[SystemInfo]
space_color = 0, 0, 0
local_faction = br_p_grp

[EncounterParameters]
nickname = capitalships_Bretonia
filename = missions\encounters\capitalships_Bretonia.ini

[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini

[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = area_trade_smuggler
filename = missions\encounters\area_trade_smuggler.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_smuggler
filename = missions\encounters\tradep_trade_smuggler.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[EncounterParameters]
nickname = patrolp_gunboats
filename = missions\encounters\patrolp_gunboats.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_br_space
danger = music_br_danger
battle = music_br_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Br01_Devon_rock_asteroid_field.ini
zone = Zone_Br01_Devon_rock_asteroid_field

[Asteroids]
file = solar\asteroids\Br01_Somerset_rock_asteroid_field.ini
zone = Zone_Br01_Somerset_rock_asteroid_field

[Asteroids]
file = solar\asteroids\Br01_Cumbria_rock_asteroid_field.ini
zone = Zone_Br01_Cumbria_rock_asteroid_field

[Asteroids]
file = solar\asteroids\Br01_gas_pocket.ini
zone = Zone_Br01_Devon_gas_001

[Asteroids]
file = solar\asteroids\Br01_gas_pocket.ini
zone = Zone_Br01_Somerset_gas_001

[Asteroids]
file = solar\asteroids\Br01_gas_pocket.ini
zone = Zone_Br01_Somerset_gas_002

[Asteroids]
file = solar\asteroids\Br01_gas_pocket.ini
zone = Zone_Br01_Cumbria_gas_001

[Asteroids]
file = solar\asteroids\Br01_gas_pocket.ini
zone = Zone_Br01_Cumbria_gas_002

[Asteroids]
file = solar\asteroids\Br01_Cornwall_rock_asteroid_field.ini
zone = Zone_Br01_Cornwall_rock_asteroid_field

[Asteroids]
file = solar\asteroids\Br01_Southampton_debris_field.ini
zone = Zone_Br01_Southampton_debris_field

[Ambient]
color = 60, 20, 10

[Background]
basic_stars = solar\starsphere\starsphere_stars_noband.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_br01.cmp

[LightSource]
nickname = Br01_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 120000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Br01_Sun
ids_name = 261008
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = Br01_sun
atmosphere_range = 11000
burn_color = 160, 222, 245
ids_info = 66162

[Object]
nickname = Br01_to_Br04
ids_name = 260640
pos = -12034, 0, -93084
rotate = 0, 165, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br04
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 4
goto = Br04, Br04_to_Br01, gate_tunnel_bretonia
loadout = jumpgate_br_01
pilot = pilot_solar_easy

[Object]
nickname = Br01_to_Br02
ids_name = 260638
pos = 79978, 0, -52343
rotate = 0, 140, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br02
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
goto = Br02, Br02_to_Br01, gate_tunnel_bretonia
loadout = jumpgate_br_02
pilot = pilot_solar_easiest

[Object]
nickname = Br01_to_Br03
ids_name = 260639
pos = 76500, 0, 60834
rotate = 0, 90, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br03
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 5
goto = Br03, Br03_to_Br01, gate_tunnel_bretonia
loadout = jumpgate_br_01
pilot = pilot_solar_hard

[Object]
nickname = Br01_to_Br05
ids_name = 260641
pos = -78332, 0, 56134
rotate = 0, -90, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br05
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 4
goto = Br05, Br05_to_Br01, gate_tunnel_bretonia
loadout = jumpgate_br_01
pilot = pilot_solar_easy

[zone]
nickname = Zone_Br01_to_Br02
ids_name = 1
pos = 80086, 0, -52723
rotate = 0, 137, 0
shape = SPHERE
size = 2000
sort = 99.500000

[zone]
nickname = Zone_Br01_to_Br03
pos = 76500, 0, 60834
rotate = 0, 23, 0
shape = SPHERE
size = 2000
sort = 99.500000

[zone]
nickname = Zone_Br01_to_Br04
ids_name = 1
pos = -12276, 0, -92210
rotate = 0, 167, 0
shape = SPHERE
size = 2000
sort = 99.500000

[zone]
nickname = Zone_Br01_to_Br05
ids_name = 1
pos = -78332, 0, 56134
shape = SPHERE
size = 2000
sort = 99.500000

[Object]
nickname = Br01_01_dock_ring
ids_name = 261174
pos = -21121, 0, 57497
rotate = 0, 130, 0
archetype = dock_ring
ids_info = 66141
dock_with = Br01_01_Base
reputation = br_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_B
difficulty_level = 4
loadout = docking_ring_br_01
pilot = pilot_solar_easiest

[Object]
nickname = Br01_planet_Dover
ids_name = 261125
pos = 40239, 0, -16688
archetype = planet_gasgrncld_3000
ids_info = 66069
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 3200
burn_color = 255, 222, 160

[zone]
nickname = Zone_Br01_Southampton_debris_field
ids_name = 261231
pos = -58931, 0, -50080
rotate = 0, -30, 0
shape = ELLIPSOID
size = 25000, 10000, 35000
property_flags = 130
ids_info = 65993
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 50
comment = South Hampton Field
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_j_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_bh_assault, 6, 0.070000
faction = gd_bh_grp, 1.000000
encounter = area_scavenger, 6, 0.830000
faction = fc_j_grp, 1.000000
Music = zone_field_debris

[zone]
nickname = Zone_Br01_Devon_rock_asteroid_field
ids_name = 261229
pos = 24901, 0, -62363
rotate = 0, 80, 0
shape = ELLIPSOID
size = 25000, 10000, 35000
property_flags = 66
ids_info = 65991
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = Devon Field
sort = 27
toughness = 5
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = gd_bh_grp, 2
encounter = area_bh_assault, 5, 0.400000
faction = gd_bh_grp, 1.000000
Music = zone_field_asteroid_rock

[zone]
nickname = Zone_Br01_Somerset_rock_asteroid_field
ids_name = 261230
pos = 78879, 0, 5094
shape = ELLIPSOID
size = 20000, 10000, 30000
property_flags = 66
ids_info = 65992
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = Somerset Field
sort = 25
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_c_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 6, 0.560000
faction = fc_c_grp, 1.000000
encounter = area_bh_assault, 6, 0.070000
faction = gd_bh_grp, 1.000000
Music = zone_field_asteroid_rock

[zone]
nickname = Zone_Br01_Cornwall_rock_asteroid_field
ids_name = 261227
pos = 25319, 0, 60104
shape = ELLIPSOID
size = 30000, 10000, 30000
property_flags = 66
ids_info = 65989
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = Cornwall Field
sort = 29
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_c_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 6, 0.560000
faction = fc_c_grp, 1.000000
encounter = area_bh_assault, 6, 0.070000
faction = gd_bh_grp, 1.000000
Music = zone_field_asteroid_rock

[zone]
nickname = Zone_Br01_Cumbria_rock_asteroid_field
ids_name = 261228
pos = -61795, 0, 18692
shape = ELLIPSOID
size = 28000, 10000, 30000
property_flags = 66
ids_info = 65990
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 50
comment = Cumbria Field
sort = 23
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_m_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 6, 0.560000
faction = fc_m_grp, 1.000000
encounter = area_bh_assault, 6, 0.070000
faction = gd_bh_grp, 1.000000
Music = zone_field_asteroid_rock

[Object]
nickname = Br01_to_Br03_hole
ids_name = 260642
pos = 88451, 0, 10446
rotate = 0, 60, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br03, Br03_to_Br01_hole, gate_tunnel_bretonia

[Object]
nickname = Br01_to_Br04_hole
ids_name = 260643
pos = -57228, 0, -66762
rotate = 0, 180, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br04
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br04, Br04_to_Br01_hole, gate_tunnel_bretonia

[Object]
nickname = Br01_to_Br05_hole
ids_name = 260644
pos = -70425, 0, 26748
rotate = 0, -70, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br05, Br05_to_Br01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Br01_to_Br05_hole
pos = -70427, 0, 26741
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br01_to_Br04_hole
pos = -57203, 0, -66762
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br01_to_Br03_hole
pos = 88436, 0, 10419
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Object]
nickname = Br01_03
ids_name = 196660
pos = -33822, 0, 52837
rotate = 0, 30, 0
archetype = b_battleship
ids_info = 65713
base = Br01_03_Base
dock_with = Br01_03_Base
reputation = br_n_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = pl_female1_head, br_female_elite_body
difficulty_level = 7
loadout = br_battleship_br_base
pilot = pilot_solar_easy

[Object]
nickname = Br01_04
ids_name = 196661
pos = -18774, 0, 57733
rotate = 0, 70, 0
archetype = largestation1
ids_info = 65727
base = Br01_04_Base
dock_with = Br01_04_Base
reputation = co_ic_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = br_karina_head_gen, br_karina_body
difficulty_level = 7
loadout = space_station_co_02
pilot = pilot_solar_easy

[Object]
nickname = Br01_06
ids_name = 196663
pos = -20645, 0, 55582
rotate = 0, -30, 0
archetype = outpost
ids_info = 65723
base = Br01_06_Base
dock_with = Br01_06_Base
reputation = br_m_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male1_head, pi_pirate6_body
difficulty_level = 4
loadout = trading_outpost_co_01
pilot = pilot_solar_hardest

[Object]
nickname = Br01_02_shipyard
ids_name = 60231
pos = -26382, -210, -36808
rotate = 0, -90, 0
archetype = shipyard
ids_info = 65721
reputation = br_m_grp
parent = Br01_02

[Object]
nickname = Br01_05
ids_name = 196662
pos = 41338, 0, -10083
archetype = outpost
ids_info = 65715
base = Br01_05_Base
dock_with = Br01_05_Base
reputation = co_ti_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male7_head, sc_scientist4_body
difficulty_level = 7
loadout = trading_outpost_co_02
pilot = pilot_solar_hard

[zone]
nickname = Zone_Br01_08
pos = -45169, 0, -49664
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = Zone_Br01_Southampton_toxic_001
pos = -53559, 0, -32362
shape = SPHERE
size = 7000
damage = 60
spacedust = radioactivedust
spacedust_maxparticles = 100
edge_fraction = 0.100000
interference = 0.700000
sort = 99.500000

[zone]
nickname = Zone_Br01_Southampton_toxic_002
pos = -51371, 0, -59838
shape = SPHERE
size = 7000
damage = 40
spacedust = radioactivedust
spacedust_maxparticles = 100
sort = 99.500000

[zone]
nickname = Zone_Br01_Cumbria_gas_001
pos = -58340, 0, 28514
shape = SPHERE
size = 10000
property_flags = 16466
spacedust = radioactivedust_red
spacedust_maxparticles = 100
interference = 0.500000
edge_fraction = 0.200000
sort = 99.500000

[zone]
nickname = Zone_Br01_Devon_gas_001
pos = 19860, 0, -63741
shape = SPHERE
size = 10000
property_flags = 16466
spacedust = radioactivedust_red
spacedust_maxparticles = 100
sort = 99.500000

[zone]
nickname = Zone_Br01_Somerset_gas_001
pos = 79859, 0, 13006
shape = SPHERE
size = 6000
property_flags = 16466
spacedust = radioactivedust_red
spacedust_maxparticles = 100
sort = 99.500000

[zone]
nickname = Zone_Br01_Somerset_gas_002
pos = 76990, 0, -7003
shape = SPHERE
size = 6000
property_flags = 16466
spacedust = radioactivedust_red
spacedust_maxparticles = 100
interference = 0.500000
edge_fraction = 0.200000
sort = 99.500000

[zone]
nickname = Zone_Br01_Cumbria_gas_002
pos = -61209, 0, 3502
shape = SPHERE
size = 6000
property_flags = 16466
spacedust = radioactivedust_red
spacedust_maxparticles = 100
sort = 99.500000

[zone]
nickname = Zone_Br01_Waterloo
pos = 40978, 0, -11294
shape = SPHERE
size = 2200
sort = 99.500000

[LightSource]
nickname = Br01_New_London_light
pos = -22472, 0, 58153
color = 150, 150, 120
range = 7000
type = POINT
attenuation = 1, 0, 0.000000

[LightSource]
nickname = Br01_planet_light
pos = 38209, 0, -14739
color = 253, 248, 213
range = 6000
type = POINT
attenuation = 1, 0, 0.000000

