[SystemInfo]
space_color = 0, 0, 0
local_faction = hu_n_grp

[EncounterParameters]
nickname = gunboat_fighters
filename = missions\encounters\gunboat_fighters.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Hunters_space
danger = Hunters_danger
battle = Hunters_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Hu01__03.ini
zone = Zone_Hu01__03

[Nebula]
file = solar\nebula\Hu01__04.ini
zone = Zone_Hu01__07

[Nebula]
file = solar\nebula\Hu01__03.ini
zone = Zone_Hu01__08

[Asteroids]
file = solar\asteroids\Hu01__02.ini
zone = Zone_Hu01__02

[Asteroids]
file = solar\asteroids\Hu01__01.ini
zone = Zone_Hu01__01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_cf24.cmp

[LightSource]
nickname = LI08_system_light01
pos = -23195, 0, -41183
color = 255, 255, 255
range = 130000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = LI08_system_light02
pos = 17988, 0, 23668
color = 255, 255, 255
range = 130000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Hu01_to_Am02_hole
ids_name = 525134
pos = 54911, 0, -41656
rotate = 0, 131, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Am02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am02, Am02_to_Hu01_hole, gate_tunnel_bretonia

[Object]
nickname = Bw01_baxter_hazard_1
pos = 54911, 0, -41656
archetype = baxter_hazard
visit = 128

[zone]
nickname = Zone_Hu01_to_Am02_hole
pos = 54912, 0, -41655
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Zone]
nickname = Zone_Hu01__01
ids_name = 0
pos = 64852, 0, -61065
rotate = 0, -52, 0
shape = ELLIPSOID
size = 60591, 42130, 42130
property_flags = 130
ids_info = 0
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 19
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
faction_weight = Hu_n_grp, 1
encounter = area_assault, 19, 0.200000
faction = Hu_n_grp, 0.200000

[Object]
nickname = Hu01_01
pos = 47336, 0, 74791
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hu01_01_Base
base = Hu01_01_Base
reputation = Hu_n_grp
rotate = 0, 0, 0
archetype = Hunters_station
ids_name = 531852
loadout = Hunters_station
difficulty_level = 1

[Object]
nickname = Hu01_planet_1
ids_name = 531853
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -74666, 0, 75860
archetype = planet_industrial_3000
atmosphere_range = 3300
burn_color = 255, 222, 160
ids_info = 527647
base = Hu01_03_Base
reputation = hu_n_grp

[zone]
nickname = Hu01_planet_1_death
pos = -74666, 0, 75860
shape = SPHERE
size = 3200
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Hu01_Trade_Lane_Ring_01
reputation = hu_n_grp
pos = 43017, 0, 71730
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
tradelane_space_name = 531852
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
next_ring = Hu01_Trade_Lane_Ring_02

[Object]
nickname = Hu01_Trade_Lane_Ring_02
reputation = hu_n_grp
pos = 35278, 0, 71712
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_01
next_ring = Hu01_Trade_Lane_Ring_03

[Object]
nickname = Hu01_Trade_Lane_Ring_03
reputation = hu_n_grp
pos = 27539, 0, 71694
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_02
next_ring = Hu01_Trade_Lane_Ring_04

[Object]
nickname = Hu01_Trade_Lane_Ring_04
reputation = hu_n_grp
pos = 19800, 0, 71676
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_03
next_ring = Hu01_Trade_Lane_Ring_05

[Object]
nickname = Hu01_Trade_Lane_Ring_05
reputation = hu_n_grp
pos = 12062, 0, 71658
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_04
next_ring = Hu01_Trade_Lane_Ring_06

[Object]
nickname = Hu01_Trade_Lane_Ring_06
reputation = hu_n_grp
pos = 4323, 0, 71640
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_05
next_ring = Hu01_Trade_Lane_Ring_07

[Object]
nickname = Hu01_Trade_Lane_Ring_07
reputation = hu_n_grp
pos = -3415, 0, 71622
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_06
next_ring = Hu01_Trade_Lane_Ring_08

