[SystemInfo]
space_color = 0, 0, 0
local_faction = pa_n_grp

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = faraon_capitalships
filename = missions\encounters\capitalships_nomad_wave.ini

[EncounterParameters]
nickname = patrolp_assault_follow
filename = missions\encounters\patrolp_assault_follow.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = Intro_11
danger = Et01_danger
battle = Et01_battle

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\PA01_yellow_nebula.ini
zone = Zone_PA01_yellow_nebula

[Asteroids]
file = solar\asteroids\PA01_asteroids_01.ini
zone = Zone_PA01_asteroids_01

[Asteroids]
file = solar\asteroids\PA01_mine_01.ini
zone = Zone_PA01_mine_01

[Ambient]
color = 150, 150, 0

[Background]
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li06_stars.cmp
nebulae = solar\starsphere\starsphere_Br05.cmp

[LightSource]
nickname = PA01_system_light
pos = 0, 0, 0
color = 253, 230, 180
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = PA01_Sun1_death
pos = 25000, 0, -55000
shape = SPHERE
size = 8000
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;

[Object]
nickname = PA01_Sun1
ids_name = 536959
pos = 25000, 0, -55000
ambient_color = 255, 255, 255
archetype = sun_2000
star = med_112_sun
atmosphere_range = 10000
burn_color = 255, 255, 255
ids_info = 66163
;

[Object]
nickname = PA01_planet_1
ids_name = 536960
pos = -37000, 0, -63000
rotate = 3, 0, -11
archetype = planet_rides_10000
spin = 0.000000, 0.011000, 0.000000
atmosphere_range = 11000
burn_color = 255, 222, 160
ids_info = 0
base = PA01_01_Base
reputation = pa_n_grp
;

[zone]
nickname = PA01_planet_1_death
pos = -37000, 0, -63000
shape = SPHERE
size = 10500
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;

[Object]
nickname = PA01_02_dock_ring
ids_name = 534184
pos = -26700, 0, -58700
rotate = 0, 70, 0
archetype = dock_ring
ids_info = 66141
dock_with = PA01_01_Base
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
pilot = pilot_solar_easy
;

[Object]
nickname = PA01_docking_fixture_0
ids_name = 261166
pos = -26700, 350, -58700
rotate = 0, 70, 0
archetype = docking_fixture
ids_info = 66489
base = PA01_01_Base
dock_with = PA01_01_Base
reputation = pa_n_grp
behavior = NOTHING
;

[Object]
nickname = PY20_01
ids_name = 536964
pos = 12000, 0, 58000
rotate = 0, 0, 0
archetype = goauld_base_private
ids_info = 65713
base = PY20_01_Base
dock_with = PY20_01_Base
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = goauld_base_p_Loadout
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
;

[Object]
nickname = PY20_01_dock2
ids_name = 536965
pos = 12000, -390, 55100
rotate = 0, 90, 0
archetype = space_police01
ids_info = 65713
base = PY20_01_dock2_Base
dock_with = PY20_01_dock2_Base
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = d_space_police01
pilot = pilot_solar_easy
voice = atc_leg_m02
space_costume = br_bartender_head, li_bartender_body, prop_shades_01
;

[zone]
nickname = Zone_PY20_explosion_base01
pos = 12000, 200, 58000
shape = BOX
size = 800, 500, 800
damage = 2000000000
visit = 32
sort = 99
;

[Object]
nickname = PY20_very_heavy_wplatform_suprise01
ids_name = 261164
pos = 16000, 0, 58000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
;

[Object]
nickname = PY20_private_platform_1_shield01
pos = 16000, -1800, 58000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = pa_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6
;

[zone]
nickname = Zone_PY20_explosion_platform01
pos = 16000, 0, 58000
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
;

[Object]
nickname = PY20_very_heavy_wplatform_suprise02
ids_name = 261164
pos = 8000, 0, 58000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
;

