[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp
space_farclip = 150000

[EncounterParameters]
nickname = capitalships_nomad
filename = missions\encounters\capitalships_nomad.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_one_fighter
filename = missions\encounters\area_one_fighter.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = dangerous_anomaly01
danger = music_danger
battle = music_dangerous_chase

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\AR02_nebula_03.ini
zone = Zone_AR02_nebula_03

[Asteroids]
file = solar\asteroids\AR02_asteroids_01.ini
zone = Zone_AR02_asteroids_01

[Nebula]
file = solar\nebula\AR02_nebula_02.ini
zone = Zone_AR02_nebula_02

[Nebula]
file = solar\nebula\AR02_nebula_01.ini
zone = Zone_AR02_nebula_01

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
nebulae = solar\starsphere\starsphere_ar02.cmp

[LightSource]
nickname = AR02_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = AR02_to_AR01
ids_name = 261793
pos = -12228, 0, -61932
rotate = 0, -178, 0
archetype = nomad_gate
msg_id_prefix = gcs_refer_system_AR01
jump_effect = jump_effect_nomad_gate
ids_info = 66145
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = nomad_gate
pilot = pilot_solar_easiest
goto = AR01, AR01_to_AR02, gate_tunnel_bretonia

[Zone]
nickname = AR02_to_AR01_exclusion
pos = -12228, 0, -61932
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_AR02_nebula_01
ids_name = 0
pos = -73700, 0, 8600
rotate = 0, 90, 0
shape = ELLIPSOID
size = 50000, 24000, 22000
property_flags = 32768
property_fog_color = 0.000000, 128.000000, 0.000000
ids_info = 0
visit = 36
damage = 50
spacedust = attractdust_green
spacedust_maxparticles = 50
sort = 99
toughness = 19
density = 9
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_n2_grp, 1
encounter = area_defend, 19, 0.100000
faction = fc_n2_grp, 0.800000

[Zone]
nickname = Zone_AR02_nebula_02
ids_name = 0
pos = 46000, 0, 74000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 45000, 25000, 23000
property_flags = 32768
property_fog_color = 128.000000, 0.000000, 128.000000
ids_info = 0
visit = 36
damage = 50
spacedust = attractdust_purple
spacedust_maxparticles = 50
sort = 99
toughness = 19
density = 9
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_n2_grp, 1
encounter = area_defend, 19, 0.100000
faction = fc_n2_grp, 0.800000

[Zone]
nickname = Zone_AR02_asteroids_01
ids_name = 0
pos = 50000, 0, -50000
rotate = 0, -44, 0
shape = ELLIPSOID
size = 108085, 61932, 61932
property_flags = 66
ids_info = 0
visit = 36
spacedust = asteroiddust
spacedust_maxparticles = 50
sort = 99
toughness = 19
density = 9
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_n2_grp, 1
encounter = area_defend, 19, 0.100000
faction = fc_n2_grp, 0.800000

[Object]
nickname = AR02_planet_1
ids_name = 535032
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -28007, -10000, 53648
archetype = planet_watbluislcld_8000
atmosphere_range = 8500
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_AR02_planet_3_ring, solar\rings\blue_ring.ini
ring = Zone_AR02_planet_4_ring, solar\rings\blue_ring.ini

[zone]
nickname = Zone_AR02_planet_3_ring
pos = -28007, -20000, 53648
rotate = 0, 0, 0
shape = ring
size = 15000, 10000, 200
sort = 0.000000

[zone]
nickname = Zone_AR02_planet_4_ring
pos = -28007, 0, 53648
rotate = 0, 0, 0
shape = ring
size = 15000, 10000, 200
sort = 0.000000

[Object]
nickname = Ar02_fx_dyson_city_mainbeam01
pos = -28007, -4000, 53648
rotate = 180, 0, 0
archetype = Effect
parent = AR02_planet_1
loadout = fx_dyson_city_mainbeam01
visit = 128

[Object]
nickname = Ar02_fx_dyson_city_mainbeam02
pos = -28007, -14000, 53648
rotate = 0, 0, 0
archetype = Effect
parent = AR02_planet_1
loadout = fx_dyson_city_mainbeam01
visit = 128

[zone]
nickname = AR02_planet_1_death
pos = -28007, -10000, 53648
shape = SPHERE
size = 8400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = AR02_planet_2
ids_name = 535033
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 39052, 0, -37080
archetype = planet_icemntcld_2500
atmosphere_range = 3000
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_AR02_planet_1_ring, solar\rings\blue_ring.ini
ring = Zone_AR02_planet_2_ring, solar\rings\ice.ini

[zone]
nickname = AR02_planet_2_death
pos = 39052, 0, -37080
shape = SPHERE
size = 2900
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_AR02_planet_1_ring
pos = 39052, 0, -37080
rotate = 0, 0, 40
shape = ring
size = 15000, 10000, 200
sort = 0.000000

[zone]
nickname = Zone_AR02_planet_2_ring
pos = 39052, 0, -37080
rotate = 0, 0, 40
shape = ring
size = 20000, 15000, 200
sort = 0.000000

[Zone]
nickname = AR02_planet_1_exclusion
pos = 39052, 0, -37080
shape = SPHERE
size = 6000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = AR02_Sun1_death
pos = 77316, 30000, 74555
shape = SPHERE
size = 9000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = AR02_Sun1
ids_name = 1380
pos = 77316, 30000, 74555
ambient_color = 255, 255, 255
archetype = sun_1000
star = no_sun01
atmosphere_range = 11000
burn_color = 255, 255, 255
ids_info = 0

