[SystemInfo]
name = Br05
space_color = 0, 0, 0
local_faction = br_p_grp

[Archetype]
ship = ge_fighter4
ship = rh_gunboat
ship = rh_elite

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[EncounterParameters]
nickname = patrolp_gunboats
filename = missions\encounters\patrolp_gunboats.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_br_space
danger = music_br_danger
battle = music_br_battle

[Dust]
spacedust = Dust

[Nebula]
file = solar\Nebula\Br05_gold_dust_01.ini
zone = Zone_Br05_gold_dust_01

[Asteroids]
file = solar\asteroids\Br05_gold_asteroids_01.ini
zone = Zone_Br05_gold_asteroids_01

[Asteroids]
file = solar\asteroids\Br05_GSM_mineable_gold_field.ini
zone = Zone_Br05_GSM_mineable_gold_field

[Asteroids]
file = solar\asteroids\Br05_GSM_minedout_field.ini
zone = Zone_Br05_GSM_minedout_field

[Asteroids]
file = solar\asteroids\Br05_Independent_gold_field.ini
zone = Zone_Br05_Independent_gold_field

[Asteroids]
file = solar\asteroids\Br05_Hood_rock_asteroid_field.ini
zone = Zone_Br05_Hood_rock_asteroid_field

[Asteroids]
file = solar\asteroids\Br05_Molly_gold_field.ini
zone = Zone_Br05_Molly_gold_field

[Ambient]
color = 80, 50, 0

[Background]
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_br05.cmp

[LightSource]
nickname = Br05_system_light
pos = -31, 0, -48
rotate = 0, -20, 0
color = 220, 150, 70
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Br05_Sun
ids_name = 261017
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = med_yellow_sun
atmosphere_range = 9000
burn_color = 160, 222, 245
ids_info = 66163

[Object]
nickname = Br05_to_Br01
ids_name = 260682
pos = 25774, 0, -9336
rotate = 0, 120, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 8
goto = Br01, Br01_to_Br05, gate_tunnel_bretonia
loadout = jumpgate_br_02
pilot = pilot_solar_easy

[zone]
nickname = Zone_Br05_to_Br01_gate
pos = 26258, 0, -9709
shape = SPHERE
size = 4000
comment = New london jumpgate
sort = 1
toughness = 6
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = br_n_grp, 10
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = gd_im_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 6, 0.110000
faction = br_n_grp, 1.000000
encounter = area_trade_freighter, 6, 0.160000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000
encounter = area_trade_transport, 6, 0.080000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000

[zone]
nickname = Zone_Br05_Independent_gold_field
ids_name = 261247
pos = 10725, 0, -25070
rotate = 0, 50, 0
shape = ELLIPSOID
size = 10000, 4000, 15000
property_flags = 66
ids_info = 65943
visit = 36
spacedust = golddust
spacedust_maxparticles = 75
comment = Independent Gold Field
sort = 4
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_c_grp, 2
faction_weight = gd_im_grp, 10
encounter = area_scout, 7, 0.020000
faction = fc_c_grp, 1.000000
encounter = area_assault, 7, 0.040000
faction = gd_im_grp, 1.000000
encounter = area_scavenger, 7, 0.820000
faction = fc_c_grp, 0.290000
faction = gd_im_grp, 0.710000

[zone]
nickname = Zone_Br05_Hood_rock_asteroid_field
ids_name = 261246
pos = -20011, 0, -19039
rotate = 0, -55, 0
shape = ELLIPSOID
size = 12000, 4000, 15000
property_flags = 66
ids_info = 65942
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 75
comment = Hood Field
sort = 6
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_c_grp, 10
faction_weight = gd_im_grp, 4
encounter = area_scout, 7, 0.480000
faction = fc_c_grp, 1.000000
encounter = area_assault, 7, 0.080000
faction = gd_im_grp, 1.000000
Music = zone_field_asteroid_rock

[zone]
nickname = Zone_Br05_Molly_gold_field
ids_name = 261248
pos = -20317, 0, 18380
rotate = 0, -45, 0
shape = ELLIPSOID
size = 15000, 5000, 12000
property_flags = 82
spacedust = golddust
spacedust_maxparticles = 100
ids_info = 65944
visit = 36
comment = Molly gold
sort = 12
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_m_grp, 7
encounter = area_scout, 7, 0.070000
faction = fc_m_grp, 1.000000
encounter = area_scavenger, 7, 0.890000
faction = fc_m_grp, 1.000000
Music = zone_field_asteroid_mine

[zone]
nickname = Zone_Br05_GSM_minedout_field
pos = 17242, 0, 18790
shape = ELLIPSOID
size = 10000, 5000, 10000
property_flags = 82
spacedust = asteroiddust
spacedust_maxparticles = 75
visit = 36
comment = GSM field
sort = 13
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = br_n_grp, 5
faction_weight = fc_c_grp, 10
encounter = area_scout, 7, 0.060000
faction = fc_c_grp, 1.000000
encounter = area_assault, 7, 0.060000
faction = br_n_grp, 1.000000
encounter = area_scavenger, 7, 0.700000
faction = fc_c_grp, 1.000000
Music = zone_field_asteroid_mine

