[Thruster] nickname = ge_s_thruster_01 ids_name = 263737 ids_info = 264737 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 165 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = ge_s_thruster_02 ids_name = 263738 ids_info = 264738 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 150 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = ge_s_thruster_03 ids_name = 263739 ids_info = 264739 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 133 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = ge_s_thruster_04 ids_name = 263740 ids_info = 264740 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 125 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = order_thruster ids_name = 263741 ids_info = 264741 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 150 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = no_thruster ids_name = 263742 ids_info = 264742 DA_archetype = equipment\models\st\no_thruster.3db HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 87000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = light_fighter_invulnerable_shield ids_name = 263757 ids_info = 264757 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100000 max_capacity = 1000000 toughness = 10000.000000 hp_type = hp_fighter_shield_generator offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = heavy_fighter_invulnerable_shield ids_name = 263758 ids_info = 264758 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100000 max_capacity = 1000000 toughness = 10000.000000 hp_type = hp_elite_shield_generator offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield01_mark01 ids_name = 263759 ;ids_info = 264759 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 350 max_capacity = 11500 toughness = 6.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield01_mark02 ids_name = 263760 ;ids_info = 264760 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 360 max_capacity = 12000 toughness = 8.200000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield01_mark03 ids_name = 263761 ;ids_info = 264761 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 370 max_capacity = 12500 toughness = 11.200000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield01_mark04 ids_name = 263762 ;ids_info = 264762 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 380 max_capacity = 13000 toughness = 15.400000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield01_mark05 ids_name = 263763 ;ids_info = 264763 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 390 max_capacity = 13500 toughness = 21.100000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield01_mark06 ids_name = 263764 ;ids_info = 264764 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 400 max_capacity = 14000 toughness = 28.799999 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield01_mark07 ids_name = 263765 ;ids_info = 264765 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 410 max_capacity = 14500 toughness = 39.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield01_mark08 ids_name = 263766 ;ids_info = 264766 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 420 max_capacity = 15000 toughness = 54.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield01_mark09 ids_name = 263767 ;ids_info = 264767 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 430 max_capacity = 15500 toughness = 74.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield01_mark10 ids_name = 263768 ;ids_info = 264768 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 450 max_capacity = 16000 toughness = 101.300003 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield02_mark01 ids_name = 263769 ;ids_info = 264769 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 350 max_capacity = 11500 toughness = 6.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield02_mark02 ids_name = 263770 ;ids_info = 264770 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 360 max_capacity = 12000 toughness = 8.200000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield02_mark03 ids_name = 263771 ;ids_info = 264771 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 370 max_capacity = 12500 toughness = 11.200000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield02_mark04 ids_name = 263772 ;ids_info = 264772 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 380 max_capacity = 13000 toughness = 15.400000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield02_mark05 ids_name = 263773 ;ids_info = 264773 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 390 max_capacity = 13500 toughness = 21.100000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield02_mark06 ids_name = 263774 ;ids_info = 264774 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 400 max_capacity = 14000 toughness = 28.799999 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield02_mark07 ids_name = 263775 ;ids_info = 264775 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 410 max_capacity = 14500 toughness = 39.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield02_mark08 ids_name = 263776 ;ids_info = 264776 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 420 max_capacity = 15000 toughness = 54.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield02_mark09 ids_name = 263777 ;ids_info = 264777 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 430 max_capacity = 15500 toughness = 74.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield02_mark10 ids_name = 263778 ;ids_info = 264778 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 440 max_capacity = 16000 toughness = 101.300003 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield03_mark01 ids_name = 263779 ;ids_info = 264779 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 350 max_capacity = 11500 toughness = 6.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield03_mark02 ids_name = 263780 ;ids_info = 264780 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 548 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 360 max_capacity = 12000 toughness = 8.200000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield03_mark03 ids_name = 263781 ;ids_info = 264781 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 750 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 370 max_capacity = 12500 toughness = 11.200000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield03_mark04 ids_name = 263782 ;ids_info = 264782 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1026 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 380 max_capacity = 13000 toughness = 15.400000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield03_mark05 ids_name = 263783 ;ids_info = 264783 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1405 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 390 max_capacity = 13500 toughness = 21.100000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield03_mark06 ids_name = 263784 ;ids_info = 264784 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1923 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 400 max_capacity = 14000 toughness = 28.799999 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield03_mark07 ids_name = 263785 ;ids_info = 264785 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2632 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 410 max_capacity = 14500 toughness = 39.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield03_mark08 ids_name = 263786 ;ids_info = 264786 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 4215 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 420 max_capacity = 15000 toughness = 54.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield03_mark09 ids_name = 263787 ;ids_info = 264787 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 430 max_capacity = 15500 toughness = 74.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_shield03_mark10 ids_name = 263788 ;ids_info = 264788 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 6752 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 440 max_capacity = 16000 toughness = 101.300003 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0.150000 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield01_mark01_lf ids_name = 263789 ids_info = 264789 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 330.300000 max_capacity = 11000 toughness = 6.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark02_lf ids_name = 263790 ids_info = 264790 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 333.200001 max_capacity = 11200 toughness = 8.200000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark03_lf ids_name = 263791 ids_info = 264791 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 336 max_capacity = 11400 toughness = 11.200000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark04_lf ids_name = 263792 ids_info = 264792 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 339.200001 max_capacity = 11600 toughness = 15.400000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark05_lf ids_name = 263793 ids_info = 264793 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 340.799999 max_capacity = 11700 toughness = 21.100000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark06_lf ids_name = 263794 ids_info = 264794 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 341.099998 max_capacity = 11800 toughness = 28.799999 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark07_lf ids_name = 263795 ids_info = 264795 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 343.699997 max_capacity = 11900 toughness = 39.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark08_lf ids_name = 263796 ids_info = 264796 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 345.099998 max_capacity = 12000 toughness = 54.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark09_lf ids_name = 263797 ids_info = 264797 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 348.399994 max_capacity = 12100 toughness = 74.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark10_lf ids_name = 263798 ids_info = 264798 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 350 max_capacity = 12200 toughness = 101.300003 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark01_hf ids_name = 263799 ids_info = 264799 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 490.500000 max_capacity = 16000 toughness = 6.500000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark02_hf ids_name = 263800 ids_info = 264800 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 493.900000 max_capacity = 16200.890015 toughness = 8.900000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark03_hf ids_name = 263801 ids_info = 264801 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 494.200001 max_capacity = 16300.160034 toughness = 12.300000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark04_hf ids_name = 263802 ids_info = 264802 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 497.299999 max_capacity = 16500.510010 toughness = 16.799999 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark05_hf ids_name = 263803 ids_info = 264803 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 498 max_capacity = 16600.629883 toughness = 23.000000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark06_hf ids_name = 263804 ids_info = 264804 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 500.900002 max_capacity = 16800.560059 toughness = 31.400000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark07_hf ids_name = 263805 ids_info = 264805 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 502.599998 max_capacity = 16900.319824 toughness = 43.000000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark08_hf ids_name = 263806 ids_info = 264806 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 505.899994 max_capacity = 17200.359863 toughness = 58.900002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark09_hf ids_name = 263807 ids_info = 264807 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 507.199997 max_capacity = 17300.819824 toughness = 80.599998 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark10_hf ids_name = 263808 ids_info = 264808 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 510.300003 max_capacity = 17500.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark01_fr ids_name = 263809 ids_info = 264809 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 700 max_capacity = 50000.179993 toughness = 7.700000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark02_fr ids_name = 263810 ids_info = 264810 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 705.299999 max_capacity = 50500.021240 toughness = 10.500000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark03_fr ids_name = 263811 ids_info = 264811 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 707.900000 max_capacity = 50600.437256 toughness = 14.300000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark04_fr ids_name = 263812 ids_info = 264812 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 709.599998 max_capacity = 50800.686646 toughness = 19.600000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark05_fr ids_name = 263813 ids_info = 264813 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 711.700001 max_capacity = 50900.057129 toughness = 26.900000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark06_fr ids_name = 263814 ids_info = 264814 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 713.699997 max_capacity = 51100.965088 toughness = 36.799999 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark07_fr ids_name = 263815 ids_info = 264815 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 714.900002 max_capacity = 51200.884277 toughness = 50.299999 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark08_fr ids_name = 263816 ids_info = 264816 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 716.100006 max_capacity = 51400.721191 toughness = 68.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark09_fr ids_name = 263817 ids_info = 264817 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 719.699997 max_capacity = 51600.668945 toughness = 94.300003 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark10_fr ids_name = 263818 ids_info = 264818 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 723 max_capacity = 51900.962891 toughness = 129.100006 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark01_lf ids_name = 263819 ids_info = 264819 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 320 max_capacity = 10800 toughness = 4.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark02_lf ids_name = 263820 ids_info = 264820 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 323.800000 max_capacity = 10900 toughness = 6.200000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark03_lf ids_name = 263821 ids_info = 264821 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 326.700001 max_capacity = 11000 toughness = 8.400000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark04_lf ids_name = 263822 ids_info = 264822 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 329.600000 max_capacity = 11100 toughness = 11.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark05_lf ids_name = 263823 ids_info = 264823 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 332.099998 max_capacity = 11200 toughness = 15.800000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark06_lf ids_name = 263824 ids_info = 264824 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 335 max_capacity = 11300 toughness = 21.600000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark07_lf ids_name = 263825 ids_info = 264825 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 337.800003 max_capacity = 11400 toughness = 29.600000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark08_lf ids_name = 263826 ids_info = 264826 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 340 max_capacity = 11500 toughness = 40.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark09_lf ids_name = 263827 ids_info = 264827 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 345.300003 max_capacity = 11900 toughness = 55.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark10_lf ids_name = 263828 ids_info = 264828 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 347.899994 max_capacity = 12000 toughness = 76.000000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark01_hf ids_name = 263829 ids_info = 264829 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 480.900000 max_capacity = 15800 toughness = 4.900000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark02_hf ids_name = 263830 ids_info = 264830 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 483.900000 max_capacity = 15900 toughness = 6.700000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark03_hf ids_name = 263831 ids_info = 264831 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 486.400000 max_capacity = 16000 toughness = 9.200000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark04_hf ids_name = 263832 ids_info = 264832 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 489 max_capacity = 16100 toughness = 12.600000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark05_hf ids_name = 263833 ids_info = 264833 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 492.200001 max_capacity = 16200 toughness = 17.200001 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark06_hf ids_name = 263834 ids_info = 264834 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 495.400002 max_capacity = 16300 toughness = 23.600000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark07_hf ids_name = 263835 ids_info = 264835 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 498.800003 max_capacity = 16400 toughness = 32.299999 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark08_hf ids_name = 263836 ids_info = 264836 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 501.199997 max_capacity = 16500 toughness = 44.200001 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark09_hf ids_name = 263837 ids_info = 264837 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 504.399994 max_capacity = 16900 toughness = 60.500000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark10_hf ids_name = 263838 ids_info = 264838 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 507 max_capacity = 17200 toughness = 82.800003 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark01_fr ids_name = 263839 ids_info = 264839 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 690.700000 max_capacity = 49500 toughness = 5.700000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark02_fr ids_name = 263840 ids_info = 264840 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 695.600000 max_capacity = 50000 toughness = 7.900000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark03_fr ids_name = 263841 ids_info = 264841 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 697 max_capacity = 50100 toughness = 10.800000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark04_fr ids_name = 263842 ids_info = 264842 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 699.700001 max_capacity = 50200 toughness = 14.700000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark05_fr ids_name = 263843 ids_info = 264843 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 701.900002 max_capacity = 50300 toughness = 20.200001 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark06_fr ids_name = 263844 ids_info = 264844 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 703.299999 max_capacity = 50400 toughness = 27.600000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark07_fr ids_name = 263845 ids_info = 264845 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 705 max_capacity = 50500 toughness = 37.799999 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark08_fr ids_name = 263846 ids_info = 264846 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 707.900002 max_capacity = 50600 toughness = 51.700001 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark09_fr ids_name = 263847 ids_info = 264847 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 711.300003 max_capacity = 50800 toughness = 70.800003 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield02_mark10_fr ids_name = 263848 ids_info = 264848 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 713.300003 max_capacity = 51000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark01_lf ids_name = 263849 ids_info = 264849 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 320 max_capacity = 10800 toughness = 4.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark02_lf ids_name = 263850 ids_info = 264850 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 323.800000 max_capacity = 10900 toughness = 6.200000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark03_lf ids_name = 263851 ids_info = 264851 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 326.700001 max_capacity = 11000 toughness = 8.400000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark04_lf ids_name = 263852 ids_info = 264852 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 329.600000 max_capacity = 11100 toughness = 11.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark05_lf ids_name = 263853 ids_info = 264853 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 332.099998 max_capacity = 11200 toughness = 15.800000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark06_lf ids_name = 263854 ids_info = 264854 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 335 max_capacity = 11300 toughness = 21.600000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark07_lf ids_name = 263855 ids_info = 264855 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 337.800003 max_capacity = 11400 toughness = 29.600000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark08_lf ids_name = 263856 ids_info = 264856 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 340 max_capacity = 11500 toughness = 40.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark09_lf ids_name = 263857 ids_info = 264857 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 345.300003 max_capacity = 11900 toughness = 55.500000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark10_lf ids_name = 263858 ids_info = 264858 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 347.899994 max_capacity = 12000 toughness = 76.000000 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark01_hf ids_name = 263859 ids_info = 264859 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 480.900000 max_capacity = 15800 toughness = 4.900000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark02_hf ids_name = 263860 ids_info = 264860 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 483.900000 max_capacity = 15900 toughness = 6.700000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark03_hf ids_name = 263861 ids_info = 264861 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 486.400000 max_capacity = 16000 toughness = 9.200000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark04_hf ids_name = 263862 ids_info = 264862 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 489 max_capacity = 16100 toughness = 12.600000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark05_hf ids_name = 263863 ids_info = 264863 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 492.200001 max_capacity = 16200 toughness = 17.200001 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark06_hf ids_name = 263864 ids_info = 264864 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 495.400002 max_capacity = 16300 toughness = 23.600000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark07_hf ids_name = 263865 ids_info = 264865 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 498.800003 max_capacity = 16400 toughness = 32.299999 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark08_hf ids_name = 263866 ids_info = 264866 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 501.199997 max_capacity = 16500 toughness = 44.200001 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark09_hf ids_name = 263867 ids_info = 264867 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 504.399994 max_capacity = 16900 toughness = 60.500000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark10_hf ids_name = 263868 ids_info = 264868 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 507 max_capacity = 17200 toughness = 82.800003 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark01_fr ids_name = 263869 ids_info = 264869 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 690.700000 max_capacity = 49500 toughness = 5.700000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark02_fr ids_name = 263870 ids_info = 264870 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 695.600000 max_capacity = 50000 toughness = 7.900000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark03_fr ids_name = 263871 ids_info = 264871 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 697 max_capacity = 50100 toughness = 10.800000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark04_fr ids_name = 263872 ids_info = 264872 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 699.700001 max_capacity = 50200 toughness = 14.700000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark05_fr ids_name = 263873 ids_info = 264873 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 701.900002 max_capacity = 50300 toughness = 20.200001 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark06_fr ids_name = 263874 ids_info = 264874 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 703.299999 max_capacity = 50400 toughness = 27.600000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark07_fr ids_name = 263875 ids_info = 264875 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 705 max_capacity = 50500 toughness = 37.799999 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark08_fr ids_name = 263876 ids_info = 264876 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 707.900002 max_capacity = 50600 toughness = 51.700001 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark09_fr ids_name = 263877 ids_info = 264877 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 711.300003 max_capacity = 50800 toughness = 70.800003 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield03_mark10_fr ids_name = 263878 ids_info = 264878 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 713.300003 max_capacity = 51000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = order_shield ids_name = 263879 ids_info = 264879 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 420.900002 max_capacity = 6500.560059 toughness = 31.400000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 8 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = UV_Thruster ids_name = 591008 ids_info = 591009 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 84300 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield01_mark8 ids_name = 591230 ids_info = 591231 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2200 max_capacity = 90000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark8 Otbaznui ids_name = 591226 ids_info = 591227 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 600.899994 max_capacity = 6000.359863 toughness = 58.900002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 8 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shieldoder ids_name = 263879 ids_info = 264879 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 513.900000 max_capacity = 17600.890015 toughness = 8.900000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01unknown ids_name = 602174 ids_info = 601280 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 514 max_capacity = 17700.962891 toughness = 129.100006 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = thrusterunknown ids_name = 602175 ids_info = 601280 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield01_mark8_no ids_name = 591184 ids_info = 591185 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2200 max_capacity = 90000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark8_liner ids_name = 591214 ids_info = 591215 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 220400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000 max_capacity = 200000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Admin_shield ids_name = 591170 ids_info = 591171 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 90000000 max_capacity = 900000000 toughness = 129.100006 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 0.5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03_2 shield_hit_effects = 100, gf_TLR_shield03_2 shield_hit_effects = 500, gf_TLR_shield03_2 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Admin_shield_battleship ids_name = 591170 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 90000000 max_capacity = 900000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 0.5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark7_trade ids_name = 591174 ids_info = 591175 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 725 max_capacity = 52000.032891 toughness = 129.100006 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = dsy_cargopod_blue ids_name = 500482 ids_info = 500488 DA_archetype = Equipment\models\commodities\crates\pod_blue.3db material_library = Equipment\models\cargo_pods.mat HP_child = HpConnect hit_pts = 90400 mass = 2000 explosion_resistance = 0.300000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 regeneration_rate = 0 max_capacity = 0 toughness = 0 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 0 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 1500 lootable = true [ShieldGenerator] nickname = shield01_mark9 ids_name = 591228 ids_info = 591229 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5600 max_capacity = 280000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark10 ids_name = 591220 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9200 max_capacity = 560000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_nomad ids_name = 591160 ids_info = 591161 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 513 max_capacity = 17600.962891 toughness = 129.100006 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shieldAm_mark10_hf ids_name = 591186 ids_info = 591187 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 514.300003 max_capacity = 17700.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shieldAm_mark09_hf ids_name = 591192 ids_info = 591193 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 380.300003 max_capacity = 12000.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shieldAm_mark8 ids_name = 591190 ids_info = 591191 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2300 max_capacity = 94000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Am_Thruster ids_name = 591194 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 92000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 125 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shieldAm_mark7_trade ids_name = 591154 ids_info = 591155 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 720.300003 max_capacity = 52500 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shieldhu_mark09 ids_name = 589893 ids_info = 589894 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 380.300003 max_capacity = 12000.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shieldhu_mark10 ids_name = 589897 ids_info = 589898 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 514.300003 max_capacity = 17700.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shieldhu_mark8 ids_name = 590003 ids_info = 526289 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2300 max_capacity = 94000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = hu_Thruster ids_name = 589979 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 94000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shieldhu_mark7_trade ids_name = 591046 ids_info = 591047 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 720.300003 max_capacity = 52500 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shieldhu_speed ids_name = 591048 ids_info = 591049 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 350.300003 max_capacity = 8000.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_nomad_battleship ids_name = 591160 ids_info = 591161 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9200 max_capacity = 560000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_shadows_battleship ids_name = 589931 ids_info = 589932 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9300 max_capacity = 570000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Xaak_Thruster ids_name = 533667 ids_info = 526168 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 95000 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Xaak_shield_mark10 ids_name = 533668 ids_info = 526169 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 540.300003 max_capacity = 17800.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_xaak_battleship ids_name = 533669 ids_info = 526170 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9400 max_capacity = 580000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_xaak_cruiser ids_name = 533671 ids_info = 526171 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5800 max_capacity = 300000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_xaak_gunboat ids_name = 533672 ids_info = 526172 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2350 max_capacity = 95000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = guards_Thruster ids_name = 533684 ids_info = 526184 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 96000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 115 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = guards_shield_mark10 ids_name = 533685 ids_info = 526185 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 540.300003 max_capacity = 17800.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_xaak_trade ids_name = 533692 ids_info = 526189 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 750.300003 max_capacity = 55000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = nova_Thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_hu_battleship ids_name = 533762 ids_info = 526207 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9300 max_capacity = 570000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_hu_cruiser ids_name = 533763 ids_info = 526206 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5700 max_capacity = 290000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_xenos_battleship ids_name = 533773 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9200 max_capacity = 560000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_xenos_cruiser ids_name = 533774 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5600 max_capacity = 280000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_xenos_gunboat ids_name = 533775 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2200 max_capacity = 90000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_capacity01 ids_name = 533779 ids_info = 526303 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5 max_capacity = 250 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = xenos_shield_mark09 ids_name = 533788 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 373.300003 max_capacity = 11900.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = xenos_shield_mark10 ids_name = 533789 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 510.300003 max_capacity = 17500.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = xenos_shield_mark7_trade ids_name = 533790 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 723.300003 max_capacity = 51900 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = xenos_shield_speed_mark10 ids_name = 533794 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 405.300003 max_capacity = 6200.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = xenos_shield_mark10_secret ids_name = 533805 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 565.300003 max_capacity = 18000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_capacity02 ids_name = 533876 ids_info = 526304 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 500 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = light_fighter_generator ids_name = 533884 ids_info = 526312 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1200 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = medium_fighter_generator ids_name = 533885 ids_info = 526313 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1500 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = heavy_fighter_generator ids_name = 533886 ids_info = 526314 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_3 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1800 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = very_heavy_fighter_generator ids_name = 533887 ids_info = 526315 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -2000 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = supreme_fighter_generator ids_name = 533888 ids_info = 526316 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -2300 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_capacity03 ids_name = 533936 ids_info = 526408 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 13 max_capacity = 750 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_capacity04 ids_name = 533937 ids_info = 526407 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16 max_capacity = 1000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false ;=== Small Shield Capacitor Mk V === [ShieldGenerator] nickname = shield_capacity05 ids_name = 533938 ids_info = 526406 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20 max_capacity = 1250 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false ;=== Large Shield Capacitor Mk I === [ShieldGenerator] nickname = shield_capacity01H ids_name = 533940 ids_info = 526405 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30 max_capacity = 1500 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false ;=== Large Shield Capacitor Mk II === [ShieldGenerator] nickname = shield_capacity02H ids_name = 533941 ids_info = 526404 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 40 max_capacity = 2000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false ;=== Large Shield Capacitor Mk III === [ShieldGenerator] nickname = shield_capacity03H ids_name = 533942 ids_info = 526403 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 2500 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false ;=== Large Shield Capacitor Mk IV === [ShieldGenerator] nickname = shield_capacity04H ids_name = 533943 ids_info = 526402 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 60 max_capacity = 3000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false ;=== Large Shield Capacitor Mk V === [ShieldGenerator] nickname = shield_capacity05H ids_name = 533944 ids_info = 526401 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 70 max_capacity = 3500 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false ;=== Special Shield Capacitor Mk I === [ShieldGenerator] nickname = special_shield_capacity ids_name = 533945 ids_info = 526400 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 80 max_capacity = 4000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false ;=== Special Shield Capacitor Mk II === [ShieldGenerator] nickname = special_shield_capacity02 ids_name = 533946 ids_info = 526399 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 90 max_capacity = 4500 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true ;=== Special Shield Capacitor Mk III === [ShieldGenerator] nickname = special_shield_capacity03 ids_name = 533947 ids_info = 526398 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 5000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = supreme_fighter_generatorMKII ids_name = 533948 ids_info = 526409 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -2500 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = power_generator01 ids_name = 533951 ids_info = 526410 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -90 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = power_generator02 ids_name = 533952 ids_info = 526411 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -120 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = power_generator03 ids_name = 533953 ids_info = 526412 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -180 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shieldhu02_mark10 ids_name = 533958 ids_info = 526417 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 564.300003 max_capacity = 18200.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark10_hf_secret ids_name = 533961 ids_info = 526418 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 525.300003 max_capacity = 10000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 8 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark10_xk01_secret ids_name = 533981 ids_info = 526437 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 561.300003 max_capacity = 18500.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark10_xk01_secret02 ids_name = 533984 ids_info = 526438 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 580.300003 max_capacity = 18800.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = ge_s_thruster_admin ids_name = 534008 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 0 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield01_mark10_hf_secret02 ids_name = 534029 ids_info = 526479 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 500.300003 max_capacity = 9000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 8 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = power_generator04 ids_name = 534030 ids_info = 526480 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -200 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = power_generator05 ids_name = 534031 ids_info = 526481 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -400 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = power_generator06 ids_name = 534032 ids_info = 526482 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -600 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_shadows_mark7_trade ids_name = 534038 ids_info = 526492 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 740.300003 max_capacity = 54000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shieldhu03_mark10 ids_name = 534071 ids_info = 526528 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 500.300003 max_capacity = 16000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = ge_s_thruster_monkeys ids_name = 534098 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 86000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = monkeys_shield_mark9 ids_name = 534099 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 375.300003 max_capacity = 12100.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = monkeys_shield_mark10 ids_name = 534100 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 509.300003 max_capacity = 17800.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_monkeys_battleship ids_name = 534116 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9300 max_capacity = 570000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_monkeys_gunboat ids_name = 534117 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2250 max_capacity = 91000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = robots_shield_mark9 ids_name = 534137 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 375.300003 max_capacity = 12100.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = robots_shield_mark10 ids_name = 534138 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 509.300003 max_capacity = 17800.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = ge_s_thruster_robots ids_name = 534139 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 87000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_robots_trade ids_name = 534146 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 730.300003 max_capacity = 53000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_robots_battleship ids_name = 534156 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9300 max_capacity = 570000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_robots_gunboat ids_name = 534157 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2250 max_capacity = 91000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_robots_cruiser ids_name = 534158 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5700 max_capacity = 290000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_robots_secret01 ids_name = 534160 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 559.300003 max_capacity = 18550.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_et_battleship ids_name = 534197 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9200 max_capacity = 560000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_et_cruiser ids_name = 534198 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5600 max_capacity = 280000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = et_shield_mark9 ids_name = 534205 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 373.300003 max_capacity = 11900.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = et_shield_mark10 ids_name = 534206 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 540.300003 max_capacity = 17000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = ge_s_thruster_et ids_name = 534207 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 85000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 115 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_et01_secret01 ids_name = 534212 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 600.300003 max_capacity = 15000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_outcast_battleship ids_name = 534233 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9200 max_capacity = 560000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_outcast_cruiser ids_name = 534234 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5600 max_capacity = 280000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_outcast_gunboat ids_name = 534235 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2200 max_capacity = 90000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_guards_battleship ids_name = 534275 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9400 max_capacity = 580000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_guards_cruiser ids_name = 534276 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5800 max_capacity = 300000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_guards_gunboat ids_name = 534277 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2350 max_capacity = 95000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_guards_battleship_secret ids_name = 534278 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 600000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_xaak_secret01 ids_name = 534281 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 600.300003 max_capacity = 19000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = private_shield01 ids_name = 534299 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 30000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = private_Thruster01 ids_name = 534300 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_venator_battleship ids_name = 534306 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = prize_shield01 ids_name = 534313 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 790 max_capacity = 24000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = unknownship_shield01 ids_name = 534363 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2500 max_capacity = 50000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = unknownship_Thruster01 ids_name = 534364 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 120000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 0 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_am_battleship ids_name = 534377 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9300 max_capacity = 570000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_am_cruiser ids_name = 534378 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5700 max_capacity = 290000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = unknownship_shield02 ids_name = 534363 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 120000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 100000.129688 toughness = 110.400002 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Civilian_Thruster ids_name = 534392 ids_info = 591009 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 87000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_corsair_battleship ids_name = 534408 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9200 max_capacity = 560000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_corsair_cruiser ids_name = 534409 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5600 max_capacity = 280000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_corsair_gunboat ids_name = 534410 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2200 max_capacity = 90000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Browning_shield_mark9 ids_name = 534467 ids_info = 526907 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 397.300003 max_capacity = 12500.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Endeavour_shield_mark10 ids_name = 534468 ids_info = 526908 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 595.300003 max_capacity = 17600.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Chronos_shield_mark10 ids_name = 534469 ids_info = 526909 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 558.300003 max_capacity = 7000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 7 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Russian_Thruster ids_name = 534470 ids_info = 526903 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Coalition_Thruster ids_name = 534480 ids_info = 526904 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Ukraine_Thruster ids_name = 534484 ids_info = 526905 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Serafini_shield_mark9 ids_name = 534481 ids_info = 526910 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 383.300003 max_capacity = 12800.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Cerussite_shield_mark10 ids_name = 534482 ids_info = 526911 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 580.300003 max_capacity = 17900.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Jahont_shield_mark10 ids_name = 534483 ids_info = 526912 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 520.300003 max_capacity = 7200.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 7 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Grossular_shield_mark9 ids_name = 534493 ids_info = 526913 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 406.300003 max_capacity = 12300.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Danburit_shield_mark10 ids_name = 534494 ids_info = 526914 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 614.300003 max_capacity = 17400.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Zircon_shield_mark10 ids_name = 534495 ids_info = 526915 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 572.300003 max_capacity = 6800.