[Object]
nickname = PY20_private_platform_1_shield02
pos = 8000, -1800, 58000
rotate = 0, 0, 0
archetype = space_arch_shield
reputation = pa_n_grp
behavior = NOTHING
parent = Sr01_outpost_platform_6
;

[zone]
nickname = Zone_PY20_explosion_platform02
pos = 8000, 0, 58000
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99
;

[Object]
nickname = PY20_suprise_01
ids_name = 1283
pos = 25500, -2000, -80000
rotate = 21, 43, 75
archetype = suprise_transport
ids_info = 0
visit = 16
loadout = PY20_ge_train_loadout01

[Object]
nickname = PY20_suprise_02
ids_name = 1283
pos = 25000, -2000, -80500
rotate = -23, -87, 54
archetype = suprise_transport
ids_info = 0
visit = 16
loadout = PY20_ge_train_loadout02
;

[Object]
nickname = PY20_very_heavy_wplatform_suprise03
ids_name = 261164
pos = 23000, -2500, -79000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest
;

[Object]
nickname = PY20_space_research_01
ids_name = 0
pos = 11100, -1150, 55100
rotate = 0, 90, 0
archetype = space_research
ids_info = 0
reputation = pa_n_grp
parent = PY20_01
;

[Object]
nickname = PY20_space_research_02
ids_name = 0
pos = 12000, -500, 55100
rotate = 0, 0, 0
archetype = space_research
ids_info = 0
reputation = pa_n_grp
parent = PY20_01
;

[Object]
nickname = PY20_space_solar_plant_1
pos = 12500, -850, 55100
rotate = 0, 90, 0
archetype = space_solar_plant
reputation = pa_n_grp
parent = PY20_01
;

[Object]
nickname = PY20_space_solar_plant_2
pos = 12000, -850, 55100
rotate = 0, 90, 0
archetype = space_solar_plant
reputation = pa_n_grp
parent = PY20_01
;

[Object]
nickname = PY20_space_solar_plant_3
pos = 11500, -850, 55100
rotate = 0, 90, 0
archetype = space_solar_plant
reputation = pa_n_grp
parent = PY20_01
;

[Object]
nickname = PY20_space_solar_plant_4
pos = 12000, -1445, 55100
rotate = 0, 90, 0
archetype = space_solar_plant
reputation = pa_n_grp
parent = PY20_01
;

[Object]
nickname = PY20_space_solar_plant_5
pos = 12500, -1445, 55100
rotate = 0, 90, 0
archetype = space_solar_plant
reputation = pa_n_grp
parent = PY20_01
;

[Object]
nickname = PY20_space_solar_plant_6
pos = 11500, -1445, 55100
rotate = 0, 90, 0
archetype = space_solar_plant
reputation = pa_n_grp
parent = PY20_01
;

[Object]
nickname = PA01_to_LP01_hole
ids_name = 536967
pos = -60000, 0, 31000
rotate = 0, -60, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_HI03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = LP01, LP01_to_PA01_hole, gate_tunnel_bretonia

[Zone]
nickname = Zone_PA01_path_kamikaze01
pos = -43230, 0, -13695
rotate = -90, -20, 0
shape = CYLINDER
size = 1500, 95697
sort = 99
toughness = 30
density = 1
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 2
path_label = kamikaze_01, 1
usage = patrol
mission_eligible = false
faction_weight = kamik_pa_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 28, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 26, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 24, 0.200000
faction = kamik_pa_grp, 1.000000

[Zone]
nickname = Zone_PA01_path_kamikaze02
pos = -1393, 0, -23731
rotate = 90, -35, 180
shape = CYLINDER
size = 1500, 85730
sort = 99
toughness = 30
density = 1
repop_time = 2
max_battle_size = 4
pop_type = attack_patrol
relief_time = 2
path_label = kamikaze_01, 2
usage = patrol
mission_eligible = false
faction_weight = kamik_pa_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 28, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 26, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 24, 0.200000
faction = kamik_pa_grp, 1.000000