[Object]
nickname = Hu01_Trade_Lane_Ring_08
reputation = hu_n_grp
pos = -11154, 0, 71604
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_07
next_ring = Hu01_Trade_Lane_Ring_09

[Object]
nickname = Hu01_Trade_Lane_Ring_09
reputation = hu_n_grp
pos = -18892, 0, 71586
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_08
next_ring = Hu01_Trade_Lane_Ring_10

[Object]
nickname = Hu01_Trade_Lane_Ring_10
reputation = hu_n_grp
pos = -26631, 0, 71568
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_09
next_ring = Hu01_Trade_Lane_Ring_11

[Object]
nickname = Hu01_Trade_Lane_Ring_11
reputation = hu_n_grp
pos = -34370, 0, 71550
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_10
next_ring = Hu01_Trade_Lane_Ring_12

[Object]
nickname = Hu01_Trade_Lane_Ring_12
reputation = hu_n_grp
pos = -42108, 0, 71532
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_11
next_ring = Hu01_Trade_Lane_Ring_13

[Object]
nickname = Hu01_Trade_Lane_Ring_13
reputation = hu_n_grp
pos = -49847, 0, 71514
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_12
next_ring = Hu01_Trade_Lane_Ring_14

[Object]
nickname = Hu01_Trade_Lane_Ring_14
reputation = hu_n_grp
pos = -57586, 0, 71496
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_13
next_ring = Hu01_Trade_Lane_Ring_15

[Object]
nickname = Hu01_Trade_Lane_Ring_15
reputation = hu_n_grp
pos = -65325, 0, 71479
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
tradelane_space_name = 531853
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_14

[zone]
nickname = Hu01_Sun1_death
pos = -23195, 0, -41183
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Hu01_Sun1
ids_name = 261023
pos = -23195, 0, -41183
ambient_color = 255, 255, 255
archetype = sun_1000
star = ku03_sun1
atmosphere_range = 9000
burn_color = 255, 255, 255
ids_info = 66162

[zone]
nickname = Hu01_Sun2_death
pos = 17988, 0, 23668
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Hu01_Sun2
ids_name = 261022
pos = 17988, 0, 23668
ambient_color = 255, 255, 255
archetype = sun_1000
star = ku03_sun2
atmosphere_range = 9000
burn_color = 255, 255, 255
ids_info = 66162

[Object]
nickname = Hu01_02
pos = -74659, 0, -7463
ids_info = 527646
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hu01_02_Base
base = Hu01_02_Base
reputation = Hu_n_grp
rotate = 0, 0, 0
archetype = Hunters_shipyng
ids_name = 60231
loadout = Hunters_shipyng
difficulty_level = 1

[Object]
nickname = Hu01_Trade_Lane_Ring_16
reputation = hu_n_grp
pos = -72367, 0, 68270
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
tradelane_space_name = 531853
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
next_ring = Hu01_Trade_Lane_Ring_17

[Object]
nickname = Hu01_Trade_Lane_Ring_17
reputation = hu_n_grp
pos = -72388, 0, 60290
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_16
next_ring = Hu01_Trade_Lane_Ring_18

[Object]
nickname = Hu01_Trade_Lane_Ring_18
reputation = hu_n_grp
pos = -72409, 0, 52310
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_17
next_ring = Hu01_Trade_Lane_Ring_19

[Object]
nickname = Hu01_Trade_Lane_Ring_19
reputation = hu_n_grp
pos = -72430, 0, 44330
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_18
next_ring = Hu01_Trade_Lane_Ring_20

[Object]
nickname = Hu01_Trade_Lane_Ring_20
reputation = hu_n_grp
pos = -72451, 0, 36350
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_19
next_ring = Hu01_Trade_Lane_Ring_21

