[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = DA_assault
filename = missions\encounters\DA_assault.ini

[EncounterParameters]
nickname = battleship_cruisers
filename = missions\encounters\battleship_cruisers.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = MP07_space
danger = MP07_danger_and_battle
battle = MP07_danger_and_battle

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\MP07_Nebula1.ini
zone = Zone_MP07_Nebula1

[Asteroids]
file = solar\asteroids\MP07_asteroids_01.ini
zone = Zone_MP07_asteroids_01

[Ambient]
color = 255, 255, 255

[Background]
nebulae = solar\starsphere\starsphere_MP07.cmp

[LightSource]
nickname = MP07_system_light
pos = 0, 0, 0
color = 255, 255, 255
range = 350000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = MP07_to_MP06_hole
ids_name = 544264
pos = 80000, 0, 20000
rotate = 0, 90, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP06, MP06_to_MP07_hole, gate_tunnel_bretonia
;

[Object]
nickname = MP07_planet_1
ids_name = 544720
pos = -170000, 0, 0
rotate = 0, 0, 0
archetype = planet_MP8_70000
spin = 0.000000, 0.009000, 0.000000
atmosphere_range = 77000
burn_color = 255, 222, 160
ids_info = 0
base = MP07_01_Base
reputation = ps_n_grp
ring = Zone_MP07_planet_1_ring, solar\RINGS\ice.ini
ring = Zone_MP07_planet_2_ring, solar\RINGS\ice.ini
ring = Zone_MP07_planet_3_ring, solar\RINGS\ice.ini

[Object]
nickname = MP07_planet_1_dock_ring_1
ids_name = 534426
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP07_01_Base
pos = -92500, 0, 0
rotate = 0, 90, 0
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
reputation = ps_n_grp

[Object]
nickname = MP07_planet_1_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = MP07_01_Base
base = MP07_01_Base
pos = -92500, 500, 0
rotate = 0, 90, 0
reputation = ps_n_grp

[Object]
nickname = MP07_01_depot_1
ids_name = 261161
pos = -5000, -3000, 2000
archetype = depot_water
loadout = depot_any_3
reputation = ps_n_grp
behavior = NOTHING
ids_info = 66150

[zone]
nickname = Zone_MP07_planet_1_ring
pos = -170000, 0, 0
rotate = -30, 0, -20
shape = ring
size = 175000, 130000, 45000
sort = 0.000000
;

[zone]
nickname = Zone_MP07_planet_2_ring
pos = -170000, 0, 0
rotate = 40, 0, -20
shape = ring
size = 110000, 90000, 15000
sort = 0.000000
;

[zone]
nickname = Zone_MP07_planet_3_ring
pos = -170000, 0, 0
rotate = -60, 0, -20
shape = ring
size = 90000, 80000, 15000
sort = 0.000000
;

[zone]
nickname = MP07_planet_1_death
pos = -170000, 0, 0
shape = SPHERE
size = 75000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;

[Object]
nickname = MP07_planet_2
ids_name = 544721
pos = 10000, 0, -120000
rotate = 0, 0, 0
archetype = planet_MP9_35000
spin = 0.000000, 0.009000, 0.000000
atmosphere_range = 38000
burn_color = 255, 222, 160
ids_info = 0
base = MP07_02_Base
reputation = ps_n_grp

[Object]
nickname = MP07_planet_2_dock_ring_1
ids_name = 544726
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP07_02_Base
pos = 10000, 0, -82000
rotate = 0, 0, 0
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
reputation = ps_n_grp

[Object]
nickname = MP07_planet_2_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = MP07_02_Base
base = MP07_02_Base
pos = 10000, -400, -82000
rotate = 0, 0, 0
reputation = ps_n_grp
;

[zone]
nickname = MP07_planet_2_death
pos = 10000, 0, -120000
shape = SPHERE
size = 37000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;

[Object]
nickname = MP07_planet_3
ids_name = 544722
pos = -10000, -20000, 20000
rotate = 0, 0, 0
archetype = planet_MP10_15000
spin = 0.000000, 0.009000, 0.000000
atmosphere_range = 17000
burn_color = 255, 222, 160
ids_info = 0
base = MP07_03_Base
reputation = ps_n_grp

