_motor
force_gun_ori = false
const_effect = mod_torpedo10_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cleric_m_c_t
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = cleric_m_c_t_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = cleric_torpedo_frigate01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = cleric_torpedo_frigate01_explosion
effect = gf_capital_explode_orange_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 625000
energy_damage = 312500
impulse = 0

[Munition]
nickname = cleric_torpedo_frigate01_ammo
explosion_arch = cleric_torpedo_frigate01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = cleric_torpedo_frigate01_motor
force_gun_ori = true
const_effect = mod_torpedo08_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = cleric_torpedo_frigate01
ids_name = 536306
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1350000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = cleric_torpedo_frigate01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = et_spec_l_b_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 25000
energy_damage = 500
one_shot_sound = spec_gun01
munition_hit_effect = special_rebirth_gun36_impact
const_effect = special_rebirth_gun36
lifetime = 1.45
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = et_spec_l_b_turret01
ids_name = 545873
ids_info = 530527
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
damage_per_fire = 0
power_usage = 65000
refire_delay = 0.500000
muzzle_velocity = 2200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = special_rebirth_gun36_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = et_spec_l_b_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Motor]
nickname = t_torpedo_frigate02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = t_torpedo_frigate02_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 625000
energy_damage = 312500
impulse = 0

[Munition]
nickname = t_torpedo_frigate02_ammo
explosion_arch = t_torpedo_frigate02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = t_torpedo_frigate02_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = t_torpedo_frigate02
ids_name = 536306
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1350000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = t_torpedo_frigate02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = npc_t_bs_gun1lvl1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000000
energy_damage = 2000000
one_shot_sound = Genesis_fire
munition_hit_effect = rb_hmortar06_impact
const_effect = genesis_battleship_proj
lifetime = 5.48
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = npc_t_bs_gun1lvl1
ids_name = 544572
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 1000000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 12.000000 ;0.08
muzzle_velocity = 1250.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_t_bs_gun1lvl1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = npc_t_bs_gun2lvl1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 1890000
one_shot_sound = fire_pulse4
munition_hit_effect = rebirth_mortar_explosion06
const_effect = br_effect2
lifetime = 3.75
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = npc_t_bs_gun2lvl1
ids_name = 544573
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 1000000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 1.000000 ;1.00
muzzle_velocity = 1600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_effect1
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_t_bs_gun2lvl1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = npc_t_bs_weapon1lvl1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440000
energy_damage = 220000
one_shot_sound = t_bs_s
munition_hit_effect = pi_mine01_blast25
const_effect = bomber_02_proj
lifetime = 4.898
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = npc_t_bs_weapon1lvl1
ids_name = 544574
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 125000
refire_delay = 0.28 ;3.57
muzzle_velocity = 490.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_t_bs_weapon1lvl1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = npc_t_bs_turret1lvl1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950000
energy_damage = 475000
one_shot_sound = fire_capship3
munition_hit_effect = dsy_ltrebuchet_impact
const_effect = t_bs_drive
lifetime = 3.3717
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = npc_t_bs_turret1lvl1
ids_name = 544612
ids_info = 1000000000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 750000
refire_delay = 1.17 ;0.85
muzzle_velocity = 1750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_t_bs_turret1lvl1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Motor]
nickname = sh_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = sh_torpedo01_explosion
effect = mod_torpedo11_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 70000
energy_damage = 0
impulse = 0

[Munition]
nickname = sh_torpedo01_ammo
explosion_arch = sh_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sh_torpedo01_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_blue_proj ;mod_torpedo11_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 534946
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sh_torpedo01
ids_name = 545901
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1800
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = sh_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = m_c_m02_2_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_c_m02_2_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 220000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_m02_2_ammo
explosion_arch = m_c_m02_2_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_m02_2_motor
force_gun_ori = false
const_effect = mod_torpedo06_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_m02_2
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_c_m02_2_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_c_t02_2_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_c_t02_2_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 440000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_c_t02_2_ammo
explosion_arch = m_c_t02_2_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_c_t02_2_motor
force_gun_ori = false
const_effect = mod_torpedo07_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_c_t02_2
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_c_t02_2_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = sh_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1350
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = rh_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green ;green_gun
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_gun01
ids_name = 545902
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 33.75
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
;flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = sh_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150
energy_damage = 3525
one_shot_sound = EXTREME_GUN
munition_hit_effect = rh_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green ;green_gun
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_gun02
ids_name = 545903
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 45
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
;flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = diplomat_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 8000000
energy_damage = 0
one_shot_sound = explosion_fighter_energo_gun01
munition_hit_effect = gf_capital_explode_red_small
const_effect = sr_cruiser_maingun
lifetime = 7.334
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = diplomat_gun01
ids_name = 545907
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 7500000
refire_delay = 4
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = diplomat_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = diplomat_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 7950000
one_shot_sound = explosion_fighter_energo_gun01
munition_hit_effect = gf_capital_explode_blue_small
const_effect = li_cruiser_maingun
lifetime = 7.334
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = diplomat_gun02
ids_name = 545908
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 7500000
refire_delay = 4
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_li_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = diplomat_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = cleric_spec_d_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = cleric_spec_d_torp01_explosion
effect = mod_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 390
hull_damage = 3000000
energy_damage = 1000000
impulse = 0

[Munition]
nickname = cleric_spec_d_torp01_ammo
explosion_arch = cleric_spec_d_torp01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = cleric_spec_d_torp01_motor
force_gun_ori = true
const_effect = mod_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6950
seeker_fov_deg = 180
max_angular_velocity = 0.700000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 534954
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = cleric_spec_d_torp01
ids_name = 534954
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 6500000
refire_delay = 6
muzzle_velocity = 53.360000
toughness = 60.700001
projectile_archetype = cleric_spec_d_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = cleric_spec_d_w01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 500000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 9.5
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = cleric_spec_d_w01
ids_name = 537066
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 8
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_effect1
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = cleric_spec_d_w01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 0
lootable = true
LODranges = 0, 2

[Munition]
nickname = A_U_B_beam1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 10000000
one_shot_sound = fire_shadows
munition_hit_effect = rebirth_mortar_explosion04small2
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = A_U_B_beam1
ids_name = 544638
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 20000000
refire_delay = 4.000000 ;0.25
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = A_U_B_beam1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = sh_g_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5416
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_g_t01
ids_name = 545915
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 6249.75
refire_delay = 0.665000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
;flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_g_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = A_U_B_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = A_U_B_01
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = A_U_B_sound01
ids_name = 537053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 10
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = A_U_B_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_t_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90860
energy_damage = 5170
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_t_t01
ids_name = 545916
ids_info = 530563
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 78750
refire_delay = 1.17
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_t_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = sh_f_e_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = mod_mine02
const_effect = secret_battleship06_proj
lifetime = 3.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_f_e_g01
ids_name = 545917
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 10125
refire_delay = 3
muzzle_velocity = 450
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_f_e_g01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = npc_sith_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = rh_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_sith_gun01
ids_name = 545902
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 33.75
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_sith_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = npc_sith_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150
energy_damage = 3525
one_shot_sound = EXTREME_GUN
munition_hit_effect = rh_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green
lifetime = 0.769300
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_sith_gun02
ids_name = 545903
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 45
refire_delay = 0.200000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 21.500000
flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_sith_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = npc_sith_torpedo01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = npc_sith_torpedo01_explosion
effect = mod_torpedo11_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 70000
energy_damage = 0
impulse = 0

[Munition]
nickname = npc_sith_torpedo01_ammo
explosion_arch = npc_sith_torpedo01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = npc_sith_torpedo01_motor
force_gun_ori = false
const_effect = mod_torpedo11_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 534946
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = npc_sith_torpedo01
ids_name = 545901
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 1800
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = npc_sith_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = angels_gunboat_gun_ammo
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
HP_trail_parent = HPExhaust
requires_ammo = false
hit_pts = 2
hull_damage = 3000
energy_damage = 2500
one_shot_sound = fire_pulse4
munition_hit_effect = ku_capgun_01_impact
const_effect = robots_gunboat_maingun_orange
lifetime = 1.4
force_gun_ori = true
mass = 1
volume = 0.010000

[Gun]
nickname = angels_gunboat_gun
ids_name = 545177
ids_info = 0
DA_archetype = Equipment\models\weapons\no_laser.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 4000
refire_delay = 0.050000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = angels_gunboat_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2
dispersion_angle = 2

[Munition]
nickname = angels_vhf_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000
energy_damage = 0
one_shot_sound = fire_bolt_med
munition_hit_effect = ku_capgun_01_impact
const_effect = special_rebirth_gun05
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = angels_vhf_gun
ids_name = 545177
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
;hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1300
refire_delay = 1
muzzle_velocity = 1250
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = angels_vhf_gun_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 1

[Munition]
nickname = mod_spec_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9650
energy_damage = 2825
one_shot_sound = fire_bolt_short
munition_hit_effect = br_capgun_01_impact
const_effect = special_rebirth_gun37
lifetime = 2.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mod_spec_b_t01
ids_name = 545975
ids_info = 530597
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 37000
refire_delay = 0.286667
muzzle_velocity = 1300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mod_spec_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Munition]
nickname = mod_spec_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5350
energy_damage = 1675
one_shot_sound = fire_bolt_short
munition_hit_effect = br_capgun_01_impact
const_effect = special_rebirth_gun37med
lifetime = 1.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = mod_spec_c_t01
ids_name = 545974
ids_info = 530596
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 23000
refire_delay = 0.286667
muzzle_velocity = 1300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = mod_spec_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Motor]
nickname = milano_m_f_m_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = milano_m_f_m_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 550000
energy_damage = 0
impulse = 0

[Munition]
nickname = milano_m_f_m_ammo
explosion_arch = milano_m_f_m_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 35.000000
Motor = milano_m_f_m_motor
force_gun_ori = false
const_effect = mod_torpedo09_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = milano_m_f_m
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = milano_m_f_m_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = milano_m_f_t_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = milano_m_f_t_explosion
effect = explosion_co_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1100000
energy_damage = 0
impulse = 0

[Munition]
nickname = milano_m_f_t_ammo
explosion_arch = milano_m_f_t_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 35.000000
Motor = milano_m_f_t_motor
force_gun_ori = false
const_effect = mod_torpedo10_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = milano_m_f_t
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = milano_m_f_t_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = mod_spec_b_mis01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = mod_spec_b_mis01_explosion
effect = mod_missile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 55
hull_damage = 1050000
energy_damage = 0
impulse = 0

[Munition]
nickname = mod_spec_b_mis01_ammo
explosion_arch = mod_spec_b_mis01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = mod_spec_b_mis01_motor
force_gun_ori = false
const_effect = mod_missile_drive02
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5100
seeker_fov_deg = 35
max_angular_velocity = 2.923330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 546001
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = mod_spec_b_mis01
ids_name = 545999
ids_info = 530603
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 1700000
refire_delay = 8
muzzle_velocity = 140 ;206
toughness = 60.700001
projectile_archetype = mod_spec_b_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = mod_spec_c_mis01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = mod_spec_c_mis01_explosion
effect = mod_missile_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 55
hull_damage = 550000
energy_damage = 0
impulse = 0

[Munition]
nickname = mod_spec_c_mis01_ammo
explosion_arch = mod_spec_c_mis01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 56.250000
Motor = mod_spec_c_mis01_motor
force_gun_ori = false
const_effect = mod_missile_drive02
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4100
seeker_fov_deg = 35
max_angular_velocity = 2.923330
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 546000
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 250

[Gun]
nickname = mod_spec_c_mis01
ids_name = 545998
ids_info = 530602
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 800000
refire_delay = 8
muzzle_velocity = 140 ;206
toughness = 60.700001
projectile_archetype = mod_spec_c_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = sh_hellboy01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sh_hellboy01_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 16000
energy_damage = 8000
impulse = 50

[Munition]
nickname = sh_hellboy01_ammo
explosion_arch = sh_hellboy01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = sh_hellboy01_motor
force_gun_ori = true
const_effect = mod_torpedo06_drive_snd
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536741
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sh_hellboy01
ids_name = 546016
ids_info = 530605
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small_n.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 270000 ;-10%
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sh_hellboy01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 4

[Munition]
nickname = sh_l_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = nova_bomber01_impact
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = sh_l_b
ids_name = 546017
ids_info = 530606
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 5400000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_l_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = sh_bs_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sh_bs_torp01_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 2530000
energy_damage = 0
impulse = 0

[Munition]
nickname = sh_bs_torp01_ammo
explosion_arch = sh_bs_torp01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sh_bs_torp01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536135
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sh_bs_torp01
ids_name = 546018
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3150000
refire_delay = 6
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sh_bs_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = rt_uber_c_t1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 260000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = li_mk1_impact
const_effect = sinister03_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rt_uber_c_t1
ids_name = 546023
ids_info = 530610
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 75000
refire_delay = 0.570000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rt_uber_c_t1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = S_gk3_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar02_impact
const_effect = rb_hmortar02_drive
lifetime = 1.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_gk3_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_gk3_m_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = S_gk3_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = li_mk1_impact
const_effect = sinister03_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_gk3_g
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_gk3_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 10

[Motor]
nickname = arquitens_m_f_t_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = arquitens_m_f_t_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1100000
energy_damage = 0
impulse = 0

[Munition]
nickname = arquitens_m_f_t_ammo
explosion_arch = arquitens_m_f_t_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 35.000000
Motor = arquitens_m_f_t_motor
force_gun_ori = false
const_effect = mod_torpedo07_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = arquitens_m_f_t
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = arquitens_m_f_t_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = arquitens_m_f_m_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = arquitens_m_f_m_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 550000
energy_damage = 0
impulse = 0

[Munition]
nickname = arquitens_m_f_m_ammo
explosion_arch = arquitens_m_f_m_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 35.000000
Motor = arquitens_m_f_m_motor
force_gun_ori = false
const_effect = mod_torpedo06_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = arquitens_m_f_m
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = arquitens_m_f_m_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = d_repair_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = -8000000
energy_damage = -4000000
one_shot_sound = fire_Laser
munition_hit_effect = li_laser_04_impact
;const_effect = cat_proj
lifetime = 0.3125
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_repair_laser01
ids_name = 535131
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 1
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = red_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_repair_laser01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = d_repair_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300
energy_damage = 299999850
one_shot_sound = fire_capship_emp
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 0.3125
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_repair_gun01
ids_name = 546030
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 1
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_repair_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = build_sith_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 4.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_sith_b_t01
ids_name = 546031
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 150000
refire_delay = 1.8
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_sith_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = build_sith_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 130000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 4.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_sith_b_t02
ids_name = 546033
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250000
refire_delay = 2.0
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_sith_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = build_sith_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 2.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_sith_c_t01
ids_name = 546032
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 75000
refire_delay = 1.8
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_sith_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = build_sith_g_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_sith_g_t01
ids_name = 546034
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 15000
refire_delay = 1.320000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
;flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_sith_g_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Motor]
nickname = build_sith_hellboy01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = build_sith_hellboy01_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 11250
energy_damage = 5625
impulse = 50

[Munition]
nickname = build_sith_hellboy01_ammo
explosion_arch = build_sith_hellboy01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = build_sith_hellboy01_motor
force_gun_ori = true
const_effect = mod_torpedo07_drive_snd
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 180
max_angular_velocity = 4.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 546035
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = build_sith_hellboy01
ids_name = 546035
ids_info = 530622
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small_n.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 400000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = build_sith_hellboy01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000
dispersion_angle = 3

[Motor]
nickname = build_sith_hellboy02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = build_sith_hellboy02_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 7500
energy_damage = 3750
impulse = 50

[Munition]
nickname = build_sith_hellboy02_ammo
explosion_arch = build_sith_hellboy02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = build_sith_hellboy02_motor
force_gun_ori = true
const_effect = mod_torpedo07_drive_snd
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 180
max_angular_velocity = 4.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536648
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = build_sith_hellboy02
ids_name = 546036
ids_info = 530623
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small_n.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 200000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = build_sith_hellboy02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000
dispersion_angle = 4

[Motor]
nickname = py_torpedo_frigate03_2_n_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = py_torpedo_frigate03_2_n_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 1575000
energy_damage = 787500
impulse = 0

[Munition]
nickname = py_torpedo_frigate03_2_n_ammo
explosion_arch = py_torpedo_frigate03_2_n_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 5000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.000000
Motor = py_torpedo_frigate03_2_n_motor
force_gun_ori = true
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = py_torpedo_frigate03_2_n
ids_name = 536300
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1350000
refire_delay = 6
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = py_torpedo_frigate03_2_n_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000