[Object]
nickname = Br01_02
ids_name = 196659
pos = -25697, 0, -37664
rotate = 0, 180, 0
archetype = space_factory01
base = Br01_02_Base
dock_with = Br01_02_Base
reputation = br_m_grp
behavior = NOTHING
ids_info = 65721
voice = atc_leg_m01
space_costume = pl_male2_head, pi_pirate6_body
difficulty_level = 7
loadout = space_factory01_co_02
pilot = pilot_solar_hard

[Object]
nickname = Br01_space_industrial_1
pos = -26191, 0, -38520
archetype = space_industrial
parent = Br01_02

[Object]
nickname = Br01_space_industrial_2
pos = -26191, 0, -36809
rotate = 0, 180, 0
archetype = space_industrial
parent = Br01_02

[Object]
nickname = Br01_shipyard_1
ids_name = 60231
pos = -26381, -210, -37669
rotate = 0, -90, 0
archetype = shipyard
reputation = br_m_grp
parent = Br01_02

[Object]
nickname = Br01_shipyard_2
ids_name = 60231
pos = -26381, -210, -38515
rotate = 0, -90, 0
archetype = shipyard
reputation = br_m_grp
parent = Br01_02

[Object]
nickname = Br01_07
ids_name = 196664
pos = 40670, 0, -12442
archetype = space_shipping02
ids_info = 65717
base = Br01_07_Base
dock_with = Br01_07_Base
reputation = co_nws_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male4_head, pl_male1_peasant_body
difficulty_level = 7
loadout = space_shipping01_co_02
pilot = pilot_solar_easy

[Object]
nickname = Br01_space_tankl4_1
ids_name = 60251
pos = 41313, 0, -12604
archetype = space_tankl4
reputation = co_nws_grp
parent = Br01_07

[Object]
nickname = Br01_space_industrial_3
pos = 41312, -480, -12442
rotate = -90, 0, 0
archetype = space_industrial
reputation = co_nws_grp
parent = Br01_07

[zone]
nickname = Zone_Br01_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 10000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Br01_Dover_death
pos = 40239, 0, -16688
shape = SPHERE
size = 3100
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Br01_01
ids_name = 196658
pos = -24156, 0, 60555
rotate = 0, 0, 0
archetype = planet_earthgrncld_4000
ids_info = 65719
spin = 0.000000, 0.010000, 0.000000
atmosphere_range = 4200
burn_color = 255, 222, 160
base = Br01_01_Base
reputation = br_p_grp

[zone]
nickname = Zone_Br01_01_death
pos = -24156, 0, 60555
shape = SPHERE
size = 4100
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = zone_pop_br01_dublin_gate
pos = -78223, 0, 56093
shape = SPHERE
size = 4000
comment = Dublin Jumpgate
sort = 11
toughness = 4
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = gd_im_grp, 5
density_restriction = 4, unlawfuls
encounter = area_trade_freighter, 4, 0.220000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000
encounter = area_trade_transport, 4, 0.110000
faction = co_be_grp, 0.400000
faction = br_m_grp, 0.400000
faction = gd_im_grp, 0.200000

[zone]
nickname = zone_pop_br01_new_london
pos = -20879, 0, 56501
shape = SPHERE
size = 5000
comment = New London
sort = 1
toughness = 4
density = 12
repop_time = 10
max_battle_size = 8
pop_type = br_p_grp, base_cluster_law
relief_time = 10
faction_weight = br_n_grp, 10
faction_weight = br_p_grp, 10
faction_weight = br_p_grp_prisoners, 5
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_os_grp, 6
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = gd_im_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.100000
faction = br_n_grp, 0.410000
faction = br_p_grp, 0.590000
encounter = area_armored_prisoner, 4, 0.020000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 4, 0.080000
faction = co_be_grp, 0.290000
faction = br_m_grp, 0.290000
faction = co_nws_grp, 0.290000
faction = gd_im_grp, 0.140000
encounter = area_trade_transport, 4, 0.110000
faction = co_be_grp, 0.110000
faction = br_m_grp, 0.110000
faction = co_hsp_grp, 0.110000
faction = co_kt_grp, 0.110000
faction = co_me_grp, 0.110000
faction = co_nws_grp, 0.110000
faction = co_rs_grp, 0.110000
faction = co_shi_grp, 0.110000
faction = co_ss_grp, 0.110000
faction = gd_im_grp, 0.050000
encounter = area_trade_armored, 4, 0.030000
faction = co_os_grp, 1.000000

[zone]
nickname = zone_pop_br01_cambridge_gate
pos = 72628, 0, 60988
shape = SPHERE
size = 4000
comment = Cambridge Jumpgate
sort = 17
toughness = 5
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = br_p_grp, 15
faction_weight = br_p_grp_prisoners, 5
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_rs_grp, 10
faction_weight = gd_im_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.090000
faction = br_p_grp, 1.000000
encounter = area_armored_prisoner, 5, 0.030000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 5, 0.130000
faction = co_be_grp, 0.290000
faction = br_m_grp, 0.290000
faction = co_nws_grp, 0.290000
faction = gd_im_grp, 0.140000
encounter = area_trade_transport, 5, 0.100000
faction = co_be_grp, 0.180000
faction = br_m_grp, 0.180000
faction = co_hsp_grp, 0.180000
faction = co_nws_grp, 0.180000
faction = co_rs_grp, 0.180000
faction = gd_im_grp, 0.090000

[zone]
nickname = zone_pop_br01_dover
pos = 41059, 0, -11423
shape = SPHERE
size = 5000
comment = Dover / Canterbury
sort = 9
toughness = 4
density = 12
repop_time = 10
max_battle_size = 8
pop_type = co_ti_grp, co_nws_grp, base_cluster_law
relief_time = 10
faction_weight = br_p_grp, 4
faction_weight = br_p_grp_prisoners, 5
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 6
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_ti_grp, 6
faction_weight = gd_im_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.070000
faction = br_p_grp, 0.280000
faction = co_nws_grp, 0.360000
faction = co_ti_grp, 0.360000
encounter = area_armored_prisoner, 4, 0.020000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 4, 0.110000
faction = co_be_grp, 0.270000
faction = br_m_grp, 0.270000
faction = co_nws_grp, 0.160000
faction = co_ti_grp, 0.160000
faction = gd_im_grp, 0.140000
encounter = area_trade_transport, 4, 0.100000
faction = co_be_grp, 0.150000
faction = br_m_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.090000
faction = co_rs_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_ti_grp, 0.090000
faction = gd_im_grp, 0.070000
encounter = area_trade_armored, 4, 0.030000
faction = co_os_grp, 1.000000
encounter = area_lifter, 4, 0.040000
faction = co_ti_grp, 1.000000
encounter = area_repair, 4, 0.040000
faction = co_ti_grp, 1.000000

[zone]
nickname = zone_pop_br01_southhampton
pos = -25334, 0, -37347
shape = SPHERE
size = 4000
comment = South Hampton
sort = 6
toughness = 4
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_m_grp, single_base_law
relief_time = 20
faction_weight = br_n_grp, 20
faction_weight = br_p_grp, 1
faction_weight = br_p_grp_prisoners, 5
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_os_grp, 5
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_ti_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.110000
faction = br_n_grp, 0.680000
faction = br_p_grp, 0.030000
faction = br_m_grp, 0.290000
encounter = area_armored_prisoner, 4, 0.020000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 4, 0.090000
faction = co_be_grp, 0.250000
faction = br_m_grp, 0.250000
faction = co_nws_grp, 0.250000
faction = co_ti_grp, 0.250000
encounter = area_trade_transport, 4, 0.110000
faction = co_be_grp, 0.100000
faction = br_m_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_me_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_ti_grp, 0.100000
encounter = area_trade_armored, 4, 0.030000
faction = co_os_grp, 1.000000

[zone]
nickname = zone_pop_br01_leeds_gate
pos = -12169, 0, -92226
shape = SPHERE
size = 4000
comment = Leeds Jumpgate
sort = 13
toughness = 4
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = br_n_grp, 18
faction_weight = br_p_grp, 1
faction_weight = br_p_grp_prisoners, 5
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ti_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.090000
faction = br_n_grp, 0.950000
faction = br_p_grp, 0.050000
encounter = area_armored_prisoner, 4, 0.020000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 4, 0.100000
faction = co_be_grp, 0.290000
faction = br_m_grp, 0.290000
faction = co_nws_grp, 0.290000
faction = co_ti_grp, 0.140000
encounter = area_trade_transport, 4, 0.120000
faction = co_be_grp, 0.120000
faction = br_m_grp, 0.120000
faction = co_hsp_grp, 0.120000
faction = co_kt_grp, 0.120000
faction = co_me_grp, 0.120000
faction = co_nws_grp, 0.120000
faction = co_rs_grp, 0.120000
faction = co_shi_grp, 0.120000
faction = co_ti_grp, 0.060000
encounter = area_trade_armored, 4, 0.030000
faction = co_os_grp, 1.000000

[zone]
nickname = zone_pop_br01_manchester_gate
pos = 80322, 0, -52579
shape = SPHERE
size = 4000
comment = Machester Jumpgate
sort = 15
toughness = 4
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = br_p_grp, 18
faction_weight = br_p_grp_prisoners, 10
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_ss_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 4, 0.100000
faction = br_p_grp, 1.000000
encounter = area_armored_prisoner, 4, 0.050000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 4, 0.100000
faction = co_be_grp, 0.330000
faction = br_m_grp, 0.330000
faction = co_nws_grp, 0.330000
encounter = area_trade_transport, 4, 0.070000
faction = co_be_grp, 0.250000
faction = br_m_grp, 0.250000
faction = co_nws_grp, 0.250000
faction = co_ss_grp, 0.250000
encounter = area_trade_armored, 4, 0.030000
faction = co_os_grp, 1.000000

[zone]
nickname = zone_pop_br01_devon_south
pos = 23601, 0, -55448
rotate = 0, -10, 0
shape = ELLIPSOID
size = 32000, 15000, 17000
comment = .           South
sort = 28
toughness = 6
density = 6
repop_time = 17
max_battle_size = 4
pop_type = nonlootable_core_ast_field
relief_time = 30
faction_weight = fc_c_grp, 5
faction_weight = fc_g_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 6, 0.590000
faction = fc_c_grp, 0.330000
faction = fc_g_grp, 0.670000
encounter = area_bh_assault, 6, 0.050000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_pop_br01_southhampton_extend
pos = -22389, 0, -34843
shape = ELLIPSOID
size = 10000, 8000, 11000
comment = .           extend
sort = 7
toughness = 4
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = br_n_grp, 20
encounter = area_scout, 4, 0.670000
faction = br_n_grp, 1.000000

[zone]
nickname = zone_pop_br01_newlondon_extend
pos = -21367, 0, 58014
shape = SPHERE
size = 11000
comment = .           extend
sort = 2
toughness = 4
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = br_n_grp, 5
faction_weight = br_p_grp, 20
encounter = area_scout, 4, 0.670000
faction = br_n_grp, 0.200000
faction = br_p_grp, 0.800000

[zone]
nickname = zone_pop_br01_newlondon_police
pos = -40913, 0, 59319
shape = ELLIPSOID
size = 28000, 8000, 15000
comment = .           Police extend
sort = 4
toughness = 4
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = br_n_grp, 20
encounter = area_scout, 4, 0.670000
faction = br_n_grp, 1.000000

[zone]
nickname = zone_pop_br01_dublin_hole
pos = -71828, 0, 26453
shape = SPHERE
size = 4000
comment = .           Dublin hole
sort = 24
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_m_grp, 20
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.210000
faction = fc_m_grp, 1.000000
encounter = area_bh_assault, 7, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.370000
faction = fc_m_grp, 1.000000

[zone]
nickname = zone_pop_br01_trafalger
pos = -45001, 0, -49449
shape = SPHERE
size = 4000
comment = .           Trafalger
sort = 21
toughness = 7
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_j_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_j_grp, 20
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.140000
faction = fc_j_grp, 1.000000
encounter = area_bh_assault, 7, 0.020000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.410000
faction = fc_j_grp, 1.000000
encounter = area_trade_smuggler, 7, 0.180000
faction = fc_j_grp, 1.000000

[zone]
nickname = zone_pop_br01_leeds_hole
pos = -57776, 0, -68751
shape = SPHERE
size = 4000
comment = .           Leeds hole
sort = 22
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_j_grp, 20
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_bh_scout, 7, 0.180000
faction = fc_j_grp, 1.000000
encounter = area_bh_assault, 7, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.550000
faction = fc_j_grp, 1.000000
encounter = area_trade_smuggler, 7, 0.180000
faction = fc_j_grp, 1.000000