[Object]
nickname = MP07_planet_3_dock_ring_1
ids_name = 544727
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP07_03_Base
pos = -10000, -3000, 20000
rotate = 0, 90, 90
difficulty_level = 1
space_costume = , robot_body_A
voice = atc_leg_f01a
reputation = ps_n_grp

[Object]
nickname = MP07_planet_3_docking_fixture_1
ids_name = 261166
archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = MP07_03_Base
base = MP07_03_Base
pos = -10400, -3000, 20000
rotate = 0, 90, 90
reputation = ps_n_grp
;

[zone]
nickname = MP07_planet_3_death
pos = -10000, -20000, 20000
shape = SPHERE
size = 16000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;

[Object]
nickname = MP07_Sun
ids_name = 1380
pos = 50000, 130000, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = MP07_Sun
ids_info = 66164
ring = Zone_MP07_sun_1_ring, solar\RINGS\blue_ring.ini

[zone]
nickname = MP07_sun_radiation1
pos = 50000, 130000, 0
rotate = 0,0,0
shape = BOX
size = 20000, 20000, 20000
damage = 10000
visit = 32
sort = 99

[zone]
nickname = MP07_sun_radiation2
pos = 50000, 130000, 0
rotate = 0,0,0
shape = BOX
size = 18000, 18000, 18000
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_MP07_sun_1_ring
pos = 50000, 130000, 0
rotate = 0, 0, 0
shape = ring
size = 90000, 40000, 10000
sort = 0.000000

[Object]
nickname = MP07_Sun1
ids_name = 1380
pos = -280000, 47000, 140000
ambient_color = 255, 255, 255
archetype = sun_2000
star = MP07_2_Sun
ids_info = 66158

[zone]
nickname = MP07_sun1_radiation1
pos = -280000, 47000, 140000
rotate = 0,0,0
shape = BOX
size = 19000,19000, 19000
damage = 10000
visit = 32
sort = 99

[zone]
nickname = MP07_sun1_radiation2
pos = -280000, 47000, 140000
rotate = 0,0,0
shape = BOX
size = 17000, 17000, 17000
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = MP07_Sun2
ids_name = 261020
pos = -30000, -30000, -30000
ambient_color = 255, 255, 255
archetype = sun_2000
star = Ku01_Sun
atmosphere_range = 11000
ids_info = 66159
;

[zone]
nickname = Zone_MP07_sun2_death
pos = -30000, -30000, -30000
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
;

[Object]
nickname = MP07_sun3
ids_name = 261022
pos = -18000, 15000, -63000
archetype = sun_2000
star = Ku03_sun2
atmosphere_range = 12000
ids_info = 66152
;

[zone]
nickname = Zone_MP07_sun3_death
pos = -18000, 15000, -63000
shape = SPHERE
size = 11000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false

[zone]
nickname = Zone_MP07_Nebula1
ids_name = 0
pos = 0, 0, 140000
rotate = 0, 90, 0
shape = ELLIPSOID
size = 40000, 30000, 90000
property_flags = 32768
property_fog_color = 0.000000, 255.000000, 155.000000
visit = 32
spacedust = radioactivedust_blue
spacedust_maxparticles = 75
ids_info = 0
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = area_defend, 17, 0.100000
faction = fc_un_grp, 1.000000

[Object]
nickname = MP07_Trade_Lane_Ring_01
reputation = ps_n_grp
pos = 170, 0, -4444
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 544722
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = MP07_Trade_Lane_Ring_02

[Object]
nickname = MP07_Trade_Lane_Ring_02
reputation = ps_n_grp
pos = 2868, 0, -21186
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_01
next_ring = MP07_Trade_Lane_Ring_03

[Object]
nickname = MP07_Trade_Lane_Ring_03
reputation = ps_n_grp
pos = 5566, 0, -37929
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_02
next_ring = MP07_Trade_Lane_Ring_04

[Object]
nickname = MP07_Trade_Lane_Ring_04
reputation = ps_n_grp
pos = 8264, 0, -54672
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_03
next_ring = MP07_Trade_Lane_Ring_05

[Object]
nickname = MP07_Trade_Lane_Ring_05
reputation = ps_n_grp
pos = 10962, 0, -71415
rotate = 0, -9, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 544721
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_04

[Object]
nickname = MP07_Trade_Lane_Ring_06
reputation = ps_n_grp
pos = -12365, 0, -2002
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 544722
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = MP07_Trade_Lane_Ring_07

[Object]
nickname = MP07_Trade_Lane_Ring_07
reputation = ps_n_grp
pos = -29589, 0, -1957
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_06
next_ring = MP07_Trade_Lane_Ring_08

[Object]
nickname = MP07_Trade_Lane_Ring_08
reputation = ps_n_grp
pos = -46814, 0, -1913
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_07
next_ring = MP07_Trade_Lane_Ring_09

[Object]
nickname = MP07_Trade_Lane_Ring_09
reputation = ps_n_grp
pos = -64038, 0, -1869
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_08
next_ring = MP07_Trade_Lane_Ring_10

[Object]
nickname = MP07_Trade_Lane_Ring_10
reputation = ps_n_grp
pos = -81263, 0, -1825
rotate = 0, 90, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 544720
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_09

[Object]
nickname = MP07_Trade_Lane_Ring_11
reputation = ps_n_grp
pos = -81170, 0, 5721
rotate = 0, -144, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 544720
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = MP07_Trade_Lane_Ring_12

[Object]
nickname = MP07_Trade_Lane_Ring_12
reputation = ps_n_grp
pos = -71359, 0, 19491
rotate = 0, -144, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_11
next_ring = MP07_Trade_Lane_Ring_13

[Object]
nickname = MP07_Trade_Lane_Ring_13
reputation = ps_n_grp
pos = -61548, 0, 33261
rotate = 0, -144, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_12
next_ring = MP07_Trade_Lane_Ring_14

[Object]
nickname = MP07_Trade_Lane_Ring_14
reputation = ps_n_grp
pos = -51737, 0, 47031
rotate = 0, -144, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_13
next_ring = MP07_Trade_Lane_Ring_15

[Object]
nickname = MP07_Trade_Lane_Ring_15
reputation = ps_n_grp
pos = -41926, 0, 60801
rotate = 0, -144, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_14
next_ring = MP07_Trade_Lane_Ring_16

[Object]
nickname = MP07_Trade_Lane_Ring_16
reputation = ps_n_grp
pos = -32115, 0, 74571
rotate = 0, -144, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_15
next_ring = MP07_Trade_Lane_Ring_17

[Object]
nickname = MP07_Trade_Lane_Ring_17
reputation = ps_n_grp
pos = -22304, 0, 88341
rotate = 0, -144, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_16
next_ring = MP07_Trade_Lane_Ring_18

[Object]
nickname = MP07_Trade_Lane_Ring_18
reputation = ps_n_grp
pos = -12493, 0, 102111
rotate = 0, -144, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_17
next_ring = MP07_Trade_Lane_Ring_19

[Object]
nickname = MP07_Trade_Lane_Ring_19
reputation = ps_n_grp
pos = -2682, 0, 115881
rotate = 0, -144, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 544723
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_18

[zone]
nickname = Zone_MP07_pop_ambient_01
pos = -10000, 1500, 20000
rotate = 0, 0, 0
shape = BOX
size = 15000, 9000, 15000
comment = npc_zone1
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000
;

[zone]
nickname = Zone_MP07_pop_ambient_02
pos = -5000, 0, -5000
rotate = 0, 0, 0
shape = BOX
size = 35000, 10000, 25000
comment = npc_zone2
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000
;

[zone]
nickname = Zone_MP07_pop_ambient_03
pos = 10962, 0, -69000
rotate = 0, 0, 0
shape = BOX
size = 39000, 10000, 26000
comment = npc_zone3
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000
;

[zone]
nickname = Zone_MP07_pop_ambient_04
pos = -75500, 0, 5000
rotate = 0, 90, 0
shape = BOX
size = 45000, 10000, 35000
comment = npc_zone4
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000

[Object]
nickname = MP07_04
pos = 3000, 0, 125000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP07_04_Base
base = MP07_04_Base
reputation = ps_n_grp
rotate = 0, 30, 0
archetype = ANGELS_STATION01
ids_name = 544735
loadout = ANGELS_STATION01
difficulty_level = 1

[Object]
nickname = MP07_05
pos = -85000, 0, -100000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP07_05_Base
base = MP07_05_Base
reputation = fc_un_grp
rotate = 0, -145, 0
archetype = DARK_ANGELS_STATION01
ids_name = 544736
loadout = DARK_ANGELS_STATION01
difficulty_level = 1

[Zone]
nickname = Zone_MP07_05_exclusion_01
pos = -85000, 0, -100000
shape = SPHERE
size = 7000
property_flags = 131072
sort = 99.500000
toughness = 2
density = 3
repop_time = 15
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = fc_un_grp, 20
encounter = DA_assault, 17, 0.100000
faction = fc_un_grp, 1.000000

[Zone]
nickname = Zone_MP07_asteroids_01
ids_name = 0
pos = -85000, 0, -100000
rotate = 0, -145, 0
shape = ELLIPSOID
size = 35000, 45000, 25000
property_flags = 66
ids_info = 0
visit = 36
spacedust = radioactivedust_blue
spacedust_maxparticles = 50
toughness = 19
density = 6
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = area_defend, 19, 0.100000
faction = fc_un_grp, 1.000000

[zone]
nickname = Zone_MP07_04_pop_ambient
pos = 3000, 0, 125000
rotate = 0, 0, 0
shape = SPHERE
size = 15000, 15000, 15000
comment = npc_zone4
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000
encounter = battleship_cruisers, 19, 0.100000
faction = ps_n_grp, 1.000000

[Object]
nickname = MP07_to_LP01_hole
ids_name = 544264
pos = 40000, -5500, 125000
rotate = 0, 0, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = LP01, LP01_to_AR10_hole, gate_tunnel_bretonia

[Object]
nickname = MP07_to_MP07_hole_1
ids_name = 544264
pos = 25000, 0, 120000
rotate = 0, 0, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP07, MP07_to_MP07_hole_2, gate_tunnel_bretonia

[Object]
nickname = MP07_to_MP07_hole_2
ids_name = 544264
pos = -44000, 0, 140000
rotate = 0, 0, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP07, MP07_to_MP07_hole_1, gate_tunnel_bretonia

[Object]
nickname = MP07_cloak_suprise_01
pos = 290000, 330000, -260000
visit = 128
ids_info = 0
rotate = 0, 0, 0
archetype = cloak_suprise
ids_name = 544278
loadout = cloak_suprise_MP07

[zone]
nickname = Zone_MP07_destroy_vignette_01
pos = -85000, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_02
pos = -85000, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_03
pos = -85000, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_04
pos = -85000, 0, -30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_05
pos = -80000, 0, -30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_06
pos = -80000, 0, -25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_07
pos = -80000, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_08
pos = -80000, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_MP07_destroy_vignette_09
pos = -10000, 0, 50000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_10
pos = -40000, 0, 20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_11
pos = 40000, 0, 20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_12
pos = -10000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_13
pos = 20000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_14
pos = 25000, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_15
pos = 30000, 0, -10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_16
pos = 35000, 0, -5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_17
pos = 40000, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_18
pos = 40000, 0, 5000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_19
pos = 40000, 0, 10000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_20
pos = 40000, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_21
pos = 35000, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_22
pos = 30000, 0, 35000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_23
pos = 25000, 0, 40000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_24
pos = 20000, 0, 45000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_25
pos = 15000, 0, 50000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_26
pos = 10000, 0, 50000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_27
pos = -45000, 0, 20000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_28
pos = -42500, 0, 25000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_29
pos = -38500, 0, 35000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_30
pos = -38500, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_31
pos = -33500, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_32
pos = -28500, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_33
pos = -23500, 0, -15000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_34
pos = 40000, 0, -77000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_35
pos = 40000, 0, -72000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_36
pos = 45000, 0, -72000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_37
pos = 45000, 0, -77000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_38
pos = -40000, 0, -77000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_39
pos = -40000, 0, -72000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_40
pos = -45000, 0, -72000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_41
pos = -45000, 0, -77000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_42
pos = 35000, 0, -65000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_43
pos = 30000, 0, -60000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_MP07_destroy_vignette_44
pos = -85000, 0, -70000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_45
pos = -80000, 0, -70000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_46
pos = -75000, 0, -70000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_47
pos = -70000, 0, -72000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_48
pos = -65000, 0, -75000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_49
pos = -60000, 0, -80000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_50
pos = -55000, 0, -85000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_51
pos = -55000, 0, -90000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_52
pos = -55000, 0, -95000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_53
pos = -55000, 0, -100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_MP07_destroy_vignette_54
pos = 30000, 0, 125000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_55
pos = 30000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_56
pos = 30000, 0, 135000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_57
pos = 30000, 0, 140000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_58
pos = 30000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_59
pos = 30000, 0, 150000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_60
pos = 25000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_61
pos = 20000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_62
pos = 15000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_63
pos = 10000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_64
pos = 5000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_65
pos = 0, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_66
pos = -5000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_67
pos = -10000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_68
pos = -15000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_69
pos = -20000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_70
pos = -25000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_71
pos = -30000, 0, 155000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_72
pos = -30000, 0, 150000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_73
pos = -30000, 0, 145000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_74
pos = -30000, 0, 140000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_75
pos = -30000, 0, 135000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_76
pos = -30000, 0, 130000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_77
pos = -30000, 0, 125000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_78
pos = -30000, 0, 120000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_79
pos = -30000, 0, 115000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_80
pos = -30000, 0, 110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_81
pos = 30000, 0, 110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_82
pos = 30000, 0, 115000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_83
pos = 30000, 0, 120000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_MP07_RandomMission01
pos = 200000, 150000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 0
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = fc_un3_grp, 20
faction_weight = ps_n2_grp, 20
faction_weight = red6_n_grp, 20
faction_weight = fc_n3_grp, 20
faction_weight = pirate_n_grp, 20
encounter = DA_assault, 20, 0.100000
faction = fc_un3_grp, 1.000000
faction = ps_n2_grp, 1.000000
faction = red6_n_grp, 1.000000
faction = fc_n3_grp, 1.000000
faction = pirate_n_grp, 1.000000