[Munition]
nickname = t_bs_gun1lvl10_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13500000
energy_damage = 4250000
one_shot_sound = Genesis_fire
munition_hit_effect = rb_hmortar06_impact
const_effect = genesis_battleship_proj
lifetime = 5.48
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun1lvl10
ids_name = 544572
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 13000000
refire_delay = 12.000000 ;0.08
muzzle_velocity = 1250.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun1lvl10_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = t_bs_gun2lvl10_2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 2795000
one_shot_sound = fire_pulse4
munition_hit_effect = pi_mine01_blast25
const_effect = secret_battleship06_proj
lifetime = 3.75
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun2lvl10_2
ids_name = 544573
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 900000 ;-10%
refire_delay = 1.000000 ;1.00
muzzle_velocity = 1600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_effect1
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun2lvl10_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = t_bs_weapon1lvl10_2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 620000
energy_damage = 310000
one_shot_sound = fire_capship
munition_hit_effect = pi_mine01_blast25
const_effect = secret_battleship05_proj
lifetime = 4.898
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_weapon1lvl10_2
ids_name = 544574
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 112500 ;-10%
refire_delay = 0.28 ;3.57
muzzle_velocity = 490.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_weapon1lvl10_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = t_bs_turret1lvl10_2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400000
energy_damage = 700000
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 3.3717
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_turret1lvl10_2
ids_name = 544612
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 675000 ;-10%
refire_delay = 1.17 ;0.85
muzzle_velocity = 1750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_turret1lvl10_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Motor]
nickname = build_sith_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = build_sith_torp01_explosion
effect = dsy_lmortar_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 3000000
energy_damage = 0
impulse = 0

[Munition]
nickname = build_sith_torp01_ammo
explosion_arch = build_sith_torp01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = build_sith_torp01_motor
force_gun_ori = false
const_effect = li_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6000
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534852
ids_info = 0
mass = 100
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = build_sith_torp01
ids_name = 546037
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5300000
refire_delay = 5
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = build_sith_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 2

[Munition]
nickname = npc_sith_f_e_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 150000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = mod_mine02
const_effect = secret_battleship04_proj
lifetime = 3.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_sith_f_e_g01
ids_name = 545917
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 10125
refire_delay = 3
muzzle_velocity = 450
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_sith_f_e_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = sh_tesla_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 181720
energy_damage = 10340
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_tesla_t01
ids_name = 546065
ids_info = 530632
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 157500 ;-25%
refire_delay = 1.17
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_tesla_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = sh_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2500000
energy_damage = 1850000
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 3.000000
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = sh_b_m01
ids_name = 546064
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8550000 ;-10%
refire_delay = 0.3395
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = machete_cassette_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = machete_cassette_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 1000000
energy_damage = 0
impulse = 5000
critical_hit = 10, 5.0

[Munition]
nickname = machete_cassette_t01_ammo
explosion_arch = machete_cassette_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = machete_cassette_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = machete_cassette_t01
ids_name = 538168
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1450
toughness = 20
projectile_archetype = machete_cassette_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = machete_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = machete_m01_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = machete_m01_ammo
explosion_arch = machete_m01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = machete_m01_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
;material_library = equipment\models\TURRET\New\torpedo_frigate.mat
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = machete_m01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = machete_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = drone_gun01_ammo
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
HP_trail_parent = HPExhaust
requires_ammo = false
hit_pts = 2
hull_damage = 15000
energy_damage = 0
one_shot_sound = admin_gun01
munition_hit_effect = pi_photon_01_impact
const_effect = pi_photon_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.010000
weapon_type = W_Laser01

[Gun]
nickname = drone_gun01
ids_name = 546080
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.12
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = drone_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = drone_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
const_effect = capgun_redblue_proj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = drone_turret01
ids_name = 546081
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = drone_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Motor]
nickname = drone_torpedo01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = drone_torpedo01_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 100000
energy_damage = 0
impulse = 0

[Munition]
nickname = drone_torpedo01_ammo
explosion_arch = drone_torpedo01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.250000
Motor = drone_torpedo01_motor
force_gun_ori = true
const_effect = rb_drive02
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 180
max_angular_velocity = 2.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534854
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = drone_torpedo01
ids_name = 546084
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = drone_torpedo01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Skirnir_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 7.5
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Skirnir_weapon01
ids_name = 536328
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 4000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Skirnir_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Skirnir_weapon02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 7.5
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Skirnir_weapon02
ids_name = 536328
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 4000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Skirnir_weapon02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Midgard_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2250000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 9.168
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Midgard_weapon01
ids_name = 546093
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Midgard_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Midgard_weapon02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2250000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 9.168
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Midgard_weapon02
ids_name = 546093
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Midgard_weapon02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Bacchus_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 8.334
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Bacchus_weapon01
ids_name = 536339
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bacchus_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Bacchus_weapon02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 8.334
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Bacchus_weapon02
ids_name = 536339
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bacchus_weapon02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = drone_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = drone_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 999
energy_damage = 0
impulse = 0

[Munition]
nickname = drone_disruptor_ammo
explosion_arch = drone_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = drone_disruptor_motor
force_gun_ori = true
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4000
seeker_fov_deg = 180
max_angular_velocity = 10.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 546102
ids_info = 0
mass = 1
volume = 1
ammo_limit = 100
lootable = false

[Gun]
nickname = drone_disruptor
ids_name = 546102
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 1000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 1
muzzle_velocity = 366.700012
toughness = 1.600000
projectile_archetype = drone_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Freyr_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 9.168
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Freyr_weapon01
ids_name = 536342
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Freyr_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Freyr_weapon02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 9.168
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Freyr_weapon02
ids_name = 536342
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Freyr_weapon02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Tyr_weapon01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_orange_small
const_effect = mortar6_proj
lifetime = 9.168
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Tyr_weapon01
ids_name = 546107
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 11000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Tyr_weapon01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Tyr_weapon02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = gf_capital_explode_blue_big
const_effect = cruiser_mortar05_proj
lifetime = 9.168
force_gun_ori = true
mass = 1
volume = 0.000100

[Gun]
nickname = Tyr_weapon02
ids_name = 546107
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 11000000
refire_delay = 12
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Tyr_weapon02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Nemezida_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27000
energy_damage = 1500
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact 
const_effect = special_rebirth_gun38_medbig_green
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Nemezida_t01
ids_name = 537068
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Nemezida_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = Nemezida_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = green_mortar_impact
const_effect = green_mortar_proj_drive
lifetime = 6.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Nemezida_m01
ids_name = 537067
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 14000000
refire_delay = 12
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Nemezida_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 100

[Munition]
nickname = Nemezida_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact  
const_effect = genesis_battleship_proj
lifetime = 10
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Nemezida_g01
ids_name = 537066
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Nemezida_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 100

[Motor]
nickname = Nemezida_f_g01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Nemezida_f_g01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 30000
energy_damage = 0
impulse = 10000

[Munition]
nickname = Nemezida_f_g01_ammo
explosion_arch = Nemezida_f_g01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 300
lifetime = 4.0
Motor = Nemezida_f_g01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544440
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Nemezida_f_g01
ids_name = 544441
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
flash_particle_name = flak_flash_01
flash_radius = 15
damage_per_fire = 0
power_usage = 500000
refire_delay = 1
muzzle_velocity = 1950
toughness = 20
projectile_archetype = Nemezida_f_g01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Motor]
nickname = r_acclamator_torp1_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = r_acclamator_torp1_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 295000
energy_damage = 0
impulse = 0

[Munition]
nickname = r_acclamator_torp1_ammo
explosion_arch = r_acclamator_torp1_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = r_acclamator_torp1_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5200
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534973
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = r_acclamator_torp1
ids_name = 546111
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 950000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = r_acclamator_torp1_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = r_acclamator_torp2_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = r_acclamator_torp2_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 590000
energy_damage = 0
impulse = 0

[Munition]
nickname = r_acclamator_torp2_ammo
explosion_arch = r_acclamator_torp2_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = r_acclamator_torp2_motor
force_gun_ori = false
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5200
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534973
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = r_acclamator_torp2
ids_name = 546113
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1900000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = r_acclamator_torp2_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = r_acclamator_hellboy_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = r_acclamator_hellboy_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 7500
energy_damage = 3750
impulse = 50

[Munition]
nickname = r_acclamator_hellboy_ammo
explosion_arch = r_acclamator_hellboy_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = r_acclamator_hellboy_motor
force_gun_ori = true
const_effect = mod_torpedo07_drive_snd
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2700
seeker_fov_deg = 180
max_angular_velocity = 4.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536648
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = r_acclamator_hellboy
ids_name = 546112
ids_info = 0
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small_n.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
damage_per_fire = 0
power_usage = 200000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = r_acclamator_hellboy_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 3000
dispersion_angle = 4

[Munition]
nickname = t_bs_turret2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 450000
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 3.3143
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_turret2
ids_name = 544612
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 750000
refire_delay = 1.17 ;0.85
muzzle_velocity = 1750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_turret2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = t_bs_turret1lvl1_2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 950000
energy_damage = 475000
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 3.3717
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_turret1lvl1_2
ids_name = 544612
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 750000
refire_delay = 1.17 ;0.85
muzzle_velocity = 1750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_turret1lvl1_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Motor]
nickname = V_K_A_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = V_K_A_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 0
impulse = 0

[Munition]
nickname = V_K_A_disruptor_ammo
explosion_arch = V_K_A_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = V_K_A_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = V_K_A_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = V_K_A_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = V_K_A_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = V_K_A_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = V_K_A_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = V_K_A_mis01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = V_K_A_mis01_explosion
effect = mod_torpedo03_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = V_K_A_mis01_ammo
explosion_arch = V_K_A_mis01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = V_K_A_mis01_motor
force_gun_ori = true
const_effect = mod_torpedo03_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = V_K_A_mis01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = V_K_A_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = V_K_A_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = V_K_A_laser01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = V_K_A_laser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = t_bs_weapon2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 400000
energy_damage = 200000
one_shot_sound = fire_capship
munition_hit_effect = pi_mine01_blast25
const_effect = secret_battleship05_proj
lifetime = 4.694
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_weapon2
ids_name = 544574
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 125000
refire_delay = 0.28 ;3.57
muzzle_velocity = 490.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_weapon2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = t_bs_weapon2lvl1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 440000
energy_damage = 220000
one_shot_sound = fire_capship
munition_hit_effect = pi_mine01_blast25
const_effect = secret_battleship05_proj
lifetime = 4.898
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_weapon2lvl1
ids_name = 544574
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 125000
refire_delay = 0.28 ;3.57
muzzle_velocity = 490.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_weapon2lvl1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = t_bs_gun3lvl1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 1890000
one_shot_sound = fire_pulse4
munition_hit_effect = pi_mine01_blast25
const_effect = secret_battleship06_proj
lifetime = 3.75
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = t_bs_gun3lvl1
ids_name = 544573
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 1.000000 ;1.00
muzzle_velocity = 1600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_effect1
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = t_bs_gun3lvl1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Bazooka_gun3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 1790000
one_shot_sound = fire_pulse4
munition_hit_effect = pi_mine01_blast25
const_effect = secret_battleship06_proj
lifetime = 3.688
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = Bazooka_gun3
ids_name = 544573
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 1.000000 ;1.00
muzzle_velocity = 1600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_effect1
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bazooka_gun3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = G_T_R_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = G_T_R_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 0
impulse = 0

[Munition]
nickname = G_T_R_disruptor_ammo
explosion_arch = G_T_R_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = G_T_R_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = G_T_R_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = G_T_R_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = G_T_R_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = G_T_R_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = G_T_R_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = G_T_R_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = G_T_R_laser01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = G_T_R_laser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = S_N_R_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = S_N_R_laser01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_N_R_laser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = S_N_R_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_N_R_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_N_R_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = S_N_R_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = S_N_R_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 0
impulse = 0

[Munition]
nickname = S_N_R_disruptor_ammo
explosion_arch = S_N_R_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = S_N_R_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = S_N_R_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = S_N_R_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = SF_414_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = SF_414_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 0
impulse = 0

[Munition]
nickname = SF_414_disruptor_ammo
explosion_arch = SF_414_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = SF_414_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = SF_414_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = SF_414_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = SF_414_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar03_impact
const_effect = rb_hmortar03_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = SF_414_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = SF_414_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = SF_414_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1900000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = SF_414_laser01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = SF_414_laser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = SF_414_mis01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = SF_414_mis01_explosion
effect = mod_torpedo03_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = SF_414_mis01_ammo
explosion_arch = SF_414_mis01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = SF_414_mis01_motor
force_gun_ori = true
const_effect = mod_torpedo03_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = SF_414_mis01
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = SF_414_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = sh_st_ex_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1800000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_st_ex_c_m01
ids_name = 546128
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 5000000
refire_delay = 6
muzzle_velocity = 900
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_st_ex_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_st_ex_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2700000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 8.334000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_st_ex_b_m01
ids_name = 546129
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 6
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_st_ex_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_st_ex_f_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = rh_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_st_ex_f_gun01
ids_name = 546130
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 15.600000
;flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_st_ex_f_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_st_ex_f_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = rh_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_st_ex_f_turret01
ids_name = 546131
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 40400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 100
refire_delay = 0.250000
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 15.600000
;flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_st_ex_f_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_st_ex_g_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 900000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 2.917
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_st_ex_g_m01
ids_name = 546132
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1000000
refire_delay = 6
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_st_ex_g_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_st_ex_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15200
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_st_ex_b_t01
ids_name = 546133
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_st_ex_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_st_ex_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 31000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_st_ex_b_t02
ids_name = 546134
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 80000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_st_ex_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_st_ex_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_st_ex_c_t01
ids_name = 546135
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 50000
refire_delay = 1
muzzle_velocity = 1500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_st_ex_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_st_ex_g_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_st_ex_g_t01
ids_name = 546136
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 10000
refire_delay = 0.800000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
;flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_st_ex_g_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_st_ex_b_t03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13600
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_st_ex_b_t03
ids_name = 546137
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 39000
refire_delay = 0.400000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_st_ex_b_t03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_st_ex_c_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 16400
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_st_ex_c_t02
ids_name = 546138
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 40000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_st_ex_c_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Munition]
nickname = Praetor_Gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = green_mortar_impact
const_effect = green_mortar_proj_drive
lifetime = 7.500
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Praetor_Gun01
ids_name = 546142
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 7050000
refire_delay = 8
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Praetor_Gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Praetor_Gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 100000
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 7
force_gun_ori = true
mass = 1
volume = 0

[Gun]
nickname = Praetor_Gun02
ids_name = 546144
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1750000
refire_delay = 2.000000
muzzle_velocity = 750
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Praetor_Gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
dispersion_angle = 0.1
LODranges = 0, 2

[Munition]
nickname = Victory_battlecruiser_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = green_mortar_impact
const_effect = green_mortar_proj_drive
lifetime = 4.0
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Victory_battlecruiser_gun
ids_name = 546145
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 4000000
refire_delay = 8
muzzle_velocity = 1500
toughness = 20
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Victory_battlecruiser_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Victory_battlecruiser_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = 150000
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 3.8
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Victory_battlecruiser_gun2
ids_name = 546147
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 2
muzzle_velocity = 1500
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Victory_battlecruiser_gun2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = StarWars_Dark_Side_sound01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = StarWars_Dark_Side
;munition_hit_effect = li_laser_01_impact
const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = StarWars_Dark_Side_sound01
ids_name = 546146
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 25
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = StarWars_Dark_Side_sound01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Munition]
nickname = Bastion_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 100000
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 7
force_gun_ori = true
mass = 1
volume = 0

[Gun]
nickname = Bastion_gun
ids_name = 546149
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1750000
refire_delay = 2.000000
muzzle_velocity = 750
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bastion_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
dispersion_angle = 0.1
LODranges = 0, 2