[zone]
nickname = AR02_Sun2_death
pos = -68638, -30000, 19723
shape = SPHERE
size = 9000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = AR02_Sun2
ids_name = 1380
pos = -68638, -30000, 19723
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_green_sun
atmosphere_range = 11000
burn_color = 255, 255, 255
ids_info = 0

[zone]
nickname = AR02_Sun3_death
pos = 0, 0, 0
shape = SPHERE
size = 9000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = AR02_Sun3
ids_name = 1380
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = sm_red_sun
atmosphere_range = 11000
burn_color = 255, 255, 255
ids_info = 0

[Object]
nickname = AR02_01
pos = 13017, -40000, 37080
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR02_01_Base
base = AR02_01_Base
reputation = fc_n_grp
rotate = 0, 0, 0
archetype = nomad_base2
ids_name = 535034
loadout = nomad_base2
difficulty_level = 1

[Zone]
nickname = AR02_01_exclusion
pos = 13017, -30000, 37080
shape = SPHERE
size = 3000
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_AR02_nebula_03
ids_name = 0
pos = 8678, -60000, 15778
rotate = 0, 0, 0
shape = ELLIPSOID
size = 40000, 40000, 40000
property_flags = 32768
property_fog_color = 58.000000, 0.000000, 255.000000
ids_info = 0
visit = 36
spacedust = attractdust_purple
spacedust_maxparticles = 50
sort = 99
toughness = 19
density = 9
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_n_grp, 1
faction_weight = fc_n2_grp, 1
encounter = area_defend, 19, 0.100000
faction = fc_n2_grp, 0.800000
faction = fc_n_grp, 0.800000
encounter = capitalships_nomad, 15, 0.100000
faction = fc_n_grp, 1.000000

[Object]
nickname = AR02_02
pos = 37187, -50000, 8998
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR02_02_Base
base = AR02_02_Base
reputation = fc_n_grp
rotate = 0, 0, 0
archetype = lair
ids_name = 10901
loadout = lair_base
difficulty_level = 1

[Zone]
nickname = AR02_02_exclusion
pos = 37097, -50000, 8786
shape = SPHERE
size = 6000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = AR02j0_to_AR02_hole
ids_name = 525121
pos = -28000, 4500, 53648
rotate = 0, 140, 0
archetype = jumphole_purple
msg_id_prefix = gcs_refer_system_AR02
jump_effect = jump_effect_nomad_gate
ids_info = 66146
visit = 0
goto = AR02, AR02_to_AR02j0_hole, gate_tunnel_bretonia

[Object]
nickname = AR02_to_AR02j0_hole
ids_name = 525121
pos = -28000, -23000, 53648
rotate = 0, 140, 0
archetype = jumphole_purple
msg_id_prefix = gcs_refer_system_AR02
jump_effect = jump_effect_nomad_gate
ids_info = 66146
visit = 0
goto = AR02, AR02j0_to_AR02_hole, gate_tunnel_bretonia

[Object]
nickname = AR02_to_AR03
ids_name = 261793
pos = -49309, 0, 75344
rotate = 0, -31, 0
archetype = nomad_gate
msg_id_prefix = gcs_refer_system_AR03
jump_effect = jump_effect_nomad_gate
ids_info = 66145
reputation = fc_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = nomad_gate
pilot = pilot_solar_easiest
goto = AR03, AR03_to_AR02, gate_tunnel_bretonia

[Zone]
nickname = Zone_AR02_path_dk01
pos = 11441, 0, -48130
rotate = 90, -59, 180
shape = CYLINDER
size = 1500, 54960
sort = 99
toughness = 30
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = dk_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_fighter, 30, 0.200000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR02_path_dk02
pos = 48592, 0, 3597
rotate = 90, -19, 180
shape = CYLINDER
size = 1500, 79868
sort = 99
toughness = 30
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = dk_02, 1
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_fighter, 30, 0.200000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR02_path_dk03
pos = 6054, 0, 58436
rotate = 90, 72, 180
shape = CYLINDER
size = 1500, 115987
sort = 99
toughness = 30
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = dk_03, 1
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_fighter, 30, 0.200000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR02_path_dk04
pos = -63393, 0, 32954
rotate = -90, 18, 0
shape = CYLINDER
size = 1500, 90043
sort = 99
toughness = 30
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = dk_04, 1
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_fighter, 30, 0.200000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR02_path_dk05
pos = -44770, 0, -36172
rotate = -90, -51, 0
shape = CYLINDER
size = 1500, 82867
sort = 99
toughness = 30
density = 3
repop_time = 10
max_battle_size = 4
pop_type = attack_patrol
relief_time = 10
path_label = dk_04, 1
usage = patrol
mission_eligible = false
faction_weight = fc_dk_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = area_one_fighter, 30, 0.200000
faction = fc_dk_grp, 1.000000

[Zone]
nickname = Zone_AR02_pop_no_guards_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 90000
comment = nomads_guards
sort = 99
toughness = 19
density = 9
repop_time = 10
max_battle_size = 8
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = fc_n2_grp, 1
encounter = area_defend, 19, 0.100000
faction = fc_n2_grp, 0.800000

[Object]
nickname = AR02_03
pos = 65000, 15000, 74555
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = AR02_03_Base
base = AR02_03_Base
reputation = fc_n_grp
rotate = 0, 0, 0
archetype = lair
ids_name = 10901
loadout = lair_base
difficulty_level = 1
visit = 128