[Zone]
nickname = Zone_PA01_path_kamikaze03
pos = 17502, 0, 33887
rotate = 90, 15, 180
shape = CYLINDER
size = 1500, 47318
sort = 99
toughness = 30
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = kamikaze_01, 3
usage = patrol
mission_eligible = false
faction_weight = kamik_pa_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 28, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 26, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 24, 0.200000
faction = kamik_pa_grp, 1.000000

[Zone]
nickname = Zone_PA01_path_kamikaze04
pos = -24447, 0, 44009
rotate = -90, 70, 0
shape = CYLINDER
size = 1500, 75955
sort = 99
toughness = 30
density = 1
repop_time = 1
max_battle_size = 4
pop_type = attack_patrol
relief_time = 1
path_label = kamikaze_01, 4
usage = patrol
mission_eligible = false
faction_weight = kamik_pa_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 28, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 26, 0.200000
faction = kamik_pa_grp, 1.000000
encounter = patrolp_assault_follow, 24, 0.200000
faction = kamik_pa_grp, 1.000000

[Zone]
nickname = Zone_faraon_capitalships1
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 150000
sort = 51
toughness = 19
density = 2
repop_time = 7
max_battle_size = 4
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = pa_n_grp, 20
encounter = faraon_capitalships, 15, 0.200000
faction = pa_n_grp, 1.000000

[Object]
nickname = PA01_depot_water_1
reputation = pa_n_grp
pos = -26500, 0, -59250
archetype = depot_water
ids_name = 261161
ids_info = 66150
behavior = NOTHING

[zone]
nickname = Zone_PA01_destroy_vignette_01
pos = -37000, 0, -98000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_02
pos = -72000, 0, -63000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_03
pos = -2000, 0, -63000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_04
pos = -37000, 0, -28000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_05
pos = -58000, 0, -84000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_06
pos = -14000, 0, -86000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_07
pos = -59000, 0, -41000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_08
pos = -12000, 0, -39000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_09
pos = 44000, 0, 58000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_10
pos = 12000, 0, 90000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_11
pos = 12000, 0, 26000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_12
pos = -20000, 0, 58000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_13
pos = -9000, 0, 36000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_14
pos = -10000, 0, 80000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_15
pos = 34000, 0, 80000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[zone]
nickname = Zone_PA01_destroy_vignette_16
pos = 34000, 0, 36000
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open
;

[Zone]
nickname = Zone_PA01_RandomMission01
pos = 200000, -150000, 200000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 35
max_battle_size = 4
pop_type = Background
relief_time = 120
population_additive = false
faction_weight = rms_pa_grp, 20
encounter = area_assault, 19, 0.100000
faction = rms_pa_grp, 1.000000

[zone]
nickname = Zone_PA01_yellow_nebula
ids_name = 536870
pos = -70000, 0,40000
rotate = 0,20,0
shape = ELLIPSOID
size = 30000,40000,60000
property_flags = 32768
property_fog_color = 255.000000, 255.000000, 0.000000
visit = 32
spacedust = attractdust
spacedust_maxparticles = 50
interference = 0.010000
drag_modifier = 2.500000
ids_info = 0
sort = 99
Music = dust_egypt
;

[zone]
nickname = Zone_PA01_asteroids_01
pos = 70000, 0,-20000
rotate = 0,20,0
shape = ELLIPSOID
size = 29000,39000,59000
property_flags = 66
sort = 99

[zone]
nickname = Zone_PA01_drag_m01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 150000, 150000, 150000
property_flags = 66
sort = 99
property_flags = 65536
property_fog_color = 200.000000, 200.000000, 200.000000
Music = dust_egypt
spacedust = atmosphere_gray
spacedust_maxparticles = 200
interference = 0.010000
drag_modifier = 2.500000
;

;[zone]
;nickname = Zone_PA01_drag_m02
;pos = 12000, 0, 58000
;rotate = 0, 0, 0
;shape = SPHERE
;size = 20000, 20000, 20000
;property_flags = 66
;sort = 99
;property_flags = 65536
;property_fog_color = 200.000000, 200.000000, 200.000000
;Music = dust_egypt
;spacedust = atmosphere_gray
;spacedust_maxparticles = 200
;interference = 0.010000
;drag_modifier = 2.500000