[Munition]
nickname = Bastion_gun2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9000000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = green_mortar_impact
const_effect = green_mortar_proj_drive
lifetime = 7.500
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Bastion_gun2
ids_name = 546148
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 7050000
refire_delay = 8
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Bastion_gun2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = d_t_bs_beam1_2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000000
energy_damage = 7000000
one_shot_sound = fire_shadows
munition_hit_effect = rebirth_mortar_explosion04small2
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = d_t_bs_beam1_2
ids_name = 544638
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 9000000 ;-10%
refire_delay = 12.000000 ;0.08
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_t_bs_beam1_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = npc_d_t_bs_beam1_2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000000
energy_damage = 7000000
one_shot_sound = fire_shadows
munition_hit_effect = rebirth_mortar_explosion04small2
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = npc_d_t_bs_beam1_2
ids_name = 544638
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 9000000 ;-10%
refire_delay = 12.000000 ;0.08
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_d_t_bs_beam1_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = npc_t_bs_weapon1lvl10_2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 620000
energy_damage = 310000
one_shot_sound = fire_capship
munition_hit_effect = pi_mine01_blast25
const_effect = secret_battleship05_proj
lifetime = 4.898
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = npc_t_bs_weapon1lvl10_2
ids_name = 544574
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 125000
refire_delay = 0.28 ;3.57
muzzle_velocity = 490.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_t_bs_weapon1lvl10_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = npc_t_bs_turret1lvl10_2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400000
energy_damage = 700000
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 3.3717
force_gun_ori = false
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = npc_t_bs_turret1lvl10_2
ids_name = 544612
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 675000 ;-10%
refire_delay = 1.17 ;0.85
muzzle_velocity = 1750.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_t_bs_turret1lvl10_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 1.0

[Munition]
nickname = npc_t_bs_gun2lvl10_2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 2795000
one_shot_sound = fire_pulse4
munition_hit_effect = pi_mine01_blast25
const_effect = secret_battleship06_proj
lifetime = 3.75
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = npc_t_bs_gun2lvl10_2
ids_name = 544573
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 1.000000 ;1.00
muzzle_velocity = 1600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_effect1
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_t_bs_gun2lvl10_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = K_N_T_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = K_N_T_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 0
impulse = 0

[Munition]
nickname = K_N_T_disruptor_ammo
explosion_arch = K_N_T_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = K_N_T_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = K_N_T_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = K_N_T_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = K_N_T_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = special_rebirth_gun08_impact
const_effect = special_rebirth_gun08
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = K_N_T_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = K_N_T_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = K_N_T_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = K_N_T_laser01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = K_N_T_laser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = s_s_n_b_d_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5500000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = s_s_n_b_d_laser
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = s_s_n_b_d_laser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = npc_s_s_n_b_d_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5500000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_s_s_n_b_d_laser
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_s_s_n_b_d_laser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = rt_uber_c_t2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 520000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = li_mk1_impact
const_effect = sinister03_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = rt_uber_c_t2
ids_name = 546160
ids_info = 530684
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 150000
refire_delay = 1.140000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_red_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rt_uber_c_t2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 3000

[Motor]
nickname = sh_b_f_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sh_b_f_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 10000
energy_damage = 0
impulse = 5000

[Munition]
nickname = sh_b_f_c_t01_ammo
explosion_arch = sh_b_f_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = sh_b_f_c_t01_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj ;flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1800
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 546163
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sh_b_f_c_t01
ids_name = 546163
ids_info = 530687
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 116666
refire_delay = 2
muzzle_velocity = 550
toughness = 20
projectile_archetype = sh_b_f_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = sh_tesla_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90860
energy_damage = 5170
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green_x2fire
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_tesla_t02
ids_name = 546164
ids_info = 530688
DA_archetype = Equipment\models\TURRET\New\imperial_turret.cmp ;x2 fire
material_library = Equipment\models\TURRET\New\imperial_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 78750 ;-25%
refire_delay = 1.17
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_tesla_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 4000

[Munition]
nickname = d_s_b_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4000000
energy_damage = 2200000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_capital_explode_green2_small
const_effect = genesis_battleship_proj
lifetime = 6.507
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = d_s_b_gun02
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_rh_fighter
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_s_b_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = V_K_A_s_l01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000000
energy_damage = 25000000
one_shot_sound = laser_beam_fire
munition_hit_effect = rebirth_mortar_explosion04small2
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = V_K_A_s_l01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 150000000
refire_delay = 1
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = V_K_A_s_l01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Explosion]
nickname = Allegiance_mine_explosion
effect = gf_capital_explode_red_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 900000
energy_damage = 200000
impulse = 10000

[Mine]
nickname = Allegiance_mine_ammo
explosion_arch = Allegiance_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 160
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Allegiance_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Allegiance_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sh_t_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45430
energy_damage = 2585
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green_x2fire
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_t_t02
ids_name = 546168
ids_info = 530692
DA_archetype = Equipment\models\TURRET\New\imperial_turret.cmp ;x2 fire
material_library = Equipment\models\TURRET\New\imperial_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 39375
refire_delay = 1.17
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_t_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 4000

[Munition]
nickname = sh_t_t03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 82600
energy_damage = 4700
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green_x2fire
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_t_t03
ids_name = 546169
ids_info = 530693
DA_archetype = Equipment\models\TURRET\New\imperial_turret_v2.cmp
material_library = Equipment\models\TURRET\New\imperial_turret_v2.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 78750 ;-25%
refire_delay = 1.17
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_t_t03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 4000

[Motor]
nickname = D_A_N_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = D_A_N_disruptor_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = D_A_N_disruptor_ammo
explosion_arch = D_A_N_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = D_A_N_disruptor_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = D_A_N_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = D_A_N_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = D_A_N_mis_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = D_A_N_mis_explosion
effect = mod_torpedo02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = D_A_N_mis_ammo
explosion_arch = D_A_N_mis_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = D_A_N_mis_motor
force_gun_ori = true
const_effect = mod_torpedo02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = D_A_N_mis
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = D_A_N_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Munition]
nickname = D_A_N_mo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = rb_hmortar04_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = D_A_N_mo
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = D_A_N_mo_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = Chancellor_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 1700000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_capital_explode_orange_small
const_effect = orange_cruiser_maingun
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Chancellor_g01
ids_name = 544845
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_co_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Chancellor_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Sniper_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 10000000
one_shot_sound = Gauss_Cannon02
munition_hit_effect = gf_capital_explode_green2_small
const_effect = genesis_battleship_proj
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Sniper_gun02
ids_name = 537645
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 15000000
refire_delay = 60
muzzle_velocity = 10000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_rh_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Sniper_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = sith_build_m_b01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = sith_build_m_b01_explosion
effect = br_missile01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 34000
energy_damage = 0
impulse = 0

[Munition]
nickname = sith_build_m_b01_ammo
explosion_arch = sith_build_m_b01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 4
lifetime = 53.750000
Motor = sith_build_m_b01_motor
force_gun_ori = false
const_effect = br_missile01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536677
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_m_b01
ids_name = 546197
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = sith_build_m_b01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = sith_build_m_b02_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = sith_build_m_b02_explosion
effect = rtc_nomadtorpedo_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 100000
energy_damage = 0
impulse = 0

[Munition]
nickname = sith_build_m_b02_ammo
explosion_arch = sith_build_m_b02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sith_build_m_b02_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536678
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_m_b02
ids_name = 546196
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = sith_build_m_b02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = sith_build_nova01_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = sith_build_nova01_explosion
effect = rtc_nomadtorpedo_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1150000
energy_damage = 0
impulse = 0

[Munition]
nickname = sith_build_nova01_ammo
explosion_arch = sith_build_nova01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_torpedo
detonation_dist = 6.250000
lifetime = 56.250000
Motor = sith_build_nova01_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_blue_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 35
max_angular_velocity = 0.300000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263527
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_nova01
ids_name = 546198
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 15000
refire_delay = 6
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = sith_build_nova01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = sith_build_energo01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 675000
energy_damage = 0
one_shot_sound = fire_plasma3
munition_hit_effect = mod_mine02
const_effect = secret_battleship04_proj
lifetime = 4.286
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_energo01
ids_name = 546199
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 2.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 14925
refire_delay = 6
muzzle_velocity = 280.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_energo01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = sith_build_hellstorm01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sith_build_hellstorm01_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 12000
energy_damage = 0
impulse = 0

[Munition]
nickname = sith_build_hellstorm01_ammo
explosion_arch = sith_build_hellstorm01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_missile_homing
detonation_dist = 4
lifetime = 12.500000
Motor = sith_build_hellstorm01_motor
force_gun_ori = true
const_effect = no_cruisedis01_drive_snd
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 180
max_angular_velocity = 6.955000
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 546201
ids_info = 530743
mass = 1
volume = 0.000000
ammo_limit = 500

[Gun]
nickname = sith_build_hellstorm01
ids_name = 546200
ids_info = 530742 
DA_archetype = equipment\models\weapons\hellstorm01_launcher_invisible.cmp
;DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
;material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 83.599999
toughness = 24.500000
projectile_archetype = sith_build_hellstorm01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
dispersion_angle = 15

[Munition]
nickname = sith_build_b_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 9840
energy_damage = 1500
one_shot_sound = EXTREME_GUN
munition_hit_effect = rh_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green
lifetime = 2.267
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_b_g01
ids_name = 546202
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 426
refire_delay = 0.660000
muzzle_velocity = 560
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
;flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_b_g01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = sith_build_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2664
energy_damage = 0
one_shot_sound = EXTREME_GUN
munition_hit_effect = rh_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green
lifetime = 0.77
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_g01
ids_name = 546203
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 398
refire_delay = 0.334000
muzzle_velocity = 1280
use_animation = Sc_fire
toughness = 21.500000
;flash_particle_name = rh_tachyon_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_g01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = sith_build_t_d_m01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sith_build_t_d_m01_explosion
effect = rtc_nomadtorpedo_impact
effect = gf_li_capexplosion03bigsparks, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 710000
energy_damage = 355000
impulse = 5000

[Munition]
nickname = sith_build_t_d_m01_ammo
explosion_arch = sith_build_t_d_m01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_no_torpedo
detonation_dist = 10.000000
lifetime = 10.000000
Motor = sith_build_t_d_m01_motor
force_gun_ori = true
const_effect = rtc_nomadtorpedo_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 180
max_angular_velocity = 7.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 546204
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sith_build_t_d_m01
ids_name = 546204
ids_info = 530744
DA_archetype = equipment\models\TURRET\New\h_l_s_nx5.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 1800000
refire_delay = 10
muzzle_velocity = 183.360000
toughness = 60.700001
projectile_archetype = sith_build_t_d_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 150

[Munition]
nickname = sith_build_t_d_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2020000
energy_damage = 2500000
one_shot_sound = t_d_gun3
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = t_d_gun3_rpoj
lifetime = 2.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_t_d_gun03
ids_name = 546205
ids_info = 530745 
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 5000000
refire_delay = 1.200000
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 10
flash_particle_name = br_empmissile_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_t_d_gun03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = sith_build_t_d_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 255000
energy_damage = 75000
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship06_proj
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_t_d_gun01
ids_name = 546206
ids_info = 530746 
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 250000
refire_delay = 0.700000
muzzle_velocity = 1500 
use_animation = Sc_fire
toughness = 10
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_t_d_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = sith_build_t_d_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 62000
energy_damage = 5000
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 2.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_t_d_gun02
ids_name = 546207
ids_info = 530747 
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun2.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.600000
muzzle_velocity = 1000
use_animation = Sc_fire
toughness = 10
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_t_d_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
dispersion_angle = 3
LODranges = 0, 2

[Munition]
nickname = sith_build_t_d_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 810000
energy_damage = 100000
one_shot_sound = Shadow-Beam
munition_hit_effect = purple_missile_impact
;const_effect = cat_proj
lifetime = 0.075
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_t_d_laser01
ids_name = 546208
ids_info = 530748
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 500000
refire_delay = 1.100000
muzzle_velocity = 20000
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak5_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_t_d_laser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = sith_build_scattergun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1400
energy_damage = 0
one_shot_sound = fire_neutron3
munition_hit_effect = bomber_01_impact
const_effect = bomber_gun01_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_scattergun01
ids_name = 546209
ids_info = 530749
DA_archetype = EQUIPMENT\MODELS\WEAPONS\br_auto_shotgun2.cmp
;material_library = EQUIPMENT\MODELS\br_equip.mat
HP_child = HpConnect
hit_pts = 900000
explosion_resistance = 3.000000
debris_type = debris_normal
hp_gun_type = hp_turret_special_5
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
damage_per_fire = 0
power_usage = 1000
refire_delay = 0.1
muzzle_velocity = 1600
toughness = 20.000000
flash_particle_name = flak_blue_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_scattergun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 25

[Explosion]
nickname = sith_build_mine01_explosion
effect = rebirth_mine_ex02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 90
hull_damage = 105000
energy_damage = 10000
impulse = 0

[Mine]
nickname = sith_build_mine01_ammo
explosion_arch = sith_build_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 5
lifetime = 7
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 546211
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 11
linear_drag = 0.400000
seek_dist = 1500
top_speed = 230
acceleration = 230
const_effect = rebirth_mine02
ammo_limit = 500

[MineDropper]
nickname = sith_build_mine01
ids_name = 546210
ids_info = 530750
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 60000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = sith_build_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = sith_build_mine02_explosion
effect = rebirth_mine_ex04
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 205000
energy_damage = 0
impulse = 0
critical_hit = 10, 2.5

[Mine]
nickname = sith_build_mine02_ammo
explosion_arch = sith_build_mine02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 5
lifetime = 19
force_gun_ori = true
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 546213
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 11
linear_drag = 0.400000
seek_dist = 1900
top_speed = 100
acceleration = 100
const_effect = rebirth_mine03
ammo_limit = 500

[MineDropper]
nickname = sith_build_mine02
ids_name = 546212
ids_info = 530751 
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100000
refire_delay = 3
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = sith_build_mine02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sith_build_titan_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1700000
energy_damage = 650000
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 13.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_titan_b_m01
ids_name = 546214
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 30000000
refire_delay = 1.260000
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_titan_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = sith_build_titan_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 85000
energy_damage = 32500
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 10.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_titan_b_t01
ids_name = 546215
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 1050000
refire_delay = 1.180000
muzzle_velocity = 500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_titan_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Machete_l_b1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.3
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = Machete_l_b1
ids_name = 546229
ids_info = 530760
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 0.500000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Machete_l_b1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Archon_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = ku_capgun_01_impact
const_effect = d_battleship_proj01_yellow
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Archon_g
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Archon_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Munition]
nickname = Archon_mo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar02_impact
const_effect = rb_hmortar02_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Archon_mo
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Archon_mo_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = Archon_mis_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Archon_mis_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = Archon_mis_ammo
explosion_arch = Archon_mis_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = Archon_mis_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
;material_library = equipment\models\TURRET\New\torpedo_frigate.mat
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Archon_mis
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = Archon_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = Archon_cassette_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Archon_cassette_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 1000000
energy_damage = 0
impulse = 5000
critical_hit = 10, 5.0

[Munition]
nickname = Archon_cassette_t01_ammo
explosion_arch = Archon_cassette_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = Archon_cassette_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Archon_cassette_t01
ids_name = 538168
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1450
toughness = 20
projectile_archetype = Archon_cassette_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = cruise_disruptor_Archon_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_Archon_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 500
impulse = 0

[Munition]
nickname = cruise_disruptor_Archon_ammo
explosion_arch = cruise_disruptor_Archon_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_Archon_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_Archon
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_Archon_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = sh_cassette_b_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sh_cassette_b_explosion
effect = gf_capital_explode_blue_small
debris_type = debris_cassette_bomb, 1.000000
debris_impulse = 300
innards_debris_start_time = 0.000000
innards_debris_num = 18
innards_debris_radius = 200
innards_debris_object = simple_ast_planet_frag_dynamic
lifetime = 0.000000, 0,100000
process = disappear
strength = 1000
radius = 1500
hull_damage = 2530000
energy_damage = 275000
impulse = 0

[Munition]
nickname = sh_cassette_b_ammo
explosion_arch = sh_cassette_b_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
;one_shot_sound = 
detonation_dist = 6.250000
lifetime = 30.000000
Motor = sh_cassette_b_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_green_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 0.250000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
ids_name = 545034
ids_info = 0
mass = 1
volume = 10.000000

[Gun]
nickname = sh_cassette_b
ids_name = 546231
ids_info = 530764 
DA_archetype = equipment\models\weapons\hellstorm01_launcher_invisible.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_1
damage_per_fire = 0
power_usage = 5400
refire_delay = 3.3
muzzle_velocity = 8.360000
toughness = 58.700001
projectile_archetype = sh_cassette_b_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
dispersion_angle = 30
LODranges = 0, 2

[Motor]
nickname = torpedo_boat02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = torpedo_boat02_explosion
effect = gf_explosion_g_battleship_wtfhuge
effect = rb_ex02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 600
hull_damage = 2500000
energy_damage = 250000
impulse = 0