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 7 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = special_shield_capacity04 ids_name = 534497 ids_info = 526869 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 160 max_capacity = 8000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = power_generator07 ids_name = 534498 ids_info = 526870 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -800 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = supreme_fighter_generatorMKIII ids_name = 534499 ids_info = 526871 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -2800 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_ukraine_gunboat ids_name = 534502 ids_info = 526916 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2500 max_capacity = 96000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_ukraine_cruiser ids_name = 534503 ids_info = 526917 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 300000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_ukraine_battleship ids_name = 534504 ids_info = 526918 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9920 max_capacity = 580000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_russian_gunboat ids_name = 534505 ids_info = 526919 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2400 max_capacity = 97000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_russian_cruiser ids_name = 534506 ids_info = 526920 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6000 max_capacity = 310000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_russian_battleship ids_name = 534507 ids_info = 526921 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9600 max_capacity = 588000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_coalition_gunboat ids_name = 534508 ids_info = 526922 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2200 max_capacity = 99000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_coalition_cruiser ids_name = 534509 ids_info = 526923 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5700 max_capacity = 320000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_coalition_battleship ids_name = 534510 ids_info = 526924 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9400 max_capacity = 598000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_ukraine_trade ids_name = 534543 ids_info = 526926 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 800.300003 max_capacity = 60000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Russian_suprise_shield_mark10 ids_name = 534549 ids_info = 526932 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 777.300003 max_capacity = 23400.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_secret_russia_battleship ids_name = 534669 ids_info = 527004 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 12000 max_capacity = 700000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = dominator_battleship_shield ids_name = 534688 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 11100 max_capacity = 640000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = dominator_fighter_shield ids_name = 534689 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 790.300003 max_capacity = 24500.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shadows_gunboat_shield ids_name = 534699 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1850 max_capacity = 74000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = conquistadors_Thruster ids_name = 534766 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 98000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = abalone_shield_mark10 ids_name = 534771 ids_info = 527098 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 600.300003 max_capacity = 17000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = conquistadors_shield_trade ids_name = 534772 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 818.300003 max_capacity = 59000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Indians_Thruster ids_name = 534777 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 98000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Berkeynt_shield_mark10 ids_name = 534778 ids_info = 527099 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 595.300003 max_capacity = 17200.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Indians_shield_trade ids_name = 534779 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 808.300003 max_capacity = 59500 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Indians_shield_battleship ids_name = 534780 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9600 max_capacity = 586000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Indians_shield_cruiser ids_name = 534781 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5800 max_capacity = 312000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = conquistadors_shield_battleship ids_name = 534782 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9700 max_capacity = 582000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = conquistadors_shield_cruiser ids_name = 534783 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5980 max_capacity = 308000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = In_suprise_shield_mark10 ids_name = 534823 ids_info = 527086 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 780.300003 max_capacity = 23900.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_galaxy_battleship ids_name = 534835 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 14000 max_capacity = 800000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_secret_bw14_battleship ids_name = 534851 ids_info = 527127 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 11900 max_capacity = 710000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = transport_cargopod_red ids_name = 534856 ids_info = 0 DA_archetype = Equipment\models\commodities\crates\pod_red.3db material_library = Equipment\models\cargo_pods.mat HP_child = HpConnect hit_pts = 5000 mass = 2000 explosion_resistance = 0.300000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 regeneration_rate = 0 max_capacity = 0.1 toughness = 0 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 5000 lootable = true [ShieldGenerator] nickname = transport_cargopod_blue ids_name = 534857 ids_info = 0 DA_archetype = Equipment\models\commodities\crates\pod_blue.3db material_library = Equipment\models\cargo_pods.mat HP_child = HpConnect hit_pts = 5000 mass = 2000 explosion_resistance = 0.300000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 regeneration_rate = 0 max_capacity = 0.1 toughness = 0 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 5000 lootable = true [ShieldGenerator] nickname = transport_cargopod_green ids_name = 534858 ids_info = 0 DA_archetype = Equipment\models\commodities\crates\pod_green.3db material_library = Equipment\models\cargo_pods.mat HP_child = HpConnect hit_pts = 5000 mass = 2000 explosion_resistance = 0.300000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 regeneration_rate = 0 max_capacity = 0.1 toughness = 0 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 5000 lootable = true [ShieldGenerator] nickname = transport_cargopod_yellow ids_name = 534859 ids_info = 0 DA_archetype = Equipment\models\commodities\crates\pod_yellow.3db material_library = Equipment\models\cargo_pods.mat HP_child = HpConnect hit_pts = 5000 mass = 2000 explosion_resistance = 0.300000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 regeneration_rate = 0 max_capacity = 0.1 toughness = 0 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 5000 lootable = true [ShieldGenerator] nickname = transport_cargopod_grey ids_name = 534860 ids_info = 0 DA_archetype = Equipment\models\commodities\crates\pod_grey.3db material_library = Equipment\models\cargo_pods.mat HP_child = HpConnect hit_pts = 5000 mass = 2000 explosion_resistance = 0.300000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 regeneration_rate = 0 max_capacity = 0.1 toughness = 0 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 5000 lootable = true [ShieldGenerator] nickname = transport_cargopod_white ids_name = 534861 ids_info = 0 DA_archetype = Equipment\models\commodities\crates\pod_white.3db material_library = Equipment\models\cargo_pods.mat HP_child = HpConnect hit_pts = 5000 mass = 2000 explosion_resistance = 0.300000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 regeneration_rate = 0 max_capacity = 0.1 toughness = 0 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 5000 lootable = true [ShieldGenerator] nickname = shield_secret_india_cruiser ids_name = 534864 ids_info = 527130 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 7000 max_capacity = 360000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_gunboat_secret ids_name = 534879 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2600 max_capacity = 100000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = npc_Coalition_Thruster ids_name = 534480 ids_info = 526904 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = npc_Ukraine_Thruster ids_name = 534484 ids_info = 526905 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = npc_Grossular_shield_mark9 ids_name = 534493 ;ids_info = 526913 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 406.300003 max_capacity = 12300.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_Zircon_shield_mark10 ids_name = 534495 ;ids_info = 526915 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 572.300003 max_capacity = 6800.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 7 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_Danburit_shield_mark10 ids_name = 534494 ;ids_info = 526914 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 614.300003 max_capacity = 17400.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_Serafini_shield_mark9 ids_name = 534481 ;ids_info = 526910 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 383.300003 max_capacity = 12800.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_Jahont_shield_mark10 ids_name = 534483 ;ids_info = 526912 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 520.300003 max_capacity = 7200.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 7 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_Cerussite_shield_mark10 ids_name = 534482 ;ids_info = 526911 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 580.300003 max_capacity = 17900.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_shield02_mark07_hf ids_name = 263835 ;ids_info = 264835 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 498.800003 max_capacity = 16400 toughness = 32.299999 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = npc_ge_s_thruster_04 ids_name = 263740 ids_info = 264740 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 125 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = npc_xenos_shield_mark10 ids_name = 533789 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 510.300003 max_capacity = 17500.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_xenos_shield_speed_mark10 ids_name = 533794 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 405.300003 max_capacity = 6200.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = npc_ge_s_thruster_et ids_name = 534207 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 85000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 115 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = npc_et_shield_mark10 ids_name = 534206 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 510.300003 max_capacity = 17500.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_Browning_shield_mark9 ids_name = 534467 ;ids_info = 526907 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 397.300003 max_capacity = 12500.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = npc_Russian_Thruster ids_name = 534470 ids_info = 526903 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = npc_Chronos_shield_mark10 ids_name = 534469 ;ids_info = 526909 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 558.300003 max_capacity = 7000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 7 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_Endeavour_shield_mark10 ids_name = 534468 ;ids_info = 526908 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 595.300003 max_capacity = 17600.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_donat_battleship ids_name = 534938 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 14100 max_capacity = 810000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_donat_cruiser ids_name = 534939 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 8100 max_capacity = 410000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_donat_gunboat ids_name = 534940 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2850 max_capacity = 125000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_shield_elite ids_name = 534941 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 905 max_capacity = 30500 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_shield_fighter ids_name = 534942 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 505 max_capacity = 16500 toughness = 101.300003 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_shield_freighter ids_name = 534943 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1100.100001 max_capacity = 80000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = donat_Thruster01 ids_name = 534944 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 120000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 90 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_Thruster_red ids_name = 534944 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 120000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 90 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_Thruster_yellow ids_name = 534944 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 120000 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 90 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_Thruster_blue ids_name = 534944 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 120000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 90 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_Thruster_purple ids_name = 534944 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 120000 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 90 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = npc_Am_Thruster ids_name = 591194 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 92000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 125 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = npc_shieldAm_mark10_hf ids_name = 591186 ;ids_info = 591187 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 514.300003 max_capacity = 17700.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_shieldAm_mark7_trade ids_name = 591154 ;ids_info = 591155 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 720.300003 max_capacity = 52500 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = npc_hu_Thruster ids_name = 589979 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 94000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = npc_shieldhu_mark09 ids_name = 589893 ;ids_info = 589894 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 380.300003 max_capacity = 12000.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_shieldhu_mark10 ids_name = 589897 ;ids_info = 589898 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 514.300003 max_capacity = 17700.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_shieldhu_mark7_trade ids_name = 591046 ;ids_info = 591047 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 720.300003 max_capacity = 52500 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield01_mark04_lf_training ids_name = 263792 ids_info = 264792 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 339.200001 max_capacity = 11600 toughness = 15.400000 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = light_fighter_generator_training ids_name = 533884 ids_info = 526312 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1200 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = ge_s_thruster_04_training ids_name = 263740 ids_info = 264740 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 125 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield01_mark10_hf_training ids_name = 263808 ids_info = 264808 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 510.300003 max_capacity = 17500.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = power_generator07_training ids_name = 534498 ids_info = 526870 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -800 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = special_shield_capacity04_training ids_name = 534497 ids_info = 526869 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 160 max_capacity = 8000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = supreme_fighter_generatorMKIII_training ids_name = 534499 ids_info = 526871 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -2800 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_Generator01 ids_name = 534967 ids_info = 527217 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_Generator02 ids_name = 534968 ids_info = 527218 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 150 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_Generator03 ids_name = 534969 ids_info = 527219 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 200 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = missile_bomber_shield01 ids_name = 534976 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2000 max_capacity = 80000 toughness = 6.500000 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_monkeys_shield_mark10 ids_name = 534100 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 509.300003 max_capacity = 17800.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = npc_ge_s_thruster_monkeys ids_name = 534098 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 86000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = npc_order_thruster ids_name = 263741 ids_info = 264741 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 150 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = npc_shieldoder ids_name = 263879 ;ids_info = 264879 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 513.900000 max_capacity = 17600.890015 toughness = 8.900000 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = npc_thrusterunknown ids_name = 602175 ids_info = 601280 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = npc_shield01unknown ids_name = 602174 ;ids_info = 601280 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 514 max_capacity = 17700.962891 toughness = 129.100006 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = npc_no_thruster ids_name = 263742 ids_info = 264742 DA_archetype = equipment\models\st\no_thruster.3db HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 87000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = npc_shield_nomad ids_name = 591160 ids_info = 591161 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 513 max_capacity = 17600.962891 toughness = 129.100006 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_xenos_shield_mark09 ids_name = 533788 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 373.300003 max_capacity = 11900.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Dk_Thruster ids_name = 535098 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 10000 mass = 10 max_force = 126000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 95 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Dk_shield_mark10 ids_name = 535099 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 10000 mass = 10 regeneration_rate = 940 max_capacity = 29000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, no_cloakeffect01 shield_hit_effects = 100, no_cloakeffect01 shield_hit_effects = 500, no_cloakeffect01 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = dk_shield_gunboat ids_name = 535108 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 10000 mass = 10 regeneration_rate = 3500 max_capacity = 150000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, no_cloakeffect01 shield_hit_effects = 100, no_cloakeffect01 shield_hit_effects = 500, no_cloakeffect01 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = dk_shield_battleship ids_name = 535110 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 10000 mass = 10 regeneration_rate = 14000 max_capacity = 1000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, no_cloakeffect03 shield_hit_effects = 100, no_cloakeffect03 shield_hit_effects = 500, no_cloakeffect03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = dk_shield_cruiser ids_name = 535114 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 10000 mass = 10 regeneration_rate = 10000 max_capacity = 600000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, no_cloakeffect03 shield_hit_effects = 100, no_cloakeffect03 shield_hit_effects = 500, no_cloakeffect03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Pegasus_Thruster ids_name = 535125 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 50 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = special_shield_capacity05 ids_name = 535158 ids_info = 527309 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 180 max_capacity = 8500 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = supreme_fighter_generatorMKIV ids_name = 535159 ids_info = 527310 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3000 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = build_shield01 ids_name = 535160 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 800 max_capacity = 24500 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = build_shield_battleship ids_name = 535161 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 12600 max_capacity = 720000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = build_shield_cruiser ids_name = 535162 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 7200 max_capacity = 370000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = build_shield_gunboat ids_name = 535163 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2650 max_capacity = 105000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = training_shield01_mark8 ids_name = 591230 ids_info = 591231 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2200 max_capacity = 90000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = training_shield01_mark9 ids_name = 591228 ids_info = 591229 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5600 max_capacity = 280000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = training_shield01_mark10 ids_name = 591220 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9200 max_capacity = 560000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = follow_thruster ids_name = 1 ids_info = 1 DA_archetype = equipment\models\st\no_thruster.3db HP_child = HpConnect hit_pts = 999999999 indestructable = true explosion_resistance = 1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 9999 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_nomad_cruiser ids_name = 535194 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5600 max_capacity = 280000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = npc_conquistadors_Thruster ids_name = 534766 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 98000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = npc_abalone_shield_mark10 ids_name = 534771 ;ids_info = 527098 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 600.300003 max_capacity = 17000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_shield01_mark10_hf ids_name = 263808 ;ids_info = 264808 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 510.300003 max_capacity = 17500.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = vidar_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 120000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Spring_flower_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Raptor_Thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 62000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 30 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = colonial_shield_mark9 ids_name = 535313 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 400 max_capacity = 12400.