[Object]
nickname = manta_dreadnought_01
ids_name = 536875
pos = 9500, 0, 53500
rotate = 0, 25, 0
archetype = manta_dreadnought
ids_info = 528282
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = manta_dreadnought_L01
pilot = pilot_solar_hardest

[Object]
nickname = manta_dreadnought_02
ids_name = 536875
pos = -24000, 0, -60000
rotate = 0, 180, 0
archetype = manta_dreadnought
ids_info = 528282
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = manta_dreadnought_L01
pilot = pilot_solar_hardest

[Object]
nickname = manta_dreadnought_03
ids_name = 536875
pos = 12000, 0, 62000
rotate = 0, 90, 0
archetype = manta_dreadnought
ids_info = 528282
base = SF01_02_Base
dock_with = SF01_02_Base
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = manta_dreadnought_L01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_PA01_explosion_manta01
pos = 9500, 0, 53500
rotate = 0,25,0
shape = BOX
size = 500, 150, 500
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PA01_explosion_manta02
pos = -24000, 0, -60000
rotate = 0,180,0
shape = BOX
size = 500, 150, 500
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PA01_explosion_manta03
pos = 12000, 0, 62000
rotate = 0,90,0
shape = BOX
size = 500, 150, 500
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PA01_02
ids_name = 537057
pos = -35000, 0, -45000
rotate = 0, 90, 0
archetype = space_police01
ids_info = 0
base = PA01_02_Base
dock_with = PA01_02_Base
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = p_space_police01
pilot = pilot_solar_easy
;

[Object]
nickname = PA01_space_tankl4x4_01
ids_name = 0
pos = -35000, -500, -45200
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_tankl4x4_02
ids_name = 0
pos = -35000, -500, -45100
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_tankl4x4_03
ids_name = 0
pos = -35000, -500, -45000
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_tankl4x4_04
ids_name = 0
pos = -35000, -500, -44900
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_tankl4x4_05
ids_name = 0
pos = -35000, -500, -44800
rotate = 0, 90, 0
archetype = space_tankl4x4
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_tanklx4_01
ids_name = 0
pos = -35000, -607, -45360
rotate = 0, 0, 0
archetype = space_tanklx4
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_tanklx4_02
ids_name = 0
pos = -35000, -607, -44640
rotate = 0, 0, 0
archetype = space_tanklx4
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_tanklx4_03
ids_name = 0
pos = -35000, -392, -44640
rotate = 0, 0, 180
archetype = space_tanklx4
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_tanklx4_04
ids_name = 0
pos = -35000, -392, -45360
rotate = 0, 0, 180
archetype = space_tanklx4
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_tanklx4_05
ids_name = 0
pos = -35000, -635, -46270
rotate = 0, 0, 0
archetype = space_tanklx4
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_dome_01
ids_name = 0
pos = -35000, -470, -46270
rotate = 0, 0, 0
archetype = space_dome
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_dome_02
ids_name = 0
pos = -35250, -470, -46125
rotate = 0, 40, 0
archetype = space_dome
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_research_01
ids_name = 0
pos = -35000, 0, -45900
rotate = 0, 0, 0
archetype = space_research
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_industrial_01
ids_name = 0
pos = -35000, -500, -45900
rotate = -90, 0, 0
archetype = space_industrial
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_industrial_02
ids_name = 0
pos = -35000, -500, -44100
rotate = -90, 0, 0
archetype = space_industrial
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_industrial01_01
ids_name = 0
pos = -35000, -500, -44640
rotate = 0, 0, 0
archetype = space_industrial01
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_industrial01_02
ids_name = 0
pos = -35000, -500, -45360
rotate = 0, 180, 0
archetype = space_industrial01
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_habitat_wide_01
ids_name = 0
pos = -35000, 125, -45970
rotate = 0, 0, 0
archetype = space_habitat_wide
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_habitat_wide_02
ids_name = 0
pos = -35000, 125, -45830
rotate = 0, 0, 0
archetype = space_habitat_wide
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_habitat_wide_03
ids_name = 0
pos = -35000, 125, -44025
rotate = 0, 0, 0
archetype = space_habitat_wide
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_habitat_wide_04
ids_name = 0
pos = -35000, 125, -44175
rotate = 0, 0, 0
archetype = space_habitat_wide
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_habitat_tall_01
ids_name = 0
pos = -35000, 325, -44025
rotate = 0, 0, 0
archetype = space_habitat_tall
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_space_solar_pnl_01
ids_name = 0
pos = -35000, 125, -45970
rotate = 0, 10, 0
archetype = space_solar_pnl
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_bk_kuppel_01
ids_name = 0
pos = -35000, 120, -44099
rotate = 180, 0, 0
archetype = bk_kuppel
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_bk_radarkontrolle_01
ids_name = 0
pos = -35000, 217, -45830
rotate = 0, 0, 0
archetype = bk_radarkontrolle
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_bk_turm_01
ids_name = 0
pos = -35000, 287, -44175
rotate = 0, 0, 0
archetype = bk_turm
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Object]
nickname = PA01_Wynos_01
ids_name = 0
pos = -35000, -170, -45000
rotate = 0, 90, 0
archetype = Wynos
ids_info = 0
reputation = pa_n_grp
parent = PA01_02
;