[Object]
nickname = Hu01_Trade_Lane_Ring_21
reputation = hu_n_grp
pos = -72473, 0, 28370
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_20
next_ring = Hu01_Trade_Lane_Ring_22

[Object]
nickname = Hu01_Trade_Lane_Ring_22
reputation = hu_n_grp
pos = -72494, 0, 20390
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_21
next_ring = Hu01_Trade_Lane_Ring_23

[Object]
nickname = Hu01_Trade_Lane_Ring_23
reputation = hu_n_grp
pos = -72515, 0, 12410
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_22
next_ring = Hu01_Trade_Lane_Ring_24

[Object]
nickname = Hu01_Trade_Lane_Ring_24
reputation = hu_n_grp
pos = -72536, 0, 4430
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_23
next_ring = Hu01_Trade_Lane_Ring_25

[Object]
nickname = Hu01_Trade_Lane_Ring_25
reputation = hu_n_grp
pos = -72558, 0, -3549
rotate = 0, 0, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
tradelane_space_name = 60231
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_24

[Zone]
nickname = Zone_Hu01__02
ids_name = 0
pos = -75275, 0, -13563
rotate = 0, 6, 0
shape = ELLIPSOID
size = 16576, 20791, 20791
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 75
comment = Aachen Field
sort = 23
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35

[Zone]
nickname = Zone_Hu01_vignette_01_exclusion
pos = -73476, 0, -6481
shape = SPHERE
size = 3380
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_Hu01__08
ids_name = 0
pos = -18934, -21000, 83313
rotate = 0, 0, 0
shape = ELLIPSOID
size = 31242, 19881, 19881
property_flags = 130
property_fog_color = 0.000000, 0.000000, 255.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 19
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
faction_weight = Hu_n_grp, 1
encounter = area_assault, 19, 0.200000
faction = Hu_n_grp, 0.200000

[Zone]
nickname = Zone_Hu01__07
ids_name = 0
pos = -61065, 0, -88994
rotate = 0, 0, 0
shape = ELLIPSOID
size = 55384, 15147, 15147
property_flags = 32768
property_fog_color = 128.000000, 0.000000, 128.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
damage = 0
interference = 0.000000
faction_weight = Am_n_grp, 1
faction_weight = Hu_n_grp, 1
encounter = area_assault, 19, 0.200000
faction = Am_n_grp, 0.200000
encounter = area_defend, 19, 0.200000
faction = Hu_n_grp, 0.200000

[Object]
nickname = Hu01_03_dock_ring
ids_name = 531854
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hu01_03_Base
pos = -72422, 0, 73372
rotate = 0, 137, 0
reputation = Hu_n_grp
difficulty_level = 1
reputation = hu_n_grp

[Object]
nickname = Hu01_docking_fixture_0
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = Hu01_03_Base
base = Hu01_03_Base
pos = -72422, 350, 73372
rotate = 0, 137, 0
reputation = hu_n_grp

[Object]
nickname = Hu01_04
pos = -7870, 0, -4142
ids_info = 527645
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hu01_04_Base
base = Hu01_04_Base
reputation = Hu_n_grp
rotate = 0, 0, 0
archetype = Hunters_base
ids_name = 523947
loadout = Hunters_base
difficulty_level = 1

[Object]
nickname = Hu01_Trade_Lane_Ring_26
reputation = hu_n_grp
pos = -70777, 0, -6589
rotate = 0, -90, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
tradelane_space_name = 60231
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
next_ring = Hu01_Trade_Lane_Ring_27

[Object]
nickname = Hu01_Trade_Lane_Ring_27
reputation = hu_n_grp
pos = -62259, 0, -6562
rotate = 0, -90, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_26
next_ring = Hu01_Trade_Lane_Ring_28

[Object]
nickname = Hu01_Trade_Lane_Ring_28
reputation = hu_n_grp
pos = -53741, 0, -6535
rotate = 0, -90, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_27
next_ring = Hu01_Trade_Lane_Ring_29