[zone]
nickname = zone_pop_br01_cambridge_hole
pos = 89648, 0, 9760
shape = SPHERE
size = 4000
comment = .           Cambridge hole
sort = 26
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 20
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.210000
faction = fc_c_grp, 1.000000
encounter = area_bh_assault, 7, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.370000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_outcasts1_1
pos = -43795, 0, -59749
rotate = -90, -8, 0
shape = CYLINDER
size = 750, 18627
sort = 96
toughness = 7
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 1
usage = trade
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 7, 1.000000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br01_path_outcasts1_2
pos = -49493, 0, -68011
rotate = 90, 82, 180
shape = CYLINDER
size = 750, 14072
sort = 96
toughness = 7
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 2
usage = trade
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 7, 1.000000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br01_path_outcasts2_1
pos = -42409, 0, -61012
rotate = -90, -13, 0
shape = CYLINDER
size = 750, 24771
attack_ids = br01_9
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br01_path_outcasts2_2
pos = -25613, 0, -82109
rotate = -90, -57, 0
shape = CYLINDER
size = 750, 32933
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br01_path_outcasts2_3
pos = -12794, 0, -89572
rotate = 90, 37, 180
shape = CYLINDER
size = 750, 3517
attack_ids = br01_7
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br01_path_outcasts2_4
pos = -16240, 0, -78073
rotate = 90, 13, 180
shape = CYLINDER
size = 750, 20372
attack_ids = br01_7
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 4
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br01_path_outcasts2_5
pos = -32218, 0, -58736
rotate = 90, 56, 180
shape = CYLINDER
size = 750, 32867
attack_ids = br01_7
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 5
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Br01_path_mollys1_1
pos = -31090, 0, -63040
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 39993
attack_ids = br01_9
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 1
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 0.500000
faction = fc_m_grp, 0.500000

[zone]
nickname = Zone_Br01_path_mollys1_2
pos = -20376, 0, -60406
rotate = 90, 13, 180
shape = CYLINDER
size = 750, 33693
attack_ids = br01_7
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 0.500000
faction = fc_m_grp, 0.500000

[zone]
nickname = Zone_Br01_path_mollys1_3
pos = -35101, 0, -46852
rotate = -90, 75, 0
shape = CYLINDER
size = 750, 22392
attack_ids = br01_7
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 0.500000
faction = fc_m_grp, 0.500000

[zone]
nickname = Zone_Br01_path_molleys2_1
pos = -35241, 0, -43863
rotate = 90, -58, 180
shape = CYLINDER
size = 750, 24235
attack_ids = br01_3, br01_7, br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys2_2
pos = -31684, 0, -33687
rotate = 90, 62, 180
shape = CYLINDER
size = 750, 15179
attack_ids = br01_3, br01_7, br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys2_3
pos = -41954, 0, -40158
rotate = -90, 19, 0
shape = CYLINDER
size = 750, 21210
attack_ids = br01_3, br01_7, br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys3_1
pos = -63907, 0, -20124
rotate = 90, 8, 180
shape = CYLINDER
size = 750, 92783
sort = 96
toughness = 7
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = molleys3, 1
usage = trade
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 7, 1.000000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys4_1
pos = -56659, 0, -47384
rotate = 90, 79, 180
shape = CYLINDER
size = 750, 21984
sort = 96
toughness = 7
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = molleys4, 1
usage = trade
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 7, 1.000000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys4_2
pos = -68972, 0, -9669
rotate = 90, 2, 180
shape = CYLINDER
size = 750, 71240
sort = 96
toughness = 7
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = molleys4, 2
usage = trade
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 7, 1.000000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys5_1
pos = -34378, 0, -20356
rotate = 90, 27, 180
shape = CYLINDER
size = 750, 40431
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys5, 1
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys5_2
pos = -57102, 0, 12601
rotate = 90, 42, 180
shape = CYLINDER
size = 750, 40317
attack_ids = br01_3, br01_7, br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys5, 2
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys5_3
pos = -72322, 0, -11068
rotate = -90, 3, 0
shape = CYLINDER
size = 750, 77340
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys5, 3
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys5_4
pos = -49449, 0, -43713
rotate = 90, -76, 180
shape = CYLINDER
size = 750, 50609
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys5, 4
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys6_1
pos = -74653, 0, 13330
rotate = -90, 16, 0
shape = CYLINDER
size = 750, 29474
attack_ids = br01_3, br01_7, br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys6, 1
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys6_2
pos = -52003, 0, -10701
rotate = -90, -70, 0
shape = CYLINDER
size = 750, 56945
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys6, 2
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys6_3
pos = -24558, 0, -1769
rotate = 90, -2, 180
shape = CYLINDER
size = 750, 37622
attack_ids = br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys6, 3
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys6_4
pos = -43576, 0, 14096
rotate = -90, 82, 0
shape = CYLINDER
size = 750, 39939
attack_ids = br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys6, 4
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys6_5
pos = -66919, 0, 19438
rotate = 90, 23, 180
shape = CYLINDER
size = 750, 18036
attack_ids = br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys6, 5
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys7_1
pos = -61613, 0, 18369
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 26420
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys7, 1, 7
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys7_2
pos = -46162, 0, 10778
rotate = 90, -75, 180
shape = CYLINDER
size = 750, 12488
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys7, 2, 6
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys7_3
pos = -16242, 0, 19710
rotate = 90, -73, 180
shape = CYLINDER
size = 750, 49965
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys7, 3
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys7_4
pos = -992, 0, 36621
rotate = 90, 42, 180
shape = CYLINDER
size = 750, 25900
attack_ids = br01_2, br01_8
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys7, 4
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys7_5
pos = -24937, 0, 29325
rotate = -90, 42, 0
shape = CYLINDER
size = 750, 45508
attack_ids = br01_2
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys7, 5
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys8_1
pos = -71289, 0, 22824
rotate = -90, 10, 0
shape = CYLINDER
size = 750, 10032
attack_ids = br01_2, br01_8
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys8, 1
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys8_2
pos = -54656, 0, 18119
rotate = 90, -89, 180
shape = CYLINDER
size = 750, 35095
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys8, 2
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys8_3
pos = -27384, 0, 39233
rotate = 90, -25, 180
shape = CYLINDER
size = 750, 46079
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys8, 3
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys8_4
pos = -19040, 0, 62481
rotate = 90, 30, 180
shape = CYLINDER
size = 750, 5493
attack_ids = br01_2, br01_4, br01_8, br01_9
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys8, 4
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys8_5
pos = -22884, 0, 65380
rotate = 90, 78, 180
shape = CYLINDER
size = 750, 5079
attack_ids = br01_4
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys8, 5
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys8_6
pos = -39011, 0, 60589
rotate = -90, 69, 0
shape = CYLINDER
size = 750, 29266
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys8, 6
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys8_7
pos = -65723, 0, 55314
rotate = -90, 90, 0
shape = CYLINDER
size = 750, 26145
attack_ids = br01_9
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys8, 7
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_molleys8_8
pos = -74820, 0, 40873
rotate = -90, -15, 0
shape = CYLINDER
size = 750, 30008
attack_ids = br01_9
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = molleys8, 8
usage = patrol
mission_eligible = True
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000