[Zone]
nickname = Zone_PA01_DA01
pos = 0, 100000, -250000
rotate = 0, 0, 0
shape = SPHERE
size = 3000
sort = 51
toughness = 2
density = 3
repop_time = 30
max_battle_size = 4
pop_type = Background
relief_time = 20
population_additive = false
faction_weight = fc_un_grp, 20
encounter = area_assault, 17, 0.100000
faction = fc_un_grp, 1.000000

[Object]
nickname = PA01_01_explosion_outpost
pos = 25000, 0, -80000
ids_info = 0
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = SF01_02_Base
base = SF01_02_Base
reputation = red_n_grp
rotate = 0, 135, 0
archetype = outpost_explosion02
ids_name = 535208
loadout = red_station_explosion_PA01
difficulty_level = 1

[Object]
nickname = PA01_very_heavy_wplatform_pulse01
ids_name = 261164
pos = 29000, 0, -80000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[zone]
nickname = Zone_PA01_wplatform_pulse01_radiation
pos = 29000, 0, -80000
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PA01_very_heavy_wplatform_pulse02
ids_name = 261164
pos = 21000, 0, -80000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[zone]
nickname = Zone_PA01_wplatform_pulse02_radiation
pos = 21000, 0, -80000
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PA01_very_heavy_wplatform_pulse03
ids_name = 261164
pos = 25000, 0, -84000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[zone]
nickname = Zone_PA01_wplatform_pulse03_radiation
pos = 25000, 0, -84000
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99

[Object]
nickname = PA01_very_heavy_wplatform_pulse04
ids_name = 261164
pos = 25000, 0, -76000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
spin = 0.000000, 0.090000, 0.000000
ids_info = 66171
visit = 0
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_pulse_wplatform
pilot = pilot_solar_crazy

[zone]
nickname = Zone_PA01_wplatform_pulse04_radiation
pos = 25000, 0, -76000
rotate = 0,0,0
shape = BOX
size = 100, 100, 100
damage = 2000000000
visit = 32
sort = 99

[zone]
nickname = Zone_PA01_explosion_outpost01
pos = 25000, 0, -80000
rotate = 0, 135, 0
shape = BOX
size = 465, 100, 230
damage = 2000000000
visit = 32
sort = 99

;[zone]
;nickname = Zone_PA01_drag_m03
;pos = 25000, 0, -80000
;rotate = 0, 0, 0
;shape = SPHERE
;size = 20000, 20000, 20000
;property_flags = 66
;sort = 99
;property_flags = 65536
;property_fog_color = 200.000000, 200.000000, 200.000000
;Music = dust_egypt
;spacedust = atmosphere_gray
;spacedust_maxparticles = 200
;interference = 0.010000
;drag_modifier = 2.500000