[zone]
nickname = Zone_Br05_05
pos = -22564, 0, 19542
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br05_05
ids_name = 196685
pos = -22554, 0, 19664
archetype = miningbase_mineableB
ids_info = 65589
dock_with = Br05_05_Base
base = Br05_05_Base
reputation = fc_m_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = pi_pirate2_head, pi_pirate1_body
difficulty_level = 8
loadout = miningbase_mineableB_pi_01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Br05_GSM_mineable_gold_field
ids_name = 261245
pos = 17660, 0, 18485
shape = SPHERE
size = 5000
property_flags = 66
spacedust = golddust
spacedust_maxparticles = 150
ids_info = 65941
visit = 36
sort = 99.500000
Music = zone_field_asteroid_rock

[zone]
nickname = Zone_Br05_GSM_access_lane
pos = 21373, 0, 14883
rotate = 0, -45, 0
shape = BOX
size = 800, 800, 9000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br05_01
ids_name = 196681
pos = -5000, 0, -12461
rotate = 0, -40, 0
archetype = b_battleship
ids_info = 65593
base = Br05_01_Base
dock_with = Br05_01_Base
reputation = gd_im_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male3_head, sh_male1_body
difficulty_level = 8
loadout = br_battleship_br_base
pilot = pilot_solar_easy

[zone]
nickname = Zone_Br05_Hood_zone
pos = -5000, 0, -12644
rotate = 0, 15, 0
shape = SPHERE
size = 3000
comment = Hood bs
sort = 8
toughness = 6
density = 9
repop_time = 10
max_battle_size = 6
pop_type = gd_im_grp, single_base_law
relief_time = 20
faction_weight = gd_im_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 6, 0.180000
faction = gd_im_grp, 1.000000
encounter = area_trade_freighter, 6, 0.120000
faction = gd_im_grp, 1.000000
encounter = area_trade_transport, 6, 0.060000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br05_to_Br01_jumphole
pos = 11370, 0, -19583
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br05_to_Br01_hole
ids_name = 260683
pos = 11378, 0, -19607
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br01, Br01_to_Br05_hole, gate_tunnel_bretonia

[Object]
nickname = Br05_04
ids_name = 196684
pos = 18589, 0, -6495
archetype = b_battleship
ids_info = 65591
dock_with = Br05_04_Base
reputation = br_n_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = ge_female1_head, br_female_elite_body
difficulty_level = 8
loadout = br_battleship_br_base
pilot = pilot_solar_easy

[zone]
nickname = Zone_Br05_04
pos = 18181, 0, -6703
rotate = 0, 15, 0
shape = SPHERE
size = 4000
comment = Essex
sort = 2
toughness = 7
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_n_grp, single_base_law
relief_time = 20
faction_weight = br_n_grp, 15
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = gd_im_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 7, 0.180000
faction = br_n_grp, 1.000000
encounter = area_trade_freighter, 7, 0.120000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000
encounter = area_trade_transport, 7, 0.060000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000

[zone]
nickname = Zone_Br05_Glorious_tradelane
pos = -8999, 0, -20905
rotate = 0, -135, 0
shape = BOX
size = 500, 500, 8000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_Glorious
pos = -12062, 0, -24062
rotate = 0, -135, 0
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br05_track_ring_2
ids_name = 216617
pos = -11036, 0, -11380
rotate = 0, 120, 0
archetype = track_ring
ids_info = 66614