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = colonial_shield_mark10 ids_name = 535314 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 574 max_capacity = 18000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = cylon_shield_mark9 ids_name = 535315 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 400 max_capacity = 12400.429688 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = cylon_shield_mark10 ids_name = 535316 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 574 max_capacity = 18000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Positron01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_colonial_shield_mark10 ids_name = 535314 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 574 max_capacity = 18000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_cylon_shield_mark10 ids_name = 535316 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 574 max_capacity = 18000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Colonial_Thruster ids_name = 535317 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Cylon_Thruster ids_name = 535318 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = npc_Colonial_Thruster ids_name = 535317 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = npc_Cylon_Thruster ids_name = 535318 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_colonial_cruiser ids_name = 535331 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5700 max_capacity = 320000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_colonial_battleship ids_name = 535332 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9400 max_capacity = 598000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_cylon_cruiser ids_name = 535333 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5700 max_capacity = 320000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_cylon_battleship ids_name = 535334 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9400 max_capacity = 598000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_Generator04 ids_name = 535335 ids_info = 527392 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 205 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = private_thruster02 ids_name = 535383 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = donat_missile_bomber_shield01 ids_name = 535386 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2300 max_capacity = 100000 toughness = 6.500000 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_shield_Generator01 ids_name = 535387 ids_info = 527425 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 260 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_shield_capacity01 ids_name = 535388 ids_info = 527426 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 210 max_capacity = 9500 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = private_thruster03 ids_name = 535406 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = private_shield_elite01 ids_name = 535409 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_private_battleship01 ids_name = 535411 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = private_shield_fighter01 ids_name = 535425 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 550 max_capacity = 18000 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_private_battleship02 ids_name = 535432 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 899990 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_private_cruiser01 ids_name = 535433 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 499990 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_private_elite01 ids_name = 535434 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 34995 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = missile_frigate_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 100 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = missile_frigate_thruster_green ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 100 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = private_shield_Generator01 ids_name = 535449 ids_info = 527458 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = private_shield_capacity01 ids_name = 535450 ids_info = 527459 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 200 max_capacity = 9009 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_fighter_generator01 ids_name = 535781 ids_info = 527636 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3500 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_private_cruiser02 ids_name = 535490 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = private_Thruster04 ids_name = 535489 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_private_battleship03 ids_name = 535495 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_private_cruiser03 ids_name = 535494 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = private_Thruster05 ids_name = 535499 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = keepers_shield01 ids_name = 535519 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = keepers_shield_freighter ids_name = 535520 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 70000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = keepers_shield_gunboat ids_name = 535521 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 138000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_nomad_fighter ids_name = 535530 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 380 max_capacity = 12222 toughness = 129.100006 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = keepers_shield_Generator ids_name = 535531 ids_info = 527495 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = keepers_shield_capacity ids_name = 535532 ids_info = 527496 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = keepers_fighter_generator ids_name = 535533 ids_info = 527497 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3600 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Cruiser_shield_Generator01 ids_name = 535556 ids_info = 527518 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 500 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = donat_cruiser_shield_generator01 ids_name = 535564 ids_info = 527518 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = keepers_cruiser_shield_generator01 ids_name = 535567 ids_info = 527518 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1050 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = keepers_fighter_generator2 ids_name = 535565 ids_info = 527520 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3100 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = keepers_power_generator01 ids_name = 535566 ids_info = 527521 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1050 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_private_cruiser04 ids_name = 535578 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_power_generator01 ids_name = 535584 ids_info = 527543 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1000 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = MinerShip_Thruster ;ids_name = 0 ;ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 12500000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_starwolfs_cruiser01 ids_name = 535613 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_starwolfs_gunboat01 ids_name = 535612 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 138000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_xslava_battleship01 ids_name = 535617 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 13000 max_capacity = 660000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = light_shield01 ids_name = 535633 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 200 max_capacity = 9000 toughness = 110.400002 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = very_heavy_fighter_generator_training ids_name = 533887 ids_info = 526315 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -2000 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = resistant_shield_battleship01 ids_name = 535662 ids_info = 528244 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 5000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = donat_r_shield_battleship01 ids_name = 535663 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 5600000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Moderator_shield01 ids_name = 535696 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100000 max_capacity = 1000000 toughness = 129.100006 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = kasper_r_shield_battleship01 ids_name = 535698 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = build_shield_battleship02 ids_name = 535703 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 12700 max_capacity = 730000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = build_resistant_shield_battleship01 ids_name = 535713 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 5040000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = build_shield02 ids_name = 535714 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 810 max_capacity = 25300 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = pandora_shield_fighter01 ids_name = 535741 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 415 max_capacity = 13500 toughness = 101.300003 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_pandora_shield_fighter01 ids_name = 535741 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 415 max_capacity = 13500 toughness = 101.300003 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Build_Thruster01 ids_name = 535746 ids_info = 527624 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 102000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 105 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = donat_py2_shield_Generator01 ids_name = 535770 ids_info = 528799 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_py2_shield_capacity01 ids_name = 535769 ids_info = 527426 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_py2_fighter_generator01 ids_name = 535771 ids_info = 527471 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3600 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_py2_power_generator01 ids_name = 535772 ids_info = 528704 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1050 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_fighter_generator02 ids_name = 535780 ids_info = 527637 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3000 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = starwolfs_shield_elite01 ids_name = 535790 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_missile_bomber_shield02 ids_name = 535796 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1900 max_capacity = 70000 toughness = 6.500000 hp_type = hp_elite_shield_special_2 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = missile_bomber_shield02 ids_name = 535795 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1600 max_capacity = 50000 toughness = 6.500000 hp_type = hp_elite_shield_special_2 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = ph_thruster01 ids_name = 535830 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = ph_shield_elite01 ids_name = 535831 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ph_shield_cruiser01 ids_name = 535832 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ph_shield_battleship01 ids_name = 535833 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ph_shield_Generator01 ids_name = 535839 ids_info = 527686 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ph_shield_Generator_cruiser01 ids_name = 535840 ids_info = 527687 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1050 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ph_shield_capacity01 ids_name = 535841 ids_info = 527688 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ph_fighter_generator01 ids_name = 535842 ids_info = 527689 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3600 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ph_power_generator01 ids_name = 535850 ids_info = 527692 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1050 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_gunboat_secret2 ids_name = 535910 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2500 max_capacity = 70000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = reward_shield01 ids_name = 535943 ids_info = 527726 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 813 max_capacity = 25400 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = reward_shield_battleship ids_name = 535945 ids_info = 527726 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 12760 max_capacity = 738000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = reward_shield_cruiser ids_name = 535946 ids_info = 527726 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 7260 max_capacity = 378000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = reward_shield_gunboat ids_name = 535947 ids_info = 527726 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2670 max_capacity = 109000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = reward_shield_fighter01 ids_name = 535944 ids_info = 527726 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 417 max_capacity = 13700 toughness = 101.300003 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_coalition_trade ids_name = 535951 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 777 max_capacity = 60600 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = sw_shield_capacity ids_name = 535952 ids_info = 527731 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_shield_Generator01 ids_name = 535954 ids_info = 527732 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_r_shield_battleship01 ids_name = 535955 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_shield_fighter01 ids_name = 535956 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 550 max_capacity = 18000 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = station_shield01 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2500 max_capacity = 1000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = station_shield02 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50 max_capacity = 10000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = station_shield03 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 500 max_capacity = 100000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = station_shield04 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 250 max_capacity = 50000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Tractor] nickname = Delorian_jump_drive ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 3300 reach_speed = 2200 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [ShieldGenerator] nickname = da_battleship_shield01 ids_name = 535989 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 10500000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6666.4 max_capacity = 6666666.4 toughness = 110.400002 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Osiris_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000 max_capacity = 5000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Navi_thruster_01 ids_name = 536037 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 0 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = RDA_thruster_01 ids_name = 536038 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 0 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Navi_shield_01 ids_name = 536039 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 15000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = RDA_shield_01 ids_name = 536040 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1200 max_capacity = 20000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = androeda_Thruster01 ids_name = 534944 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 90 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Guardian_suprise_wplatform_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 10000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Suprise_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 1000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = MadKettle_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 1000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Engine] nickname = MadKettle_engine01 ids_name = 535248 ids_info = 527354 volume = 30 mass = 10 max_force = 154800 linear_drag = 1030 reverse_fraction = 0.700000 flame_effect = gf_br_largeengine01 trail_effect = gf_li_largeengine01_trail trail_effect_player = gf_li_largeengine01_trail cruise_charge_time = 1 cruise_power_usage = 20 character_start_sound = engine_li_freighter_start character_loop_sound = engine_li_freighter_loop character_pitch_range = -50, 25 rumble_sound = rumble_gunboat rumble_atten_range = -5, 0 rumble_pitch_range = -25, 25 engine_kill_sound = engine_li_freighter_kill cruise_start_sound = engine_li_cruise_start cruise_loop_sound = engine_li_cruise_loop cruise_stop_sound = engine_li_cruise_stop cruise_disrupt_sound = cruise_disrupt cruise_backfire_sound = cruise_backfire indestructible = false outside_cone_attenuation = -3 inside_sound_cone = 60 outside_sound_cone = 180 cruise_speed = 750 [Thruster] nickname = MadKettle_thruster01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Santa_Claus_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Engine] nickname = Santa_Claus_engine01 ids_name = 0 ids_info = 0 volume = 30 mass = 10 max_force = 154800 linear_drag = 1030 reverse_fraction = 0.700000 flame_effect = gf_br_largeengine01 trail_effect = gf_li_largeengine01_trail trail_effect_player = gf_li_largeengine01_trail cruise_charge_time = 1 cruise_power_usage = 20 character_start_sound = engine_li_freighter_start character_loop_sound = engine_li_freighter_loop character_pitch_range = -50, 25 rumble_sound = rumble_gunboat rumble_atten_range = -5, 0 rumble_pitch_range = -25, 25 engine_kill_sound = engine_li_freighter_kill cruise_start_sound = engine_li_cruise_start cruise_loop_sound = engine_li_cruise_loop cruise_stop_sound = engine_li_cruise_stop cruise_disrupt_sound = cruise_disrupt cruise_backfire_sound = cruise_backfire indestructible = false outside_cone_attenuation = -3 inside_sound_cone = 60 outside_sound_cone = 180 cruise_speed = 900 [Thruster] nickname = Santa_Claus_thruster01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 77500 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = private_station_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100000 max_capacity = 100000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = private_platform_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 10000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_cruiser_shield_generator01 ids_name = 536136 ids_info = 527518 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1050 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_power_generator01 ids_name = 536137 ids_info = 527829 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1050 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Salamander_Thruster01 ids_name = 534944 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 120000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 90 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = milfalcon_corvette_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 135000 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = py7_Thruster01 ids_name = 536169 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Npc_Vossk_shield_01 ids_name = 536179 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000 max_capacity = 100000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 3 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Npc_Vossk_Thruster01 ids_name = 536181 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 252000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sw_fighter_generator01 ids_name = 536184 ids_info = 527471 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3600 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_fighter_generator02 ids_name = 536183 ids_info = 528705 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3100 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Npc_Vossk_shield_02 ids_name = 536185 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50000 max_capacity = 1000000 toughness = 110.400002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 3 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = station_shield05 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100000 max_capacity = 500000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = no2_artillery_shield01 ids_name = 591160 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 1000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = barge_factory_shipyard01 ids_name = 536297 ids_info = 0 DA_archetype = Equipment\MODELS\barge_factory_shipyard_2x.3db material_library = solar\Solar_mat_tink.mat material_library = fx\envmapbasic.mat envmap_material = envmapbasic HP_child = HpConnect hit_pts = 50000000 mass = 2000 explosion_resistance = 0.300000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 regeneration_rate = 0 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 0 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 9999 lootable = true [Thruster] nickname = F-69Vtol_Thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = ONeill_shield_battleship01 ids_name = 534938 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 14100 max_capacity = 810000 toughness = 129.100006 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ONeill_shield_battleship02 ids_name = 535663 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 5600000 toughness = 129.100006 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Yamato_shield_battleship01 ids_name = 536381 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Yamato_shield_battleship02 ids_name = 536382 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = red2_cruiser_shield ids_name = 591228 ids_info = 591229 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 10000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = py13_shield_fighter ids_name = 536449 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 550 max_capacity = 18000 toughness = 101.300003 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py13_shield_elite ids_name = 536450 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py13_shield_cruiser01 ids_name = 536472 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = destroyer_prototype_thruster ids_name = 534944 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py3_shield_cruiser ids_name = 536501 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py8_shield_battleship01 ids_name = 536509 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_gunboat_secret_regen ids_name = 536514 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2800 max_capacity = 50000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_donat_gunboat_regen ids_name = 536515 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3150 max_capacity = 75000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py13_missile_bomber_shield01 ids_name = 536516 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2350 max_capacity = 110000 toughness = 6.500000 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_missile_bomber_shield01 ids_name = 536520 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2350 max_capacity = 110000 toughness = 6.500000 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = vega_shield_cruiser01 ids_name = 536523 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = vega_shield_capacity01 ids_name = 536525 ids_info = 528077 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = vega_shield_elite ids_name = 536526 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = vega_shield_fighter ids_name = 536527 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 550 max_capacity = 18000 toughness = 101.300003 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py4_shield_private_battleship01 ids_name = 536528 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py4_r_shield_battleship01 ids_name = 536529 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_secret_un02_cruiser ids_name = 536534 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 7006 max_capacity = 360606 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = py13_shield_capacity01 ids_name = 536536 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Rebirth_Barrier_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100000 max_capacity = 300000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = vega_missile_bomber_shield01 ids_name = 536545 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2350 max_capacity = 110000 toughness = 6.500000 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = vega_battleship_shield01 ids_name = 536546 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py7_shield_cruiser ids_name = 536555 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = PM_Thruster01 ids_name = 536563 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = npc_PM_Thruster01 ids_name = 536563 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = PM_shield_cruiser ids_name = 536564 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_missile_bomber_shield02 ids_name = 536571 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1950 max_capacity = 77000 toughness = 6.500000 hp_type = hp_elite_shield_special_2 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_light_shield01 ids_name = 536584 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 250 max_capacity = 12000 toughness = 110.400002 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Ares_Thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 50000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 50 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_secret_LAB01_cruiser ids_name = 536592 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 7276 max_capacity = 369616 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Secret_Thruster ids_name = 536599 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100202 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = MinotaurMob_Shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 25000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py8_shield_cruiser01 ids_name = 536633 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py8_shield_capacity01 ids_name = 536634 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Sw_thunderer_Thruster ids_name = 534944 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Armageddon_fighter_Thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 50000 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 50 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = aragorn_elite_shield01 ids_name = 536660 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 810 max_capacity = 25000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = aragorn_fighter_shield01 ids_name = 536661 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 420 max_capacity = 13600 toughness = 101.300003 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = aragorn_gunboat_shield01 ids_name = 536662 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2660 max_capacity = 106000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = aragorn_battleship_shield01 ids_name = 536663 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 12640 max_capacity = 724000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = aragorn_cruiser_shield01 ids_name = 536664 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 7240 max_capacity = 372000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = aragorn_battleship_resistant_shield01 ids_name = 536665 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 5010000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = aragorn_missile_bomber_shield01 ids_name = 536667 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2020 max_capacity = 80800 toughness = 6.500000 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = aragorn_light_missile_bomber_shield01 ids_name = 536666 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1616 max_capacity = 50500 toughness = 6.500000 hp_type = hp_elite_shield_special_2 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = aragorn_thruster ids_name = 536668 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100202 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = aragorn_shield_capacity01 ids_name = 536669 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 181 max_capacity = 8505 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = aragorn_fighter_generator01 ids_name = 536670 ids_info = 528131 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3030 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = aragorn_shield_Generator01 ids_name = 536671 ids_info = 528799 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 210 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = station_shield06 