[Munition]
nickname = torpedo_boat02_ammo
explosion_arch = torpedo_boat02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 25.000000
Motor = torpedo_boat02_motor
force_gun_ori = true
const_effect = rtc_nomadtorpedo_green_big_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 10000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = torpedo_boat02
ids_name = 536300
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1000000.000000
mass = 10
damage_per_fire = 0
power_usage = 10000
refire_delay = 10
muzzle_velocity = 383.360000
toughness = 60.700001
projectile_archetype = torpedo_boat02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = K_N_T_s_l01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000000
energy_damage = 50000000
one_shot_sound = laser_beam_fire
munition_hit_effect = htrebuchet4_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = K_N_T_s_l01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 135000000
refire_delay = 1
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak11_laser8k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = K_N_T_s_l01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = K_N_T_mis_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = K_N_T_mis_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = K_N_T_mis_ammo
explosion_arch = Archon_mis_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = K_N_T_mis_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
;material_library = equipment\models\TURRET\New\torpedo_frigate.mat
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = K_N_T_mis
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = K_N_T_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = S_R_S_mo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
one_shot_sound = fire_cerberusbs
munition_hit_effect = special_rebirth_gun08_impact
const_effect = special_rebirth_gun08
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_R_S_mo
ids_name = 536053
ids_info = 526927
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 4
muzzle_velocity = 1000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_R_S_mo_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = S_R_S_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = pe2_capgun_primary_red_proj
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_R_S_g
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.570000
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_R_S_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Motor]
nickname = cruise_disruptor_S_R_S_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_S_R_S_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 500
energy_damage = 250
impulse = 0

[Munition]
nickname = cruise_disruptor_S_R_S_ammo
explosion_arch = cruise_disruptor_S_R_S_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_S_R_S_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_S_R_S
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_S_R_S_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100

[Motor]
nickname = Stealth_m_f_t_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = Stealth_m_f_t_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1100000
energy_damage = 0
impulse = 0

[Munition]
nickname = Stealth_m_f_t_ammo
explosion_arch = Stealth_m_f_t_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 35.000000
Motor = Stealth_m_f_t_motor
force_gun_ori = false
const_effect = mod_torpedo07_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Stealth_m_f_t
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = Stealth_m_f_t_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = Stealth_m_f_m_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Stealth_m_f_m_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 550000
energy_damage = 0
impulse = 0

[Munition]
nickname = Stealth_m_f_m_ammo
explosion_arch = Stealth_m_f_m_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 35.000000
Motor = Stealth_m_f_m_motor
force_gun_ori = false
const_effect = mod_torpedo06_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Stealth_m_f_m
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = Stealth_m_f_m_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = S_R_S_beam1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 10000000
one_shot_sound = fire_shadows
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = S_R_S_beam1
ids_name = 544638
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 20000000
refire_delay = 4.000000 ;0.25
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_R_S_beam1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = Orchid_vhf_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6936
energy_damage = 500
weapon_type = W_Plasma01
one_shot_sound = orh_fire_1
munition_hit_effect = orh_01_impact
const_effect = orh_01_proj
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_vhf_gun01
ids_name = 546253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 676
refire_delay = 0.250000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = orh_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_vhf_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Orchid_vhf_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5036
energy_damage = 300
weapon_type = W_Plasma01
one_shot_sound = orh_fire_1
munition_hit_effect = orh_01_impact
const_effect = orh_01_proj
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_vhf_gun02
ids_name = 546253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 676
refire_delay = 0.250000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = orh_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_vhf_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Orchid_hf_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 4856
energy_damage = 350
weapon_type = W_Plasma01
one_shot_sound = orh_fire_1
munition_hit_effect = orh_01_impact
const_effect = orh_01_proj
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_hf_gun01
ids_name = 546253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 473
refire_delay = 0.250000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = orh_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_hf_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Orchid_hf_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3056
energy_damage = 250
weapon_type = W_Plasma01
one_shot_sound = orh_fire_1
munition_hit_effect = orh_01_impact
const_effect = orh_01_proj
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_hf_gun02
ids_name = 546253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 473
refire_delay = 0.250000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = orh_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_hf_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Orchid_bs_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 10000
one_shot_sound = fire_plasma4
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 2.5
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Orchid_bs_gun01
ids_name = 546253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 300000
refire_delay = 0.25
muzzle_velocity = 1300
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_bs_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
dispersion_angle = 0.3
LODranges = 0, 2

[Munition]
nickname = Orchid_bs_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 130000
energy_damage = 5000
one_shot_sound = fire_plasma4
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 2.5
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = Orchid_bs_gun02
ids_name = 546253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 300000
refire_delay = 0.25
muzzle_velocity = 1300
toughness = 32
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_bs_gun02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
dispersion_angle = 0.3
LODranges = 0, 2

[Munition]
nickname = Orchid_m_d_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6500000
energy_damage = 0
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_03_impact
const_effect = orh_04_proj
lifetime = 6.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_m_d_m01
ids_name = 537067
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 14000000
refire_delay = 12
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_m_d_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Orchid_m_d_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 28000
energy_damage = 1500
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_02_impact
const_effect = orh_03_proj
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_m_d_t01
ids_name = 537068
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_m_d_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = Orchid_m_d_w01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10500000
energy_damage = 0
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_03_impact
const_effect = orh_04_proj
lifetime = 10
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_m_d_w01
ids_name = 537066
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_m_d_w01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Motor]
nickname = Orchid_m_d_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Orchid_m_d_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 40000
energy_damage = 0
impulse = 10000

[Munition]
nickname = Orchid_m_d_c_t01_ammo
explosion_arch = Orchid_m_d_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 300
lifetime = 4.0
Motor = Orchid_m_d_c_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544440
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Orchid_m_d_c_t01
ids_name = 544441
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
flash_particle_name = flak_flash_01
flash_radius = 15
damage_per_fire = 0
power_usage = 500000
refire_delay = 1
muzzle_velocity = 1950
toughness = 20
projectile_archetype = Orchid_m_d_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = Orchid_m_d_m02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000000
energy_damage = 0
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_03_impact
const_effect = orh_04_proj
lifetime = 6.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_m_d_m02
ids_name = 537067
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 14000000
refire_delay = 12
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_m_d_m02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Orchid_m_d_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 27000
energy_damage = 1500
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_02_impact
const_effect = orh_03_proj
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_m_d_t02
ids_name = 537068
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_m_d_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = Orchid_m_d_w02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000000
energy_damage = 0
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_03_impact
const_effect = orh_04_proj
lifetime = 10
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_m_d_w02
ids_name = 537066
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_m_d_w02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Motor]
nickname = Orchid_m_d_c_t02_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Orchid_m_d_c_t02_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 30000
energy_damage = 0
impulse = 10000

[Munition]
nickname = Orchid_m_d_c_t02_ammo
explosion_arch = Orchid_m_d_c_t02_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 300
lifetime = 4.0
Motor = Orchid_m_d_c_t02_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544440
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Orchid_m_d_c_t02
ids_name = 544441
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
flash_particle_name = flak_flash_01
flash_radius = 15
damage_per_fire = 0
power_usage = 500000
refire_delay = 1
muzzle_velocity = 1950
toughness = 20
projectile_archetype = Orchid_m_d_c_t02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Motor]
nickname = torpedo_boat03_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = torpedo_boat03_explosion
effect = gf_explosion_g_battleship_wtfhuge
effect = rb_ex02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 600
hull_damage = 2750000
energy_damage = 375000
impulse = 0

[Munition]
nickname = torpedo_boat03_ammo
explosion_arch = torpedo_boat03_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 10
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 25.000000
Motor = torpedo_boat03_motor
force_gun_ori = true
const_effect = rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 10000
seeker_fov_deg = 180
max_angular_velocity = 0.900000
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 536300
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = torpedo_boat03
ids_name = 536300
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1000000.000000
mass = 10
damage_per_fire = 0
power_usage = 10000
refire_delay = 10
muzzle_velocity = 383.360000
toughness = 60.700001
projectile_archetype = torpedo_boat03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = Orchid_m_f_m_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Orchid_m_f_m_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 600000
energy_damage = 0
impulse = 0

[Munition]
nickname = Orchid_m_f_m_ammo
explosion_arch = Orchid_m_f_m_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 35.000000
Motor = Orchid_m_f_m_motor
force_gun_ori = false
const_effect = mod_torpedo06_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_m_f_m
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = Orchid_m_f_m_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = Orchid_m_f_t_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = Orchid_m_f_t_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1200000
energy_damage = 0
impulse = 0

[Munition]
nickname = Orchid_m_f_t_ammo
explosion_arch = Orchid_m_f_t_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 35.000000
Motor = Orchid_m_f_t_motor
force_gun_ori = false
const_effect = mod_torpedo07_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_m_f_t
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = Orchid_m_f_t_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = Orchid_mhf_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13872
energy_damage = 1000
weapon_type = W_Plasma01
one_shot_sound = orh_fire_1
munition_hit_effect = orh_01_impact
const_effect = orh_01_proj
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_mhf_gun01
ids_name = 546253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1352
refire_delay = 0.250000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = orh_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_mhf_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Orchid_mhf_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10072
energy_damage = 600
weapon_type = W_Plasma01
one_shot_sound = fire_plasma4
munition_hit_effect = rh_plasma_03_impact
const_effect = rh_plasma_03_proj
lifetime = 0.600000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_mhf_gun02
ids_name = 546253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1352
refire_delay = 0.250000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = rh_plasma_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_mhf_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Orchid_s_b_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600000
energy_damage = 900000
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_03_impact
const_effect = orh_04_proj
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_s_b_g01
ids_name = 546253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 2500000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_s_b_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Orchid_s_b_g02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 850000
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_03_impact
const_effect = orh_04_proj
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_s_b_g02
ids_name = 546253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 2500000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_s_b_g02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Explosion]
nickname = Orchid_a_bs_mine01_explosion
effect = orh_03_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1100000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Orchid_a_bs_mine01_ammo
explosion_arch = Orchid_a_bs_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Orchid_a_bs_mine01
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Orchid_a_bs_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Orchid_a_bs_mine02_explosion
effect = orh_03_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Orchid_a_bs_mine02_ammo
explosion_arch = Orchid_a_bs_mine02_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Orchid_a_bs_mine02
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 3000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Orchid_a_bs_mine02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = orh_spec_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000
energy_damage = 9000
one_shot_sound = fire_special3
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_med
lifetime = 1.539
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = orh_spec_c_t01
ids_name = 546292
ids_info = 530869
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 85000
refire_delay = 0.06666675 ; 15.00
muzzle_velocity = 1300
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = orh_spec_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
dispersion_angle = 3.0
lootable = true
LODranges = 0, 2

[Munition]
nickname = orh_spec_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 15000
one_shot_sound = fire_special3
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_big
lifetime = 1.9232
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = orh_spec_b_t01
ids_name = 546293
ids_info = 530870
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 125000
refire_delay = 0.06666675 ; 15.00
muzzle_velocity = 1300
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = orh_spec_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
dispersion_angle = 3.0
lootable = true
LODranges = 0, 2

[Munition]
nickname = sith_build_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 15000
one_shot_sound = fire_special3
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 1.9232
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_b_t01
ids_name = 546294
ids_info = 530955
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 125000
refire_delay = 0.06666675 ; 15.00
muzzle_velocity = 1300
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
dispersion_angle = 3.0
lootable = true
LODranges = 0, 2

[Motor]
nickname = orh_spec_mis01_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = orh_spec_mis01_explosion
effect = mod_missile_drive03_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 45
hull_damage = 26800
energy_damage = 4000
impulse = 0

[Munition]
nickname = orh_spec_mis01_ammo
explosion_arch = orh_spec_mis01_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = orh_spec_mis01_motor
force_gun_ori = false
const_effect = mod_missile_drive03
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1400
seeker_fov_deg = 35
max_angular_velocity = 2.973330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 546299
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = orh_spec_mis01
ids_name = 546299
ids_info = 530871
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 5250
refire_delay = 6.5
muzzle_velocity = 28.299999
toughness = 24.500000
projectile_archetype = orh_spec_mis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = orh_spec_mis02_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = orh_spec_mis02_explosion
effect = mod_missile_drive03_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 45
hull_damage = 38400
energy_damage = 6000
impulse = 0

[Munition]
nickname = orh_spec_mis02_ammo
explosion_arch = orh_spec_mis02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = orh_spec_mis02_motor
force_gun_ori = false
const_effect = mod_missile_drive03
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1400
seeker_fov_deg = 35
max_angular_velocity = 2.973330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 546300
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = orh_spec_mis02
ids_name = 546300
ids_info = 530872
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 7500
refire_delay = 6.5
muzzle_velocity = 28.299999
toughness = 24.500000
projectile_archetype = orh_spec_mis02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Orchid_npc_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 2500
weapon_type = W_Plasma01
one_shot_sound = orh_fire_1
munition_hit_effect = orh_01_impact
const_effect = orh_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_npc_gun01
ids_name = 546305
ids_info = 530877
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = orh_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_npc_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Orchid_npc_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 2500
weapon_type = W_Plasma01
one_shot_sound = orh_fire_1
munition_hit_effect = orh_01_impact
const_effect = orh_01_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_npc_turret
ids_name = 546309
ids_info = 530881
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = orh_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_npc_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = spec_orh_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050
energy_damage = 525
weapon_type = W_Plasma01
one_shot_sound = orh_fire_1
munition_hit_effect = orh_01_impact
const_effect = orh_01_proj
lifetime = 0.8462
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_orh_gun01
ids_name = 546306
ids_info = 530878
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 175
refire_delay = 0.250000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = orh_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_orh_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_orh_gun02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 750
weapon_type = W_Plasma01
one_shot_sound = orh_fire_1
munition_hit_effect = orh_01_impact
const_effect = orh_01_proj
lifetime = 0.8462
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_orh_gun02
ids_name = 546307
ids_info = 530879
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 250
refire_delay = 0.250000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = orh_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_orh_gun02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_orh_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 750
weapon_type = W_Plasma01
one_shot_sound = orh_fire_1
munition_hit_effect = orh_01_impact
const_effect = orh_01_proj
lifetime = 0.8462
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_orh_turret
ids_name = 546308
ids_info = 530880
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_6
damage_per_fire = 0
power_usage = 250
refire_delay = 0.250000
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = orh_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_orh_turret_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = orh_spec_st_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = fire_special3
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_big
lifetime = 5.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = orh_spec_st_t01
ids_name = 546293
ids_info = 530870
DA_archetype = equipment\models\turret\Heavy_turret.cmp
material_library = equipment\models\Heavy_turret.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 999999
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 999999
refire_delay = 0.06666675 ; 15.00
muzzle_velocity = 1300
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = orh_spec_st_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
dispersion_angle = 3.0
lootable = false
LODranges = 0, 3500

[Munition]
nickname = o_h_l1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000000
energy_damage = 500000000
;one_shot_sound = fire_pulse4
munition_hit_effect = rs_capgun_primary_impact
;const_effect = xaak_gunboat_proj
lifetime = 0.06
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = o_h_l1
ids_name = 0
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 500000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 1
refire_delay = 0.120000
muzzle_velocity = 15000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = o_h_l1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = spec_orh_cap_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 5000
one_shot_sound = orh_fire_1
munition_hit_effect = orh_02_impact
const_effect = orh_02_proj
lifetime = 3.077
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_orh_cap_turret
ids_name = 546308
ids_info = 530886
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 30000
refire_delay = 0.25
muzzle_velocity = 1300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_orh_cap_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = spec_orh_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = spec_orh_disruptor_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 110
hull_damage = 70
energy_damage = 0
impulse = 0

[Munition]
nickname = spec_orh_disruptor_ammo
explosion_arch = spec_orh_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = spec_orh_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3700
seeker_fov_deg = 120
max_angular_velocity = 7.910000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 546326
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = spec_orh_disruptor
ids_name = 546326
ids_info = 530894
DA_archetype = equipment\models\weapons\li_rad_launcher_n.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5500
refire_delay = 2.1
muzzle_velocity = 275.700012
toughness = 1.600000
projectile_archetype = spec_orh_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = Orchid_npc_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = Orchid_npc_disruptor_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 115
hull_damage = 1000
energy_damage = 500
impulse = 0

[Munition]
nickname = Orchid_npc_disruptor_ammo
explosion_arch = Orchid_npc_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 15.500000
lifetime = 4.687500
Motor = Orchid_npc_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 180
max_angular_velocity = 10.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 546327
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_npc_disruptor
ids_name = 546327
ids_info = 530895
DA_archetype = equipment\models\weapons\li_rad_launcher_n.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 2.1
muzzle_velocity = 467.100012
toughness = 1.600000
projectile_archetype = Orchid_npc_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = orh_spec_st_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 150000
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_02_impact
const_effect = orh_02_proj
lifetime = 5.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = orh_spec_st_t02
ids_name = 546309
ids_info = 530881
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 999999
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 999999
refire_delay = 0.25 ; 4.00
muzzle_velocity = 1300
toughness = 20
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = orh_spec_st_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
dispersion_angle = 3.0
lootable = false
LODranges = 0, 2