[zone]
nickname = Zone_Br05_racecourse_15
pos = -11671, 0, -11061
rotate = 0, 125, 0
shape = BOX
size = 500, 400, 1500
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_06
pos = -14414, 0, -16029
rotate = 0, 125, 0
shape = BOX
size = 600, 400, 1300
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_05
pos = -12721, 0, -15504
rotate = 0, -150, 0
shape = BOX
size = 500, 400, 1500
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_09
pos = -16378, 0, -13441
rotate = 0, -10, 0
shape = BOX
size = 400, 400, 1500
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_08
pos = -15911, 0, -14110
rotate = 0, -60, 0
shape = BOX
size = 400, 400, 1000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_12
pos = -15938, 0, -10509
rotate = 0, 30, 0
shape = BOX
size = 500, 400, 1000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_07
pos = -15219, 0, -14962
rotate = 0, 150, 0
shape = BOX
size = 400, 400, 1500
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_01
pos = -10700, 0, -12013
rotate = 0, -35, 0
shape = BOX
size = 500, 400, 1500
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_02
pos = -10291, 0, -13207
shape = BOX
size = 500, 500, 1500
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_03
pos = -10611, 0, -14473
rotate = 0, 35, 0
shape = BOX
size = 600, 400, 1500
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_04
pos = -11660, 0, -14979
rotate = 0, 90, 0
shape = BOX
size = 400, 400, 1500
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_10
pos = -16316, 0, -12323
rotate = 0, 20, 0
shape = BOX
size = 500, 400, 1000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_11
pos = -16153, 0, -11401
shape = BOX
size = 500, 400, 1100
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_13
pos = -15305, 0, -9886
rotate = 0, 60, 0
shape = BOX
size = 500, 400, 1100
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br05_racecourse_14
pos = -13620, 0, -10098
rotate = 0, 115, 0
shape = BOX
size = 600, 400, 3000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br05_track_ring_4
ids_name = 216617
pos = -12336, 0, -10715
rotate = 0, 120, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_5
ids_name = 216617
pos = -14862, 100, -9677
rotate = 0, 80, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_6
ids_name = 216617
pos = -15719, 125, -10339
rotate = 0, 50, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_7
ids_name = 216617
pos = -16276, 150, -10991
rotate = 10, 10, 2
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_8
ids_name = 216617
pos = -16117, 100, -11919
rotate = 0, -5, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_9
ids_name = 216617
pos = -16489, 75, -12736
rotate = 0, 30, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_10
ids_name = 216617
pos = -16257, 0, -13908
rotate = 0, -40, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_11
ids_name = 216617
pos = -15552, -25, -14327
rotate = 0, -50, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_12
ids_name = 216617
pos = -14857, -50, -15825
rotate = 0, -65, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_13
ids_name = 216617
pos = -13942, -200, -16158
rotate = 0, -70, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_14
ids_name = 216617
pos = -13135, -25, -16072
rotate = 0, -110, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_15
ids_name = 216617
pos = -12320, -25, -14998
rotate = 0, -100, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_16
ids_name = 216617
pos = -11010, 50, -14760
rotate = 0, -115, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_17
ids_name = 216617
pos = -10386, 200, -13735
rotate = 0, -175, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_18
ids_name = 216617
pos = -10240, -50, -12599
rotate = -173, 50, -176
archetype = track_ring
ids_info = 66614

[zone]
nickname = Zone_Br05_03
pos = 17480, 0, 18813
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br05_small_wplatform_1
ids_name = 60243
pos = 24054, 0, 11413
rotate = 0, -45, 0
archetype = small_wplatform
reputation = br_m_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 8
loadout = small_weapon_platform_co_03
pilot = pilot_solar_hard

[Object]
nickname = Br05_small_wplatform_2
ids_name = 60243
pos = 24813, 0, 12285
rotate = 0, -45, 0
archetype = small_wplatform
reputation = br_m_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 8
loadout = small_weapon_platform_co_03
pilot = pilot_solar_hard

[Object]
nickname = Br05_03
ids_name = 196683
pos = 17667, 0, 18513
archetype = space_mining01
ids_info = 65597
dock_with = Br05_03_Base
base = Br05_03_Base
reputation = br_m_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male7_head, pi_pirate6_body
difficulty_level = 8
loadout = space_mining01_co_01
pilot = pilot_solar_hard

[Object]
nickname = Br05_space_tankl4_1
ids_name = 60251
pos = 17868, -155, 19138
rotate = 0, 90, 0
archetype = space_tankl4
reputation = br_m_grp
parent = Br05_03

[Object]
nickname = Br05_space_tankl4_2
ids_name = 60251
pos = 17866, -155, 18890
rotate = 0, 90, 0
archetype = space_tankl4
reputation = br_m_grp
parent = Br05_03

[Object]
nickname = Br05_small_wplatform_3
ids_name = 60243
pos = 17847, -150, 19786
archetype = small_wplatform
reputation = br_m_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 7
loadout = small_weapon_platform_co_03
pilot = pilot_solar_easy

[Object]
nickname = Br05_small_wplatform_4
ids_name = 60243
pos = 16984, -150, 19767
archetype = small_wplatform
reputation = br_m_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 7
loadout = small_weapon_platform_co_03
pilot = pilot_solar_easy

[Object]
nickname = Br05_small_wplatform_5
ids_name = 60243
pos = 18336, -150, 19014
archetype = small_wplatform
reputation = br_m_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 7
loadout = small_weapon_platform_co_03
pilot = pilot_solar_easy

[Object]
nickname = Br05_small_wplatform_6
ids_name = 60243
pos = 16765, -150, 18895
archetype = small_wplatform
reputation = br_m_grp
behavior = NOTHING
ids_info = 66171
difficulty_level = 8
loadout = small_weapon_platform_co_03
pilot = pilot_solar_hard

