[SystemInfo]
space_color = 0, 0, 0
local_faction = li_n_grp

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Indian_space04
danger = Indian_danger01
battle = Indian_battle01

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\IN04_nebula_02.ini
zone = Zone_IN04_nebula_02

[Nebula]
file = solar\nebula\IN04_nebula_01.ini
zone = Zone_IN04_nebula_01

[Asteroids]
file = solar\asteroids\IN04_asteroids_01.ini
zone = Zone_IN04_asteroids_01

[Ambient]
color = 60, 0, 0

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_in04.cmp

[LightSource]
nickname = IN04_system_light_01
pos = 0, -50000, 0
color = 253, 230, 180
range = 250000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = IN04_system_light_02
pos = 0, 50000, 0
color = 253, 230, 180
range = 250000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = IN04_to_IN03_hole
ids_name = 525121
pos = 63510, 0, 0
rotate = 0, 140, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_IN03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = IN03, IN03_to_IN04_hole, gate_tunnel_bretonia

[Object]
nickname = IN04_to_IN03_hole_anomaly
pos = 63510, 0, 0
archetype = baxter_hazard
visit = 128

[zone]
nickname = IN04_Sun1_death
pos = 0, -50000, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = IN04_Sun1
ids_name = 261025
pos = 0, -50000, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66153

[zone]
nickname = IN04_Sun2_death
pos = 0, 50000, 0
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = IN04_Sun2
ids_name = 261025
pos = 0, 50000, 0
ambient_color = 255, 255, 255
archetype = sun_1000
star = SW_sun01
atmosphere_range = 15000
burn_color = 255, 255, 255
ids_info = 66153

[Zone]
nickname = Zone_IN04_asteroids_01
ids_name = 0
pos = 78894, 0, 0
rotate = 0, -90, 0
shape = ELLIPSOID
size = 103352, 39447, 39447
property_flags = 66
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
sort = 51
toughness = 19
density = 6
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_in_grp, 1
encounter = area_defend, 17, 0.100000
faction = fc_in_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_in_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_in_grp, 0.900000

[Zone]
nickname = Zone_IN04_nebula_01
ids_name = 0
pos = 0, 0, -75344
rotate = 0, 0, 0
shape = ELLIPSOID
size = 57593, 25000, 16962
property_flags = 32768
property_fog_color = 255.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
sort = 51
toughness = 19
density = 6
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_in_grp, 1
encounter = area_defend, 17, 0.100000
faction = fc_in_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_in_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_in_grp, 0.900000
encounter = area_trade_freighter, 19, 0.100000
faction = fc_in_grp, 0.960000

[Zone]
nickname = Zone_IN04_nebula_02
ids_name = 0
pos = 0, 0, 75344
rotate = 0, 0, 0
shape = ELLIPSOID
size = 57593, 25000, 16962
property_flags = 32768
property_fog_color = 255.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
sort = 51
toughness = 19
density = 6
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_in_grp, 1
encounter = area_defend, 17, 0.100000
faction = fc_cs_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_cs_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_cs_grp, 0.900000

[Object]
nickname = IN04_planet_1
ids_name = 534728
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 50887, -35000, -74949
archetype = planet_earthgrncld_7000
atmosphere_range = 7500
burn_color = 255, 222, 160
ids_info = 0
ring = Zone_IN04_planet_1_ring, solar\rings\red_ring.ini
ring = Zone_IN04_planet_2_ring, solar\rings\red_ring.ini

[zone]
nickname = IN04_planet_1_death
pos = 50887, -35000, -74949
shape = SPHERE
size = 7400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_IN04_planet_1_ring
pos = 50887, -35000, -74949
rotate = 50, 0, 0
shape = ring
size = 20000, 11000, 200
sort = 0.000000

[zone]
nickname = Zone_IN04_planet_2_ring
pos = 50887, -35000, -74949
rotate = 0, 0, 50
shape = ring
size = 12000, 8000, 200
sort = 0.000000

[Object]
nickname = IN04_planet_2
ids_name = 534729
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -61143, 0, 13017
archetype = planet_earth_9000
atmosphere_range = 9500
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = IN04_planet_2_death
pos = -61143, 0, 13017
shape = SPHERE
size = 9400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = IN04_planet_3
ids_name = 534730
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = -51744, 0, 520
archetype = planet_mercury_800
atmosphere_range = 1000
burn_color = 255, 222, 160
ids_info = 0