[Munition]
nickname = orh_spec_wp_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 100000
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_02_impact
const_effect = orh_02_proj_snd
lifetime = 5.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = orh_spec_wp_t01
ids_name = 546309
ids_info = 530881
DA_archetype = ships\new\Scifi\Orchid_ships\Orchid_turret.cmp
material_library = ships\new\Scifi\Orchid_ships\Orchid_Drones.mat
HP_child = HPConnect
hit_pts = 50000000
explosion_resistance = 0.330000
debris_type = debris_turret_orh
parent_impulse = 20
child_impulse = 80
volume = 999999
mass = 10
damage_per_fire = 0
power_usage = 999999
refire_delay = 0.50 ; 2.00
muzzle_velocity = 1300
toughness = 20
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = orh_spec_wp_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
dispersion_angle = 3.0
lootable = false
LODranges = 0, 9500

[Explosion]
nickname = spec_orh_mine_explosion
effect = mod_mine_blast02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 20000
energy_damage = 10000
impulse = 0

[Mine]
nickname = spec_orh_mine_ammo
explosion_arch = spec_orh_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 5
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 130
acceleration = 200
const_effect = mod_mine03

[MineDropper]
nickname = spec_orh_mine
ids_name = 546333
ids_info = 530898
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 10000
refire_delay = 2.0
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = spec_orh_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = true
LODranges = 0, 2

[Explosion]
nickname = Orchid_npc_mine_explosion
effect = mod_mine_blast02
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 60000
energy_damage = 30000
impulse = 0

[Mine]
nickname = Orchid_npc_mine_ammo
explosion_arch = Orchid_npc_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_tracking
detonation_dist = 5
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 150
acceleration = 200
const_effect = mod_mine03

[MineDropper]
nickname = Orchid_npc_mine
ids_name = 546334
ids_info = 530899
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 2.0
muzzle_velocity = 20
toughness = 39.099998
projectile_archetype = Orchid_npc_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 2

[Munition]
nickname = Orchid_npc_cap_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000
energy_damage = 25000
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_02_impact
const_effect = orh_02_proj
lifetime = 3.077
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_npc_cap_turret
ids_name = 546309
ids_info = 530881
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 1300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_npc_cap_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = Orchid_st_torpedo_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Orchid_st_torpedo_explosion
effect = cv_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 5000000
energy_damage = 2500000
impulse = 0

[Munition]
nickname = Orchid_st_torpedo_ammo
explosion_arch = Orchid_st_torpedo_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = Orchid_st_torpedo_motor
force_gun_ori = false
const_effect = rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6300
seeker_fov_deg = 35
max_angular_velocity = 0.600000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534954
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Orchid_st_torpedo
ids_name = 546309
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 158.360000
toughness = 60.700001
projectile_archetype = Orchid_st_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Speed_battleship_g_green_ammo ; upgrade no spin
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3200000
energy_damage = 1700000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_capital_explode_green2_small
const_effect = genesis_battleship_proj
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Speed_battleship_g_green
ids_name = 544845
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 4900000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_rh_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Speed_battleship_g_green_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Speed_battleship_g_blue_ammo ; upgrade no spin
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3200000
energy_damage = 1700000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_capital_explode_blue2_small
const_effect = sr_cruiser_maingun_blue
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Speed_battleship_g_blue
ids_name = 544845
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 4900000
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = explosion_br_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Speed_battleship_g_blue_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = Orchid_npc_m_d_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 0
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_03_impact
const_effect = orh_04_proj
lifetime = 6.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_npc_m_d_m01
ids_name = 537067
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 14000000
refire_delay = 12
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_npc_m_d_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Orchid_npc_m_d_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 50000
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_02_impact
const_effect = orh_03_proj
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_npc_m_d_t01
ids_name = 537068
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_npc_m_d_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = Orchid_npc_m_d_w01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_03_impact
const_effect = orh_04_proj
lifetime = 10
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_npc_m_d_w01
ids_name = 537066
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_npc_m_d_w01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Motor]
nickname = Orchid_npc_m_d_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Orchid_npc_m_d_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 120000
energy_damage = 0
impulse = 10000

[Munition]
nickname = Orchid_npc_m_d_c_t01_ammo
explosion_arch = Orchid_npc_m_d_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 300
lifetime = 4.0
Motor = Orchid_npc_m_d_c_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544440
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Orchid_npc_m_d_c_t01
ids_name = 544441
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
flash_particle_name = flak_flash_01
flash_radius = 15
damage_per_fire = 0
power_usage = 500000
refire_delay = 1
muzzle_velocity = 1950
toughness = 20
projectile_archetype = Orchid_npc_m_d_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = Orchid_npc_s_b_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3200000
energy_damage = 1800000
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_03_impact
const_effect = orh_04_proj
lifetime = 6.407
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_npc_s_b_g01
ids_name = 546253
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.000000
muzzle_velocity = 999
toughness = 10.600000
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_npc_s_b_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = spec_orh_cap_mortar_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 500000
energy_damage = 250000
one_shot_sound = orh_fire_1
munition_hit_effect = orh_03_impact
const_effect = orh_04_proj
lifetime = 3.077
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_orh_cap_mortar
ids_name = 546372
ids_info = 530916
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3500000
refire_delay = 1.0
muzzle_velocity = 1300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_orh_cap_mortar_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Orchid_npc_cap_mortar_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 1000000
one_shot_sound = orh_fire_1_large
munition_hit_effect = orh_03_impact
const_effect = orh_04_proj
lifetime = 3.077
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_npc_cap_mortar
ids_name = 546373
ids_info = 530917
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 1.0
muzzle_velocity = 1300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Orchid_npc_cap_mortar_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = npc_et_special_gun03_mark02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2664
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_no_capship
munition_hit_effect = no_gun01_rank01_impact
const_effect = special_rebirth_gun03
lifetime = 0.77
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_et_special_gun03_mark02
ids_name = 545224
ids_info = 529979
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 398
refire_delay = 0.334000
muzzle_velocity = 1280
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = no_gun01_rank01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_et_special_gun03_mark02_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 80, 240, 400

[Munition]
nickname = Ascar_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = special_rebirth_gun08_impact
const_effect = special_rebirth_gun08
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Ascar_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ascar_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = Ascar_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = Ascar_disruptor_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 2000
energy_damage = 0
impulse = 0

[Munition]
nickname = Ascar_disruptor_ammo
explosion_arch = Ascar_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = Ascar_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 10000
seeker_fov_deg = 120
max_angular_velocity = 16.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Ascar_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 2
refire_delay = 1
muzzle_velocity = 933.4
toughness = 1.600000
projectile_archetype = Ascar_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Ascar_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1050000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = rs_capgun_primary_impact
const_effect = mod_gunboat_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Ascar_gun
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.400000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ascar_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Explosion]
nickname = sith_build_mine03_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 190
hull_damage = 720000
energy_damage = 0
impulse = 0
critical_hit = 50, 1.1

[Mine]
nickname = sith_build_mine03_ammo
explosion_arch = sith_build_mine03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = true
hit_pts = 200000
one_shot_sound = fire_mine_regular
detonation_dist = 9
lifetime = 24
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 546389
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 24
linear_drag = 0.400000
seek_dist = 2200
top_speed = 90
acceleration = 90
const_effect = rh_mine01
ammo_limit = 250

[MineDropper]
nickname = sith_build_mine03
ids_name = 546379
ids_info = 530927
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 300000
refire_delay = 9
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = sith_build_mine03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = sith_build_g_b_m01_explosion
effect = gf_capital_explode_blue2_big
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 10
energy_damage = 0
impulse = 0
critical_hit = 6, 100000

[Mine]
nickname = sith_build_g_b_m01_ammo
explosion_arch = sith_build_g_b_m01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 10000000
one_shot_sound = fire_mine_regular
detonation_dist = 0
lifetime = 20
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 546380
ids_info = 0
mass = 100.000000
volume = 0.000000
owner_safe_time = 20
linear_drag = 0.400000
seek_dist = 3500
top_speed = 900
acceleration = 2000
const_effect = rebirth_glow01

[MineDropper]
nickname = sith_build_g_b_m01
ids_name = 546380
ids_info = 530928
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 75000
refire_delay = 25
muzzle_velocity = 0
toughness = 45.599998
projectile_archetype = sith_build_g_b_m01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = sh_mine01_explosion
effect = rh_mine01_blast25
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 30000
energy_damage = 0
impulse = 0

[Mine]
nickname = sh_mine01_ammo
explosion_arch = sh_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_mine_regular
detonation_dist = 4
lifetime = 10
force_gun_ori = true
DA_archetype = equipment\models\mines\br_plasma_mine.3db
material_library = equipment\models\br_equip.mat
ids_name = 546381
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 4
linear_drag = 0.400000
seek_dist = 400
top_speed = 120
acceleration = 200
const_effect = rh_mine01

[MineDropper]
nickname = sh_mine01
ids_name = 546381
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 5000
refire_delay = 1
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = sh_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = sh_bomber_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5100
energy_damage = 750
one_shot_sound = EXTREME_GUN
munition_hit_effect = rh_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green ;green_gun
lifetime = 2.334
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_bomber_gun01
ids_name = 546382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_6
damage_per_fire = 0
power_usage = 112.5 ;-25%
refire_delay = 0.250000
muzzle_velocity = 600
dispersion_angle = 0.4
use_animation = Sc_fire
toughness = 19.600000
;flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_bomber_gun01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 500

[Munition]
nickname = sith_build_m_b_g01_ammo
hp_type = hp_gun
requires_ammo = true
hit_pts = 2
hull_damage = 16000
energy_damage = 8000
one_shot_sound = EXTREME_GUN
munition_hit_effect = rh_tachyon_01_impact
const_effect = special_rebirth_gun38_small_green ;green_gun
lifetime = 1.4
force_gun_ori = false
mass = 1
volume = 0.000000
ammo_limit = 4000
ids_name = 546387
ids_info = 546386

[Gun]
nickname = sith_build_m_b_g01
ids_name = 546385
ids_info = 530931
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 0.250000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_5
damage_per_fire = 0
power_usage = 13000
refire_delay = 1.107000
muzzle_velocity = 1250
dispersion_angle = 0.9
use_animation = Sc_fire
toughness = 19.600000
;flash_particle_name = li_laser_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sith_build_m_b_g01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = sith_build_g_f_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sith_build_g_f_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 2444
energy_damage = 0
impulse = 1000

[Munition]
nickname = sith_build_g_f_c_t01_ammo
explosion_arch = sith_build_g_f_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 1.5
Motor = sith_build_g_f_c_t01_motor
force_gun_ori = false
const_effect = flak_cassette01_no_snd
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 546388
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sith_build_g_f_c_t01
ids_name = 546388
ids_info = 530932
DA_archetype = equipment\models\weapons\hellstorm01_launcher_invisible.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 33333
refire_delay = 2
muzzle_velocity = 950
toughness = 20
projectile_archetype = sith_build_g_f_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
dispersion_angle = 10

[Explosion]
nickname = Orchid_npc_a_bs_mine01_explosion
effect = orh_03_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 2000000
energy_damage = 1000000
impulse = 10000

[Mine]
nickname = Orchid_npc_a_bs_mine01_ammo
explosion_arch = Orchid_a_bs_mine01_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 2500
top_speed = 150
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Orchid_npc_a_bs_mine01
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Orchid_npc_a_bs_mine01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Motor]
nickname = spec_orh_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = spec_orh_torpedo_explosion
effect = orh_torpedo_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 70
hull_damage = 30000
energy_damage = 15000
impulse = 0

[Munition]
nickname = spec_orh_torpedo_ammo
explosion_arch = spec_orh_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.000000
lifetime = 40.000000
Motor = spec_orh_torpedo_motor
force_gun_ori = false
const_effect = orh_torpedo_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 546404
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = spec_orh_torpedo
ids_name = 546404
ids_info = 530946
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 12000
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = spec_orh_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = Orchid_npc_torpedo_motor
lifetime = 11.250000
accel = 3.555600
delay = 0

[Explosion]
nickname = Orchid_npc_torpedo_explosion
effect = orh_torpedo_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 75
hull_damage = 100000
energy_damage = 50000
impulse = 0

[Munition]
nickname = Orchid_npc_torpedo_ammo
explosion_arch = Orchid_npc_torpedo_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.250000
lifetime = 40.000000
Motor = Orchid_npc_torpedo_motor
force_gun_ori = false
const_effect = orh_torpedo_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3200
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 546403
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_npc_torpedo
ids_name = 546403
ids_info = 530947
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 40
toughness = 58.700001
projectile_archetype = Orchid_npc_torpedo_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = sith_build_s_b_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sith_build_s_b_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 400
hull_damage = 22000
energy_damage = 0
impulse = 1000

[Munition]
nickname = sith_build_s_b_c_t01_ammo
explosion_arch = sith_build_s_b_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 0
lifetime = 2.0
Motor = sith_build_s_b_c_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj_no_snd ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 2000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 546407
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sith_build_s_b_c_t01
ids_name = 546407
ids_info = 530950
DA_archetype = equipment\models\weapons\hellstorm01_launcher_invisible.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_3
flash_particle_name = flak_flash_01
flash_radius = 15
damage_per_fire = 0
power_usage = 300000
refire_delay = 2
muzzle_velocity = 950
toughness = 20
projectile_archetype = sith_build_s_b_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
dispersion_angle = 10

[Motor]
nickname = Orchid_m_f_m2_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = Orchid_m_f_m2_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 550000
energy_damage = 0
impulse = 0

[Munition]
nickname = Orchid_m_f_m2_ammo
explosion_arch = Orchid_m_f_m2_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 35.000000
Motor = Orchid_m_f_m2_motor
force_gun_ori = false
const_effect = mod_torpedo06_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_m_f_m2
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = Orchid_m_f_m2_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = Orchid_m_f_t2_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = Orchid_m_f_t2_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1100000
energy_damage = 0
impulse = 0

[Munition]
nickname = Orchid_m_f_t2_ammo
explosion_arch = Orchid_m_f_t2_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 35.000000
Motor = Orchid_m_f_t2_motor
force_gun_ori = false
const_effect = mod_torpedo07_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = Orchid_m_f_t2
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = Orchid_m_f_t2_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = titan_laser1_blue_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 120000
energy_damage = 60000
one_shot_sound = laser_beam_fire
munition_hit_effect = rtc_nomadtorpedo_impact
;const_effect = genesis_battleship_proj
lifetime = 0.3
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = titan_laser1_blue
ids_name = 544810
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 2000000
refire_delay = 1.000000 
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak5_laser7k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = titan_laser1_blue_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = d_t_bs_beam1_3_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14000000
energy_damage = 7000000
one_shot_sound = fire_shadows
munition_hit_effect = gf_capital_explode_blue2_big
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = d_t_bs_beam1_3
ids_name = 544638
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 9000000 ;-10%
refire_delay = 12.000000 ;0.08
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak5_laser7k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_t_bs_beam1_3_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = spaceship_organic_disruptor_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = spaceship_organic_disruptor_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 200
hull_damage = 20000
energy_damage = 10000
impulse = 0

[Munition]
nickname = spaceship_organic_disruptor_ammo
explosion_arch = spaceship_organic_disruptor_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = spaceship_organic_disruptor_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 10.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = spaceship_organic_disruptor
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher_n.cmp
HP_child = HPConnect
hit_pts = 1000000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 1
muzzle_velocity = 300
toughness = 1.600000
projectile_archetype = spaceship_organic_disruptor_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = spaceship_organic_t_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 50000
one_shot_sound = capship_fire
munition_hit_effect = li_mk1_impact
const_effect = monkeys_gunboat_maingun_orange
lifetime = 7.3
force_gun_ori = false
mass = 1
volume = 0

[Gun]
nickname = spaceship_organic_t
ids_name = 263552
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 32
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spaceship_organic_t_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.3
LODranges = 0, 2

[Munition]
nickname = S_P_C_mo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
one_shot_sound = fire_cerberusbs
munition_hit_effect = rb_hmortar07_impact 
const_effect = rb_hmortar07_drive 
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_P_C_mo
ids_name = 536053
ids_info = 526927
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 4
muzzle_velocity = 1000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_P_C_mo_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = S_P_C_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = br_tachyon_01_impact
const_effect = sinister01_proj 
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = S_P_C_g
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.570000
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_P_C_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Motor]
nickname = cruise_disruptor_S_P_C_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_S_P_C_explosion
effect = li_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 500
energy_damage = 250
impulse = 0

[Munition]
nickname = cruise_disruptor_S_P_C_ammo
explosion_arch = cruise_disruptor_S_P_C_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_S_P_C_motor
force_gun_ori = false
const_effect = li_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 537163
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_S_P_C
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_S_P_C_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = D_R_N_mo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 6.000000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = D_R_N_mo
ids_name = 536053
ids_info = 526927
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 10000000
refire_delay = 4
muzzle_velocity = 1000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = D_R_N_mo_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = D_R_N_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 180000
energy_damage = 0
one_shot_sound = fire_xaak_turret
munition_hit_effect = rh_capgun_01_impact
const_effect = d_battleship_proj01_green
lifetime = 2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = D_R_N_g
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 100000
refire_delay = 0.570000
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = D_R_N_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Motor]
nickname = cruise_disruptor_D_R_N_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = cruise_disruptor_D_R_N_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 500
energy_damage = 250
impulse = 0

[Munition]
nickname = cruise_disruptor_D_R_N_ammo
explosion_arch = cruise_disruptor_D_R_N_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = cruise_disruptor_D_R_N_motor
force_gun_ori = false
const_effect = mod_cruisedis02_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 537163
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = cruise_disruptor_D_R_N
ids_name = 537163
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = cruise_disruptor_D_R_N_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Explosion]
nickname = Centurion_a_bs_mine_explosion
effect = gf_capital_explode_orange_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 4000000
energy_damage = 0
impulse = 10000
critical_hit = 40, 1.3

[Mine]
nickname = Centurion_a_bs_mine_ammo
explosion_arch = Centurion_a_bs_mine_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 50
lifetime = 30
force_gun_ori = true
DA_archetype = equipment\models\mines\big_mine.cmp
material_library = equipment\models\mines\big_mine.cmp
ids_name = 536912
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 30
linear_drag = 0.400000
seek_dist = 3000
top_speed = 300
acceleration = 200
const_effect = gf_continuous_damage
LODranges = 0, 5000

[MineDropper]
nickname = Centurion_a_bs_mine
ids_name = 536911
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 10.000000
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Centurion_a_bs_mine_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 2

[Munition]
nickname = Centurion_v4_gun01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 7000000
energy_damage = 1500000
one_shot_sound = explosion_fighter_energo_gun01
munition_hit_effect = purple_mortar_01_explosion
const_effect = purple_mortar_01_proj
lifetime = 14
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Centurion_v4_gun01
ids_name = 537066
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 6
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rtc_nomadtorpedo_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Centurion_v4_gun01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Centurion_v3_t_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = br_tachyon_01_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 3.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Centurion_v3_t
ids_name = 546424
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 80000
refire_delay = 0.800000
muzzle_velocity = 1000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Centurion_v3_t_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Munition]
nickname = Centurion_v3_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1040000
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj
lifetime = 5.300000
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = Centurion_v3_m
ids_name = 546425
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 3875000
refire_delay = 2
muzzle_velocity = 1000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Centurion_v3_m_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = Centurion_v3_f_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Centurion_v3_f_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 38000
energy_damage = 0
impulse = 5000

[Munition]
nickname = Centurion_v3_f_ammo
explosion_arch = Centurion_v3_f_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_capship
detonation_dist = 75
lifetime = 3.0
Motor = Centurion_v3_f_motor
force_gun_ori = false
const_effect = rh_flakcannon01_proj
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Centurion_v3_f
ids_name = 536055
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 315000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_particle_name = rh_flakcannon01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Centurion_v3_f_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
LODranges = 0, 2

[Munition]
nickname = Centurion_v2_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700000
energy_damage = 70000
one_shot_sound = fire_capship
munition_hit_effect = dsy_lmortar_impact
const_effect = secret_battleship05_proj_snd
lifetime = 6.8
force_gun_ori = true
mass = 1
volume = 0

[Gun]
nickname = Centurion_v2_gun
ids_name = 545142
ids_info = 0
DA_archetype = SHIPS\new\Scifi\yamato_cruiser_cannon_n.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1200000
refire_delay = 2.000000
muzzle_velocity = 750
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Centurion_v2_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 30
lootable = false
dispersion_angle = 0.1
LODranges = 0, 6000

[Motor]
nickname = Centurion_v2_m_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Centurion_v2_m_explosion
effect = ku_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 40000
energy_damage = 60000
impulse = 0

[Munition]
nickname = Centurion_v2_m_ammo
explosion_arch = Centurion_v2_m_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 100000000
one_shot_sound = fire_missile_cap
detonation_dist = 6.250000
lifetime = 21.8
Motor = Centurion_v2_m_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 180
max_angular_velocity = 3.000000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536325
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Centurion_v2_m
ids_name = 545146
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1000000
refire_delay = 9
muzzle_velocity = 48.360000
toughness = 60.700001
projectile_archetype = Centurion_v2_m_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = S_P_C_l_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000000
energy_damage = 10000000
one_shot_sound = fire_shadows
munition_hit_effect = g_mortar_explosion01 ; blue
;const_effect = genesis_battleship_proj
lifetime = 0.7
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = S_P_C_l
ids_name = 544638
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 20000000
refire_delay = 4.000000 ;0.25
muzzle_velocity = 10000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak5_laser7k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = S_P_C_l_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = A_T_W_laser01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5500000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = black_mortar_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = A_T_W_laser01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak11_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = A_T_W_laser01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = sh_c_f_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = sh_c_f_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 6000
energy_damage = 0
impulse = 5000

[Munition]
nickname = sh_c_f_c_t01_ammo
explosion_arch = sh_c_f_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = sh_c_f_c_t01_motor
force_gun_ori = false
const_effect = flak_cassette01_no_snd
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1600
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 546435
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = sh_c_f_c_t01
ids_name = 546435
ids_info = 530998
DA_archetype = equipment\models\weapons\hellstorm01_launcher_invisible.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 66666
refire_delay = 2
muzzle_velocity = 500
toughness = 20
projectile_archetype = sh_c_f_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = sh_spec_missile_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = sh_spec_missile_explosion
effect = rh_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 100000
energy_damage = 20000
impulse = 0

[Munition]
nickname = sh_spec_missile_ammo
explosion_arch = sh_spec_missile_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = sh_spec_missile_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_green_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1600
seeker_fov_deg = 180
max_angular_velocity = 3.003330
ids_name = 546436
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sh_spec_missile
ids_name = 546436
ids_info = 530999
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 13000
refire_delay = 8.1
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = sh_spec_missile_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = sith_build_mis_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = sith_build_mis_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 6000
energy_damage = 0
impulse = 0

[Munition]
nickname = sith_build_mis_ammo
explosion_arch = sith_build_mis_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = sith_build_mis_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 546437
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_mis
ids_name = 546437
ids_info = 531000
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 900000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 900
refire_delay = 4
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = sith_build_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = sith_build_spec_mis_motor
lifetime = 2.750000
accel = 22.038601
delay = 0

[Explosion]
nickname = sith_build_spec_mis_explosion
effect = mod_torpedo11_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 60000
energy_damage = 10000
impulse = 0

[Munition]
nickname = sith_build_spec_mis_ammo
explosion_arch = sith_build_spec_mis_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_regular
detonation_dist = 4
lifetime = 13.750000
Motor = sith_build_spec_mis_motor
force_gun_ori = false
const_effect = rtc_nomadtorpedo_blue_proj
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1600
seeker_fov_deg = 180
max_angular_velocity = 3.003330
ids_name = 546438
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sith_build_spec_mis
ids_name = 546438
ids_info = 531001
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 13000
refire_delay = 8.1
muzzle_velocity = 30.299999
toughness = 24.500000
projectile_archetype = sith_build_spec_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = pe_cap_t1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12500
energy_damage = 6250
one_shot_sound = orh_fire_1
munition_hit_effect = orh_02_impact
const_effect = orh_02_proj
lifetime = 3.077
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pe_cap_t1
ids_name = 546439
ids_info = 531002
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 22500 ;-25%
refire_delay = 0.25
muzzle_velocity = 1300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = orh_02_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pe_cap_t1_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Specter_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000
energy_damage = 500
one_shot_sound = fire_shadows
munition_hit_effect = mod_missile_drive03_impact
;const_effect = cat_proj
lifetime = 0.20
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Specter_laser
ids_name = 536139
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1000
refire_delay = 0.250000
muzzle_velocity = 4800
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak12_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Specter_laser_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = SF_414_s_l01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000000
energy_damage = 25000000
one_shot_sound = laser_beam_fire
munition_hit_effect = rebirth_mortar_explosion04small2
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = SF_414_s_l01
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 135000000 ;-10%
refire_delay = 1
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = SF_414_s_l01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = Ascar_mis_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = Ascar_mis_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 84000000
energy_damage = 0
impulse = 0

[Munition]
nickname = Ascar_mis_ammo
explosion_arch = Ascar_mis_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = Ascar_mis_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = Ascar_mis
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = Ascar_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = Ascar_ct_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = Ascar_ct_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 2100000
energy_damage = 0
impulse = 5000
critical_hit = 10, 5.0

[Munition]
nickname = Ascar_ct_ammo
explosion_arch = Ascar_ct_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = Ascar_ct_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = Ascar_ct
ids_name = 538168
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher_invisible.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1450
toughness = 20
projectile_archetype = Ascar_ct_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = Ascar_l_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105000000
energy_damage = 52500000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Ascar_l
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 135000000 ;-10%
refire_delay = 1
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Ascar_l_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = A_T_W_mo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = gf_piratestationexplode#3_black
const_effect = razor_proj_black
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = A_T_W_mo
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = A_T_W_mo_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = A_T_W_dis_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = A_T_W_dis_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 500
impulse = 0

[Munition]
nickname = A_T_W_dis_ammo
explosion_arch = A_T_W_dis_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = A_T_W_dis_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = A_T_W_dis
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
;hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = A_T_W_dis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = A_T_W_ct_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = A_T_W_ct_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 1000000
energy_damage = 0
impulse = 5000
critical_hit = 10, 5.0

[Munition]
nickname = A_T_W_ct_ammo
explosion_arch = A_T_W_ct_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = A_T_W_ct_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = A_T_W_ct
ids_name = 538168
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher_invisible.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1450
toughness = 20
projectile_archetype = A_T_W_ct_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Motor]
nickname = A_T_W_mis_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = A_T_W_mis_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = A_T_W_mis_ammo
explosion_arch = A_T_W_mis_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = A_T_W_mis_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = A_T_W_mis
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = A_T_W_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = A_T_W_l_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000000
energy_damage = 50000000
one_shot_sound = laser_beam_fire
munition_hit_effect = black_mortar_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = A_T_W_l
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 150000000 
refire_delay = 1
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak11_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = A_T_W_l_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = npc_d_c_bs_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1950000
energy_damage = 975000
one_shot_sound = mod_fire1
munition_hit_effect = rebirth_mortar_explosion13
const_effect = special_rebirth_gun40
lifetime = 4.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_d_c_bs_g
ids_name = 537066
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 4950000
refire_delay = 0.500000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_d_c_bs_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = d_c_bs_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 195000
energy_damage = 97500
weapon_type = AI_Npc_mission01
one_shot_sound = mod_fire1
munition_hit_effect = rebirth_mortar_explosion13
const_effect = special_rebirth_gun40
lifetime = 4.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = d_c_bs_g
ids_name = 537066
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 495000
refire_delay = 0.500000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = d_c_bs_g_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = ai_npc_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 240000
energy_damage = 120000
one_shot_sound = mod_fire2
munition_hit_effect = no_capgun01_impact
const_effect = special_rebirth_gun39
lifetime = 3
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = ai_npc_c_t01
ids_name = 546469
ids_info = 531018
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 2000000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.500000
muzzle_velocity = 1300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ai_npc_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = ai_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 24000
energy_damage = 12000
weapon_type = AI_Npc_mission01
one_shot_sound = mod_fire2
munition_hit_effect = no_capgun01_impact
const_effect = special_rebirth_gun39
lifetime = 3
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = ai_c_t01
ids_name = 546469
ids_info = 531017 
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
damage_per_fire = 0
power_usage = 70000
refire_delay = 0.425000
muzzle_velocity = 1300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ai_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Munition]
nickname = ai_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1200000
energy_damage = 600000
weapon_type = AI_Npc_mission02
one_shot_sound = mod_fire1
munition_hit_effect = rebirth_mortar_explosion13
const_effect = special_rebirth_gun40
lifetime = 3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ai_c_m01
ids_name = 546470
ids_info = 531019
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 8000000
refire_delay = 1.5
muzzle_velocity = 1300
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ai_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = ALOS_mis_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = ALOS_mis_explosion
effect = mod_torpedo04_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = ALOS_mis_ammo
explosion_arch = ALOS_mis_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = ALOS_mis_motor
force_gun_ori = true
const_effect = mod_torpedo04_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = ALOS_mis
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = ALOS_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = ruorc_laser_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = g_mortar_explosion01 ; blue
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = ruorc_laser
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak5_laser7k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ruorc_laser_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = ruorc_mo_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_bh_destroyer
munition_hit_effect = special_rebirth_gun08_impact
const_effect = special_rebirth_gun08
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = ruorc_mo
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ruorc_mo_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = s_o_m_d_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6500000
energy_damage = 0
weapon_type = AI_Npc_mission02
one_shot_sound = mod_fire1
munition_hit_effect = rebirth_mortar_explosion13
const_effect = special_rebirth_gun40
lifetime = 6.667
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = s_o_m_d_m01
ids_name = 537067
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 14000000
refire_delay = 12
muzzle_velocity = 1200
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = s_o_m_d_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = s_o_m_d_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 28000
energy_damage = 1500
weapon_type = AI_Npc_mission01
one_shot_sound = mod_fire2
munition_hit_effect = no_capgun01_impact
const_effect = special_rebirth_gun39
lifetime = 6.6669
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = s_o_m_d_t01
ids_name = 537068
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 50000
refire_delay = 0.5718
muzzle_velocity = 1200
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = s_o_m_d_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Munition]
nickname = s_o_m_d_w01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10500000
energy_damage = 0
weapon_type = AI_Npc_mission02
one_shot_sound = mod_fire1
munition_hit_effect = rebirth_mortar_explosion13
const_effect = special_rebirth_gun40
lifetime = 10
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = s_o_m_d_w01
ids_name = 537066
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
;hp_gun_type = hp_gun_special_7
damage_per_fire = 0
power_usage = 7000000
refire_delay = 12
muzzle_velocity = 800
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = s_o_m_d_w01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 100

[Motor]
nickname = s_o_m_d_c_t01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = s_o_m_d_c_t01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 40000
energy_damage = 0
impulse = 10000

[Munition]
nickname = s_o_m_d_c_t01_ammo
explosion_arch = s_o_m_d_c_t01_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 300
lifetime = 4.0
Motor = s_o_m_d_c_t01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;S_capship_flak_01
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 544440
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = s_o_m_d_c_t01
ids_name = 544441
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
flash_particle_name = flak_flash_01
flash_radius = 15
damage_per_fire = 0
power_usage = 500000
refire_delay = 1
muzzle_velocity = 1950
toughness = 20
projectile_archetype = s_o_m_d_c_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 5

[Munition]
nickname = s_o_snd_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = organic_ship_sndfx_player
;munition_hit_effect = li_laser_01_impact
;const_effect = li_cruiser_maingun
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = s_o_snd
ids_name = 537053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 20
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 1.300000
;flash_particle_name = li_laser_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = s_o_snd_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 10

[Motor]
nickname = sa_h_l01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sa_h_l01_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 16000
energy_damage = 8000
impulse = 50

[Munition]
nickname = sa_h_l01_ammo
explosion_arch = sa_h_l01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = sa_h_l01_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 536741
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sa_h_l01
ids_name = 546491
ids_info = 528636 
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small_n.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 270000
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sa_h_l01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 4

[Motor]
nickname = sa_h_l02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sa_h_l02_explosion
effect = li_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 100
hull_damage = 11000
energy_damage = 5500
impulse = 50

[Munition]
nickname = sa_h_l02_ammo
explosion_arch = sa_h_l02_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 15.000000
Motor = sa_h_l02_motor
force_gun_ori = true
const_effect = red_missile01cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 537452
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sa_h_l02
ids_name = 546490
ids_info = 528635
DA_archetype = equipment\models\TURRET\New\hellboy_launcher_small_n.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 157500
refire_delay = 8
muzzle_velocity = 133.360000
toughness = 60.700001
projectile_archetype = sa_h_l02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 3000
dispersion_angle = 3

[Motor]
nickname = sa_h_l03_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = sa_h_l03_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 21000
energy_damage = 10500
impulse = 0

[Munition]
nickname = sa_h_l03_ammo
explosion_arch = sa_h_l03_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 16.666
Motor = sa_h_l03_motor
force_gun_ori = true
const_effect = rb_drive02
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536687
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = sa_h_l03
ids_name = 546489
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 225000
refire_delay = 8
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = sa_h_l03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2000

[Motor]
nickname = sa_dis_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = sa_dis_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 130
hull_damage = 100
energy_damage = 0
impulse = 0

[Munition]
nickname = sa_dis_ammo
explosion_arch = sa_dis_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = sa_dis_motor
force_gun_ori = false
const_effect = mod_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4300
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 546496
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = sa_dis
ids_name = 546496
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher_n.cmp
HP_child = HPConnect
hit_pts = 1800000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 3750
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = sa_dis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = sh_t_t02v2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45430
energy_damage = 2585
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green_x2fire
lifetime = 3.9091
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sh_t_t02v2
ids_name = 546497
ids_info = 531035
DA_archetype = Equipment\models\TURRET\New\imperial_turret_v3.cmp ;x2 fire
material_library = Equipment\models\TURRET\New\imperial_turret.mat
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 39375
refire_delay = 1.17
muzzle_velocity = 1100
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_t_t02v2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 4000

[Munition]
nickname = ai_npc_r_t_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 0
energy_damage = 0
one_shot_sound = mod_fire2
munition_hit_effect = no_capgun01_impact
const_effect = special_rebirth_gun39
lifetime = 3
force_gun_ori = false
mass = 1
volume = 10000

[Gun]
nickname = ai_npc_r_t
ids_name = 546469
ids_info = 531018
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 20000000000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 0.000000
muzzle_velocity = 0
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ai_npc_r_t_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Motor]
nickname = m_f_m04_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = m_f_m04_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 1150000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_m04_ammo
explosion_arch = m_f_m04_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_m04_motor
force_gun_ori = false
const_effect = mod_torpedo06_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_m04
ids_name = 535439
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = m_f_m04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = m_f_t04_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = m_f_t04_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 2300000
energy_damage = 0
impulse = 0

[Munition]
nickname = m_f_t04_ammo
explosion_arch = m_f_t04_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = m_f_t04_motor
force_gun_ori = false
const_effect = mod_torpedo06_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = m_f_t04
ids_name = 535440
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 780000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = m_f_t04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = sa_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 14200
energy_damage = 0
one_shot_sound = fire_destroyer
munition_hit_effect = li_mk1_impact
const_effect = d_battleship_proj01_green
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sa_b_t01
ids_name = 546564
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 26250
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sa_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

[Munition]
nickname = A_S_T_l_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = rebirth_mortar_explosion04small2
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = A_S_T_l
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = A_S_T_l_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = A_S_T_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar07_impact
const_effect = rb_hmortar07_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = A_S_T_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = A_S_T_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = A_S_T_d_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = A_S_T_d_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 0
impulse = 0

[Munition]
nickname = A_S_T_d_ammo
explosion_arch = A_S_T_d_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = A_S_T_d_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = A_S_T_d
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = A_S_T_d_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = A_S_T_mis_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = A_S_T_mis_explosion
effect = explosion_white01_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 40000000
energy_damage = 0
impulse = 0

[Munition]
nickname = A_S_T_mis_ammo
explosion_arch = A_S_T_mis_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = A_S_T_mis_motor
force_gun_ori = true
const_effect = cv_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
;DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
;material_library = equipment\models\TURRET\New\torpedo_frigate.mat
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = A_S_T_mis
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = A_S_T_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = ter_d_l_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1600000
energy_damage = 150000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.25
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = ter_d_l
ids_name = 546568
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = ter_d_l_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = junkers_dread_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 500000
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = gf_piratestationexplode#3
const_effect = sr_cruiser_maingun
lifetime = 10.364
force_gun_ori = true
mass = 1
volume = 0

[Gun]
nickname = junkers_dread_gun
ids_name = 545142
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 100000000
explosion_resistance = 0.330000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 9000000
refire_delay = 4.000000
muzzle_velocity = 550
toughness = 32
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = junkers_dread_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
dispersion_angle = 0.1
LODranges = 0, 2

[Munition]
nickname = npc_mp_spec_b_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15000
energy_damage = 7500
one_shot_sound = fire_plasma2_large
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun12
lifetime = 3.9
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = npc_mp_spec_b_turret01
ids_name = 545302
ids_info = 530047
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 700000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 60000
refire_delay = 0.29
muzzle_velocity = 888
dispersion_angle = 0.1
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = npc_mp_spec_b_turret01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 3000

[Motor]
nickname = pirate_st_t_1_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = pirate_st_t_1_explosion
effect = rebirth_mine_ex05cap
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 5000000
energy_damage = 2500000
impulse = 0

[Munition]
nickname = pirate_st_t_1_ammo
explosion_arch = pirate_st_t_1_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_missile_capital
detonation_dist = 30.000000
lifetime = 30.000000
Motor = pirate_st_t_1_motor
force_gun_ori = false
const_effect = rebirth_mine05cap
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\mines\plasma_bomb.3db
material_library = equipment\models\mines\plasma_bomb.3db
ids_name = 544342
ids_info = 0
mass = 1
volume = 0.000000
ammo_limit = 200

[Gun]
nickname = pirate_st_t_1
ids_name = 263552
ids_info = 264552
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 5
muzzle_velocity = 233.360000
toughness = 60.700001
projectile_archetype = pirate_st_t_1_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = pirate_st_t_2_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 20000
energy_damage = 10000
one_shot_sound = fire_pulse4_large
munition_hit_effect = rs_capgun_primary_impact
const_effect = mod_gunboat_proj
lifetime = 3.2
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = pirate_st_t_2
ids_name = 545197
ids_info = 529963
DA_archetype = equipment\models\turret\New\bigship_turret.cmp
material_library = equipment\models\turret\New\bigship_turret.mat
HP_child = HPConnect
hit_pts = 70000000
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 999999.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.25
muzzle_velocity = 2000
toughness = 5.2
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = pirate_st_t_2_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
dispersion_angle = 0.5
LODranges = 0, 4500

[Munition]
nickname = b_s_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40000000
energy_damage = 20000000
one_shot_sound = Gauss_Cannon02
munition_hit_effect = gf_piratestationexplode#3
const_effect = li_cruiser_maingun_large
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = b_s_g01
ids_name = 537645
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 15000000
refire_delay = 50
muzzle_velocity = 10000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_br_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_s_g01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = b_s_g02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 200000
energy_damage = 59900000
one_shot_sound = Gauss_Cannon02
munition_hit_effect = gf_capital_explode_blue2_small
const_effect = sr_cruiser_maingun_blue_large
lifetime = 2
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = b_s_g02
ids_name = 537645
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 15000000
refire_delay = 50
muzzle_velocity = 10000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = explosion_br_elite
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_s_g02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = b_s_f01_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = b_s_f01_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 325
hull_damage = 37000
energy_damage = 0
impulse = 5000

[Munition]
nickname = b_s_f01_ammo
explosion_arch = Sniper_flak01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
;one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 3.0
Motor = b_s_f01_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj ;flak_cassette01
HP_trail_parent = HPExhaust
seeker = DUMB
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.0
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = b_s_f01
ids_name = 537613
ids_info = 526204
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
;DA_archetype = equipment\models\turret\z_bs_flak.cmp
;material_library = equipment\models\z_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 319000
refire_delay = 2.000000
muzzle_velocity = 450
toughness = 20
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = b_s_f01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = sa_l_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000
energy_damage = 200000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.30
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = sa_l_b
ids_name = 546619
ids_info = 532676
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 5400000
refire_delay = 0.665000
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak8_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sa_l_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = sa_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6100000
energy_damage = 0
one_shot_sound = fire_cerberusbs
munition_hit_effect = special_rebirth_gun28_impact
const_effect = dsy_mortar_proj_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sa_c_m01
ids_name = 546622
ids_info = 526928
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sa_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = sa_c_m02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 13800000
energy_damage = 0
one_shot_sound = fire_cerberusbs
munition_hit_effect = special_rebirth_gun28_impact
const_effect = dsy_mortar_proj_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sa_c_m02
ids_name = 546623
ids_info = 532679
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sa_c_m02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = sa_c_m03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 100000
energy_damage = 810000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion04
const_effect = cruiser_mortar06_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sa_c_m03
ids_name = 546624
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1710000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sa_c_m03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = sa_b_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3400
energy_damage = 0
one_shot_sound = fire_photon5
munition_hit_effect = li_mk1_impact
const_effect = secret_battleship03_proj
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sa_b_t02
ids_name = 546627
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6000
refire_delay = 0.1428 ; 7.00
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ku_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sa_b_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = shocklaser_beam1_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10000
energy_damage = 1595000
weapon_type = SOL_Npc_shd01
one_shot_sound = mortar2
munition_hit_effect = rebirth_mortar_explosion06
;const_effect = razor_proj_red
lifetime = 0.25
;1800
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = shocklaser_beam1
ids_name = 546641
ids_info = 532698
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 6000000
refire_delay = 2.000000
muzzle_velocity = 20000
toughness = 10.600000
flash_particle_name = shocklaser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = shocklaser_beam1_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = sa_m_g_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 10
energy_damage = 1900000000
weapon_type = W_Npc_mission01
one_shot_sound = Gauss_Cannon01
munition_hit_effect = rebirth_mortar_explosion06
const_effect = Gauss_Cannon_proj
lifetime = 0.3
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = sa_m_g
ids_name = 546646
ids_info = 532702
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 1000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 7000.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 1000000
power_usage = 25000
refire_delay = 4
muzzle_velocity = 30000
use_animation = Sc_fire
toughness = 1.300000
flash_particle_name = ci_photon_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sa_m_g_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 10

[Motor]
nickname = spec_m_b_t01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = spec_m_b_t01_explosion
effect = mod_torpedo13_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 105000
energy_damage = 0
impulse = 0

[Munition]
nickname = spec_m_b_t01_ammo
explosion_arch = spec_m_b_t01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 56.250000
Motor = spec_m_b_t01_motor
force_gun_ori = false
const_effect = mod_torpedo13_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4800
seeker_fov_deg = 35
max_angular_velocity = 1.080670
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 534954
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = spec_m_b_t01
ids_name = 546651
ids_info = 532705
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_turret_special_2
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 9
toughness = 58.700001
projectile_archetype = spec_m_b_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_sa_g_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 60000
energy_damage = 570000
one_shot_sound = mod_fire3
munition_hit_effect = g_mortar04_impact
const_effect = g_mortar04_proj
lifetime = 1.5
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_g_m01
ids_name = 546655
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 25
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 700000
refire_delay = 4
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = g_mortar04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_g_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = spec_sa_f_g01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1998
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = mod_fire4
munition_hit_effect = rh_tachyon_03_impact
const_effect = special_rebirth_gun41
lifetime = 0.77
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_f_g01
ids_name = 546656
ids_info = 532706
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 70400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 298.5
refire_delay = 0.2705
muzzle_velocity = 1300
use_animation = Sc_fire
toughness = 3.800000
flash_particle_name = rh_tachyon_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_f_g01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_sa_b_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000
energy_damage = 0
one_shot_sound = mod_fire5
munition_hit_effect = rebirth_mortar_explosion14
const_effect = special_rebirth_gun42
lifetime = 2.5715
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_b_m01
ids_name = 546657
ids_info = 532707
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 5000000
refire_delay = 2.200000
muzzle_velocity = 1750
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_b_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_sa_t_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3300000
energy_damage = 1300000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rebirth_mortar_explosion15
const_effect = special_rebirth_gun43
lifetime = 13.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_t_m01
ids_name = 546662
ids_info = 532712
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 59500000
refire_delay = 1.250000
muzzle_velocity = 500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_t_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Motor]
nickname = spec_sa_t_t01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = spec_sa_t_t01_explosion
effect = mod_torpedo14_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 400
hull_damage = 5000000
energy_damage = 300000
impulse = 10000

[Munition]
nickname = spec_sa_t_t01_ammo
explosion_arch = spec_sa_t_t01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 10.000000
lifetime = 56.250000
Motor = spec_sa_t_t01_motor
force_gun_ori = false
const_effect = mod_torpedo14_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 7000
seeker_fov_deg = 35
max_angular_velocity = 0.120000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
ids_name = 534954
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = spec_sa_t_t01
ids_name = 546663
ids_info = 532713
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 60000000
refire_delay = 10
muzzle_velocity = 83.360000
toughness = 60.700001
projectile_archetype = spec_sa_t_t01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_sa_t_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 90000
energy_damage = 35000
one_shot_sound = mod_fire6
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun44
lifetime = 10.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_t_t02
ids_name = 546664
ids_info = 532714
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_gun_special_2
damage_per_fire = 0
power_usage = 1060000
refire_delay = 1.200000
muzzle_velocity = 500
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_t_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_sa_c_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 6000
energy_damage = 0
one_shot_sound = mod_fire7
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun45
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_c_t01
ids_name = 546665
ids_info = 532715
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 19000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_c_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_sa_g_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2700
energy_damage = 0
one_shot_sound = mod_fire8
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun46
lifetime = 1.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_g_t01
ids_name = 546666
ids_info = 532716
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 5000
refire_delay = 0.400000
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = ms_capgun_primary_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_g_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_sa_b_m02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5000000
energy_damage = 2500000
one_shot_sound = mod_fire9
munition_hit_effect = satana_01_explosion
const_effect = special_rebirth_gun47
lifetime = 10.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_b_m02
ids_name = 546671
ids_info = 532718
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000000
refire_delay = 24
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_b_m02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_sa_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000000
energy_damage = 1500000
one_shot_sound = mod_fire10
munition_hit_effect = rebirth_mortar_explosion16
const_effect = special_rebirth_gun48
lifetime = 10.0
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_c_m01
ids_name = 546672
ids_info = 532719
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 10000000
refire_delay = 24
muzzle_velocity = 600.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_sa_tr_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1500
energy_damage = 250
one_shot_sound = mod_fire11
munition_hit_effect = ci_capgun_01_impact
const_effect = special_rebirth_gun49
lifetime = 1.25
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_tr_t01
ids_name = 546673
ids_info = 532720
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90000
explosion_resistance = 1.000000
debris_type = debris_turret_small
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_7
damage_per_fire = 0
power_usage = 150
refire_delay = 0.400000
muzzle_velocity = 2000
toughness = 1.600000
flash_particle_name = ci_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_tr_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 70
lootable = true
LODranges = 0, 2

[Motor]
nickname = spec_sa_b_torp01_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = spec_sa_b_torp01_explosion
effect = rebirth_mortar_explosion17
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 7000000
energy_damage = 0
impulse = 10000
critical_hit = 25, 1.05

[Munition]
nickname = spec_sa_b_torp01_ammo
explosion_arch = spec_sa_b_torp01_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
;one_shot_sound = fire_torpedo_cv
detonation_dist = 9.000000
lifetime = 56.250000
Motor = spec_sa_b_torp01_motor
force_gun_ori = false
const_effect = special_rebirth_gun50
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 6500
seeker_fov_deg = 35
max_angular_velocity = 0.100000
DA_archetype = equipment\models\TURRET\New\torpedo_frigate.3db
material_library = equipment\models\TURRET\New\torpedo_frigate.mat
mass = 100
volume = 0.000000
lootable = false
ids_name = 546674

[Gun]
nickname = spec_sa_b_torp01
ids_name = 546674
ids_info = 532721
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 15000000
refire_delay = 16
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = spec_sa_b_torp01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = spec_sa_td_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 255000
energy_damage = 75000
one_shot_sound = t_d_gun2
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun51
lifetime = 2.4
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_td_t01
ids_name = 546677
ids_info = 532723
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 250000
refire_delay = 0.700000
muzzle_velocity = 1500 
use_animation = Sc_fire
toughness = 10
flash_particle_name = br_empmissile_impact
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_td_t01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = spec_sa_td_t02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 810000
energy_damage = 100000
one_shot_sound = Shadow-Beam
munition_hit_effect = purple_missile_impact
;const_effect = cat_proj
lifetime = 0.075
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_td_t02
ids_name = 546678
ids_info = 532724
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 3.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 500000
refire_delay = 1.100000
muzzle_velocity = 20000
use_animation = Sc_fire
toughness = 10
flash_particle_name = xaak13_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = spec_sa_td_t02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = spec_sa_td_t03_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = spec_sa_td_t03_explosion
effect = new_missile02_ex
effect = gf_li_capexplosion03bigsparks, 0.000000
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 710000
energy_damage = 355000
impulse = 5000