[Object]
nickname = Hu01_Trade_Lane_Ring_29
reputation = hu_n_grp
pos = -45223, 0, -6508
rotate = 0, -90, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_28
next_ring = Hu01_Trade_Lane_Ring_30

[Object]
nickname = Hu01_Trade_Lane_Ring_30
reputation = hu_n_grp
pos = -36706, 0, -6481
rotate = 0, -90, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_29
next_ring = Hu01_Trade_Lane_Ring_31

[Object]
nickname = Hu01_Trade_Lane_Ring_31
reputation = hu_n_grp
pos = -28188, 0, -6454
rotate = 0, -90, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_30
next_ring = Hu01_Trade_Lane_Ring_32

[Object]
nickname = Hu01_Trade_Lane_Ring_32
reputation = hu_n_grp
pos = -19670, 0, -6427
rotate = 0, -90, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_31
next_ring = Hu01_Trade_Lane_Ring_33

[Object]
nickname = Hu01_Trade_Lane_Ring_33
reputation = hu_n_grp
pos = -11152, 0, -6400
rotate = 0, -90, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
tradelane_space_name = 523947
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_32

[Zone]
nickname = Zone_Hu01_pop_ambient_01
pos = 46611, 0, 72533
rotate = 0, 0, 0
shape = SPHERE
size = 3998
comment = Ambient Pop
sort = 51
toughness = 19
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = Hu_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Hu_n_grp, 1.000000
encounter = area_trade_freighter, 19, 0.100000
faction = Hu_n_grp, 0.700000

[Zone]
nickname = Zone_Hu01_pop_ambient_02
pos = -8478, 0, -5294
rotate = 0, 0, 0
shape = SPHERE
size = 3280
comment = Ambient Pop
sort = 51
toughness = 19
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = Hu_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Hu_n_grp, 1.000000
encounter = area_trade_freighter, 19, 0.100000
faction = Hu_n_grp, 0.700000

[Zone]
nickname = Zone_Hu01_pop_ambient_03
pos = -69478, 0, 70789
rotate = 0, 0, 0
shape = SPHERE
size = 4638
comment = Ambient Pop
sort = 51
toughness = 19
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = Hu_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Hu_n_grp, 1.000000
encounter = area_trade_freighter, 19, 0.100000
faction = Hu_n_grp, 0.700000

[Zone]
nickname = Zone_Hu01_pop_ambient_04
pos = -73476, 0, -6481
rotate = 0, 0, 0
shape = SPHERE
size = 3403
comment = Ambient Pop
sort = 51
toughness = 19
density = 12
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = Hu_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Hu_n_grp, 1.000000
encounter = area_trade_freighter, 19, 0.100000
faction = Hu_n_grp, 0.700000

[Object]
nickname = Hu01_suprise_hu_elite_01
pos = -92125, 0, -93776
visit = 16
ids_info = 
rotate = 20, 60, 80
archetype = suprise_hu_elite
ids_name = 531855
loadout = suprise_hu_elite

[Zone]
nickname = Zone_Hu01_destroy_vignette_01
pos = -54795, 0, 56542
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_02
pos = -77144, 0, -29069
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Hu01_destroy_vignette_03
pos = -49621, 0, -29870
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_07
pos = -41338, 0, 88232
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Hu01_destroy_vignette_08
pos = -21031, 0, 89568
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Hu01_destroy_vignette_09
pos = -188, 0, 89835
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Hu01_destroy_vignette_10
pos = 29229, 0, 90358
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_11
pos = 30488, 0, 51689
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_12
pos = 55994, 0, 52660
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_13
pos = 79557, 0, 74280
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_14
pos = 61338, 0, 94685
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_15
pos = -63249, 0, -53364
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion

[Zone]
nickname = Zone_Hu01_destroy_vignette_16
pos = -23606, 0, 56617
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Hu01_destroy_vignette_17
pos = 67303, 0, 25679
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Hu01_destroy_vignette_18
pos = -89618, 0, 14959
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Hu01_pop_ambient_05
pos = 54889, 0, -41655
rotate = 0, 0, 0
shape = SPHERE
size = 1266
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = Hu_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Hu_n_grp, 1.000000