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100000 max_capacity = 900000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = platform_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 10000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Tengu_s1v3_Thruster ids_name = 534944 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Elsass_destroyer_Thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = py17_Thruster01 ids_name = 536728 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_Thruster_green ids_name = 534944 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 120000 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 90 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py18_shield_elite01 ids_name = 536738 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py18_shield_fighter01 ids_name = 536737 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 550 max_capacity = 18000 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = py18_Thruster01 ids_name = 536736 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = ew03_shield_fighter_secret01 ids_name = 536740 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 417 max_capacity = 13550 toughness = 101.300003 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Moderator_shield02 ids_name = 535696 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 300000 max_capacity = 3000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py5_shield_capacity01 ids_name = 536744 ids_info = 527426 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py19_shield_elite01 ids_name = 536758 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = py19_Thruster01 ids_name = 536760 ids_info = 529070 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = BluebirdK7_Thruster01 ids_name = 536760 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 116150 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = light_fighter_thruster01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 116150 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = elite_fighter_thruster01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 150000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py19_shield_fighter01 ids_name = 536795 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 550 max_capacity = 18000 toughness = 101.300003 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = d_gunboat_Thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 153500 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = MC_thruster_green ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 135000 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = PY20_shield_elite01 ids_name = 536817 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000.429688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY20_shield_gunboat01 ids_name = 536818 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 138000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY20_shield_cruiser01 ids_name = 536819 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY20_shield_battleship01 ids_name = 536820 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = PY20_thruster01 ids_name = 536821 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = PY20_shield_capacity01 ids_name = 536825 ids_info = 527426 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = resistant_shield_battleship02 ids_name = 536827 ids_info = 528245 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 4000 max_capacity = 2400000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = build_resistant_shield_battleship02 ids_name = 536828 ids_info = 528246 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 4200 max_capacity = 2420000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = donat_r_shield_battleship02 ids_name = 536826 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6000 max_capacity = 3000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = elite_fighter_thruster02 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 150000 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = npc_fighter_bomber_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 300000 toughness = 32.299999 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = npc_fighter_bomber_thruster01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 5000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 120000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py20_r_shield_battleship01 ids_name = 536853 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = elite_fighter_thruster03 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 150000 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py20_r_shield_battleship02 ids_name = 536874 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py22_shield_capacity01 ids_name = 536887 ids_info = 527426 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py22_shield_cruiser01 ids_name = 536888 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py22_cruiser_shield_generator01 ids_name = 536889 ids_info = 527518 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1050 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = battleship_shield_generator01 ids_name = 536898 ids_info = 528293 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1500 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = battleship_shield_capacity01 ids_name = 536897 ids_info = 528294 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 100000 toughness = 10.000000 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = missile_frigate_thruster_yellow ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 100 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py20_shield_Generator01 ids_name = 536903 ids_info = 528799 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_battleship_shield_generator01 ids_name = 536924 ids_info = 528293 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_battleship_shield_capacity01 ids_name = 536925 ids_info = 528294 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 140000 toughness = 10.000000 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Hound_dog_destroyer_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Fugitive_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 100000.179993 toughness = 7.700000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_TLR_shield03_2 shield_hit_effects = 100, gf_TLR_shield03_2 shield_hit_effects = 500, gf_TLR_shield03_2 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = scarab_destroyer_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = s_h_fighter_thruster01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 138100 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_donat_dreadnought ids_name = 537008 ids_info = 528369 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 12000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = 35000 [ShieldGenerator] nickname = reward_shield_freighter ids_name = 537020 ids_info = 527726 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 830 max_capacity = 63000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = PY22_shield_gunboat01 ids_name = 537021 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 138000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = space_arch_shield_gen_red01 ids_name = 536201 ids_info = 0 DA_archetype = solar\asteroids\models\mine_radiate1.3db material_library = solar\ast_mines.mat HP_child = HpFx01 hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 1000000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield02 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = space_arch_shield_gen_yellow01 ids_name = 536201 ids_info = 0 DA_archetype = solar\asteroids\models\mine_radiate1.3db material_library = solar\ast_mines.mat HP_child = HpFx01 hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000 max_capacity = 250000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield02 shield_collapse_particle = big_bang01 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = space_arch_shield_gen_yellow02 ids_name = 536201 ids_info = 0 DA_archetype = solar\asteroids\models\mine_radiate1.3db material_library = solar\ast_mines.mat HP_child = HpFx01 hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000 max_capacity = 250000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield02 shield_collapse_particle = big_bang01 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = donat_Thruster02 ids_name = 537026 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 114000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_Thruster02_red ids_name = 537026 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 114000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_Thruster02_yellow ids_name = 537026 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 114000 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_Thruster02_blue ids_name = 537026 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 114000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_Thruster02_purple ids_name = 537026 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 114000 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_Thruster02_green ids_name = 537026 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 114000 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = station_shield07 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 200000 max_capacity = 2000000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = XaakM2_Shield ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1 max_capacity = 1 toughness = 129.100006 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = XaakM1_Shield ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1 max_capacity = 1 toughness = 129.100006 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = XaakM6_Shield ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1 max_capacity = 1 toughness = 129.100006 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = PY22_shield_battleship01 ids_name = 537045 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY22_shield_battleship02 ids_name = 537046 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Cruiser_ThrusterM01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = private_station_shield02 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 200000 max_capacity = 1000000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = player_dk_thruster01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 108000 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 105 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = build_cruiser_shield_Generator01 ids_name = 537069 ids_info = 527518 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 600 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = sw_r_shield_battleship02 ids_name = 537072 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY23_shield_battleship01 ids_name = 537077 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Tractor] nickname = BigShip_jump_drive ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 6000 reach_speed = 3500 color = 254.500000, 254.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [ShieldGenerator] nickname = Npc_shield_01 ids_name = 537159 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000 max_capacity = 100000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 4 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Npc_shield_02 ids_name = 537159 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 450000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 4 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Npc_shield_03 ids_name = 537159 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 900000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 4 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Npc_shield_04 ids_name = 537159 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 40000 max_capacity = 1800000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 4 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Npc_Thruster01 ids_name = 537160 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 257800 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = build_r_elite_shield01 ids_name = 537172 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 50000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = donat_r_elite_shield01 ids_name = 537173 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 75000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = build_r_shield_gunboat01 ids_name = 537174 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 600000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = donat_r_shield_gunboat01 ids_name = 537175 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 800000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = build_r_shield_cruiser01 ids_name = 537176 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 2500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_r_shield_cruiser01 ids_name = 537177 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3100000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_r_shield_freighter01 ids_name = 537179 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 200000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = build_shield_dreadnought01 ids_name = 537300 ids_info = 528369 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 10000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = 35000 [Thruster] nickname = s_h_fighter_thruster02 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 138100 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Sinister_Fearless_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Heater_fighter_Thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100000 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = xeno_r_shield_cruiser01 ids_name = 537347 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Sinister_Sprut2_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Sinister_thruster_blue01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Tractor] nickname = BigShip_jump_drive_blue ids_name = 0 ids_info = 0 volume = 0.000000 mass = 10 material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db max_length = 6000 reach_speed = 3500 color = 0.500000, 100.500000, 254.500000 operating_effect = tractor_beam tractor_complete_snd = tractor_complete lootable = false [ShieldGenerator] nickname = kgb_shield_Generator01 ids_name = 537375 ids_info = 527458 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = m_corvette_thruster01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 149900 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = xeno_shield_donat_regen01 ids_name = 537385 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3300 max_capacity = 85000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = xeno_shield_Generator01 ids_name = 537386 ids_info = 528799 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = xeno_shield_battleship01 ids_name = 537387 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = kgb_r_shield_battleship01 ids_name = 537404 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = kgb_r_shield_battleship02 ids_name = 537405 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py17_r_shield_battleship01 ids_name = 537420 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Sinister_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30000000 max_capacity = 2000000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Sinister_shield02 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000000 max_capacity = 1000000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Sinister_thrusterY01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Sinister_thrusterB01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = PY9_thruster01 ids_name = 537425 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = PY27_shield_battleship01 ids_name = 537433 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py27_r_shield_battleship01 ids_name = 537434 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py27_shield_Generator01 ids_name = 537435 ids_info = 528799 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Suprise_shield02 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 50000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 300000.179993 toughness = 7.700000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 0.3 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY26_shield_cruiser01 ids_name = 537453 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY26_shield_cruiser02 ids_name = 537454 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py26_battleship_shield01 ids_name = 537455 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py26_battleship_shield02 ids_name = 537460 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py26_cruiser_shield_generator01 ids_name = 537456 ids_info = 527518 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1050 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py26_missile_frigate_shield_Generator01 ids_name = 537459 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = PY26_thruster01 ids_name = 537465 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = police_shield_battleship01 ids_name = 537491 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_battleship02 ids_name = 537492 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_battleship03 ids_name = 537493 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ra_shield_battleship01 ids_name = 537525 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ra_shield_battleship02 ids_name = 537526 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Shield_generator_power_draw01 ids_name = 537561 ids_info = 528690 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 45 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 90 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Shield_generator_power_draw02 ids_name = 537562 ids_info = 528691 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 90 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 180 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Shield_generator_power_draw03 ids_name = 537563 ids_info = 528692 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 180 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 360 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Shield_generator_power_draw04 ids_name = 537564 ids_info = 528693 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 200 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 400 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Power_generator_shield_draw01 ids_name = 537565 ids_info = 528694 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = -50 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = -245 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Power_generator_shield_draw02 ids_name = 537566 ids_info = 528695 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = -100 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = -490 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Power_generator_shield_draw03 ids_name = 537567 ids_info = 528696 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = -200 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = -980 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Power_generator_shield_draw04 ids_name = 537568 ids_info = 528697 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = -215 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = -1030 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Reactor_battery_shield_down01 ids_name = 537569 ids_info = 528698 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = -1000000 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = -945 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Reactor_battery_shield_down02 ids_name = 537570 ids_info = 528699 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = -1000000 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = -1145 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Reactor_battery_shield_down03 ids_name = 537571 ids_info = 528700 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = -1000000 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = -1345 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_Shield_generator_power_draw01 ids_name = 537572 ids_info = 528701 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 350 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 400 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_generator_shield_draw01 ids_name = 537573 ids_info = 528702 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = -215 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = -1300 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_Reactor_battery_shield_down01 ids_name = 537574 ids_info = 528703 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = -1000000 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = -1750 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_cruiser_shield_generator_power_draw01 ids_name = 537589 ids_info = 528708 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1450 max_capacity = 0.1 toughness = 0 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 200000 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_member_shield_battleship01 ids_name = 537603 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_member_shield_battleship01_2 ids_name = 537604 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_battleship01_2 ids_name = 537605 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_battleship02_2 ids_name = 537606 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_battleship03_2 ids_name = 537607 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_battleship01_3 ids_name = 537635 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_battleship02_3 ids_name = 537636 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_battleship03_3 ids_name = 537637 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_member_shield_battleship01_3 ids_name = 537638 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ra_shield_capacity01 ids_name = 537642 ids_info = 528729 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = fp7_shield01 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 30000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 1000000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 30 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY26_shield_gunboat01 ids_name = 537671 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 138000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY26_shield_gunboat02 ids_name = 537672 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 850000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Sinister_thruster_green01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py26_missile_corvette_shield_Generator01 ids_name = 537459 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = PY25_thruster01 ids_name = 537677 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = PY28_shield_cruiser01 ids_name = 537686 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY28_shield_cruiser02 ids_name = 537687 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py28_shield_capacity01 ids_name = 537691 ids_info = 528753 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py28_shield_battleship01 ids_name = 537692 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py22_missile_corvette_shield_Capacity01 ids_name = 536887 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Sinister_Collector_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Sinister_thruster_yellow01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py28_shield_battleship02 ids_name = 537729 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py28_shield_battleship03 ids_name = 537730 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_shield_battleship01 ids_name = 537739 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_shield_battleship02 ids_name = 537740 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_shield_cruiser01 ids_name = 537743 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_shield_cruiser02 ids_name = 537744 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = sn_thruster01 ids_name = 537745 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sn_elite_shield01 ids_name = 537746 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py23_shield_capacity01 ids_name = 537754 ids_info = 528788 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY22_shield_gunboat02 ids_name = 537765 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 850000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Sinister_thruster_purple01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sn_Shield_generator_power_draw01 ids_name = 537776 ids_info = 528701 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 360 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 400 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_shield_Generator01 ids_name = 537775 ids_info = 528799 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = kgb_shield_cruiser01 ids_name = 537777 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = kgb_shield_cruiser02 ids_name = 537778 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_r_shield_cruiser02 ids_name = 537782 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3200 max_capacity = 1700000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_r_shield_gunboat02 ids_name = 537781 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 850 max_capacity = 450000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = build_r_shield_gunboat02 ids_name = 537786 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 550 max_capacity = 300000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = build_r_shield_cruiser02 ids_name = 537787 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2200 max_capacity = 1200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_shield_freighter ids_name = 537792 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1150.100001 max_capacity = 85000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = s_h_fighter_thruster03 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 138100 