[SystemInfo]
name = Ew03
space_color = 0, 0, 0
local_faction = li_p_grp
space_farclip = 200000

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_omega_space
danger = music_omega_danger
battle = music_omega_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Ew03_quartz_asteroids_01.ini
zone = Zone_Ew03_quartz_asteroids_01

[Nebula]
file = solar\Nebula\Ew03_quartz_dust_01.ini
zone = Zone_Ew03_quartz_dust_01

[Asteroids]
file = solar\asteroids\Ew03_planetary_fragments.ini
zone = Zone_Ew03_planetary_fragments

[Asteroids]
file = solar\asteroids\Ew03_west_minefield.ini
zone = Zone_Ew03_west_minefield

[Asteroids]
file = solar\asteroids\Ew03_northeast_minefield.ini
zone = Zone_Ew03_northeast_minefield

[Nebula]
file = solar\nebula\PY38_dust_black01.ini
zone = Zone_PY38_dust_01

[Asteroids]
file = solar\asteroids\PY38_mine_01.ini
zone = Zone_PY38_mine_01

[Ambient]
color = 55, 65, 70

[Background]
basic_stars = solar\starsphere\starsphere_stars_crow_walker.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_ew03.cmp

[LightSource]
nickname = Ew03_walker_light
pos = 41124, -20000, -16221
color = 221, 120, 21
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = PY38_walker_light
pos = -55663, 24531, 45634
color = 221, 120, 21
range = 30000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = Zone_Ew03_sun_exclusion
pos = 98, 0, 187
shape = SPHERE
size = 7000
property_flags = 65536
damage = 1000
sort = 99
density = 0
edge_fraction = 0.200000
relief_time = 0
Music = music_omega_space

[Object]
nickname = Ew03_neutron_star
ids_name = 261048
pos = 50, 0, 262
rotate = 30, 0, 0
archetype = planet_neutron_800
spin = 0.010000, 0.010000, 0.010000
atmosphere_range = 900
burn_color = 255, 222, 160
ring = Zone_Ew03_gravity_ring, solar\rings\lava.ini
ids_info = 527640

[Object]
nickname = Ew03_neutron_star_fx
ids_name = 261048
pos = 50, 0, 262
orientation = 1, 90, 0, 0
rotate = 30, 0, 90
spin = 0, 0, 2
archetype = neutron_star
loadout = neutron_star
ids_info = 66164

[Object]
nickname = Ew03_neutron_star_fx_01
ids_name = 261048
pos = 50, 0, 262
orientation = 1, 0, 90, 0
rotate = 30, 90, 0
spin = 0, 0, 2
archetype = neutron_star
loadout = neutron_star
ids_info = 66164

[Object]
nickname = Ew03_neutron_star_fx_02
ids_name = 261048
pos = 50, 0, 262
orientation = 1, 0, 0, 90
rotate = 30, 0, 45
spin = 0, 0, 2
archetype = neutron_star
loadout = neutron_star
ids_info = 66164

[Object]
nickname = Ew03_neutron_star_fx_03
ids_name = 261048
pos = 50, 0, 262
orientation = 1, 0, 0, 90
rotate = 30, 0, -45
spin = 0, 0, 2
archetype = neutron_star
loadout = neutron_star
ids_info = 66164

[Object]
nickname = Ew03_neutron_star_fx_04
ids_name = 261048
pos = 50, 0, 262
orientation = 1, 0, 90, 0
rotate = 30, 45, 0
spin = 0, 0, 2
archetype = neutron_star
loadout = neutron_star
ids_info = 66164

[Object]
nickname = Ew03_neutron_star_fx_05
ids_name = 261048
pos = 50, 0, 262
orientation = 1, 0, 90, 0
rotate = 30, -45, 0
spin = 0, 0, 2
archetype = neutron_star
loadout = neutron_star
ids_info = 66164

[Object]
nickname = Ew03_01
ids_name = 196720
pos = -7599, 0, 14227
archetype = miningbase_FragC
ids_info = 65789
dock_with = Ew03_01_Base
base = Ew03_01_Base
reputation = fc_c_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = pi_pirate1_head, pl_male1_journeyman_body, prop_neuralnet_E
difficulty_level = 17
loadout = miningbase_FragC_pi_03
pilot = pilot_solar_hardest

[Object]
nickname = Ew03_02
ids_name = 196721
pos = 10739, 0, 6042
archetype = miningbase_FragB
ids_info = 65787
dock_with = Ew03_02_Base
base = Ew03_02_Base
reputation = gd_z_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = br_brighton_head, pl_male1_peasant_body
difficulty_level = 16
loadout = miningbase_FragB_co_01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Ew03_northeast_minefield
pos = 7242, 0, -14193
shape = SPHERE
size = 8000
property_flags = 82
visit = 128
sort = 99
Music = zone_field_asteroid_mine

[zone]
nickname = Zone_Ew03_west_minefield
pos = -14033, 0, -8740
shape = SPHERE
size = 8000
property_flags = 82
visit = 128
sort = 99
Music = zone_field_asteroid_mine

[zone]
nickname = Zone_Ew03_to_Bw04_hole
pos = -3714, 0, -16721
shape = SPHERE
size = 500
property_flags = 65536
visit = 128
sort = 99

[zone]
nickname = Zone_Ew03_to_Bw02_hole
pos = -17091, 0, 1237
shape = SPHERE
size = 500
property_flags = 65536
visit = 128
sort = 99

