[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
space_farclip = 150000

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_sigma_space
danger = music_sigma_danger
battle = music_sigma_battle

[Archetype]
voice = fp7_setscene, dx_m01_0000_freeport_7_bridge
voice = fp7_setscene, dx_m01_0005_samura_sa_14
voice = fp7_setscene, dx_m01_0010_freeport_7_bridge
voice = fp7_setscene, dx_m01_0015_freeport_7_other
voice = fp7_setscene, dx_m01_0025_freeport_7_bridge
voice = fp7_setscene, dx_m01_0035_freeport_7_bridge
snd = engine_no_loop
snd = fire_no_torpedo
snd = rumble_lifter
snd = csx_monster01
snd = csx_sectional03
snd = cloak_no_fighter_srtc
snd = rumble_nomad
snd = engine_no_cruise_start
snd = engine_no_cruise_loop
snd = engine_no_cruise_stop
snd = engine_fp7_lifepod
snd = rumble_fp7_lifepod
ship = no_fighter
ship = RTC_lifeboat
ship = li_elite
ship = ge_large_transport
solar = freeport7
solar = freeport7_space_dome
equipment = cloak_nomad
equipment = ge_s_thruster_01
equipment = li_gun01_mark01
equipment = missile01_mark01
equipment = li_turret01_mark03
equipment = mine01_mark01
equipment = ge_s_cm_01
equipment = co_transport_turret01_mark01
equipment = cargopod_red
simple = simple_depot_debris01
simple = simple_depot_debris02
simple = simple_depot_debris03
simple = simple_depot_debris04
simple = simple_depot_debris05
simple = simple_depot_debris06
simple = simple_depot_debris07
simple = simple_depot_debris08
simple = simple_metal_debris03
simple = simple_metal_debris15
simple = simple_spacetank_debrisA
simple = simple_spacetank_debrisB
simple = simple_spacetank_debrisC
simple = simple_spacetank_debrisD
simple = simple_spacetank_debrisE

[Dust]
spacedust = Dust

[Ambient]
color = 0, 0, 0

[Background]
complex_stars = solar\starsphere\starsphere_li06_stars.cmp

[LightSource]
nickname = FP7_system_light
pos = -31, 0, -48
color = 220, 251, 255
range = 40000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = FP7_Sun
ids_name = 261039
pos = -8047, 0, 9656
ambient_color = 255, 255, 255
archetype = sun_2000
star = edge_sun
atmosphere_range = 7000
ids_info = 66160

[Object]
nickname = FP7_dinamik_sun1
pos = -8047, 0, 9656
archetype = sun_place
loadout = green_sun_fx

[Object]
nickname = FP7_sun2
ids_name = 261040
pos = -16646, -1000, -16420
archetype = sun_1000
star = Bw06_sun2
atmosphere_range = 7000
ids_info = 66152

[Object]
nickname = FP7_dinamik_sun2
pos = -16646, -1000, -16420
archetype = sun_place
loadout = blue_sun_fx

[Object]
nickname = FP7_sun3
ids_name = 261041
pos = 24320, 1000, 11087
archetype = sun_1000
star = Bw06_sun3
atmosphere_range = 7000
ids_info = 66151

[Object]
nickname = FP7_dinamik_sun3
pos = 24320, 1000, 11087
archetype = sun_place
loadout = blue_sun_fx

[LightSource]
nickname = FP7_Crow_light
pos = -23156, 7000, -25168
color = 220, 250, 240
range = 50000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = edge_light2
pos = 18204, -10000, -31848
color = 0, 30, 40
range = 50000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = Zone_Fp07_dust_01
pos = 0, 0, 0
rotate = 0, 0, 0
shape = ELLIPSOID
size = 105000, 105000, 105000
property_flags = 66
visit = 32
spacedust = outer_sanctum_lightning
spacedust_maxparticles = 50
sort = 99.500000