[zone]
nickname = Zone_Br05_racecourse_16
pos = -13497, 0, -16217
rotate = 0, -100, 0
shape = BOX
size = 600, 450, 1200
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br05_track_ring_19
ids_name = 216617
pos = -13557, 50, -9898
rotate = 0, 120, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_20
ids_name = 216617
pos = -15082, 0, -15008
rotate = 0, -25, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_21
ids_name = 216617
pos = -12758, -75, -15511
rotate = 0, -150, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_22
ids_name = 216617
pos = -11580, 0, -15134
rotate = 0, -90, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_track_ring_23
ids_name = 216617
pos = -10437, 100, -14519
rotate = 0, -155, 0
archetype = track_ring
ids_info = 66614

[Object]
nickname = Br05_nav_buoy_2
ids_name = 261162
pos = -11181, 200, -11667
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br05_nav_buoy_4
ids_name = 261162
pos = -11078, -200, -11472
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br05_nav_buoy_6
ids_name = 261162
pos = -10972, 200, -11266
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br05_nav_buoy_8
ids_name = 261162
pos = -10880, -200, -11085
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br05_nav_buoy_9
ids_name = 261162
pos = -11159, -200, -11647
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br05_nav_buoy_12
ids_name = 261162
pos = -11080, 200, -11472
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br05_nav_buoy_14
ids_name = 261162
pos = -10972, -200, -11267
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Br05_nav_buoy_16
ids_name = 261162
pos = -10876, 200, -11080
archetype = nav_buoy
ids_info = 66147

[zone]
nickname = Zone_Br05_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Br05_Trade_Lane_Ring_Damage_B_1
ids_name = 60245
pos = -6618, 0, -18582
rotate = -20, 45, 0
archetype = Trade_Lane_Ring_Damage_B
ids_info = 66170

[Object]
nickname = Br05_Trade_Lane_Ring_Damage_B_2
ids_name = 60245
pos = -9250, 0, -21203
rotate = -17, 6, 8
archetype = Trade_Lane_Ring_Damage_B
ids_info = 66170

[Object]
nickname = Br05_Trade_Lane_Ring_Damage_B_3
ids_name = 60245
pos = -11293, 0, -23246
rotate = 20, 70, 0
archetype = Trade_Lane_Ring_Damage_B
ids_info = 66170

[zone]
nickname = zone_pop_br05_glorious
pos = -12028, 0, -24024
shape = SPHERE
size = 4000
comment = .                 Glorious
sort = 7
toughness = 7
density = 6
repop_time = 17
max_battle_size = 4
pop_type = nonlootable_core_ast_field
relief_time = 30
faction_weight = fc_c_grp, 10
faction_weight = gd_im_grp, 6
encounter = area_scout, 7, 0.420000
faction = fc_c_grp, 1.000000
encounter = area_assault, 7, 0.110000
faction = gd_im_grp, 1.000000

[zone]
nickname = zone_pop_br05_newlondon_hole
pos = 11581, 0, -19640
shape = SPHERE
size = 4000
comment = .                 New london hole
sort = 5
toughness = 8
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 10
faction_weight = gd_im_grp, 1
density_restriction = 4, lawfuls
encounter = area_defend, 8, 0.330000
faction = fc_c_grp, 1.000000
encounter = area_assault, 8, 0.050000
faction = gd_im_grp, 1.000000

[zone]
nickname = zone_pop_br05_arranmore
pos = -22402, 0, 19822
shape = SPHERE
size = 4000
comment = .                 Arranmore
sort = 11
toughness = 8
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_m_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_m_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 8, 0.120000
faction = fc_m_grp, 1.000000
encounter = area_defend, 8, 0.220000
faction = fc_m_grp, 1.000000
encounter = area_trade_trader, 8, 0.270000
faction = fc_m_grp, 1.000000

[zone]
nickname = zone_pop_br05_mil
pos = 21597, 0, -5481
shape = SPHERE
size = 7000
comment = .                 Extend
sort = 3
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = br_n_grp, 10
encounter = area_scout, 6, 0.670000
faction = br_n_grp, 1.000000

[zone]
nickname = zone_pop_br05_mollys1
pos = -17841, 0, 8861
shape = ELLIPSOID
size = 10000, 8000, 18000
comment = Molly area
sort = 9
toughness = 8
density = 6
repop_time = 17
max_battle_size = 4
pop_type = nonlootable_core_ast_field
relief_time = 30
faction_weight = fc_m_grp, 10
encounter = area_scout, 8, 0.670000
faction = fc_m_grp, 1.000000