[zone]
nickname = Zone_Br01_path_junkers1_1
pos = -40024, 0, -52920
rotate = -90, -51, 0
shape = CYLINDER
size = 750, 12522
attack_ids = br01_3
tradelane_attack = 20
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = junkers1, 1
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Br01_path_junkers1_2
pos = -38782, 0, -66304
rotate = -90, 21, 0
shape = CYLINDER
size = 750, 20195
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = junkers1, 2
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Br01_path_junkers1_3
pos = -55981, 0, -71720
rotate = 90, 74, 180
shape = CYLINDER
size = 750, 28335
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = junkers1, 3
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Br01_path_junkers1_4
pos = -75398, 0, -58122
rotate = 90, 31, 180
shape = CYLINDER
size = 750, 22436
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = junkers1, 4
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Br01_path_junkers1_5
pos = -77194, 0, -40782
rotate = 90, -27, 180
shape = CYLINDER
size = 750, 17479
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = junkers1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Br01_path_junkers1_6
pos = -67123, 0, -36769
rotate = -90, -58, 0
shape = CYLINDER
size = 750, 14207
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = junkers1, 6
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Br01_path_junkers1_7
pos = -52924, 0, -44718
rotate = -90, -63, 0
shape = CYLINDER
size = 750, 18362
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = junkers1, 7
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Br01_path_junkers2_1
pos = -35246, 0, -43627
rotate = 90, -58, 180
shape = CYLINDER
size = 750, 25042
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = junkers2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Br01_path_junkers3_1
pos = -44324, 0, -15260
rotate = 90, -1, 180
shape = CYLINDER
size = 750, 67197
sort = 96
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = junkers3, 1
usage = trade
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 4, 0.700000
faction = fc_j_grp, 1.000000
encounter = tradep_trade_smuggler, 4, 0.300000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Br01_path_junkers3_2
pos = -33348, 0, 33320
rotate = 90, -34, 180
shape = CYLINDER
size = 750, 36171
sort = 96
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = junkers3, 2
usage = trade
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 4, 0.700000
faction = fc_j_grp, 1.000000
encounter = tradep_trade_smuggler, 4, 0.300000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Br01_path_junkers3_3
pos = -22090, 0, 52390
rotate = 90, -16, 180
shape = CYLINDER
size = 750, 8469
sort = 96
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = junkers3, 3
usage = trade
mission_eligible = True
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 4, 0.700000
faction = fc_j_grp, 1.000000
encounter = tradep_trade_smuggler, 4, 0.300000
faction = fc_j_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians1_1
pos = -60037, 0, -59928
rotate = 90, 21, 180
shape = CYLINDER
size = 750, 13411
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = gaians1, 1
usage = trade
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians1_2
pos = -54267, 0, -51746
rotate = 90, -77, 180
shape = CYLINDER
size = 750, 16812
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = gaians1, 2
usage = trade
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians2_3
pos = -18147, 0, -70085
rotate = 90, 13, 180
shape = CYLINDER
size = 750, 33174
attack_ids = br01_7
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 3
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians2_4
pos = -33822, 0, -51494
rotate = 90, 78, 180
shape = CYLINDER
size = 750, 24169
attack_ids = br01_7
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 4
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians2_1
pos = -42684, 0, -60894
rotate = -90, -14, 0
shape = CYLINDER
size = 750, 25099
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 1
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians2_2
pos = -27112, 0, -79328
rotate = -90, -63, 0
shape = CYLINDER
size = 750, 27963
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians2, 2
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians3_1
pos = -19601, 0, -53815
rotate = -90, -80, 0
shape = CYLINDER
size = 750, 53541
attack_ids = br01_7
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians3_2
pos = 14544, 0, -38936
rotate = 90, -22, 180
shape = CYLINDER
size = 750, 41591
attack_ids = br01_7
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 2
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians3_3
pos = 6113, 0, -25964
rotate = -90, 69, 0
shape = CYLINDER
size = 750, 34735
attack_ids = br01_3
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 3
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians3_4
pos = -1706, 0, -45265
rotate = -90, -33, 0
shape = CYLINDER
size = 750, 30858
attack_ids = br01_3
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 4
usage = patrol
mission_eligible = True
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians4_1
pos = -12756, 0, -50441
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 66279
attack_ids = br01_3
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 1, 8
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians4_2
pos = 31637, 0, -52172
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 22574
attack_ids = br01_7
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 2
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians4_3
pos = 43805, 0, -35045
rotate = 90, -3, 180
shape = CYLINDER
size = 750, 35219
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 3
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians4_4
pos = 43760, 0, -15374
rotate = 90, 24, 180
shape = CYLINDER
size = 750, 4569
attack_ids = br01_6
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 4
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians4_5
pos = 41949, 0, -12597
rotate = 90, 52, 180
shape = CYLINDER
size = 750, 2232
attack_ids = br01_6
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 5
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians4_6
pos = 37748, 0, -13684
rotate = -90, 62, 0
shape = CYLINDER
size = 750, 7542
attack_ids = br01_2, br01_3, br01_5, br01_6
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 6
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_gaians4_7
pos = 27234, 0, -33835
rotate = -90, 22, 0
shape = CYLINDER
size = 750, 38695
attack_ids = br01_2, br01_3, br01_5, br01_6
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 7
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty1_1
pos = -33974, 0, -56406
rotate = -90, 24, 0
shape = CYLINDER
size = 750, 42530
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty1_2
pos = -52631, 0, -71333
rotate = 90, 66, 180
shape = CYLINDER
size = 750, 22071
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty1_3
pos = -60383, 0, -57184
rotate = 90, -14, 180
shape = CYLINDER
size = 750, 19795
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty1_4
pos = -41640, 0, -42432
rotate = 90, -73, 180
shape = CYLINDER
size = 750, 34423
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty2_1
pos = -15827, 0, -46649
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 27555
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty2_2
pos = 1826, 0, -53866
rotate = 90, -73, 180
shape = CYLINDER
size = 750, 16368
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty2_3
pos = 5876, 0, -45607
rotate = 90, 33, 180
shape = CYLINDER
size = 750, 13879
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty2_4
pos = -11774, 0, -38419
rotate = 90, 84, 180
shape = CYLINDER
size = 750, 27903
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty3_1
pos = -35424, 0, -17828
rotate = 90, 26, 180
shape = CYLINDER
size = 750, 45475
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty3_2
pos = -46973, 0, -9680
rotate = -90, 7, 0
shape = CYLINDER
size = 750, 24690
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty3_3
pos = -36887, 0, -30097
rotate = -90, -55, 0
shape = CYLINDER
size = 750, 28363
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty4_1
pos = 43087, 0, -13534
rotate = -90, -24, 0
shape = CYLINDER
size = 750, 8577
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty4_2
pos = 44020, 0, -35419
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 35969
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty4_3
pos = 33382, 0, -52925
rotate = 90, 87, 180
shape = CYLINDER
size = 750, 19859
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty4_4
pos = 27922, 0, -34463
rotate = 90, -14, 180
shape = CYLINDER
size = 750, 37083
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty4_5
pos = 36874, 0, -13019
rotate = 90, -53, 180
shape = CYLINDER
size = 750, 11324
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty5_1
pos = 52867, 0, -8568
rotate = 90, -82, 180
shape = CYLINDER
size = 750, 25267
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty5_2
pos = 70493, 0, -1827
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 14162
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty5_3
pos = 70536, 0, 9897
rotate = 90, 37, 180
shape = CYLINDER
size = 750, 17053
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty5_4
pos = 53014, 0, 3237
rotate = -90, 43, 0
shape = CYLINDER
size = 750, 36710
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty5, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_pop_br01_suffolk
pos = -33423, 0, 52200
shape = SPHERE
size = 3000
comment = .           Sufflolk battleship
sort = 3
toughness = 5
density = 9
repop_time = 10
max_battle_size = 6
pop_type = single_base_law
relief_time = 20
faction_weight = br_n_grp, 20
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.400000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty6_1
pos = -33964, 0, 33613
rotate = -90, 0, 0
shape = CYLINDER
size = 750, 39308
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty6_2
pos = -49021, 0, 13861
rotate = -90, 90, 0
shape = CYLINDER
size = 750, 30136
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty6_3
pos = -68999, 0, 19553
rotate = 90, 40, 180
shape = CYLINDER
size = 750, 15185
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty6_4
pos = -72128, 0, 36092
rotate = 90, -9, 180
shape = CYLINDER
size = 750, 21788
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty6_5
pos = -51950, 0, 49814
rotate = 90, -81, 180
shape = CYLINDER
size = 750, 37271
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty6, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty7_1
pos = -11297, 0, 57446
rotate = -90, -89, 0
shape = CYLINDER
size = 750, 16455
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty7, 1, 7
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty7_2
pos = 16916, 0, 56758
rotate = -90, -89, 0
shape = CYLINDER
size = 750, 39986
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty7, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty7_3
pos = 41965, 0, 50087
rotate = -90, -39, 0
shape = CYLINDER
size = 750, 15999
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty7, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty7_4
pos = 37336, 0, 37524
rotate = -90, 57, 0
shape = CYLINDER
size = 750, 23190
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty7, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty7_5
pos = 16787, 0, 35858
rotate = 90, 67, 180
shape = CYLINDER
size = 750, 23663
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty7, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty7_6
pos = 1493, 0, 48891
rotate = 90, 28, 180
shape = CYLINDER
size = 750, 18878
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty7, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty8_1
pos = 26469, 0, 46751
rotate = -90, -77, 0
shape = CYLINDER
size = 750, 94793
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty8, 1, 7
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty8_2
pos = 82110, 0, 25591
rotate = -90, -43, 0
shape = CYLINDER
size = 750, 28052
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty8, 2
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty8_3
pos = 91508, 0, 1902
rotate = -90, 0, 0
shape = CYLINDER
size = 750, 26743
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty8, 3
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty8_4
pos = 82007, 0, -16839
rotate = -90, 60, 0
shape = CYLINDER
size = 750, 21647
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty8, 4
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty8_5
pos = 66516, 0, -11680
rotate = 90, 30, 180
shape = CYLINDER
size = 750, 24329
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty8, 5
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bounty8_6
pos = 66619, 0, 17274
rotate = 90, -19, 180
shape = CYLINDER
size = 750, 38878
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty8, 6
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 6, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bowex1_1
pos = -22655, 0, 56098
rotate = -90, 61, 0
shape = CYLINDER
size = 750, 4383
sort = 96
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = bowex1, 1
usage = trade
mission_eligible = True
faction_weight = co_be_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 4, 0.160000
faction = co_be_grp, 1.000000
encounter = tradep_trade_transport, 4, 0.180000
faction = co_be_grp, 1.000000

[zone]
nickname = Zone_Br01_path_bowex1_2
pos = -29072, 0, 53898
rotate = -90, 76, 0
shape = CYLINDER
size = 750, 9281
sort = 96
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = bowex1, 2
usage = trade
mission_eligible = True
faction_weight = co_be_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 4, 0.160000
faction = co_be_grp, 1.000000
encounter = tradep_trade_transport, 4, 0.180000
faction = co_be_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy1_1
pos = -2858, 0, -39053
rotate = -90, -86, 0
shape = CYLINDER
size = 750, 46183
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 1
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy1_2
pos = 8304, 0, -58565
rotate = -90, 34, 0
shape = CYLINDER
size = 750, 42835
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 2
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy1_3
pos = -14740, 0, -56794
rotate = 90, 30, 180
shape = CYLINDER
size = 750, 45123
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 3
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy2_1
pos = -31519, 0, -49979
rotate = -90, 26, 0
shape = CYLINDER
size = 750, 27793
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 1
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy2_2
pos = -45679, 0, -52466
rotate = 90, 39, 180
shape = CYLINDER
size = 750, 25620
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 2
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy2_3
pos = -39527, 0, -39998
rotate = 90, -80, 180
shape = CYLINDER
size = 750, 28793
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy2, 3
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy3_1
pos = -36241, 0, 33400
rotate = -90, 8, 0
shape = CYLINDER
size = 750, 39839
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy3, 1
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy3_2
pos = -56919, 0, 12957
rotate = -90, 88, 0
shape = CYLINDER
size = 750, 35945
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy3, 2
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy3_3
pos = -76697, 0, 22231
rotate = 90, 10, 180
shape = CYLINDER
size = 750, 20299
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy3, 3
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy3_4
pos = -65202, 0, 40978
rotate = 90, -57, 180
shape = CYLINDER
size = 750, 31876
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy3, 4
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy3_5
pos = -42738, 0, 51452
rotate = 90, -79, 180
shape = CYLINDER
size = 750, 18617
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy3, 5
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy4_1
pos = -30320, 0, 40275
rotate = -90, -15, 0
shape = CYLINDER
size = 750, 27110
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy4, 1
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy4_2
pos = -15743, 0, 39275
rotate = 90, -42, 180
shape = CYLINDER
size = 750, 32783
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy4, 2
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy4_3
pos = -10483, 0, 61387
rotate = 90, 30, 180
shape = CYLINDER
size = 750, 23158
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy4, 3
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy4_4
pos = -30678, 0, 70950
rotate = -90, 88, 0
shape = CYLINDER
size = 750, 28793
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy4, 4
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy4_5
pos = -39437, 0, 61893
rotate = -90, -33, 0
shape = CYLINDER
size = 750, 20562
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy4, 5
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy5_1
pos = -19507, 0, -64293
rotate = 90, 13, 180
shape = CYLINDER
size = 750, 58062
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy5, 1
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy6_1
pos = 8074, 0, -25185
rotate = 90, -68, 180
shape = CYLINDER
size = 750, 73824
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy6, 1
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy7_1
pos = -24236, 0, 8334
rotate = 90, -2, 180
shape = CYLINDER
size = 750, 95485
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy7, 1
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy8_1
pos = -27687, 0, 53777
rotate = 90, -78, 180
shape = CYLINDER
size = 750, 12232
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy8, 1
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy8_2
pos = -50353, 0, 55134
rotate = -90, 90, 0
shape = CYLINDER
size = 750, 57319
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy8, 2
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_navy8_3
pos = -56336, 0, 53923
rotate = -90, -87, 0
shape = CYLINDER
size = 750, 45433
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy8, 3
usage = patrol
mission_eligible = True
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_n_grp, 1.000000