[zone]
nickname = Zone_Ew03_to_Hi02_hole
pos = 10809, 0, 13873
shape = SPHERE
size = 500
property_flags = 65536
visit = 128
sort = 99

[zone]
nickname = Zone_Ew03_to_Ew04_hole
pos = 17052, 0, -4616
shape = SPHERE
size = 500
property_flags = 65536
visit = 128
sort = 99

[zone]
nickname = Zone_Ew03_02_exclusion
pos = 10747, 0, 6054
shape = SPHERE
size = 800
damage = 0.100000
visit = 128
sort = 99

[zone]
nickname = Zone_Ew03_01_exclusion
pos = -7593, 0, 14207
shape = SPHERE
size = 500
damage = 0.100000
visit = 128
sort = 99

[zone]
nickname = Zone_Ew03_planetary_fragments
ids_name = 261346
pos = 308, 0, 236
shape = SPHERE
size = 100000
property_flags = 66
damage = 50
visit = 32
ids_info = 66226
spacedust = asteroiddust
spacedust_maxparticles = 100
sort = 99
Music = zone_field_asteroid_rock

[LightSource]
nickname = Ew03_edge_light
pos = 39892, 0, 37535
color = 25, 80, 35
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Ew03_to_Ew04_hole
ids_name = 260901
pos = 17057, 0, -4618
rotate = 0, 110, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ew04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew04, Ew04_to_Ew03_hole, gate_tunnel_bretonia

[Object]
nickname = Ew03_to_Bw04_hole
ids_name = 260900
pos = -3712, 0, -16723
rotate = 0, 180, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Bw04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Bw04, Bw04_to_Ew03_hole, gate_tunnel_bretonia

[Object]
nickname = Ew03_to_Hi02_hole
ids_name = 260902
pos = 10814, 0, 13879
rotate = 0, 70, 0
archetype = jumphole
ids_info = 66146
msg_id_prefix = gcs_refer_system_Hi02
jump_effect = jump_effect_hole
visit = 0
goto = Hi02, Hi02_to_Ew03_hole, gate_tunnel_bretonia

[Object]
nickname = Ew03_to_Bw02_hole
ids_name = 260899
pos = -17089, 0, 1242
rotate = 0, -90, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Bw02
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Bw02, Bw02_to_Ew03_hole, gate_tunnel_bretonia

[zone]
nickname = zone_ew03_pop_freeport5
pos = 10760, 0, 6115
shape = SPHERE
size = 4000
sort = 3
toughness = 16
density = 9
repop_time = 10
max_battle_size = 0
pop_type = gd_z_grp, freeport_base
relief_time = 20
faction_weight = gd_z_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 16, 0.100000
faction = gd_z_grp, 1
encounter = area_trade_freighter_pirate, 16, 0.300000
faction = gd_z_grp, 1

[zone]
nickname = zone_ew03_pop_ogamma_hole
pos = 10820, 0, 13925
shape = SPHERE
size = 4000
sort = 4
toughness = 17
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 17, 0.240000
faction = fc_c_grp, 1
encounter = area_trade_trader, 17, 0.410000
faction = fc_c_grp, 1

[zone]
nickname = zone_ew03_pop_otheta_hole
pos = 17062, 0, -4541
shape = SPHERE
size = 4000
sort = 2
toughness = 16
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 16, 0.240000
faction = fc_c_grp, 1
encounter = area_trade_trader, 16, 0.410000
faction = fc_c_grp, 1

[zone]
nickname = zone_ew03_pop_omega11_hole
pos = -3686, 0, -16649
shape = SPHERE
size = 4000
sort = 1
toughness = 16
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_rh_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 16, 0.240000
faction = fc_rh_grp, 1
encounter = area_trade_trader, 16, 0.410000
faction = fc_rh_grp, 1

[zone]
nickname = zone_ew03_pop_omega5_hole
pos = -17062, 0, 1332
shape = SPHERE
size = 4000
sort = 6
toughness = 16
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 16, 0.240000
faction = fc_c_grp, 1
encounter = area_trade_trader, 16, 0.410000
faction = fc_c_grp, 1

[zone]
nickname = zone_ew03_pop_leon
pos = -7550, 0, 14167
shape = SPHERE
size = 4000
sort = 7
toughness = 17
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_c_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_c_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 17, 0.120000
faction = fc_c_grp, 1
encounter = area_defend, 17, 0.220000
faction = fc_c_grp, 1
encounter = area_trade_trader, 17, 0.270000
faction = fc_c_grp, 1

[zone]
nickname = zone_ew03_pop_corsairs_area
pos = -12425, 0, 8234
rotate = 0, 35, 0
shape = ELLIPSOID
size = 7000, 7000, 13000
sort = 5
toughness = 16
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_c_grp, 10
encounter = area_scout, 16, 0.670000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_gravity_ring
pos = 0, 0, 0
rotate = 30, 0, 0
shape = ring
size = 3000, 5000, 500
sort = 99.500000

[zone]
nickname = Zone_Ew03_gravity_ringcf18
pos = 0, 0, 0
rotate = 30, 0, 0
shape = ELLIPSOID
size = 5000, 500, 5000
sort = 99.500000