[zone]
nickname = zone_pop_br05_bh
pos = -18021, 0, 1433
shape = ELLIPSOID
size = 5500, 7000, 9500
comment = .                 Bounty area
sort = 10
toughness = 7
density = 6
repop_time = 17
max_battle_size = 4
pop_type = nonlootable_core_ast_field
relief_time = 30
faction_weight = fc_m_grp, 10
encounter = area_scout, 7, 0.670000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_corsairs1_1
pos = 7570, 0, -19494
rotate = 90, 80, 180
shape = CYLINDER
size = 750, 9137
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs1, 1
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br05_path_corsairs1_2
pos = 759, 0, -15133
rotate = 90, 33, 180
shape = CYLINDER
size = 750, 8521
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs1, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br05_path_corsairs1_3
pos = 4453, 0, -10063
rotate = 90, -76, 180
shape = CYLINDER
size = 750, 12372
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br05_path_corsairs1_4
pos = 11304, 0, -14401
rotate = -90, -8, 0
shape = CYLINDER
size = 750, 11779
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs1, 4
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br05_path_corsairs2_1
pos = 19900, 0, -16492
rotate = 90, -66, 180
shape = CYLINDER
size = 750, 19942
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br05_path_corsairs2_2
pos = 28983, 0, -2640
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 19707
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br05_path_corsairs2_3
pos = 26571, 0, 7789
rotate = 90, 76, 180
shape = CYLINDER
size = 750, 4859
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br05_path_corsairs2_4
pos = 24698, 0, -967
rotate = -90, -3, 0
shape = CYLINDER
size = 750, 18687
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 4
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br05_path_corsairs2_5
pos = 17924, 0, -15316
rotate = -90, 55, 0
shape = CYLINDER
size = 750, 17653
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 5
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty1_1
pos = -1172, 0, -17707
rotate = -90, -40, 0
shape = CYLINDER
size = 750, 13776
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty1_2
pos = 10288, 0, -22272
rotate = 90, -84, 180
shape = CYLINDER
size = 750, 14148
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty1_3
pos = 14106, 0, -16572
rotate = 90, 33, 180
shape = CYLINDER
size = 750, 11864
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty1_4
pos = 2634, 0, -12002
rotate = -90, 87, 0
shape = CYLINDER
size = 750, 16524
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty2_1
pos = -8750, 0, -16196
rotate = -90, 52, 0
shape = CYLINDER
size = 750, 11036
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty2_2
pos = -16949, 0, -15533
rotate = 90, 43, 180
shape = CYLINDER
size = 750, 11257
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty2_3
pos = -21523, 0, -1642
rotate = 90, 4, 180
shape = CYLINDER
size = 750, 19658
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty2_4
pos = -19482, 0, 9201
rotate = 90, -69, 180
shape = CYLINDER
size = 750, 5870
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty2_5
pos = -15541, 0, 1369
rotate = -90, -8, 0
shape = CYLINDER
size = 750, 17904
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty2_6
pos = -9383, 0, -10030
rotate = -90, -63, 0
shape = CYLINDER
size = 750, 11136
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty3_1
pos = 14915, 0, 150
rotate = 90, 27, 180
shape = CYLINDER
size = 750, 16338
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1, 9
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty3_2
pos = 1614, 0, 8986
rotate = 90, 81, 180
shape = CYLINDER
size = 750, 19493
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2, 8
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty3_3
pos = -9471, 0, 11675
rotate = 90, 52, 180
shape = CYLINDER
size = 750, 3713
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty3_4
pos = -15400, 0, 13073
rotate = 90, 87, 180
shape = CYLINDER
size = 750, 8952
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty3_5
pos = -18550, 0, 19256
rotate = 90, -13, 180
shape = CYLINDER
size = 750, 12155
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty3_6
pos = -11600, 0, 24992
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 11267
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty3_7
pos = -6990, 0, 17625
rotate = -90, 8, 0
shape = CYLINDER
size = 750, 14493
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 7
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty4_1
pos = 17227, 0, -10940
rotate = -90, 18, 0
shape = CYLINDER
size = 750, 10290
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty4_2
pos = 10832, 0, -18557
rotate = -90, 60, 0
shape = CYLINDER
size = 750, 11043
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty4_3
pos = 3696, 0, -16050
rotate = 90, 24, 180
shape = CYLINDER
size = 750, 11452
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty4_4
pos = 10086, 0, -8532
rotate = 90, -75, 180
shape = CYLINDER
size = 750, 18036
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty5_1
pos = 17613, 0, 3348
rotate = 90, 4, 180
shape = CYLINDER
size = 750, 20454
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty5_2
pos = 12689, 0, 17046
rotate = 90, 50, 180
shape = CYLINDER
size = 750, 10974
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty5_3
pos = 15304, 0, 21725
rotate = 90, -80, 180
shape = CYLINDER
size = 750, 13891
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty5_4
pos = 25615, 0, 15049
rotate = -90, -24, 0
shape = CYLINDER
size = 750, 17180
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bounty5_5
pos = 23694, 0, 178
rotate = -90, 38, 0
shape = CYLINDER
size = 750, 17685
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 8, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br05_path_navy1_1
pos = 15315, 0, -12166
rotate = -90, 31, 0
shape = CYLINDER
size = 750, 13820
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 1
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br05_path_navy1_2
pos = 7390, 0, -18439
rotate = -90, 86, 0
shape = CYLINDER
size = 750, 8812
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 2
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br05_path_navy1_3
pos = 721, 0, -15216
rotate = 90, 33, 180
shape = CYLINDER
size = 750, 8444
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 3
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br05_path_navy1_4
pos = 8679, 0, -9012
rotate = 90, -75, 180
shape = CYLINDER
size = 750, 21140
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 4
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br05_path_navy2_1
pos = 16830, 0, 822
rotate = 90, 13, 180
shape = CYLINDER
size = 750, 15828
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 1, 7
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br05_path_navy2_2
pos = 13274, 0, 9023
rotate = 90, 75, 180
shape = CYLINDER
size = 750, 3755
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 2, 6
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br05_path_navy2_3
pos = 6013, 0, 11184
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 11399
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 3