[Object]
nickname = MP07_d_a_st_ex1
pos = 70000, 0, 140000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = fc_un_grp
rotate = 0, 0, 0
archetype = d_a_st_ex
ids_name = 544739
loadout = d_a_st_ex1
difficulty_level = 1

[Object]
nickname = MP07_d_a_st_ex2
pos = 90000, 0, -90000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = fc_un_grp
rotate = 0, 0, 0
archetype = d_a_st_ex
ids_name = 544739
loadout = d_a_st_ex2
difficulty_level = 1

[Object]
nickname = MP07_d_a_b_ex1
ids_name = 544740
pos = -105000, 0, -90000
rotate = 0, -90, 0
archetype = d_a_b_ex
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = fc_un_grp
behavior = NOTHING
difficulty_level = 1
loadout = d_a_b_ex1
pilot = pilot_solar_hardest

[Object]
nickname = MP07_d_a_b_ex2
ids_name = 544740
pos = 30000, 0, 80000
rotate = 0, 90, 0
archetype = d_a_b_ex
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = fc_un_grp
behavior = NOTHING
difficulty_level = 1
loadout = d_a_b_ex2
pilot = pilot_solar_hardest

[Object]
nickname = MP07_d_a_b_ex3
ids_name = 544740
pos = -30000, 0, 120000
rotate = 0, -90, 0
archetype = d_a_b_ex
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = fc_un_grp
behavior = NOTHING
difficulty_level = 1
loadout = d_a_b_ex3
pilot = pilot_solar_hardest

[Object]
nickname = MP07_suprise_1
pos = 50000, 0, 50000
visit = 0
ids_info = 0
rotate = 12, -87, 2
archetype = suprise_ps_t_d
ids_name = 544730
loadout = SECRET_ps_t_d_MP07

[Object]
nickname = MP07_suprise_2
pos = -55000, 0, 120000
visit = 0
ids_info = 0
rotate = 35, 78, 0
archetype = suprise_ps_t_b
ids_name = 544731
loadout = SECRET_ps_t_b_MP07

[Object]
nickname = MP07_suprise_3
pos = -69000, 0, 80000
visit = 0
ids_info = 0
rotate = 0, 5, 34
archetype = suprise_ps_m_b
ids_name = 544729
loadout = SECRET_ps_m_b_MP07

[Object]
nickname = MP07_suprise_4
pos = -60000, 0, -115000
visit = 0
ids_info = 0
rotate = 57, 18, 9
archetype = suprise_da_t_d
ids_name = 544738
loadout = SECRET_da_t_d_MP07