[zone]
nickname = Zone_Br01_path_police1_1
pos = 61316, 0, -31543
rotate = 90, 44, 180
shape = CYLINDER
size = 750, 57509
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police1, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br01_path_police2_1
pos = 7672, 0, -25331
rotate = -90, 68, 0
shape = CYLINDER
size = 750, 72854
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police2, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br01_path_police3_1
pos = 57924, 0, 24243
rotate = 90, -23, 180
shape = CYLINDER
size = 750, 78302
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police3, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br01_path_police4_1
pos = 11088, 0, 22981
rotate = 90, 42, 180
shape = CYLINDER
size = 750, 93662
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police4, 1
usage = patrol
mission_eligible = True
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 5, 0.330000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br01_path_police5_1
pos = 26136, 0, 58239
rotate = 90, -89, 180
shape = CYLINDER
size = 750, 92759
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police5, 1
usage = patrol
mission_eligible = false
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br01_path_police6_1
pos = -18129, 0, 56269
rotate = -90, -72, 0
shape = CYLINDER
size = 750, 5727
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police6, 1, 6
usage = patrol
mission_eligible = false
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br01_path_police6_2
pos = 15131, 0, 55268
rotate = -90, -90, 0
shape = CYLINDER
size = 750, 61085
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police6, 2
usage = patrol
mission_eligible = false
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br01_path_police6_3
pos = 40588, 0, 45589
rotate = -90, 28, 0
shape = CYLINDER
size = 750, 21689
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police6, 3
usage = patrol
mission_eligible = false
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br01_path_police6_4
pos = 18033, 0, 38298
rotate = 90, 83, 180
shape = CYLINDER
size = 750, 35238
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police6, 4
usage = patrol
mission_eligible = false
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br01_path_police6_5
pos = -7604, 0, 47877
rotate = 90, 48, 180
shape = CYLINDER
size = 750, 21628
sort = 99
toughness = 5
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police6, 5
usage = patrol
mission_eligible = false
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 5, 0.290000
faction = br_p_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs2_1
pos = -18135, 0, -50576
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 55379
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 1, 6
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs2_2
pos = 2716, 0, -40693
rotate = 90, 32, 180
shape = CYLINDER
size = 750, 25505
attack_ids = br01_7
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 2
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs2_3
pos = 12068, 0, -23502
rotate = 90, -68, 180
shape = CYLINDER
size = 750, 34804
attack_ids = br01_3
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 3
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs2_4
pos = 24225, 0, -34430
rotate = -90, 13, 0
shape = CYLINDER
size = 750, 35609
attack_ids = br01_3
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 4
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs2_5
pos = 14924, 0, -51569
rotate = 90, 88, 180
shape = CYLINDER
size = 750, 10572
attack_ids = br01_3
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 5
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs3_1
pos = -35877, 0, -44584
rotate = 90, -59, 180
shape = CYLINDER
size = 750, 22968
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 1
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs3_2
pos = -25717, 0, -29636
rotate = 90, -2, 180
shape = CYLINDER
size = 750, 18204
attack_ids = br01_3, br01_7, br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs3_3
pos = -35599, 0, -35487
rotate = -90, 34, 0
shape = CYLINDER
size = 750, 36148
attack_ids = br01_3, br01_7, br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs4_1
pos = 3399, 0, -51466
rotate = -90, -88, 0
shape = CYLINDER
size = 750, 95760
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs4, 1
usage = trade
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs4_2
pos = 67358, 0, -32445
rotate = 90, -38, 180
shape = CYLINDER
size = 750, 52744
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs4, 2
usage = trade
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs4_3
pos = 85870, 0, -729
rotate = 90, -12, 180
shape = CYLINDER
size = 750, 22204
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs4, 3
usage = trade
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs5_1
pos = -45329, 0, -23163
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 51308
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs5, 1
usage = trade
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs5_2
pos = -57529, 0, 14381
rotate = 90, 46, 180
shape = CYLINDER
size = 750, 34347
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs5, 2
usage = trade
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs6_1
pos = -45410, 0, -35718
rotate = 90, 1, 180
shape = CYLINDER
size = 750, 28301
attack_ids = br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs6, 1, 6
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs6_2
pos = -45733, 0, -4025
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 35090
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs6, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs6_3
pos = -34859, 0, 15254
rotate = 90, -81, 180
shape = CYLINDER
size = 750, 22123
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs6, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs6_4
pos = -24553, 0, 1911
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 30177
attack_ids = br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs6, 4
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs6_5
pos = -35375, 0, -17525
rotate = -90, 68, 0
shape = CYLINDER
size = 750, 22300
attack_ids = br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs6, 5
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs7_1
pos = 87334, 0, -410
rotate = -90, 6, 0
shape = CYLINDER
size = 750, 22736
attack_ids = br01_8
tradelane_attack = 20
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs7, 1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs7_2
pos = 83681, 0, -32061
rotate = -90, 7, 0
shape = CYLINDER
size = 750, 40989
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs7, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs7_3
pos = 68773, 0, -39324
rotate = 90, 43, 180
shape = CYLINDER
size = 750, 36056
attack_ids = br01_6
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs7, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs7_4
pos = 71207, 0, -19016
rotate = 90, -64, 180
shape = CYLINDER
size = 750, 33201
attack_ids = br01_6
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs7, 4
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs8_1
pos = 77931, 0, 5088
rotate = -90, 63, 0
shape = CYLINDER
size = 750, 25025
attack_ids = br01_6
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 1, 6
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs8_2
pos = 53601, 0, -5364
rotate = -90, 70, 0
shape = CYLINDER
size = 750, 28018
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs8_3
pos = 44331, 0, -13880
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 10693
attack_ids = br01_2, br01_3, br01_5, br01_6
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs8_4
pos = 50672, 0, -20332
rotate = -90, -43, 0
shape = CYLINDER
size = 750, 7394
attack_ids = br01_2, br01_3, br01_5, br01_6
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 4
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs9_1
pos = 87306, 0, 21435
rotate = 90, 7, 180
shape = CYLINDER
size = 750, 23554
attack_ids = br01_6
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 1
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs9_2
pos = 79372, 0, 46690
rotate = 90, 26, 180
shape = CYLINDER
size = 750, 30067
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 2
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs9_3
pos = 66644, 0, 45400
rotate = -90, 23, 0
shape = CYLINDER
size = 750, 32242
attack_ids = br01_4, br01_5
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 3
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs9_4
pos = 67817, 0, 17099
rotate = -90, -29, 0
shape = CYLINDER
size = 750, 30717
attack_ids = br01_4, br01_5
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 4
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs9_5
pos = 82090, 0, 7134
rotate = 90, -63, 180
shape = CYLINDER
size = 750, 15353
attack_ids = br01_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 5
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs8_5
pos = 59916, 0, -11747
rotate = 90, -31, 180
shape = CYLINDER
size = 750, 26284
attack_ids = br01_6
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs8, 5
usage = patrol
mission_eligible = True
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs10_1
pos = 86366, 0, 18065
rotate = 90, 16, 180
shape = CYLINDER
size = 750, 16964
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 1, 8
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs10_2
pos = 61018, 0, 33356
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 48355
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 2, 7
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs10_3
pos = 40199, 0, 49643
rotate = 90, -14, 180
shape = CYLINDER
size = 750, 18601
attack_ids = br01_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 3
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs10_4
pos = 22765, 0, 58348
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 39359
attack_ids = br01_4
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 4
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs10_5
pos = 14304, 0, 50405
rotate = -90, -56, 0
shape = CYLINDER
size = 750, 27341
attack_ids = br01_4
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 5
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs10_6
pos = 31738, 0, 41580
rotate = -90, -80, 0
shape = CYLINDER
size = 750, 12482
attack_ids = br01_4
tradelane_attack = 5
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 6
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs11_1
pos = 90628, 0, 13220
rotate = 90, -32, 180
shape = CYLINDER
size = 750, 7988
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs11, 1
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs11_2
pos = 67801, 0, 32888
rotate = 90, 57, 180
shape = CYLINDER
size = 750, 59754
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs11, 2
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs11_3
pos = 19086, 0, 44945
rotate = -90, 80, 0
shape = CYLINDER
size = 750, 48190
attack_ids = br01_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs11, 3
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs11_4
pos = 13361, 0, 20722
rotate = -90, -42, 0
shape = CYLINDER
size = 750, 53689
attack_ids = br01_2
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs11, 4
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs11_5
pos = 46522, 0, -1300
rotate = -90, -82, 0
shape = CYLINDER
size = 750, 30639
attack_ids = br01_2
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs11, 5
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[zone]
nickname = Zone_Br01_path_corsairs11_6
pos = 75204, 0, 3280
rotate = 90, -64, 180
shape = CYLINDER
size = 750, 30126
attack_ids = br01_2, br01_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs11, 6
usage = patrol
mission_eligible = false
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_c_grp, 1.000000

[Object]
nickname = Br01_hazard_buoy_1
ids_name = 261163
pos = 19866, 0, -73752
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_2
ids_name = 261163
pos = 26960, 0, -70818
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_3
ids_name = 261163
pos = 29936, 0, -63753
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_4
ids_name = 261163
pos = 26965, 0, -56649
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_5
ids_name = 261163
pos = 19829, 0, -53708
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_6
ids_name = 261163
pos = 12693, 0, -56519
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_7
ids_name = 261163
pos = 9750, 0, -63774
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_8
ids_name = 261163
pos = 12755, 0, -70898
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_9
ids_name = 261163
pos = 23785, 0, -73052
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_10
ids_name = 261163
pos = 29155, 0, -67591
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_11
ids_name = 261163
pos = 29203, 0, -59849
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_12
ids_name = 261163
pos = 23692, 0, -54430
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_13
ids_name = 261163
pos = 16015, 0, -54452
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_14
ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_15
ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_16
ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_17
ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_18
ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
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ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_20
ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_21
ids_name = 261163
pos = 29560, 0, -61888
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_22
ids_name = 261163
pos = 28135, 0, -58371
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_23
ids_name = 261163
pos = 25410, 0, -55592
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_24
ids_name = 261163
pos = 21761, 0, -54054
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_25
ids_name = 261163
pos = 17978, 0, -54068
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_26
ids_name = 261163
pos = 14336, 0, -55583
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_27
ids_name = 261163
pos = 11595, 0, -58346
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_28
ids_name = 261163
pos = 10163, 0, -61916
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_29
ids_name = 261163
pos = 10176, 0, -65594
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_30
ids_name = 261163
pos = 11685, 0, -69264
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_31
ids_name = 261163
pos = 14300, 0, -71898
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_32
ids_name = 261163
pos = 17896, 0, -73406
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_33
ids_name = 261163
pos = 79864, 0, 6944
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_34
ids_name = 261163
pos = 82173, 0, 7391
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_35
ids_name = 261163
pos = 81000, 0, 7158
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_36
ids_name = 261163
pos = 83175, 0, 8066
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_37
ids_name = 261163
pos = 84138, 0, 8736
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_38
ids_name = 261163
pos = 84780, 0, 9688
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_39
ids_name = 261163
pos = 85448, 0, 10686
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_40
ids_name = 261163
pos = 85656, 0, 11771
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_41
ids_name = 261163
pos = 85907, 0, 12998
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_42
ids_name = 261163
pos = 85671, 0, 14173
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_43
ids_name = 261163
pos = 85449, 0, 15310
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_44
ids_name = 261163
pos = 84796, 0, 16296
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_45
ids_name = 261163
pos = 84149, 0, 17289
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_46
ids_name = 261163
pos = 83179, 0, 17924
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_47
ids_name = 261163
pos = 82182, 0, 18601
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_48
ids_name = 261163
pos = 81012, 0, 18829
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_49
ids_name = 261163
pos = 79870, 0, 19071
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_50
ids_name = 261163
pos = 78762, 0, 18857
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_51
ids_name = 261163
pos = 77553, 0, 18615
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_52
ids_name = 261163
pos = 76556, 0, 17941
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_53
ids_name = 261163
pos = 75588, 0, 17285
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_54
ids_name = 261163
pos = 74941, 0, 16326
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_55
ids_name = 261163
pos = 74284, 0, 15332
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_56
ids_name = 261163
pos = 74046, 0, 14148
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_57
ids_name = 261163
pos = 73817, 0, 13015
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_58
ids_name = 261163
pos = 74045, 0, 11855
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_59
ids_name = 261163
pos = 74263, 0, 10696
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_60
ids_name = 261163
pos = 74930, 0, 9713
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_61
ids_name = 261163
pos = 75586, 0, 8742
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_62
ids_name = 261163
pos = 76524, 0, 8096
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_63
ids_name = 261163
pos = 77545, 0, 7417
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_64
ids_name = 261163
pos = 78647, 0, 7202
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_65
ids_name = 261163
pos = 76991, 0, -13080
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_66
ids_name = 261163
pos = 78011, 0, -12884
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_67
ids_name = 261163
pos = 79304, 0, -12634
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_68
ids_name = 261163
pos = 80229, 0, -12009
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_69
ids_name = 261163
pos = 81285, 0, -11292
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_70
ids_name = 261163
pos = 81937, 0, -10307
archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_71
ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_72
ids_name = 261163
pos = 82796, 0, -8283
archetype = hazard_buoy
ids_info = 66144

[Object]
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ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
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ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
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ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_76
ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
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ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
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ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
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ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
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ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
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ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
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ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
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ids_name = 261163
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[Object]
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ids_name = 261163
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archetype = hazard_buoy
ids_info = 66144

[Object]
nickname = Br01_hazard_buoy_85
ids_name = 261163
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archetype = hazard_buoy
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[Object]
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ids_name = 261163
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archetype = hazard_buoy
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[Object]
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[Object]
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[Object]
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[Object]
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[Object]
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[Object]
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[Object]
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[Object]
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[Object]
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[Object]
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[Object]
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[Object]
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ids_name = 261163
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[Object]
nickname = Br01_depot_Hfuel_4
ids_name = 261161
pos = 41507, 0, -12562
archetype = depot_Hfuel
reputation = co_nws_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Br01_depot_consumer_goods_1
ids_name = 261161
pos = 41631, 0, -12688
archetype = depot_consumer_goods
reputation = co_nws_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Br01_space_tankl_3dmg_1
pos = 76936, -400, -15175
archetype = space_tankl_3dmg

[Object]
nickname = Br01_space_beaml_dmg_1
pos = 76945, -299, -14981
rotate = -7, 0, -15
archetype = space_beaml_dmg

[Object]
nickname = Br01_space_habitat_dmg_1
pos = 76975, -171, -14960
rotate = -11, 0, -10
archetype = space_habitat_dmg

[Object]
nickname = Br01_space_tankl4x4_dmg_1
pos = 71720, 600, 3848
archetype = space_tankl4x4_dmg

[Object]
nickname = Br01_space_beaml_dmg_2
pos = 71861, 610, 3848
rotate = 0, 90, 0
archetype = space_beaml_dmg

[Object]
nickname = Br01_space_tankl_1dmg_1
pos = 71981, 602, 3896
rotate = 10, 10, 18
archetype = space_tankl_1dmg

[Object]
nickname = Br01_space_industrial_dmg_1
pos = 89424, -450, 13796
rotate = 0, -10, 0
archetype = space_industrial_dmg

[Object]
nickname = Br01_space_industrial_dmg_2
pos = 90585, 450, 14878
rotate = -20, 10, 0
archetype = space_industrial_dmg

[Object]
nickname = Br01_space_industrial_dmg_3
pos = 88821, 0, 15489
rotate = 40, -20, 0
archetype = space_industrial_dmg

[Object]
nickname = Br01_space_beamx_dmg_1
pos = 73129, 0, 18406
archetype = space_beamx_dmg