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py19_power_generator01 ids_name = 537808 ids_info = 528814 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1050 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py19_fighter_generator01 ids_name = 537809 ids_info = 528815 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3600 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = gunboat_shield_generator01 ids_name = 537820 ids_info = 528821 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 285 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = gunboat_shield_capacity01 ids_name = 537821 ids_info = 528822 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 9500 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = donat_gunboat_shield_generator01 ids_name = 537822 ids_info = 528823 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 450 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = donat_gunboat_shield_capacity01 ids_name = 537823 ids_info = 528824 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 15000 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py16_shield_battleship01 ids_name = 537835 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py16_shield_battleship02 ids_name = 537836 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py16_shield_battleship03 ids_name = 537837 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py16_shield_cruiser01 ids_name = 537838 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py16_shield_cruiser02 ids_name = 537839 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_cruiser_shield_generator01 ids_name = 537841 ids_info = 527518 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1050 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py22_gunboat_shield_generator01 ids_name = 537846 ids_info = 528838 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 495 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = aldrin_ship_npc_shield01 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 50000.000000 mass = 10 regeneration_rate = 1000 max_capacity = 1000000 toughness = 129.100006 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = aldrin_npc_ship_thruster01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 10000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 120000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 90 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = station_shield08 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100000 max_capacity = 1000000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 35 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = aldrin_gunboat_shield_generator01 ids_name = 537858 ids_info = 528821 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 290 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = aldrin_gunboat_shield_capacity01 ids_name = 537859 ids_info = 528822 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 9600 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = aldrin_battleship_shield_generator01 ids_name = 537861 ids_info = 528293 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1520 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = aldrin_battleship_shield_capacity01 ids_name = 537862 ids_info = 528294 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 101000 toughness = 10.000000 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = ds_thruster ids_name = 537895 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100202 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 100 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = ds_cruiser_shield_Generator01 ids_name = 537897 ids_info = 527518 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 600 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ds_cruiser_shield01 ids_name = 537898 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2200 max_capacity = 1200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ds_battleship_shield01 ids_name = 537899 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 12700 max_capacity = 730000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Mutalisk_prototype_shield01 ids_name = 537912 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 500 max_capacity = 25000 toughness = 110.400002 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Mutalisk_prototype_thruster01 ;ids_name = 0 ;ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 110 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Sinister_Visitant_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Sinister_thrusterG01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py23_shield_gunboat01 ids_name = 537922 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 138000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py23_gunboat_shield_generator01 ids_name = 537923 ids_info = 528864 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 495 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = d_gunboat_Thruster02 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 153500 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Orion_r_shield_battleship01 ids_name = 537929 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Orion_battleship_shield_generator_factory01 ids_name = 536898 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3200 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Orion_battleship_shield_capacity_factory01 ids_name = 536897 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 150000 toughness = 10.000000 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Mitsar_hybrid_bomber_Thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 138000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 35 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Cube_ship_npc_Shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 30000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 9 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Cube_ship_npc_Shield02 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 2000000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ra_r_shield_cruiser01 ids_name = 537961 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ra_r_shield_cruiser02 ids_name = 537962 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3400 max_capacity = 1800000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = cube_thruster_01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 360000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 165 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = cube_thruster_02 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 600000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 165 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Special_Thruster01 ids_name = 537970 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100202 particles = rh_gunboat_maingun hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = PY23_shield_battleship02 ids_name = 537977 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Sinister_thrusterB01_Ivent ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 103500 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sw_battleship_shield_generator01 ids_name = 537983 ids_info = 528293 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3200 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_battleship_shield_capacity01 ids_name = 537984 ids_info = 528294 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 150000 toughness = 10.000000 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py16_shield_capacity01 ids_name = 537992 ids_info = 528911 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Razor_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 1 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = missile_frigate_thruster_red ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 100 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Unknown_creature_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 300000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 30 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Sw_chief_uber_corvette_shield01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30000000 max_capacity = 2000000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Sw_chief_uber_corvette_thruster01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 721200 ;206200 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Orlangur_missile_frigate_thruster01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 100 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = ge_s_thruster_03_npc ids_name = 263739 ids_info = 264739 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 72000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 133 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = ge_s_thruster_robots_npc ids_name = 534139 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 87000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = station_shield09 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100000 max_capacity = 750000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY20_shield_battleship02 ids_name = 538136 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 500000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 13 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py20_gunboat_shield_generator01 ids_name = 538138 ids_info = 528988 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 495 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = m_corvette_thruster02 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 149900 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Sinister_Plague_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 1 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py25_shield_gunboat01 ids_name = 538160 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 138000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py25_shield_gunboat02 ids_name = 538161 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 850000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py25_shield_cruiser01 ids_name = 538162 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py25_shield_cruiser02 ids_name = 538163 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py25_gunboat_shield_generator01 ids_name = 538164 ids_info = 528997 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 495 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py25_gunboat_shield_capacity01 ids_name = 538165 ids_info = 528998 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 16500 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Sinister_grasshopper_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 721200 ;206200 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Orion_r_shield_battleship02 ids_name = 538180 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = armada_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = flickering_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = PY30_shield_battleship01 ids_name = 538187 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Torquemada_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Torquemada_shield ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 15000000 max_capacity = 1000000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = S_G_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Yamato_shield_battleship03 ids_name = 538199 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Yamato_shield_battleship04 ids_name = 538200 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 500000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 13 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = S_Friend_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = S_Friend_shield ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 1000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = svarog_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 240000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 100 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sw_shield_generator_power_draw01 ids_name = 538207 ids_info = 528701 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 360 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 400 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Fire_fighter_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = N_A_S_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = wc_shield_capacity01 ids_name = 538225 ids_info = 529031 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = wc_shield_Generator01 ids_name = 538226 ids_info = 529032 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py19_fighter_generator02 ids_name = 538230 ids_info = 529036 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3100 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py22_fighter_generator01 ids_name = 538237 ids_info = 529042 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3100 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py22_fighter_generator02 ids_name = 538238 ids_info = 529043 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3600 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py22_power_generator01 ids_name = 538239 ids_info = 529044 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1050 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py22_shield_elite01 ids_name = 538240 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000.1 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py22_shield_elite02 ids_name = 538241 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 90000.1 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Shivan_Dragon_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 100 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = pm_missile_frigate_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 100 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sw_station_shield01 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2500 max_capacity = 2500000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_station_shield02 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2000 max_capacity = 2000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Bloody_Albatross_flagship_shield01 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50000 max_capacity = 1500000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = space_arch_shield_gen_purple01 ids_name = 536201 ids_info = 0 DA_archetype = solar\asteroids\models\mine_radiate1.3db material_library = solar\ast_mines.mat HP_child = HpFx01 hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 150000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield02 shield_collapse_particle = big_bang02 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ph_shield_battleship02 ids_name = 544133 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = resistant_shield_battleship03 ids_name = 544185 ids_info = 529091 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 4400 max_capacity = 2380000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = Secret_Thruster02 ids_name = 544196 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100202 particles = gf_ge_s_thruster_rebirth01 hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py17_shield_cruiser01 ids_name = 544214 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = S_B_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = fiery_claw_gunboat_Thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 153500 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Void_fighter_red_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Sinister_thruster_orange01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_russian hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py20_shield_fighter ids_name = 544235 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 550 max_capacity = 18000 toughness = 101.300003 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py20_shield_cruiser02 ids_name = 544236 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py20_cruiser_shield_generator_power_draw01 ids_name = 544237 ids_info = 529152 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1450 max_capacity = 0.1 toughness = 0 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 200000 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = PY28_shield_battleship04 ids_name = 544238 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 500000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 13 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Rebirth_Aurora_turret01 ids_name = 0 ids_info = 0 DA_archetype = SHIPS\new\Warships\Rebirth_Aurora_turret01.cmp material_library = SHIPS\new\Warships\Rebirth_Aurora_turret01.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 0.1 toughness = 129.100006 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 5000 lootable = false [ShieldGenerator] nickname = Rebirth_Aurora_turret02 ids_name = 0 ids_info = 0 DA_archetype = SHIPS\new\Warships\Rebirth_Aurora_turret02.cmp material_library = SHIPS\new\Warships\Rebirth_Aurora_turret02.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 0.1 toughness = 129.100006 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 5000 lootable = false [ShieldGenerator] nickname = Rebirth_Alldestroyer_turret01 ids_name = 0 ids_info = 0 DA_archetype = SHIPS\new\Warships\Rebirth_Alldestroyer_turret01.cmp material_library = SHIPS\new\Warships\Rebirth_Alldestroyer_turret01.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 0.1 toughness = 129.100006 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 5000 lootable = false [ShieldGenerator] nickname = Rebirth_Alldestroyer_turret02 ids_name = 0 ids_info = 0 DA_archetype = SHIPS\new\Warships\Rebirth_Alldestroyer_turret02.cmp material_library = SHIPS\new\Warships\Rebirth_Alldestroyer_turret01.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 0.1 toughness = 129.100006 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 5000 lootable = false [ShieldGenerator] nickname = nomad_shield_secret01 ids_name = 544275 ids_info = 529182 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 656 max_capacity = 25600.1 toughness = 129.100006 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = thruster_mine_bomber_01 ids_name = 544306 ids_info = 529203 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 108000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 2000 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = build_thruster_mine_bomber_01 ids_name = 544308 ids_info = 529203 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 111000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 2000 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_thruster_mine_bomber_01 ids_name = 544307 ids_info = 529203 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 129000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 2000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = donat_thruster_cruiser_01 ids_name = 544309 ids_info = 529204 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 130000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 21000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = py16_thruster_cruiser_01 ids_name = 544337 ids_info = 529204 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 135000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 21000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Kopernik_destroyer_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 135000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 21000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = xeno_shield_battleship02 ids_name = 544357 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 500000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 13 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = event_shield_gen01 ids_name = 536201 ids_info = 0 DA_archetype = solar\asteroids\models\mine_radiate1.3db HP_child = HpFx01 hit_pts = 1000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 650000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 0.1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield07 ;shield_collapse_particle = big_bang01 ;gf_TLR_powerout separation_explosion = sever_debris LODranges = 0, 2 lootable = false [ShieldGenerator] nickname = event_shield_gen02 ids_name = 536201 ids_info = 0 DA_archetype = solar\asteroids\models\mine_radiate1.3db HP_child = HpFx01 hit_pts = 1000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 300000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 0.1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield06 ;shield_collapse_particle = big_bang01 separation_explosion = sever_debris LODranges = 0, 2 lootable = false [ShieldGenerator] nickname = event_shield_gen03 ids_name = 536201 ids_info = 0 DA_archetype = solar\asteroids\models\mine_radiate1.3db HP_child = HpFx01 hit_pts = 1000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 30000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 0.5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield01 ;shield_collapse_particle = gf_li_capexplosion03bigsparks separation_explosion = sever_debris LODranges = 0, 2 lootable = false [ShieldGenerator] nickname = ph_s_f01 ids_name = 544409 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 550 max_capacity = 18000 toughness = 110.400002 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_g_s01 ids_name = 591230 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2500 max_capacity = 100000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_c_s01 ids_name = 591228 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 7000 max_capacity = 400000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_b_s01 ids_name = 591220 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 600000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_b_s02 ids_name = 591220 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2000 max_capacity = 5000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_f_s01 ids_name = 544410 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 650.300003 max_capacity = 25000.129688 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_t_s01 ids_name = 591174 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900.300003 max_capacity = 60000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Molecular01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_gs_s01 ids_name = 591230 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 750 max_capacity = 750000.162891 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_cs_s01 ids_name = 591228 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 3000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_bs_s01 ids_name = 591220 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6000 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = S_N_R_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = py26_thr_c01 ids_name = 544447 ids_info = 529340 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 135000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 21000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py23_uber_c_s_gen01 ids_name = 544457 ids_info = 529348 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2000 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py17_uber_c_s_gen01 ids_name = 544459 ids_info = 529350 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2000 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = F_U_C_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = police_frigate_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 138000 ;particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 100 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = police_shield_cruiser01 ids_name = 544476 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000.05 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_cruiser02 ids_name = 544477 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3400 max_capacity = 1800000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_Generator01 ids_name = 544501 ids_info = 529365 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = ra_shield_battleship03 ids_name = 544508 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 500000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 13 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = npc_mission_s01 ids_name = 591220 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 500000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900000000 max_capacity = 1900000000 toughness = 129.100006 offline_rebuild_time = 900 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc_mis01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = station_shield10 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1900000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30000000 max_capacity = 2000000000 toughness = 96.900002 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar02 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_battleship04 ids_name = 544533 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 500000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 13 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_s_g_p_d01 ids_name = 544539 ids_info = 528701 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 360 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 400 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_cruiser03 ids_name = 544541 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = police_thruster01 ids_name = 544542 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = police_shield_elite01 ids_name = 544543 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_elite02 ids_name = 544544 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 90000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_shield_capacity01 ids_name = 544545 ids_info = 529407 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_power_generator01 ids_name = 544546 ids_info = 529408 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1050 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = police_fighter_generator01 ids_name = 544548 ids_info = 529410 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3600 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = NX03_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = shield_amp01 