[zone]
nickname = Zone_Ew03_path_bounty1_1
pos = 11939, 0, 1136
rotate = 90, 41, 180
shape = CYLINDER
size = 750, 16209
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 16, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew03_path_bounty1_2
pos = 3801, 0, 7939
rotate = 90, 77, 180
shape = CYLINDER
size = 750, 5870
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 16, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew03_path_bounty1_3
pos = 1595, 0, 11634
rotate = 90, -12, 180
shape = CYLINDER
size = 750, 6226
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 16, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew03_path_bounty1_4
pos = 5545, 0, 14715
rotate = 90, -89, 180
shape = CYLINDER
size = 750, 6585
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 16, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew03_path_bounty1_5
pos = 9784, 0, 13565
rotate = -90, -39, 0
shape = CYLINDER
size = 750, 3036
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 16, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew03_path_bounty1_6
pos = 13971, 0, 3658
rotate = -90, -20, 0
shape = CYLINDER
size = 750, 18605
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 16, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew03_path_bounty2_1
pos = 11318, 0, -5854
rotate = -90, 78, 0
shape = CYLINDER
size = 750, 12904
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 16, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew03_path_bounty2_2
pos = -267, 0, -11243
rotate = -90, 53, 0
shape = CYLINDER
size = 750, 13285
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 16, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew03_path_bounty2_3
pos = -5548, 0, -11965
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 6628
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 16, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew03_path_bounty2_4
pos = -311, 0, -7948
rotate = 90, -82, 180
shape = CYLINDER
size = 750, 10578
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 16, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians1_1
pos = -2075, 0, -12562
rotate = 90, -22, 180
shape = CYLINDER
size = 750, 9942
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians1, 1
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians1_2
pos = 3004, 0, -8015
rotate = -90, -89, 0
shape = CYLINDER
size = 750, 6469
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians1, 2
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians1_3
pos = 5914, 0, -9348
rotate = -90, 14, 0
shape = CYLINDER
size = 750, 2608
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians1, 3
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians1_4
pos = 894, 0, -13936
rotate = -90, 55, 0
shape = CYLINDER
size = 750, 11509
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians1, 4
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians2_1
pos = -1465, 0, -13268
rotate = 90, -31, 180
shape = CYLINDER
size = 750, 9184
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians2_2
pos = -2176, 0, -8286
rotate = 90, 71, 180
shape = CYLINDER
size = 750, 6435
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians2_3
pos = -6423, 0, -11192
rotate = -90, 17, 0
shape = CYLINDER
size = 750, 8227
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians2_4
pos = -5674, 0, -16174
rotate = -90, -62, 0
shape = CYLINDER
size = 750, 4421
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians2, 4
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians3_1
pos = -6070, 0, -12109
rotate = 90, 26, 180
shape = CYLINDER
size = 750, 11122
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians3, 1, 6
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians3_2
pos = -7941, 0, -1534
rotate = 90, -6, 180
shape = CYLINDER
size = 750, 11231
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians3_3
pos = -8173, 0, 4085
rotate = 90, 88, 180
shape = CYLINDER
size = 750, 1637
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians3_4
pos = -10096, 0, 1109
rotate = -90, 20, 0
shape = CYLINDER
size = 750, 6413
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians3, 4
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_hessians3_5
pos = -9884, 0, -4532
rotate = -90, -27, 0
shape = CYLINDER
size = 750, 5882
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = hessians3, 5
usage = patrol
mission_eligible = true
faction_weight = fc_rh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_rh_grp, 1

[zone]
nickname = Zone_Ew03_path_zoners1_1
pos = 13915, 0, 715
rotate = 90, 31, 180
shape = CYLINDER
size = 750, 11654
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners1, 1
usage = trade
mission_eligible = true
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.400000
faction = gd_z_grp, 1

[zone]
nickname = Zone_Ew03_path_zoners2_1
pos = 5849, 0, 7753
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 9781
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners2, 1
usage = trade
mission_eligible = true
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.400000
faction = gd_z_grp, 1