[Object]
nickname = Br01_space_tankl4_dmg_1
pos = 85099, 0, -3812
rotate = 140, 60, 180
archetype = space_tankl4_dmg

[Object]
nickname = Br01_space_tankl_3dmg_2
pos = 9854, -200, 52211
rotate = 90, 0, 90
archetype = space_tankl_3dmg

[Object]
nickname = Br01_space_tankl_2dmg_1
pos = 9959, -280, 52293
archetype = space_tankl_2dmg

[Object]
nickname = Br01_space_beamx_dmg_2
pos = 25505, 350, 45709
rotate = 40, 40, 40
archetype = space_beamx_dmg

[Object]
nickname = Br01_space_beaml_dmg_3
pos = 44991, 100, 58408
rotate = 80, 60, 0
archetype = space_beaml_dmg

[Object]
nickname = Br01_space_tankl_1dmg_2
pos = 45122, 100, 58268
rotate = 50, 30, 10
archetype = space_tankl_1dmg

[Object]
nickname = Br01_space_beaml_dmg_4
pos = 5814, 400, 67211
rotate = 30, 20, 180
archetype = space_beaml_dmg

[Object]
nickname = Br01_space_tankl_3dmg_3
pos = 5755, 370, 67369
rotate = 0, -20, 0
archetype = space_tankl_3dmg

[Object]
nickname = Br01_space_tankl4x4_dmg_2
pos = 21493, -200, 60359
rotate = 0, 20, 0
archetype = space_tankl4x4_dmg

[Object]
nickname = Br01_space_tankl4_dmg_2
pos = 21638, -220, 60318
rotate = 0, -70, 0
archetype = space_tankl4_dmg

[Object]
nickname = Br01_space_tankl_1dmg_3
pos = 38844, 0, 71202
rotate = 0, 60, 60
archetype = space_tankl_1dmg

[Object]
nickname = Br01_space_tankl_2dmg_2
pos = 38820, 300, 71278
rotate = 20, -30, 10
archetype = space_tankl_2dmg

[Object]
nickname = Br01_space_habitat_dmg_2
pos = -44361, 0, 28471
archetype = space_habitat_dmg

[Object]
nickname = Br01_space_tankl_2dmg_3
pos = -44588, -210, 28474
archetype = space_tankl_2dmg

[Object]
nickname = Br01_space_beamx_dmg_3
pos = -70660, 400, 34732
rotate = 100, 50, 50
archetype = space_beamx_dmg

[Object]
nickname = Br01_space_beaml_dmg_5
pos = -70495, 240, 34727
rotate = -40, -80, 0
archetype = space_beaml_dmg

[Object]
nickname = Br01_space_beamx_dmg_4
pos = -70304, 130, 34672
rotate = 100, -50, 50
archetype = space_beamx_dmg

[Object]
nickname = Br01_space_tanks_2dmg_1
pos = -57136, -90, 11079
rotate = 0, -20, 0
archetype = space_tanks_2dmg

[Object]
nickname = Br01_space_tanks_3dmg_1
pos = -57157, -106, 11145
archetype = space_tanks_3dmg

[Object]
nickname = Br01_space_tanks_3dmg_2
pos = -57181, -100, 11211
archetype = space_tanks_3dmg

[Object]
nickname = Br01_space_industrial_dmg_4
pos = -47786, 250, 8159
rotate = -70, 80, 180
archetype = space_industrial_dmg

[Object]
nickname = Br01_space_tanks_3dmg_3
pos = -49512, -150, 8208
rotate = 98, 20, 0
archetype = space_tanks_3dmg

[Object]
nickname = Br01_space_tanks_1dmg_1
pos = -76774, 0, 14908
rotate = 0, 0, 30
archetype = space_tanks_1dmg

[Object]
nickname = Br01_space_tankl_2dmg_4
pos = -75824, 300, 13465
rotate = 10, 20, 40
archetype = space_tankl_2dmg

[Object]
nickname = Br01_space_tankl_1dmg_4
pos = -75208, 0, 14698
rotate = 50, 40, 30
archetype = space_tankl_1dmg

[Object]
nickname = Br01_space_tankl_1dmg_5
pos = 44110, 0, -59560
rotate = 0, 0, 180
archetype = space_tankl_1dmg

[Object]
nickname = Br01_space_tankl_2dmg_5
pos = 41309, 300, -61308
rotate = 30, 30, 30
archetype = space_tankl_2dmg

[Object]
nickname = Br01_space_tankl_3dmg_4
pos = 39832, -200, -58845
rotate = 90, 90, 0
archetype = space_tankl_3dmg

[Object]
nickname = Br01_space_habitat_dmg_3
pos = 26238, -60, -48071
rotate = 110, 90, 0
archetype = space_habitat_dmg

[Object]
nickname = Br01_space_habitat_dmg_4
pos = 26006, 0, -48158
rotate = -90, -35, 180
archetype = space_habitat_dmg

[Object]
nickname = Br01_space_habitat_dmg_5
pos = 26119, 130, -48112
rotate = -19, 0, 0
archetype = space_habitat_dmg

[Object]
nickname = Br01_space_beaml_dmg_6
pos = 7513, 123, -53513
rotate = 30, 10, 10
archetype = space_beaml_dmg

[Object]
nickname = Br01_space_tankl_3dmg_5
pos = 6259, -100, -54731
archetype = space_tankl_3dmg

[Object]
nickname = Br01_space_tankl4_dmg_3
pos = 7561, -300, -57153
rotate = 30, 0, 70
archetype = space_tankl4_dmg

[Object]
nickname = Br01_space_tanklx4_dmg_1
pos = 8348, 0, -74889
rotate = 20, 0, 0
archetype = space_tanklx4_dmg

[zone]
nickname = zone_br01_pop_ambient_n
pos = 31542, 0, -69091
rotate = 0, -30, 0
shape = ELLIPSOID
size = 56225, 11586, 78331
comment = Ambient Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = br_n_grp, 2
faction_weight = br_p_grp, 3
faction_weight = fc_c_grp, 8
faction_weight = fc_g_grp, 8
faction_weight = gd_bh_grp, 4
encounter = area_scout, 4, 0.560000
faction = br_n_grp, 0.100000
faction = br_p_grp, 0.140000
faction = fc_c_grp, 0.380000
faction = fc_g_grp, 0.380000
encounter = area_bh_scout, 4, 0.160000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_br01_pop_ambient_se
pos = 52740, 0, 27291
rotate = 0, -45, 0
shape = ELLIPSOID
size = 49694, 17630, 93111
comment = Ambient Pop
sort = 52
toughness = 5
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = br_p_grp, 2
faction_weight = fc_c_grp, 8
faction_weight = gd_bh_grp, 2
encounter = area_scout, 5, 0.560000
faction = br_p_grp, 0.200000
faction = fc_c_grp, 0.800000
encounter = area_bh_scout, 5, 0.170000
faction = gd_bh_grp, 1.000000

[zone]
nickname = zone_br01_pop_ambient_w
pos = -57032, 0, -953
shape = ELLIPSOID
size = 57630, 17200, 116283
comment = Ambient Pop
sort = 53
toughness = 5
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = br_n_grp, 4
faction_weight = fc_j_grp, 4
faction_weight = fc_m_grp, 6
faction_weight = gd_bh_grp, 2
encounter = area_scout, 5, 0.420000
faction = br_n_grp, 0.400000
faction = fc_m_grp, 0.600000
encounter = area_bh_scout, 5, 0.380000
faction = fc_j_grp, 0.670000
faction = gd_bh_grp, 0.330000

[Object]
nickname = Br01_08
ids_name = 196665
pos = -45169, 0, -49370
archetype = space_port_dmg
ids_info = 65725
base = Br01_08_Base
dock_with = Br01_08_Base
reputation = fc_j_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = sh_male4_head, pl_male3_journeyman_body
loadout = space_port_dmg_pi_02

[Object]
nickname = Br01_space_tanklx4_dmg_2
pos = -45169, -410, -49370
archetype = space_tanklx4_dmg
reputation = fc_j_grp

[Object]
nickname = Br01_br_debris_hull01_1
pos = -53302, 0, -47515
rotate = 30, 10, 10
archetype = br_debris_hull01

[Object]
nickname = Br01_br_debris_hull03_1
pos = -53471, -26, -47489
rotate = 80, 10, 10
archetype = br_debris_hull03

[Object]
nickname = Br01_br_debris_hull04_1
pos = -53134, 0, -47604
rotate = -60, -20, -20
archetype = br_debris_hull04

[Object]
nickname = Br01_br_debris_hull05_1
pos = -53491, -56, -47590
rotate = -80, 0, 60
archetype = br_debris_hull05

[Object]
nickname = Br01_br_debris_hull06_1
pos = -53584, -56, -47530
rotate = 10, 10, 60
archetype = br_debris_hull06

[Object]
nickname = Br01_br_debris_hull01_2
pos = -53322, 0, -47597
rotate = -160, 0, 180
archetype = br_debris_hull01

[Object]
nickname = Br01_br_debris_hull02_1
pos = -38260, 0, -45755
rotate = 40, -90, 0
archetype = br_debris_hull02

[Object]
nickname = Br01_br_debris_hull02_2
pos = -38223, -60, -45745
rotate = 160, 90, 0
archetype = br_debris_hull02

[Object]
nickname = Br01_br_debris_hull06_2
pos = -38229, -60, -45623
rotate = 0, 10, -140
archetype = br_debris_hull06

[Object]
nickname = Br01_br_debris_hull03_2
pos = -38261, 0, -45631
rotate = 40, -70, 0
archetype = br_debris_hull03

[Object]
nickname = Br01_br_debris_hull05_2
pos = -38206, 0, -45632
rotate = 0, 0, -50
archetype = br_debris_hull05

[Object]
nickname = Br01_br_debris_hull03_3
pos = -38235, -60, -45873
rotate = -140, -90, 0
archetype = br_debris_hull03

[Object]
nickname = Br01_br_debris_eng_1
pos = -53033, -12, -47527
rotate = 20, 70, 0
archetype = br_debris_eng

[Object]
nickname = Br01_br_debris_eng_2
pos = -38244, -30, -45927
rotate = 0, 180, 0
archetype = br_debris_eng

[Object]
nickname = Br01_br_debris_hull01_3
pos = -57423, 0, -67422
rotate = 10, 10, 0
archetype = br_debris_hull01

[Object]
nickname = Br01_br_debris_hull01_4
pos = -57444, 0, -67511
rotate = -140, 0, 180
archetype = br_debris_hull01

[Object]
nickname = Br01_br_debris_eng_3
pos = -57270, 0, -67454
rotate = -150, 80, -150
archetype = br_debris_eng

[Object]
nickname = Br01_br_debris_eng_4
pos = -57258, -20, -67510
rotate = -160, 70, -150
archetype = br_debris_eng

[Object]
nickname = Br01_br_debris_hull04_2
pos = -57573, 0, -67458
rotate = 0, -30, 0
archetype = br_debris_hull04

[Object]
nickname = Br01_br_debris_hull05_3
pos = -57639, 0, -67395
rotate = 30, 20, 0
archetype = br_debris_hull05

[Object]
nickname = Br01_br_debris_hull03_4
pos = -54057, 112, -48168
archetype = br_debris_hull03

[Object]
nickname = Br01_br_debris_hull03_5
pos = -52436, 151, -47046
archetype = br_debris_hull03

[Object]
nickname = Br01_br_debris_hull04_3
pos = -52529, 22, -48209
archetype = br_debris_hull04

[Object]
nickname = Br01_br_debris_hull04_4
pos = -54127, -122, -46901
archetype = br_debris_hull04

[Object]
nickname = Br01_br_debris_hull05_4
pos = -53383, -250, -48200
archetype = br_debris_hull05

[Object]
nickname = Br01_br_debris_hull05_5
pos = -52809, -12, -47754
archetype = br_debris_hull05

[Object]
nickname = Br01_br_debris_hull06_3
pos = -51602, -200, -47624
archetype = br_debris_hull06

[Object]
nickname = Br01_br_debris_hull06_4
pos = -54923, -12, -47438
archetype = br_debris_hull06

[Object]
nickname = Br01_br_debris_hull03_6
pos = -38266, -30, -45530
archetype = br_debris_hull03

[Object]
nickname = Br01_br_debris_hull03_7
pos = -38261, -60, -45402
archetype = br_debris_hull03

[Object]
nickname = Br01_br_debris_hull04_5
pos = -38265, -30, -45448
archetype = br_debris_hull04