[Zone]
nickname = Zone_Hu01_destroy_vignette_19
pos = -85202, 0, 54897
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_20
pos = -52742, 0, 14236
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Hu01_destroy_vignette_06
pos = -18975, 0, 9598
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_21
pos = 4198, 0, 7267
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_22
pos = 6392, 0, -19059
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_23
pos = -19797, 0, -20430
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_24
pos = -89806, 0, -10767
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[Zone]
nickname = Zone_Hu01_destroy_vignette_25
pos = -55178, 0, 54196
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_26
pos = -89485, 0, 55432
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_Hu01_destroy_vignette_27
pos = -60090, 0, 85435
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = Hu01_suprise_Hunter_fighter2_01
pos = -92828, 0, -94258
visit = 16
ids_info = 66401
rotate = 40, 10, 60
archetype = suprise_Hunter_fighter
ids_name = 531855
loadout = suprise_Hunter_fighter

[Zone]
nickname = Zone_Hu01__03
ids_name = 0
pos = -61065, 0, -88994
rotate = 0, 0, 0
shape = ELLIPSOID
size = 44969, 12246, 12246
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = 
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35

[Object]
nickname = Hu01_to_Hu02
ids_name = 532850
pos = -109100, 0, 69953
rotate = 0, -90, 0
archetype = huntersgate
msg_id_prefix = gcs_refer_system_Hu02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = Hu_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = huntersgate
pilot = pilot_solar_easiest
goto = Hu02, Hu02_to_Hu01, gate_tunnel_bretonia

[zone]
nickname = Zone_Hu01_to_Hu02
pos = -109099, 0, 69954
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Hu01_Trade_Lane_Ring_34
reputation = Hu_n_grp
pos = -73817, 0, 70034
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
tradelane_space_name = 531853
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
next_ring = Hu01_Trade_Lane_Ring_35

[Object]
nickname = Hu01_Trade_Lane_Ring_35
reputation = Hu_n_grp
pos = -81959, 0, 70023
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_34
next_ring = Hu01_Trade_Lane_Ring_36

[Object]
nickname = Hu01_Trade_Lane_Ring_36
reputation = Hu_n_grp
pos = -90102, 0, 70013
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_35
next_ring = Hu01_Trade_Lane_Ring_37

[Object]
nickname = Hu01_Trade_Lane_Ring_37
reputation = Hu_n_grp
pos = -98245, 0, 70003
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_36
next_ring = Hu01_Trade_Lane_Ring_38

[Object]
nickname = Hu01_Trade_Lane_Ring_38
reputation = Hu_n_grp
pos = -106388, 0, 69993
rotate = 0, 89, 0
archetype = Trade_Lane_Ring_hunters
ids_name = 0
ids_info = 66170
tradelane_space_name = 532850
behavior = NOTHING
difficulty_level = 1
loadout = Trade_Lane_Ring_hunters
pilot = pilot_solar_easiest
prev_ring = Hu01_Trade_Lane_Ring_37

[Object]
nickname = Hu01_huntersgate_01
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = -109300, 0, 69953
archetype = huntersgate2
parent = Hu01_to_Hu02
reputation = hu_n_grp

[Object]
nickname = Hu01_huntersgate_02
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = -109500, 0, 69953
archetype = huntersgate2
parent = Hu01_to_Hu02
reputation = hu_n_grp

[Object]
nickname = Hu01_huntersgate_03
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = -109700, 0, 69953
archetype = huntersgate2
parent = Hu01_to_Hu02
reputation = hu_n_grp

[Object]
nickname = Hu01_huntersgate_04
ids_name = 0
ids_info = 0
rotate = 0, -90, 0
pos = -109900, 0, 69953
archetype = huntersgate2
parent = Hu01_to_Hu02
reputation = hu_n_grp