[zone]
nickname = Zone_Ew03_path_zoners2_2
pos = -7827, 0, 5259
rotate = -90, 66, 0
shape = CYLINDER
size = 750, 19670
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners2, 2
usage = trade
mission_eligible = true
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.400000
faction = gd_z_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs2_1
pos = 10786, 0, 9988
rotate = 90, -1, 180
shape = CYLINDER
size = 750, 7226
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs2, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs3_1
pos = 1588, 0, 14036
rotate = 90, 89, 180
shape = CYLINDER
size = 750, 17827
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs3, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs4_1
pos = 1559, 0, 10094
rotate = -90, -67, 0
shape = CYLINDER
size = 750, 19598
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs4, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs1_1
pos = 10397, 0, 2369
rotate = 90, 44, 180
shape = CYLINDER
size = 750, 18634
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs1, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs1_2
pos = -1780, 0, 11531
rotate = 90, 67, 180
shape = CYLINDER
size = 750, 12416
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs1, 2
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs5_1
pos = -3154, 0, 7542
rotate = -90, 66, 0
shape = CYLINDER
size = 750, 30138
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs5, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs6_1
pos = 6181, 0, 8878
rotate = 90, 59, 180
shape = CYLINDER
size = 750, 10301
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs6, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs6_2
pos = -7535, 0, 6474
rotate = -90, 61, 0
shape = CYLINDER
size = 750, 21182
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs6, 2
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs7_1
pos = -12298, 0, 7688
rotate = 90, -36, 180
shape = CYLINDER
size = 750, 15493
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs7, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs8_1
pos = -8312, 0, 6201
rotate = -90, 5, 0
shape = CYLINDER
size = 750, 15548
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs8, 1
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs8_2
pos = -6568, 0, -5032
rotate = -90, -34, 0
shape = CYLINDER
size = 750, 8459
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs8, 2
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs8_3
pos = -3944, 0, -12485
rotate = -90, -3, 0
shape = CYLINDER
size = 750, 7946
sort = 74
toughness = 16
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs8, 3
usage = trade
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 16, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs9_1
pos = 11302, 0, -7067
rotate = -90, 67, 0
shape = CYLINDER
size = 750, 11863
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 1, 6
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs9_2
pos = 2229, 0, -13016
rotate = -90, 45, 0
shape = CYLINDER
size = 750, 10227
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 2
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs9_3
pos = -3801, 0, -14482
rotate = 90, 48, 180
shape = CYLINDER
size = 750, 6450
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 3
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs9_4
pos = -4865, 0, -10350
rotate = 90, -34, 180
shape = CYLINDER
size = 750, 4800
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 4
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs9_5
pos = 1188, 0, -8859
rotate = -90, -84, 0
shape = CYLINDER
size = 750, 9467
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs9, 5
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs10_1
pos = 8226, 0, -2483
rotate = -90, 17, 0
shape = CYLINDER
size = 750, 17158
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 1, 6
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs10_2
pos = 1769, 0, -13402
rotate = -90, 55, 0
shape = CYLINDER
size = 750, 9584
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 2
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs10_3
pos = -4810, 0, -15543
rotate = 90, 78, 180
shape = CYLINDER
size = 750, 5381
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 3
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs10_4
pos = -5496, 0, -11667
rotate = 90, -30, 180
shape = CYLINDER
size = 750, 7663
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 4
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs10_5
pos = 1093, 0, -9473
rotate = -90, -77, 0
shape = CYLINDER
size = 750, 9551
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs10, 5
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs11_1
pos = -9372, 0, 5980
rotate = -90, 12, 0
shape = CYLINDER
size = 750, 16274
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs11, 1, 6
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs11_2
pos = -9893, 0, -8344
rotate = -90, -11, 0
shape = CYLINDER
size = 750, 12978
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs11, 2
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs11_3
pos = -4699, 0, -15634
rotate = -90, -77, 0
shape = CYLINDER
size = 750, 8166
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs11, 3
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs11_4
pos = -2109, 0, -12357
rotate = 90, 18, 180
shape = CYLINDER
size = 750, 8834
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs11, 4
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Ew03_path_corsairs11_5
pos = -7330, 0, -5070
rotate = 90, 51, 180
shape = CYLINDER
size = 750, 9848
sort = 76
toughness = 16
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs11, 5
usage = patrol
mission_eligible = true
faction_weight = fc_c_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 16, 0.290000
faction = fc_c_grp, 1

[Object]
nickname = Ew03_wplatform_planet_frag_1
ids_name = 261164
pos = -12274, -10000, 4802
rotate = 0, -90, 0
archetype = wplatform_planet_frag
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 16
loadout = pirate_weapon_platform2_pi_05
pilot = pilot_solar_easy

[Object]
nickname = Ew03_wplatform_planet_frag_2
ids_name = 261164
pos = -9302, -10000, 4732
rotate = 0, -100, 0
archetype = wplatform_planet_frag
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 16
loadout = pirate_weapon_platform2_pi_05
pilot = pilot_solar_easy

[Object]
nickname = Ew03_wplatform_planet_frag_3
ids_name = 261164
pos = -7242, -10000, 4732
rotate = 0, -90, 0
archetype = wplatform_planet_frag
ids_info = 66171
reputation = fc_c_grp
behavior = NOTHING
visit = 0
difficulty_level = 16
loadout = pirate_weapon_platform2_pi_05
pilot = pilot_solar_easy

[zone]
nickname = zone_ew03_pop_ambient
pos = 360, 0, 3059
shape = ELLIPSOID
size = 40151, 10496, 40429
comment = Ambient Pop
sort = 50
toughness = 16
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
population_additive = false
faction_weight = fc_c_grp, 10
faction_weight = fc_rh_grp, 4
encounter = area_scout, 16, 0.670000
faction = fc_c_grp, 0.710000
faction = fc_rh_grp, 0.290000

[zone]
nickname = zone_Ew03_destroy_vignette_1
pos = 24363, 0, 18078
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_Ew03_destroy_vignette_2
pos = 16497, 0, 27153
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_Ew03_destroy_vignette_3
pos = 4512, 0, 26771
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_Ew03_destroy_vignette_4
pos = -9814, 0, 29159
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_Ew03_destroy_vignette_5
pos = -20956, 0, 22568
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_Ew03_destroy_vignette_6
pos = -27042, 0, 11869
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_Ew03_destroy_vignette_7
pos = 23520, 0, 7093
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = exclusion

[zone]
nickname = zone_Ew03_destroy_vignette_8
pos = 29887, 0, -3701
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = ZONE_Ew03_Vignette4_exclusion
pos = -9823, 0, 29149
shape = SPHERE
size = 600
property_flags = 65536
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Ew03_Vignette6_exclusion
pos = -27050, 0, 11894
shape = SPHERE
size = 600
property_flags = 65536
visit = 128
sort = 99.500000