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br05_path_navy2_4
pos = -1767, 0, 17549
rotate = 90, 26, 180
shape = CYLINDER
size = 750, 10464
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 4
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br05_path_navy2_5
pos = 3632, 0, 15795
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 20218
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 5
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bowex1_1
pos = 21813, 0, -7992
rotate = -90, -66, 0
shape = CYLINDER
size = 750, 6605
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = bowex1, 1
usage = trade
mission_eligible = True
faction_weight = co_be_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 6, 0.160000
faction = co_be_grp, 1.000000
encounter = tradep_trade_transport, 6, 0.180000
faction = co_be_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bmm1_1
pos = 25258, 0, 1531
rotate = 90, 4, 180
shape = CYLINDER
size = 750, 20267
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = bmm1, 1
usage = trade
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 6, 0.160000
faction = br_m_grp, 1.000000
encounter = tradep_trade_transport, 6, 0.180000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bmm1_2
pos = 21206, 0, 15000
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 9461
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = bmm1, 2
usage = trade
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 6, 0.160000
faction = br_m_grp, 1.000000
encounter = tradep_trade_transport, 6, 0.180000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bmm2_1
pos = 21079, 0, 15043
rotate = -90, -44, 0
shape = CYLINDER
size = 750, 12187
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 1, 9
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bmm2_2
pos = 26942, 0, 16385
rotate = 90, -16, 180
shape = CYLINDER
size = 750, 11891
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 2
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bmm2_3
pos = 25139, 0, 25553
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 9723
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 3
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bmm2_4
pos = 16910, 0, 29002
rotate = -90, 90, 0
shape = CYLINDER
size = 750, 9605
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 4
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bmm2_5
pos = 8790, 0, 23731
rotate = -90, 32, 0
shape = CYLINDER
size = 750, 12455
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 5
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bmm2_6
pos = 8446, 0, 13903
rotate = -90, -33, 0
shape = CYLINDER
size = 750, 10880
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 6
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bmm2_7
pos = 14364, 0, 8576
rotate = -90, -75, 0
shape = CYLINDER
size = 750, 6088
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 7
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_bmm2_8
pos = 21314, 0, 9123
rotate = 90, -70, 180
shape = CYLINDER
size = 750, 8627
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 8
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys1_1
pos = 3078, 0, -16042
rotate = -90, -66, 0
shape = CYLINDER
size = 750, 16948
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 1
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys2_1
pos = -7429, 0, -15593
rotate = -90, 39, 0
shape = CYLINDER
size = 750, 7371
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys2_2
pos = -13730, 0, -18733
rotate = -90, 86, 0
shape = CYLINDER
size = 750, 7999
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys2_3
pos = -20189, 0, 132
rotate = 90, 7, 180
shape = CYLINDER
size = 750, 38581
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys3_1
pos = -5785, 0, 15981
rotate = -90, -78, 0
shape = CYLINDER
size = 750, 35616
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 1, 6
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys3_2
pos = 18198, 0, 10193
rotate = -90, -73, 0
shape = CYLINDER
size = 750, 13770
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 2
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys3_3
pos = 25374, 0, -1099
rotate = -90, -4, 0
shape = CYLINDER
size = 750, 18504
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 3
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys3_4
pos = 22376, 0, -8409
rotate = 90, 62, 180
shape = CYLINDER
size = 750, 8170
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 4
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys3_5
pos = 15200, 0, 2814
rotate = 90, 21, 180
shape = CYLINDER
size = 750, 19925
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 5
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys4_1
pos = -10589, 0, 19809
rotate = -90, -89, 0
shape = CYLINDER
size = 750, 24784
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys4, 1, 6
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys4_2
pos = 9324, 0, 19381
rotate = -90, -89, 0
shape = CYLINDER
size = 750, 15050
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys4, 2
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys4_3
pos = 22983, 0, 13220
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 17166
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys4, 3
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys4_4
pos = 20157, 0, 7308
rotate = 90, 89, 180
shape = CYLINDER
size = 750, 17924
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys4, 4
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_mollys4_5
pos = 6524, 0, 13474
rotate = 90, 38, 180
shape = CYLINDER
size = 750, 15448
sort = 99
toughness = 8
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys4, 5
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 8, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br05_path_img1_1
pos = 10060, 0, -11009
rotate = 90, -84, 180
shape = CYLINDER
size = 750, 29758
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img1, 1
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br05_path_img2_1
pos = -4520, 0, -14122
rotate = -90, -19, 0
shape = CYLINDER
size = 750, 4193
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 1, 7
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br05_path_img2_2
pos = -1879, 0, -21847
rotate = -90, -19, 0
shape = CYLINDER
size = 750, 12134
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 2
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br05_path_img2_3
pos = 3154, 0, -28321
rotate = -90, -77, 0
shape = CYLINDER
size = 750, 6313
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 3
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br05_path_img2_4
pos = 10791, 0, -23886
rotate = 90, -41, 180
shape = CYLINDER
size = 750, 13791
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 4
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br05_path_img2_5
pos = 14386, 0, -17017
rotate = 90, 30, 180
shape = CYLINDER
size = 750, 3920
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 5
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Br05_path_img2_6
pos = 4709, 0, -15809
rotate = -90, 87, 0
shape = CYLINDER
size = 750, 17276
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img2, 6
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = gd_im_grp, 1.000000