[Object]
nickname = PA01_very_heavy_wplatform_suprise01
ids_name = 261164
pos = -57000, 0, 30000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest

[Object]
nickname = PA01_very_heavy_wplatform_suprise02
ids_name = 261164
pos = 25000, -4000, -80000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest

[Object]
nickname = PA01_very_heavy_wplatform_suprise03
ids_name = 261164
pos = 28000, 0, -77000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest

[Object]
nickname = PA01_very_heavy_wplatform_suprise04
ids_name = 261164
pos = 22000, 0, -83000
rotate = 0, 0, 0
archetype = Guardian_suprise_wplatform
ids_info = 66171
visit = 0
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
loadout = Guardian_suprise_wplatform
pilot = pilot_solar_hardest

[Zone]
nickname = Zone_PA01_path_Sprut01
pos = -43082, 0, -39095
rotate = 90, 41, 180
shape = CYLINDER
size = 2750, 52498
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = Sprut_01, 1
usage = patrol
mission_eligible = false
faction_weight = pa_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = pa_n_grp, 1.000000

[Zone]
nickname = Zone_PA01_path_Sprut02
pos = -60156, 0, 5522
rotate = 90, 0, 180
shape = CYLINDER
size = 2750, 49704
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = Sprut_01, 2
usage = patrol
mission_eligible = false
faction_weight = pa_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = pa_n_grp, 1.000000

[Zone]
nickname = Zone_PA01_path_Sprut03
pos = -45758, 0, 52464
rotate = 90, -32, 180
shape = CYLINDER
size = 2750, 52522
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = Sprut_01, 3
usage = patrol
mission_eligible = false
faction_weight = pa_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = pa_n_grp, 1.000000

[Zone]
nickname = Zone_PA01_path_Sprut04
pos = -9664, 0, 65876
rotate = -90, -68, 0
shape = CYLINDER
size = 2750, 47099
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = Sprut_01, 4
usage = patrol
mission_eligible = false
faction_weight = pa_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = pa_n_grp, 1.000000

[Zone]
nickname = Zone_PA01_path_Sprut05
pos = 21498, 0, 33529
rotate = -90, -21, 0
shape = CYLINDER
size = 2750, 50838
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = Sprut_01, 5
usage = patrol
mission_eligible = false
faction_weight = pa_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = pa_n_grp, 1.000000

[Zone]
nickname = Zone_PA01_path_Sprut06
pos = 25048, 0, -14004
rotate = -90, 13, 0
shape = CYLINDER
size = 2750, 49081
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = Sprut_01, 6
usage = patrol
mission_eligible = false
faction_weight = pa_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = pa_n_grp, 1.000000

[Zone]
nickname = Zone_PA01_path_Sprut07
pos = -2564, 0, -48914
rotate = -90, 63, 0
shape = CYLINDER
size = 2750, 49042
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = Sprut_01, 7
usage = patrol
mission_eligible = false
faction_weight = pa_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = pa_n_grp, 1.000000

[Zone]
nickname = Zone_PA01_path_Sprut08
pos = 277, 0, -70034
rotate = -90, -67, 0
shape = CYLINDER
size = 2750, 53415
sort = 99
toughness = 30
density = 1
repop_time = 5
max_battle_size = 4
pop_type = attack_patrol
relief_time = 5
path_label = Sprut_01, 8
usage = patrol
mission_eligible = false
faction_weight = pa_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault_follow, 30, 0.200000
faction = pa_n_grp, 1.000000

[Object]
nickname = PA01_planet_2
ids_name = 261807
spin = 0.000000, 0.010000, 0.000000
rotate = 0, 0, 0
pos = 35000, 0, 7000
archetype = planet_gaspurcld_5000_ex
atmosphere_range = 5500
burn_color = 255, 222, 160
ids_info = 0
loadout = loadout_PA_explosion_planet_gaspurcld_5000