[zone]
nickname = ZONE_Ew03_Vignette7_exclusion
pos = 23488, 0, 7149
shape = SPHERE
size = 600
visit = 128
sort = 99.500000

[Object]
nickname = Ew03_suprise_bw_elite2_1
ids_name = 261769
pos = -13446, 100, -7547
rotate = -20, 30, 20
archetype = suprise_bw_elite2
visit = 16
ids_info = 66435
loadout = SECRET_rh_bw_elite2_ew03

[Object]
nickname = Ew03_suprise_br_freighter_1
ids_name = 261770
pos = -115, -100, -6826
rotate = 40, -60, 30
archetype = suprise_br_freighter
visit = 16
ids_info = 66434
loadout = SECRET_co_br_freighter_ew03

[Object]
nickname = Bw01_baxter_hazard_1
pos = -1261, 0, 39643
archetype = baxter_hazard
visit = 128

[zone]
nickname = Zone_Bw01_Baxter_hazard
pos = -1261, 0, 39643
shape = SPHERE
size = 500
damage = 200
visit = 128
sort = 99.500000

[Object]
nickname = Ew03_to_Am01_hole
ids_name = 525120
pos = -1261, 0, 39643
rotate = 0, -3, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Am01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am01, Am01_to_Ew03_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Ew03_to_Am01_hole
pos = -1260, 0, 39644
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Ew03_to_Am01_hole2
ids_name = 532850
pos = -20386, 0, 36213
rotate = 0, -19, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Am01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Am01, Am01_to_Ew03_hole2, gate_tunnel_bretonia

[zone]
nickname = Zone_Ew03_to_Am01_hole2
pos = -20385, 0, 36214
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0

[Object]
nickname = Ew03_suprise_rh_battlecruiser_01
pos = 3527, -20000, 26287
visit = 16
ids_info = 526967
rotate = 90, 40, 60
archetype = suprise_rh_battlecruiser
ids_name = 534626
loadout = suprise_rh_battlecruiser

[Zone]
nickname = Zone_Ew03_quartz_dust_01
ids_name = 0
pos = -26974, 0, -4039
rotate = 0, 55, 0
shape = ELLIPSOID
size = 5400, 4000, 4000
property_fog_color = 150.000000, 200.000000, 255.000000
property_flags = 32768
ids_info = 0
visit = 36
spacedust = dust

[Zone]
nickname = Zone_Ew03_quartz_asteroids_01
ids_name = 0
pos = -26974, 0, -4039
rotate = 0, 55, 0
shape = ELLIPSOID
size = 5200, 3900, 3900
property_flags = 66
ids_info = 0
visit = 36
spacedust = lavaashdust
spacedust_maxparticles = 75

[Object]
nickname = Ew03_03
pos = -41846, 5000, -41577
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Ew03_03_Base
base = Ew03_03_Base
reputation = fc_rs_grp
rotate = 0, 0, 0
archetype = space_port_dmg
ids_name = 1190
loadout = space_port_dmg
difficulty_level = 1
visit = 128

[Object]
nickname = Ew03_hopping_lighthouse01
ids_name = 535978
pos = -21191, 0, -22264
archetype = hopping_lighthouse_small

[Object]
nickname = Ew03_hopping_lighthouse02
ids_name = 535978
pos = -10531, 0, 36429
archetype = hopping_lighthouse_small

[Object]
nickname = Ew03_hopping_lighthouse03
ids_name = 535978
pos = 5536, 0, -5799
archetype = hopping_lighthouse_small

[Object]
nickname = Ew03_to_PY801_hole
ids_name = 536244
pos = 22532, 0, -19581
rotate = 0, 136, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_PY801
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = PY801, PY801_to_Ew03_hole, gate_tunnel_bretonia

[Object]
nickname = PY13_depot_water_1
reputation = pe_n_grp
pos = -60000, -40000, 3000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = PY18_01
pos = -60000, -40000, 0
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY18_01_Base
base = PY18_01_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 534654
loadout = p_space_police_shield01
difficulty_level = 1

[Object]
nickname = PY18_very_heavy_wplatform_suprise01
ids_name = 261164
pos = -63000, -40000, 0
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest

[Object]
nickname = PY18_very_heavy_wplatform_suprise02
ids_name = 261164
pos = -57000, -40000, 0
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pe_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest

[Object]
nickname = PY801_suprise_transport_01
pos = -60000, -45000, 0
visit = 16
ids_info = 0
rotate = 74, -19, 6
archetype = suprise_transport
ids_name = 1283
loadout = PY18_ge_train_loadout01

[Object]
nickname = SD01_01
pos = 30000, -30000, 40000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SD01_01_Base
base = SD01_01_Base
reputation = sd_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 538205
loadout = SD_space_police
difficulty_level = 1

[Object]
nickname = SD01_01_dock2
pos = 30152, -30000, 40000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = SD01_01_dock2_Base
base = SD01_01_dock2_Base
reputation = sd_n_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 538211
loadout = p_space_police01
difficulty_level = 1