[Zone]
nickname = Zone_Hu01_pop_ambient_07
pos = 10887, 0, -68164
rotate = 0, 0, 0
shape = SPHERE
size = 81420
comment = 
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = Hu_n_grp, 1
faction_weight = Am_n_grp, 1
encounter = area_defend, 19, 0.100000
faction = Hu_n_grp, 0.600000
encounter = area_assault, 19, 0.100000
faction = Am_n_grp, 0.600000

[Zone]
nickname = Zone_Hu01_pop_ambient_08
pos = -108187, 0, 69956
rotate = 0, 0, 0
shape = SPHERE
size = 2264
comment = 
sort = 51
toughness = 19
density = 6
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 20
population_additive = false
faction_weight = Hu_n_grp, 20
encounter = area_assault, 19, 0.100000
faction = Hu_n_grp, 1.000000
encounter = area_trade_freighter, 19, 0.100000
faction = Hu_n_grp, 0.750000

[Zone]
nickname = Zone_Hu01_pop_ambient_09
pos = 66272, 0, 36923
rotate = 0, 0, 0
shape = SPHERE
size = 34556
comment = 
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = Am_n_grp, 1
faction_weight = Hu_n_grp, 1
encounter = area_assault, 19, 0.100000
faction = Am_n_grp, 0.450000
encounter = area_defend, 19, 0.100000
faction = Hu_n_grp, 0.500000

[Zone]
nickname = Zone_Hu01_pop_ambient_10
pos = -46792, 0, 30415
rotate = 0, 0, 0
shape = SPHERE
size = 39477
comment = Ambient Pop
sort = 51
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = Am_n_grp, 1
faction_weight = Hu_n_grp, 1
encounter = area_assault, 19, 0.100000
faction = Am_n_grp, 0.450000
encounter = area_defend, 19, 0.100000
faction = Hu_n_grp, 0.500000

[Zone]
nickname = Zone_Hu01_pop_ambient_11
pos = 7169, 0, 78830
rotate = 0, 0, 0
shape = SPHERE
size = 32625
comment = 
sort = 51
toughness = 19
density = 6
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = Am_n_grp, 1
encounter = area_assault, 19, 0.100000
faction = Am_n_grp, 0.450000

[Object]
nickname = Hu01_05
pos = -67457, 0, 67669
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Hu01_05_Base
base = Hu01_05_Base
reputation = Hu_n_grp
rotate = 0, 0, 0
archetype = hunters_station02
ids_name = 534044
loadout = Hunters_station02
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Object]
nickname = Hu01_to_Am02_hole2
ids_name = 532850
pos = 46152, 0, -49816
rotate = 0, 135, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Am02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am02, Am02_to_Hu01_hole2, gate_tunnel_bretonia

[zone]
nickname = Zone_Hu01_to_Am02_hole2
pos = 46153, 0, -49815
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Hu01_to_Hu04_hole
ids_name = 534342
pos = -62011, -10000, -94201
rotate = 0, -167, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Hu04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Hu04, Hu04_to_Hu01_hole, gate_tunnel_bretonia

[Object]
nickname = Hu01_to_Hu02_hole
ids_name = 532850
pos = -81420, 0, -84260
rotate = 0, -128, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Hu02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Hu02, Hu02_to_Hu01_hole, gate_tunnel_bretonia

[Object]
nickname = Hu01_depot_water_1
reputation = fc_rs_grp
pos = -8500, 0, 0
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = Hu01_to_SN01_hole
ids_name = 535753
pos = 80000, 0, -13000
rotate = 0, 108, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_SN01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = SN01, SN01_to_Hu01_hole, gate_tunnel_bretonia

[Zone]
nickname = Zone_Hu01_path_hu_gunboat_fighters01
pos = -72444, 0, 32173
rotate = -90, 0, 0
shape = CYLINDER
size = 2000, 77536
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = hu_gunboat_fighters_01, 1
usage = patrol
mission_eligible = false
faction_weight = hu_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = hu_n_grp, 1.000000

