[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
space_farclip = 150000

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = BN_SPACE
danger = BN_SPACE
battle = BN_SPACE

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Bw05_oxygen_pocket_field.ini
zone = Zone_BN01_oxygen_pocket_001

[Nebula]
file = solar\nebula\BN01_blue_cloud_02.ini
zone = Zone_BN01_blue_cloud_02

[Asteroids]
file = solar\asteroids\BN01_Badlands_asteroids_01.ini
zone = Zone_BN01_Badlands_asteroids_01

[Nebula]
file = solar\nebula\BN01_blue_cloud_01.ini
zone = Zone_BN01_blue_cloud_01

[Ambient]
color = 10, 20, 60

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_ku04.cmp

[LightSource]
nickname = BN01_system_light
pos = 0, 0, 0
color = 200, 200, 255
range = 205000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = BN01_to_EW08_hole
ids_name = 525121
pos = 67000, 0, 0
rotate = 0, 140, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_EW08
jump_effect = jump_effect_hole
ids_info = 66146
visit = 128
goto = EW08, EW08_to_BN01_hole, gate_tunnel_bretonia

[Object]
nickname = BN01_to_EW08_hole_anomaly
pos = 67000, 0, 0
archetype = baxter_hazard
visit = 128

[zone]
nickname = BN01_Sun1_death
pos = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BN01_Sun1
ids_name = 1380
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_white_sun
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66162

[Object]
nickname = BN01_dinamik_sun
pos = 0, 0, 0
archetype = sun_place
loadout = blue_sun_fx

[Object]
nickname = BN01_planet_1
ids_name = 261807
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 13806, 0, -37869
archetype = planet_gasgrncld_5000
atmosphere_range = 5500
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_BN01_planet_1_ring, solar\rings\weisser.ini

[zone]
nickname = BN01_planet_1_death
pos = 13806, 0, -37869
shape = SPHERE
size = 5400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_BN01_planet_1_ring
pos = 13806, 0, -37869
rotate = 40, 0, 0
shape = ring
size = 20000, 7000, 200
sort = 0.000000

[Object]
nickname = planet_storm_5000_fx
pos = 13806, 0, -37869
rotate = 0, 0, 0
archetype = planet_storm_5000
loadout = planet_storm_5000

[zone]
nickname = Zone_BN01_dust_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 105000, 105000, 105000
property_flags = 66
visit = 32
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 50
sort = 99.500000

[Zone]
nickname = Zone_BN01_blue_cloud_01
ids_name = 0
pos = 67000, -10000, 0
rotate = 0, -90, 0
shape = ELLIPSOID
size = 50000, 40000, 20000
property_flags = 32768
property_fog_color = 1.000000, 1.000000, 200.000000
ids_info = 0
visit = 36
spacedust = oxygendust
spacedust_maxparticles = 300
Music = BN_AMBIENCES

[Zone]
nickname = Zone_BN01_Badlands_asteroids_01
ids_name = 0
pos = -38000, 0, -52000
rotate = 0, 37, 0
shape = ELLIPSOID
size = 54000, 50000, 26000
property_flags = 66
ids_info = 0
visit = 36
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 100

[Zone]
nickname = Zone_BN01_blue_cloud_02
ids_name = 0
pos = 0, -50000, 0
rotate = 0, -16, 0
shape = ELLIPSOID
size = 148000, 40000, 148000
property_flags = 32768
property_fog_color = 1.000000, 200.000000, 200.000000
ids_info = 0
visit = 36
spacedust = dust
spacedust_maxparticles = 50
interference = 0.600000
Music = BN_AMBIENCES

[zone]
nickname = Zone_BN01_oxygen_pocket_001
pos = 0, -50000, 0
rotate = 0, -16, 0
shape = ELLIPSOID
size = 67500, 39500, 67500
property_flags = 16400
spacedust = oxygendust
spacedust_maxparticles = 300
sort = 99

[Object]
nickname = BN01_planet_2
ids_name = 534875
spin = 0.000000, 0.020000, 0.000000
rotate = 0, 0, 0
pos = 0, 0, 134000
archetype = planet_water_50000
atmosphere_range = 55000
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = BN01_planet_2_death
pos = 0, 0, 137670
shape = SPHERE
size = 54000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = BN01_01
pos = 0, -70000, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BN01_01_Base
base = BN01_01_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128

[Object]
nickname = BN01_suprise_hydra_01
pos = 0, -9000, 0
visit = 16
ids_info = 0
rotate = 160, 90, 60
archetype = suprise_hydra
ids_name = 534874
loadout = SECRET_bn_bn_hydra_Bn01

[Object]
nickname = BN01_02
pos = 66888, 30000, 40455
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BN01_02_Base
base = BN01_02_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128

[Object]
nickname = BN01_03
pos = -130000, -40000, 0
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = BN01_03_Base
base = BN01_03_Base
reputation = red_n_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128

[Object]
nickname = BN01_hopping_lighthouse01
ids_name = 535978
pos = -18540, 0, 20907
archetype = hopping_lighthouse_small

[Object]
nickname = BN01_hopping_lighthouse02
ids_name = 535978
pos = -28796, 0, -45758
archetype = hopping_lighthouse_small

[Object]
nickname = BN01_hopping_lighthouse03
ids_name = 535978
pos = 43786, 0, -20118
archetype = hopping_lighthouse_small

[Object]
nickname = PM01_01
pos = 3611, -69221, 128267
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PM01_01_Base
base = PM01_01_Base
reputation = pm_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 536600
loadout = d_space_police01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Object]
nickname = BN01_to_PM01_hole
ids_name = 538145
pos = 12510, -169049, 125911
rotate = 0, 0, 0
archetype = jumphole_aldrin
msg_id_prefix = gcs_refer_system_PM01
jump_effect = jump_effect_hole_new
ids_info = 66146
visit = 0
goto = PM01, PM01_to_BN01_hole, gate_tunnel_bretonia