[Munition]
nickname = spec_sa_td_t03_ammo
explosion_arch = spec_sa_td_t03_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 20000
one_shot_sound = fire_missile_cap
detonation_dist = 10.000000
lifetime = 10.000000
Motor = spec_sa_td_t03_motor
force_gun_ori = true
const_effect = new_missile02cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3500
seeker_fov_deg = 180
max_angular_velocity = 7.500000
DA_archetype = equipment\models\torpedoes\ge_torpedo_big.3db
material_library = equipment\models\ge_equip.mat
ids_name = 544648
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = spec_sa_td_t03
ids_name = 546679
ids_info = 532725
DA_archetype = equipment\models\TURRET\New\h_l_s_nx5.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10.000000
mass = 10
hp_gun_type = hp_gun_special_3
damage_per_fire = 0
power_usage = 1800000
refire_delay = 10
muzzle_velocity = 183.360000
toughness = 60.700001
projectile_archetype = spec_sa_td_t03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2
dispersion_angle = 150

[Motor]
nickname = spec_sa_g_t02_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = spec_sa_g_t02_explosion
effect = li_missile02_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 10000
energy_damage = 8000
impulse = 0

[Munition]
nickname = spec_sa_g_t02_ammo
explosion_arch = spec_sa_g_t02_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 7000000
one_shot_sound = fire_missile_capital
detonation_dist = 6.250000
lifetime = 16.666
Motor = gunboat_missile02_motor
force_gun_ori = true
const_effect = new_missile03cap_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 2500
seeker_fov_deg = 180
max_angular_velocity = 5.000000
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 536325
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = spec_sa_g_t02
ids_name = 546681
ids_info = 532726
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_8
damage_per_fire = 0
power_usage = 250000
refire_delay = 8
muzzle_velocity = 33.360000
toughness = 60.700001
projectile_archetype = spec_sa_g_t02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = spec_sa_dis01_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = spec_sa_dis01_explosion
effect = ku_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 125
hull_damage = 50
energy_damage = 0
impulse = 0

[Munition]
nickname = spec_sa_dis01_ammo
explosion_arch = spec_sa_dis01_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = spec_sa_dis01_motor
force_gun_ori = false
const_effect = mod_cruisedis03_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 3900
seeker_fov_deg = 120
max_angular_velocity = 7.500000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
ids_name = 535570
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = spec_sa_dis01
ids_name = 546682
ids_info = 532727
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 90400
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_torpedo_special_2
damage_per_fire = 0
power_usage = 5000
refire_delay = 2.5
muzzle_velocity = 316.700012
toughness = 1.600000
projectile_archetype = spec_sa_dis01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 2

[Munition]
nickname = Doomstar_gun03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 2000000000
energy_damage = 0
one_shot_sound = doomstar_fire
munition_hit_effect = BFG9000_explode
;const_effect = doomstar_maingun2
lifetime = 1
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Doomstar_gun03
ids_name = 546686
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000.000000
mass = 10
damage_per_fire = 0
power_usage = 650000000
refire_delay = 50
muzzle_velocity = 40000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = death_star_laser
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Doomstar_gun03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Explosion]
nickname = Doomstar_mine03_explosion
effect = gf_capital_explode_green2_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 4000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Doomstar_mine03_ammo
explosion_arch = Doomstar_mine03_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 100
lifetime = 40
force_gun_ori = true
DA_archetype = equipment\models\mines\VeryBigMine.cmp
material_library = equipment\models\mines\VeryBigMine.mat
ids_name = 536479
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 40
linear_drag = 0.400000
seek_dist = 12000
top_speed = 300
acceleration = 300
const_effect = gf_continuous_damage
LODranges = 0, 9999

[MineDropper]
nickname = Doomstar_mine03
ids_name = 537908
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100000000
refire_delay = 5
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Doomstar_mine03_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Explosion]
nickname = Doomstar_mine04_explosion
effect = gf_capital_explode_green2_small
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 300
hull_damage = 1000000
energy_damage = 0
impulse = 10000

[Mine]
nickname = Doomstar_mine04_ammo
explosion_arch = Doomstar_mine04_explosion
loot_appearance = ammo_crate
units_per_container = 10
requires_ammo = false
hit_pts = 1000000
one_shot_sound = fire_mine_regular
detonation_dist = 100
lifetime = 40
force_gun_ori = true
DA_archetype = equipment\models\mines\VeryBigMine.cmp
material_library = equipment\models\mines\VeryBigMine.mat
ids_name = 536479
ids_info = 0
mass = 0.100000
volume = 0.000000
owner_safe_time = 40
linear_drag = 0.400000
seek_dist = 12000
top_speed = 300
acceleration = 300
const_effect = gf_continuous_damage
LODranges = 0, 9999

[MineDropper]
nickname = Doomstar_mine04
ids_name = 537908
ids_info = 0
DA_archetype = equipment\models\weapons\li_cm_dropper01.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 100000000
refire_delay = 5
muzzle_velocity = 20
toughness = 45.599998
projectile_archetype = Doomstar_mine04_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
lootable = false
LODranges = 0, 20, 60, 100

[Munition]
nickname = Doomstar_gun04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 1000000000
energy_damage = 0
one_shot_sound = doomstar_fire
munition_hit_effect = BFG9000_explode
const_effect = doomstar_maingun_green
lifetime = 20
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = Doomstar_gun04
ids_name = 546694
ids_info = 0
DA_archetype = equipment\models\turret\li_cruiser_gun01.cmp
material_library = equipment\models\li_turret.mat
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 10000.000000
mass = 10
damage_per_fire = 0
power_usage = 700000000
refire_delay = 60
muzzle_velocity = 2000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = Doomstar_gun04_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = G_T_R_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 50000000
energy_damage = 25000000
one_shot_sound = laser_beam_fire
munition_hit_effect = rebirth_mortar_explosion04small2
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = G_T_R_b
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 135000000 ;-10%
refire_delay = 1
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak6_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = G_T_R_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = exp_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15180000
energy_damage = 0
one_shot_sound = fire_cerberusbs
munition_hit_effect = special_rebirth_gun28_impact
const_effect = dsy_mortar_proj_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = exp_c_m01
ids_name = 546697
ids_info = 532735
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = exp_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = exp_c_m02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 110000
energy_damage = 891000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = red_mortar_explosion01
const_effect = npc_cruiser_mortar06_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = exp_c_m02
ids_name = 546698
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1710000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = exp_c_m02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = gag_c_m01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 15180000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = rb_hmortar06_impact
const_effect = rb_hmortar06_drive
lifetime = 6.667666
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gag_c_m01
ids_name = 546704
ids_info = 532745
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 6750000
refire_delay = 12
muzzle_velocity = 900.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gag_c_m01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Munition]
nickname = gag_c_m02_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 110000
energy_damage = 891000
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = blue_mortar_explosion04
const_effect = cruiser_mortar06_proj
lifetime = 3.7
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gag_c_m02
ids_name = 546705
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_9
damage_per_fire = 0
power_usage = 1710000
refire_delay = 1.340000
muzzle_velocity = 1500
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = br_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gag_c_m02_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = false
LODranges = 0, 2

[Motor]
nickname = g_m_c_m02_motor
lifetime = 2.000000
accel = 85.000000
delay = 0

[Explosion]
nickname = g_m_c_m02_explosion
effect = explosion_rh_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 50
hull_damage = 165000
energy_damage = 0
impulse = 0

[Munition]
nickname = g_m_c_m02_ammo
explosion_arch = g_m_c_m02_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_missile_capital
detonation_dist = 16.250000
lifetime = 40.000000
Motor = g_m_c_m02_motor
force_gun_ori = false
const_effect = mod_torpedo06_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 180
max_angular_velocity = 3.903330
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 535439
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = g_m_c_m02
ids_name = 537382
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 8
muzzle_velocity = 80
toughness = 60.700001
projectile_archetype = g_m_c_m02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Motor]
nickname = g_m_c_t02_motor
lifetime = 2.000000
accel = 60.000000
delay = 0

[Explosion]
nickname = g_m_c_t02_explosion
effect = explosion_br_elite
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 60
hull_damage = 330000
energy_damage = 0
impulse = 0

[Munition]
nickname = g_m_c_t02_ammo
explosion_arch = g_m_c_t02_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 1000
one_shot_sound = fire_torpedo_cv
detonation_dist = 16.250000
lifetime = 40.000000
Motor = g_m_c_t02_motor
force_gun_ori = false
const_effect = mod_torpedo07_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 4500
seeker_fov_deg = 180
max_angular_velocity = 2.080670
;DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
;material_library = equipment\models\ge_equip.mat
ids_name = 535440
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = g_m_c_t02
ids_name = 537383
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 350000
refire_delay = 4
muzzle_velocity = 80
toughness = 58.700001
projectile_archetype = g_m_c_t02_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
;dispersion_angle = 50
LODranges = 0, 2

[Munition]
nickname = O_N_L_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 30000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = explosion_nomad_heavy_mortar01
const_effect = rb_hmortar04_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = O_N_L_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = O_N_L_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Munition]
nickname = O_N_L_gun_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 300000
energy_damage = 0
one_shot_sound = EXTREME_GUN ;fire_xaak_turret
munition_hit_effect = li_mk1_impact
const_effect = cap_purple_proj
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = O_N_L_gun
ids_name = 536056
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_turret_med
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
;hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 5000
toughness = 5.2
flash_particle_name = no_capgun01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = O_N_L_gun_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 135
lootable = true

[Motor]
nickname = O_N_L_dis_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = O_N_L_dis_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 1000
energy_damage = 0
impulse = 0

[Munition]
nickname = O_N_L_dis_ammo
explosion_arch = O_N_L_dis_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = O_N_L_dis_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 5000
seeker_fov_deg = 120
max_angular_velocity = 8.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = O_N_L_dis
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 1
refire_delay = 2
muzzle_velocity = 466.700012
toughness = 1.600000
projectile_archetype = O_N_L_dis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = build_sith_b_t03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 12420
energy_damage = 0
one_shot_sound = fire_capship
munition_hit_effect = li_mk1_impact
const_effect = special_rebirth_gun38_medbig_green
lifetime = 1.50
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = build_sith_b_t03
ids_name = 546751
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 35000
refire_delay = 0.3336
muzzle_velocity = 2000
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rh_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = build_sith_b_t03_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = true
LODranges = 0, 2

[Munition]
nickname = sh_def_beam_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 600000
energy_damage = 300000
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_ltrebuchet_impact
;const_effect = genesis_battleship_proj
lifetime = 0.25
force_gun_ori = true
mass = 1
volume = 0.000000
lootable = false

[Gun]
nickname = sh_def_beam
ids_name = 544819
ids_info = 529633
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 2000000
refire_delay = 1.000000 
muzzle_velocity = 20000.000000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = xaak14_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = sh_def_beam_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 10

[Munition]
nickname = G_A_L_m_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105000000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun_new
munition_hit_effect = dsy_lmortar_impact
const_effect = rb_hmortar07_drive
lifetime = 1.6
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = G_A_L_m
ids_name = 536053
ids_info = 0
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 100.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 5000
use_animation = Sc_fire
toughness = 19.600000
flash_particle_name = rs_capgun_primary_red_flash 
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = G_A_L_m_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 2

[Motor]
nickname = G_A_L_dis_motor
lifetime = 0.937500
accel = 568.888916
delay = 0

[Explosion]
nickname = G_A_L_dis_explosion
effect = xaak_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 150
hull_damage = 2000
energy_damage = 0
impulse = 0

[Munition]
nickname = G_A_L_dis_ammo
explosion_arch = G_A_L_dis_explosion
loot_appearance = ammo_crate
units_per_container = 5
hp_type = hp_gun
requires_ammo = false
hit_pts = 100000
one_shot_sound = fire_cruise_disruptor
detonation_dist = 12.500000
lifetime = 4.687500
Motor = G_A_L_dis_motor
force_gun_ori = false
const_effect = xaak_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 10000
seeker_fov_deg = 120
max_angular_velocity = 16.000000
cruise_disruptor = true
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 536059
ids_info = 0
mass = 1
volume = 0.000000

[Gun]
nickname = G_A_L_dis
ids_name = 536059
ids_info = 0
DA_archetype = equipment\models\weapons\li_rad_launcher_n.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 2
refire_delay = 1
muzzle_velocity = 933.4
toughness = 1.600000
projectile_archetype = G_A_L_dis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = G_A_L_l_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 105000000
energy_damage = 52500000
one_shot_sound = laser_beam_fire
munition_hit_effect = explosion_nomad_heavy_mortar01
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = G_A_L_l
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 135000000 ;-10%
refire_delay = 1
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak7_laser_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = G_A_L_l_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = G_A_L_mis_motor
lifetime = 2.500000
accel = 26.666700
delay = 0

[Explosion]
nickname = G_A_L_mis_explosion
effect = mod_torpedo01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 84000000
energy_damage = 0
impulse = 0

[Munition]
nickname = G_A_L_mis_ammo
explosion_arch = G_A_L_mis_explosion
hp_type = hp_torpedo
requires_ammo = false
hit_pts = 500000
one_shot_sound = fire_torpedo_cv
detonation_dist = 6.250000
lifetime = 16.000000
Motor = G_A_L_mis_motor
force_gun_ori = true
const_effect = mod_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 8000
seeker_fov_deg = 180
max_angular_velocity = 2.903330
DA_archetype = equipment\models\WEAPONS\Turok_torpedo.3db
material_library = equipment\models\WEAPONS\Turok_torpedo.3db
ids_name = 538158
ids_info = 0
mass = 100
volume = 0.000000

[Gun]
nickname = G_A_L_mis
ids_name = 538158
ids_info = 0
DA_archetype = equipment\models\TURRET\New\torpedo_frigate_n.3db
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 8
muzzle_velocity = 434
toughness = 60.700001
projectile_archetype = G_A_L_mis_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 2

[Motor]
nickname = G_A_L_ct_motor
lifetime = 2
accel = 25
delay = 0

[Explosion]
nickname = G_A_L_ct_explosion
effect = rb_flak_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 350
hull_damage = 2100000
energy_damage = 0
impulse = 5000
critical_hit = 10, 5.0

[Munition]
nickname = G_A_L_ct_ammo
explosion_arch = G_A_L_ct_explosion
loot_appearance = ammo_crate
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_flak
detonation_dist = 75
lifetime = 2.0
Motor = G_A_L_ct_motor
force_gun_ori = false
const_effect = ku_flakcannon02_proj
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 3000
seeker_fov_deg = 35
max_angular_velocity = 0.0
;DA_archetype = equipment\models\weapons\li_rad_missile.3db
;material_library = equipment\models\li_equip.mat
ids_name = 0
ids_info = 0
mass = 1
volume = 0.000000
owner_safe_time = 3

[Gun]
nickname = G_A_L_ct
ids_name = 538168
ids_info = 0
DA_archetype = equipment\models\weapons\hellstorm01_launcher_invisible.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 1.000000
mass = 10
flash_particle_name = flak_flash_01
damage_per_fire = 0
power_usage = 0
refire_delay = 4
muzzle_velocity = 1450
toughness = 20
projectile_archetype = G_A_L_ct_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = true
turn_rate = 180
lootable = false
dispersion_angle = 10

[Munition]
nickname = G_A_L_b_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 5900000
energy_damage = 0
one_shot_sound = laser_beam_fire
munition_hit_effect = dsy_lmortar_impact
;const_effect = genesis_battleship_proj
lifetime = 0.4
force_gun_ori = true
mass = 1
volume = 0.000000

[Gun]
nickname = G_A_L_b
ids_name = 545553
ids_info = 0
DA_archetype = Equipment\models\TURRET\laser_gun.cmp
HP_child = HPConnect
hit_pts = 0
explosion_resistance = 0.330000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 20000.000000
toughness = 10.600000
flash_particle_name = xaak5_laser7k_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = G_A_L_b_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
LODranges = 0, 2

[Munition]
nickname = gn_b_t01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 173000
energy_damage = 0
one_shot_sound = fire_capship_forward_gun
munition_hit_effect = li_mk1_impact
const_effect = cap_purple_proj2
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000000

[Gun]
nickname = gn_b_t01
ids_name = 546761
ids_info = 532789
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 7000000
explosion_resistance = 0.330000
debris_type = debris_turret_huge
parent_impulse = 20
child_impulse = 80
volume = 5.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 250000
refire_delay = 0.3336
muzzle_velocity = 6250
dispersion_angle = 0.2
toughness = 20
flash_particle_name = rs_capgun_primary_white_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = gn_b_t01_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 35
lootable = false
LODranges = 0, 2