[Object]
nickname = MP07_suprise_5
pos = -20000, -5000, -45000
visit = 0
ids_info = 0
rotate = 44, 12, 6
archetype = suprise_ps_titan
ids_name = 544732
loadout = SECRET_ps_titan_MP07

[Object]
nickname = MP07_suprise_container_1
ids_name = 536087
pos = 45000, 0, 140000
rotate = 0, 0, 0
archetype = suprise_container
ids_info = 0
visit = 0
loadout = SECRET_container_MP07_1
;

[Object]
nickname = MP07_suprise_container_2
ids_name = 536087
pos = -50000, 0, 133000
rotate = 0, 0, 0
archetype = suprise_container
ids_info = 0
visit = 0
loadout = SECRET_container_MP07_2
;

[Object]
nickname = MP07_suprise_container_3
ids_name = 536087
pos = 60000, 0, 120000
rotate = 0, 0, 0
archetype = suprise_container
ids_info = 0
visit = 0
loadout = SECRET_container_MP07_3
;

[Object]
nickname = MP07_suprise_container_4
ids_name = 536087
pos = 10000, 0, 100000
rotate = 0, 0, 0
archetype = suprise_container
ids_info = 0
visit = 0
loadout = SECRET_container_MP07_4
;

[Object]
nickname = MP07_suprise_container_5
ids_name = 544762
pos = 0, 0, 71000
rotate = 0, 0, 0
archetype = suprise_container
ids_info = 0
visit = 0
loadout = SECRET_container_MP07_5
;

[Object]
nickname = MP07_suprise_container_6
ids_name = 536087
pos = -25000, 0, 60000
rotate = 0, 0, 0
archetype = suprise_container
ids_info = 0
visit = 0
loadout = SECRET_container_MP07_6
;

[Object]
nickname = MP07_suprise_container_7
ids_name = 536087
pos = 60000, 0, 0
rotate = 0, 0, 0
archetype = suprise_container
ids_info = 0
visit = 0
loadout = SECRET_container_MP07_7
;

[Object]
nickname = MP07_suprise_container_8
ids_name = 536087
pos = 75000, 0, -30000
rotate = 0, 0, 0
archetype = suprise_container
ids_info = 0
visit = 0
loadout = SECRET_container_MP07_8
;

[Object]
nickname = MP07_suprise_container_9
ids_name = 536087
pos = -95000, 0, -115000
rotate = 0, 0, 0
archetype = suprise_container
ids_info = 0
visit = 0
loadout = SECRET_container_MP07_9
;

[Object]
nickname = MP07_suprise_container_10
ids_name = 536087
pos = -75000, 0, -125000
rotate = 0, 0, 0
archetype = suprise_container
ids_info = 0
visit = 0
loadout = SECRET_container_MP07_10
;

[Object]
nickname = MP07_suprise_container_11
ids_name = 536087
pos = -99000, 0, -79000
rotate = 0, 0, 0
archetype = suprise_container
ids_info = 0
visit = 0
loadout = SECRET_container_MP07_11

[Object]
nickname = MP07_suprise_6
pos = -14000, -25000, 190000
visit = 0
ids_info = 0
rotate = 0, -65, 23
archetype = suprise_ps_titan
ids_name = 544752
loadout = SECRET_ps_titan_MP07_2

[Object]
nickname = MP07_suprise_7
pos = -280000, 0, 140000
visit = 0
ids_info = 0
rotate = 16, 3, -49
archetype = suprise_ps_titan
ids_name = 544753
loadout = SECRET_ps_titan_MP07_3

[Object]
nickname = MP07_06
ids_name = 544801
pos = 100000, 0, 50000
rotate = 0, 90, 0
archetype = DARK_ANGELS_STATION01
ids_info = 0
base = MP07_06_Base
dock_with = MP07_06_Base
reputation = fc_un_grp
behavior = NOTHING
difficulty_level = 1
loadout = DARK_ANGELS_STATION01
pilot = pilot_solar_easy
;

[zone]
nickname = Zone_MP07_destroy_vignette_84
pos = 70000, 0, 50000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_85
pos = 70000, 0, 55000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_86
pos = 70000, 0, 60000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_87
pos = 70000, 0, 65000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_88
pos = 70000, 0, 70000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_89
pos = 70000, 0, 45000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_90
pos = 70000, 0, 40000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_91
pos = 70000, 0, 35000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_92
pos = 70000, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_93
pos = 75000, 0, 30000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_94
pos = 75000, 0, 70000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_MP07_destroy_vignette_95
pos = -120000, 0, -100000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_96
pos = -115000, 0, -105000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_97
pos = -110000, 0, -110000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_98
pos = -105000, 0, -115000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_99
pos = -100000, 0, -120000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_MP07_destroy_vignette_100
pos = -95000, 0, -125000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = MP07_07
pos = -71000, 0, 57000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP07_07_Base
base = MP07_07_Base
reputation = ps_n_grp
rotate = 0, 0, 0
archetype = ANGELS_STATION02
ids_name = 544808
loadout = ANGELS_STATION02
difficulty_level = 1

[Object]
nickname = MP07_to_MP08_hole
ids_name = 544264
pos = -250000, -10000, 50000
rotate = 0, -90, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP08, MP08_to_MP07_hole, gate_tunnel_bretonia

[Object]
nickname = MP07_08
pos = -90263, 0, -5825
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = MP07_08_Base
base = MP07_08_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = robots_station
ids_name = 544883
loadout = robots_station_loadout
difficulty_level = 1
space_costume = , robot_body_F
voice = atc_leg_m02

[Object]
nickname = MP07_to_Police01_hole
ids_name = 544264
pos = -10000, 37400, 40000
rotate = 0, 90, 0
archetype = jumphole_blue
jump_effect = jump_effect_yellow_long
ids_info = 60212
visit = 0
goto = Police01, Police01_to_MP07_hole, gate_tunnel_bretonia

[Object]
nickname = PY39_01
pos = -8190, 242609, 39789
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY39_01_Base
base = PY39_01_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 545031
loadout = d_space_police01
difficulty_level = 1

[Object]
nickname = MP07_to_MP11_hole
ids_name = 545609
pos = 115000, 0, -120000
rotate = 0, 150, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP11, MP11_to_MP07_hole, gate_tunnel_bretonia

[Object]
nickname = MP07_Trade_Lane_Ring_20
reputation = ps_n_grp
pos = -89207, 0, 8023
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 544720
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = MP07_Trade_Lane_Ring_21

[Object]
nickname = MP07_Trade_Lane_Ring_21
reputation = ps_n_grp
pos = -89811, 0, 27280
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_20
next_ring = MP07_Trade_Lane_Ring_22

[Object]
nickname = MP07_Trade_Lane_Ring_22
reputation = ps_n_grp
pos = -90416, 0, 46537
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_21
next_ring = MP07_Trade_Lane_Ring_23

[Object]
nickname = MP07_Trade_Lane_Ring_23
reputation = ps_n_grp
pos = -91021, 0, 65795
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_22
next_ring = MP07_Trade_Lane_Ring_24

[Object]
nickname = MP07_Trade_Lane_Ring_24
reputation = ps_n_grp
pos = -91626, 0, 85052
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_23
next_ring = MP07_Trade_Lane_Ring_25

[Object]
nickname = MP07_Trade_Lane_Ring_25
reputation = ps_n_grp
pos = -92231, 0, 104310
rotate = 0, 178, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 525120
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = MP07_Trade_Lane_Ring_24

[Object]
nickname = MP07_to_MP12_hole
ids_name = 544264
pos = -92231, 0, 111000
rotate = 0, 0, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP12, MP12_to_MP07_hole, gate_tunnel_bretonia

[Object]
nickname = MP07_to_MP12_hole2
ids_name = 545971
pos = -135000, 0, -105000
rotate = 0, -115, 0
archetype = jumphole_rebirth2
jump_effect = jump_effect_blue
ids_info = 60212
visit = 0
goto = MP12, MP12_to_MP07_hole2, gate_tunnel_bretonia

[zone]
nickname = MP07_to_MP12_hole_npc_zone
pos = -92231, 0, 111000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 12000, 12000, 12000
sort = 51
toughness = 19
density = 4
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 19, 0.100000
faction = ps_n_grp, 1.000000

[zone]
nickname = MP07_to_MP12_hole2_npc_zone
pos = -135000, 0, -105000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 15000, 15000, 15000
sort = 51
toughness = 19
density = 3
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
encounter = area_defend, 17, 0.100000
faction = fc_un_grp, 1.000000