ids_name = 544557 ids_info = 529413 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 16000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 1600 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = shield_amp02 ids_name = 544558 ids_info = 529414 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 18000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 1500 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = d_shield_amp ids_name = 544559 ids_info = 529412 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 25000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 1400 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = g_shield_amp01 ids_name = 544561 ids_info = 529415 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 45000 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 35000 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = g_shield_amp02 ids_name = 544562 ids_info = 529416 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 50000 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 33000 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = d_g_shield_amp ids_name = 544560 ids_info = 529417 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 70000 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 30000 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_reactor_b01 ids_name = 544563 ids_info = 529418 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 750 max_capacity = 7500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 350000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true linear_drag = -40 [ShieldGenerator] nickname = d_shield_reactor_b01 ids_name = 544564 ids_info = 529419 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 850 max_capacity = 8500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = shield_reactor_c01 ids_name = 544569 ids_info = 529426 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 400 max_capacity = 4000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 250000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true linear_drag = -40 [ShieldGenerator] nickname = d_shield_reactor_c01 ids_name = 544570 ids_info = 529427 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 450 max_capacity = 4500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [Thruster] nickname = t_bs_thrust01 ids_name = 544579 ids_info = 529435 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 3000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 19200000 particles = gf_ge_s_thruster_rebirth01 ;rh_gunboat_maingun hp_particles = hpthrust power_usage = 310000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = b_t_bs_thrust01 ids_name = 544576 ids_info = 529433 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 3000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 21600000 particles = rh_gunboat_maingun hp_particles = hpthrust power_usage = 300000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = d_t_bs_thrust01 ids_name = 544577 ids_info = 529432 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 3000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 26400000 particles = rh_gunboat_maingun hp_particles = hpthrust power_usage = 290000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = ra_shield_r_b01 ids_name = 544622 ids_info = 529472 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = p_shield_r_c01 ids_name = 544623 ids_info = 529473 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 475 max_capacity = 4750000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = p_shield_r_b01 ids_name = 544624 ids_info = 529474 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = ph_shield_battleship03 ids_name = 544640 ids_info = 529493 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [Thruster] nickname = ruorc_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sw_s_c01 ids_name = 544654 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Doomstar_shield01 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 10000000 toughness = 96.900002 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield02 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Doomstar_shield02 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2000 max_capacity = 20000000 toughness = 96.900002 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield02 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = py38_t_bs_thrust01 ids_name = 544671 ids_info = 529539 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 3000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 28900000 ;particles = rh_gunboat_maingun hp_particles = hpthrust power_usage = 290000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = event_shield_gen04 ids_name = 536201 ids_info = 0 DA_archetype = solar\asteroids\models\mine_radiate1.3db HP_child = HpFx01 hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 300000 max_capacity = 2000000000 toughness = 96.900002 offline_rebuild_time = 0.1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield06 shield_collapse_particle = big_bang02 separation_explosion = sever_debris LODranges = 0, 2 lootable = false [Thruster] nickname = A_U_B_thruster ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 ;particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = PY38_s_b01 ids_name = 544764 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 11 max_capacity = 6600000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py38_ub_s_g01 ids_name = 544765 ids_info = 529589 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2000 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py17_r_s_b01 ids_name = 544768 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py16_c_s_g ids_name = 544773 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1050 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = py16_thr ids_name = 544774 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 117000 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sw_r_s_c01 ids_name = 544777 ids_info = 529630 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 475 max_capacity = 4750000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = dn_s_b01 ids_name = 544787 ids_info = 529606 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = F_U_C_s_g01 ids_name = 544796 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2000 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = F_U_C_s_c01 ids_name = 544797 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 300000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py35_s_b01 ids_name = 544798 ids_info = 529612 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [Thruster] nickname = L_U_B_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = L_U_B_sh ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = lilith_s1 ids_name = 544908 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000.1 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = lilith_s2 ids_name = 544909 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 90000.1 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = lilith_s3 ids_name = 544910 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 500000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = lilith_s4 ids_name = 544911 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3400 max_capacity = 1800000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = lilith_s5 ids_name = 544912 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6400 max_capacity = 3200000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = AE_t ids_name = 544928 ids_info = 529696 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100202 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 100 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = red_s_r_c01 ids_name = 544943 ids_info = 529712 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 400 max_capacity = 4000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 250000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = red_s_r_b01 ids_name = 544942 ids_info = 529713 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 750 max_capacity = 7500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 350000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = vega_s_r_c01 ids_name = 544961 ids_info = 529732 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 475 max_capacity = 4750000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = vega_s_r_b01 ids_name = 544960 ids_info = 529731 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [Thruster] nickname = S_X-W_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py16_s_r_c01 ids_name = 544975 ids_info = 529742 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 475 max_capacity = 4750000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = py16_s_r_b01 ids_name = 544974 ids_info = 529743 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = py16_s_r_c01 ids_name = 544975 ids_info = 529742 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 475 max_capacity = 4750000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = py28_s_r_b01 ids_name = 544982 ids_info = 529749 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = py28_s_g01 ids_name = 544984 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 850000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py28_s_g02 ids_name = 544985 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 500000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py28_c_s_g01 ids_name = 544988 ids_info = 529753 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1050 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = py22_thr ids_name = 544991 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 117000 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = M_I_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = M_I_s ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30000000 max_capacity = 500000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = py28_thr1 ids_name = 545003 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 117000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = py28_thr2 ids_name = 545004 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 123000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = ROTA_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_green hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = R_B_S_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sp_s_r_b01 ids_name = 545024 ids_info = 529799 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [Thruster] nickname = py20_thr_c ids_name = 545026 ids_info = 529800 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 135000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 21000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = A_M_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 464000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = py39_thr_mine_bomber ids_name = 545040 ids_info = 529822 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 132000 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 2000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py39_shield01 ids_name = 545045 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000.1 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py39_shield_amp ids_name = 545046 ids_info = 529827 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 26000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 1400 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py39_fighter_gen01 ids_name = 545047 ids_info = 529828 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3600 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py39_fighter_gen02 ids_name = 545048 ids_info = 529829 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3100 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py39_power_gen01 ids_name = 545049 ids_info = 529830 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1050 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = vs_t_bs_thr ids_name = 545064 ids_info = 529845 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 3000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 28900000 particles = rh_gunboat_maingun hp_particles = hpthrust power_usage = 290000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = g_m_c_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 75000 particles = gf_ge_s_thruster_coalition hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = iron_shield ids_name = 545171 ids_info = 0 DA_archetype = equipment\models\st\ku_displacement_shield_big.cmp material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 100000 explosion_resistance = 0.500000 debris_type = debris_turret_large parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_type = hp_elite_shield_special_10 regeneration_rate = 500 max_capacity = 19000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 6000 lootable = true [ShieldGenerator] nickname = et_spec_shd_cruiser01 ids_name = 545183 ids_info = 529951 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 8000 max_capacity = 270000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 13 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sw_s_r_b01 ids_name = 545184 ids_info = 529952 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = et_spec_shd_gunboat01 ids_name = 545202 ids_info = 529965 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 40000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 7 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = et_spec_thruster ids_name = 545221 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 99000 particles = gf_ge_s_thruster_mod hp_particles = hpthrust power_usage = 95 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = build_shield_battleship03 ids_name = 545250 ids_info = 529998 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6500 max_capacity = 1500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = build_shield_cruiser02 ids_name = 545249 ids_info = 529999 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3900 max_capacity = 890000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = SKAT_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = A_M_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 15000000 max_capacity = 500000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = mp_shield01 ids_name = 545324 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 830 max_capacity = 21000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = et_spec_thruster2 ids_name = 545354 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 105000 particles = gf_ge_s_thruster_mod2 hp_particles = hpthrust power_usage = 115 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = pirate_thruster ids_name = 545356 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 105000 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 115 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = npc_pirate_thruster ids_name = 545356 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 105000 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 115 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = et_scpec_t_bs_thrust01 ids_name = 545357 ids_info = 530068 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 3000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 21600000 particles = gf_ge_s_thruster_mod4 hp_particles = hpthrust power_usage = 300000 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = build_sh_b ids_name = 545391 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 15000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, rebirth_shield01 shield_hit_effects = 100, rebirth_shield01 shield_hit_effects = 500, rebirth_shield01 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = build_sh_c ids_name = 545390 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 9000 max_capacity = 250000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, rebirth_shield01 shield_hit_effects = 100, rebirth_shield01 shield_hit_effects = 500, rebirth_shield01 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = build_sh_g ids_name = 545389 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2800 max_capacity = 60000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, rebirth_shield01 shield_hit_effects = 100, rebirth_shield01 shield_hit_effects = 500, rebirth_shield01 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Cat6_Gladius_part2 ids_name = 0 ids_info = 0 DA_archetype = SHIPS\new\MassEffect\Cat6_Gladius_part2.cmp material_library = SHIPS\new\MassEffect\Cat6_Gladius_part1.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 0.1 toughness = 129.100006 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 5000 lootable = false [ShieldGenerator] nickname = sp_g_s_g01 ids_name = 545403 ids_info = 530129 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 495 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = sp_thr01 ids_name = 545405 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 126000 particles = gf_ge_s_thruster_mod5 ; orange_yellow hp_particles = hpthrust power_usage = 130 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = S_A_M_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = S_C_E_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 1000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = S_C_E_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sp_shd_g01 ids_name = 545420 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 138000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = AE_s_r_c01 ids_name = 545437 ids_info = 530161 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 400 max_capacity = 4000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 250000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = true linear_drag = -40 [ShieldGenerator] nickname = AE_s_r_b01 ids_name = 545438 ids_info = 530162 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 750 max_capacity = 7500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 350000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = true linear_drag = -40 [ShieldGenerator] nickname = et_spec_shd_b01 ids_name = 545466 ids_info = 530184 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1500 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, rebirth_shield01 shield_hit_effects = 100, rebirth_shield01 shield_hit_effects = 500, rebirth_shield01 separation_explosion = sever_debris LODranges = 0, 200 lootable = true linear_drag = 175 [ShieldGenerator] nickname = et_spec_shd_c01 ids_name = 545467 ids_info = 530185 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 3000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, rebirth_shield01 shield_hit_effects = 100, rebirth_shield01 shield_hit_effects = 500, rebirth_shield01 separation_explosion = sever_debris LODranges = 0, 200 lootable = true linear_drag = 175 [ShieldGenerator] nickname = build_et_spec_shd_b01 ids_name = 545469 ids_info = 530186 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1560 max_capacity = 6060000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, rebirth_shield01 shield_hit_effects = 100, rebirth_shield01 shield_hit_effects = 500, rebirth_shield01 separation_explosion = sever_debris LODranges = 0, 200 lootable = true linear_drag = 175 [ShieldGenerator] nickname = build_et_spec_shd_c01 ids_name = 545468 ids_info = 530187 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 930 max_capacity = 3030000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, rebirth_shield01 shield_hit_effects = 100, rebirth_shield01 shield_hit_effects = 500, rebirth_shield01 separation_explosion = sever_debris LODranges = 0, 200 lootable = true linear_drag = 175 [ShieldGenerator] nickname = sw_ub_sc01 ids_name = 545485 ids_info = 530210 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 300000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Sinister_sn_shd01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30000000 max_capacity = 2000000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py16_s_shd01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30000000 max_capacity = 1000000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = py16_s_thr01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 721200 ;206200 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 1 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py16_s_g01 ids_name = 545554 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 500000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py16_s_g02 ids_name = 545555 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 138000.1 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py16_s_c01 ids_name = 545556 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3400 max_capacity = 1800000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Crus_Q_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000000 max_capacity = 500000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Crus_Q_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 1 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Garmur_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod2 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Sinister_sn_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 721200 ;206200 particles = gf_ge_s_thruster_purple hp_particles = hpthrust power_usage = 1 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sn_c_shd_gen01 ids_name = 545575 ids_info = 530278 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1050 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = sn_c_thr01 ids_name = 545576 ids_info = 530279 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 135000 particles = gf_ge_s_thruster_mod5 hp_particles = hpthrust power_usage = 21000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = py20_shd_r_c01 ids_name = 545580 ids_info = 530282 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 475 max_capacity = 4750000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = AE_shd01 ids_name = 545582 ids_info = 530284 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 656 max_capacity = 25600.1 toughness = 129.100006 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = py42_ub_s_g01 ids_name = 545593 ids_info = 530292 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2000 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py43_s_r_b01 ids_name = 545597 ids_info = 530295 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = py43_ub_s_g01 ids_name = 545600 ids_info = 530297 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2000 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py26_shd_r_c01 ids_name = 545603 ids_info = 530301 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 475 max_capacity = 4750000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = py26_s_r_b01 ids_name = 545606 ids_info = 530304 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = vs_s_g01 ids_name = 545710 ids_info = 530375 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 270 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = vs_f_g01 ids_name = 545711 ids_info = 530376 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3600 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = vs_shd01 ids_name = 545714 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 950 max_capacity = 35000.1 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = mp_spec_shd_b01 ids_name = 545715 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 13000 max_capacity = 575000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = sn_s_r_b01 ids_name = 545720 ids_info = 530383 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 900 max_capacity = 9000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = sn_s_r_c01 ids_name = 545722 ids_info = 530384 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 475 max_capacity = 4750000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = vs_p_g01 ids_name = 545724 ids_info = 530385 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1050 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_p_g01 ids_name = 545729 ids_info = 530391 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -1050 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_f_gen01 ids_name = 545730 ids_info = 530392 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3100 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_f_gen02 ids_name = 545731 ids_info = 530393 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3600 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = py42_r_s_b01 ids_name = 545768 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = m_c_thr01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 78000 particles = gf_ge_s_thruster_mod2 hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sn_shd_c01 ids_name = 545776 ids_info = 530429 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_shd_amp01 ids_name = 545777 ids_info = 530430 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 26000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 1400 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sn_shd_g01 ids_name = 545778 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 138000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Machete_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = S_A_M_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = b_platform_shd01 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 50000 max_capacity = 50000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = shield_amp03 ids_name = 545839 ids_info = 530501 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 17000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 1700 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = npc_shield01_mark01_fr ids_name = 263809 ids_info = 264809 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 700 max_capacity = 50000.179993 toughness = 7.700000 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = sw_thr ids_name = 545860 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 117000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = cleric_m_f_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 39000 ;x2 thr particles = gf_ge_s_thruster_mod5 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = cleric_m_c_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 39000 ;x2 thr particles = gf_ge_s_thruster_mod5 hp_particles = hpthrust power_usage = 50 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = raider_corvette_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 90000 ;particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = elite_fighter_thruster04 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 150000 ;particles = gf_ge_s_thruster_mod3 no effect hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = mod_spec_thr01 ids_name = 545963 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 105000 particles = gf_ge_s_thruster_mod6 hp_particles = hpthrust power_usage = 115 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = mod_spec_thr02 ids_name = 545964 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 105000 particles = gf_ge_s_thruster_mod7 hp_particles = hpthrust power_usage = 115 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = milano_m_f_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 39000 ;x2 thr particles = gf_ge_s_thruster_mod7 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = spec_shd_trade01 ids_name = 545986 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 785 max_capacity = 61000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Machete_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = U_B_R_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod2 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = S_gk3_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod2 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = S_gk3_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 1000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = arquitens_m_f_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 39000 ;x2 thr particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sh_r_shield_cruiser01 ids_name = 546063 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 11 max_capacity = 3630000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = red_m_f_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 39000 ;x2 thr particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = bluepurple_m_f_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 39000 ;x2 thr particles = gf_ge_s_thruster_mod2 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = drone_shd1 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 100000.162891 toughness = 129.100006 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = S_K_I_D_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = V_K_A_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = V_K_A_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_mod3 ;pirate red hp_particles = hpthrust power_usage = 1 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = G_T_R_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_mod3 ;pirate red hp_particles = hpthrust power_usage = 1 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = G_T_R_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = S_N_R_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = SF_414_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 800000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = SF_414_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_mod3 ;pirate red hp_particles = hpthrust power_usage = 1 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sh_st_ex_shd_c01 ids_name = 546141 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 2300000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = S_K_I_D_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sh_s_r_b01 ids_name = 546150 ids_info = 530675 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 990 max_capacity = 9900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 300000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = K_N_T_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = K_N_T_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_mod3 ;pirate red hp_particles = hpthrust power_usage = 1 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = D_A_N_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_mod6 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = D_A_N_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sith_build_shd01 ids_name = 546216 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 810 max_capacity = 25300 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = sith_build_shd02 ids_name = 546217 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 50000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = sith_build_shd03 ids_name = 546218 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 800 max_capacity = 61500 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = sith_build_shd04 ids_name = 546219 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 550 max_capacity = 300000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sith_build_shd_capacity01 ids_name = 546220 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 182 max_capacity = 8510 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = sith_build_gen01 ids_name = 546221 ids_info = 530752 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_5 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -3035 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = sith_build_p_gen01 ids_name = 546223 ids_info = 530754 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0.1 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_6 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = -808 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = sith_build_thr01 ids_name = 546224 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 100202 ;particles = gf_ge_s_thruster_rebirth01 hp_particles = hpthrust power_usage = 100 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = DO_Sentinel_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 150000 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = sh_thr01 ids_name = 546226 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 114000 ;particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Archon_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_mod5 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Archon_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = S_R_S_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = S_R_S_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 1000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Stealth_m_f_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 39000 ;x2 thr particles = gf_ge_s_thruster_mod2 hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Orchid_m_f_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 39000 ;x2 thr particles = gf_ge_s_thruster_mod6 ;purple hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Orchid_npc_shd01 ids_name = 546314 ids_info = 530882 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999.000000 mass = 10 regeneration_rate = 2000 max_capacity = 200000 toughness = 110.400002 offline_rebuild_time = 5 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = mod_shield_offline shield_rebuilt_sound = mod_shield_rebuilt shield_hit_effects = 0, gf_orh_shield01 shield_hit_effects = 100, gf_orh_shield01 shield_hit_effects = 500, gf_orh_shield01 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = spec_orh_shd01 ids_name = 546315 ids_info = 530883 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1000 max_capacity = 20000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = mod_shield_offline shield_rebuilt_sound = mod_shield_rebuilt shield_hit_effects = 0, gf_orh_shield01 shield_hit_effects = 100, gf_orh_shield01 shield_hit_effects = 500, gf_orh_shield01 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = spec_orh_thr01 ids_name = 546316 ids_info = 530884 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 108000 particles = gf_ge_s_thruster_mod8 ;greenpurple hp_particles = hpthrust power_usage = 120 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Orchid_npc_thr01 ids_name = 546317 ids_info = 530885 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999.000000 mass = 10 max_force = 132000 particles = gf_ge_s_thruster_mod8 ;greenpurple hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = spec_orh_thr02 ids_name = 546323 ids_info = 530891 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 3000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 21600000 particles = gf_ge_s_thruster_mod8 ;greenpurple hp_particles = hpthrust power_usage = 300000 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = spec_orh_shd02 ids_name = 546330 ids_info = 530896 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 13500 max_capacity = 700000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = mod_shield_offline shield_rebuilt_sound = mod_shield_rebuilt shield_hit_effects = 0, gf_orh_shield02 shield_hit_effects = 100, gf_orh_shield02 shield_hit_effects = 500, gf_orh_shield02 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Orchid_npc_shd02 ids_name = 546331 ids_info = 530897 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999.000000 mass = 10 regeneration_rate = 30000 max_capacity = 3000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = mod_shield_offline shield_rebuilt_sound = mod_shield_rebuilt shield_hit_effects = 0, gf_orh_shield02 shield_hit_effects = 100, gf_orh_shield02 shield_hit_effects = 500, gf_orh_shield02 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = station_shield11 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 100000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = mod_shield_offline shield_rebuilt_sound = mod_shield_rebuilt shield_hit_effects = 0, gf_orh_shield02 shield_hit_effects = 100, gf_orh_shield02 shield_hit_effects = 500, gf_orh_shield02 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = station_shield07_orh ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 200000 max_capacity = 2000000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = mod_shield_offline shield_rebuilt_sound = mod_shield_rebuilt shield_hit_effects = 0, gf_orh_shield02 shield_hit_effects = 100, gf_orh_shield02 shield_hit_effects = 500, gf_orh_shield02 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = station_shield08_orh ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 100000 max_capacity = 1000000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 35 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = mod_shield_offline shield_rebuilt_sound = mod_shield_rebuilt shield_hit_effects = 0, gf_orh_shield02 shield_hit_effects = 100, gf_orh_shield02 shield_hit_effects = 500, gf_orh_shield02 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = spec_orh_shd03 ids_name = 546336 ids_info = 530901 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 7500 max_capacity = 350000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = mod_shield_offline shield_rebuilt_sound = mod_shield_rebuilt shield_hit_effects = 0, gf_orh_shield02 shield_hit_effects = 100, gf_orh_shield02 shield_hit_effects = 500, gf_orh_shield02 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Orchid_npc_shd03 ids_name = 546335 ids_info = 530900 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999.000000 mass = 10 regeneration_rate = 15000 max_capacity = 1500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = mod_shield_offline shield_rebuilt_sound = mod_shield_rebuilt shield_hit_effects = 0, gf_orh_shield02 shield_hit_effects = 100, gf_orh_shield02 shield_hit_effects = 500, gf_orh_shield02 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Osiris_shield02 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Ascar_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 721200 ;206200 particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = Ascar_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30000000 max_capacity = 2000000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Sith_hb_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 138000 ;particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 35 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sh_shd01 ids_name = 546395 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 90000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = d_gunboat_thr_n ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 153500 ;particles = gf_specengine03_playtrail hp_particles = hpthrust power_usage = 35 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sith_build_c_shd_gen01 ids_name = 546401 ids_info = 530944 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 600 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = sith_build_g_shd_gen01 ids_name = 546402 ids_info = 530945 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 300 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = sith_build_b_shd_gen01 ids_name = 546405 ids_info = 530948 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1600 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = sith_shd_gen_p_d01 ids_name = 546406 ids_info = 530949 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 225 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 400 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = spaceship_organic_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 1000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 15000 max_capacity = 50000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = S_P_C_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod2 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = S_P_C_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 1000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = pike_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod8 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = D_R_N_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod8 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = D_R_N_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 20000 max_capacity = 1000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = mod_shield_offline shield_rebuilt_sound = mod_shield_rebuilt shield_hit_effects = 0, gf_orh_shield01 shield_hit_effects = 100, gf_orh_shield01 shield_hit_effects = 500, gf_orh_shield01 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = A_T_W_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 721200 ;206200 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sh_shd_c01 ids_name = 546430 ids_info = 530985 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 220 max_capacity = 10000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = A_T_W_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 30000000 max_capacity = 2000000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = Grim_h_b_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 138000 particles = gf_ge_s_thruster_mod5 hp_particles = hpthrust power_usage = 35 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [Thruster] nickname = Z_E_L_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = station_shield12 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 500000 max_capacity = 2100000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Megastructure_shield_gen01 ids_name = 536201 ids_info = 0 DA_archetype = solar\asteroids\models\mine_radiate1.3db HP_child = HpFx01 hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 600000000 max_capacity = 2100000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_AI_gen02 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield08 ;shield_collapse_particle = big_bang01 ;gf_TLR_powerout separation_explosion = sever_debris LODranges = 0, 2 lootable = false [ShieldGenerator] nickname = Npc_shield_05 ids_name = 537159 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 600000000 max_capacity = 2100000000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_AI_gen01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield08 ;shield_collapse_particle = big_bang01 ;gf_TLR_powerout separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = Npc_shield_06 ids_name = 537159 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 2000000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 200000 max_capacity = 20000000 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Npc01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield05 shield_hit_effects = 100, gf_TLR_shield05 shield_hit_effects = 500, gf_TLR_shield05 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = ALOS_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sa_b_shd01 ids_name = 546485 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 16000 max_capacity = 900000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sa_b_shd02 ids_name = 546486 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 6000000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sa_c_shd01 ids_name = 546483 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000 max_capacity = 500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sa_c_shd02 ids_name = 546484 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 3300000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sa_g_shd01 ids_name = 546481 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 3000 max_capacity = 138000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sa_g_shd02 ids_name = 546482 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10 max_capacity = 850000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield03 shield_hit_effects = 100, gf_TLR_shield03 shield_hit_effects = 500, gf_TLR_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sa_shd_amp ids_name = 546494 ids_info = 531033 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 900000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 0 max_capacity = 26000 toughness = 10.000000 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 1400 rebuild_power_draw = 0 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = sa_shd_g_p_d ids_name = 546495 ids_info = 531034 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 360 max_capacity = 0.1 toughness = 0 hp_type = hp_freighter_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 400 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = A_S_T_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_mod6 ;purple hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = A_S_T_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 10000000 max_capacity = 500000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = light_shield02 ids_name = 546606 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 212 max_capacity = 9500 toughness = 110.400002 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = sa_thr01 ids_name = 546615 ids_info = 532672 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 135000 particles = gf_ge_s_thruster_mod3 hp_particles = hpthrust power_usage = 21000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sa_r_s_c01 ids_name = 546621 ids_info = 532678 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 475 max_capacity = 4750000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [ShieldGenerator] nickname = sa_c_s_gen ids_name = 546625 ids_info = 527518 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 1050 max_capacity = 0.1 toughness = 10.000000 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = null shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = raven_specops_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 154800 particles = gf_ge_s_thruster_mod2 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = sol_ex_st_shd ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 100000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 500000 max_capacity = 2000000000 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 1 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = SOL_shd_gen01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield04 shield_hit_effects = 100, gf_TLR_shield04 shield_hit_effects = 500, gf_TLR_shield04 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = b_sa_shd1 ids_name = 546648 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 4000 max_capacity = 930000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_mod_shd02 shield_hit_effects = 100, gf_mod_shd02 shield_hit_effects = 500, gf_mod_shd02 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = b_sa_shd2 ids_name = 546649 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 6600 max_capacity = 1550000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_mod_shd02 shield_hit_effects = 100, gf_mod_shd02 shield_hit_effects = 500, gf_mod_shd02 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = spec_m_b_shd01 ids_name = 546650 ids_info = 532704 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2100 max_capacity = 81000 toughness = 6.500000 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_mod_shd01 shield_hit_effects = 100, gf_mod_shd01 shield_hit_effects = 500, gf_mod_shd01 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = spec_sa_shd1 ids_name = 546652 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 500 max_capacity = 325000 toughness = 129.100006 hp_type = hp_freighter_shield_special_8 offline_rebuild_time = 6 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_mod_shd02med shield_hit_effects = 100, gf_mod_shd02med shield_hit_effects = 500, gf_mod_shd02med separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = spec_sa_shd2 ids_name = 546653 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 2000 max_capacity = 1250000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_mod_shd02 shield_hit_effects = 100, gf_mod_shd02 shield_hit_effects = 500, gf_mod_shd02 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [ShieldGenerator] nickname = spec_sa_shd3 ids_name = 546654 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 4000 max_capacity = 2500000 toughness = 129.100006 hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_mod_shd02 shield_hit_effects = 100, gf_mod_shd02 shield_hit_effects = 500, gf_mod_shd02 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = spec_sa_thr01 ids_name = 546660 ids_info = 532710 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 3000000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 21600000 particles = gf_ge_s_thruster_mod9 hp_particles = hpthrust power_usage = 300000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = spec_sa_shd4 ids_name = 546667 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 850 max_capacity = 22500 toughness = 110.400002 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_mod_shd03 shield_hit_effects = 100, gf_mod_shd03 shield_hit_effects = 500, gf_mod_shd03 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [Thruster] nickname = spec_sa_thr02 ids_name = 546668 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 106200 particles = gf_ge_s_thruster_mod10 hp_particles = hpthrust power_usage = 117 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = spec_sa_shd05 ids_name = 546675 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 90400 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 800 max_capacity = 61500 toughness = 96.900002 hp_type = hp_freighter_shield_special_7 offline_rebuild_time = 12 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_mod_shd04 shield_hit_effects = 100, gf_mod_shd04 shield_hit_effects = 500, gf_mod_shd04 separation_explosion = sever_debris LODranges = 0, 200 lootable = true [ShieldGenerator] nickname = Doomstar_shield03 ids_name = 536201 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 4000 max_capacity = 40000000 toughness = 96.900002 offline_rebuild_time = 20 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Solar01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_TLR_shield02 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = O_N_L_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 206200 particles = gf_ge_s_thruster_mod10 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = exp_r_s_c01 ids_name = 546699 ids_info = 532736 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 522.5 max_capacity = 5225000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [Thruster] nickname = exp_thr01 ids_name = 546700 ids_info = 532737 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 1800000 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 135000 particles = gf_ge_s_thruster_ukraine hp_particles = hpthrust power_usage = 21000 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = gag_r_s_c01 ids_name = 546706 ids_info = 532746 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 7000000 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 522.5 max_capacity = 5225000 toughness = 129.100006 hp_type = hp_freighter_shield_special_9 offline_rebuild_time = 15 offline_threshold = 0 constant_power_draw = 200000 rebuild_power_draw = 10000 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false linear_drag = -40 [Thruster] nickname = g_m_c_thr2 ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster_n.3db HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 37500 particles = gf_ge_s_thruster_mod2 hp_particles = hpthrust power_usage = 50 lootable = true separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = O_N_L_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 5000000 max_capacity = 500000000 toughness = 96.900002 ;hp_type = hp_freighter_shield_special_10 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false [Thruster] nickname = G_A_L_thr ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.550000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 max_force = 721200 ;206200 particles = gf_ge_s_thruster_mod2 hp_particles = hpthrust power_usage = 1 lootable = false separation_explosion = sever_debris LODranges = 0, 200 [ShieldGenerator] nickname = G_A_L_shd ids_name = 0 ids_info = 0 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 0 explosion_resistance = 0.500000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 regeneration_rate = 35000000 max_capacity = 2000000000 toughness = 96.900002 offline_rebuild_time = 10 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 10 shield_type = S_Graviton01 shield_collapse_sound = shield_offline2 shield_rebuilt_sound = shield_rebuilt2 shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 200 lootable = false