[zone]
nickname = IN04_planet_3_death
pos = -51744, 0, 520
shape = SPHERE
size = 900
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = IN04_to_IN05_hole
ids_name = 525121
pos = -26035, 0, -76922
rotate = 0, -161, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_IN05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = IN05, IN05_to_IN04_hole, gate_tunnel_bretonia

[Object]
nickname = IN04_to_IN05_hole_anomaly
pos = -26035, 0, -76922
archetype = baxter_hazard
visit = 128

[Object]
nickname = IN04_01
pos = -48757, 0, 5686
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = IN04_01_Base
base = IN04_01_Base
reputation = fc_in_grp
rotate = 0, 0, 0
archetype = Indian_base02
ids_name = 534743
loadout = Indian_base02_loadout
difficulty_level = 1

[Object]
nickname = IN04_02
pos = 0, 0, 75738
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = IN04_02_Base
base = IN04_02_Base
reputation = fc_cs_grp
rotate = 0, 0, 0
archetype = conquistadors_base02
ids_name = 534757
loadout = conquistadors_base02_loadout
difficulty_level = 1

[Zone]
nickname = Zone_IN04_02_base_exclusion
pos = 0, 0, 75738
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_IN04_pop_ambient_01
pos = -47574, 0, 6432
rotate = 0, 0, 0
shape = SPHERE
size = 10000
sort = 51
toughness = 19
density = 12
repop_time = 20
max_battle_size = 4
pop_type = Background
relief_time = 30
population_additive = false
faction_weight = fc_in_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_in_grp, 1.000000
encounter = area_defend, 19, 0.100000
faction = fc_in_grp, 1.000000
encounter = area_defend, 17, 0.100000
faction = fc_in_grp, 1.000000

[Zone]
nickname = Zone_IN04_pop_ambient_02
pos = 0, 0, 75738
rotate = 0, 0, 0
shape = SPHERE
size = 4900
sort = 51
toughness = 19
density = 12
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_cs_grp, 20
encounter = area_defend, 19, 0.100000
faction = fc_cs_grp, 1.000000
encounter = area_defend, 19, 0.100000
faction = fc_cs_grp, 1.000000

[Zone]
nickname = Zone_IN04_destroy_vignette_01
pos = -22213, 0, 75655
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_destroy_vignette_02
pos = 22043, 0, 75502
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_destroy_vignette_03
pos = -9, 0, 51625
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_destroy_vignette_04
pos = -17499, 0, 58165
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_destroy_vignette_05
pos = 17480, 0, 58317
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_destroy_vignette_06
pos = -43986, 0, 26699
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_destroy_vignette_07
pos = -27521, 0, 20037
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_destroy_vignette_08
pos = -23750, 0, -1330
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_destroy_vignette_09
pos = -44424, 0, -17938
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_destroy_vignette_10
pos = -27217, 0, -17331
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_destroy_vignette_11
pos = -25394, 0, 9480
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_destroy_vignette_12
pos = -61956, 0, -12564
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Zone]
nickname = Zone_IN04_pop_ambient_03
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 80000, 80000, 55000
sort = 51
toughness = 19
density = 6
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_in_grp, 1
encounter = area_defend, 17, 0.100000
faction = fc_in_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_in_grp, 0.900000
encounter = area_defend, 19, 0.100000
faction = fc_in_grp, 0.900000
encounter = area_trade_freighter, 19, 0.100000
faction = fc_in_grp, 0.960000

[Object]
nickname = IN04_suprise_conquistadors_superheavy_fighter_01
pos = 60932, 0, -58614
visit = 16
ids_info = 0
rotate = 60, 90, 90
archetype = suprise_conquistadors_superheavy_fighter
ids_name = 534760
loadout = SECRET_in_in_conquistadors_superheavy_fighter06_In01

[Object]
nickname = IN04_suprise_ObliterationX_01
pos = -41419, 0, 71005
visit = 16
ids_info = 0
rotate = 20, 40, 50
archetype = suprise_ObliterationX
ids_name = 534746
loadout = SECRET_in_in_ObliterationX02_In01

[Object]
nickname = IN04_depot_water_1
reputation = fc_rs_grp
pos = 0, 0, 0
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING
