[fuse]
name = ku_gunship_body_fuse
lifetime = 10
death_fuse = true
[destroy_group]
at_t = 0.000000
group_name = ku_gunboat_dummy_group
fate = disappear
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight03
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_flashbang
hardpoint = HpTurret_k4_03
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunninglight05
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_flashbang
hardpoint = HpRunninglight04
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_damage_flashbang
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.200000
hardpoint = DpFrnt
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_group]
at_t = 0.200000
group_name = ku_cntrltwr_lod1
fate = disappear
[start_effect]
effect = explosion_sfx_csx_large05
at_t = 0.400000
hardpoint = DpFrnt
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = Dpengine
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight01
at_t = 0.500000
pos_offset = 0, 0, 0
[destroy_hp_attachment]
at_t = 0.500000
hardpoint = HpTurret_k4_03
fate = debris
[destroy_group]
at_t = 0.500000
group_name = ku_port_eng_lod1
fate = disappear
[destroy_group]
at_t = 0.500000
group_name = ku_port_spike_lod1
fate = debris
[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_k4_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_k4_01
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret_k4_01
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpSpkmnt_starboard
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = DpSpkmnt_starboard
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.700000
group_name = ku_star_spike_lod1
fate = debris
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpWing_starboard
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpWing_starboard
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.800000
group_name = ku_star_wing_lod1
fate = debris
[start_effect]
effect = gf_explosion_ku_gunboat_damage_flashbang
hardpoint = HpRunningLight02
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpCntrltwr
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunninglight05
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunninglight05
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_bigexp
hardpoint = DpFrnt
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.950000
hardpoint = DpFrnt
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_group]
at_t = 0.950000
group_name = ku_port_wing_lod1
fate = debris
[destroy_group]
at_t = 0.990000
group_name = ku_frnt_port_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = ku_gunship_body_player_fuse
lifetime = 10
death_fuse = true
[destroy_group]
fate = disappear
at_t = 0.000000
group_name = dsy_dummy_group
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight03
at_t = 0.010000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_flashbang
hardpoint = HpTurret_k4_03
at_t = 0.050000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunninglight05
at_t = 0.100000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_flashbang
hardpoint = HpRunninglight04
at_t = 0.150000
pos_offset = 0, 0, 0
ori_offset = 90, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_damage_flashbang
hardpoint = DpCntrltwr
at_t = 0.200000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large04
at_t = 0.200000
hardpoint = DpFrnt
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_group]
at_t = 0.200000
group_name = ku_cntrltwr_lod1
fate = disappear
[start_effect]
effect = explosion_sfx_csx_large05
at_t = 0.400000
hardpoint = DpFrnt
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = Dpengine
at_t = 0.500000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_flash01
hardpoint = HpRunningLight01
at_t = 0.500000
pos_offset = 0, 0, 0
[destroy_hp_attachment]
at_t = 0.500000
hardpoint = HpTurret_k4_03
fate = debris
[destroy_group]
at_t = 0.500000
group_name = ku_port_eng_lod1
fate = disappear
[destroy_group]
at_t = 0.500000
group_name = ku_port_spike_lod1
fate = debris
[destroy_hp_attachment]
at_t = 0.600000
hardpoint = HpTurret_k4_01
fate = debris
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = HpTurret_k4_01
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpTurret_k4_01
at_t = 0.600000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpSpkmnt_starboard
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = DpSpkmnt_starboard
at_t = 0.700000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.700000
group_name = ku_star_spike_lod1
fate = debris
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpWing_starboard
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = explosion_sfx_csx_large03
hardpoint = DpWing_starboard
at_t = 0.800000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[destroy_group]
at_t = 0.800000
group_name = ku_star_wing_lod1
fate = debris
[start_effect]
effect = gf_explosion_ku_gunboat_damage_flashbang
hardpoint = HpRunningLight02
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = DpCntrltwr
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunninglight05
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_smallexp
hardpoint = HpRunninglight05
at_t = 0.950000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect]
effect = gf_explosion_ku_gunboat_bigexp
hardpoint = DpFrnt
at_t = 0.970000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
[start_effect]
effect = explosion_sfx_csx_flash01
at_t = 0.950000
hardpoint = DpFrnt
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = false
[destroy_group]
at_t = 0.950000
group_name = ku_port_wing_lod1
fate = debris
[destroy_group]
at_t = 0.990000
group_name = ku_frnt_port_lod1
fate = debris
[destroy_root]
at_t = 1.000000
[fuse]
name = ku_gunship_burning_fuse01
lifetime = 5.000000
death_fuse = false
[start_effect]
effect = explosion_sfx_csx_large02
hardpoint = HpMount
at_t = 0.000000
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
at_t = 0.000000
attached = true
[start_effect]
effect = gf_continuous_fire
hardpoint = HpRunningLight01
hardpoint = HpRunningLight02
hardpoint = HpRunningLight03
hardpoint = HpRunninglight04
hardpoint = HpRunninglight05
at_t = 1.000000
attached = true