[zone]
nickname = Zone_SD01_01_radiation_01
pos = 30000, -30000, 40000
rotate = 0,90,0
shape = BOX
size = 220, 100, 135
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_SD01_01_radiation_02
pos = 30000, -29860, 40000
rotate = 0,0,0
shape = BOX
size = 90, 190, 90
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = SD01_private_platform_1
ids_name = 261164
pos = 30000, -30000, 36500
archetype = Am_platform
ids_info = 66171
visit = 0
reputation = sd_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = d_weapon_platform01
pilot = pilot_solar_hardest

[Object]
nickname = SD01_private_platform_1_shield01
pos = 30000, -31800, 36500
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = sd_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6

[Object]
nickname = Ew03_to_POLICE02_hole
ids_name = 544492
pos = -26974, 0, -4039
rotate = 0, -90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_POLICE02
jump_effect = jump_effect_yellow_long
ids_info = 66146
visit = 0
goto = POLICE02, POLICE02_to_Ew03_hole, gate_tunnel_bretonia

[Object]
nickname = py38_01
pos = -55016, 24694, 52634
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = py38_01_Base
base = py38_01_Base
reputation = sh_n_grp
rotate = 0, 0, 0
archetype = PRIVATE_STATION01
ids_name = 544651
loadout = PRIVATE_STATION01
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[zone]
nickname = Zone_PY38_radiation_01
pos = -55016, 24839, 52634
rotate = 0,0,0
shape = BOX
size = 275, 1300, 275
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY38_radiation_02
pos = -54376, 24819, 52634
rotate = 0,0,0
shape = BOX
size = 275, 1350, 275
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY38_radiation_03
pos = -55016, 24039, 52634
rotate = 0,0,0
shape = BOX
size = 485, 350, 485
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY38_radiation_04
pos = -55016, 24531, 52634
rotate = 0,0,0
shape = BOX
size = 1200, 70, 70
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY38_radiation_05
pos = -55663, 24531, 52634
rotate = 0,0,0
shape = BOX
size = 275, 270, 300
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY38_radiation_06
pos = -55663, 24531, 53034
rotate = 0,0,0
shape = BOX
size = 235, 70, 600
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY38_radiation_07
pos = -55663, 24531, 52234
rotate = 0,0,0
shape = BOX
size = 235, 70, 600
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY38_radiation_08
pos = -51016, 24699, 52634
rotate = 0,0,0
shape = ELLIPSOID
size = 120, 45, 200
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY38_radiation_09
pos = -59016, 24699, 52634
rotate = 0,0,0
shape = ELLIPSOID
size = 120, 45, 200
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PY38_Resurgent_b_platform1
pos = -59016, 24694, 52634
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = sh_n_grp
rotate = 0, 0, 0
archetype = Resurgent_b_platform
ids_name = 544647
loadout = Resurgent_b_platform_l
difficulty_level = 1

[Object]
nickname = PY38_Resurgent_b_platform2
pos = -51016, 24694, 52634
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = sh_n_grp
rotate = 0, 0, 0
archetype = Resurgent_b_platform
ids_name = 544647
loadout = Resurgent_b_platform_l
difficulty_level = 1

[Object]
nickname = PY38_Imperial_b_platform1
pos = -55016, 24694, 49200
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = sh_n_grp
rotate = 0, 0, 0
archetype = Imperial_b_platform
ids_name = 544672
loadout = Resurgent_b_platform_l
difficulty_level = 1

[zone]
nickname = Zone_PY38_01_exclusion
pos = -55016, 24694, 52634
shape = SPHERE
size = 5000
damage = 0.100000
visit = 128
sort = 99

[LightSource]
nickname = Ew03_system_light
pos = -55016, 22694, 42634
color = 253, 230, 180
range = 20000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = PY38_depot_1
ids_name = 261161
pos = -52696, 24920, 53550
rotate = 0, -90, 0
archetype = PRIVATE_DEPOT01
ids_info = 66150
reputation = sh_n_grp
behavior = NOTHING

[Zone]
nickname = Zone_PY38_dust_01
ids_name = 0
pos = -55016, 24694, 52634
rotate = 0, 0, 0
shape = ELLIPSOID
size = 7000, 7000, 7000
property_flags = 32768
property_fog_color = 0.000000, 0.000000, 0.000000
ids_info = 0
visit = 36
spacedust = radioactivedust_blue
spacedust_maxparticles = 20
Music = music_sith_space

[Zone]
nickname = Zone_PY38_dust_01_exclusion
pos = -55016, 24694, 52634
shape = SPHERE
size = 5000
property_flags = 131072
visit = 128
sort = 99.500000

[Zone]
nickname = Zone_PY38_RandomMission01
pos = 240000, 140000, 240000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
damage = 1000000000
toughness = 2
density = 3
repop_time = 90
max_battle_size = 4
pop_type = Background
relief_time = 90
population_additive = false
faction_weight = pirate_n_grp, 20
faction_weight = fc_n3_grp, 20
encounter = area_assault, 19, 0.100000
faction = pirate_n_grp, 1.000000
faction = fc_n3_grp, 1.000000

[zone]
nickname = Zone_PY38_destroy_vignette_01
pos = -50016, 24694, 17634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_02
pos = -55016, 24694, 17634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_03
pos = -55016, 24694, 82634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_04
pos = -55016, 24694, 22634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_05
pos = -65016, 24694, 22634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_06
pos = -75016, 24694, 22634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_07
pos = -45016, 24694, 22634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_08
pos = -35016, 24694, 22634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_09
pos = -35016, 24694, 82634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_10
pos = -45016, 24694, 82634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_11
pos = -65016, 24694, 82634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_12
pos = -75016, 24694, 82634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_13
pos = -85016, 24694, 72634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = Zone_PY38_destroy_vignette_14
pos = -60016, 24694, 17634
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = Ew03_ex_base_1
ids_name = 544647
pos = -54563, 22024, 53776
rotate = 0, 0, 0
archetype = Resurgent_ex01
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Resurgent_ex01
pilot = pilot_solar_hardest
;