[Zone]
nickname = Zone_PA01_explosion_planet2_radiation01
pos = 35000, 0, 7000
shape = SPHERE
size = 5500, 5500, 5500
visit = 32
sort = 99
damage = 10000
spacedust = gf_wormhole_red
spacedust_maxparticles = 50

[Zone]
nickname = Zone_PA01_explosion_planet2_radiation02
pos = 35000, 0, 7000
shape = SPHERE
size = 5300, 5300, 5300
visit = 32
sort = 99
damage = 2000000000

[zone]
nickname = Zone_PA01_mine_01
ids_name = 0
pos = 25000, 0, -80000
rotate = 0, 0, 0
shape = ELLIPSOID
size = 20000, 20000, 20000
property_flags = 4128
damage = 2000000000
visit = 36
spacedust = radioactivedust_red
spacedust_maxparticles = 50
ids_info = 0
sort = 99

[Zone]
nickname = Zone_PA01_mine_01_exclusion_01
pos = 25000, 0, -80000
shape = SPHERE
size = 6500
property_flags = 66
sort = 99.500000
damage = 10
interference = 0.010000
drag_modifier = 2.500000
property_fog_color = 200.000000, 200.000000, 200.000000
property_flags = 65536

[Object]
nickname = PA01_planet_3
ids_name = 538140
pos = -60000, 0, 60000
rotate = 3, 0, -11
archetype = planet_desorgrck_2000
spin = 0.000000, 0.011000, 0.000000
atmosphere_range = 2800
burn_color = 255, 222, 160
ids_info = 0
base = PA01_03_Base
reputation = pa_n_grp
;

[Zone]
nickname = Zone_PA01_planet_3_exclusion_01
pos = -60000, 0, 60000
shape = SPHERE
size = 5000
property_flags = 66
sort = 99.500000
damage = 10
interference = 0.010000
drag_modifier = 2.500000
property_fog_color = 200.000000, 200.000000, 200.000000
property_flags = 65536

[zone]
nickname = PA01_planet_3_death
pos = -60000, 0, 60000
shape = SPHERE
size = 2400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;

[Object]
nickname = PA01_03_dock_ring
ids_name = 534184
pos = -57000, 0, 60000
rotate = 0, 90, 0
archetype = dock_ring
ids_info = 66141
dock_with = PA01_03_Base
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
pilot = pilot_solar_easy
;

[Object]
nickname = PA01_docking_fixture_1
ids_name = 261166
pos = -57000, 450, 60000
rotate = 0, 90, 0
archetype = docking_fixture
ids_info = 66489
base = PA01_03_Base
dock_with = PA01_03_Base
reputation = pa_n_grp
behavior = NOTHING

[Object]
nickname = PA01_planet_4
ids_name = 538141
pos = 60000, 0, 60000
rotate = 3, 0, -11
archetype = planet_desored_2000
spin = 0.000000, 0.011000, 0.000000
atmosphere_range = 2800
burn_color = 255, 222, 160
ids_info = 0
base = PA01_04_Base
reputation = pa_n_grp
;

[zone]
nickname = PA01_planet_4_death
pos = 60000, 0, 60000
shape = SPHERE
size = 2400
damage = 1000000000
sort = 99.500000
density = 0
relief_time = 0
;

[Object]
nickname = PA01_04_dock_ring
ids_name = 534184
pos = 57000, 0, 60000
rotate = 0, -90, 0
archetype = dock_ring
ids_info = 66141
dock_with = PA01_04_Base
reputation = pa_n_grp
behavior = NOTHING
difficulty_level = 1
pilot = pilot_solar_easy
;

[Object]
nickname = PA01_docking_fixture_2
ids_name = 261166
pos = 57000, 450, 60000
rotate = 0, -90, 0
archetype = docking_fixture
ids_info = 66489
base = PA01_04_Base
dock_with = PA01_04_Base
reputation = pa_n_grp
behavior = NOTHING