[Object]
nickname = Br05_space_tankl4x4_dmg_1
pos = -11845, 144, -16690
rotate = 20, 40, 20
archetype = space_tankl4x4_dmg

[Object]
nickname = Br05_space_beamx_dmg_1
pos = -17582, -679, -15185
rotate = 30, 50, 80
archetype = space_beamx_dmg

[Object]
nickname = Br05_space_tanklx4_dmg_1
pos = -14271, 241, -10525
rotate = 20, 10, 40
archetype = space_tanklx4_dmg

[Object]
nickname = Br05_space_tankl_3dmg_1
pos = -11806, 127, -14162
rotate = 150, 30, 180
archetype = space_tankl_3dmg

[Object]
nickname = Br05_space_tanks_3dmg_1
pos = -11033, -224, -15417
rotate = -5, 90, 0
archetype = space_tanks_3dmg

[Object]
nickname = Br05_space_tanks_2dmg_1
pos = -10883, -204, -15394
rotate = 0, -95, 0
archetype = space_tanks_2dmg

[Object]
nickname = Br05_space_tanks_3dmg_2
pos = -11137, -234, -15436
rotate = 0, 90, 0
archetype = space_tanks_3dmg

[Object]
nickname = Br05_space_beamx_dmg_2
pos = -25610, 500, -11218
rotate = 70, 70, 70
archetype = space_beamx_dmg

[Object]
nickname = Br05_space_beaml_dmg_1
pos = -25957, 500, -21484
archetype = space_beaml_dmg

[Object]
nickname = Br05_space_tankl4_dmg_1
pos = -16454, -100, -25413
rotate = 0, -30, 0
archetype = space_tankl4_dmg

[Object]
nickname = Br05_wplatform_mineable_1
ids_name = 261164
pos = -20798, 0, 20480
archetype = wplatform_mineable
ids_info = 66171
behavior = NOTHING
reputation = fc_m_grp
visit = 0
difficulty_level = 8
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_easy

[Object]
nickname = Br05_wplatform_mineable_2
ids_name = 261164
pos = -21646, 0, 17937
archetype = wplatform_mineable
ids_info = 66171
behavior = NOTHING
reputation = fc_m_grp
visit = 0
difficulty_level = 8
loadout = pirate_weapon_platform_pi_03
pilot = pilot_solar_easy

[zone]
nickname = zone_br05_pop_ambient_e
pos = 17944, 0, -96
rotate = 0, 15, 0
shape = ELLIPSOID
size = 22000, 14469, 45500
comment = Ambient Pop
sort = 50
toughness = 6
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = br_n_grp, 6
faction_weight = fc_c_grp, 10
encounter = area_scout, 6, 0.670000
faction = br_n_grp, 0.380000
faction = fc_c_grp, 0.620000

[zone]
nickname = zone_br05_pop_ambient_w
pos = -18281, 0, 5125
rotate = 0, 5, 0
shape = ELLIPSOID
size = 22000, 11586, 45500
comment = Ambient Pop
sort = 51
toughness = 7
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_m_grp, 10
faction_weight = gd_im_grp, 7
encounter = area_scout, 7, 0.390000
faction = fc_m_grp, 1.000000
encounter = area_trade_freighter, 7, 0.140000
faction = gd_im_grp, 1.000000

[Object]
nickname = Br05_space_industrial02_1
pos = 17126, -150, 18882
rotate = 0, 90, 0
archetype = space_industrial02
reputation = br_m_grp
parent = Br05_03

[Object]
nickname = Br05_space_industrial02_2
pos = 17136, -150, 19139
rotate = 0, 90, 0
archetype = space_industrial02
reputation = br_m_grp
parent = Br05_03