[Zone]
nickname = Zone_Hu01_path_hu_gunboat_fighters02
pos = -40302, 0, -6454
rotate = 90, -89, 180
shape = CYLINDER
size = 2000, 64021
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = hu_gunboat_fighters_01, 2
usage = patrol
mission_eligible = false
faction_weight = hu_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = hu_n_grp, 1.000000

[Zone]
nickname = Zone_Hu01_path_hu_gunboat_fighters03
pos = 19745, 0, 9297
rotate = 90, -60, 180
shape = CYLINDER
size = 2000, 64180
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = hu_gunboat_fighters_01, 3
usage = patrol
mission_eligible = false
faction_weight = hu_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = hu_n_grp, 1.000000

[Zone]
nickname = Zone_Hu01_path_hu_gunboat_fighters04
pos = 46593, 0, 48385
rotate = 90, 2, 180
shape = CYLINDER
size = 2000, 47013
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = hu_gunboat_fighters_01, 4
usage = patrol
mission_eligible = false
faction_weight = hu_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = hu_n_grp, 1.000000

[Zone]
nickname = Zone_Hu01_path_hu_gunboat_fighters05
pos = -13637, 0, 71705
rotate = -90, 89, 0
shape = CYLINDER
size = 2000, 118083
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = hu_gunboat_fighters_01, 5
usage = patrol
mission_eligible = false
faction_weight = hu_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = hu_n_grp, 1.000000

[Zone]
nickname = Zone_Hu01_path_hu_gunboat_fighters06
pos = -60044, 0, -34358
rotate = -90, -25, 0
shape = CYLINDER
size = 2000, 60450
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = hu_gunboat_fighters_02, 1
usage = patrol
mission_eligible = false
faction_weight = hu_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = hu_n_grp, 1.000000

[Zone]
nickname = Zone_Hu01_path_hu_gunboat_fighters07
pos = -18726, 0, -68597
rotate = -90, -76, 0
shape = CYLINDER
size = 2000, 58704
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = hu_gunboat_fighters_02, 2
usage = patrol
mission_eligible = false
faction_weight = hu_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = hu_n_grp, 1.000000

[Zone]
nickname = Zone_Hu01_path_hu_gunboat_fighters08
pos = 25856, 0, -54514
rotate = 90, -37, 180
shape = CYLINDER
size = 2000, 52738
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = hu_gunboat_fighters_02, 3
usage = patrol
mission_eligible = false
faction_weight = hu_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = hu_n_grp, 1.000000

[Zone]
nickname = Zone_Hu01_path_hu_gunboat_fighters09
pos = 44565, 0, -4269
rotate = 90, -5, 180
shape = CYLINDER
size = 2000, 58872
sort = 99
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = attack_patrol
relief_time = 15
path_label = hu_gunboat_fighters_02, 4
usage = patrol
mission_eligible = false
faction_weight = hu_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = gunboat_fighters, 19, 0.200000
faction = hu_n_grp, 1.000000

[Object]
nickname = Hu01_hopping_lighthouse01
ids_name = 535978
pos = 47192, 0, 25228
archetype = hopping_lighthouse_small

[Object]
nickname = Hu01_hopping_lighthouse02
ids_name = 535978
pos = -46996, 0, -61160
archetype = hopping_lighthouse_small

[Object]
nickname = Hu01_hopping_lighthouse03
ids_name = 535978
pos = -36749, 0, -19581
archetype = hopping_lighthouse_small

[Object]
nickname = Hu01_to_POLICE01_hole
ids_name = 537473
pos = -72000, 0, -25000
rotate = 0, -170, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_Hu01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Hu01_to_POLICE01_hole_interference
pos = -72000, 0, -25000
shape = SPHERE
size = 10500
visit = 128
sort = 99.500000
interference = 0.900000