[zone]
nickname = Ew03_ex_base_1_radiation
pos = -54563, 22024, 53776
rotate = 0,0,0
shape = BOX
size = 190, 120, 500
damage = 2000000000
visit = 32
sort = 99
;

[Object]
nickname = Ew03_ex_base_2
ids_name = 544672
pos = -53791, 22602, 52608
rotate = 0, 0, 0
archetype = Imperial_ex01
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Imperial_ex01
pilot = pilot_solar_hardest
;

[zone]
nickname = Ew03_ex_base_2_radiation
pos = -53791, 22602, 52608
rotate = 0,0,0
shape = BOX
size = 190, 120, 430
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_mine_01
ids_name = 0
pos = -55016, 24694, 52634
rotate = 0, 0, 0
shape = ELLIPSOID
size = 20000, 20000, 20000
property_flags = 4128
damage = 2000000000
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
ids_info = 0
sort = 99
;

[Object]
nickname = PY38_Mine_buoy_1
ids_name = 544527
pos = -55016, 24694, 48200
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_2
ids_name = 544527
pos = -55016, 24694, 32600
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_3
ids_name = 544527
pos = -55916, 24694, 32600
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_4
ids_name = 544527
pos = -54116, 24694, 32600
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_5
ids_name = 544527
pos = -55016, 24694, 34600
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_6
ids_name = 544527
pos = -55016, 24694, 36600
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_7
ids_name = 544527
pos = -55016, 24694, 38600
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_8
ids_name = 544527
pos = -55016, 24694, 40600
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_9
ids_name = 544527
pos = -55016, 24694, 42600
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_10
ids_name = 544527
pos = -55016, 24694, 44600
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_11
ids_name = 544527
pos = -55016, 24694, 46600
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_12
ids_name = 544527
pos = -55916, 24694, 48200
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_13
ids_name = 544527
pos = -54116, 24694, 48200
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_14
ids_name = 544527
pos = -54116, 24694, 57300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_15
ids_name = 544527
pos = -55916, 24694, 57300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_16
ids_name = 544527
pos = -55016, 24694, 57300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_17
ids_name = 544527
pos = -55016, 24694, 59300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_18
ids_name = 544527
pos = -55016, 24694, 61300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_19
ids_name = 544527
pos = -55016, 24694, 63300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_20
ids_name = 544527
pos = -55016, 24694, 65300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_21
ids_name = 544527
pos = -55016, 24694, 67300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_22
ids_name = 544527
pos = -55016, 24694, 69300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_23
ids_name = 544527
pos = -55016, 24694, 71300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_24
ids_name = 544527
pos = -55016, 24694, 73300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_25
ids_name = 544527
pos = -55916, 24694, 73300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[Object]
nickname = PY38_Mine_buoy_26
ids_name = 544527
pos = -54116, 24694, 73300
archetype = hazard_buoy
loadout = hazard_buoy_light07
;

[zone]
nickname = Zone_PY38_01_lane_access
pos = -55016, 24694, 40200
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 16000
property_flags = 131072
damage = 50
sort = 99
;

[zone]
nickname = Zone_PY38_02_lane_access
pos = -55016, 24694, 65200
rotate = 0, 0, 0
shape = BOX
size = 2000, 2000, 16000
property_flags = 131072
damage = 50
sort = 99
;

[Object]
nickname = PY38_very_heavy_wplatform_pulse01
ids_name = 544813
pos = -55516, 22100, 55634
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = sh_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
;

[zone]
nickname = PY38_very_heavy_wplatform_pulse01_radiation
pos = -55516, 22100, 55634
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
;

[Object]
nickname = PY38_very_heavy_wplatform_pulse02
ids_name = 544813
pos = -55516, 22100, 49634
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = sh_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
;

[zone]
nickname = PY38_very_heavy_wplatform_pulse02_radiation
pos = -55516, 22100, 49634
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
;

[Object]
nickname = PY38_very_heavy_wplatform_pulse03
ids_name = 544813
pos = -51516, 24100, 52634
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = sh_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
;

[zone]
nickname = PY38_very_heavy_wplatform_pulse03_radiation
pos = -51516, 24100, 52634
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
;

[Object]
nickname = PY38_very_heavy_wplatform_pulse04
ids_name = 544813
pos = -59516, 24100, 52634
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = sh_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy
;

[zone]
nickname = PY38_very_heavy_wplatform_pulse04_radiation
pos = -59516, 24100, 52634
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PY38_suprise_1
pos = -55516, 22500, 52634
visit = 0
ids_info = 0
rotate = 0, 0, 0
archetype = Imperial_ex01_sup
ids_name = 544672 ;544815
loadout = Imperial_ex01_talon