[zone]
nickname = zone_br05_destroy_vignette_1
pos = -8572, 0, -24405
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br05_destroy_vignette_2
pos = -19795, 0, -12213
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br05_destroy_vignette_3
pos = -13111, 0, -2139
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br05_destroy_vignette_4
pos = 3181, 0, -29877
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br05_destroy_vignette_5
pos = 16688, 0, -30941
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br05_destroy_vignette_6
pos = 26297, 0, -22002
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br05_destroy_vignette_7
pos = 8681, 0, 10559
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br05_destroy_vignette_8
pos = -3225, 0, 17227
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br05_destroy_vignette_9
pos = -11428, 0, 26999
rotate = 0, -5, 0
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br05_destroy_vignette_10
pos = -30030, 0, 9637
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br05_destroy_vignette_11
pos = 28144, 0, 5107
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[Object]
nickname = Br05_to_Br04_hole
ids_name = 260656
pos = 3756, 0, -21246
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br04, Br04_to_Br05_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Br05_to_Br04_jumphole
pos = 3757, 0, -21230
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br05_suprise_pi_elite_1
ids_name = 261724
pos = 14312, -400, 23867
rotate = -46, 27, -62
archetype = suprise_pi_elite
visit = 16
ids_info = 66407
loadout = SECRET_m_pi_elite_br05

[zone]
nickname = Zone_Br05_molly_fighter_interference
pos = 14271, -400, 23825
shape = SPHERE
size = 1000
visit = 128
interference = 0.700000
sort = 99.500000

[Object]
nickname = Br05_suprise_br_elite_1
ids_name = 261723
pos = -13018, 500, 22292
rotate = -40, 0, 0
archetype = suprise_br_elite
visit = 16
ids_info = 66406
loadout = SECRET_br_n_br_elite_br05

[zone]
nickname = Zone_Br05_surprise_interference
pos = -13017, 500, 22294
shape = SPHERE
size = 800
visit = 128
interference = 0.700000
sort = 99.500000

[zone]
nickname = ZONE_Br05_vignette2_exclusion
pos = -19800, 0, -12215
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Br05_vignette4_exclusion
pos = 3191, 0, -29867
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br05_telescope_1
ids_name = 216606
pos = -11032, 120, -11382
rotate = 0, -75, 0
archetype = telescope

[Object]
nickname = Br05_to_Br06_hole
ids_name = 535190
pos = -6764, 0, -30030
rotate = 0, -162, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Br06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br06, Br06_to_Br05_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Br05_to_Br06_hole
pos = -6763, 0, -30029
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Br05_06
pos = -5611, 0, -30009
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Br05_06_Base
base = Br05_06_Base
reputation = br_n_grp
rotate = 0, 70, 0
archetype = br_liner_nodock2
ids_name = 458849
loadout = br_liner_nodock2
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01

[Zone]
nickname = Zone_Br05_pop_ambient_01
pos = -5624, 0, -30045
rotate = 0, 0, 0
shape = SPHERE
size = 1488
comment = Ambient Pop
sort = 51
toughness = 6
density = 9
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = gd_im_grp, 20
faction_weight = fc_m_grp, 1
faction_weight = br_n_grp, 1
faction_weight = gd_bh_grp, 1
encounter = area_defend, 6, 0.100000
faction = gd_im_grp, 1.000000
faction = fc_m_grp, 0.600000
faction = br_n_grp, 0.900000
encounter = area_trade_freighter, 6, 0.100000
faction = gd_im_grp, 1.000000
encounter = area_trade_transport, 6, 0.100000
faction = gd_im_grp, 1.000000
encounter = area_bh_scout, 6, 0.100000
faction = gd_bh_grp, 0.700000

[Object]
nickname = Br05_to_BR10_hole
ids_name = 525052
pos = 34871, 0, 21459
rotate = 0, 58, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_BR10
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BR10, BR10_to_Br05_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Br05_to_BR10_hole
pos = 34872, 0, 21460
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Br05_to_BR11_hole
ids_name = 533866
pos = -22800, 8000, -26824
rotate = 0, -141, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_BR11
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BR11, BR11_to_Br05_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Br05_to_BR11_hole
pos = -22799, 8000, -26823
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Zone]
nickname = Zone_Br05_gold_asteroids_01
ids_name = 0
pos = 3800, 0, 28807
rotate = 0, -60, 0
shape = ELLIPSOID
size = 9500, 5800, 5100
property_flags = 66
ids_info = 0
visit = 36
spacedust = lavaashdust
spacedust_maxparticles = 75

[Zone]
nickname = Zone_Br05_gold_dust_01
ids_name = 0
pos = 3800, 0, 28807
rotate = 0, -60, 0
shape = ELLIPSOID
size = 9900, 6000, 5300
property_fog_color = 200.000000, 100.000000, 0.000000
property_flags = 32768
ids_info = 0
visit = 36
spacedust = dust

[Object]
nickname = Br05_to_ML01_hole
ids_name = 534707
pos = -28678, 0, 21273
rotate = 0, -55, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_ML01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = ML01, ML01_to_Br05_hole, gate_tunnel_bretonia