[Object]
nickname = Br01_br_debris_hull04_6
pos = -38244, -60, -45514
archetype = br_debris_hull04

[Object]
nickname = Br01_br_debris_hull05_6
pos = -38370, -110, -45635
archetype = br_debris_hull05

[Object]
nickname = Br01_br_debris_hull06_5
pos = -38147, -30, -45787
archetype = br_debris_hull06

[Object]
nickname = Br01_br_debris_hull06_6
pos = -38157, -30, -45363
rotate = 0, 0, -70
archetype = br_debris_hull06

[Object]
nickname = Br01_br_debris_hull06_7
pos = -38379, -30, -45359
rotate = 0, 0, 100
archetype = br_debris_hull06

[Object]
nickname = Br01_br_debris_hull06_8
pos = -57667, 0, -67502
rotate = 100, 0, 0
archetype = br_debris_hull06

[Object]
nickname = Br01_br_debris_hull06_9
pos = -57545, 0, -67364
rotate = 70, 10, 0
archetype = br_debris_hull06

[Object]
nickname = Br01_br_debris_hull05_7
pos = -57731, 0, -67458
rotate = 100, 0, 0
archetype = br_debris_hull05

[Object]
nickname = Br01_br_debris_hull04_7
pos = -57702, 0, -67356
rotate = -70, 0, 0
archetype = br_debris_hull04

[Object]
nickname = Br01_br_debris_hull04_8
pos = -57793, 0, -67430
archetype = br_debris_hull04

[Object]
nickname = Br01_br_debris_hull04_9
pos = -57445, -60, -67456
archetype = br_debris_hull04

[Object]
nickname = Br01_br_debris_hull04_10
pos = -57443, 50, -67472
archetype = br_debris_hull04

[zone]
nickname = zone_br01_destroy_vignette_4
pos = 67883, 0, -16843
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br01_destroy_vignette_5
pos = 58683, 0, -8232
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_6
pos = 62910, 0, 4179
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br01_destroy_vignette_7
pos = 82802, 0, 50529
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_8
pos = 49731, 0, 71551
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br01_destroy_vignette_9
pos = 53958, 0, 47743
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br01_destroy_vignette_10
pos = 995, 0, 72311
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br01_destroy_vignette_11
pos = -38293, 0, 41664
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_12
pos = -50726, 0, 43944
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br01_destroy_vignette_13
pos = -39536, 0, 29507
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br01_destroy_vignette_14
pos = 6465, 0, 46730
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br01_destroy_vignette_15
pos = -12184, 0, 31280
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_16
pos = -36304, 0, -15577
shape = SPHERE
size = 10000
mission_type = unlawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_17
pos = -44261, 0, -24441
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_18
pos = -40779, 0, -38119
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br01_destroy_vignette_19
pos = -35558, 0, -50529
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br01_destroy_vignette_20
pos = -12930, 0, -20136
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_21
pos = 20390, 0, -5446
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_22
pos = 39039, 0, 9498
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_23
pos = 32077, 0, -33306
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_24
pos = 43266, 0, -42931
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br01_destroy_vignette_25
pos = 18649, 0, -42931
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br01_destroy_vignette_26
pos = 20638, 0, -31533
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_27
pos = 2487, 0, -48756
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br01_destroy_vignette_28
pos = -10195, 0, -53315
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_29
pos = -2487, 0, -84469
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_30
pos = 66640, 0, -59901
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_31
pos = -72856, 0, 41918
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_br01_destroy_vignette_
pos = -71024, 0, -53851
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br01_destroy_vignette_32
pos = -71773, 0, -40450
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br01_destroy_vignette_33
pos = -66036, 0, -29268
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br01_destroy_vignette_34
pos = -44920, 0, -71777
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_br01_destroy_vignette_35
pos = -31368, 0, -73057
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_br01_destroy_vignette_36
pos = -11387, 0, 72465
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open

[Object]
nickname = Br01_docking_fixture_1
ids_name = 261166
pos = -21084, 350, 57464
rotate = 0, 130, 0
archetype = docking_fixture
ids_info = 66489
reputation = br_p_grp
behavior = NOTHING
dock_with = Br01_01_Base
base = Br01_01_Base

[Object]
nickname = Br01_space_tankl4_2
pos = -45397, -366, -49370
rotate = 2, 90, 0
archetype = space_tankl4
reputation = fc_j_grp
parent = Br01_08

[Object]
nickname = Br01_space_tankl4_3
pos = -45169, -379, -49142
archetype = space_tankl4
reputation = fc_j_grp
parent = Br01_08

[zone]
nickname = ZONE_Br01_Southampton_density_1
pos = -39611, 0, -44483
shape = SPHERE
size = 2500
property_flags = 132
spacedust = debrisdust
spacedust_maxparticles = 150
sort = 99.500000

[Object]
nickname = Br01_suprise_pi_fighter_molly
ids_name = 261716
pos = -58685, -800, 29827
rotate = -70, 45, 0
archetype = suprise_pi_fighter
visit = 16
ids_info = 66400
loadout = SECRET_m_pi_fighter_br01

[Object]
nickname = Br01_suprise_co_fighter_1
ids_name = 261717
pos = 77397, 1200, -5728
rotate = -43, -31, 90
archetype = suprise_co_fighter
visit = 16
ids_info = 66399
loadout = SECRET_c_co_fighter_br01

[Object]
nickname = Br01_suprise_bw_fighter_1
ids_name = 261718
pos = -53923, 2000, -33534
rotate = -47, -14, 50
archetype = suprise_bw_fighter
visit = 16
ids_info = 66401
loadout = SECRET_ou_bw_fighter_br01

[zone]
nickname = ZONE_Br01_vignette6_exclusion
pos = 62909, 0, 4180
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Br01_vignette14_exclusion
pos = 6471, 0, 46748
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Br01_vignette18_exclusion
pos = -40795, 0, -38102
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Br01_vignette25_exclusion
pos = 18646, 0, -42928
shape = SPHERE
size = 600
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Br01_vignette27_exclusion
pos = 2475, 0, -48760
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Br01_vignette32_exclusion
pos = -71793, 0, -40443
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Br01_vignette34_exclusion
pos = -44930, 0, -71788
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_Br01_pop_ambient_01
pos = -25207, 0, -37454
rotate = 0, 0, 0
shape = SPHERE
size = 3141
comment = Ambient Pop
sort = 51
toughness = 19
density = 12
repop_time = 10
max_battle_size = 4
pop_type = Background
relief_time = 10
population_additive = false
faction_weight = br_n_grp, 20
encounter = capitalships_Bretonia, 19, 0.100000
faction = br_n_grp, 1.000000

[Zone]
nickname = Zone_Br01_pop_ambient_02
pos = -19920, 0, 56367
rotate = 0, 0, 0
shape = SPHERE
size = 3913
comment = Ambient Pop
sort = 51
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = br_n_grp, 1
encounter = capitalships_Bretonia, 19, 0.100000
faction = br_n_grp, 0.800000

[Object]
nickname = Br01_to_BR10
ids_name = 525038
pos = 71007, 0, 114291
rotate = 0, 0, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_BR10
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = jumpgate_br_02
pilot = pilot_solar_easiest
goto = BR10, BR10_to_Br01, gate_tunnel_bretonia

[zone]
nickname = Zone_Br01_to_BR10
pos = 71008, 0, 114292
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Br01_Trade_Lane_Ring_01
reputation = br_p_grp
pos = -13024, 0, -88504
rotate = 0, 166, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196617
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br01_Trade_Lane_Ring_02

[Object]
nickname = Br01_Trade_Lane_Ring_02
reputation = br_p_grp
pos = -14877, 0, -80566
rotate = 0, 166, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_01
next_ring = Br01_Trade_Lane_Ring_03

[Object]
nickname = Br01_Trade_Lane_Ring_03
reputation = br_p_grp
pos = -16731, 0, -72628
rotate = 0, 166, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_02
next_ring = Br01_Trade_Lane_Ring_04

[Object]
nickname = Br01_Trade_Lane_Ring_04
reputation = br_p_grp
pos = -18585, 0, -64690
rotate = 0, 166, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_03
next_ring = Br01_Trade_Lane_Ring_05

[Object]
nickname = Br01_Trade_Lane_Ring_05
reputation = br_p_grp
pos = -20438, 0, -56752
rotate = 0, 166, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_04
next_ring = Br01_Trade_Lane_Ring_06

[Object]
nickname = Br01_Trade_Lane_Ring_06
reputation = br_p_grp
pos = -22292, 0, -48814
rotate = 0, 166, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_05
next_ring = Br01_Trade_Lane_Ring_07

[Object]
nickname = Br01_Trade_Lane_Ring_07
reputation = br_p_grp
pos = -24146, 0, -40876
rotate = 0, 166, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196659
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_06

[Object]
nickname = Br01_Trade_Lane_Ring_08
reputation = br_p_grp
pos = -24747, 0, -33715
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196659
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br01_Trade_Lane_Ring_09

[Object]
nickname = Br01_Trade_Lane_Ring_09
reputation = br_p_grp
pos = -24311, 0, -25864
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_08
next_ring = Br01_Trade_Lane_Ring_10

[Object]
nickname = Br01_Trade_Lane_Ring_10
reputation = br_p_grp
pos = -23875, 0, -18014
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_09
next_ring = Br01_Trade_Lane_Ring_11

[Object]
nickname = Br01_Trade_Lane_Ring_11
reputation = br_p_grp
pos = -23440, 0, -10164
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_10
next_ring = Br01_Trade_Lane_Ring_12

[Object]
nickname = Br01_Trade_Lane_Ring_12
reputation = br_p_grp
pos = -23004, 0, -2314
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_11
next_ring = Br01_Trade_Lane_Ring_13

[Object]
nickname = Br01_Trade_Lane_Ring_13
reputation = br_p_grp
pos = -22569, 0, 5535
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_12
next_ring = Br01_Trade_Lane_Ring_14

[Object]
nickname = Br01_Trade_Lane_Ring_14
reputation = br_p_grp
pos = -22133, 0, 13385
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_13
next_ring = Br01_Trade_Lane_Ring_15

[Object]
nickname = Br01_Trade_Lane_Ring_15
reputation = br_p_grp
pos = -21698, 0, 21235
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_14
next_ring = Br01_Trade_Lane_Ring_16

[Object]
nickname = Br01_Trade_Lane_Ring_16
reputation = br_p_grp
pos = -21262, 0, 29085
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_15
next_ring = Br01_Trade_Lane_Ring_17

[Object]
nickname = Br01_Trade_Lane_Ring_17
reputation = br_p_grp
pos = -20827, 0, 36935
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_16
next_ring = Br01_Trade_Lane_Ring_18

[Object]
nickname = Br01_Trade_Lane_Ring_18
reputation = br_p_grp
pos = -20391, 0, 44785
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_17
next_ring = Br01_Trade_Lane_Ring_19

[Object]
nickname = Br01_Trade_Lane_Ring_19
reputation = br_p_grp
pos = -19956, 0, 52636
rotate = 0, -176, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261174
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_18

[Object]
nickname = Br01_Trade_Lane_Ring_20
reputation = br_p_grp
pos = -23402, 0, 54939
rotate = 0, 91, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261174
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br01_Trade_Lane_Ring_21

[Object]
nickname = Br01_Trade_Lane_Ring_21
reputation = br_p_grp
pos = -31968, 0, 55115
rotate = 0, 91, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_20
next_ring = Br01_Trade_Lane_Ring_22

[Object]
nickname = Br01_Trade_Lane_Ring_22
reputation = br_p_grp
pos = -40534, 0, 55292
rotate = 0, 91, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_21
next_ring = Br01_Trade_Lane_Ring_23

[Object]
nickname = Br01_Trade_Lane_Ring_23
reputation = br_p_grp
pos = -49100, 0, 55468
rotate = 0, 91, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_22
next_ring = Br01_Trade_Lane_Ring_24

[Object]
nickname = Br01_Trade_Lane_Ring_24
reputation = br_p_grp
pos = -57666, 0, 55645
rotate = 0, 91, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_23
next_ring = Br01_Trade_Lane_Ring_25

[Object]
nickname = Br01_Trade_Lane_Ring_25
reputation = br_p_grp
pos = -66232, 0, 55821
rotate = 0, 91, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_24
next_ring = Br01_Trade_Lane_Ring_26

[Object]
nickname = Br01_Trade_Lane_Ring_26
reputation = br_p_grp
pos = -74798, 0, 55998
rotate = 0, 91, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196618
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_25