[Object]
nickname = py38_01_dock2
pos = -53656, 24844, 53850
rotate = 0, 90, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = py38_01_dock2_Base
base = py38_01_dock2_Base
reputation = sh_n_grp
archetype = PRIVATE_STATION01_D2
ids_name = 544826
loadout = PRIVATE_STATION01_D2
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[zone]
nickname = Zone_PY38_radiation_10
pos = -53656, 24844, 53850
rotate = 0,0,0
shape = BOX
size = 275, 1350, 275
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_11
pos = -53656, 24844, 53220
rotate = 0,0,0
shape = BOX
size = 275, 1350, 275
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_12
pos = -53030, 25050, 53520
rotate = 0,0,0
shape = BOX
size = 375, 1325, 375
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_13
pos = -52290, 24694, 53550
rotate = 0,0,0
shape = BOX
size = 415, 600, 415
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_14
pos = -53030, 24694, 54300
rotate = 0,0,0
shape = BOX
size = 415, 600, 415
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_15
pos = -53030, 24694, 52800
rotate = 0,0,0
shape = BOX
size = 415, 600, 415
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_16
pos = -54050, 24579, 54240
rotate = 0,0,0
shape = BOX
size = 375, 700, 305
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_17
pos = -54000, 24805, 52880
rotate = 0,-45,0
shape = BOX
size = 900, 60, 70
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_18
pos = -53660, 24800, 53600
rotate = 0,90,0
shape = BOX
size = 600, 60, 70
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_19
pos = -53350, 24795, 53220
rotate = 0,0,0
shape = BOX
size = 600, 60, 70
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_20
pos = -53350, 24795, 53850
rotate = 0,0,0
shape = BOX
size = 600, 60, 70
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_21
pos = -53030, 24785, 53900
rotate = 0,90,0
shape = BOX
size = 400, 80, 80
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_22
pos = -53030, 24785, 53150
rotate = 0,90,0
shape = BOX
size = 400, 80, 80
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_23
pos = -52690, 24785, 53545
rotate = 0,0,0
shape = BOX
size = 400, 80, 80
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_24
pos = -53030, 24250, 53520
rotate = 0,0,0
shape = BOX
size = 600, 300, 600
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PY38_radiation_25
pos = -54104, 24850, 52777
rotate = 0,45,0
shape = BOX
size = 30, 60, 30
damage = 2000000000
visit = 32
sort = 99
;

[zone]
nickname = Zone_PY38_radiation_26
pos = -53970, 24757, 52910
rotate = 0,45,0
shape = BOX
size = 30, 60, 30
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = py38_01_dock3
pos = -55000, 25000, 55000
rotate = 0, 90, 0
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = py38_01_dock3_Base
base = py38_01_dock3_Base
reputation = sh_n_grp
archetype = PRIVATE_STATION01_D3
ids_name = 544969
loadout = PRIVATE_STATION01_D3
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[zone]
nickname = Zone_PY38_radiation_27
pos = -55300, 25000, 55000
rotate = 0,0,0
shape = BOX
size = 1450, 300, 700
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PY38_Venator_b_platform1
pos = -58016, 23694, 50634
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = sh_n_grp
rotate = 0, -60, 0
archetype = Venator_b_platform
ids_name = 544989
loadout = Venator_b_platform_l
difficulty_level = 1

[zone]
nickname = Zone_PY38_radiation_28
pos = -58016, 23714, 50634
rotate = 0,30,0
shape = BOX
size = 450, 100, 250
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PY47_01
pos = -70000, -300000, 65000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = PY47_01_Base
base = PY47_01_Base
reputation = pe_n_grp
rotate = 0, 0, 0
archetype = Rasputin_mothership
ids_name = 545782
loadout = Rasputin_mothership_Loadout
difficulty_level = 1
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01

[Object]
nickname = PY47_depot_water_1
reputation = pe_n_grp
pos = -75000, -300000, 65000
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[Object]
nickname = PY47_platform_1
reputation = pe_n_grp
pos = -65500, -298000, 65000
archetype = Am_platform
ids_name = 261164
ids_info = 66171
behavior = NOTHING
loadout = d_weapon_platform01
difficulty_level = 1
visit = 0
pilot = pilot_solar_hardest

[Object]
nickname = PY47_platform_1_shield01
pos = -65500, -299800, 65000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = pe_n_grp
behavior = NOTHING

[Object]
nickname = PY47_Cleric_b_Tyrant_platform
pos = -65500, -300000, 62500
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = pe_n_grp
rotate = 0, 30, 0
archetype = Cleric_b_Tyrant_platform
ids_name = 545789
loadout = d_b_platform_1
difficulty_level = 1

[Object]
nickname = Ew03_to_Sith01_hole
ids_name = 545882
ids_info = 66146
pos = -57043, 24461, 52595
rotate = 0, 90, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Sith01
jump_effect = jump_effect_hole
visit = 0
goto = Sith01, Sith01_to_Ew03_hole, gate_tunnel_bretonia

[Object]
nickname = Ew03_ex_base_3
ids_name = 546139
pos = -51848, 26287, 54825
rotate = 0, 0, 0
archetype = Victory_battlecruiser_ex01
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Sith_st_ex01
pilot = pilot_solar_hardest

[Object]
nickname = Ew03_ex_base_4
ids_name = 546140
pos = -55837, 26331, 53536
rotate = 0, 0, 0
archetype = Harrower_ex01
ids_info = 0
base = SF01_02_Base
dock_with = SF01_02_Base
visit = 0
reputation = red_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Sith_st_ex01
pilot = pilot_solar_hardest