[Object]
nickname = Br01_Trade_Lane_Ring_27
reputation = br_p_grp
pos = -16208, 0, 57137
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261174
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br01_Trade_Lane_Ring_28

[Object]
nickname = Br01_Trade_Lane_Ring_28
reputation = br_p_grp
pos = -8356, 0, 57448
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_27
next_ring = Br01_Trade_Lane_Ring_29

[Object]
nickname = Br01_Trade_Lane_Ring_29
reputation = br_p_grp
pos = -504, 0, 57760
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_28
next_ring = Br01_Trade_Lane_Ring_30

[Object]
nickname = Br01_Trade_Lane_Ring_30
reputation = br_p_grp
pos = 7347, 0, 58072
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_29
next_ring = Br01_Trade_Lane_Ring_31

[Object]
nickname = Br01_Trade_Lane_Ring_31
reputation = br_p_grp
pos = 15199, 0, 58384
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_30
next_ring = Br01_Trade_Lane_Ring_32

[Object]
nickname = Br01_Trade_Lane_Ring_32
reputation = br_p_grp
pos = 23051, 0, 58696
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_31
next_ring = Br01_Trade_Lane_Ring_33

[Object]
nickname = Br01_Trade_Lane_Ring_33
reputation = br_p_grp
pos = 30903, 0, 59008
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_32
next_ring = Br01_Trade_Lane_Ring_34

[Object]
nickname = Br01_Trade_Lane_Ring_34
reputation = br_p_grp
pos = 38755, 0, 59320
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_33
next_ring = Br01_Trade_Lane_Ring_35

[Object]
nickname = Br01_Trade_Lane_Ring_35
reputation = br_p_grp
pos = 46607, 0, 59632
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_34
next_ring = Br01_Trade_Lane_Ring_36

[Object]
nickname = Br01_Trade_Lane_Ring_36
reputation = br_p_grp
pos = 54459, 0, 59944
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_35
next_ring = Br01_Trade_Lane_Ring_37

[Object]
nickname = Br01_Trade_Lane_Ring_37
reputation = br_p_grp
pos = 62311, 0, 60256
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_36
next_ring = Br01_Trade_Lane_Ring_38

[Object]
nickname = Br01_Trade_Lane_Ring_38
reputation = br_p_grp
pos = 70163, 0, 60568
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196616
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_37

[Object]
nickname = Br01_Trade_Lane_Ring_39
reputation = br_p_grp
pos = -16841, 0, 54339
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 261174
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br01_Trade_Lane_Ring_40

[Object]
nickname = Br01_Trade_Lane_Ring_40
reputation = br_p_grp
pos = -11793, 0, 48679
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_39
next_ring = Br01_Trade_Lane_Ring_41

[Object]
nickname = Br01_Trade_Lane_Ring_41
reputation = br_p_grp
pos = -6745, 0, 43019
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_40
next_ring = Br01_Trade_Lane_Ring_42

[Object]
nickname = Br01_Trade_Lane_Ring_42
reputation = br_p_grp
pos = -1697, 0, 37359
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_41
next_ring = Br01_Trade_Lane_Ring_43

[Object]
nickname = Br01_Trade_Lane_Ring_43
reputation = br_p_grp
pos = 3350, 0, 31699
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_42
next_ring = Br01_Trade_Lane_Ring_44

[Object]
nickname = Br01_Trade_Lane_Ring_44
reputation = br_p_grp
pos = 8398, 0, 26039
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_43
next_ring = Br01_Trade_Lane_Ring_45

[Object]
nickname = Br01_Trade_Lane_Ring_45
reputation = br_p_grp
pos = 13445, 0, 20378
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_44
next_ring = Br01_Trade_Lane_Ring_46

[Object]
nickname = Br01_Trade_Lane_Ring_46
reputation = br_p_grp
pos = 18493, 0, 14718
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_45
next_ring = Br01_Trade_Lane_Ring_47

[Object]
nickname = Br01_Trade_Lane_Ring_47
reputation = br_p_grp
pos = 23541, 0, 9058
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_46
next_ring = Br01_Trade_Lane_Ring_48

[Object]
nickname = Br01_Trade_Lane_Ring_48
reputation = br_p_grp
pos = 28589, 0, 3398
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_47
next_ring = Br01_Trade_Lane_Ring_49

[Object]
nickname = Br01_Trade_Lane_Ring_49
reputation = br_p_grp
pos = 33637, 0, -2261
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_48
next_ring = Br01_Trade_Lane_Ring_50

[Object]
nickname = Br01_Trade_Lane_Ring_50
reputation = br_p_grp
pos = 38685, 0, -7921
rotate = 0, -41, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196662
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_49

[Object]
nickname = Br01_Trade_Lane_Ring_51
reputation = br_p_grp
pos = -22245, 0, -36972
rotate = 0, -112, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196659
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br01_Trade_Lane_Ring_52

[Object]
nickname = Br01_Trade_Lane_Ring_52
reputation = br_p_grp
pos = -14863, 0, -33889
rotate = 0, -112, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_51
next_ring = Br01_Trade_Lane_Ring_53

[Object]
nickname = Br01_Trade_Lane_Ring_53
reputation = br_p_grp
pos = -7481, 0, -30807
rotate = 0, -112, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_52
next_ring = Br01_Trade_Lane_Ring_54

[Object]
nickname = Br01_Trade_Lane_Ring_54
reputation = br_p_grp
pos = -99, 0, -27725
rotate = 0, -112, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_53
next_ring = Br01_Trade_Lane_Ring_55

[Object]
nickname = Br01_Trade_Lane_Ring_55
reputation = br_p_grp
pos = 7282, 0, -24643
rotate = 0, -112, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_54
next_ring = Br01_Trade_Lane_Ring_56

[Object]
nickname = Br01_Trade_Lane_Ring_56
reputation = br_p_grp
pos = 14663, 0, -21560
rotate = 0, -112, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_55
next_ring = Br01_Trade_Lane_Ring_57

[Object]
nickname = Br01_Trade_Lane_Ring_57
reputation = br_p_grp
pos = 22045, 0, -18478
rotate = 0, -112, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_56
next_ring = Br01_Trade_Lane_Ring_58

[Object]
nickname = Br01_Trade_Lane_Ring_58
reputation = br_p_grp
pos = 29427, 0, -15396
rotate = 0, -112, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_57
next_ring = Br01_Trade_Lane_Ring_59

[Object]
nickname = Br01_Trade_Lane_Ring_59
reputation = br_p_grp
pos = 36809, 0, -12314
rotate = 0, -112, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196664
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_58

[Object]
nickname = Br01_Trade_Lane_Ring_60
reputation = br_p_grp
pos = 44616, 0, -8299
rotate = 0, -157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196664
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br01_Trade_Lane_Ring_61

[Object]
nickname = Br01_Trade_Lane_Ring_61
reputation = br_p_grp
pos = 47596, 0, -975
rotate = 0, -157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_60
next_ring = Br01_Trade_Lane_Ring_62

[Object]
nickname = Br01_Trade_Lane_Ring_62
reputation = br_p_grp
pos = 50577, 0, 6347
rotate = 0, -157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_61
next_ring = Br01_Trade_Lane_Ring_63

[Object]
nickname = Br01_Trade_Lane_Ring_63
reputation = br_p_grp
pos = 53557, 0, 13670
rotate = 0, -157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_62
next_ring = Br01_Trade_Lane_Ring_64

[Object]
nickname = Br01_Trade_Lane_Ring_64
reputation = br_p_grp
pos = 56538, 0, 20993
rotate = 0, -157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_63
next_ring = Br01_Trade_Lane_Ring_65

[Object]
nickname = Br01_Trade_Lane_Ring_65
reputation = br_p_grp
pos = 59518, 0, 28317
rotate = 0, -157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_64
next_ring = Br01_Trade_Lane_Ring_66

[Object]
nickname = Br01_Trade_Lane_Ring_66
reputation = br_p_grp
pos = 62499, 0, 35640
rotate = 0, -157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_65
next_ring = Br01_Trade_Lane_Ring_67

[Object]
nickname = Br01_Trade_Lane_Ring_67
reputation = br_p_grp
pos = 65479, 0, 42963
rotate = 0, -157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_66
next_ring = Br01_Trade_Lane_Ring_68

[Object]
nickname = Br01_Trade_Lane_Ring_68
reputation = br_p_grp
pos = 68460, 0, 50286
rotate = 0, -157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_67
next_ring = Br01_Trade_Lane_Ring_69

[Object]
nickname = Br01_Trade_Lane_Ring_69
reputation = br_p_grp
pos = 71441, 0, 57610
rotate = 0, -157, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196616
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_68

[Object]
nickname = Br01_Trade_Lane_Ring_70
reputation = br_p_grp
pos = 44567, 0, -13839
rotate = 0, -43, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196664
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br01_Trade_Lane_Ring_71

[Object]
nickname = Br01_Trade_Lane_Ring_71
reputation = br_p_grp
pos = 50154, 0, -19804
rotate = 0, -43, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_70
next_ring = Br01_Trade_Lane_Ring_72

[Object]
nickname = Br01_Trade_Lane_Ring_72
reputation = br_p_grp
pos = 55742, 0, -25769
rotate = 0, -43, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_71
next_ring = Br01_Trade_Lane_Ring_73

[Object]
nickname = Br01_Trade_Lane_Ring_73
reputation = br_p_grp
pos = 61329, 0, -31735
rotate = 0, -43, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_72
next_ring = Br01_Trade_Lane_Ring_74

[Object]
nickname = Br01_Trade_Lane_Ring_74
reputation = br_p_grp
pos = 66917, 0, -37700
rotate = 0, -43, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_73
next_ring = Br01_Trade_Lane_Ring_75

[Object]
nickname = Br01_Trade_Lane_Ring_75
reputation = br_p_grp
pos = 72504, 0, -43665
rotate = 0, -43, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_74
next_ring = Br01_Trade_Lane_Ring_76

[Object]
nickname = Br01_Trade_Lane_Ring_76
reputation = br_p_grp
pos = 78092, 0, -49631
rotate = 0, -43, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196615
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_75

[Object]
nickname = Br01_Trade_Lane_Ring_77
reputation = br_p_grp
pos = 71611, 0, 64322
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 196616
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
next_ring = Br01_Trade_Lane_Ring_78

[Object]
nickname = Br01_Trade_Lane_Ring_78
reputation = br_p_grp
pos = 71602, 0, 71986
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_77
next_ring = Br01_Trade_Lane_Ring_79

[Object]
nickname = Br01_Trade_Lane_Ring_79
reputation = br_p_grp
pos = 71594, 0, 79650
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_78
next_ring = Br01_Trade_Lane_Ring_80

[Object]
nickname = Br01_Trade_Lane_Ring_80
reputation = br_p_grp
pos = 71586, 0, 87314
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_79
next_ring = Br01_Trade_Lane_Ring_81

[Object]
nickname = Br01_Trade_Lane_Ring_81
reputation = br_p_grp
pos = 71577, 0, 94978
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_80
next_ring = Br01_Trade_Lane_Ring_82

[Object]
nickname = Br01_Trade_Lane_Ring_82
reputation = br_p_grp
pos = 71569, 0, 102642
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_81
next_ring = Br01_Trade_Lane_Ring_83

[Object]
nickname = Br01_Trade_Lane_Ring_83
reputation = br_p_grp
pos = 71561, 0, 110307
rotate = 0, 179, 0
archetype = Trade_Lane_Ring
ids_name = 0
ids_info = 66170
tradelane_space_name = 202657
behavior = NOTHING
difficulty_level = 1
loadout = trade_lane_ring_br_01
pilot = pilot_solar_easiest
prev_ring = Br01_Trade_Lane_Ring_82

[Object]
nickname = Br01_02_dock2
ids_name = 544204
pos = -26807, 0, -37664
rotate = 0, 0, 0
archetype = space_factory01
base = Br01_02_dock2_Base
dock_with = Br01_02_dock2_Base
reputation = br_m_grp
behavior = NOTHING
ids_info = 65721
voice = atc_leg_m01
space_costume = pl_male2_head, pi_pirate6_body
difficulty_level = 7
loadout = space_factory01_co_02
pilot = pilot_solar_hard

[Object]
nickname = Br01_to_POLICE01_hole
ids_name = 537471 
pos = 46000, 0, 76000
rotate = 0, 0, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE01
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE01, POLICE01_to_Br01_hole, gate_tunnel_bretonia